local CoreGui = game:GetService("CoreGui") local function patch(v) if v:IsA("TextLabel") then if v.Text == "Respawn" then v.Text = "Reset Character" elseif v.Text == "Are you sure you want to respawn your character?" then v.Text = "Are you sure you want to reset your character?" elseif v.Text == "Don't Respawn" then v.Text = "Don't Reset" end end end for _, v in pairs(CoreGui:GetDescendants()) do patch(v) end CoreGui.DescendantAdded:Connect(patch)