loadstring(game:HttpGet("https://raw.githubusercontent.com/CookieScript/Deobfuscated/refs/heads/main/Bypass"))() loadstring(game:HttpGet("https://raw.githubusercontent.com/CookieScript/Resources/refs/heads/main/a"))() local r0_0 = loadstring(game:HttpGet("https://raw.githubusercontent.com/LuarmorIsGay5/automatic-spork/refs/heads/main/Library.txt", true))() local r1_0 = Instance.new("ScreenGui") r1_0.Parent = game.CoreGui local r2_0 = Instance.new("Frame") r2_0.Size = UDim2.new(0, 90, 0, 30) r2_0.Position = UDim2.new(0, 10, 0, 5) r2_0.BackgroundColor3 = Color3.fromRGB(10, 10, 10) r2_0.BorderColor3 = Color3.fromRGB(255, 255, 255) r2_0.BorderSizePixel = 1 r2_0.Active = true r2_0.BackgroundTransparency = 0 r2_0.Draggable = true r2_0.Parent = r1_0 local r3_0 = Instance.new("TextButton") r3_0.Size = UDim2.new(0, 84, 0, 24) r3_0.Position = UDim2.new(0, 3, 0, 3) r3_0.BackgroundColor3 = Color3.fromRGB(50, 50, 50) r3_0.BorderColor3 = Color3.fromRGB(0, 0, 0) r3_0.BorderSizePixel = 0 r3_0.Text = "Dino" r3_0.BackgroundTransparency = 0 r3_0.TextColor3 = Color3.new(255, 255, 255) r3_0.TextSize = 20 r3_0.Font = Enum.Font.Arcade r3_0.Parent = r2_0 local r4_0 = Instance.new("UIGradient") r4_0.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(50, 50, 50)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(250, 250, 250)), ColorSequenceKeypoint.new(1, Color3.fromRGB(50, 50, 50)) }) r4_0.Rotation = 90 r4_0.Parent = r3_0 r3_0.MouseButton1Click:Connect(function() r0_0.Holder.Visible = not r0_0.Holder.Visible end) local r5_0 = r0_0:Window({ Name = string.format("Dino.lol | v0.0.1 | Source Code | Anti-Lock"), Amount = 5, }) local r6_0 = { Enabled = false, Keybind = Enum.KeyCode.End, Type = "Customize", Position = { X = 0, Y = 0, Z = 0, }, Random = { Minimize = 0, Max = 0, }, } r6_0.Desync = { CFrameDesync = false, NetworkDesync = false, Position = { X = 0, Y = 0, Z = 0, }, } r6_0.PredBreaker = { Enabled = false, Keybind = Enum.KeyCode.End, } r6_0.Multiplier = { Enabled = false, Keybind = Enum.KeyCode.End, WalkAmount = 2, JumpAmount = 2, } r6_0.Blatant = { Enabled = false, Keybind = Enum.KeyCode.End, Amount = 30, Delay = 0.1, } r6_0.Sky = { Enabled = false, Keybind = Enum.KeyCode.End, Amount = 500, } r6_0.UnderGround = { Enabled = false, Keybind = Enum.KeyCode.End, Amount = 300, } r6_0.Reverse = { Enabled = false, Keybind = Enum.KeyCode.End, Type = "Velocity", Amount = 2, } local r7_0 = {} r7_0.SelfDot = { Enabled = false, Color = Color3.fromRGB(255, 255, 255), Prediction = { X = 0.138758, Y = 0.08, }, } local r8_0 = game:GetService("Players") local r9_0 = game:GetService("RunService") local r10_0 = game:GetService("Players").LocalPlayer local r11_0 = r8_0.LocalPlayer local r13_0 = (r11_0.Character or r11_0.CharacterAdded:Wait()):WaitForChild("HumanoidRootPart") local r14_0 = Instance.new("Part") r14_0.Material = Enum.Material.Neon r14_0.Anchored = true r14_0.CanCollide = false r14_0.Color = r7_0.SelfDot.Color r14_0.Size = Vector3.new(0.5, 0.5, 0.5) r14_0.Transparency = 1 r14_0.Parent = workspace local r15_0 = Instance.new("BillboardGui") r15_0.Size = UDim2.new(1, 0, 1, 0) r15_0.StudsOffset = Vector3.new(0, 0, 0) r15_0.AlwaysOnTop = true r15_0.Parent = r14_0 local r16_0 = Instance.new("Frame") r16_0.Size = UDim2.new(0.5, 0, 0.5, 0) r16_0.Position = UDim2.new(0.25, 0, 0.25, 0) r16_0.BackgroundColor3 = r7_0.SelfDot.Color r16_0.BackgroundTransparency = 0 r16_0.Parent = r15_0 r9_0.RenderStepped:Connect(function() if r7_0.SelfDot.Enabled