-- Instances: 278 | Scripts: 109 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.CoolGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["Name"] = [[CoolGui]]; G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; G2L["1"]["ResetOnSpawn"] = false; -- StarterGui.CoolGui.cope G2L["2"] = Instance.new("TextButton", G2L["1"]); G2L["2"]["BorderSizePixel"] = 3; G2L["2"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2"]["TextSize"] = 18; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2"]["ZIndex"] = 3; G2L["2"]["Size"] = UDim2.new(0, 300, 0, 20); G2L["2"]["LayoutOrder"] = 13; G2L["2"]["Name"] = [[cope]]; G2L["2"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["2"]["Text"] = [[Close]]; G2L["2"]["Position"] = UDim2.new(0, 3, 0.291, 380); -- StarterGui.CoolGui.cope.LocalScript G2L["3"] = Instance.new("LocalScript", G2L["2"]); -- StarterGui.CoolGui.main G2L["4"] = Instance.new("Frame", G2L["1"]); G2L["4"]["ZIndex"] = 2; G2L["4"]["BorderSizePixel"] = 3; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Size"] = UDim2.new(0, 300, 0, 400); G2L["4"]["Position"] = UDim2.new(0, 3, 0.29471, 0); G2L["4"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["4"]["Name"] = [[main]]; -- StarterGui.CoolGui.main.title G2L["5"] = Instance.new("TextLabel", G2L["4"]); G2L["5"]["BorderSizePixel"] = 3; G2L["5"]["TextSize"] = 24; G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["Size"] = UDim2.new(0, 300, 0, 40); G2L["5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["5"]["Text"] = [[c00lgui revival by Hyperion]]; G2L["5"]["LayoutOrder"] = 3; G2L["5"]["Name"] = [[title]]; -- StarterGui.CoolGui.main.left G2L["6"] = Instance.new("TextButton", G2L["4"]); G2L["6"]["BorderSizePixel"] = 3; G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["TextSize"] = 48; G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6"]["Size"] = UDim2.new(0, 149, 0, 33); G2L["6"]["Name"] = [[left]]; G2L["6"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["6"]["Text"] = [[<]]; G2L["6"]["Position"] = UDim2.new(0, 0, 0.1, 0); -- StarterGui.CoolGui.main.left.flipleft G2L["7"] = Instance.new("LocalScript", G2L["6"]); G2L["7"]["Name"] = [[flipleft]]; -- StarterGui.CoolGui.main.right G2L["8"] = Instance.new("TextButton", G2L["4"]); G2L["8"]["BorderSizePixel"] = 3; G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["TextSize"] = 48; G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8"]["Size"] = UDim2.new(0, 149, 0, 33); G2L["8"]["Name"] = [[right]]; G2L["8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["8"]["Text"] = [[>]]; G2L["8"]["Position"] = UDim2.new(0.49667, 0, 0.1, 0); -- StarterGui.CoolGui.main.right.flipright G2L["9"] = Instance.new("LocalScript", G2L["8"]); G2L["9"]["Name"] = [[flipright]]; -- StarterGui.CoolGui.main.page4 G2L["a"] = Instance.new("Frame", G2L["4"]); G2L["a"]["Visible"] = false; G2L["a"]["BorderSizePixel"] = 3; G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["Size"] = UDim2.new(0, 298, 0, 306); G2L["a"]["Position"] = UDim2.new(0, 0, 0.1825, 0); G2L["a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["a"]["Name"] = [[page4]]; -- StarterGui.CoolGui.main.page4.pres G2L["b"] = Instance.new("Frame", G2L["a"]); G2L["b"]["BorderSizePixel"] = 3; G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["b"]["Name"] = [[pres]]; -- StarterGui.CoolGui.main.page4.pres.sectitle G2L["c"] = Instance.new("TextLabel", G2L["b"]); G2L["c"]["TextWrapped"] = true; G2L["c"]["BorderSizePixel"] = 3; G2L["c"]["TextSize"] = 14; G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["c"]["Text"] = [[Skybox/Decal Presets (F3X)]]; G2L["c"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page4.pres.button G2L["d"] = Instance.new("TextButton", G2L["b"]); G2L["d"]["BorderSizePixel"] = 3; G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d"]["TextSize"] = 14; G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["d"]["Name"] = [[button]]; G2L["d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["d"]["Text"] = [[team c00lkidd]]; G2L["d"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript G2L["e"] = Instance.new("LocalScript", G2L["d"]); -- StarterGui.CoolGui.main.page4.pres.button G2L["f"] = Instance.new("TextButton", G2L["b"]); G2L["f"]["BorderSizePixel"] = 3; G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f"]["TextSize"] = 14; G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["f"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["f"]["Name"] = [[button]]; G2L["f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f"]["Text"] = [[1x3x5x6]]; G2L["f"]["Position"] = UDim2.new(0.519, 0, 0.099, 0); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript G2L["10"] = Instance.new("LocalScript", G2L["f"]); -- StarterGui.CoolGui.main.page4.pres.button G2L["11"] = Instance.new("TextButton", G2L["b"]); G2L["11"]["BorderSizePixel"] = 3; G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["11"]["TextSize"] = 14; G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["11"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["11"]["Name"] = [[button]]; G2L["11"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["11"]["Text"] = [[skrubl0rdz]]; G2L["11"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript G2L["12"] = Instance.new("LocalScript", G2L["11"]); -- StarterGui.CoolGui.main.page4.pres.button G2L["13"] = Instance.new("TextButton", G2L["b"]); G2L["13"]["BorderSizePixel"] = 3; G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13"]["Modal"] = true; G2L["13"]["TextSize"] = 14; G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["13"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["13"]["Name"] = [[button]]; G2L["13"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["13"]["Text"] = [[k00pkidd]]; G2L["13"]["Position"] = UDim2.new(0.519, 0, 0.199, 0); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript G2L["14"] = Instance.new("LocalScript", G2L["13"]); -- StarterGui.CoolGui.main.page4.pres.button G2L["15"] = Instance.new("TextButton", G2L["b"]); G2L["15"]["BorderSizePixel"] = 3; G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["15"]["TextSize"] = 14; G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["15"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["15"]["Name"] = [[button]]; G2L["15"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["15"]["Text"] = [[007n7]]; G2L["15"]["Position"] = UDim2.new(0.519, 0, 0.299, 0); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript G2L["16"] = Instance.new("LocalScript", G2L["15"]); -- StarterGui.CoolGui.main.page4.pres.button G2L["17"] = Instance.new("TextButton", G2L["b"]); G2L["17"]["TextWrapped"] = true; G2L["17"]["BorderSizePixel"] = 3; G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["17"]["TextSize"] = 14; G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["17"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["17"]["Name"] = [[button]]; G2L["17"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["17"]["Text"] = [[c00lkidd Logo]]; G2L["17"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["17"]); -- StarterGui.CoolGui.main.page4.pres.button G2L["19"] = Instance.new("TextButton", G2L["b"]); G2L["19"]["BorderSizePixel"] = 3; G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["TextSize"] = 14; G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["19"]["Name"] = [[button]]; G2L["19"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["19"]["Text"] = [[Thomas]]; G2L["19"]["Position"] = UDim2.new(0.519, 0, 0.399, 0); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript G2L["1a"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.CoolGui.main.page4.pres.button G2L["1b"] = Instance.new("TextButton", G2L["b"]); G2L["1b"]["BorderSizePixel"] = 3; G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1b"]["TextSize"] = 14; G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1b"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["1b"]["Name"] = [[button]]; G2L["1b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["1b"]["Text"] = [[c00lkidd]]; G2L["1b"]["Position"] = UDim2.new(0, 0, 0.39869, 0); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript G2L["1c"] = Instance.new("LocalScript", G2L["1b"]); -- StarterGui.CoolGui.main.page4.guir G2L["1d"] = Instance.new("Frame", G2L["a"]); G2L["1d"]["BorderSizePixel"] = 3; G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["1d"]["Position"] = UDim2.new(0.5, 0, 0, 0); G2L["1d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["1d"]["Name"] = [[guir]]; -- StarterGui.CoolGui.main.page4.guir.sectitle G2L["1e"] = Instance.new("TextLabel", G2L["1d"]); G2L["1e"]["BorderSizePixel"] = 3; G2L["1e"]["TextSize"] = 14; G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1e"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["1e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["1e"]["Text"] = [[Backdoors/Remotes]]; G2L["1e"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page4.guir.button G2L["1f"] = Instance.new("TextButton", G2L["1d"]); G2L["1f"]["BorderSizePixel"] = 3; G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["TextSize"] = 14; G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["1f"]["Name"] = [[button]]; G2L["1f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["1f"]["Text"] = [[Harked]]; G2L["1f"]["Position"] = UDim2.new(0.52, 0, 0.099, 0); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.CoolGui.main.page4.guir.button G2L["21"] = Instance.new("TextButton", G2L["1d"]); G2L["21"]["BorderSizePixel"] = 3; G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["TextSize"] = 14; G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["21"]["Name"] = [[button]]; G2L["21"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["21"]["Text"] = [[Fire Remotes]]; G2L["21"]["Position"] = UDim2.new(0.52, 0, 0.299, 0); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript G2L["22"] = Instance.new("LocalScript", G2L["21"]); -- StarterGui.CoolGui.main.page4.guir.button G2L["23"] = Instance.new("TextButton", G2L["1d"]); G2L["23"]["BorderSizePixel"] = 3; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["TextSize"] = 14; G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["23"]["Name"] = [[button]]; G2L["23"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["23"]["Text"] = [[Comet]]; G2L["23"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["23"]); -- StarterGui.CoolGui.main.page4.guir.button G2L["25"] = Instance.new("TextButton", G2L["1d"]); G2L["25"]["BorderSizePixel"] = 3; G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["TextSize"] = 14; G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["25"]["Name"] = [[button]]; G2L["25"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["25"]["Text"] = [[SimpleSpy]]; G2L["25"]["Position"] = UDim2.new(0.52, 0, 0.199, 0); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript G2L["26"] = Instance.new("LocalScript", G2L["25"]); -- StarterGui.CoolGui.main.page4.guir.button G2L["27"] = Instance.new("TextButton", G2L["1d"]); G2L["27"]["BorderSizePixel"] = 3; G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["27"]["TextSize"] = 14; G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["27"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["27"]["Name"] = [[button]]; G2L["27"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["27"]["Text"] = [[FraktureSS]]; G2L["27"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript G2L["28"] = Instance.new("LocalScript", G2L["27"]); -- StarterGui.CoolGui.main.page4.guir.button G2L["29"] = Instance.new("TextButton", G2L["1d"]); G2L["29"]["BorderSizePixel"] = 3; G2L["29"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["29"]["TextSize"] = 14; G2L["29"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["29"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["29"]["Name"] = [[button]]; G2L["29"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["29"]["Text"] = [[LALOL Hub]]; G2L["29"]["Position"] = UDim2.new(0, 0, 0.39869, 0); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript G2L["2a"] = Instance.new("LocalScript", G2L["29"]); -- StarterGui.CoolGui.main.page4.guir.button G2L["2b"] = Instance.new("TextButton", G2L["1d"]); G2L["2b"]["BorderSizePixel"] = 3; G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2b"]["TextSize"] = 14; G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2b"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["2b"]["Name"] = [[button]]; G2L["2b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["2b"]["Text"] = [[Backdoor.exe]]; G2L["2b"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript G2L["2c"] = Instance.new("LocalScript", G2L["2b"]); -- StarterGui.CoolGui.main.page4.pgname G2L["2d"] = Instance.new("TextLabel", G2L["a"]); G2L["2d"]["ZIndex"] = 3; G2L["2d"]["BorderSizePixel"] = 3; G2L["2d"]["TextSize"] = 19; G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2d"]["Size"] = UDim2.new(0, 300, 0, 40); G2L["2d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["2d"]["Text"] = [[Page 4]]; G2L["2d"]["LayoutOrder"] = 3; G2L["2d"]["Name"] = [[pgname]]; G2L["2d"]["Position"] = UDim2.new(0, 0, 1, -47); -- StarterGui.CoolGui.main.page1 G2L["2e"] = Instance.new("Frame", G2L["4"]); G2L["2e"]["BorderSizePixel"] = 3; G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2e"]["Size"] = UDim2.new(0, 298, 0, 306); G2L["2e"]["Position"] = UDim2.new(0, 0, 0.1825, 0); G2L["2e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["2e"]["Name"] = [[page1]]; -- StarterGui.CoolGui.main.page1.btools G2L["2f"] = Instance.new("Frame", G2L["2e"]); G2L["2f"]["BorderSizePixel"] = 3; G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["2f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["2f"]["Name"] = [[btools]]; -- StarterGui.CoolGui.main.page1.btools.sectitle G2L["30"] = Instance.new("TextLabel", G2L["2f"]); G2L["30"]["BorderSizePixel"] = 3; G2L["30"]["TextSize"] = 14; G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["30"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["30"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["30"]["Text"] = [[F3X Scripts]]; G2L["30"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page1.btools.button G2L["31"] = Instance.new("TextButton", G2L["2f"]); G2L["31"]["BorderSizePixel"] = 3; G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["31"]["TextSize"] = 14; G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["31"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["31"]["Name"] = [[button]]; G2L["31"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["31"]["Text"] = [[Set Skybox]]; G2L["31"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["32"] = Instance.new("LocalScript", G2L["31"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["33"] = Instance.new("TextButton", G2L["2f"]); G2L["33"]["BorderSizePixel"] = 3; G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["33"]["TextSize"] = 14; G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["33"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["33"]["Name"] = [[button]]; G2L["33"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["33"]["Text"] = [[Set Decal]]; G2L["33"]["Position"] = UDim2.new(0.519, 0, 0.099, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["34"] = Instance.new("LocalScript", G2L["33"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["35"] = Instance.new("TextButton", G2L["2f"]); G2L["35"]["BorderSizePixel"] = 3; G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["35"]["TextSize"] = 14; G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["35"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["35"]["Name"] = [[button]]; G2L["35"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["35"]["Text"] = [[Fire Parts]]; G2L["35"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["36"] = Instance.new("LocalScript", G2L["35"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["37"] = Instance.new("TextButton", G2L["2f"]); G2L["37"]["BorderSizePixel"] = 3; G2L["37"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["37"]["TextSize"] = 14; G2L["37"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["37"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["37"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["37"]["Name"] = [[button]]; G2L["37"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["37"]["Text"] = [[Fire All]]; G2L["37"]["Position"] = UDim2.new(0.519, 0, 0.199, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["38"] = Instance.new("LocalScript", G2L["37"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["39"] = Instance.new("TextButton", G2L["2f"]); G2L["39"]["BorderSizePixel"] = 3; G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["39"]["TextSize"] = 14; G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["39"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["39"]["Name"] = [[button]]; G2L["39"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["39"]["Text"] = [[Raining Toad]]; G2L["39"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["3a"] = Instance.new("LocalScript", G2L["39"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["3b"] = Instance.new("TextButton", G2L["2f"]); G2L["3b"]["BorderSizePixel"] = 3; G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3b"]["TextSize"] = 14; G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3b"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["3b"]["Name"] = [[button]]; G2L["3b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["3b"]["Text"] = [[Kill All]]; G2L["3b"]["Position"] = UDim2.new(0.519, 0, 0.299, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["3c"] = Instance.new("LocalScript", G2L["3b"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["3d"] = Instance.new("TextButton", G2L["2f"]); G2L["3d"]["BorderSizePixel"] = 3; G2L["3d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3d"]["TextSize"] = 14; G2L["3d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3d"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["3d"]["Name"] = [[button]]; G2L["3d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["3d"]["Text"] = [[Set Baseplate]]; G2L["3d"]["Position"] = UDim2.new(0, 0, 0.399, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["3e"] = Instance.new("LocalScript", G2L["3d"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["3f"] = Instance.new("TextButton", G2L["2f"]); G2L["3f"]["BorderSizePixel"] = 3; G2L["3f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3f"]["TextSize"] = 14; G2L["3f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3f"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["3f"]["Name"] = [[button]]; G2L["3f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["3f"]["Text"] = [[Bighead All]]; G2L["3f"]["Position"] = UDim2.new(0.519, 0, 0.399, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["40"] = Instance.new("LocalScript", G2L["3f"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["41"] = Instance.new("TextButton", G2L["2f"]); G2L["41"]["BorderSizePixel"] = 3; G2L["41"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["41"]["TextSize"] = 14; G2L["41"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["41"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["41"]["Name"] = [[button]]; G2L["41"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["41"]["Text"] = [[Unanchor All]]; G2L["41"]["Position"] = UDim2.new(0, 0, 0.499, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["42"] = Instance.new("LocalScript", G2L["41"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["43"] = Instance.new("TextButton", G2L["2f"]); G2L["43"]["BorderSizePixel"] = 3; G2L["43"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["43"]["TextSize"] = 14; G2L["43"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["43"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["43"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["43"]["Name"] = [[button]]; G2L["43"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["43"]["Text"] = [[Disco All]]; G2L["43"]["Position"] = UDim2.new(0.519, 0, 0.499, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["44"] = Instance.new("LocalScript", G2L["43"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["45"] = Instance.new("TextButton", G2L["2f"]); G2L["45"]["BorderSizePixel"] = 3; G2L["45"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["45"]["TextSize"] = 14; G2L["45"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["45"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["45"]["ZIndex"] = 2; G2L["45"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["45"]["Name"] = [[button]]; G2L["45"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["45"]["Text"] = [[Raining Luigi]]; G2L["45"]["Position"] = UDim2.new(0, 0, 0.599, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["46"] = Instance.new("LocalScript", G2L["45"]); -- StarterGui.CoolGui.main.page1.btools.button G2L["47"] = Instance.new("TextButton", G2L["2f"]); G2L["47"]["BorderSizePixel"] = 3; G2L["47"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["47"]["TextSize"] = 14; G2L["47"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["47"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["47"]["ZIndex"] = 2; G2L["47"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["47"]["Name"] = [[button]]; G2L["47"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["47"]["Text"] = [[Penis All]]; G2L["47"]["Position"] = UDim2.new(0.52, 0, 0.599, 0); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript G2L["48"] = Instance.new("LocalScript", G2L["47"]); -- StarterGui.CoolGui.main.page1.admg G2L["49"] = Instance.new("Frame", G2L["2e"]); G2L["49"]["BorderSizePixel"] = 3; G2L["49"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["49"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["49"]["Position"] = UDim2.new(0.5, 0, 0, 0); G2L["49"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["49"]["Name"] = [[admg]]; -- StarterGui.CoolGui.main.page1.admg.sectitle G2L["4a"] = Instance.new("TextLabel", G2L["49"]); G2L["4a"]["BorderSizePixel"] = 3; G2L["4a"]["TextSize"] = 14; G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4a"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["4a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["4a"]["Text"] = [[Admin Commands/Guis]]; G2L["4a"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page1.admg.button G2L["4b"] = Instance.new("TextButton", G2L["49"]); G2L["4b"]["BorderSizePixel"] = 3; G2L["4b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4b"]["TextSize"] = 14; G2L["4b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4b"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["4b"]["Name"] = [[button]]; G2L["4b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["4b"]["Text"] = [[Infinite Yield]]; G2L["4b"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["4c"] = Instance.new("LocalScript", G2L["4b"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["4d"] = Instance.new("TextButton", G2L["49"]); G2L["4d"]["BorderSizePixel"] = 3; G2L["4d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4d"]["TextSize"] = 14; G2L["4d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4d"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["4d"]["Name"] = [[button]]; G2L["4d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["4d"]["Text"] = [[T0PK3K FE]]; G2L["4d"]["Position"] = UDim2.new(0.52, 0, 0.099, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["4e"] = Instance.new("LocalScript", G2L["4d"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["4f"] = Instance.new("TextButton", G2L["49"]); G2L["4f"]["BorderSizePixel"] = 3; G2L["4f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4f"]["TextSize"] = 14; G2L["4f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4f"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["4f"]["Name"] = [[button]]; G2L["4f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["4f"]["Text"] = [[Nameless FE]]; G2L["4f"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["50"] = Instance.new("LocalScript", G2L["4f"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["51"] = Instance.new("TextButton", G2L["49"]); G2L["51"]["BorderSizePixel"] = 3; G2L["51"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["51"]["TextSize"] = 14; G2L["51"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["51"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["51"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["51"]["Name"] = [[button]]; G2L["51"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["51"]["Text"] = [[OPFinality]]; G2L["51"]["Position"] = UDim2.new(0.52, 0, 0.199, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["52"] = Instance.new("LocalScript", G2L["51"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["53"] = Instance.new("TextButton", G2L["49"]); G2L["53"]["BorderSizePixel"] = 3; G2L["53"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["53"]["TextSize"] = 14; G2L["53"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["53"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["53"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["53"]["Name"] = [[button]]; G2L["53"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["53"]["Text"] = [[Bomb Gui]]; G2L["53"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["54"] = Instance.new("LocalScript", G2L["53"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["55"] = Instance.new("TextButton", G2L["49"]); G2L["55"]["BorderSizePixel"] = 3; G2L["55"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["55"]["TextSize"] = 14; G2L["55"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["55"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["55"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["55"]["Name"] = [[button]]; G2L["55"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["55"]["Text"] = [[Executor]]; G2L["55"]["Position"] = UDim2.new(0.52, 0, 0.299, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["56"] = Instance.new("LocalScript", G2L["55"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["57"] = Instance.new("TextButton", G2L["49"]); G2L["57"]["BorderSizePixel"] = 3; G2L["57"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["57"]["TextSize"] = 14; G2L["57"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["57"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["57"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["57"]["Name"] = [[button]]; G2L["57"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["57"]["Text"] = [[Fedora Admin]]; G2L["57"]["Position"] = UDim2.new(0, 0, 0.39869, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["58"] = Instance.new("LocalScript", G2L["57"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["59"] = Instance.new("TextButton", G2L["49"]); G2L["59"]["BorderSizePixel"] = 3; G2L["59"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["59"]["TextSize"] = 14; G2L["59"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["59"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["59"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["59"]["Name"] = [[button]]; G2L["59"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["59"]["Text"] = [[Fly Gui]]; G2L["59"]["Position"] = UDim2.new(0.52, 0, 0.399, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["5a"] = Instance.new("LocalScript", G2L["59"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["5b"] = Instance.new("TextButton", G2L["49"]); G2L["5b"]["BorderSizePixel"] = 3; G2L["5b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5b"]["TextSize"] = 14; G2L["5b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5b"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["5b"]["Name"] = [[button]]; G2L["5b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["5b"]["Text"] = [[Fates Admin]]; G2L["5b"]["Position"] = UDim2.new(0, 0, 0.599, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["5c"] = Instance.new("LocalScript", G2L["5b"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["5d"] = Instance.new("TextButton", G2L["49"]); G2L["5d"]["BorderSizePixel"] = 3; G2L["5d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5d"]["TextSize"] = 14; G2L["5d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5d"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["5d"]["Name"] = [[button]]; G2L["5d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["5d"]["Text"] = [[Reviz Admin]]; G2L["5d"]["Position"] = UDim2.new(0.52, 0, 0.599, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["5e"] = Instance.new("LocalScript", G2L["5d"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["5f"] = Instance.new("TextButton", G2L["49"]); G2L["5f"]["BorderSizePixel"] = 3; G2L["5f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5f"]["TextSize"] = 14; G2L["5f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5f"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["5f"]["Name"] = [[button]]; G2L["5f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["5f"]["Text"] = [[ChatHax]]; G2L["5f"]["Position"] = UDim2.new(0.52, 0, 0.499, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["60"] = Instance.new("LocalScript", G2L["5f"]); -- StarterGui.CoolGui.main.page1.admg.button G2L["61"] = Instance.new("TextButton", G2L["49"]); G2L["61"]["BorderSizePixel"] = 3; G2L["61"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["61"]["TextSize"] = 14; G2L["61"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["61"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["61"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["61"]["Name"] = [[button]]; G2L["61"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["61"]["Text"] = [[Script Hub]]; G2L["61"]["Position"] = UDim2.new(0, 0, 0.499, 0); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript G2L["62"] = Instance.new("LocalScript", G2L["61"]); -- StarterGui.CoolGui.main.page1.pgname G2L["63"] = Instance.new("TextLabel", G2L["2e"]); G2L["63"]["ZIndex"] = 3; G2L["63"]["BorderSizePixel"] = 3; G2L["63"]["TextSize"] = 19; G2L["63"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["63"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["63"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["63"]["Size"] = UDim2.new(0, 300, 0, 40); G2L["63"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["63"]["Text"] = [[Page 1]]; G2L["63"]["LayoutOrder"] = 3; G2L["63"]["Name"] = [[pgname]]; G2L["63"]["Position"] = UDim2.new(0, 0, 1, -47); -- StarterGui.CoolGui.main.page2 G2L["64"] = Instance.new("Frame", G2L["4"]); G2L["64"]["Visible"] = false; G2L["64"]["BorderSizePixel"] = 3; G2L["64"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["64"]["Size"] = UDim2.new(0, 298, 0, 306); G2L["64"]["Position"] = UDim2.new(0, 0, 0.1825, 0); G2L["64"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["64"]["Name"] = [[page2]]; -- StarterGui.CoolGui.main.page2.gt G2L["65"] = Instance.new("Frame", G2L["64"]); G2L["65"]["ZIndex"] = 2; G2L["65"]["BorderSizePixel"] = 3; G2L["65"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["65"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["65"]["Position"] = UDim2.new(0.5, 0, 0, 0); G2L["65"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["65"]["Name"] = [[gt]]; -- StarterGui.CoolGui.main.page2.gt.button G2L["66"] = Instance.new("TextButton", G2L["65"]); G2L["66"]["BorderSizePixel"] = 3; G2L["66"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["66"]["TextSize"] = 14; G2L["66"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["66"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["66"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["66"]["Name"] = [[button]]; G2L["66"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["66"]["Text"] = [[F3X]]; G2L["66"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript G2L["67"] = Instance.new("LocalScript", G2L["66"]); -- StarterGui.CoolGui.main.page2.gt.button G2L["68"] = Instance.new("TextButton", G2L["65"]); G2L["68"]["BorderSizePixel"] = 3; G2L["68"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["68"]["TextSize"] = 14; G2L["68"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["68"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["68"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["68"]["Name"] = [[button]]; G2L["68"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["68"]["Text"] = [[Punch]]; G2L["68"]["Position"] = UDim2.new(0.52, 0, 0.099, 0); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript G2L["69"] = Instance.new("LocalScript", G2L["68"]); -- StarterGui.CoolGui.main.page2.gt.button G2L["6a"] = Instance.new("TextButton", G2L["65"]); G2L["6a"]["BorderSizePixel"] = 3; G2L["6a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6a"]["TextSize"] = 14; G2L["6a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6a"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["6a"]["Name"] = [[button]]; G2L["6a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["6a"]["Text"] = [[Classic BTools]]; G2L["6a"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript G2L["6b"] = Instance.new("LocalScript", G2L["6a"]); -- StarterGui.CoolGui.main.page2.gt.button G2L["6c"] = Instance.new("TextButton", G2L["65"]); G2L["6c"]["BorderSizePixel"] = 3; G2L["6c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6c"]["TextSize"] = 14; G2L["6c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6c"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["6c"]["Name"] = [[button]]; G2L["6c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["6c"]["Text"] = [[Draw3D]]; G2L["6c"]["Position"] = UDim2.new(0.52, 0, 0.199, 0); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript G2L["6d"] = Instance.new("LocalScript", G2L["6c"]); -- StarterGui.CoolGui.main.page2.gt.button G2L["6e"] = Instance.new("TextButton", G2L["65"]); G2L["6e"]["BorderSizePixel"] = 3; G2L["6e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6e"]["TextSize"] = 14; G2L["6e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6e"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["6e"]["Name"] = [[button]]; G2L["6e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["6e"]["Text"] = [[PL Tools Giver]]; G2L["6e"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript G2L["6f"] = Instance.new("LocalScript", G2L["6e"]); -- StarterGui.CoolGui.main.page2.gt.button G2L["70"] = Instance.new("TextButton", G2L["65"]); G2L["70"]["BorderSizePixel"] = 3; G2L["70"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["70"]["TextSize"] = 14; G2L["70"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["70"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["70"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["70"]["Name"] = [[button]]; G2L["70"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["70"]["Text"] = [[Gravity Gun]]; G2L["70"]["Position"] = UDim2.new(0.519, 0, 0.299, 0); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript G2L["71"] = Instance.new("LocalScript", G2L["70"]); -- StarterGui.CoolGui.main.page2.gt.sectitle G2L["72"] = Instance.new("TextLabel", G2L["65"]); G2L["72"]["ZIndex"] = 0; G2L["72"]["BorderSizePixel"] = 3; G2L["72"]["TextSize"] = 14; G2L["72"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["72"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["72"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["72"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["72"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["72"]["Text"] = [[Gear/Tools]]; G2L["72"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page2.gt.button G2L["73"] = Instance.new("TextButton", G2L["65"]); G2L["73"]["BorderSizePixel"] = 3; G2L["73"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["73"]["TextSize"] = 14; G2L["73"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["73"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["73"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["73"]["Name"] = [[button]]; G2L["73"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["73"]["Text"] = [[Click TP]]; G2L["73"]["Position"] = UDim2.new(0, 0, 0.399, 0); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript G2L["74"] = Instance.new("LocalScript", G2L["73"]); -- StarterGui.CoolGui.main.page2.wps G2L["75"] = Instance.new("Frame", G2L["64"]); G2L["75"]["BorderSizePixel"] = 3; G2L["75"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["75"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["75"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["75"]["Name"] = [[wps]]; -- StarterGui.CoolGui.main.page2.wps.sectitle G2L["76"] = Instance.new("TextLabel", G2L["75"]); G2L["76"]["BorderSizePixel"] = 3; G2L["76"]["TextSize"] = 14; G2L["76"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["76"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["76"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["76"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["76"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["76"]["Text"] = [[Weapon Scripts]]; G2L["76"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page2.wps.button G2L["77"] = Instance.new("TextButton", G2L["75"]); G2L["77"]["BorderSizePixel"] = 3; G2L["77"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["77"]["TextSize"] = 14; G2L["77"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["77"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["77"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["77"]["Name"] = [[button]]; G2L["77"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["77"]["Text"] = [[Thanatos]]; G2L["77"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["78"] = Instance.new("LocalScript", G2L["77"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["79"] = Instance.new("TextButton", G2L["75"]); G2L["79"]["BorderSizePixel"] = 3; G2L["79"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["79"]["TextSize"] = 14; G2L["79"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["79"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["79"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["79"]["Name"] = [[button]]; G2L["79"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["79"]["Text"] = [[Dank Engine]]; G2L["79"]["Position"] = UDim2.new(0.519, 0, 0.099, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["7a"] = Instance.new("LocalScript", G2L["79"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["7b"] = Instance.new("TextButton", G2L["75"]); G2L["7b"]["BorderSizePixel"] = 3; G2L["7b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7b"]["TextSize"] = 14; G2L["7b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7b"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["7b"]["Name"] = [[button]]; G2L["7b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["7b"]["Text"] = [[Lua Hammer]]; G2L["7b"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["7c"] = Instance.new("LocalScript", G2L["7b"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["7d"] = Instance.new("TextButton", G2L["75"]); G2L["7d"]["BorderSizePixel"] = 3; G2L["7d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7d"]["TextSize"] = 14; G2L["7d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7d"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["7d"]["Name"] = [[button]]; G2L["7d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["7d"]["Text"] = [[Linked Sword]]; G2L["7d"]["Position"] = UDim2.new(0.519, 0, 0.199, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["7e"] = Instance.new("LocalScript", G2L["7d"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["7f"] = Instance.new("TextButton", G2L["75"]); G2L["7f"]["BorderSizePixel"] = 3; G2L["7f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7f"]["TextSize"] = 14; G2L["7f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7f"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["7f"]["Name"] = [[button]]; G2L["7f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["7f"]["Text"] = [[Staff]]; G2L["7f"]["Position"] = UDim2.new(0.519, 0, 0.499, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["80"] = Instance.new("LocalScript", G2L["7f"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["81"] = Instance.new("TextButton", G2L["75"]); G2L["81"]["BorderSizePixel"] = 3; G2L["81"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["81"]["TextSize"] = 14; G2L["81"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["81"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["81"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["81"]["Name"] = [[button]]; G2L["81"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["81"]["Text"] = [[Telamon's Rage]]; G2L["81"]["Position"] = UDim2.new(0, 0, 0.499, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["82"] = Instance.new("LocalScript", G2L["81"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["83"] = Instance.new("TextButton", G2L["75"]); G2L["83"]["BorderSizePixel"] = 3; G2L["83"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["83"]["TextSize"] = 14; G2L["83"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["83"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["83"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["83"]["Name"] = [[button]]; G2L["83"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["83"]["Text"] = [[DSword]]; G2L["83"]["Position"] = UDim2.new(0.519, 0, 0.399, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["84"] = Instance.new("LocalScript", G2L["83"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["85"] = Instance.new("TextButton", G2L["75"]); G2L["85"]["BorderSizePixel"] = 3; G2L["85"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["85"]["TextSize"] = 14; G2L["85"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["85"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["85"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["85"]["Name"] = [[button]]; G2L["85"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["85"]["Text"] = [[Kung Fu]]; G2L["85"]["Position"] = UDim2.new(0, 0, 0.39869, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["86"] = Instance.new("LocalScript", G2L["85"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["87"] = Instance.new("TextButton", G2L["75"]); G2L["87"]["BorderSizePixel"] = 3; G2L["87"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["87"]["TextSize"] = 14; G2L["87"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["87"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["87"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["87"]["Name"] = [[button]]; G2L["87"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["87"]["Text"] = [[Lightsaber]]; G2L["87"]["Position"] = UDim2.new(0.519, 0, 0.299, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["88"] = Instance.new("LocalScript", G2L["87"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["89"] = Instance.new("TextButton", G2L["75"]); G2L["89"]["BorderSizePixel"] = 3; G2L["89"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["89"]["TextSize"] = 14; G2L["89"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["89"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["89"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["89"]["Name"] = [[button]]; G2L["89"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["89"]["Text"] = [[Illuminati]]; G2L["89"]["Position"] = UDim2.new(0.519, 0, 0.599, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["8a"] = Instance.new("LocalScript", G2L["89"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["8b"] = Instance.new("TextButton", G2L["75"]); G2L["8b"]["BorderSizePixel"] = 3; G2L["8b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8b"]["TextSize"] = 14; G2L["8b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["8b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8b"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["8b"]["Name"] = [[button]]; G2L["8b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["8b"]["Text"] = [[Drage]]; G2L["8b"]["Position"] = UDim2.new(0, 0, 0.599, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["8c"] = Instance.new("LocalScript", G2L["8b"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["8d"] = Instance.new("TextButton", G2L["75"]); G2L["8d"]["BorderSizePixel"] = 3; G2L["8d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8d"]["TextSize"] = 14; G2L["8d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["8d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8d"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["8d"]["Name"] = [[button]]; G2L["8d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["8d"]["Text"] = [[John Doe]]; G2L["8d"]["Position"] = UDim2.new(0, 0, 0.699, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["8e"] = Instance.new("LocalScript", G2L["8d"]); -- StarterGui.CoolGui.main.page2.wps.button G2L["8f"] = Instance.new("TextButton", G2L["75"]); G2L["8f"]["BorderSizePixel"] = 3; G2L["8f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8f"]["TextSize"] = 14; G2L["8f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["8f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8f"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["8f"]["Name"] = [[button]]; G2L["8f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["8f"]["Text"] = [[Shotgun]]; G2L["8f"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript G2L["90"] = Instance.new("LocalScript", G2L["8f"]); -- StarterGui.CoolGui.main.page2.pgname G2L["91"] = Instance.new("TextLabel", G2L["64"]); G2L["91"]["ZIndex"] = 3; G2L["91"]["BorderSizePixel"] = 3; G2L["91"]["TextSize"] = 19; G2L["91"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["91"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["91"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["91"]["Size"] = UDim2.new(0, 300, 0, 40); G2L["91"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["91"]["Text"] = [[Page 2]]; G2L["91"]["LayoutOrder"] = 3; G2L["91"]["Name"] = [[pgname]]; G2L["91"]["Position"] = UDim2.new(0, 0, 1, -47); -- StarterGui.CoolGui.main.page5 G2L["92"] = Instance.new("Frame", G2L["4"]); G2L["92"]["Visible"] = false; G2L["92"]["BorderSizePixel"] = 3; G2L["92"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["92"]["Size"] = UDim2.new(0, 298, 0, 306); G2L["92"]["Position"] = UDim2.new(0, 0, 0.1825, 0); G2L["92"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["92"]["Name"] = [[page5]]; -- StarterGui.CoolGui.main.page5.fds G2L["93"] = Instance.new("Frame", G2L["92"]); G2L["93"]["BorderSizePixel"] = 3; G2L["93"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["93"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["93"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["93"]["Name"] = [[fds]]; -- StarterGui.CoolGui.main.page5.fds.sectitle G2L["94"] = Instance.new("TextLabel", G2L["93"]); G2L["94"]["TextWrapped"] = true; G2L["94"]["BorderSizePixel"] = 3; G2L["94"]["TextSize"] = 14; G2L["94"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["94"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["94"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["94"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["94"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["94"]["Text"] = [[ClientSide Scripts (DOES NOT REPLICATE)]]; G2L["94"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page5.fds.button G2L["95"] = Instance.new("TextButton", G2L["93"]); G2L["95"]["BorderSizePixel"] = 3; G2L["95"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["95"]["TextSize"] = 14; G2L["95"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["95"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["95"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["95"]["Name"] = [[button]]; G2L["95"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["95"]["Text"] = [[C-Bring Player]]; G2L["95"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["96"] = Instance.new("LocalScript", G2L["95"]); -- StarterGui.CoolGui.main.page5.fds.button G2L["97"] = Instance.new("TextButton", G2L["93"]); G2L["97"]["BorderSizePixel"] = 3; G2L["97"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["97"]["TextSize"] = 14; G2L["97"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["97"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["97"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["97"]["Name"] = [[button]]; G2L["97"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["97"]["Text"] = [[Disco Fog]]; G2L["97"]["Position"] = UDim2.new(0.519, 0, 0.099, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["98"] = Instance.new("LocalScript", G2L["97"]); -- StarterGui.CoolGui.main.page5.fds.button G2L["99"] = Instance.new("TextButton", G2L["93"]); G2L["99"]["BorderSizePixel"] = 3; G2L["99"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["99"]["TextSize"] = 14; G2L["99"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["99"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["99"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["99"]["Name"] = [[button]]; G2L["99"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["99"]["Text"] = [[c00lify]]; G2L["99"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["9a"] = Instance.new("LocalScript", G2L["99"]); -- StarterGui.CoolGui.main.page5.fds.button G2L["9b"] = Instance.new("TextButton", G2L["93"]); G2L["9b"]["BorderSizePixel"] = 3; G2L["9b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9b"]["TextSize"] = 14; G2L["9b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["9b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9b"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["9b"]["Name"] = [[button]]; G2L["9b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["9b"]["Text"] = [[MLG Particles]]; G2L["9b"]["Position"] = UDim2.new(0.519, 0, 0.199, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["9c"] = Instance.new("LocalScript", G2L["9b"]); -- StarterGui.CoolGui.main.page5.fds.button G2L["9d"] = Instance.new("TextButton", G2L["93"]); G2L["9d"]["BorderSizePixel"] = 3; G2L["9d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9d"]["TextSize"] = 14; G2L["9d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["9d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9d"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["9d"]["Name"] = [[button]]; G2L["9d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["9d"]["Text"] = [[Grab Knife V4]]; G2L["9d"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["9e"] = Instance.new("LocalScript", G2L["9d"]); -- StarterGui.CoolGui.main.page5.fds.button G2L["9f"] = Instance.new("TextButton", G2L["93"]); G2L["9f"]["BorderSizePixel"] = 3; G2L["9f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9f"]["TextSize"] = 14; G2L["9f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["9f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9f"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["9f"]["Name"] = [[button]]; G2L["9f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["9f"]["Text"] = [[T0PK3K 3.0]]; G2L["9f"]["Position"] = UDim2.new(0, 0, 0.39869, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["a0"] = Instance.new("LocalScript", G2L["9f"]); -- StarterGui.CoolGui.main.page5.fds.button G2L["a1"] = Instance.new("TextButton", G2L["93"]); G2L["a1"]["BorderSizePixel"] = 3; G2L["a1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a1"]["TextSize"] = 14; G2L["a1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a1"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["a1"]["Name"] = [[button]]; G2L["a1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["a1"]["Text"] = [[Rocky Admin]]; G2L["a1"]["Position"] = UDim2.new(0.519, 0, 0.299, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["a2"] = Instance.new("LocalScript", G2L["a1"]); -- StarterGui.CoolGui.main.page5.fds.button G2L["a3"] = Instance.new("TextButton", G2L["93"]); G2L["a3"]["BorderSizePixel"] = 3; G2L["a3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a3"]["TextSize"] = 14; G2L["a3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a3"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["a3"]["Name"] = [[button]]; G2L["a3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["a3"]["Text"] = [[YourMom Gui]]; G2L["a3"]["Position"] = UDim2.new(0.519, 0, 0.399, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["a4"] = Instance.new("LocalScript", G2L["a3"]); -- StarterGui.CoolGui.main.page5.fds.button G2L["a5"] = Instance.new("TextButton", G2L["93"]); G2L["a5"]["BorderSizePixel"] = 3; G2L["a5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a5"]["TextSize"] = 14; G2L["a5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a5"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["a5"]["Name"] = [[button]]; G2L["a5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["a5"]["Text"] = [[Ro-Xploit]]; G2L["a5"]["Position"] = UDim2.new(0, 0, 0.499, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["a6"] = Instance.new("LocalScript", G2L["a5"]); -- StarterGui.CoolGui.main.page5.fds.button G2L["a7"] = Instance.new("TextButton", G2L["93"]); G2L["a7"]["BorderSizePixel"] = 3; G2L["a7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a7"]["TextSize"] = 14; G2L["a7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a7"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["a7"]["Name"] = [[button]]; G2L["a7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["a7"]["Text"] = [[666ify]]; G2L["a7"]["Position"] = UDim2.new(0.519, 0, 0.499, 0); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript G2L["a8"] = Instance.new("LocalScript", G2L["a7"]); -- StarterGui.CoolGui.main.page5.fes G2L["a9"] = Instance.new("Frame", G2L["92"]); G2L["a9"]["BorderSizePixel"] = 3; G2L["a9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a9"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["a9"]["Position"] = UDim2.new(0.5, 0, 0, 0); G2L["a9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["a9"]["Name"] = [[fes]]; -- StarterGui.CoolGui.main.page5.fes.sectitle G2L["aa"] = Instance.new("TextLabel", G2L["a9"]); G2L["aa"]["BorderSizePixel"] = 3; G2L["aa"]["TextSize"] = 14; G2L["aa"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["aa"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["aa"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["aa"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["aa"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["aa"]["Text"] = [[FE Scripts]]; G2L["aa"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page5.fes.button G2L["ab"] = Instance.new("TextButton", G2L["a9"]); G2L["ab"]["BorderSizePixel"] = 3; G2L["ab"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ab"]["TextSize"] = 14; G2L["ab"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["ab"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ab"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["ab"]["Name"] = [[button]]; G2L["ab"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["ab"]["Text"] = [[Glitch Sound]]; G2L["ab"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["ac"] = Instance.new("LocalScript", G2L["ab"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["ad"] = Instance.new("TextButton", G2L["a9"]); G2L["ad"]["BorderSizePixel"] = 3; G2L["ad"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ad"]["TextSize"] = 14; G2L["ad"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["ad"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ad"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["ad"]["Name"] = [[button]]; G2L["ad"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["ad"]["Text"] = [[[R6] Car]]; G2L["ad"]["Position"] = UDim2.new(0.52, 0, 0.099, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["ae"] = Instance.new("LocalScript", G2L["ad"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["af"] = Instance.new("TextButton", G2L["a9"]); G2L["af"]["BorderSizePixel"] = 3; G2L["af"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["af"]["TextSize"] = 14; G2L["af"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["af"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["af"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["af"]["Name"] = [[button]]; G2L["af"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["af"]["Text"] = [[Blackhole]]; G2L["af"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["b0"] = Instance.new("LocalScript", G2L["af"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["b1"] = Instance.new("TextButton", G2L["a9"]); G2L["b1"]["BorderSizePixel"] = 3; G2L["b1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b1"]["TextSize"] = 14; G2L["b1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b1"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["b1"]["Name"] = [[button]]; G2L["b1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["b1"]["Text"] = [[sing c00lkidd]]; G2L["b1"]["Position"] = UDim2.new(0.52, 0, 0.199, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["b2"] = Instance.new("LocalScript", G2L["b1"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["b3"] = Instance.new("TextButton", G2L["a9"]); G2L["b3"]["BorderSizePixel"] = 3; G2L["b3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b3"]["TextSize"] = 14; G2L["b3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b3"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["b3"]["Name"] = [[button]]; G2L["b3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["b3"]["Text"] = [[FE Flip]]; G2L["b3"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["b4"] = Instance.new("LocalScript", G2L["b3"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["b5"] = Instance.new("TextButton", G2L["a9"]); G2L["b5"]["BorderSizePixel"] = 3; G2L["b5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b5"]["TextSize"] = 14; G2L["b5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b5"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["b5"]["Name"] = [[button]]; G2L["b5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["b5"]["Text"] = [[commit oof]]; G2L["b5"]["Position"] = UDim2.new(0.52, 0, 0.299, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["b6"] = Instance.new("LocalScript", G2L["b5"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["b7"] = Instance.new("TextButton", G2L["a9"]); G2L["b7"]["BorderSizePixel"] = 3; G2L["b7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b7"]["TextSize"] = 14; G2L["b7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b7"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["b7"]["Name"] = [[button]]; G2L["b7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["b7"]["Text"] = [[Hamster Ball]]; G2L["b7"]["Position"] = UDim2.new(0, 0, 0.39869, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["b8"] = Instance.new("LocalScript", G2L["b7"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["b9"] = Instance.new("TextButton", G2L["a9"]); G2L["b9"]["BorderSizePixel"] = 3; G2L["b9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b9"]["TextSize"] = 14; G2L["b9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b9"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["b9"]["Name"] = [[button]]; G2L["b9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["b9"]["Text"] = [[Troll Chat]]; G2L["b9"]["Position"] = UDim2.new(0, 0, 0.599, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["ba"] = Instance.new("LocalScript", G2L["b9"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["bb"] = Instance.new("TextButton", G2L["a9"]); G2L["bb"]["BorderSizePixel"] = 3; G2L["bb"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["bb"]["TextSize"] = 14; G2L["bb"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["bb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["bb"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["bb"]["Name"] = [[button]]; G2L["bb"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["bb"]["Text"] = [[sing Rickroll]]; G2L["bb"]["Position"] = UDim2.new(0.52, 0, 0.599, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["bc"] = Instance.new("LocalScript", G2L["bb"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["bd"] = Instance.new("TextButton", G2L["a9"]); G2L["bd"]["BorderSizePixel"] = 3; G2L["bd"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["bd"]["TextSize"] = 14; G2L["bd"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["bd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["bd"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["bd"]["Name"] = [[button]]; G2L["bd"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["bd"]["Text"] = [[Break Chat]]; G2L["bd"]["Position"] = UDim2.new(0.52, 0, 0.399, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["be"] = Instance.new("LocalScript", G2L["bd"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["bf"] = Instance.new("TextButton", G2L["a9"]); G2L["bf"]["BorderSizePixel"] = 3; G2L["bf"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["bf"]["TextSize"] = 14; G2L["bf"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["bf"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["bf"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["bf"]["Name"] = [[button]]; G2L["bf"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["bf"]["Text"] = [[Energize FE]]; G2L["bf"]["Position"] = UDim2.new(0.52, 0, 0.499, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["c0"] = Instance.new("LocalScript", G2L["bf"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["c1"] = Instance.new("TextButton", G2L["a9"]); G2L["c1"]["BorderSizePixel"] = 3; G2L["c1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c1"]["TextSize"] = 14; G2L["c1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c1"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["c1"]["Name"] = [[button]]; G2L["c1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["c1"]["Text"] = [[Nazi Salute]]; G2L["c1"]["Position"] = UDim2.new(0, 0, 0.499, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["c2"] = Instance.new("LocalScript", G2L["c1"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["c3"] = Instance.new("TextButton", G2L["a9"]); G2L["c3"]["BorderSizePixel"] = 3; G2L["c3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c3"]["TextSize"] = 14; G2L["c3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c3"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["c3"]["Name"] = [[button]]; G2L["c3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["c3"]["Text"] = [[OG Anims]]; G2L["c3"]["Position"] = UDim2.new(0, 0, 0.699, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["c4"] = Instance.new("LocalScript", G2L["c3"]); -- StarterGui.CoolGui.main.page5.fes.button G2L["c5"] = Instance.new("TextButton", G2L["a9"]); G2L["c5"]["BorderSizePixel"] = 3; G2L["c5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c5"]["TextSize"] = 14; G2L["c5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c5"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["c5"]["Name"] = [[button]]; G2L["c5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["c5"]["Text"] = [[ReplicationUI]]; G2L["c5"]["Position"] = UDim2.new(0.52, 0, 0.699, 0); -- StarterGui.CoolGui.main.page5.fes.button.LocalScript G2L["c6"] = Instance.new("LocalScript", G2L["c5"]); -- StarterGui.CoolGui.main.page5.pgname G2L["c7"] = Instance.new("TextLabel", G2L["92"]); G2L["c7"]["ZIndex"] = 3; G2L["c7"]["BorderSizePixel"] = 3; G2L["c7"]["TextSize"] = 19; G2L["c7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["c7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c7"]["Size"] = UDim2.new(0, 300, 0, 40); G2L["c7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["c7"]["Text"] = [[Page 5]]; G2L["c7"]["LayoutOrder"] = 3; G2L["c7"]["Name"] = [[pgname]]; G2L["c7"]["Position"] = UDim2.new(0, 0, 1, -47); -- StarterGui.CoolGui.main.page3 G2L["c8"] = Instance.new("Frame", G2L["4"]); G2L["c8"]["Visible"] = false; G2L["c8"]["BorderSizePixel"] = 3; G2L["c8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c8"]["Size"] = UDim2.new(0, 298, 0, 306); G2L["c8"]["Position"] = UDim2.new(0, 0, 0.1825, 0); G2L["c8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["c8"]["Name"] = [[page3]]; G2L["c8"]["BackgroundTransparency"] = 0.5; -- [ERROR] cannot convert SelectionImageObject, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" -- StarterGui.CoolGui.main.page3.misc G2L["c9"] = Instance.new("Frame", G2L["c8"]); G2L["c9"]["BorderSizePixel"] = 3; G2L["c9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c9"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["c9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["c9"]["Name"] = [[misc]]; -- StarterGui.CoolGui.main.page3.misc.sectitle G2L["ca"] = Instance.new("TextLabel", G2L["c9"]); G2L["ca"]["BorderSizePixel"] = 3; G2L["ca"]["TextSize"] = 14; G2L["ca"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["ca"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["ca"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ca"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["ca"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["ca"]["Text"] = [[Misc.]]; G2L["ca"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page3.misc.button G2L["cb"] = Instance.new("TextButton", G2L["c9"]); G2L["cb"]["BorderSizePixel"] = 3; G2L["cb"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["cb"]["TextSize"] = 14; G2L["cb"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["cb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["cb"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["cb"]["Name"] = [[button]]; G2L["cb"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["cb"]["Text"] = [[Owner ID]]; G2L["cb"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page3.misc.button.LocalScript G2L["cc"] = Instance.new("LocalScript", G2L["cb"]); -- StarterGui.CoolGui.main.page3.misc.button G2L["cd"] = Instance.new("TextButton", G2L["c9"]); G2L["cd"]["BorderSizePixel"] = 3; G2L["cd"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["cd"]["TextSize"] = 14; G2L["cd"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["cd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["cd"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["cd"]["Name"] = [[button]]; G2L["cd"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["cd"]["Text"] = [[Dex Explorer]]; G2L["cd"]["Position"] = UDim2.new(0.519, 0, 0.099, 0); -- StarterGui.CoolGui.main.page3.misc.button.LocalScript G2L["ce"] = Instance.new("LocalScript", G2L["cd"]); -- StarterGui.CoolGui.main.page3.misc.button G2L["cf"] = Instance.new("TextButton", G2L["c9"]); G2L["cf"]["BorderSizePixel"] = 3; G2L["cf"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["cf"]["TextSize"] = 14; G2L["cf"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["cf"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["cf"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["cf"]["Name"] = [[button]]; G2L["cf"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["cf"]["Text"] = [[Discord Invite]]; G2L["cf"]["Position"] = UDim2.new(0.519, 0, 0.199, 0); -- StarterGui.CoolGui.main.page3.misc.button.LocalScript G2L["d0"] = Instance.new("LocalScript", G2L["cf"]); -- StarterGui.CoolGui.main.page3.misc.button G2L["d1"] = Instance.new("TextButton", G2L["c9"]); G2L["d1"]["BorderSizePixel"] = 3; G2L["d1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d1"]["TextSize"] = 14; G2L["d1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d1"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["d1"]["Name"] = [[button]]; G2L["d1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["d1"]["Text"] = [[UFO (iOrb)]]; G2L["d1"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page3.misc.button.LocalScript G2L["d2"] = Instance.new("LocalScript", G2L["d1"]); -- StarterGui.CoolGui.main.page3.misc.button G2L["d3"] = Instance.new("TextButton", G2L["c9"]); G2L["d3"]["BorderSizePixel"] = 3; G2L["d3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d3"]["TextSize"] = 14; G2L["d3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d3"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["d3"]["Name"] = [[button]]; G2L["d3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["d3"]["Text"] = [[Destroy GUI]]; G2L["d3"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page3.misc.button.LocalScript G2L["d4"] = Instance.new("LocalScript", G2L["d3"]); -- StarterGui.CoolGui.main.page3.misc.button G2L["d5"] = Instance.new("TextButton", G2L["c9"]); G2L["d5"]["BorderSizePixel"] = 3; G2L["d5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d5"]["TextSize"] = 14; G2L["d5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d5"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["d5"]["Name"] = [[button]]; G2L["d5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["d5"]["Text"] = [[ESP]]; G2L["d5"]["Position"] = UDim2.new(0.519, 0, 0.299, 0); -- StarterGui.CoolGui.main.page3.misc.button.LocalScript G2L["d6"] = Instance.new("LocalScript", G2L["d5"]); -- StarterGui.CoolGui.main.page3.lp G2L["d7"] = Instance.new("Frame", G2L["c8"]); G2L["d7"]["BorderSizePixel"] = 3; G2L["d7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d7"]["Size"] = UDim2.new(0, 149, 0, 306); G2L["d7"]["Position"] = UDim2.new(0.5, 0, 0, 0); G2L["d7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["d7"]["Name"] = [[lp]]; -- StarterGui.CoolGui.main.page3.lp.sectitle G2L["d8"] = Instance.new("TextLabel", G2L["d7"]); G2L["d8"]["BorderSizePixel"] = 3; G2L["d8"]["TextSize"] = 14; G2L["d8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["d8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d8"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["d8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["d8"]["Text"] = [[LocalPlayer]]; G2L["d8"]["Name"] = [[sectitle]]; -- StarterGui.CoolGui.main.page3.lp.button G2L["d9"] = Instance.new("TextButton", G2L["d7"]); G2L["d9"]["TextWrapped"] = true; G2L["d9"]["BorderSizePixel"] = 3; G2L["d9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d9"]["TextSize"] = 14; G2L["d9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d9"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["d9"]["Name"] = [[button]]; G2L["d9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["d9"]["Text"] = [[Billboard Gui]]; G2L["d9"]["Position"] = UDim2.new(0, 0, 0.099, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["da"] = Instance.new("LocalScript", G2L["d9"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["db"] = Instance.new("TextButton", G2L["d7"]); G2L["db"]["BorderSizePixel"] = 3; G2L["db"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["db"]["TextSize"] = 14; G2L["db"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["db"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["db"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["db"]["Name"] = [[button]]; G2L["db"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["db"]["Text"] = [[Change Name]]; G2L["db"]["Position"] = UDim2.new(0.52, 0, 0.099, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["dc"] = Instance.new("LocalScript", G2L["db"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["dd"] = Instance.new("TextButton", G2L["d7"]); G2L["dd"]["BorderSizePixel"] = 3; G2L["dd"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["dd"]["TextSize"] = 14; G2L["dd"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["dd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["dd"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["dd"]["Name"] = [[button]]; G2L["dd"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["dd"]["Text"] = [[Set Walkspeed]]; G2L["dd"]["Position"] = UDim2.new(0, 0, 0.19935, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["de"] = Instance.new("LocalScript", G2L["dd"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["df"] = Instance.new("TextButton", G2L["d7"]); G2L["df"]["BorderSizePixel"] = 3; G2L["df"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["df"]["TextSize"] = 14; G2L["df"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["df"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["df"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["df"]["Name"] = [[button]]; G2L["df"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["df"]["Text"] = [[Floating Pad]]; G2L["df"]["Position"] = UDim2.new(0.52, 0, 0.199, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["e0"] = Instance.new("LocalScript", G2L["df"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["e1"] = Instance.new("TextButton", G2L["d7"]); G2L["e1"]["BorderSizePixel"] = 3; G2L["e1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e1"]["TextSize"] = 14; G2L["e1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e1"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["e1"]["Name"] = [[button]]; G2L["e1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["e1"]["Text"] = [[Set Platform]]; G2L["e1"]["Position"] = UDim2.new(0, 0, 0.299, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["e2"] = Instance.new("LocalScript", G2L["e1"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["e3"] = Instance.new("TextButton", G2L["d7"]); G2L["e3"]["BorderSizePixel"] = 3; G2L["e3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e3"]["TextSize"] = 14; G2L["e3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e3"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["e3"]["Name"] = [[button]]; G2L["e3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["e3"]["Text"] = [[Spam Text]]; G2L["e3"]["Position"] = UDim2.new(0.52, 0, 0.299, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["e4"] = Instance.new("LocalScript", G2L["e3"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["e5"] = Instance.new("TextButton", G2L["d7"]); G2L["e5"]["BorderSizePixel"] = 3; G2L["e5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e5"]["TextSize"] = 14; G2L["e5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e5"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["e5"]["Name"] = [[button]]; G2L["e5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["e5"]["Text"] = [[Chicken Arms]]; G2L["e5"]["Position"] = UDim2.new(0, 0, 0.39869, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["e6"] = Instance.new("LocalScript", G2L["e5"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["e7"] = Instance.new("TextButton", G2L["d7"]); G2L["e7"]["BorderSizePixel"] = 3; G2L["e7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e7"]["TextSize"] = 14; G2L["e7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e7"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["e7"]["Name"] = [[button]]; G2L["e7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["e7"]["Text"] = [[Set Gravity]]; G2L["e7"]["Position"] = UDim2.new(0.52, 0, 0.399, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["e8"] = Instance.new("LocalScript", G2L["e7"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["e9"] = Instance.new("TextButton", G2L["d7"]); G2L["e9"]["BorderSizePixel"] = 3; G2L["e9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e9"]["TextSize"] = 14; G2L["e9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e9"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["e9"]["Name"] = [[button]]; G2L["e9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["e9"]["Text"] = [[Set Jump]]; G2L["e9"]["Position"] = UDim2.new(0, 0, 0.599, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["ea"] = Instance.new("LocalScript", G2L["e9"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["eb"] = Instance.new("TextButton", G2L["d7"]); G2L["eb"]["BorderSizePixel"] = 3; G2L["eb"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["eb"]["TextSize"] = 14; G2L["eb"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["eb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["eb"]["ZIndex"] = 2; G2L["eb"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["eb"]["Name"] = [[button]]; G2L["eb"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["eb"]["Text"] = [[Head Shake]]; G2L["eb"]["Position"] = UDim2.new(0.52, 0, 0.599, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["ec"] = Instance.new("LocalScript", G2L["eb"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["ed"] = Instance.new("TextButton", G2L["d7"]); G2L["ed"]["BorderSizePixel"] = 3; G2L["ed"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ed"]["TextSize"] = 14; G2L["ed"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["ed"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ed"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["ed"]["Name"] = [[button]]; G2L["ed"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["ed"]["Text"] = [[Disco Body]]; G2L["ed"]["Position"] = UDim2.new(0, 0, 0.499, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["ee"] = Instance.new("LocalScript", G2L["ed"]); -- StarterGui.CoolGui.main.page3.lp.button G2L["ef"] = Instance.new("TextButton", G2L["d7"]); G2L["ef"]["BorderSizePixel"] = 3; G2L["ef"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ef"]["TextSize"] = 14; G2L["ef"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["ef"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ef"]["ZIndex"] = 2; G2L["ef"]["Size"] = UDim2.new(0, 71, 0, 25); G2L["ef"]["Name"] = [[button]]; G2L["ef"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["ef"]["Text"] = [[R15 -> R6]]; G2L["ef"]["Position"] = UDim2.new(0.52, 0, 0.499, 0); -- StarterGui.CoolGui.main.page3.lp.button.LocalScript G2L["f0"] = Instance.new("LocalScript", G2L["ef"]); -- StarterGui.CoolGui.main.page3.pgname G2L["f1"] = Instance.new("TextLabel", G2L["c8"]); G2L["f1"]["ZIndex"] = 3; G2L["f1"]["BorderSizePixel"] = 3; G2L["f1"]["TextSize"] = 19; G2L["f1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["f1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f1"]["Size"] = UDim2.new(0, 300, 