Target ="arsaboomii" NOW = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait() game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait() game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) end local function tp(player,player2) local char1,char2=player.Character,player2.Character if char1 and char2 then char1.HumanoidRootPart.CFrame = char2.HumanoidRootPart.CFrame end end local function getout(player,player2) local char1,char2=player.Character,player2.Character if char1 and char2 then char1:MoveTo(char2.Head.Position) end end tp(game.Players[Target], game.Players.LocalPlayer) wait() tp(game.Players[Target], game.Players.LocalPlayer) wait() getout(game.Players.LocalPlayer, game.Players[Target]) wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = NOW