local Players = game:GetService("Players") local player = game.Players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") local screenGui = Instance.new("ScreenGui") screenGui.Name = "fuckingHackerLuaSkidd" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 680, 0, 900) mainFrame.Position = UDim2.new(0.5, -375, 0.5, -325) mainFrame.BackgroundColor3 = Color3.new(0,0,0) mainFrame.BorderSizePixel = 3 mainFrame.BorderColor3 = Color3.new(1,1,1) mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui local image = Instance.new("ImageLabel") image.Size = UDim2.new(1, 0, 1, 0) image.Position = UDim2.new(0, 0, 0, 0) image.BackgroundTransparency = 1 image.Image = "rbxassetid://126186846307755" image.ImageTransparency = 0.5 image.ScaleType = Enum.ScaleType.Fit image.Parent = mainFrame local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, 0, 0, 40) titleLabel.BackgroundColor3 = Color3.new(0,0,0) titleLabel.BorderSizePixel = 3 titleLabel.BorderColor3 = Color3.new(1,1,1) titleLabel.Font = Enum.Font.JosefinSans titleLabel.Text = "F3X DoggoyLand1x9x6x3xOxC⃠ Gui v3" titleLabel.TextColor3 = Color3.new(1,1,1) titleLabel.TextSize = 35 titleLabel.Parent = mainFrame local f3xLabel = Instance.new("TextLabel") f3xLabel.Size = UDim2.new(1, 0, 0, 40) f3xLabel.Position = UDim2.new(0, 0, 0.05, 0) f3xLabel.BackgroundColor3 = Color3.new(0.1,0.1,0.1) f3xLabel.BorderSizePixel = 0 f3xLabel.BorderColor3 = Color3.new(1,1,1) f3xLabel.Font = Enum.Font.JosefinSans f3xLabel.Text = "F3X Script" f3xLabel.TextColor3 = Color3.new(1,1,1) f3xLabel.TextSize = 25 f3xLabel.Parent = mainFrame local btoolsButton = Instance.new("TextButton") btoolsButton.Size = UDim2.new(0, 120, 0, 40) btoolsButton.Position = UDim2.new(0, -50, 0, -60) btoolsButton.Rotation = -10 btoolsButton.BackgroundColor3 = Color3.new(0,0,0) btoolsButton.BorderSizePixel = 1 btoolsButton.BorderColor3 = Color3.new(1,1,1) btoolsButton.Font = Enum.Font.JosefinSans btoolsButton.Text = "f3x Get" btoolsButton.TextColor3 = Color3.new(1,1,1) btoolsButton.TextSize = 20 btoolsButton.Parent = mainFrame btoolsButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";Btools") RequestCommand:InvokeServer(";BuildingTools") end) local discoButton = Instance.new("TextButton") discoButton.Size = UDim2.new(0, 120, 0, 40) discoButton.Position = UDim2.new(0, 85, 0, -60) discoButton.Rotation = 0 discoButton.BackgroundColor3 = Color3.new(0,0,0) discoButton.BorderSizePixel = 1 discoButton.BorderColor3 = Color3.new(1,1,1) discoButton.Font = Enum.Font.JosefinSans discoButton.Text = "disco" discoButton.TextColor3 = Color3.new(1,1,1) discoButton.TextSize = 20 discoButton.Parent = mainFrame discoButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";disco") end) local discoButton = Instance.new("TextButton") discoButton.Size = UDim2.new(0, 120, 0, 40) discoButton.Position = UDim2.new(0, 215, 0, -60) discoButton.Rotation = 0 discoButton.BackgroundColor3 = Color3.new(0,0,0) discoButton.BorderSizePixel = 1 discoButton.BorderColor3 = Color3.new(1,1,1) discoButton.Font = Enum.Font.JosefinSans discoButton.Text = "undisco" discoButton.TextColor3 = Color3.new(1,1,1) discoButton.TextSize = 20 discoButton.Parent = mainFrame discoButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";undisco") end) local fogButton = Instance.new("TextButton") fogButton.Size = UDim2.new(0, 120, 0, 40) fogButton.Position = UDim2.new(0, 345, 0, -60) fogButton.Rotation = 0 fogButton.BackgroundColor3 = Color3.new(0,0,0) fogButton.BorderSizePixel = 1 fogButton.BorderColor3 = Color3.new(1,1,1) fogButton.Font = Enum.Font.JosefinSans fogButton.Text = "fog color" fogButton.TextColor3 = Color3.new(1,1,1) fogButton.TextSize = 20 fogButton.Parent = mainFrame fogButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";fog") RequestCommand:InvokeServer(";fogcolor black") end) local fogButton = Instance.new("TextButton") fogButton.Size = UDim2.new(0, 120, 0, 40) fogButton.Position = UDim2.new(0, 475, 0, -60) fogButton.Rotation = 0 fogButton.BackgroundColor3 = Color3.new(0,0,0) fogButton.BorderSizePixel = 1 fogButton.BorderColor3 = Color3.new(1,1,1) fogButton.Font = Enum.Font.JosefinSans fogButton.Text = "unfog" fogButton.TextColor3 = Color3.new(1,1,1) fogButton.TextSize = 20 fogButton.Parent = mainFrame fogButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";unfog") end) local speedButton = Instance.new("TextButton") speedButton.Size = UDim2.new(0, 120, 0, 40) speedButton.Position = UDim2.new(0, 85, 0, -110) speedButton.Rotation = 0 speedButton.BackgroundColor3 = Color3.new(0,0,0) speedButton.BorderSizePixel = 1 speedButton.BorderColor3 = Color3.new(1,1,1) speedButton.Font = Enum.Font.JosefinSans speedButton.Text = "Speed all" speedButton.TextColor3 = Color3.new(1,1,1) speedButton.TextSize = 20 speedButton.Parent = mainFrame speedButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";Speed all 50") end) local spinButton = Instance.new("TextButton") spinButton.Size = UDim2.new(0, 120, 0, 40) spinButton.Position = UDim2.new(0, 215, 0, -110) spinButton.BackgroundColor3 = Color3.new(0,0,0) spinButton.BorderSizePixel = 1 spinButton.BorderColor3 = Color3.new(1,1,1) spinButton.Font = Enum.Font.JosefinSans spinButton.Text = "Spin All" spinButton.TextColor3 = Color3.new(1,1,1) spinButton.TextSize = 20 spinButton.Parent = mainFrame spinButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";spin all 50") end) local ResetButton = Instance.new("TextButton") ResetButton.Size = UDim2.new(0, 120, 0, 40) ResetButton.Position = UDim2.new(0, 345, 0, -110) ResetButton.BackgroundColor3 = Color3.new(0,0,0) ResetButton.BorderSizePixel = 1 ResetButton.BorderColor3 = Color3.new(1,1,1) ResetButton.Font = Enum.Font.JosefinSans ResetButton.Text = "Res All" ResetButton.TextColor3 = Color3.new(1,1,1) ResetButton.TextSize = 20 ResetButton.Parent = mainFrame ResetButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";res all") end) local explodeButton = Instance.new("TextButton") explodeButton.Size = UDim2.new(0, 120, 0, 40) explodeButton.Position = UDim2.new(0, 475, 0, -110) explodeButton.BackgroundColor3 = Color3.new(0,0,0) explodeButton.BorderSizePixel = 1 explodeButton.BorderColor3 = Color3.new(1,1,1) explodeButton.Font = Enum.Font.JosefinSans explodeButton.Text = "Explode All" explodeButton.TextColor3 = Color3.new(1,1,1) explodeButton.TextSize = 20 explodeButton.Parent = mainFrame explodeButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";explode all") end) local r6allButton = Instance.new("TextButton") r6allButton.Size = UDim2.new(0, 120, 0, 40) r6allButton.Position = UDim2.new(0, 695, 0, 50) r6allButton.BackgroundColor3 = Color3.new(0,0,0) r6allButton.BorderSizePixel = 1 r6allButton.BorderColor3 = Color3.new(1,1,1) r6allButton.Font = Enum.Font.JosefinSans r6allButton.Text = "R6 All" r6allButton.TextColor3 = Color3.new(1,1,1) r6allButton.TextSize = 20 r6allButton.Parent = mainFrame r6allButton.