local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local CoreGui = game:GetService("CoreGui") local Workspace = game:GetService("Workspace") local Lighting = game:GetService("Lighting") if CoreGui:FindFirstChild("AdminPanelV2_Universe") then CoreGui.AdminPanelV2_Universe:Destroy() end local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "AdminPanelV2_Universe" ScreenGui.Parent = CoreGui ScreenGui.ResetOnSpawn = false local function makeDraggable(frame) local dragging, dragInput, dragStart, startPos frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true; dragStart = input.Position; startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) end local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 580, 0, 450) MainFrame.Position = UDim2.new(0.5, -290, 0.5, -225) MainFrame.BackgroundColor3 = Color3.fromRGB(10, 10, 12) MainFrame.BorderSizePixel = 2 MainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0) MainFrame.Parent = ScreenGui makeDraggable(MainFrame) local menuVisible = true UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == Enum.KeyCode.K then menuVisible = not menuVisible; MainFrame.Visible = menuVisible end end) local TitleBar = Instance.new("Frame") TitleBar.Size = UDim2.new(1, 0, 0, 40) TitleBar.BackgroundColor3 = Color3.fromRGB(20, 5, 5) TitleBar.BorderSizePixel = 1 TitleBar.BorderColor3 = Color3.fromRGB(255, 0, 0) TitleBar.Parent = MainFrame local TitleText = Instance.new("TextLabel") TitleText.Size = UDim2.new(1, -50, 1, 0) TitleText.Position = UDim2.new(0, 15, 0, 0) TitleText.Text = "c00lgui" TitleText.TextColor3 = Color3.fromRGB(255, 0, 0) TitleText.Font = Enum.Font.SourceSansBold TitleText.TextSize = 20 TitleText.TextXAlignment = Enum.TextXAlignment.Left TitleText.BackgroundTransparency = 1 TitleText.Parent = TitleBar local CloseButton = Instance.new("TextButton") CloseButton.Size = UDim2.new(0, 30, 0, 30) CloseButton.Position = UDim2.new(1, -35, 0, 5) CloseButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) CloseButton.BorderSizePixel = 2 CloseButton.BorderColor3 = Color3.fromRGB(255, 0, 0) CloseButton.Text = "X" CloseButton.TextColor3 = Color3.fromRGB(255, 0, 0) CloseButton.Font = Enum.Font.SourceSansBold CloseButton.TextSize = 18 CloseButton.Parent = TitleBar CloseButton.MouseButton1Click:Connect(function() ScreenGui:Destroy() end) local SideBar = Instance.new("Frame") SideBar.Size = UDim2.new(0, 140, 1, -80) SideBar.Position = UDim2.new(0, 0, 0, 40) SideBar.BackgroundColor3 = Color3.fromRGB(5, 5, 5) SideBar.BorderSizePixel = 1 SideBar.BorderColor3 = Color3.fromRGB(255, 0, 0) SideBar.Parent = MainFrame local function createSideBarLayout() local layout = Instance.new("UIListLayout") layout.Parent = SideBar; layout.Padding = UDim.new(0, 5); layout.HorizontalAlignment = Enum.HorizontalAlignment.Center local padding = Instance.new("UIPadding"); padding.Parent = SideBar; padding.PaddingTop = UDim.new(0, 5) end createSideBarLayout() local containers = {} local function createContainer(name, visible) local frame = Instance.new("ScrollingFrame") frame.Size = UDim2.new(1, -155, 1, -90) frame.Position = UDim2.new(0, 150, 0, 45) frame.BackgroundTransparency = 1 frame.CanvasSize = UDim2.new(0, 0, 0, 750) frame.ScrollBarThickness = 6 frame.Visible = visible frame.Parent = MainFrame local layout = Instance.new("UIListLayout") layout.Parent = frame; layout.Padding = UDim.new(0, 12) containers[name] = frame return frame end local MainContainer = createContainer("MAIN", true) local FPSContainer = createContainer("FPS", false) local BloxFruitContainer = createContainer("BLOXFRUIT", false) local MM2Container = createContainer("MM2", false) local ForsakenContainer = createContainer("FORSAKEN", false) local TooltipBar = Instance.new("Frame") TooltipBar.Size = UDim2.new(1, 0, 0, 40) TooltipBar.Position = UDim2.new(0, 0, 1, -40) TooltipBar.BackgroundColor3 = Color3.fromRGB(5, 5, 5) TooltipBar.BorderSizePixel = 1 TooltipBar.BorderColor3 = Color3.fromRGB(255, 0, 0) TooltipBar.Parent = MainFrame local TooltipText = Instance.new("TextLabel") TooltipText.Size = UDim2.new(1, -20, 1, 0) TooltipText.Position = UDim2.new(0, 10, 0, 0) TooltipText.Text = "READY OR NOT WE PLAY GAME" TooltipText.TextColor3 = Color3.fromRGB(255, 0, 0) TooltipText.Font = Enum.Font.SourceSansBold TooltipText.TextSize = 15 TooltipText.TextXAlignment = Enum.TextXAlignment.Center TooltipText.BackgroundTransparency = 1 TooltipText.Parent = TooltipBar local function addTooltip(element, text) element.MouseEnter:Connect(function() TooltipText.Text = text TooltipText.TextXAlignment = Enum.TextXAlignment.Left end) element.MouseLeave:Connect(function() TooltipText.Text = "READY OR NOT WE PLAY GAME" TooltipText.TextXAlignment = Enum.TextXAlignment.Center end) end local tabButtons = {} local function createTabBtn(name, targetContainer, defaultActive) local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, -10, 0, 32) btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0) btn.BorderSizePixel = 2 btn.BorderColor3 = defaultActive and Color3.fromRGB(255, 0, 0) or Color3.fromRGB(100, 0, 0) btn.Text = name btn.TextColor3 = defaultActive and Color3.fromRGB(255, 0, 0) or Color3.fromRGB(100, 0, 0) btn.Font = Enum.Font.SourceSansBold btn.TextSize = 13 btn.Parent = SideBar