--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 21 | Scripts: 5 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.SCPTT32.PlayerGui.c00lExecutor LMG2L["c00lExecutor_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["c00lExecutor_1"]["Name"] = [[c00lExecutor]]; LMG2L["c00lExecutor_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; LMG2L["c00lExecutor_1"]["ResetOnSpawn"] = false; -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame LMG2L["ImageFrame_2"] = Instance.new("ImageLabel", LMG2L["c00lExecutor_1"]); LMG2L["ImageFrame_2"]["BorderSizePixel"] = 0; LMG2L["ImageFrame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- LMG2L["ImageFrame_2"]["ImageContent"] = ; LMG2L["ImageFrame_2"]["Image"] = [[rbxassetid://90752530437817]]; LMG2L["ImageFrame_2"]["Size"] = UDim2.new(0, 518, 0, 350); LMG2L["ImageFrame_2"]["BackgroundTransparency"] = 1; LMG2L["ImageFrame_2"]["Name"] = [[ImageFrame]]; LMG2L["ImageFrame_2"]["Position"] = UDim2.new(0, 0, 0, 78); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Title LMG2L["Title_3"] = Instance.new("TextLabel", LMG2L["ImageFrame_2"]); LMG2L["Title_3"]["TextWrapped"] = true; LMG2L["Title_3"]["BorderSizePixel"] = 0; LMG2L["Title_3"]["TextScaled"] = true; LMG2L["Title_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Title_3"]["TextColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Title_3"]["BackgroundTransparency"] = 0.5; LMG2L["Title_3"]["Size"] = UDim2.new(0, 518, 0, 88); LMG2L["Title_3"]["Text"] = [[c00l Hub]]; LMG2L["Title_3"]["Name"] = [[Title]]; -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Title.UICorner LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["Title_3"]); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.UICorner LMG2L["UICorner_5"] = Instance.new("UICorner", LMG2L["ImageFrame_2"]); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.UIDragDetector LMG2L["UIDragDetector_6"] = Instance.new("UIDragDetector", LMG2L["ImageFrame_2"]); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Lua LMG2L["Lua_7"] = Instance.new("TextBox", LMG2L["ImageFrame_2"]); LMG2L["Lua_7"]["Name"] = [[Lua]]; LMG2L["Lua_7"]["PlaceholderColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Lua_7"]["BorderSizePixel"] = 0; LMG2L["Lua_7"]["TextWrapped"] = true; LMG2L["Lua_7"]["TextSize"] = 20; LMG2L["Lua_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Lua_7"]["ClearTextOnFocus"] = false; LMG2L["Lua_7"]["PlaceholderText"] = [[Require]]; LMG2L["Lua_7"]["Size"] = UDim2.new(0, 460, 0, 154); LMG2L["Lua_7"]["Position"] = UDim2.new(0, 22, 0, 104); LMG2L["Lua_7"]["Text"] = [[]]; LMG2L["Lua_7"]["BackgroundTransparency"] = 0.5; -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Exec LMG2L["Exec_8"] = Instance.new("TextButton", LMG2L["ImageFrame_2"]); LMG2L["Exec_8"]["BorderSizePixel"] = 0; LMG2L["Exec_8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Exec_8"]["BackgroundTransparency"] = 0.5; LMG2L["Exec_8"]["Size"] = UDim2.new(0, 224, 0, 60); LMG2L["Exec_8"]["Text"] = [[Execute Require]]; LMG2L["Exec_8"]["Name"] = [[Exec]]; LMG2L["Exec_8"]["Position"] = UDim2.new(0, 24, 0, 272); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Exec.LocalScript LMG2L["LocalScript_9"] = Instance.new("LocalScript", LMG2L["Exec_8"]); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Exec.UIStroke LMG2L["UIStroke_a"] = Instance.new("UIStroke", LMG2L["Exec_8"]); LMG2L["UIStroke_a"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["UIStroke_a"]["Thickness"] = 3; LMG2L["UIStroke_a"]["Color"] = Color3.fromRGB(255, 255, 255); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Exec.UIStroke.UIGradient LMG2L["UIGradient_b"] = Instance.new("UIGradient", LMG2L["UIStroke_a"]); LMG2L["UIGradient_b"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(255, 0, 0)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(250, 255, 0))}; -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Exec.UIStroke.UIGradient.LocalScript LMG2L["LocalScript_c"] = Instance.new("LocalScript", LMG2L["UIGradient_b"]); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.UIStroke LMG2L["UIStroke_d"] = Instance.new("UIStroke", LMG2L["ImageFrame_2"]); LMG2L["UIStroke_d"]["Thickness"] = 3; LMG2L["UIStroke_d"]["Color"] = Color3.fromRGB(255, 255, 255); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.UIStroke.UIGradient