--[=[
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]=]
-- Instances: 3 | Scripts: 1 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.Vunc
G2L["1"] = Instance.new("ScreenGui", game.CoreGui);
G2L["1"]["IgnoreGuiInset"] = true;
G2L["1"]["ScreenInsets"] = Enum.ScreenInsets.DeviceSafeInsets;
G2L["1"]["Name"] = [[Vunc]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.Vunc.TextLabel
G2L["2"] = Instance.new("TextLabel", G2L["1"]);
G2L["2"]["TextWrapped"] = true;
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["TextSize"] = 14;
G2L["2"]["TextXAlignment"] = Enum.TextXAlignment.Left;
G2L["2"]["TextTransparency"] = 0.4;
G2L["2"]["TextScaled"] = true;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2"]["BackgroundTransparency"] = 1;
G2L["2"]["RichText"] = true;
G2L["2"]["AnchorPoint"] = Vector2.new(0.5, 0.5);
G2L["2"]["Size"] = UDim2.new(0.21129, 0, 0.08567, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Text"] = [[Vunc]];
G2L["2"]["Position"] = UDim2.new(0.12, 0, 0.94, 0);
-- StarterGui.Vunc.LocalScript
G2L["3"] = Instance.new("LocalScript", G2L["1"]);
-- StarterGui.Vunc.LocalScript
local function C_3()
local script = G2L["3"];
--- Vunc ---
-- version 0.0.1 beta --
-- made by master moonvm --
local passes, fails, undefined = 0, 0, 0
local running = 0
local function getGlobal(path)
local value = getgenv and getgenv() or getfenv(2)
while value ~= nil and path ~= "" do
local name, nextValue = string.match(path, "^([^.]+)%.?(.*)$")
value = value[name]
path = nextValue
end
return value
end
local function chat(string)
local TextChatService = game:GetService("TextChatService")
local TextChannel = TextChatService["TextChannels"]
local RBXG = TextChannel["RBXGeneral"]
RBXG:SendAsync(string)
end
local function test(name, aliases, callback, target)
running = running + 1
task.spawn(function()
if not callback then
print("⏺️ " .. name)
elseif not getGlobal(name) then
fails = fails + 1
warn("⛔ " .. name)
else
local success, message = pcall(callback)
name = tostring(name)
message = tostring(message)
if success then
passes = passes + 1
print("✅ " .. tostring(name) .. (tostring(message) and " • " .. tostring(message) or ""))
else
fails = fails + 1
warn("⛔ " .. name .. " failed: " .. message)
end
end
local undefinedAliases = {}
for _, alias in ipairs(aliases) do
if getGlobal(alias) == nil then
table.insert(undefinedAliases, alias)
end
end
if #undefinedAliases > 0 then
undefined = undefined + 1
warn("⚠️ " .. table.concat(undefinedAliases, ", "))
end
running = running - 1
end)
end
-- Header and summary
print("\n")
print("VUNC Environment Check")
print("✅ - Pass, ⛔ - Fail, ⏺️ - No test, ⚠️ - Missing aliases\n")
task.defer(function()
repeat task.wait() until running == 0
local total = passes + fails
local score = passes - (fails * 1.25) - (undefined * 0.5)
if score < 0 then
score = 0
end
local maxScore = total > 0 and total or 1
local level = math.clamp(math.floor((score / maxScore) * 10 + 0.5), 0, 10)
local tier = "Unstable"
if level == 10 then
tier = "Perfect"
elseif level >= 9 then
tier = "Excellent"
elseif level >= 7 then
tier = "Strong"
elseif level >= 5 then
tier = "Decent"
elseif level >= 3 then
tier = "Weak"
end
local name, version = identifyexecutor()
print("\n\n\n\n")
print("VUNC Heavy Test Summary")
print("━━━━━━━━━━━━━━━━━━━━━━━━━━")
print("Executor Name: "..name)
print("ExecutorVersion: "..version)
print("Level: " .. level .. " / 10")
print("Tier: " .. tier)
print("━━━━━━━━━━━━━━━━━━━━━━━━━━")
print("✅ Passes: " .. passes)
print("⛔ Fails: " .. fails)
print("⚠️ Missing Aliases: " .. undefined)
print("🧪 Total Tests: " .. total)
print("━━━━━━━━━━━━━━━━━━━━━━━━━━")
chat("Vunc Test Made by MoonVM")
wait(2)
chat("executor = "..name)
wait(2)
chat("Level = "..level.." / 10")
wait(2)
chat("Tier = "..tier)
