-- UI Loader Script local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local ExecuteButton = Instance.new("TextButton") local ClearButton = Instance.new("TextButton") local TextBox = Instance.new("TextBox") -- Properties ScreenGui.Name = "ExecutorUI" ScreenGui.Parent = game:GetService("CoreGui") Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.5, -200, 0.5, -150) Frame.Size = UDim2.new(0, 400, 0, 300) Frame.Visible = true Frame.Active = true Frame.Draggable = true TextBox.Parent = Frame TextBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50) TextBox.Position = UDim2.new(0.05, 0, 0.05, 0) TextBox.Size = UDim2.new(0.9, 0, 0.7, 0) TextBox.Font = Enum.Font.SourceSans TextBox.PlaceholderText = "Enter script here..." TextBox.Text = "" TextBox.TextColor3 = Color3.fromRGB(255, 255, 255) TextBox.TextSize = 18 TextBox.TextWrapped = true TextBox.TextYAlignment = Enum.TextYAlignment.Top TextBox.ClearTextOnFocus = false TextBox.MultiLine = true ExecuteButton.Parent = Frame ExecuteButton.BackgroundColor3 = Color3.fromRGB(0, 128, 255) ExecuteButton.Position = UDim2.new(0.05, 0, 0.8, 0) ExecuteButton.Size = UDim2.new(0.425, 0, 0.15, 0) ExecuteButton.Font = Enum.Font.SourceSans ExecuteButton.Text = "Execute" ExecuteButton.TextColor3 = Color3.fromRGB(255, 255, 255) ExecuteButton.TextSize = 18 ClearButton.Parent = Frame ClearButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) ClearButton.Position = UDim2.new(0.525, 0, 0.8, 0) ClearButton.Size = UDim2.new(0.425, 0, 0.15, 0) ClearButton.Font = Enum.Font.SourceSans ClearButton.Text = "Clear" ClearButton.TextColor3 = Color3.fromRGB(255, 255, 255) ClearButton.TextSize = 18 -- Functions local function ExecuteScript() local scriptText = TextBox.Text if scriptText and scriptText ~= "" then loadstring(scriptText)() end end local function ClearText() TextBox.Text = "" end ExecuteButton.MouseButton1Click:Connect(ExecuteScript) ClearButton.MouseButton1Click:Connect(ClearText) -- Toggle UI Visibility local UIS = game:GetService("UserInputService") local function onKeyPress(input) if input.KeyCode == Enum.KeyCode.RightShift then Frame.Visible = not Frame.Visible end end UIS.InputBegan:Connect(onKeyPress)