btn.MouseButton1Click:Connect(function() for k, v in pairs(containers) do v.Visible = false end for _, b in pairs(tabButtons) do b.BorderColor3 = Color3.fromRGB(100, 0, 0) b.TextColor3 = Color3.fromRGB(100, 0, 0) end targetContainer.Visible = true btn.BorderColor3 = Color3.fromRGB(255, 0, 0) btn.TextColor3 = Color3.fromRGB(255, 0, 0) end) table.insert(tabButtons, btn) end createTabBtn("MAIN", MainContainer, true) createTabBtn("FPS", FPSContainer, false) createTabBtn("BLOX FRUIT", BloxFruitContainer, false) createTabBtn("MM2", MM2Container, false) createTabBtn("FORSAKEN :)", ForsakenContainer, false) local function createSlider(parent, text, desc, min, max, default, callback) local Frame = Instance.new("Frame"); Frame.Size = UDim2.new(1, -10, 0, 50); Frame.BackgroundColor3 = Color3.fromRGB(20, 5, 5); Frame.BorderSizePixel = 1; Frame.BorderColor3 = Color3.fromRGB(100, 0, 0); Frame.Parent = parent local Label = Instance.new("TextLabel"); Label.Size = UDim2.new(0.5, 0, 1, 0); Label.Position = UDim2.new(0, 10, 0, 0); Label.Text = text .. ": " .. tostring(default); Label.TextColor3 = Color3.fromRGB(255, 0, 0); Label.Font = Enum.Font.SourceSansBold; Label.TextSize = 15; Label.TextXAlignment = Enum.TextXAlignment.Left; Label.BackgroundTransparency = 1; Label.Parent = Frame local SliderBar = Instance.new("TextButton"); SliderBar.Size = UDim2.new(0.4, 0, 0, 10); SliderBar.Position = UDim2.new(0.55, 0, 0.5, -5); SliderBar.BackgroundColor3 = Color3.fromRGB(0, 0, 0); SliderBar.BorderSizePixel = 1; SliderBar.BorderColor3 = Color3.fromRGB(255, 0, 0); SliderBar.Text = ""; SliderBar.Parent = Frame local Fill = Instance.new("Frame"); Fill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0); Fill.BackgroundColor3 = Color3.fromRGB(255, 0, 0); Fill.BorderSizePixel = 0; Fill.Parent = SliderBar local sliding = false local function update() local mousePos = UserInputService:GetMouseLocation().X; local barPos = SliderBar.AbsolutePosition.X; local barWidth = SliderBar.AbsoluteSize.X; local percentage = math.clamp((mousePos - barPos) / barWidth, 0, 1) Fill.Size = UDim2.new(percentage, 0, 1, 0); local value = math.floor(min + (percentage * (max - min))); Label.Text = text .. ": " .. tostring(value); callback(value) end SliderBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then sliding = true; update() end end) UserInputService.InputChanged:Connect(function(input) if sliding and input.UserInputType == Enum.UserInputType.MouseMovement then update() end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then sliding = false end end) addTooltip(Frame, desc) end local function createToggle(parent, text, desc, default, callback) local Frame = Instance.new("Frame"); Frame.Size = UDim2.new(1, -10, 0, 45); Frame.BackgroundColor3 = Color3.fromRGB(20, 5, 5); Frame.BorderSizePixel = 1; Frame.BorderColor3 = Color3.fromRGB(100, 0, 0); Frame.Parent = parent local Label = Instance.new("TextLabel"); Label.Size = UDim2.new(0.6, 0, 1, 0); Label.Position = UDim2.new(0, 10, 0, 0); Label.Text = text; Label.TextColor3 = Color3.fromRGB(255, 0, 0); Label.Font = Enum.Font.SourceSansBold; Label.TextSize = 15; Label.TextXAlignment = Enum.TextXAlignment.Left; Label.BackgroundTransparency = 1; Label.Parent = Frame local Button = Instance.new("TextButton"); Button.Size = UDim2.new(0, 70, 0, 25); Button.Position = UDim2.new(1, -80, 0.5, -12); Button.BackgroundColor3 = Color3.fromRGB(0, 0, 0); Button.BorderSizePixel = 2; Button.BorderColor3 = Color3.fromRGB(255, 0, 0); Button.Text = default and "ON" or "OFF"; Button.TextColor3 = Color3.fromRGB(255, 0, 0); Button.Font = Enum.Font.SourceSansBold; Button.TextSize = 13; Button.Parent = Frame local state = default Button.MouseButton1Click:Connect(function() state = not state; Button.Text = state and "ON" or "OFF"; callback(state) end) addTooltip(Frame, desc) end local function createTextBox(parent, text, desc, placeholder, callback) local Frame = Instance.new("Frame"); Frame.Size = UDim2.new(1, -10, 0, 45); Frame.BackgroundColor3 = Color3.fromRGB(20, 5, 5); Frame.BorderSizePixel = 1; Frame.BorderColor3 = Color3.fromRGB(100, 0, 0); Frame.Parent = parent local Label = Instance.new("TextLabel"); Label.Size = UDim2.new(0.4, 0, 1, 0); Label.Position = UDim2.new(0, 10, 0, 0); Label.Text = text; Label.TextColor3 = Color3.fromRGB(255, 0, 0); Label.Font = Enum.Font.SourceSansBold; Label.TextSize = 15; Label.TextXAlignment = Enum.TextXAlignment.Left; Label.BackgroundTransparency = 1; Label.Parent = Frame local TextBox = Instance.new("TextBox"); TextBox.Size = UDim2.new(0.5, 0, 0, 25); TextBox.Position = UDim2.new(0.45, 0, 0.5, -12); TextBox.BackgroundColor3 = Color3.fromRGB(0, 0, 0); TextBox.BorderSizePixel = 1; TextBox.BorderColor3 = Color3.fromRGB(255, 0, 0); TextBox.Text = ""; TextBox.PlaceholderText = placeholder; TextBox.TextColor3 = Color3.fromRGB(255, 0, 0); TextBox.PlaceholderColor3 = Color3.fromRGB(120, 0, 0); TextBox.Font = Enum.Font.SourceSans; TextBox.TextSize = 14; TextBox.Parent = Frame TextBox.FocusLost:Connect(function() callback(TextBox.Text) end) addTooltip(Frame, desc) end local function createButton(parent, text, desc, callback) local Button = Instance.new("TextButton"); Button.Size = UDim2.new(1, -10, 0, 40); Button.BackgroundColor3 = Color3.fromRGB(0, 0, 0); Button.BorderSizePixel = 