wait(2)
chat("Passes = "..passes)
wait(2)
chat("Fails = "..fails)
wait(2)
chat("Missing Aliases = "..undefined)
wait(2)
chat("Total Tests = "..total)
end)
-- Cache
test("cache.invalidate", {}, function()
local container = Instance.new("Folder")
local part = Instance.new("Part", container)
cache.invalidate(container:FindFirstChild("Part"))
assert(part ~= container:FindFirstChild("Part"), "Reference `part` could not be invalidated")
end)
test("cache.iscached", {}, function()
local part = Instance.new("Part")
assert(cache.iscached(part), "Part should be cached")
cache.invalidate(part)
assert(not cache.iscached(part), "Part should not be cached")
end)
test("istrezinstalled", {}, function()
local TargetName = "TrezAdmin"
if isfolder(TargetName) then
loadstring(game:HttpGet("https://raw.githubusercontent.com/G4mg1/TrezAdmin/refs/heads/main/README.md"))()
else
warn("TrezAdmin is not installed")
print("Installing TrezAdmin Suit")
if not getgenv()._Trez then
getgenv()._Trez = true
else
return
end
function missing(t, f, fallback)
if type(f) == t then return f end
return fallback
end
local FolderName = "TrezAdmin"
if makefolder and not isfolder(FolderName) then
makefolder(FolderName)
end
local function missing(expectedType, func, fallback)
if typeof(func) == expectedType then
return func
end
return fallback
end
cloneref = missing("function", cloneref, function(...) return ... end)
sethidden = missing("function", sethiddenproperty or set_hidden_property or set_hidden_prop)
gethidden = missing("function", gethiddenproperty or get_hidden_property or get_hidden_prop)
queueteleport = missing("function", queue_on_teleport or (syn and syn.queue_on_teleport) or (fluxus and fluxus.queue_on_teleport))
httprequest = missing("function", request or http_request or (syn and syn.request) or (http and http.request) or (fluxus and fluxus.request))
everyClipboard = missing("function", setclipboard or toclipboard or set_clipboard or (Clipboard and Clipboard.set))
firetouchinterest = missing("function", firetouchinterest)
waxwritefile, waxreadfile = writefile, readfile
writefile = missing("function", waxwritefile) and function(file, data, safe)
file = FolderName .. "/" .. file
if safe == true then
return pcall(waxwritefile, file, data)
end
return waxwritefile(file, data)
end or writefile
readfile = missing("function", waxreadfile) and function(file, safe)
file = FolderName .. "/" .. file
if safe == true then
return pcall(waxreadfile, file)
end
return waxreadfile(file)
end or readfile
isfile = missing("function", isfile, readfile and function(file)
file = FolderName .. "/" .. file
local success, result = pcall(function()
return readfile(file)
end)
return success and result ~= nil and result ~= ""
end)
if not isfile("TrezAdminDataBase") then
local Data = {
["Setting"] = {
["Perfix"] = ";",
["UserData"] = {},
["TotalCommands"] = {},
["Fully-Supported-Executor"] = {
["Mobile/Tablet"] = {
["Delta"] = true, ["Unc"] = 0,
["Fluxus"] = true, ["Unc"] = 0,
["PunkX"] = true, ["Unc"] = 0,
},
["PC/Laptop"] = {
["Xeno"] = true, ["Unc"] = 0,
["SynapseX"] = true, ["Unc"] = 0,
["Solara"] = true, ["Unc"] = 0,
},
},
},
}
Test = function(executorName, platform)
local start = os.clock()
for i = 1, 100000 do
local a = i * i
end
local finish = os.clock()
local timeTaken = finish - start
local percentage = math.clamp(1 / timeTaken * 10, 0, 100)
if Data["Setting"]["Fully-Supported-Executor"][platform]
and Data["Setting"]["Fully-Supported-Executor"][platform][executorName] then
Data["Setting"]["Fully-Supported-Executor"][platform]["Unc"] = math.floor(percentage)
print(Data.Setting["Fully-Supported-Executor"][platform]["Unc"] == math.floor(percentage))
end
end
writefile("TrezAdminDataBase", game:GetService("HttpService"):JSONEncode(Data))
end
local function CheckIfExecutor()
