local HeadSize = Vector3.new(12, 12, 12) -- Maximized hitbox size for maximum power local IsDisabled = false local IsTeamCheckEnabled = true local Players = game:GetService("Players") local RunService = game:GetService("RunService") local function applyHitbox(player) local character = player.Character local head = character and character:FindFirstChild("Head") if head then -- Apply maximum size hitbox head.Size = HeadSize head.Transparency = 0.3 -- Slight transparency for visibility head.BrickColor = BrickColor.new("Really red") -- High visibility color head.Material = Enum.Material.Neon head.CanCollide = false -- Ensure no collision issues head.Massless = true -- Prevents movement issues end end RunService.RenderStepped:Connect(function() if not IsDisabled then local localPlayer = Players.LocalPlayer local localTeam = localPlayer.Team for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer and (not IsTeamCheckEnabled or player.Team ~= localTeam) then applyHitbox(player) end end end end)