function getlc() t={} for i,v in pairs(game.Players.LocalPlayer:GetDescendants()) do if v:IsA'LocalScript' then table.insert(t,v) end end for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA'LocalScript' then table.insert(t,v) end end return t end function getalllsenv() sex={} for i,v in pairs(getlc()) do pcall(function() table.insert(sex,getsenv(v)) end) end return sex end getgenv().execute=function(x) s=true func=x end for i,v in pairs(getalllsenv()) do for z,y in pairs(v) do if type(y)=='function' then v[z]=function(...) task.spawn(function() if s==true then s=false task.spawn(function() setidentity(8) func() end) end end) return y(...) end end end end game.DescendantAdded:Connect(function(x) wait() if x.ClassName=='LocalScript' then wait() env=getsenv(x) if not env then return end for i,v in pairs(env) do if type(v)=='function' then getsenv(x)[i]=function(...) task.spawn(function() if s==true then s=false task.spawn(function() setidentity(8) func() end) end end) return v(...) end end end end end) getgenv().v00ccx={loaded=true}