--\\ .gg/Azure W -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- game.StarterGui:SetCore("SendNotification", { Title = "Azure Aim Viewer"; Text = "Toggles: U = Enabled Aim Viewer | - | T = Aim View the target."; }) _G.enable = false _G.color = Color3.fromRGB(61, 21, 133) _G.toggle_keybind = "u" -- enable tracer and disable _G.swith_Gay = 't' -- press t and u will see a noti on the user ur tracer is on _G.method = "MousePos" --had a stroke if game.PlaceId == 2788229376 then _G.method = "MousePos" end --------------------------------------------------------------- local rs = game:GetService("RunService") local localPlayer = game.Players.LocalPlayer local mouse = localPlayer:GetMouse() local target; function getgun() for i,v in pairs(target.Character:GetChildren()) do if v and (v:FindFirstChild('Default') or v:FindFirstChild('Handle') )then return v end end end function sendnotifi(message) game.StarterGui:SetCore("SendNotification", { Title = "Azure Aim Viewer"; Text = message; Duration = "2.5"; }) end function get_closet() local a = math.huge local b; for i, v in pairs(game.Players:GetPlayers()) do if v ~= localPlayer and v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("HumanoidRootPart") then local c = game.Workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(c.X, c.Y)).Magnitude if a > d then b = v a = d end end end return b end --- mouse.KeyDown:Connect(function(z) if z == _G.toggle_keybind then if _G.enable == false then _G.enable = true sendnotifi("Enabled") elseif _G.enable == true then _G.enable = false sendnotifi("Disabled") end end end) -- .gg/Azure mouse.KeyDown:Connect(function(z) if z == _G.swith_Gay then target = get_closet() sendnotifi("targeting: "..tostring(target.Name)) end end) --- -- minified it local a=Instance.new("Beam")a.Segments=1;a.Width0=0.2;a.Width1=0.2;a.Color=ColorSequence.new(_G.color)a.FaceCamera=true;local b=Instance.new("Attachment")local c=Instance.new("Attachment")a.Attachment0=b;a.Attachment1=c;a.Parent=workspace.Terrain;b.Parent=workspace.Terrain;c.Parent=workspace.Terrain task.spawn(function() rs.RenderStepped:Connect(function() local character = localPlayer.Character if not character then a.Enabled = false return end if _G.enable and getgun() and target.Character:FindFirstChild("BodyEffects") and target.Character:FindFirstChild("Head") then a.Enabled = true b.Position = target.Character:FindFirstChild("Head").Position c.Position = target.Character.BodyEffects[_G.method].Value ---edit this if some random ass game got some weird ass other name :palingface else a.Enabled = false end end) end)