shared.Accuracy = {
['Settings'] = {
['Target Aim'] = true,
['Knock Check'] = true,
['Visible Check'] = false,
},
['Keybinds'] = {
['Target Lock'] = {
['Key'] = 'E',
['Mode'] = 'Toggle',
},
['Trigger Bot'] = {
['Key'] = 'T',
['Mode'] = 'Toggle',
},
['Speed'] = 'Q',
['ESP'] = '',
['Super Jump'] = 'V', -- Super jump toggle key
},
['FOV'] = {
['Enabled'] = false,
['Visible'] = true,
['Size'] = Vector2.new(2000, 2000),
['Thickness'] = 2,
['Color'] = Color3.fromRGB(255, 255, 255),
},
['Silent Aim'] = {
['Enabled'] = true,
['Hit Part'] = 'Head',
['Use Prediction'] = false,
['Prediction'] = {
['X'] = 0,
['Y'] = 0,
['Z'] = 0,
},
},
['Camera Lock'] = {
['Enabled'] = false,
['Hit Part'] = 'Closest Part',
['Smoothing'] = 40,
['Use Prediction'] = true,
['Prediction'] = 0.133,
},
['Trigger Bot'] = {
['Enabled'] = true,
['Delay'] = 0.10,
['Specific Weapons'] = {
['Enabled'] = false,
['Weapons'] = {
'[Double-Barrel SG]',
'[Revolver]',
'[TacticalShotgun]',
},
},
},
['Spread'] = {
['Enabled'] = true,
['Amount'] = 26,
['Specific Weapons'] = {
['Enabled'] = true,
['Weapons'] = {
'[Double-Barrel SG]',
'[TacticalShotgun]',
},
},
},
['Speed'] = {
['Enabled'] = true,
['Multiplier'] = 40,
['Anti Fling'] = false,
},
['Hitbox Expander'] = {
['Enabled'] = true,
['Size'] = 5,
},
['Spiderman'] = {
['Enabled'] = false,
},
['Visual Awareness'] = {
['Enabled'] = true,
['Color'] = Color3.fromRGB(50, 205, 50),
['Target Color'] = Color3.fromRGB(102, 000, 000),
},
['Super Jump'] = {
['Enabled'] = true,
['Power'] = 260, -- Higher = bigger jump (try 200–300 for crazy height)
['Cooldown'] = 0.1,
},
['Infinite Range'] = {
['Enabled'] = true,
['Key'] = 'N', -- Press N to toggle
['Max Range'] = 77777, -- studs (5000+ = basically infinite)
},
['Rapid Fire'] = {
['Enabled'] = false,
['Delay'] = 15.0, -- lower = faster (0.01–0.1 range is good, 0.05 is balanced)
['Specific Weapons'] = {
['Enabled'] = false,
['Weapons'] = {
'[Revolver]',
'[Double-Barrel SG]',
},
},
},
}
local Config = shared.Accuracy
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local Camera = Workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local currentTarget = nil
local isLocking = false
local triggerEnabled = false
local fovBox = nil
local espLabels = {}
local SpeedEnabled = false
local BaseSpeed = 16
local lastVisibleTarget = nil
local lastTriggerClick = 0
local superJumpActive = false
-- Elastic & Sine functions
local function elasticOut(t)
local p = 0.3
return math.pow(2, -10 * t) * math.sin((t - p / 4) * (2 * math.pi) / p) + 1
end
local function sineInOut(t)
return -(math.cos(math.pi * t) - 1) / 2
end
-- Knock checks
local function isPlayerKnockedOrKO(player)
if not Config['Settings']['Knock Check'] then return false end
if player.Character then
local bodyEffects = player.Character:FindFirstChild("BodyEffects")
if bodyEffects then
local ko = bodyEffects:FindFirstChild("K.O")
if ko and ko.Value == true then return true end
local knocked = bodyEffects:FindFirstChild("Knocked")
if knocked and knocked.Value == true then return true end
end
end
return false
end
local function isSelfKnocked()
if LocalPlayer.Character then
local bodyEffects = LocalPlayer.Character:FindFirstChild("BodyEffects")
if bodyEffects then
local ko = bodyEffects:FindFirstChild("K.O")
if ko and ko.Value == true then return true end
local knocked = bodyEffects:FindFirstChild("Knocked")
if knocked and knocked.Value == true then return true end
end
end
return false
end
-- ULTIMATE AIR SILENT FIX (forces silent override during air/jump - 100% hits)
-- Issue: Even with bypass, FOV/vis checks or target loss block Mouse.Hit override mid-air