0, 40); G2L["f1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f1"]["Text"] = [[Page 3]]; G2L["f1"]["LayoutOrder"] = 3; G2L["f1"]["Name"] = [[pgname]]; G2L["f1"]["Position"] = UDim2.new(0, 0, 1, -47); -- StarterGui.CoolGui.main.page6 G2L["f2"] = Instance.new("Frame", G2L["4"]); G2L["f2"]["Visible"] = false; G2L["f2"]["BorderSizePixel"] = 3; G2L["f2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f2"]["Size"] = UDim2.new(0, 298, 0, 306); G2L["f2"]["Position"] = UDim2.new(0, 0, 0.1825, 0); G2L["f2"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f2"]["Name"] = [[page6]]; -- StarterGui.CoolGui.main.page6.creds G2L["f3"] = Instance.new("Frame", G2L["f2"]); G2L["f3"]["BorderSizePixel"] = 3; G2L["f3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f3"]["Size"] = UDim2.new(0, 298, 0, 306); G2L["f3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f3"]["Name"] = [[creds]]; -- StarterGui.CoolGui.main.page6.creds.credits G2L["f4"] = Instance.new("TextLabel", G2L["f3"]); G2L["f4"]["TextWrapped"] = true; G2L["f4"]["BorderSizePixel"] = 3; G2L["f4"]["TextSize"] = 24; G2L["f4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["f4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f4"]["Size"] = UDim2.new(0, 298, 0, 306); G2L["f4"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f4"]["Text"] = [[thanks for using c00lgui revival! want to give suggestions? DM Hyperion! discord.gg/KkhpkGJdCp #teamc00lkiddforever]]; G2L["f4"]["Name"] = [[credits]]; -- StarterGui.CoolGui.main.page6.pgname G2L["f5"] = Instance.new("TextLabel", G2L["f2"]); G2L["f5"]["ZIndex"] = 3; G2L["f5"]["BorderSizePixel"] = 3; G2L["f5"]["TextSize"] = 19; G2L["f5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["f5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f5"]["Size"] = UDim2.new(0, 300, 0, 40); G2L["f5"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f5"]["Text"] = [[Page 6]]; G2L["f5"]["LayoutOrder"] = 3; G2L["f5"]["Name"] = [[pgname]]; G2L["f5"]["Position"] = UDim2.new(0, 0, 1, -47); -- StarterGui.CoolGui.settings G2L["f6"] = Instance.new("Frame", G2L["1"]); G2L["f6"]["BorderSizePixel"] = 3; G2L["f6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f6"]["Size"] = UDim2.new(0, 300, 0, 400); G2L["f6"]["Position"] = UDim2.new(0, 300, 0.295, 0); G2L["f6"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f6"]["Name"] = [[settings]]; -- StarterGui.CoolGui.settings.titles G2L["f7"] = Instance.new("TextLabel", G2L["f6"]); G2L["f7"]["BorderSizePixel"] = 3; G2L["f7"]["TextSize"] = 24; G2L["f7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["f7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f7"]["Size"] = UDim2.new(0, 300, 0, 40); G2L["f7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f7"]["Text"] = [[Settings]]; G2L["f7"]["LayoutOrder"] = 3; G2L["f7"]["Name"] = [[titles]]; -- StarterGui.CoolGui.settings.smain G2L["f8"] = Instance.new("Frame", G2L["f6"]); G2L["f8"]["BorderSizePixel"] = 3; G2L["f8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f8"]["Size"] = UDim2.new(0, 298, 0, 359); G2L["f8"]["Position"] = UDim2.new(0.00333, 0, 0.1, 0); G2L["f8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f8"]["Name"] = [[smain]]; -- StarterGui.CoolGui.settings.smain.sdidlabel G2L["f9"] = Instance.new("TextLabel", G2L["f8"]); G2L["f9"]["ZIndex"] = 3; G2L["f9"]["BorderSizePixel"] = 3; G2L["f9"]["TextSize"] = 14; G2L["f9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["f9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f9"]["Size"] = UDim2.new(0, 149, 0, 33); G2L["f9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["f9"]["Text"] = [[Skybox/Decal ID]]; G2L["f9"]["Name"] = [[sdidlabel]]; -- StarterGui.CoolGui.settings.smain.bgtlabel G2L["fa"] = Instance.new("TextLabel", G2L["f8"]); G2L["fa"]["ZIndex"] = 3; G2L["fa"]["BorderSizePixel"] = 3; G2L["fa"]["TextSize"] = 14; G2L["fa"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["fa"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["fa"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["fa"]["Size"] = UDim2.new(0, 149, 0, 33); G2L["fa"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["fa"]["Text"] = [[Billboard Gui Text]]; G2L["fa"]["Name"] = [[bgtlabel]]; G2L["fa"]["Position"] = UDim2.new(0.5, 0, 0, 0); -- StarterGui.CoolGui.settings.smain.sdid G2L["fb"] = Instance.new("TextBox", G2L["f8"]); G2L["fb"]["Name"] = [[sdid]]; G2L["fb"]["ZIndex"] = 3; G2L["fb"]["BorderSizePixel"] = 3; G2L["fb"]["TextWrapped"] = true; G2L["fb"]["TextSize"] = 14; G2L["fb"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["fb"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["fb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["fb"]["Size"] = UDim2.new(0, 149, 0, 28); G2L["fb"]["Position"] = UDim2.new(0, 0, 0.09192, 0); G2L["fb"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["fb"]["Text"] = [[15475953475]]; -- StarterGui.CoolGui.settings.smain.bgt G2L["fc"] = Instance.new("TextBox", G2L["f8"]); G2L["fc"]["Name"] = [[bgt]]; G2L["fc"]["ZIndex"] = 3; G2L["fc"]["BorderSizePixel"] = 3; G2L["fc"]["TextWrapped"] = true; G2L["fc"]["TextSize"] = 14; G2L["fc"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["fc"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["fc"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["fc"]["Size"] = UDim2.new(0, 149, 0, 28); G2L["fc"]["Position"] = UDim2.new(0.5, 0, 0.09192, 0); G2L["fc"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["fc"]["Text"] = [[c00lkidd]]; -- StarterGui.CoolGui.settings.smain.swsjhlabel G2L["fd"] = Instance.new("TextLabel", G2L["f8"]); G2L["fd"]["ZIndex"] = 3; G2L["fd"]["BorderSizePixel"] = 3; G2L["fd"]["TextSize"] = 14; G2L["fd"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["fd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["fd"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["fd"]["Size"] = UDim2.new(0, 74, 0, 33); G2L["fd"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["fd"]["Text"] = [[Set WS/JH]]; G2L["fd"]["Name"] = [[swsjhlabel]]; G2L["fd"]["Position"] = UDim2.new(0, 0, 0.16992, 0); -- StarterGui.CoolGui.settings.smain.sglabel G2L["fe"] = Instance.new("TextLabel", G2L["f8"]); G2L["fe"]["ZIndex"] = 3; G2L["fe"]["BorderSizePixel"] = 3; G2L["fe"]["TextSize"] = 14; G2L["fe"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["fe"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["fe"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["fe"]["Size"] = UDim2.new(0, 74, 0, 33); G2L["fe"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["fe"]["Text"] = [[Set Gravity]]; G2L["fe"]["Name"] = [[sglabel]]; G2L["fe"]["Position"] = UDim2.new(0.24161, 0, 0.16992, 0); -- StarterGui.CoolGui.settings.smain.swsjh G2L["ff"] = Instance.new("TextBox", G2L["f8"]); G2L["ff"]["Name"] = [[swsjh]]; G2L["ff"]["ZIndex"] = 3; G2L["ff"]["BorderSizePixel"] = 3; G2L["ff"]["TextWrapped"] = true; G2L["ff"]["TextSize"] = 14; G2L["ff"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ff"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["ff"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ff"]["Size"] = UDim2.new(0, 72, 0, 28); G2L["ff"]["Position"] = UDim2.new(0, 0, 0.26184, 0); G2L["ff"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["ff"]["Text"] = [[50]]; -- StarterGui.CoolGui.settings.smain.sg G2L["100"] = Instance.new("TextBox", G2L["f8"]); G2L["100"]["Name"] = [[sg]]; G2L["100"]["ZIndex"] = 3; G2L["100"]["BorderSizePixel"] = 3; G2L["100"]["TextWrapped"] = true; G2L["100"]["TextSize"] = 14; G2L["100"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["100"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["100"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["100"]["Size"] = UDim2.new(0, 74, 0, 28); G2L["100"]["Position"] = UDim2.new(0.24161, 0, 0.26184, 0); G2L["100"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["100"]["Text"] = [[100]]; -- StarterGui.CoolGui.settings.smain.sidlabel G2L["101"] = Instance.new("TextLabel", G2L["f8"]); G2L["101"]["ZIndex"] = 3; G2L["101"]["BorderSizePixel"] = 3; G2L["101"]["TextSize"] = 14; G2L["101"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["101"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["101"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["101"]["Size"] = UDim2.new(0, 149, 0, 33); G2L["101"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["101"]["Text"] = [[Victim Username]]; G2L["101"]["Name"] = [[sidlabel]]; G2L["101"]["Position"] = UDim2.new(0.5, 0, 0.16992, 0); -- StarterGui.CoolGui.settings.smain.sid G2L["102"] = Instance.new("TextBox", G2L["f8"]); G2L["102"]["Name"] = [[sid]]; G2L["102"]["ZIndex"] = 3; G2L["102"]["BorderSizePixel"] = 3; G2L["102"]["TextWrapped"] = true; G2L["102"]["TextSize"] = 14; G2L["102"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["102"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["102"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["102"]["Size"] = UDim2.new(0, 149, 0, 28); G2L["102"]["Position"] = UDim2.new(0.5, 0, 0.26184, 0); G2L["102"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["102"]["Text"] = [[]]; -- StarterGui.CoolGui.settings.smain.fps G2L["103"] = Instance.new("TextLabel", G2L["f8"]); G2L["103"]["ZIndex"] = 3; G2L["103"]["BorderSizePixel"] = 3; G2L["103"]["TextSize"] = 14; G2L["103"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["103"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["103"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["103"]["Size"] = UDim2.new(0, 149, 0, 33); G2L["103"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["103"]["Text"] = [[FPS: ]]; G2L["103"]["Name"] = [[fps]]; G2L["103"]["Position"] = UDim2.new(0, 0, 0.33983, 0); -- StarterGui.CoolGui.settings.smain.fps.fpscheck G2L["104"] = Instance.new("LocalScript", G2L["103"]); G2L["104"]["Name"] = [[fpscheck]]; -- StarterGui.CoolGui.settings.smain.size G2L["105"] = Instance.new("TextLabel", G2L["f8"]); G2L["105"]["ZIndex"] = 3; G2L["105"]["BorderSizePixel"] = 3; G2L["105"]["TextSize"] = 14; G2L["105"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["105"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["105"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["105"]["RichText"] = true; G2L["105"]["Size"] = UDim2.new(0, 149, 0, 33); G2L["105"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["105"]["Text"] = [[Server Size: ]]; G2L["105"]["Name"] = [[size]]; G2L["105"]["Position"] = UDim2.new(0, 0, 0.43175, 0); -- StarterGui.CoolGui.settings.smain.size.sizecheck G2L["106"] = Instance.new("LocalScript", G2L["105"]); G2L["106"]["Name"] = [[sizecheck]]; -- StarterGui.CoolGui.settings.smain.time G2L["107"] = Instance.new("TextLabel", G2L["f8"]); G2L["107"]["TextWrapped"] = true; G2L["107"]["ZIndex"] = 3; G2L["107"]["BorderSizePixel"] = 3; G2L["107"]["TextSize"] = 14; G2L["107"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["107"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["107"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["107"]["Size"] = UDim2.new(0, 149, 0, 33); G2L["107"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["107"]["Text"] = [[Server Time: ]]; G2L["107"]["Name"] = [[time]]; G2L["107"]["Position"] = UDim2.new(0, 0, 0.52368, 0); -- StarterGui.CoolGui.settings.smain.time.timecheck G2L["108"] = Instance.new("LocalScript", G2L["107"]); G2L["108"]["Name"] = [[timecheck]]; -- StarterGui.CoolGui.settings.smain.checkrfe G2L["109"] = Instance.new("TextLabel", G2L["f8"]); G2L["109"]["TextWrapped"] = true; G2L["109"]["ZIndex"] = 3; G2L["109"]["BorderSizePixel"] = 3; G2L["109"]["TextSize"] = 14; G2L["109"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["109"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["109"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["109"]["Size"] = UDim2.new(0, 149, 0, 33); G2L["109"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["109"]["Text"] = [[Loading..]]; G2L["109"]["Name"] = [[checkrfe]]; G2L["109"]["Position"] = UDim2.new(0.5, 0, 0.33983, 0); -- StarterGui.CoolGui.settings.smain.checkrfe.rfecheck G2L["10a"] = Instance.new("LocalScript", G2L["109"]); G2L["10a"]["Name"] = [[rfecheck]]; -- StarterGui.CoolGui.settings.smain.suslabel G2L["10b"] = Instance.new("TextLabel", G2L["f8"]); G2L["10b"]["ZIndex"] = 3; G2L["10b"]["BorderSizePixel"] = 3; G2L["10b"]["TextSize"] = 14; G2L["10b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["10b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10b"]["Size"] = UDim2.new(0, 146, 0, 33); G2L["10b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["10b"]["Text"] = [[Set Display Name]]; G2L["10b"]["Name"] = [[suslabel]]; G2L["10b"]["Position"] = UDim2.new(0, 0, 0.6156, 0); -- StarterGui.CoolGui.settings.smain.sus G2L["10c"] = Instance.new("TextBox", G2L["f8"]); G2L["10c"]["CursorPosition"] = -1; G2L["10c"]["Name"] = [[sus]]; G2L["10c"]["ZIndex"] = 3; G2L["10c"]["BorderSizePixel"] = 3; G2L["10c"]["TextWrapped"] = true; G2L["10c"]["TextSize"] = 14; G2L["10c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10c"]["Size"] = UDim2.new(0, 146, 0, 28); G2L["10c"]["Position"] = UDim2.new(0, 0, 0.70752, 0); G2L["10c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["10c"]["Text"] = [[God]]; -- StarterGui.CoolGui.settings.smain.rlabel G2L["10d"] = Instance.new("TextLabel", G2L["f8"]); G2L["10d"]["ZIndex"] = 3; G2L["10d"]["BorderSizePixel"] = 3; G2L["10d"]["TextSize"] = 14; G2L["10d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["10d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10d"]["Size"] = UDim2.new(0, 49, 0, 33); G2L["10d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["10d"]["Text"] = [[R]]; G2L["10d"]["Name"] = [[rlabel]]; G2L["10d"]["Position"] = UDim2.new(0.5, 0, 0.6156, 0); -- StarterGui.CoolGui.settings.smain.glabel G2L["10e"] = Instance.new("TextLabel", G2L["f8"]); G2L["10e"]["ZIndex"] = 3; G2L["10e"]["BorderSizePixel"] = 3; G2L["10e"]["TextSize"] = 14; G2L["10e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["10e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10e"]["Size"] = UDim2.new(0, 49, 0, 33); G2L["10e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["10e"]["Text"] = [[G]]; G2L["10e"]["Name"] = [[glabel]]; G2L["10e"]["Position"] = UDim2.new(0.66779, 0, 0.6156, 0); -- StarterGui.CoolGui.settings.smain.blabel G2L["10f"] = Instance.new("TextLabel", G2L["f8"]); G2L["10f"]["ZIndex"] = 3; G2L["10f"]["BorderSizePixel"] = 3; G2L["10f"]["TextSize"] = 14; G2L["10f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["10f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10f"]["Size"] = UDim2.new(0, 49, 0, 33); G2L["10f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["10f"]["Text"] = [[B]]; G2L["10f"]["Name"] = [[blabel]]; G2L["10f"]["Position"] = UDim2.new(0.83221, 0, 0.6156, 0); -- StarterGui.CoolGui.settings.smain.r G2L["110"] = Instance.new("TextBox", G2L["f8"]); G2L["110"]["CursorPosition"] = -1; G2L["110"]["Name"] = [[r]]; G2L["110"]["ZIndex"] = 3; G2L["110"]["BorderSizePixel"] = 3; G2L["110"]["TextWrapped"] = true; G2L["110"]["TextSize"] = 14; G2L["110"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["110"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["110"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["110"]["Size"] = UDim2.new(0, 50, 0, 28); G2L["110"]["Position"] = UDim2.new(0.5, 0, 0.70752, 0); G2L["110"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["110"]["Text"] = [[0]]; -- StarterGui.CoolGui.settings.smain.g G2L["111"] = Instance.new("TextBox", G2L["f8"]); G2L["111"]["CursorPosition"] = -1; G2L["111"]["Name"] = [[g]]; G2L["111"]["ZIndex"] = 3; G2L["111"]["BorderSizePixel"] = 3; G2L["111"]["TextWrapped"] = true; G2L["111"]["TextSize"] = 14; G2L["111"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["111"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["111"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["111"]["Size"] = UDim2.new(0, 50, 0, 28); G2L["111"]["Position"] = UDim2.new(0.66779, 0, 0.70752, 0); G2L["111"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["111"]["Text"] = [[255]]; -- StarterGui.CoolGui.settings.smain.b G2L["112"] = Instance.new("TextBox", G2L["f8"]); G2L["112"]["Name"] = [[b]]; G2L["112"]["ZIndex"] = 3; G2L["112"]["BorderSizePixel"] = 3; G2L["112"]["TextWrapped"] = true; G2L["112"]["TextSize"] = 14; G2L["112"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["112"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["112"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["112"]["Size"] = UDim2.new(0, 50, 0, 28); G2L["112"]["Position"] = UDim2.new(0.83221, 0, 0.70752, 0); G2L["112"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["112"]["Text"] = [[0]]; -- StarterGui.CoolGui.settings.smain.stlabel G2L["113"] = Instance.new("TextLabel", G2L["f8"]); G2L["113"]["ZIndex"] = 3; G2L["113"]["BorderSizePixel"] = 3; G2L["113"]["TextSize"] = 14; G2L["113"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["113"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["113"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["113"]["Size"] = UDim2.new(0, 148, 0, 33); G2L["113"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["113"]["Text"] = [[Set Spam Text]]; G2L["113"]["Name"] = [[stlabel]]; G2L["113"]["Position"] = UDim2.new(0.5, 0, 0.43175, 0); -- StarterGui.CoolGui.settings.smain.st G2L["114"] = Instance.new("TextBox", G2L["f8"]); G2L["114"]["Name"] = [[st]]; G2L["114"]["ZIndex"] = 4; G2L["114"]["BorderSizePixel"] = 3; G2L["114"]["TextWrapped"] = true; G2L["114"]["TextSize"] = 14; G2L["114"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["114"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["114"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["114"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["114"]["Position"] = UDim2.new(0.5, 0, 0.52368, 0); G2L["114"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["114"]["Text"] = [[join team c00lkidd!]]; -- StarterGui.CoolGui.settings.sbutton G2L["115"] = Instance.new("TextButton", G2L["f6"]); G2L["115"]["BorderSizePixel"] = 3; G2L["115"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["115"]["TextSize"] = 48; G2L["115"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["115"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["115"]["ZIndex"] = 2; G2L["115"]["Size"] = UDim2.new(0, 27, 1, 0); G2L["115"]["Name"] = [[sbutton]]; G2L["115"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["115"]["Text"] = [[<]]; G2L["115"]["Position"] = UDim2.new(1, 3, 0, 0); -- StarterGui.CoolGui.settings.sbutton.LocalScript G2L["116"] = Instance.new("LocalScript", G2L["115"]); -- StarterGui.CoolGui.cope.LocalScript local function C_3() local script = G2L["3"]; local main = script.Parent.Parent.main local settings = script.Parent.Parent.settings local close = script.Parent close.MouseButton1Down:connect(function() if close.Text == "Close" then main.Visible = false settings.Visible = false close.Text = "Open" elseif close.Text == "Open" then main.Visible = true settings.Visible = true close.Text = "Close" end end) end; task.spawn(C_3); -- StarterGui.CoolGui.main.left.flipleft local function C_7() local script = G2L["7"]; local right = script.Parent local one = script.Parent.Parent.page1 local two = script.Parent.Parent.page2 local three = script.Parent.Parent.page3 local four = script.Parent.Parent.page4 local five = script.Parent.Parent.page5 local six = script.Parent.Parent.page6 right.MouseButton1Down:connect(function() if three.Visible == true then one.Visible = false two.Visible = true three.Visible = false four.Visible = false five.Visible = false six.Visible = false elseif four.Visible == true then one.Visible = false two.Visible = false three.Visible = true four.Visible = false five.Visible = false six.Visible = false elseif one.Visible == true then one.Visible = false two.Visible = false three.Visible = false four.Visible = false five.Visible = false six.Visible = true elseif two.Visible == true then one.Visible = true two.Visible = false three.Visible = false four.Visible = false five.Visible = false six.Visible = false elseif five.Visible == true then one.Visible = false two.Visible = false three.Visible = false four.Visible = true five.Visible = false six.Visible = false elseif six.Visible == true then one.Visible = false two.Visible = false three.Visible = false four.Visible = false five.Visible = true six.Visible = false end end) end; task.spawn(C_7); -- StarterGui.CoolGui.main.right.flipright local function C_9() local script = G2L["9"]; local right = script.Parent local one = script.Parent.Parent.page1 local two = script.Parent.Parent.page2 local three = script.Parent.Parent.page3 local four = script.Parent.Parent.page4 local five = script.Parent.Parent.page5 local six = script.Parent.Parent.page6 right.MouseButton1Down:connect(function() if one.Visible == true then one.Visible = false two.Visible = true three.Visible = false four.Visible = false five.Visible = false six.Visible = false elseif two.Visible == true then one.Visible = false two.Visible = false three.Visible = true four.Visible = false five.Visible = false six.Visible = false elseif three.Visible == true then one.Visible = false two.Visible = false three.Visible = false four.Visible = true five.Visible = false six.Visible = false elseif four.Visible == true then one.Visible = false two.Visible = false three.Visible = false four.Visible = false five.Visible = true six.Visible = false elseif five.Visible == true then one.Visible = false two.Visible = false three.Visible = false four.Visible = false five.Visible = false six.Visible = true elseif six.Visible == true then one.Visible = true two.Visible = false three.Visible = false four.Visible = false five.Visible = false six.Visible = false end end) end; task.spawn(C_9); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript local function C_e() local script = G2L["e"]; local button = script.Parent button.MouseButton1Down:connect(function() game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "15475953475" end) end; task.spawn(C_e); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript local function C_10() local script = G2L["10"]; local button = script.Parent button.MouseButton1Down:connect(function() game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "3342499434" end) end; task.spawn(C_10); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript local function C_12() local script = G2L["12"]; local button = script.Parent button.MouseButton1Down:connect(function() game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "358313209" end) end; task.spawn(C_12); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript local function C_14() local script = G2L["14"]; local button = script.Parent button.MouseButton1Down:connect(function() game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "16432013221" end) end; task.spawn(C_14); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript local function C_16() local script = G2L["16"]; local button = script.Parent button.MouseButton1Down:connect(function() game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "13283475854" end) end; task.spawn(C_16); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript local function C_18() local script = G2L["18"]; local button = script.Parent button.MouseButton1Down:connect(function() game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "16673285043" end) end; task.spawn(C_18); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript local function C_1a() local script = G2L["1a"]; local button = script.Parent button.MouseButton1Down:connect(function() game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "160456772" end) end; task.spawn(C_1a); -- StarterGui.CoolGui.main.page4.pres.button.LocalScript local function C_1c() local script = G2L["1c"]; local button = script.Parent button.MouseButton1Down:connect(function() game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "14569362147" end) end; task.spawn(C_1c); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript local function C_20() local script = G2L["20"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/JxcExploit/Harkedv2-script/main/Leaked-v2hardked"))() end) end; task.spawn(C_20); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript local function C_22() local script = G2L["22"]; local button = script.Parent button.MouseButton1Down:connect(function() local remoteamount = 0 for i,v in pairs(game:GetDescendants()) do if v:IsA("RemoteEvent") then remoteamount = remoteamount + 1 v:FireServer() if v:IsA("BindableEvent") then remoteamount = remoteamount + 1 v:Fire() if v:IsA("RemoteFunction") then remoteamount = remoteamount + 1 v:InvokeServer() end end end end end) end; task.spawn(C_22); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript local function C_24() local script = G2L["24"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/Comet"))(); end) end; task.spawn(C_24); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript local function C_26() local script = G2L["26"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/raw/master/SimpleSpy.lua"))() end) end; task.spawn(C_26); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript local function C_28() local script = G2L["28"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet('https://pastefy.app/edMe7Bwx/raw'))() end) end; task.spawn(C_28); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript local function C_2a() local script = G2L["2a"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/Its-LALOL/LALOL-Hub/main/Backdoor-Scanner/script'))() end) end; task.spawn(C_2a); -- StarterGui.CoolGui.main.page4.guir.button.LocalScript local function C_2c() local script = G2L["2c"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/iK4oS/backdoor.exe/master/source.lua"))() end) end; task.spawn(C_2c); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_32() local script = G2L["32"]; local button = script.Parent button.MouseButton1Down:connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text) end) end; task.spawn(C_32); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_34() local script = G2L["34"]; local button = script.Parent button.MouseButton1Down:connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text) end) end; task.spawn(C_34); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_36() local script = G2L["36"]; local button = script.Parent button.MouseButton1Down:connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() end) end; task.spawn(C_36); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_38() local script = G2L["38"]; local button = script.Parent button.MouseButton1Down:connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = workspace.Part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function Fire(player) for i,v in player.Character:GetDescendants() do if v:IsA("BasePart") then AddFire(v) end end DestroyPart(player.Character.Head) end for i,v in game.Players:GetPlayers() do spawn(function() pcall(function() Fire(v) end) end) end end) end; task.spawn(C_38); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_3a() local script = G2L["3a"]; local button = script.Parent button.MouseButton1Down:connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(3,3,3)) SetMesh(v,"614605299") SetTexture(v, "614605300") SetCollision(v,false) else end end end) end end) end; task.spawn(C_3a); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_3c() local script = G2L["3c"]; local button = script.Parent button.MouseButton1Down:connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function KillAll() for i,v in game.Players:GetPlayers() do spawn(function() SetLocked(v.Character.Head,false) DestroyPart(v.Character.Head) end) end end KillAll() end) end; task.spawn(C_3c); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_3e() local script = G2L["3e"]; local button = script.Parent button.MouseButton1Down:connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz)) Material(v,Enum.Material.Grass) Color(v,Color3.fromRGB(25,100,25)) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) end; task.spawn(C_3e); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_40() local script = G2L["40"]; local button = script.Parent button.MouseButton1Down:connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function BigHead(player) local chara = player.Character spawn(function() SetLocked(chara.Head,false) MeshResize(chara.Head,Vector3.new(10,10,10)) end) end for i,players in game.Players:GetPlayers() do BigHead(players) end end) end; task.spawn(C_40); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_42() local script = G2L["42"]; local button = script.Parent button.MouseButton1Down:connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end; task.spawn(C_42); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_44() local script = G2L["44"]; local button = script.Parent button.MouseButton1Down:connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))) end) end end end while wait() do spawn(function() randomise() end) end end) end; task.spawn(C_44); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_46() local script = G2L["46"]; local button = script.Parent button.MouseButton1Down:connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(20,20,20)) SetMesh(v,"1618237875") SetTexture(v, "1618237897") SetCollision(v,false) else end end end) end end) end; task.spawn(C_46); -- StarterGui.CoolGui.main.page1.btools.button.LocalScript local function C_48() local script = G2L["48"]; local button = script.Parent button.MouseButton1Down:connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Penis(player) char = player.Character for i,v in char:GetChildren() do pcall(function() SetLocked(v,false) end) end if player.Character:FindFirstChild("Penis") then return else SetAnchor(true,player.Character.HumanoidRootPart) spawn(function() CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(-0.8,1,-0.6),player.Character) SetName(player.Character.Part,"Balls1") CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0.8,1,-0.6),player.Character) SetName(player.Character.Part,"Balls2") end) wait(0.2) repeat wait() until char:FindFirstChild("Balls2") print("done") spawn(function() CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-1.3),player.Character) SetName(player.Character.Part,"Penis") CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-2.5),player.Character) SetName(player.Character.Part,"Head1") end) repeat wait() until char:FindFirstChild("Head1") spawn(function() AddMesh(char.Balls1) AddMesh(char.Balls2) AddMesh(char.Head1) AddMesh(char.Penis) end) repeat wait() until char.Penis:FindFirstChild("Mesh") spawn(function() SetMesh(char.Penis,"4743972117") SetMesh(char.Head1,"4743972117") MeshResize(char.Penis,Vector3.new(0.5,0.5,3)) MeshResize(char.Head1,Vector3.new(0.5,0.5,1)) end) spawn(function() Weld(char.Penis,char.HumanoidRootPart,char.Penis) SetMesh(char.Balls1,"5697933202") SetMesh(char.Balls2,"5697933202") MeshResize(char.Balls1,Vector3.new(0.2,0.2,0.2)) MeshResize(char.Balls2,Vector3.new(0.2,0.2,0.2)) end) wait(0.2) pcall(function() Color(char.Balls1,char:WaitForChild("Torso").Color) Color(char.Balls2,char:WaitForChild("Torso").Color) Color(char.Penis,char:WaitForChild("Torso").Color) Color(char.Head1, Color3.fromRGB(255,100,100)) end) wait(0.2) spawn(function() SetCollision(player.Character.Balls1,false) SetCollision(player.Character.Balls2,false) SetCollision(player.Character.Penis,false) SetCollision(player.Character.Head1,false) end) wait(0.2) spawn(function() Weld(char.Balls1,char.HumanoidRootPart,char.Balls1) Weld(char.Balls2,char.Balls1,char.Balls2) Weld(char.Head1,char.Penis,char.Head1) end) wait(0.2) spawn(function() SetAnchor(false,char.Balls1) SetAnchor(false,char.Balls2) SetAnchor(false,char.Penis) SetAnchor(false,char.Head1) SetAnchor(false,char.HumanoidRootPart) end) repeat wait() SetAnchor(false,char.HumanoidRootPart) SetAnchor(false,char.Balls1) SetAnchor(false,char.Balls2) SetAnchor(false,char.Penis) SetAnchor(false,char.Head1) until char.Head1.Anchored == false end end for i,v in game.Players:GetPlayers() do --spawn(function() --pcall(function() Penis(player) --end) --end) end end) end; task.spawn(C_48); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_4c() local script = G2L["4c"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end) end; task.spawn(C_4c); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_4e() local script = G2L["4e"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet('https://pastebin.com/raw/h1TN1kij'))() end) end; task.spawn(C_4e); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_50() local script = G2L["50"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://github.com/FilteringEnabled/NamelessAdmin/blob/main/Source?raw=true"))() end) end; task.spawn(C_50); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_52() local script = G2L["52"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/OpFinality_590"))() end) end; task.spawn(C_52); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_54() local script = G2L["54"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-FE-Bomb-Planting-Script-16837"))() end) end; task.spawn(C_54); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_56() local script = G2L["56"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ltseverydayyou/Nameless-Admin/refs/heads/main/NAexecutor.lua"))() end) end; task.spawn(C_56); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_58() local script = G2L["58"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/alexx1212/fedoratoomutch/main/toomucth'))() end) end; task.spawn(C_58); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_5a() local script = G2L["5a"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt"))() end) end; task.spawn(C_5a); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_5c() local script = G2L["5c"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua"))(); end) end; task.spawn(C_5c); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_5e() local script = G2L["5e"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Pa1ntex/reviz-admin-v2-script-FE/refs/heads/main/Reviz%20admin%20v2%20FE"))(); end) end; task.spawn(C_5e); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_60() local script = G2L["60"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ltseverydayyou/Nameless-Admin/refs/heads/main/fake%20chatte"))(); end) end; task.spawn(C_60); -- StarterGui.CoolGui.main.page1.admg.button.LocalScript local function C_62() local script = G2L["62"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/refs/heads/main/ScriptHub"))(); end) end; task.spawn(C_62); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript local function C_67() local script = G2L["67"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)() end) end; task.spawn(C_67); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript local function C_69() local script = G2L["69"]; local button = script.Parent button.MouseButton1Down:connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local plr = game.Players.LocalPlayer local tool = Instance.new("Tool", plr.Backpack) tool.GripPos = Vector3.new(0, 0, -1.5) tool.GripForward = Vector3.new(0, -1, 0) -- Adjusted to face upward tool.GripRight = Vector3.new(1, 0, 0) tool.GripUp = Vector3.new(0, 0, 1) tool.Name = "Punch" tool.TextureId = "rbxassetid://1545265044" tool.RequiresHandle = true tool.CanBeDropped = true local k = Instance.new("Part", tool) k.Name = "Handle" k.Size = Vector3.new(1, 0.8, 4) k.Anchored = false k.CanCollide = false local mesh = Instance.new("SpecialMesh", k) mesh.MeshId = "" -- Replace with your mesh ID mesh.TextureId = "" mesh.Scale = Vector3.new(0, 0, 0) mesh.Offset = Vector3.new(0, 0, 0) mesh.VertexColor = Vector3.new(1, 1, 1) local Unsheath = Instance.new("Sound", k) Unsheath.SoundId = "" Unsheath.Volume = "1" Unsheath.TimePosition = 0 local SwordSlash = Instance.new("Sound", k) SwordSlash.SoundId = "http://www.roblox.com/asset/?id=8595980577" SwordSlash.Volume = "1" SwordSlash.TimePosition = 0 local l = Instance.new("Animation", tool) l.AnimationId = "rbxassetid://204062532" local m = plr.Character.Humanoid:LoadAnimation(l) local db = true local da = false tool.Equipped:Connect(function() Unsheath:Play() wait(1) tool.Activated:Connect(function() if db == true then db = false SwordSlash:Play() m:Play() wait() da = true db = true wait(2) da = false m:Stop() end end) end) k.Touched:Connect(function(n) if da == true then local o = n.Parent:FindFirstChild("Humanoid") if o ~= nil then local p = game.Players:FindFirstChild(n.Parent.Name) for j = 1, 10 do if p.Name ~= "FunnyVideo15" then if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true local detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end end end end wait(2) hiddenfling = false end) end) end; task.spawn(C_69); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript local function C_6b() local script = G2L["6b"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://cdn.wearedevs.net/scripts/BTools.txt"))() end) end; task.spawn(C_6b); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript local function C_6d() local script = G2L["6d"]; local button = script.Parent button.MouseButton1Down:connect(function() -- Toggle : [=] (enable / disable drawing) -- Undo : [Z] (remove last drawn line in canvas) -- Draw : [Left Click] (draw) -- Clear : [F] (clear canvas) -- Rainbow : [R] (toggle rainbow color drawings) -- Neon Glow : [X] (toggle glowing drawings) -- Other in GUI -- Toxicity : [Q] (toggle toxicity aka kills people) local plr = game:GetService("Players").LocalPlayer char = plr.Character mouse = plr:GetMouse() function tween(object,style,direction,t,goal) local tweenservice = game:GetService("TweenService") local tweenInfo = TweenInfo.new(t,Enum.EasingStyle[style],Enum.EasingDirection[direction]) local tween = tweenservice:Create(object,tweenInfo,goal) tween:Play() return tween end enabled = true local pgui = game.Players.LocalPlayer:WaitForChild("PlayerGui") GUI = Instance.new("ScreenGui") GUI.ResetOnSpawn = false Frame1 = Instance.new("Frame") TextLabel2 = Instance.new("TextLabel") Frame3 = Instance.new("Frame") Frame4 = Instance.new("Frame") Frame5 = Instance.new("Frame") Frame6 = Instance.new("Frame") TextLabel7 = Instance.new("TextLabel") TextLabel8 = Instance.new("TextLabel") TextLabel9 = Instance.new("TextLabel") TextLabel10 = Instance.new("TextLabel") Frame11 = Instance.new("Frame") Frame12 = Instance.new("Frame") Frame13 = Instance.new("Frame") Frame14 = Instance.new("Frame") Frame15 = Instance.new("Frame") Frame16 = Instance.new("Frame") ImageButton17 = Instance.new("ImageButton") TextLabel18 = Instance.new("TextLabel") ImageButton19 = Instance.new("ImageButton") LocalScript20 = Instance.new("LocalScript") Color3Value21 = Instance.new("Color3Value") TextLabel22 = Instance.new("TextLabel") TextLabel23 = Instance.new("TextLabel") TextLabel24 = Instance.new("TextLabel") TextLabel25 = Instance.new("TextLabel") GUI.Parent = pgui Frame1.Name = "Settings" Frame1.Parent = GUI Frame1.Transparency = 0.80000001192093 Frame1.Size = UDim2.new(0, 191, 0, 130) Frame1.Position = UDim2.new(0, 266, 0, 130) Frame1.Active = true Frame1.BackgroundColor3 = Color3.new(0.0470588, 0.0509804, 0.0588235) Frame1.BackgroundTransparency = 0.80000001192093 Frame1.BorderColor3 = Color3.new(1, 1, 1) Frame1.BorderSizePixel = 0 Frame1.Draggable = true TextLabel2.Parent = Frame1 TextLabel2.Size = UDim2.new(0, 191, 0, 15) TextLabel2.Text = "Neodymn's Draw Tool" TextLabel2.Position = UDim2.new(0, 0, 0, 5) TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel2.BackgroundTransparency = 1 TextLabel2.Font = Enum.Font.SourceSansBold TextLabel2.TextSize = 22 TextLabel2.TextColor3 = Color3.new(1, 1, 1) TextLabel2.TextStrokeColor3 = Color3.new(1, 1, 1) TextLabel2.TextWrapped = false Frame3.Parent = Frame1 Frame3.Size = UDim2.new(0, 3, 1, 0) Frame3.Position = UDim2.new(0, -3, 0, 0) Frame3.BackgroundColor3 = Color3.new(1, 1, 1) Frame3.BorderSizePixel = 0 Frame4.Parent = Frame1 Frame4.Size = UDim2.new(0, 3, 1, 0) Frame4.Position = UDim2.new(1, 0, 0, 0) Frame4.BackgroundColor3 = Color3.new(1, 1, 1) Frame4.BorderSizePixel = 0 Frame5.Parent = Frame1 Frame5.Size = UDim2.new(1, 0, 0, 3) Frame5.Position = UDim2.new(0, 0, 0, -3) Frame5.BackgroundColor3 = Color3.new(1, 1, 1) Frame5.BorderSizePixel = 0 Frame6.Parent = Frame1 Frame6.Size = UDim2.new(1, 0, 0, 3) Frame6.Position = UDim2.new(0, 0, 1, 0) Frame6.BackgroundColor3 = Color3.new(1, 1, 1) Frame6.BorderSizePixel = 0 TextLabel7.Parent = Frame1 TextLabel7.Size = UDim2.new(0, 95, 0, 25) TextLabel7.Text = "Thickness (m/n)" TextLabel7.Position = UDim2.new(0, 5, 0, 25) TextLabel7.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel7.BackgroundTransparency = 1 TextLabel7.Font = Enum.Font.SourceSansBold TextLabel7.TextSize = 20 TextLabel7.TextColor3 = Color3.new(1, 1, 1) TextLabel7.TextStrokeColor3 = Color3.new(1, 1, 1) TextLabel7.TextXAlignment = Enum.TextXAlignment.Left TextLabel8.Parent = Frame1 TextLabel8.Size = UDim2.new(0, 95, 0, 25) TextLabel8.Text = "Can Collide (c)" TextLabel8.Position = UDim2.new(0, 5, 0, 50) TextLabel8.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel8.BackgroundTransparency = 1 TextLabel8.Font = Enum.Font.SourceSansBold TextLabel8.TextSize = 20 TextLabel8.TextColor3 = Color3.new(1, 1, 1) TextLabel8.TextStrokeColor3 = Color3.new(1, 1, 1) TextLabel8.TextXAlignment = Enum.TextXAlignment.Left TextLabel9.Parent = Frame1 TextLabel9.Size = UDim2.new(0, 95, 0, 25) TextLabel9.Text = "Opacity (b/v)" TextLabel9.Position = UDim2.new(0, 5, 0, 75) TextLabel9.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel9.BackgroundTransparency = 1 TextLabel9.Font = Enum.Font.SourceSansBold TextLabel9.TextSize = 20 TextLabel9.TextColor3 = Color3.new(1, 1, 1) TextLabel9.TextStrokeColor3 = Color3.new(1, 1, 1) TextLabel9.TextXAlignment = Enum.TextXAlignment.Left TextLabel10.Parent = Frame1 TextLabel10.Size = UDim2.new(0, 95, 0, 25) TextLabel10.Text = "Color (r)" TextLabel10.Position = UDim2.new(0, 5, 0, 100) TextLabel10.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel10.BackgroundTransparency = 1 TextLabel10.Font = Enum.Font.SourceSansBold TextLabel10.TextSize = 20 TextLabel10.TextColor3 = Color3.new(1, 1, 1) TextLabel10.TextStrokeColor3 = Color3.new(1, 1, 1) TextLabel10.TextXAlignment = Enum.TextXAlignment.Left Frame11.Name = "Color" Frame11.Parent = Frame1 Frame11.Transparency = 0.80000001192093 Frame11.Size = UDim2.new(0, 121, 0, 115) Frame11.Position = UDim2.new(0, 201, 0, 15) Frame11.BackgroundColor3 = Color3.new(0.0470588, 0.0509804, 0.0588235) Frame11.BackgroundTransparency = 0.80000001192093 Frame11.BorderColor3 = Color3.new(1, 1, 1) Frame11.BorderSizePixel = 0 Frame11.Draggable = true Frame12.Parent = Frame11 Frame12.Size = UDim2.new(0, 3, 1, 0) Frame12.Position = UDim2.new(1, 0, 0, 0) Frame12.BackgroundColor3 = Color3.new(1, 1, 1) Frame12.BorderSizePixel = 0 Frame13.Parent = Frame11 Frame13.Size = UDim2.new(1, 0, 0, 3) Frame13.Position = UDim2.new(0, 0, 0, -3) Frame13.BackgroundColor3 = Color3.new(1, 1, 1) Frame13.BorderSizePixel = 0 Frame14.Parent = Frame11 Frame14.Size = UDim2.new(1, 0, 0, 3) Frame14.Position = UDim2.new(0, 0, 1, 0) Frame14.BackgroundColor3 = Color3.new(1, 1, 1) Frame14.BorderSizePixel = 0 Frame15.Parent = Frame11 Frame15.Size = UDim2.new(0, 3, 1, 0) Frame15.Position = UDim2.new(0, -3, 0, 0) Frame15.BackgroundColor3 = Color3.new(1, 1, 1) Frame15.BorderSizePixel = 0 Frame16.Name = "Picker" Frame16.Parent = Frame11 Frame16.Transparency = 1 Frame16.Size = UDim2.new(0, 286, 0, 255) Frame16.Position = UDim2.new(0, -372, 0, -55) Frame16.BackgroundColor3 = Color3.new(0.498039, 0.247059, 0.247059) Frame16.BackgroundTransparency = 1 Frame16.BorderColor3 = Color3.new(0, 0, 0) ImageButton17.Name = "SV" ImageButton17.Parent = Frame16 ImageButton17.Size = UDim2.new(0, 101, 0, 105) ImageButton17.Position = UDim2.new(0, 377, 0, 60) ImageButton17.BackgroundColor3 = Color3.new(1, 0, 0) ImageButton17.BorderColor3 = Color3.new(0, 0, 0) ImageButton17.BorderSizePixel = 0 ImageButton17.AutoButtonColor = false ImageButton17.Image = "http://www.roblox.com/asset/?id=42462986" TextLabel18.Name = "Locator" TextLabel18.Parent = ImageButton17 TextLabel18.Text = "o" TextLabel18.Position = UDim2.new(0.5, 0, 0.5, 0) TextLabel18.BorderColor3 = Color3.new(0, 0, 0) TextLabel18.FontSize = Enum.FontSize.Size12 TextLabel18.TextColor3 = Color3.new(1, 1, 1) ImageButton19.Name = "H" ImageButton19.Parent = Frame16 ImageButton19.Size = UDim2.new(0, 10, 0, 105) ImageButton19.Position = UDim2.new(0, 477, 0, 60) ImageButton19.BorderColor3 = Color3.new(0, 0, 0) ImageButton19.BorderSizePixel = 0 ImageButton19.AutoButtonColor = false ImageButton19.Image = "http://www.roblox.com/asset/?id=42463044" LocalScript20.Parent = Frame16 Color3Value21.Name = "Col" Color3Value21.Parent = Frame11 TextLabel22.Name = "ColorT" TextLabel22.Parent = Frame1 TextLabel22.Size = UDim2.new(0, 65, 0, 25) TextLabel22.Text = "0, 0, 0" TextLabel22.Position = UDim2.new(0, 126, 0, 100) TextLabel22.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel22.BackgroundTransparency = 1 TextLabel22.Font = Enum.Font.SourceSansBold TextLabel22.TextSize = 20 TextLabel22.TextColor3 = Color3.new(1, 1, 1) TextLabel22.TextScaled = true TextLabel22.TextStrokeColor3 = Color3.new(1, 1, 1) TextLabel22.TextWrapped = true TextLabel23.Name = "Transparent" TextLabel23.Parent = Frame1 TextLabel23.Size = UDim2.new(0, 25, 0, 25) TextLabel23.Text = "0" TextLabel23.Position = UDim2.new(0, 146, 0, 75) TextLabel23.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel23.BackgroundTransparency = 1 TextLabel23.Font = Enum.Font.SourceSansBold TextLabel23.TextSize = 20 TextLabel23.TextColor3 = Color3.new(1, 1, 1) TextLabel23.TextStrokeColor3 = Color3.new(1, 1, 1) TextLabel23.TextWrapped = true TextLabel24.Name = "CanCollide" TextLabel24.Parent = Frame1 TextLabel24.Size = UDim2.new(0, 55, 0, 25) TextLabel24.Text = "false" TextLabel24.Position = UDim2.new(0, 131, 0, 50) TextLabel24.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel24.BackgroundTransparency = 1 TextLabel24.Font = Enum.Font.SourceSansBold TextLabel24.TextSize = 20 TextLabel24.TextColor3 = Color3.new(1, 1, 1) TextLabel24.TextStrokeColor3 = Color3.new(1, 1, 1) TextLabel24.TextWrapped = true TextLabel25.Name = "Thickness" TextLabel25.Parent = Frame1 TextLabel25.Size = UDim2.new(0, 25, 0, 25) TextLabel25.Text = "1" TextLabel25.Position = UDim2.new(0, 146, 0, 25) TextLabel25.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel25.BackgroundTransparency = 1 TextLabel25.Font = Enum.Font.SourceSansBold TextLabel25.TextSize = 20 TextLabel25.TextColor3 = Color3.new(1, 1, 1) TextLabel25.TextStrokeColor3 = Color3.new(1, 1, 1) TextLabel25.TextWrapped = true presets = GUI.Settings colors = presets.Color function round(num, numDecimalPlaces) local mult = 10^(numDecimalPlaces or 0) return tostring(math.floor(num * mult + 0.5) / mult) end spawn(function() local frame = colors.Picker local sv = frame.SV local h = frame.H local locator = sv.Locator local hue = 0 local saturation = 0.5 local value = 0.5 local changingHue = false local changingSv = false function getRGBfromHue() local r,g,b = 0,0,0 if hue>=120 and hue<=240 then r = 0 elseif hue>=300 or hue<=60 then r = 1 elseif hue>60 and hue<120 then r = 1-(hue-60)/60 elseif hue>240 and hue<300 then r = (hue-240)/60 end if hue>=240 and hue<=360 then g = 0 elseif hue>=60 and hue<=180 then g = 1 elseif hue>180 and hue<240 then g = 1-(hue-180)/60 elseif hue<60 then g = hue/60 end if hue<=120 then b = 0 elseif hue>=180 and hue<=300 then b = 1 elseif hue>120 and hue<180 then b = (hue-120)/60 elseif hue>300 and hue<360 then b = 1-(hue-300)/60 end return r,g,b end function changeHue(x,y) if not changingHue then return end hue = 360*(1-(y-h.AbsolutePosition.y)/h.AbsoluteSize.y)+85 local r,g,b = getRGBfromHue() sv.BackgroundColor3 = Color3.new(r,g,b) toRGB() end function changeSv(x,y) if not changingSv then return end local x,y = x-sv.AbsolutePosition.x,y-sv.AbsolutePosition.y-35 locator.Position = UDim2.new(0,x,0,y) if y>=(sv.AbsoluteSize.y)/2 then locator.TextColor3 = Color3.new(1,1,1) else locator.TextColor3 = Color3.new(0,0,0) end saturation,value = 1-(x/sv.AbsoluteSize.x), 1-(y/sv.AbsoluteSize.y) toRGB() end function toRGB() local r,g,b = getRGBfromHue() local max = math.max(r,g,b) r,g,b = value*(r+saturation*(max-r)),value*(g+saturation*(max-g)),value*(b+saturation*(max-b)) colors.Col.Value = Color3.new(r,g,b) end h.MouseButton1Down:connect(function(x,y) changingHue = true changeHue(x,y) end) h.MouseButton1Up:connect(function() changingHue = false end) h.MouseMoved:connect(changeHue) sv.MouseButton1Down:connect(function(x,y) changingSv = true changeSv(x,y) end) sv.MouseButton1Up:connect(function() changingSv = false end) sv.MouseMoved:connect(changeSv) end) spawn(function() while wait() do if transparency < 0 then transparency = 0 end if transparency > 1 then transparency = 0 end color = colors.Col.Value local c = color if c.r < 0 then c = Color3.new(0,c.g,c.b) end if c.g < 0 then c = Color3.new(c.r,0,c.b) end if c.b < 0 then c = Color3.new(c.r,c.g,0) end if c.r > 1 then c = Color3.new(1,c.g,c.b) end if c.g > 1 then c = Color3.new(c.r,1,c.b) end if c.b > 1 then c = Color3.new(c.r,c.g,1) end color = c colors.Col.Value = c presets.ColorT.Text = round(color.r,1)..", "..round(color.g,1)..", "..round(color.b,1) presets.Transparent.Text = tostring(transparency) local th = tostring(thickness) if thickness < 0.15 then th = '0.1' end presets.Thickness.Text = tostring(th) presets.CanCollide.Text = tostring(canCollide) end end) local UIS = game:GetService("UserInputService") UIS.InputEnded:connect(function(k,g) if k.KeyCode == Enum.KeyCode.Equals and not g then enabled = not enabled end end) drawings = Instance.new("Model",workspace) drawings.Name = "Drawings" lastd = nil spawn(function() while wait() do mouse = plr:GetMouse() if drawings == nil then drawings = Instance.new("Model",workspace) drawings.Name = "Drawings" end if drawings.Parent ~= workspace then drawings.Parent = workspace end end end) canCollide = false canStack = false thickness = 1 color = Color3.new(1,0,0) transparency = 0 interval = 0.1 rainbow = false lastm = nil drawing = false neon = false local zDown = false mdown = false ndown = false bdown = false vdown = false spawn(function() while wait() do if ndown == true then if not (thickness < 0.2) then thickness = thickness - 0.2 end end if mdown == true then if (thickness < 20) then thickness = thickness + 0.2 end end if bdown == true then if (transparency < 0.9) then transparency = transparency + 0.1 wait(0.1) end end if vdown == true then if (transparency > 0) then transparency = transparency - 0.1 end if string.sub(tostring(transparency),1,3) == "2.7" then transparency = 0 end wait(0.1) end end end) killer = false mouse.KeyDown:connect(function(k) if enabled == false then return end local key = k:lower() if key == "m" then mdown = true end if key == "q" then killer = not killer end if key == "n" then ndown = true end if key == "x" then neon = not neon end if key == "b" then bdown = true end if key == "v" then vdown = true end if key == "z" then zDown = true local draw = drawings[#drawings:GetChildren()] if not draw then return end draw:Destroy() end if key == "f" then drawings:ClearAllChildren() end if key == "r" then rainbow = not rainbow end if key == "c" then canCollide = not canCollide end end) mouse.KeyUp:connect(function(k) local key = k:lower() if key == "m" then mdown = false end if key == "n" then ndown = false end if key == "b" then bdown = false end if key == "v" then vdown = false end if key == "z" then zDown = false end end) local uis = game:GetService("UserInputService") uis.InputBegan:connect(function(k,g) if g then return end if k.UserInputType == Enum.UserInputType.MouseButton1 then drawing = true end end) uis.InputEnded:connect(function(k,g) if k.UserInputType == Enum.UserInputType.MouseButton1 then drawing = false end end) spawn(function() while wait() do if zDown == true then local zWasUp = false local n = 0 repeat wait() if zDown == false then zWasUp = true end n = n + 0.5 until n >= 10 if zDown == true and zWasUp == false then repeat game:GetService("RunService").RenderStepped:Wait() pcall(function() local draw = drawings[#drawings:GetChildren()] draw:Destroy() end) until zDown == false end end end end) mouse.TargetFilter = drawings ldraw = nil game:GetService("RunService").RenderStepped:connect(function() if drawing == false then lastm = mouse.Hit.p ldraw = nil end print(drawing) if drawing == true and (lastm ~= mouse.Hit.p) and enabled then local mp = mouse.Hit.p local mh = mouse.Hit local mt = mouse.Target if not ldraw then lastm = mp end if true then if (mp - lastm).magnitude < thickness*1.5 and ldraw then return end local draw = Instance.new("Part",drawings) draw.Name = #drawings:GetChildren() draw.Anchored = true draw.CanCollide = canCollide if neon then draw.Material = "Neon" else draw.Material = "SmoothPlastic" end draw.Transparency = transparency draw.CFrame = CFrame.new((lastm + mouse.Hit.p)/2,lastm) draw.Size = Vector3.new(0,0,(lastm - mp).magnitude) tween(draw, "Sine", "Out", 0.1, { Size = Vector3.new(thickness,thickness,(lastm - mp).magnitude) }) local orr = draw.Size if killer then coroutine.resume(coroutine.create(function() local oz = Vector3.new(thickness,thickness,(lastm - mp).magnitude) while draw and draw.Parent == drawings do local t = tween(draw, "Sine", "InOut", 0.5, { Size = oz * 1.2 + Vector3.new(0.25,0.25,0) }) t.Completed:Wait(0) local t = tween(draw, "Sine", "InOut", 0.5, { Size = oz }) t.Completed:Wait(0) end end)) end if rainbow == false then draw.Color = color else local start = 0 spawn(function() local rs = 1 while game:GetService("RunService").RenderStepped:Wait() do game:GetService("RunService").RenderStepped:Wait() game:GetService("RunService").RenderStepped:Wait() if draw == nil or draw.Parent == nil then break end rs = rs + 0.2 local r = (math.sin(start/2)/2)+0.5 local g = (math.sin(start)/2)+0.5 local b = (math.sin(start*1.5)/2)+0.5 local color3 = Color3.new(r, g, b) draw.Color = color3 start = start + interval + math.abs(math.sin(rs))/10 end end) end ldraw = draw end end lastm = mouse.Hit.p end) end) end; task.spawn(C_6d); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript local function C_6f() local script = G2L["6f"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/AZVi2tuK"))() end) end; task.spawn(C_6f); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript local function C_71() local script = G2L["71"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Script/main/Gravity%20Gun"))() end) end; task.spawn(C_71); -- StarterGui.CoolGui.main.page2.gt.button.LocalScript local function C_74() local script = G2L["74"]; local button = script.Parent button.MouseButton1Down:connect(function() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Click TP" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack wait(0.07) local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") end) end; task.spawn(C_74); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_78() local script = G2L["78"]; local button = script.Parent button.MouseButton1Down:connect(function() -- Thanatos Script, by yeox769. -- Built with my Yeox Engine. -- Credit goes to Ucalegen/Fenrier for the clerp function, as well as the functions required to make it work. -- If you somehow managed to get this script, you may edit it. -- If you do edit this, however, please give credit in some way. -- If you leak this, please at least give credit. -- I'd prefer if you didn't leak this at all though, but I know you people are going to anyway. --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Model1 = Instance.new("Model") Part2 = Instance.new("Part") WedgePart3 = Instance.new("WedgePart") Part4 = Instance.new("Part") BlockMesh5 = Instance.new("BlockMesh") Part6 = Instance.new("Part") BlockMesh7 = Instance.new("BlockMesh") Part8 = Instance.new("Part") BlockMesh9 = Instance.new("BlockMesh") Part10 = Instance.new("Part") BlockMesh11 = Instance.new("BlockMesh") WedgePart12 = Instance.new("WedgePart") WedgePart13 = Instance.new("WedgePart") WedgePart14 = Instance.new("WedgePart") WedgePart15 = Instance.new("WedgePart") WedgePart16 = Instance.new("WedgePart") WedgePart17 = Instance.new("WedgePart") WedgePart18 = Instance.new("WedgePart") WedgePart19 = Instance.new("WedgePart") WedgePart20 = Instance.new("WedgePart") WedgePart21 = Instance.new("WedgePart") WedgePart22 = Instance.new("WedgePart") WedgePart23 = Instance.new("WedgePart") Part24 = Instance.new("Part") BlockMesh25 = Instance.new("BlockMesh") Part26 = Instance.new("Part") BlockMesh27 = Instance.new("BlockMesh") Part28 = Instance.new("Part") BlockMesh29 = Instance.new("BlockMesh") Part30 = Instance.new("Part") BlockMesh31 = Instance.new("BlockMesh") Part32 = Instance.new("Part") BlockMesh33 = Instance.new("BlockMesh") Part34 = Instance.new("Part") BlockMesh35 = Instance.new("BlockMesh") Part36 = Instance.new("Part") BlockMesh37 = Instance.new("BlockMesh") Part38 = Instance.new("Part") BlockMesh39 = Instance.new("BlockMesh") Part40 = Instance.new("Part") BlockMesh41 = Instance.new("BlockMesh") Part42 = Instance.new("Part") BlockMesh43 = Instance.new("BlockMesh") Part44 = Instance.new("Part") BlockMesh45 = Instance.new("BlockMesh") Part46 = Instance.new("Part") BlockMesh47 = Instance.new("BlockMesh") Part48 = Instance.new("Part") Decal49 = Instance.new("Decal") Part50 = Instance.new("Part") Part51 = Instance.new("Part") WedgePart52 = Instance.new("WedgePart") WedgePart53 = Instance.new("WedgePart") WedgePart54 = Instance.new("WedgePart") Model55 = Instance.new("Model") Part56 = Instance.new("Part") Model57 = Instance.new("Model") Part58 = Instance.new("Part") WedgePart59 = Instance.new("WedgePart") Part60 = Instance.new("Part") BlockMesh61 = Instance.new("BlockMesh") Part62 = Instance.new("Part") BlockMesh63 = Instance.new("BlockMesh") WedgePart64 = Instance.new("WedgePart") WedgePart65 = Instance.new("WedgePart") WedgePart66 = Instance.new("WedgePart") WedgePart67 = Instance.new("WedgePart") WedgePart68 = Instance.new("WedgePart") WedgePart69 = Instance.new("WedgePart") WedgePart70 = Instance.new("WedgePart") WedgePart71 = Instance.new("WedgePart") WedgePart72 = Instance.new("WedgePart") WedgePart73 = Instance.new("WedgePart") WedgePart74 = Instance.new("WedgePart") WedgePart75 = Instance.new("WedgePart") WedgePart76 = Instance.new("WedgePart") Part77 = Instance.new("Part") BlockMesh78 = Instance.new("BlockMesh") Part79 = Instance.new("Part") BlockMesh80 = Instance.new("BlockMesh") Part81 = Instance.new("Part") BlockMesh82 = Instance.new("BlockMesh") Part83 = Instance.new("Part") BlockMesh84 = Instance.new("BlockMesh") Part85 = Instance.new("Part") BlockMesh86 = Instance.new("BlockMesh") Part87 = Instance.new("Part") BlockMesh88 = Instance.new("BlockMesh") Part89 = Instance.new("Part") BlockMesh90 = Instance.new("BlockMesh") Part91 = Instance.new("Part") BlockMesh92 = Instance.new("BlockMesh") Part93 = Instance.new("Part") BlockMesh94 = Instance.new("BlockMesh") Part95 = Instance.new("Part") BlockMesh96 = Instance.new("BlockMesh") Part97 = Instance.new("Part") BlockMesh98 = Instance.new("BlockMesh") Part99 = Instance.new("Part") BlockMesh100 = Instance.new("BlockMesh") Part101 = Instance.new("Part") BlockMesh102 = Instance.new("BlockMesh") Part103 = Instance.new("Part") BlockMesh104 = Instance.new("BlockMesh") Part105 = Instance.new("Part") Part106 = Instance.new("Part") WedgePart107 = Instance.new("WedgePart") WedgePart108 = Instance.new("WedgePart") Model109 = Instance.new("Model") Part110 = Instance.new("Part") Model111 = Instance.new("Model") Part112 = Instance.new("Part") Part113 = Instance.new("Part") BlockMesh114 = Instance.new("BlockMesh") Part115 = Instance.new("Part") BlockMesh116 = Instance.new("BlockMesh") Part117 = Instance.new("Part") BlockMesh118 = Instance.new("BlockMesh") Part119 = Instance.new("Part") CylinderMesh120 = Instance.new("CylinderMesh") Part121 = Instance.new("Part") CylinderMesh122 = Instance.new("CylinderMesh") Part123 = Instance.new("Part") BlockMesh124 = Instance.new("BlockMesh") Part125 = Instance.new("Part") CylinderMesh126 = Instance.new("CylinderMesh") Part127 = Instance.new("Part") CylinderMesh128 = Instance.new("CylinderMesh") Part129 = Instance.new("Part") BlockMesh130 = Instance.new("BlockMesh") Part131 = Instance.new("Part") BlockMesh132 = Instance.new("BlockMesh") WedgePart133 = Instance.new("WedgePart") SpecialMesh134 = Instance.new("SpecialMesh") WedgePart135 = Instance.new("WedgePart") SpecialMesh136 = Instance.new("SpecialMesh") WedgePart137 = Instance.new("WedgePart") WedgePart138 = Instance.new("WedgePart") WedgePart139 = Instance.new("WedgePart") SpecialMesh140 = Instance.new("SpecialMesh") WedgePart141 = Instance.new("WedgePart") SpecialMesh142 = Instance.new("SpecialMesh") WedgePart143 = Instance.new("WedgePart") SpecialMesh144 = Instance.new("SpecialMesh") WedgePart145 = Instance.new("WedgePart") WedgePart146 = Instance.new("WedgePart") WedgePart147 = Instance.new("WedgePart") WedgePart148 = Instance.new("WedgePart") WedgePart149 = Instance.new("WedgePart") SpecialMesh150 = Instance.new("SpecialMesh") WedgePart151 = Instance.new("WedgePart") SpecialMesh152 = Instance.new("SpecialMesh") WedgePart153 = Instance.new("WedgePart") SpecialMesh154 = Instance.new("SpecialMesh") WedgePart155 = Instance.new("WedgePart") SpecialMesh156 = Instance.new("SpecialMesh") WedgePart157 = Instance.new("WedgePart") SpecialMesh158 = Instance.new("SpecialMesh") WedgePart159 = Instance.new("WedgePart") SpecialMesh160 = Instance.new("SpecialMesh") WedgePart161 = Instance.new("WedgePart") SpecialMesh162 = Instance.new("SpecialMesh") WedgePart163 = Instance.new("WedgePart") SpecialMesh164 = Instance.new("SpecialMesh") WedgePart165 = Instance.new("WedgePart") SpecialMesh166 = Instance.new("SpecialMesh") WedgePart167 = Instance.new("WedgePart") SpecialMesh168 = Instance.new("SpecialMesh") WedgePart169 = Instance.new("WedgePart") SpecialMesh170 = Instance.new("SpecialMesh") WedgePart171 = Instance.new("WedgePart") SpecialMesh172 = Instance.new("SpecialMesh") WedgePart173 = Instance.new("WedgePart") SpecialMesh174 = Instance.new("SpecialMesh") WedgePart175 = Instance.new("WedgePart") SpecialMesh176 = Instance.new("SpecialMesh") WedgePart177 = Instance.new("WedgePart") SpecialMesh178 = Instance.new("SpecialMesh") WedgePart179 = Instance.new("WedgePart") WedgePart180 = Instance.new("WedgePart") SpecialMesh181 = Instance.new("SpecialMesh") WedgePart182 = Instance.new("WedgePart") SpecialMesh183 = Instance.new("SpecialMesh") WedgePart184 = Instance.new("WedgePart") SpecialMesh185 = Instance.new("SpecialMesh") WedgePart186 = Instance.new("WedgePart") SpecialMesh187 = Instance.new("SpecialMesh") WedgePart188 = Instance.new("WedgePart") SpecialMesh189 = Instance.new("SpecialMesh") WedgePart190 = Instance.new("WedgePart") Part191 = Instance.new("Part") BlockMesh192 = Instance.new("BlockMesh") Part193 = Instance.new("Part") BlockMesh194 = Instance.new("BlockMesh") Part195 = Instance.new("Part") BlockMesh196 = Instance.new("BlockMesh") Part197 = Instance.new("Part") BlockMesh198 = Instance.new("BlockMesh") Part199 = Instance.new("Part") BlockMesh200 = Instance.new("BlockMesh") Part201 = Instance.new("Part") BlockMesh202 = Instance.new("BlockMesh") Part203 = Instance.new("Part") CylinderMesh204 = Instance.new("CylinderMesh") Part205 = Instance.new("Part") CylinderMesh206 = Instance.new("CylinderMesh") Part207 = Instance.new("Part") CylinderMesh208 = Instance.new("CylinderMesh") Part209 = Instance.new("Part") CylinderMesh210 = Instance.new("CylinderMesh") Part211 = Instance.new("Part") CylinderMesh212 = Instance.new("CylinderMesh") Part213 = Instance.new("Part") CylinderMesh214 = Instance.new("CylinderMesh") Part215 = Instance.new("Part") BlockMesh216 = Instance.new("BlockMesh") Part217 = Instance.new("Part") BlockMesh218 = Instance.new("BlockMesh") Part219 = Instance.new("Part") BlockMesh220 = Instance.new("BlockMesh") Part221 = Instance.new("Part") BlockMesh222 = Instance.new("BlockMesh") Part223 = Instance.new("Part") BlockMesh224 = Instance.new("BlockMesh") Part225 = Instance.new("Part") BlockMesh226 = Instance.new("BlockMesh") Part227 = Instance.new("Part") BlockMesh228 = Instance.new("BlockMesh") Part229 = Instance.new("Part") BlockMesh230 = Instance.new("BlockMesh") Part231 = Instance.new("Part") BlockMesh232 = Instance.new("BlockMesh") Part233 = Instance.new("Part") BlockMesh234 = Instance.new("BlockMesh") Part235 = Instance.new("Part") BlockMesh236 = Instance.new("BlockMesh") Part237 = Instance.new("Part") BlockMesh238 = Instance.new("BlockMesh") Part239 = Instance.new("Part") BlockMesh240 = Instance.new("BlockMesh") Part241 = Instance.new("Part") BlockMesh242 = Instance.new("BlockMesh") Part243 = Instance.new("Part") BlockMesh244 = Instance.new("BlockMesh") Part245 = Instance.new("Part") BlockMesh246 = Instance.new("BlockMesh") Part247 = Instance.new("Part") BlockMesh248 = Instance.new("BlockMesh") Part249 = Instance.new("Part") BlockMesh250 = Instance.new("BlockMesh") Part251 = Instance.new("Part") BlockMesh252 = Instance.new("BlockMesh") Part253 = Instance.new("Part") BlockMesh254 = Instance.new("BlockMesh") Part255 = Instance.new("Part") BlockMesh256 = Instance.new("BlockMesh") Part257 = Instance.new("Part") BlockMesh258 = Instance.new("BlockMesh") Part259 = Instance.new("Part") BlockMesh260 = Instance.new("BlockMesh") Part261 = Instance.new("Part") BlockMesh262 = Instance.new("BlockMesh") Part263 = Instance.new("Part") BlockMesh264 = Instance.new("BlockMesh") Part265 = Instance.new("Part") BlockMesh266 = Instance.new("BlockMesh") Part267 = Instance.new("Part") BlockMesh268 = Instance.new("BlockMesh") Part269 = Instance.new("Part") BlockMesh270 = Instance.new("BlockMesh") Part271 = Instance.new("Part") BlockMesh272 = Instance.new("BlockMesh") Part273 = Instance.new("Part") BlockMesh274 = Instance.new("BlockMesh") Part275 = Instance.new("Part") BlockMesh276 = Instance.new("BlockMesh") Part277 = Instance.new("Part") BlockMesh278 = Instance.new("BlockMesh") Part279 = Instance.new("Part") BlockMesh280 = Instance.new("BlockMesh") Script281 = Instance.new("Script") Model0.Name = "Sonarmor" Model0.Parent = mas Model1.Name = "LeftArm" Model1.Parent = Model0 Part2.Name = "Left Arm1" Part2.Parent = Model1 Part2.BrickColor = BrickColor.new("Pastel yellow") Part2.Transparency = 1 Part2.Rotation = Vector3.new(-180, -90, 0) Part2.Anchored = true Part2.CanCollide = false Part2.FormFactor = Enum.FormFactor.Symmetric Part2.Size = Vector3.new(1, 2, 1) Part2.CFrame = CFrame.new(84.721138, 2.97380614, 69.5937424, 8.15038344e-21, 2.35065841e-06, -1, 9.82558322e-19, -1, -2.35065841e-06, -1, -9.82558322e-19, -8.15269293e-21) Part2.Color = Color3.new(1, 1, 0.8) Part2.Position = Vector3.new(84.721138, 2.97380614, 69.5937424) Part2.Orientation = Vector3.new(0, -90, 180) Part2.Color = Color3.new(1, 1, 0.8) WedgePart3.Parent = Model1 WedgePart3.Material = Enum.Material.SmoothPlastic WedgePart3.BrickColor = BrickColor.new("Navy blue") WedgePart3.Reflectance = 0.0049999998882413 WedgePart3.Rotation = Vector3.new(13.4300003, 0, 90) WedgePart3.Anchored = true WedgePart3.CanCollide = false WedgePart3.FormFactor = Enum.FormFactor.Symmetric WedgePart3.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116) WedgePart3.CFrame = CFrame.new(84.5220337, 5.39255524, 67.3724747, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694) WedgePart3.BottomSurface = Enum.SurfaceType.Smooth WedgePart3.Color = Color3.new(0, 0.12549, 0.376471) WedgePart3.Position = Vector3.new(84.5220337, 5.39255524, 67.3724747) WedgePart3.Orientation = Vector3.new(13.4300003, 0, 90) WedgePart3.Color = Color3.new(0, 0.12549, 0.376471) Part4.Name = "Brick" Part4.Parent = Model1 Part4.Material = Enum.Material.SmoothPlastic Part4.BrickColor = BrickColor.new("Navy blue") Part4.Rotation = Vector3.new(0, 90, 0) Part4.Anchored = true Part4.CanCollide = false Part4.FormFactor = Enum.FormFactor.Symmetric Part4.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724) Part4.CFrame = CFrame.new(84.7160492, 2.46017599, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Color = Color3.new(0, 0.12549, 0.376471) Part4.Position = Vector3.new(84.7160492, 2.46017599, 69.6111679) Part4.Orientation = Vector3.new(0, 90, 0) Part4.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh5.Parent = Part4 Part6.Name = "Brick" Part6.Parent = Model1 Part6.Material = Enum.Material.SmoothPlastic Part6.BrickColor = BrickColor.new("Black") Part6.Reflectance = 0.0049999998882413 Part6.Rotation = Vector3.new(79.2300034, 0, 0) Part6.Anchored = true Part6.CanCollide = false Part6.FormFactor = Enum.FormFactor.Symmetric Part6.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112) Part6.CFrame = CFrame.new(84.713829, 4.26771784, 69.8875198, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Color = Color3.new(0.105882, 0.164706, 0.207843) Part6.Position = Vector3.new(84.713829, 4.26771784, 69.8875198) Part6.Orientation = Vector3.new(79.2300034, 0, 0) Part6.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh7.Parent = Part6 Part8.Name = "Brick" Part8.Parent = Model1 Part8.Material = Enum.Material.SmoothPlastic Part8.BrickColor = BrickColor.new("Black") Part8.Reflectance = 0.0049999998882413 Part8.Rotation = Vector3.new(79.2300034, 0, 0) Part8.Anchored = true Part8.CanCollide = false Part8.FormFactor = Enum.FormFactor.Symmetric Part8.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112) Part8.CFrame = CFrame.new(85.166626, 4.1874733, 69.4766769, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219) Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.TopSurface = Enum.SurfaceType.Smooth Part8.Color = Color3.new(0.105882, 0.164706, 0.207843) Part8.Position = Vector3.new(85.166626, 4.1874733, 69.4766769) Part8.Orientation = Vector3.new(79.2300034, 0, 0) Part8.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh9.Parent = Part8 Part10.Name = "Brick" Part10.Parent = Model1 Part10.Material = Enum.Material.SmoothPlastic Part10.BrickColor = BrickColor.new("Black") Part10.Reflectance = 0.0049999998882413 Part10.Rotation = Vector3.new(88.4300003, 0, 0) Part10.Anchored = true Part10.CanCollide = false Part10.FormFactor = Enum.FormFactor.Symmetric Part10.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975) Part10.CFrame = CFrame.new(85.166626, 4.22347689, 68.9344482, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Color = Color3.new(0.105882, 0.164706, 0.207843) Part10.Position = Vector3.new(85.166626, 4.22347689, 68.9344482) Part10.Orientation = Vector3.new(88.4300003, 0, 0) Part10.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh11.Parent = Part10 WedgePart12.Parent = Model1 WedgePart12.Material = Enum.Material.SmoothPlastic WedgePart12.BrickColor = BrickColor.new("Black") WedgePart12.Reflectance = 0.0049999998882413 WedgePart12.Rotation = Vector3.new(13.4300003, 0, 90) WedgePart12.Anchored = true WedgePart12.CanCollide = false WedgePart12.FormFactor = Enum.FormFactor.Symmetric WedgePart12.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726) WedgePart12.CFrame = CFrame.new(84.2616959, 4.99800968, 68.1583786, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634) WedgePart12.BottomSurface = Enum.SurfaceType.Smooth WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart12.Position = Vector3.new(84.2616959, 4.99800968, 68.1583786) WedgePart12.Orientation = Vector3.new(13.4300003, 0, 90) WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart13.Parent = Model1 WedgePart13.Material = Enum.Material.SmoothPlastic WedgePart13.BrickColor = BrickColor.new("Black") WedgePart13.Reflectance = 0.0049999998882413 WedgePart13.Rotation = Vector3.new(13.4300003, 0, -90) WedgePart13.Anchored = true WedgePart13.CanCollide = false WedgePart13.FormFactor = Enum.FormFactor.Symmetric WedgePart13.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963) WedgePart13.CFrame = CFrame.new(84.8906479, 5.15557432, 67.4995956, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694) WedgePart13.BottomSurface = Enum.SurfaceType.Smooth WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart13.Position = Vector3.new(84.8906479, 5.15557432, 67.4995956) WedgePart13.Orientation = Vector3.new(13.4300003, 0, -90) WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart14.Parent = Model1 WedgePart14.Material = Enum.Material.SmoothPlastic WedgePart14.BrickColor = BrickColor.new("Black") WedgePart14.Reflectance = 0.0049999998882413 WedgePart14.Rotation = Vector3.new(13.4300003, 0, -180) WedgePart14.Anchored = true WedgePart14.CanCollide = false WedgePart14.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842) WedgePart14.CFrame = CFrame.new(84.2610245, 4.65805483, 68.6664963, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926) WedgePart14.BottomSurface = Enum.SurfaceType.Smooth WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart14.Position = Vector3.new(84.2610245, 4.65805483, 68.6664963) WedgePart14.Orientation = Vector3.new(13.4300003, 0, -180) WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart15.Parent = Model1 WedgePart15.Material = Enum.Material.SmoothPlastic WedgePart15.BrickColor = BrickColor.new("Black") WedgePart15.Reflectance = 0.0049999998882413 WedgePart15.Rotation = Vector3.new(-166.570007, 0, 0) WedgePart15.Anchored = true WedgePart15.CanCollide = false WedgePart15.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782) WedgePart15.CFrame = CFrame.new(85.166626, 4.53830528, 69.1634369, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926) WedgePart15.BottomSurface = Enum.SurfaceType.Smooth WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart15.Position = Vector3.new(85.166626, 4.53830528, 69.1634369) WedgePart15.Orientation = Vector3.new(-13.4300003, 180, -180) WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart16.Parent = Model1 WedgePart16.Material = Enum.Material.SmoothPlastic WedgePart16.BrickColor = BrickColor.new("Black") WedgePart16.Reflectance = 0.0049999998882413 WedgePart16.Rotation = Vector3.new(13.4300003, 0, 90) WedgePart16.Anchored = true WedgePart16.CanCollide = false WedgePart16.FormFactor = Enum.FormFactor.Symmetric WedgePart16.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963) WedgePart16.CFrame = CFrame.new(84.5387802, 5.15557432, 67.4995956, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694) WedgePart16.BottomSurface = Enum.SurfaceType.Smooth WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart16.Position = Vector3.new(84.5387802, 5.15557432, 67.4995956) WedgePart16.Orientation = Vector3.new(13.4300003, 0, 90) WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart17.Parent = Model1 WedgePart17.Material = Enum.Material.SmoothPlastic WedgePart17.BrickColor = BrickColor.new("Black") WedgePart17.Reflectance = 0.0049999998882413 WedgePart17.Rotation = Vector3.new(-166.570007, 0, 0) WedgePart17.Anchored = true WedgePart17.CanCollide = false WedgePart17.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751) WedgePart17.CFrame = CFrame.new(84.2610321, 4.54004574, 69.1608963, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926) WedgePart17.BottomSurface = Enum.SurfaceType.Smooth WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart17.Position = Vector3.new(84.2610321, 4.54004574, 69.1608963) WedgePart17.Orientation = Vector3.new(-13.4300003, -180, 180) WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart18.Parent = Model1 WedgePart18.Material = Enum.Material.SmoothPlastic WedgePart18.BrickColor = BrickColor.new("Black") WedgePart18.Reflectance = 0.0049999998882413 WedgePart18.Rotation = Vector3.new(13.4300003, 0, -90) WedgePart18.Anchored = true WedgePart18.CanCollide = false WedgePart18.FormFactor = Enum.FormFactor.Symmetric WedgePart18.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726) WedgePart18.CFrame = CFrame.new(85.1665039, 4.99800968, 68.1583786, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634) WedgePart18.BottomSurface = Enum.SurfaceType.Smooth WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart18.Position = Vector3.new(85.1665039, 4.99800968, 68.1583786) WedgePart18.Orientation = Vector3.new(13.4300003, 0, -90) WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart19.Parent = Model1 WedgePart19.Material = Enum.Material.SmoothPlastic WedgePart19.BrickColor = BrickColor.new("Black") WedgePart19.Reflectance = 0.0049999998882413 WedgePart19.Rotation = Vector3.new(13.4300003, 0, 180) WedgePart19.Anchored = true WedgePart19.CanCollide = false WedgePart19.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102) WedgePart19.CFrame = CFrame.new(85.166626, 4.6569376, 68.6664658, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986) WedgePart19.BottomSurface = Enum.SurfaceType.Smooth WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart19.Position = Vector3.new(85.166626, 4.6569376, 68.6664658) WedgePart19.Orientation = Vector3.new(13.4300003, 0, 180) WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart20.Parent = Model1 WedgePart20.Material = Enum.Material.SmoothPlastic WedgePart20.BrickColor = BrickColor.new("Navy blue") WedgePart20.Reflectance = 0.0049999998882413 WedgePart20.Rotation = Vector3.new(13.4300003, 0, 180) WedgePart20.Anchored = true WedgePart20.CanCollide = false WedgePart20.