local Enabled = false; -- // Do Not Change \\ local Keybind = "X" -- // Enum Keycode [Your keybind which is the variable] \\ local Delay = 1 -- // Measured in ms (1 second / 1000) \\ local Interval = 5 -- // How much you want the interval to be \\ -- // DO NOT EDIT BELOW WITHOUT KNOWING WHAT YOU'RE DOING \\ local OldTick = 0 local Sleeping = false local RunService = game:GetService("RunService"); local InputService = game:GetService("UserInputService"); local LocalPlayer = game.Players.LocalPlayer; local Round = math.floor; local Indicator = Drawing.new("Text"); Indicator.Visible = true; Indicator.Position = Vector2.new(50, 100); Indicator.Text = "Enabled: false"; Indicator.Color = Color3.new(1, 1, 1); Indicator.Outline = true; local SetProperty = sethiddenproperty; local lp = game.Players.LocalPlayer function Desync() task.spawn(function() while Enabled do task.wait() if LocalPlayer.Character then local loop = RunService.Heartbeat:Connect(function() SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", true) task.wait() SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", false) task.wait() SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", true) task.wait() SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", false) task.wait() SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", false) task.wait() SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", false) task.wait() SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", true) task.wait() SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", true) task.wait() end) task.wait() if loop then loop:Disconnect() end end end end) end InputService.InputBegan:Connect(function(Key, ProcessedEvent) if Key.KeyCode == Enum.KeyCode[Keybind] then Enabled = not Enabled if Enabled then Desync() end Indicator.Text = "Enabled: " .. tostring(Enabled) .. "" end -- if Key.KeyCode == Enum.KeyCode.Equals then Delay += Interval end -- if Key.KeyCode == Enum.KeyCode.Minus then if Delay - Interval > 0 then Delay -= Interval else Delay = 0 end end end)