LMG2L["UIGradient_e"] = Instance.new("UIGradient", LMG2L["UIStroke_d"]); LMG2L["UIGradient_e"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(255, 0, 0)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(255, 246, 0))}; -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.UIStroke.UIGradient.LocalScript LMG2L["LocalScript_f"] = Instance.new("LocalScript", LMG2L["UIGradient_e"]); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Clear LMG2L["Clear_10"] = Instance.new("TextButton", LMG2L["ImageFrame_2"]); LMG2L["Clear_10"]["BorderSizePixel"] = 0; LMG2L["Clear_10"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Clear_10"]["Size"] = UDim2.new(0, 226, 0, 64); LMG2L["Clear_10"]["Text"] = [[Clear]]; LMG2L["Clear_10"]["Name"] = [[Clear]]; LMG2L["Clear_10"]["Position"] = UDim2.new(0, 256, 0, 270); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Clear.UICorner LMG2L["UICorner_11"] = Instance.new("UICorner", LMG2L["Clear_10"]); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Clear.UIStroke LMG2L["UIStroke_12"] = Instance.new("UIStroke", LMG2L["Clear_10"]); LMG2L["UIStroke_12"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["UIStroke_12"]["Thickness"] = 3; LMG2L["UIStroke_12"]["Color"] = Color3.fromRGB(255, 255, 255); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Clear.UIStroke.UIGradient LMG2L["UIGradient_13"] = Instance.new("UIGradient", LMG2L["UIStroke_12"]); LMG2L["UIGradient_13"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(238, 255, 0)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(255, 0, 0))}; -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Clear.UIStroke.UIGradient.LocalScript LMG2L["LocalScript_14"] = Instance.new("LocalScript", LMG2L["UIGradient_13"]); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Clear.LocalScript LMG2L["LocalScript_15"] = Instance.new("LocalScript", LMG2L["Clear_10"]); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Exec.LocalScript local function C_9() local script = LMG2L["LocalScript_9"]; local rs = game:GetService("ReplicatedStorage") local button = script.Parent local box = script.Parent.Parent.Lua button.MouseButton1Click:Connect(function() local code = box.Text if code == "" or code == "-- Ready to execute" then return end local rs = game:GetService("ReplicatedStorage") local backdoor = rs:FindFirstChild("Fly") local success = false if backdoor and backdoor:IsA("RemoteEvent") then success = pcall(function() backdoor:FireServer(code) end) end if not success then for _, v in pairs(rs:GetChildren()) do if v:IsA("RemoteEvent") then task.spawn(function() v:FireServer(code) end) end end end end) end; task.spawn(C_9); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Exec.UIStroke.UIGradient.LocalScript local function C_c() local script = LMG2L["LocalScript_c"]; local gradient = script.Parent local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new( 5, -- Time it takes to complete one full rotation Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, -- Infinite repeat false -- Doesn't reverse ) local tween = tweenService:Create(gradient, tweenInfo, {Rotation = 360}) tween:Play() end; task.spawn(C_c); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.UIStroke.UIGradient.LocalScript local function C_f() local script = LMG2L["LocalScript_f"]; local gradient = script.Parent local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new( 5, -- Time it takes to complete one full rotation Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, -- Infinite repeat false -- Doesn't reverse ) local tween = tweenService:Create(gradient, tweenInfo, {Rotation = 360}) tween:Play() end; task.spawn(C_f); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Clear.UIStroke.UIGradient.LocalScript local function C_14() local script = LMG2L["LocalScript_14"]; local gradient = script.Parent local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new( 5, -- Time it takes to complete one full rotation Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, -- Infinite repeat false -- Doesn't reverse ) local tween = tweenService:Create(gradient, tweenInfo, {Rotation = 360}) tween:Play() end; task.spawn(C_14); -- Players.SCPTT32.PlayerGui.c00lExecutor.ImageFrame.Clear.LocalScript local function C_15() local script = LMG2L["LocalScript_15"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Lua.Text = "" end) end; task.spawn(C_15); return LMG2L["c00lExecutor_1"], require;