-- 1. REPLACE your canSeeTarget (forced air bypass for LOCKED targets)
local function canSeeTarget(part)
if not Config['Settings']['Visible Check'] then return true end
if not part or not part.Parent then return false end
local character = part.Parent
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return false end
-- FORCE BYPASS for AIRBORNE + LOCKED (ignores ray completely)
local state = humanoid:GetState()
local isAirborne = (state == Enum.HumanoidStateType.Jumping or
state == Enum.HumanoidStateType.Freefall or
state == Enum.HumanoidStateType.FallingDown)
local root = character:FindFirstChild("HumanoidRootPart")
local velY = root and math.abs((root.AssemblyLinearVelocity or root.Velocity or Vector3.new()).Y) or 0
if (isAirborne or velY > 8) and isLocking then -- ← KEY: Only if LOCKED (C pressed)
return true
end
-- Ground fallback ray (your existing logic)
local origin = Camera.CFrame.Position
local direction = (part.Position - origin).Unit * (part.Position - origin).Magnitude
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, character}
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.IgnoreWater = true
local rayResult = Workspace:Raycast(origin, direction, raycastParams)
return rayResult == nil or rayResult.Instance:IsDescendantOf(character)
end
-- Closest body part
local function getClosestBodyPart(character)
local closestPart = nil
local shortestDist = math.huge
local bodyParts = {
character:FindFirstChild("Head"),
character:FindFirstChild("UpperTorso"),
character:FindFirstChild("HumanoidRootPart"),
character:FindFirstChild("LowerTorso"),
character:FindFirstChild("LeftUpperArm"),
character:FindFirstChild("RightUpperArm"),
character:FindFirstChild("LeftLowerArm"),
character:FindFirstChild("RightLowerArm"),
character:FindFirstChild("LeftHand"),
character:FindFirstChild("RightHand"),
character:FindFirstChild("LeftUpperLeg"),
character:FindFirstChild("RightUpperLeg"),
character:FindFirstChild("LeftLowerLeg"),
character:FindFirstChild("RightLowerLeg"),
character:FindFirstChild("LeftFoot"),
character:FindFirstChild("RightFoot"),
}
for _, part in pairs(bodyParts) do
if part then
local pos, onScreen = Camera:WorldToViewportPoint(part.Position)
local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local dist = (Vector2.new(pos.X, pos.Y) - screenCenter).Magnitude
if dist < shortestDist then
shortestDist = dist
closestPart = part
end
end
end
return closestPart
end
-- FOV check
local function isMouseInFOV(character)
if not Config['FOV']['Enabled'] then return true end
if not character then return false end
local rootPart = character:FindFirstChild("HumanoidRootPart")
local head = character:FindFirstChild("Head")
if not rootPart or not head then return false end
local headPos, headOnScreen = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.5, 0))
local legPos, legOnScreen = Camera:WorldToViewportPoint(rootPart.Position - Vector3.new(0, 3, 0))
if not headOnScreen or not legOnScreen then return false end
local height = math.abs(headPos.Y - legPos.Y)
local width = height / 2
local rootPos = Camera:WorldToViewportPoint(rootPart.Position)
local padding = 10
local topLeftX = rootPos.X - width/2 - padding
local topLeftY = headPos.Y - padding
local bottomRightX = rootPos.X + width/2 + padding
local bottomRightY = legPos.Y + padding
local mousePos = Vector2.new(Mouse.X, Mouse.Y)
return mousePos.X >= topLeftX and mousePos.X <= bottomRightX and mousePos.Y >= topLeftY and mousePos.Y <= bottomRightY
end
-- Find closest target
local function findClosestTarget()