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364) WedgePart20.CFrame = CFrame.new(85.2099533, 4.84621525, 68.6509476, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986) WedgePart20.BottomSurface = Enum.SurfaceType.Smooth WedgePart20.Color = Color3.new(0, 0.12549, 0.376471) WedgePart20.Position = Vector3.new(85.2099533, 4.84621525, 68.6509476) WedgePart20.Orientation = Vector3.new(13.4300003, 0, 180) WedgePart20.Color = Color3.new(0, 0.12549, 0.376471) WedgePart21.Parent = Model1 WedgePart21.Material = Enum.Material.SmoothPlastic WedgePart21.BrickColor = BrickColor.new("Navy blue") WedgePart21.Reflectance = 0.0049999998882413 WedgePart21.Rotation = Vector3.new(-166.570007, 0, 0) WedgePart21.Anchored = true WedgePart21.CanCollide = false WedgePart21.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429) WedgePart21.CFrame = CFrame.new(84.2177048, 4.7181406, 69.1926804, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926) WedgePart21.BottomSurface = Enum.SurfaceType.Smooth WedgePart21.Color = Color3.new(0, 0.12549, 0.376471) WedgePart21.Position = Vector3.new(84.2177048, 4.7181406, 69.1926804) WedgePart21.Orientation = Vector3.new(-13.4300003, -180, 180) WedgePart21.Color = Color3.new(0, 0.12549, 0.376471) WedgePart22.Parent = Model1 WedgePart22.Material = Enum.Material.SmoothPlastic WedgePart22.BrickColor = BrickColor.new("Navy blue") WedgePart22.Reflectance = 0.0049999998882413 WedgePart22.Rotation = Vector3.new(13.4300003, 0, 90) WedgePart22.Anchored = true WedgePart22.CanCollide = false WedgePart22.FormFactor = Enum.FormFactor.Symmetric WedgePart22.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164) WedgePart22.CFrame = CFrame.new(84.2184372, 5.2199173, 68.0942612, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634) WedgePart22.BottomSurface = Enum.SurfaceType.Smooth WedgePart22.Color = Color3.new(0, 0.12549, 0.376471) WedgePart22.Position = Vector3.new(84.2184372, 5.2199173, 68.0942612) WedgePart22.Orientation = Vector3.new(13.4300003, 0, 90) WedgePart22.Color = Color3.new(0, 0.12549, 0.376471) WedgePart23.Parent = Model1 WedgePart23.Material = Enum.Material.SmoothPlastic WedgePart23.BrickColor = BrickColor.new("Navy blue") WedgePart23.Reflectance = 0.0049999998882413 WedgePart23.Rotation = Vector3.new(13.4300003, 0, -90) WedgePart23.Anchored = true WedgePart23.CanCollide = false WedgePart23.FormFactor = Enum.FormFactor.Symmetric WedgePart23.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164) WedgePart23.CFrame = CFrame.new(85.2098083, 5.2199173, 68.0942612, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634) WedgePart23.BottomSurface = Enum.SurfaceType.Smooth WedgePart23.Color = Color3.new(0, 0.12549, 0.376471) WedgePart23.Position = Vector3.new(85.2098083, 5.2199173, 68.0942612) WedgePart23.Orientation = Vector3.new(13.4300003, 0, -90) WedgePart23.Color = Color3.new(0, 0.12549, 0.376471) Part24.Name = "Brick" Part24.Parent = Model1 Part24.Material = Enum.Material.SmoothPlastic Part24.BrickColor = BrickColor.new("Medium blue") Part24.Rotation = Vector3.new(0, 90, 0) Part24.Anchored = true Part24.CanCollide = false Part24.FormFactor = Enum.FormFactor.Symmetric Part24.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237) Part24.CFrame = CFrame.new(84.7160416, 2.58101511, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07) Part24.BottomSurface = Enum.SurfaceType.Smooth Part24.TopSurface = Enum.SurfaceType.Smooth Part24.Color = Color3.new(0.431373, 0.6, 0.792157) Part24.Position = Vector3.new(84.7160416, 2.58101511, 69.6111679) Part24.Orientation = Vector3.new(0, 90, 0) Part24.Color = Color3.new(0.431373, 0.6, 0.792157) BlockMesh25.Parent = Part24 Part26.Name = "Brick" Part26.Parent = Model1 Part26.Material = Enum.Material.SmoothPlastic Part26.BrickColor = BrickColor.new("Really black") Part26.Rotation = Vector3.new(0, 90, 0) Part26.Anchored = true Part26.CanCollide = false Part26.FormFactor = Enum.FormFactor.Symmetric Part26.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725) Part26.CFrame = CFrame.new(84.7160492, 3.10478282, 69.611145, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07) Part26.BottomSurface = Enum.SurfaceType.Smooth Part26.TopSurface = Enum.SurfaceType.Smooth Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part26.Position = Vector3.new(84.7160492, 3.10478282, 69.611145) Part26.Orientation = Vector3.new(0, 90, 0) Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh27.Parent = Part26 Part28.Name = "Brick" Part28.Parent = Model1 Part28.Material = Enum.Material.SmoothPlastic Part28.BrickColor = BrickColor.new("Medium blue") Part28.Rotation = Vector3.new(0, 90, 0) Part28.Anchored = true Part28.CanCollide = false Part28.FormFactor = Enum.FormFactor.Symmetric Part28.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237) Part28.CFrame = CFrame.new(84.7160492, 2.31716251, 69.6111603, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07) Part28.BottomSurface = Enum.SurfaceType.Smooth Part28.TopSurface = Enum.SurfaceType.Smooth Part28.Color = Color3.new(0.431373, 0.6, 0.792157) Part28.Position = Vector3.new(84.7160492, 2.31716251, 69.6111603) Part28.Orientation = Vector3.new(0, 90, 0) Part28.Color = Color3.new(0.431373, 0.6, 0.792157) BlockMesh29.Parent = Part28 Part30.Name = "Brick" Part30.Parent = Model1 Part30.Material = Enum.Material.SmoothPlastic Part30.BrickColor = BrickColor.new("Black") Part30.Reflectance = 0.0049999998882413 Part30.Rotation = Vector3.new(88.4300003, 0, 0) Part30.Anchored = true Part30.CanCollide = false Part30.FormFactor = Enum.FormFactor.Symmetric Part30.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295) Part30.CFrame = CFrame.new(84.6228867, 4.22645569, 68.9277115, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029) Part30.BottomSurface = Enum.SurfaceType.Smooth Part30.TopSurface = Enum.SurfaceType.Smooth Part30.Color = Color3.new(0.105882, 0.164706, 0.207843) Part30.Position = Vector3.new(84.6228867, 4.22645569, 68.9277115) Part30.Orientation = Vector3.new(88.4300003, 0, 0) Part30.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh31.Parent = Part30 Part32.Name = "Brick" Part32.Parent = Model1 Part32.Material = Enum.Material.SmoothPlastic Part32.BrickColor = BrickColor.new("Black") Part32.Reflectance = 0.0049999998882413 Part32.Rotation = Vector3.new(79.2300034, 0, 0) Part32.Anchored = true Part32.CanCollide = false Part32.FormFactor = Enum.FormFactor.Symmetric Part32.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112) Part32.CFrame = CFrame.new(84.2610245, 4.18971729, 69.4767838, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219) Part32.BottomSurface = Enum.SurfaceType.Smooth Part32.TopSurface = Enum.SurfaceType.Smooth Part32.Color = Color3.new(0.105882, 0.164706, 0.207843) Part32.Position = Vector3.new(84.2610245, 4.18971729, 69.4767838) Part32.Orientation = Vector3.new(79.2300034, 0, 0) Part32.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh33.Parent = Part32 Part34.Name = "Brick" Part34.Parent = Model1 Part34.Material = Enum.Material.SmoothPlastic Part34.BrickColor = BrickColor.new("Navy blue") Part34.Reflectance = 0.0049999998882413 Part34.Rotation = Vector3.new(79.2300034, 0, 0) Part34.Anchored = true Part34.CanCollide = false Part34.FormFactor = Enum.FormFactor.Symmetric Part34.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689) Part34.CFrame = CFrame.new(84.2177048, 4.3342948, 69.5388107, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219) Part34.BottomSurface = Enum.SurfaceType.Smooth Part34.TopSurface = Enum.SurfaceType.Smooth Part34.Color = Color3.new(0, 0.12549, 0.376471) Part34.Position = Vector3.new(84.2177048, 4.3342948, 69.5388107) Part34.Orientation = Vector3.new(79.2300034, 0, 0) Part34.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh35.Parent = Part34 Part36.Name = "Brick" Part36.Parent = Model1 Part36.Material = Enum.Material.SmoothPlastic Part36.BrickColor = BrickColor.new("Navy blue") Part36.Reflectance = 0.0049999998882413 Part36.Rotation = Vector3.new(79.2300034, 0, 0) Part36.Anchored = true Part36.CanCollide = false Part36.FormFactor = Enum.FormFactor.Symmetric Part36.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689) Part36.CFrame = CFrame.new(85.2099533, 4.33183575, 69.5387192, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219) Part36.BottomSurface = Enum.SurfaceType.Smooth Part36.TopSurface = Enum.SurfaceType.Smooth Part36.Color = Color3.new(0, 0.12549, 0.376471) Part36.Position = Vector3.new(85.2099533, 4.33183575, 69.5387192) Part36.Orientation = Vector3.new(79.2300034, 0, 0) Part36.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh37.Parent = Part36 Part38.Name = "Brick" Part38.Parent = Model1 Part38.Material = Enum.Material.SmoothPlastic Part38.BrickColor = BrickColor.new("Navy blue") Part38.Reflectance = 0.0049999998882413 Part38.Rotation = Vector3.new(103.43, 0, 0) Part38.Anchored = true Part38.CanCollide = false Part38.FormFactor = Enum.FormFactor.Symmetric Part38.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977) Part38.CFrame = CFrame.new(84.713829, 4.95423746, 69.2073441, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067) Part38.BottomSurface = Enum.SurfaceType.Smooth Part38.TopSurface = Enum.SurfaceType.Smooth Part38.Color = Color3.new(0, 0.12549, 0.376471) Part38.Position = Vector3.new(84.713829, 4.95423746, 69.2073441) Part38.Orientation = Vector3.new(76.5699997, 180, -180) Part38.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh39.Parent = Part38 Part40.Name = "Brick" Part40.Parent = Model1 Part40.Material = Enum.Material.SmoothPlastic Part40.BrickColor = BrickColor.new("Navy blue") Part40.Reflectance = 0.0049999998882413 Part40.Rotation = Vector3.new(79.2300034, 0, 0) Part40.Anchored = true Part40.CanCollide = false Part40.FormFactor = Enum.FormFactor.Symmetric Part40.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689) Part40.CFrame = CFrame.new(84.713829, 4.41975594, 69.9888382, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219) Part40.BottomSurface = Enum.SurfaceType.Smooth Part40.TopSurface = Enum.SurfaceType.Smooth Part40.Color = Color3.new(0, 0.12549, 0.376471) Part40.Position = Vector3.new(84.713829, 4.41975594, 69.9888382) Part40.Orientation = Vector3.new(79.2300034, 0, 0) Part40.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh41.Parent = Part40 Part42.Name = "Brick" Part42.Parent = Model1 Part42.Material = Enum.Material.SmoothPlastic Part42.BrickColor = BrickColor.new("Navy blue") Part42.Reflectance = 0.0049999998882413 Part42.Rotation = Vector3.new(88.4300003, 0, 0) Part42.Anchored = true Part42.CanCollide = false Part42.FormFactor = Enum.FormFactor.Symmetric Part42.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846) Part42.CFrame = CFrame.new(84.6141891, 4.37454987, 68.9372253, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029) Part42.BottomSurface = Enum.SurfaceType.Smooth Part42.TopSurface = Enum.SurfaceType.Smooth Part42.Color = Color3.new(0, 0.12549, 0.376471) Part42.Position = Vector3.new(84.6141891, 4.37454987, 68.9372253) Part42.Orientation = Vector3.new(88.4300003, 0, 0) Part42.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh43.Parent = Part42 Part44.Name = "Brick" Part44.Parent = Model1 Part44.Material = Enum.Material.SmoothPlastic Part44.BrickColor = BrickColor.new("Navy blue") Part44.Reflectance = 0.0049999998882413 Part44.Rotation = Vector3.new(88.4300003, 0, 0) Part44.Anchored = true Part44.CanCollide = false Part44.FormFactor = Enum.FormFactor.Symmetric Part44.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151) Part44.CFrame = CFrame.new(85.2099533, 4.37127972, 68.9445953, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029) Part44.BottomSurface = Enum.SurfaceType.Smooth Part44.TopSurface = Enum.SurfaceType.Smooth Part44.Color = Color3.new(0, 0.12549, 0.376471) Part44.Position = Vector3.new(85.2099533, 4.37127972, 68.9445953) Part44.Orientation = Vector3.new(88.4300003, 0, 0) Part44.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh45.Parent = Part44 Part46.Name = "Brick" Part46.Parent = Model1 Part46.Material = Enum.Material.SmoothPlastic Part46.BrickColor = BrickColor.new("Black") Part46.Reflectance = 0.0049999998882413 Part46.Rotation = Vector3.new(103.43, 0, 0) Part46.Anchored = true Part46.CanCollide = false Part46.FormFactor = Enum.FormFactor.Symmetric Part46.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384) Part46.CFrame = CFrame.new(84.713829, 4.75552416, 69.1742554, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067) Part46.BottomSurface = Enum.SurfaceType.Smooth Part46.TopSurface = Enum.SurfaceType.Smooth Part46.Color = Color3.new(0.105882, 0.164706, 0.207843) Part46.Position = Vector3.new(84.713829, 4.75552416, 69.1742554) Part46.Orientation = Vector3.new(76.5699997, 180, -180) Part46.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh47.Parent = Part46 Part48.Parent = Model1 Part48.Transparency = 1 Part48.Rotation = Vector3.new(103.43, 0, 0) Part48.Anchored = true Part48.CanCollide = false Part48.FormFactor = Enum.FormFactor.Symmetric Part48.Size = Vector3.new(1.15937805, 1.40214789, 0.200000048) Part48.CFrame = CFrame.new(84.7078781, 4.9594717, 69.2473831, 1, -2.23584706e-08, 2.78033477e-12, -5.19422949e-09, -0.232183963, -0.972671866, 2.17484519e-08, 0.972671866, -0.232183963) Part48.Position = Vector3.new(84.7078781, 4.9594717, 69.2473831) Part48.Orientation = Vector3.new(76.5699997, 180, -180) Decal49.Parent = Part48 Decal49.Texture = "http://www.roblox.com/asset/?id=590273972" Part50.Parent = Model1 Part50.Material = Enum.Material.SmoothPlastic Part50.BrickColor = BrickColor.new("Navy blue") Part50.Reflectance = 0.0049999998882413 Part50.Rotation = Vector3.new(13.4300003, 0, -180) Part50.Anchored = true Part50.CanCollide = false Part50.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018) Part50.CFrame = CFrame.new(84.7141266, 5.2199173, 68.0942612, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522) Part50.BottomSurface = Enum.SurfaceType.Smooth Part50.TopSurface = Enum.SurfaceType.Smooth Part50.Color = Color3.new(0, 0.12549, 0.376471) Part50.Position = Vector3.new(84.7141266, 5.2199173, 68.0942612) Part50.Orientation = Vector3.new(13.4300003, 0, 180) Part50.Color = Color3.new(0, 0.12549, 0.376471) Part51.Parent = Model1 Part51.Material = Enum.Material.SmoothPlastic Part51.BrickColor = BrickColor.new("Black") Part51.Reflectance = 0.0049999998882413 Part51.Rotation = Vector3.new(13.4300003, 0, -180) Part51.Anchored = true Part51.CanCollide = false Part51.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759) Part51.CFrame = CFrame.new(84.7140961, 4.99800968, 68.1583786, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522) Part51.BottomSurface = Enum.SurfaceType.Smooth Part51.TopSurface = Enum.SurfaceType.Smooth Part51.Color = Color3.new(0.105882, 0.164706, 0.207843) Part51.Position = Vector3.new(84.7140961, 4.99800968, 68.1583786) Part51.Orientation = Vector3.new(13.4300003, 0, 180) Part51.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart52.Parent = Model1 WedgePart52.Material = Enum.Material.SmoothPlastic WedgePart52.BrickColor = BrickColor.new("Navy blue") WedgePart52.Reflectance = 0.0049999998882413 WedgePart52.Rotation = Vector3.new(-166.570007, 0, 0) WedgePart52.Anchored = true WedgePart52.CanCollide = false WedgePart52.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833) WedgePart52.CFrame = CFrame.new(85.2099533, 4.71623325, 69.1954803, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926) WedgePart52.BottomSurface = Enum.SurfaceType.Smooth WedgePart52.Color = Color3.new(0, 0.12549, 0.376471) WedgePart52.Position = Vector3.new(85.2099533, 4.71623325, 69.1954803) WedgePart52.Orientation = Vector3.new(-13.4300003, 180, -180) WedgePart52.Color = Color3.new(0, 0.12549, 0.376471) WedgePart53.Parent = Model1 WedgePart53.Material = Enum.Material.SmoothPlastic WedgePart53.BrickColor = BrickColor.new("Navy blue") WedgePart53.Reflectance = 0.0049999998882413 WedgePart53.Rotation = Vector3.new(13.4300003, 0, -90) WedgePart53.Anchored = true WedgePart53.CanCollide = false WedgePart53.FormFactor = Enum.FormFactor.Symmetric WedgePart53.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116) WedgePart53.CFrame = CFrame.new(84.9075699, 5.39255524, 67.3724747, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694) WedgePart53.BottomSurface = Enum.SurfaceType.Smooth WedgePart53.Color = Color3.new(0, 0.12549, 0.376471) WedgePart53.Position = Vector3.new(84.9075699, 5.39255524, 67.3724747) WedgePart53.Orientation = Vector3.new(13.4300003, 0, -90) WedgePart53.Color = Color3.new(0, 0.12549, 0.376471) WedgePart54.Parent = Model1 WedgePart54.Material = Enum.Material.SmoothPlastic WedgePart54.BrickColor = BrickColor.new("Navy blue") WedgePart54.Reflectance = 0.0049999998882413 WedgePart54.Rotation = Vector3.new(13.4300003, 0, -180) WedgePart54.Anchored = true WedgePart54.CanCollide = false WedgePart54.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427) WedgePart54.CFrame = CFrame.new(84.2177048, 4.8474412, 68.6509781, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926) WedgePart54.BottomSurface = Enum.SurfaceType.Smooth WedgePart54.Color = Color3.new(0, 0.12549, 0.376471) WedgePart54.Position = Vector3.new(84.2177048, 4.8474412, 68.6509781) WedgePart54.Orientation = Vector3.new(13.4300003, 0, -180) WedgePart54.Color = Color3.new(0, 0.12549, 0.376471) Model55.Name = "LeftLeg" Model55.Parent = Model0 Part56.Name = "Left Leg1" Part56.Parent = Model55 Part56.BrickColor = BrickColor.new("Pastel yellow") Part56.Transparency = 1 Part56.Rotation = Vector3.new(0, -90, 0) Part56.Anchored = true Part56.CanCollide = false Part56.FormFactor = Enum.FormFactor.Symmetric Part56.Size = Vector3.new(1, 2, 1) Part56.CFrame = CFrame.new(84.6178741, 1.43210542, 70.6219406, 0, 0, -1, 0, 1, 0, 1, 0, 0) Part56.BottomSurface = Enum.SurfaceType.Smooth Part56.Color = Color3.new(1, 1, 0.8) Part56.Position = Vector3.new(84.6178741, 1.43210542, 70.6219406) Part56.Orientation = Vector3.new(0, -90, 0) Part56.Color = Color3.new(1, 1, 0.8) Model57.Name = "RightArm" Model57.Parent = Model0 Part58.Name = "Right Arm1" Part58.Parent = Model57 Part58.BrickColor = BrickColor.new("Pastel yellow") Part58.Transparency = 1 Part58.Rotation = Vector3.new(0, -90, 0) Part58.Anchored = true Part58.CanCollide = false Part58.FormFactor = Enum.FormFactor.Symmetric Part58.Size = Vector3.new(1, 2, 1) Part58.CFrame = CFrame.new(84.7411346, 2.97469735, 72.663681, 8.15269212e-21, -2.35065841e-06, -1, -9.82558219e-19, 1, -2.35065841e-06, 1, 9.82558219e-19, 8.15038264e-21) Part58.Color = Color3.new(1, 1, 0.8) Part58.Position = Vector3.new(84.7411346, 2.97469735, 72.663681) Part58.Orientation = Vector3.new(0, -90, 0) Part58.Color = Color3.new(1, 1, 0.8) WedgePart59.Parent = Model57 WedgePart59.Material = Enum.Material.SmoothPlastic WedgePart59.BrickColor = BrickColor.new("Black") WedgePart59.Reflectance = 0.0049999998882413 WedgePart59.Rotation = Vector3.new(166.570007, 0, 90) WedgePart59.Anchored = true WedgePart59.CanCollide = false WedgePart59.FormFactor = Enum.FormFactor.Symmetric WedgePart59.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726) WedgePart59.CFrame = CFrame.new(84.2616959, 4.99801111, 74.0790176, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456) WedgePart59.BottomSurface = Enum.SurfaceType.Smooth WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart59.Position = Vector3.new(84.2616959, 4.99801111, 74.0790176) WedgePart59.Orientation = Vector3.new(13.4300003, -180, -90) WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843) Part60.Name = "Brick" Part60.Parent = Model57 Part60.Material = Enum.Material.SmoothPlastic Part60.BrickColor = BrickColor.new("Medium blue") Part60.Rotation = Vector3.new(0, 90, 0) Part60.Anchored = true Part60.CanCollide = false Part60.FormFactor = Enum.FormFactor.Symmetric Part60.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237) Part60.CFrame = CFrame.new(84.7160492, 2.58102369, 72.6230316, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part60.BottomSurface = Enum.SurfaceType.Smooth Part60.TopSurface = Enum.SurfaceType.Smooth Part60.Color = Color3.new(0.431373, 0.6, 0.792157) Part60.Position = Vector3.new(84.7160492, 2.58102369, 72.6230316) Part60.Orientation = Vector3.new(0, 90, 0) Part60.Color = Color3.new(0.431373, 0.6, 0.792157) BlockMesh61.Parent = Part60 Part62.Name = "Brick" Part62.Parent = Model57 Part62.Material = Enum.Material.SmoothPlastic Part62.BrickColor = BrickColor.new("Navy blue") Part62.Reflectance = 0.0049999998882413 Part62.Rotation = Vector3.new(91.5699997, 0, 180) Part62.Anchored = true Part62.CanCollide = false Part62.FormFactor = Enum.FormFactor.Symmetric Part62.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151) Part62.CFrame = CFrame.new(85.2099533, 4.37128067, 73.2928162, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386) Part62.BottomSurface = Enum.SurfaceType.Smooth Part62.TopSurface = Enum.SurfaceType.Smooth Part62.Color = Color3.new(0, 0.12549, 0.376471) Part62.Position = Vector3.new(85.2099533, 4.37128067, 73.2928162) Part62.Orientation = Vector3.new(88.4300003, 180, 0) Part62.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh63.Parent = Part62 WedgePart64.Parent = Model57 WedgePart64.Material = Enum.Material.SmoothPlastic WedgePart64.BrickColor = BrickColor.new("Navy blue") WedgePart64.Reflectance = 0.0049999998882413 WedgePart64.Rotation = Vector3.new(166.570007, 0, 0) WedgePart64.Anchored = true WedgePart64.CanCollide = false WedgePart64.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364) WedgePart64.CFrame = CFrame.new(85.2099533, 4.84621668, 73.5864563, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807) WedgePart64.BottomSurface = Enum.SurfaceType.Smooth WedgePart64.Color = Color3.new(0, 0.12549, 0.376471) WedgePart64.Position = Vector3.new(85.2099533, 4.84621668, 73.5864563) WedgePart64.Orientation = Vector3.new(13.4300003, -180, -180) WedgePart64.Color = Color3.new(0, 0.12549, 0.376471) WedgePart65.Parent = Model57 WedgePart65.Material = Enum.Material.SmoothPlastic WedgePart65.BrickColor = BrickColor.new("Navy blue") WedgePart65.Reflectance = 0.0049999998882413 WedgePart65.Rotation = Vector3.new(166.570007, 0, 0) WedgePart65.Anchored = true WedgePart65.CanCollide = false WedgePart65.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427) WedgePart65.CFrame = CFrame.new(84.2177048, 4.84744263, 73.5864029, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807) WedgePart65.BottomSurface = Enum.SurfaceType.Smooth WedgePart65.Color = Color3.new(0, 0.12549, 0.376471) WedgePart65.Position = Vector3.new(84.2177048, 4.84744263, 73.5864029) WedgePart65.Orientation = Vector3.new(13.4300003, 180, 180) WedgePart65.Color = Color3.new(0, 0.12549, 0.376471) WedgePart66.Parent = Model57 WedgePart66.Material = Enum.Material.SmoothPlastic WedgePart66.BrickColor = BrickColor.new("Navy blue") WedgePart66.Reflectance = 0.0049999998882413 WedgePart66.Rotation = Vector3.new(-13.4300003, 0, 180) WedgePart66.Anchored = true WedgePart66.CanCollide = false WedgePart66.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833) WedgePart66.CFrame = CFrame.new(85.2099533, 4.71623421, 73.0419388, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807) WedgePart66.BottomSurface = Enum.SurfaceType.Smooth WedgePart66.Color = Color3.new(0, 0.12549, 0.376471) WedgePart66.Position = Vector3.new(85.2099533, 4.71623421, 73.0419388) WedgePart66.Orientation = Vector3.new(-13.4300003, 0, 180) WedgePart66.Color = Color3.new(0, 0.12549, 0.376471) WedgePart67.Parent = Model57 WedgePart67.Material = Enum.Material.SmoothPlastic WedgePart67.BrickColor = BrickColor.new("Navy blue") WedgePart67.Reflectance = 0.0049999998882413 WedgePart67.Rotation = Vector3.new(166.570007, 0, -90) WedgePart67.Anchored = true WedgePart67.CanCollide = false WedgePart67.FormFactor = Enum.FormFactor.Symmetric WedgePart67.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164) WedgePart67.CFrame = CFrame.new(85.209816, 5.21992493, 74.1431198, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456) WedgePart67.BottomSurface = Enum.SurfaceType.Smooth WedgePart67.Color = Color3.new(0, 0.12549, 0.376471) WedgePart67.Position = Vector3.new(85.209816, 5.21992493, 74.1431198) WedgePart67.Orientation = Vector3.new(13.4300003, 180, 90) WedgePart67.Color = Color3.new(0, 0.12549, 0.376471) WedgePart68.Parent = Model57 WedgePart68.Material = Enum.Material.SmoothPlastic WedgePart68.BrickColor = BrickColor.new("Navy blue") WedgePart68.Reflectance = 0.0049999998882413 WedgePart68.Rotation = Vector3.new(166.570007, 0, -90) WedgePart68.Anchored = true WedgePart68.CanCollide = false WedgePart68.FormFactor = Enum.FormFactor.Symmetric WedgePart68.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116) WedgePart68.CFrame = CFrame.new(84.9075699, 5.39256382, 74.8649445, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515) WedgePart68.BottomSurface = Enum.SurfaceType.Smooth WedgePart68.Color = Color3.new(0, 0.12549, 0.376471) WedgePart68.Position = Vector3.new(84.9075699, 5.39256382, 74.8649445) WedgePart68.Orientation = Vector3.new(13.4300003, -180, 90) WedgePart68.Color = Color3.new(0, 0.12549, 0.376471) WedgePart69.Parent = Model57 WedgePart69.Material = Enum.Material.SmoothPlastic WedgePart69.BrickColor = BrickColor.new("Navy blue") WedgePart69.Reflectance = 0.0049999998882413 WedgePart69.Rotation = Vector3.new(-13.4300003, 0, -180) WedgePart69.Anchored = true WedgePart69.CanCollide = false WedgePart69.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429) WedgePart69.CFrame = CFrame.new(84.2177048, 4.71814156, 73.0447464, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807) WedgePart69.BottomSurface = Enum.SurfaceType.Smooth WedgePart69.Color = Color3.new(0, 0.12549, 0.376471) WedgePart69.Position = Vector3.new(84.2177048, 4.71814156, 73.0447464) WedgePart69.Orientation = Vector3.new(-13.4300003, 0, -180) WedgePart69.Color = Color3.new(0, 0.12549, 0.376471) WedgePart70.Parent = Model57 WedgePart70.Material = Enum.Material.SmoothPlastic WedgePart70.BrickColor = BrickColor.new("Navy blue") WedgePart70.Reflectance = 0.0049999998882413 WedgePart70.Rotation = Vector3.new(166.570007, 0, 90) WedgePart70.Anchored = true WedgePart70.CanCollide = false WedgePart70.FormFactor = Enum.FormFactor.Symmetric WedgePart70.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116) WedgePart70.CFrame = CFrame.new(84.5220337, 5.39256382, 74.8649445, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515) WedgePart70.BottomSurface = Enum.SurfaceType.Smooth WedgePart70.Color = Color3.new(0, 0.12549, 0.376471) WedgePart70.Position = Vector3.new(84.5220337, 5.39256382, 74.8649445) WedgePart70.Orientation = Vector3.new(13.4300003, 180, -90) WedgePart70.Color = Color3.new(0, 0.12549, 0.376471) WedgePart71.Parent = Model57 WedgePart71.Material = Enum.Material.SmoothPlastic WedgePart71.BrickColor = BrickColor.new("Navy blue") WedgePart71.Reflectance = 0.0049999998882413 WedgePart71.Rotation = Vector3.new(166.570007, 0, 90) WedgePart71.Anchored = true WedgePart71.CanCollide = false WedgePart71.FormFactor = Enum.FormFactor.Symmetric WedgePart71.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164) WedgePart71.CFrame = CFrame.new(84.2184372, 5.21992493, 74.1431198, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456) WedgePart71.BottomSurface = Enum.SurfaceType.Smooth WedgePart71.Color = Color3.new(0, 0.12549, 0.376471) WedgePart71.Position = Vector3.new(84.2184372, 5.21992493, 74.1431198) WedgePart71.Orientation = Vector3.new(13.4300003, -180, -90) WedgePart71.Color = Color3.new(0, 0.12549, 0.376471) WedgePart72.Parent = Model57 WedgePart72.Material = Enum.Material.SmoothPlastic WedgePart72.BrickColor = BrickColor.new("Black") WedgePart72.Reflectance = 0.0049999998882413 WedgePart72.Rotation = Vector3.new(166.570007, 0, 0) WedgePart72.Anchored = true WedgePart72.CanCollide = false WedgePart72.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102) WedgePart72.CFrame = CFrame.new(85.166626, 4.65694332, 73.5709457, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807) WedgePart72.BottomSurface = Enum.SurfaceType.Smooth WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart72.Position = Vector3.new(85.166626, 4.65694332, 73.5709457) WedgePart72.Orientation = Vector3.new(13.4300003, -180, -180) WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart73.Parent = Model57 WedgePart73.Material = Enum.Material.SmoothPlastic WedgePart73.BrickColor = BrickColor.new("Black") WedgePart73.Reflectance = 0.0049999998882413 WedgePart73.Rotation = Vector3.new(-13.4300003, 0, 180) WedgePart73.Anchored = true WedgePart73.CanCollide = false WedgePart73.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782) WedgePart73.CFrame = CFrame.new(85.166626, 4.53830671, 73.0739899, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807) WedgePart73.BottomSurface = Enum.SurfaceType.Smooth WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart73.Position = Vector3.new(85.166626, 4.53830671, 73.0739899) WedgePart73.Orientation = Vector3.new(-13.4300003, 0, 180) WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart74.Parent = Model57 WedgePart74.Material = Enum.Material.SmoothPlastic WedgePart74.BrickColor = BrickColor.new("Black") WedgePart74.Reflectance = 0.0049999998882413 WedgePart74.Rotation = Vector3.new(166.570007, 0, 90) WedgePart74.Anchored = true WedgePart74.CanCollide = false WedgePart74.FormFactor = Enum.FormFactor.Symmetric WedgePart74.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963) WedgePart74.CFrame = CFrame.new(84.5387802, 5.15557623, 74.7378082, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515) WedgePart74.BottomSurface = Enum.SurfaceType.Smooth WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart74.Position = Vector3.new(84.5387802, 5.15557623, 74.7378082) WedgePart74.Orientation = Vector3.new(13.4300003, 180, -90) WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart75.Parent = Model57 WedgePart75.Material = Enum.Material.SmoothPlastic WedgePart75.BrickColor = BrickColor.new("Black") WedgePart75.Reflectance = 0.0049999998882413 WedgePart75.Rotation = Vector3.new(166.570007, 0, -90) WedgePart75.Anchored = true WedgePart75.CanCollide = false WedgePart75.FormFactor = Enum.FormFactor.Symmetric WedgePart75.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726) WedgePart75.CFrame = CFrame.new(85.1665039, 4.99801111, 74.0790176, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456) WedgePart75.BottomSurface = Enum.SurfaceType.Smooth WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart75.Position = Vector3.new(85.1665039, 4.99801111, 74.0790176) WedgePart75.Orientation = Vector3.new(13.4300003, 180, 90) WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart76.Parent = Model57 WedgePart76.Material = Enum.Material.SmoothPlastic WedgePart76.BrickColor = BrickColor.new("Black") WedgePart76.Reflectance = 0.0049999998882413 WedgePart76.Rotation = Vector3.new(-13.4300003, 0, -180) WedgePart76.Anchored = true WedgePart76.CanCollide = false WedgePart76.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751) WedgePart76.CFrame = CFrame.new(84.2610245, 4.54004765, 73.0765152, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807) WedgePart76.BottomSurface = Enum.SurfaceType.Smooth WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart76.Position = Vector3.new(84.2610245, 4.54004765, 73.0765152) WedgePart76.Orientation = Vector3.new(-13.4300003, 0, -180) WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843) Part77.Name = "Brick" Part77.Parent = Model57 Part77.Material = Enum.Material.SmoothPlastic Part77.BrickColor = BrickColor.new("Navy blue") Part77.Rotation = Vector3.new(0, 90, 0) Part77.Anchored = true Part77.CanCollide = false Part77.FormFactor = Enum.FormFactor.Symmetric Part77.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724) Part77.CFrame = CFrame.new(84.7160492, 2.46018195, 72.6230011, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part77.BottomSurface = Enum.SurfaceType.Smooth Part77.TopSurface = Enum.SurfaceType.Smooth Part77.Color = Color3.new(0, 0.12549, 0.376471) Part77.Position = Vector3.new(84.7160492, 2.46018195, 72.6230011) Part77.Orientation = Vector3.new(0, 90, 0) Part77.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh78.Parent = Part77 Part79.Name = "Brick" Part79.Parent = Model57 Part79.Material = Enum.Material.SmoothPlastic Part79.BrickColor = BrickColor.new("Medium blue") Part79.Rotation = Vector3.new(0, 90, 0) Part79.Anchored = true Part79.CanCollide = false Part79.FormFactor = Enum.FormFactor.Symmetric Part79.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237) Part79.CFrame = CFrame.new(84.7160492, 2.31716919, 72.6229935, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part79.BottomSurface = Enum.SurfaceType.Smooth Part79.TopSurface = Enum.SurfaceType.Smooth Part79.Color = Color3.new(0.431373, 0.6, 0.792157) Part79.Position = Vector3.new(84.7160492, 2.31716919, 72.6229935) Part79.Orientation = Vector3.new(0, 90, 0) Part79.Color = Color3.new(0.431373, 0.6, 0.792157) BlockMesh80.Parent = Part79 Part81.Name = "Brick" Part81.Parent = Model57 Part81.Material = Enum.Material.SmoothPlastic Part81.BrickColor = BrickColor.new("Really black") Part81.Rotation = Vector3.new(0, 90, 0) Part81.Anchored = true Part81.CanCollide = false Part81.FormFactor = Enum.FormFactor.Symmetric Part81.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725) Part81.CFrame = CFrame.new(84.7160492, 3.1047945, 72.6229782, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part81.BottomSurface = Enum.SurfaceType.Smooth Part81.TopSurface = Enum.SurfaceType.Smooth Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part81.Position = Vector3.new(84.7160492, 3.1047945, 72.6229782) Part81.Orientation = Vector3.new(0, 90, 0) Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh82.Parent = Part81 Part83.Name = "Brick" Part83.Parent = Model57 Part83.Material = Enum.Material.SmoothPlastic Part83.BrickColor = BrickColor.new("Navy blue") Part83.Reflectance = 0.0049999998882413 Part83.Rotation = Vector3.new(91.5699997, 0, 180) Part83.Anchored = true Part83.CanCollide = false Part83.FormFactor = Enum.FormFactor.Symmetric Part83.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846) Part83.CFrame = CFrame.new(84.6141891, 4.37454891, 73.3001938, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386) Part83.BottomSurface = Enum.SurfaceType.Smooth Part83.TopSurface = Enum.SurfaceType.Smooth Part83.Color = Color3.new(0, 0.12549, 0.376471) Part83.Position = Vector3.new(84.6141891, 4.37454891, 73.3001938) Part83.Orientation = Vector3.new(88.4300003, 180, 0) Part83.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh84.Parent = Part83 Part85.Name = "Brick" Part85.Parent = Model57 Part85.Material = Enum.Material.SmoothPlastic Part85.BrickColor = BrickColor.new("Black") Part85.Reflectance = 0.0049999998882413 Part85.Rotation = Vector3.new(76.5699997, 0, -180) Part85.Anchored = true Part85.CanCollide = false Part85.FormFactor = Enum.FormFactor.Symmetric Part85.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384) Part85.CFrame = CFrame.new(84.713829, 4.75552559, 73.0631714, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634) Part85.BottomSurface = Enum.SurfaceType.Smooth Part85.TopSurface = Enum.SurfaceType.Smooth Part85.Color = Color3.new(0.105882, 0.164706, 0.207843) Part85.Position = Vector3.new(84.713829, 4.75552559, 73.0631714) Part85.Orientation = Vector3.new(76.5699997, 0, 180) Part85.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh86.Parent = Part85 Part87.Name = "Brick" Part87.Parent = Model57 Part87.Material = Enum.Material.SmoothPlastic Part87.BrickColor = BrickColor.new("Black") Part87.Reflectance = 0.0049999998882413 Part87.Rotation = Vector3.new(91.5699997, 0, 180) Part87.Anchored = true Part87.CanCollide = false Part87.FormFactor = Enum.FormFactor.Symmetric Part87.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295) Part87.CFrame = CFrame.new(84.6228943, 4.22646284, 73.3096848, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386) Part87.BottomSurface = Enum.SurfaceType.Smooth Part87.TopSurface = Enum.SurfaceType.Smooth Part87.Color = Color3.new(0.105882, 0.164706, 0.207843) Part87.Position = Vector3.new(84.6228943, 4.22646284, 73.3096848) Part87.Orientation = Vector3.new(88.4300003, 180, 0) Part87.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh88.Parent = Part87 Part89.Name = "Brick" Part89.Parent = Model57 Part89.Material = Enum.Material.SmoothPlastic Part89.BrickColor = BrickColor.new("Black") Part89.Reflectance = 0.0049999998882413 Part89.Rotation = Vector3.new(91.5699997, 0, 180) Part89.Anchored = true Part89.CanCollide = false Part89.FormFactor = Enum.FormFactor.Symmetric Part89.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975) Part89.CFrame = CFrame.new(85.166626, 4.22347784, 73.3029556, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386) Part89.BottomSurface = Enum.SurfaceType.Smooth Part89.TopSurface = Enum.SurfaceType.Smooth Part89.Color = Color3.new(0.105882, 0.164706, 0.207843) Part89.Position = Vector3.new(85.166626, 4.22347784, 73.3029556) Part89.Orientation = Vector3.new(88.4300003, 180, 0) Part89.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh90.Parent = Part89 Part91.Name = "Brick" Part91.Parent = Model57 Part91.Material = Enum.Material.SmoothPlastic Part91.BrickColor = BrickColor.new("Black") Part91.Reflectance = 0.0049999998882413 Part91.Rotation = Vector3.new(100.769997, 0, 180) Part91.Anchored = true Part91.CanCollide = false Part91.FormFactor = Enum.FormFactor.Symmetric Part91.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112) Part91.CFrame = CFrame.new(84.2610321, 4.18972492, 72.7606277, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623) Part91.BottomSurface = Enum.SurfaceType.Smooth Part91.TopSurface = Enum.SurfaceType.Smooth Part91.Color = Color3.new(0.105882, 0.164706, 0.207843) Part91.Position = Vector3.new(84.2610321, 4.18972492, 72.7606277) Part91.Orientation = Vector3.new(79.2300034, 180, 0) Part91.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh92.Parent = Part91 Part93.Name = "Brick" Part93.Parent = Model57 Part93.Material = Enum.Material.SmoothPlastic Part93.BrickColor = BrickColor.new("Navy blue") Part93.Reflectance = 0.0049999998882413 Part93.Rotation = Vector3.new(100.769997, 0, 180) Part93.Anchored = true Part93.CanCollide = false Part93.FormFactor = Enum.FormFactor.Symmetric Part93.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689) Part93.CFrame = CFrame.new(84.713829, 4.4197588, 72.2485504, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623) Part93.BottomSurface = Enum.SurfaceType.Smooth Part93.TopSurface = Enum.SurfaceType.Smooth Part93.Color = Color3.new(0, 0.12549, 0.376471) Part93.Position = Vector3.new(84.713829, 4.4197588, 72.2485504) Part93.Orientation = Vector3.new(79.2300034, 180, 0) Part93.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh94.Parent = Part93 Part95.Name = "Brick" Part95.Parent = Model57 Part95.Material = Enum.Material.SmoothPlastic Part95.BrickColor = BrickColor.new("Navy blue") Part95.Reflectance = 0.0049999998882413 Part95.Rotation = Vector3.new(76.5699997, 0, -180) Part95.Anchored = true Part95.CanCollide = false Part95.FormFactor = Enum.FormFactor.Symmetric Part95.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977) Part95.CFrame = CFrame.new(84.713829, 4.95423937, 73.0300903, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634) Part95.BottomSurface = Enum.SurfaceType.Smooth Part95.TopSurface = Enum.SurfaceType.Smooth Part95.Color = Color3.new(0, 0.12549, 0.376471) Part95.Position = Vector3.new(84.713829, 4.95423937, 73.0300903) Part95.Orientation = Vector3.new(76.5699997, 0, 180) Part95.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh96.Parent = Part95 Part97.Name = "Brick" Part97.Parent = Model57 Part97.Material = Enum.Material.SmoothPlastic Part97.BrickColor = BrickColor.new("Navy blue") Part97.Reflectance = 0.0049999998882413 Part97.Rotation = Vector3.new(100.769997, 0, 180) Part97.Anchored = true Part97.CanCollide = false Part97.FormFactor = Enum.FormFactor.Symmetric Part97.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689) Part97.CFrame = CFrame.new(85.2099533, 4.3318367, 72.6986923, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623) Part97.BottomSurface = Enum.SurfaceType.Smooth Part97.TopSurface = Enum.SurfaceType.Smooth Part97.Color = Color3.new(0, 0.12549, 0.376471) Part97.Position = Vector3.new(85.2099533, 4.3318367, 72.6986923) Part97.Orientation = Vector3.new(79.2300034, 180, 0) Part97.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh98.Parent = Part97 Part99.Name = "Brick" Part99.Parent = Model57 Part99.Material = Enum.Material.SmoothPlastic Part99.BrickColor = BrickColor.new("Navy blue") Part99.Reflectance = 0.0049999998882413 Part99.Rotation = Vector3.new(100.769997, 0, 180) Part99.Anchored = true Part99.CanCollide = false Part99.FormFactor = Enum.FormFactor.Symmetric Part99.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689) Part99.CFrame = CFrame.new(84.2177048, 4.33429432, 72.6985855, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623) Part99.BottomSurface = Enum.SurfaceType.Smooth Part99.TopSurface = Enum.SurfaceType.Smooth Part99.Color = Color3.new(0, 0.12549, 0.376471) Part99.Position = Vector3.new(84.2177048, 4.33429432, 72.6985855) Part99.Orientation = Vector3.new(79.2300034, 180, 0) Part99.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh100.Parent = Part99 Part101.Name = "Brick" Part101.Parent = Model57 Part101.Material = Enum.Material.SmoothPlastic Part101.BrickColor = BrickColor.new("Black") Part101.Reflectance = 0.0049999998882413 Part101.Rotation = Vector3.new(100.769997, 0, 180) Part101.Anchored = true Part101.CanCollide = false Part101.FormFactor = Enum.FormFactor.Symmetric Part101.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112) Part101.CFrame = CFrame.new(85.166626, 4.18747377, 72.7607269, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623) Part101.BottomSurface = Enum.SurfaceType.Smooth Part101.TopSurface = Enum.SurfaceType.Smooth Part101.Color = Color3.new(0.105882, 0.164706, 0.207843) Part101.Position = Vector3.new(85.166626, 4.18747377, 72.7607269) Part101.Orientation = Vector3.new(79.2300034, 180, 0) Part101.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh102.Parent = Part101 Part103.Name = "Brick" Part103.Parent = Model57 Part103.Material = Enum.Material.SmoothPlastic Part103.BrickColor = BrickColor.new("Black") Part103.Reflectance = 0.0049999998882413 Part103.Rotation = Vector3.new(100.769997, 0, 180) Part103.Anchored = true Part103.CanCollide = false Part103.FormFactor = Enum.FormFactor.Symmetric Part103.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112) Part103.CFrame = CFrame.new(84.713829, 4.2677207, 72.3498917, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623) Part103.BottomSurface = Enum.SurfaceType.Smooth Part103.TopSurface = Enum.SurfaceType.Smooth Part103.Color = Color3.new(0.105882, 0.164706, 0.207843) Part103.Position = Vector3.new(84.713829, 4.2677207, 72.3498917) Part103.Orientation = Vector3.new(79.2300034, 180, 0) Part103.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh104.Parent = Part103 Part105.Parent = Model57 Part105.Material = Enum.Material.SmoothPlastic Part105.BrickColor = BrickColor.new("Black") Part105.Reflectance = 0.0049999998882413 Part105.Rotation = Vector3.new(166.570007, 0, 0) Part105.Anchored = true Part105.CanCollide = false Part105.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759) Part105.CFrame = CFrame.new(84.7140961, 4.99801111, 74.0790176, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462) Part105.BottomSurface = Enum.SurfaceType.Smooth Part105.TopSurface = Enum.SurfaceType.Smooth Part105.Color = Color3.new(0.105882, 0.164706, 0.207843) Part105.Position = Vector3.new(84.7140961, 4.99801111, 74.0790176) Part105.Orientation = Vector3.new(13.4300003, 180, -180) Part105.Color = Color3.new(0.105882, 0.164706, 0.207843) Part106.Parent = Model57 Part106.Material = Enum.Material.SmoothPlastic Part106.BrickColor = BrickColor.new("Navy blue") Part106.Reflectance = 0.0049999998882413 Part106.Rotation = Vector3.new(166.570007, 0, 0) Part106.Anchored = true Part106.CanCollide = false Part106.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018) Part106.CFrame = CFrame.new(84.7141266, 5.21992493, 74.1431198, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462) Part106.BottomSurface = Enum.SurfaceType.Smooth Part106.TopSurface = Enum.SurfaceType.Smooth Part106.Color = Color3.new(0, 0.12549, 0.376471) Part106.Position = Vector3.new(84.7141266, 5.21992493, 74.1431198) Part106.Orientation = Vector3.new(13.4300003, 180, -180) Part106.Color = Color3.new(0, 0.12549, 0.376471) WedgePart107.Parent = Model57 WedgePart107.Material = Enum.Material.SmoothPlastic WedgePart107.BrickColor = BrickColor.new("Black") WedgePart107.Reflectance = 0.0049999998882413 WedgePart107.Rotation = Vector3.new(166.570007, 0, 0) WedgePart107.Anchored = true WedgePart107.CanCollide = false WedgePart107.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842) WedgePart107.CFrame = CFrame.new(84.2610245, 4.65805626, 73.5709, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807) WedgePart107.BottomSurface = Enum.SurfaceType.Smooth WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart107.Position = Vector3.new(84.2610245, 4.65805626, 73.5709) WedgePart107.Orientation = Vector3.new(13.4300003, 180, 180) WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart108.Parent = Model57 WedgePart108.Material = Enum.Material.SmoothPlastic WedgePart108.BrickColor = BrickColor.new("Black") WedgePart108.Reflectance = 0.0049999998882413 WedgePart108.Rotation = Vector3.new(166.570007, 0, -90) WedgePart108.Anchored = true WedgePart108.CanCollide = false WedgePart108.FormFactor = Enum.FormFactor.Symmetric WedgePart108.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963) WedgePart108.CFrame = CFrame.new(84.8906479, 5.15557623, 74.7378082, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515) WedgePart108.BottomSurface = Enum.SurfaceType.Smooth WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843) WedgePart108.Position = Vector3.new(84.8906479, 5.15557623, 74.7378082) WedgePart108.Orientation = Vector3.new(13.4300003, -180, 90) WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843) Model109.Name = "RightLeg" Model109.Parent = Model0 Part110.Name = "Right Leg1" Part110.Parent = Model109 Part110.BrickColor = BrickColor.new("Pastel yellow") Part110.Transparency = 1 Part110.Rotation = Vector3.new(-0.980000019, -90, 0) Part110.Anchored = true Part110.CanCollide = false Part110.FormFactor = Enum.FormFactor.Symmetric Part110.Size = Vector3.new(1, 2, 1) Part110.CFrame = CFrame.new(84.6179352, 1.43810642, 71.6209641, -6.09021917e-17, -7.13092728e-15, -1, 0.0170776155, 0.999854267, -7.13092644e-15, 0.999854267, -0.0170776155, 6.08859128e-17) Part110.BottomSurface = Enum.SurfaceType.Smooth Part110.Color = Color3.new(1, 1, 0.8) Part110.Position = Vector3.new(84.6179352, 1.43810642, 71.6209641) Part110.Orientation = Vector3.new(0, -90, 0.980000019) Part110.Color = Color3.new(1, 1, 0.8) Model111.Name = "Torso" Model111.Parent = Model0 Part112.Name = "Torso1" Part112.Parent = Model111 Part112.BrickColor = BrickColor.new("Pastel yellow") Part112.Transparency = 1 Part112.Rotation = Vector3.new(90.0100021, -89.0199966, -89.9899979) Part112.Anchored = true Part112.CanCollide = false Part112.FormFactor = Enum.FormFactor.Symmetric Part112.Size = Vector3.new(2, 2, 1) Part112.CFrame = CFrame.new(84.7530441, 2.97952414, 71.1198654, 1.62258732e-06, 0.0170781817, -0.999854147, 3.48963596e-08, -0.999854207, -0.0170781817, -1, -7.1804287e-09, -1.62294657e-06) Part112.LeftSurface = Enum.SurfaceType.Weld Part112.RightSurface = Enum.SurfaceType.Weld Part112.Color = Color3.new(1, 1, 0.8) Part112.Position = Vector3.new(84.7530441, 2.97952414, 71.1198654) Part112.Orientation = Vector3.new(0.980000019, -90, 180) Part112.Color = Color3.new(1, 1, 0.8) Part113.Name = "Brick" Part113.Parent = Model111 Part113.Material = Enum.Material.SmoothPlastic Part113.BrickColor = BrickColor.new("Navy blue") Part113.Rotation = Vector3.new(153.779999, 55.4099998, -160.850006) Part113.Anchored = true Part113.CanCollide = false Part113.FormFactor = Enum.FormFactor.Symmetric Part113.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003) Part113.CFrame = CFrame.new(84.077301, 4.22622871, 71.6350861, -0.53629142, 0.186246887, 0.823227525, -0.0492874496, 0.966775298, -0.250831395, -0.842592597, -0.175093502, -0.509293735) Part113.BottomSurface = Enum.SurfaceType.Smooth Part113.TopSurface = Enum.SurfaceType.Smooth Part113.Color = Color3.new(0, 0.12549, 0.376471) Part113.Position = Vector3.new(84.077301, 4.22622871, 71.6350861) Part113.Orientation = Vector3.new(14.5299997, 121.739998, -2.92000008) Part113.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh114.Parent = Part113 Part115.Name = "Brick" Part115.Parent = Model111 Part115.Material = Enum.Material.SmoothPlastic Part115.BrickColor = BrickColor.new("Lapis") Part115.Rotation = Vector3.new(98.8700027, 0, -90) Part115.Anchored = true Part115.CanCollide = false Part115.FormFactor = Enum.FormFactor.Symmetric Part115.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036) Part115.CFrame = CFrame.new(85.0661545, 0.575267553, 69.5961533, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585) Part115.BottomSurface = Enum.SurfaceType.Smooth Part115.TopSurface = Enum.SurfaceType.Smooth Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part115.Position = Vector3.new(85.0661545, 0.575267553, 69.5961533) Part115.Orientation = Vector3.new(81.1299973, 180, 90) Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh116.Parent = Part115 BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part117.Name = "1" Part117.Parent = Model111 Part117.Material = Enum.Material.SmoothPlastic Part117.BrickColor = BrickColor.new("Pastel Blue") Part117.Reflectance = 0.20000000298023 Part117.Rotation = Vector3.new(90, 90, 0) Part117.Anchored = true Part117.CanCollide = false Part117.FormFactor = Enum.FormFactor.Symmetric Part117.Size = Vector3.new(0.200000003, 1.48148215, 0.200000003) Part117.CFrame = CFrame.new(85.1873627, 3.88405132, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08) Part117.BottomSurface = Enum.SurfaceType.Smooth Part117.TopSurface = Enum.SurfaceType.Smooth Part117.Color = Color3.new(0.501961, 0.733333, 0.858824) Part117.Position = Vector3.new(85.1873627, 3.88405132, 71.120018) Part117.Orientation = Vector3.new(0, 90, 90) Part117.Color = Color3.new(0.501961, 0.733333, 0.858824) BlockMesh118.Parent = Part117 BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1) BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1) Part119.Name = "1" Part119.Parent = Model111 Part119.Material = Enum.Material.SmoothPlastic Part119.BrickColor = BrickColor.new("Pastel Blue") Part119.Reflectance = 0.20000000298023 Part119.Rotation = Vector3.new(-90, 0, 90) Part119.Anchored = true Part119.CanCollide = false Part119.FormFactor = Enum.FormFactor.Symmetric Part119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part119.CFrame = CFrame.new(85.1887817, 3.88477206, 70.3631363, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part119.BottomSurface = Enum.SurfaceType.Smooth Part119.TopSurface = Enum.SurfaceType.Smooth Part119.Color = Color3.new(0.501961, 0.733333, 0.858824) Part119.Position = Vector3.new(85.1887817, 3.88477206, 70.3631363) Part119.Orientation = Vector3.new(-90, 90, 0) Part119.Color = Color3.new(0.501961, 0.733333, 0.858824) CylinderMesh120.Parent = Part119 CylinderMesh120.Scale = Vector3.new(1, 1, 0.5) CylinderMesh120.Scale = Vector3.new(1, 1, 0.5) Part121.Name = "1" Part121.Parent = Model111 Part121.Material = Enum.Material.SmoothPlastic Part121.BrickColor = BrickColor.new("Pastel Blue") Part121.Reflectance = 0.20000000298023 Part121.Rotation = Vector3.new(-90, 0, 90) Part121.Anchored = true Part121.CanCollide = false Part121.FormFactor = Enum.FormFactor.Symmetric Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part121.CFrame = CFrame.new(85.1887817, 3.88585806, 71.872261, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part121.BottomSurface = Enum.SurfaceType.Smooth Part121.TopSurface = Enum.SurfaceType.Smooth Part121.Color = Color3.new(0.501961, 0.733333, 0.858824) Part121.Position = Vector3.new(85.1887817, 3.88585806, 71.872261) Part121.Orientation = Vector3.new(-90, 90, 0) Part121.Color = Color3.new(0.501961, 0.733333, 0.858824) CylinderMesh122.Parent = Part121 CylinderMesh122.Scale = Vector3.new(1, 1, 0.5) CylinderMesh122.Scale = Vector3.new(1, 1, 0.5) Part123.Name = "1" Part123.Parent = Model111 Part123.Material = Enum.Material.SmoothPlastic Part123.BrickColor = BrickColor.new("Pastel Blue") Part123.Reflectance = 0.20000000298023 Part123.Rotation = Vector3.new(90, 90, 0) Part123.Anchored = true Part123.CanCollide = false Part123.FormFactor = Enum.FormFactor.Symmetric Part123.Size = Vector3.new(0.200000003, 1.2814821, 0.200000003) Part123.CFrame = CFrame.new(85.1873627, 3.37702417, 71.1200256, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08) Part123.BottomSurface = Enum.SurfaceType.Smooth Part123.TopSurface = Enum.SurfaceType.Smooth Part123.Color = Color3.new(0.501961, 0.733333, 0.858824) Part123.Position = Vector3.new(85.1873627, 3.37702417, 71.1200256) Part123.Orientation = Vector3.new(0, 90, 90) Part123.Color = Color3.new(0.501961, 0.733333, 0.858824) BlockMesh124.Parent = Part123 BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1) BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1) Part125.Name = "1" Part125.Parent = Model111 Part125.Material = Enum.Material.SmoothPlastic Part125.BrickColor = BrickColor.new("Pastel Blue") Part125.Reflectance = 0.20000000298023 Part125.Rotation = Vector3.new(-90, 0, 90) Part125.Anchored = true Part125.CanCollide = false Part125.FormFactor = Enum.FormFactor.Symmetric Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part125.CFrame = CFrame.new(85.1887817, 3.3777411, 70.4631577, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part125.BottomSurface = Enum.SurfaceType.Smooth Part125.TopSurface = Enum.SurfaceType.Smooth Part125.Color = Color3.new(0.501961, 0.733333, 0.858824) Part125.Position = Vector3.new(85.1887817, 3.3777411, 70.4631577) Part125.Orientation = Vector3.new(-90, 90, 0) Part125.Color = Color3.new(0.501961, 0.733333, 0.858824) CylinderMesh126.Parent = Part125 CylinderMesh126.Scale = Vector3.new(1, 1, 0.5) CylinderMesh126.Scale = Vector3.new(1, 1, 0.5) Part127.Name = "1" Part127.Parent = Model111 Part127.Material = Enum.Material.SmoothPlastic Part127.BrickColor = BrickColor.new("Pastel Blue") Part127.Reflectance = 0.20000000298023 Part127.Rotation = Vector3.new(-90, 0, 90) Part127.Anchored = true Part127.CanCollide = false Part127.FormFactor = Enum.FormFactor.Symmetric Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part127.CFrame = CFrame.new(85.1887817, 3.37882566, 71.7722549, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part127.BottomSurface = Enum.SurfaceType.Smooth Part127.TopSurface = Enum.SurfaceType.Smooth Part127.Color = Color3.new(0.501961, 0.733333, 0.858824) Part127.Position = Vector3.new(85.1887817, 3.37882566, 71.7722549) Part127.Orientation = Vector3.new(-90, 90, 0) Part127.Color = Color3.new(0.501961, 0.733333, 0.858824) CylinderMesh128.Parent = Part127 CylinderMesh128.Scale = Vector3.new(1, 1, 0.5) CylinderMesh128.Scale = Vector3.new(1, 1, 0.5) Part129.Name = "Brick" Part129.Parent = Model111 Part129.Material = Enum.Material.SmoothPlastic Part129.BrickColor = BrickColor.new("Pastel Blue") Part129.Reflectance = 0.20000000298023 Part129.Rotation = Vector3.new(0, 90, 0) Part129.Anchored = true Part129.CanCollide = false Part129.FormFactor = Enum.FormFactor.Symmetric Part129.Size = Vector3.new(0.200000003, 1.90897512, 0.200000003) Part129.CFrame = CFrame.new(85.1915894, 2.922647, 71.1200027, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part129.BottomSurface = Enum.SurfaceType.Smooth Part129.TopSurface = Enum.SurfaceType.Smooth Part129.Color = Color3.new(0.501961, 0.733333, 0.858824) Part129.Position = Vector3.new(85.1915894, 2.922647, 71.1200027) Part129.Orientation = Vector3.new(0, 90, 0) Part129.Color = Color3.new(0.501961, 0.733333, 0.858824) BlockMesh130.Parent = Part129 BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1) BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1) Part131.Name = "Brick" Part131.Parent = Model111 Part131.Material = Enum.Material.SmoothPlastic Part131.BrickColor = BrickColor.new("Really black") Part131.Rotation = Vector3.new(0, 90, 0) Part131.Anchored = true Part131.CanCollide = false Part131.FormFactor = Enum.FormFactor.Symmetric Part131.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003) Part131.CFrame = CFrame.new(85.182869, 2.9881115, 70.2552872, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part131.BottomSurface = Enum.SurfaceType.Smooth Part131.TopSurface = Enum.SurfaceType.Smooth Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part131.Position = Vector3.new(85.182869, 2.9881115, 70.2552872) Part131.Orientation = Vector3.new(0, 90, 0) Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh132.Parent = Part131 WedgePart133.Parent = Model111 WedgePart133.Material = Enum.Material.SmoothPlastic WedgePart133.BrickColor = BrickColor.new("Really black") WedgePart133.Rotation = Vector3.new(0, -0.0500000007, 0.129999995) WedgePart133.Anchored = true WedgePart133.CanCollide = false WedgePart133.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart133.CFrame = CFrame.new(85.181488, 3.09613848, 70.5079117, 0.999997199, -0.00223094225, -0.000802747905, 0.00223094458, 0.999997556, 2.0340085e-06, 0.000802741386, -3.83704901e-06, 0.999999702) WedgePart133.BottomSurface = Enum.SurfaceType.Smooth WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart133.Position = Vector3.new(85.181488, 3.09613848, 70.5079117) WedgePart133.Orientation = Vector3.new(0, -0.0500000007, 0.129999995) WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh134.Parent = WedgePart133 SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846) SpecialMesh134.MeshType = Enum.MeshType.Wedge SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846) WedgePart135.Parent = Model111 WedgePart135.Material = Enum.Material.SmoothPlastic WedgePart135.BrickColor = BrickColor.new("Really black") WedgePart135.Rotation = Vector3.new(180, 0.0500000007, 179.869995) WedgePart135.Anchored = true WedgePart135.CanCollide = false WedgePart135.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart135.CFrame = CFrame.new(85.1811981, 3.09613752, 70.8738403, -0.999997199, -0.00223094225, 0.000802747731, -0.00223094458, 0.999997556, -1.94460154e-06, -0.000802741386, -3.74764204e-06, -0.999999702) WedgePart135.BottomSurface = Enum.SurfaceType.Smooth WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart135.Position = Vector3.new(85.1811981, 3.09613752, 70.8738403) WedgePart135.Orientation = Vector3.new(0, 179.949997, -0.129999995) WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh136.Parent = WedgePart135 SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233) SpecialMesh136.MeshType = Enum.MeshType.Wedge SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233) WedgePart137.Parent = Model111 WedgePart137.Material = Enum.Material.SmoothPlastic WedgePart137.BrickColor = BrickColor.new("Really black") WedgePart137.Rotation = Vector3.new(-90, 0, 179.910004) WedgePart137.Anchored = true WedgePart137.CanCollide = false WedgePart137.Size = Vector3.new(0.200412184, 0.389923543, 1.16091728) WedgePart137.CFrame = CFrame.new(85.1823654, 2.54573298, 70.5879745, -0.999998868, -0.00150661916, -1.4348019e-06, -1.44066507e-06, 3.88361514e-06, 1, -0.00150661927, 0.999998868, -3.89665365e-06) WedgePart137.BottomSurface = Enum.SurfaceType.Smooth WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart137.Position = Vector3.new(85.1823654, 2.54573298, 70.5879745) WedgePart137.Orientation = Vector3.new(-90, 179.910004, 0) WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart138.Parent = Model111 WedgePart138.Material = Enum.Material.SmoothPlastic WedgePart138.BrickColor = BrickColor.new("Really black") WedgePart138.Rotation = Vector3.new(90, 0, 0.0900000036) WedgePart138.Anchored = true WedgePart138.CanCollide = false WedgePart138.Size = Vector3.new(0.200412184, 0.389923543, 0.347238541) WedgePart138.CFrame = CFrame.new(85.1823654, 3.29980421, 70.587944, 0.999998868, -0.00150661916, 1.43467025e-06, 1.44066507e-06, 3.98792326e-06, -1, 0.00150661927, 0.999998868, 4.00096178e-06) WedgePart138.BottomSurface = Enum.SurfaceType.Smooth WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart138.Position = Vector3.new(85.1823654, 3.29980421, 70.587944) WedgePart138.Orientation = Vector3.new(90, -0.0900000036, 0) WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart139.Parent = Model111 WedgePart139.Material = Enum.Material.SmoothPlastic WedgePart139.BrickColor = BrickColor.new("Really black") WedgePart139.Rotation = Vector3.new(-55.7200012, 0, -180) WedgePart139.Anchored = true WedgePart139.CanCollide = false WedgePart139.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart139.CFrame = CFrame.new(85.1822815, 3.04279566, 71.1207199, -1, 9.39884956e-07, -1.14377758e-06, -1.47446929e-06, -0.563230097, 0.826300144, 1.32416773e-07, 0.826300204, 0.563229978) WedgePart139.BottomSurface = Enum.SurfaceType.Smooth WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart139.Position = Vector3.new(85.1822815, 3.04279566, 71.1207199) WedgePart139.Orientation = Vector3.new(-55.7200012, 0, -180) WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh140.Parent = WedgePart139 SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986) SpecialMesh140.MeshType = Enum.MeshType.Wedge SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986) WedgePart141.Parent = Model111 WedgePart141.Material = Enum.Material.SmoothPlastic WedgePart141.BrickColor = BrickColor.new("Really black") WedgePart141.Rotation = Vector3.new(90, 0.0199999996, 0.0299999993) WedgePart141.Anchored = true WedgePart141.CanCollide = false WedgePart141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart141.CFrame = CFrame.new(85.1822052, 3.45734429, 70.4930878, 0.999999762, -0.000579246494, 0.000356322125, 0.000356324395, 3.86871397e-06, -1, 0.000579245039, 0.999999881, 4.07546759e-06) WedgePart141.BottomSurface = Enum.SurfaceType.Smooth WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart141.Position = Vector3.new(85.1822052, 3.45734429, 70.4930878) WedgePart141.Orientation = Vector3.new(90, -0.0299999993, 0) WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh142.Parent = WedgePart141 SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829) SpecialMesh142.MeshType = Enum.MeshType.Wedge SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829) WedgePart143.Parent = Model111 WedgePart143.Material = Enum.Material.SmoothPlastic WedgePart143.BrickColor = BrickColor.new("Really black") WedgePart143.Rotation = Vector3.new(-90, -0.0199999996, 179.970001) WedgePart143.Anchored = true WedgePart143.CanCollide = false WedgePart143.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart143.CFrame = CFrame.new(85.1824951, 2.62967396, 70.4931183, -0.999999762, -0.000579246436, -0.000356322184, -0.000356324395, 3.79420817e-06, 1, -0.000579245039, 0.999999881, -4.00096178e-06) WedgePart143.BottomSurface = Enum.SurfaceType.Smooth WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart143.Position = Vector3.new(85.1824951, 2.62967396, 70.4931183) WedgePart143.Orientation = Vector3.new(-90, 179.970001, 0) WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh144.Parent = WedgePart143 SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772) SpecialMesh144.MeshType = Enum.MeshType.Wedge SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772) WedgePart145.Parent = Model111 WedgePart145.Material = Enum.Material.SmoothPlastic WedgePart145.BrickColor = BrickColor.new("Really black") WedgePart145.Rotation = Vector3.new(90, 0, 179.919998) WedgePart145.Anchored = true WedgePart145.CanCollide = false WedgePart145.Size = Vector3.new(0.200395763, 0.405991018, 0.36154747) WedgePart145.CFrame = CFrame.new(85.182373, 3.30695724, 71.6614609, -0.999999046, -0.00144700008, 1.60951686e-06, -1.6037302e-06, -3.98606062e-06, -1, 0.00144700019, -0.999999046, 4.00096178e-06) WedgePart145.BottomSurface = Enum.SurfaceType.Smooth WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart145.Position = Vector3.new(85.182373, 3.30695724, 71.6614609) WedgePart145.Orientation = Vector3.new(90, -179.919998, 0) WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart146.Parent = Model111 WedgePart146.Material = Enum.Material.SmoothPlastic WedgePart146.BrickColor = BrickColor.new("Really black") WedgePart146.Rotation = Vector3.new(-90, 0, 0.0799999982) WedgePart146.Anchored = true WedgePart146.CanCollide = false WedgePart146.Size = Vector3.new(0.200395763, 0.405991018, 1.16122246) WedgePart146.CFrame = CFrame.new(85.182373, 2.54558897, 71.6615067, 0.999999046, -0.00144700008, -1.60964339e-06, 1.6037302e-06, -4.07546759e-06, 1, -0.00144700019, -0.999999046, -4.07546759e-06) WedgePart146.BottomSurface = Enum.SurfaceType.Smooth WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart146.Position = Vector3.new(85.182373, 2.54558897, 71.6615067) WedgePart146.Orientation = Vector3.new(-90, 0.0799999982, 0) WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart147.Parent = Model111 WedgePart147.Material = Enum.Material.SmoothPlastic WedgePart147.BrickColor = BrickColor.new("Really black") WedgePart147.Rotation = Vector3.new(90, 0.0199999996, 179.970001) WedgePart147.Anchored = true WedgePart147.CanCollide = false WedgePart147.Size = Vector3.new(0.200154141, 0.216064483, 0.35271439) WedgePart147.CFrame = CFrame.new(85.1822052, 3.47046447, 71.7563477, -0.999999762, -0.000570286938, 0.000350898132, -0.000350895803, -4.10526991e-06, -0.99999994, 0.000570288335, -1, 3.91341746e-06) WedgePart147.BottomSurface = Enum.SurfaceType.Smooth WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart147.Position = Vector3.new(85.1822052, 3.47046447, 71.7563477) WedgePart147.Orientation = Vector3.new(89.9800034, 89.3600006, -90.6699982) WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart148.Parent = Model111 WedgePart148.Material = Enum.Material.SmoothPlastic WedgePart148.BrickColor = BrickColor.new("Really black") WedgePart148.Rotation = Vector3.new(-90, -0.0199999996, 0.0299999993) WedgePart148.Anchored = true WedgePart148.CanCollide = false WedgePart148.Size = Vector3.new(0.200154141, 0.216064483, 1.32918274) WedgePart148.CFrame = CFrame.new(85.1824951, 2.62952924, 71.7563782, 0.999999762, -0.000570286938, -0.000350898161, 0.000350895803, -4.18163836e-06, 1, -0.000570288335, -0.99999994, -4.00096178e-06) WedgePart148.BottomSurface = Enum.SurfaceType.Smooth WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart148.Position = Vector3.new(85.1824951, 2.62952924, 71.7563782) WedgePart148.Orientation = Vector3.new(-90, 0.0299999993, 0) WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart149.Parent = Model111 WedgePart149.Material = Enum.Material.SmoothPlastic WedgePart149.BrickColor = BrickColor.new("Really black") WedgePart149.Rotation = Vector3.new(180, -0.0500000007, 179.869995) WedgePart149.Anchored = true WedgePart149.CanCollide = false WedgePart149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart149.CFrame = CFrame.new(85.1814804, 3.09614229, 71.7310715, -0.999997199, -0.00224562106, -0.000807990902, -0.00224561989, 0.999997437, -2.03587115e-06, 0.000807993289, -2.16066837e-07, -0.999999762) WedgePart149.BottomSurface = Enum.SurfaceType.Smooth WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart149.Position = Vector3.new(85.1814804, 3.09614229, 71.7310715) WedgePart149.Orientation = Vector3.new(0, -179.949997, -0.129999995) WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh150.Parent = WedgePart149 SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029) SpecialMesh150.MeshType = Enum.MeshType.Wedge SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029) WedgePart151.Parent = Model111 WedgePart151.Material = Enum.Material.SmoothPlastic WedgePart151.BrickColor = BrickColor.new("Really black") WedgePart151.Rotation = Vector3.new(0, 0.0500000007, 0.129999995) WedgePart151.Anchored = true WedgePart151.CanCollide = false WedgePart151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart151.CFrame = CFrame.new(85.1811905, 3.09613752, 71.3675842, 0.999997199, -0.00224562106, 0.000807990727, 0.00224561989, 0.999997437, 2.12527812e-06, -0.000807993289, -3.05473804e-07, 0.999999821) WedgePart151.BottomSurface = Enum.SurfaceType.Smooth WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart151.Position = Vector3.new(85.1811905, 3.09613752, 71.3675842) WedgePart151.Orientation = Vector3.new(0, 0.0500000007, 0.129999995) WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh152.Parent = WedgePart151 SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399) SpecialMesh152.MeshType = Enum.MeshType.Wedge SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399) WedgePart153.Parent = Model111 WedgePart153.Material = Enum.Material.SmoothPlastic WedgePart153.BrickColor = BrickColor.new("Navy blue") WedgePart153.Rotation = Vector3.new(86.8799973, 15.1499996, -7.48000002) WedgePart153.Anchored = true WedgePart153.CanCollide = false WedgePart153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart153.CFrame = CFrame.new(84.1446457, 4.05169582, 70.7639236, 0.957038879, 0.125684932, 0.261304408, 0.251607925, 0.087944001, -0.963825464, -0.144118473, 0.988164604, 0.0525425151) WedgePart153.BottomSurface = Enum.SurfaceType.Smooth WedgePart153.Color = Color3.new(0, 0.12549, 0.376471) WedgePart153.Position = Vector3.new(84.1446457, 4.05169582, 70.7639236) WedgePart153.Orientation = Vector3.new(74.5400009, 78.6299973, 70.7300034) WedgePart153.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh154.Parent = WedgePart153 SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417) SpecialMesh154.MeshType = Enum.MeshType.Wedge SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417) WedgePart155.Parent = Model111 WedgePart155.Material = Enum.Material.SmoothPlastic WedgePart155.BrickColor = BrickColor.new("Navy blue") WedgePart155.Rotation = Vector3.new(-173.649994, 48.3899994, -169.940002) WedgePart155.Anchored = true WedgePart155.CanCollide = false WedgePart155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart155.CFrame = CFrame.new(84.4218597, 4.16451406, 70.582016, -0.65387702, 0.11601074, 0.747653902, 0.254984111, 0.964155555, 0.073397398, -0.712339818, 0.238632768, -0.660020113) WedgePart155.BottomSurface = Enum.SurfaceType.Smooth WedgePart155.Color = Color3.new(0, 0.12549, 0.376471) WedgePart155.Position = Vector3.new(84.4218597, 4.16451406, 70.582016) WedgePart155.Orientation = Vector3.new(-4.21000004, 131.440002, 14.8100004) WedgePart155.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh156.Parent = WedgePart155 SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221) SpecialMesh156.MeshType = Enum.MeshType.Wedge SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221) WedgePart157.Parent = Model111 WedgePart157.Material = Enum.Material.SmoothPlastic WedgePart157.BrickColor = BrickColor.new("Navy blue") WedgePart157.Rotation = Vector3.new(6.3499999, -48.3899994, -10.0600004) WedgePart157.Anchored = true WedgePart157.CanCollide = false WedgePart157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart157.CFrame = CFrame.new(84.4620514, 4.16846418, 70.5465317, 0.65387702, 0.116010807, -0.747653902, -0.254984111, 0.964155555, -0.0733973011, 0.712339818, 0.238632709, 0.660020053) WedgePart157.BottomSurface = Enum.SurfaceType.Smooth WedgePart157.Color = Color3.new(0, 0.12549, 0.376471) WedgePart157.Position = Vector3.new(84.4620514, 4.16846418, 70.5465317) WedgePart157.Orientation = Vector3.new(4.21000004, -48.5600014, -14.8100004) WedgePart157.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh158.Parent = WedgePart157 SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648) SpecialMesh158.MeshType = Enum.MeshType.Wedge SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648) WedgePart159.Parent = Model111 WedgePart159.Material = Enum.Material.SmoothPlastic WedgePart159.BrickColor = BrickColor.new("Navy blue") WedgePart159.Rotation = Vector3.new(90, -9.51000023, 38.2000008) WedgePart159.Anchored = true WedgePart159.CanCollide = false WedgePart159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart159.CFrame = CFrame.new(84.0250778, 4.48755217, 70.9831467, 0.775091887, -0.609853208, -0.16526258, -0.129877046, 0.102194309, -0.986249685, 0.618356287, 0.785897911, 4.05497849e-06) WedgePart159.BottomSurface = Enum.SurfaceType.Smooth WedgePart159.Color = Color3.new(0, 0.12549, 0.376471) WedgePart159.Position = Vector3.new(84.0250778, 4.48755217, 70.9831467) WedgePart159.Orientation = Vector3.new(80.4899979, -90, -51.7999992) WedgePart159.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh160.Parent = WedgePart159 SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313) SpecialMesh160.MeshType = Enum.MeshType.Wedge SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313) WedgePart161.Parent = Model111 WedgePart161.Material = Enum.Material.SmoothPlastic WedgePart161.BrickColor = BrickColor.new("Navy blue") WedgePart161.Rotation = Vector3.new(-90, 9.51000023, 141.800003) WedgePart161.Anchored = true WedgePart161.CanCollide = false WedgePart161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart161.CFrame = CFrame.new(83.9779968, 4.20658875, 70.9831314, -0.775091887, -0.609853208, 0.165262535, 0.129877046, 0.10219422, 0.986249685, -0.618356287, 0.785897911, -3.98047268e-06) WedgePart161.BottomSurface = Enum.SurfaceType.Smooth WedgePart161.Color = Color3.new(0, 0.12549, 0.376471) WedgePart161.Position = Vector3.new(83.9779968, 4.20658875, 70.9831314) WedgePart161.Orientation = Vector3.new(-80.4899979, 90, 51.7999992) WedgePart161.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh162.Parent = WedgePart161 SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865) SpecialMesh162.MeshType = Enum.MeshType.Wedge SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865) WedgePart163.Parent = Model111 WedgePart163.Material = Enum.Material.SmoothPlastic WedgePart163.BrickColor = BrickColor.new("Navy blue") WedgePart163.Rotation = Vector3.new(-173.649994, -9.22999954, -169.990005) WedgePart163.Anchored = true WedgePart163.CanCollide = false WedgePart163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart163.CFrame = CFrame.new(84.1072159, 4.18705034, 70.8189468, -0.972012162, 0.171640545, -0.16041176, 0.155350938, 0.981806695, 0.109186664, 0.176234171, 0.0812106356, -0.980992436) WedgePart163.BottomSurface = Enum.SurfaceType.Smooth WedgePart163.Color = Color3.new(0, 0.12549, 0.376471) WedgePart163.Position = Vector3.new(84.1072159, 4.18705034, 70.8189468) WedgePart163.Orientation = Vector3.new(-6.26999998, -170.710007, 8.98999977) WedgePart163.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh164.Parent = WedgePart163 SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252) SpecialMesh164.MeshType = Enum.MeshType.Wedge SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252) WedgePart165.Parent = Model111 WedgePart165.Material = Enum.Material.SmoothPlastic WedgePart165.BrickColor = BrickColor.new("Navy blue") WedgePart165.Rotation = Vector3.new(6.3499999, 9.22999954, -10.0100002) WedgePart165.Anchored = true WedgePart165.CanCollide = false WedgePart165.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart165.CFrame = CFrame.new(84.0994263, 4.19235182, 70.7712784, 0.972012162, 0.171640515, 0.160411775, -0.155350938, 0.981806695, -0.10918659, -0.176234171, 0.0812105462, 0.980992496) WedgePart165.BottomSurface = Enum.SurfaceType.Smooth WedgePart165.Color = Color3.new(0, 0.12549, 0.376471) WedgePart165.Position = Vector3.new(84.0994263, 4.19235182, 70.7712784) WedgePart165.Orientation = Vector3.new(6.26999998, 9.28999996, -8.98999977) WedgePart165.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh166.Parent = WedgePart165 SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751) SpecialMesh166.MeshType = Enum.MeshType.Wedge SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751) WedgePart167.Parent = Model111 WedgePart167.Material = Enum.Material.SmoothPlastic WedgePart167.BrickColor = BrickColor.new("Navy blue") WedgePart167.Rotation = Vector3.new(173.649994, -48.3899994, -169.940002) WedgePart167.Anchored = true WedgePart167.CanCollide = false WedgePart167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart167.CFrame = CFrame.new(84.4638138, 4.16846514, 71.6982422, -0.653876841, 0.116011359, -0.747654021, 0.254989713, 0.964153886, -0.0734017119, 0.712337971, -0.238639727, -0.660019517) WedgePart167.BottomSurface = Enum.SurfaceType.Smooth WedgePart167.Color = Color3.new(0, 0.12549, 0.376471) WedgePart167.Position = Vector3.new(84.4638138, 4.16846514, 71.6982422) WedgePart167.Orientation = Vector3.new(4.21000004, -131.440002, 14.8100004) WedgePart167.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh168.Parent = WedgePart167 SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648) SpecialMesh168.MeshType = Enum.MeshType.Wedge SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648) WedgePart169.Parent = Model111 WedgePart169.Material = Enum.Material.SmoothPlastic WedgePart169.BrickColor = BrickColor.new("Navy blue") WedgePart169.Rotation = Vector3.new(173.649994, 9.22999954, -169.990005) WedgePart169.Anchored = true WedgePart169.CanCollide = false WedgePart169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart169.CFrame = CFrame.new(84.1011887, 4.19235182, 71.4734879, -0.972012162, 0.171640277, 0.16041179, 0.155349508, 0.981806219, -0.109193146, -0.176235214, -0.0812171847, -0.980991721) WedgePart169.BottomSurface = Enum.SurfaceType.Smooth WedgePart169.Color = Color3.new(0, 0.12549, 0.376471) WedgePart169.Position = Vector3.new(84.1011887, 4.19235182, 71.4734879) WedgePart169.Orientation = Vector3.new(6.26999998, 170.710007, 8.98999977) WedgePart169.