local success = pcall(function()
return getgenv().__test
end)
if success then
Notice:InvokeServer("your Executor is Fully Supported")
else
Notice:InvokeServer("your Executor is UnSupported Sorry")
end
end
local FolderName = "TrezMain"
local FileName = "README.md"
local URL = "https://raw.githubusercontent.com/G4mg1/TrezAdmin/refs/heads/main/README.md"
if makefolder and not isfolder(FolderName) then
makefolder(FolderName)
end
local content = game:HttpGet(URL)
writefile(FolderName .. "/" .. FileName, content)
print("File saved to " .. FolderName .. "/" .. FileName)
queueteleport([[
local FolderName = "TrezMain"
local FileName = "README.md"
local URL = "https://raw.githubusercontent.com/G4mg1/TrezAdmin/refs/heads/main/README.md"
if makefolder and not isfolder(FolderName) then
makefolder(FolderName)
end
local content = game:HttpGet(URL)
writefile(FolderName .. "/" .. FileName, content)
loadstring(content)()
]])
end
end)
test("cache.replace", {}, function()
local part = Instance.new("Part")
local fire = Instance.new("Fire")
cache.replace(part, fire)
assert(part ~= fire, "Part was not replaced with Fire")
end)
test("webrequest", {}, function()
local URL = "https://google.com"
local success, result = pcall(function()
webrequest(URL, {
["Url"] = URL,
["Method"] = "GET"
})
end)
if success then
return
end
end)
test("hookscript", {}, function()
local Test = Instance.new("LocalScript", game.ReplicatedStorage)
Test.Source = [[
print("Hello World")
]]
hookscript(Test, "Hello")
end)
test("cloneref", {}, function()
local part = Instance.new("Part")
local clone = cloneref(part)
assert(part ~= clone, "Clone should not be equal to original")
clone.Name = "Test"
assert(part.Name == "Test", "Clone should have updated the original")
end)
test("compareinstances", {}, function()
local part = Instance.new("Part")
local clone = cloneref(part)
assert(part ~= clone, "Clone should not be equal to original")
assert(compareinstances(part, clone), "Clone should be equal to original when using compareinstances()")
end)
-- Closures
local function shallowEqual(t1, t2)
if t1 == t2 then
return true
end
local UNIQUE_TYPES = {
["function"] = true,
["table"] = true,
["userdata"] = true,
["thread"] = true,
}
for k, v in pairs(t1) do
if UNIQUE_TYPES[type(v)] then
if type(t2[k]) ~= type(v) then
return false
end
elseif t2[k] ~= v then
return false
end
end
for k, v in pairs(t2) do
if UNIQUE_TYPES[type(v)] then
if type(t2[k]) ~= type(v) then
return false
end
elseif t1[k] ~= v then
return false
end
end
return true
end
test("checkcaller", {}, function()
assert(checkcaller(), "Main scope should return true")
end)
test("clonefunction", {}, function()
local function test()
return "success"
end
local copy = clonefunction(test)
assert(test() == copy(), "The clone should return the same value as the original")
assert(test ~= copy, "The clone should not be equal to the original")
end)
test("getcallingscript", {})
test("getscriptclosure", {"getscriptfunction"}, function()
local module = game:GetService("CoreGui").RobloxGui.Modules.Common.Constants
local constants = getrenv().require(module)
local generated = getscriptclosure(module)()
assert(constants ~= generated, "Generated module should not match the original")
assert(shallowEqual(constants, generated), "Generated constant table should be shallow equal to the original")
end)
test("hookfunction", {"replaceclosure"}, function()
local function test()
return true
end
local ref = hookfunction(test, function()
return false
end)
assert(test() == false, "Function should return false")
assert(ref() == true, "Original function should return true")
assert(test ~= ref, "Original function should not be same as the reference")
end)
test("iscclosure", {}, function()
assert(iscclosure(print) == true, "Function 'print' should be a C closure")