local closestTarget = nil
local shortestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
if not isPlayerKnockedOrKO(player) then
local targetPart = nil
if Config['Silent Aim']['Hit Part'] == 'Closest Part' then
targetPart = getClosestBodyPart(player.Character)
else
targetPart = player.Character:FindFirstChild(Config['Silent Aim']['Hit Part'])
end
if targetPart and canSeeTarget(targetPart) then
local pos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
if isMouseInFOV(player.Character) then
local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local dist = (Vector2.new(pos.X, pos.Y) - screenCenter).Magnitude
if dist < shortestDistance then
shortestDistance = dist
closestTarget = targetPart
end
end
end
end
end
end
return closestTarget
end
-- Prediction
local function getPredictedPosition(part, config)
if not config['Use Prediction'] then return part.Position end
local velocity = part.AssemblyLinearVelocity or part.Velocity or Vector3.new(0, 0, 0)
local prediction = config['Prediction']
if type(prediction) == "table" then
local predX = prediction['X'] or 0.133
local predY = prediction['Y'] or 0.133
local predZ = prediction['Z'] or 0.133
return part.Position + Vector3.new(velocity.X * predX, velocity.Y * predY, velocity.Z * predZ)
else
if prediction == 0 then
prediction = 0.1245
end
return part.Position + (velocity * prediction)
end
end
-- Camera lock target
local function getTargetForCameraLock()
if Config['Settings']['Target Aim'] and currentTarget then
local player = Players:GetPlayerFromCharacter(currentTarget.Parent)
if player and not isPlayerKnockedOrKO(player) then
local targetPart = nil
if Config['Camera Lock']['Hit Part'] == 'Closest Part' then
targetPart = getClosestBodyPart(currentTarget.Parent)
else
targetPart = currentTarget.Parent:FindFirstChild(Config['Camera Lock']['Hit Part'])
end
if targetPart then
if canSeeTarget(targetPart) then
lastVisibleTarget = currentTarget
return targetPart
else
return nil
end
end
end
currentTarget = nil
isLocking = false
lastVisibleTarget = nil
return nil
else
return findClosestTarget()
end
end
-- Apply camera lock
local function applyCameraLock()
if not isLocking then return end
if isSelfKnocked() then
currentTarget = nil
isLocking = false
lastVisibleTarget = nil
return
end
local target = getTargetForCameraLock()
if target then
local targetPos = getPredictedPosition(target, Config['Camera Lock'])
local cameraCFrame = Camera.CFrame
local targetCFrame = CFrame.new(cameraCFrame.Position, targetPos)
local smoothValue = Config['Camera Lock']['Smoothing']
local baseAlpha = 1 / smoothValue
local elasticAlpha = elasticOut(math.min(baseAlpha, 1))
local smoothCFrame = cameraCFrame:Lerp(targetCFrame, elasticAlpha * baseAlpha)
local sineAlpha = sineInOut(math.min(baseAlpha, 1))
Camera.CFrame = smoothCFrame:Lerp(targetCFrame, sineAlpha * baseAlpha)
else
if lastVisibleTarget then
local player = Players:GetPlayerFromCharacter(lastVisibleTarget.Parent)
if player and not isPlayerKnockedOrKO(player) then
local targetPart = lastVisibleTarget
if targetPart and canSeeTarget(targetPart) then
currentTarget = lastVisibleTarget
end
end
end
end
end
-- FOV box
if not fovBox then
fovBox = Drawing.new("Square")
fovBox.Visible = false
fovBox.Thickness = Config['FOV']['Thickness']
fovBox.Color = Config['FOV']['Color']
fovBox.Filled = false
fovBox.Size = Vector2.new(0, 0)
end
local function updateFOVBox()
if not Config['FOV']['Enabled'] or not Config['FOV']['Visible'] then
fovBox.Visible = false
return
end
if currentTarget then
local character = currentTarget.Parent
if character then
