local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local playerGui = LocalPlayer:WaitForChild("PlayerGui") local IMAGE_ID = "rbxassetid://74542140065957" local MESSAGE_DURATION = 1.5 local TWEEN_TIME = 1 local FRAME_WIDTH = 250 local FRAME_HEIGHT = 80 local IMAGE_SIZE = 60 local FOV_RADIUS = 125 local AIM_KEY = Enum.KeyCode.E local SELF_DESTRUCT_KEY = Enum.KeyCode.RightControl local TARGET_PART_NAME = "Torso" local SMOOTHNESS = 0.0825 local SmoothnessEnabled = true local NPC_ENABLED = false -- laggy local PREDICTION_ENABLED = false local PREDICTION_OFFSET = 1 local MANUAL_OVERRIDE_THRESHOLD = 10000 local FOV_COLOR = Color3.fromRGB(255, 255, 0) local effectiveSmoothness = SMOOTHNESS if effectiveSmoothness <= 0 then effectiveSmoothness = 1 end local messageGui = Instance.new("ScreenGui") messageGui.Name = "WinelessMessageGui" messageGui.ResetOnSpawn = false messageGui.Parent = playerGui local messageFrame = Instance.new("Frame") messageFrame.Name = "MessageFrame" messageFrame.Size = UDim2.new(0, FRAME_WIDTH, 0, FRAME_HEIGHT) messageFrame.AnchorPoint = Vector2.new(1, 1) messageFrame.Position = UDim2.new(1.2, 0, 1, -10) messageFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) messageFrame.BackgroundTransparency = 0.2 messageFrame.Parent = messageGui local uiCorner = Instance.new("UICorner") uiCorner.CornerRadius = UDim.new(0, 5) uiCorner.Parent = messageFrame local imageLabel = Instance.new("ImageLabel") imageLabel.Name = "Logo" imageLabel.Size = UDim2.new(0, IMAGE_SIZE, 0, IMAGE_SIZE) imageLabel.Position = UDim2.new(0, 10, 0, (FRAME_HEIGHT - IMAGE_SIZE) / 2) imageLabel.Image = IMAGE_ID imageLabel.BackgroundTransparency = 1 imageLabel.Parent = messageFrame local titleLabel = Instance.new("TextLabel") titleLabel.Name = "TitleLabel" titleLabel.Size = UDim2.new(1, -IMAGE_SIZE - 20, 0, 30) titleLabel.Position = UDim2.new(0, IMAGE_SIZE + 20, 0, 5) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "Wineless" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextScaled = true titleLabel.Font = Enum.Font.SourceSansBold titleLabel.Parent = messageFrame local subtitleLabel = Instance.new("TextLabel") subtitleLabel.Name = "SubtitleLabel" subtitleLabel.Size = UDim2.new(1, -IMAGE_SIZE - 20, 0, 30) subtitleLabel.Position = UDim2.new(0, IMAGE_SIZE + 20, 0, 35) subtitleLabel.BackgroundTransparency = 1 subtitleLabel.Text = "Made by kinsroo" subtitleLabel.TextColor3 = Color3.new(1, 1, 1) subtitleLabel.TextScaled = true subtitleLabel.Font = Enum.Font.SourceSans subtitleLabel.Parent = messageFrame local targetInPosition = UDim2.new(1, -10, 1, -10) local tweenInfoIn = TweenInfo.new(TWEEN_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tweenIn = TweenService:Create(messageFrame, tweenInfoIn, {Position = targetInPosition}) tweenIn:Play() delay(TWEEN_TIME + MESSAGE_DURATION, function() local targetOutPosition = UDim2.new(1.2, 0, 1, -10) local tweenOut = TweenService:Create(messageFrame, tweenInfoIn, {Position = targetOutPosition}) tweenOut:Play() tweenOut.Completed:Connect(function() messageGui:Destroy() end) end) local function getDistance(p1, p2) return (p1 - p2).Magnitude end local function getClosestTarget() local mousePos = UserInputService:GetMouseLocation() local closestTarget = nil local shortestDistance = FOV_RADIUS for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local character = player.Character local targetPart = character:FindFirstChild(TARGET_PART_NAME) if targetPart and character:FindFirstChild("Humanoid") then local humanoid = character.Humanoid if humanoid.Health > 0 then local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position) if onScreen then local dist = getDistance(Vector2.new(mousePos.X, mousePos.Y), Vector2.new(screenPos.X, screenPos.Y)) if dist <= shortestDistance then shortestDistance = dist closestTarget = player end end end end end end if NPC_ENABLED then local npcFolder = workspace:FindFirstChild("NPCs") if npcFolder then for _, npc in ipairs(npcFolder:GetChildren()) do if npc:IsA("Model") then local humanoid = npc:FindFirstChild("Humanoid") local targetPart = npc:FindFirstChild(TARGET_PART_NAME) if humanoid and targetPart and humanoid.Health > 0 then local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position) if onScreen then local dist = getDistance(Vector2.new(mousePos.X, mousePos.Y), Vector2.new(screenPos.X, screenPos.Y)) if dist <= shortestDistance then shortestDistance = dist closestTarget = npc end end end end end else for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Model") and not Players:GetPlayerFromCharacter(obj) then local humanoid = obj:FindFirstChild("Humanoid") local targetPart = obj:FindFirstChild(TARGET_PART_NAME) if humanoid and targetPart and humanoid.Health > 0 then local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position) if onScreen then local dist = getDistance(Vector2.new(mousePos.X, mousePos.Y), Vector2.new(screenPos.X, screenPos.Y)) if dist <= shortestDistance