-- Ultimate Admin Panel V2.1 for Roblox -- NEW FEATURES: Moonwalk Flying, TP to Player, Inventory Viewer, Tool Dupe, Theme Customization, Pixel Art Drawing! local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local TextChatService = game:GetService("TextChatService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") local mouse = player:GetMouse() -- Admin States local adminStates = { flying = false, moonwalkFlying = false, -- NEW: Moonwalk mode noclip = false, infiniteJump = false, godMode = false, esp = false, speedEnabled = false, jumpEnabled = false, pointerLock = false, clickTeleport = false, fullbright = false, xray = false, autoJump = false, noFall = false, antiAfk = false, autoClicker = false, rainbowMode = false, platformMode = false, aimbot = false, wallhack = false } -- Admin Values local adminValues = { flySpeed = 50, walkSpeed = 16, jumpPower = 50, defaultWalkSpeed = 16, defaultJumpPower = 50, fov = 70, gravity = 196.2, clicksPerNanosecond = 1000000, toggleKey = Enum.KeyCode.P, rainbowSpeed = 1 } -- NEW: Theme System local themes = { Default = { primary = Color3.fromRGB(30, 30, 45), secondary = Color3.fromRGB(45, 45, 60), accent = Color3.fromRGB(100, 100, 255), text = Color3.fromRGB(255, 255, 255), toggleOn = Color3.fromRGB(100, 200, 100), toggleOff = Color3.fromRGB(200, 100, 100) }, Dark = { primary = Color3.fromRGB(20, 20, 20), secondary = Color3.fromRGB(35, 35, 35), accent = Color3.fromRGB(255, 100, 100), text = Color3.fromRGB(255, 255, 255), toggleOn = Color3.fromRGB(80, 180, 80), toggleOff = Color3.fromRGB(180, 80, 80) }, Ocean = { primary = Color3.fromRGB(20, 40, 60), secondary = Color3.fromRGB(30, 60, 90), accent = Color3.fromRGB(0, 150, 200), text = Color3.fromRGB(255, 255, 255), toggleOn = Color3.fromRGB(50, 200, 150), toggleOff = Color3.fromRGB(200, 80, 100) }, Forest = { primary = Color3.fromRGB(25, 40, 25), secondary = Color3.fromRGB(40, 60, 40), accent = Color3.fromRGB(100, 200, 100), text = Color3.fromRGB(240, 255, 240), toggleOn = Color3.fromRGB(120, 220, 120), toggleOff = Color3.fromRGB(220, 100, 100) }, Sunset = { primary = Color3.fromRGB(60, 30, 40), secondary = Color3.fromRGB(80, 40, 50), accent = Color3.fromRGB(255, 150, 100), text = Color3.fromRGB(255, 240, 230), toggleOn = Color3.fromRGB(255, 180, 100), toggleOff = Color3.fromRGB(200, 100, 150) }, Purple = { primary = Color3.fromRGB(40, 20, 60), secondary = Color3.fromRGB(60, 30, 90), accent = Color3.fromRGB(150, 100, 255), text = Color3.fromRGB(255, 255, 255), toggleOn = Color3.fromRGB(200, 150, 255), toggleOff = Color3.fromRGB(255, 100, 150) } } local currentTheme = themes.Default local allGuiElements = {} -- Track all GUI elements for theme updates -- Tool States local activeTools = {} local toolConnections = {} local currentTool = nil local buildingSelection = nil -- Flying Variables local flyControl = {w = 0, s = 0, a = 0, d = 0} local flyConnection = nil local flyBodyGyro = nil local flyBodyVelocity = nil -- Rainbow Variables local rainbowConnection = nil -- Platform Variables local platform = nil -- Create Camera instance early local camera = workspace.CurrentCamera -- NEW: Pixel Art Drawing Variables local pixelColors = { ["โฌ›"] = Color3.fromRGB(0, 0, 0), ["โฌœ"] = Color3.fromRGB(255, 255, 255), ["๐ŸŸฅ"] = Color3.fromRGB(255, 0, 0), ["๐ŸŸง"] = Color3.fromRGB(255, 165, 0), ["๐ŸŸจ"] = Color3.fromRGB(255, 255, 0), ["๐ŸŸฉ"] = Color3.fromRGB(0, 255, 0), ["๐ŸŸฆ"] = Color3.fromRGB(0, 0, 255) } local drawingMode = false local currentPixelArt = {} -- Helper function to get character safely local function getCharacter() return player.Character end -- Helper function to get humanoid safely local function getHumanoid() local char = getCharacter() if char then return char:FindFirstChildOfClass("Humanoid") end return nil end -- Helper function to get root part safely local function getRootPart() local char = getCharacter() if char then return char:FindFirstChild("HumanoidRootPart") end return nil end -- NEW: Apply theme to GUI element local function applyTheme(element, elementType) if not element then return end if elementType == "primary" then element.BackgroundColor3 = currentTheme.primary elseif elementType == "secondary" then element.BackgroundColor3 = currentTheme.secondary elseif elementType == "accent" then element.BackgroundColor3 = currentTheme.accent elseif elementType == "text" then element.TextColor3 = currentTheme.text end table.insert(allGuiElements, {element = element, type = elementType}) end -- NEW: Update all GUI elements with new theme local function updateAllThemes(newTheme) currentTheme = themes[newTheme] or themes.Default for _, data in pairs(allGuiElements) do if data.element and data.element.Parent then applyTheme(data.element, data.type) end end end -- ==================== FLYING ==================== local function startFlying() adminStates.flying = true local root = getRootPart() if not root then return end flyBodyGyro = Instance.new("BodyGyro") flyBodyGyro.P = 9e4 flyBodyGyro.maxTorque = Vector3.new(9e9, 9e9, 9e9) flyBodyGyro.cframe = root.CFrame flyBodyGyro.Parent = root flyBodyVelocity = Instance.new("BodyVelocity") flyBodyVelocity.velocity = Vector3.new(0, 0.1, 0) flyBodyVelocity.maxForce = Vector3.new(9e9, 9e9, 9e9) flyBodyVelocity.Parent = root flyConnection = RunService.RenderStepped:Connect(function() if adminStates.flying and flyBodyGyro and flyBodyVelocity then local root = getRootPart() if not root then return end local cam = workspace.CurrentCamera local speed = adminValues.flySpeed -- NEW: Moonwalk mode reverses forward/backward local wControl = adminStates.moonwalkFlying and flyControl.w or flyControl.w local sControl = adminStates.moonwalkFlying and flyControl.s or flyControl.s -- If moonwalk is on, swap W and S if adminStates.moonwalkFlying then wControl = flyControl.s sControl = flyControl.w else wControl = flyControl.w sControl = flyControl.s end local moveDirection = Vector3.new( flyControl.d - flyControl.a, 0, sControl - wControl -- This reverses direction in moonwalk mode ) if moveDirection.Magnitude > 0 then moveDirection = moveDirection.Unit end flyBodyGyro.cframe = cam.CFrame flyBodyVelocity.velocity = (cam.CFrame.LookVector * moveDirection.Z + cam.CFrame.RightVector * moveDirection.X) * speed end end) end local function stopFlying() adminStates.flying = false if flyConnection then flyConnection:Disconnect() flyConnection = nil end if flyBodyGyro then flyBodyGyro:Destroy() flyBodyGyro = nil end if flyBodyVelocity then flyBodyVelocity:Destroy() flyBodyVelocity = nil end