then r14_0.Position = r13_0.Position + r13_0.Velocity * Vector3.new(r7_0.SelfDot.Prediction.X, r7_0.SelfDot.Prediction.Y, r7_0.SelfDot.Prediction.X) r14_0.Transparency = 0 r16_0.BackgroundTransparency = 0 else r14_0.Transparency = 1 r16_0.BackgroundTransparency = 1 end end) game:GetService("UserInputService").InputBegan:Connect(function(r0_47, r1_47) if not r1_47 and r0_47.KeyCode == r6_0.Keybind then r6_0.Enabled = not r6_0.Enabled end end) game:GetService("UserInputService").InputBegan:Connect(function(r0_52, r1_52) if not r1_52 and r0_52.KeyCode == r6_0.Multiplier.Keybind then r6_0.Multiplier.Enabled = not r6_0.Multiplier.Enabled end end) local r19_0 = game:GetService("UserInputService") r19_0.InputBegan:Connect(function(r0_18, r1_18) if not r1_18 and r0_18.KeyCode == r6_0.PredBreaker.Keybind then r6_0.PredBreaker.Enabled = not r6_0.PredBreaker.Enabled end end) r19_0.InputBegan:Connect(function(r0_56, r1_56) if not r1_56 and r0_56.KeyCode == r6_0.Sky.Keybind then r6_0.Sky.Enabled = not r6_0.Sky.Enabled end end) game:GetService("UserInputService").InputBegan:Connect(function(r0_7, r1_7) if not r1_7 and r0_7.KeyCode == r6_0.UnderGround.Keybind then r6_0.UnderGround.Enabled = not r6_0.UnderGround.Multiplier.Enabled end end) game:GetService("UserInputService").InputBegan:Connect(function(r0_57, r1_57) if not r1_57 and r0_57.KeyCode == r6_0.Blatant.Keybind then r6_0.Blatant.Enabled = not r6_0.Blatant.Enabled end end) game:GetService("UserInputService").InputBegan:Connect(function(r0_27, r1_27) if not r1_27 and r0_27.KeyCode == r6_0.Reverse.Keybind then r6_0.Reverse.Enabled = not r6_0.Reverse.Enabled end end) function RandomNumberRange(r0_64) return math.random(-r0_64 * 100, r0_64 * 100) / 100 end function RandomVectorRange(r0_61, r1_61, r2_61) return Vector3.new(RandomNumberRange(r0_61), RandomNumberRange(r1_61), RandomNumberRange(r2_61)) end local r23_0 = {} r9_0.Heartbeat:Connect(function() if r6_0.Desync.CFrameDesync then r23_0[1] = r10_0.Character.HumanoidRootPart.CFrame r23_0[2] = r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity r10_0.Character.HumanoidRootPart.CFrame = r10_0.Character.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(RandomNumberRange(0)), math.rad(RandomNumberRange(1)), math.rad(RandomNumberRange(0))) r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(r6_0.Desync.Position.X, r6_0.Desync.Position.Y, r6_0.Desync.Position.Z) r9_0.RenderStepped:Wait() r10_0.Character.HumanoidRootPart.CFrame = r23_0[1] r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity = r23_0[2] end end) local r24_0 = false r9_0.PostSimulation:Connect(function() if r10_0.Character and r10_0.Character:FindFirstChild("HumanoidRootPart") then if r6_0.Desync.NetworkDesync then r24_0 = not r24_0 setfflag("S2PhysicsSenderRate", 1) sethiddenproperty(r10_0.Character.HumanoidRootPart, "NetworkIsSleeping", r24_0) else r24_0 = false setfflag("S2PhysicsSenderRate", 13) sethiddenproperty(r10_0.Character.HumanoidRootPart, "NetworkIsSleeping", r24_0) end end end) r9_0.Heartbeat:Connect(function() if r6_0.Multiplier.Enabled then local r0_67 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_67 * Vector3.new(r6_0.Multiplier.WalkAmount, r6_0.Multiplier.JumpAmount, r6_0.Multiplier.WalkAmount) r9_0.RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_67 end end) r9_0.Heartbeat:Connect(function() if r6_0.PredBreaker.Enabled then local r0_8 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0) r9_0.RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_8 