assert(iscclosure(function() end) == false, "Executor function should not be a C closure")
end)
test("islclosure", {}, function()
assert(islclosure(print) == false, "Function 'print' should not be a Lua closure")
assert(islclosure(function() end) == true, "Executor function should be a Lua closure")
end)
test("isexecutorclosure", {"checkclosure", "isourclosure"}, function()
assert(isexecutorclosure(isexecutorclosure) == true, "Did not return true for an executor global")
assert(isexecutorclosure(newcclosure(function() end)) == true, "Did not return true for an executor C closure")
assert(isexecutorclosure(function() end) == true, "Did not return true for an executor Luau closure")
assert(isexecutorclosure(print) == false, "Did not return false for a Roblox global")
end)
test("loadstring", {}, function()
local animate = game:GetService("Players").LocalPlayer.Character.Animate
local bytecode = getscriptbytecode(animate)
local func = loadstring(bytecode)
assert(type(func) ~= "function", "Luau bytecode should not be loadable!")
assert(assert(loadstring("return ... + 1"))(1) == 2, "Failed to do simple math")
assert(type(select(2, loadstring("f"))) == "string", "Loadstring did not return anything for a compiler error")
end)
test("newcclosure", {}, function()
local function test()
return true
end
local testC = newcclosure(test)
assert(test() == testC(), "New C closure should return the same value as the original")
assert(test ~= testC, "New C closure should not be same as the original")
assert(iscclosure(testC), "New C closure should be a C closure")
end)
-- Console
test("rconsoleclear", {"consoleclear"})
test("rconsolecreate", {"consolecreate"})
test("rconsoledestroy", {"consoledestroy"})
test("rconsoleinput", {"consoleinput"})
test("rconsoleprint", {"consoleprint"})
test("rconsolesettitle", {"rconsolename", "consolesettitle"})
-- Crypt
test("crypt.base64encode", {"crypt.base64.encode", "crypt.base64_encode", "base64.encode", "base64_encode"}, function()
assert(crypt.base64encode("test") == "dGVzdA==", "Base64 encoding failed")
end)
test("crypt.base64decode", {"crypt.base64.decode", "crypt.base64_decode", "base64.decode", "base64_decode"}, function()
assert(crypt.base64decode("dGVzdA==") == "test", "Base64 decoding failed")
end)
test("crypt.encrypt", {}, function()
local key = crypt.generatekey()
local encrypted, iv = crypt.encrypt("test", key, nil, "CBC")
assert(iv, "crypt.encrypt should return an IV")
local decrypted = crypt.decrypt(encrypted, key, iv, "CBC")
assert(decrypted == "test", "Failed to decrypt raw string from encrypted data")
end)
test("crypt.decrypt", {}, function()
local key, iv = crypt.generatekey(), crypt.generatekey()
local encrypted = crypt.encrypt("test", key, iv, "CBC")
local decrypted = crypt.decrypt(encrypted, key, iv, "CBC")
assert(decrypted == "test", "Failed to decrypt raw string from encrypted data")
end)
test("crypt.generatebytes", {}, function()
local size = math.random(10, 100)
local bytes = crypt.generatebytes(size)
assert(#crypt.base64decode(bytes) == size, "The decoded result should be " .. size .. " bytes long (got " .. #crypt.base64decode(bytes) .. " decoded, " .. #bytes .. " raw)")
end)
test("crypt.generatekey", {}, function()
local key = crypt.generatekey()
assert(#crypt.base64decode(key) == 32, "Generated key should be 32 bytes long when decoded")
end)
test("crypt.hash", {}, function()
local algorithms = {'sha1', 'sha384', 'sha512', 'md5', 'sha256', 'sha3-224', 'sha3-256', 'sha3-512'}
for _, algorithm in ipairs(algorithms) do
local hash = crypt.hash("test", algorithm)
assert(hash, "crypt.hash on algorithm '" .. algorithm .. "' should return a hash")
end
end)
--- Debug
test("debug.getconstant", {}, function()
local function test()
print("Hello, world!")
