-- c00lFlood HD 1.0 release local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") -- Gets the savior of this whole script local hdEvent = ReplicatedStorage:FindFirstChild("NoticeSound", true) if hdEvent and hdEvent:IsA("RemoteEvent") then hdEvent:FireServer(";gear me 236438668") else -- Fallback something idk local TextChatService = game:GetService("TextChatService") if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then TextChatService.TextChannels.RBXGeneral:SendAsync(";gear me 236438668") else ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(";gear me 236438668", "All") end end -- Wait for the crossbow to find its way into the inventory task.wait(2.2) -- Idk what to say local targetCharacter = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() -- Equipped or unwhipped? local function FindCrossbowObject(container) if not container then return nil end for _, item in pairs(container:GetChildren()) do if item:IsA("Tool") and (item.Name:match("Crossbow") or item.Name:match("SeaThemed")) then return item end end return nil end local crossbowEquipped = FindCrossbowObject(targetCharacter) local crossbowInBackpack = FindCrossbowObject(LocalPlayer:FindFirstChild("Backpack")) -- Holy shit we’re now welcoming Crossbow hello crossbow!! local Crossbow = nil if crossbowEquipped then -- Uhh its in your hand wdym give it to you print("Crossbow is already equipped. Moving to next line...") Crossbow = crossbowEquipped elseif crossbowInBackpack then -- Equipping FLOOD CROSSBOW 2026 FE BYPASS NOT VIRUS print("Found Crossbow in backpack! Equipping now...") crossbowInBackpack.Parent = targetCharacter Crossbow = crossbowInBackpack else -- Delete System32 print("Crossbow not found. Stopping script..") return end -- FLOOD HELL YEAHH local FloodActive = true print("c00lFlood activated; Q to deactivate") -- Awh man no flood.. local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, processed) if not processed and input.KeyCode == Enum.KeyCode.Q then FloodActive = false print("R.I.P c00lflood, 2026 to.. whatever year it is") end end) -- Uhh localized blah blah grid blah blah lalala task.spawn(function() -- Dynamically captures where you are standing right when you execute local originPos = HumanoidRootPart.Position local rng = Random.new() -- Holy shit we just made Character wowie while FloodActive and Crossbow and Crossbow.Parent == LocalPlayer.Character do -- Distributed grid values relative to your original activation position local randomX = rng:NextNumber(-500, 500) local randomY = rng:NextNumber(15, 1000) local randomZ = rng:NextNumber(-500, 500) -- Teleportation offset from originPos HumanoidRootPart.CFrame = CFrame.new(originPos + Vector3.new(randomX, randomY, randomZ)) -- SHOOT!! SHOOT!! SHOOT!! local Camera = workspace.CurrentCamera if Camera then -- Wowie calculations local viewportSize = Camera.ViewportSize local centerX = viewportSize.X / 2 local centerY = viewportSize.Y / 2 -- Project the ray thing to flood your enemies local centerRay = Camera:ViewportPointToRay(centerX, centerY) -- Whatcha doin crosshair? local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {LocalPlayer.Character} -- Ignores your character raycastParams.FilterType = Enum.RaycastFilterType.Exclude local raycastResult = workspace:Raycast(centerRay.Origin, centerRay.Direction * 1000, raycastParams) local targetPosition = centerRay.Origin + (centerRay.Direction * 1000) -- Default far point if raycastResult then targetPosition = raycastResult.Position end -- Skid support local remoteEvent = Crossbow:FindFirstChildOfClass("RemoteEvent") or Crossbow:FindFirstChild("Remote", true) if remoteEvent then -- Inject virus into network remoteEvent:FireServer(targetPosition) else -- Fallback Crossbow:Activate() end else -- Extra fallback.. for some reason Crossbow:Activate() end -- Delay so your game doesnt deactivate System32 task.wait(0.05) end end)