end end) r9_0.Heartbeat:Connect(function() if r6_0.Blatant.Enabled then local r0_40 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -r6_0.Blatant.Amount, 0) wait(r6_0.Blatant.Delay) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -r6_0.Blatant.Amount, 0) r9_0.RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_40 end end) r9_0.Heartbeat:Connect(function() if r6_0.Sky.Enabled then local r0_1 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, r6_0.Sky.Amount, 0) r9_0.RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_1 end end) r9_0.Heartbeat:Connect(function() if r6_0.UnderGround.Enabled then local r0_36 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -r6_0.UnderGround.Amount, 0) r9_0.RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_36 end end) r9_0.Heartbeat:Connect(function() if r6_0.Reverse.Enabled then local r0_9 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity if r6_0.Reverse.Type == "Velocity" then game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = -r0_9 * Vector3.new(r6_0.Reverse.Amount, r6_0.Reverse.Amount, r6_0.Reverse.Amount) end r9_0.RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_9 end end) game:GetService("RunService").Heartbeat:Connect(function() if r6_0.Enabled then local r0_38 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity if r6_0.Type == "Customize" then game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(r6_0.Position.X, r6_0.Position.Y, r6_0.Position.Z) elseif r6_0.Type == "Random" then local r1_38 = r6_0.Random.Minimize local r2_38 = r6_0.Random.Max game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(math.random(r1_38, r2_38), math.random(r1_38, r2_38), math.random(r1_38, r2_38)) end game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_38 end end) hookfunction(game.Players.LocalPlayer.IsInGroup, function() return true end) local r25_0 = r0_0:Watermark({ Name = string.format("Dino.lol | v0.0.1 | Source Code | Anti-Lock", gameName), }) r0_0:ChangeAccent(Color3.fromRGB(255, 255, 255)) r0_0:Notification("Leaked by Boog X", 10, Color3.fromRGB(255, 255, 255)) wait(0.5) r0_0:Notification("Script Loading..", 10, Color3.fromRGB(255, 255, 255)) wait(3) r0_0:Notification("Script Loaded | Source Code", 10, Color3.fromRGB(255, 255, 255)) local r26_0 = r0_0:Indicator({ Name = "New Indicator", }) local r27_0 = r26_0:NewValue({ Name = "New Text", Value = "value here", }) local r28_0 = r26_0:NewBar({ Name = "New Bar", Value = 10, Min = 0, Max = 100, }) local r29_0 = r5_0:Page({ Name = "Anti", Weapons = true, }) local r30_0 = r5_0:Page({ Name = "Visuals", Weapons = true, }) local r31_0 = r5_0:Page({ Name = "Settings", }) local r32_0 = r29_0:Weapon({ Icon = "rbxassetid://17134553802", }) local r33_0 = r29_0:Weapon({ Icon = "rbxassetid://17134553802", }) local r34_0 = r30_0:Weapon({ Icon = "rbxassetid://120304994615919", }) r30_0:Weapon({ Icon = "rbxassetid://114736089502081", }):PlayerList(Properties) local r36_0 = r32_0:Section({ Name = "Custom Velocity", Side = "Left", }) local r37_0 = r32_0:Section({ Name = "Pred Breaker", Side = "Left", }) local r38_0 = r32_0:Section({ Name = "Multiplier", Side = "Left", }) local r39_0 = r32_0:Section({ Name = "Blatant", Side = "Right", }) local r40_0 = r32_0:Section({ Name = "Sky", Side = "Right", }) local r41_0 = r32_0:Section({ Name = "UnderGround", Side = "Right", }) local r42_0 = r32_0:Section({ Name = "Reverse", Side = "Right", }) local