getgenv().VelocityChanger = true getgenv().Velocity = Vector3.new(200,0,200) --// main scapt | realkscapter... omg local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character local RootPart = Character:FindFirstChild("HumanoidRootPart") local Heartbeat, RStepped, Stepped = RunService.Heartbeat, RunService.RenderStepped, RunService.Stepped LocalPlayer.CharacterAdded:Connect(function(NewCharacter) Character = NewCharacter end) local RVelocity, YVelocity = nil, 0.1 while true do if VelocityChanger then --// this a dumb check asnilsadsa if (not RootPart) or (not RootPart.Parent) or (not RootPart.Parent.Parent) then warn("weird ahh died") RootPart = Character:FindFirstChild("HumanoidRootPart") else RVelocity = RootPart.Velocity RootPart.Velocity = type(Velocity) == "vector" and Velocity or Velocity(RVelocity) RStepped:wait() RootPart.Velocity = RVelocity end end Heartbeat:wait() end