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";r6 all") end) local r6Button = Instance.new("TextButton") r6Button.Size = UDim2.new(0, 120, 0, 40) r6Button.Position = UDim2.new(0, 610, 0, -60) r6Button.Rotation = 10 r6Button.BackgroundColor3 = Color3.new(0,0,0) r6Button.BorderSizePixel = 1 r6Button.BorderColor3 = Color3.new(1,1,1) r6Button.Font = Enum.Font.JosefinSans r6Button.Text = "R6" r6Button.TextColor3 = Color3.new(1,1,1) r6Button.TextSize = 20 r6Button.Parent = mainFrame r6Button.MouseButton1Click:Connect(function() local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";r6") end) local scrollingFrame = Instance.new("ScrollingFrame") scrollingFrame.Size = UDim2.new(1,0,0.3,0) scrollingFrame.Position = UDim2.new(0,0,0.1,0) scrollingFrame.BackgroundTransparency = 1 scrollingFrame.ScrollBarThickness = 7 scrollingFrame.BackgroundColor3 = Color3.new(0,0,0) scrollingFrame.BorderSizePixel = 0 scrollingFrame.Parent = mainFrame local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky Trippy" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("110165197870404") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal Spam" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("110165197870404") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky 1" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("115799910855362") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal 1" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("115799910855362") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Color spam" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool, remote for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) _( { "CreatePart", "Normal", cf, parent }) end function Remove(part) _( { "Remove", { part } }) end function Move(part, cf) _( { "SyncMove", { { Part = part, CFrame = cf } }}) end function SetColor(part, color) _( { "SyncColor", { { Part = part, Color = color, UnionColoring = false } }}) end function SetLocked(part, state) _( { "SyncLocked", { { Part = part, Locked = state } }}) end function SetName(part, name) _( { "SyncName", { { Part = part, Name = name } }}) end local function ColorSpamMapAll() local SpamSpeed = 0.05 local Running = true task.spawn(function() while Running do for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not part:IsDescendantOf(character) then SetColor( part, Color3.fromRGB( math.random(0,255), math.random(0,255), math.random(0,255) ) ) end end task.wait(SpamSpeed) end end) end ColorSpamMapAll() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.028, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Kill all" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function KillAll() for i,v in game.Players:GetPlayers() do spawn(function() SetLocked(v.Character.Head,false) DestroyPart(v.Character.Head) end) end end KillAll() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.028, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Thomas" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function xd() spawn(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char,"Normal") SetCollision(char.Part,false) SetLocked(char.Part,false) Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame) CreateSpotlight(char.Part) SyncLighting(char.Part,100) Weld(char.Part,char.HumanoidRootPart,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(2,2,1.5)) SetMesh(char.Part,"2231280549") SetTexture(char.Part,"2231280614") char.Humanoid.WalkSpeed = 80 local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end char.Part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(475073913) Whistle:Play() end end end end end) local Music = SFX(0) Music.Pitch = 1.15 Music:Play() game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 80 v.CanCollide = false end end end) end Thomas(player) xd() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.028, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "fire all" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.028, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "sparkles all" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Sparkles" } } } _(args) end function SparklesParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end SparklesParts() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.028, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "unanchor all" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.054, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Clone head" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function ClonePart(part) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = workspace } _(args) end function clonehead(player) char = player.Character ClonePart(char.Head) end for i,v in game.Players:GetPlayers() do pcall(function() clonehead(v) end) end end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.054, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "tr0ll rain" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "Get trolled u fagz") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(50, 50, 30), v.CFrame) MeshResize(v, Vector3.new(15, 15, 15)) SetMesh(v, "9403473283") -- Here put it A custom mesh SetTexture(v, "9403473396") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("95921788891849") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.054, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Toad rain" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.1) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(4,4,4)) SetMesh(v,"5038530279") SetTexture(v, "5038530309") SetCollision(v,false) else