-- anti fling local function antiFling(player) player.CharacterAppearanceLoaded:Wait() for _, child in pairs(player.Character:GetChildren()) do if child:IsA("BasePart") then child.CanCollide = false if child.Name == "Torso" then child.Massless = true end local vector = Vector3.new() child.Velocity = vector child.RotVelocity = vector end end end for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player ~= game:GetService("Players").LocalPlayer then antiFling(player) end end game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function() antiFling(Player) end) end)