2; Button.BorderColor3 = Color3.fromRGB(255, 0, 0); Button.Text = text; Button.TextColor3 = Color3.fromRGB(255, 0, 0); Button.Font = Enum.Font.SourceSansBold; Button.TextSize = 15; Button.Parent = parent Button.MouseButton1Click:Connect(callback); addTooltip(Button, desc) end -- STANDARD WALK SPEED -- createSlider(MainContainer, "WalkSpeed", "Adjusts the character walking speed limit.", 16, 250, 16, function(val) pcall(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then LocalPlayer.Character:FindFirstChildOfClass("Humanoid").WalkSpeed = val end end) end) createSlider(MainContainer, "JumpPower", "Adjusts the character jump height velocity.", 50, 500, 50, function(val) if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid"); hum.UseJumpPower = true; hum.JumpPower = val end end) local infJumpEnabled = false; UserInputService.JumpRequest:Connect(function() if infJumpEnabled and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping) end end) createToggle(MainContainer, "Infinite Jump", "Allows continuous jumping in mid-air.", false, function(state) infJumpEnabled = state end) local flying = false; local flySpeedMultiplier = 16; local flyConnection local function toggleFlying(targetState) flying = targetState; local character = LocalPlayer.Character; if not character or not character:FindFirstChild("HumanoidRootPart") or not character:FindFirstChildOfClass("Humanoid") then return end local hrp = character.HumanoidRootPart; local humanoid = character:FindFirstChildOfClass("Humanoid") if flying then humanoid.PlatformStand = true flyConnection = RunService.Heartbeat:Connect(function() if not flying or not character or not hrp.Parent then if flyConnection then flyConnection:Disconnect() end; humanoid.PlatformStand = false; return end local cameraCFrame = Workspace.CurrentCamera.CFrame; local moveDirection = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + cameraCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection - cameraCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection - cameraCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + cameraCFrame.RightVector end hrp.Velocity = Vector3.new(0, 0.1, 0); hrp.RotVelocity = Vector3.new(0, 0, 0) if moveDirection.Magnitude > 0 then hrp.CFrame = CFrame.new(hrp.Position + (moveDirection.Unit * (flySpeedMultiplier / 10))) * CFrame.Angles(cameraCFrame:ToEulerAnglesXYZ()) else hrp.CFrame = CFrame.new(hrp.Position) * CFrame.Angles(cameraCFrame:ToEulerAnglesXYZ()) end end) else if flyConnection then flyConnection:Disconnect() end; humanoid.PlatformStand = false; hrp.Velocity = Vector3.new(0, 0, 0) end end createToggle(MainContainer, "Fly Hack", "Enables smooth CFrame flight mode.", false, function(state) toggleFlying(state) end) createSlider(MainContainer, "Fly Speed", "Adjusts the CFrame flight travel speed.", 16, 300, 16, function(val) flySpeedMultiplier = val end) local noclipEnabled = false; local noclipConnection createToggle(MainContainer, "Noclip", "Allows walking through walls and solid objects.", false, function(state) noclipEnabled = state; if noclipEnabled then noclipConnection = RunService.Stepped:Connect(function() if not noclipEnabled then noclipConnection:Disconnect() return end; if LocalPlayer.Character then for _, part in pairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end end end end) else if noclipConnection then noclipConnection:Disconnect() end end end) createButton(MainContainer, "Teleport to Nearest Player", "Teleports you directly behind the closest player instance.", function() local char = LocalPlayer.Character; if not char or not char:FindFirstChild("HumanoidRootPart") then return end local closestPlayer = nil; local shortestDistance = math.huge for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local dist = (char.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude if dist < shortestDistance then shortestDistance = dist; closestPlayer = player end end end if closestPlayer then char.HumanoidRootPart.CFrame = closestPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) end end) local tpToolEnabled = false local tpTool = nil local function giveTpTool(state) tpToolEnabled = state if tpToolEnabled then local backpack = LocalPlayer:FindFirstChildOfClass("Backpack") if backpack and not backpack:FindFirstChild("TP Tool") and not (LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("TP Tool")) then tpTool = Instance.new("Tool") tpTool.Name = "TP Tool" tpTool.RequiresHandle = false tpTool.Activated:Connect(function() local mouse = LocalPlayer:GetMouse() local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.Position + Vector3.new(0, 3, 0)) end end) tpTool.Parent = backpack end else if tpTool then tpTool:Destroy() tpTool = nil end local backpack = LocalPlayer:FindFirstChildOfClass("Backpack") if backpack then local existing = backpack:FindFirstChild("TP Tool") if existing then existing:Destroy() end end if LocalPlayer.Character then local existing = LocalPlayer.Character:FindFirstChild("TP Tool") if existing then existing:Destroy() end end end end LocalPlayer.CharacterAdded:Connect(function() task.wait(1) if tpToolEnabled then giveTpTool(false) giveTpTool(true) end end) createToggle(MainContainer, "Click TP Tool", "Gives an item that teleports you to your mouse click