local UserInputService = game:GetService("UserInputService") local localPlayer = game:GetService("Players").LocalPlayer local character = localPlayer.Character local teleport = false local teleportwalk = false local distance = 5 local walkdistance = 0.25 local Processed: boolean local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/dementiaenjoyer/UI-LIBRARIES/refs/heads/main/wally-modified/source.lua')))() local window = library:CreateWindow('Credit: Neutral') window:Section('Stuff') window:Toggle("Teleport",{},function(value) teleport = value end) window:Bind("Teleport Keybind", { flag = "telebind"; kbonly = true; default = Enum.KeyCode.F; }, function() if teleport then character.HumanoidRootPart.CFrame = character.HumanoidRootPart.CFrame + Vector3.new(character.HumanoidRootPart.CFrame.LookVector.X,0,character.HumanoidRootPart.CFrame.LookVector.Z) * distance end end) window:Slider("Distance",{default=5,min=0,max=10,precise=false},function(value) distance = value end) window:Toggle("Teleport Walk",{},function(value) teleportwalk = value end) window:Slider("Walk Distance",{default=0.25,min=0,max=1,precise=true},function(value) walkdistance = value end) UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then Processed = gameProcessed end end) game:GetService("RunService").RenderStepped:Connect(function() character = localPlayer.Character if teleportwalk and not Processed then if UserInputService:IsKeyDown(Enum.KeyCode.W) or UserInputService:IsKeyDown(Enum.KeyCode.D) or UserInputService:IsKeyDown(Enum.KeyCode.A) or UserInputService:IsKeyDown(Enum.KeyCode.S) then character.HumanoidRootPart.CFrame = character.HumanoidRootPart.CFrame + Vector3.new(character.HumanoidRootPart.CFrame.LookVector.X,0,character.HumanoidRootPart.CFrame.LookVector.Z) * walkdistance end end end)