-- Gui to Lua -- Version: 3.2 -- Credit by XxYOUAREMADxX, pls dont call me a skid pls, i GAVE CREDITSSSS anyways dont skids this too ;0 -- Instances: local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm Loading zGgui F3X Beta") wait(0.01) local xxyouaremadxxf3xguiv2 = Instance.new("ScreenGui") local main = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButtom = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") --Properties: xxyouaremadxxf3xguiv2.Name = "zGgui f3x beta" xxyouaremadxxf3xguiv2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") xxyouaremadxxf3xguiv2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling xxyouaremadxxf3xguiv2.ResetOnSpawn = false main.Name = "main" main.Parent = zGgui f3x beta main.BackgroundColor3 = Color3.fromRGB(18, 18, 18) main.BackgroundTransparency = 0.250 main.BorderColor3 = Color3.fromRGB(255, 255, 255) main.BorderSizePixel = 2 main.Position = UDim2.new(0.547775328, 0, 0.290201008, 0) main.Size = UDim2.new(0, 487, 0, 399) TextLabel.Parent = main TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0, 0, -0.125313282, 0) TextLabel.Size = UDim2.new(0, 487, 0, 50) TextLabel.Font = Enum.Font.Bangers TextLabel.Text = "zGgui by team zGkidd F3X Beta" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextSize = 40.000 TextButton.Parent = main TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0, 0, 0.0225563906, 0) TextButton.Size = UDim2.new(0, 147, 0, 50) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Get Btoolz" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 TextButton_2.Parent = main TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(0.324435323, 0, 0.0225563906, 0) TextButton_2.Size = UDim2.new(0, 147, 0, 50) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "zGkidd Skybox F3X" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextSize = 14.000 TextButtom.Name = "TextButtom" TextButtom.Parent = main TextButtom.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButtom.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButtom.BorderSizePixel = 0 TextButtom.Position = UDim2.new(0.657084167, 0, 0.0225563906, 0) TextButtom.Size = UDim2.new(0, 147, 0, 50) TextButtom.Font = Enum.Font.SourceSans TextButtom.Text = "zGkidd Decal Spam F3X" TextButtom.TextColor3 = Color3.fromRGB(0, 0, 0) TextButtom.TextSize = 14.000 TextButton_3.Parent = main TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderSizePixel = 0 TextButton_3.Position = UDim2.new(0, 0, 0.19298245, 0) TextButton_3.Size = UDim2.new(0, 147, 0, 50) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "zGkidd theme" TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.TextSize = 14.000 TextButton_4.Parent = main TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderSizePixel = 0 TextButton_4.Position = UDim2.new(0.324435323, 0, 0.19298245, 0) TextButton_4.Size = UDim2.new(0, 147, 0, 50) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "k**pkidd theme" TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.TextSize = 14.000 TextButton_5.Parent = main TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderSizePixel = 0 TextButton_5.Position = UDim2.new(0.657084167, 0, 0.19298245, 0) TextButton_5.Size = UDim2.new(0, 147, 0, 50) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "Savemap (HD Admin)" TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.TextSize = 14.000 TextButton_6.Parent = main TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderSizePixel = 0 TextButton_6.Position = UDim2.new(0, 0, 0.355889738, 0) TextButton_6.Size = UDim2.new(0, 147, 0, 50) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "Bring Allz" TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.TextSize = 14.000 TextButton_7.Parent = main TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderSizePixel = 0 TextButton_7.Position = UDim2.new(0.324435323, 0, 0.355889738, 0) TextButton_7.Size = UDim2.new(0, 147, 0, 50) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "Mute Allz" TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.TextSize = 14.000 TextButton_8.Parent = main TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderSizePixel = 0 TextButton_8.Position = UDim2.new(0.657084167, 0, 0.355889738, 0) TextButton_8.Size = UDim2.new(0, 147, 0, 50) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "Unmute MySelf" TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.TextSize = 14.000 TextButton_9.Parent = main TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BorderSizePixel = 0 TextButton_9.Position = UDim2.new(0, 0, 0.511278212, 0) TextButton_9.Size = UDim2.new(0, 147, 0, 50) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.Text = "ToadRoast (Remake)" TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.TextSize = 14.000 TextButton_10.Parent = main TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderSizePixel = 0 TextButton_10.Position = UDim2.new(0.324435323, 0, 0.511278212, 0) TextButton_10.Size = UDim2.new(0, 147, 0, 50) TextButton_10.Font = Enum.Font.SourceSans TextButton_10.Text = "Unachor All" TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.TextSize = 14.000 TextButton_11.Parent = main TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderSizePixel = 0 TextButton_11.Position = UDim2.new(0.657084167, 0, 0.511278212, 0) TextButton_11.Size = UDim2.new(0, 147, 0, 50) TextButton_11.Font = Enum.Font.SourceSans TextButton_11.Text = "Set Baseplate" TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.TextSize = 14.000 TextButton_12.Parent = main TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderSizePixel = 0 TextButton_12.Position = UDim2.new(0, 0, 0.676691711, 0) TextButton_12.Size = UDim2.new(0, 147, 0, 50) TextButton_12.Font = Enum.Font.SourceSans TextButton_12.Text = "billBoard GUI" TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.TextSize = 14.000 TextButton_13.Parent = main TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderSizePixel = 0 TextButton_13.Position = UDim2.new(0.324435323, 0, 0.676691711, 0) TextButton_13.Size = UDim2.new(0, 147, 0, 50) TextButton_13.Font = Enum.Font.SourceSans TextButton_13.Text = "R6" TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.TextSize = 14.000 TextButton_14.Parent = main TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderSizePixel = 0 TextButton_14.Position = UDim2.new(0.657084167, 0, 0.676691711, 0) TextButton_14.Size = UDim2.new(0, 147, 0, 50) TextButton_14.Font = Enum.Font.SourceSans TextButton_14.Text = "Killz Allz" TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.TextSize = 14.000 TextButton_15.Parent = main TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderSizePixel = 0 TextButton_15.Position = UDim2.new(0, 0, 0.837092757, 0) TextButton_15.Size = UDim2.new(0, 147, 0, 50) TextButton_15.Font = Enum.Font.SourceSans TextButton_15.Text = "Increase Walkspeed" TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.TextSize = 14.000 TextButton_16.Parent = main TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderSizePixel = 0 TextButton_16.Position = UDim2.new(0.324435323, 0, 0.837092757, 0) TextButton_16.Size = UDim2.new(0, 147, 0, 50) TextButton_16.Font = Enum.Font.SourceSans TextButton_16.Text = "Gun" TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.TextSize = 14.000 TextButton_17.Parent = main TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.BorderSizePixel = 0 TextButton_17.Position = UDim2.new(0.657084167, 0, 0.837092757, 0) TextButton_17.Size = UDim2.new(0, 147, 0, 50) TextButton_17.Font = Enum.Font.SourceSans TextButton_17.Text = "Weapon Thing" TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.TextSize = 14.000 -- Scripts: local function XGNJOZB_fake_script() -- main.LocalScript local script = Instance.new('LocalScript', main) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(XGNJOZB_fake_script)() local function ORNN_fake_script() -- TextLabel.LocalScript local script = Instance.new('LocalScript', TextLabel) while task.wait(1/20) do script.Parent.TextColor3 = Color3.fromHSV(tick() % 5/5, 1, 1) end end coroutine.wrap(ORNN_fake_script)() local function UWNV_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";Btools") end) end coroutine.wrap(UWNV_fake_script)() local function EUGYQVF_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";FogColor Black") wait(0.5) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,".Part.") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("98622525234482") end) end coroutine.wrap(EUGYQVF_fake_script)() local function JAYC_fake_script() -- TextButtom.LocalScript local script = Instance.new('LocalScript', TextButtom) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("98622525234482") end) end coroutine.wrap(JAYC_fake_script)() local function TOJVW_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 75522197868449") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(TOJVW_fake_script)() local function EYASQS_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1839246711") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(EYASQS_fake_script)() local function UDBMBIJ_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";Savemap") end) end coroutine.wrap(UDBMBIJ_fake_script)() local function EADZN_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";Bring All") end) end coroutine.wrap(EADZN_fake_script)() local function HTYTS_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";mute others") RequestCommand:InvokeServer(";uncmdbar2 others") RequestCommand:InvokeServer(";hideguis others") end) end coroutine.wrap(HTYTS_fake_script)() local function TSDG_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";unmute me") end) end coroutine.wrap(TSDG_fake_script)() local function FQWULI_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 79999206651848") RequestCommand:InvokeServer(";pitch 0.222") RequestCommand:InvokeServer(";volume inf") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() wait(0.05) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("201208408") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";punish all") RequestCommand:InvokeServer(";fogcolor black") RequestCommand:InvokeServer(";savemap") end) end coroutine.wrap(FQWULI_fake_script)() local function ZJFSQPM_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end coroutine.wrap(ZJFSQPM_fake_script)() local function MMSJXS_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://0", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(2048,5,2048),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(0,100,0)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) end coroutine.wrap(MMSJXS_fake_script)() local function QGJL_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titley me xxYOUAREMADxx") end) end coroutine.wrap(QGJL_fake_script)() local function IUAOFO_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";R6 me") end) end coroutine.wrap(IUAOFO_fake_script)() local function LHAOIL_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kill others") end) end coroutine.wrap(LHAOIL_fake_script)() local function RSKB_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";speed me 55") end) end coroutine.wrap(RSKB_fake_script)() local function ZNBEE_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 97885508") end) end coroutine.wrap(ZNBEE_fake_script)() local function PTWWJ_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 95951330") end) end coroutine.wrap(PTWWJ_fake_script)()