end end end) end end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.054, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "skeleton" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=169585459", "http://www.roblox.com/asset/?id=169585475", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585515", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585475" } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then skyPart = v SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(8000, 8000, 8000)) SetTransparency(skyPart, 1) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTransparency(skyPart, 0) SetTexture(skyPart, images[index]) index = index % #images + 1 end end) end end end function ResetSky() if skyPart then DestroyPart(skyPart) skyPart = nil end if skyLoop then skyLoop:Disconnect() skyLoop = nil end CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.054, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "N00t N00t" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetName(v,"Sky") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,id) MeshResize(v,Vector3.new(15000,15000,15000)) SetLocked(v,true) local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end Sky("382332426") ----------------------------------- local player = game.Players.LocalPlayer local character = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("382332426") ----------- --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.001) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "NOOT NOOT") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(1, 1, 1), v.CFrame) MeshResize(v, Vector3.new(50, 50, 50)) SetMesh(v, "111891702759441") -- Here put it A custom mesh SetTexture(v, "382332426") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("95921788891849") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.08, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky LNicky" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("99132520689048") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.08, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal LNicky" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("99132520689048") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.08, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky cZerkidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("88423643860496") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.08, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal cZerkidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("88423643860496") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.105, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky g00byd0lan" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("94865611678686") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.105, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal g00byd0lan" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("94865611678686") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.105, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky protokidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("121875927742715") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.105, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal protokidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("121875927742715") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.105, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky Mat3l0rd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("135703721110199") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.105, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal Mat3l0rd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("135703721110199") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.131, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky Shr0kidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("91387755188674") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.131, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal Shr0kidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("91387755188674") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.131, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky CK4C00lkidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("136904602572505") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.131, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal CK4C00lkidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("136904602572505") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.131, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky T0qu1nzZ" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("82669033964942") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.156, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal T0qu1nzZ" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("82669033964942") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.156, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky Elv4r0x" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() --[[ ok vro cuz my script have errors with getgenv and obfuscators not working,here the source. == Epik spinning sky f3x By ItsKittyyyGD == Dont skid and give credit plz also reuploaded cuz scriptblox put my script on scripts f3x of 2024 ]] local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local ang = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://".. meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = "rbxassetid://" .. textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky(assertId) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetName(part,"Sky") SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part, assertId) ResizeMesh(part, Vector3.new(15000,15000,15000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(80) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end ang += rotation * dt local cf = baseCF * CFrame.Angles(ang, ang, ang) SyncRotate(cf) part.CFrame = cf end) break end end end Sky("116448228799269") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.156, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal Elv4r0x" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://".. