local function LaunchUniversalEmergencyExit() local Players = game:GetService("Players") local TeleportService = game:GetService("TeleportService") local GuiService = game:GetService("GuiService") local Stats = game:GetService("Stats") local LocalPlayer = Players.LocalPlayer local function EMERGENCY_LEAVE(reason) task.spawn(function() LocalPlayer:Kick("\n [BAN DETECTED]\nReason: " .. tostring(reason)) end) pcall(function() Stats:ClearAllChildren() settings().Network.IncomingReplicationLag = 1000 end) task.delay(0.1, function() pcall(function() game:Shutdown() end) end) task.delay(0.5, function() while true do end end) end local mt = getrawmetatable(game) local oldNamecall = mt.__namecall local oldIndex = mt.__index local oldNewIndex = mt.__newindex setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) local method = getnamecallmethod() if not checkcaller() then if method == "Kick" or method == "kick" or (method == "Destroy" and self == LocalPlayer) then EMERGENCY_LEAVE("TERMINATION_ATTEMPT") return nil end if method == "FireServer" or method == "InvokeServer" then local rName = tostring(self):lower() if rName:match("ban") or rName:match("ac") or rName:match("det") or rName:match("flag") or rName:match("report") then if rName:find("speed") or rName:find("walk") then return nil end EMERGENCY_LEAVE("REMOTE_EVENT") return nil end end end return oldNamecall(self, ...) end) mt.__index = newcclosure(function(self, key) if not checkcaller() then if key == "WalkSpeed" and self:IsA("Humanoid") then return 16 end if key == "JumpPower" and self:IsA("Humanoid") then return 50 end if key == "Parent" and self == LocalPlayer then return game.Players end end return oldIndex(self, key) end) mt.__newindex = newcclosure(function(self, key, val) if not checkcaller() and self:IsA("Humanoid") and key == "WalkSpeed" and val > 20 then return oldNewIndex(self, key, 16) end return oldNewIndex(self, key, val) end) setreadonly(mt, true) if getconnections then local signals = {game:GetService("ScriptContext").Error, LocalPlayer.Idled, game:GetService("LogService").MessageOut} for _, sig in pairs(signals) do pcall(function() for _, v in pairs(getconnections(sig)) do v:Disable() end end) end end pcall(function() GuiService.ErrorMessageChanged:Connect(function() EMERGENCY_LEAVE("GUI_ERROR") end) end) print("loaded anti ban") end pcall(LaunchUniversalEmergencyExit)