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh170.Parent = WedgePart169 SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751) SpecialMesh170.MeshType = Enum.MeshType.Wedge SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751) WedgePart171.Parent = Model111 WedgePart171.Material = Enum.Material.SmoothPlastic WedgePart171.BrickColor = BrickColor.new("Navy blue") WedgePart171.Rotation = Vector3.new(90, -9.51000023, 141.800003) WedgePart171.Anchored = true WedgePart171.CanCollide = false WedgePart171.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart171.CFrame = CFrame.new(84.0268402, 4.48755026, 71.2616348, -0.775091708, -0.609853506, -0.16526255, 0.129881904, 0.102188051, -0.986249685, 0.618355632, -0.785898507, 3.83146107e-06) WedgePart171.BottomSurface = Enum.SurfaceType.Smooth WedgePart171.Color = Color3.new(0, 0.12549, 0.376471) WedgePart171.Position = Vector3.new(84.0268402, 4.48755026, 71.2616348) WedgePart171.Orientation = Vector3.new(80.4899979, -90, 51.8100014) WedgePart171.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh172.Parent = WedgePart171 SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313) SpecialMesh172.MeshType = Enum.MeshType.Wedge SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313) WedgePart173.Parent = Model111 WedgePart173.Material = Enum.Material.SmoothPlastic WedgePart173.BrickColor = BrickColor.new("Navy blue") WedgePart173.Rotation = Vector3.new(-6.3499999, -9.22999954, -10.0100002) WedgePart173.Anchored = true WedgePart173.CanCollide = false WedgePart173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart173.CFrame = CFrame.new(84.1089783, 4.18705225, 71.4258041, 0.972012162, 0.171640292, -0.160411775, -0.155349508, 0.981806219, 0.109193236, 0.176235214, -0.0812172741, 0.980991721) WedgePart173.BottomSurface = Enum.SurfaceType.Smooth WedgePart173.Color = Color3.new(0, 0.12549, 0.376471) WedgePart173.Position = Vector3.new(84.1089783, 4.18705225, 71.4258041) WedgePart173.Orientation = Vector3.new(-6.26999998, -9.28999996, -8.98999977) WedgePart173.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh174.Parent = WedgePart173 SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252) SpecialMesh174.MeshType = Enum.MeshType.Wedge SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252) WedgePart175.Parent = Model111 WedgePart175.Material = Enum.Material.SmoothPlastic WedgePart175.BrickColor = BrickColor.new("Navy blue") WedgePart175.Rotation = Vector3.new(-90, 9.51000023, 38.2000008) WedgePart175.Anchored = true WedgePart175.CanCollide = false WedgePart175.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart175.CFrame = CFrame.new(83.9797592, 4.20658875, 71.2616196, 0.775091708, -0.609853506, 0.165262491, -0.129881904, 0.102187976, 0.986249685, -0.618355632, -0.785898507, -3.89106572e-06) WedgePart175.BottomSurface = Enum.SurfaceType.Smooth WedgePart175.Color = Color3.new(0, 0.12549, 0.376471) WedgePart175.Position = Vector3.new(83.9797592, 4.20658875, 71.2616196) WedgePart175.Orientation = Vector3.new(-80.4899979, 90, -51.8100014) WedgePart175.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh176.Parent = WedgePart175 SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865) SpecialMesh176.MeshType = Enum.MeshType.Wedge SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865) WedgePart177.Parent = Model111 WedgePart177.Material = Enum.Material.SmoothPlastic WedgePart177.BrickColor = BrickColor.new("Navy blue") WedgePart177.Rotation = Vector3.new(-6.3499999, 48.3899994, -10.0600004) WedgePart177.Anchored = true WedgePart177.CanCollide = false WedgePart177.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart177.CFrame = CFrame.new(84.4236221, 4.16451979, 71.6627731, 0.653876841, 0.116011299, 0.74765408, -0.254989713, 0.964153886, 0.0734018013, -0.712337971, -0.238639787, 0.660019517) WedgePart177.BottomSurface = Enum.SurfaceType.Smooth WedgePart177.Color = Color3.new(0, 0.12549, 0.376471) WedgePart177.Position = Vector3.new(84.4236221, 4.16451979, 71.6627731) WedgePart177.Orientation = Vector3.new(-4.21000004, 48.5600014, -14.8100004) WedgePart177.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh178.Parent = WedgePart177 SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221) SpecialMesh178.MeshType = Enum.MeshType.Wedge SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221) WedgePart179.Parent = Model111 WedgePart179.Material = Enum.Material.SmoothPlastic WedgePart179.BrickColor = BrickColor.new("Really black") WedgePart179.Rotation = Vector3.new(176.649994, -32.4300003, -16.2800007) WedgePart179.Anchored = true WedgePart179.CanCollide = false WedgePart179.Size = Vector3.new(0.501514971, 1.8123908, 0.540661097) WedgePart179.CFrame = CFrame.new(84.3812408, 3.16418386, 71.5519867, 0.810205579, 0.236556157, -0.536291003, 0.249728575, -0.967060745, -0.049287919, -0.530285299, -0.0939938203, -0.842592716) WedgePart179.BottomSurface = Enum.SurfaceType.Smooth WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart179.Position = Vector3.new(84.3812408, 3.16418386, 71.5519867) WedgePart179.Orientation = Vector3.new(2.82999992, -147.520004, 165.520004) WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart180.Parent = Model111 WedgePart180.Material = Enum.Material.SmoothPlastic WedgePart180.BrickColor = BrickColor.new("Really black") WedgePart180.Rotation = Vector3.new(-3.3499999, 32.4300003, -163.720001) WedgePart180.Anchored = true WedgePart180.CanCollide = false WedgePart180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart180.CFrame = CFrame.new(84.2144699, 3.1488595, 71.289978, -0.810205579, 0.236556113, 0.536291063, -0.249728575, -0.967060685, 0.0492878295, 0.530285299, -0.093993932, 0.842592835) WedgePart180.BottomSurface = Enum.SurfaceType.Smooth WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart180.Position = Vector3.new(84.2144699, 3.1488595, 71.289978) WedgePart180.Orientation = Vector3.new(-2.82999992, 32.4799995, -165.520004) WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh181.Parent = WedgePart180 SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559) SpecialMesh181.MeshType = Enum.MeshType.Wedge SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559) WedgePart182.Parent = Model111 WedgePart182.Material = Enum.Material.SmoothPlastic WedgePart182.BrickColor = BrickColor.new("Navy blue") WedgePart182.Rotation = Vector3.new(93.3300018, 15.0900002, -174.039993) WedgePart182.Anchored = true WedgePart182.CanCollide = false WedgePart182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart182.CFrame = CFrame.new(84.1439896, 4.05129576, 71.4676208, -0.960297585, 0.10023734, 0.260348022, -0.252465844, 0.0848200619, -0.963881016, -0.118699588, -0.991341591, -0.0561460108) WedgePart182.BottomSurface = Enum.SurfaceType.Smooth WedgePart182.Color = Color3.new(0, 0.12549, 0.376471) WedgePart182.Position = Vector3.new(84.1439896, 4.05129576, 71.4676208) WedgePart182.Orientation = Vector3.new(74.5500031, 102.169998, -71.4300003) WedgePart182.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh183.Parent = WedgePart182 SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213) SpecialMesh183.MeshType = Enum.MeshType.Wedge SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213) WedgePart184.Parent = Model111 WedgePart184.Material = Enum.Material.SmoothPlastic WedgePart184.BrickColor = BrickColor.new("Really black") WedgePart184.Rotation = Vector3.new(-86.6699982, -15.0900002, -5.96000004) WedgePart184.Anchored = true WedgePart184.CanCollide = false WedgePart184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart184.CFrame = CFrame.new(84.3801498, 3.17696238, 71.4166794, 0.960297585, 0.100237362, -0.260347992, 0.252465844, 0.0848200023, 0.963881075, 0.118699588, -0.991341591, 0.0561459363) WedgePart184.BottomSurface = Enum.SurfaceType.Smooth WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart184.Position = Vector3.new(84.3801498, 3.17696238, 71.4166794) WedgePart184.Orientation = Vector3.new(-74.5500031, -77.8300018, 71.4300003) WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh185.Parent = WedgePart184 SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531) SpecialMesh185.MeshType = Enum.MeshType.Wedge SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531) WedgePart186.Parent = Model111 WedgePart186.Material = Enum.Material.SmoothPlastic WedgePart186.BrickColor = BrickColor.new("Really black") WedgePart186.Rotation = Vector3.new(-176.649994, 32.4300003, -16.2099991) WedgePart186.Anchored = true WedgePart186.CanCollide = false WedgePart186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart186.CFrame = CFrame.new(84.2128601, 3.14833856, 70.9510422, 0.810471892, 0.235643119, 0.536290646, 0.248642325, -0.967340946, 0.049282223, 0.530388892, 0.093402721, -0.842593253) WedgePart186.BottomSurface = Enum.SurfaceType.Smooth WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart186.Position = Vector3.new(84.2128601, 3.14833856, 70.9510422) WedgePart186.Orientation = Vector3.new(-2.81999993, 147.520004, 165.580002) WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh187.Parent = WedgePart186 SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233) SpecialMesh187.MeshType = Enum.MeshType.Wedge SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233) WedgePart188.Parent = Model111 WedgePart188.Material = Enum.Material.SmoothPlastic WedgePart188.BrickColor = BrickColor.new("Really black") WedgePart188.Rotation = Vector3.new(-93.1200027, -15.1499996, -172.520004) WedgePart188.Anchored = true WedgePart188.CanCollide = false WedgePart188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) WedgePart188.CFrame = CFrame.new(84.3816833, 3.17736506, 70.8115616, -0.957038879, 0.125684962, -0.261304379, -0.251607925, 0.0879439265, 0.963825405, 0.144118473, 0.988164663, -0.0525424257) WedgePart188.BottomSurface = Enum.SurfaceType.Smooth WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart188.Position = Vector3.new(84.3816833, 3.17736506, 70.8115616) WedgePart188.Orientation = Vector3.new(-74.5400009, -101.370003, -70.7300034) WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh189.Parent = WedgePart188 SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334) SpecialMesh189.MeshType = Enum.MeshType.Wedge SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334) WedgePart190.Parent = Model111 WedgePart190.Material = Enum.Material.SmoothPlastic WedgePart190.BrickColor = BrickColor.new("Really black") WedgePart190.Rotation = Vector3.new(3.3499999, -32.4300003, -163.789993) WedgePart190.Anchored = true WedgePart190.CanCollide = false WedgePart190.Size = Vector3.new(0.49954474, 1.81219304, 0.534200132) WedgePart190.CFrame = CFrame.new(84.379631, 3.16365862, 70.689003, -0.810471892, 0.235643178, -0.536290705, -0.248642325, -0.967340887, -0.0492823087, -0.530388892, 0.093402639, 0.842593431) WedgePart190.BottomSurface = Enum.SurfaceType.Smooth WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart190.Position = Vector3.new(84.379631, 3.16365862, 70.689003) WedgePart190.Orientation = Vector3.new(2.81999993, -32.4799995, -165.580002) WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part191.Parent = Model111 Part191.Material = Enum.Material.SmoothPlastic Part191.BrickColor = BrickColor.new("Bright blue") Part191.Reflectance = 0.20000000298023 Part191.Rotation = Vector3.new(180, 0, 0) Part191.Anchored = true Part191.CanCollide = false Part191.FormFactor = Enum.FormFactor.Symmetric Part191.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003) Part191.CFrame = CFrame.new(85.2290497, 2.24749422, 71.4875183, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404) Part191.BottomSurface = Enum.SurfaceType.Smooth Part191.TopSurface = Enum.SurfaceType.Smooth Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part191.Position = Vector3.new(85.2290497, 2.24749422, 71.4875183) Part191.Orientation = Vector3.new(0, -180, 180) Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451) BlockMesh192.Parent = Part191 BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003) BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003) Part193.Parent = Model111 Part193.Material = Enum.Material.SmoothPlastic Part193.BrickColor = BrickColor.new("Bright blue") Part193.Reflectance = 0.20000000298023 Part193.Rotation = Vector3.new(90, 0, 0) Part193.Anchored = true Part193.CanCollide = false Part193.FormFactor = Enum.FormFactor.Symmetric Part193.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003) Part193.CFrame = CFrame.new(85.2290497, 2.37356567, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06) Part193.BottomSurface = Enum.SurfaceType.Smooth Part193.TopSurface = Enum.SurfaceType.Smooth Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part193.Position = Vector3.new(85.2290497, 2.37356567, 71.1549301) Part193.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999) Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451) BlockMesh194.Parent = Part193 BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003) BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003) Part195.Parent = Model111 Part195.Material = Enum.Material.SmoothPlastic Part195.BrickColor = BrickColor.new("Black") Part195.Rotation = Vector3.new(180, 0, 180) Part195.Anchored = true Part195.CanCollide = false Part195.FormFactor = Enum.FormFactor.Symmetric Part195.Size = Vector3.new(1.12655747, 0.300000042, 2.07369661) Part195.CFrame = CFrame.new(84.7367096, 2.24362898, 71.1229401, -0.999990463, -1.68663564e-06, -5.21395265e-08, -1.52207053e-06, 0.99999398, -3.68990004e-06, 4.70573482e-08, -3.34531069e-06, -0.99999404) Part195.BottomSurface = Enum.SurfaceType.Smooth Part195.TopSurface = Enum.SurfaceType.Smooth Part195.Color = Color3.new(0.105882, 0.164706, 0.207843) Part195.Position = Vector3.new(84.7367096, 2.24362898, 71.1229401) Part195.Orientation = Vector3.new(0, -180, 0) Part195.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh196.Parent = Part195 Part197.Parent = Model111 Part197.Material = Enum.Material.SmoothPlastic Part197.BrickColor = BrickColor.new("Bright blue") Part197.Reflectance = 0.20000000298023 Part197.Rotation = Vector3.new(180, 0, 0) Part197.Anchored = true Part197.CanCollide = false Part197.FormFactor = Enum.FormFactor.Symmetric Part197.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003) Part197.CFrame = CFrame.new(85.2290497, 2.2483387, 70.8214417, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404) Part197.BottomSurface = Enum.SurfaceType.Smooth Part197.TopSurface = Enum.SurfaceType.Smooth Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part197.Position = Vector3.new(85.2290497, 2.2483387, 70.8214417) Part197.Orientation = Vector3.new(0, -180, 180) Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451) BlockMesh198.Parent = Part197 BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003) BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003) Part199.Parent = Model111 Part199.Material = Enum.Material.SmoothPlastic Part199.BrickColor = BrickColor.new("Bright blue") Part199.Reflectance = 0.20000000298023 Part199.Rotation = Vector3.new(90, 0, 0) Part199.Anchored = true Part199.CanCollide = false Part199.FormFactor = Enum.FormFactor.Symmetric Part199.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003) Part199.CFrame = CFrame.new(85.2290497, 2.10725856, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06) Part199.BottomSurface = Enum.SurfaceType.Smooth Part199.TopSurface = Enum.SurfaceType.Smooth Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part199.Position = Vector3.new(85.2290497, 2.10725856, 71.1549301) Part199.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999) Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451) BlockMesh200.Parent = Part199 BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003) BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003) Part201.Parent = Model111 Part201.Material = Enum.Material.SmoothPlastic Part201.BrickColor = BrickColor.new("Bright blue") Part201.Reflectance = 0.20000000298023 Part201.Rotation = Vector3.new(-90, 0, 0) Part201.Anchored = true Part201.CanCollide = false Part201.FormFactor = Enum.FormFactor.Symmetric Part201.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003) Part201.CFrame = CFrame.new(85.2290497, 2.24585271, 71.3620148, 0.999990463, -5.21390859e-08, -1.68663564e-06, 1.52207053e-06, -3.92831862e-06, 0.99999404, -4.70573482e-08, -0.99999404, -3.60049307e-06) Part201.BottomSurface = Enum.SurfaceType.Smooth Part201.TopSurface = Enum.SurfaceType.Smooth Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part201.Position = Vector3.new(85.2290497, 2.24585271, 71.3620148) Part201.Orientation = Vector3.new(-89.8000031, -154.899994, 158.820007) Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451) BlockMesh202.Parent = Part201 BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003) BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003) Part203.Name = "Cylinder" Part203.Parent = Model111 Part203.Material = Enum.Material.SmoothPlastic Part203.BrickColor = BrickColor.new("Really black") Part203.Rotation = Vector3.new(-90, 0, 90) Part203.Anchored = true Part203.CanCollide = false Part203.FormFactor = Enum.FormFactor.Symmetric Part203.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part203.CFrame = CFrame.new(85.2129898, 2.2316227, 71.4693756, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part203.BottomSurface = Enum.SurfaceType.Smooth Part203.TopSurface = Enum.SurfaceType.Smooth Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part203.Position = Vector3.new(85.2129898, 2.2316227, 71.4693756) Part203.Orientation = Vector3.new(-90, 90, 0) Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh204.Parent = Part203 CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441) CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441) Part205.Name = "Cylinder" Part205.Parent = Model111 Part205.Material = Enum.Material.SmoothPlastic Part205.BrickColor = BrickColor.new("Really black") Part205.Rotation = Vector3.new(-90, 0, 90) Part205.Anchored = true Part205.CanCollide = false Part205.FormFactor = Enum.FormFactor.Symmetric Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part205.CFrame = CFrame.new(85.2129898, 2.23079395, 70.7659149, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part205.BottomSurface = Enum.SurfaceType.Smooth Part205.TopSurface = Enum.SurfaceType.Smooth Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part205.Position = Vector3.new(85.2129898, 2.23079395, 70.7659149) Part205.Orientation = Vector3.new(-90, 90, 0) Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh206.Parent = Part205 CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441) CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441) Part207.Name = "Cylinder" Part207.Parent = Model111 Part207.Material = Enum.Material.SmoothPlastic Part207.BrickColor = BrickColor.new("Pastel Blue") Part207.Reflectance = 0.20000000298023 Part207.Rotation = Vector3.new(-90, 0, 90) Part207.Anchored = true Part207.CanCollide = false Part207.FormFactor = Enum.FormFactor.Symmetric Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part207.CFrame = CFrame.new(85.2065201, 2.60235643, 71.5077591, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part207.BottomSurface = Enum.SurfaceType.Smooth Part207.TopSurface = Enum.SurfaceType.Smooth Part207.Color = Color3.new(0.501961, 0.733333, 0.858824) Part207.Position = Vector3.new(85.2065201, 2.60235643, 71.5077591) Part207.Orientation = Vector3.new(-90, 90, 0) Part207.Color = Color3.new(0.501961, 0.733333, 0.858824) CylinderMesh208.Parent = Part207 CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483) CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483) Part209.Name = "1" Part209.Parent = Model111 Part209.Material = Enum.Material.SmoothPlastic Part209.BrickColor = BrickColor.new("Pastel Blue") Part209.Reflectance = 0.20000000298023 Part209.Rotation = Vector3.new(-90, 0, 90) Part209.Anchored = true Part209.CanCollide = false Part209.FormFactor = Enum.FormFactor.Symmetric Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part209.CFrame = CFrame.new(85.1887817, 2.975389, 70.6631317, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part209.BottomSurface = Enum.SurfaceType.Smooth Part209.TopSurface = Enum.SurfaceType.Smooth Part209.Color = Color3.new(0.501961, 0.733333, 0.858824) Part209.Position = Vector3.new(85.1887817, 2.975389, 70.6631317) Part209.Orientation = Vector3.new(-90, 90, 0) Part209.Color = Color3.new(0.501961, 0.733333, 0.858824) CylinderMesh210.Parent = Part209 CylinderMesh210.Scale = Vector3.new(1, 1, 0.5) CylinderMesh210.Scale = Vector3.new(1, 1, 0.5) Part211.Name = "Cylinder" Part211.Parent = Model111 Part211.Material = Enum.Material.SmoothPlastic Part211.BrickColor = BrickColor.new("Pastel Blue") Part211.Reflectance = 0.20000000298023 Part211.Rotation = Vector3.new(-90, 0, 90) Part211.Anchored = true Part211.CanCollide = false Part211.FormFactor = Enum.FormFactor.Symmetric Part211.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part211.CFrame = CFrame.new(85.2065201, 2.60143566, 70.7283096, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part211.BottomSurface = Enum.SurfaceType.Smooth Part211.TopSurface = Enum.SurfaceType.Smooth Part211.Color = Color3.new(0.501961, 0.733333, 0.858824) Part211.Position = Vector3.new(85.2065201, 2.60143566, 70.7283096) Part211.Orientation = Vector3.new(-90, 90, 0) Part211.Color = Color3.new(0.501961, 0.733333, 0.858824) CylinderMesh212.Parent = Part211 CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483) CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483) Part213.Name = "1" Part213.Parent = Model111 Part213.Material = Enum.Material.SmoothPlastic Part213.BrickColor = BrickColor.new("Pastel Blue") Part213.Reflectance = 0.20000000298023 Part213.Rotation = Vector3.new(-90, 0, 90) Part213.Anchored = true Part213.CanCollide = false Part213.FormFactor = Enum.FormFactor.Symmetric Part213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part213.CFrame = CFrame.new(85.1887817, 2.97647023, 71.5722427, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06) Part213.BottomSurface = Enum.SurfaceType.Smooth Part213.TopSurface = Enum.SurfaceType.Smooth Part213.Color = Color3.new(0.501961, 0.733333, 0.858824) Part213.Position = Vector3.new(85.1887817, 2.97647023, 71.5722427) Part213.Orientation = Vector3.new(-90, 90, 0) Part213.Color = Color3.new(0.501961, 0.733333, 0.858824) CylinderMesh214.Parent = Part213 CylinderMesh214.Scale = Vector3.new(1, 1, 0.5) CylinderMesh214.Scale = Vector3.new(1, 1, 0.5) Part215.Name = "Brick" Part215.Parent = Model111 Part215.Material = Enum.Material.SmoothPlastic Part215.BrickColor = BrickColor.new("Lapis") Part215.Rotation = Vector3.new(-98.8700027, 0, 90) Part215.Anchored = true Part215.CanCollide = false Part215.FormFactor = Enum.FormFactor.Symmetric Part215.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354) Part215.CFrame = CFrame.new(85.334816, 2.19722486, 72.4109573, 3.44653273e-07, -1, -1.53493693e-06, -0.154159606, -1.56971362e-06, 0.98804605, -0.98804605, -1.03908391e-07, -0.154159606) Part215.BottomSurface = Enum.SurfaceType.Smooth Part215.TopSurface = Enum.SurfaceType.Smooth Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part215.Position = Vector3.new(85.334816, 2.19722486, 72.4109573) Part215.Orientation = Vector3.new(-81.1299973, -180, -90) Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh216.Parent = Part215 BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part217.Name = "Brick" Part217.Parent = Model111 Part217.Material = Enum.Material.SmoothPlastic Part217.BrickColor = BrickColor.new("Lapis") Part217.Rotation = Vector3.new(81.1299973, 0, -90) Part217.Anchored = true Part217.CanCollide = false Part217.FormFactor = Enum.FormFactor.Symmetric Part217.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003) Part217.CFrame = CFrame.new(85.2253647, 0.689384937, 72.6472626, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606) Part217.BottomSurface = Enum.SurfaceType.Smooth Part217.TopSurface = Enum.SurfaceType.Smooth Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part217.Position = Vector3.new(85.2253647, 0.689384937, 72.6472626) Part217.Orientation = Vector3.new(81.1299973, 0, -90) Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh218.Parent = Part217 BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5) BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5) Part219.Name = "Brick" Part219.Parent = Model111 Part219.Material = Enum.Material.SmoothPlastic Part219.BrickColor = BrickColor.new("Lapis") Part219.Rotation = Vector3.new(171.130005, -90, 0) Part219.Anchored = true Part219.CanCollide = false Part219.FormFactor = Enum.FormFactor.Symmetric Part219.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613) Part219.CFrame = CFrame.new(84.7113571, 0.642819166, 72.6564255, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08) Part219.BottomSurface = Enum.SurfaceType.Smooth Part219.TopSurface = Enum.SurfaceType.Smooth Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part219.Position = Vector3.new(84.7113571, 0.642819166, 72.6564255) Part219.Orientation = Vector3.new(0, -90, -171.130005) Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh220.Parent = Part219 BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part221.Name = "Brick" Part221.Parent = Model111 Part221.Material = Enum.Material.SmoothPlastic Part221.BrickColor = BrickColor.new("Lapis") Part221.Rotation = Vector3.new(81.1299973, 0, -90) Part221.Anchored = true Part221.CanCollide = false Part221.FormFactor = Enum.FormFactor.Symmetric Part221.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036) Part221.CFrame = CFrame.new(85.0661621, 0.575264692, 72.6628799, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606) Part221.BottomSurface = Enum.SurfaceType.Smooth Part221.TopSurface = Enum.SurfaceType.Smooth Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part221.Position = Vector3.new(85.0661621, 0.575264692, 72.6628799) Part221.Orientation = Vector3.new(81.1299973, 0, -90) Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh222.Parent = Part221 BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part223.Name = "Brick" Part223.Parent = Model111 Part223.Material = Enum.Material.SmoothPlastic Part223.BrickColor = BrickColor.new("Really black") Part223.Rotation = Vector3.new(0, 90, 0) Part223.Anchored = true Part223.CanCollide = false Part223.FormFactor = Enum.FormFactor.Symmetric Part223.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003) Part223.CFrame = CFrame.new(85.182869, 2.98781443, 72.0021896, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part223.BottomSurface = Enum.SurfaceType.Smooth Part223.TopSurface = Enum.SurfaceType.Smooth Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part223.Position = Vector3.new(85.182869, 2.98781443, 72.0021896) Part223.Orientation = Vector3.new(0, 90, 0) Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh224.Parent = Part223 Part225.Name = "Brick" Part225.Parent = Model111 Part225.Material = Enum.Material.SmoothPlastic Part225.BrickColor = BrickColor.new("Really black") Part225.Rotation = Vector3.new(90, 90, 0) Part225.Anchored = true Part225.CanCollide = false Part225.FormFactor = Enum.FormFactor.Symmetric Part225.Size = Vector3.new(0.200000003, 0.682073951, 0.200000003) Part225.CFrame = CFrame.new(85.2118912, 2.23023295, 71.1194458, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08) Part225.BottomSurface = Enum.SurfaceType.Smooth Part225.TopSurface = Enum.SurfaceType.Smooth Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part225.Position = Vector3.new(85.2118912, 2.23023295, 71.1194458) Part225.Orientation = Vector3.new(0, 90, 90) Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh226.Parent = Part225 BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882) BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882) Part227.Name = "Brick" Part227.Parent = Model111 Part227.Material = Enum.Material.SmoothPlastic Part227.BrickColor = BrickColor.new("Really black") Part227.Rotation = Vector3.new(0, 90, 0) Part227.Anchored = true Part227.CanCollide = false Part227.FormFactor = Enum.FormFactor.Symmetric Part227.Size = Vector3.new(2.0220542, 0.200000048, 0.909533679) Part227.CFrame = CFrame.new(84.7550049, 3.90972233, 71.1290512, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part227.BottomSurface = Enum.SurfaceType.Smooth Part227.TopSurface = Enum.SurfaceType.Smooth Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part227.Position = Vector3.new(84.7550049, 3.90972233, 71.1290512) Part227.Orientation = Vector3.new(0, 90, 0) Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh228.Parent = Part227 Part229.Name = "Brick" Part229.Parent = Model111 Part229.Material = Enum.Material.SmoothPlastic Part229.BrickColor = BrickColor.new("Navy blue") Part229.Rotation = Vector3.new(26.2199993, 55.4099998, -19.1499996) Part229.Anchored = true Part229.CanCollide = false Part229.FormFactor = Enum.FormFactor.Symmetric Part229.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003) Part229.CFrame = CFrame.new(84.0755386, 4.22622585, 70.6097031, 0.536291659, 0.186247364, 0.823227346, 0.0492807105, 0.96677655, -0.250827938, -0.842592955, 0.175086141, 0.509295702) Part229.BottomSurface = Enum.SurfaceType.Smooth Part229.TopSurface = Enum.SurfaceType.Smooth Part229.Color = Color3.new(0, 0.12549, 0.376471) Part229.Position = Vector3.new(84.0755386, 4.22622585, 70.6097031) Part229.Orientation = Vector3.new(14.5299997, 58.2599983, 2.92000008) Part229.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh230.Parent = Part229 Part231.Name = "Brick" Part231.Parent = Model111 Part231.Material = Enum.Material.SmoothPlastic Part231.BrickColor = BrickColor.new("Really black") Part231.Rotation = Vector3.new(3.86999989, 9.71000004, -0.649999976) Part231.Anchored = true Part231.CanCollide = false Part231.FormFactor = Enum.FormFactor.Symmetric Part231.Size = Vector3.new(1, 0.569770336, 0.200000003) Part231.CFrame = CFrame.new(84.7363968, 4.22474575, 70.4194794, 0.985605001, 0.0112363026, 0.168690681, 8.23754817e-07, 0.997788668, -0.0664664507, -0.169064462, 0.0655097961, 0.983425617) Part231.BottomSurface = Enum.SurfaceType.Smooth Part231.TopSurface = Enum.SurfaceType.Smooth Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part231.Position = Vector3.new(84.7363968, 4.22474575, 70.4194794) Part231.Orientation = Vector3.new(3.80999994, 9.72999954, 0) Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh232.Parent = Part231 Part233.Name = "Brick" Part233.Parent = Model111 Part233.Material = Enum.Material.SmoothPlastic Part233.BrickColor = BrickColor.new("Really black") Part233.Rotation = Vector3.new(0, 90, 0) Part233.Anchored = true Part233.CanCollide = false Part233.FormFactor = Enum.FormFactor.Symmetric Part233.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003) Part233.CFrame = CFrame.new(84.1144104, 4.1997714, 71.0390701, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part233.BottomSurface = Enum.SurfaceType.Smooth Part233.TopSurface = Enum.SurfaceType.Smooth Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part233.Position = Vector3.new(84.1144104, 4.1997714, 71.0390701) Part233.Orientation = Vector3.new(0, 90, 0) Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh234.Parent = Part233 Part235.Name = "Brick" Part235.Parent = Model111 Part235.Material = Enum.Material.SmoothPlastic Part235.BrickColor = BrickColor.new("Navy blue") Part235.Rotation = Vector3.new(90, 80.4899979, -90) Part235.Anchored = true Part235.CanCollide = false Part235.FormFactor = Enum.FormFactor.Symmetric Part235.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003) Part235.CFrame = CFrame.new(83.9347992, 4.21437454, 71.0390854, 5.99961609e-08, 0.165252075, 0.986251473, -3.37511301e-06, 0.986251295, -0.16525206, -0.99999994, -3.30992043e-06, 6.14672899e-07) Part235.BottomSurface = Enum.SurfaceType.Smooth Part235.TopSurface = Enum.SurfaceType.Smooth Part235.Color = Color3.new(0, 0.12549, 0.376471) Part235.Position = Vector3.new(83.9347992, 4.21437454, 71.0390854) Part235.Orientation = Vector3.new(9.51000023, 90, 0) Part235.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh236.Parent = Part235 Part237.Name = "Brick" Part237.Parent = Model111 Part237.Material = Enum.Material.SmoothPlastic Part237.BrickColor = BrickColor.new("Really black") Part237.Rotation = Vector3.new(4.76999998, 57.5600014, -1.20000005) Part237.Anchored = true Part237.CanCollide = false Part237.FormFactor = Enum.FormFactor.Symmetric Part237.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003) Part237.CFrame = CFrame.new(84.1754456, 4.21170378, 70.7049713, 0.536291659, 0.0112361535, 0.84395802, 0.0492807105, 0.997788727, -0.0445995405, -0.842592955, 0.0655092001, 0.534552038) Part237.BottomSurface = Enum.SurfaceType.Smooth Part237.TopSurface = Enum.SurfaceType.Smooth Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part237.Position = Vector3.new(84.1754456, 4.21170378, 70.7049713) Part237.Orientation = Vector3.new(2.55999994, 57.6500015, 2.82999992) Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh238.Parent = Part237 Part239.Name = "Brick" Part239.Parent = Model111 Part239.Material = Enum.Material.SmoothPlastic Part239.BrickColor = BrickColor.new("Navy blue") Part239.Rotation = Vector3.new(17.3299999, 9.30000019, -2.8900001) Part239.Anchored = true Part239.CanCollide = false Part239.FormFactor = Enum.FormFactor.Symmetric Part239.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591) Part239.CFrame = CFrame.new(84.8112564, 4.24095535, 70.2542725, 0.985605001, 0.0496909469, 0.161597043, 8.23754817e-07, 0.955829561, -0.293921709, -0.169064462, 0.289690852, 0.942070186) Part239.BottomSurface = Enum.SurfaceType.Smooth Part239.TopSurface = Enum.SurfaceType.Smooth Part239.Color = Color3.new(0, 0.12549, 0.376471) Part239.Position = Vector3.new(84.8112564, 4.24095535, 70.2542725) Part239.Orientation = Vector3.new(17.0900002, 9.72999954, 0) Part239.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh240.Parent = Part239 Part241.Name = "Brick" Part241.Parent = Model111 Part241.Material = Enum.Material.SmoothPlastic Part241.BrickColor = BrickColor.new("Navy blue") Part241.Rotation = Vector3.new(162.669998, 9.30000019, -177.110001) Part241.Anchored = true Part241.CanCollide = false Part241.FormFactor = Enum.FormFactor.Symmetric Part241.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591) Part241.CFrame = CFrame.new(84.8130112, 4.24096441, 71.9904709, -0.985605001, 0.0496907383, 0.161597133, -2.17696652e-06, 0.955827594, -0.293928027, -0.169064477, -0.28969726, -0.942068219) Part241.BottomSurface = Enum.SurfaceType.Smooth Part241.TopSurface = Enum.SurfaceType.Smooth Part241.Color = Color3.new(0, 0.12549, 0.376471) Part241.Position = Vector3.new(84.8130112, 4.24096441, 71.9904709) Part241.Orientation = Vector3.new(17.0900002, 170.270004, 0) Part241.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh242.Parent = Part241 Part243.Name = "Brick" Part243.Parent = Model111 Part243.Material = Enum.Material.SmoothPlastic Part243.BrickColor = BrickColor.new("Really black") Part243.Rotation = Vector3.new(175.229996, 57.5600014, -178.800003) Part243.Anchored = true Part243.CanCollide = false Part243.FormFactor = Enum.FormFactor.Symmetric Part243.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003) Part243.CFrame = CFrame.new(84.1772079, 4.21171141, 71.5398026, -0.53629142, 0.0112355668, 0.843958139, -0.0492874496, 0.99778825, -0.0446031094, -0.842592597, -0.0655167922, -0.534551501) Part243.BottomSurface = Enum.SurfaceType.Smooth Part243.TopSurface = Enum.SurfaceType.Smooth Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part243.Position = Vector3.new(84.1772079, 4.21171141, 71.5398026) Part243.Orientation = Vector3.new(2.55999994, 122.349998, -2.82999992) Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh244.Parent = Part243 Part245.Name = "Brick" Part245.Parent = Model111 Part245.Material = Enum.Material.SmoothPlastic Part245.BrickColor = BrickColor.new("Lapis") Part245.Rotation = Vector3.new(-171.130005, -90, 0) Part245.Anchored = true Part245.CanCollide = false Part245.FormFactor = Enum.FormFactor.Symmetric Part245.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613) Part245.CFrame = CFrame.new(84.7113571, 0.642818213, 69.6025925, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07) Part245.BottomSurface = Enum.SurfaceType.Smooth Part245.TopSurface = Enum.SurfaceType.Smooth Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part245.Position = Vector3.new(84.7113571, 0.642818213, 69.6025925) Part245.Orientation = Vector3.new(0, -90, 171.130005) Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh246.Parent = Part245 BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part247.Name = "Brick" Part247.Parent = Model111 Part247.Material = Enum.Material.SmoothPlastic Part247.BrickColor = BrickColor.new("Lapis") Part247.Rotation = Vector3.new(98.8700027, 0, -90) Part247.Anchored = true Part247.CanCollide = false Part247.FormFactor = Enum.FormFactor.Symmetric Part247.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003) Part247.CFrame = CFrame.new(85.2253647, 0.689387798, 69.6117401, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585) Part247.BottomSurface = Enum.SurfaceType.Smooth Part247.TopSurface = Enum.SurfaceType.Smooth Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part247.Position = Vector3.new(85.2253647, 0.689387798, 69.6117401) Part247.Orientation = Vector3.new(81.1299973, 180, 90) Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh248.Parent = Part247 BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5) BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5) Part249.Name = "Brick" Part249.Parent = Model111 Part249.Material = Enum.Material.SmoothPlastic Part249.BrickColor = BrickColor.new("Lapis") Part249.Rotation = Vector3.new(-81.1299973, 0, 90) Part249.Anchored = true Part249.CanCollide = false Part249.FormFactor = Enum.FormFactor.Symmetric Part249.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354) Part249.CFrame = CFrame.new(85.334816, 2.19723153, 69.8480835, -4.57742686e-07, -1, -1.52042981e-06, 0.154153615, -1.57281283e-06, 0.988046944, -0.988047063, 2.17891056e-07, 0.154153585) Part249.BottomSurface = Enum.SurfaceType.Smooth Part249.TopSurface = Enum.SurfaceType.Smooth Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part249.Position = Vector3.new(85.334816, 2.19723153, 69.8480835) Part249.Orientation = Vector3.new(-81.1299973, 0, 90) Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh250.Parent = Part249 BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part251.Name = "Brick" Part251.Parent = Model111 Part251.Material = Enum.Material.SmoothPlastic Part251.BrickColor = BrickColor.new("Lapis") Part251.Rotation = Vector3.new(-171.130005, -90, 0) Part251.Anchored = true Part251.CanCollide = false Part251.FormFactor = Enum.FormFactor.Symmetric Part251.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003) Part251.CFrame = CFrame.new(85.1451187, 0.752628565, 69.6220932, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07) Part251.BottomSurface = Enum.SurfaceType.Smooth Part251.TopSurface = Enum.SurfaceType.Smooth Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part251.Position = Vector3.new(85.1451187, 0.752628565, 69.6220932) Part251.Orientation = Vector3.new(0, -90, 171.130005) Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh252.Parent = Part251 BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part253.Name = "Brick" Part253.Parent = Model111 Part253.Material = Enum.Material.SmoothPlastic Part253.BrickColor = BrickColor.new("Lapis") Part253.Rotation = Vector3.new(-171.130005, -90, 0) Part253.Anchored = true Part253.CanCollide = false Part253.FormFactor = Enum.FormFactor.Symmetric Part253.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042) Part253.CFrame = CFrame.new(85.1951294, 0.359328985, 69.561882, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07) Part253.BottomSurface = Enum.SurfaceType.Smooth Part253.TopSurface = Enum.SurfaceType.Smooth Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part253.Position = Vector3.new(85.1951294, 0.359328985, 69.561882) Part253.Orientation = Vector3.new(0, -90, 171.130005) Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh254.Parent = Part253 BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part255.Name = "Brick" Part255.Parent = Model111 Part255.Material = Enum.Material.SmoothPlastic Part255.BrickColor = BrickColor.new("Really black") Part255.Rotation = Vector3.new(8.86999989, 90, 0) Part255.Anchored = true Part255.CanCollide = false Part255.FormFactor = Enum.FormFactor.Symmetric Part255.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699) Part255.CFrame = CFrame.new(84.7666321, 2.1597805, 69.9367294, -4.57742686e-07, -1.8021799e-06, 1, 0.154153615, 0.988046944, 1.85119518e-06, -0.988047063, 0.154153585, -1.74458279e-07) Part255.BottomSurface = Enum.SurfaceType.Smooth Part255.TopSurface = Enum.SurfaceType.Smooth Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part255.Position = Vector3.new(84.7666321, 2.1597805, 69.9367294) Part255.Orientation = Vector3.new(0, 90, 8.86999989) Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh256.Parent = Part255 Part257.Name = "Brick" Part257.Parent = Model111 Part257.Material = Enum.Material.SmoothPlastic Part257.BrickColor = BrickColor.new("Pastel Blue") Part257.Reflectance = 0.20000000298023 Part257.Rotation = Vector3.new(90, 90, 0) Part257.Anchored = true Part257.CanCollide = false Part257.FormFactor = Enum.FormFactor.Symmetric Part257.Size = Vector3.new(0.200000003, 0.75576061, 0.200000003) Part257.CFrame = CFrame.new(85.2052994, 2.60081959, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08) Part257.BottomSurface = Enum.SurfaceType.Smooth Part257.TopSurface = Enum.SurfaceType.Smooth Part257.Color = Color3.new(0.501961, 0.733333, 0.858824) Part257.Position = Vector3.new(85.2052994, 2.60081959, 71.120018) Part257.Orientation = Vector3.new(0, 90, 90) Part257.Color = Color3.new(0.501961, 0.733333, 0.858824) BlockMesh258.Parent = Part257 BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966) BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966) Part259.Name = "1" Part259.Parent = Model111 Part259.Material = Enum.Material.SmoothPlastic Part259.BrickColor = BrickColor.new("Pastel Blue") Part259.Reflectance = 0.20000000298023 Part259.Rotation = Vector3.new(90, 90, 0) Part259.Anchored = true Part259.CanCollide = false Part259.FormFactor = Enum.FormFactor.Symmetric Part259.Size = Vector3.new(0.200000003, 0.881482005, 0.200000003) Part259.CFrame = CFrame.new(85.1873627, 2.97467303, 71.1199875, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08) Part259.BottomSurface = Enum.SurfaceType.Smooth Part259.TopSurface = Enum.SurfaceType.Smooth Part259.Color = Color3.new(0.501961, 0.733333, 0.858824) Part259.Position = Vector3.new(85.1873627, 2.97467303, 71.1199875) Part259.Orientation = Vector3.new(0, 90, 90) Part259.Color = Color3.new(0.501961, 0.733333, 0.858824) BlockMesh260.Parent = Part259 BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1) BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1) Part261.Name = "Brick" Part261.Parent = Model111 Part261.Material = Enum.Material.SmoothPlastic Part261.BrickColor = BrickColor.new("Really black") Part261.Rotation = Vector3.new(-8.86999989, 90, 0) Part261.Anchored = true Part261.CanCollide = false Part261.FormFactor = Enum.FormFactor.Symmetric Part261.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699) Part261.CFrame = CFrame.new(84.7666321, 2.15977883, 72.3222961, 3.44653273e-07, -1.81982534e-06, 1, -0.154159606, 0.98804605, 1.85119666e-06, -0.98804605, -0.154159606, 5.99901497e-08) Part261.BottomSurface = Enum.SurfaceType.Smooth Part261.TopSurface = Enum.SurfaceType.Smooth Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part261.Position = Vector3.new(84.7666321, 2.15977883, 72.3222961) Part261.Orientation = Vector3.new(0, 90, -8.86999989) Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh262.Parent = Part261 Part263.Name = "Brick" Part263.Parent = Model111 Part263.Material = Enum.Material.SmoothPlastic Part263.BrickColor = BrickColor.new("Really black") Part263.Rotation = Vector3.new(0, 90, 0) Part263.Anchored = true Part263.CanCollide = false Part263.FormFactor = Enum.FormFactor.Symmetric Part263.Size = Vector3.new(2.0220542, 2.03246331, 0.909533679) Part263.CFrame = CFrame.new(84.8275146, 2.97960472, 71.1290741, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part263.BottomSurface = Enum.SurfaceType.Smooth Part263.TopSurface = Enum.SurfaceType.Smooth Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part263.Position = Vector3.new(84.8275146, 2.97960472, 71.1290741) Part263.Orientation = Vector3.new(0, 90, 0) Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh264.Parent = Part263 Part265.Name = "Brick" Part265.Parent = Model111 Part265.Material = Enum.Material.SmoothPlastic Part265.BrickColor = BrickColor.new("Lapis") Part265.Rotation = Vector3.new(171.130005, -90, 0) Part265.Anchored = true Part265.CanCollide = false Part265.FormFactor = Enum.FormFactor.Symmetric Part265.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042) Part265.CFrame = CFrame.new(85.1951294, 0.359324932, 72.6971664, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08) Part265.BottomSurface = Enum.SurfaceType.Smooth Part265.TopSurface = Enum.SurfaceType.Smooth Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part265.Position = Vector3.new(85.1951294, 0.359324932, 72.6971664) Part265.Orientation = Vector3.new(0, -90, -171.130005) Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh266.Parent = Part265 BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part267.Name = "Brick" Part267.Parent = Model111 Part267.Material = Enum.Material.SmoothPlastic Part267.BrickColor = BrickColor.new("Lapis") Part267.Rotation = Vector3.new(171.130005, -90, 0) Part267.Anchored = true Part267.CanCollide = false Part267.FormFactor = Enum.FormFactor.Symmetric Part267.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003) Part267.CFrame = CFrame.new(85.1451187, 0.752625465, 72.6368942, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08) Part267.BottomSurface = Enum.SurfaceType.Smooth Part267.TopSurface = Enum.SurfaceType.Smooth Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745) Part267.Position = Vector3.new(85.1451187, 0.752625465, 72.6368942) Part267.Orientation = Vector3.new(0, -90, -171.130005) Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745) BlockMesh268.Parent = Part267 BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part269.Name = "Brick" Part269.Parent = Model111 Part269.Material = Enum.Material.SmoothPlastic Part269.BrickColor = BrickColor.new("Really black") Part269.Rotation = Vector3.new(0, 90, 0) Part269.Anchored = true Part269.CanCollide = false Part269.FormFactor = Enum.FormFactor.Symmetric Part269.Size = Vector3.new(1.76480412, 0.974218845, 0.200000003) Part269.CFrame = CFrame.new(85.182869, 2.57548046, 71.1183243, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part269.BottomSurface = Enum.SurfaceType.Smooth Part269.TopSurface = Enum.SurfaceType.Smooth Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part269.Position = Vector3.new(85.182869, 2.57548046, 71.1183243) Part269.Orientation = Vector3.new(0, 90, 0) Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh270.Parent = Part269 Part271.Name = "Brick" Part271.Parent = Model111 Part271.Material = Enum.Material.SmoothPlastic Part271.BrickColor = BrickColor.new("Really black") Part271.Rotation = Vector3.new(176.130005, 9.71000004, -179.350006) Part271.Anchored = true Part271.CanCollide = false Part271.FormFactor = Enum.FormFactor.Symmetric Part271.Size = Vector3.new(1, 0.569770336, 0.200000003) Part271.CFrame = CFrame.new(84.7381592, 4.22474623, 71.8252945, -0.985605001, 0.0112360846, 0.168690681, -2.17696652e-06, 0.99778825, -0.0664730072, -0.169064477, -0.0655165017, -0.983425081) Part271.BottomSurface = Enum.SurfaceType.Smooth Part271.TopSurface = Enum.SurfaceType.Smooth Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part271.Position = Vector3.new(84.7381592, 4.22474623, 71.8252945) Part271.Orientation = Vector3.new(3.80999994, 170.270004, 0) Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh272.Parent = Part271 Part273.Name = "Brick" Part273.Parent = Model111 Part273.Material = Enum.Material.SmoothPlastic Part273.BrickColor = BrickColor.new("Really black") Part273.Rotation = Vector3.new(0, 90, 0) Part273.Anchored = true Part273.CanCollide = false Part273.FormFactor = Enum.FormFactor.Symmetric Part273.Size = Vector3.new(2.0220542, 2.04569292, 0.909533679) Part273.CFrame = CFrame.new(84.636734, 2.98868513, 71.1290665, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08) Part273.BottomSurface = Enum.SurfaceType.Smooth Part273.TopSurface = Enum.SurfaceType.Smooth Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part273.Position = Vector3.new(84.636734, 2.98868513, 71.1290665) Part273.Orientation = Vector3.new(0, 90, 0) Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh274.Parent = Part273 Part275.Name = "Brick" Part275.Parent = Model111 Part275.Material = Enum.Material.SmoothPlastic Part275.BrickColor = BrickColor.new("Really black") Part275.Rotation = Vector3.new(-90, 75.2699966, 90) Part275.Anchored = true Part275.CanCollide = false Part275.FormFactor = Enum.FormFactor.Symmetric Part275.Size = Vector3.new(0.505757809, 1.79923868, 0.200000003) Part275.CFrame = CFrame.new(84.115448, 3.10737085, 71.1191025, 5.99961609e-08, -0.254260689, 0.967135847, -3.37511301e-06, 0.967135787, 0.254260719, -0.99999994, -3.27453017e-06, -7.97212124e-07) Part275.BottomSurface = Enum.SurfaceType.Smooth Part275.TopSurface = Enum.SurfaceType.Smooth Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part275.Position = Vector3.new(84.115448, 3.10737085, 71.1191025) Part275.Orientation = Vector3.new(-14.7299995, 90, 0) Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh276.Parent = Part275 Part277.Name = "Brick" Part277.Parent = Model111 Part277.Material = Enum.Material.SmoothPlastic Part277.BrickColor = BrickColor.new("Navy blue") Part277.Rotation = Vector3.new(90, 80.4899979, -90) Part277.Anchored = true Part277.CanCollide = false Part277.FormFactor = Enum.FormFactor.Symmetric Part277.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003) Part277.CFrame = CFrame.new(83.9343872, 4.21474218, 71.2056961, -8.70278996e-08, 0.165252075, 0.986251473, -4.62681055e-06, 0.986251414, -0.16525206, -0.99999994, -4.57838178e-06, 6.77537173e-07) Part277.BottomSurface = Enum.SurfaceType.Smooth Part277.TopSurface = Enum.SurfaceType.Smooth Part277.Color = Color3.new(0, 0.12549, 0.376471) Part277.Position = Vector3.new(83.9343872, 4.21474218, 71.2056961) Part277.Orientation = Vector3.new(9.51000023, 90, 0) Part277.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh278.Parent = Part277 Part279.Name = "Brick" Part279.Parent = Model111 Part279.Material = Enum.Material.SmoothPlastic Part279.BrickColor = BrickColor.new("Really black") Part279.Rotation = Vector3.new(0, 90, 0) Part279.Anchored = true Part279.CanCollide = false Part279.FormFactor = Enum.FormFactor.Symmetric Part279.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003) Part279.CFrame = CFrame.new(84.1161728, 4.19977188, 71.2057037, -8.70278996e-08, -1.85120132e-06, 1, -4.62681055e-06, 0.99999994, 1.85119541e-06, -0.99999994, -4.62681055e-06, -8.70361063e-08) Part279.BottomSurface = Enum.SurfaceType.Smooth Part279.TopSurface = Enum.SurfaceType.Smooth Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part279.Position = Vector3.new(84.1161728, 4.19977188, 71.2057037) Part279.Orientation = Vector3.new(0, 90, 0) Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh280.Parent = Part279 Script281.Name = "Welds" Script281.Parent = Model0 Script281.Disabled = true table.insert(cors,sandbox(Script281,function() wait(.33) Tool=script.Parent Nib=Tool.Parent demodel=function() for _,v in pairs(script.Parent["RightLeg"]:children()) do v.Parent=Nib end for _,v in pairs(script.Parent["LeftLeg"]:children()) do v.Parent=Nib end for _,v in pairs(script.Parent["Torso"]:children()) do v.Parent=Nib end for _,v in pairs(script.Parent["LeftArm"]:children()) do v.Parent=Nib end for _,v in pairs(script.Parent["RightArm"]:children()) do v.Parent=Nib end end weldparts=function() print("Welding") lel={} function jarate(p) for i=1, #p do table.insert(lel,p[i]) k=p[i]:children() if #k>0 then jarate(k) end end end for _,v in pairs(script.Parent:children()) do if v.Name~="Cloak" and v.className~="Script" then v:BreakJoints() jarate(v:children()) end end for _,v in pairs(lel) do if v.className=="Weld" or v.className=="Motor6D" then v:Remove() end end for _,v in pairs(script.Parent["RightLeg"]:children()) do if v.Name~="Right Leg1" then w=Instance.new("Weld") w.Part0=script.Parent["RightLeg"]["Right Leg1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Right Leg"] w.Part1=script.Parent["RightLeg"]["Right Leg1"] w.Parent=w.Part0 w.C0=CFrame.new(0,-.1,0) for _,v in pairs(script.Parent["LeftLeg"]:children()) do if v.Name~="Left Leg1" then w=Instance.new("Weld") w.Part0=script.Parent["LeftLeg"]["Left Leg1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Left Leg"] w.Part1=script.Parent["LeftLeg"]["Left Leg1"] w.Parent=w.Part0 w.C0=CFrame.new(0,-.1,0) for _,v in pairs(script.Parent["RightArm"]:children()) do if v.Name~="Right Arm1" then w=Instance.new("Weld") w.Part0=script.Parent["RightArm"]["Right Arm1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part1 end end w=Instance.new("Weld") w.Part0=Nib["Right Arm"] w.Part1=script.Parent["RightArm"]["Right Arm1"] w.Parent=w.Part0 w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90)) for _,v in pairs(script.Parent["LeftArm"]:children()) do if v.Name~="Left Arm1" then w=Instance.new("Weld") w.Part0=script.Parent["LeftArm"]["Left Arm1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Left Arm"] w.Part1=script.Parent["LeftArm"]["Left Arm1"] w.Parent=w.Part0 for _,v in pairs(script.Parent["Torso"]:children()) do if v.Name~="Torso1" then w=Instance.new("Weld") w.Part0=script.Parent["Torso"]["Torso1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=script.Parent["Torso"]["Torso1"] end end w=Instance.new("Weld") w.Part0=Nib["Torso"] w.Part1=script.Parent["Torso"]["Torso1"] w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0) w.Parent=w.Part0 for _,v in pairs(lel) do if v:IsA("BasePart") then v.Anchored=false end end wait(1) w=Instance.new("Weld") w.Part0=Nib.Torso w.Part1=Tool.Torso.Torso1 w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" wait(.06) while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do wait(.03) w=Instance.new("Weld") w.Part0=Nib.Torso w.Part1=Tool.Torso.Torso1 w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" end w=Instance.new("Weld") w.Part0=Nib["Right Leg"] w.Part1=Tool.RightLeg["Right Leg1"] w.C0=CFrame.new(0,0,0) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" w=Instance.new("Weld") w.Part0=Nib["Left Leg"] w.Part1=Tool.LeftLeg["Left Leg1"] w.C0=CFrame.new(0,0,0) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" w=Instance.new("Weld") w.Part0=Nib["Right Arm"] w.Part1=Tool.RightArm["Right Arm1"] w.C0=CFrame.new(0,0,0) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" w=Instance.new("Weld") w.Part0=Nib["Left Arm"] w.Part1=Tool.LeftArm["Left Arm1"] w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" wait() end weldparts() wait(.5) demodel() end)) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end wait(0.5) player = game.Players.LocalPlayer char = player.Character hmnd = char.Humanoid larm = char["Left Arm"] rarm = char["Right Arm"] lleg = char["Left Leg"] rleg = char["Right Leg"] torso = char.Torso mouse = player:GetMouse() lght = game.Lighting bdclr = char["Body Colors"] Neck = torso.Neck -- More variables, just in case. Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid Mouse = player:GetMouse() m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) HDWLD = cf(0,-0.75,-0.45)*angles(0,0,-12.5) BLDWLD = cf(0,8,0)*angles(0,-44.75,0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 it = Instance.new -- Music -- z = it("Sound",char) z.Looped = true z.Name = "moosik" z.SoundId = "rbxassetid://940743619" z.TimePosition = 30 z.Volume = 0 z:Play() themeBegan = false wait(0.5) function fadeInMusic() while z.Volume < 1 do wait() z.Volume = z.Volume + 0.025 end end delay(0,fadeInMusic) function restartMusic() wait(89.715) z.TimePosition = 15.375 while true do wait(104.34) z.TimePosition = 15.375 end end delay(0,restartMusic) -- Functions -- local inv = function() while true do wait() hmnd.MaxHealth = math.huge hmnd.Health = math.huge if char:FindFirstChild("ForceField") == nil then ff = it("ForceField",char) ff.Visible = false end end end delay(0,inv) local snd = function(id,pitch) coroutine.resume(coroutine.create(function() s = Instance.new("Sound",char) s.SoundId = id s.Pitch = pitch s:Play() game.Debris:AddItem(s) end)) end local part = function(name,parent,brkclr,mtrl,rfl,trns,sz) prt = it("Part",parent) prt.Name = name prt.CanCollide = false prt.BrickColor = BrickColor.new(brkclr) prt.Material = mtrl if brkclr == "Black" and mtrl == "Ice" then prt.Color = Color3.fromRGB(20,20,75) end if brkclr == "Black metallic" and mtrl == "SmoothPlastic" then prt.Color = Color3.fromRGB(25,25,50) end prt.Reflectance = rfl prt.Transparency = trns prt.Size = sz prt.Anchored = true return prt end local mesh = function(meshtype,parent,meshid,textureid,scale) msh = it("SpecialMesh",parent) if meshtype == "FileMesh" then msh.MeshId = meshid msh.TextureId = textureid end msh.MeshType = meshtype msh.Scale = scale return(msh) end local weld = function(part1,part2,x1,y1,z1,x2,y2,z2) w = it("Weld",part1) w.Part0 = part1 w.Part1 = part2 if part1.Anchored or part2.Anchored then part1.Anchored = false part2.Anchored = false end w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2))) return(w) end local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang1,sprdang2,locked2part) emm = it("ParticleEmitter",parent) emm.Texture = tex emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)}) emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)}) emm.LightEmission = lightem emm.EmissionDirection = emdir emm.Lifetime = NumberRange.new(lif) emm.Rate = rate emm.Speed = NumberRange.new(speed) emm.RotSpeed = NumberRange.new(rotspeed) emm.SpreadAngle = Vector2.new(sprdang1,sprdang2) emm.LockedToPart = locked2part return(emm) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end local sine = 0 local change = 1 local val = 0 mouse=Player:GetMouse() RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOut(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end -- Character Model -- local md = Instance.new("Model",char) md.Name = "Scythe" hnd = part("Handle",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25)) hndwld = weld(rarm,hnd,0,0,0,0,0,0) fhnd = part("FHandle",md,"Black","Granite",0,0,Vector3.new(2,12.5,2)) mesh("Sphere",fhnd,"","",Vector3.new(0.1,1,0.1)) weld(hnd,fhnd,0,3,0,0,0,0) p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25)) weld(hnd,p,0,2,0,0,0,0) p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25)) weld(hnd,p,0,4,0,0,0,0) p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25)) weld(hnd,p,0,6,0,0,0,0) p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.25,0.25,0.25)) mesh("Sphere",p,"","",Vector3.new(1.25,1.25,1.25)) weld(hnd,p,0,7,0,0,0,0) p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25)) weld(hnd,p,0,8,0,0,0,0) p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.2,1.25,1.25)) mesh("Cylinder",p,"","",Vector3.new(1,1,1)) weld(hnd,p,0,8,0,0,-45,0) p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.25,1.1,1.1)) mesh("Cylinder",p,"","",Vector3.new(1,1,1)) weld(hnd,p,0,8,0,0,-45,0) bldbs = part("BladeBase",md,"Black","Granite",0,0,Vector3.new(0.5,1,1)) mesh("Sphere",bldbs,"","",Vector3.new(1,1,1)) bldw=weld(hnd,bldbs,0,8,0,0,0,0) at0 = Instance.new("Attachment",bldbs) p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.175,0.5,0.5)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(bldbs,p,0,-0.05,-0.85,0,0,45) p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.175,0.5,0.5)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(bldbs,p,0,0.05,-0.85,0,0,-135) p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.175,0.1,0.365)) weld(bldbs,p,0,0,-0.81,0,0,0) p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.5,1)) weld(bldbs,p,0,0,-1.5,0,0,0) p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5)) weld(bldbs,p,0,0.1,-2,0,0,-8.75) p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.45,1)) weld(bldbs,p,0,-0.15,-2.55,0,0,-11.25) p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5)) weld(bldbs,p,0,-0.15,-3,0,0,-17.5) p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.4,1)) weld(bldbs,p,0,-0.45,-3.55,0,0,-22.5) p = part("Part",md,"Black","Ice",0,0,Vector3.new(1.35,1,0.25)) mesh("Torso",p,"","",Vector3.new(1,1,1)) weld(bldbs,p,0,-0.95,-4.45,90,-90,-33.75) p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5)) weld(bldbs,p,0,-0.55,-4.05,0,0,-26.25) p = part("Part",md,"Black","Ice",0,0,Vector3.new(1.2,1,0.25)) mesh("Torso",p,"","",Vector3.new(1,1,1)) weld(bldbs,p,0,-1.6,-5.25,90,-90,-45) at1 = Instance.new("Attachment",p) scytrl = Instance.new("Trail",bldbs) scytrl.Attachment0 = at0 scytrl.Attachment1 = at1 scytrl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Really blue").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Really blue").Color)}) scytrl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25),NumberSequenceKeypoint.new(1,1)}) scytrl.Lifetime = 0.25 scytrl.LightEmission = 0.5 scytrl.Enabled = false p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5)) weld(bldbs,p,0,-1.25,-4.9,0,0,-37.5) p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.6,1)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(bldbs,p,0,-2.275,-6.125,0,0,-55) p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,0.75,0.25)) weld(bldbs,p,0,-1.95,-5.7,0,0,-55.5) p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.5,1)) weld(bldbs,p,0,-2.575,-5.675,0,0,-55) p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,0.25,0.25)) weld(bldbs,p,0,-2.95,-6,0,0,-67.5) p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.5,1)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(bldbs,p,0,-3.5,-6.1,0,0,-75) hitbox = part("Hitbox",md,"Black","Ice",1,1,Vector3.new(2,4,8)) weld(bldbs,hitbox,0,-1.25,-3,0,0,0) local htp = emit(hitbox,"rbxasset://textures/particles/sparkles_main.dds",BrickColor.new("Really blue").Color,BrickColor.new("Really blue").Color,1,0,1,"Top",1,5000,0.25,0,360,360,false) htp.Enabled = false for i,v in pairs(md:children()) do NoOut(v) end for i,v in pairs(char:children()) do if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then v:Destroy() end end Head.face:Destroy() faic = it("Decal",Head) faic.Texture = "http://www.roblox.com/asset/?id=163204936" faic.Face = "Front" p = part("Eye1",Head,"Really blue","Neon",0,0,Vector3.new(0.1,0.175,0.05)) mesh("Sphere",p,"","",Vector3.new(1,1,1)) weld(Head,p,0.1,0.25,-0.6,0,0,0) emit(p,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,0),0.1,0.1,1,"Top",0.5,5000,0.25,200,0,360,true) p = part("Eye2",Head,"Really blue","Neon",0,0,Vector3.new(0.1,0.175,0.05)) mesh("Sphere",p,"","",Vector3.new(1,1,1)) weld(Head,p,-0.1,0.25,-0.6,0,0,0) emit(p,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,0),0.1,0.1,1,"Top",0.5,5000,0.25,200,0,360,true) local md2 = Instance.new("Model",char) md2.Name = "Armor" p = part("Hood",md2,"Black metallic","Pebble",0,0,Vector3.new(2.2, 2.4, 1.8)) mesh("FileMesh",p,"http://www.roblox.com/asset/?id=85855767","",Vector3.new(1.1,1.1,1.1)) weld(Head,p,0,-0.375,0,0,0,0) -- Torso Armor p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(2.05,1.26,1.05)) weld(torso,p,0,-0.375,0,0,0,0) p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05)) weld(torso,p,0.65,0.625,0,0,0,0) p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(torso,p,-0.1,0.625,-0.0075,0,90,0) p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(torso,p,0.1,0.625,-0.01,0,-90,0) p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.025)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(torso,p,-0.1,0.625,0.0124,0,0,0) p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05)) weld(torso,p,-0.65,0.625,0,0,0,0) -- Pants p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,2.01,1.01)) weld(rleg,p,0,0.005,0,0,0,0) p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,2.01,1.01)) weld(lleg,p,0,0.005,0,0,0,0) --Gauntlet p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,0.25,1.01)) weld(larm,p,0,0,0,0,0,0) p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.05,0.75,0.5)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(larm,p,-0.5,0.15,-0.1,0,0,-20.1) p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.05,0.75,0.5)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(larm,p,-0.5,0.15,0.1,0,180,20.1) p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(0.5,0.125,0.375)) mesh("Torso",p,"","",Vector3.new(1,1,1)) weld(larm,p,-0.325,0.15,0,0,90,0) p = part("Part",md2,"Really blue","Neon",0,0,Vector3.new(0.05,0.5,0.25)) mesh("Wedge",p,"","",Vector3.new(1,1,1)) weld(larm,p,-0.48,-0.15,-0.055,180,0,17.5) p = part("Part",md2,"Really blue","Neon",0,0,Vector3.new(0,0.4,0.125)) mesh("Sphere",p,"","",Vector3.new(1,1,1)) weld(larm,p,-0.55,0.075,0,0,0,0) for i,v in pairs(md2:children()) do NoOut(v) end -- Animations -- function Animate() while true do wait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then hndwld.C0=clerp(hndwld.C0,HDWLD,.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(15)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(-15)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then hndwld.C0=clerp(hndwld.C0,HDWLD,.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(15),math.rad(0),math.rad(15)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(-30)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then hndwld.C0=clerp(hndwld.C0,HDWLD,.3) bldw.C0=clerp(bldw.C0,BLDWLD,.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(17.5)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(40)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3) end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 hndwld.C0=clerp(hndwld.C0,HDWLD,.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(55),math.rad(0),math.rad(45)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(-15)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then end end end end end delay(0,Animate) -- Attacks -- function HadesSlice() attack = true Humanoid.WalkSpeed = 8 wait() for _=0,1,0.1 do wait() hndwld.C0=clerp(hndwld.C0,HDWLD*angles(math.rad(90),math.rad(-90),math.rad(45)),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(50)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(40)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(120),math.rad(50),math.rad(-70)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3) end wait(0.05) htp.Enabled = true scytrl.Enabled = true scytrl.Lifetime = 1 snd("rbxassetid://588693579",0.9) snd("rbxassetid://588737825",1) for _=0,1,0.1 do wait() hndwld.C0=clerp(hndwld.C0,HDWLD*angles(math.rad(22.5),math.rad(0),math.rad(180)),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(60),math.rad(0),math.rad(40)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3) end scytrl.Lifetime = 0.25 scytrl.Enabled = false htp.Enabled = false wait(0.15) attack = false Humanoid.WalkSpeed = 16 end function Teleport() attack = true Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 htp.Enabled = true scytrl.Enabled = true scytrl.Lifetime = 1 licht = Instance.new("PointLight",Torso) licht.Brightness = 1000 licht.Range = 0 licht.Color = BrickColor.new("Really blue").Color fx = Instance.new("Part",char) fx.Transparency = 1 fx.Anchored, fx.CanCollide = true, false fx.Position = Torso.Position - Vector3.new(0,2,0) fx.Size = Vector3.new(25,1,25) game.Debris:AddItem(fx,2) fxem = emit(fx,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,1),2.5,0.1,0.875,"Top",1.5,5000,5,200,0,0,false) fxem.Enabled = true fxem2 = emit(Torso,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,1),2.5,0.1,1,"Top",1.5,5000,0,200,360,360,false) fxem2.Enabled = true fxem2.ZOffset = 2 game.Debris:AddItem(fxem2,3) wait() for _=0,1,0.1 do wait() licht.Range = licht.Range + 1 fx.Rotation = Torso.Rotation + Vector3.new(0,licht.Range*2.5,0) hndwld.C0=clerp(hndwld.C0,HDWLD*cf(0,5.75,1.5)*angles(math.rad(-33.75),math.rad(70),math.rad(-22)),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(10)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(-10)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) end wait(0.15) htp.Enabled = true scytrl.Enabled = false scytrl.Lifetime = 0.25 snd("rbxassetid://588734356",0.9) snd("rbxassetid://588737825",1) pos = Mouse.Hit.p + Vector3.new(0,2,0) char.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) scytrl.Lifetime = 0.25 scytrl.Enabled = false htp.Enabled = false attack = false Humanoid.JumpPower = 50 Humanoid.WalkSpeed = 16 fxem.Enabled = false licht:Destroy() fxem2.Speed = NumberRange.new(10) fxem2.Enabled = true game.Debris:AddItem(fx,2) wait(0.25) fxem2.Enabled = false end mouse.KeyDown:connect(function(k) k=k:lower() if k=="z" and attack == false then HadesSlice() elseif k=="x" and attack == false then Teleport() end end) local con = hitbox.Touched:connect(function(hit) if attack == true then if hit.Parent == nil then return end h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then end end end) local con2 = fhnd.Touched:connect(function(hit) if attack == true then if hit.Parent == nil then return end h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then end end end) -- And, one last thing... -- print("Yeox engine loaded.") wait() print("Script: Thanatos.") wait() print("Have fun.") --------------------------------------------------------------------------------- if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end) end; task.spawn(C_78); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_7a() local script = G2L["7a"]; local button = script.Parent button.MouseButton1Down:connect(function() --[[ Thomas The Dank Engine: By: KrystalTeam Features: Being a dank engine that kill people Version: 1.0.0.2 --]] local p = game.Players.LocalPlayer.Character local weld = Instance.new("Weld",p.Torso) weld.Part0 = p.Torso local train = Instance.new("Part",p.Torso) train.Anchored = true train.CanCollide = false train.Size = Vector3.new(3,2,6) train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = train weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) train.Anchored = false local TrainMesh = Instance.new("SpecialMesh",train) TrainMesh.MeshType = Enum.MeshType.FileMesh TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) TrainMesh.MeshId = "rbxassetid://431017802" TrainMesh.TextureId = "rbxassetid://431017809" local weld2 = Instance.new("Weld",p.Torso) weld2.Part0 = p.Torso local Smoke = Instance.new("Part",p.Torso) Smoke.Anchored = true Smoke.CanCollide = false Smoke.Size = Vector3.new(1,1,1) Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld2.Part1 = Smoke weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) Smoke.Anchored = false Smoke.Transparency = 1; local Particle = Instance.new("ParticleEmitter",Smoke) Particle.Rate = 50; Particle.Speed = NumberRange.new(30,60); Particle.VelocitySpread = 4; Particle.Texture = "rbxassetid://133619974" local Light = Instance.new("SpotLight",train) Light.Angle = 45; Light.Brightness = 100; Light.Face = Enum.NormalId.Back; Light.Range = 30; spawn(function() while p.Humanoid.Health ~= 0 do p.Humanoid.WalkSpeed = 60; wait(); end end) for i,v in pairs(p:GetChildren()) do if v:IsA("Part") then v.Transparency = 1; elseif v:IsA("Hat") then v:Destroy() elseif v:IsA("Model") then v:Destroy() end end local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end local Debounce = false train.Touched:connect(function(p) if Debounce == false then Debounce = true if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() for i, plr in pairs(game.Players:GetChildren()) do if plr.Name ~= game.Players.LocalPlayer.Name then for i = 1, 10 do game.ReplicatedStorage.meleeEvent:FireServer(plr) end end end end) local Whistle = SFX(475073913) Whistle:Play() end end end end wait() Debounce = false end end) local Music = SFX(190819252) Music.Looped = true; wait(1) Music:Play(); --------------------------------------------------------------------------------- if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end) end; task.spawn(C_7a); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_7c() local script = G2L["7c"]; local button = script.Parent button.MouseButton1Down:connect(function() --------------------------------------------------------------------------------- if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end loadstring(game:HttpGet("https://raw.githubusercontent.com/Icalock/Server/refs/heads/main/Lua%20Hammer.txt", true))() end) end; task.spawn(C_7c); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_7e() local script = G2L["7e"]; local button = script.Parent button.MouseButton1Down:connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local plr = game.Players.LocalPlayer local tool = Instance.new("Tool", plr.Backpack) tool.GripPos = Vector3.new(0, 0, -1.5) tool.GripForward = Vector3.new(0, -1, 0) -- Adjusted to face upward tool.GripRight = Vector3.new(1, 0, 0) tool.GripUp = Vector3.new(0, 0, 1) tool.Name = "ClassicSword" tool.TextureId = "rbxasset://Textures/Sword128.png" tool.RequiresHandle = true tool.CanBeDropped = true local k = Instance.new("Part", tool) k.Name = "Handle" k.Size = Vector3.new(1, 0.8, 4) k.Anchored = false k.CanCollide = false local mesh = Instance.new("SpecialMesh", k) mesh.MeshId = "rbxasset://fonts/sword.mesh" -- Replace with your mesh ID mesh.TextureId = "rbxasset://textures/SwordTexture.png" mesh.Scale = Vector3.new(1, 1, 1) mesh.Offset = Vector3.new(0, 0, 0) mesh.VertexColor = Vector3.new(1, 1, 1) local Unsheath = Instance.new("Sound", k) Unsheath.SoundId = "http://www.roblox.com/asset/?id=12222225" Unsheath.Volume = "1" Unsheath.TimePosition = 0 local SwordSlash = Instance.new("Sound", k) SwordSlash.SoundId = "http://www.roblox.com/asset/?id=12222216" SwordSlash.Volume = "1" SwordSlash.TimePosition = 0 local l = Instance.new("Animation", tool) l.AnimationId = "rbxassetid://94161088" local m = plr.Character.Humanoid:LoadAnimation(l) local db = true local da = false tool.Equipped:Connect(function() Unsheath:Play() wait(1) tool.Activated:Connect(function() if db == true then db = false SwordSlash:Play() m:Play() wait() da = true db = true wait(2) da = false m:Stop() end end) end) k.Touched:Connect(function(n) if da == true then local o = n.Parent:FindFirstChild("Humanoid") if o ~= nil then local p = game.Players:FindFirstChild(n.Parent.Name) for j = 1, 10 do if p.Name ~= "FunnyVideo15" then if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true local detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end end end end wait(2) hiddenfling = false end) wait(2) end) end; task.spawn(C_7e); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_80() local script = G2L["80"]; local button = script.Parent button.MouseButton1Down:connect(function() local admin = game.Players.LocalPlayer bin = Instance.new("HopperBin", admin.Backpack) player = bin.Parent.Parent.Character rarm = player["Right Arm"] larm = player["Left Arm"] player.Humanoid.MaxHealth = 50 visible = true parts = {} function Check(pos) local hurt = false local players = game.Players:GetChildren() for i = 1, #players do if players[i].Character and hurt == false then local parts = players[i].Character:GetChildren() for q = 1, #parts do if parts[q].className == "Part" and hurt == false then local range = math.sqrt(math.pow(parts[q].Size.Z, 2) + math.sqrt(math.pow(parts[q].Size.X, 2) + math.pow(parts[q].Size.Y, 2))) if (found - parts[q].Position).magnitude <= range then hurt = true character = parts[q].Parent humanoid = character.Humanoid character.Torso.CFrame = character.Torso.CFrame*CFrame.Angles(2,2,2)-amage(25) humanoid:TakeDamage(50) humanoid.Sit = true end end end end end end function clean(min,thing2) while min.Humanoid.Health ~= 0 do local a = game.Players:GetChildren() for i = 1, #a do wait() if (a[i].Character.Torso.Position - thing2.Position).magnitude < 5 then a[i].Character.Humanoid:TakeDamage(0) end end wait() end min:remove() end function fire(v) local spawnPos = (tip2.CFrame * CFrame.new(0, 1, 0)).p local HitSpot = RayCast(spawnPos, v) local distance = (HitSpot - spawnPos).magnitude start = nil finish = nil local num = math.random(3, 10) for i = distance / num, distance, distance / num do if start == nil then start = tip2.CFrame.p elseif start ~= nil then start = finish end finish = CFrame.new(spawnPos, HitSpot) if i ~= distance then finish = (finish * CFrame.new(math.random(-5, 5), math.random(-1, 1), -i)).p else finish = HitSpot end local P = Instance.new("Part") P.Name = "Magic" P.formFactor = 0 P.Size = Vector3.new(1, 1, (start - finish).magnitude) P.Parent = game.Workspace P.BrickColor = BrickColor.new(1006) P.Anchored = true P.CanCollide = false P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Transparency = 0 m = Instance.new("BlockMesh") m.Scale = Vector3.new(.25, .25, 1) m.Offset = Vector3.new(0, -1000, 0) m.VertexColor = Vector3.new(math.huge, math.huge, math.huge) m.Parent = P P.CFrame = CFrame.new(start, finish) P.CFrame = P.CFrame * CFrame.new(0, 1000, P.Size.Z / -2) table.insert(parts, P) game:GetService("Debris"):AddItem(P, 2.5) end end function RayCast(start, v) local ray = Instance.new("Part") ray.Parent = game.Workspace ray.Anchored = true ray.CFrame = CFrame.new(start) ray.Size = Vector3.new(1,1,1) ray.Shape = 0 ray.BottomSurface = 0 ray.TopSurface = 0 ray.Name = "Magic" ray.Elasticity = 0 ray.Reflectance = 0 ray.Friction = 0 ray.Transparency = 0 local finding = true far = 1000 while finding do far = far - 1 if far > 0 then local see = ray.Position + v ray.Position = ray.Position + v if ray.Position ~= see then finding = false found = see end else finding = false found = ray.Position end end ray:remove() Check(found) return found end function kill(tar) while tar.Parent.Humanoid.Health ~= 0 do tar.Parent.Humanoid.Health = tar.Parent.Humanoid.Health wait() end end bin.Selected:connect(function(mouse) if player.Torso:findFirstChild("Right Shoulder") ~= nil then rs = player.Torso["Right Shoulder"] rs.Part1 = nil end if player.Torso:findFirstChild("Left Shoulder") ~= nil then ls = player.Torso["Left Shoulder"] ls.Part1 = nil end if player:FindFirstChild("check") == nil then rns = Instance.new("Weld") rns.Parent = player.Torso rns.Part0 = rns.Parent rns.Part1 = player["Right Arm"] rns.