local ok, Ray = pcall(function() return loadstring(game:HttpGet('https://sirius.menu/rayfield'))() end) if not ok or not Ray then local sg = Instance.new("ScreenGui") local f = Instance.new("Frame") local l = Instance.new("TextLabel") sg.Parent = game.CoreGui f.Parent = sg f.Size = UDim2.new(0, 220, 0, 60) f.Position = UDim2.new(0.5, -110, 0, 10) f.BackgroundColor3 = Color3.fromRGB(20, 20, 20) l.Parent = f l.Size = UDim2.new(1, 0, 1, 0) l.Text = "zero x" l.TextColor3 = Color3.fromRGB(0, 255, 255) l.TextScaled = true return end local W = Ray:CreateWindow({Name = "zero x"}) local T1 = W:CreateTab("Colors") local T2 = W:CreateTab("Settings") getgenv().PC = getgenv().PC or {c1=Color3.fromRGB(0,162,255), c2=Color3.fromRGB(255,0,255), dm=false, spd=2} local s = getgenv().PC local c1, c2, dm, spd = s.c1, s.c2, s.dm, s.spd local pl = game.Players.LocalPlayer local rs = game:GetService("RunService") local ws = game:GetService("Workspace") local vim = game:GetService("VirtualInputManager") local mouse = pl:GetMouse() local tracked = {} local function gc() return dm and Color3.new((c1.R + c2.R)/2, (c1.G + c2.G)/2, (c1.B + c2.B)/2) or c1 end local function refresh() for obj in pairs(tracked) do if obj and obj.Parent then pcall(function() local col = gc() if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Beam") then obj.Color = ColorSequence.new(col) elseif obj:IsA("BasePart") and (obj.Transparency > 0.2 or obj.Name:lower():find("portal") or obj.Name:lower():find("rift")) then obj.Color = col obj.Material = Enum.Material.Neon end end) else tracked[obj] = nil end end end local function track(obj) if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Beam") or (obj:IsA("BasePart") and (obj.Transparency > 0.2 or obj.Name:lower():find("portal") or obj.Name:lower():find("rift"))) then tracked[obj] = true end end for _, v in pairs(ws:GetDescendants()) do track(v) end ws.DescendantAdded:Connect(track) -- FPS Tracker local function startFPS() local sg = Instance.new("ScreenGui") sg.ResetOnSpawn = false sg.Parent = pl:WaitForChild("PlayerGui") local fl = Instance.new("TextLabel", sg) fl.Size = UDim2.new(0, 130, 0, 35) fl.Position = UDim2.new(0, 10, 0, 10) fl.BackgroundTransparency = 0.5 fl.BackgroundColor3 = Color3.fromRGB(0,0,0) fl.TextColor3 = Color3.fromRGB(0,255,0) fl.TextScaled = true fl.Font = Enum.Font.Code fl.Text = "FPS: 60" local count, last = 0, tick() rs.RenderStepped:Connect(function() count += 1 if tick() - last >= 1 then fl.Text = "FPS: " .. math.floor(count / (tick() - last)) count = 0 last = tick() end end) end -- Light Aimbot local function toggleAimbot(state) if aimbotConn then aimbotConn:Disconnect() aimbotConn = nil end if not state then return end aimbotConn = rs.Heartbeat:Connect(function() local root = pl.Character and pl.Character:FindFirstChild("HumanoidRootPart") if not root then return end local closest, dist = nil, math.huge for _, p in ipairs(game.Players:GetPlayers()) do if p ~= pl and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local d = (root.Position - p.Character.HumanoidRootPart.Position).Magnitude if d < dist and d < 350 then dist = d closest = p.Character.HumanoidRootPart end end end if closest then mouse.Hit = CFrame.new(closest.Position + Vector3.new(0, 2.5, 0)) end end) end -- Mobile Macro (Very Gentle - Should not block movement/jump) local function toggleMacro(state) if macroConn then macroConn:Disconnect() macroConn = nil end if not state then return end macroConn = rs.Heartbeat:Connect(function() local keys = {Enum.KeyCode.Z, Enum.KeyCode.X, Enum.KeyCode.C, Enum.KeyCode.V, Enum.KeyCode.F} for _, key in keys do vim:SendKeyEvent(true, key, false, game) task.wait(0.12) vim:SendKeyEvent(false, key, false, game) task.wait(0.45) -- Long delay so you can still move and jump end task.wait(1.2) end) end -- UI T1:CreateColorPicker({Name="Color 1", Color=c1, Callback=function(v) c1 = v s.c1 = v end}) T1:CreateColorPicker({Name="Color 2", Color=c2, Callback=function(v) c2 = v s.c2 = v end}) T1:CreateToggle({Name="Dual Mode", CurrentValue=dm, Callback=function(v) dm = v s.dm = v end}) T2:CreateToggle({Name="Show FPS", CurrentValue=true, Callback=function(v) if v then startFPS() end end}) T2:CreateToggle({Name="Silent Aimbot", CurrentValue=false, Callback=toggleAimbot}) T2:CreateToggle({Name="Macro (Full Combo)", CurrentValue=false, Callback=toggleMacro}) T2:CreateButton({Name="Remove Textures", Callback=function() for _, v in pairs(ws:GetDescendants()) do if v:IsA("BasePart") or v:IsA("MeshPart") then pcall(function() if v:FindFirstChild("SurfaceAppearance") then v.SurfaceAppearance:Destroy() end v.TextureID = "" v.Material = Enum.Material.Neon end) end end Ray:Notify({Title="zero x", Content="Textures Removed!", Duration=3}) end}) T2:CreateButton({Name="Save Colors", Callback=function() getgenv().PC = {c1=c1, c2=c2, dm=dm, spd=spd} Ray:Notify({Title="zero x", Content="Colors Saved!", Duration=4}) end}) rs.Heartbeat:Connect(refresh) task.wait(1) startFPS() refresh() Ray:Notify({Title="zero x", Content="All Features Restored - Mobile Optimized", Duration=6})