repeat wait() until game.Players.LocalPlayer.Character local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local Window = Fluent:CreateWindow({ Title = "WorldController", SubTitle = "nik31_nikbezz2nik", TabWidth = -3, Size = UDim2.fromOffset(300, 250), Acrylic = false, Theme = "Aqua", MinimizeKey = Enum.KeyCode.LeftControl }) local Tabs = { Main = Window:AddTab({ Title = "World Controller", Icon = "speed" }) } Window:SelectTab(Tabs.Main) local hum = game.Players.LocalPlayer.Character.Humanoid -- WalkSpeed local WalkInput = Tabs.Main:AddInput("WalkSpeed", { Title = "WalkSpeed", Default = tostring(hum.WalkSpeed), Numeric = true, Finished = true, Callback = function(Value) local v = tonumber(Value) if v then hum.WalkSpeed = v end end }) -- JumpPower local JumpInput = Tabs.Main:AddInput("JumpPower", { Title = "JumpPower", Default = tostring(hum.JumpPower), Numeric = true, Finished = true, Callback = function(Value) local v = tonumber(Value) if v then hum.JumpPower = v end end }) -- Gravity local GravInput = Tabs.Main:AddInput("Gravity", { Title = "Gravity", Default = tostring(workspace.Gravity), Numeric = true, Finished = true, Callback = function(Value) local v = tonumber(Value) if v then workspace.Gravity = v end end })