then shortestDistance = dist closestTarget = obj end end end end end end end return closestTarget end local aimTarget = nil local isAiming = false function toggleAiming() if isAiming then isAiming = false aimTarget = nil else local target = getClosestTarget() if target then isAiming = true aimTarget = target end end end local fovCircle = Drawing.new("Circle") fovCircle.Visible = true fovCircle.NumSides = 150 fovCircle.Radius = FOV_RADIUS fovCircle.Color = FOV_COLOR fovCircle.Thickness = 1.5 fovCircle.Transparency = 1 local inputBeganConnection = nil local renderSteppedConnection = nil local function selfDestruct() if inputBeganConnection then inputBeganConnection:Disconnect() end if renderSteppedConnection then renderSteppedConnection:Disconnect() end if fovCircle then pcall(function() fovCircle:Remove() end) fovCircle = nil end local messageGui = Instance.new("ScreenGui") messageGui.Name = "WinelessMessageGui" messageGui.ResetOnSpawn = false messageGui.Parent = playerGui local messageFrame = Instance.new("Frame") messageFrame.Name = "MessageFrame" messageFrame.Size = UDim2.new(0, FRAME_WIDTH, 0, FRAME_HEIGHT) messageFrame.AnchorPoint = Vector2.new(1, 1) messageFrame.Position = UDim2.new(1.2, 0, 1, -10) messageFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) messageFrame.BackgroundTransparency = 0.2 messageFrame.Parent = messageGui local uiCorner = Instance.new("UICorner") uiCorner.CornerRadius = UDim.new(0, 5) uiCorner.Parent = messageFrame local imageLabel = Instance.new("ImageLabel") imageLabel.Name = "Logo" imageLabel.Size = UDim2.new(0, IMAGE_SIZE, 0, IMAGE_SIZE) imageLabel.Position = UDim2.new(0, 10, 0, (FRAME_HEIGHT - IMAGE_SIZE) / 2) imageLabel.Image = IMAGE_ID imageLabel.BackgroundTransparency = 1 imageLabel.Parent = messageFrame local titleLabel = Instance.new("TextLabel") titleLabel.Name = "TitleLabel" titleLabel.Size = UDim2.new(1, -IMAGE_SIZE - 20, 0, 30) titleLabel.Position = UDim2.new(0, IMAGE_SIZE + 20, 0, 5) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "Wineless" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextScaled = true titleLabel.Font = Enum.Font.SourceSansBold titleLabel.Parent = messageFrame local subtitleLabel = Instance.new("TextLabel") subtitleLabel.Name = "SubtitleLabel" subtitleLabel.Size = UDim2.new(1, -IMAGE_SIZE - 20, 0, 30) subtitleLabel.Position = UDim2.new(0, IMAGE_SIZE + 20, 0, 35) subtitleLabel.BackgroundTransparency = 1 subtitleLabel.Text = "Script destroyed" subtitleLabel.TextColor3 = Color3.new(1, 1, 1) subtitleLabel.TextScaled = true subtitleLabel.Font = Enum.Font.SourceSans subtitleLabel.Parent = messageFrame local targetInPosition = UDim2.new(1, -10, 1, -10) local tweenInfoIn = TweenInfo.new(TWEEN_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tweenIn = TweenService:Create(messageFrame, tweenInfoIn, {Position = targetInPosition}) tweenIn:Play() delay(TWEEN_TIME + MESSAGE_DURATION, function() local targetOutPosition = UDim2.new(1.2, 0, 1, -10) local tweenOut = TweenService:Create(messageFrame, tweenInfoIn, {Position = targetOutPosition}) tweenOut:Play() tweenOut.Completed:Connect(function() messageGui:Destroy() end) end) script:Destroy() end inputBeganConnection = UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == SELF_DESTRUCT_KEY then selfDestruct() return end if input.KeyCode == AIM_KEY then toggleAiming() end end) renderSteppedConnection = RunService.RenderStepped:Connect(function(dt) local mousePos = UserInputService:GetMouseLocation() fovCircle.Position = mousePos local mouseDelta = UserInputService:GetMouseDelta() if mouseDelta.Magnitude > MANUAL_OVERRIDE_THRESHOLD then return end if isAiming and aimTarget then local character = nil if aimTarget:IsA("Player") then character = aimTarget.Character elseif aimTarget:IsA("Model") then character = aimTarget end if not character then isAiming = false aimTarget = nil return end local humanoid = character:FindFirstChild("Humanoid") if not humanoid or humanoid.Health <= 0 then isAiming = false aimTarget = nil return end local targetPart = character:FindFirstChild(TARGET_PART_NAME) if targetPart then local camPos = Camera.CFrame.Position local targetPosition = targetPart.Position if PREDICTION_ENABLED and aimTarget:IsA("Player") then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then local velocity = hrp.Velocity velocity = Vector3.new(velocity.X, 0, velocity.Z) if velocity.Magnitude > 0 then local rightVector = hrp.CFrame.RightVector local sideSpeed = velocity:Dot(rightVector) if sideSpeed ~= 0 then local offsetDirection = sideSpeed < 0 and -rightVector or rightVector targetPosition = targetPosition + offsetDirection.Unit * PREDICTION_OFFSET end end end end local targetCFrame = CFrame.new(camPos, targetPosition) if SmoothnessEnabled then local lerpFactor = math.clamp(dt / effectiveSmoothness, 0, 1) Camera.CFrame = Camera.CFrame:Lerp(targetCFrame, lerpFactor) else Camera.CFrame = targetCFrame end end end end)