blaa1 = getgenv() blaa1.blaa2 = true blaa3 = game:GetService("Players") blaa4 = game:GetService("ReplicatedStorage") blaa5 = blaa3.LocalPlayer blaa6 = blaa4:WaitForChild("Events"):FindFirstChild("Character") and blaa4.Events.Character:FindFirstChild("SpeedBoost") blaa7 = blaa4:WaitForChild("Events"):FindFirstChild("Character") and blaa4.Events.Character:FindFirstChild("MoveSpeed") blaa8 = getrawmetatable(game) setreadonly(blaa8, false) blaa9 = blaa8.__namecall blaa8.__namecall = function(blaa10, ...) blaa11 = {...} blaa12 = getnamecallmethod() if tostring(blaa10) == "PassCharacterInfoUnreliable" and blaa12 == "FireServer" then blaa13 = blaa11[2] if typeof(blaa13) == "table" and typeof(blaa13[2]) == "Vector2int16" then blaa13[1] = 60 blaa11[2] = blaa13 end return blaa9(blaa10, unpack(blaa11)) end return blaa9(blaa10, ...) end task.spawn(function() while blaa1.blaa2 do blaa14 = blaa5.Character if blaa14 and blaa14:FindFirstChildOfClass("Humanoid") then pcall(function() blaa14.Humanoid.WalkSpeed = 80 end) end task.wait(0.1) end end) task.spawn(function() while blaa1.blaa2 do if blaa6 then pcall(function() blaa6:FireServer(true) end) end task.wait(0.3) end end) task.spawn(function() while blaa1.blaa2 do if blaa7 then pcall(function() blaa7:FireServer(80) end) end task.wait(0.3) end end) while blaa1.blaa2 do blaa15 = blaa5 blaa16 = blaa15.Character or blaa15.CharacterAdded:Wait() blaa17 = blaa16:GetAttribute("Downed") if blaa17 == true then blaa4.Events.Player.ChangePlayerMode:FireServer(true) end blaa18 = nil blaa19 = math.huge blaa20 = blaa15.Character and blaa15.Character:FindFirstChild("HumanoidRootPart") if blaa20 then for _, blaa21 in ipairs(blaa3:GetPlayers()) do if blaa21 ~= blaa15 then blaa22 = blaa21.Character if blaa22 and blaa22:GetAttribute("Downed") == true then blaa23 = blaa22:FindFirstChild("HumanoidRootPart") if blaa23 then blaa24 = (blaa20.Position - blaa23.Position).Magnitude if blaa24 < blaa19 then blaa19 = blaa24 blaa18 = blaa21 end end end end end end if blaa18 then blaa4.Events.Character.Interact:FireServer("Revive", true, blaa18.Name) end task.wait(0.25) end