end
assert(debug.getconstant(test, 1) == "print", "First constant must be print")
assert(debug.getconstant(test, 2) == nil, "Second constant must be nil")
assert(debug.getconstant(test, 3) == "Hello, world!", "Third constant must be 'Hello, world!'")
end)
test("debug.getconstants", {}, function()
local function test()
local num = 5000 .. 50000
print("Hello, world!", num, warn)
end
local constants = debug.getconstants(test)
assert(constants[1] == 50000, "First constant must be 50000")
assert(constants[2] == "print", "Second constant must be print")
assert(constants[3] == nil, "Third constant must be nil")
assert(constants[4] == "Hello, world!", "Fourth constant must be 'Hello, world!'")
assert(constants[5] == "warn", "Fifth constant must be warn")
end)
test("debug.getinfo", {}, function()
local types = {
source = "string",
short_src = "string",
func = "function",
what = "string",
currentline = "number",
name = "string",
nups = "number",
numparams = "number",
is_vararg = "number",
}
local function test(...)
print(...)
end
local info = debug.getinfo(test)
for k, v in pairs(types) do
assert(info[k] ~= nil, "Did not return a table with a '" .. k .. "' field")
assert(type(info[k]) == v, "Did not return a table with " .. k .. " as a " .. v .. " (got " .. type(info[k]) .. ")")
end
end)
test("debug.getproto", {}, function()
local function test()
local function proto()
return true
end
end
local proto = debug.getproto(test, 1, true)[1]
local realproto = debug.getproto(test, 1)
assert(proto, "Failed to get the inner function")
assert(proto() == true, "The inner function did not return anything")
if not realproto() then
return "Proto return values are disabled on this executor"
end
end)
test("debug.getprotos", {}, function()
local function test()
local function _1()
return true
end
local function _2()
return true
end
local function _3()
return true
end
end
for i in ipairs(debug.getprotos(test)) do
local proto = debug.getproto(test, i, true)[1]
local realproto = debug.getproto(test, i)
assert(proto(), "Failed to get inner function " .. i)
if not realproto() then
return "Proto return values are disabled on this executor"
end
end
end)
test("debug.getstack", {}, function()
local _ = "a" .. "b"
assert(debug.getstack(1, 1) == "ab", "The first item in the stack should be 'ab'")
assert(debug.getstack(1)[1] == "ab", "The first item in the stack table should be 'ab'")
end)
test("debug.getupvalue", {}, function()
local upvalue = function() end
local function test()
print(upvalue)
end
assert(debug.getupvalue(test, 1) == upvalue, "Unexpected value returned from debug.getupvalue")
end)
test("debug.getupvalues", {}, function()
local upvalue = function() end
local function test()
print(upvalue)
end
local upvalues = debug.getupvalues(test)
assert(upvalues[1] == upvalue, "Unexpected value returned from debug.getupvalues")
end)
test("debug.setconstant", {}, function()
local function test()
return "fail"
end
debug.setconstant(test, 1, "success")
assert(test() == "success", "debug.setconstant did not set the first constant")
end)
test("debug.setstack", {}, function()
local function test()
return "fail", debug.setstack(1, 1, "success")
end
assert(test() == "success", "debug.setstack did not set the first stack item")
end)
test("debug.setupvalue", {}, function()
local function upvalue()
return "fail"
end
local function test()
return upvalue()
end
debug.setupvalue(test, 1, function()
return "success"
end)
assert(test() == "success", "debug.setupvalue did not set the first upvalue")
end)
-- Filesystem
