local cloneref = cloneref or function(...) return ... end local clonefunction = clonefunction or function(...) return ... end local sethiddenproperty = clonefunction(sethiddenproperty) if not sethiddenproperty then return end local t = cloneref(game:GetService("TextChatService")) local p = cloneref(game:GetService("Players")).LocalPlayer t.OnIncomingMessage = function(m) if m.TextSource and m.TextSource.UserId == p.UserId then sethiddenproperty(m,"WasRewritten",false) end end