local Players = game:GetService("Players") local VirtualUser = game:GetService("VirtualUser") local RunService = game:GetService("RunService") Players.LocalPlayer.Idled:Connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new(0, 0)) end) RunService:Set3dRenderingEnabled(false) local decalsyeeted = true local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain sethiddenproperty(l, "Technology", 2) sethiddenproperty(t, "Decoration", false) t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 for _, v in pairs(w:GetDescendants()) do if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = Enum.Material.Plastic v.Reflectance = 0 elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0, 0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = Enum.Material.Plastic v.Reflectance = 0 v.TextureID = 0 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId = 0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.Graphic = 0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName .. "Template"] = 0 end end for _, v in pairs(l:GetChildren()) do if v:IsA("BlurEffect") or v:IsA("SunRaysEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("BloomEffect") or v:IsA("DepthOfFieldEffect") then v.Enabled = false end end w.DescendantAdded:Connect(function(v) task.wait() if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = Enum.Material.Plastic v.Reflectance = 0 elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0, 0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = Enum.Material.Plastic v.Reflectance = 0 v.TextureID = 0 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId = 0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.Graphic = 0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName .. "Template"] = 0 end end)