-- kewl and bad rtx thing -- for any executor -- make like hawaii light yeah local function applyHawaiiLighting() local lighting = game:GetService("Lighting") -- adjust global lighting settings or sum lighting.Brightness = 0.35 lighting.GlobalShadows = true lighting.OutdoorAmbient = Color3.fromRGB(200, 150, 50) -- soft orange lighting.TimeOfDay = "12:00:00" lighting.FogEnd = 500 lighting.FogColor = Color3.fromRGB(200, 150, 50) -- soft orange -- add bloom for glow local bloom = Instance.new("BloomEffect") bloom.Intensity = 0.2 bloom.Threshold = 0 bloom.Size = 17 bloom.Parent = lighting -- add colorcorrectioneffect for enhanced colors local colorCorrection = Instance.new("ColorCorrectionEffect") colorCorrection.Saturation = 2.5 -- saturation hhhhhh colorCorrection.Contrast = 0.4 colorCorrection.TintColor = Color3.fromRGB(200, 180, 50) -- also soft orang colorCorrection.Parent = lighting -- add depth of field for depth of field local depthOfField = Instance.new("DepthOfFieldEffect") depthOfField.FarIntensity = 0.5 depthOfField.FocusDistance = 35 depthOfField.InFocusRadius = 40 depthOfField.NearIntensity = 0.5 depthOfField.Parent = lighting -- sun rays yeah local sunRays = Instance.new("SunRaysEffect") sunRays.Intensity = 0.2 sunRays.Spread = 0.5 sunRays.Parent = lighting end -- APPLY MINIMAL BLUR AUUUUGH local function applyBlurEffects() local blur = Instance.new("BlurEffect") blur.Size = 1.5 -- change blur maybe blur.Parent = game:GetService("Lighting") -- blur size dynamically for smoother effects game:GetService("RunService").RenderStepped:Connect(function() blur.Size = 2 -- also changable end) end -- add the effects applyHawaiiLighting() applyBlurEffects()