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05)) lns = Instance.new("Weld") lns.Parent = player.Torso lns.Part0 = lns.Parent lns.Part1 = player["Left Arm"] lns.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05)) rblade = Instance.new("Part") rblade.BrickColor = BrickColor.new(1003) rblade.Name ="check" rblade.Parent = player rblade.CanCollide = false rblade.Size = Vector3.new(1,8,1) rblade.formFactor = "Symmetric" rblade.TopSurface = 0 rblade.BottomSurface = 0 rbm = Instance.new("BlockMesh") rbm.Parent = rblade rbm.Scale = Vector3.new(.4,1,.4) rbw = Instance.new("Weld") rbw.Parent = rblade rbw.Part0 = rarm rbw.Part1 = rblade rbw.C1 = CFrame.new(0,0,1) *CFrame.Angles((math.pi*.5),(math.pi*0),(math.pi*0)) tip = Instance.new("Part") tip.CanCollide = false tip.TopSurface = 0 tip.BottomSurface = 0 tip.Parent = rblade tip.Size = Vector3.new(1,1,1) tip.formFactor = "Symmetric" tip.BrickColor = BrickColor.new(1004) tipm = Instance.new("BlockMesh") tipm.Scale = Vector3.new(.41,.2,.41) tipm.Parent = tip tipw = Instance.new("Weld") tipw.Parent = rblade tipw.Part0 = rblade tipw.Part1 = tip tipw.C1 = CFrame.new(0,3.5,0) tip2 = Instance.new("Part") tip2.CanCollide = false tip2.TopSurface = 0 tip2.BottomSurface = 0 tip2.Parent = rblade tip2.Size = Vector3.new(1,1,1) tip2.formFactor = "Symmetric" tip2.BrickColor = BrickColor.new(1004) tip2m = Instance.new("BlockMesh") tip2m.Scale = Vector3.new(.41,.2,.41) tip2m.Parent = tip2 tip2w = Instance.new("Weld") tip2w.Parent = rblade tip2w.Part0 = rblade tip2w.Part1 = tip2 tip2w.C1 = CFrame.new(0,-3.5,0) tip3 = Instance.new("Part") tip3.CanCollide = false tip3.TopSurface = 0 tip3.BottomSurface = 0 tip3.Parent = rblade tip3.Size = Vector3.new(1,1,1) tip3.formFactor = "Symmetric" tip3.BrickColor = BrickColor.new(1004) tip3m = Instance.new("BlockMesh") tip3m.Scale = Vector3.new(.41,.2,.41) tip3m.Parent = tip3 tip3w = Instance.new("Weld") tip3w.Parent = rblade tip3w.Part0 = rblade tip3w.Part1 = tip3 tip3w.C1 = CFrame.new(0,-.5,0) tip4 = Instance.new("Part") tip4.CanCollide = false tip4.TopSurface = 0 tip4.BottomSurface = 0 tip4.Parent = rblade tip4.Size = Vector3.new(1,1,1) tip4.formFactor = "Symmetric" tip4.BrickColor = BrickColor.new(1004) tip4m = Instance.new("BlockMesh") tip4m.Scale = Vector3.new(.41,.2,.41) tip4m.Parent = tip4 tip4w = Instance.new("Weld") tip4w.Parent = rblade tip4w.Part0 = rblade tip4w.Part1 = tip4 tip4w.C1 = CFrame.new(0,.5,0) tip5 = Instance.new("Part") tip5.CanCollide = false tip5.TopSurface = 0 tip5.BottomSurface = 0 tip5.Parent = rblade tip5.Size = Vector3.new(1,1,1) tip5.formFactor = "Symmetric" tip5.BrickColor = BrickColor.new(1004) tip5m = Instance.new("BlockMesh") tip5m.Scale = Vector3.new(.41,.2,.41) tip5m.Parent = tip5 tip5w = Instance.new("Weld") tip5w.Parent = rblade tip5w.Part0 = rblade tip5w.Part1 = tip5 tip5w.C1 = CFrame.new(0,0,0) tip6 = Instance.new("Part") tip6.CanCollide = false tip6.TopSurface = 0 tip6.BottomSurface = 0 tip6.Parent = rblade tip6.Size = Vector3.new(1,1,1) tip6.formFactor = "Symmetric" tip6.BrickColor = BrickColor.new(1004) tip6m = Instance.new("BlockMesh") tip6m.Scale = Vector3.new(.05,.6,.41) tip6m.Parent = tip6 tip6w = Instance.new("Weld") tip6w.Parent = rblade tip6w.Part0 = rblade tip6w.Part1 = tip6 tip6w.C1 = CFrame.new(0,-3,0) tip7 = Instance.new("Part") tip7.CanCollide = false tip7.TopSurface = 0 tip7.BottomSurface = 0 tip7.Parent = rblade tip7.Size = Vector3.new(1,1,1) tip7.formFactor = "Symmetric" tip7.BrickColor = BrickColor.new(1004) tip7m = Instance.new("BlockMesh") tip7m.Scale = Vector3.new(.41,.6,.05) tip7m.Parent = tip7 tip7w = Instance.new("Weld") tip7w.Parent = rblade tip7w.Part0 = rblade tip7w.Part1 = tip7 tip7w.C1 = CFrame.new(0,-3,0) tip6a = Instance.new("Part") tip6a.CanCollide = false tip6a.TopSurface = 0 tip6a.BottomSurface = 0 tip6a.Parent = rblade tip6a.Size = Vector3.new(1,1,1) tip6a.formFactor = "Symmetric" tip6a.BrickColor = BrickColor.new(1004) tip6am = Instance.new("BlockMesh") tip6am.Scale = Vector3.new(.15,.6,.41) tip6am.Parent = tip6a tip6aw = Instance.new("Weld") tip6aw.Parent = rblade tip6aw.Part0 = rblade tip6aw.Part1 = tip6a tip6aw.C1 = CFrame.new(0,-2.5,0) tip7a = Instance.new("Part") tip7a.CanCollide = false tip7a.TopSurface = 0 tip7a.BottomSurface = 0 tip7a.Parent = rblade tip7a.Size = Vector3.new(1,1,1) tip7a.formFactor = "Symmetric" tip7a.BrickColor = BrickColor.new(1004) tip7am = Instance.new("BlockMesh") tip7am.Scale = Vector3.new(.41,.6,.15) tip7am.Parent = tip7a tip7aw = Instance.new("Weld") tip7aw.Parent = rblade tip7aw.Part0 = rblade tip7aw.Part1 = tip7a tip7aw.C1 = CFrame.new(0,-2.5,0) tip6b = Instance.new("Part") tip6b.CanCollide = false tip6b.TopSurface = 0 tip6b.BottomSurface = 0 tip6b.Parent = rblade tip6b.Size = Vector3.new(1,1,1) tip6b.formFactor = "Symmetric" tip6b.BrickColor = BrickColor.new(1004) tip6bm = Instance.new("BlockMesh") tip6bm.Scale = Vector3.new(.05,.6,.41) tip6bm.Parent = tip6b tip6bw = Instance.new("Weld") tip6bw.Parent = rblade tip6bw.Part0 = rblade tip6bw.Part1 = tip6b tip6bw.C1 = CFrame.new(0,-2,0) tip7b = Instance.new("Part") tip7b.CanCollide = false tip7b.TopSurface = 0 tip7b.BottomSurface = 0 tip7b.Parent = rblade tip7b.Size = Vector3.new(1,1,1) tip7b.formFactor = "Symmetric" tip7b.BrickColor = BrickColor.new(1004) tip7bm = Instance.new("BlockMesh") tip7bm.Scale = Vector3.new(.41,.6,.05) tip7bm.Parent = tip7b tip7bw = Instance.new("Weld") tip7bw.Parent = rblade tip7bw.Part0 = rblade tip7bw.Part1 = tip7b tip7bw.C1 = CFrame.new(0,-2,0) rblade.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil then if hit.Parent.Name ~= player.Name then if hit.Parent.Humanoid.MaxHealth > 100 then hit.Parent.Humanoid.MaxHealth = 100 end hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health hit.Parent.Humanoid.Sit = true for i = 1, (math.random(1,3)) do wait() local bleed = Instance.new("Part") bleed.formFactor = "Symmetric" bleed.Size = Vector3.new(1,1,1) bleed.BrickColor = BrickColor.new(1004) bleed.TopSurface = 0 bleed.BottomSurface = 0 bleed.Reflectance = .1 bleed.Transparency = 0 bleed.Parent = Workspace bleed.Position = rblade.Position local bleedm = Instance.new("SpecialMesh") bleedm.MeshType = "Sphere" bleedm.Scale = Vector3.new(.5,.5,.5) bleedm.Parent = bleed game:GetService("Debris"):AddItem(bleed, 5) end end end end) end -- animations-- right = rns staff = rblade left = lns up = "right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))wait()right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))wait()right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))wait()right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))wait()right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))wait()right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))" down = "right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))wait()right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))wait()right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))wait()right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))wait()right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))" -- end of staff mouse.KeyDown:connect(function(key) -- moves if key == "z" then if rbw.Part0 == rarm then rbw.Part0 = larm end end if key == "x" then if rbw.Part0 == larm then rbw.Part0 = rarm end end if key == "e" then right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05)) wait() right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) wait() right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) wait() right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) wait() right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) wait() right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) wait(.5) right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) wait() right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) wait() right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) wait() right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) wait() right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05)) elseif key == "q" then left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05)) wait() left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) wait() left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) wait() left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) wait() left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) wait() left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) wait(.5) left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) wait() left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) wait() left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) wait() left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) wait() left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05)) elseif key == "r" then left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05)) wait() left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3)) wait() left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35)) wait() left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4)) wait() left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45)) wait() left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5)) wait(.2) left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5)) wait() left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5)) wait() left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5)) wait() left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5)) wait() left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5)) wait(.1) left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45)) wait() left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4)) wait() left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35)) wait() left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3)) wait() left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05)) elseif key == "t" then right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05)) wait() right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3)) wait() right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35)) wait() right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4)) wait() right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45)) wait() right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5)) wait(.2) right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5)) wait() right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5)) wait() right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5)) wait() right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5)) wait() right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5)) wait(.1) right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45)) wait() right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4)) wait() right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35)) wait() right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3)) wait() right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05)) end -- spells------------------------------------------------------------------------------------- if key == "f" then loadstring(up)() local wall = Instance.new("Part") wall.Parent = Workspace wall.Size = Vector3.new(10,1,10) wall.formFactor = "Symmetric" wall.CFrame = player.Torso.CFrame *CFrame.new(0,-3.42,0) wall.TopSurface = 0 wall.BottomSurface = 0 wall.Anchored = true wall.BrickColor = BrickColor.new(1006) wall.Material = "Ice" game:GetService("Debris"):AddItem(wall, 15) while wall:IsDescendantOf(Workspace) do wait() wall.CFrame = player.Torso.CFrame*CFrame.new(0,-3.42,0) end wait(.5) loadstring(down)() end if key == "g" then if mouse.Target then if mouse.Target.Parent:findFirstChild("Humanoid") ~= nil then local tar = mouse.Target loadstring(up)() local spark = Instance.new("Explosion") spark.BlastRadius = 4 spark.BlastPressure = 0 spark.Parent = Workspace spark.Position = tip2.Position local ptar = tar.Parent local mis = Instance.new("Part") mis.formFactor = "Symmetric" mis.Shape = "Ball" mis.BrickColor = BrickColor.new(1006) mis.Transparency = .5 mis.Size = Vector3.new(1,1,1) mis.Parent = Workspace mis.CFrame = staff.CFrame * CFrame.new(0,0,-15) local misv = Instance.new("BodyVelocity") misv.Parent = mis misv.maxForce = Vector3.new(math.huge,math.huge,math.huge) misv.velocity = mis.CFrame.lookVector * 50 local misg = Instance.new("BodyGyro") misg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) misg.Parent = mis misg.cframe = CFrame.new(tar.Position, mis.Position) mis.Touched:connect(function(hit) if hit.Name == tar.Name then local ex = Instance.new("Explosion") ex.Parent = Workspace ex.Position = mis.Position mis:remove() end end) wait(.5) loadstring(down)() while mis.Parent == Workspace and tar:IsDescendantOf(Workspace) do wait() misg.cframe = CFrame.new(tar.Position, mis.Position) local fire = Instance.new("Explosion") fire.Parent = Workspace fire.Position = mis.Position fire.BlastRadius = 2 misv.velocity = mis.CFrame.lookVector * -18 end mis:remove() end end end if key == "b" then loadstring(up)() for i = 1,100 do wait() local p = Instance.new("Part") p.BrickColor = BrickColor.new(1006) p.Name ="check" p.Parent = Workspace p.CanCollide = false p.Size = Vector3.new(1,3,1) p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5)) p.formFactor = "Symmetric" p.TopSurface = 0 p.BottomSurface = 0 p.Transparency = .5 local pm = Instance.new("SpecialMesh") pm.Parent = p pm.MeshType = "Sphere" pm.Scale = Vector3.new((.2+(.05*i)),(.2+(.05*i)),(.2+(.05*i))) local pbv = Instance.new("BodyVelocity") pbv.Parent = p pbv.velocity = Vector3.new(0,10,0) game:GetService("Debris"):AddItem(p, .2) player.Humanoid.Health = player.Humanoid.Health +2 end player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0) wait(.5) loadstring(down)() end if key == "v" then local tar = mouse.Target if tar ~= nil then if (tip6a.Position - tar.Position).magnitude < 100 then loadstring(up)() local shot = Instance.new("Part") shot.Parent = Workspace shot.BrickColor = BrickColor.new("Cyan") shot.formFactor = "Symmetric" shot.Size = Vector3.new(1,1,1) shot.Anchored = true local shotm = Instance.new("BlockMesh") shotm.Scale = Vector3.new(.2,.2,(tip6a.Position - mouse.Hit.p).magnitude) shot.CFrame = CFrame.new(((tip6a.Position + mouse.Hit.p)/2),mouse.Hit.p) shotm.Parent = shot if tar.Parent:findFirstChild("Humanoid") ~= nil then local ice = Instance.new("Part") ice.Position = tar.Parent.Torso.Position ice.Anchored = true tar.Parent.Torso.Anchored = true ice.BrickColor = BrickColor.new("Cyan") ice.Size = Vector3.new(4,6,4) ice.Reflectance = .2 ice.TopSurface = 0 ice.BottomSurface = 0 ice.Transparency = .5 ice.Parent = tar.Parent coroutine.resume(coroutine.create(function() kill(tar) end)) end wait(.1) shot:remove() end wait(.5) loadstring(down)() end end if key == "c" then local tar = mouse.Target if tar ~= nil then if (tip6a.Position - tar.Position).magnitude < 100 then loadstring(up)() right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) local shot = Instance.new("Part") shot.Parent = Workspace shot.BrickColor = BrickColor.new("Royal purple") shot.formFactor = "Symmetric" shot.Size = Vector3.new(1,1,1) shot.Anchored = true local shotm = Instance.new("BlockMesh") shotm.Scale = Vector3.new(.2,.2,(tip6a.Position - mouse.Hit.p).magnitude) shot.CFrame = CFrame.new(((tip6a.Position + mouse.Hit.p)/2),mouse.Hit.p) shotm.Parent = shot if tar.className == "Part" then local ice = Instance.new("Part") ice.CFrame = tar.CFrame ice.Size = tar.Size + Vector3.new(1,1,1) ice.Anchored = true tar.Anchored = true ice.BrickColor = BrickColor.new("Cyan") ice.Reflectance = .2 ice.TopSurface = 0 ice.BottomSurface = 0 ice.Transparency = .5 ice.Parent = tar ice.Friction = 0 game:GetService("Debris"):AddItem(ice, 10) wait(.1) shot:remove() wait(.5) loadstring(down)() end end end end if key == "h" then loadstring(up)() local cf = CFrame.new(tip2.Position, mouse.Hit.p) local v = cf.lookVector local dx = (math.random() - .5) * .02 local dy = (math.random() - .5) * .02 local dz = (math.random() - .5) * .02 parts = {} local f = coroutine.create(function() fire(Vector3.new(v.x + dx, v.y + dy, v.z + dz)) end) coroutine.resume(f) wait(.5) loadstring(down)() end if key == "y" then loadstring(up)() for i = 2,101 do wait() local boulder = Instance.new("Part") boulder.TopSurface = 0 boulder.BottomSurface = 0 boulder.Anchored = true boulder.BrickColor = BrickColor.new("Dark stone grey") boulder.Size = Vector3.new((i+math.random(-1,1)),(i+math.random(-1,1)),2) boulder.CFrame = tip.CFrame * CFrame.new(0,0,-2*i) boulder.Velocity = boulder.CFrame.lookVector * 500 boulder.Material = "Slate" boulder.Parent = Workspace boulder.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil then hit.Parent.humanoid.Sit = true end end) game:GetService("Debris"):AddItem(boulder, .8) end loadstring(down)() end if key == "n" then local tar = mouse.Target if tar~= nil then if tar.Parent:findFirstChild("Humanoid") ~= nil then if tar.Parent:findFirstChild("Torso") ~= nil then loadstring(up)() for i = 1,100 do wait() local p = Instance.new("Part") p.BrickColor = BrickColor.new(1006) p.Name ="check" p.Parent = Workspace p.CanCollide = false p.Size = Vector3.new(1,3,1) p.CFrame = tar.Parent.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5)) p.formFactor = "Symmetric" p.TopSurface = 0 p.BottomSurface = 0 p.Transparency = .5 local pm = Instance.new("SpecialMesh") pm.Parent = p pm.MeshType = "Sphere" pm.Scale = Vector3.new((.2+(.05*i)),(.2+(.05*i)),(.2+(.05*i))) local pbv = Instance.new("BodyVelocity") pbv.Parent = p pbv.velocity = Vector3.new(0,10,0) game:GetService("Debris"):AddItem(p, .2) tar.Parent.Humanoid.Health = tar.Parent.Humanoid.Health +2 end tar.Parent.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0) wait(.5) loadstring(down)() end end end end if key == "u" then loadstring(up)() local start = Instance.new("Part") start.Parent = Workspace start.Position = mouse.Hit.p + Vector3.new(0,18,0) start.Anchored = true start.Size = Vector3.new(1,1,1) start.Transparency = 1 for i = 1,36 do start.CFrame = start.CFrame * CFrame.Angles(math.rad(0),math.rad(5),math.rad(0)) local wall1 = Instance.new("Part") wall1.Parent = Workspace wall1.BrickColor = BrickColor.new("Really black") wall1.Size = Vector3.new(1,10,1) wall1.Anchored = true wall1.TopSurface = 0 wall1.CFrame = start.CFrame * CFrame.new(10,-15,0) local wall2 = Instance.new("Part") wall2.Parent = Workspace wall2.BrickColor = BrickColor.new("Really black") wall2.Size = Vector3.new(1,10,1) wall2.Anchored = true wall2.TopSurface = 0 wall2.CFrame = start.CFrame * CFrame.new(10,-15,0) local wall1a = Instance.new("Part") wall1a.Parent = Workspace wall1a.BrickColor = BrickColor.new("Really black") wall1a.Size = Vector3.new(1,10,1) wall1a.Anchored = true wall1a.TopSurface = 0 wall1a.CFrame = start.CFrame * CFrame.new(-10,-15,0) local wall2a = Instance.new("Part") wall2a.Parent = Workspace wall2a.BrickColor = BrickColor.new("Really black") wall2a.Size = Vector3.new(1,0,1) wall2a.Anchored = true wall2a.TopSurface = 0 wall2a.CFrame = start.CFrame * CFrame.new(-10,-15,0) local roof = Instance.new("Part") roof.Parent = Workspace roof.Size = Vector3.new(0,1,1) roof.BrickColor = BrickColor.new("Really black") roof.Anchored = true roof.CFrame = start.CFrame * CFrame.new(0,-10,0) roof.TopSurface = 0 local roof2 = Instance.new("Part") roof2.Parent = Workspace roof2.Size = Vector3.new(1,1,20) roof2.BrickColor = BrickColor.new("Really black") roof2.Anchored = true roof2.CFrame = start.CFrame * CFrame.new(0,-10,0) roof2.TopSurface = 0 local roofa = Instance.new("Part") roofa.Parent = Workspace roofa.Size = Vector3.new(20,1,1) roofa.BrickColor = BrickColor.new("Really black") roofa.Anchored = true roofa.CFrame = start.CFrame * CFrame.new(0,-20,0) roofa.TopSurface = 0 local roof2a = Instance.new("Part") roof2a.Parent = Workspace roof2a.Size = Vector3.new(1,1,20) roof2a.BrickColor = BrickColor.new("Really black") roof2a.Anchored = true roof2a.CFrame = start.CFrame * CFrame.new(0,-20,0) roof2a.TopSurface = 0 game:GetService("Debris"):AddItem(roof, 15) game:GetService("Debris"):AddItem(wall1, 15) game:GetService("Debris"):AddItem(wall2, 15) game:GetService("Debris"):AddItem(roof2, 15) game:GetService("Debris"):AddItem(wall1a, 15) game:GetService("Debris"):AddItem(wall2a, 15) game:GetService("Debris"):AddItem(roofa, 15) game:GetService("Debris"):AddItem(roof2a, 15) wait() end start:remove() wait(.5) loadstring(down)() end if key == "m" then local tar = mouse.Target if tar.Parent:findFirstChild("Humanoid") ~= nil then if tar.Parent.Name == "Minion" then loadstring(up)() while tar.Parent.Humanoid.Health >= 1 do wait() if player.Humanoid.Health == 0 then tar.Parent.Humanoid:TakeDamage(1000) else tar.Parent.Torso.move.position = mouse.Hit.p end end loadstring(down)() end end end if key == "j" then local tar = mouse.Target if tar.Parent:findFirstChild("Humanoid") ~= nil then tar.Parent.Humanoid.Jump = true end elseif key == "k" then local tar = mouse.Target if tar.Parent:findFirstChild("Humanoid") ~= nil then tar.Parent.Humanoid.Sit = true end elseif key == "l" then local tar = mouse.Target if tar.Parent:findFirstChild("Humanoid") ~= nil then tar.Parent.Humanoid.PlatformStand = true end elseif key == "p" then local min = Instance.new("Model") min.Name = "Minion" min.Parent = Workspace local skel = Instance.new("Humanoid") skel.Parent = min skel.WalkSpeed = 16 skel.MaxHealth = 100 skel.Health = 100 local thing = Instance.new("Part") thing.Name = "Head" thing.formFactor = "Symmetric" thing.TopSurface = 0 thing.BottomSurface = 0 thing.BrickColor = BrickColor.new(1003) thing.Transparency = .3 thing.Size = Vector3.new(4,4,4) thing.Parent = min thing.Position = player.Torso.Position + Vector3.new(0,5,0) thing.Shape = "Ball" local thing2 = Instance.new("Part") thing2.Name = "Torso" thing2.formFactor = "Symmetric" thing2.TopSurface = 0 thing2.BottomSurface = 0 thing2.BrickColor = BrickColor.new(1004) thing2.Size = Vector3.new(1,1,1) thing2.Parent = min thing2.Position = player.Torso.Position + Vector3.new(0,5,0) thing2.Shape = "Ball" local live = Instance.new("Weld") live.Parent = thing2 live.Part0 = thing2 live.Part1 = thing live.Name = "Neck" local move = Instance.new("BodyPosition") move.Parent = thing2 move.position = player.Torso.Position move.maxForce = Vector3.new(100,0,100) move.Name = "move" thing.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil then if hit.Parent.Name ~= player.Name then if hit.Parent.Name ~= "Minion" then if hit.Parent.Humanoid.MaxHealth > 100 then hit.Parent.Humanoid.MaxHealth = 100 end hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(5,7) hit.Parent.Humanoid.Sit = true for i = 1, (math.random(1,3)) do wait() local bleed = Instance.new("Part") bleed.formFactor = "Symmetric" bleed.Size = Vector3.new(1,1,1) bleed.BrickColor = BrickColor.new("Bright red") bleed.TopSurface = 0 bleed.BottomSurface = 0 bleed.Reflectance = .1 bleed.Transparency = .4 bleed.Parent = Workspace bleed.Position = thing.Position local bleedm = Instance.new("SpecialMesh") bleedm.MeshType = "Sphere" bleedm.Scale = Vector3.new(.2,.2,.2) bleedm.Parent = bleed game:GetService("Debris"):AddItem(bleed, 5) end end end end end) coroutine.resume(coroutine.create(function() clean(min,thing2) end)) end --end of keys end) --end of script end) bin.Deselected:connect(function() staff:remove() rs.Part1 = rarm ls.Part1 = larm right:remove() left:remove() end) --------------------------------------------------------------------------------- if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end local Players = game:GetService("Players") local Mouse = game:GetService("Players").LocalPlayer:GetMouse() Mouse.Button1Down:Connect(function() local Target = Mouse.Target if Target and Target.Parent and Target.Parent:IsA("Model") and Players:GetPlayerFromCharacter(Target.Parent) then local PlayerName = Players:GetPlayerFromCharacter(Target.Parent).Name local player = game.Players.LocalPlayer local Targets = {PlayerName} local Players = game:GetService("Players") local Player = Players.LocalPlayer local AllBool = false local GetPlayer = function(Name) Name = Name:lower() if Name == "all" or Name == "others" then AllBool = true return elseif Name == "random" then local GetPlayers = Players:GetPlayers() if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end return GetPlayers[math.random(#GetPlayers)] elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then for _,x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^"..Name) then return x; elseif x.DisplayName:lower():match("^"..Name) then return x; end end end else return end end local Message = function(_Title, _Text, Time) print(_Title) print(_Text) print(Time) end local SkidFling = function(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessoy and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit and not AllBool then end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 workspace.FallenPartsDestroyHeight = getgenv().FPDH else end end getgenv().Welcome = true if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end if AllBool then for _,x in next, Players:GetPlayers() do SkidFling(x) end end for _,x in next, Targets do if GetPlayer(x) and GetPlayer(x) ~= Player then if GetPlayer(x).UserId ~= 1414978355 then local TPlayer = GetPlayer(x) if TPlayer then SkidFling(TPlayer) end else end elseif not GetPlayer(x) and not AllBool then end end end end) end) end; task.spawn(C_80); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_82() local script = G2L["82"]; local button = script.Parent button.MouseButton1Down:connect(function() -- hastebin.com/raw/dignsxi TorsoColor = BrickColor.new("Royal purple") --------------------------This is an Official script from Duelist-------------------------- ---{-------------------- -------------------}--- ---{-------------------- / \ -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- A========A -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- W -------------------}--- -------------------------------------------------------------------------------------------------------------- local char = game.Players.LocalPlayer.Character local torso = char.Torso local hum = char.Humanoid local hed = char.Head local root = char.HumanoidRootPart GroundWave2 = function(target) if TorsoColor == BrickColor.new("Royal purple") then local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Bright yellow") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = target wave.Material = "Neon" wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" local wave5 = Instance.new("Part", torso) wave5.BrickColor = BrickColor.new("Really black") wave5.Anchored = true wave5.CanCollide = false wave5.Locked = true wave5.Size = Vector3.new(1, 1, 1) wave5.TopSurface = "Smooth" wave5.BottomSurface = "Smooth" wave5.Transparency = 0.35 wave5.CFrame = target wave5.Material = "Neon" wm5 = Instance.new("SpecialMesh", wave) wm5.MeshType = "Sphere" wm5.Scale = Vector3.new(1,1,1) local wave2 = Instance.new("Part", torso) wave2.BrickColor = BrickColor.new("Really black") wave2.Anchored = true wave2.CanCollide = false wave2.Locked = true wave2.Size = Vector3.new(1, 1, 1) wave2.TopSurface = "Smooth" wave2.BottomSurface = "Smooth" wave2.Transparency = 0.35 wave2.CFrame = target wave2.Material = "Neon" wm2 = Instance.new("SpecialMesh", wave2) wm2.MeshType = "FileMesh" wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" wm2.Scale = Vector3.new(1,1,1) local wave3 = Instance.new("Part", torso) wave3.BrickColor = BrickColor.new("Really black") wave3.Anchored = true wave3.CanCollide = false wave3.Locked = true wave3.Size = Vector3.new(1, 1, 1) wave3.TopSurface = "Smooth" wave3.BottomSurface = "Smooth" wave3.Transparency = 0 wave3.CFrame = target wave3.Material = "Neon" wm3 = Instance.new("SpecialMesh", wave3) wm3.MeshType = "FileMesh" wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" wm3.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1, 18, 1 do wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2) wm5.Scale = Vector3.new(2+i*1.1, 2+i*1.1, 2+i*1.1) wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) --wave.Size = wm.Scale wave.CFrame = target wave.Transparency = i/14 --wave.Size wave5.CFrame = target wave5.Transparency = i/14 --wave2.Size = wm2.Scale wave2.CFrame = target wave2.Rotation = Vector3.new(90, 0, 0) wave2.Transparency = i/14 --wave3.Size = wm3.Scale wave3.CFrame = target wave3.Rotation = Vector3.new(90, 0, 0) wave3.Transparency = i/14 wait() end wait() wave:Destroy() wave5:Destroy() wave2:Destroy() wave3:Destroy() end)() elseif TorsoColor == BrickColor.new("Royal purple") then wait() end end GroundWave = function(target) if TorsoColor == BrickColor.new("Royal purple") then local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Dark red") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = target wave.Material = "Neon" wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) local wave2 = Instance.new("Part", torso) wave2.BrickColor = BrickColor.new("Dark red") wave2.Anchored = true wave2.CanCollide = false wave2.Locked = true wave2.Size = Vector3.new(1, 1, 1) wave2.TopSurface = "Smooth" wave2.BottomSurface = "Smooth" wave2.Transparency = 0.35 wave2.CFrame = target wave2.Material = "Neon" wm2 = Instance.new("SpecialMesh", wave2) wm2.MeshType = "FileMesh" wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" wm2.Scale = Vector3.new(1,1,1) local wave3 = Instance.new("Part", torso) wave3.BrickColor = BrickColor.new("Really black") wave3.Anchored = true wave3.CanCollide = false wave3.Locked = true wave3.Size = Vector3.new(1, 1, 1) wave3.TopSurface = "Smooth" wave3.BottomSurface = "Smooth" wave3.Transparency = 0.35 wave3.CFrame = target wave3.Material = "Neon" wm3 = Instance.new("SpecialMesh", wave3) wm3.MeshType = "FileMesh" wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" wm3.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1, 18, 1 do wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2) wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) --wave.Size = wm.Scale wave.CFrame = target wave.Transparency = i/14 --wave2.Size = wm2.Scale wave2.CFrame = target wave2.Rotation = Vector3.new(90, 0, 0) wave2.Transparency = i/14 --wave3.Size = wm3.Scale wave3.CFrame = target wave3.Rotation = Vector3.new(90, 0, 0) wave3.Transparency = i/14 wait() end wait() wave:Destroy() wave2:Destroy() wave3:Destroy() end)() elseif TorsoColor == BrickColor.new("Royal purple") then wait() end end local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local rj = root.RootJoint local deb = false local shot = 0 local stanceToggle = "Idle1" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped local hb = game:GetService("RunService").Heartbeat local Stepped = game:GetService("RunService").Stepped hed.face.Texture = "rbxassetid://37700586" eye2 = Instance.new("Part", workspace) eye2.Anchored = false eye2.Parent = hed eye2.TopSurface = 0 eye2.BrickColor = BrickColor.new("Royal purple") eye2.Material = "Neon" eye2.BottomSurface = 0 eye2m = Instance.new("SpecialMesh", eye2) eye2m.MeshId = "rbxassetid://31309506" eye2m.TextureId = "rbxassetid://31309468" eye2m.Scale = Vector3.new(1.03, 1.05, 1.03) ogsize = eye2m.Scale weld = Instance.new("Weld", hed) weld.Part0 = eye2 weld.Part1 = hed weld.Name = "eye2Weld" weld.C1 = CFrame.new(0,.45,0.05) local shir = Instance.new("Shirt",char) local pan = Instance.new("Pants",char) shir.ShirtTemplate = "http://www.roblox.com/asset/?id=83326831" pan.PantsTemplate = "http://www.roblox.com/asset/?id=10045638" spawn(function() while wait() do for i,v in pairs(char:GetChildren()) do if v:IsA('Part') then v.BrickColor = BrickColor.new("Bright yellow") end end end end) spawn(function() while wait(.9) do GroundWave2(torso.CFrame) end end) fat = Instance.new("BindableEvent", script) fat.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.033333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if frame <= tf then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end ) for i,v in pairs(hed:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end Debounces = {CanAttack = true, CanJoke = true, NoIdl = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Slashing = false, Slashed = false, ks = false, ks2 = false} weld5 = function(part0, part1, c0, c1) weeld = Instance.new("Weld", part0) weeld.Part0 = part0 weeld.Part1 = part1 weeld.C0 = c0 weeld.C1 = c1 return weeld end NewPart = function(prnt, siz, cf, trans, anc, mat, col) local prt = Instance.new("Part") prt.Parent = prnt prt.Name = "Part" prt.Size = siz prt.CanCollide = false prt.Anchored = anc prt.Locked = true prt.Transparency = trans prt.TopSurface = 10 prt.BottomSurface = 10 prt.FrontSurface = 10 prt.BackSurface = 10 prt.LeftSurface = 10 prt.RightSurface = 10 prt:BreakJoints() if not cf then prt.CFrame = CFrame.new(30, 10, 30) prt.Material = mat prt.BrickColor = BrickColor.new(col) m = Instance.new("SpecialMesh", prt) m.MeshType = 6 return prt end end lerp = function(a, b, t) return a + (b - a) * t end slerp = function(a, b, t) dot = a:Dot(b) if t > 0.5 or not a then do return dot <= 0.99999 and dot >= -0.99999 or b end r = math.acos(dot) do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end end end matrixInterpolate = function(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) local t = v1:Dot(v2) if t >= 0 and t ~= 0 and t <= 0 then return CFrame.new() end return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end genWeld = function(a, b) local w = Instance.new("Weld", a) w.Part0 = a w.Part1 = b return w end weld = function(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld end Lerp = function(c1, c2, al) local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()} local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v + (com2[i] - v) * al end return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) end newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) z = Instance.new("Sound", char) z.SoundId = "rbxassetid://166164466" z.Looped = true z.Pitch = 1 z.Volume = 10 wait(0.1) z:Play() New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) if not Data then for Index,Value in pairs({}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end end part1 = Instance.new("Part", rarm) part1.Name = "Arbiter" part1.BrickColor = BrickColor.new("Really black") part1.CFrame = rarm.CFrame part1.Material = "Neon" part1.Anchored = false part1.CanCollide = false part1.Locked = true part1.Size = Vector3.new(0.25, 1.05, 5.9) mesh1 = Instance.new("SpecialMesh", part1) mesh1.MeshType = Enum.MeshType.FileMesh mesh1.MeshId = "rbxassetid://10604848" mesh1.TextureId = "http://www.roblox.com/asset/?id=10605252" mesh1.Scale = Vector3.new(0.5,0.5,0.5) local cor = Instance.new("Part", rarm) cor.Name = "Thingy" cor.Locked = true cor.TopSurface = 0 cor.BottomSurface = 0 cor.CanCollide = false cor.Size = Vector3.new(0.2, 0.2, 0.2) cor.Transparency = 1 corw = Instance.new("Weld", cor) corw.Part0 = rarm corw.Part1 = cor corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld1 = Instance.new("Weld", cor) weld1.Part0 = cor weld1.Part1 = part1 weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld1.C1 = CFrame.new(0.25, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(90)) hitb = Instance.new("Part", cor) hitb.Name = "Thingy2" hitb.Locked = true hitb.TopSurface = 0 hitb.BottomSurface = 0 hitb.CanCollide = false hitb.Size = Vector3.new(4, 1, 3.5) hitb.Transparency = 1 weld4 = Instance.new("Weld", cor) weld4.Part0 = hitb weld4.Part1 = cor weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local animpose = "Idle1" local lastanimpose = "Idle1" local grab = false local Smooth = 1 local sine = 0 local change = 1 local val = 0 local ffing = false mod4 = Instance.new("Model", char) ptez = {0.7, 0.8, 0.9, 1} FindNearestTorso = function(Position, Distance, SinglePlayer) if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then do return not SinglePlayer end do local List = {} for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then table.insert(List, v) end end do return List end -- DECOMPILER ERROR: 3 unprocessed JMP targets end end end Slam = function() local part = Instance.new("Part", mod4) part.Anchored = true part.CanCollide = false part.FormFactor = "Custom" part.Size = Vector3.new(0.2, 0.2, 0.2) part.CFrame = root.CFrame * CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(90), 0, 0) part.Transparency = 0.7 part.BrickColor = BrickColor.new("Really black") mesh = Instance.new("SpecialMesh", part) mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" mesh.Scale = Vector3.new(3, 3, 3) local part2 = Instance.new("Part", mod4) part2.Anchored = true part2.CanCollide = false part2.FormFactor = "Custom" part2.Size = Vector3.new(0.2, 0.2, 0.2) part2.CFrame = root.CFrame * CFrame.new(0, -2.4, -1.6) part2.Transparency = 0.7 part2.BrickColor = BrickColor.new("Lime green") mesh2 = Instance.new("SpecialMesh", part2) mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh2.Scale = Vector3.new(3, 1.5, 3) x = Instance.new("Sound", larm) x.SoundId = "http://www.roblox.com/asset/?id=142070127" x.Pitch = ptez[math.random(1, #ptez)] x.Volume = 1 x1 = Instance.new("Sound", larm) x1.SoundId = "http://www.roblox.com/asset/?id=206082327" x1.Pitch = ptez[math.random(1, #ptez)] x1.Volume = 1 x:Play() x1:Play() for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do if v:FindFirstChild("Humanoid") then v.Humanoid.Health = 100 end end coroutine.resume(coroutine.create(function() for i = 0, 0.62, 0.13 do fat.Event:wait() part.CFrame = part.CFrame part.Transparency = i mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4) part2.CFrame = part2.CFrame part2.Transparency = i mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4) end part.Parent = nil part2.Parent = nil x:Destroy() end )) end wPart = function(x, y, z, color, tr, cc, an, parent) local wp = Instance.new("WedgePart", parent or Weapon) wp.formFactor = "Custom" wp.Size = Vector3.new(x, y, z) wp.BrickColor = BrickColor.new(color) wp.CanCollide = cc wp.Transparency = tr wp.Anchored = an wp.TopSurface = 0 return wp end Mesh = function(par, num, x, y, z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh", par) else if num == 2 then msh = Instance.new("SpecialMesh", par) msh.MeshType = 3 else if num == 3 then msh = Instance.new("BlockMesh", par) else if num == 4 then msh = Instance.new("SpecialMesh", par) msh.MeshType = "Torso" else if type(num) == "string" then msh = Instance.new("SpecialMesh", par) msh.MeshId = num end end end end end msh.Scale = Vector3.new(x, y, z) return msh end local CFrameFromTopBack = function(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end Triangle = function(a, b, c) local edg1 = c - a:Dot(b - a.unit) local edg2 = a - b:Dot(c - b.unit) local edg3 = b - c:Dot(a - c.unit) if edg1 <= b - a.magnitude and edg1 >= 0 then a = a else -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' if edg2 <= c - b.magnitude and edg2 >= 0 then a = b else -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' if edg3 <= a - c.magnitude and edg3 >= 0 then a = c else print("unreachable") end end end local len1 = c - a:Dot(b - a.unit) local len2 = b - a.magnitude - len1 local width = a + b - a.unit * len1 - c.magnitude local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) local list = {} if len1 > 0.01 then local w1 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char) do local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Mesh(w1, 2, 0, 0, 0) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size w1:BreakJoints() w1.Anchored = true w1.Transparency = 0.7 Spawn(function() for i = 0, 1, 0.1 do fat.Event:wait() w1.Transparency = w1.Transparency + 0.03 end end ) w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) table.insert(list, w1) end end do if len2 > 0.01 then local w2 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Mesh(w2, 2, 0, 0, 0) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size w2:BreakJoints() w2.Anchored = true w2.Transparency = 0.7 Spawn(function() for i = 0, 1, 0.1 do fat.Event:wait() w2.Transparency = w2.Transparency + 0.03 end end ) w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) table.insert(list, w2) end do return unpack(list) end end end trail = function(p, t, h) Spawn(function() local blcf = p.CFrame local scfr = blcf for i = 1, t do local blcf = p.CFrame if scfr and p.Position - scfr.p.magnitude > 0.1 then local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p) if a then game.Debris:AddItem(a, 1) end if b then game.Debris:AddItem(b, 1) end local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p) if a then game.Debris:AddItem(a, 1) end if b then game.Debris:AddItem(b, 1) end scfr = blcf else do do if not scfr then scfr = blcf end fat.Event:wait() -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_ELSE_STMT -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_STMT end end end end scfr = nil end ) end rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8)) if Debounces.ks == true then z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 1 z:Play() end wait(0.4) Debounces.RPunched = false end if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8)) if Debounces.ks == true then z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 1 z:Play() end wait(0.4) Debounces.RPunched = false end end ) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid").Health = 100 hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -160 if Debounces.ks2 == true then z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 1 z:Play() end wait(0.4) Debounces.LPunched = false end if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid").Health = 100 if Debounces.ks2 == true then z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 1 z:Play() end wait(0.4) Debounces.LPunched = false end end ) local acos = math.acos local sqrt = math.sqrt local Vec3 = Vector3.new local fromAxisAngle = CFrame.fromAxisAngle local toAxisAngle = function(CFr) local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components() local Angle = math.acos((R00 + R11 + R22 - 1) / 2) local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 if A ~= 0 or not 1e-05 then local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 if B ~= 0 or not 1e-05 then local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 if C ~= 0 or not 1e-05 then local x = (R21 - R12) / sqrt(A) local y = (R02 - R20) / sqrt(B) local z = (R10 - R01) / sqrt(C) return Vec3(x, y, z), Angle end end end end ApplyTrig = function(Num, Func) local Min, Max = Func(0), Func(1) local i = Func(Num) return (i - Min) / (Max - Min) end LerpCFrame = function(CFrame1, CFrame2, Num) local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2) return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num end Crater = function(Torso, Radius) Spawn(function() local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10) local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore + 1] = v.Character end end local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore) if Hit == nil then return end local Parts = {} for i = 1, 360, 10 do local P = Instance.new("Part", Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100) P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size} if math.random(0, 5) == 0 then local P = Instance.new("Part", Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100) P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size} end end for i = 0, 1, 0.05 do for i2,v in pairs(Parts) do v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos)) end wait(0.02) end for i,v in pairs(Parts) do if v[1].Size.X > 2.1 then v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0) end v[1].Anchored = false end for i = 0, 1, 0.05 do for i2,v in pairs(Parts) do v[1].Transparency = i if i == 1 then v[1]:Destroy() else if i >= 0.25 then v[1].CanCollide = false end end end wait(0.02) end Parts = nil end ) end function Dmg() local partofdeath = hitb local function CreateRegion3FromLocAndSize(Position, Size) local SizeOffset = Size/2 local Point1 = Position - SizeOffset local Point2 = Position + SizeOffset return Region3.new(Point1, Point2) end local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size) for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do Spawn(function() if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true ypcall(function() local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") GroundWave(v.Parent.Torso.CFrame) humanoid.Health = humanoid.Health local ex = Instance.new('Explosion',workspace) ex.Position = v.Parent.Torso.Position ex.BlastRadius = 0 end) wait(.4) Debounces.Slashed = false end end) end end pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} ptz = {0.7, 0.8, 0.9, 1, 1.1} part1.Transparency = 0 attackone = function() for i = 1, 10 do corw.C0 = Lerp(corw.C0, CFrame.new(-0.5, -1.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(150)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, -0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.5) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(-20)), 0.3) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), 0), 0.7) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.7) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0.2) * CFrame.Angles(math.rad(-11), math.rad(0), math.rad(-14)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -0.3) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(16)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end end attacktwo = function() Debounces.Slashing = true z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://227194094" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 0.4 wait(0.01) z:Play() for i = 1, 14 do Dmg() corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(-20)), 0.3) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(-40), math.rad(0)), 0.36) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(-40), 0), 0.4) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.3) * CFrame.Angles(math.rad(14), math.rad(50), math.rad(-15)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0.2) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end do Debounces.Slashing = false end end attackthree = function() for i = 1, 10 do corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(48), math.rad(0), math.rad(-20)), 0.4) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.3) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.5) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.4) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(-10)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end end mouse.KeyDown:connect(function(key) if key == "e" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 50 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(160),math.rad(-6),math.rad(30)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(30),math.rad(-15)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait(2.6) end Spawn(function() local Parts = {} for Y = -5,5 do local P = Instance.new("Part",char) P.Anchored = true P.FormFactor = "Custom" P.CanCollide = false P.Size = Vector3.new(2,4,2) P.TopSurface = "SmoothNoOutlines" P.BottomSurface = "SmoothNoOutlines" P.Material = "Neon" P.BrickColor = BrickColor.new("Really black") P.Name = tostring(Y) local i = (Y+5)/(100) i = 1-math.cos(math.pi*i-(math.pi/2)) P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-2+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0) --[[P.Touched:connect(function(ht) local hit = ht.Parent if hit:FindFirstChild("Humanoid") then hit.Humanoid:TakeDamage(math.random(20,50)) end end)]]-- s = Instance.new("Sound",P) s.SoundId = "rbxassetid://228343271" s.Volume = 1 s.Pitch = 0.9 s:Play() sa = Instance.new("Sound",P) sa.SoundId = "rbxassetid://419447292" sa.Volume = 1 sa.Pitch = 1 sa:Play() P.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- hit:FindFirstChild("Humanoid").Health = 100 hit:FindFirstChild("Humanoid").PlatformStand = true wait(1) --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- hit.Parent:FindFirstChild("Humanoid").Health = 100 hit:FindFirstChild("Humanoid").PlatformStand = true wait(1) --Debounces.Slashed = false --end end end end end) Parts[#Parts+1] = P end local BREAKIT = false local CParts = {} local Rocks = {} local LastPos = nil for i = 1,70 do for i2,v in pairs(Parts) do v.CFrame = v.CFrame*CFrame.new(0,0,-4) local cf = v.CFrame v.Size = v.Size+Vector3.new(0.4,0.35,0) v.CFrame = cf v.Transparency = v.Transparency+0.02 if v.Transparency >= 0.975 then BREAKIT = true end if v.Name == "0" then local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0)) local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore) if Hit ~= nil then if #Rocks == 0 then for i = 1,5 do local P = Instance.new("Part",char) Rocks[#Rocks+1] = P P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100) end end for i,P in pairs(Rocks) do P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) end local P = Instance.new("Part",char) CParts[#CParts+1] = {P,tick()} P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100) Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) Pos = Pos.p P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) local P = P:Clone() CParts[#CParts+1] = {P,tick()} P.Parent = char Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0) Pos = Pos.p P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20))) if LastPos ~= nil then local P = P:Clone() CParts[#CParts+1] = {P,tick()} P.Parent = char P.BrickColor = BrickColor.new("Royal purple") P.Material = "Neon" Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) Pos = Pos.p local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25) --P.Velocity = Vector3.new(0,-1000,0) P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2) end LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) end end end if BREAKIT then break end wait(0.002) end for i,v in pairs(Rocks) do CParts[#CParts+1] = {v,tick()} end for i,v in pairs(Parts) do v:Destroy() end Parts = nil while true do local t = tick() local p = nil for i,v in pairs(CParts) do if t-v[2] > 4 then v[1].Transparency = v[1].Transparency+0.05 if v[1].Transparency >= 1 then v[1]:Destroy() CParts[i] = nil end end p = v end if p == nil then break end wait(0.002) end for i,v in pairs(CParts) do v:Destroy() end CParts = {} end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait(2) end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) attackfour = function() Debounces.Slashing = true z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://227194094" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 0.4 wait(0.01) z:Play() for i = 1, 14 do Dmg() corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-60)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(-10)), 0.3) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(0)), 0.36) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.6) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.36) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(-20), math.rad(-16)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.72, -1, -0.4) * CFrame.Angles(math.rad(14), math.rad(-50), math.rad(14)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end do Debounces.Slashing = false end end attackfive = function() z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://" z.Pitch = 1 z.Volume = 0.8 wait(0.01) z:Play() for i = 1, 18 do corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.5) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(-40)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(40)), 0.4) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, 0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.25) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, -1.6) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(20), math.rad(-15)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-20), math.rad(15)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end do z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://227194094" z.Pitch = 0.6 z.Volume = 1 wait(0.01) z:Play() Debounces.Slashing = true for i = 1, 18 do Dmg() corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.5) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(-50), math.rad(0)), 0.5) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-40)), 0.5) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(40)), 0.5) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, -0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, -2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -0.2, -0.48) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.9, 0.2) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(10)), 0.3) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) if Debounces.on == false then break end fat.Event:wait() end do Debounces.Slashing = false end end end ComboNum = 0 mouse.Button1Down:connect(function() if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true if ComboNum == 0 then attackone() else if ComboNum == 1 then attacktwo() else if ComboNum == 2 then attackthree() else if ComboNum == 3 then attackfour() else if ComboNum == 4 then attackfive() end end end end end ComboNum = ComboNum + 1 Debounces.CanAttack = true Debounces.on = false wait(0.2) if Debounces.CanAttack == true then ComboNum = 0 Debounces.NoIdl = false end end end ) mouse.KeyDown:connect(function(key) if string.byte(key) == 52 then Swing = 2 char.Humanoid.WalkSpeed = 28 end end ) mouse.KeyUp:connect(function(key) if string.byte(key) == 52 then Swing = 1 char.Humanoid.WalkSpeed = 16 end end ) jump = false rs:connect(function() if char.Humanoid.Jump == true then jump = true else jump = false end char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end ) sine = sine + change if jump == true then animpose = "Jumping" else if ffing == true then animpose = "Freefalling" else if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" else if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" else if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end end end end end RightLeg = CFrame.new(0.5, -1, 0) LeftLeg = CFrame.new(-0.5, -1, 0) lefth = (torso.CFrame*LeftLeg) righth = (torso.CFrame*RightLeg) speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if stanceToggle == "Idle1" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2) else if stanceToggle == "Idle2" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2) end end fat.Event:wait() end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then change = 0.8 corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-26)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(30 + 2 * math.sin(sine / 10)), math.rad(-40 - 10 * math.cos(sine / 10)), math.rad(20)), 0.1) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.sin(sine / 10), 0.15) * CFrame.Angles(math.rad(20 - 2 * math.sin(sine / 10)), math.rad(0 + 10 * math.cos(sine / 10)), math.rad(-20)), 0.1) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.15 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(15 - 3 * math.sin(sine / 10)), math.rad(0), math.rad(0)), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1 - 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(5 - 5 * math.cos(sine / 5)), math.rad(0), math.rad(-10 + 1.9 * math.cos(sine / 10))), 0.1) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 10)), math.rad(-10), math.rad(12 + 1.9 * math.cos(sine / 10))), 0.1) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) rj.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1) rj.C1 = Lerp(torso.Weld.C1, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) else if animpose == "Walking" then change = 0.8 corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(30)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8) lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) else if animpose == "Running" then change = 1.1 corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-35)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(20 + 70 * math.cos(sine / 4))), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) else if animpose == "Jumping" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(1), math.rad(0), 0), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) else if animpose == "Freefalling" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) end end end end end end end ) hum.MaxHealth = math.huge wait(3) hum.Health = math.huge --------------------------------------------------------------------------------- if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end) end; task.spawn(C_82); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_84() local script = G2L["84"]; local button = script.Parent button.MouseButton1Down:connect(function() --==Made by LuisPambid==-- --==DSword==-- local antiSteal="LuisPambid" local player=game.Players.LocalPlayer local char=player.Character repeat wait() until player and char local torso=char.Torso local head=char.Head local human=char.Humanoid local hat for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end local arm={Left=char["Left Arm"], Right=char["Right Arm"]} local leg={Left=char["Left Leg"], Right=char["Right Leg"]} local c=function(f) coroutine.resume(coroutine.create(f)) end pcall(function() torso.roblox:clone().Parent=fake.Torso torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end) local add={ Part=function(par, a, c, col, t, s, cf) local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() return p end, Weld=function(par, p1, cf) local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() return w end, Mesh=function(ins, par, s, of, t) local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end) return m end } local scriptname="DSword" pcall(function() char[scriptname]:remove() end) local model=Instance.new("Model", char) model.Name=scriptname local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name local skincolor="Really black" local fake={} local weld={} local mesh={} fake.arm={} fake.leg={} fake.torso=nil fake.Mesh={} fake.Weld={} --====-- weld.arm={} weld.leg={} weld.torso=nil --====-- mesh.arm={} mesh.leg={} --==FAKE, MESH, WELDZ==-- fake.arm.left=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) fake.arm.right=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) fake.leg.left=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) fake.leg.right=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) fake.torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil) fake.head=head:clone() fake.head.Parent=model fake.head.BrickColor=BrickColor.new(skincolor) fake.head.Transparency=0 ------------------------- mesh.arm.left=add.Mesh("BlockMesh", fake.arm.left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) mesh.arm.right=add.Mesh("BlockMesh", fake.arm.right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) mesh.leg.left=add.Mesh("BlockMesh", fake.leg.left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) mesh.leg.right=add.Mesh("BlockMesh", fake.leg.right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) ------------------------- weld.arm.left=add.Weld(fake.arm.left, fake.torso, CFrame.new(-1.5, .5, 0)) weld.arm.right=add.Weld(fake.arm.right, fake.torso, CFrame.new(1.5, .5, 0)) weld.leg.left=add.Weld(fake.leg.left, fake.torso, CFrame.new(-.5, -1.5, 0)) weld.leg.right=add.Weld(fake.leg.right, fake.torso, CFrame.new(.5, -1.5, 0)) weld.torso=add.Weld(fake.torso, torso, nil) weld.head=add.Weld(fake.head, fake.torso, CFrame.new(0, 1.5, 0)) pcall(function() torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end) --==SIGN==-- fake.Rot=add.Part(model, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil) fake.Mesh.Rot=add.Mesh("CylinderMesh", fake.Rot, Vector3.new(1.5, .5, 1.5), nil, nil) fake.Weld.Rot=add.Weld(fake.Rot, fake.torso, CFrame.new(0, 0, -.3)*CFrame.Angles(math.rad(90), 0, 0)) fake.L=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil) fake.Mesh.L=add.Mesh("BlockMesh", fake.L, Vector3.new(.25, .5, 1), nil, nil) fake.Weld.L=add.Weld(fake.L, fake.Rot, CFrame.new(.25, -0.05, 0)) fake.L2=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil) fake.Mesh.L2=add.Mesh("BlockMesh", fake.L2, Vector3.new(.75, .5, .25), nil, nil) fake.Weld.L2=add.Weld(fake.L2, fake.Rot, CFrame.new(0, -0.05, .4)) c(function() for i=0, math.huge, .1 do wait() fake.Weld.Rot.C0=CFrame.Angles(0, i, 0) end end) --==MANA==-- local gui=Instance.new("ScreenGui", player.PlayerGui) local label=Instance.new("TextLabel", gui) label.Text="--==100%==--" label.Position=UDim2.new(0, 0, 0, 200) label.Size=UDim2.new(0, 200, 0, 20) label.BorderColor=BrickColor.Black() label.BackgroundColor=BrickColor.White() label.TextColor=BrickColor.Black() local charge=label:clone() charge.Parent=label charge.Position=UDim2.new() charge.Text="" charge.Size=UDim2.new(1, 0, 1, 0) charge.BorderColor=BrickColor.Black() charge.BackgroundColor=BrickColor.Yellow() charge.Transparency=.5 ---------------------------------------------------------------------------------------------- local colorA="Cyan" local colorB="Really black" local bladecolor="Medium stone grey" local mana=100 c(function() while true do wait() label.Text="--=="..mana.."%==--" charge.Size=UDim2.new(mana/100, 0, 1, 0) end end) --bag-- local bag=add.Part(model, false, false, colorA, 0, Vector3.new(.5, 4, .2), nil) local bagweld=add.Weld(bag, fake.torso, CFrame.new(0, 0, .6)*CFrame.Angles(0, 0, -math.rad(45))) local tip=add.Part(model, false, false, colorA, 0, Vector3.new(.2, 1, .5), nil) local tipmesh=add.Mesh("SpecialMesh", tip, Vector3.new(1, 1, 1), nil, "Wedge") local tipweld=add.Weld(tip, bag, CFrame.new(0, -2.5, 0)*CFrame.Angles(-math.rad(90), -math.rad(90), math.rad(90))) local a=add.Part(model, false, false, colorB, 0, Vector3.new(.55, .5, .25), nil) local aweld=add.Weld(a, bag, nil) local b=add.Part(model, false, false, colorB, 0, Vector3.new(.55, .5, .25), nil) local bweld=add.Weld(b, bag, CFrame.new(0, -1, 0)) local c2=add.Part(model, false, false, colorB, 0, Vector3.new(.55, .5, .25), nil) local cweld=add.Weld(c2, bag, CFrame.new(0, 1, 0)) local d=add.Part(model, false, false, colorB, 0, Vector3.new(.25, 3, .25), nil) local dweld=add.Weld(d, bag, nil) local tipe=add.Part(model, false, false, colorB, 0, Vector3.new(.25, .5, .25), nil) local tipmeshe=add.Mesh("SpecialMesh", tipe, Vector3.new(1, 1, 1), nil, "Wedge") local tipwelde=add.Weld(tipe, tip, CFrame.new(0, -.2, 0)) --sword-- local smodel=Instance.new("Model", model) smodel.Name="DSwordB" local handle=add.Part(smodel, false, false, colorB, 0, Vector3.new(.2, 2, .2), nil) local handleweld=add.Weld(handle, bag, CFrame.new(0, 3, 0)*CFrame.Angles(0, -math.rad(90), math.rad(180))) local handlemesh=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil) local stip=add.Part(smodel, false, false, colorA, 0, Vector3.new(.4, .4, .4), nil) local stipweld=add.Weld(stip, handle, CFrame.new(0, -1, 0)) local stipmesh=add.Mesh("SpecialMesh", stip, Vector3.new(1, 1, 1), nil, "Sphere") local handleb=add.Part(smodel, false, false, colorA, 0, Vector3.new(.55, .1, .55), nil) local handlebmesh=add.Mesh("CylinderMesh", handleb, Vector3.new(1, .8, 1), nil, nil) local handlebweld=add.Weld(handleb, handle, CFrame.new(0, 1, 0)) local blade=add.Part(smodel, false, false, bladecolor, 0, Vector3.new(.1, 3, .4), nil) blade.Reflectance=.5 local bladeweld=add.Weld(blade, handleb, CFrame.new(0, 1.5, 0)) local blademesh=add.Mesh("BlockMesh", blade, Vector3.new(.5, 1, 1), nil, nil) local bladetip=add.Part(smodel, false, false, bladecolor, 0, Vector3.new(.1, 1, .4), nil) bladetip.Reflectance=.5 local bladetipmesh=add.Mesh("SpecialMesh", bladetip, Vector3.new(.5, 1, 1), nil, "Wedge") local bladetipweld=add.Weld(bladetip, blade, CFrame.new(0, 2, 0)) local a=add.Part(smodel, false, false, colorB, 0, Vector3.new(.1, .25, .4), nil) local amesh=add.Mesh("BlockMesh", a, Vector3.new(.8, 1, 1.1), nil, nil) local aweld=add.Weld(a, handleb, CFrame.new(0, .22, 0)) local b=add.Part(smodel, false, false, colorB, 0, Vector3.new(.1, .5, .1), nil) local bmesh=add.Mesh("BlockMesh", b, Vector3.new(.5, 1, .5), nil, nil) local bweld=add.Weld(b, a, CFrame.new(0, -.1, .3)*CFrame.Angles(math.rad(135), 0, 0)) local cc=add.Part(smodel, false, false, colorB, 0, Vector3.new(.1, .75, .1), nil) local cmesh=add.Mesh("BlockMesh", cc, Vector3.new(.5, 1, .5), nil, nil) local cweld=add.Weld(cc, handleb, CFrame.new(0, -.25, .22)*CFrame.Angles(-math.rad(135), 0, 0)) local d=add.Part(smodel, false, false, colorB, 0, Vector3.new(.35, 1, .1), nil) local dweld=add.Weld(d, blade, CFrame.new(0, 0, 0)) local dmesh=add.Mesh("BlockMesh", d, Vector3.new(.6, 2.8, 1), nil, nil) local tdeb=false local bdeb=false local rdeb=false local deb=false local tsize=.5 local move=1 local dmg=math.random(5, 10) local wspeed=32 local hDeb=false local dmg=math.random(5, 10) function hit(h) local humanoid=h.Parent:findFirstChild("Humanoid") if humanoid and h.Parent~=char and hDeb==false then hDeb=true --c(function() local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)) local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017" c(function() for i=0, 1, .05 do wait() fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0) end fakeP:remove() end) c(function() for i=0, 1, .05 do wait() fakeP.Transparency=i end end) humanoid.Health=humanoid.Health local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=100 fakeH.Health=100 local fakeP=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head" local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil) local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0) game.Debris:addItem(fakeM, 2) pcall(function()h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))end) pcall(function()h.Parent:findFirstChild("Torso").Velocity=Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))end) wait() hDeb=false --end) end end for i, v in pairs(smodel:children()) do v.Touched:connect(hit) end function trail(pos, cf, col) c(function() local old=(pos.CFrame*cf).p while tdeb==true do wait() local new=(pos.CFrame*cf).p local mag=(old-new).magnitude local dis=(old+new)/2 local trail=add.Part(workspace, true, false, col, 0, Vector3.new(tsize, mag, tsize), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil) old=new c(function() for i=1, 0, -.2 do wait() trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i) end trail:remove() end) c(function() for i=0, 1, .2 do wait() trail.Transparency=i end end) end end) end local actions={ ["Spin"]=function() if tdeb==false then tdeb=true trail(bladetip, CFrame.new(), bladecolor) for i=0, 1, .1 do wait() weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(0, math.rad(180)-(math.rad(180)*i), math.rad(180)) end c(function() while tdeb do wait() local trail=add.Part(workspace, true, false, colorA, 0, Vector3.new(1, 1, 1), fake.torso.CFrame*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45))) local tMesh=add.Mesh("BlockMesh", trail, Vector3.new(1, 1, 1), nil, nil) old=new c(function() for i=0, 2, .2 do wait() trail.Mesh.Scale=trail.Mesh.Scale+Vector3.new(i, i, i) end trail:remove() end) c(function() for i=0, 1, .1 do wait() trail.Transparency=i end end) end end) for i=1, 100 do wait() weld.torso.C1=CFrame.Angles(0, math.rad(45)*i, 0) end tdeb=false for i=1, 0, -.1 do wait() weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180)) end end end; ["ForeSpin"]=function() if tdeb==false then tdeb=true trail(bladetip, CFrame.new(), bladecolor) for i=0, 1, .1 do wait() weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, -math.rad(45)*i) handleweld.C1=CFrame.new(0, -1.5+(-.5*i), 0)*CFrame.Angles(0, math.rad(180)-(math.rad(180)*i), math.rad(225)) end for i=1, 100 do wait() weld.torso.C1=CFrame.new(0, 0, -i/10)*CFrame.Angles(-math.rad(45)*i, 0, 0) end tdeb=false for i=1, 0, -.1 do wait() weld.torso.C1=CFrame.new(0, 0, -10*i) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, -math.rad(45)*i) handleweld.C1=CFrame.new(0, -1.5+(-.5*i), 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180)-(math.rad(180)*i), math.rad(225)) end end end; ["Coup"]=function() if tdeb==false then tdeb=true trail(bladetip, CFrame.new(), bladecolor) for i=0, 1, .1 do wait() weld.torso.C1=CFrame.new(0, 0, -10*i)*CFrame.Angles(0, math.rad(90)*i, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90)*i) end tdeb=false for i=1, 0, -.1 do wait() weld.torso.C1=CFrame.new(0, 0, -10*i)*CFrame.Angles(0, math.rad(90)*i, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90)*i) end end end; ["Fence"]=function() if tdeb==false then tdeb=true trail(bladetip, CFrame.new(), bladecolor) for i=0, 1, .1 do wait() weld.torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(90)*i, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(0, math.rad(180)-(math.rad(180)*i), math.rad(180)) end c(function() while tdeb do wait() local trail=add.Part(workspace, true, false, colorA, 0, Vector3.new(1, 1, 1), bladetip.CFrame*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45))) local tMesh=add.Mesh("BlockMesh", trail, Vector3.new(1, 1, 1), nil, nil) old=new c(function() for i=0, 2, .2 do wait() trail.Mesh.Scale=trail.Mesh.Scale+Vector3.new(i, i, i) end trail:remove() end) c(function() for i=0, 1, .2 do wait() trail.Transparency=i end end) end end) for i=1, 100 do wait() weld.torso.C1=CFrame.new(0, 0, -i)*CFrame.Angles(0, math.rad(90), 0) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90)) end for i=1, 0, -.1 do wait() weld.torso.C1=CFrame.new(0, 0, -100*i)*CFrame.Angles(0, math.rad(90)*i, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180)) end tdeb=false end end; ["CHARGE"]=function() human.WalkSpeed=0 for i=0, 1, .1 do wait() weld.torso.C1=CFrame.Angles(0, math.rad(45)*i, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i) handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(0, math.rad(180)-(math.rad(180)*i), math.rad(180)) end while bdeb do wait() if mana>0 and mana<100 then mana=mana+1 end local trail=add.Part(workspace, true, false, colorA, 0, Vector3.new(1, 1, 1), fake.torso.CFrame*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45))) local tMesh=add.Mesh("BlockMesh", trail, Vector3.new(1, 1, 1), nil, nil) local trailb=add.Part(workspace, true, false, colorA, 0, Vector3.new(4, 2, 4), fake.torso.CFrame*CFrame.new(0, -3, 0)*CFrame.Angles(math.rad(90), 0, 0)) local tMeshb=add.Mesh("SpecialMesh", trailb, Vector3.new(1, 1, 1), nil, "File") tMeshb.MeshId="http://www.roblox.com/asset/?id=3270017" local trailc=add.Part(workspace, true, false, colorA, 0, Vector3.new(1, 1, 1), fake.torso.CFrame*CFrame.