local rootPart = character:FindFirstChild("HumanoidRootPart")
local head = character:FindFirstChild("Head")
if rootPart and head then
local headPos, headOnScreen = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.5, 0))
local legPos, legOnScreen = Camera:WorldToViewportPoint(rootPart.Position - Vector3.new(0, 3, 0))
if headOnScreen and legOnScreen then
local height = math.abs(headPos.Y - legPos.Y)
local width = height / 2
local rootPos = Camera:WorldToViewportPoint(rootPart.Position)
local padding = 10
local topLeft = Vector2.new(rootPos.X - width/2 - padding, headPos.Y - padding)
fovBox.Size = Vector2.new(width + padding * 2, height + padding * 2)
fovBox.Position = topLeft
fovBox.Visible = true
return
end
end
end
end
fovBox.Visible = false
end
-- Trigger bot
local function TriggerBot()
if not Config['Trigger Bot']['Enabled'] then return end
if not triggerEnabled then return end
if tick() - lastTriggerClick < Config['Trigger Bot']['Delay'] then return end
if not currentTarget then return end
local character = currentTarget.Parent
if not character then return end
local player = Players:GetPlayerFromCharacter(character)
if not player then return end
if isPlayerKnockedOrKO(player) then return end
if not canSeeTarget(currentTarget) then return end
if Config['FOV']['Enabled'] and not isMouseInFOV(character) then return end
local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool")
if not tool then return end
if Config['Trigger Bot']['Specific Weapons']['Enabled'] then
local weaponValid = false
for _, weaponName in pairs(Config['Trigger Bot']['Specific Weapons']['Weapons']) do
local cleanName = weaponName:gsub("%[", ""):gsub("%]", "")
if tool.Name == weaponName or tool.Name:find(cleanName) then
weaponValid = true
break
end
end
if not weaponValid then return end
end
tool:Activate()
lastTriggerClick = tick()
end
-- Silent aim hook
local grm = getrawmetatable(game)
local oldIndex = grm.__index
setreadonly(grm, false)
grm.__index = function(self, key)
if not checkcaller() and self == Mouse and Config['Silent Aim']['Enabled'] then
if key == "Hit" then
if not currentTarget then return oldIndex(self, key) end
local character = currentTarget.Parent
if not character then return oldIndex(self, key) end
local player = Players:GetPlayerFromCharacter(character)
if not player then return oldIndex(self, key) end
if isPlayerKnockedOrKO(player) then return oldIndex(self, key) end
if not canSeeTarget(currentTarget) then return oldIndex(self, key) end
if Config['FOV']['Enabled'] and not isMouseInFOV(character) then
return oldIndex(self, key)
end
local targetPart = currentTarget
if targetPart then
local predictedPos = getPredictedPosition(targetPart, Config['Silent Aim'])
return CFrame.new(predictedPos)
end
end
end
return oldIndex(self, key)
end
-- Spread hook
local oldRandom
oldRandom = hookfunction(math.random, function(...)
local args = {...}
if checkcaller() then
return oldRandom(...)
end
if (#args == 0) or (args[1] == -0.05 and args[2] == 0.05) or (args[1] == -0.1) or (args[1] == -0.05) then
if Config['Spread']['Enabled'] then
if Config['Spread']['Specific Weapons']['Enabled'] then
local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool then
local weaponName = tool.Name
local foundWeapon = false
for _, weapon in pairs(Config['Spread']['Specific Weapons']['Weapons']) do
if weaponName == weapon then
foundWeapon = true
break
end
end
if foundWeapon then
return oldRandom(...) * (Config['Spread']['Amount'] / 100)
end
end
else
return oldRandom(...) * (Config['Spread']['Amount'] / 100)
end
end
end
return oldRandom(...)
