-- CODE 4141 -- AIM + ESP + TRACERS + SPEED + ANTI HIT (STABLE MENU) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local camera = workspace.CurrentCamera -- ================= STATES ================= local AimOn = false local ESPOn = false local TracerOn = false local SpeedOn = false local AntiHitOn = false local WalkSpeedValue = 16 local FOVRadius = 120 local Smoothness = 0.2 local MaxDistance = 300 local MAX_ESP_DISTANCE = 2000 -- Anti Hit settings local AntiHitDistance = 4 local AntiHitDelay = 0.5 local lastAntiHit = 0 local antiDir = 1 -- ================= GUI ================= local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui")) gui.ResetOnSpawn = false local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 260, 0, 340) frame.Position = UDim2.new(1, -270, 0, 10) frame.BackgroundColor3 = Color3.fromRGB(28,28,28) frame.BorderSizePixel = 0 Instance.new("UICorner", frame) local header = Instance.new("TextLabel", frame) header.Size = UDim2.new(1,0,0,28) header.Text = "DEV MENU 4141" header.TextColor3 = Color3.new(1,1,1) header.BackgroundColor3 = Color3.fromRGB(40,40,40) header.BorderSizePixel = 0 header.TextScaled = true Instance.new("UICorner", header) local function button(text, y) local b = Instance.new("TextButton", frame) b.Size = UDim2.new(1,-20,0,30) b.Position = UDim2.new(0,10,0,y) b.Text = text b.TextColor3 = Color3.new(1,1,1) b.BackgroundColor3 = Color3.fromRGB(65,65,65) b.BorderSizePixel = 0 Instance.new("UICorner", b) return b end local aimBtn = button("AIM: OFF", 40) local espBtn = button("ESP: OFF", 80) local tracerBtn = button("TRACERS: OFF", 120) local speedBtn = button("SPEED: OFF", 160) local antihitBtn = button("ANTI HIT: OFF", 200) -- ================= SPEED SLIDER ================= local speedLabel = Instance.new("TextLabel", frame) speedLabel.Size = UDim2.new(1,-20,0,18) speedLabel.Position = UDim2.new(0,10,0,240) speedLabel.Text = "Speed: 16" speedLabel.TextColor3 = Color3.new(1,1,1) speedLabel.BackgroundTransparency = 1 speedLabel.TextScaled = true local speedSlider = Instance.new("Frame", frame) speedSlider.Size = UDim2.new(1,-20,0,16) speedSlider.Position = UDim2.new(0,10,0,265) speedSlider.BackgroundColor3 = Color3.fromRGB(55,55,55) speedSlider.BorderSizePixel = 0 Instance.new("UICorner", speedSlider) local speedBar = Instance.new("Frame", speedSlider) speedBar.Size = UDim2.new(0.25,0,1,0) speedBar.BackgroundColor3 = Color3.fromRGB(0,170,255) speedBar.BorderSizePixel = 0 Instance.new("UICorner", speedBar) -- ================= FOV CIRCLE ================= local fov = Instance.new("Frame", gui) fov.AnchorPoint = Vector2.new(0.5,0.5) fov.BackgroundTransparency = 1 fov.Size = UDim2.new(0, FOVRadius*2, 0, FOVRadius*2) fov.Visible = false local stroke = Instance.new("UIStroke", fov) stroke.Thickness = 2 stroke.Color = Color3.fromRGB(0,170,255) Instance.new("UICorner", fov).CornerRadius = UDim.new(1,0) -- ================= BUTTON LOGIC ================= aimBtn.MouseButton1Click:Connect(function() AimOn = not AimOn aimBtn.Text = AimOn and "AIM: ON" or "AIM: OFF" fov.Visible = AimOn end) espBtn.MouseButton1Click:Connect(function() ESPOn = not ESPOn espBtn.Text = ESPOn and "ESP: ON" or "ESP: OFF" end) tracerBtn.MouseButton1Click:Connect(function() TracerOn = not TracerOn tracerBtn.Text = TracerOn and "TRACERS: ON" or "TRACERS: OFF" end) speedBtn.MouseButton1Click:Connect(function() SpeedOn = not SpeedOn speedBtn.Text = SpeedOn and "SPEED: ON" or "SPEED: OFF" end) antihitBtn.MouseButton1Click:Connect(function() AntiHitOn = not AntiHitOn antihitBtn.Text = AntiHitOn and "ANTI HIT: ON" or "ANTI HIT: OFF" end) -- ================= SPEED SLIDER ================= local draggingSpeed = false speedSlider.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then draggingSpeed = true end end) UserInputService.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then draggingSpeed = false end end) UserInputService.InputChanged:Connect(function(i) if draggingSpeed and i.UserInputType == Enum.UserInputType.MouseMovement then local p = math.clamp((i.Position.X - speedSlider.AbsolutePosition.X) / speedSlider.AbsoluteSize.X,0,1) speedBar.Size = UDim2.new(p,0,1,0) WalkSpeedValue = math.floor(8 + p * 60) speedLabel.Text = "Speed: "..WalkSpeedValue end end) -- ================= ESP STORAGE ================= local espCache = {} local function clearESP(plr) if espCache[plr] then for _,v in pairs(espCache[plr]) do v:Destroy() end espCache[plr] = nil end end local function createESP(plr) if plr == player or espCache[plr] or not plr.Character then return end local hrp = plr.