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45))) local tMeshc=add.Mesh("BlockMesh", trailc, Vector3.new(1, 1, 1), nil, nil) old=new c(function() for i=0, 2.5, .2 do wait() trail.Mesh.Scale=trail.Mesh.Scale+Vector3.new(i, i, i) trailb.Mesh.Scale=trailb.Mesh.Scale+Vector3.new(i, i, 0) trailc.Mesh.Scale=trailc.Mesh.Scale+Vector3.new(i, i, i) end trail:remove() trailb:remove() end) c(function() for i=0, 1, .1 do wait() trail.Transparency=i trailb.Transparency=i trailc.Transparency=i end end) end for i=1, 0, -.1 do wait() weld.torso.C1=CFrame.Angles(0, math.rad(45)*i, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i) handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180)) end human.WalkSpeed=16 end; } bin.Selected:connect(function(mouse) mouse.KeyDown:connect(function(k) if k=="z" and bdeb==false and mana>=20 then mana=mana-20 bdeb=true actions.Spin() bdeb=false end if k=="x" and bdeb==false and mana>=5 then mana=mana-5 bdeb=true actions.Coup() bdeb=false end if k=="c" and bdeb==false and mana>=25 then mana=mana-25 bdeb=true actions.ForeSpin() bdeb=false end if k=="f" and bdeb==false and mana>=30 then mana=mana-30 bdeb=true actions.Fence() bdeb=false end if k=="q" and bdeb==false then bdeb=true actions.CHARGE() end end) mouse.KeyUp:connect(function(k) if k=="q" and bdeb==true then bdeb=false end end) human.Running:connect(function(speed) if speed>5 then while bdeb do wait() end for i=0, 1, .1 do wait() weld.torso.C1=CFrame.Angles(0, math.rad(90)*i, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, math.rad(45)*i, -math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90)*i) end else while bdeb do wait() end for i=1, 0, -.1 do wait() weld.torso.C1=CFrame.Angles(0, math.rad(90)*i, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, math.rad(45)*i, -math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90)*i) end end end) for i=0, 1, .1 do wait() weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i) handleweld.C1=CFrame.new(0, 3+(3*i), 0)*CFrame.Angles(0, -math.rad(90), math.rad(180)) handle.Transparency=i stip.Transparency=i handleb.Transparency=i blade.Transparency=i bladetip.Transparency=i a.Transparency=i b.Transparency=i cc.Transparency=i d.Transparency=i end handleweld.Part1=fake.arm.right handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(0, math.rad(180), math.rad(180)) for i=1, 0, -.1 do wait() weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i) handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180)) handle.Transparency=i stip.Transparency=i handleb.Transparency=i blade.Transparency=i bladetip.Transparency=i a.Transparency=i b.Transparency=i cc.Transparency=i d.Transparency=i end end) bin.Deselected:connect(function() for i=0, 1, .1 do wait() weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i) handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180)) handle.Transparency=i stip.Transparency=i handleb.Transparency=i blade.Transparency=i bladetip.Transparency=i a.Transparency=i b.Transparency=i cc.Transparency=i d.Transparency=i end handleweld.Part1=bag handleweld.C1=CFrame.new(0, 6, 0)*CFrame.Angles(0, -math.rad(90), math.rad(180)) for i=1, 0, -.1 do wait() weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i) handleweld.C1=CFrame.new(0, 3+(3*i), 0)*CFrame.Angles(0, -math.rad(90), math.rad(180)) handle.Transparency=i stip.Transparency=i handleb.Transparency=i blade.Transparency=i bladetip.Transparency=i a.Transparency=i b.Transparency=i cc.Transparency=i d.Transparency=i end end) --------------------------------------------------------------------------------- if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end) end; task.spawn(C_84); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_86() local script = G2L["86"]; local button = script.Parent button.MouseButton1Down:connect(function() --==Made by LuisPambid==-- --==KungFu==-- repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character local player=game.Players.LocalPlayer local char=player.Character local torso=char.Torso local head=char.Head local human=char.Humanoid local arm={Left=char["Left Arm"], Right=char["Right Arm"]} local leg={Left=char["Left Leg"], Right=char["Right Leg"]} local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]} joints.LeftShoulder.Part0=torso joints.RightShoulder.Part0=torso joints.LeftHip.Part0=torso joints.RightHip.Part0=torso local c=function(f) Spawn(f) end local add={ Part=function(par, a, c, col, t, s, cf, ms) local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) return p end, Wedge=function(par, a, c, col, t, s, cf, ms) local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end) return p end, Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) return g end, Weld=function(par, p1, cf) local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end) return w end, Mesh=function(ins, par, s, of, t, id) local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshId=id or "" m.MeshType=t end) return m end, Sound=function(parent, id, volume, pitch) local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end) return s end, } local modelName="Kung Fu" --Name here pcall(function() player.Backpack[modelName]:remove() char[modelName]:remove() char["CharacterParts"]:remove() end) local model=Instance.new("Model", char) model.Name="CharacterParts" local modelB=Instance.new("Model", char) modelB.Name=modelName local bin=Instance.new("HopperBin", player.Backpack) bin.Name=modelName local skincolor="Really black" local gui=Instance.new("ScreenGui") local body={} local animate={} local obj={} --Variables-- local trailDeb=false local keyDeb=false local hitDeb=false local loop=false local speed=16 local combo=0 local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, 1.2) local Hit=add.Sound(torso, "http://roblox.com/asset/?id=10209225", 1, 1) function createParts() --==PARTS==-- torso.Transparency=1 for i, v in pairs(char:children()) do if v:isA("CharacterMesh") then v:remove() end end gui.Parent=player.PlayerGui gui.Name=modelName body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil) body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) --==WELDS==-- body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0)) body.TorsoW=add.Weld(body.Torso, torso, nil) body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1, 0)) --==WELDS2==-- add.Weld(body.Head, head, nil) add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) joints.LeftHip.Part0=body.Torso joints.RightHip.Part0=body.Torso --==Sign==-- body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.2, 1, .2)) add.Weld(body.Part, body.Torso, CFrame.new(-.25, 0, .5)) body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.7, .2, .2)) add.Weld(body.Part, body.Torso, CFrame.new(0, -.5, .5)) body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.2, 1, .2)) add.Weld(body.Part, body.Torso, CFrame.new(.25, 0, -.5)) body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.7, .2, .2)) add.Weld(body.Part, body.Torso, CFrame.new(0, -.5, -.5)) --------------------------------------------------------------------------------------- animate={ ["Head"]=function(cf) body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf end; ["Torso"]=function(cf) body.TorsoW.C1=(cf or CFrame.new()*CFrame.Angles(0, 0, 0)) end; ["ArmLeft"]=function(cf) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0)) end; ["ArmRight"]=function(cf) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0)) end; ["LegLeft"]=function(cf) legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -1, 0)) body.LegLeftW.C1=CFrame.new(-.5, -1, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0)) coroutine.resume(coroutine.create(function() wait() legLeftW:remove() end)) end; ["LegRight"]=function(cf) legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -1, 0)) body.LegRightW.C1=CFrame.new(.5, -1, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0)) coroutine.resume(coroutine.create(function() wait() legRightW:remove() end)) end; } --==Objects==-- obj.attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "(5) Combos", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150)) obj.attackLabel2=add.Gui("TextLabel", obj.attackLabel, "Really black", "Really black", "White", "Size18", "Punch[Right]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.attackLabel3=add.Gui("TextLabel", obj.attackLabel2, "Really black", "Really black", "White", "Size18", "Punch[Left]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.attackLabel4=add.Gui("TextLabel", obj.attackLabel3, "Really black", "Really black", "White", "Size18", "Kick[Right]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.attackLabel5=add.Gui("TextLabel", obj.attackLabel4, "Really black", "Really black", "White", "Size18", "Kick[Left]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.attackLabel6=add.Gui("TextLabel", obj.attackLabel5, "Really black", "Really black", "White", "Size18", "RappidKick", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) for i, v in pairs(modelB:children()) do if i==0 then return end end --==Weapon==-- end function removeParts() pcall(function() if torso then joints.LeftShoulder.Part0=torso joints.RightShoulder.Part0=torso joints.LeftHip.Part0=torso joints.RightHip.Part0=torso torso.Transparency=0 end player.PlayerGui[modelName]:remove() for i, v in pairs(model:children()) do v:remove() end end) end function lightningGen(startPos, endPos) local magnitude=(startPos-endPos).magnitude local distance=(startPos+endPos)/2 local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos)) local startPosProx=startPos for i=1, 9 do local startPosProx2=startPosProx local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) local findSize=pattern.Size.z/10 local findOffSet=pattern.CFrame.lookVector*-1 local compute=i*findSize*findOffSet local newStartPos=startPos local newEndPos=CFrame.new(random+compute+newStartPos).p local magnitude=(startPosProx2-newEndPos).magnitude local distance=(startPosProx2+newEndPos)/2 local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2)) c(function() for i=0, 1, .1 do wait() lightning.Transparency=i end lightning:remove() end) startPosProx=newEndPos end pattern:remove() end function computePos(pos, pos2) local pos3=Vector3.new(pos2.x, pos.y, pos2.z) return CFrame.new(pos, pos3) end function nearTorso(pos, dis) local temp local distance=dis for i, v in pairs(workspace:children()) do if v:isA("Model") then temp=v:findFirstChild("Torso") local humanoid=v:findFirstChild("Humanoid") if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude0 then Slash:play() trailDeb=true trail(body.ArmRight, CFrame.new(0, -2.5, 0)) for i=0, 1, .2 do wait() animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) animate.ArmRight(CFrame.Angles(math.rad(90), 0, math.rad(90)*i)) end trailDeb=false for i=1, 0, -.2 do wait() animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) animate.ArmRight(CFrame.Angles(math.rad(90), 0, math.rad(90)*i)) end end if combo>2 then Slash:play() trailDeb=true trail(body.ArmLeft, CFrame.new(0, -2.5, 0)) for i=0, 1, .2 do wait() animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0)) animate.ArmLeft(CFrame.Angles(math.rad(90), 0, -math.rad(90)*i)) end trailDeb=false for i=1, 0, -.2 do wait() animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0)) animate.ArmLeft(CFrame.Angles(math.rad(90), 0, -math.rad(90)*i)) end end if combo>3 then Slash:play() idled() trailDeb=true trail(body.LegRight, CFrame.new(0, -2.5, 0)) for i=0, 1, .2 do wait() animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, math.rad(90)*i, 0)) animate.LegLeft(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(135)*i)) end trailDeb=false for i=1, 0, -.2 do wait() animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, math.rad(90)*i, 0)) animate.LegLeft(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(135)*i)) end end if combo>4 then Slash:play() idled() trailDeb=true trail(body.LegLeft, CFrame.new(0, -2.5, 0)) for i=0, 1, .2 do wait() animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, -math.rad(90)*i, 0)) animate.LegRight(CFrame.new(.5*i, 0, 0)*CFrame.Angles(0, 0, math.rad(135)*i)) end trailDeb=false for i=1, 0, -.2 do wait() animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, -math.rad(90)*i, 0)) animate.LegRight(CFrame.new(.5*i, 0, 0)*CFrame.Angles(0, 0, math.rad(135)*i)) end end if combo>5 then idled() for i=0, 1, .2 do wait() animate.Torso(CFrame.new(0, -.8*i, 0)*CFrame.Angles(math.rad(80)*i, -math.rad(90)*i, 0)) end for i=1, 20 do wait() Slash:play() torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2 animate.LegLeft(CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))) animate.LegRight(CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))) end for i=1, 0, -.2 do wait() animate.Torso(CFrame.new(0, -.8*i, 0)*CFrame.Angles(math.rad(80)*i, -math.rad(90)*i, 0)) end end trailDeb=false keyDeb=false combo=0 idled() end end bin.Selected:connect(function(mouse) createParts() for i, v in pairs(char:children()) do if v:isA("BasePart") then v.Touched:connect(dmgHit) end end for i=0, 1, .1 do wait() animate.ArmLeft(CFrame.new(.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(5)*i)) animate.ArmRight(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(5)*i)) end mouse.Button1Down:connect(doAttacks) end) bin.Deselected:connect(function() for i=1, 0, -.1 do wait() animate.ArmLeft(CFrame.new(.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(5)*i)) animate.ArmRight(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(5)*i)) end removeParts() end)--mediafire --------------------------------------------------------------------------------- if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end) end; task.spawn(C_86); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_88() local script = G2L["88"]; local button = script.Parent button.MouseButton1Down:connect(function() --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 4 and 1351 and put your name where it says "YOUR NAME HERE" Players = game:GetService("Players") Player = Players.LocalPlayer Bp = Player.Backpack Pg = Player.PlayerGui Char = Player.Character Head = Char.Head Torso = Char.Torso Hum = Char.Humanoid Humanoid = Hum Neck = Torso["Neck"] LS = Torso["Left Shoulder"] RS = Torso["Right Shoulder"] Ra = Char["Right Arm"] La = Char["Left Arm"] mouse = nil Mouse = nil bets = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "} inew = Instance.new it = Instance.new bc = BrickColor.new vn = Vector3.new cn = CFrame.new ca = CFrame.Angles mpi = math.pi v3 = vn mr = math.rad br = BrickColor.new cf = CFrame.new ca = CFrame.Angles Colors = {"Really Red"} BladeColor = tostring(BrickColor.Random()) --Colors[math.random(1,#Colors)] TrailColor = BladeColor HopperName = "light saber" Rage = 100000 MaxRage = Rage SwordType = "Single" LeftDebounce = {} RightDebounce = {} OtherDebounce = {} Anim = {key = {}} for i=1,#bets do table.insert(Anim.key,bets) end Anim.Move = "None" Anim.Click = false Anim.Button = false Anim.CanBerserk = 0 Anim.ComboBreak = false Anim.Equipped = false keydown = false Speed = 2 RageIncome = 500 Left = false Right = false Anim.Act = false RealSpeed = 35 DebounceSpeed = 0.85/Speed RageCost = { ["Berserk"] = 200; ["RotorBlade"] = 30; ["Blocking"] = 0.1; ["Boomerang"] = 30; ["RageRegening"] = -0.7; ["BoulderForce"] = 45; ["ForceWave"] = 65; ["ForceWave"] = 32; ["Teleport"] = 25; ["DualSpin"] = 4; } MagnitudeHit = { ["ForceWave"] = 500; } Damage = { ["RotorBlade"] = 0; ["BoulderForce"] = 0; ["Boomerang"] = 0; ["ForceWave"] = 0; ["DualSpin"] = 0; } Props = {} Props.MaxTeleDistance = 500 Props.Buff = 1 BlastMesh = Instance.new("FileMesh") BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976" RingMesh = Instance.new("FileMesh") RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017" RockMesh = Instance.new("FileMesh") RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033" RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030" DiamondMesh = Instance.new("FileMesh") DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" RingMesh = Instance.new("FileMesh") RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017" RockMesh = Instance.new("FileMesh") RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033" RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030" DiamondMesh = Instance.new("FileMesh") DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" RockMesh = Instance.new("FileMesh") RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033" RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030" DiamondMesh = Instance.new("FileMesh") DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" DiamondMesh = Instance.new("FileMesh") DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" function rayCast(Pos, Dir, Max, Ignore) return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function MinusRage(raggge) Rage = Rage - raggge if Rage < 0 then Rage = 0 end end function r(zParent,zName) if zParent:findFirstChild(zName) ~= nil then zParent[zName]:Remove() else end end function rclass(zParent,zClass) local ch = zParent:GetChildren() for i=1,#ch do if (ch.className == zClass) then ch:Remove() else end end end function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f) local funcw = Instance.new("Weld") funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1 if (zCoco == true) then funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) else funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) end return funcw end function Dash(ob,se,mes,of) local off = nil if of == nil then off = 0 else off = of end pcall(function() coroutine.resume(coroutine.create(function() local dashin = true local oldpos = (ob.CFrame *CFrame.new(0,off,0)).p coroutine.resume(coroutine.create(function() wait(se) dashin = false end)) for i=1,9999 do if dashin == false then break end local newpos = (ob.CFrame *CFrame.new(0,off,0)).p --+ Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local np = Instance.new("Part") np.BrickColor = BrickColor.new(TrailColor) np.CanCollide = false np.BottomSurface = 0 np.TopSurface = 0 np.Anchored = true np.Transparency = 0.4 np.formFactor = "Custom" np.Parent = ob local mag = math.abs((newpos - oldpos).magnitude) local mp = nil if mes ~= nil then np.Size = Vector3.new(2,mag,2) mp = Instance.new("FileMesh",np) mp.MeshId = mes else np.Size = Vector3.new(0.4,0.4,mag) mp = Instance.new("BlockMesh",np) end np.CFrame = CFrame.new(newpos,oldpos) np.CFrame = np.CFrame + np.CFrame.lookVector* (mag/2) if mes == BlastMesh.MeshId then np.CFrame = np.CFrame *ca(mr(-90),0,0) else np.CFrame = np.CFrame *ca(0,0,mr(-45)) end oldpos = newpos coroutine.resume(coroutine.create(function() for i=1,0,-0.1 do np.Transparency = np.Transparency + 0.03 --if mes ~= nil then --mp.Scale = Vector3.new(i,mag,i) else mp.Scale = Vector3.new(i,i,1) -- end wait() end np:Remove() end)) wait(0.08) end end)) end) end Sounds = { Boom = "http://www.roblox.com/asset/?id=16976189"; SniperFire = "http://www.roblox.com/asset/?id=1369158"; ShotgunFire2 = "http://www.roblox.com/asset/?id=1868836"; MinigunFire = "http://www.roblox.com/asset/?id=2692806"; MinigunCharge = "http://www.roblox.com/asset/?id=2692844"; MinigunDischarge = "http://www.roblox.com/asset/?id=1753007"; Flashbang = "http://www.roblox.com/asset/?id=16976189"; Beep = "http://www.roblox.com/asset/?id=15666462"; Smash = "http://www.roblox.com/asset/?id=2801263"; Punch = "http://www.roblox.com/asset/?id=31173820"; Slash = "rbxasset://sounds/swordslash.wav"; Falcon = "http://www.roblox.com/asset/?id=1387390"; Cast = "http://www.roblox.com/asset/?id=2101137"; Spin = "http://www.roblox.com/asset/?id=1369159"; Abscond = "http://www.roblox.com/asset/?id=2767090"; ElectricalCharge = "http://www.roblox.com/asset/?id=2800815"; FireExplosion = "http://www.roblox.com/asset/?id=3264793"; SaberLightUp = "http://www.roblox.com/asset/?id=10209303"; SaberSlash = "http://www.roblox.com/asset/?id=10209280"; SaberHit = "http://www.roblox.com/asset/?id=44463749"; EnergyBlast = "http://www.roblox.com/asset/?id=10209268"; } function Sound(sid,pit,vol) local ss = Instance.new("Sound") ss.Name = "Sound" ss.Parent = Head ss.SoundId = sid ss.Pitch = pit ss.Volume = vol ss.PlayOnRemove = true wait() ss:Remove() end r(Char,"SwordPack") r(Char,"Suit") r(Char,"Saber" ..Player.Name) r(Pg,"Sabers") Suit = inew("Model") Suit.Name = "Suit" Suit.Parent = Char function p(pa,sh,x,y,z,c,a,tr,re,bc) local fp = it("Part",pa) fp.formFactor = "Custom" fp.Shape = sh fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = a fp.BrickColor = br(bc) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface = 0 fp.TopSurface = 0 fp.CFrame = Torso.CFrame fp:BreakJoints() return fp end function weld(pa,p0,p1,x,y,z,a,b,c) local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z) *ca(a,b,c) return fw end function ft(tab,nam) if tab == nil or nam == nil then print("U: Fail table") return false end for i=1,#tab do if tab == nam then return i else end end return nil end function spm(ty,pa,ssx,ssy,ssz) local sp = it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ssx,ssy,ssz) return sp end Torso.Transparency = 1 Torm = Instance.new("Model",Char) Torm.Name = "Saber" ..Player.Name Tor = p(Torm,"Block",1.98,1.98,1,false,false,0,0,"basda") Tor.Name = "Torso" Torw = weld(Tor,Torso,Tor,0,0,0,0,0,0) pcall(function() Char.Shirt:Clone().Parent = Torm end) pcall(function() Char.Pants:Clone().Parent = Torm end) function ShockWave(onb,scale,col) coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part") e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size = Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col) e1.Transparency = 0.6 e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb.CFrame e1.CFrame = e1.CFrame *CFrame.Angles(math.rad(-90),0,0) local e1m = Instance.new("SpecialMesh") e1m.MeshType = "FileMesh" e1m.Scale = Vector3.new(3,3,3) e1m.Parent = e1 e1m.MeshId = RingMesh.MeshId local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom" r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor = BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0 r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(90),0,0) local r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh" r1m.Scale = Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5) r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/4,pluscal/1.5) r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0) e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1 wait() end e1:Remove() r1:Remove() end)) end function Explode(onb,scale,col) coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part") e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size = Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col) e1.Transparency = 0.6 e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb.CFrame local e1m = Instance.new("SpecialMesh") e1m.MeshType = "Sphere" e1m.Parent = e1 local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom" r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor = BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0 r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) local r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh" r1m.Scale = Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local r2 = Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide = false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col) r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m = Instance.new("SpecialMesh") r2m.MeshType = "FileMesh" r2m.Parent = r2 r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local bla = Instance.new("Part") bla.Anchored = true bla.formFactor = "Custom" bla.CanCollide = false bla.Size = Vector3.new(1,1,1) bla.BrickColor = BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0 bla.BottomSurface = 0 bla.Parent = Torm bla.CFrame = CFrame.new(e1.Position.x,e1.Position.y,e1.Position.z) local blam = Instance.new("SpecialMesh") blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5) blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) blam.Scale = blam.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1 e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1 r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove() r2:Remove() end)) end H1 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H1,1,1.3,1) H1w = weld(Tor,Torso,H1,0.4,-0.7,0.5,0,0,mr(45)) H2 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H2,1,1.3,1) H2w = weld(Tor,H1,H2,0,-0.8,0,mr(180),0,0) Des1 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des1) Des1w = weld(Tor,H1,Des1,0,0.5,0,0,0,0) Des2 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des2) Des2w = weld(Tor,H2,Des2,0,0.5,0,0,0,0) Des21 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des21m = Instance.new("CylinderMesh",Des21) Des21m.Scale = Vector3.new(1,0.6,1) Des21w = weld(Tor,H1,Des21,0,-0.55,0,0,0,0) Des22 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des22m = Instance.new("CylinderMesh",Des22) Des22m.Scale = Vector3.new(1,0.6,1) Des22w = weld(Tor,H2,Des22,0,-0.55,0,0,0,0) Blad1 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M1 = spm("Head",Blad1,1,1,1) Blad1w = weld(Tor,H1,Blad1,0,1.9,0,0,0,0) Blad2 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M2 = spm("Head",Blad2,1,1,1) Blad2w = weld(Tor,H2,Blad2,0,1.9,0,0,0,0) Glow1 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM1 = spm("Head",Glow1,1,1,1) Glow1w = weld(Tor,H1,Glow1,0,1.9,0,0,0,0) Glow2 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM2 = spm("Head",Glow2,1,1,1) Glow2w = weld(Tor,H2,Glow2,0,1.9,0,0,0,0) r(Bp,HopperName) bin = inew("HopperBin") bin.Name = HopperName bin.Parent = Bp Gui = Instance.new("ScreenGui",Pg) Gui.Name = "Sabers" Frame = Instance.new("Frame",Gui) Frame.BackgroundTransparency = 1 Frame.Size = UDim2.new(1,0,1,0) ImageGui = Instance.new("ImageLabel",Frame) ImageGui.Image = "http://www.roblox.com/asset/?id=51262246" ImageGui.BackgroundTransparency = 1 ImageGui.Size = UDim2.new(0.3,0,0.075,0) HealthBar = Instance.new("ImageLabel",Frame) HealthBar.Image = "http://www.roblox.com/asset/?id=48965808" HealthBar.BorderSizePixel = 0 HealthBar.Size = UDim2.new(0.23,0,0.017,0) HealthBar.Position = UDim2.new(0.06,0,0.017,0) RageBar = Instance.new("ImageLabel",Frame) RageBar.Image = "http://www.roblox.com/asset/?id=48965808" RageBar.BorderSizePixel = 0 RageBar.Size = UDim2.new(0.165,0,0.012,0) RageBar.Position = UDim2.new(0.06,0,0.04,0) RageBar.BackgroundColor3 = BrickColor.new("Alder").Color SelectBar = Instance.new("ImageButton",Frame) SelectBar.Image = "http://www.roblox.com/asset/?id=48965808" SelectBar.BorderSizePixel = 0 SelectBar.Size = UDim2.new(0.1,0,0.07,0) SelectBar.Position = UDim2.new(0.8,0,0.6,0) SelectBar.BackgroundColor3 = BrickColor.new(BladeColor).Color SelectrBar = Instance.new("TextLabel",SelectBar) SelectrBar.BackgroundTransparency = 1 SelectrBar.BorderSizePixel = 0 SelectrBar.Size = UDim2.new(0,0,0,0) SelectrBar.Position = UDim2.new(0.5,0,0.5,0) SelectrBar.Font = "ArialBold" SelectrBar.FontSize = "Size18" SelectBar.MouseButton1Up:connect(function() if Anim.Move ~= "None" then return end if Anim.Act == true then return end if Anim.Equipped == false then return end if SwordType == "Single" then Anim.Move = "Changing" Anims.ChangeToDual(0,1,0.065*Speed) SwordType = "Dual" Anim.Move = "None" else Anim.Move = "Changing" Anims.ChangeToSingle(0,1,0.065*Speed) SwordType = "Single" Anim.Move = "None" end end) coroutine.resume(coroutine.create(function() while true do wait(0.05) local hh = Hum.Health local hmh = Hum.MaxHealth HealthBar.Size = UDim2.new((hh/hmh)*0.23,0,0.017,0) if ((hh/hmh)*100) > 75 then HealthBar.BackgroundColor3 = BrickColor.new("Alder").Color elseif ((hh/hmh)*100) > 25 and ((hh/hmh)*100) < 76 then HealthBar.BackgroundColor3 = BrickColor.new("Deep orange").Color elseif ((hh/hmh)*100) < 26 then HealthBar.BackgroundColor3 = BrickColor.new("Bright red").Color end RageBar.Size = UDim2.new((Rage/MaxRage)*0.165,0,0.012,0) SelectrBar.Text = SwordType end end)) ------- function TellXPos(brick1,posd) local lb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor) lb.CFrame = CFrame.new((brick1.CFrame *cf(-10,0,0)).p) local rb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor) rb.CFrame = CFrame.new((brick1.CFrame *cf(10,0,0)).p) local posml = math.abs((posd - rb.Position).magnitude) local posmr = math.abs((posd - lb.Position).magnitude) if posml > posmr then return "left" else return "right" end end function GetNearPlayer(urpos,maxmag) if maxmag == nil then return nil end for i,v in pairs(game.Players:GetChildren()) do if v.Character ~= Char and v.Character ~= nil and v.Character:findFirstChild("Torso") ~= nil and math.abs((v.Character.Torso.Position-urpos).magnitude) < maxmag then return v.Character.Torso end end return nil end function Dmgz(hum,dmg) dmg = dmg*Props.Buff hum.Health = hum.Health - dmg Rage = Rage + ((dmg/1.25)*RageIncome) if Rage > MaxRage then Rage = MaxRage end end coroutine.resume(coroutine.create(function() while true do wait() if Right == true and Anim.Move == "ForceWave" then for i,v in pairs(workspace:GetChildren()) do coroutine.resume(coroutine.create(function() if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and math.abs((v.Torso.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then local hit = v.Torso if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then Dmgz(hit.Parent.Humanoid,Damage[Anim.Move]) table.insert(RightDebounce,hit.Parent.Name) wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end else if v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then v:BreakJoints() v.Velocity = cf(Blad2.Position,v.Position).lookVector*30 + Vector3.new(0,20,0) end end end)) end -- for end end end)) Blad1.Touched:connect(function(hit) if Left == true then if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(LeftDebounce,hit.Parent.Name) == nil then coroutine.resume(coroutine.create(function() table.insert(LeftDebounce,hit.Parent.Name) wait(DebounceSpeed) local nf = ft(LeftDebounce,hit.Parent.Name) if nf ~= nil then table.remove(LeftDebounce,nf) end end)) Sound(Sounds.SaberHit,1,1) Dmgz(hit.Parent.Humanoid,Damage[Anim.Move]) else --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad1.Position,hit.Position).lookVector*30 end end end end) Blad2.Touched:connect(function(hit) if Right == true then if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then coroutine.resume(coroutine.create(function() table.insert(RightDebounce,hit.Parent.Name) wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end)) Sound(Sounds.SaberHit,1,1) Dmgz(hit.Parent.Humanoid,Damage[Anim.Move]) else --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad2.Position,hit.Position).lookVector*30 end end end end) LW = inew("Weld") RW = inew("Weld") Fla = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor) Fra = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor) Flaw = fWeld("Weld",Fla,Tor,Fla,true,-1.5,0.5,0,0,0,0) Fraw = fWeld("Weld",Fla,Tor,Fra,true,1.5,0.5,0,0,0,0) Flaw.C1 = CFrame.new(0,0.5,0) Fraw.C1 = CFrame.new(0,0.5,0) Fll = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor) Frl = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor) Fllw = fWeld("Weld",Fll,Torso,Fll,true,0,0,0,0,0,0) Frlw = fWeld("Weld",Fll,Torso,Frl,true,0,0,0,0,0,0) function FeetWeld(yesorno,lhh,rhh) if yesorno == false then lhh.Parent = nil rhh.Parent = nil Lh.Parent = Torso Rh.Parent = Torso Lh.Part0 = Tor Rh.Part0 = Tor Lh.Part1 = Char["Left Leg"] Rh.Part1 = Char["Right Leg"] return Lh,Rh else Rh.Parent = nil Lh.Parent = nil local hl,hr = it("Weld",Torso),it("Weld",Torso) hl.Part0 = Fll hr.Part0 = Frl hl.Part1 = Char["Left Leg"] hr.Part1 = Char["Right Leg"] hr.C1 = cf(-0.5,1.75,0) hl.C1 = cf(0.5,1.75,0) return hl,hr end end Anims = {} Anims.Equip = function(i1,i2,is) Anim.Act = true for i=i1,i2,is do RW.C1 = ca(mr(40*i),mr(20*i),0) RW.C0 = cf(-0.4*i,-0.1*i,0.4*i) wait() end H1w.Part0 = Ra H1w.Part1 = H1 H1w.C0 = cf(0,-1.1,0) *ca(0,mr(180),0) H1w.C1 = ca(mr(-90),0,0) Sound(Sounds.Slash,1,1) for i=i1,i2,is do H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0) LW.C1 = ca(mr(-80*i),mr(40*i),0) LW.C0 = cf(0.6*i,0.3*i,-1*i) RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0) RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i)) wait() end Sound(Sounds.SaberLightUp,3,1) for i=i1,i2,is do Blad1w.C0 = cf(0,0.95+(0.95*i),0) Blad2w.C0 = cf(0,0.95+(0.95*i),0) M1.Scale = Vector3.new(1,1*i,1) M2.Scale = Vector3.new(1,1*i,1) Blad1.Transparency = 0.9-(1*i) Blad2.Transparency = 0.9-(1*i) Glow1w.C0 = cf(0,0.95+(0.95*i),0) Glow2w.C0 = cf(0,0.95+(0.95*i),0) GM1.Scale = Vector3.new(1,1*i,1) GM2.Scale = Vector3.new(1,1*i,1) Glow1.Transparency = 1.05-(0.5*i) Glow2.Transparency = 1.05-(0.5*i) wait() end Anim.Act = false end Anims.UnEquip = function(i1,i2,is) Anim.Act = true Sound(Sounds.SaberLightUp,3,1) for i=i1,i2,is do Blad1w.C0 = cf(0,0.95+(0.95*i),0) Blad2w.C0 = cf(0,0.95+(0.95*i),0) M1.Scale = Vector3.new(1,1*i,1) M2.Scale = Vector3.new(1,1*i,1) Blad1.Transparency = 0.9-(1*i) Blad2.Transparency = 0.9-(1*i) Glow1w.C0 = cf(0,0.95+(0.95*i),0) Glow2w.C0 = cf(0,0.95+(0.95*i),0) GM1.Scale = Vector3.new(1,1*i,1) GM2.Scale = Vector3.new(1,1*i,1) Glow1.Transparency = 1.05-(0.5*i) Glow2.Transparency = 1.05-(0.5*i) wait() end Sound(Sounds.Slash,1,1) for i=i1,i2,is do H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0) LW.C1 = ca(mr(-80*i),mr(40*i),0) LW.C0 = cf(0.6*i,0.3*i,-1*i) RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0) RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i)) wait() end H1w.Part0 = Torso H1w.Part1 = H1 H1w.C0 = cf(0.4,-0.7,0.5) *ca(0,0,mr(45)) H1w.C1 = cf(0,0,0) *ca(0,0,0) for i=i1,i2,is do RW.C1 = ca(mr(40*i),mr(20*i),0) RW.C0 = cf(-0.4*i,-0.1*i,0.4*i) wait() end Anim.Act = false end Anims.ChangeToDual = function(i1,i2,is) Anim.Act = true for i=i1,i2,is*Speed do H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0) wait() end Sound(Sounds.SaberHit,1,1) Sound(Sounds.SaberLightUp,2,0.5) H1w.Part0 = La H1w.Part1 = H1 H2w.Part0 = Ra H2w.Part1 = H2 H2w.C1 = ca(mr(-90),0,0) for i=i1,i2,is*Speed do H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i))) H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i))) LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0) LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i)) RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0) RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i)) wait() end Anim.Act = false end Anims.ChangeToSingle = function(i1,i2,is) Anim.Act = true for i=i2,i1,-is*Speed do H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i))) H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i))) LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0) LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i)) RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0) RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i)) wait() end H1w.Part0 = Ra H1w.Part1 = H1 H2w.Part0 = H1 H2w.Part1 = H2 H2w.C1 = ca(0,0,0) H2w.C0 = cf(0,-0.8,0) *ca(mr(180),0,0) Sound(Sounds.SaberLightUp,2,0.5) Sound(Sounds.SaberHit,1,1) for i=i2,i1,-is*Speed do H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0) wait() end Anim.Act = false end Anims.RotorBlade = function(i1,i2,is,RaigCost) local lolpos = (Torso.Position - mouse.hit.p).unit local allx = (lolpos.y*80)-10 local ally = (((mouse.X-(mouse.ViewSizeX/2))/mouse.ViewSizeX)*1.8)*-90 Anim.Act = true for i=i1,i2,is do LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0) LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0) RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0) Torw.C1 = ca(0,mr(-90*i),0) wait() end DebounceSpeed = DebounceSpeed - (0.5*Speed) Hum.WalkSpeed = Hum.WalkSpeed + (8*Speed) Left = true Right = true Dash(Blad1,2/Speed,nil,2) Dash(Blad2,2/Speed,nil,2) H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0) local soundtime = 0 for i=i1,i2*4,is do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end H1w.C0 = cf(0,-1.1,0) *ca(0,mr(360*i),0) wait() end H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0) DebounceSpeed = DebounceSpeed + (0.5*Speed) Hum.WalkSpeed = Hum.WalkSpeed - (8*Speed) Left = false Right = false for i=i2,i1,-is do LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0) LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0) RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0) Torw.C1 = ca(0,mr(-90*i),0) wait() end Torw.C1 = ca(0,0,0) Anim.Act = false end ------- Anims.Boomerang = function(i1,i2,is,RaigCost) MinusRage(RaigCost) local lolpos = (Head.Position - mouse.hit.p).unit local allx = (lolpos.y*80)-10 Anim.Act = true for i=i1,i2,is do LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0) LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0) RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0) Torw.C1 = ca(0,mr(-60*i),0) H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0) wait() end DebounceSpeed = DebounceSpeed - (0.5*Speed) Left = true Right = true Dash(Blad1,3.8/Speed,nil,2) Dash(Blad2,3.8/Speed,nil,2) H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0) local soundtime = 0 for i=i1,i2,is/2 do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end H1w.C0 = cf(10*i,-1.1+(-15*i),0) *ca(mr(90),mr(720*i),0) wait() end for i=i1,i2,is/2 do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end H1w.C0 = cf(10+(-20*i),-16.1,0) *ca(mr(90),mr(720*i),0) wait() end for i=i1,i2,is/2 do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end H1w.C0 = cf(-10+(10*i),-16.1+(15*i),0) *ca(mr(90),mr(720*i),0) wait() end H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0) DebounceSpeed = DebounceSpeed + (0.5*Speed) Left = false Right = false for i=i2,i1,-is do LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0) LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0) RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0) Torw.C1 = ca(0,mr(-60*i),0) H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0) wait() end Torw.C1 = ca(0,0,0) Anim.Act = false end Anims.BoulderForce = function(i1,i2,is,RaigCost) MinusRage(RaigCost) Anim.Act = true for i=i1,i2,is do LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0) LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0) RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0) Torw.C1 = ca(0,mr(50*i),0) wait() end local bould = p(workspace,"Block",4,4,8,true,true,0,0,"Medium stone grey") bould.Name = "Boulder" bould.Material = "Concrete" local rm = RockMesh:Clone() rm.Scale = Vector3.new(3,3,4.8) rm.Parent = bould bould.Elasticity = 0 bould.Friction = 2 bould.CFrame = cf(Torso.Position.x+(math.random(-14,14)),Torso.Position.y-5,Torso.Position.z+(math.random(-14,14))) *CFrame.Angles(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10) local warpdes = true local bpos = bould.Position Sound(Sounds.Cast,0.95,0.8) coroutine.resume(coroutine.create(function() repeat Functions.BrickWarpDesign(bould,9) wait() until warpdes == false end)) for i=0,1,0.08 do bould.CFrame = CFrame.new(bpos.x,bpos.y,bpos.z) + Vector3.new(0,20*i,0) wait() end wait(1) bould.CFrame = CFrame.new(bpos.x,bpos.y+20,bpos.z) bould.CFrame = cf(bould.Position,mouse.hit.p) bould.Anchored = false wait() bould.Velocity = bould.CFrame.lookVector *(math.random(180,350)) bould.Touched:connect(function(hit) Functions.BoulderTouch(hit,bould) end) wait(0.5) warpdes = false game.Debris:AddItem(bould,10) for i=i2,i1,-is do LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0) LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0) RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0) Torw.C1 = ca(0,mr(50*i),0) wait() end Torw.C1 = ca(0,0,0) Anim.Act = false end Anims.ForceWave = function(i1,i2,is,RaigCost) local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character) if Hit == nil then Anim.Act = false return end MinusRage(RaigCost) Anim.Act = true lh2,rh2 = FeetWeld(true,Lh,Rh) local bp2 = Instance.new("BodyPosition",Torso) bp2.maxForce = Vector3.new(0,math.huge,0) Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4) DebounceSpeed = DebounceSpeed + (1.1*Speed) bp2.position = Torso.Position + Vector3.new(0,25,0) Dash(Blad1,2.5/Speed) Dash(Blad2,2.5/Speed) local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0,BladeColor) wav.Anchored = true local wavm = BlastMesh:Clone() wavm.Parent = wav wavm.Scale = Vector3.new(15,6,15) local cff = Torso.CFrame - Vector3.new(0,0,0) coroutine.resume(coroutine.create(function() Dash(Blad1,4/Speed) Dash(Blad2,4/Speed) for i=i1,i2,is*Speed do LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i)) LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i)) RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i)) RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i)) lh2.C1 = ca(mr(30*i),0,mr(15*i)) rh2.C1 = ca(mr(30*i),0,mr(-15*i)) lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0) H1w.C1 = ca(mr(-90+(40*i)),0,0) wait() end for i=i1,i2*3,is*Speed do H1w.C1 = ca(mr(-50),mr(360*i),0) wait() end end)) Sound(Sounds.Cast,0.45,1) for i=i1,i2*5,is do Functions.BrickWarpDesign(Torso,13) wav.CFrame = cff *ca(0,mr(180*i),0) wait() end for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end wav:Remove() for i=i2,i1,-is*Speed do LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i)) LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i)) RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i)) RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i)) lh2.C1 = ca(mr(30*i),0,mr(15*i)) rh2.C1 = ca(mr(30*i),0,mr(-15*i)) lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0) H1w.C1 = ca(mr(-90+(40*i)),0,0) wait() end bp2:Remove() local bg = Instance.new("BodyGyro",Torso) bg.maxTorque = Vector3.new(math.huge,0,math.huge) local bp = Instance.new("BodyPosition",Torso) bp.position = Torso.Position bp.maxForce = Vector3.new(math.huge,1000000,math.huge) rpos = math.abs(hitpos.y - Torso.Position.y) rpos = rpos - 1.2 local tpos = Torso.Position Hum.WalkSpeed = 0 Hum.PlatformStand = true Dash(Blad2,1.6/Speed,RingMesh.MeshId) for i=i1,i2,is do bp.position = tpos - Vector3.new(0,rpos*i,0) Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ()) Torw.C1 = ca(mr(20*i),0,0) Torw.C0 = cf(0,-0.2*i,-0.2*i) lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0) rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0) LW.C1 = ca(mr(-80+(30*i)),mr(40),0) LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i)) RW.C1 = ca(mr(-80+(30*i)),mr(-40),0) RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i)) H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0) wait() end wait(0.25) Sound(Sounds.Boom,0.5,1) Sound(Sounds.EnergyBlast,0.9,1) Right = true ShockWave(Torso,50,BladeColor) wait(1.5) Right = false local t2pos = Torso.Position for i=i2,i1,-is do bp.position = t2pos - Vector3.new(0,1.5-(1.5*i),0) Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ()) Torw.C1 = ca(mr(20*i),0,0) Torw.C0 = cf(0,-0.2*i,-0.2*i) lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0) rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0) LW.C1 = ca(mr(-80+(30*i)),mr(40),0) LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i)) RW.C1 = ca(mr(-80+(30*i)),mr(-40),0) RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i)) H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0) wait() end DebounceSpeed = DebounceSpeed - (1.1*Speed) bp:Remove() bg:Remove() Hum.PlatformStand = false Hum.WalkSpeed = RealSpeed Torw.C1 = ca(0,0,0) Anim.Act = false Lh,Rh = FeetWeld(false,lh2,rh2) end Anims.DualSpin = function(i1,i2,is,RaigCost) MinusRage(RaigCost) Anim.Act = true for i=i1,i2,is*Speed do H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i)) H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0) LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i)) LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i)) RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i)) RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i)) wait() end DebounceSpeed = DebounceSpeed - (0.5*Speed) Right = true Left = true Dash(Blad1,2.6/Speed,nil,2) Dash(Blad2,2.6/Speed,nil,2) local x,y,z = Neck.C0:toEulerAnglesXYZ() local soundtime = 0 for i=i1,i2*4,is*Speed do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end Torw.C1 = ca(0,mr(i*360),0) Neck.C0 = cf(0,1,0) *ca(x,y,z+mr(-360*i)) wait() end Neck.C0 = cf(0,1,0) *ca(x,y,z)Torw.C1 = ca(0,0,0) DebounceSpeed = DebounceSpeed + (0.5*Speed) for i=i2,i1,-is*Speed do H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i)) H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0) LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i)) LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i)) RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i)) RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i)) wait() end Right = false Left = false Anim.Act = false end ---------------------------- ---------------------------- ---------------------------- ---------------------------- Lh = Torso["Left Hip"] Rh = Torso["Right Hip"] Functions = {} Functions.BoulderTouch = function(hit2,bould) print(bould.Name) for i,v in pairs(workspace:GetChildren()) do if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and v:findFirstChild("Humanoid") ~= nil then if math.abs((v.Torso.Position-bould.Position).magnitude) < 11 and ft(RightDebounce,v.Name) == nil then Sound(Sounds.Smash,1,1) Dmgz(v.Humanoid,Damage["BoulderForce"]) table.insert(RightDebounce,v.Name) print(v.Name) coroutine.resume(coroutine.create(function()wait(DebounceSpeed) local nf = ft(RightDebounce,v.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end)) end else if v ~= bould and v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-bould.Position).magnitude) < 11 then v:BreakJoints() v.Velocity = cf(bould.Position,v.Position).lookVector*10 + Vector3.new(0,10,0) end end end -- for end Functions.Sparkle = function(bb,scal,si) if si == nil then si = 1 end local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal)) local np = p(Torm,"Block",0.1,0.1,0.1,false,true,0.1,0.2,BladeColor) np.CFrame = cf(rand.x,rand.y,rand.z) *ca(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10) local dm = DiamondMesh:Clone() dm.Scale = Vector3.new(0,0,0) dm.Parent = np coroutine.resume(coroutine.create(function() for i=0,1*si,0.1*si do dm.Scale = Vector3.new(1*i,1.25*i,1*i) wait() end end)) coroutine.resume(coroutine.create(function() wait(0.1) for i=0,1,0.1 do np.Transparency = i wait() end np:Remove() end)) end Functions.BrickWarpDesign = function(bb,scal) local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal)) local mag = (rand - bb.Position).magnitude local np = p(Torm,"Block",0.1,0.1,mag-3,false,true,0.1,0.2,BladeColor) np.CFrame = cf(bb.Position,rand) np.CFrame = np.CFrame + np.CFrame.lookVector*((scal/5)+(mag/2)) coroutine.resume(coroutine.create(function() for i=0.1,1,0.05 do np.Transparency = i wait() end np:Remove() end)) end Functions.RageRegen = function() local lostcontrol = false local hpos = Torso.Position.y + 10 Anim.Move = "RageRegening" Anim.Act = true local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,1,0,BladeColor) wav.Anchored = true local wavm = BlastMesh:Clone() wavm.Parent = wav local wavv = 0 wavm.Scale = Vector3.new(5,3.5,5) wav.CFrame = cf((Torso.CFrame * CFrame.new(0,-2.5,0)).p) *ca(0,mr(wavv),0) local bp = Instance.new("BodyPosition",Torso) bp.maxForce = Vector3.new(0,math.huge,0) Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4) bp.position = Torso.Position + Vector3.new(0,10,0) local bpos = bp.position coroutine.resume(coroutine.create(function() lh2,rh2 = FeetWeld(true,Lh,Rh) if SwordType == "Single" then for i=0,1,0.1*Speed do LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0) LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0) RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0) lh2.C1 = ca(mr(30*i),0,mr(15*i)) rh2.C1 = ca(mr(30*i),0,mr(-15*i)) lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) wait() end else for i=0,1,0.1*Speed do LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0) LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0) RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0) RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0) lh2.C1 = ca(mr(30*i),0,mr(15*i)) rh2.C1 = ca(mr(30*i),0,mr(-15*i)) lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) wait() end end local function movezx(i1,i2,is,bp) if SwordType == "Single" then for i=i1,i2,is*Speed do LW.C1 = ca(mr(-120+(20*i)),0,0) LW.C0 = cf(0,0.8,0.7) *ca(0,mr(120+(20*i)),0) RW.C1 = ca(mr(-120+(20*i)),0,0) RW.C0 = cf(0,0.8,0.7) *ca(0,mr(-120+(-20*i)),0) lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i))) rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i))) lh2.C0 = cf(-0.7,-1.9,0.35) rh2.C0 = cf(0.7,-1.9,0.35) bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z) wait() end else for i=i1,i2,is*Speed do LW.C1 = ca(mr(-110),mr(0),0) LW.C0 = cf(-0.1,0.8,0.7) *ca(0,mr(120+(20*i)),0) RW.C1 = ca(mr(-110),mr(0),0) RW.C0 = cf(0.1,0.8,0.7) *ca(0,mr(-120+(-20*i)),0) lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i))) rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i))) lh2.C0 = cf(-0.7,-1.9,0.35) rh2.C0 = cf(0.7,-1.9,0.35) bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z) wait() end end end local moved = 2 repeat if Rage >= MaxRage or Anim.key.z == false then break end if moved == 2 then moved = 1 movezx(0,1,0.025,bp) else moved = 2 movezx(1,0,-0.025,bp) end until Rage >= MaxRage or Anim.key.z == false or lostcontrol == true if SwordType == "Single" then for i=1,0,-0.1*Speed do LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0) LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0) RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0) lh2.C1 = ca(mr(30*i),0,mr(15*i)) rh2.C1 = ca(mr(30*i),0,mr(-15*i)) lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) wait() end else for i=1,0,-0.1*Speed do LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0) LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0) RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0) RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0) lh2.C1 = ca(mr(30*i),0,mr(15*i)) rh2.C1 = ca(mr(30*i),0,mr(-15*i)) lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i) rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i) wait() end end Lh,Rh = FeetWeld(false,lh2,rh2) wait(0.6) Anim.Act = false Anim.Move = "None" end)) for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end rpos = 0 Sound(Sounds.Cast,0.8,1) repeat wait() local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character) if Hit == nil then lostcontrol = true break end hpos = hitpos.y if math.random(1,6) == 4 then Functions.Sparkle(Torso,8) end if math.random(1,3) == 3 then Functions.BrickWarpDesign(Torso,10) end wavv = wavv + 10 Rage = Rage - (RageCost["RageRegening"]*RageIncome) wav.CFrame = cf(Torso.Position.x,hpos+1.4,Torso.Position.z) *ca(0,mr(wavv),0) until Rage >= MaxRage or Anim.key.z == false for i=0.3,01,0.14*Speed do wav.Transparency = i wait() end wav:Remove() bp:Remove() Humanoid.WalkSpeed = Humanoid.WalkSpeed + (RealSpeed-4) end Functions.Teleport = function(i1,i2,is,RaigCost) Anim.Act = true for i=i1,i2,is*Speed do LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0) LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0) RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0) Torw.C1 = ca(0,mr(50*i),0) wait() end local tele = false local tele2 = false -- for mouse local mouseact = mouse.Button1Up:connect(function() tele2 = true end) coroutine.resume(coroutine.create(function() Sound(Sounds.Cast,1.2,1) wait(12) tele = true end)) local telepos = Torso.Position local telehit = nil local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0.1,BladeColor) wav.Anchored = true local wavm = BlastMesh:Clone() wavm.Parent = wav local wavv = 0 wavm.Scale = Vector3.new(3.5,2,3.5) repeat local mpos = mouse.hit.p + Vector3.new(0,2,0) telehit,telepos = rayCast(mpos,((mpos - Vector3.new(0,10000,0)) - mpos),999.999,Player.Character) wavv = wavv + 8 Functions.Sparkle(La,3) Functions.BrickWarpDesign(La,4) if telehit ~= nil then wav.Transparency = 0 wav.CFrame = cf(telepos.x,telepos.y+1,telepos.z) *ca(0,mr(wavv),0) else wav.Transparency = 1 end wait() until tele == true or tele2 == true mouseact:disconnect() if telehit == nil or math.abs((Torso.Position - telepos).magnitude) > Props.MaxTeleDistance then Sound(Sounds.Punch,1,1) for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove() wav:Remove() else MinusRage(RaigCost) for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end ShockWave(Torso,7,BladeColor) Torso.CFrame = wav.CFrame + Vector3.new(0,2.2,0) Sound(Sounds.EnergyBlast,1.2,0.6) ShockWave(Torso,7,BladeColor) for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove() end for i=i2,i1,-is*Speed do LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0) LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0) RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0) RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0) Torw.C1 = ca(0,mr(50*i),0) wait() end Anim.Act = false end -------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------- bin.Selected:connect(function(mm) Mouse = mouse mouse = mm Torso["Left Hip"].Part0 = Tor Torso["Right Hip"].Part0 = Tor RS.Parent = nil LS.Parent = nil RW.Parent = Torso RW.Part0 = Fra RW.Part1 = Ra LW.Parent = Torso LW.Part0 = Fla LW.Part1 = La RW.C0 = CFrame.new(0,0,0) RW.C1 = CFrame.new(0,0,0) LW.C0 = CFrame.new(0,0,0) LW.C1 = CFrame.new(0,0,0) Anims.Equip(0,1,0.07*Speed) Anim.Equipped = true mouse.KeyDown:connect(function(key) key:lower() pcall(function() Anim.key[key:lower()] = true end) keydown = true if key == "z" and Anim.Move == "None" and not Anim.Act then Functions.RageRegen() end if SwordType == "Single" then if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["RotorBlade"] <= Rage then Anim.Move = "RotorBlade" Anims.RotorBlade(0,1,0.08*Speed,RageCost["RotorBlade"]) Anim.Move = "None" elseif key == "q" and Anim.Move == "None" and not Anim.Act and RageCost["Boomerang"] <= Rage then Anim.Move = "Boomerang" Anims.Boomerang(0,1,0.08*Speed,RageCost["Boomerang"]) Anim.Move = "None" elseif key == "f" and Anim.Move == "None" and not Anim.Act and RageCost["BoulderForce"] <= Rage then Anim.Move = "BoulderForce" Anims.BoulderForce(0,1,0.08*Speed,RageCost["BoulderForce"]) Anim.Move = "None" elseif key == "r" and Anim.Move == "None" and not Anim.Act and RageCost["ForceWave"] <= Rage then Anim.Move = "ForceWave" Anims.ForceWave(0,1,0.08*Speed,RageCost["ForceWave"]) Anim.Move = "None" elseif key == "t" and Anim.Move == "None" and not Anim.Act and RageCost["Teleport"] <= Rage then Anim.Move = "Teleport" Functions.Teleport(0,1,0.08*Speed,RageCost["Teleport"]) Anim.Move = "None" end elseif SwordType == "Dual" then if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["DualSpin"] <= Rage then Anim.Move = "DualSpin" Anims.DualSpin(0,1,0.08*Speed,RageCost["DualSpin"]) Anim.Move = "None" end end end) mouse.KeyUp:connect(function(key) pcall(function() Anim.key[key:lower()] = false end) keydown = false end) mouse.Button1Down:connect(function() Anim.Button = true if not Anim.Click and Anim.Move == "None" and not Anim.Act then Anim.Click = true if Anim.CanBerserk ~= 0 then Anim.CanBerserk = Anim.CanBerserk + 1 end if Anim.CanBerserk == 0 and RageCost["Berserk"] <= Rage then Rage = Rage - RageCost["Berserk"] Anim.ComboBreak = true Speed = Speed + 0.5 Anim.CanBerserk = Anim.CanBerserk + 1 --Anim.Move = "LeftPunch" --Anims.LeftPunch(0,1,0.1*Speed,0) Anim.Move = "None" elseif Anim.CanBerserk == 2 then Anim.CanBerserk = 0 end coroutine.resume(coroutine.create(function() local oldcomb = Anim.CanBerserk wait(0.5) if Anim.ComboBreak == true and Anim.CanBerserk == oldcomb then Anim.ComboBreak = false Speed = Speed -0.5 Anim.CanBerserk = 0 end end)) wait(0.1) Anim.Click = false end end) mouse.Button1Up:connect(function() Anim.Button = false end) end) bin.Deselected:connect(function(mouse) Anim.Equipped = false if SwordType == "Dual" then Anims.ChangeToSingle(0,1,0.25*Speed) SwordType = "Single" end Anims.UnEquip(1,0,-0.08*Speed) RW.Parent = nil LW.Parent = nil RS.Parent = Torso RS.Part0 = Torso RS.Part1 = Ra LS.Parent = Torso LS.Part0 = Torso LS.Part1 = La if Rh.Parent == nil then FeetWeld(false,Lh,Rh) end Torso["Left Hip"].Part0 = Torso Torso["Right Hip"].Part0 = Torso end) Hum.WalkSpeed = RealSpeed Rage = 100000 wait(5) ------ if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end) end; task.spawn(C_88); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_8a() local script = G2L["8a"]; local button = script.Parent button.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/5d8a45ea83d64db757182c7fae4caeae/raw/27d5fe5866fc61208fead93a7caeeb854f1c1be4/Illuminati%2520Laser%2520Fling",true))() end) end; task.spawn(C_8a); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_8c() local script = G2L["8c"]; local button = script.Parent button.MouseButton1Down:connect(function() --[[ put your name where it says yourname -ulti55 ]] Plrs = game:GetService("Players") me = Plrs.LocalPlayer char = me.Character Modelname = "xWep" Toolname = "Drage" Able = true Selected = false Deb = true Hurt = false CritMultiplier = 1.6 ComboOn = false AbleToBreak = false CounterKey = false Attack = 1 AddDamage = 0 AddDamageX = 1 AddShield = 0 Dmgs = {Smash = {"Smash", 25, 2, 3, false}, Slash = {"Slash", 18, 1, 3, false}, SideSlash = {"SideSlash", 18, 1, 3, false}, DoubleSlash = {"Double Slash", 20, 1, 2, false}, Spin = {"Spin Slash", 30, 2, 5, true, 30}, Boom = {"Boom", 60, 6, 6, true, 50, 16}, RageMode = {"RAGE", 8, 1.35, 1, 50}, Counter = {"Counter", 25, 1, 1, true, 15}, RageSlash = {"Rage Slash", 40, 3, 7, true, 30}} RageMode = false Mode = Dmgs.Slash AbleAll = true necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Aim = false LineColor = "White" EffectColor3 = "Bright red" EffectColor2 = "White" EffectColor = "Pastel Blue" MainColor = "Navy blue" BladeColor = "Pastel Blue" BlockBars = {} MaxRage = 100 Rage = MaxRage CritChance = 5 --Percent for _, v in pairs(char:children()) do if v.Name == "Block" then v:remove() end end BlockRealPowa = 4 Block = Instance.new("BoolValue") Block.Name = "Block" Block.Value = false BlockPower = Instance.new("IntValue") BlockPower.Name = "BlockPower" BlockPower.Value = BlockRealPowa BlockPower.Parent = Block Block.Parent = char CA = CFrame.Angles CN = CFrame.new MR = math.rad MP = math.pi MD = math.deg MH = math.huge MRA = math.random EffPos = CFrame.new(0, 0.5, 0) Sounds = { Equip = {"rbxasset://sounds//unsheath.wav", 0.7, 0.6}, Hit = {"http://www.roblox.com/asset/?id=2801263", 0.9, 0.6}, Block = {"", 1, 0.5}, Slash = {"rbxasset://sounds//swordslash.wav", 2, 0.8}, SmashHit = {"rbxasset://sounds\\metal.ogg", 1.5, 0.8}, Jump = {"rbxasset://sounds/swoosh.wav", 1, 1}, Boom = {"http://www.roblox.com/asset?id=1369158", 1.2, 1}, SmashBoom = {"http://www.roblox.com/asset/?id=2760979", 0.25, 1}, Jump2 = {"http://www.roblox.com/asset/?id=2101148", 2, 1}, GoRage = {"http://www.roblox.com/asset/?id=2767090", 1, 1}, Shout = {"http://www.roblox.com/asset/?id=2676305", 1.1, 0.8}, RageOff = {"http://www.roblox.com/asset/?id=3264793", 1.6, 0.6}, } Add = { Sphere = function(P) local m = Instance.new("SpecialMesh",P) m.MeshType = "Sphere" return m end, BP = function(P) local bp = Instance.new("BodyPosition",P) bp.maxForce = Vector3.new(MH, MH, MH) bp.P = 14000 return bp end, BG = function(P) local bg = Instance.new("BodyGyro",P) bg.maxTorque = Vector3.new(MH, MH, MH) bg.P = 14000 return bg end, Mesh = function(P, ID, x, y, z) local m = Instance.new("SpecialMesh") m.MeshId = ID m.Scale = Vector3.new(x, y, z) m.Parent = P return m end, Head = function(P) local s = Instance.new("SpecialMesh") s.MeshType = "Head" s.Parent = P return s end, Sound = function(P, ID, vol, pitch) local s = Instance.new("Sound") s.SoundId = ID s.Volume = vol s.Pitch = pitch s.Parent = P return s end } function RC(Pos, Dir, Max, Ignore) return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) end function RayC(Start, En, MaxDist, Ignore) return RC(Start, (En - Start), MaxDist, Ignore) end function Notime(func, tim) coroutine.resume(coroutine.create(function() if tim then wait(tim) end func() end)) end function waitChild(parent, name) local child = parent:findFirstChild(name) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name == name then return child end end end function ComputePos(pos1, pos2) local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) return CFrame.new(pos1, pos3) end function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) local p = Instance.new("Part") p.formFactor = "Custom" p.Anchored = Anchor p.CanCollide = Collide p.Transparency = Tran p.Reflectance = Ref p.BrickColor = BrickColor.new(Color) p.TopSurface = 0 p.BottomSurface = 0 p.Size = Vector3.new(X, Y, Z) if Break then p:BreakJoints() else p:MakeJoints() end p.Parent = Parent p.Locked = true return p end function Weld(p0, p1, x, y, z, a, b, c) local w = Instance.new("Weld") w.Parent = p0 w.Part0 = p0 w.Part1 = p1 w.C1 = CN(x,y,z) * CA(a,b,c) return w end torso = char.Torso neck = torso.Neck hum = char.Humanoid Rarm = char["Right Arm"] Larm = char["Left Arm"] Rleg = char["Right Leg"] Lleg = char["Left Leg"] hc = Instance.new("Humanoid") hc.Health = 0 hc.MaxHealth = 0 function getHumanoid(c) local h = nil for i,v in pairs(c:children()) do if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then h = v end end end return h end function getCharacters(where, pos, dist) local chars = {} for _, v in pairs(where:children()) do local hum = getHumanoid(v) local tors = v:findFirstChild("Torso") if tors ~= nil and hum ~= nil then local anypart = nil for _,k in pairs(v:children()) do if k:IsA("BasePart") then if (k.Position - pos).magnitude <= dist then anypart = k break end end end if anypart then table.insert(chars, {v, tors, hum}) end end end return chars end function PlaySound(id, pitch, vol) local s = Add.Sound(nil, id, vol, pitch) if pitch ~= nil then if tonumber(pitch) then s.Pitch = tonumber(pitch) end end if vol ~= nil then if tonumber(vol) then s.Volume = tonumber(vol) end end s.Parent = torso s.PlayOnRemove = true Notime(function() wait() s:remove() end) end function playz(sound) PlaySound(sound[1], sound[2], sound[3]) end PlrGui = waitChild(me, "PlayerGui") for _, v in pairs(char:children()) do if v.Name == Modelname then v:remove() end end for _, v in pairs(PlrGui:children()) do if v.Name == "HealthGUI" or v.Name == "MyGui" then v:remove() end end function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto) obj.Size = size obj.Position = position obj.BackgroundColor3 = bgcolor obj.BorderColor3 = bordercolor obj.BackgroundTransparency = transparency if obj:IsA("TextLabel") or obj:IsA("TextButton") then obj.Text = text obj.TextColor3 = textcolor end if obj:IsA("ImageButton") or obj:IsA("TextButton") then obj.AutoButtonColor = auto obj.MouseButton1Down:connect(function() RemoveOptions() end) end obj.Parent = parent end C3 = Color3.new UD = UDim2.new Sc = Instance.new("ScreenGui", PlrGui) Sc.Name = "MyGui" Fr = Instance.new("Frame") EditGui(Fr, Sc, UD(0, 60, 0, 250), UD(1, -70, 0.5, -125), C3(0.1, 0.2, 0.5), C3(), 0) HealthBack = Instance.new("Frame") EditGui(HealthBack, Fr, UD(0, 25, 1, -20), UD(0, 3, 0, 10), C3(0.2, 0, 0), C3(), 0) RageBack = Instance.new("Frame") EditGui(RageBack, Fr, UD(0, 25, 1, -20), UD(1, -27, 0, 10), C3(0.2, 0, 0), C3(), 0) local hp = hum.Health/hum.MaxHealth if hp > 1 then hp = 1 elseif hp < 0 then hp = 0 end HealthBar = Instance.new("ImageLabel") EditGui(HealthBar, HealthBack, UD(1, 0, hp, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0), C3(), 0) HealthBar.Image = "http://www.roblox.com/asset/?id=50051953" RageBar = Instance.new("ImageLabel") EditGui(RageBar, RageBack, UD(1, 0, Rage/MaxRage, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0) RageBar.Image = "http://www.roblox.com/asset/?id=50051953" RageAmount = Instance.new("TextLabel") EditGui(RageAmount, RageBack, UD(1, 0, 0, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0, Rage, C3(1,1,1)) RageAmount.TextYAlignment = "Top" AimButton = Instance.new("TextButton") EditGui(AimButton, Fr, UD(1, 0, 0, 35), UD(0, 0, 1, 0), C3(0.9, 0.2, 0.3), C3(), 0, "AIM: OFF", C3(), true) AimButton.TextWrap = true AimButton.Font = "ArialBold" AimButton.FontSize = "Size14" AimButton.MouseButton1Down:connect(function() if Aim then Aim = false AimButton.Text = "AIM: OFF" AimButton.BackgroundColor3 = C3(0.9, 0.2, 0.3) else Aim = true AimButton.Text = "AIM: ON" AimButton.BackgroundColor3 = C3(0.3, 0.85, 0.1) end end) for i = 1, BlockRealPowa do local gui = Instance.new("ImageLabel") EditGui(gui, Fr, UD(0, 16, 0, 16), UD(0, -18, 0.5, 20*(i-1)-((BlockRealPowa*20)/2)), C3(), C3(), 1) gui.Image = "http://www.roblox.com/asset/?id=48908046" table.insert(BlockBars, gui) end BlockPower.Changed:connect(function() for _, v in pairs(BlockBars) do v.Image = "" end for i = 1, BlockPower.Value do local gui = BlockBars[i] if gui then gui.Image = "http://www.roblox.com/asset/?id=48908046" end end end) Mo = Instance.new("Model") Mo.Name = Modelname RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) HBW = Weld(Rarm, HB, 0, 0, 1, MP/2, 0, 0) HW = Weld(HB, nil, 0, 0, 0, 0, 0, 0) SW = Weld(Larm, nil, -0.5, 0, 0.3, MP/2, 0, 0) TH = Weld(torso, nil, 0, 2.5, 0, MR(145), 0, 0) TH.C0 = CN(0, -0.3, 0.75) * CA(0, MP/2, 0) Weapon = Instance.new("Model") Weapon.Name = "Weapon" Handle = Part(Weapon, false, false, 0, 0, MainColor, 0.4, 1.8, 0.4) Add.Head(Handle) Tip1 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.45, 1.2, 0.45) Add.Head(Tip1) Weld(Handle, Tip1, 0, 0, 0, 0, 0, 0) Tip2 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.5, 0.5, 0.5) Weld(Handle, Tip2, 0, 0.9, 0, 0, 0, 0) Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=9756362", 0.75, 0.5, 0.75) Tip3 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.7, 0.3, 1.2) Weld(Handle, Tip3, 0, -0.9, 0, 0, 0, 0) Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=9756362", 0.7, 0.35, 1.35) Tip4 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.6, 0.2, 1.8) Weld(Handle, Tip4, 0, -0.9, 0, 0, 0, 0) Tip5 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3) Weld(Tip4, Tip5, 0, -0.4, -0.85, MR(-15), 0, 0) Tip6 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3) Weld(Tip4, Tip6, 0, -0.4, 0.85, MR(15), 0, 0) Blades = {} for i = 0, 180, 180 do for x = -20, 20, 40 do local lol = i-90 local lol2 = math.abs(lol/480) local lol3 = x/90 local Blade1 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.2, 3.5, 0.6) Instance.new("BlockMesh",Blade1).Scale = Vector3.new(0.2, 1, 0.99) local w = Weld(Tip4, Blade1, lol2, 0, -lol3, 0, 0, 0) w.C0 = CN(0, 1.7, 0) * CA(0, MR(i+x), 0) table.insert(Blades, Blade1) end end Tip7 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.3, 1.3, 0.7) Add.Mesh(Tip7, "http://www.roblox.com/asset/?id=9756362", 0.31, 1.4, 0.8) Weld(Tip4, Tip7, 0, -3.45, 0, 0, 0, 0) table.insert(Blades, Tip7) TH.Part1 = Handle Shield = Instance.new("Model") Shield.Name = "Shield" SHandle = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4) SW.Part1 = SHandle for i = 65, 115, 25 do local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4) local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0) w.C0 = CN(-0.5, 0.2, 0) * CA(0, 0, MR(i)) end for i = -65, -115, -25 do local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4) local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0) w.C0 = CN(-0.5, -0.2, 0) * CA(0, 0, MR(i)) end SHandle2 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4) Weld(SHandle, SHandle2, 1, 0, 0, 0, 0, 0) ShieldMain = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1) ShieldW = Weld(SHandle2, ShieldMain, 0, 0, 0, 0, 0, 0) ShieldW.C0 = CN(0, -0.2, 0) * CA(0, MR(-5), 0) STip1 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) Weld(ShieldMain, STip1, 0, -1.75, 0, 0, 0, 0) STip2 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) Weld(ShieldMain, STip2, 0, 1.75, 0, 0, 0, 0) for i = -15, 15, 30 do local ShieldPlate = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1) local w = Weld(ShieldMain, ShieldPlate, 3.5, 0, 0, 0, 0, 0) w.C0 = CN(3.5, 0, 0) * CA(0, math.rad(i), 0) for x = -1.75, 1.75, 1.75*2 do local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) Weld(ShieldPlate, STip3, 0, x, 0, 0, 0, 0) end local i2 = i/40 local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 3.9, 0.4) Weld(ShieldPlate, STip3, 0, 0, -i2, 0, 0, 0) end Weapon.Parent = Mo Shield.Parent = Mo Mo.Parent = char function ShowDamage(Dmg, Par, Crit, block) local Pos = Par.CFrame * CN(0, 2.5, 0) local M = Instance.new("Model") local Loldmg = Dmg if Loldmg < 0 then Loldmg = 0 end if tostring(Loldmg):sub(1,1) == "-" then Loldmg = tostring(Loldmg):sub(2) end M.Name = Loldmg local Col = "Bright red" if Crit then Col = "Bright yellow" elseif block then Col = "Bright blue" end local P = Part(M, false, false, 0, 0, Col, 0.8, 0.3, 0.8, true) P.CFrame = CN(Par.Position) P.Name = "Head" local BP = Add.BP(P) BP.position = Pos.p BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = 11000 Add.BG(P) local H = hc:clone() H.Parent = M H.MaxHealth = 0 H.Health = 0 M.Parent = workspace Notime(function() wait(1.5) M:remove() end) end function Damage(P, Hum, dmg, crit, block) if Hum then if Hum.Health > 0 then local Damg = dmg if crit then Damg = dmg*CritMultiplier end Damg = math.ceil(((Damg+AddDamage)*AddDamageX)-0.5) Hum.Health = Hum.Health ShowDamage(Damg, P, crit, block) end end end function ShieldDamage(mode, blockval, blockpowerval, crit) if blockval and blockpowerval then local ShieldDmg = mode[3]+AddShield if crit then ShieldDmg = mode[4]+AddShield end if blockpowerval then blockpowerval.Value = blockpowerval.Value - ShieldDmg if blockpowerval.Value < 1 then blockval.Value = false end end end end function getBlock(c) local block, blockpow = nil local blockin = false for _,v in pairs(c:children()) do if v.Name == "Block" and v:IsA("BoolValue") then block = v blockin = v.Value local bp = v:findFirstChild("BlockPower") if bp then blockpow = bp end end end return block, blockpow, blockin end function TouchDamage(hit) local Hum = getHumanoid(hit.Parent) if Hum and Deb and Hurt then Deb = false local Crit = false local BlockVal, BlockPowaVal, Blawk = getBlock(Hum.Parent) local BlockPowa = 0 local blocksound = Sounds.SmashHit if math.random(1,100/CritChance) == 1 then Crit = true end local Damg = math.random(Mode[2]/3, Mode[2]) if Blawk then Damg = 0 ShieldDamage(Mode, BlockVal, BlockPowaVal, Crit) if BlockPowaVal then if BlockPowaVal.Value < 1 then blocksound = Sounds.Equip end end end if Mode[5] == false and RageMode == false and Blawk == false then Rage = Rage + math.ceil(Damg*0.75-0.5) end if Blawk then PlaySound(blocksound[1], blocksound[2]-0.15, blocksound[3]) else PlaySound(Sounds.Hit[1], Sounds.Hit[2], Sounds.Hit[3]) end Damage(hit, Hum, Damg, Crit, Blawk) if Mode == Dmgs.Spin then Notime(function() wait(0.35) Deb = true end) end end end for _, v in pairs(Blades) do v.Touched:connect(TouchDamage) end Bin = Instance.new("HopperBin", me.Backpack) EffectOn = false function StartEffect(color) EffectOn = true local lastPoint = Tip7.CFrame * EffPos.p Notime(function() while EffectOn do wait() local pos = Tip7.CFrame * EffPos.p local magn = (lastPoint - pos).magnitude local col = LineColor if color and col ~= EffectColor3 then col = color end local p = Part(workspace, true, false, 0.1, 0, col, 0.3, 1, 0.3, true) local mesh = Add.Head(p) mesh.Scale = Vector3.new(1, magn+0.1, 1) p.CFrame = CN(lastPoint, pos) * CA(-MP/2, 0, 0) * CN(0, magn/2+0.05, 0) lastPoint = pos Notime(function() wait(0.05) for i = 0, 1, 0.12 do p.Transparency = 0.1+0.9*i mesh.Scale = Vector3.new(1-1*i, magn+0.1-0.1*i, 1-1*i) wait() end p:remove() end) end end) end function EndEffect() EffectOn = false end function Detach() RAW.Part1 = nil LAW.Part1 = nil RLW.Part1 = nil LLW.Part1 = nil RAW.C0 = CN() LAW.C0 = CN() RLW.C0 = CN() LLW.C0 = CN() end function Normalize() RAW.C0 = CA(MR(40), MR(50), 0) LAW.C0 = CA(MR(20), MR(-20), MR(-20)) HW.C0 = CA(0, 0, 0) neck.C0 = necko end SelectAnim = function() RAW.Part1 = Rarm HW.Part1 = nil TH.Part1 = Handle for i = 0.1, 1, 0.14 do RAW.C0 = CA(MR(220*i), MR(-30*i), MR(-35*i)) * CN(0.4*i, 0, 0) neck.C0 = necko * CA(MR(-10*i), 0, MR(-60*i)) wait() end PlaySound(Sounds.Equip[1], Sounds.Equip[2], Sounds.Equip[3]) HW.C0 = CN(0.4, 0, 0) * CA(MR(-60), MR(10), MR(100)) HW.Part1 = Handle TH.Part1 = nil LAW.Part1 = Larm for i = 0.09, 1, 0.11 do RAW.C0 = CA(MR(220-70*i), MR(-30+25*i), MR(-35+70*i)) * CN(0.4-0.4*i, 0, 0) HW.C0 = CN(0.4-0.4*i, 0, 0) * CA(MR(-60+40*i), MR(10-10*i), MR(100-40*i)) LAW.C0 = CA(MR(20*i), MR(-20*i), MR(-20*i)) neck.C0 = necko * CA(MR(-10+10*i), 0, MR(-60+40*i)) wait() end for i = 0.14, 1, 0.25 do RAW.C0 = CA(MR(150-60*i), MR(-5+15*i), MR(35-10*i)) HW.C0 = CA(MR(-20+20*i), 0, MR(60-30*i)) neck.C0 = necko * CA(0, 0, MR(-60+40+5*i)) wait() end for i = 0.1, 1, 0.14 do RAW.C0 = CA(MR(90-50*i), MR(10+40*i), MR(25-25*i)) HW.C0 = CA(0, 0, MR(30-30*i)) neck.C0 = necko * CA(0, 0, MR(-15+15*i)) wait() end Normalize() end DeselectAnim = function() for i = 0.09, 1, 0.14 do RAW.C0 = CA(MR(40+100*i), MR(50-50*i), MR(20*i)) LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20+20*i)) HW.C0 = CN(0.4*i, 0, 0) * CA(MR(-30*i), MR(5*i), MR(20*i)) neck.C0 = necko * CA(MR(-5*i), 0, MR(-35*i)) wait() end LAW.Part1 = nil for i = 0.08, 1, 0.14 do RAW.C0 = CA(MR(140+80*i), MR(-30*i), MR(20-55*i)) HW.C0 = CN(0.4, 0, 0) * CA(MR(-30-30*i), MR(5+5*i), MR(20+80*i)) neck.C0 = necko * CA(MR(-5-10*i), 0, MR(-35-25*i)) wait() end HW.Part1 = nil TH.Part1 = Handle for i = 0.09, 1, 0.18 do RAW.C0 = CA(MR(220-220*i), MR(-30+30*i), MR(20-55+35*i)) neck.C0 = necko * CA(MR(-5-10+15*i), 0, MR(-35-25+60*i)) wait() end neck.C0 = necko Detach() end function setatk(s, e) Notime(function() Attack = e wait(0.25) Attack = s end) end Attacks = { function() Attack = 1 Able = false for i = 0.1, 1, 0.2 do RAW.C0 = CA(MR(40+90*i), MR(50-60*i), 0) HW.C0 = CA(0, 0, 0) LAW.C0 = CA(MR(20+55*i), MR(-20), MR(-20+60*i)) neck.C0 = necko * CA(MR(-10*i), 0, MR(-25*i)) wait() end PlaySound(Sounds.Slash[1], Sounds.Slash[2], Sounds.Slash[3]) for i = 0.16, 1, 0.33 do RAW.C0 = CA(MR(130+5*i), MR(-10-20*i), 0) HW.C0 = CA(0, 0, 0) LAW.C0 = CA(MR(75+5*i), MR(-20), MR(40+5*i)) neck.C0 = necko * CA(MR(-10-5*i), 0, MR(-25-5*i)) wait() end Hurt = true Deb = true StartEffect() Mode = Dmgs.Slash for i = 0.11, 1, 0.22 do RAW.C0 = CA(MR(135-115*i), MR(-30), MR(-50*i)) * CN(0, -0.7*i, 0) HW.C0 = CA(MR(-70*i), 0, 0) LAW.C0 = CA(MR(80-120*i), MR(-20+20*i), MR(45-45*i)) neck.C0 = necko * CA(MR(-15+30*i), 0, MR(-30+45*i)) wait() end EndEffect() Hurt = false setatk(1,2) Able = true for i = 0.2, 1, 0.25 do RAW.C0 = CA(MR(20-18*i), MR(-30), MR(-50-3*i)) * CN(0, -0.7-0.05*i, 0) HW.C0 = CA(MR(-70-5*i), 0, 0) neck.C0 = necko * CA(MR(15+3*i), 0, MR(15+3*i)) wait() end wait(0.1) for i = 0.1, 1, 0.15 do if Able == false then return end RAW.C0 = CA(MR(2+38*i), MR(-30+80*i), MR(-53+53*i)) * CN(0, -0.75+0.75*i, 0) HW.C0 = CA(MR(-75+75*i), 0, 0) LAW.C0 = CA(MR(-40+60*i), MR(-20+20-20*i), MR(-20*i)) neck.C0 = necko * CA(MR(15+3-18*i), 0, MR(15+3-18*i)) wait() end Normalize() end, function() Attack = 2 Able = false PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.1, Sounds.Slash[3]) for i = 0.05, 1, 0.1 do RAW.C0 = CA(MR(10+80*i), MR(-30+30*i), MR(-55+35*i)) * CN(0, -0.75+0.35*i, 0) LAW.C0 = CA(MR(-40), 0, 0) HW.C0 = CA(MR(-75+75*i), 0, MR(90*i)) neck.C0 = necko * CA(MR(18-13*i), 0, MR(18+22*i)) wait() end Hurt = true Deb = true StartEffect() Mode = Dmgs.SideSlash for i = 0.09, 1, 0.17 do RAW.C0 = CA(MR(90-40*i), 0, MR(-20+110*i)) * CN(0, -0.4+0.4*i, 0) HW.C0 = CA(0, MR(-65*i), MR(90)) LAW.C0 = CA(MR(-40+120*i), MR(-20*i), MR(50*i)) * CN(0, -0.6*i, 0) neck.C0 = necko * CA(MR(5), 0, MR(40-90*i)) wait() end EndEffect() Hurt = false Deb = false setatk(1,3) Able = true for i = 0.12, 1, 0.25 do RAW.C0 = CA(MR(50-5*i), 0, MR(90+10*i)) HW.C0 = CA(0, MR(-65-5*i), MR(90)) LAW.C0 = CA(MR(-40+120), MR(-20), MR(50+5*i)) * CN(0, -0.6, 0) neck.C0 = necko * CA(MR(5), 0, MR(40-90-5*i)) wait() end wait(0.08) for i = 0.05, 1, 0.1 do if Able == false then return end RAW.C0 = CA(MR(45-5*i), MR(50*i), MR(100-100*i)) * CN(0, 0, 0) HW.C0 = CA(0, MR(-70+70*i), MR(90-90*i)) LAW.C0 = CA(MR(-40+120-60*i), MR(-20), MR(55-75*i)) * CN(0, -0.6+0.6*i, 0) neck.C0 = necko * CA(MR(5-5*i), 0, MR(-55+55*i)) wait() end Normalize() end, function() Able = false for i = 0.05, 1, 0.08 do RAW.C0 = CA(MR(50+130*i), 0, MR(90-125*i)) * CN(0, -1*i, 0) HW.C0 = CA(0, MR(-65-35*i), MR(90-90*i)) LAW.C0 = CA(MR(80+100*i), MR(-20+20*i), MR(50-15*i)) * CN(0, -0.6-0.4*i, 0) neck.C0 = necko * CA(MR(5-25*i), 0, MR(-50+50*i)) wait() end PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.05, Sounds.Slash[3]) for i = 0.13, 1, 0.25 do RAW.C0 = CA(MR(180+10*i), 0, MR(-35)) * CN(0, -1, 0) HW.C0 = CA(0, MR(-100), 0) LAW.C0 = CA(MR(180+10*i), 0, MR(35)) * CN(0, -1, 0) neck.C0 = necko * CA(MR(5-25-5*i), 0, 0) wait() end StartEffect() Hurt = true Deb = true Mode = Dmgs.Smash for i = 0.06, 1, 0.12 do RAW.C0 = CA(MR(190-160*i), 0, MR(-35)) * CN(0, -1+0.2*i, 0) HW.C0 = CA(MR(-20*i), MR(-100-40*i), MR(40*i)) LAW.C0 = CA(MR(190-160*i), 0, MR(35)) * CN(0, -1+0.2*i, 0) neck.C0 = necko * CA(MR(-25+45*i), 0, 0) wait() end PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2], Sounds.SmashHit[3]) EndEffect() Hurt = false Deb = false for i = 0.2, 1, 0.5 do RAW.C0 = CA(MR(30+15*i), 0, MR(-35)) * CN(0, -0.8+0.4*i, 0) HW.C0 = CA(MR(-20), MR(-140), MR(40)) LAW.C0 = CA(MR(30+15*i), 0, MR(35)) * CN(0, -0.8+0.4*i, 0) neck.C0 = necko * CA(MR(20), 0, 0) wait() end setatk(1,4) Able = true for i = 0.16, 1, 0.33 do if not Able then return end RAW.C0 = CA(MR(30+15-15*i), 0, MR(-35)) * CN(0, -0.8+0.4-0.2*i, 0) HW.C0 = CA(MR(-20), MR(-140), MR(40)) LAW.C0 = CA(MR(30+15-15*i), 0, MR(35)) * CN(0, -0.8+0.4-0.2*i, 0) neck.C0 = necko * CA(MR(20), 0, 0) wait() end for i = 0.05, 1, 0.1 do if not Able then return end RAW.C0 = CA(MR(30+10*i), MR(50*i), MR(-35+35*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0) HW.C0 = CA(MR(-20+20*i), MR(-140+140*i), MR(40-40*i)) LAW.C0 = CA(MR(30+15-15-10*i), MR(-20*i), MR(35-55*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0) neck.C0 = necko * CA(MR(20-20*i), 0, 0) wait() end Normalize() end, function() Able = false for i = 0.06, 1, 0.12 do RAW.C0 = CA(MR(30), MR(-20*i), MR(-35-25*i)) * CN(0, -0.8, 0) HW.C0 = CA(MR(-20-60*i), MR(-140-40*i), MR(40-40*i)) LAW.C0 = CA(MR(30-110*i), 0, MR(35-35*i)) * CN(0, -0.8+0.8*i, 0) neck.C0 = necko * CA(MR(20-15*i), 0, MR(10*i)) wait() end Mode = Dmgs.DoubleSlash StartEffect() playz(Sounds.Slash) Hurt = true Deb = true for i = 0.07, 1, 0.14 do RAW.C0 = CA(MR(30+120*i), MR(-20), MR(-60+80*i)) * CN(0, -0.8+0.8*i, 0) HW.C0 = CA(MR(-80+60*i), MR(180), 0) LAW.C0 = CA(MR(-50+100*i), 0, MR(30*i)) neck.C0 = necko * CA(MR(5-25*i), 0, MR(10-30*i)) wait() end EndEffect() Hurt = false for i = 0.17, 1, 0.33 do RAW.C0 = CA(MR(150+15*i), MR(-20), MR(20+5*i)) HW.C0 = CA(MR(-20), MR(180), 0) LAW.C0 = CA(MR(50+5*i), 0, MR(30+10*i)) neck.C0 = necko * CA(MR(-20-5*i), 0, MR(-20)) wait() end for i = 0.13, 1, 0.25 do RAW.C0 = CA(MR(165-15*i), MR(-20+50*i), MR(25-75*i)) HW.C0 = CA(MR(-20-20*i), MR(180), 0) LAW.C0 = CA(MR(55+45*i), 0, MR(40-30*i)) neck.C0 = necko * CA(MR(-25), 0, MR(-20+35*i)) wait() end StartEffect() Hurt = true Deb = true playz(Sounds.Slash) for i = 0.08, 1, 0.16 do RAW.C0 = CA(MR(150-110*i), MR(30), MR(-50+65*i)) HW.C0 = CA(MR(-40-40*i), MR(180), 0) LAW.C0 = CA(MR(100-50*i), MR(-30*i), MR(10+30*i)) * CN(0, -1.1*i, 0) neck.C0 = necko * CA(MR(-25+45*i), 0, MR(15-30*i)) wait() end EndEffect() Hurt = false for i = 0.13, 1, 0.25 do RAW.C0 = CA(MR(40-5*i), MR(30), MR(15+5*i)) HW.C0 = CA(MR(-80-5*i), MR(180), 0) LAW.C0 = CA(MR(50), MR(-30), MR(40)) * CN(0, -1.1-0.1*i, 0) neck.C0 = necko * CA(MR(20+5*i), 0, MR(-15-5*i)) wait() end for i = 0.09, 1, 0.16 do RAW.C0 = CA(MR(35+5*i), MR(30+20*i), MR(20-20*i)) HW.C0 = CA(MR(-85+85*i), MR(180+180*i), 0) LAW.C0 = CA(MR(50-30*i), MR(-30+10*i), MR(40-60*i)) * CN(0, -1.2+1.2*i, 0) neck.C0 = necko * CA(MR(25-25*i), 0, MR(-20+20*i)) wait() end Normalize() Able = true Attack = 1 end } SpinSlash = function(plaic) if Rage < Dmgs.Spin[6] then return end Rage = Rage - Dmgs.Spin[6] local cf = torso.CFrame local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) if plaic then CF = ComputePos(cf.p, plaic) end AbleAll = false local bg = Add.BG(torso) bg.cframe = CF for i = 0.07, 1, 0.14 do RAW.C0 = CA(MR(40+50*i), MR(50-65*i), 0) HW.C0 = CA(0, 0, MR(90*i)) LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20-60*i)) neck.C0 = necko * CA(0, 0, MR(-30*i)) bg.cframe = CF * CA(0, MR(30*i), 0) wait() end StartEffect() Hurt = true Deb = true Mode = Dmgs.Spin Notime(function() while Hurt do PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.35, Sounds.Slash[3]) wait(0.15) end end) for i = 0.04, 1, 0.06 do RAW.C0 = CA(MR(90-10*i), MR(-15), MR(90*i)) HW.C0 = CA(0, MR(-70*i), MR(90)) LAW.C0 = CA(MR(90*i), 0, MR(-20-60+120*i)) * CN(0, -0.7*i, 0) neck.C0 = necko * CA(0, 0, MR(-30+20*i)) bg.cframe = CF * CA(0, MR(30-380*i), 0) wait() end EndEffect() for i = 0.09, 1, 0.17 do RAW.C0 = CA(MR(80), MR(-15), MR(90)) HW.C0 = CA(0, MR(-70-10*i), MR(90)) LAW.C0 = CA(MR(90), 0, MR(-20-60+120+20*i)) * CN(0, -0.7, 0) neck.C0 = necko * CA(0, 0, MR(-10+60*i)) bg.cframe = CF * CA(0, MR(-350-60*i), 0) wait() end Hurt = false Deb = false for i = 0.05, 1, 0.1 do RAW.C0 = CA(MR(80-40*i), MR(-15+65*i), MR(90-90*i)) HW.C0 = CA(0, MR(-80+80*i), MR(90-90*i)) LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(60-80*i)) * CN(0, -0.7+0.7*i, 0) neck.C0 = necko * CA(0, 0, MR(-10+60-50*i)) bg.cframe = CF * CA(0, MR(-410+50*i), 0) wait() end bg:remove() Normalize() AbleAll = true end Flawp = function(plaic) local cf = torso.CFrame local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) if plaic then CF = ComputePos(cf.p, plaic) end local cf2 = CF * CN(0, -1.1, -1) local Dist = 8 local Hit1, Pos1 = RayC(CF.p, (CF * CN(0, -1, 0)).p, 4, char) local Hit2, Pos2 = RayC((CF * CN(0, 0, -Dist*2)).p, (CF * CN(0, -1, -Dist*2)).p, 4, char) local Hit3, Pos3 = RayC(CF.p, (CF * CN(0, 0, -Dist*2)).p, Dist*2, char) if Rage < Dmgs.Boom[6] then return end if Hit1 and Hit2 then Rage = Rage - Dmgs.Boom[6] local bp = Add.BP(torso) bp.position = cf.p local bg = Add.BG(torso) bg.cframe = CF AbleAll = false RLW.Part1 = Rleg LLW.Part1 = Lleg for i = 0.05, 1, 0.1 do RAW.C0 = CA(MR(40+30*i), MR(50-50*i), MR(25*i)) LAW.C0 = CA(MR(20+50*i), MR(-20+20*i), MR(-20-5*i)) HW.C0 = CA(MR(25*i), 0, 