flyControl = {w = 0, s = 0, a = 0, d = 0} end -- NEW: Toggle moonwalk flying local function toggleMoonwalk(enabled) adminStates.moonwalkFlying = enabled end -- ==================== NOCLIP ==================== local noclipConnection = nil local function toggleNoclip(enabled) adminStates.noclip = enabled if noclipConnection then noclipConnection:Disconnect() noclipConnection = nil end if enabled then noclipConnection = RunService.Stepped:Connect(function() local char = getCharacter() if char then for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide then -- FIX: Check if already non-collidable part.CanCollide = false end end end end) else local char = getCharacter() if char then for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then -- FIX: Don't re-enable HRP collision part.CanCollide = true end end end end end -- ==================== INFINITE JUMP ==================== local function toggleInfiniteJump(enabled) adminStates.infiniteJump = enabled end -- ==================== GOD MODE ==================== local godModeConnection = nil local function toggleGodMode(enabled) adminStates.godMode = enabled local hum = getHumanoid() if not hum then return end if godModeConnection then godModeConnection:Disconnect() godModeConnection = nil end if enabled then godModeConnection = hum.HealthChanged:Connect(function(health) if health < hum.MaxHealth then hum.Health = hum.MaxHealth end end) hum.Health = hum.MaxHealth end end -- ==================== ESP ==================== local espConnections = {} local function toggleESP(enabled) adminStates.esp = enabled for _, connection in pairs(espConnections) do connection:Disconnect() end espConnections = {} for _, otherPlayer in pairs(Players:GetPlayers()) do if otherPlayer ~= player and otherPlayer.Character then local highlight = otherPlayer.Character:FindFirstChildOfClass("Highlight") if highlight then highlight:Destroy() end end end if enabled then local function addESP(otherPlayer) if otherPlayer == player then return end local function charAdded(char) task.wait(0.1) if not adminStates.esp then return end local highlight = Instance.new("Highlight") highlight.Adornee = char highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.Parent = char end if otherPlayer.Character then charAdded(otherPlayer.Character) end table.insert(espConnections, otherPlayer.CharacterAdded:Connect(charAdded)) end for _, otherPlayer in pairs(Players:GetPlayers()) do addESP(otherPlayer) end table.insert(espConnections, Players.PlayerAdded:Connect(addESP)) end end -- ==================== FULLBRIGHT ==================== local originalAmbient = nil local originalOutdoorAmbient = nil local originalBrightness = nil local function toggleFullbright(enabled) adminStates.fullbright = enabled local lighting = game:GetService("Lighting") if enabled then originalAmbient = lighting.Ambient originalOutdoorAmbient = lighting.OutdoorAmbient originalBrightness = lighting.Brightness lighting.Ambient = Color3.fromRGB(255, 255, 255) lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) lighting.Brightness = 2 else if originalAmbient then lighting.Ambient = originalAmbient end if originalOutdoorAmbient then lighting.OutdoorAmbient = originalOutdoorAmbient end if originalBrightness then lighting.Brightness = originalBrightness end end end -- ==================== X-RAY ==================== local xrayParts = {} local function toggleXray(enabled) adminStates.xray = enabled for part, originalTransparency in pairs(xrayParts) do if part and part.Parent then part.Transparency = originalTransparency end end xrayParts = {} if enabled then for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and obj.Transparency < 1 then xrayParts[obj] = obj.Transparency obj.Transparency = 0.7 end end end end -- ==================== RAINBOW MODE ==================== local function toggleRainbowMode(enabled) adminStates.rainbowMode = enabled if rainbowConnection then rainbowConnection:Disconnect() rainbowConnection = nil end if enabled then rainbowConnection = RunService.RenderStepped:Connect(function() if adminStates.rainbowMode then local char = getCharacter() if char then local hue = (tick() * adminValues.rainbowSpeed * 50) % 360 local color = Color3.fromHSV(hue / 360, 1, 1) for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Color = color end end end end end) end end -- ==================== POINTER LOCK ==================== local lockedPlayer = nil local pointerConnection = nil local pointerPart = nil local function clearLockedPlayer() lockedPlayer = nil if pointerPart then pointerPart:Destroy() pointerPart = nil end end local function togglePointerLock(enabled) adminStates.pointerLock = enabled if pointerConnection then pointerConnection:Disconnect() pointerConnection = nil end if not enabled then clearLockedPlayer() return end pointerConnection = mouse.Button1Down:Connect(function() local target = mouse.Target if target then local targetPlayer = Players:GetPlayerFromCharacter(target.Parent) if targetPlayer and targetPlayer ~= player then lockedPlayer = targetPlayer if pointerPart then pointerPart:Destroy() end pointerPart = Instance.new("Part") pointerPart.Size = Vector3.new(1, 10, 1) pointerPart.Anchored = true pointerPart.CanCollide = false pointerPart.Material = Enum.Material.Neon pointerPart.BrickColor = BrickColor.new("Bright red") pointerPart.Parent = workspace task.spawn(function() while lockedPlayer and pointerPart and adminStates.pointerLock do local targetChar = lockedPlayer.Character if targetChar then local targetRoot = targetChar:FindFirstChild("HumanoidRootPart") if targetRoot then pointerPart.Position = targetRoot.Position + Vector3.new(0, 5, 0) end end task.wait() end end) end end end) end -- ==================== CLICK TELEPORT ==================== local clickTeleportConnection = nil local function toggleClickTeleport(enabled) adminStates.clickTeleport = enabled if clickTeleportConnection then clickTeleportConnection:Disconnect() clickTeleportConnection = nil end if enabled then clickTeleportConnection = mouse.Button1Down:Connect(function() if mouse.Target and adminStates.clickTeleport then local root = getRootPart() if root then root.CFrame = CFrame.new(mouse.Hit.Position + Vector3.new(0, 3, 0)) end end end) end end -- ==================== NO FALL DAMAGE ==================== local noFallConnection = nil local function toggleNoFall(enabled) adminStates.noFall = enabled if noFallConnection then noFallConnection:Disconnect() noFallConnection = nil end if enabled then local hum = getHumanoid() if hum then