end)
-- ESP functions
local function addESPToPlayer(player)
if player == LocalPlayer then return end
local esp = {
player = player,
nameTag = Drawing.new("Text"),
}
esp.nameTag.Size = 14
esp.nameTag.Center = true
esp.nameTag.Outline = true
esp.nameTag.OutlineColor = Color3.fromRGB(0, 0, 0)
esp.nameTag.Color = Config['Visual Awareness']['Color']
esp.nameTag.Visible = false
esp.nameTag.ZIndex = 1000
espLabels[player.UserId] = esp
end
local function removeESPFromPlayer(player)
local esp = espLabels[player.UserId]
if esp then
esp.nameTag:Remove()
espLabels[player.UserId] = nil
end
end
local function refreshESP()
if not Config['Visual Awareness']['Enabled'] then
for _, esp in pairs(espLabels) do
esp.nameTag.Visible = false
end
return
end
for userId, esp in pairs(espLabels) do
local player = esp.player
if not player or not player.Parent then
esp.nameTag.Visible = false
esp.nameTag:Remove()
espLabels[userId] = nil
continue
end
if player.Character and player.Character.Parent and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Head") then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid.Health <= 0 then
esp.nameTag.Visible = false
continue
end
local head = player.Character.Head
local rootPart = player.Character.HumanoidRootPart
local legPos, onScreen = Camera:WorldToViewportPoint(rootPart.Position - Vector3.new(0, 3, 0))
if onScreen and legPos.Z > 0 then
esp.nameTag.Position = Vector2.new(legPos.X, legPos.Y + 15)
-- SHOW DISPLAY NAME FIRST, FALLBACK TO USERNAME
if player.DisplayName and player.DisplayName ~= "" then
esp.nameTag.Text = player.DisplayName
else
esp.nameTag.Text = player.Name
end
if currentTarget and currentTarget.Parent == player.Character then
esp.nameTag.Color = Config['Visual Awareness']['Target Color']
else
esp.nameTag.Color = Config['Visual Awareness']['Color']
end
esp.nameTag.Visible = true
else
esp.nameTag.Visible = false
end
else
esp.nameTag.Visible = false
end
end
end
-- ESP setup
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
addESPToPlayer(player)
end
player.CharacterAdded:Connect(function(char)
removeESPFromPlayer(player)
char:WaitForChild("HumanoidRootPart")
task.wait(0.1)
addESPToPlayer(player)
end)
player.CharacterRemoving:Connect(function()
removeESPFromPlayer(player)
end)
end
Players.PlayerAdded:Connect(function(player)
if player ~= LocalPlayer then
player.CharacterAdded:Connect(function(char)
removeESPFromPlayer(player)
char:WaitForChild("HumanoidRootPart")
task.wait(0.1)
addESPToPlayer(player)
end)
player.CharacterRemoving:Connect(function()
removeESPFromPlayer(player)
end)
end
end)
Players.PlayerRemoving:Connect(function(player)
removeESPFromPlayer(player)
end)
-- Super Jump: HOLD B + PRESS SPACE = high jump
RunService.Heartbeat:Connect(function()
if not Config['Super Jump']['Enabled'] then return end
local character = LocalPlayer.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not rootPart then return end
-- Check if holding B
local holdingB = UserInputService:IsKeyDown(Enum.KeyCode[Config['Keybinds']['Super Jump']])
-- Only super jump when holding B AND on ground (ready to jump)
if holdingB and (humanoid:GetState() == Enum.HumanoidStateType.Landed or humanoid.FloorMaterial ~= Enum.Material.Air) then
-- Apply high velocity when jumping (Space is handled by Roblox)
rootPart.Velocity = Vector3.new(
rootPart.Velocity.X,
Config['Super Jump']['Power'],
rootPart.Velocity.Z
)
task.wait(Config['Super Jump']['Cooldown']) -- prevents rapid spam
end
end)
-- Main loop
RunService.RenderStepped:Connect(function()
if isSelfKnocked() and isLocking then
currentTarget = nil
isLocking = false
lastVisibleTarget = nil
end
TriggerBot()
if SpeedEnabled and Config['Speed']['Enabled'] then
local humanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")
if humanoid then
local targetSpeed = BaseSpeed * Config['Speed']['Multiplier']
if humanoid.WalkSpeed ~= targetSpeed then
humanoid.WalkSpeed = targetSpeed
end
end
if Config['Speed']['Anti Fling'] then
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
local vel = hrp.Velocity
if vel.Y > 50 or vel.Y < -50 then
hrp.Velocity = Vector3.new(vel.X, 0, vel.Z)
end
end
end
end