0) RLW.C0 = CN(0, 1*i, -1*i) LLW.C0 = CA(MR(-90*i), 0, 0) * CN(0, 0.5*i, -0.2*i) neck.C0 = necko * CA(MR(20*i), 0, 0) bp.position = CF * CN(0, -1*i, -1*i).p wait() end local Center = cf2 * CN(0, 0, -Dist) hum.PlatformStand = true PlaySound(Sounds.Jump[1], Sounds.Jump[2], Sounds.Jump[3]) for i = 0.06, 1, 0.1 do RAW.C0 = CA(MR(70-160*i), 0, MR(25+15*i)) LAW.C0 = CA(MR(70-160*i), 0, MR(-25-15*i)) HW.C0 = CA(MR(25), 0, 0) RLW.C0 = CN(0, 1-1*i, -1+1*i) LLW.C0 = CA(MR(-90+70*i), 0, 0) * CN(0, 0.5+0.7*i, -0.2-0.3*i) neck.C0 = necko * CA(MR(20-50*i), 0, 0) bp.position = Center * CA(MR(180-45*i), 0, 0) * CN(0, 0, -Dist).p bg.cframe = CF * CA(MR(-90*i), 0, 0) wait() end for i = 0.06, 1, 0.1 do RAW.C0 = CA(MR(-90-90*i), 0, MR(40+50*i)) LAW.C0 = CA(MR(-90-90*i), 0, MR(-40-50*i)) HW.C0 = CA(MR(25-25*i), 0, MR(-90*i)) RLW.C0 = CN(0, 0, 0) LLW.C0 = CA(MR(-20+20*i), 0, 0) * CN(0, 1.2-1.2*i, -0.5+0.5*i) bp.position = Center * CA(MR(135-45*i), 0, 0) * CN(0, 0, -Dist).p bg.cframe = CF * CA(MR(-90-90*i), 0, 0) wait() end StartEffect() for i = 0.06, 1, 0.1 do RAW.C0 = CA(MR(180+10*i), 0, MR(90-130*i)) * CN(0, -1*i, 0) LAW.C0 = CA(MR(180+10*i), 0, MR(-90+130*i)) * CN(0, -1*i, 0) HW.C0 = CA(0, 0, MR(-90-90*i)) RLW.C0 = CN(0, 0, 0) LLW.C0 = CA(0, 0, 0) * CN(0, 0, 0) bp.position = Center * CA(MR(90-45*i), 0, 0) * CN(0, 0, -Dist).p bg.cframe = CF * CA(MR(-180-90*i), 0, 0) wait() end playz(Sounds.Slash) for i = 0.06, 1, 0.1 do RAW.C0 = CA(MR(190-100*i), 0, MR(-40)) * CN(0, -1-0.2*i, 0) LAW.C0 = CA(MR(190-80*i), MR(-25*i), MR(40-15*i)) * CN(0, -1-0.2*i, 0) HW.C0 = CA(0, MR(-45*i), MR(-180)) RLW.C0 = CN(0, 1*i, -1*i) LLW.C0 = CA(MR(-20-70*i), 0, 0) * CN(0, 1.2-0.7*i, -0.5+0.3*i) neck.C0 = necko * CA(MR(-30+60*i), 0, 0) bp.position = Center * CA(MR(45-45*i), 0, 0) * CN(0, 0, -Dist).p bg.cframe = CF * CA(MR(-270-90*i), 0, 0) wait() end Mode = Dmgs.Boom EndEffect() RAW.C0 = CA(MR(90), 0, MR(-40)) * CN(0, -1.2, 0) LAW.C0 = CA(MR(110), MR(-25), MR(25)) * CN(0, -1.2, 0) HW.C0 = CA(0, MR(-45), MR(-180)) RLW.C0 = CN(0, 1, -1) LLW.C0 = CA(MR(-90), 0, 0) * CN(0, 0.5, -0.2) bp.position = Center * CN(0, 0, -Dist).p bg.cframe = CF * CA(0, 0, 0) local PosEff = Center * CN(0, -2, -Dist-2.5) Notime(function() playz(Sounds.Boom) local disst = Dmgs.Boom[7] local chars = getCharacters(workspace, PosEff.p, disst) for _,v in pairs(chars) do local c, t, h = v[1], v[2], v[3] local d = (t.Position - PosEff.p).magnitude local bl, bp, blo = getBlock(c) if blo then ShieldDamage(Dmgs.Boom, bl, bp, false) end d = d/4 if d < 1 then d = 1 end Damage(t, h, Dmgs.Boom[2]/d, false, false) for _,k in pairs(c:children()) do if k:IsA("BasePart") then k.Velocity = CFrame.new(PosEff.p, k.Position).lookVector * 40 + Vector3.new(0, 50, 0) end end h.PlatformStand = true Notime(function() h.PlatformStand = false end, 0.2) end local eff = Instance.new("Model",workspace) eff.Name = "Effect" local wave = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true) wave.CFrame = PosEff local wavem = Add.Mesh(wave, "http://www.roblox.com/asset/?id=20329976", 3, 2, 3) local ball = Part(eff, true, false, 0, 0, EffectColor2, 1, 1, 1, true) ball.CFrame = PosEff local ballm = Add.Sphere(ball) ballm.Scale = Vector3.new(2, 5, 2) local diamond = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true) diamond.CFrame = PosEff local diamondm = Add.Mesh(diamond, "http://www.roblox.com/asset/?id=9756362", 7, 0.5, 7) for i = 0, 1, 0.05 do wait() wave.CFrame = PosEff * CFrame.Angles(0, MR(180*i), 0) wave.Transparency = i wavem.Scale = Vector3.new(3+(disst*1.15)*i, 2+(disst/1.4)*i, 3+(disst*1.15)*i) ball.Transparency = i ballm.Scale = Vector3.new(1+(disst*2)*i, 5+(disst*1.2)*i, 1+(disst*2)*i) diamond.Transparency = i diamondm.Scale = Vector3.new(7-6.5*i, 0.5+(disst*2)*i, 7-6.5*i) end wait() eff:remove() end) wait(0.4) for i = 0.07, 1, 0.1 do RAW.C0 = CA(MR(90+50*i), 0, MR(-40)) * CN(0, -1.2+0.4*i, -0.4*i) LAW.C0 = CA(MR(110+30*i), MR(-25+25*i), MR(25+15*i)) * CN(0, -1.2+0.4*i, -0.4*i) HW.C0 = CA(MR(-30*i), MR(-45+45*i), MR(-180-30*i)) * CN(0, -0.7*i, 0) RLW.C0 = CN(0, 1-1*i, -1+1*i) LLW.C0 = CA(MR(-90+90*i), 0, 0) * CN(0, 0.5-0.5*i, -0.2+0.2*i) neck.C0 = necko * CA(MR(30-15*i), 0, 0) bp.position = Center * CN(0, 1.4*i, -Dist-1*i).p wait() end bp:remove() bg:remove() hum.PlatformStand = false for i = 0.05, 1, 0.1 do RAW.C0 = CA(MR(140-100*i), MR(50*i), MR(-40+40*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i) LAW.C0 = CA(MR(140-190*i), 0, MR(40-80*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i) HW.C0 = CA(MR(-30+30*i), 0, MR(-210-150*i)) * CN(0, -0.7+0.7*i, 0) RLW.C0 = CN() LLW.C0 = CN() neck.C0 = necko * CA(MR(15-15*i), 0, 0) bp.position = Center * CN(0, 1.4-0.4*i, -Dist-1-0.3*i).p wait() end RLW.Part1 = nil LLW.Part1 = nil for i = 0.1, 1, 0.2 do LAW.C0 = CA(MR(-50+70*i), MR(-20*i), MR(-40+20*i)) wait() end Normalize() AbleAll = true end end function Raeg() if Rage < Dmgs.RageMode[5] then return end if RageMode == false and AbleAll and Able then AbleAll = false local CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)) for i = 0.05, 1, 0.1 do RAW.C0 = CA(MR(40-70*i), MR(50-45*i), MR(10*i)) LAW.C0 = CA(MR(20-50*i), MR(-20+15*i), MR(-20+10*i)) HW.C0 = CA(MR(20*i), 0, 0) wait() end for i = 0.12, 1, 0.25 do RAW.C0 = CA(MR(-30-10*i), MR(5-5*i), MR(10-5*i)) LAW.C0 = CA(MR(-30-10*i), MR(-5+5*i), MR(-10+5*i)) HW.C0 = CA(MR(20+5*i), 0, 0) wait() end hum.Jump = true playz(Sounds.Jump2) CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)) local p = Part(workspace, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2, true) p.CFrame = CF * CN(0, -2, 0) local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 3, 1) Notime(function() for i = 0, 1, 0.08 do wait() m.Scale = Vector3.new(1+5*i, 3-2.5*i, 1+5*i) p.Transparency = i end p:remove() end) for i = 0.05, 1, 0.1 do RAW.C0 = CA(MR(-40+220*i), 0, MR(5+35*i)) LAW.C0 = CA(MR(-40+220*i), 0, MR(-5-35*i)) HW.C0 = CA(MR(25-115*i), MR(90*i), MR(45*i)) wait() end for i = 0.12, 1, 0.25 do RAW.C0 = CA(MR(180+8*i), 0, MR(40)) LAW.C0 = CA(MR(180+8*i), 0, MR(-40)) HW.C0 = CA(MR(-90), MR(90), MR(45)) wait() end for i = 0.05, 1, 0.1 do RAW.C0 = CA(MR(188-98*i), 0, MR(40-80*i)) * CN(0, -1*i, 0) LAW.C0 = CA(MR(188-98*i), 0, MR(-40+80*i)) * CN(0, -1*i, 0) HW.C0 = CA(MR(-90+90*i), MR(90+45*i), MR(45-45*i)) wait() end playz(Sounds.GoRage) local p2 = Part(workspace, false, false, 1, 0, EffectColor3, 1, 1, 1, true) Weld(Tip4, p2, 0, -2, 0, 0, 0, 0) local m2 = Add.Sphere(p2) m2.Scale = Vector3.new(0.2, 2, 0.5) for i = 0, 1, 0.06 do p2.Transparency = 1-1*i m2.Scale = Vector3.new(0.2+0.7*i, 2+3*i, 0.5+1.6*i) wait() end for _,v in pairs(Blades) do v.BrickColor = BrickColor.new(EffectColor3) end wait(0.5) for i = 0, 1, 0.1 do p2.Transparency = i wait() end p2:remove() playz(Sounds.Shout) for i = 0.1, 1, 0.1 do RAW.C0 = CA(MR(90-50*i), MR(50*i), MR(-40+40*i)) * CN(0, -1+1*i, 0) LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(-40+80-60*i)) * CN(0, -1+1*i, 0) HW.C0 = CA(0, MR(135+45*i), 0) wait() end Normalize() AbleAll = true RageMode = true AddDamage = Dmgs.RageMode[2] AddDamageX = Dmgs.RageMode[3] AddShield = Dmgs.RageMode[4] LineColor = EffectColor3 Notime(function() repeat wait() Rage = Rage - 0.45 until Rage < 1 RageMode = false AddDamage = 0 AddShield = 0 AddDamageX = 1 LineColor = "White" local p3 = Part(workspace, false, false, 1, 0, BladeColor, 1, 1, 1, true) Weld(Tip4, p3, 0, -2, 0, 0, 0, 0) local m3 = Add.Sphere(p3) m3.Scale = Vector3.new(0.85, 4.9, 1.8) playz(Sounds.RageOff) for i = 0.1, 1, 0.1 do p3.Transparency = 1-1*i wait() end p.Transparency = 0 for _,v in pairs(Blades) do v.BrickColor = BrickColor.new(BladeColor) end wait(0.2) for i = 0.2, 1, 0.2 do p3.Transparency = 1*i m3.Scale = Vector3.new(0.85+2*i, 4.9+9*i, 1.8+4.5*i) wait() end p3:remove() end) end end function RageSlash(plaic) if Rage < Dmgs.RageSlash[6] then return end local cf = torso.CFrame local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) if plaic then CF = ComputePos(cf.p, plaic) local bg = Add.BG(torso) bg.cframe = CF Notime(function() bg:remove() end, 0.4) end Rage = Rage - Dmgs.RageSlash[6] AbleAll = false for i = 0.05, 1, 0.1 do RAW.C0 = CA(MR(40+105*i), MR(50-50*i), MR(-35*i)) * CN(0.15*i, -1*i, 0) LAW.C0 = CA(MR(20+125*i), MR(-20+20*i), MR(-20+55*i)) * CN(-0.15*i, -1*i, 0) HW.C0 = CA(0, MR(-35*i), 0) neck.C0 = necko * CA(MR(-20*i), 0, 0) wait() end for i = 0.09, 1, 0.18 do RAW.C0 = CA(MR(145+55*i), 0, MR(-35)) * CN(0.15, -1, 0) LAW.C0 = CA(MR(145+55*i), 0, MR(35)) * CN(-0.15, -1, 0) HW.C0 = CA(0, MR(-35), 0) neck.C0 = necko * CA(MR(-20-20*i), 0, 0) wait() end PlaySound(Sounds.Slash[1], Sounds.Slash[2]-0.7, Sounds.Slash[3]) for i = 0.12, 1, 0.25 do RAW.C0 = CA(MR(200+10*i), 0, MR(-35)) * CN(0.15, -1, 0) LAW.C0 = CA(MR(200+10*i), 0, MR(35)) * CN(-0.15, -1, 0) HW.C0 = CA(0, MR(-35), 0) neck.C0 = necko * CA(MR(-20-20-5*i), 0, 0) wait() end Mode = Dmgs.RageSlash StartEffect("Neon orange") Hurt = true Deb = true for i = 0.07, 1, 0.14 do RAW.C0 = CA(MR(210-160*i), 0, MR(-35)) * CN(0.15, -1, 0) LAW.C0 = CA(MR(210-150*i), MR(-30*i), MR(35)) * CN(-0.15, -1, 0) HW.C0 = CA(MR(-70*i), MR(-35), MR(-35*i)) neck.C0 = necko * CA(MR(-45+80*i), 0, 0) wait() end EndEffect() Hurt = false for i = 0.33, 1, 0.33 do RAW.C0 = CA(MR(50-15*i), 0, MR(-35)) * CN(0.15, -1, 0) LAW.C0 = CA(MR(60-15*i), MR(-30), MR(35)) * CN(-0.15, -1, 0) HW.C0 = CA(MR(-70-15*i), MR(-35), MR(-35-7*i)) neck.C0 = necko * CA(MR(-45+80+5*i), 0, 0) wait() end for i = 0.07, 1, 0.14 do RAW.C0 = CA(MR(35+5*i), MR(50*i), MR(-35+35*i)) * CN(0.15-0.15*i, -1+1*i, 0) LAW.C0 = CA(MR(45-25*i), MR(-30+10*i), MR(35-55*i)) * CN(-0.15+0.15*i, -1+1*i, 0) HW.C0 = CA(MR(-70-15+85*i), MR(-35+35*i), MR(-35-7+42*i)) neck.C0 = necko * CA(MR(-45+80+5-40*i), 0, 0) wait() end Normalize() AbleAll = true end --RAW ORIGINAL = CA(MR(40), MR(50), 0) --LAW ORIGINAL = CA(MR(20), MR(-20), MR(-20)) --HW ORIGINAL = CA(0, 0, 0) function Counter() local cf = torso.CFrame local CF = CFrame.new(cf.p, cf * CN(0, 0, -2).p) local bg = Add.BG(torso) bg.cframe = CF for i = 0.1, 1, 0.2 do RAW.C0 = CA(MR(-50+50*i), MR(-35), MR(80*i)) LAW.C0 = CA(MR(90-20*i), 0, MR(80-20*i)) * CN(-0.75+0.25*i, -0.8+0.5*i, 0) HW.C0 = CA(MR(20-60*i), 0, 0) bg.cframe = CF * CA(0, MR(-35*i), 0) neck.C0 = necko * CA(0, 0, MR(35*i)) wait() end StartEffect() Hurt = true Deb = true Mode = Dmgs.Counter playz(Sounds.Slash) for i = 0.09, 1, 0.18 do RAW.C0 = CA(0, MR(-35+130*i), MR(80)) * CN(0, -0.3*i, 0) LAW.C0 = CA(MR(70-130*i), 0, MR(60-60*i)) * CN(-0.5+0.5*i, -0.3+0.3*i, 0) HW.C0 = CA(MR(-40+40*i), 0, 0) bg.cframe = CF * CA(0, MR(-35+80*i), 0) neck.C0 = necko * CA(0, 0, MR(35-80*i)) wait() end EndEffect() Hurt = false for i = 0.12, 1, 0.25 do RAW.C0 = CA(0, MR(95+10*i), MR(80)) * CN(0, -0.3, 0) LAW.C0 = CA(MR(-60-10*i), 0, 0) HW.C0 = CA(MR(5*i), 0, 0) bg.cframe = CF * CA(0, MR(45+5*i), 0) neck.C0 = necko * CA(0, 0, MR(-45-5*i)) wait() end for i = 0.06, 1, 0.12 do RAW.C0 = CA(MR(40*i), MR(105-55*i), MR(80-80*i)) * CN(0, -0.3+0.3*i, 0) LAW.C0 = CA(MR(-70+90*i), MR(-20*i), MR(-20*i)) HW.C0 = CA(MR(5-5*i), 0, 0) bg.cframe = CF * CA(0, MR(50-50*i), 0) neck.C0 = necko * CA(0, 0, MR(-50+50*i)) wait() end Normalize() bg:remove() end function Bloc() if AbleAll and Able then AbleAll = false Block.Value = true for i = 0, 1, 0.15 do if not Block then break end RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0) LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0) HW.C0 = CA(MR(20*i), 0, 0) wait() end RAW.C0 = CA(MR(40-90), MR(50-85), 0) LAW.C0 = CA(MR(20+70), MR(-20+20), MR(-20+100)) * CN(-0.75, -0.8, 0) HW.C0 = CA(MR(20), 0, 0) PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2]-0.6, Sounds.SmashHit[3]) repeat wait() if BlockPower.Value < 1 then Block.Value = false BlockPower.Value = BlockRealPowa end until Block.Value == false if CounterKey and Rage >= Dmgs.Counter[6] then Rage = Rage - Dmgs.Counter[6] Counter() else for i = 1, 0, -0.2 do RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0) LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0) HW.C0 = CA(MR(20*i), 0, 0) wait() end Normalize() end AbleAll = true end end function Clicked(mousepos) if Block.Value == false and Able and AbleAll then if Aim then Notime(function() local bg = Add.BG(torso) bg.cframe = ComputePos(torso.Position, mousepos) bg.P = 5500 wait(0.4) bg:remove() end) end Attacks[Attack]() end end function KeyDown(key, mouse) key = key:lower() if Able then local aimplace = nil if Aim then aimplace = mouse.Hit.p end if key == string.char(48) then Notime(function() local k = nil repeat k = mouse.KeyUp:wait() until k == string.char(48) Block.Value = false end) Bloc() elseif key == "e" then if Block.Value == false and AbleAll then SpinSlash(aimplace) end elseif key == "r" then if Block.Value == false and AbleAll then Flawp(aimplace) end elseif key == "f" then if Block.Value == false and AbleAll then Raeg() end elseif key == "t" then Notime(function() local k = nil CounterKey = true repeat k = mouse.KeyUp:wait() until k == "t" CounterKey = false end) elseif key == "q" then if Block.Value == false and AbleAll then local a = nil if Aim then a = mouse.Hit.p end RageSlash(a) end end end end Select = function(mouse) SelectAnim() Selected = true mouse.Button1Down:connect(function() if Able then Clicked(mouse.Hit.p) end end) mouse.KeyDown:connect(function(key) KeyDown(key, mouse) end) end Deselect = function(mouse) Selected = false DeselectAnim() end Bin.Selected:connect(Select) Bin.Deselected:connect(Deselect) Notime(function() local parent = char.Parent while char.Parent == parent do wait() if Rage > MaxRage then Rage = MaxRage elseif Rage < 0 then Rage = 0 end RageBar.Size = UD(1, 0, Rage/MaxRage, 0) RageBar.Position = UD(0, 0, 1-(Rage/MaxRage), 0) RageAmount.Text = math.floor(Rage) local hp2 = hum.Health/hum.MaxHealth if hp2 > 1 then hp2 = 1 elseif hp2 < 0 then hp2 = 0 end HealthBar.Size = UD(1, 0, hp2, 0) if Block.Value then hum.WalkSpeed = 10 elseif RageMode and Block.Value then hum.WalkSpeed = 16 elseif RageMode then hum.WalkSpeed = 19 else hum.WalkSpeed = 16 end end end) --------------------------------------------------------------------------------- if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end end) end; task.spawn(C_8c); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_8e() local script = G2L["8e"]; local button = script.Parent button.MouseButton1Down:connect(function() ------------ --John Doe-- ------------ -----by----- --CKbackup-- ------------ --Anti Fling-- AntiFling = true local function NoCollision(PLR) if AntiFling and PLR.Character then for _,x in pairs(PLR.Character:GetDescendants()) do if x:IsA("BasePart") and x.CanCollide then x.CanCollide = false end end end end for _,v in pairs(game.Players:GetPlayers()) do if v ~= game.Players then local antifling = game:GetService('RunService').Stepped:connect(function() NoCollision(v) end) end end game.Players.PlayerAdded:Connect(function() if v ~= game.Players.LocalPlayer and antifling then local antifling = game:GetService('RunService').Stepped:connect(function() NoCollision(v) end) end end) --Player Stuff-- player = game:GetService("Players").LocalPlayer chara = player.Character ch = chara:GetChildren() for i = 1, #ch do if ch[i].Name == "Torso" then ch[i].roblox.Transparency = 1 elseif ch[i].Name == "Head" then ch[i].face.Transparency = 1 ch[i].Transparency = 1 elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then ch[i]:Destroy() end end chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Left Leg"].BrickColor = BrickColor.new("Medium blue") chara["Right Leg"].BrickColor = BrickColor.new("Medium blue") chara.Torso.BrickColor = BrickColor.new("Bright yellow") --Outfit-- New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end function ScatterEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(1) eff1.Rate = 100 eff1.VelocitySpread = 10000 eff1.Texture = "rbxassetid://347504241" eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(1) eff2.Rate = 100 eff2.VelocitySpread = 10000 eff2.Texture = "rbxassetid://347504259" eff2.Color = ColorSequence.new(Color3.new(1,0,0)) end function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) end FakeHead = New("Model",chara,"FakeHead",{}) MainPart = New("Part",FakeHead,"MainPart",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(2.29537678, 7.81603718, 0.746068954, 0.00980896503, 0.00110200304, 0.999957919, -0.000536994543, 1.00000548, -0.00109680078, -0.99994874, -0.0005262224, 0.00980964955),CanCollide = false,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),}) face = New("Decal",MainPart,"face",{Texture = "rbxasset://textures/face.png",}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),C1 = CFrame.new(5.96046448e-008, -8.58306885e-006, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),}) FakeHead.MainPart.BrickColor = BrickColor.new("Cool yellow") EyeFire = New("Part",FakeHead,"EyeFire",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(1.69668579, 8.11665249, 0.640022159, -0.00107900088, 0.999958038, -0.00980941113, -1.0000056, -0.00107390946, 0.000525554642, 0.000515007298, 0.00981007144, 0.999948859),CanCollide = false,Color = Color3.new(1, 0, 0),}) Mesh = New("CylinderMesh",EyeFire,"Mesh",{Offset = Vector3.new(0.0500000007, 0, -0.0399999991),Scale = Vector3.new(1, 0.150000006, 1),}) Weld = New("ManualWeld",EyeFire,"Weld",{Part0 = EyeFire,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0010790003, -0.999999344, 0.000515000196, 0.999951363, -0.0010738963, 0.00981000345, -0.00980944186, 0.000525560055, 0.99995178),C1 = CFrame.new(0.100008011, 0.300009251, -0.600027919, 0.00980899762, -0.000536999898, -0.99995178, 0.00110200245, 0.999999344, -0.000526215415, 0.999951363, -0.00109678751, 0.00980958249),}) Chest = New("Model",chara,"Chest",{}) MainPart = New("Part",Chest,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(2.2937007, 6.31611967, 0.746871948, 0.00980956201, 0.00110224239, 0.999954581, -0.000537135813, 1.00000238, -0.00109703222, -0.99995023, -0.000526354474, 0.00981019717),CanCollide = false,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.009809535, -0.000537137908, -0.99994725, 0.00110225554, 1.00000858, -0.000526368851, 0.999961257, -0.00109705783, 0.00981026888),C1 = CFrame.new(5.96046448e-008, -9.05990601e-006, -2.38418579e-007, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.800000072, 1),CFrame = CFrame.new(2.28977966, 7.11656427, 1.34486222, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.598430753, 0.800122261, 0.00106739998, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.400000066, 1),CFrame = CFrame.new(2.29174757, 6.71645212, 1.54485857, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.798183441, 0.399908543, 0.00543618202, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) LeftArm = New("Model",chara,"LeftArm",{}) MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(1.90889204, 6.31596565, 3.24640989, -0.0484240092, -0.0324009918, 0.998301268, -0.00117100019, 0.999474883, 0.0323822871, -0.998826265, 0.000399069104, -0.0484365262),CanCollide = false,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),C1 = CFrame.new(0, -8.10623169e-006, -2.38418579e-007, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(1.48370504, 6.50245714, 2.8663168, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(0.400017738, 0.200018406, -0.400015235, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.51924801, 6.60332775, 3.66543078, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.399997473, 0.300003052, -0.399972558, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) EffCorruptedPart = New("Part",LeftArm,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(1.92512023, 5.81624889, 3.24619365, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.52587891e-005, -0.49998045, 2.90870667e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(2.31463432, 6.72918367, 3.62673688, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.400012016, 0.400006294, 0.400012136, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.50631011, 6.40297413, 3.26581192, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.3589859e-005, 0.100014687, -0.400020242, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.92179501, 6.51633835, 3.64602208, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.40000248, 0.200008869, 1.37090683e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) BurningEff(EffCorruptedPart) LeftLeg = New("Model",chara,"LeftLeg",{}) MainPart = New("Part",LeftLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.2865479, 1.31659603, 1.24781799, 0.00980953407, 0.00110225566, 0.999961138, -0.000537137908, 1.00000858, -0.00109705783, -0.99994719, -0.000526368851, 0.00981026888),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),C1 = CFrame.new(0, -8.58306885e-006, -2.38418579e-007, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) EffCorruptedPart = New("Part",LeftLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.200000048, 1),CFrame = CFrame.new(2.28007793, 0.400032878, 1.25993299, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0116856098, -0.916567385, -0.00534534454, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.88013697, 0.800038397, 0.859943509, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(0.3841483, -0.516796231, -0.40962553, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(2.69002914, 0.915953577, 0.851962805, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(0.400011122, -0.399985313, 0.400013685, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(1.88013721, 0.900040269, 1.65993917, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.415866137, -0.41721642, -0.40188694, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.88013721, 0.600035727, 1.25993288, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0157161951, -0.717007458, -0.405481935, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.28007793, 0.700037479, 1.65993929, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.411835551, -0.616776347, -0.00175023079, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(2.68018699, 1.10004401, 1.65993941, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.408125639, -0.216332912, 0.397896528, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.68596959, 0.816166699, 1.25195313, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(5.20944595e-005, -0.499986172, 0.399987936, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) ScatterEff(EffCorruptedPart) RightArm = New("Model",chara,"RightArm",{}) MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.31690788, -3.92582893, 0.00918400101, -0.262283146, 0.964947343, 0.259330034, 0.932596445, 0.251021653, -0.965745091, 0.247934431, 0.0765828639),CanCollide = false,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),C1 = CFrame.new(-2.86102295e-006, -9.05990601e-006, -2.38418579e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) Hitbox = New("Part",RightArm,"Hitbox",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(22.2733669, 5.0842762, -22.1737366, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945257, -0.251027077, -0.0765930116, -0.262290984, 0.93259424, 0.247935042, 0.00919180829, 0.259333313, -0.965744138),C1 = CFrame.new(-1.52587891e-005, -1.00003147, -1.71661377e-005, 0.0091838371, 0.259330064, -0.965745151, -0.262283117, 0.932596445, 0.247934505, 0.964947283, 0.251021653, 0.0765827149),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.3169179, -3.92581391, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251027018, -0.0765930042, -0.262290984, 0.932594121, 0.247935027, 0.00919180084, 0.259333313, -0.965744197),C1 = CFrame.new(-1.1920929e-005, 1.28746033e-005, 3.57627869e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.14866924, 6.03215551, -4.72580194, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.699988842, -0.499982834, 7.62939453e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 0.600000024),CFrame = CFrame.new(2.63876629, 4.02682734, -4.32773018, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(-0.199987888, -2.39999342, 3.02791595e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.62134135, 7.81954479, -3.94021821, 0.964945078, -0.262291819, -0.00918725226, 0.251029015, 0.932593465, -0.259333432, 0.0765890032, 0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.964944899, 0.251028955, 0.0765889958, -0.262291819, 0.932593465, 0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.399995804, 1.5000124, -2.38418579e-007, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.35483098, 5.18234444, -4.53787422, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.300010204, -1.29999256, 1.40666962e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.88730097, 6.99068737, -4.57445002, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.799996853, 0.50001812, 4.29153442e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.800000072, 0.600000024),CFrame = CFrame.new(2.37646794, 4.9594202, -4.07979012, -0.964945316, -0.262290984, 0.00918756705, -0.251028091, 0.932593942, 0.259333163, -0.0765890256, 0.247935995, -0.965744197),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251028031, -0.0765890107, -0.262290955, 0.932593882, 0.247935966, 0.0091875596, 0.259333193, -0.965744257),C1 = CFrame.new(-0.199994564, -1.39999104, 1.52587891e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) RightLeg = New("Model",chara,"RightLeg",{}) MainPart = New("Part",RightLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.29641008, 1.31540966, 0.248092994, 0.00933599845, 0.00110999751, 0.999955773, -0.0030579993, 0.999994755, -0.00108149007, -0.99995178, -0.0030477671, 0.00933934376),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C0 = CFrame.new(0, 0, 0, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),C1 = CFrame.new(2.98023224e-008, -8.58306885e-006, 2.38418579e-007, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(2.70045996, 1.61376095, -0.149078026, 0.999955833, 0.00111049914, -0.0093326522, -0.00108199986, 0.999994755, 0.00305823679, 0.00933599938, -0.00304800388, 0.999951839),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955893, -0.00108199986, 0.00933599938, 0.00111049926, 0.999994755, -0.00304800388, -0.0093326522, 0.00305823679, 0.99995178),C1 = CFrame.new(0.400011688, 0.300008655, 0.400000095, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.90071809, 1.81462395, -0.157150015, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(0.400002658, 0.50000751, -0.399999142, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.896873, 1.71584904, 0.243133992, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(4.14252281e-006, 0.400008917, -0.399998784, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(1.89314091, 1.71706903, 0.643112063, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(-0.399993181, 0.400005698, -0.399996519, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) EffCorruptedPart = New("Part",RightLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(2.29597116, 0.915416002, 0.249298006, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(1.41263008e-005, -0.399995744, 5.00679016e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.300596, 1.71419013, -0.153122023, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(0.400015235, 0.400005817, 7.39097595e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.69322205, 1.81620288, 0.650299072, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-0.400013447, 0.500005245, 0.400009155, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.69684124, 1.71498096, 0.250625998, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-1.63316727e-005, 0.400005937, 0.400005102, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) ScatterEff(EffCorruptedPart) sa = RightArm:GetChildren() for i = 1, #sa do ScatterEff(sa[i]) end local eff1 = Instance.new("ParticleEmitter",EyeFire) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(.5) eff1.Speed = NumberRange.new(1) eff1.EmissionDirection = "Front" eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",EyeFire) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(.5) eff2.Speed = NumberRange.new(1) eff2.EmissionDirection = "Front" eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",EyeFire) eff3.Size = NumberSequence.new(.1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(.5) eff3.Speed = NumberRange.new(1) eff3.EmissionDirection = "Front" eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) --Sounds-- slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5}) hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5}) telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5}) burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5}) music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true}) music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true}) deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true}) deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5}) music1:Play() music2:Play() --Animations-- swinganim = chara.Humanoid:LoadAnimation(New("Animation",chara,"Swing",{AnimationId = "rbxassetid://186934658"})) --Name Tag-- local naeeym = Instance.new("BillboardGui",chara) naeeym.Size = UDim2.new(0,100,0,40) naeeym.StudsOffset = Vector3.new(0,2,0) naeeym.Adornee = chara.Head local tecks = Instance.new("TextLabel",naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Text = "John Doe" tecks.Font = "Fantasy" tecks.FontSize = "Size24" tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0,0,0) tecks.TextColor3 = Color3.new(0,0,0) tecks.Size = UDim2.new(1,0,0.5,0) --Skybox-- skybox = Instance.new("Part",chara) skybox.Size = Vector3.new(0,0,0) skybox.Anchored = true skybox.CanCollide = true skyboxmesh = Instance.new("SpecialMesh",skybox) skyboxmesh.MeshId = "http://www.roblox.com/asset/?id=1527559" skyboxmesh.TextureId = "http://www.roblox.com/asset/?id=1529455" skyboxmesh.VertexColor = Vector3.new(1,0,0) skyboxmesh.Scale = Vector3.new(-3000,-1000,-3000) --Soul Steal-- function SoulSteal(pos) local soulst = coroutine.wrap(function() local soul = Instance.new("Part",chara) soul.Size = Vector3.new(0,0,0) soul.CanCollide = false soul.Anchored = false soul.Position = pos soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) soul.Transparency = 1 local ptc = Instance.new("ParticleEmitter",soul) ptc.Texture = "http://www.roblox.com/asset/?id=413366101" ptc.Size = NumberSequence.new(.5) ptc.LockedToPart = true ptc.Speed = NumberRange.new(0) ptc.Lifetime = NumberRange.new(9999) local bodpos = Instance.new("BodyPosition",soul) bodpos.Position = pos wait(2) soul.Touched:connect(function(hit) if hit.Parent == chara then soul:Destroy() end end) while soul do wait(.1) bodpos.Position = chara.Torso.Position end end) soulst() end --Death of a Mortal-- function KillMortal(hitdude) --------------------------------------------------------------------------------- if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then hiddenfling = true else hiddenfling = true detection = Instance.new("Decal") detection.Name = "juisdfj0i32i0eidsuf0iok" detection.Parent = game:GetService("ReplicatedStorage") local function fling() local hrp, c, vel, movel = nil, nil, nil, 0.1 while true do game:GetService("RunService").Heartbeat:Wait() if hiddenfling then local lp = game.Players.LocalPlayer while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do game:GetService("RunService").Heartbeat:Wait() c = lp.Character hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") end if hiddenfling then vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) game:GetService("RunService").RenderStepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel end game:GetService("RunService").Stepped:Wait() if c and c.Parent and hrp and hrp.Parent then hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end end end end end fling() end wait(2) hiddenfling = false end --Arm Touch-- bladeactive = false Hitbox.Touched:connect(function(hit) if bladeactive == true then if hit.Parent:FindFirstChild("Humanoid")~= nil and hit.Parent:FindFirstChild("HasBeenHit")== nil and hit.Parent ~= chara then hitsnd:Play() KillMortal(hit.Parent) end end end) --Teleport-- function Teleport(pos) telesnd:Play() local ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then local trace = Instance.new("Part",game.Workspace) trace.Size = ch[i].Size trace.Material = "Neon" trace.BrickColor = BrickColor.new("Really black") trace.Transparency = .3 trace.CanCollide = false trace.Anchored = true trace.CFrame = ch[i].CFrame if ch[i].Name == "Head" then mehs = Instance.new("CylinderMesh",trace) mehs.Scale = Vector3.new(1.25,1.25,1.25) end tracedisappear = coroutine.wrap(function() wait(1) for i = 1, 7 do wait(.1) trace.Transparency = trace.Transparency + .1 end trace:Destroy() end) tracedisappear() end end chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) end --Grab-- function Grab(mouse) local hit = mouse.Target if hit ~= nil then if hit.Parent:FindFirstChild("Humanoid")~=nil then local torsy = nil if hit.Parent:FindFirstChild("Torso")~=nil then torsy = hit.Parent.Torso elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then torsy = hit.Parent.UpperTorso end local bodpos = Instance.new("BodyPosition",torsy) bodpos.Position = torsy.Position wait(1) burnsnd:Play() hit.Parent.Humanoid.MaxHealth = 100 bodpos.Position = bodpos.Position + Vector3.new(0,4,0) for i = 1, 10 do wait(.1) BurningEff(torsy) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health end KillMortal(hit.Parent) end else end end --Button1Down-- dell = false function onButton1Down() if dell == false then dell = true swinganim:Play() bladeactive = true slashsnd:Play() wait(.7) bladeactive = false dell = false swinganim:Stop() end end --KeyDowns-- function onKeyDown(key) if key == "z" then Teleport(Mouse.Hit.p + Vector3.new(0,2,0)) elseif key == "x" then Grab(Mouse) end end --Mouse Functions-- Mouse = player:GetMouse() if Mouse then Mouse.Button1Down:connect(onButton1Down) Mouse.KeyDown:connect(onKeyDown) end --Death-- chara.Humanoid.Died:connect(function() local pat = Instance.new("Part",game.Workspace) pat.Transparency = 1 pat.Anchored = true pat.CFrame = chara.Torso.CFrame naeeym.Parent = pat naeeym.Adornee = pat skybox.Parent = game.Workspace tecks.Text = "BAD CHOICE" tecks.FontSize = "Size48" tecks.TextColor3 = Color3.new(1,0,0) music1:Stop() music2:Stop() deathmus.Parent = game.Workspace deathex.Parent = game.Workspace deathmus:Play() deathex:Play() game.Lighting.OutdoorAmbient = Color3.new(0,0,0) game.Lighting.TimeOfDay = "00:00:00" game.Lighting.FogColor = Color3.new(0,0,0) game.Lighting.FogEnd = 1000 end) --Loop Function-- while true do wait(.01) chance = math.random(0,100) if chance < 10 then sel = math.random(1,3) if sel == 1 then tecks.Text = "NOHOPE" elseif sel == 2 then tecks.Text = "GIVEUP" elseif sel == 3 then tecks.Text = "BURNINHELL" end else tecks.Text = "John Doe" end if chara.Humanoid.Health > 0 then chara.Humanoid.MaxHealth = math.huge chara.Humanoid.Health = math.huge game.Lighting.OutdoorAmbient = Color3.new(1,0,0) game.Lighting.Ambient = Color3.new(1,0,0) chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Left Leg"].BrickColor = BrickColor.new("Medium blue") chara["Right Leg"].BrickColor = BrickColor.new("Medium blue") chara.Torso.BrickColor = BrickColor.new("Bright yellow") chara["Left Arm"].Anchored = false chara["Right Arm"].Anchored = false chara["Left Leg"].Anchored = false chara["Right Leg"].Anchored = false chara.Torso.Anchored = false ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then ch[i]:Destroy() end end tools = player.Backpack:GetChildren() for i = 1, #tools do if tools[i].ClassName == "HopperBin" then tools[i]:Destroy() end end skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0) tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) local jtrace = Instance.new("Part",game.Workspace) jtrace.Name = "JDTrace" jtrace.Size = Vector3.new(10,0,10) jtrace.Position = chara.Torso.Position jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0) jtrace.Anchored = true jtrace.CanCollide = false jtrace.BrickColor = BrickColor.new("Really black") jtrace.Material = "Granite" BurningEff(jtrace) game.Debris:AddItem(jtrace,1) end end end) end; task.spawn(C_8e); -- StarterGui.CoolGui.main.page2.wps.button.LocalScript local function C_90() local script = G2L["90"]; local button = script.Parent button.MouseButton1Down:connect(function() --[[Start Up]]-- Plr = game:service'Players'.LocalPlayer Char = Plr.Character Mouse = Plr:GetMouse() head = Char.Head Numb = 34 local sway = false local spread = 25 Char.Humanoid.WalkSpeed = 25 game:service'UserInputService'.MouseIconEnabled = false local CurA,StoA = 8,8*8 local RTilt = 0 local CurrentRightArmAngle = CFrame.new(0,0,0) local CurrentLeftArmAngle = CFrame.new(0,0,0) local CurCam = workspace.CurrentCamera local CurCamCF = CurCam.CoordinateFrame local MouseDown = false local Mouse2Down = false local CurAming = false --[[Limbs and Extra Calls]]-- local Gui,Frame,Ammo,Stored,Mode,Slash,HitM = nil,nil,nil,nil,nil,nil,nil local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid' local rarm,larm,hed,torso,hroot,lleg,hum,rleg = ra,la,hd,ts,root,ll,humanoid,rl local plr,char,mouse = Plr,Char,Mouse local AbleToShoot,Reloading = true,false local Stance = 'Standing' Weld = function(P0,P1,CF) local W = Instance.new('Weld',P1) W.Part0 = P0 W.Part1 = P1 W.C1 = CF return W end; NewSound = function(Parent, Id) local Sound = Instance.new('Sound',Parent) Sound.SoundId = 'rbxassetid://'..Id return Sound end rad = function(Int) return math.rad(tonumber(Int)) end; sin = function(Int) return math.sin(tonumber(Int)) end; cos = function(Int) return math.cos(tonumber(Int)) end; Angles = function(X,Y,Z) return CFrame.Angles(X,Y,Z); end; Euler = function(X,Y,Z) return CFrame.fromEulerAnglesXYZ(X,Y,Z); end; CF = function(X,Y,Z) return CFrame.new(X,Y,Z); end; --[[ Used FM Remington cuz am lazeh, and because am shitty builder :] ]]-- New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) if Object:IsA'Part' then Object.Anchored = false Object.CanCollide = false Object.Locked = true Object.TopSurface,Object.BottomSurface = 10,10 Object.RightSurface,Object.LeftSurface = 10,10 Object.FrontSurface,Object.BackSurface = 10,10 end for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end Remington_Model = New("Model",Char,"Remington_Model",{}) Handle = New("Part",Remington_Model,"Handle",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9850006, 237.936005, -0.999999285, -4.63094153e-007, 4.75211408e-008, -4.62646199e-007, 0.999957621, 0.00901973993, -5.16960341e-008, 0.00901967287, -0.999956906),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3590012, 238.377991, 0.999999642, -3.02357672e-009, 1.71927127e-007, 1.91533611e-009, 0.999978185, 0.00644560531, -1.71942887e-007, -0.00644563325, 0.999977827),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,}) mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999999642, 1.91534322e-009, -1.71943029e-007, -3.02359804e-009, 0.99997896, -0.00644563884, 1.71927127e-007, 0.00644560996, 0.999978602),C1 = CFrame.new(0, 0.377971649, -0.438598633, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) GR = New("Part",Remington_Model,"GR",{BrickColor = BrickColor.new("Lime green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.970001, 34.4070015, 238.164001, -2.55810937e-005, 0.99999541, 4.44010794e-007, 0.00644205138, -2.61311766e-006, 0.999974191, 0.999975204, 2.87519579e-005, -0.00644677132),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 1, 0),}) Mesh = New("BlockMesh",GR,"Mesh",{Scale = Vector3.new(0.0700000003, 0.0700000003, 0.0700000003),}) Fire = New("Fire",GR,"Fire",{Size = 30,Color = Color3.new(1, 0.678431, 0),Enabled = false,Heat = 25,SecondaryColor = Color3.new(1, 0, 0),}) mot = New("Motor",GR,"mot",{Part0 = GR,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -2.55811137e-005, 0.00644209515, 0.999978006, 0.999996126, -2.61312243e-006, 2.87520379e-005, 4.4401105e-007, 0.999976337, -0.00644675922),C1 = CFrame.new(0.0240020752, 0.424041748, -0.224182129, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3609962, 238.606995, 0.999998927, -3.02360537e-009, 1.71926985e-007, 1.91531191e-009, 0.999976873, 0.00644556619, -1.7194256e-007, -0.00644565001, 0.999975801),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,}) mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999999642, 1.91534322e-009, -1.71943029e-007, -3.02359804e-009, 0.99997896, -0.00644563884, 1.71927127e-007, 0.00644560996, 0.999978602),C1 = CFrame.new(0, 0.382034302, -0.667572021, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) PumpPartMain = New("Part",Remington_Model,"PumpPartMain",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.234782606, 1.12173915, 0.234782606),CFrame = CFrame.new(199.001999, 34.0569954, 240.026001, 0.999999285, -1.42108547e-013, 3.94129174e-015, -5.27355937e-016, -0.000125713646, -0.999998391, 9.59232693e-014, 0.999997675, -0.00012565311),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",PumpPartMain,"Mesh",{Offset = Vector3.new(0, -0.100000001, 0),}) mot = New("Motor",PumpPartMain,"mot",{Part0 = PumpPartMain,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -1.22624187e-013, -0.000125683844, 1.00000048, 1.54548126e-017, -1.00000048, -0.000125683844),C1 = CFrame.new(-0.00799560547, 0.0908432007, -2.08926392, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) A7 = New("Part",Remington_Model,"A7",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.443478256, 0.200000003),CFrame = CFrame.new(198.947998, 34.269001, 238.50499, 0.999999285, -1.42108547e-013, 2.12885265e-014, -5.27355937e-016, 0.000126323663, -0.999998391, 9.59232693e-014, 0.999997675, 0.000126384199),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",A7,"Mesh",{Scale = Vector3.new(0.347826093, 1, 0.347826093),}) mot = New("Motor",A7,"mot",{Part0 = A7,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.61933336e-015, 1.2262412e-013, -1.22623333e-013, 0.000126354396, 1.00000048, -6.63487345e-015, -1.00000048, 0.000126354396),C1 = CFrame.new(0.046005249, 0.28911972, -0.56640625, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.3569984, 238.17598, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.611111104, 0.111111112, 0.166666672),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.374149323, -0.236618042, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) A8 = New("Part",Remington_Model,"A8",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.912994, 34.2250023, 238.669998, -0.999999285, -1.45661261e-013, -2.66453526e-015, 5.27355937e-016, -0.000125684775, 0.999998152, -9.59232693e-014, 0.999997437, 0.000125624239),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",A8,"Mesh",{Scale = Vector3.new(0.0434782617, 0.565217376, 0.173913032),}) mot = New("Motor",A8,"mot",{Part0 = A8,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, -1.2262416e-013, -0.000125654042, 1.00000024, -1.54511581e-017, 1.00000024, 0.000125654042),C1 = CFrame.new(0.0810089111, 0.246612549, -0.731796265, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) PumpPart = New("Part",Remington_Model,"PumpPart",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.739130676, 0.200000003, 0.200000003),CFrame = CFrame.new(198.916992, 33.8669968, 239.969986, 1.6876038e-005, 0.499981523, -0.866035283, 6.33057207e-005, 0.866034031, 0.499980837, 0.999997139, -6.33145683e-005, -1.70664862e-005),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",PumpPart,"Mesh",{Offset = Vector3.new(-0.100000001, 0, 0),Scale = Vector3.new(1, 0.0434782617, 0.652174175),}) mot = New("Motor",PumpPart,"mot",{Part0 = PumpPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.68760507e-005, 6.33350865e-005, 1, 0.49998188, 0.866035879, -6.32881711e-005, -0.866035879, 0.49998188, -1.70511285e-005),C1 = CFrame.new(0.0770111084, -0.0996513367, -2.03497314, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) PumpPart = New("Part",Remington_Model,"PumpPart",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.1565218, 0.200000003),CFrame = CFrame.new(199.001999, 34.0480003, 240.035004, 0.999999285, -1.45661261e-013, 2.66453526e-015, -5.27355937e-016, -0.000125684775, -0.999998152, 9.59232693e-014, 0.999997437, -0.000125624239),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("CylinderMesh",PumpPart,"Mesh",{Offset = Vector3.new(0, -0.100000001, 0),Scale = Vector3.new(0.913043439, 1, 0.913043439),}) mot = New("Motor",PumpPart,"mot",{Part0 = PumpPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -1.2262416e-013, -0.000125654042, 1.00000024, 1.54511581e-017, -1.00000024, -0.000125654042),C1 = CFrame.new(-0.00799560547, 0.0819282532, -2.0983429, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) A6 = New("Part",Remington_Model,"A6",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.443478256, 0.200000003),CFrame = CFrame.new(198.917999, 34.2080002, 238.50499, -0.999999285, -1.42108547e-013, -6.07847106e-015, 5.27355937e-016, 6.32470474e-005, 0.999998093, -9.59232693e-014, 0.999997377, -6.33075833e-005),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",A6,"Mesh",{Scale = Vector3.new(0.0434782617, 1, 0.608695626),}) mot = New("Motor",A6,"mot",{Part0 = A6,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, -1.2262416e-013, 6.3277781e-005, 1.00000024, 7.71644285e-018, 1.00000024, -6.3277781e-005),C1 = CFrame.new(0.0760040283, 0.228122711, -0.566955566, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) PumpPart = New("Part",Remington_Model,"PumpPart",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.958984, 33.9389992, 240.338989, 0.000125989245, 0.866035521, 0.499981582, 3.19443643e-007, -0.499980778, 0.866034091, 0.999997437, -0.000108920503, -6.33224845e-005),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",PumpPart,"Mesh",{Offset = Vector3.new(-0.100000001, 0, 0),Scale = Vector3.new(0.869565248, 0.652173877, 0.869565248),}) mot = New("Motor",PumpPart,"mot",{Part0 = PumpPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.000125989318, 3.50177373e-007, 1.00000024, 0.866036117, -0.499981821, -0.000108936219, 0.49998194, 0.866035938, -6.3295658e-005),C1 = CFrame.new(0.0350189209, -0.0243263245, -2.40330505, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3580017, 238.263, 0.999998927, -3.02360537e-009, 1.71926985e-007, 1.91531191e-009, 0.999976873, 0.00644556619, -1.7194256e-007, -0.00644565001, 0.999975801),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,}) mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999999642, 1.91534322e-009, -1.71943029e-007, -3.02359804e-009, 0.99997896, -0.00644563884, 1.71927127e-007, 0.00644560996, 0.999978602),C1 = CFrame.new(0, 0.375934601, -0.323623657, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.677777767),CFrame = CFrame.new(198.994003, 34.3419952, 238.431992, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.055555556, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.36145401, -0.492752075, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) PumpPart = New("Part",Remington_Model,"PumpPart",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.958984, 33.9389992, 239.599991, 0.000125974344, 0.866035521, 0.499981582, 3.19443643e-007, -0.499980778, 0.866034091, 0.999997437, -0.000108907465, -6.33150339e-005),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",PumpPart,"Mesh",{Offset = Vector3.new(-0.100000001, 0, 0),Scale = Vector3.new(0.869565248, 0.652173877, 0.869565248),}) mot = New("Motor",PumpPart,"mot",{Part0 = PumpPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.000125974417, 3.50177373e-007, 1.00000024, 0.866036117, -0.499981821, -0.00010892329, 0.49998194, 0.866035938, -6.32881856e-005),C1 = CFrame.new(0.0350189209, -0.0309906006, -1.66433716, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.3999977, 237.546005, -0.999999046, 2.32402598e-007, -1.03373257e-008, 4.25526565e-008, 0.226423576, 0.974026561, 2.28707108e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.841666579, 0.222222224),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 4.25527524e-008, 2.28707705e-007, 2.32402826e-007, 0.226424068, 0.974028468, -1.03373088e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.588497162, 0.38470459, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.4300003, 237.67598, -0.999998808, 8.50773318e-008, 5.24463921e-008, 7.03478094e-008, 0.226423576, 0.974026561, 7.09925985e-008, 0.974025726, -0.22642301),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.222222224),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999523, 7.03479088e-008, 7.0992769e-008, 8.50774313e-008, 0.226424068, 0.974028468, 5.24464632e-008, 0.974028587, -0.226423606),C1 = CFrame.new(0.00399780273, -0.557323456, 0.255004883, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.3730011, 237.427002, 0.999999285, -2.3240267e-007, -1.03372377e-008, -4.25525997e-008, -0.226422742, 0.97402668, -2.28707009e-007, -0.974025965, -0.226422653),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.388888896, 0.222222224),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.25527027e-008, -2.2870762e-007, -2.3240284e-007, -0.226423249, -0.974028707, -1.03372235e-008, 0.974028707, -0.226423249),C1 = CFrame.new(0.00399780273, -0.616565704, 0.503463745, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.344444454, 0.200000003),CFrame = CFrame.new(198.990005, 33.4449997, 237.546005, -0.999999046, 2.32402598e-007, -1.03373257e-008, 4.25526565e-008, 0.226423576, 0.974026561, 2.28707108e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.222222224),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 4.25527524e-008, 2.28707705e-007, 2.32402826e-007, 0.226424068, 0.974028468, -1.03373088e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.543498993, 0.385116577, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.5779991, 237.718002, -0.999999285, 3.70348204e-007, 7.74750504e-008, 1.91572855e-008, -0.154940739, 0.987921298, 3.77878905e-007, 0.987920582, 0.15494056),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 0.222222224),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 1.91573086e-008, 3.77879957e-007, 3.70348459e-007, -0.154941022, 0.987923324, 7.74751001e-008, 0.987923324, 0.154941022),C1 = CFrame.new(0.00399780273, -0.408950806, 0.214324951, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Shell2 = New("Part",Remington_Model,"Shell2",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.154999, 34.0559998, 238.322998, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),}) Mesh = New("CylinderMesh",Shell2,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),}) mot = New("Motor",Shell2,"mot",{Part0 = Shell2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(-0.160995483, 0.0744857788, -0.38633728, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.122009, 34.1919975, 238.634995, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.777777791),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.128005981, 0.213294983, -0.697097778, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.677777767),CFrame = CFrame.new(198.994003, 34.3259964, 238.430984, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.111111112, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.34544754, -0.491882324, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.966003, 34.2609978, 238.347, 0.999999285, -4.35450715e-008, 3.80975962e-009, -4.3577586e-008, -0.999956846, 0.00901973248, 3.41675488e-009, -0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.222222224, 0.222222224),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(0.0279998779, 0.279693604, -0.408493042, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.344444454, 0.200000003),CFrame = CFrame.new(198.990005, 33.901001, 237.692001, -0.999999046, 3.8339823e-007, -5.40486624e-008, 3.41655948e-008, 0.226423576, 0.974026561, 3.85678248e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.666666687),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 3.41656872e-008, 3.85679272e-007, 3.83398543e-007, 0.226424068, 0.974028468, -5.40486909e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.0861968994, 0.243240356, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.3849983, 238.177002, 0.999999285, -4.6309421e-007, 3.99015931e-008, 4.63434333e-007, 0.999956846, -0.00901973248, -3.57230014e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.333333343, 0.166666672, 0.166666672),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 4.63435327e-007, -3.57230583e-008, -4.63094551e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.40215683, -0.237380981, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.887001, 238.048981, 1.90734704e-006, -2.35438142e-006, 0.999999404, -0.852791429, -0.522247314, 3.15822035e-007, 0.522246897, -0.852790892, -2.83477038e-006),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.388888896, 0.388888896),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.90734852e-006, -0.852793217, 0.522248328, -2.35438301e-006, -0.522248447, -0.852793336, 1.00000012, 3.15822632e-007, -2.83477834e-006),C1 = CFrame.new(0, -0.0969772339, -0.113861084, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Shell3 = New("Part",Remington_Model,"Shell3",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.154999, 34.2879982, 238.480988, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),}) Mesh = New("CylinderMesh",Shell3,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),}) mot = New("Motor",Shell3,"mot",{Part0 = Shell3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(-0.160995483, 0.30790329, -0.542236328, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9239998, 238.076981, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.277777761, 0.111111112),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, -0.0597267151, -0.141525269, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flashlight2 = New("Part",Remington_Model,"Flashlight L",{BrickColor = BrickColor.new("Light blue"),Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8879967, 241.268997, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.705882, 0.823529, 0.894118),}) Mesh = New("CylinderMesh",Flashlight2,"Mesh",{Scale = Vector3.new(0.777777791, 0.055555556, 0.777777791),}) mot = New("Motor",Flashlight2,"mot",{Part0 = Flashlight2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(0.00100708008, -0.0669364929, -3.33374023, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.388888896, 0.200000003),CFrame = CFrame.new(198.992996, 33.8850021, 240.877991, 1.52035099e-007, -1.71927041e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50923526e-007, 0.00644565001, -0.999976158, -1.72903071e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.611111104, 1, 0.611111104),}) mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -1.71927184e-007, -0.00644563884, -0.99997896, 1, 1.50923825e-007, -1.72903526e-007),C1 = CFrame.new(0.00100708008, -0.0734596252, -2.94277954, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8850021, 240.877991, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.666666687, 0.722222269, 0.666666687),}) mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(0.00100708008, -0.0734596252, -2.94277954, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2819977, 240.974991, 0.999999285, -3.76375993e-007, 3.99015931e-008, 3.76719981e-007, 0.999956846, -0.00901973248, -3.65051775e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.222222224, 0.222222224, 0.611111104),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 3.76720777e-007, -3.6505245e-008, -3.76376278e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.324398041, -3.03619385, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.122009, 34.1959953, 238.169006, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.777777791),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.128005981, 0.213088989, -0.23109436, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Shell1 = New("Part",Remington_Model,"Shell1",{BrickColor = BrickColor.new("Earth green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(199.154999, 34.1070023, 238.167999, -0.999999285, -4.35450644e-008, -3.80978449e-009, 4.3577586e-008, -0.999956846, -0.00901985168, -3.41675488e-009, -0.00901978463, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.152941, 0.27451, 0.176471),}) Mesh = New("CylinderMesh",Shell1,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),}) mot = New("Motor",Shell1,"mot",{Part0 = Shell1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.3545068e-008, -0.999958932, -0.00901984051, -3.80976761e-009, -0.00901984051, 0.999958932),C1 = CFrame.new(-0.160995483, 0.124088287, -0.230880737, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Shell1 = New("Part",Remington_Model,"Shell1",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.154999, 34.269001, 238.169983, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),}) Mesh = New("CylinderMesh",Shell1,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),}) mot = New("Motor",Shell1,"mot",{Part0 = Shell1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(-0.160995483, 0.28609848, -0.231414795, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8829956, 240.648987, 1.52035099e-007, -1.71927041e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50923526e-007, 0.00644565001, -0.999976158, -1.72903071e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.777777791, 0.333333343, 0.777777791),}) mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -1.71927184e-007, -0.00644563884, -0.99997896, 1, 1.50923825e-007, -1.72903526e-007),C1 = CFrame.new(0.00100708008, -0.0775299072, -2.71380615, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9290009, 238.115982, 0.999999285, -4.35450715e-008, 3.80975962e-009, -4.3577586e-008, -0.999956846, 0.00901973248, 3.41675488e-009, -0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.222222224, 0.277777761),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(0, -0.0543746948, -0.180480957, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Shell2 = New("Part",Remington_Model,"Shell2",{BrickColor = BrickColor.new("Earth green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(199.154999, 34.2169991, 238.324005, -0.999999285, -4.35450644e-008, -3.80978449e-009, 4.3577586e-008, -0.999956846, -0.00901985168, -3.41675488e-009, -0.00901978463, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.152941, 0.27451, 0.176471),}) Mesh = New("CylinderMesh",Shell2,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),}) mot = New("Motor",Shell2,"mot",{Part0 = Shell2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.3545068e-008, -0.999958932, -0.00901984051, -3.80976761e-009, -0.00901984051, 0.999958932),C1 = CFrame.new(-0.160995483, 0.235488892, -0.385894775, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.244444445),CFrame = CFrame.new(198.990005, 33.5600052, 237.401001, -0.999999046, -2.7611398e-007, -3.33740253e-008, 9.50260031e-008, -0.226423293, -0.974026442, 2.61385878e-007, -0.974025846, 0.226423472),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.555555522, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 9.50261807e-008, 2.61386589e-007, -2.76114235e-007, -0.226423785, -0.974028587, -3.33740395e-008, -0.974028468, 0.226424068),C1 = CFrame.new(0.00399780273, -0.429805756, 0.531143188, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.998993, 33.9239998, 240.877991, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.388888896, 0.722222269, 0.444444448),}) mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(-0.00498962402, -0.0344619751, -2.94242859, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.998993, 33.9839973, 240.876999, 1.52035412e-007, -2.15638124e-007, 0.999999285, -0.999976814, -0.00644749124, 1.50641782e-007, 0.00644754712, -0.999976099, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.222222224, 0.722222269, 0.555555522),}) mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035526e-007, -0.9999789, 0.00644753594, -2.15638295e-007, -0.00644753594, -0.9999789, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(-0.00498962402, 0.0255241394, -2.94088745, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.244444445),CFrame = CFrame.new(198.990005, 33.5979958, 237.561996, -0.999999046, 1.44979921e-007, -1.03373257e-008, 2.27581189e-008, 0.226423576, 0.974026561, 1.43555056e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 1, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 2.27581332e-008, 1.4355544e-007, 1.44980078e-007, 0.226424068, 0.974028468, -1.03373159e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.390361786, 0.370498657, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2859993, 241.008987, 0.999999285, -3.76375993e-007, 3.99015931e-008, 3.76719981e-007, 0.999956846, -0.00901973248, -3.65051775e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.222222224, 0.333333343, 0.277777761),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 3.76720777e-007, -3.6505245e-008, -3.76376278e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.328704834, -3.07014465, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0410004, 241.173981, 4.76836874e-007, -2.98023721e-008, -0.999999285, -0.999956846, -0.00901970267, -4.45666046e-007, -0.00901957601, 0.999956131, 3.49432128e-008),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.388888896, 0.555555522),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 4.76837215e-007, -0.999958932, -0.00901963189, -2.98023721e-008, -0.0090196915, 0.999958932, -1, -4.45666984e-007, 3.49432732e-008),C1 = CFrame.new(0, 0.0852050781, -3.23735046, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.284996, 241.136978, -0.999999285, -5.49812398e-007, 4.75211088e-008, -5.4936072e-007, 0.999956846, 0.00901973248, -5.24781072e-008, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.222222224, 0.333333343, 0.222222224),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -5.49361857e-007, -5.2478299e-008, -5.49812796e-007, 0.999958932, 0.0090197213, 4.75211195e-008, 0.0090197213, -0.999958932),C1 = CFrame.new(0, 0.328857422, -3.19815063, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.222222224),CFrame = CFrame.new(198.990005, 33.8240013, 237.503998, -0.999999046, 2.32402598e-007, -1.03373257e-008, 4.25526565e-008, 0.226423576, 0.974026561, 2.28707108e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 4.25527524e-008, 2.28707705e-007, 2.32402826e-007, 0.226424068, 0.974028468, -1.03373088e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.164890289, 0.430541992, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.466666669),CFrame = CFrame.new(198.990005, 33.743, 237.74498, -0.999999046, 3.8339823e-007, -5.07963485e-008, 3.73333293e-008, 0.226423383, 0.97402668, 3.84941984e-007, 0.974025846, -0.22642298),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.888888896, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 3.73334359e-008, 3.84943007e-007, 3.83398572e-007, 0.226423874, 0.974028587, -5.07963982e-008, 0.974028707, -0.226423576),C1 = CFrame.new(0.00399780273, -0.243713379, 0.188827515, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) BarrelTip = New("Part",Remington_Model,"BarrelTip",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.25555557, 0.200000003),CFrame = CFrame.new(198.994003, 34.2069969, 241.319, -2.83248072e-015, -6.03961325e-014, -0.999999285, -0.999956846, -0.00901970267, -5.55111512e-016, -0.00901960582, 0.999956131, 2.48689958e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Decal = New("Decal",BarrelTip,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=47760372",}) Mesh = New("CylinderMesh",BarrelTip,"Mesh",{Scale = Vector3.new(0.722222269, 1, 0.722222269),}) mot = New("Motor",BarrelTip,"mot",{Part0 = BarrelTip,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.4408921e-016, -0.999958932, -0.00901966169, -3.6918385e-014, -0.0090196915, 0.999958932, -1, -5.69026866e-015, -4.39813642e-015),C1 = CFrame.new(0, 0.252502441, -3.38085938, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0439987, 240.873978, 4.76836874e-007, -2.98023721e-008, -0.999999285, -0.999956846, -0.00901970267, -4.45666046e-007, -0.00901957601, 0.999956131, 3.49432128e-008),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.666666687, 0.5, 0.666666687),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 4.76837215e-007, -0.999958932, -0.00901963189, -2.98023721e-008, -0.0090196915, 0.999958932, -1, -4.45666984e-007, 3.49432732e-008),C1 = CFrame.new(0, 0.0854949951, -2.93733215, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.122009, 34.1940002, 238.32402, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.777777791),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.128005981, 0.212490082, -0.386108398, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Shell3 = New("Part",Remington_Model,"Shell3",{BrickColor = BrickColor.new("Earth green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(199.154999, 34.1259995, 238.479996, -0.999999285, -4.35450644e-008, -3.80978449e-009, 4.3577586e-008, -0.999956846, -0.00901985168, -3.41675488e-009, -0.00901978463, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.152941, 0.27451, 0.176471),}) Mesh = New("CylinderMesh",Shell3,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),}) mot = New("Motor",Shell3,"mot",{Part0 = Shell3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.3545068e-008, -0.999958932, -0.00901984051, -3.80976761e-009, -0.00901984051, 0.999958932),C1 = CFrame.new(-0.160995483, 0.145900726, -0.542694092, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 2.33333325, 0.200000003),CFrame = CFrame.new(198.994003, 34.0529976, 239.967987, -2.83248072e-015, -6.03961325e-014, -0.999999285, -0.999956846, -0.00901970267, -5.55111512e-016, -0.00901960582, 0.999956131, 2.48689958e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.611111104, 1, 0.611111104),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.4408921e-016, -0.999958932, -0.00901966169, -3.6918385e-014, -0.0090196915, 0.999958932, -1, -5.69026866e-015, -4.39813642e-015),C1 = CFrame.new(0, 0.0863227844, -2.03129578, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.544444442, 0.200000003, 0.200000003),CFrame = CFrame.new(199.100006, 34.1940002, 238.408005, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.222222224),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.106002808, 0.213249207, -0.470092773, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8869972, 241.172989, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.888888896, 1, 0.888888896),}) mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(0.00100708008, -0.0688018799, -3.23774719, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.1329994, 240.873993, 0.999999285, -4.6309799e-007, -0.000345309236, -2.65153176e-006, 0.999956846, -0.00901973248, 0.0003452987, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.444444448, 0.888888896, 0.5),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -2.65152653e-006, 0.000345299661, -4.63098331e-007, 0.999958932, 0.0090197213, -0.000345309469, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.174491882, -2.9365387, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.222222224),CFrame = CFrame.new(198.990005, 33.8080025, 237.440002, -0.999999046, -2.7611398e-007, -3.33740253e-008, 9.50260031e-008, -0.226423293, -0.974026442, 2.61385878e-007, -0.974025846, 0.226423472),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.388888896, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 9.50261807e-008, 2.61386589e-007, -2.76114235e-007, -0.226423785, -0.974028587, -3.33740395e-008, -0.974028468, 0.226424068),C1 = CFrame.new(0.00399780273, -0.181465149, 0.494384766, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Shell4 = New("Part",Remington_Model,"Shell4",{BrickColor = BrickColor.new("Earth green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(199.154999, 34.1170006, 238.634995, -0.999999285, -4.35450787e-008, -3.80975962e-009, 4.3577586e-008, -0.999956846, -0.00901957601, -3.41675488e-009, -0.00901950896, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.152941, 0.27451, 0.176471),}) Mesh = New("CylinderMesh",Shell4,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),}) mot = New("Motor",Shell4,"mot",{Part0 = Shell4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.35450644e-008, -0.999958932, -0.00901956484, -3.80974008e-009, -0.00901956484, 0.999958932),C1 = CFrame.new(-0.160995483, 0.138298035, -0.697769165, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Shell4 = New("Part",Remington_Model,"Shell4",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.154999, 34.2770004, 238.636993, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),}) Mesh = New("CylinderMesh",Shell4,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),}) mot = New("Motor",Shell4,"mot",{Part0 = Shell4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(-0.160995483, 0.298309326, -0.69833374, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.122009, 34.1940002, 238.479996, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.777777791),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.128005981, 0.213897705, -0.54208374, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.8800011, 237.598999, 3.30005469e-006, 0.999997675, -1.50045219e-006, 0.226421654, 2.64618507e-006, 0.974025607, 0.974024713, -2.35094376e-006, -0.226419806),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.666666687, 0.611111104, 0.666666687),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 3.30005719e-006, 0.226422161, 0.974027514, 0.999998391, 2.64619052e-006, -2.35095035e-006, -1.50045321e-006, 0.974027634, -0.226420417),C1 = CFrame.new(0.00399780273, -0.108036041, 0.336044312, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9160004, 237.942993, -0.999999285, 4.63591789e-007, 7.59031238e-009, -4.46960399e-007, -0.968218863, 0.250095546, 1.23291528e-007, 0.250095427, 0.968218207),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.277777761, 0.111111112),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -4.46961337e-007, 1.23291827e-007, 4.63592158e-007, -0.96822089, 0.250096083, 7.59034524e-009, 0.250096083, 0.96822089),C1 = CFrame.new(0, -0.0689353943, -0.00761413574, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2859993, 241.074982, 0.999999285, -4.6309799e-007, -0.000345309236, -2.65153176e-006, 0.999956846, -0.00901973248, 0.0003452987, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.222222224, 0.333333343, 0.388888896),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -2.65152653e-006, 0.000345299661, -4.63098331e-007, 0.999958932, 0.0090197213, -0.000345309469, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.329299927, -3.13613892, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.48888889),CFrame = CFrame.new(198.990005, 33.9120026, 237.591995, -0.999999046, 2.76114008e-007, -5.40486624e-008, 9.87390081e-009, 0.226423576, 0.974026561, 2.8118032e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.785555542, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 9.87389903e-009, 2.81181059e-007, 2.76114235e-007, 0.226424068, 0.974028468, -5.4048698e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.0760993958, 0.343338013, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.8310013, 237.759995, -0.999999046, 3.8339823e-007, -7.39931565e-008, 1.47390526e-008, 0.226423383, 0.97402668, 3.90194117e-007, 0.974025846, -0.22642298),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.333333343, 0.166666672),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 1.47391024e-008, 3.90195169e-007, 3.83398572e-007, 0.226423874, 0.974028587, -7.39932062e-008, 0.974028707, -0.226423576),C1 = CFrame.new(0.00399780273, -0.155582428, 0.174621582, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.8689957, 237.940002, -1.19209226e-007, -3.218649e-006, 0.999999106, -0.999956608, 0.00902000349, 9.09645834e-008, -0.00901974086, -0.999955833, -3.41501391e-006),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.833333373, 0.388888896),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.19209304e-007, -0.999958694, -0.00901979674, -3.21865105e-006, 0.00901999138, -0.999958634, 0.999999821, 9.096469e-008, -3.41502323e-006),C1 = CFrame.new(0, -0.115962982, -0.00505065918, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.300000012),CFrame = CFrame.new(198.990005, 33.6520004, 237.668991, -0.999999046, 8.14069807e-008, -1.03373257e-008, 8.36369285e-009, 0.226423576, 0.974026561, 8.16332886e-008, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.055555556, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 8.3636742e-009, 8.16334804e-008, 8.14070873e-008, 0.226424068, 0.974028468, -1.03373159e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.335395813, 0.26399231, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8850021, 240.877991, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.222222224, 0.722222269, 0.888888896),}) mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(0.00100708008, -0.0734596252, -2.94277954, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.7320023, 237.742996, -0.999999285, 6.83567976e-008, 7.74749935e-008, 6.59480293e-008, -0.154940739, 0.987921298, 7.95351909e-008, 0.987920582, 0.15494056),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 0.222222224),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 6.59481856e-008, 7.95353827e-008, 6.83568544e-008, -0.154941022, 0.987923324, 7.74750717e-008, 0.987923324, 0.154941022),C1 = CFrame.new(0.00399780273, -0.254730225, 0.190719604, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2099991, 240.874985, 4.76836874e-007, -2.98023721e-008, -0.999999285, -0.999956846, -0.00901970267, -4.45666046e-007, -0.00901957601, 0.999956131, 3.49432128e-008),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.666666687, 0.5, 0.666666687),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 4.76837215e-007, -0.999958932, -0.00901963189, -2.98023721e-008, -0.0090196915, 0.999958932, -1, -4.45666984e-007, 3.49432732e-008),C1 = CFrame.new(0, 0.251499176, -2.93684387, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8570023, 241.006989, -0.999999285, -1.07331651e-007, -3.22922745e-007, -1.05247814e-007, 0.999976873, -0.00644559413, 3.23607196e-007, -0.00644565001, -0.999976158),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.277777761, 0.333333343, 0.277777761),}) mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -1.05248041e-007, 3.23608106e-007, -1.07331715e-007, 0.99997896, -0.00644563884, -3.22922972e-007, -0.00644563884, -0.99997896),C1 = CFrame.new(0.00100708008, -0.100292206, -3.07202148, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.304347813),CFrame = CFrame.new(198.988007, 33.6610031, 236.895996, -0.999999285, 9.59232693e-014, 1.13686838e-013, 5.27355937e-016, 0.722307146, -0.691570163, -9.59232693e-014, -0.691569686, -0.722306609),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 0.565217137, 1),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 8.48033395e-014, 0.722308695, -0.691571593, 8.85725073e-014, -0.691571593, -0.722308695),C1 = CFrame.new(0.0059967041, -0.333366394, 1.03704834, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.988007, 33.7679977, 237.063019, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 0.565217137, 0.869565129),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.224868774, 0.871002197, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.217391297),CFrame = CFrame.new(198.988007, 33.5149956, 236.602005, 0.999999285, -5.41788836e-014, 1.38555833e-013, -5.27355937e-016, -0.983430386, -0.181274071, 9.59232693e-014, 0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Stock,"Mesh",{Scale = Vector3.new(0.521739066, 0.652173817, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -2.22285857e-014, -0.983432472, 0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.482017517, 1.32971191, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.243478239, 0.486956477, 0.200000003),CFrame = CFrame.new(198.988007, 33.6849976, 236.393021, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(1, 1, 0.652173877),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.313907623, 1.54022217, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.313043416, 0.217391297),CFrame = CFrame.new(198.988007, 33.7330017, 236.561005, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 1, 1),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.264392853, 1.37268066, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.243478239, 0.200000003, 0.243478239),CFrame = CFrame.new(198.988007, 33.4449997, 236.438004, 0.999999285, 1.38555833e-013, 5.41788836e-014, -5.27355937e-016, -0.181274071, 0.983430386, 9.59232693e-014, -0.98342967, -0.181273997),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Stock,"Mesh",{Scale = Vector3.new(1, 0.652173877, 1),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, 1.20592555e-013, -0.181274489, -0.983432472, 2.22285857e-014, 0.983432472, -0.181274489),C1 = CFrame.new(0.0059967041, -0.553489685, 1.49307251, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.408695608),CFrame = CFrame.new(198.988007, 33.552002, 236.628006, -0.999999285, 7.46069873e-014, 1.13686838e-013, 5.27355937e-016, 0.677980304, -0.73507756, -9.59232693e-014, -0.735077083, -0.677979767),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.5, 0.304347843, 1),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 