location.", false, function(state) giveTpTool(state) end) local rotationEnabled = false local rotationSpeedMultiplier = 1 local rotationConnection createToggle(MainContainer, "Character Rotation", "Rotates character coordinates smoothly on the Y axis.", false, function(state) rotationEnabled = state if rotationEnabled then rotationConnection = RunService.Heartbeat:Connect(function() if not rotationEnabled then rotationConnection:Disconnect() return end local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then local hrp = char.HumanoidRootPart local angleIncrement = math.rad(rotationSpeedMultiplier * 5) hrp.CFrame = hrp.CFrame * CFrame.Angles(0, angleIncrement, 0) end end) else if rotationConnection then rotationConnection:Disconnect() end end end) createSlider(MainContainer, "Rotation Speed", "Modifies the angular velocity scaling of character rotation.", 1, 20, 1, function(val) rotationSpeedMultiplier = val end) local origAmbient = Lighting.Ambient local origOutdoorAmbient = Lighting.OutdoorAmbient local origBrightness = Lighting.Brightness local origShadows = Lighting.GlobalShadows createToggle(MainContainer, "FullBright", "Enables universal ambient lighting override.", false, function(state) if state then Lighting.Ambient = Color3.fromRGB(255, 255, 255) Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) Lighting.Brightness = 2 Lighting.GlobalShadows = false else Lighting.Ambient = origAmbient Lighting.OutdoorAmbient = origOutdoorAmbient Lighting.Brightness = origBrightness Lighting.GlobalShadows = origShadows end end) local afkEnabled = false local afkInterval = 5 local afkTimer = 0 task.spawn(function() while true do task.wait(1) if afkEnabled then afkTimer = afkTimer + 1 if afkTimer >= (afkInterval * 60) then afkTimer = 0 pcall(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Jump = true end end) end else afkTimer = 0 end end end) createToggle(MainContainer, "Anti-AFK", "Triggers periodic jumps to prevent idle disconnection.", false, function(state) afkEnabled = state end) createSlider(MainContainer, "Anti-AFK Interval (Min)", "Determines the countdown threshold in minutes.", 1, 15, 5, function(val) afkInterval = val end) local aimbotEnabled = false; local camera = Workspace.CurrentCamera local function getAbsoluteClosestPlayer() local closestPlayer = nil local shortestDistance = math.huge local myChar = LocalPlayer.Character if not myChar or not myChar:FindFirstChild("HumanoidRootPart") then return nil end local myRoot = myChar.HumanoidRootPart for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local targetRoot = player.Character:FindFirstChild("HumanoidRootPart") local targetHead = player.Character:FindFirstChild("Head") local humanoid = player.Character:FindFirstChildOfClass("Humanoid") if targetRoot and targetHead and humanoid and humanoid.Health > 0 then local dist = (myRoot.Position - targetRoot.Position).Magnitude if dist < shortestDistance then shortestDistance = dist closestPlayer = player end end end end return closestPlayer end RunService.RenderStepped:Connect(function() if aimbotEnabled then local target = getAbsoluteClosestPlayer() if target and target.Character and target.Character:FindFirstChild("Head") then camera.CFrame = CFrame.new(camera.CFrame.Position, target.Character.Head.Position) end end end) createToggle(FPSContainer, "Aimbot", "Locks camera orientation onto the nearest player's head.", false, function(state) aimbotEnabled = state end) createSlider(FPSContainer, "FOV Changer", "Modifies camera field of view.", 70, 120, 70, function(val) camera.FieldOfView = val end) local espEnabled = false local espConnections = {} local espFolder = nil local function applyESP(player, char) if not espFolder then return end local hrp = char:WaitForChild("HumanoidRootPart", 5) local hum = char:WaitForChild("Humanoid", 5) if not hrp or not hum then return end local existing = espFolder:FindFirstChild(player.Name) if existing then existing:Destroy() end local box = Instance.new("BoxHandleAdornment") box.Name = player.Name box.Size = Vector3.new(4, 6, 4) box.Color3 = Color3.fromRGB(255, 0, 0) box.AlwaysOnTop = true box.ZIndex = 5 box.Transparency = 0.5 box.Adornee = hrp box.Parent = espFolder local diedCon = hum.Died:Connect(function() if box then box:Destroy() end end) table.insert(espConnections, diedCon) end local function trackPlayerESP(player) if player == LocalPlayer then return end local charCon = player.CharacterAdded:Connect(function(char) applyESP(player, char) end) table.insert(espConnections, charCon) if player.Character then applyESP(player, player.Character) end end local function startStandardESP() if espFolder then espFolder:Destroy() end espFolder = Instance.new("Folder") espFolder.Name = "StandardESPFolder" espFolder.Parent = CoreGui for _, p in pairs(Players:GetPlayers()) do trackPlayerESP(p) end local playerAddedCon = Players.PlayerAdded:Connect(trackPlayerESP) table.insert(espConnections, playerAddedCon) local playerRemovingCon = Players.PlayerRemoving:Connect(function(player) if espFolder then local existing = espFolder:FindFirstChild(player.Name) if existing then existing:Destroy() end end end) table.insert(espConnections, playerRemovingCon) end local function stopStandardESP() for _, con in pairs(espConnections) do if con then