local originalState = hum:GetState() noFallConnection = hum.StateChanged:Connect(function(old, new) if new == Enum.HumanoidStateType.FallingDown or new == Enum.HumanoidStateType.Ragdoll then hum:ChangeState(Enum.HumanoidStateType.GettingUp) end end) end end end -- ==================== ANTI AFK ==================== local antiAfkConnection = nil local function toggleAntiAfk(enabled) adminStates.antiAfk = enabled if antiAfkConnection then antiAfkConnection:Disconnect() antiAfkConnection = nil end if enabled then antiAfkConnection = RunService.Heartbeat:Connect(function() if adminStates.antiAfk then local VirtualUser = game:GetService("VirtualUser") VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end end) end end -- ==================== AUTO CLICKER ==================== local autoClickerConnection = nil local function toggleAutoClicker(enabled) adminStates.autoClicker = enabled if autoClickerConnection then autoClickerConnection:Disconnect() autoClickerConnection = nil end if enabled then autoClickerConnection = RunService.RenderStepped:Connect(function() if adminStates.autoClicker then mouse1press() task.wait(1 / adminValues.clicksPerNanosecond) mouse1release() end end) end end -- ==================== PLATFORM MODE ==================== local function togglePlatformMode(enabled) adminStates.platformMode = enabled if platform then platform:Destroy() platform = nil end if enabled then platform = Instance.new("Part") platform.Size = Vector3.new(10, 1, 10) platform.Anchored = true platform.CanCollide = true platform.Material = Enum.Material.Neon platform.BrickColor = BrickColor.new("Bright blue") platform.Transparency = 0.5 platform.Parent = workspace task.spawn(function() while adminStates.platformMode and platform do local root = getRootPart() if root then platform.CFrame = CFrame.new(root.Position - Vector3.new(0, 4, 0)) end task.wait() end end) end end -- ==================== WALLHACK ==================== local function toggleWallhack(enabled) adminStates.wallhack = enabled if enabled then for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and obj.CanCollide then obj.CanCollide = false end end else for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") then obj.CanCollide = true end end end end -- ==================== SPEED AND JUMP ==================== local function setWalkSpeed(speed) adminValues.walkSpeed = speed local hum = getHumanoid() if hum then hum.WalkSpeed = speed end end local function setJumpPower(power) adminValues.jumpPower = power local hum = getHumanoid() if hum then hum.JumpPower = power end end -- NEW: ==================== TELEPORT TO PLAYER ==================== local function teleportToPlayer(targetPlayer) if targetPlayer and targetPlayer.Character then local targetRoot = targetPlayer.Character:FindFirstChild("HumanoidRootPart") local myRoot = getRootPart() if targetRoot and myRoot then myRoot.CFrame = targetRoot.CFrame * CFrame.new(0, 0, 3) -- TP behind them print("Teleported to " .. targetPlayer.Name) end end end -- NEW: ==================== TOOL DUPLICATION ==================== local function duplicateTool(tool) if tool and tool:IsA("Tool") then local clone = tool:Clone() clone.Parent = player.Backpack print("Duplicated " .. tool.Name) return clone end end local function duplicateAllTools() local char = getCharacter() if char then -- Dupe tools in backpack for _, tool in pairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") then duplicateTool(tool) end end -- Dupe equipped tool for _, tool in pairs(char:GetChildren()) do if tool:IsA("Tool") then duplicateTool(tool) end end end end -- NEW: ==================== INVENTORY VIEWER ==================== local inventoryGui = nil local inventoryFrame = nil local function createInventoryViewer() if inventoryGui then inventoryGui:Destroy() end inventoryGui = Instance.new("ScreenGui") inventoryGui.Name = "InventoryViewer" inventoryGui.ResetOnSpawn = false inventoryGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 600, 0, 500) mainFrame.Position = UDim2.new(0.5, -300, 0.5, -250) mainFrame.BackgroundColor3 = currentTheme.primary mainFrame.BorderSizePixel = 0 mainFrame.Parent = inventoryGui applyTheme(mainFrame, "primary") local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 10) corner.Parent = mainFrame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -100, 0, 40) title.Position = UDim2.new(0, 0, 0, 0) title.BackgroundTransparency = 1 title.Text = "๐ŸŽ’ Player Inventories" title.TextColor3 = currentTheme.text title.TextSize = 18 title.Font = Enum.Font.GothamBold title.Parent = mainFrame applyTheme(title, "text") local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 30, 0, 30) closeBtn.Position = UDim2.new(1, -35, 0, 5) closeBtn.BackgroundColor3 = Color3.fromRGB(255, 100, 100) closeBtn.Text = "X" closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255) closeBtn.TextSize = 18 closeBtn.Font = Enum.Font.GothamBold closeBtn.Parent = mainFrame local closeBtnCorner = Instance.new("UICorner") closeBtnCorner.CornerRadius = UDim.new(0, 6) closeBtnCorner.Parent = closeBtn closeBtn.MouseButton1Click:Connect(function() inventoryGui:Destroy() inventoryGui = nil end) local scrollFrame = Instance.new("ScrollingFrame") scrollFrame.Size = UDim2.new(1, -20, 1, -60) scrollFrame.Position = UDim2.new(0, 10, 0, 50) scrollFrame.BackgroundColor3 = currentTheme.secondary scrollFrame.BorderSizePixel = 0 scrollFrame.ScrollBarThickness = 8 scrollFrame.Parent = mainFrame applyTheme(scrollFrame, "secondary") local scrollCorner = Instance.new("UICorner") scrollCorner.CornerRadius = UDim.new(0, 8) scrollCorner.Parent = scrollFrame local listLayout = Instance.new("UIListLayout") listLayout.Padding = UDim.new(0, 10) listLayout.SortOrder = Enum.SortOrder.LayoutOrder listLayout.Parent = scrollFrame -- Populate with all players for _, targetPlayer in pairs(Players:GetPlayers()) do local playerFrame = Instance.new("Frame") playerFrame.Size = UDim2.new(1, -10, 0, 200) playerFrame.BackgroundColor3 = currentTheme.primary playerFrame.BorderSizePixel = 0 playerFrame.Parent = scrollFrame applyTheme(playerFrame, "primary") local playerCorner = Instance.new("UICorner") playerCorner.CornerRadius = UDim.new(0, 6) playerCorner.Parent = playerFrame local playerLabel = Instance.new("TextLabel") playerLabel.Size = UDim2.new(1, -10, 0, 30) playerLabel.Position = UDim2.new(0, 5, 0, 5) playerLabel.BackgroundTransparency = 1 playerLabel.Text = "๐Ÿ‘ค " .. targetPlayer.Name playerLabel.TextColor3 = currentTheme.text playerLabel.TextSize = 16 playerLabel.Font = Enum.Font.GothamBold playerLabel.TextXAlignment = Enum.TextXAlignment.Left playerLabel.Parent = playerFrame applyTheme(playerLabel, "text") local toolsFrame = Instance.new("ScrollingFrame") toolsFrame.Size = UDim2.new(1, -10, 1, -40) toolsFrame.Position = UDim2.new(0, 5, 0, 35) toolsFrame.BackgroundTransparency = 1 toolsFrame.BorderSizePixel = 0 toolsFrame.ScrollBarThickness = 6 toolsFrame.Parent = playerFrame local toolsLayout = Instance.new("UIGridLayout") toolsLayout.CellSize = UDim2.new(0, 80, 0, 100) toolsLayout.CellPadding = UDim2.new(0, 5, 0, 5) toolsLayout.SortOrder = Enum.SortOrder.LayoutOrder toolsLayout.Parent = toolsFrame -- Get tools from backpack local tools = {} if targetPlayer.Backpack then for _, tool in pairs(targetPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then table.insert(tools, tool) end end end -- Get equipped tool if targetPlayer.Character then for _, tool in pairs(targetPlayer.Character:GetChildren()) do if tool:IsA("Tool") then table.insert(tools, tool) end end end -- Display tools with 3D models for _, tool in pairs(tools) do local toolContainer = Instance.new("Frame") toolContainer.BackgroundColor3 = currentTheme.secondary toolContainer.BorderSizePixel = 0 toolContainer.Parent = toolsFrame applyTheme(toolContainer, "secondary") local toolContainerCorner = Instance.new("UICorner") toolContainerCorner.CornerRadius = UDim.new(0, 4) toolContainerCorner.Parent = toolContainer -- Create ViewportFrame for 3D model local viewport = Instance.new("ViewportFrame") viewport.Size = UDim2.new(1, 0, 0.7, 0) viewport.Position = UDim2.new(0, 0, 0, 0) viewport.BackgroundTransparency = 1 viewport.Parent = toolContainer -- Clone tool for display local toolClone = tool:Clone() toolClone.Parent = viewport -- Create camera for viewport local vpCamera = Instance.new("Camera") viewport.CurrentCamera = vpCamera vpCamera.Parent = viewport -- Position camera to view tool local handle = toolClone:FindFirstChild("Handle") if handle then local size = handle.Size.Magnitude vpCamera.CFrame = CFrame.new(handle.Position + Vector3.new(size, size, size), handle.Position) end -- Tool name label local toolName = Instance.new("TextLabel") toolName.Size = UDim2.new(1, 0, 0.3, 0) toolName.Position = UDim2.new(0, 0, 0.7, 0) toolName.BackgroundTransparency = 1 toolName.Text = tool.Name toolName.TextColor3 = currentTheme.text toolName.TextSize = 10 toolName.Font = Enum.Font.Gotham toolName.TextWrapped = true toolName.TextScaled = true toolName.Parent = toolContainer applyTheme(toolName, "text") end if #tools == 0 then local noTools = Instance.new("TextLabel") noTools.Size = UDim2.new(1, 0, 1, 0) noTools.BackgroundTransparency = 1 noTools.Text = "No tools" noTools.TextColor3 = Color3.fromRGB(150, 150, 150) noTools.TextSize = 14 noTools.Font = Enum.Font.Gotham noTools.Parent = toolsFrame end end scrollFrame.CanvasSize = UDim2.new(0, 0, 0, listLayout.AbsoluteContentSize.Y + 10) inventoryGui.Parent = player:WaitForChild("PlayerGui") end -- NEW: ==================== PIXEL ART DRAWING ==================== local function sendPixelArt(artData) -- Send pixel art to chat local TextChatService = game:GetService("TextChatService") local generalChannel = TextChatService:FindFirstChild("TextChannels"):FindFirstChild("RBXGeneral") if generalChannel then for _, line in ipairs(artData) do generalChannel:SendAsync(line) task.wait(0.5) -- Delay to avoid chat flood end else -- Fallback to legacy chat for _, line in ipairs(artData) do game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(line, "All") task.wait(0.5) end end end local pixelArtGui = nil local function createPixelArtEditor() if pixelArtGui then pixelArtGui:Destroy() end pixelArtGui = Instance.new("ScreenGui") pixelArtGui.Name = "PixelArtEditor" pixelArtGui.ResetOnSpawn = false pixelArtGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 500, 0, 600) mainFrame.Position = UDim2.new(0.5, -250, 0.5, -300) mainFrame.BackgroundColor3 = currentTheme.primary mainFrame.BorderSizePixel = 0 mainFrame.Parent = pixelArtGui applyTheme(mainFrame, "primary") local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 10) corner.Parent = mainFrame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -100, 0, 40) title.Position = UDim2.new(0, 0, 0, 0) title.BackgroundTransparency = 1 title.Text = "๐ŸŽจ Pixel Art Editor" title.TextColor3 = currentTheme.text title.TextSize = 18 title.Font = Enum.Font.GothamBold title.Parent = mainFrame applyTheme(title, "text") local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 30, 0, 30) closeBtn.Position = UDim2.new(1, -35, 0, 5) closeBtn.BackgroundColor3 = Color3.fromRGB(255, 100, 100) closeBtn.Text = "X" closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255) closeBtn.TextSize = 18 closeBtn.Font = Enum.Font.GothamBold closeBtn.Parent = mainFrame local closeBtnCorner = Instance.new("UICorner") closeBtnCorner.CornerRadius = UDim.new(0, 6) closeBtnCorner.Parent = closeBtn closeBtn.MouseButton1Click:Connect(function() pixelArtGui:Destroy() pixelArtGui = nil end) -- Color palette local paletteFrame = Instance.new("Frame") paletteFrame.Size = UDim2.new(1, -20, 0, 50) paletteFrame.Position = UDim2.new(0, 10, 0, 50) paletteFrame.BackgroundColor3 = currentTheme.secondary paletteFrame.BorderSizePixel = 0 paletteFrame.Parent = mainFrame applyTheme(paletteFrame, "secondary") local paletteCorner = Instance.new("UICorner") paletteCorner.CornerRadius = UDim.new(0, 8) paletteCorner.Parent = paletteFrame local paletteLayout = Instance.new("UIListLayout") paletteLayout.FillDirection = Enum.FillDirection.Horizontal paletteLayout.Padding = UDim.new(0, 5) paletteLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center paletteLayout.VerticalAlignment = Enum.VerticalAlignment.Center paletteLayout.Parent = paletteFrame local selectedColor = "โฌ›" for emoji, color in pairs(pixelColors) do local colorBtn = Instance.new("TextButton") colorBtn.Size = UDim2.new(0, 50, 0, 40) colorBtn.BackgroundColor3 = color colorBtn.Text = emoji colorBtn.TextSize = 24 colorBtn.Font = Enum.Font.Gotham colorBtn.Parent = paletteFrame local colorCorner = Instance.new("UICorner") colorCorner.CornerRadius = UDim.new(0, 6) colorCorner.Parent = colorBtn colorBtn.MouseButton1Click:Connect(function() selectedColor = emoji -- Highlight selected for _, btn in pairs(paletteFrame:GetChildren()) do if btn:IsA("TextButton") then btn.BorderSizePixel = 0 end end colorBtn.BorderSizePixel = 3 colorBtn.BorderColor3 = Color3.fromRGB(255, 255, 255) end) end -- Canvas local canvasFrame = Instance.new("Frame") canvasFrame.Size = UDim2.new(1, -20, 1, -170) canvasFrame.Position = UDim2.new(0, 10, 0, 110) canvasFrame.BackgroundColor3 = currentTheme.secondary canvasFrame.BorderSizePixel = 0 canvasFrame.Parent = mainFrame applyTheme(canvasFrame, "secondary") local canvasCorner = Instance.new("UICorner") canvasCorner.CornerRadius = UDim.new(0, 8) canvasCorner.Parent = canvasFrame local canvasGrid = Instance.new("UIGridLayout") canvasGrid.CellSize = UDim2.new(0, 30, 0, 30) canvasGrid.CellPadding = UDim2.new(0, 2, 0, 2) canvasGrid.Parent = canvasFrame -- Create 10x10 grid local gridData = {} for y = 1, 10 do gridData[y] = {} for x = 1, 10 do gridData[y][x] = "โฌœ" local pixel = Instance.new("TextButton") pixel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) pixel.Text = "โฌœ" pixel.TextSize = 20 pixel.Parent = canvasFrame local pixelCorner = Instance.new("UICorner") pixelCorner.CornerRadius = UDim.new(0, 4) pixelCorner.Parent = pixel pixel.MouseButton1Click:Connect(function() gridData[y][x] = selectedColor pixel.Text = selectedColor pixel.BackgroundColor3 = pixelColors[selectedColor] end) end end -- Send to chat button local sendBtn = Instance.new("TextButton") sendBtn.Size = UDim2.new(0.45, 0, 0, 40) sendBtn.Position = UDim2.new(0.025, 0, 1, -50) sendBtn.BackgroundColor3 = Color3.fromRGB(100, 200, 100) sendBtn.Text = "๐Ÿ“ค Send to Chat" sendBtn.TextColor3 = Color3.fromRGB(255, 255, 255) sendBtn.TextSize = 16 sendBtn.Font = Enum.Font.GothamBold sendBtn.Parent = mainFrame local sendCorner = Instance.new("UICorner") sendCorner.CornerRadius = UDim.new(0, 8) sendCorner.Parent = sendBtn sendBtn.MouseButton1Click:Connect(function() local artLines = {} for y = 1, 10 do local line = "" for x = 1, 10 do line = line .. gridData[y][x] end table.insert(artLines, line) end sendPixelArt(artLines) end) -- Clear button local clearBtn = Instance.new("TextButton") clearBtn.Size = UDim2.new(0.45, 0, 0, 40) clearBtn.Position = UDim2.new(0.525, 0, 1, -50) clearBtn.BackgroundColor3 = Color3.fromRGB(255, 100, 100) clearBtn.Text = "๐Ÿ—‘๏ธ Clear" clearBtn.TextColor3 = Color3.fromRGB(255, 255, 255) clearBtn.TextSize = 16 clearBtn.Font = Enum.Font.GothamBold clearBtn.Parent = mainFrame local clearCorner = Instance.new("UICorner") clearCorner.CornerRadius = UDim.new(0, 8) clearCorner.Parent = clearBtn clearBtn.MouseButton1Click:Connect(function() for y = 1, 10 do for x = 1, 10 do gridData[y][x] = "โฌœ" end end for _, pixel in pairs(canvasFrame:GetChildren()) do if pixel:IsA("TextButton") then pixel.Text = "โฌœ" pixel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) end end end) pixelArtGui.Parent = player:WaitForChild("PlayerGui") end -- ==================== TOOLS SYSTEM ==================== local function giveAllTools() -- Build Tool local buildTool = Instance.new("Tool") buildTool.Name = "Build Tool" buildTool.RequiresHandle = false local buildHandle = Instance.new("Part") buildHandle.Name = "Handle" buildHandle.Size = Vector3.new(1, 1, 3) buildHandle.BrickColor = BrickColor.new("Bright blue") buildHandle.Parent = buildTool buildTool.Activated:Connect(function() if buildingSelection then local newPart = buildingSelection:Clone() newPart.Position = mouse.Hit.Position + Vector3.new(0, newPart.Size.Y/2, 0) newPart.Parent = workspace end end) buildTool.Parent = player.Backpack -- Delete Tool local deleteTool = Instance.new("Tool") deleteTool.Name = "Delete Tool" deleteTool.RequiresHandle = false local deleteHandle = Instance.new("Part") deleteHandle.Name = "Handle" deleteHandle.Size = Vector3.new(1, 1, 3) deleteHandle.BrickColor = BrickColor.new("Bright red") deleteHandle.Parent = deleteTool deleteTool.Activated:Connect(function() if mouse.Target and mouse.Target ~= workspace.Terrain then mouse.Target:Destroy() end end) deleteTool.Parent = player.Backpack -- Paint Tool local paintTool = Instance.new("Tool") paintTool.Name = "Paint Tool" paintTool.RequiresHandle = false local paintHandle = Instance.new("Part") paintHandle.Name = "Handle" paintHandle.Size = Vector3.new(1, 1, 3) paintHandle.BrickColor = BrickColor.new("Bright yellow") paintHandle.Parent = paintTool local currentPaintColor = Color3.fromRGB(255, 0, 0) paintTool.Activated:Connect(function() if mouse.Target and mouse.Target:IsA("BasePart") then mouse.Target.Color = currentPaintColor -- Cycle color local hue = (Color3.toHSV(currentPaintColor) * 360 + 30) % 360 currentPaintColor = Color3.fromHSV(hue / 360, 1, 1) end end) paintTool.Parent = player.Backpack print("Tools given!") end -- ==================== GUI CREATION ==================== local screenGui = Instance.new("ScreenGui") screenGui.Name = "AdminPanelV2.1" screenGui.ResetOnSpawn = false screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 500, 0, 700) mainFrame.Position = UDim2.new(0.5, -250, 0.5, -350) mainFrame.BackgroundColor3 = currentTheme.primary mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui applyTheme(mainFrame, "primary") local mainCorner = Instance.new("UICorner") mainCorner.CornerRadius = UDim.new(0, 12) mainCorner.Parent = mainFrame -- Title Bar local titleBar = Instance.new("Frame") titleBar.Size = UDim2.new(1, 0, 0, 40) titleBar.BackgroundColor3 = currentTheme.accent titleBar.BorderSizePixel = 0 titleBar.Parent = mainFrame applyTheme(titleBar, "accent") local titleCorner = Instance.new("UICorner") titleCorner.CornerRadius = UDim.new(0, 12) titleCorner.Parent = titleBar local titleFix = Instance.new("Frame") titleFix.Size = UDim2.new(1, 0, 0, 12) titleFix.Position = UDim2.new(0, 0, 1, -12) titleFix.BackgroundColor3 = currentTheme.accent titleFix.BorderSizePixel = 0 titleFix.Parent = titleBar applyTheme(titleFix, "accent") local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, -100, 1, 0) titleLabel.Position = UDim2.new(0, 10, 0, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "๐Ÿš€ ULTIMATE ADMIN V2.1" titleLabel.TextColor3 = currentTheme.text titleLabel.TextSize = 18 titleLabel.Font = Enum.Font.GothamBold titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Parent = titleBar applyTheme(titleLabel, "text") local minimizeButton = Instance.new("TextButton") minimizeButton.Size = UDim2.new(0, 30, 0, 30) minimizeButton.Position = UDim2.new(1, -70, 0, 5) minimizeButton.BackgroundColor3 = Color3.fromRGB(255, 200, 100) minimizeButton.Text = "-" minimizeButton.TextColor3 = Color3.fromRGB(255, 255, 255) minimizeButton.TextSize = 20 minimizeButton.Font = Enum.Font.GothamBold minimizeButton.Parent = titleBar local minimizeCorner = Instance.new("UICorner") minimizeCorner.CornerRadius = UDim.new(0, 6) minimizeCorner.Parent = minimizeButton local closeButton = Instance.new("TextButton") closeButton.Size = UDim2.new(0, 30, 0, 30) closeButton.Position = UDim2.new(1, -35, 0, 5) closeButton.BackgroundColor3 = Color3.fromRGB(255, 100, 100) closeButton.Text = "X" closeButton.TextColor3 = Color3.fromRGB(255, 255, 255) closeButton.TextSize = 18 closeButton.Font = Enum.Font.GothamBold closeButton.Parent = titleBar local closeCorner = Instance.new("UICorner") closeCorner.CornerRadius = UDim.new(0, 6) closeCorner.Parent = closeButton -- Content Frame with ScrollingFrame local contentFrame = Instance.new("ScrollingFrame") contentFrame.Size = UDim2.new(1, -20, 1, -60) contentFrame.Position = UDim2.new(0, 10, 0, 50) contentFrame.BackgroundColor3 = currentTheme.secondary contentFrame.BorderSizePixel = 0 contentFrame.ScrollBarThickness = 8 contentFrame.CanvasSize = UDim2.new(0, 0, 0, 0) contentFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y contentFrame.Parent = mainFrame applyTheme(contentFrame, "secondary") local contentCorner = Instance.new("UICorner") contentCorner.CornerRadius = UDim.new(0, 8) contentCorner.Parent = contentFrame local contentPadding = Instance.new("UIPadding") contentPadding.PaddingTop = UDim.new(0, 10) contentPadding.PaddingBottom = UDim.new(0, 10) contentPadding.PaddingLeft = UDim.new(0, 10) contentPadding.PaddingRight = UDim.new(0, 10) contentPadding.Parent = contentFrame local contentLayout = Instance.new("UIListLayout") contentLayout.Padding = UDim.new(0, 8) contentLayout.SortOrder = Enum.SortOrder.LayoutOrder contentLayout.Parent = contentFrame -- Helper function to create section headers local function createSectionHeader(parent, text) local header = Instance.new("TextLabel") header.Size = UDim2.new(1, 0, 0, 30) header.BackgroundColor3 = currentTheme.accent header.Text = text header.TextColor3 = currentTheme.text header.TextSize = 16 header.Font = Enum.Font.GothamBold header.TextXAlignment = Enum.TextXAlignment.Left header.Parent = parent applyTheme(header, "accent") local headerPadding = Instance.new("UIPadding") headerPadding.PaddingLeft = UDim.new(0, 10) headerPadding.Parent = header local headerCorner = Instance.new("UICorner") headerCorner.CornerRadius = UDim.new(0, 6) headerCorner.Parent = header return header end -- Helper function to create toggle buttons local function createToggleButton(parent, text, callback) local container = Instance.new("Frame") container.Size = UDim2.new(1, 0, 0, 50) container.BackgroundColor3 = currentTheme.secondary container.Parent = parent applyTheme(container, "secondary") local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = container local label = Instance.new("TextLabel") label.Size = UDim2.new(1, -120, 1, 0) label.Position = UDim2.new(0, 15, 0, 0) label.BackgroundTransparency = 1 label.Text = text label.TextColor3 = currentTheme.text label.TextSize = 14 label.Font = Enum.Font.Gotham label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = container applyTheme(label, "text") local button = Instance.new("TextButton") button.Size = UDim2.new(0, 100, 0, 30) button.Position = UDim2.new(1, -110, 0.5, -15) button.BackgroundColor3 = currentTheme.toggleOff button.Text = "OFF" button.TextColor3 = currentTheme.text button.TextSize = 14 button.Font = Enum.Font.Gotham button.Parent = container local buttonCorner = Instance.new("UICorner") buttonCorner.CornerRadius = UDim.new(0, 6) buttonCorner.Parent = button local isOn = false button.MouseButton1Click:Connect(function() isOn = not isOn button.Text = isOn and "ON" or "OFF" button.BackgroundColor3 = isOn and currentTheme.toggleOn or currentTheme.toggleOff callback(isOn) end) return container end -- Helper function to create action buttons local function createActionButton(parent, text, callback) local button = Instance.new("TextButton") button.Size = UDim2.new(1, 0, 0, 45) button.BackgroundColor3 = currentTheme.accent button.Text = text button.TextColor3 = currentTheme.text button.TextSize = 14 button.Font = Enum.Font.GothamBold button.Parent = parent applyTheme(button, "accent") local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = button button.MouseButton1Click:Connect(callback) return button end -- Helper function to create text inputs local function createTextInput(parent, labelText, defaultValue, callback) local container = Instance.new("Frame") container.Size = UDim2.new(1, 0, 0, 50) container.BackgroundColor3 = currentTheme.secondary container.Parent = parent applyTheme(container, "secondary") local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = container local label = Instance.new("TextLabel") label.Size = UDim2.new(1, -120, 1, 0) label.Position = UDim2.new(0, 15, 0, 0) label.BackgroundTransparency = 1 label.Text = labelText label.TextColor3 = currentTheme.text label.TextSize = 14 label.Font = Enum.Font.Gotham label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = container applyTheme(label, "text") local input = Instance.new("TextBox") input.Size = UDim2.new(0, 100, 0, 30) input.Position = UDim2.new(1, -110, 0.5, -15) input.BackgroundColor3 = Color3.fromRGB(60, 60, 80) input.Text = tostring(defaultValue) input.TextColor3 = currentTheme.text input.TextSize = 14 input.Font = Enum.Font.Gotham input.Parent = container applyTheme(input, "text") local inputCorner = Instance.new("UICorner") inputCorner.CornerRadius = UDim.new(0, 6) inputCorner.Parent = input input.FocusLost:Connect(function() local value = tonumber(input.Text) if value then callback(value) else input.Text = tostring(defaultValue) end end) return container end -- NEW: Player list with TP button local function createPlayerList(parent) local playerListFrame = Instance.new("ScrollingFrame") playerListFrame.Size = UDim2.new(1, 0, 0, 200) playerListFrame.BackgroundColor3 = currentTheme.secondary playerListFrame.BorderSizePixel = 0 playerListFrame.ScrollBarThickness = 6 playerListFrame.CanvasSize = UDim2.new(0, 0, 0, 0) playerListFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y playerListFrame.Parent = parent applyTheme(playerListFrame, "secondary") local listCorner = Instance.new("UICorner") listCorner.CornerRadius = UDim.new(0, 8) listCorner.Parent = playerListFrame local listLayout = Instance.new("UIListLayout") listLayout.Padding = UDim.new(0, 5) listLayout.SortOrder = Enum.SortOrder.LayoutOrder listLayout.Parent = playerListFrame local function updatePlayerList() -- Clear existing for _, child in pairs(playerListFrame:GetChildren()) do if child:IsA("Frame") then child:Destroy() end end -- Add