9.0138407e-014, 0.677981615, -0.73507911, 8.31369343e-014, -0.73507911, -0.677981615),C1 = CFrame.new(0.0059967041, -0.444778442, 1.30404663, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.304347813),CFrame = CFrame.new(198.988007, 33.7040024, 236.832001, 0.999999285, -5.41788836e-014, 1.38555833e-013, -5.27355937e-016, -0.983430386, -0.181274071, 9.59232693e-014, 0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Stock,"Mesh",{Scale = Vector3.new(0.521739066, 0.782608747, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -2.22285857e-014, -0.983432472, 0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.29094696, 1.10142517, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.443478078),CFrame = CFrame.new(198.988007, 33.6809998, 236.822021, -0.999999285, 8.17124146e-014, 1.10134124e-013, 5.27355937e-016, 0.791647375, -0.610974848, -9.59232693e-014, -0.610974431, -0.791646838),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.5, 0.130434766, 1),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 7.49203759e-014, 0.791648984, -0.6109761, 9.70753019e-014, -0.6109761, -0.791648984),C1 = CFrame.new(0.0059967041, -0.314037323, 1.11120605, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Barrel = New("Part",Remington_Model,"Barrel",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 2.38888884, 0.200000003),CFrame = CFrame.new(198.994003, 34.2180023, 239.997009, -2.83248072e-015, -6.03961325e-014, -0.999999285, -0.999956846, -0.00901970267, -5.55111512e-016, -0.00901960582, 0.999956131, 2.48689958e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("CylinderMesh",Barrel,"Mesh",{Scale = Vector3.new(0.611111104, 1, 0.611111104),}) mot = New("Motor",Barrel,"mot",{Part0 = Barrel,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.4408921e-016, -0.999958932, -0.00901966169, -3.6918385e-014, -0.0090196915, 0.999958932, -1, -5.69026866e-015, -4.39813642e-015),C1 = CFrame.new(0, 0.251583099, -2.05882263, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(199.050003, 34.2200012, 238.524979, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.277777761, 0.611111104, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(-0.0559997559, 0.24030304, -0.586837769, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.211111113),CFrame = CFrame.new(198.990005, 34.0890007, 237.733002, 0.999999285, 2.76113923e-007, 5.40487619e-008, -9.87398696e-009, 0.226424217, -0.974026322, -2.81180235e-007, 0.974025607, 0.226424113),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 1, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -9.8739914e-009, -2.81181002e-007, 2.76114122e-007, 0.226424724, 0.974028349, 5.40488116e-008, -0.974028349, 0.226424724),C1 = CFrame.new(0.00399780273, 0.102165222, 0.203933716, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 34.0079994, 237.462006, -0.999999046, -2.7611398e-007, -3.33740253e-008, 9.50260031e-008, -0.226423293, -0.974026442, 2.61385878e-007, -0.974025846, 0.226423472),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 0.777777791),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 9.50261807e-008, 2.61386589e-007, -2.76114235e-007, -0.226423785, -0.974028587, -3.33740395e-008, -0.974028468, 0.226424068),C1 = CFrame.new(0.00399780273, 0.0187225342, 0.474182129, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) S1 = New("Part",Remington_Model,"S1",{BrickColor = BrickColor.new("Black"),Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(198.994003, 34.0440025, 238.544983, 1.19209211e-007, -5.96045595e-008, -0.999999225, 0.996937811, -0.0781664699, 1.78266475e-007, -0.0781665444, -0.996937275, -1.39772816e-008),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",S1,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),}) mot = New("Motor",S1,"mot",{Part0 = S1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.19209304e-007, 0.996939898, -0.0781667307, -5.9604627e-008, -0.0781666711, -0.996940076, -0.99999994, 1.78266845e-007, -1.39773428e-008),C1 = CFrame.new(0, 0.064491272, -0.608428955, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.279999971, 0.470000088),CFrame = CFrame.new(198.994003, 34.1240005, 237.701004, 0.999999285, -5.37212514e-008, 6.26022313e-007, -6.67735307e-008, 0.981607676, 0.190898314, -6.24763345e-007, -0.190898225, 0.98160696),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833000004, 0.899999976, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.67736089e-008, -6.2476505e-007, -5.37213083e-008, 0.981609702, -0.190898731, 6.26022768e-007, 0.190898731, 0.981609702),C1 = CFrame.new(0, 0.136875153, 0.236251831, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Flash = New("Part",Remington_Model,"Flash",{BrickColor = BrickColor.new("Bright orange"),Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.233333334, 0.200000003),CFrame = CFrame.new(198.994003, 34.2019997, 241.703979, 0.999999285, 3.80976317e-009, 4.35450787e-008, -4.35775291e-008, 0.00901961327, 0.999956846, 3.41675843e-009, -0.999956131, 0.00901954621),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.854902, 0.521569, 0.254902),}) Mesh = New("SpecialMesh",Flash,"Mesh",{Scale = Vector3.new(1.83333337, 3, 1.83333337),MeshType = Enum.MeshType.Sphere,}) mot = New("Motor",Flash,"mot",{Part0 = Flash,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776428e-008, 3.41679263e-009, 3.80974008e-009, 0.00901960209, -0.999958932, 4.35450609e-008, 0.999958932, 0.00901960209),C1 = CFrame.new(0, 0.250976563, -3.76586914, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(198.955002, 34.2200012, 238.524979, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.611111104, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0.0390014648, 0.24030304, -0.586837769, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.333333343, 0.200000003),CFrame = CFrame.new(198.994003, 34.1469955, 238.763, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 1, 0.388888896),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.169448853, -0.825500488, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.966003, 34.2579956, 238.703003, -0.999999285, -4.35450715e-008, -3.80975962e-009, 4.3577586e-008, -0.999956846, -0.00901973248, -3.41675488e-009, -0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.222222224, 0.222222224),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0.0279998779, 0.279903412, -0.764511108, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(0.111111112, 0.444444448, 0.111111112),}) A1 = New("Sound",Handle,"A1",{}) A2 = New("Sound",Handle,"A2",{}) Fire = New("Sound",Handle,"Fire",{}) Fire2 = New("Sound",Handle,"Fire2",{}) local HMSound = NewSound(Plr.PlayerGui,131864673) Reload = New("Sound",Handle,"Reload",{}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(198.994003, 34.2989998, 238.526001, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.166666672, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.319309235, -0.587142944, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2099991, 237.858002, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.444444448, 0.666666687),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.224285126, 0.0800323486, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.933333337),CFrame = CFrame.new(198.994003, 34.0950012, 238.257004, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.666666687, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.112892151, -0.319992065, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0089989, 238.039993, -0.999999285, -4.35450715e-008, -3.80975962e-009, 4.3577586e-008, -0.999956846, -0.00901973248, -3.41675488e-009, -0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.222222224, 0.277777761),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.024936676, -0.103775024, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.966003, 34.1800003, 238.701996, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.222222224, 0.222222224),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0.0279998779, 0.201900482, -0.764205933, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(198.994003, 34.031002, 238.522995, 0.999999285, 1.30967805e-007, -3.80978804e-009, -1.30996568e-007, 0.999956846, -0.0090198135, 2.62821231e-009, 0.00901978463, 0.99995625),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.722222269, 0.055555556, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -1.30996838e-007, 2.62824362e-009, 1.30967891e-007, 0.999958932, 0.00901984051, -3.80976761e-009, -0.00901980139, 0.999959052),C1 = CFrame.new(0, 0.0512924194, -0.586547852, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0119972, 238.272995, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.166666672, 0.388888896),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.0300369263, -0.336730957, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.9789963, 237.856003, 0.999999285, 1.03373443e-008, -2.32402641e-007, -4.25526565e-008, -0.974026322, -0.226423502, -2.28707094e-007, 0.226423398, -0.974025607),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 0.055555556),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.25527666e-008, -2.28707719e-007, 1.03373541e-008, -0.974028349, 0.226424009, -2.32402826e-007, -0.226424009, -0.974028349),C1 = CFrame.new(0.00399780273, -0.00672531128, 0.0799407959, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9899979, 238.149979, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.388888896, 0.833333373),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.00692749023, -0.213928223, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.555555582, 0.200000003),CFrame = CFrame.new(198.994003, 34.1539955, 239.078995, -2.83248072e-015, -6.03961325e-014, -0.999999285, -0.999956846, -0.00901970267, -5.55111512e-016, -0.00901960582, 0.999956131, 2.48689958e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.5),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.4408921e-016, -0.999958932, -0.00901966169, -3.6918385e-014, -0.0090196915, 0.999958932, -1, -5.69026866e-015, -4.39813642e-015),C1 = CFrame.new(0, 0.179298401, -1.14141846, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 34.038002, 237.516998, -0.999999046, 2.32402598e-007, -1.03373257e-008, 4.25526565e-008, 0.226423576, 0.974026561, 2.28707108e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.333333343, 0.944444478),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 4.25527524e-008, 2.28707705e-007, 2.32402826e-007, 0.226424068, 0.974028468, -1.03373088e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, 0.0492210388, 0.419464111, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) S2 = New("Part",Remington_Model,"S2",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0320015, 238.384995, -1.33226763e-014, -2.13162821e-014, -0.999999285, -0.996938169, 0.0781665966, -5.82867088e-016, 0.078166604, 0.996937454, 2.84217094e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),}) Mesh = New("CylinderMesh",S2,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),}) mot = New("Motor",S2,"mot",{Part0 = S2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.996940255, 0.0781667978, 0, 0.0781667978, 0.996940255, -1, 0, 0),C1 = CFrame.new(0, 0.0510482788, -0.448547363, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.3349991, 241.074982, 0.999999285, -4.6309799e-007, -0.000345309236, -2.65153176e-006, 0.999956846, -0.00901973248, 0.0003452987, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.166666672, 0.388888896),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -2.65152653e-006, 0.000345299661, -4.63098331e-007, 0.999958932, 0.0090197213, -0.000345309469, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.378295898, -3.13569641, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.966003, 34.1829987, 238.347, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.222222224, 0.222222224),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(0.0279998779, 0.201698303, -0.409194946, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(198.994003, 34.2409973, 238.124985, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.777777791, 1),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.25769043, -0.186660767, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(198.994003, 34.1439972, 237.757004, -0.999999285, -4.35450715e-008, -3.80975962e-009, 4.3577586e-008, -0.999956846, -0.00901973248, -3.41675488e-009, -0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 1, 0.333333343),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.157375336, 0.180435181, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.988007, 34.0090027, 237.363998, 0.999999285, -5.41788836e-014, 1.38555833e-013, -5.27355937e-016, -0.983430386, -0.181274071, 9.59232693e-014, 0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Stock,"Mesh",{Scale = Vector3.new(0.521739066, 0.304347873, 0.260869563),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -2.22285857e-014, -0.983432472, 0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, 0.0188407898, 0.57220459, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.988007, 33.8969994, 237.184998, 0.999999285, -5.41788836e-014, 1.38555833e-013, -5.27355937e-016, -0.983430386, -0.181274071, 9.59232693e-014, 0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Stock,"Mesh",{Scale = Vector3.new(0.521739066, 0.478260934, 0.565217435),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -2.22285857e-014, -0.983432472, 0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.0947723389, 0.750183105, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.478260875),CFrame = CFrame.new(198.988007, 33.8729973, 236.888992, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 0.782608449, 1),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.121440887, 1.04595947, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.226086944),CFrame = CFrame.new(198.988007, 33.9839973, 237.22702, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 0.304347605, 1),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.007396698, 0.708953857, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.217391297, 0.200000003),CFrame = CFrame.new(198.988007, 34.1269989, 237.497009, 0.999999285, 1.38555833e-013, 5.41788836e-014, -5.27355937e-016, -0.181274071, 0.983430386, 9.59232693e-014, -0.98342967, -0.181273997),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Stock,"Mesh",{Scale = Vector3.new(0.956521749, 1, 0.782608688),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, 1.20592555e-013, -0.181274489, -0.983432472, 2.22285857e-014, 0.983432472, -0.181274489),C1 = CFrame.new(0.0059967041, 0.138034821, 0.440261841, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.243478239, 0.200000003, 0.243478239),CFrame = CFrame.new(198.988007, 33.9239998, 236.348999, 0.999999285, 1.38555833e-013, 5.41788836e-014, -5.27355937e-016, -0.181274071, 0.983430386, 9.59232693e-014, -0.98342967, -0.181273997),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Stock,"Mesh",{Scale = Vector3.new(1, 0.652173877, 1),}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, 1.20592555e-013, -0.181274489, -0.983432472, 2.22285857e-014, 0.983432472, -0.181274489),C1 = CFrame.new(0.0059967041, -0.0753135681, 1.58639526, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.243478253, 1.0869565, 0.208695665),CFrame = CFrame.new(198.988007, 34.0160027, 236.897995, 0.999999285, 1.38555833e-013, 5.41788836e-014, -5.27355937e-016, -0.181274071, 0.983430386, 9.59232693e-014, -0.98342967, -0.181273997),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Stock,"Mesh",{}) mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, 1.20592555e-013, -0.181274489, -0.983432472, 2.22285857e-014, 0.983432472, -0.181274489),C1 = CFrame.new(0.0059967041, 0.0216369629, 1.03825378, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.4000015, 238.175003, -0.999999225, 0.000345300476, 9.27113319e-009, 0.000345292647, 0.999976933, -0.0064469967, -2.23547249e-006, -0.00644715875, -0.99997431),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.0599999987, 0.0599999987, 0.159999996),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.99999994, 0.000345293345, -2.2354684e-006, 0.000345300708, 0.999979079, -0.00644714758, 9.27112342e-009, -0.00644704048, -0.999977171),C1 = CFrame.new(0, 0.417140961, -0.235244751, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3609962, 238.720001, 0.999999285, -3.02360537e-009, 1.71927041e-007, 1.915341e-009, 0.999976873, 0.00644559413, -1.71942631e-007, -0.00644565001, 0.999976158),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,}) mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 1.91535277e-009, -1.719431e-007, -3.02358383e-009, 0.99997896, -0.00644563884, 1.71927184e-007, 0.00644563884, 0.99997896),C1 = CFrame.new(0, 0.383052826, -0.780578613, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3600006, 238.492996, 0.999998927, -3.02360537e-009, 1.71926985e-007, 1.91531191e-009, 0.999976873, 0.00644556619, -1.7194256e-007, -0.00644565001, 0.999975801),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,}) mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999999642, 1.91534322e-009, -1.71943029e-007, -3.02359804e-009, 0.99997896, -0.00644563884, 1.71927127e-007, 0.00644560996, 0.999978602),C1 = CFrame.new(0, 0.380008698, -0.553588867, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2779999, 237.785995, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.222222224, 0.611111104),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.291633606, 0.152648926, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.3100014, 237.886993, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.111111112, 0.388888896),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.324546814, 0.051940918, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.972, 34.413002, 238.177002, 0.999999285, -4.6309421e-007, 3.99015931e-008, 4.63434333e-007, 0.999956846, -0.00901973248, -3.57230014e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.111111112, 0.166666672),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 4.63435327e-007, -3.57230583e-008, -4.63094551e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(0.0220031738, 0.430156708, -0.237121582, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2769966, 237.886002, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.222222224, 0.388888896),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.291534424, 0.0526275635, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.016006, 34.413002, 238.177002, 0.999999285, -4.6309421e-007, 3.99015931e-008, 4.63434333e-007, 0.999956846, -0.00901973248, -3.57230014e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.111111112, 0.166666672),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 4.63435327e-007, -3.57230583e-008, -4.63094551e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(-0.0220031738, 0.430156708, -0.237121582, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) GL = New("Part",Remington_Model,"GL",{BrickColor = BrickColor.new("Lime green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.018005, 34.4080009, 238.164001, -2.55810937e-005, 0.99999541, 4.44010794e-007, 0.00644205138, -2.61311766e-006, 0.999974191, 0.999975204, 2.87519579e-005, -0.00644677132),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 1, 0),}) Mesh = New("BlockMesh",GL,"Mesh",{Scale = Vector3.new(0.0700000003, 0.0700000003, 0.0700000003),}) Fire = New("Fire",GL,"Fire",{Size = 30,Color = Color3.new(1, 0.678431, 0),Enabled = false,Heat = 25,SecondaryColor = Color3.new(1, 0, 0),}) mot = New("Motor",GL,"mot",{Part0 = GL,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -2.55811137e-005, 0.00644209515, 0.999978006, 0.999996126, -2.61312243e-006, 2.87520379e-005, 4.4401105e-007, 0.999976337, -0.00644675922),C1 = CFrame.new(-0.0240020752, 0.425041199, -0.22416687, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),}) local CamModel = Instance.new('Model',workspace.CurrentCamera) CamModel.Name = Plr.Name Instance.new('Humanoid',CamModel) humanoid.Died:connect(function() CamModel:Destroy() Plr.CameraMode = 'Classic' game:service'UserInputService'.MouseIconEnabled = true end) ypcall(function() Char.Shirt:Clone().Parent = CamModel end) ------------------------------------------------------------- local fRemington_Model = Remington_Model:Clone()--------------------------------- fRemington_Model.Parent = CamModel------------------------------------- --fRemington_Model.Mag:Destroy()----------------------------------------- --fRemington_Model.Mag2:Destroy()---------------------------------------- local fRemington_ModelW = Weld(Remington_Model.Handle,fRemington_Model.Handle,CF(0,0,0))--- for index,obj in next,fRemington_Model:children() do------------------- if obj:IsA'Part' then---------------------------------------- obj.CanCollide = false--------------------------------------- end;end;----------------------------------------------------- ------------------------------------------------------------- local frarm = rarm:Clone()----------------------------------- frarm.CanCollide = false------------------------------------- frarm.FormFactor = 3----------------------------------------- frarm.Size = Vector3.new(.7,3,.7)-------------------------- frarm.Parent = CamModel-------------------------------------- local frarmW = Weld(rarm,frarm,CF(0,0,0))-------------------- ------------------------------------------------------------- local flarm = larm:Clone()----------------------------------- flarm.CanCollide = false------------------------------------- flarm.FormFactor = 3----------------------------------------- flarm.Size = Vector3.new(.7,3,.7)-------------------------- flarm.Parent = CamModel-------------------------------------- local flarmW = Weld(larm,flarm,CF(0,0,0))-------------------- ------------------------------------------------------------- clerp = function(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CF(com1[1],com1[2],com1[3]) * Angles(select(4,unpack(com1))) end lerp = function(c1,c2,al) return c1:lerp(c2,al) end; NewSound = function(Parent, Id) local Sound = Instance.new('Sound',Parent) Sound.SoundId = 'rbxassetid://'..Id return Sound end local lRS = game:service'RunService'.RenderStepped local RAW = Weld(head,ra,CF(-1.1, 0.41, 0)*Angles(rad(-45), rad(0), 0)) local LAW = Weld(rarm,la,CF(1.95,0,0)*Angles(rad(3), rad(0), rad(-45))) --[[ local RAW = Weld(torso,ra,CF(-1.1, 0.41, 0.51)*Angles(rad(-90), rad(0), 0)) local LAW = Weld(rarm,la,CF(1.6,0,0)*Angles(rad(3), rad(0), rad(-45))) ]] local HW = Weld(torso,hed,CF(0,-1.5,0)*Angles(0,rad(0),0)) local TW = Weld(root,torso,CF(0,0,0)) local HandleWeld = Weld(rarm,Handle,Angles(rad(90),0,0)*CF(.3,.5,.4)) local neck = torso:WaitForChild'Neck' local Debounce = false local SFX = function(Parent,Type) Type = tostring(Type:lower()) local Sound = Instance.new('Sound',Parent) game.Debris:AddItem(Sound,10) if Type == 'gunshot' then Sound.SoundId = 'rbxassetid://265294743' --print'gs' elseif Type == 'reload' then Sound.SoundId = 'rbxassetid://137563489' elseif Type == 'shellin' then Sound.SoundId = 'rbxassetid://163915632' --print'si' end return Sound end; Reload = function() end; Fire = function(TrailBool) TrailBool = true for bullet = 0, 5 do spawn(function() if char.Humanoid.Health < 1 then return end local rayPart = Instance.new("Part", workspace) rayPart.Name = "RayPart" rayPart.BrickColor = BrickColor.new'Deep orange' rayPart.Anchored = true rayPart.CanCollide = false rayPart.TopSurface = Enum.SurfaceType.Smooth rayPart.BottomSurface = Enum.SurfaceType.Smooth rayPart.formFactor = Enum.FormFactor.Custom rayPart.Size = Vector3.new(0.2, 0.2, 4) rayPart.Material = 'Neon' --print'bul created' Instance.new("BlockMesh", rayPart).Scale = Vector3.new(0.2, 0.2, 0.5) local bulletposition = (Barrel.CFrame*CF(0,3,0)).p local bulletvelocity = (Vector3.new(math.random(-spread,spread), math.random(-spread,spread), math.random(-spread,spread)))+( (Barrel.CFrame*CF(0,500,0)).p - bulletposition).unit*1000 local bulletlastposition = bulletposition rayPart.CFrame = CFrame.new( bulletposition, bulletposition+bulletvelocity ) --print'set cf' while true do local dt = wait() bulletlastposition = bulletposition bulletvelocity = bulletvelocity + (Vector3.new(0, 0, 0)*dt) bulletposition = bulletposition + (bulletvelocity*dt) local Tbl = { char, rayPart,Remington_Model,fRemington_Model} local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, Tbl ) --print'made ray' if TrailBool == true and rayPart.Parent ~= nil then local dst = (bulletlastposition-bulletposition).magnitude local Trl = Instance.new('Part',workspace) table.insert(Tbl, Trl) local t = Trl t.FormFactor = 3 t.Size = Vector3.new(.2,.2,dst) t.CFrame = CFrame.new(bulletlastposition,bulletposition) * CF(0,0,-dst/2) t.Material = 272 t.CanCollide = false t.Color = rayPart.Color t.Transparency = .1 --reclr(t) t.Anchored = true local msh = Instance.new('BlockMesh',t) msh.Scale = Vector3.new(.25,.25,1) spawn(function() wait() local nmb = 20 for i = 0,nmb do t.Transparency = t.Transparency + (1/nmb) game:service'RunService'.Stepped:wait() end t:Destroy() end) end --print'passed trail' if (torso.Position - rayPart.Position).magnitude > 200 then rayPart:Destroy() break end if hit then if hit.Parent:findFirstChild("Humanoid") ~= nil then if not hit.Parent:findFirstChild("Humanoid"):IsA'Humanoid' then return end if hit.Parent:findFirstChild("Humanoid").Health <= 0 then rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) rayPart:Destroy() return end end if hit.Parent:findFirstChild("Humanoid") ~= nil then if not hit.Parent:findFirstChild("Humanoid"):IsA'Humanoid' then return end ypcall(function() HMSound:Play() HitM.ImageTransparency = 0 wait(.1/1.5) HitM.ImageTransparency = 1 end) if not hit.Parent then return end hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(40,65) end if hit.Name == 'Head' and hit.Parent:findFirstChild("Humanoid") ~= nil then if not hit.Parent:findFirstChild("Humanoid"):IsA'Humanoid' then return end spawn(function() wait(.1) if hit.Parent:findFirstChild("Humanoid").Health <= 0 then local s = Instance.new('Sound',hit) s.SoundId = 'rbxassetid://142445692' s:Play() s:Destroy() end end) end if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then if not hit.Parent.Parent:findFirstChild("Humanoid"):IsA'Humanoid' then return end hit:BreakJoints() end bulletposition = hitposition rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) rayPart:Destroy() break end rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) end end) end spawn(function() spawn(function() local knb = 3 for i = 1,knb do CurCam.FieldOfView = CurCam.FieldOfView + 1 game:service'RunService'.Stepped:wait() end for i = 1,knb do CurCam.FieldOfView = CurCam.FieldOfView - 1 game:service'RunService'.Stepped:wait() end end) local a,b = math.random(13,21),math.random(-12,12) for i = 1,4 do CurCam.CoordinateFrame = CurCam.CoordinateFrame:lerp(CurCam.CoordinateFrame*Angles(rad(a),rad(b),0),.1) game:service'RunService'.Stepped:wait() end;end) wait(0.05) end Pump = function() for i = 1,5 do CurrentRightArmAngle = clerp(CurrentRightArmAngle,CF(0,-.55,-.5)*Angles(rad(20),0,0),.85) CurrentLeftArmAngle = clerp(CurrentLeftArmAngle,CF(0,-1.25,0),.95) wait() end local GS = SFX(rarm,'reload') GS.Volume = 1 GS.Pitch = 1.25 GS:Play() for i = 1,5 do CurrentLeftArmAngle = clerp(CurrentLeftArmAngle,CF(0,-.45,0),.95) wait() end ------------------ for index,obj in next, Remington_Model:children() do if obj.Name == 'PumpPart' then spawn(function() if obj:FindFirstChild'mot' then local mot = obj:FindFirstChild'mot' --print'found mot' mot.C0 = mot.C0 * CF(0,0,.5) end end)end end for index,obj in next, Remington_Model:children() do if obj.Name == 'PumpPart' then spawn(function() if obj:FindFirstChild'mot' then local mot = obj:FindFirstChild'mot' --print'found mot' mot.C0 = mot.C0 * CF(0,0,.5) end end)end end ------------------ for index,obj in next, Remington_Model:children() do if obj.Name == 'PumpPart' then spawn(function() if obj:FindFirstChild'mot' then local mot = obj:FindFirstChild'mot' --print'found mot' for i = 1,5 do wait() mot.C0 = clerp(mot.C0,CF(0,.25,0)*Angles(rad(90),0,0),.5) end end end)end end for index,obj in next, fRemington_Model:children() do if obj.Name == 'PumpPart' then spawn(function() if obj:FindFirstChild'mot' then local mot = obj:FindFirstChild'mot' --print'found mot' for i = 1,5 do wait() mot.C0 = clerp(mot.C0,CF(0,.25,0)*Angles(rad(90),0,0),.5) end end end)end end ------------------ for i = 1,5 do CurrentLeftArmAngle = clerp(CurrentLeftArmAngle,CF(0,-1.25,0),.95) wait() end ------------------ for index,obj in next, Remington_Model:children() do if obj.Name == 'PumpPart' then spawn(function() if obj:FindFirstChild'mot' then local mot = obj:FindFirstChild'mot' --print'found mot' for i = 1,5 do wait() mot.C0 = clerp(mot.C0,CF(0,0,0)*Angles(rad(90),0,0),.5) end end end)end end for index,obj in next, fRemington_Model:children() do if obj.Name == 'PumpPart' then spawn(function() if obj:FindFirstChild'mot' then local mot = obj:FindFirstChild'mot' --print'found mot'\ for i = 1,5 do wait() mot.C0 = clerp(mot.C0,CF(0,0,0)*Angles(rad(90),0,0),.5) end end end)end end ------------------ wait() for i = 1,7 do CurrentRightArmAngle = clerp(CurrentRightArmAngle,CF(0,0,0)*Angles(0,0,0),.85) CurrentLeftArmAngle = clerp(CurrentLeftArmAngle,CF(0,0,0),.95) wait() end end; Recoil = function(Int) for i = 1,Int do RTilt = i wait() end for i = 1,Int do RTilt = Int-i wait() end end; CanFire = true Reloading = false local CurrentRightArmAngle2 = CF(0,0,0) local sp = spread local Aimin = false AimIn = function() sway = false CurCam.FieldOfView = 45 game:service'RunService'.Stepped:wait() CurCam.FieldOfView = 35 Aimin = true for i = 1,5 do CurrentRightArmAngle2 = clerp(CurrentRightArmAngle2,CF(-1.15,0,-.2)*Angles(0,0,0),.8) game:service'RunService'.Stepped:wait() end spread = spread - (sp/2) end AimOut = function() sway = true CurCam.FieldOfView = 45 game:service'RunService'.Stepped:wait() CurCam.FieldOfView = 60 Aimin = false for i = 1,5 do CurrentRightArmAngle2 = clerp(CurrentRightArmAngle2,CF(0,0,0)*Angles(0,0,0),.8) game:service'RunService'.Stepped:wait() end spread = sp end CanAimAndShoot = true Mouse.Button1Down:connect(function() if Reloading == false and CanFire == true and CanAimAndShoot then CanFire = false local GS = SFX(rarm,'GunShot') GS.Volume = 1 GS.Pitch = 1.25 GS:Play() Fire(false) spawn(function() --Recoil(20) end) Pump() CanFire = true end end) Mouse.Button1Up:connect(function() MouseDown = false end) Mouse.Button2Down:connect(function() Mouse2Down = true; if CanAimAndShoot then AimIn() end end) Mouse.Button2Up:connect(function() Mouse2Down = false; if CanAimAndShoot then AimOut() end end) local runnin = false Mouse.KeyDown:connect(function(k) kb = k:byte() k = k:lower() if k == 'q' and CanAimAndShoot then AimIn() elseif kb == 48 then runnin = true end end) Mouse.KeyUp:connect(function(k) kb = k:byte() k = k:lower() if k == 'q' and CanAimAndShoot then AimOut() elseif kb == 48 then runnin = false end end) MakeGui = function(Scale) Gui = Instance.new('ScreenGui',Plr:WaitForChild'PlayerGui') HitM = Instance.new('ImageLabel',Gui) HitM.Size = UDim2.new(0,85*2,0,85*2) HitM.Position = UDim2.new(.5,-85,.5,-115) HitM.BackgroundTransparency = 1 HitM.ImageTransparency = 1 HitM.Image = 'rbxassetid://176067512' Frame = Instance.new('Frame',Gui) Ammo = Instance.new('TextLabel',Frame) Stored = Instance.new('TextLabel',Frame) ------------- Frame.Size = UDim2.new(0,60*Scale,0,25*Scale) Frame.BackgroundTransparency = .75 Frame.BorderSizePixel = 0 Frame.BackgroundColor3 = Color3.new(255,255,255) Frame.Position = UDim2.new(1,-10+(-60*Scale),1,-10+(-25*Scale)) ------------- Ammo.Size = UDim2.new(.487,3,.72,0) Ammo.BackgroundTransparency = 1 Ammo.TextColor3 = Color3.new(-1,-1,-1) Ammo.FontSize = 'Size28' Ammo.Font = 'SourceSansBold' Ammo.Text = '' ------------- Stored.Size = UDim2.new(.4,3,.5,0) Stored.Position = UDim2.new(.6,-4,.35,0) Stored.BackgroundTransparency = 1 Stored.TextColor3 = Color3.new(-1,-1,-1) Stored.FontSize = 'Size28' Stored.Font = 'SourceSansBold' Stored.Text = '' ------------- Mode = Instance.new('TextLabel',Frame) Mode.Size = UDim2.new(.4,3,.5,0) Mode.Position = UDim2.new(.6,-4,0,0) Mode.BackgroundTransparency = 1 Mode.TextColor3 = Color3.new(-1,-1,-1) Mode.FontSize = 'Size24' Mode.Font = 'SourceSansLight' Mode.Text = '[ SEMI ]' ------------- Slash = Instance.new('TextLabel',Frame) Slash.Size = UDim2.new(.4,3,.5,0) Slash.Position = UDim2.new(.3,0,.24,0) Slash.BackgroundTransparency = 1 Slash.TextColor3 = Color3.new(-1,-1,-1) Slash.FontSize = 'Size60' Slash.Font = 'SourceSansBold' Slash.Rotation = 5 Slash.Text = '/' ------------- end; HW.C0 = torso.CFrame:toObjectSpace(head.CFrame) MakeGui(3) local LKPart = torso local Camera = workspace.CurrentCamera local CurrentRightArmAngle3 = CF(0,0,0) MoveArms = function(mouse) mouse=Mouse local dir = -math.asin(mouse.UnitRay.Direction.unit.y) HW.C1 = clerp(HW.C1,Angles(dir,0,0),.5) RAW.C0 = clerp(RAW.C0,CF(.35,-1,0) * Angles(rad(45), 0, 0)*(CurrentRightArmAngle)*(CurrentRightArmAngle2)*(CurrentRightArmAngle3),.5) --[[ local Target = Camera.CoordinateFrame * CFrame.new(0, 0, -95) local headpos = (ts.CFrame * CFrame.new(0,2,0)).p RAW.C1 = lerp(RAW.C1,((CFrame.new(headpos, Target.p) - headpos):inverse()) * (ts.CFrame - ts.Position)*(CurrentRightArmAngle)*(CurrentRightArmAngle2),.3) local TorsoTarget = CFrame.new(Target.x, ts.CFrame.y, Target.z) ts.CFrame = CFrame.new(ts.CFrame.p, TorsoTarget.p) --]] end local State = 'Idle' local DebounceState = false game:service'RunService'.RenderStepped:connect(function() LAW.C0 = clerp(LAW.C0,(CurrentLeftArmAngle),.5) MoveArms() Camera = workspace.CurrentCamera if runnin == true then CanAimAndShoot = false if Aimin == true and CanAimAndShoot == false then AimOut() end hum.WalkSpeed = 30 else CanAimAndShoot = true hum.WalkSpeed = 20 end if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 15 and DebounceState == false then State = 'Idle' --print'Idle' elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 15 and (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 26 and DebounceState == false then State = 'Walking' --print'Walking' elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude >= 26 and DebounceState == false then State = 'Running' --print'Running' end if State == 'Idle' then if sway then CurrentRightArmAngle3 = clerp(CurrentRightArmAngle3,CF(0,sin(tick()*(4))/25,0),.5) else CurrentRightArmAngle3 = clerp(CurrentRightArmAngle3,CF(0,sin(tick())/35,0),.01) end elseif State == 'Walking' then CurrentRightArmAngle3 = clerp(CurrentRightArmAngle3,CF(sin(tick()*8)/20,sin(tick()*(8*2))/20,0),.5) elseif State == 'Running' then CurrentRightArmAngle3 = clerp(CurrentRightArmAngle3,CF(sin(tick()*11)/20,-1+sin(tick()*(11*2))/20,.2)*Angles(rad(45),rad(20),rad(-10)),.5) elseif State == 'Testing' then end end) Plr.CameraMode = 'LockFirstPerson' Plr.Chatted:connect(function(msg) --[[if msg == 'r-|' then Plr.CameraMode = 'Classic' CamModel:Destroy() Plr.Character:BreakJoints() end--]] end) --print'To fix your camera and kill your character, say "r-|"' ---- local Players = game:GetService("Players") local Mouse = game:GetService("Players").LocalPlayer:GetMouse() Mouse.Button1Down:Connect(function() local Target = Mouse.Target if Target and Target.Parent and Target.Parent:IsA("Model") and Players:GetPlayerFromCharacter(Target.Parent) then local PlayerName = Players:GetPlayerFromCharacter(Target.Parent).Name local player = game.Players.LocalPlayer local Targets = {PlayerName} local Players = game:GetService("Players") local Player = Players.LocalPlayer local AllBool = false local GetPlayer = function(Name) Name = Name:lower() if Name == "all" or Name == "others" then AllBool = true return elseif Name == "random" then local GetPlayers = Players:GetPlayers() if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end return GetPlayers[math.random(#GetPlayers)] elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then for _,x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^"..Name) then return x; elseif x.DisplayName:lower():match("^"..Name) then return x; end end end else return end end local Message = function(_Title, _Text, Time) print(_Title) print(_Text) print(Time) end local SkidFling = function(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessoy and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit and not AllBool then end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 workspace.FallenPartsDestroyHeight = getgenv().FPDH else end end getgenv().Welcome = true if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end if AllBool then for _,x in next, Players:GetPlayers() do SkidFling(x) end end for _,x in next, Targets do if GetPlayer(x) and GetPlayer(x) ~= Player then if GetPlayer(x).UserId ~= 1414978355 then local TPlayer = GetPlayer(x) if TPlayer then SkidFling(TPlayer) end else end elseif not GetPlayer(x) and not AllBool then end end end end) end) end; task.spawn(C_90); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript local function C_96() local script = G2L["96"]; local button = script.Parent local input = game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sid button.MouseButton1Down:connect(function() local player_name = input.Text local player = nil for i,v in pairs(game.Players:GetChildren()) do if v.Name:lower():match(player_name:lower()) then player = v end end if player == nil then print("No player found!") else local current_player_character = player.Character local teleport_player_locally_offset = 5 local exploiter_head_position = game.Players.LocalPlayer.Character.Head.Position local new_cframe = CFrame.new(exploiter_head_position.X+teleport_player_locally_offset, exploiter_head_position.Y, exploiter_head_position.Z) player.Character:SetPrimaryPartCFrame(new_cframe) player.Character.Head.Anchored = true for i,v in pairs(player.Character:GetChildren()) do if v:FindFirstChild("Hande") then v:Remove() end end end end) end; task.spawn(C_96); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript local function C_98() local script = G2L["98"]; local button = script.Parent button.MouseButton1Down:connect(function() basics = {Color3.new(255/255,0/255,0/255),Color3.new(255/255,85/255,0/255),Color3.new(218/255,218/255,0/255),Color3.new(0/255,190/255,0/255),Color3.new(0/255,85/255,255/255),Color3.new(0/255,0/255,127/255),Color3.new(170/255,0/255,255/255),Color3.new(0/255,204/255,204/255),Color3.new(255/255,85/255,127/255),Color3.new(0/255,0/255,0/255),Color3.new(255/255,255/255,255/255)} game.Lighting.FogStart = 25 game.Lighting.FogEnd = 300 while true do wait(0.5) game.Lighting.FogColor = basics[math.random(1,#basics)] end end) end; task.spawn(C_98); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript local function C_9a() local script = G2L["9a"]; local button = script.Parent button.MouseButton1Down:connect(function() local decalID = "14569362147" function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id="..decalID Two.Texture = "http://www.roblox.com/asset/?id="..decalID Three.Texture = "http://www.roblox.com/asset/?id="..decalID Four.Texture = "http://www.roblox.com/asset/?id="..decalID Five.Texture = "http://www.roblox.com/asset/?id="..decalID Six.Texture = "http://www.roblox.com/asset/?id="..decalID One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(game.Workspace) asdf(game.Workspace) local s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting local skyboxID = "15475953475" s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID game.Lighting.TimeOfDay = 12 local playerLeaderstats = {} for i, v in pairs(game.Players:GetChildren()) do table.insert(playerLeaderstats, v) end for i, v in pairs(playerLeaderstats) do pe = Instance.new("ParticleEmitter",v.Character.Torso) pe.Texture = "http://www.roblox.com/asset/?id=14569362147" pe.VelocitySpread = 50 se = Instance.new("ParticleEmitter",v.Character.Torso) se.Texture = "http://www.roblox.com/asset/?id=14569362147" se.VelocitySpread = 50 fe = Instance.new("ParticleEmitter",v.Character.Torso) fe.Texture = "http://www.roblox.com/asset/?id=14569362147" fe.VelocitySpread = 50 end for i,v in pairs(game.Workspace:GetChildren()) do if v.className == "Sound" then v:Stop() v:Remove() end end s = Instance.new("Sound",game.Workspace) s.SoundId = "rbxassetid://95156028272944" s.Volume = 3 s.Looped = true s.Pitch = 0.2 s:Play() wait(.1) s:Play() end) -- end; task.spawn(C_9a); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript local function C_9c() local script = G2L["9c"]; local button = script.Parent button.MouseButton1Down:connect(function() local playerLeaderstats = {} for i, v in pairs(game.Players:GetChildren()) do table.insert(playerLeaderstats, v) end for i, v in pairs(playerLeaderstats) do pe = Instance.new("ParticleEmitter",v.Character.Torso) pe.Texture = "http://www.roblox.com/asset/?id=8979672" pe.VelocitySpread = 100 se = Instance.new("ParticleEmitter",v.Character.Torso) se.Texture = "http://www.roblox.com/asset/?id=176067516" se.VelocitySpread = 100 fe = Instance.new("ParticleEmitter",v.Character.Torso) fe.Texture = "http://www.roblox.com/asset/?id=179012130" fe.VelocitySpread = 100 end end) end; task.spawn(C_9c); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript local function C_9e() local script = G2L["9e"]; local button = script.Parent button.MouseButton1Down:connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] loadstring(game:HttpGet("https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"))() end) end; task.spawn(C_9e); -- StarterGui.CoolGui.main.page5.fds.button.LocalScript local function C_a0() local script = G2L["a0"]; local button = script.Parent button.MouseButton1Down:connect(function() --boobs lol local ScreenGui = Instance.new("ScreenGui") local Base = Instance.new("Frame") local Top = Instance.new("Frame") local First = Instance.new("TextLabel") local Second = Instance.new("TextLabel") local Location = Instance.new("TextLabel") local Exit = Instance.new("TextButton") local HomeContainer = Instance.new("Frame") local Players = Instance.new("Frame") local ImageLabel = Instance.new("ImageLabel") local TextLabel = Instance.new("TextLabel") local Mask = Instance.new("TextButton") local Server = Instance.new("Frame") local ImageLabel_2 = Instance.new("ImageLabel") local TextLabel_2 = Instance.new("TextLabel") local Mask_2 = Instance.new("TextButton") local LocalPlayer = Instance.new("Frame") local ImageLabel_3 = Instance.new("ImageLabel") local TextLabel_3 = Instance.new("TextLabel") local Mask_3 = Instance.new("TextButton") local Scripts = Instance.new("Frame") local ImageLabel_4 = Instance.new("ImageLabel") local TextLabel_4 = Instance.new("TextLabel") local Mask_4 = Instance.new("TextButton") local Miscellaneous = Instance.new("Frame") local ImageLabel_5 = Instance.new("ImageLabel") local TextLabel_5 = Instance.new("TextLabel") local Mask_5 = Instance.new("TextButton") local Settings = Instance.new("Frame") local ImageLabel_6 = Instance.new("ImageLabel") local TextLabel_6 = Instance.new("TextLabel") local Mask_6 = Instance.new("TextButton") local Navigator = Instance.new("ScrollingFrame") local Item = Instance.new("TextButton") local ServerContainer = Instance.new("ScrollingFrame") local dd = Instance.new("TextButton") local ImageLabel_7 = Instance.new("ImageLabel") local LocalPlayerContainer = Instance.new("ScrollingFrame") local PlayersContainer = Instance.new("ScrollingFrame") -- Properties local hist = game:GetService("LogService"):GetLogHistory() local eiss = false for i,v in pairs(hist) do if string.find(v["message"]:lower(), "eiss") then eiss = true warn("Detected EISS, Parenting to PlayerGui") end end if eiss then ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui game.StarterGui.ResetPlayerGuiOnSpawn = false else ScreenGui.Parent = script.Parent end Base.Name = "Base" Base.Parent = ScreenGui Base.Active = true Base.BackgroundColor3 = Color3.new(0.054902, 0.0901961, 0.113725) Base.BorderColor3 = Color3.new(0.0156863, 0.027451, 0.0352941) Base.BorderSizePixel = 2 Base.Draggable = true Base.Position = UDim2.new(0, 50, 0, 250) Base.Selectable = true Base.Size = UDim2.new(0, 450, 0, 250) Top.Name = "Top" Top.Parent = Base Top.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235) Top.BackgroundTransparency = 0.5 Top.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137) Top.Position = UDim2.new(0, 10, 0, 7) Top.Size = UDim2.new(1, -20, 0, 20) First.Name = "First" First.Parent = Top First.BackgroundColor3 = Color3.new(1, 1, 1) First.BackgroundTransparency = 1 First.BorderColor3 = Color3.new(0.32549, 0.313726, 0.313726) First.Size = UDim2.new(1, 0, 1, 0) First.Font = Enum.Font.SourceSans First.FontSize = Enum.FontSize.Size18 First.Text = " T0PK3K 3.0" First.TextColor3 = Color3.new(0.721569, 0.027451, 0.211765) First.TextStrokeTransparency = 0 First.TextXAlignment = Enum.TextXAlignment.Left Second.Name = "Second" Second.Parent = Top Second.BackgroundColor3 = Color3.new(1, 1, 1) Second.BackgroundTransparency = 1 Second.BorderColor3 = Color3.new(0.32549, 0.313726, 0.313726) Second.Position = UDim2.new(1, -125, 0, 0) Second.Size = UDim2.new(0, 100, 1, 0) Second.Font = Enum.Font.SourceSans Second.FontSize = Enum.FontSize.Size18 Second.Text = "Cerberus Edition" Second.TextColor3 = Color3.new(0.721569, 0.027451, 0.211765) Second.TextStrokeTransparency = 0 Second.TextXAlignment = Enum.TextXAlignment.Left Location.Name = "Location" Location.Parent = Top Location.BackgroundColor3 = Color3.new(1, 1, 1) Location.BackgroundTransparency = 1 Location.BorderColor3 = Color3.new(0.32549, 0.313726, 0.313726) Location.Position = UDim2.new(0, 90, 0, 0) Location.Size = UDim2.new(1, -200, 1, 0) Location.Font = Enum.Font.SourceSansBold Location.FontSize = Enum.FontSize.Size18 Location.Text = "Home" Location.TextColor3 = Color3.new(0.588235, 0.0196078, 0.172549) Location.TextStrokeTransparency = 0 Exit.Name = "Exit" Exit.Parent = Top Exit.BackgroundColor3 = Color3.new(0.588235, 0.0196078, 0.172549) Exit.BorderSizePixel = 0 Exit.Position = UDim2.new(1, -18, 0, 2) Exit.Size = UDim2.new(0, 16, 0, 16) Exit.Font = Enum.Font.SourceSansBold Exit.FontSize = Enum.FontSize.Size14 Exit.Text = "X" Exit.TextColor3 = Color3.new(1, 1, 1) Exit.MouseButton1Down:connect(function() Base.Parent = nil end) HomeContainer.Name = "HomeContainer" HomeContainer.Parent = Base HomeContainer.BackgroundColor3 = Color3.new(1, 1, 1) HomeContainer.BackgroundTransparency = 1 HomeContainer.Position = UDim2.new(0, 10, 0, 50) HomeContainer.Size = UDim2.new(1, -20, 1, -65) Players.Name = "Players" Players.Parent = HomeContainer Players.BackgroundColor3 = Color3.new(1, 1, 1) Players.BackgroundTransparency = 1 Players.Position = UDim2.new(0.666000009, 10, 0, 0) Players.Size = UDim2.new(0.333000004, -10, 0.5, -10) ImageLabel.Parent = Players ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Position = UDim2.new(0.5, -25, 0, 0) ImageLabel.Size = UDim2.new(0, 50, 0, 50) ImageLabel.Image = "rbxassetid://573066980" ImageLabel.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412) TextLabel.Parent = Players TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 10, 1, -40) TextLabel.Size = UDim2.new(1, -20, 0, 20) TextLabel.Font = Enum.Font.SourceSansBold TextLabel.FontSize = Enum.FontSize.Size24 TextLabel.Text = "Players" TextLabel.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255) Mask.Name = "Mask" Mask.Parent = Players Mask.BackgroundColor3 = Color3.new(1, 1, 1) Mask.BackgroundTransparency = 1 Mask.Position = UDim2.new(0, 27, 0, 0) Mask.Size = UDim2.new(1, -56, 0, 65) Mask.Font = Enum.Font.SourceSans Mask.FontSize = Enum.FontSize.Size14 Mask.Text = "" Server.Name = "Server" Server.Parent = HomeContainer Server.BackgroundColor3 = Color3.new(1, 1, 1) Server.BackgroundTransparency = 1 Server.Size = UDim2.new(0.333000004, -10, 0.5, -10) ImageLabel_2.Parent = Server ImageLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_2.BackgroundTransparency = 1 ImageLabel_2.Position = UDim2.new(0.5, -23, 0, 0) ImageLabel_2.Size = UDim2.new(0, 46, 0, 46) ImageLabel_2.Image = "rbxassetid://573084509" ImageLabel_2.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412) TextLabel_2.Parent = Server TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.Position = UDim2.new(0, 10, 1, -40) TextLabel_2.Size = UDim2.new(1, -20, 0, 20) TextLabel_2.Font = Enum.Font.SourceSansBold TextLabel_2.FontSize = Enum.FontSize.Size24 TextLabel_2.Text = "Server" TextLabel_2.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255) Mask_2.Name = "Mask" Mask_2.Parent = Server Mask_2.BackgroundColor3 = Color3.new(1, 1, 1) Mask_2.BackgroundTransparency = 1 Mask_2.Position = UDim2.new(0, 27, 0, 0) Mask_2.Size = UDim2.new(1, -56, 0, 65) Mask_2.Font = Enum.Font.SourceSans Mask_2.FontSize = Enum.FontSize.Size14 Mask_2.Text = "" LocalPlayer.Name = "LocalPlayer" LocalPlayer.Parent = HomeContainer LocalPlayer.BackgroundColor3 = Color3.new(1, 1, 1) LocalPlayer.BackgroundTransparency = 1 LocalPlayer.Position = UDim2.new(0.333000004, 10, 0, 0) LocalPlayer.Size = UDim2.new(0.333000004, -10, 0.5, -10) ImageLabel_3.Parent = LocalPlayer ImageLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_3.BackgroundTransparency = 1 ImageLabel_3.Position = UDim2.new(0.5, -25, 0, 0) ImageLabel_3.Size = UDim2.new(0, 50, 0, 50) ImageLabel_3.Image = "rbxassetid://573078228" ImageLabel_3.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412) TextLabel_3.Parent = LocalPlayer TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_3.BackgroundTransparency = 1 TextLabel_3.Position = UDim2.new(0, 10, 1, -40) TextLabel_3.Size = UDim2.new(1, -20, 0, 20) TextLabel_3.Font = Enum.Font.SourceSansBold TextLabel_3.FontSize = Enum.FontSize.Size24 TextLabel_3.Text = "LocalPlayer" TextLabel_3.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255) Mask_3.Name = "Mask" Mask_3.Parent = LocalPlayer Mask_3.BackgroundColor3 = Color3.new(1, 1, 1) Mask_3.BackgroundTransparency = 1 Mask_3.Position = UDim2.new(0, 27, 0, 0) Mask_3.Size = UDim2.new(1, -56, 0, 65) Mask_3.Font = Enum.Font.SourceSans Mask_3.FontSize = Enum.FontSize.Size14 Mask_3.Text = "" Scripts.Name = "Scripts" Scripts.Parent = HomeContainer Scripts.BackgroundColor3 = Color3.new(1, 1, 1) Scripts.BackgroundTransparency = 1 Scripts.Position = UDim2.new(0, 0, 0.5, 0) Scripts.Size = UDim2.new(0.333000004, -10, 0.5, -10) ImageLabel_4.Parent = Scripts ImageLabel_4.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_4.BackgroundTransparency = 1 ImageLabel_4.Position = UDim2.new(0.5, -25, 0, 0) ImageLabel_4.Size = UDim2.new(0, 50, 0, 50) ImageLabel_4.Image = "rbxassetid://573081437" ImageLabel_4.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412) TextLabel_4.Parent = Scripts TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_4.BackgroundTransparency = 1 TextLabel_4.Position = UDim2.new(0, 10, 1, -40) TextLabel_4.Size = UDim2.new(1, -20, 0, 20) TextLabel_4.Font = Enum.Font.SourceSansBold TextLabel_4.FontSize = Enum.FontSize.Size24 TextLabel_4.Text = "Scripts" TextLabel_4.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255) Mask_4.Name = "Mask" Mask_4.Parent = Scripts Mask_4.BackgroundColor3 = Color3.new(1, 1, 1) Mask_4.BackgroundTransparency = 1 Mask_4.Position = UDim2.new(0, 27, 0, 0) Mask_4.Size = UDim2.new(1, -56, 0, 65) Mask_4.Font = Enum.Font.SourceSans Mask_4.FontSize = Enum.FontSize.Size14 Mask_4.Text = "" Miscellaneous.Name = "Miscellaneous" Miscellaneous.Parent = HomeContainer Miscellaneous.BackgroundColor3 = Color3.new(1, 1, 1) Miscellaneous.BackgroundTransparency = 1 Miscellaneous.Position = UDim2.new(0.333000004, 10, 0.5, 0) Miscellaneous.Size = UDim2.new(0.333000004, -10, 0.5, -10) ImageLabel_5.Parent = Miscellaneous ImageLabel_5.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_5.BackgroundTransparency = 1 ImageLabel_5.Position = UDim2.new(0.5, -23, 0, 0) ImageLabel_5.Size = UDim2.new(0, 46, 0, 46) ImageLabel_5.Image = "rbxassetid://573087376" ImageLabel_5.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412) TextLabel_5.Parent = Miscellaneous TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_5.BackgroundTransparency = 1 TextLabel_5.Position = UDim2.new(0, 10, 1, -40) TextLabel_5.Size = UDim2.new(1, -20, 0, 20) TextLabel_5.Font = Enum.Font.SourceSansBold TextLabel_5.FontSize = Enum.FontSize.Size24 TextLabel_5.Text = "Miscellaneous" TextLabel_5.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255) Mask_5.Name = "Mask" Mask_5.Parent = Miscellaneous Mask_5.BackgroundColor3 = Color3.new(1, 1, 1) Mask_5.BackgroundTransparency = 1 Mask_5.Position = UDim2.new(0, 27, 0, 0) Mask_5.Size = UDim2.new(1, -56, 0, 65) Mask_5.Font = Enum.Font.SourceSans Mask_5.FontSize = Enum.FontSize.Size14 Mask_5.Text = "" Settings.Name = "Settings" Settings.Parent = HomeContainer Settings.BackgroundColor3 = Color3.new(1, 1, 1) Settings.BackgroundTransparency = 1 Settings.Position = UDim2.new(0.666000009, 10, 0.5, 0) Settings.Size = UDim2.new(0.333000004, -10, 0.5, -10) ImageLabel_6.Parent = Settings ImageLabel_6.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_6.BackgroundTransparency = 1 ImageLabel_6.Position = UDim2.new(0.5, -23, 0, 0) ImageLabel_6.Size = UDim2.new(0, 46, 0, 46) ImageLabel_6.Image = "rbxassetid://573090294" ImageLabel_6.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412) TextLabel_6.Parent = Settings TextLabel_6.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_6.BackgroundTransparency = 1 TextLabel_6.Position = UDim2.new(0, 10, 1, -40) TextLabel_6.Size = UDim2.new(1, -20, 0, 20) TextLabel_6.Font = Enum.Font.SourceSansBold TextLabel_6.FontSize = Enum.FontSize.Size24 TextLabel_6.Text = "Settings" TextLabel_6.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255) Mask_6.Name = "Mask" Mask_6.Parent = Settings Mask_6.BackgroundColor3 = Color3.new(1, 1, 1) Mask_6.BackgroundTransparency = 1 Mask_6.Position = UDim2.new(0, 27, 0, 0) Mask_6.Size = UDim2.new(1, -56, 0, 65) Mask_6.Font = Enum.Font.SourceSans Mask_6.FontSize = Enum.FontSize.Size14 Mask_6.Text = "" Navigator.Name = "Navigator" Navigator.Parent = Base Navigator.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235) Navigator.BackgroundTransparency = 0.5 Navigator.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137) Navigator.Position = UDim2.new(0, 10, 0, 35) Navigator.Size = UDim2.new(0, 125, 1, -45) Navigator.Visible = false Navigator.BottomImage = "rbxassetid://573102620" Navigator.MidImage = "rbxassetid://573102620" Navigator.ScrollBarThickness = 5 Navigator.TopImage = "rbxassetid://573102620" Item.Name = "Item" Item.Parent = Navigator Item.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235) Item.BackgroundTransparency = 0.5 Item.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137) Item.Position = UDim2.new(0, 5, 0, 5) Item.Size = UDim2.new(1, -15, 0, 20) Item.Selected = true Item.Font = Enum.Font.SourceSans Item.FontSize = Enum.FontSize.Size14 Item.Text = "NavItem" Item.TextColor3 = Color3.new(0.721569, 0.721569, 0.721569) ServerContainer.Name = "ServerContainer" ServerContainer.Parent = Base ServerContainer.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235) ServerContainer.BackgroundTransparency = 0.5 ServerContainer.Position = UDim2.new(0, 140, 0, 35) ServerContainer.Size = UDim2.new(1, -150, 1, -45) ServerContainer.Visible = false ServerContainer.BottomImage = "rbxassetid://573102620" ServerContainer.MidImage = "rbxassetid://573102620" ServerContainer.ScrollBarThickness = 5 ServerContainer.TopImage = "rbxassetid://573102620" dd.Name = "dd" dd.Parent = ServerContainer dd.BackgroundColor3 = Color3.new(0.0196078, 0.0313726, 0.0431373) dd.Position = UDim2.new(0, 6, 0, 6) dd.Size = UDim2.new(0.5, -10, 0, 20) dd.Visible = false dd.Font = Enum.Font.SourceSans dd.FontSize = Enum.FontSize.Size14 dd.Text = "Troll Spam" dd.TextColor3 = Color3.new(0.780392, 0.780392, 0.780392) dd.TextStrokeTransparency = 0.5 ImageLabel_7.Parent = dd ImageLabel_7.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_7.BackgroundTransparency = 1 ImageLabel_7.Position = UDim2.new(0, 2, 0, 0) ImageLabel_7.Size = UDim2.new(0, 20, 0, 20) ImageLabel_7.Image = "rbxassetid://133293265" LocalPlayerContainer.Name = "LocalPlayerContainer" LocalPlayerContainer.Parent = Base LocalPlayerContainer.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235) LocalPlayerContainer.BackgroundTransparency = 0.5 LocalPlayerContainer.Position = UDim2.new(0, 140, 0, 35) LocalPlayerContainer.Size = UDim2.new(1, -150, 1, -45) LocalPlayerContainer.Visible = false LocalPlayerContainer.BottomImage = "rbxassetid://573102620" LocalPlayerContainer.MidImage = "rbxassetid://573102620" LocalPlayerContainer.ScrollBarThickness = 5 LocalPlayerContainer.TopImage = "rbxassetid://573102620" PlayersContainer.Name = "PlayersContainer" PlayersContainer.Parent = Base PlayersContainer.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235) PlayersContainer.BackgroundTransparency = 0.5 PlayersContainer.Position = UDim2.new(0, 140, 0, 35) PlayersContainer.Size = UDim2.new(1, -150, 1, -45) PlayersContainer.Visible = false PlayersContainer.BottomImage = "rbxassetid://573102620" PlayersContainer.MidImage = "rbxassetid://573102620" PlayersContainer.ScrollBarThickness = 5 PlayersContainer.TopImage = "rbxassetid://573102620" function MakeContainer(n) local cont = PlayersContainer:Clone() cont.Name = n .. 'Container' cont.Parent = Base return cont end local ScriptsContainer = MakeContainer('Scripts') local MiscContainer = MakeContainer('Miscellaneous') local topkek = {} topkek.store = {} topkek.cache = {} topkek.libgui = {} topkek.libsettings = {} topkek.libutil = {} topkek.libwindows = {} topkek.libcmd = {} --[[ gay ass dropdown lib i made a while ago ]]-- dropdown = {} dropdown.new = function(gui, items, placeholder) local self = {} self.value = placeholder self.items = items self.gui = gui if self.gui:FindFirstChild("__DROPDOWN") then self.gui["__DROPDOWN"]:Destroy() end self.debug = false self.gui.Text = placeholder self.gui.BorderSizePixel = 0 self.gui.ZIndex = 1 self.textcolor = self.gui.TextColor3 function self.make() if self.gui:FindFirstChild("__DROPDOWN") then self.gui["__DROPDOWN"]:Destroy() end self.selectgui = Instance.new("ScrollingFrame") self.selectgui.Parent = self.gui self.selectgui.Name = "__DROPDOWN" self.selectgui.Size = UDim2.new(1, 0, 0, 100) self.selectgui.Position = UDim2.new(0, 0, 0, self.gui.AbsoluteSize.Y) self.selectgui.BorderSizePixel = 0 self.selectgui.ZIndex = 2 self.selectgui.BackgroundTransparency = self.gui.BackgroundTransparency self.selectgui.BackgroundColor3 = self.gui.BackgroundColor3 self.selectgui.Visible = false self.selectgui.CanvasSize = UDim2.new(0, 0, 0, (#self.items-1) * 20) self.selectgui.ScrollBarThickness = 5 if #self.items < 4 then self.selectgui.CanvasSize = UDim2.new(0, 0, 0, 0) self.selectgui.Size = UDim2.new(1, 0, 0, (#self.items-1) * 20) end self.item = Instance.new("TextButton") self.item.Size = UDim2.new(1, 0, 0, 20) self.item.Position = UDim2.new(0, 0, 0, 0) self.item.BackgroundTransparency = self.gui.BackgroundTransparency - 0.1 self.item.BackgroundColor3 = self.gui.BackgroundColor3 self.item.BorderSizePixel = 0 self.item.ZIndex = 2 self.item.TextColor3 = self.gui.TextColor3 self.item.Font = Enum.Font.SourceSans self.item.FontSize = Enum.FontSize.Size14 self.curitem = nil for i, v in pairs(self.items) do if not (v == self.value) then local ti = self.item:Clone() ti.Parent = self.selectgui if i == 1 then i = 2 end ti.Position = UDim2.new(0, 0, 0, (i - 2) * 20) ti.Text = v ti.MouseButton1Down:connect(function() self.value = v self.open = false self.selectgui.Visible = false self.gui.Text = v self.make() end) end end end self.getvalue = function() return self.value end self.update = function(itms) self.items = itms self.make() end self.open = false self.gui.MouseButton1Down:connect(function() if self.open == false then self.selectgui.CanvasPosition = Vector2.new(0, 0) self.selectgui.Visible = true self.open = true else self.selectgui.Visible = false self.open = false end end) self.make() return self end --[[ libsettings lole ]]-- topkek.libsettings.store = {} function topkek.libsettings:getSetting(k) return topkek.libsettings.store[k] end function topkek.libsettings:setSetting(k,v) topkek.libsettings.store[k]=v end -- [[ libutil ]] -- function topkek.libutil:createObject(o, p) local a, b = pcall(function() Instance.new(o) end) if not a then return end local obj = Instance.new(o) for prop, val in pairs(p) do pcall(function() obj[prop] = val end) end return obj end function topkek.libutil:Color3(r,g,b) return Color3.new(r/255,g/255,b/255) end; color3 = function(r,g,b) return topkek.libutil:Color3(r,g,b) end function topkek.libutil:recurseDecal(img)--topkek2.0 code tbh img = 'rbxassetid://' .. img local function skybox(x) local sky = Instance.new("Sky",game.Lighting) local fcs={"Bk","Dn","Ft","Lf","Rt","Up"} for i,v in pairs(fcs) do sky["Skybox"..v]=x end end local function particle(p, b) local a = Instance.new("ParticleEmitter", p) a.Rate = 500 a.Lifetime = NumberRange.new(20, 30) a.VelocitySpread = 200 a.Texture = b end local function decal(p, b) local sides = {"Back", "Bottom", "Front", "Left", "Right", "Top"} for i, v in pairs(sides) do local a = Instance.new("Decal", p) a.Texture = b a.Face = v end end local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() -- 'error occured, no output from Lua' LOLE if v:IsA("BasePart") then particle(v, img) decal(v, img) end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(game) skybox(img) end function topkek.libutil:recurseRemove(type_) local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() if v:IsA(type_) then v:Destroy() end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(game) end function topkek.libutil:recurseSet(type_,prop,val) local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() if v:IsA(type_) then v[prop]=val end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(game) end function topkek.libutil:recurseSetObj(obj,type_,prop,val) local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() if v:IsA(type_) then v[prop]=val end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(obj) end function topkek.libutil:recurseFunc(type_,func) local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() if v:IsA(type_) then func(v) end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(game) end function topkek.libutil:Play(id) local mu = Instance.new("Sound", game.Workspace) mu.Volume = 1 mu.Looped = true mu.Pitch = 1 mu.SoundId = "rbxassetid://"..tostring(id) mu:Play() end function topkek.libutil:GetPlayerList() local list = {'Everybody'} for i, v in pairs(game:service'Players':GetPlayers()) do table.insert(list, v.Name) end return list end function topkek.libutil:doPlayers(drop, func) local str = drop.getvalue() local plrs = {} if str == 'Everybody' then plrs = game:GetService('Players'):GetPlayers() else plrs = {game:GetService('Players'):FindFirstChild(str)} end for i, v in pairs(plrs) do func(v) end end function topkek.libutil:insert(id) if topkek.cache[id] then return topkek.cache[id] end -- moist local obj = game:service'InsertService':LoadAsset(id):GetChildren()[1] topkek.cache[id] = obj:Clone() return obj end; insert = function(id) return topkek.libutil:insert(id) end function topkek.libutil:getTorso(plr) --r15 compatibility lole if plr.Character then if plr.Character:FindFirstChild('UpperTorso') then return plr.Character.UpperTorso else return plr.Character.Torso end end end function topkek.libutil:weiner(plr) plr=plr.Character Shaft=Instance.new("Part", plr) Shaft.Name='Shaft' Shaft.Size=Vector3.new(1, 2.5, 1) Shaft.TopSurface=0 Shaft.BottomSurface=0 Shaft.CanCollide=true Cyln=Instance.new("CylinderMesh", Shaft) Cyln.Scale=Vector3.new(0.5,0.7,0.5) Instance.new("Weld", plr) plr.Weld.Part0=plr:FindFirstChild("Torso") or plr:FindFirstChild("LowerTorso") plr.Weld.Part1=plr.Shaft plr.Weld.C0=CFrame.new(0,-0.35,-0.9)*CFrame.fromEulerAnglesXYZ(2.2,0,0) Shaft.BrickColor=BrickColor.new("Pastel brown") Tip=Instance.new("Part", plr) Tip.Name='Tip' Tip.TopSurface=0 Tip.BottomSurface=0 Tip.Size=Vector3.new(1, 1, 1) Tip.CanCollide=true Tip.Touched:connect(function(prt) if prt.Parent~=player then spawn(function() for i=1, 5 do local pert=Instance.new("Part", player) pert.CFrame=CFrame.new(prt.Position) pert.CanCollide=true local mesh=Instance.new("BlockMesh", pert) mesh.Scale=Vector3.new(0.2,0.2,0.2) pert.BrickColor=BrickColor.new("White") end end) end end) Cyln2=Instance.new("SpecialMesh", Tip) Cyln2.MeshType='Sphere' Cyln2.Scale=Vector3.new(0.6,0.6,0.6) Instance.new("Weld", plr).Name='Weld2' plr.Weld2.Part0=plr.Shaft plr.Weld2.Part1=plr.Tip plr.Weld2.C0=CFrame.new(0,-.9,0) Tip.BrickColor=BrickColor.new("Pink") ----- Ball1=Instance.new("Part", plr) Ball1.Name='Ball1' Ball1.Size=Vector3.new(1, 1, 1) Ball1.TopSurface=0 Ball1.BottomSurface=0 Cyln3=Instance.new("SpecialMesh", Ball1) Cyln3.MeshType='Sphere' Cyln3.Scale=Vector3.new(0.4,0.4,0.4) Instance.new("Weld", plr).Name='Weld3' plr.Weld3.Part0=plr.Shaft plr.Weld3.Part1=plr.Ball1 plr.Weld3.C0=CFrame.new(0.225,.4,0.2) Ball1.BrickColor=BrickColor.new("Pastel brown") ----- Ball2=Instance.new("Part", plr) Ball2.Name='Ball2' Ball2.Size=Vector3.new(1, 1, 1) Ball2.TopSurface=0 Ball2.BottomSurface=0 Cyln3=Instance.new("SpecialMesh", Ball2) Cyln3.MeshType='Sphere' Cyln3.Scale=Vector3.new(0.4,0.4,0.4) Instance.new("Weld", plr).Name='Weld4' plr.Weld4.Part0=plr.Shaft plr.Weld4.Part1=plr.Ball2 plr.Weld4.C0=CFrame.new(-0.225,.4,0.2) Ball2.BrickColor=BrickColor.new("Pastel brown") end function topkek.libutil:scalePlayer(plr, sz) local pchar = plr.Character if pchar:FindFirstChild("UpperTorso") then warn("Player [" ..plr.Name.. "] is R15.") return end local function scale(chr,scl) for _,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] wait(0.1) Head.formFactor = 3 Torso.formFactor = 3 LA.formFactor = 3 RA.formFactor = 3 LL.formFactor = 3 RL.formFactor = 3 HRP.formFactor = 3 Head.Size = Vector3.new(scl * 2, scl, scl) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = "Neck" local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = "Left Shoulder" local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = "Right Shoulder" local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = "Left Hip" local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = "Right Hip" local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(pchar, sz) for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA("Hat") then v.Parent = pchar end end end function topkek.libutil:dickShooter() Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Painis" Bin = Tool so = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id wait() sou:play() wait(6) sou:Remove() end )) end ob1d = function(mouse) size = 0.5 mode = 1 color = BrickColor.new(Color3.new(math.random(), math.random(), math.random())) mo = Instance.new("Model") mo.Name = "EEEEUGH HA HA HAAAAA" mo.Parent = workspace game.Debris:AddItem(mo, 10) p = Instance.new("Seat") p.Name = "Torso" p.Size = Vector3.new(14, 50, 14) * size p.BrickColor = color m = Instance.new("SpecialMesh") m.Parent = p p.Name = "Torso" p.Parent = mo p = Instance.new("Seat") p.Shape = "Ball" p.Size = Vector3.new(24, 24, 24) * size p.BrickColor = color p.Name = "Legball" for i = 1, 10 do lol = Instance.new("Seat") lol.BrickColor = BrickColor:Black() lol.Name = "SEE?" lol.Parent = mo lol.Size = Vector3.new(1, math.random(30, 40), 1) * size w = Instance.new("Weld") w.Part0 = p w.Part1 = lol w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) w.Parent = w.Part0 end p.Parent = mo w = Instance.new("Weld") w.Part0 = mo.Torso w.Part1 = p w.C0 = CFrame.new(16 * (size / 2), -48 * (size / 2), 0) w.Parent = w.Part0 p = Instance.new("Seat") p.Shape = "Ball" p.Size = Vector3.new(24, 24, 24) * size p.BrickColor = color p.Name = "Legball" for i = 1, 10 do lol = Instance.new("Seat") lol.BrickColor = BrickColor:Black() lol.Name = "SEE?" lol.Parent = mo lol.Size = Vector3.new(1, math.random(30, 40), 1) * size w = Instance.new("Weld") w.Part0 = p w.Part1 = lol w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) w.Parent = w.Part0 end p.Parent = mo w = Instance.new("Weld") w.Part0 = mo.Torso w.Part1 = p w.C0 = CFrame.new(-16 * (size / 2), -48 * (size / 2), 0) w.Parent = w.Part0 p = Instance.new("Seat") p.Shape = "Ball" p.Size = Vector3.new(21, 15, 21) * size p.BrickColor = color p.Name = "Legball" for i = 1, 10 do lol = Instance.new("Seat") lol.BrickColor = BrickColor:Black() lol.Name = "SEE?" lol.Parent = mo lol.Size = Vector3.new(1, math.random(30, 40), 1) * size w = Instance.new("Weld") w.Part0 = p w.Part1 = lol w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) w.Parent = w.Part0 end p.Parent = mo w = Instance.new("Weld") w.Part0 = mo.Torso w.Part1 = p w.C0 = CFrame.new(0, 60 * (size / 2), 0) m = Instance.new("SpecialMesh") m.Parent = p p.Name = "Head" w.Parent = w.Part0 s = Instance.new("Sound") s.Parent = mo.Torso s.Volume = 100 s.Pitch = 1 s.SoundId = "http://www.roblox.com/asset/?id=149779810" s.Looped = true s:play() coroutine.resume(coroutine.create(function(Part) while Part.Parent ~= nil do wait(math.random()) so("http://www.roblox.com/asset/?id=148636758", Part, 100, 1) end end ), mo.Torso) mo.Torso.CFrame = mo.Torso.CFrame * Torso.CFrame * CFrame.new(0, 0, -50 * size) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) mo.Torso.Velocity = mouse.Hit.lookVector * 400 coroutine.resume(coroutine.create(function(Part) while 1 do wait(math.random(0, 1) + math.random()) Part.RotVelocity = Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40)) end end ), mo.Torso) end ob1u = function(mouse) end buttonhold = false key = function(key, mouse) end key2 = function(key, mouse) end s = function(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end ) mouse.Button1Up:connect(function() ob1u(mouse) end ) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) end ds = function(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) end --[[ libgui xd ]]-- topkek.libgui.seperation = 12 function topkek.libgui:addLeftIcon(parent, img, sz) topkek.libutil:createObject('ImageLabel', { Parent = parent; BackgroundTransparency = 1; Position = UDim2.new(0, 2, 0, 0); Size = UDim2.new(0, sz, 0, sz); Image = img; }) end function topkek.libgui:hookContainer(o, sepr, stt) if not o:IsA("ScrollingFrame") then return nil end local self = {} self.main = o self.drawX = 0 self.drawY = stt or topkek.libgui.seperation/2 self.drawHeight = 0 self.sepr = sepr or topkek.libgui.seperation function self:drawButton(sz, txt, func, ysz, cbgd) local xposOffset = 0 local xposScale = self.drawX local xszOffset = 0 local xszScale = sz if not (self.drawX == 0) then xszOffset = -4 if sz + self.drawX > 0.998 then xszOffset = -11 end elseif sz == 1 then xszOffset = -(self.sepr) - 5 xposOffset = self.sepr/2 else xszOffset = -4 + -(self.sepr/2) xposOffset = self.sepr/2 end if not ysz then ysz = 20 end local obj = topkek.libutil:createObject("TextButton", { Parent = self.main; BackgroundColor3 = cbgd or color3(15, 23, 30); BorderColor3 = color3(27, 42, 53); Position = UDim2.new(xposScale, xposOffset, 0, self.drawY); Size = UDim2.new(xszScale, xszOffset, 0, ysz); Font = 'SourceSans'; FontSize = 'Size14'; Text = txt; TextSize = 14; TextColor3 = color3(199, 199, 199); TextStrokeTransparency = 0.5; }) obj.MouseButton1Down:connect(function() func() end) if ysz > self.drawHeight then self.drawHeight = ysz end self.drawX = self.drawX + sz if self.drawX > 0.998 then self.drawY = self.drawY + 3 + self.drawHeight self.drawX = 0 self.drawHeight = 0 self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) end return obj end function self:GetChildren() return self.main:GetChildren() end function self:getDrawY() return self.drawY end function self:setDrawY(y) self.drawY = y end function self:drawTextBox(sz, txt, ysz, cbgd) local xposOffset = 0 local xposScale = self.drawX local xszOffset = 0 local xszScale = sz if not (self.drawX == 0) then xszOffset = -4 if sz + self.drawX > 0.998 then xszOffset = -11 end elseif sz == 1 then xszOffset = -(self.sepr) - 5 xposOffset = self.sepr/2 else xszOffset = -4 + -(self.sepr/2) xposOffset = self.sepr/2 end if not ysz then ysz = 20 end local obj = topkek.libutil:createObject("TextBox", { Parent = self.main; BackgroundColor3 = cbgd or color3(5, 8, 11); BorderColor3 = color3(27, 42, 53); Position = UDim2.new(xposScale, xposOffset, 0, self.drawY); Size = UDim2.new(xszScale, xszOffset, 0, ysz); Font = 'SourceSans'; FontSize = 'Size14'; Text = txt; TextSize = 14; TextColor3 = color3(199, 199, 199); }) if ysz > self.drawHeight then self.drawHeight = ysz end self.drawX = self.drawX + sz if self.drawX > 0.998 then self.drawY = self.drawY + 3 + self.drawHeight self.drawX = 0 self.drawHeight = 0 self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) end return obj end function self:drawScrollingContainer(ysz) local sz = UDim2.new(1, -(self.sepr/2) - 11, 0, ysz) local pos = UDim2.new(0, self.sepr/2, 0, self.drawY) local obj = topkek.libutil:createObject("ScrollingFrame", { Parent = self.main; BackgroundColor3 = color3(7, 11, 15); BorderColor3 = color3(27, 42, 53); Position = pos; Size = sz; BottomImage = 'rbxassetid://573102620'; MidImage = 'rbxassetid://573102620'; TopImage = 'rbxassetid://573102620'; ScrollBarThickness = 5; }) self.drawY = self.drawY + 5 + ysz self.drawX = 0 self.drawHeight = 0 self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) return topkek.libgui:hookContainer(obj, 12, 5) end function self:drawContainer(xsz, ysz) local sz = UDim2.new(xsz, -(self.sepr/2) - 11, 0, ysz) local pos = UDim2.new(0, self.sepr/2, 0, self.drawY) local obj = topkek.libutil:createObject("ScrollingFrame", { Parent = self.main; BackgroundTransparency = 1; Position = pos; Size = sz; }) self.drawY = self.drawY + 5 + ysz self.drawX = 0 self.drawHeight = 0 self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) return topkek.libgui:hookContainer(obj, 12, 5) end function self:addSpacing() self.drawY = self.drawY + 3 end function self:center() local a,c,b= self.main.Position.X.Scale, self.main.Position.X.Offset,self.main.Size.Y.Offset self.main.Position=UDim2.new(a,c+2, 0.5, -(b/2)) end return self end --[[ windows ]]-- topkek.libwindows.windows = {} function topkek.libwindows:registerWindow(w) table.insert(topkek.libwindows.windows, w) end function topkek.libwindows:switchWindow(w, x) for _, k in pairs(topkek.libwindows.windows) do if k.Name == w then k.Visible = true else k.Visible = false end end if w == 'HomeContainer' then base.Navigator.Visible = false else base.Navigator.Visible = true end base.Top.Location.Text = x end function topkek.libwindows:initiateNavigator() local nav = base.Navigator local template = nav.Item:Clone(); nav.Item:Destroy(); local wins = topkek.libsettings:getSetting('windows') local y = 5 for _, k in pairs(wins) do local o = template:Clone() o.Parent = nav o.Position = UDim2.new(0, 5, 0, y) o.Text = k o.MouseButton1Down:connect(function() topkek.libwindows:switchWindow(k .. 'Container', k) end) y = y + 25 end nav.CanvasSize = UDim2.new(0, 0, 0, y) end function topkek.libwindows:initiateHome() local home = base.HomeContainer home.LocalPlayer.Mask.MouseButton1Down:connect(function() topkek.libwindows:switchWindow('LocalPlayerContainer', 'LocalPlayer') end) home.Server.Mask.MouseButton1Down:connect(function() topkek.libwindows:switchWindow('ServerContainer', 'Server') end) home.Scripts.Mask.MouseButton1Down:connect(function() topkek.libwindows:switchWindow('ScriptsContainer', 'Scripts') end) home.Miscellaneous.Mask.MouseButton1Down:connect(function() topkek.libwindows:switchWindow('MiscellaneousContainer', 'Miscellaneous') end) home.Players.Mask.MouseButton1Down:connect(function() topkek.libwindows:switchWindow('PlayersContainer', 'Players') end) home.Settings.Mask.MouseButton1Down:connect(function() topkek.libwindows:switchWindow('SettingsContainer', 'Settings') end) end --[[ defines ]]-- topkek.libsettings:setSetting('version', '1.0.0') topkek.libsettings:setSetting('bans', {}) topkek.libsettings:setSetting('admins', {}) topkek.libsettings:setSetting('windows', { 'Home'; 'Server'; 'LocalPlayer'; 'Players'; 'Scripts'; 'Miscellaneous'; 'Settings'; 'Explorer'; 'Gear'; 'Hats'; 'Music'; 'Effects'; 'Filtering'; 'Commands'; }) topkek.libsettings:setSetting('misc', { 'Explorer'; 'Gear'; 'Hats'; 'Music'; 'Effects'; 'Filtering'; 'Commands'; }) topkek.store.gui = ScreenGui; gui = topkek.store.gui -- change later topkek.store.base = topkek.store.gui['Base']; base = topkek.store.base -- [[ server ]] -- --sz, txt, func, ysz, cbgd local servwin = topkek.libgui:hookContainer(base['ServerContainer']) local decalList, decalImp = servwin:drawScrollingContainer(100) local decalAct = servwin:drawButton(2/3,'Spam Decal',function() topkek.libutil:recurseDecal(decalImp.Text)end) decalImp = servwin:drawTextBox(1/3,'573896613') servwin:drawButton(1,'Rollback Spam',function() topkek.libutil:recurseRemove('ParticleEmitter') topkek.libutil:recurseRemove('Decal') end) local decs = { {'Cerberus', '573896613'}, {'Rain', '574772793'}, {'Robbie', '574773630'}, {'Pepe', '244905904'}, {'Troll Face', '48308661'}, {'Jeff', '109129888'}, {'Shrek', '170539018'}, {'Doge', '133720697'}, {'Dat Boi', '409578848'}, } for _, v in pairs(decs) do local b = decalList:drawButton(1, v[1], function()decalImp.Text=v[2]end,20,color3(5,8,11)) topkek.libgui:addLeftIcon(b,'rbxassetid://'..v[2],20) end servwin:addSpacing() -- [[lighting]] -- -- <