con:Disconnect() end end table.clear(espConnections) if espFolder then espFolder:Destroy() espFolder = nil end end createToggle(FPSContainer, "ESP Boxes", "Highlights opponent models through solid boundaries.", false, function(state) espEnabled = state if espEnabled then startStandardESP() else stopStandardESP() end end) local freecamEnabled = false; local freecamConnection; local freecamPart createToggle(FPSContainer, "Freecam", "Decouples camera projection from character frame.", false, function(state) freecamEnabled = state if freecamEnabled then freecamPart = Instance.new("Part"); freecamPart.Size = Vector3.new(1, 1, 1); freecamPart.Transparency = 1; freecamPart.CanCollide = false; freecamPart.Anchored = true; freecamPart.CFrame = camera.CFrame; freecamPart.Parent = Workspace; camera.CameraSubject = freecamPart freecamConnection = RunService.RenderStepped:Connect(function() if not freecamEnabled or not freecamPart then if freecamConnection then freecamConnection:Disconnect() end return end local cameraCFrame = camera.CFrame; local moveDirection = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + cameraCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection - cameraCFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection - cameraCFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + cameraCFrame.RightVector end if moveDirection.Magnitude > 0 then freecamPart.CFrame = CFrame.new(freecamPart.Position + (moveDirection.Unit * 1.5)) * CFrame.Angles(cameraCFrame:ToEulerAnglesXYZ()) end end) else if freecamConnection then freecamConnection:Disconnect() end; if freecamPart then freecamPart:Destroy() end; if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then camera.CameraSubject = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") end end end) local fpsBoosterEnabled = false local fpsConnection local originalProperties = {} local function applyFpsBoost(v) if v:IsA("Decal") or v:IsA("Texture") then if not originalProperties[v] then originalProperties[v] = {Transparency = v.Transparency} end v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Smoke") or v:IsA("Fire") or v:IsA("Sparkles") then if not originalProperties[v] then originalProperties[v] = {Enabled = v.Enabled} end v.Enabled = false end end local function restoreFpsSettings() for inst, props in pairs(originalProperties) do pcall(function() if inst and inst.Parent then if props.Transparency ~= nil then inst.Transparency = props.Transparency end if props.Enabled ~= nil then inst.Enabled = props.Enabled end end end) end table.clear(originalProperties) end createToggle(FPSContainer, "FPS Booster", "Disables textures, decals, and particles to boost performance.", false, function(state) fpsBoosterEnabled = state if fpsBoosterEnabled then fpsConnection = Workspace.DescendantAdded:Connect(function(v) pcall(function() if fpsBoosterEnabled then applyFpsBoost(v) end end) end) for _, v in pairs(Workspace:GetDescendants()) do pcall(function() applyFpsBoost(v) end) end else if fpsConnection then fpsConnection:Disconnect() fpsConnection = nil end restoreFpsSettings() end end) local origFogStart = Lighting.FogStart local origFogEnd = Lighting.FogEnd createToggle(FPSContainer, "No Fog", "Removes atmosphere and rendering fog for clear visibility.", false, function(state) if state then Lighting.FogStart = 999999; Lighting.FogEnd = 999999 else Lighting.FogStart = origFogStart; Lighting.FogEnd = origFogEnd end end) local autoNpcEnabled = false; local npcConnection local function getClosestNPC() local closest = nil; local shortestDistance = math.huge; local myChar = LocalPlayer.Character if not myChar or not myChar:FindFirstChild("HumanoidRootPart") then return nil end for _, v in pairs(Workspace:GetDescendants()) do if v:IsA("Model") and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Name ~= LocalPlayer.Name and not Players:GetPlayerFromCharacter(v) then if v.Humanoid.Health > 0 then local dist = (myChar.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude if dist < shortestDistance then shortestDistance = dist; closest = v end end end end return closest end createToggle(BloxFruitContainer, "Auto NPC Target", "Tracks nearest NPC and automatically triggers equipped tools.", false, function(state) autoNpcEnabled = state if autoNpcEnabled then npcConnection = RunService.Heartbeat:Connect(function() if not autoNpcEnabled then npcConnection:Disconnect() return end local targetNpc = getClosestNPC(); local myChar = LocalPlayer.Character if targetNpc and myChar and myChar:FindFirstChild("HumanoidRootPart") then myChar.HumanoidRootPart.CFrame = targetNpc.