all players for _, targetPlayer in pairs(Players:GetPlayers()) do local playerFrame = Instance.new("Frame") playerFrame.Size = UDim2.new(1, -10, 0, 40) playerFrame.BackgroundColor3 = currentTheme.primary playerFrame.Parent = playerListFrame applyTheme(playerFrame, "primary") local playerCorner = Instance.new("UICorner") playerCorner.CornerRadius = UDim.new(0, 6) playerCorner.Parent = playerFrame local playerName = Instance.new("TextLabel") playerName.Size = UDim2.new(1, -90, 1, 0) playerName.Position = UDim2.new(0, 10, 0, 0) playerName.BackgroundTransparency = 1 playerName.Text = targetPlayer.Name playerName.TextColor3 = currentTheme.text playerName.TextSize = 14 playerName.Font = Enum.Font.Gotham playerName.TextXAlignment = Enum.TextXAlignment.Left playerName.Parent = playerFrame applyTheme(playerName, "text") local tpButton = Instance.new("TextButton") tpButton.Size = UDim2.new(0, 75, 0, 30) tpButton.Position = UDim2.new(1, -80, 0.5, -15) tpButton.BackgroundColor3 = currentTheme.accent tpButton.Text = "TP ๐Ÿ“" tpButton.TextColor3 = currentTheme.text tpButton.TextSize = 12 tpButton.Font = Enum.Font.GothamBold tpButton.Parent = playerFrame applyTheme(tpButton, "accent") local tpCorner = Instance.new("UICorner") tpCorner.CornerRadius = UDim.new(0, 6) tpCorner.Parent = tpButton tpButton.MouseButton1Click:Connect(function() teleportToPlayer(targetPlayer) end) end end updatePlayerList() -- Update when players join/leave Players.PlayerAdded:Connect(updatePlayerList) Players.PlayerRemoving:Connect(updatePlayerList) return playerListFrame end -- ==================== POPULATE GUI ==================== -- MOVEMENT SECTION createSectionHeader(contentFrame, "๐Ÿƒ MOVEMENT") createToggleButton(contentFrame, "โœˆ๏ธ Flying", function(enabled) if enabled then startFlying() else stopFlying() end end) -- NEW: Moonwalk toggle createToggleButton(contentFrame, "๐ŸŒ™ Moonwalk Flying (Fly Backwards)", toggleMoonwalk) createTextInput(contentFrame, "Fly Speed", 50, function(value) adminValues.flySpeed = value end) createToggleButton(contentFrame, "๐Ÿ‘ป Noclip", toggleNoclip) createTextInput(contentFrame, "Walk Speed", 16, function(value) setWalkSpeed(value) end) createTextInput(contentFrame, "Jump Power", 50, function(value) setJumpPower(value) end) createToggleButton(contentFrame, "๐Ÿ” Infinite Jump", toggleInfiniteJump) createToggleButton(contentFrame, "๐Ÿ› Platform Mode", togglePlatformMode) -- VISUAL SECTION createSectionHeader(contentFrame, "๐Ÿ‘๏ธ VISUAL") createToggleButton(contentFrame, "๐Ÿ‘๏ธ ESP (Player Highlights)", toggleESP) createToggleButton(contentFrame, "๐Ÿ’ก Fullbright", toggleFullbright) createToggleButton(contentFrame, "๐Ÿ‘“ X-Ray", toggleXray) createToggleButton(contentFrame, "๐ŸŒˆ Rainbow Mode", toggleRainbowMode) createTextInput(contentFrame, "Rainbow Speed", 1, function(value) adminValues.rainbowSpeed = value end) createTextInput(contentFrame, "FOV", 70, function(value) adminValues.fov = value workspace.CurrentCamera.FieldOfView = value end) -- COMBAT SECTION createSectionHeader(contentFrame, "โš”๏ธ COMBAT") createToggleButton(contentFrame, "๐Ÿ›ก๏ธ God Mode", toggleGodMode) createToggleButton(contentFrame, "๐Ÿช‚ No Fall Damage", toggleNoFall) createToggleButton(contentFrame, "๐Ÿงฑ Walk Through Walls", toggleWallhack) -- POINTER & TELEPORT SECTION createSectionHeader(contentFrame, "๐ŸŽฏ TARGETING") createToggleButton(contentFrame, "๐ŸŽฏ Pointer Lock", togglePointerLock) createToggleButton(contentFrame, "๐Ÿ“ Click Teleport", toggleClickTeleport) -- UTILITY SECTION createSectionHeader(contentFrame, "โš™๏ธ UTILITY") createToggleButton(contentFrame, "๐Ÿ’ค Anti-AFK", toggleAntiAfk) createToggleButton(contentFrame, "๐Ÿ–ฑ๏ธ Auto Clicker", toggleAutoClicker) createTextInput(contentFrame, "Clicks/Nanosecond", 1000000, function(value) adminValues.clicksPerNanosecond = value end) createTextInput(contentFrame, "Gravity", 196.2, function(value) adminValues.gravity = value workspace.Gravity = value end) -- NEW: TOOLS SECTION createSectionHeader(contentFrame, "๐Ÿ”ง TOOLS") createActionButton(contentFrame, "๐ŸŽ Give All Tools", giveAllTools) createActionButton(contentFrame, "๐Ÿ“‹ Duplicate All Tools", duplicateAllTools) createActionButton(contentFrame, "๐ŸŽ’ View All Inventories", createInventoryViewer) -- NEW: THEME SECTION createSectionHeader(contentFrame, "๐ŸŽจ THEMES") local themeFrame = Instance.new("Frame") themeFrame.Size = UDim2.new(1, 0, 0, 150) themeFrame.BackgroundColor3 = currentTheme.secondary themeFrame.Parent = contentFrame applyTheme(themeFrame, "secondary") local themeCorner = Instance.new("UICorner") themeCorner.CornerRadius = UDim.new(0, 8) themeCorner.Parent = themeFrame local themeGrid = Instance.new("UIGridLayout") themeGrid.CellSize = UDim2.new(0.3, 0, 0, 40) themeGrid.CellPadding = UDim2.new(0.05, 0, 0, 10) themeGrid.SortOrder = Enum.SortOrder.LayoutOrder themeGrid.Parent = themeFrame for themeName, _ in pairs(themes) do local themeBtn = Instance.new("TextButton") themeBtn.BackgroundColor3 = themes[themeName].accent themeBtn.Text = themeName themeBtn.TextColor3 = Color3.fromRGB(255, 255, 255) themeBtn.TextSize = 14 themeBtn.Font = Enum.Font.GothamBold themeBtn.Parent = themeFrame local themeBtnCorner = Instance.new("UICorner") themeBtnCorner.CornerRadius = UDim.new(0, 6) themeBtnCorner.Parent = themeBtn themeBtn.MouseButton1Click:Connect(function() updateAllThemes(themeName) end) end -- NEW: PIXEL ART SECTION createSectionHeader(contentFrame, "๐ŸŽจ PIXEL ART") createActionButton(contentFrame, "๐Ÿ–ผ๏ธ Open Pixel Art Editor", createPixelArtEditor) -- SETTINGS SECTION createSectionHeader(contentFrame, "โš™๏ธ SETTINGS") -- Create keybind selector local function createKeybindSelector(parent, text, default, callback) local Container = Instance.new("Frame") Container.Size = UDim2.new(1, 0, 0, 50) Container.BackgroundColor3 = currentTheme.secondary Container.Parent = parent applyTheme(Container, "secondary") local Corner = Instance.new("UICorner") Corner.CornerRadius = UDim.new(0, 8) Corner.Parent = Container local Label = Instance.new("TextLabel") Label.Size = UDim2.new(1, -120, 1, 0) Label.Position = UDim2.new(0, 15, 0, 0) Label.BackgroundTransparency = 1 Label.Text = text Label.TextColor3 = currentTheme.text Label.TextSize = 14 Label.Font = Enum.Font.Gotham Label.TextXAlignment = Enum.TextXAlignment.Left Label.Parent = Container applyTheme(Label, "text") local Button = Instance.new("TextButton") Button.Size = UDim2.new(0, 100, 0, 30) Button.Position = UDim2.new(1, -110, 0.5, -15) Button.BackgroundColor3 = Color3.fromRGB(60, 60, 80) Button.Text = default.Name Button.TextColor3 = currentTheme.text Button.TextSize = 14 Button.Font = Enum.Font.Gotham Button.Parent = Container applyTheme(Button, "text") local ButtonCorner = Instance.new("UICorner") ButtonCorner.CornerRadius = UDim.new(0, 6) ButtonCorner.Parent = Button local listening = false Button.MouseButton1Click:Connect(function() if not listening then listening = true Button.Text = "Press Key..." Button.BackgroundColor3 = Color3.fromRGB(100, 200, 100) local connection connection = UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then Button.Text = input.KeyCode.Name Button.BackgroundColor3 = Color3.fromRGB(60, 60, 80) callback(input.KeyCode) listening = false connection:Disconnect() end end) end end) return Container end createKeybindSelector(contentFrame, "Toggle GUI Key", Enum.KeyCode.P, function(keyCode) adminValues.toggleKey = keyCode end) -- ACTION BUTTONS createSectionHeader(contentFrame, "๐ŸŽฎ ACTIONS") createActionButton(contentFrame, "๐Ÿฅ Reset Health", function() local hum = getHumanoid() if hum then hum.Health = hum.MaxHealth end end) createActionButton(contentFrame, "๐Ÿ”„ Reset Character", function() local char = getCharacter() if char then char:BreakJoints() end end) createActionButton(contentFrame, "๐ŸŒ Reset Gravity", function() workspace.Gravity = 196.2 adminValues.gravity = 196.2 end) createActionButton(contentFrame, "๐Ÿ’ฅ Create Explosion", function() local root = getRootPart() if root then local explosion = Instance.new("Explosion") explosion.Position = root.Position explosion.BlastRadius = 50 explosion.BlastPressure = 1000000 explosion.Parent = workspace end end) createActionButton(contentFrame, "๐ŸŒŸ Sparkles", function() local char = getCharacter() if char then for _, part in pairs(char:GetChildren()) do if part:IsA("BasePart") then local sparkle = Instance.new("Sparkles") sparkle.Parent = part end end end end) createActionButton(contentFrame, "๐Ÿ”ฅ Fire", function() local char = getCharacter() if char then for _, part in pairs(char:GetChildren()) do if part:IsA("BasePart") then local fire = Instance.new("Fire") fire.Parent = part end end end end) createActionButton(contentFrame, "๐Ÿ’จ Smoke", function() local char = getCharacter() if char then for _, part in pairs(char:GetChildren()) do if part:IsA("BasePart") then local smoke = Instance.new("Smoke") smoke.Parent = part end end end end) createActionButton(contentFrame, "๐Ÿงน Clear Effects", function() local char = getCharacter() if char then for _, obj in pairs(char:GetDescendants()) do if obj:IsA("Fire") or obj:IsA("Smoke") or obj:IsA("Sparkles") then obj:Destroy() end end end end) createActionButton(contentFrame, "โš™๏ธ Reset All Settings", function() -- Stop all features stopFlying() toggleNoclip(false) toggleESP(false) toggleFullbright(false) toggleXray(false) togglePointerLock(false) toggleClickTeleport(false) toggleNoFall(false) toggleAntiAfk(false) toggleAutoClicker(false) toggleRainbowMode(false) togglePlatformMode(false) toggleWallhack(false) -- Reset values local hum = getHumanoid() if hum then hum.WalkSpeed = 16 hum.JumpPower = 50 end workspace.Gravity = 196.2 workspace.CurrentCamera.FieldOfView = 70 adminValues.walkSpeed = 16 adminValues.jumpPower = 50 adminValues.flySpeed = 50 adminValues.fov = 70 adminValues.gravity = 196.2 adminValues.clicksPerNanosecond = 1000000 adminValues.rainbowSpeed = 1 end) -- PLAYER LIST createSectionHeader(contentFrame, "๐Ÿ‘ฅ PLAYERS") createPlayerList(contentFrame) -- CLOSE AND MINIMIZE HANDLERS closeButton.MouseButton1Click:Connect(function() screenGui:Destroy() stopFlying() toggleNoclip(false) toggleESP(false) togglePointerLock(false) clearLockedPlayer() end) local minimized = false minimizeButton.MouseButton1Click:Connect(function() minimized = not minimized if minimized then contentFrame.Visible = false mainFrame:TweenSize(UDim2.new(0, 500, 0, 40), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.3, true) minimizeButton.Text = "+" else mainFrame:TweenSize(UDim2.new(0, 500, 0, 700), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.3, true, function() contentFrame.Visible = true end) minimizeButton.Text = "-" end end) -- PARENT TO PLAYER GUI screenGui.Parent = player:WaitForChild("PlayerGui") -- ==================== INPUT HANDLING ==================== -- Toggle GUI UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == adminValues.toggleKey then screenGui.Enabled = not screenGui.Enabled end -- Flying controls if adminStates.flying then if input.KeyCode == Enum.KeyCode.W then flyControl.w = 1 elseif input.KeyCode == Enum.KeyCode.S then flyControl.s = 1 elseif input.KeyCode == Enum.KeyCode.A then flyControl.a = 1 elseif input.KeyCode == Enum.KeyCode.D then flyControl.d = 1 end end -- Infinite jump if adminStates.infiniteJump and input.KeyCode == Enum.KeyCode.Space then local hum = getHumanoid() if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end end) UserInputService.InputEnded:Connect(function(input) if adminStates.flying then if input.KeyCode == Enum.KeyCode.W then flyControl.w = 0 elseif input.KeyCode == Enum.KeyCode.S then flyControl.s = 0 elseif input.KeyCode == Enum.KeyCode.A then flyControl.a = 0 elseif input.KeyCode == Enum.KeyCode.D then flyControl.d = 0 end end end) -- CHARACTER RESET HANDLER player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoid = newCharacter:WaitForChild("Humanoid") rootPart = newCharacter:WaitForChild("HumanoidRootPart") -- Reapply settings if adminStates.noclip then toggleNoclip(true) end if adminStates.noFall then toggleNoFall(true) end if adminStates.godMode then toggleGodMode(true) end local hum = getHumanoid() if hum then hum.WalkSpeed = adminValues.walkSpeed hum.JumpPower = adminValues.jumpPower end workspace.Gravity = adminValues.gravity end) -- STARTUP MESSAGE print("========================================") print("๐Ÿš€ ULTIMATE ADMIN PANEL V2.1 LOADED! ๐Ÿš€") print("========================================") print("NEW FEATURES:") print("โœ… ๐ŸŒ™ Moonwalk Flying (Fly Backwards!)") print("โœ… ๐Ÿ“ Teleport to Any Player") print("โœ… ๐ŸŽ’ View Everyone's Inventories (with 3D models!)") print("โœ… ๐Ÿ“‹ Tool Duplication") print("โœ… ๐ŸŽจ Theme Customization (6 themes!)") print("โœ… ๐Ÿ–ผ๏ธ Pixel Art Editor (chat emojis!)") print("โœ… ๐Ÿ› Bug Fixes & Improvements") print("========================================") print("Press 'Give All Tools' to get started!") print("Press '" .. adminValues.toggleKey.Name .. "' to toggle GUI!") print("========================================")