--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 12 | Scripts: 4 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.nizamsu1.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- Players.nizamsu1.PlayerGui.ScreenGui.Frame LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BorderSizePixel"] = 3; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 364, 0, 252); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 312, 0, 34); LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(97, 97, 97); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextBox LMG2L["TextBox_3"] = Instance.new("TextBox", LMG2L["Frame_2"]); LMG2L["TextBox_3"]["BorderSizePixel"] = 3; LMG2L["TextBox_3"]["TextTransparency"] = 0.4; LMG2L["TextBox_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextBox_3"]["Size"] = UDim2.new(0, 280, 0, 136); LMG2L["TextBox_3"]["Position"] = UDim2.new(0, 18, 0, 60); LMG2L["TextBox_3"]["BorderColor3"] = Color3.fromRGB(115, 115, 115); LMG2L["TextBox_3"]["Text"] = [[PASTE YOU SCRIPT HERE!]]; -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextBox.LocalScript LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["TextBox_3"]); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextBox.ImageLabel LMG2L["ImageLabel_5"] = Instance.new("ImageLabel", LMG2L["TextBox_3"]); LMG2L["ImageLabel_5"]["BorderSizePixel"] = 0; LMG2L["ImageLabel_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- LMG2L["ImageLabel_5"]["ImageContent"] = ; LMG2L["ImageLabel_5"]["Image"] = [[rbxassetid://140476148284074]]; LMG2L["ImageLabel_5"]["Size"] = UDim2.new(0, 280, 0, 136); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_6"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_6"]["BorderSizePixel"] = 3; LMG2L["TextButton_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_6"]["Size"] = UDim2.new(0, 72, 0, 36); LMG2L["TextButton_6"]["BorderColor3"] = Color3.fromRGB(75, 75, 75); LMG2L["TextButton_6"]["Text"] = [[EXECUTE ]]; LMG2L["TextButton_6"]["Position"] = UDim2.new(0, 20, 0, 206); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_7"] = Instance.new("LocalScript", LMG2L["TextButton_6"]); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextLabel LMG2L["TextLabel_8"] = Instance.new("TextLabel", LMG2L["Frame_2"]); LMG2L["TextLabel_8"]["BorderSizePixel"] = 3; LMG2L["TextLabel_8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_8"]["Size"] = UDim2.new(0, 286, 0, 34); LMG2L["TextLabel_8"]["BorderColor3"] = Color3.fromRGB(83, 80, 73); LMG2L["TextLabel_8"]["Text"] = [[EXECUTOR BY NIZAM (FREE)]]; LMG2L["TextLabel_8"]["Position"] = UDim2.new(0, 16, 0, 10); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_9"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_9"]["BorderSizePixel"] = 3; LMG2L["TextButton_9"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_9"]["Size"] = UDim2.new(0, 72, 0, 36); LMG2L["TextButton_9"]["BorderColor3"] = Color3.fromRGB(69, 69, 69); LMG2L["TextButton_9"]["Text"] = [[ClEAR]]; LMG2L["TextButton_9"]["Position"] = UDim2.new(0, 106, 0, 206); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_a"] = Instance.new("LocalScript", LMG2L["TextButton_9"]); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.ImageLabel LMG2L["ImageLabel_b"] = Instance.new("ImageLabel", LMG2L["Frame_2"]); LMG2L["ImageLabel_b"]["BorderSizePixel"] = 3; LMG2L["ImageLabel_b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- LMG2L["ImageLabel_b"]["ImageContent"] = ; LMG2L["ImageLabel_b"]["Image"] = [[rbxassetid://140476148284074]]; LMG2L["ImageLabel_b"]["Size"] = UDim2.new(0, 40, 0, 22); LMG2L["ImageLabel_b"]["BorderColor3"] = Color3.fromRGB(77, 80, 75); LMG2L["ImageLabel_b"]["Position"] = UDim2.new(0, 322, 0, -20); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.LocalScript LMG2L["LocalScript_c"] = Instance.new("LocalScript", LMG2L["Frame_2"]); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextBox.LocalScript local function C_4() local script = LMG2L["LocalScript_4"]; local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") button.MouseButton1Click:Connect(function() textBox.Text = "" end) end; task.spawn(C_4); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_7() local script = LMG2L["LocalScript_7"]; local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") button.MouseButton1Click:Connect(function() local code = textBox.Text if code ~= "" then pcall(function() loadstring(code)() end) end end) end; task.spawn(C_7); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_a() local script = LMG2L["LocalScript_a"]; local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") button.MouseButton1Click:Connect(function() textBox.Text = "" end) end; task.spawn(C_a); -- Players.nizamsu1.PlayerGui.ScreenGui.Frame.LocalScript local function C_c() local script = LMG2L["LocalScript_c"]; local UserInputService = game:GetService("UserInputService") local gui = script.Parent -- Frame yang akan ditarik local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart -- Menghitung posisi baru berdasarkan pergerakan mouse/jari gui.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end; task.spawn(C_c); return LMG2L["ScreenGui_1"], require;