r43_0 = r33_0:Section({ Name = "Desyncs", Side = "Left", }) local r44_0 = r34_0:Section({ Name = "Visualizer", Side = "Left", }) r36_0:Toggle({ Name = "Enabled", Callback = function(r0_66) r6_0.Enabled = r0_66 end, }):Keybind({ UseKey = true, Default = Enum.KeyCode.End, Callback = function(r0_23) r6_0.Keybind = r0_23 end, }) r36_0:List({ Name = "Anti Type", Options = { "Customize", "Random" }, Default = "Customize", Callback = function(r0_50) r6_0.Type = r0_50 end, }) r36_0:Slider({ Name = "X Velocity", Default = 0, Min = -5000, Max = 5000, Callback = function(r0_42) r6_0.Position.X = r0_42 end, }) r36_0:Slider({ Name = "Y Velocity", Default = 0, Min = -5000, Max = 5000, Callback = function(r0_12) r6_0.Position.Y = r0_12 end, }) r36_0:Slider({ Name = "Z Velocity", Default = 0, Min = -5000, Max = 5000, Callback = function(r0_63) r6_0.Position.Z = r0_63 end, }) r36_0:Divider({ Name = "Random Velocities", }) r36_0:Slider({ Name = "Minimize", Default = 0, Min = -5000, Max = 5000, Callback = function(r0_41) r6_0.Random.Minimize = r0_41 end, }) r36_0:Slider({ Name = "Max", Default = 0, Min = -5000, Max = 5000, Callback = function(r0_53) r6_0.Random.Max = r0_53 end, }) r37_0:Toggle({ Name = "Enabled", Callback = function(r0_3) r6_0.PredBreaker.Enabled = r0_3 end, }):Keybind({ UseKey = true, Default = Enum.KeyCode.End, Callback = function(r0_34) r6_0.PredBreaker.Keybind = r0_34 end, }) r38_0:Toggle({ Name = "Enabled", Callback = function(r0_15) r6_0.Multiplier.Enabled = r0_15 end, }):Keybind({ UseKey = true, Default = Enum.KeyCode.End, Callback = function(r0_2) r6_0.Multiplier.Keybind = r0_2 end, }) r38_0:Slider({ Name = "Walk Amount", Default = 2, Min = 0, Max = 50, Callback = function(r0_29) r6_0.Multiplier.WalkAmount = r0_29 end, }) r38_0:Slider({ Name = "Jump Amount", Default = 2, Min = 0, Max = 50, Callback = function(r0_26) r6_0.Multiplier.JumpAmount = r0_26 end, }) r39_0:Toggle({ Name = "Enabled", Callback = function(r0_19) r6_0.Blatant.Enabled = r0_19 end, }):Keybind({ UseKey = true, Default = Enum.KeyCode.End, Callback = function(r0_58) r6_0.Blatant.Keybind = r0_58 end, }) r39_0:Slider({ Name = "Amount", Default = 30, Min = 0, Max = 100, Callback = function(r0_35) r6_0.Blatant.Amount = r0_35 end, }) r39_0:Textbox({ Name = "Delay", Default = "0.1", Callback = function(r0_49) r6_0.Blatant.Delay = r0_49 end, }) r40_0:Toggle({ Name = "Enabled", Callback = function(r0_6) r6_0.Sky.Enabled = r0_6 end, }):Keybind({ UseKey = true, Default = Enum.KeyCode.End, Callback = function(r0_4) r6_0.Sky.Keybind = r0_4 end, }) r40_0:Slider({ Name = "Amount", Default = 500, Min = 0, Max = 500, Callback = function(r0_21) r6_0.Sky.Amount = r0_21 end, }) r41_0:Toggle({ Name = "Enabled", Callback = function(r0_62) r6_0.UnderGround.Enabled = r0_62 end, }):Keybind({ UseKey = true, Default = Enum.KeyCode.End, Callback = function(r0_28) r6_0.UnderGround.Keybind = r0_28 end, }) r41_0:Slider({ Name = "Amount", Default = 300, Min = 0, Max = 500, Callback = function(r0_59) r6_0.UnderGround.Amount = r0_59 end, }) r42_0:Toggle({ Name = "Enabled", Callback = function(r0_46) r6_0.Reverse.Enabled = r0_46 end, }):Keybind({ UseKey = true, Default = Enum.KeyCode.End, Callback = function(r0_16) r6_0.Reverse.Keybind = r0_16 end, }) r42_0:List({ Name = "Reverse Type", Options = { "Velocity", "Velocity" }, Default = "Velocity", Callback = function(r0_22) r6_0.Reverse.Type = r0_22 end, }) r42_0:Slider({ Name = "Amount", Default = 2, Min = 0, Max = 50, Callback = function(r0_5) r6_0.Reverse.Amount = r0_5 end, }) r43_0:Toggle({ Name = "CFrame Desync", Callback = function(r0_30) r6_0.Desync.CFrameDesync = r0_30 end, }) r43_0:Toggle({ Name = "Network Desync", Callback = function(r0_11) r6_0.Desync.NetworkDesync = r0_11 end, }) r43_0:Slider({ Name = "X Velocity", Default = 0, Min = -990000, Max = 990000, Callback = function(r0_37) r6_0.Desync.Position.X = r0_37 end, }) r43_0:Slider({ Name = "Y Velocity", Default = 99999, Min = -990000, Max = 990000, Callback = function(r0_70) r6_0.Desync.Position.Y = r0_70 end, }) r43_0:Slider({ Name = "Z Velocity", Default = 0, Min = -990000, Max = 990000, Callback = function(r0_43) r6_0.Desync.Position.Z = r0_43 end, }) r44_0:Toggle({ Name = "Enabled", Callback = function(r0_10) r7_0.SelfDot.Enabled = r0_10 end, }):Colorpicker({ Name = "Color", Default = Color3.fromRGB(255, 255, 255), Callback = function(r0_65) r7_0.SelfDot.Color = r0_65 end, }) r44_0:Textbox({ Name = "X Pred", Default = "0.138758", Callback = function(r0_25) r7_0.SelfDot.Prediction.X = r0_25 end, }) r44_0:Textbox({ Name = "Y Pred", Default = "0.09", Callback = function(r0_48) r7_0.SelfDot.Prediction.Y = r0_48 end, }) local r45_0 = r31_0:Section({ Name = "Config", Zindex = 2, }) local r46_0 = r45_0:List({ Name = "Config", Flag = "SettingConfigurationList", Options = {}, }) r45_0:Textbox({ Flag = "SettingsConfigurationName", Name = "Config Name", }) local r47_0 = {} local function r48_0() local r0_31 = {} for r4_31, r5_31 in ipairs(listfiles("Dino_lol/Configs")) do r0_31[#r0_31 + 1] = r5_31:gsub("Dino_lol/Configs\\", ""):gsub(".cfg", "") end local r1_31 = #r0_31 ~= #r47_0 if not r1_31 then for r5_31, r6_31 in ipairs(r0_31) do if r6_31 ~= r47_0[r5_31] then r1_31 = true break end end end if r1_31 then r47_0 = r0_31 r46_0:Refresh(r47_0) end end r45_0:Button({ Name = "Create", Callback = function() local r0_44, r1_44 = pcall(function() local r0_45 = Flags.SettingsConfigurationName if r0_45 == "" or isfile("Dino_lol/Configs/" .. r0_45 .. ".cfg") then return end writefile("Dino_lol/Configs/" .. r0_45 .. ".cfg", "") r48_0() end) end, }):Button({ Name = "Save", Callback = function() local r0_13, r1_13 = pcall(function() local r0_14 = Flags.SettingConfigurationList if r0_14 then writefile("Dino_lol/Configs/" .. r0_14 .. ".cfg", r0_0:GetConfig()) end end) end, }) r45_0:Button({ Name = "Load", Callback = function() local r0_68, r1_68 = pcall(function() local r0_69 = Flags.SettingConfigurationList if r0_69 then r0_0:LoadConfig(readfile("Dino_lol/Configs/" .. r0_69 .. ".cfg")) end end) end, }):Button({ Name = "Delete", Callback = function() local r0_39 = Flags.SettingConfigurationList if r0_39 then delfile("Dino_lol/Configs/" .. r0_39 .. ".cfg") end r48_0() end, }) r45_0:Button({ Name = "Refresh", Callback = function() r48_0() end, }) r45_0:Keybind({ Name = "Menu Key", Flag = "MenuKey", UseKey = true, Default = Enum.KeyCode.End, Callback = function(r0_51) r0_0.UIKey = r0_51 end, }) r45_0:Colorpicker({ Name = "Menu Accent", Flag = "MenuAccent", Default = r0_0.Accent, Callback = function(r0_17) r0_0:ChangeAccent(r0_17) end, }) r45_0:Toggle({ Name = "Show Watermark", Flag = "Watermark", Callback = function(r0_32) r25_0:SetVisible(r0_32) end, }) r45_0:Textbox({ Flag = "WatermarkText", Name = "Watermark Text", State = string.format("Dino.lol | v0.0.1 | Source Code | Anti-Lock"), Callback = function(r0_33) r25_0:UpdateText(r0_33) end, }) -- close: r45_0 -- close: r0_0