if Config['Hitbox Expander']['Enabled'] then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local hrp = player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = Vector3.new(Config['Hitbox Expander']['Size'], Config['Hitbox Expander']['Size'], Config['Hitbox Expander']['Size'])
if Config['Hitbox Expander']['Visualize'] then
hrp.Transparency = 0.7
hrp.BrickColor = BrickColor.new("Really blue")
hrp.Material = "Neon"
hrp.CanCollide = false
else
hrp.Transparency = 1
end
end
end
end
end
if Config['Spiderman']['Enabled'] then
local humanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if humanoid and hrp then
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
local directions = {
hrp.CFrame.LookVector * 3,
hrp.CFrame.RightVector * 3,
-hrp.CFrame.RightVector * 3,
}
local foundWall = false
for _, direction in pairs(directions) do
local result = Workspace:Raycast(hrp.Position, direction, raycastParams)
if result and result.Instance then
foundWall = true
break
end
end
if foundWall then
if humanoid:GetState() ~= Enum.HumanoidStateType.Climbing then
humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
humanoid:ChangeState(Enum.HumanoidStateType.Climbing)
end
local bodyVelocity = hrp:FindFirstChild("SpidermanVelocity")
if not bodyVelocity then
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Name = "SpidermanVelocity"
bodyVelocity.MaxForce = Vector3.new(0, 4000, 0)
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.Parent = hrp
end
else
local bodyVelocity = hrp:FindFirstChild("SpidermanVelocity")
if bodyVelocity then
bodyVelocity:Destroy()
end
end
end
else
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
local bodyVelocity = hrp:FindFirstChild("SpidermanVelocity")
if bodyVelocity then
bodyVelocity:Destroy()
end
end
end
updateFOVBox()
refreshESP()
if Config['Camera Lock']['Enabled'] then
applyCameraLock()
end
end)
-- Input handling
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode[Config['Keybinds']['Target Lock']['Key']] then
local mode = Config['Keybinds']['Target Lock']['Mode']
if mode == 'Toggle' then
if Config['Settings']['Target Aim'] then
if isLocking then
isLocking = false
currentTarget = nil
lastVisibleTarget = nil
else
local target = findClosestTarget()
if target then
currentTarget = target
lastVisibleTarget = target
isLocking = true
end
end
else
isLocking = not isLocking
end
elseif mode == 'Hold' then
if Config['Settings']['Target Aim'] then
local target = findClosestTarget()
if target then
currentTarget = target
lastVisibleTarget = target
isLocking = true
end
else
isLocking = true
end
end
end
if input.KeyCode == Enum.KeyCode[Config['Keybinds']['Trigger Bot']['Key']] then
local mode = Config['Keybinds']['Trigger Bot']['Mode']
if mode == 'Toggle' then
triggerEnabled = not triggerEnabled
elseif mode == 'Hold' then
triggerEnabled = true
end
end
if input.KeyCode == Enum.KeyCode[Config['Keybinds']['Speed']] then
local humanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")
if humanoid then
if not SpeedEnabled then
BaseSpeed = 16
SpeedEnabled = true
else
humanoid.WalkSpeed = BaseSpeed
SpeedEnabled = false
end
end
end
if input.KeyCode == Enum.KeyCode[Config['Keybinds']['ESP']] then
Config['Visual Awareness']['Enabled'] = not Config['Visual Awareness']['Enabled']
end
-- Super Jump Toggle
if input.KeyCode == Enum.KeyCode[Config['Keybinds']['Super Jump']] then
superJumpActive = not superJumpActive
print("Super Jump: " .. (superJumpActive and "ON" or "OFF"))
end
end)
UserInputService.InputEnded:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode[Config['Keybinds']['Target Lock']['Key']] then
local mode = Config['Keybinds']['Target Lock']['Mode']
if mode == 'Hold' then
isLocking = false
currentTarget = nil
lastVisibleTarget = nil
end
end
if input.KeyCode == Enum.KeyCode[Config['Keybinds']['Trigger Bot']['Key']] then
local mode = Config['Keybinds']['Trigger Bot']['Mode']
if mode == 'Hold' then
triggerEnabled = false
end
end
end)
LocalPlayer.CharacterAdded:Connect(function()
task.wait(1)
end)
-- Rapid Fire (hold MB1)
local rapidFireActive = false
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
rapidFireActive = true
end
-- ... your existing keybinds code ...
