local replicatedStorage = game:GetService("ReplicatedStorage") local flingEvent = replicatedStorage:WaitForChild("FlingEvent") flingEvent.OnServerEvent:Connect(function(player) local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then for _, otherPlayer in pairs(game.Players:GetPlayers()) do if otherPlayer ~= player and otherPlayer.Character then local hrp = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp then local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Velocity = Vector3.new(0, 100, 200) bodyVelocity.MaxForce = Vector3.new(100000,100000,100000) bodyVelocity.Parent = hrp game.Debris:AddItem(bodyVelocity, 0.3) end end end end end)