getgenv().HideUpvalues = false getgenv().HideFunctionsNames = false getgenv().HideFunctionsLine = false loadstring(game:HttpGet("https://raw.githubusercontent.com/TrapstarKS/Signal/refs/heads/main/Decompile.lua"))() --https://raw.githubusercontent.com/playvoras/UniversalSynSaveInstance/refs/heads/main/saveinstance.luau --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- yes this script is extremely not made by me Credit to luau from github -- ORIGINAL POST https://github.com/luau/UniversalSynSaveInstance/tree/main -- if your script isn't saving any localscript / modules try executing MOREUNC from vxsty the cool alien guy -- MOREUNC POST https://scriptblox.com/script/Universal-Script-MoreUNC-13110 local PATH_TO_SAVE = game --can be saved as model for example like --> game.Workspace.Map .. if only put game it will save the whole game local SAVE_PLAYERS = true --//true/false\\-- local REMOVE_CHRACTERS = false --//true/false\\-- local SAVE_BYTECODES = false --//true/false\\-- "this kinda useless tho" local LOADING_TIME = 99999999999999 --any numbers here local SAFE_MODE = true --//true/false\\--"kick you before saving it should help you stay undetected from the game i think" local ANONYMOUS_MODE = false --//true/false\\-- "idk what this does tbh" local README_NOTES = true --//true/false\\-- "Enable, Disable ReadMe Notes" local SHOW_STATUS = true --//true/false\\-- "The text on the top right thingly" --[[ you may ask "Why do i need MOREUNC from cool alien dude?????????" 1. your using solara and solara is flipping missing base64decode function (bruh) 2. (i dont flipping know) uwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwuuwu "Why did you exactly make this" 1. for myself 2. easier use (yes) 3. im a psychopath ]] -- Script local Params = { RepoURL = "https://raw.githubusercontent.com/playvoras/UniversalSynSaveInstance/refs/heads/main/", SSI = "saveinstance.lua", } local synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI, true), Params.SSI)() local CustomOptions = { SafeMode = SAFE_MODE, timeout = LOADING_TIME, SaveBytecode = SAVE_BYTECODES, RemovePlayerCharacters = REMOVECHRACTERS, IsolatePlayers = SAVE_PLAYERS, Object = PATH_TO_SAVE, Anonymous = ANONYMOUS_MODE, ReadMe = README_NOTES, ShowStatus = SHOW_STATUS } synsaveinstance(CustomOptions)