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) local tool = myChar:FindFirstChildOfClass("Tool") if tool then tool:Activate() end end end) else if npcConnection then npcConnection:Disconnect() end end end) local spamText = "GG" local spamEnabled = false local spamDelay = 3 task.spawn(function() while true do task.wait(spamDelay) if spamEnabled and spamText ~= "" then pcall(function() local TextChatService = game:GetService("TextChatService") if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then local channel = TextChatService.TextChannels.RBXGeneral channel:SendAsync(spamText) else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(spamText, "All") end end) end end end) createTextBox(BloxFruitContainer, "Spam Text", "Enter the text you want to spam in chat.", "GG", function(txt) spamText = txt end) createSlider(BloxFruitContainer, "Spam Delay (Sec)", "Adjust the message transmission delay.", 1, 10, 3, function(val) spamDelay = val end) createToggle(BloxFruitContainer, "Chat Spammer", "Periodically broadcasts the custom message to server chat.", false, function(state) spamEnabled = state end) local mm2EspEnabled = false local mm2EspBoxes = {} task.spawn(function() while true do task.wait(0.5) if mm2EspEnabled then for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then pcall(function() local isMurderer = player.Backpack:FindFirstChild("Knife") or player.Character:FindFirstChild("Knife") local isSheriff = player.Backpack:FindFirstChild("Gun") or player.Character:FindFirstChild("Gun") or player.Backpack:FindFirstChild("Revolver") or player.Character:FindFirstChild("Revolver") local hrp = player.Character.HumanoidRootPart local existingBox = hrp:FindFirstChild("MM2_ESP_BOX") if isMurderer or isSheriff then if not existingBox then local box = Instance.new("BoxHandleAdornment") box.Name = "MM2_ESP_BOX" box.Size = Vector3.new(4, 6, 4) box.AlwaysOnTop = true box.ZIndex = 5 box.Transparency = 0.5 box.Adornee = hrp box.Parent = hrp table.insert(mm2EspBoxes, box) end local currentBox = hrp:FindFirstChild("MM2_ESP_BOX") if currentBox then if isMurderer then currentBox.Color3 = Color3.fromRGB(255, 0, 0) elseif isSheriff then currentBox.Color3 = Color3.fromRGB(0, 0, 255) end end else if existingBox then existingBox:Destroy() end end end) end end else for _, player in pairs(Players:GetPlayers()) do if player.Character then local hrp = player.Character:FindFirstChild("HumanoidRootPart") if hrp then local box = hrp:FindFirstChild("MM2_ESP_BOX") if box then box:Destroy() end end end end table.clear(mm2EspBoxes) end end end) createToggle(MM2Container, "Role ESP", "Highlights Murderer (Red) and Sheriff (Blue) through walls.", false, function(state) mm2EspEnabled = state end) createButton(MM2Container, "TP to Dropped Gun", "Teleports your character to the dead sheriff's dropped weapon.", function() local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then pcall(function() for _, v in pairs(Workspace:GetDescendants()) do if v:IsA("Tool") and (v.Name == "Gun" or v.Name == "Revolver") and not v:FindFirstAncestorOfClass("Model"):FindFirstChildOfClass("Humanoid") then char.HumanoidRootPart.CFrame = v:GetModelCFrame() or v.Handle.CFrame break elseif v.Name == "GunDrop" or v.Name == "GunPart" then char.HumanoidRootPart.CFrame = v.CFrame break end end end) end end) local forsakenEspEnabled = false local forsakenConnections = {} local forsakenFolder = nil -- DEEP SCANNING JASON DETECTOR -- local function isPlayerJason(player) local char = player.Character local backpack = player:FindFirstChildOfClass("Backpack") if char then local charName = string.lower(char.Name) if charName:find("jason") or charName:find("killer") then return true end end if char and char:FindFirstChild("Jason") then return true end if player:FindFirstChild("Jason") then return true end local function checkTools(container) if not container then return false end for _, tool in pairs(container:GetChildren()) do if tool:IsA("Tool") then local name = string.lower(tool.Name) if name:find("jason") or name:find("machete") or name:find("axe") or name:find("spear") or name:find("grab") or name:find("shears") or name:find("kill") then return true end end end return false end if checkTools(backpack) or checkTools(char) then return true end local playerAttr = player:GetAttribute("Role") or player:GetAttribute("role") or player:GetAttribute("Character") if playerAttr and string.lower(tostring(playerAttr)):find("jason") then return true end if char then local charAttr = char:GetAttribute("Role") or char:GetAttribute("role") or char:GetAttribute("Character") if charAttr and string.lower(tostring(charAttr)):find("jason") then return true end end for _, child in pairs(player:GetChildren()) do if child:IsA("StringValue") or child:IsA("ObjectValue") or child:IsA("IntValue") then local valStr = string.lower(tostring(child.Value)) local nameStr = string.lower(child.Name) if valStr:find("jason") or nameStr:find("jason") or valStr:find("killer") then return true end end end if char then for _, child in pairs(char:GetChildren()) do if child:IsA("StringValue") or child:IsA("ObjectValue") or child:IsA("IntValue") then local valStr = string.lower(tostring(child.Value)) local nameStr = string.lower(child.Name) if valStr:find("jason") or nameStr:find("jason") or valStr:find("killer") then return true end end end end if player.Team then local teamName = string.lower(player.Team.Name) if teamName:find("jason") or teamName:find("killer") or teamName:find("hostile") then return true end end return false end local function applyForsakenESP(player, char) if not forsakenFolder then return end local hum = char:WaitForChild("Humanoid", 5) if not hum then return end local existing = forsakenFolder:FindFirstChild(player.Name) if existing then existing:Destroy() end local highlight = Instance.new("Highlight") highlight.Name = player.Name highlight.FillTransparency = 0.4 highlight.OutlineTransparency = 0 