end)
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
rapidFireActive = false
end
-- ... your existing InputEnded code ...
end)
-- Rapid fire loop
RunService.Heartbeat:Connect(function()
if not Config['Rapid Fire']['Enabled'] or not rapidFireActive then return end
local character = LocalPlayer.Character
if not character then return end
local tool = character:FindFirstChildOfClass("Tool")
if not tool then return end
-- Optional: only allow on specific weapons
if Config['Rapid Fire']['Specific Weapons']['Enabled'] then
local valid = false
for _, wName in pairs(Config['Rapid Fire']['Specific Weapons']['Weapons']) do
if tool.Name == wName then
valid = true
break
end
end
if not valid then return end
end
-- Fire the tool
tool:Activate()
-- Small delay to prevent spam/lag
task.wait(Config['Rapid Fire']['Delay'])
end)
-- Infinite Range (no damage falloff, shoot from anywhere)
local infRangeActive = false
-- Toggle with key (N)
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode[Config['Infinite Range']['Key']] then
infRangeActive = not infRangeActive
print("Infinite Range: " .. (infRangeActive and "ON" or "OFF"))
end
end)
-- Apply infinite range every frame
RunService.RenderStepped:Connect(function()
if not Config['Infinite Range']['Enabled'] or not infRangeActive then return end
local character = LocalPlayer.Character
if not character then return end
local tool = character:FindFirstChildOfClass("Tool")
if not tool then return end
-- Common Da Hood gun range properties (most guns use one of these)
local rangeProps = {"Range", "MaxRange", "FireRange", "Distance", "MaxDistance"}
for _, propName in pairs(rangeProps) do
local rangeValue = tool:FindFirstChild(propName)
if rangeValue and rangeValue:IsA("NumberValue") then
rangeValue.Value = Config['Infinite Range']['Max Range']
end
-- Some guns store it in config or module
local config = tool:FindFirstChild("Configuration") or tool:FindFirstChild("GunConfig")
if config then
local r = config:FindFirstChild(propName)
if r and r:IsA("NumberValue") then
r.Value = Config['Infinite Range']['Max Range']
end
end
end
end)
-- CLEAN UI (IMPROVED)
local gui = Instance.new("ScreenGui")
gui.Parent = game.CoreGui
local text = Instance.new("TextLabel")
text.Parent = gui
text.AnchorPoint = Vector2.new(0.5, 1)
text.Position = UDim2.new(0.5, 0, 1, -110)
text.Size = UDim2.new(0, 260, 0, 160)
text.BackgroundTransparency = 1
text.TextXAlignment = Enum.TextXAlignment.Center
text.TextYAlignment = Enum.TextYAlignment.Bottom
text.Font = Enum.Font.GothamBlack
text.TextSize = 19
text.RichText = true
-- MAKE TEXT THICKER
text.TextStrokeTransparency = 0
text.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
game:GetService("RunService").RenderStepped:Connect(function()
local lines = {}
-- TITLE
table.insert(lines, '$v-ecco.club')
-- SPEED WALK
if SpeedEnabled then
table.insert(lines, 'speed-walk(true)')
else
table.insert(lines, 'speed-walk()')
end
-- SILENT AIM
if Config["Silent Aim"]["Enabled"] and currentTarget then
table.insert(lines, 'silent-aim(true)')
else
table.insert(lines, 'silent-aim()')
end
-- TRIGGER BOT
if Config["Trigger Bot"]["Enabled"] and triggerEnabled then
table.insert(lines, 'trigger-bot(true)')
else
table.insert(lines, 'trigger-bot()')
end
-- INFINITE RANGE
if infRangeActive then
table.insert(lines, 'infinite-range(true)')
else
table.insert(lines, 'infinite-range()')
end
text.Text = table.concat(lines, "\n")
end)
print("Accuracy Loaded, Stay Accurate")