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://".. texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("116448228799269") end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.156, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky WindowsXploits" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/snrad3Ad/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.156, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal WindowsXploits" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/fMp31vh0/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.181, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky 0nkidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/Z9OM29BG/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.181, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal 0nkidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/wy0g2LXv/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.181, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky zGkidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/l4Iuyc8V/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.181, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal zGkidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/fnlD65c4/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.181, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky binarckidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/c6UT6qjU/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.206, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal binarckidd" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/yHgp4hd2/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.206, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky YW" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/XM5cFIHV/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.206, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal YW" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/W2yUkII7/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.206, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky H4ckbo111" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/vV5hObYY/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.206, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal H4ckbo111" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/CtdouJhL/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.231, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky tuboos93" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/s4iCMd6t/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.231, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal tuboos93" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/oxoWfUsk/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.231, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky k00lboi777" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/NbxM1CDp/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.231, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal k00lboi777" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/Ge3UH6hi/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.131, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky 1233333333LOL" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/9GxYjU7k/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.256, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal 1233333333LOL" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/qs5Eqovb/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.20, 2, 0.256, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky RobloxAlt" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/vUPbZQ3X/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.40, 2, 0.256, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal RobloxAlt" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/yMYc8tAw/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.60, 2, 0.256, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Sky Swordhaxxor" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/uameTHMz/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0.80, 2, 0.256, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "Decal Swordhaxxor" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/J8KN2MXr/raw", true))() end) local MapLabel = Instance.new("TextLabel") MapLabel.Size = UDim2.new(1, 0, 0, 40) MapLabel.Position = UDim2.new(0, 0, 0.4, 0) MapLabel.BackgroundColor3 = Color3.new(0.1,0.1,0.1) MapLabel.BorderSizePixel = 0 MapLabel.BorderColor3 = Color3.new(1,1,1) MapLabel.Font = Enum.Font.JosefinSans MapLabel.Text = "f3x Map Script" MapLabel.TextColor3 = Color3.new(1,1,1) MapLabel.TextSize = 25 MapLabel.Parent = mainFrame local scrollingFrame = Instance.new("ScrollingFrame") scrollingFrame.Size = UDim2.new(1, 0, 0.3, 0) scrollingFrame.Position = UDim2.new(0, 0, 0.45, 0) scrollingFrame.BackgroundColor3 = Color3.new(0.02, 0.02, 0.02) scrollingFrame.BackgroundTransparency = 0.5 scrollingFrame.BorderSizePixel = 0 scrollingFrame.ScrollBarThickness = 5 scrollingFrame.Parent = mainFrame local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "brookhaven map" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/fTz9lmiZ/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "nds map" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/m3J41kc8/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "meepcity map" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/fC25jvBf/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "area 51 map" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/O350Jy1u/raw", true))() end) local ScriptByLua = Instance.new("TextButton") ScriptByLua.Size = UDim2.new(0, 120, 0, 40) ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1) ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0) ScriptByLua.BorderSizePixel = 1 ScriptByLua.BorderColor3 = Color3.new(1, 1, 1) ScriptByLua.Font = Enum.Font.JosefinSans ScriptByLua.Text = "slap tower map" ScriptByLua.TextColor3 = Color3.new(1, 1, 1) ScriptByLua.TextSize = 20 ScriptByLua.TextWrapped = true ScriptByLua.Parent = scrollingFrame ScriptByLua.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/gGFu5nyZ/raw", true))() end)