highlight.Adornee = char highlight.Parent = forsakenFolder local colorThread colorThread = task.spawn(function() while highlight and highlight.Parent do pcall(function() if isPlayerJason(player) then highlight.FillColor = Color3.fromRGB(5, 5, 5) highlight.OutlineColor = Color3.fromRGB(255, 0, 0) else highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(0, 0, 0) end end) task.wait(0.5) end end) local diedCon = hum.Died:Connect(function() if highlight then highlight:Destroy() end task.cancel(colorThread) end) table.insert(forsakenConnections, diedCon) end local function trackPlayerForsaken(player) if player == LocalPlayer then return end local charCon = player.CharacterAdded:Connect(function(char) applyForsakenESP(player, char) end) table.insert(forsakenConnections, charCon) if player.Character then applyForsakenESP(player, player.Character) end end local function startForsakenESP() if forsakenFolder then forsakenFolder:Destroy() end forsakenFolder = Instance.new("Folder") forsakenFolder.Name = "ForsakenESPFolder" forsakenFolder.Parent = CoreGui for _, p in pairs(Players:GetPlayers()) do trackPlayerForsaken(p) end local playerAddedCon = Players.PlayerAdded:Connect(trackPlayerForsaken) table.insert(forsakenConnections, playerAddedCon) local playerRemovingCon = Players.PlayerRemoving:Connect(function(player) if forsakenFolder then local existing = forsakenFolder:FindFirstChild(player.Name) if existing then existing:Destroy() end end end) table.insert(forsakenConnections, playerRemovingCon) end local function stopForsakenESP() for _, con in pairs(forsakenConnections) do if con then con:Disconnect() end end table.clear(forsakenConnections) if forsakenFolder then forsakenFolder:Destroy() forsakenFolder = nil end end createToggle(ForsakenContainer, "Forsaken ESP", "Highlights all players with red Chams visible through walls.", false, function(state) forsakenEspEnabled = state if forsakenEspEnabled then startForsakenESP() else stopForsakenESP() end end) -- FORSAKEN BYPASS WALK SPEED (CFRAME OFFSET TECHNIQUE) -- local forsakenSpeedEnabled = false local forsakenSpeedVal = 16 local forsakenSpeedConnection = nil local function startForsakenSpeedLoop() if forsakenSpeedConnection then forsakenSpeedConnection:Disconnect() end forsakenSpeedConnection = RunService.Heartbeat:Connect(function(deltaTime) if forsakenSpeedEnabled then pcall(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then local char = LocalPlayer.Character local hrp = char:FindFirstChild("HumanoidRootPart") local hum = char:FindFirstChildOfClass("Humanoid") if hrp and hum and hum.MoveDirection.Magnitude > 0 then local extraSpeed = math.max(0, forsakenSpeedVal - 16) if extraSpeed > 0 then hrp.CFrame = hrp.CFrame + (hum.MoveDirection * (extraSpeed * deltaTime)) end end end end) else if forsakenSpeedConnection then forsakenSpeedConnection:Disconnect() forsakenSpeedConnection = nil end end end) end createToggle(ForsakenContainer, "Bypass WalkSpeed", "Constantly forces your custom speed to bypass anti-cheat limits.", false, function(state) forsakenSpeedEnabled = state if forsakenSpeedEnabled then startForsakenSpeedLoop() else if forsakenSpeedConnection then forsakenSpeedConnection:Disconnect() forsakenSpeedConnection = nil end end end) createSlider(ForsakenContainer, "Bypass Speed Val", "Set your custom bypassed WalkSpeed value.", 16, 250, 16, function(val) forsakenSpeedVal = val end) -- ABSOLUTE PERFECT REAL-TIME FORSAKEN ITEM ESP -- local itemEspEnabled = false local itemEspConnections = {} local itemEspFolder = nil local realItemKeywords = { "generator", "jeneratör", "jenaratör", "cola", "blox", "burger", "hamburger", "pizza", "medkit", "med", "heal" } local function isEscapeItem(obj) if not obj:IsA("BasePart") and not obj:IsA("Model") then return false end if obj:IsDescendantOf(LocalPlayer.Character) or obj:FindFirstAncestorOfClass("Player") or obj:FindFirstAncestorOfClass("Backpack") then return false end local name = string.lower(obj.Name) if name:find("wall") or name:find("floor") or name:find("ceiling") or name:find("map") or name:find("spawner") then return false end local matched = false for _, keyword in pairs(realItemKeywords) do if name:find(keyword) then matched = true break end end if not matched then return false end local prompt = obj:FindFirstChildOfClass("ProximityPrompt") or obj:FindFirstChildWhichIsA("ProximityPrompt", true) if not prompt and not (name:find("generator") or name:find("jeneratör") or name:find("jenaratör")) then return false end if prompt and not prompt.Enabled then return false end if obj:IsA("BasePart") and obj.Transparency > 0.7 then return false end if obj:IsA("Model") and obj.PrimaryPart and obj.PrimaryPart.Transparency > 0.7 then return false end return true end local function createItemVisual(obj) if not itemEspFolder then return end local uniqueID = obj:GetDebugId() if itemEspFolder:FindFirstChild(uniqueID) then return end local adornTarget = obj:IsA("Model") and (obj.PrimaryPart or obj:FindFirstChildOfClass("BasePart")) or obj if not adornTarget then return end local container = Instance.new("Folder") container.Name = uniqueID container.Parent = itemEspFolder local bbg = Instance.new("BillboardGui") bbg.Name = "LabelGui" bbg.Size = UDim2.new(0, 150, 0, 30) bbg.AlwaysOnTop = true bbg.Adornee = adornTarget bbg.Parent = container local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.TextColor3 = Color3.fromRGB(255, 0, 0) label.