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local box = Instance.new("BoxHandleAdornment") box.Adornee = plr.Character box.Size = Vector3.new(4,6,4) box.AlwaysOnTop = true box.ZIndex = 10 box.Transparency = 0.45 box.Color3 = Color3.fromRGB(255,80,80) box.Parent = plr.Character local bb = Instance.new("BillboardGui", plr.Character) bb.Adornee = hrp bb.Size = UDim2.new(0,200,0,40) bb.StudsOffset = Vector3.new(0,3.5,0) bb.AlwaysOnTop = true local label = Instance.new("TextLabel", bb) label.Size = UDim2.new(1,0,1,0) label.BackgroundTransparency = 1 label.TextColor3 = Color3.new(1,1,1) label.TextStrokeTransparency = 0 label.TextScaled = true label.Font = Enum.Font.GothamBold local tracer = Instance.new("Frame", gui) tracer.BackgroundColor3 = Color3.new(1,1,1) tracer.BorderSizePixel = 0 tracer.AnchorPoint = Vector2.new(0,0.5) espCache[plr] = {box=box, billboard=bb, label=label, tracer=tracer} end -- ================= AIM ================= local rayParams = RaycastParams.new() rayParams.FilterType = Enum.RaycastFilterType.Blacklist local function inFOV(pos) local v, onScreen = camera:WorldToViewportPoint(pos) if not onScreen then return false end local center = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y/2) return (Vector2.new(v.X,v.Y) - center).Magnitude <= FOVRadius end local function getTarget() local best, closest = nil, MaxDistance for _,p in pairs(Players:GetPlayers()) do if p ~= player and p.Character then local hum = p.Character:FindFirstChildOfClass("Humanoid") local head = p.Character:FindFirstChild("Head") if hum and hum.Health > 0 and head and inFOV(head.Position) then local d = (camera.CFrame.Position - head.Position).Magnitude if d < closest then rayParams.FilterDescendantsInstances = {player.Character} local ray = workspace:Raycast(camera.CFrame.Position, head.Position - camera.CFrame.Position, rayParams) if ray and ray.Instance:IsDescendantOf(p.Character) then closest = d best = head end end end end end return best end -- ================= MAIN LOOP ================= RunService.RenderStepped:Connect(function() -- FOV CENTER fov.Position = UDim2.fromOffset(camera.ViewportSize.X/2, camera.ViewportSize.Y/2) -- SPEED local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed = SpeedOn and WalkSpeedValue or 16 end -- ANTI HIT (SIDE TO SIDE TP) if AntiHitOn then local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if hrp and tick() - lastAntiHit >= AntiHitDelay then lastAntiHit = tick() local rightVector = camera.CFrame.RightVector local offset = rightVector * AntiHitDistance * antiDir hrp.CFrame = hrp.CFrame + offset antiDir = -antiDir end end -- AIM if AimOn then local target = getTarget() if target then camera.CFrame = camera.CFrame:Lerp( CFrame.new(camera.CFrame.Position, target.Position), Smoothness ) end end -- ESP + TRACERS local bottomCenter = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y) for _,p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then createESP(p) local esp = espCache[p] local hrp = p.Character.HumanoidRootPart local dist = (camera.CFrame.Position - hrp.Position).Magnitude if dist > MAX_ESP_DISTANCE then clearESP(p) continue end -- ESP if ESPOn then esp.box.Visible = true esp.billboard.Enabled = true esp.label.Text = p.Name.." ["..math.floor(dist).."m]" else esp.box.Visible = false esp.billboard.Enabled = false end -- TRACERS if TracerOn then local pos, onScreen = camera:WorldToViewportPoint(hrp.Position) if onScreen then local dir = Vector2.new(pos.X,pos.Y) - bottomCenter esp.tracer.Position = UDim2.fromOffset(bottomCenter.X, bottomCenter.Y) esp.tracer.Size = UDim2.new(0, dir.Magnitude, 0, 2) esp.tracer.Rotation = math.deg(math.atan2(dir.Y, dir.X)) esp.tracer.Visible = true else esp.tracer.Visible = false end else esp.tracer.Visible = false end else clearESP(p) end end end) Players.PlayerRemoving:Connect(clearESP)