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) label.TextStrokeTransparency = 0 label.Font = Enum.Font.SourceSansBold label.TextSize = 12 label.Parent = bbg local highlight = Instance.new("Highlight") highlight.Name = "OutlineHighlight" highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 0, 0) highlight.FillTransparency = 0.98 highlight.OutlineTransparency = 0 highlight.Adornee = obj highlight.Parent = container local connection connection = RunService.Heartbeat:Connect(function() local killVisual = false local prompt = obj:FindFirstChildOfClass("ProximityPrompt") or obj:FindFirstChildWhichIsA("ProximityPrompt", true) if not obj or not obj.Parent or not obj:IsDescendantOf(Workspace) or not itemEspEnabled then killVisual = true elseif obj:FindFirstAncestorOfClass("Player") or obj:FindFirstAncestorOfClass("Backpack") then killVisual = true elseif prompt and not prompt.Enabled then killVisual = true elseif obj:IsA("BasePart") and obj.Transparency > 0.7 then killVisual = true elseif obj:IsA("Model") and obj.PrimaryPart and obj.PrimaryPart.Transparency > 0.7 then killVisual = true end if killVisual then if container then container:Destroy() end if connection then connection:Disconnect() end return end pcall(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local charHrp = LocalPlayer.Character.HumanoidRootPart local dist = math.floor((adornTarget.Position - charHrp.Position).Magnitude) label.Text = string.upper(obj.Name) .. " [" .. tostring(dist) .. "m]" else label.Text = string.upper(obj.Name) end end) end) end local function startItemESP() if itemEspFolder then itemEspFolder:Destroy() end itemEspFolder = Instance.new("Folder") itemEspFolder.Name = "ItemESPFolder" itemEspFolder.Parent = CoreGui local function scan() pcall(function() for _, v in pairs(Workspace:GetDescendants()) do if itemEspEnabled and isEscapeItem(v) then createItemVisual(v) end end end) end scan() local scanThread = task.spawn(function() while itemEspEnabled do task.wait(1.5) scan() end end) table.insert(itemEspConnections, {Disconnect = function() task.cancel(scanThread) end}) local descAdded = Workspace.DescendantAdded:Connect(function(v) pcall(function() if itemEspEnabled and isEscapeItem(v) then createItemVisual(v) end end) end) table.insert(itemEspConnections, descAdded) end local function stopItemESP() for _, con in pairs(itemEspConnections) do if con then con:Disconnect() end end table.clear(itemEspConnections) if itemEspFolder then itemEspFolder:Destroy() itemEspFolder = nil end end createToggle(ForsakenContainer, "Item ESP", "Highlights generators, food, and medkits with sharp red outlines.", false, function(state) itemEspEnabled = state if itemEspEnabled then startItemESP() else stopItemESP() end end) -- FEATURE 1: INSTANT INTERACT (PROXIMITY PROMPT HOLD BYPASS) -- local instantInteractEnabled = false local promptConnection local function optimizePrompts() for _, prompt in pairs(Workspace:GetDescendants()) do if prompt:IsA("ProximityPrompt") and instantInteractEnabled then prompt.HoldDuration = 0 end end end createToggle(ForsakenContainer, "Instant Interact", "Sets all item interaction holding durations to zero seconds.", false, function(state) instantInteractEnabled = state if instantInteractEnabled then optimizePrompts() promptConnection = Workspace.DescendantAdded:Connect(function(v) if v:IsA("ProximityPrompt") and instantInteractEnabled then v.HoldDuration = 0 end end) else if promptConnection then promptConnection:Disconnect() promptConnection = nil end end end) -- NEW FEATURE 2: TELEPORT TO HEALTH TURRET / STATION (BUILDERMAN SYSTEM) -- createButton(ForsakenContainer, "Teleport to Health Station", "Teleports you instantly to the nearest healing turret.", function() local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then local closestStation = nil local shortestDistance = math.huge local stationKeywords = {"heal", "health", "taret", "turret", "station", "can", "builderman", "infirmary"} pcall(function() for _, v in pairs(Workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Model") then local name = string.lower(v.Name) local isStation = false for _, kw in pairs(stationKeywords) do if name:find(kw) then isStation = true break end end if isStation and not v:IsDescendantOf(char) and not v:FindFirstAncestorOfClass("Player") then local targetPos = v:IsA("Model") and (v.PrimaryPart and v.PrimaryPart.Position or v:FindFirstChildOfClass("BasePart") and v:FindFirstChildOfClass("BasePart").Position) or v.Position if targetPos then local dist = (char.HumanoidRootPart.Position - targetPos).Magnitude if dist < shortestDistance then shortestDistance = dist closestStation = v end end end end end if closestStation then local targetCFrame = closestStation:IsA("Model") and (closestStation.PrimaryPart and closestStation.PrimaryPart.CFrame or closestStation:FindFirstChildOfClass("BasePart") and closestStation:FindFirstChildOfClass("BasePart").CFrame) or closestStation.CFrame -- Işınlanırken taretin içine sıkışmamak için 3 stud yukarısına güvenli ışınlar char.HumanoidRootPart.CFrame = targetCFrame * CFrame.new(0, 3, 0) end end) end end)