if isfolder and makefolder and delfolder then
if isfolder(".tests") then
delfolder(".tests")
end
makefolder(".tests")
end
test("readfile", {}, function()
writefile(".tests/readfile.txt", "success")
assert(readfile(".tests/readfile.txt") == "success", "Did not return the contents of the file")
end)
test("listfiles", {}, function()
makefolder(".tests/listfiles")
writefile(".tests/listfiles/test_1.txt", "success")
writefile(".tests/listfiles/test_2.txt", "success")
local files = listfiles(".tests/listfiles")
assert(#files == 2, "Did not return the correct number of files")
assert(isfile(files[1]), "Did not return a file path")
assert(readfile(files[1]) == "success", "Did not return the correct files")
makefolder(".tests/listfiles_2")
makefolder(".tests/listfiles_2/test_1")
makefolder(".tests/listfiles_2/test_2")
local folders = listfiles(".tests/listfiles_2")
assert(#folders == 2, "Did not return the correct number of folders")
assert(isfolder(folders[1]), "Did not return a folder path")
end)
test("writefile", {}, function()
writefile(".tests/writefile.txt", "success")
assert(readfile(".tests/writefile.txt") == "success", "Did not write the file")
local requiresFileExt = pcall(function()
writefile(".tests/writefile", "success")
assert(isfile(".tests/writefile.txt"))
end)
if not requiresFileExt then
return "This executor requires a file extension in writefile"
end
end)
test("makefolder", {}, function()
makefolder(".tests/makefolder")
assert(isfolder(".tests/makefolder"), "Did not create the folder")
end)
test("appendfile", {}, function()
writefile(".tests/appendfile.txt", "su")
appendfile(".tests/appendfile.txt", "cce")
appendfile(".tests/appendfile.txt", "ss")
assert(readfile(".tests/appendfile.txt") == "success", "Did not append the file")
end)
test("isfile", {}, function()
writefile(".tests/isfile.txt", "success")
assert(isfile(".tests/isfile.txt") == true, "Did not return true for a file")
assert(isfile(".tests") == false, "Did not return false for a folder")
assert(isfile(".tests/doesnotexist.exe") == false, "Did not return false for a nonexistent path (got " .. tostring(isfile(".tests/doesnotexist.exe")) .. ")")
end)
test("isfolder", {}, function()
assert(isfolder(".tests") == true, "Did not return false for a folder")
assert(isfolder(".tests/doesnotexist.exe") == false, "Did not return false for a nonexistent path (got " .. tostring(isfolder(".tests/doesnotexist.exe")) .. ")")
end)
test("delfolder", {}, function()
makefolder(".tests/delfolder")
delfolder(".tests/delfolder")
assert(isfolder(".tests/delfolder") == false, "Failed to delete folder (isfolder = " .. tostring(isfolder(".tests/delfolder")) .. ")")
end)
test("delfile", {}, function()
writefile(".tests/delfile.txt", "Hello, world!")
delfile(".tests/delfile.txt")
assert(isfile(".tests/delfile.txt") == false, "Failed to delete file (isfile = " .. tostring(isfile(".tests/delfile.txt")) .. ")")
end)
test("dofile", {})
-- Input
test("isrbxactive", {"isgameactive"}, function()
assert(type(isrbxactive()) == "boolean", "Did not return a boolean value")
end)
test("mouse1click", {})
test("mouse1press", {})
test("mouse1release", {})
test("mouse2click", {})
test("mouse2press", {})
test("mouse2release", {})
test("mousemoveabs", {})
test("mousemoverel", {})
test("mousescroll", {})
-- Instances
test("fireclickdetector", {}, function()
local detector = Instance.new("ClickDetector")
fireclickdetector(detector, 50, "MouseHoverEnter")
end)
test("getcallbackvalue", {}, function()
local bindable = Instance.new("BindableFunction")
local function test()
end
bindable.OnInvoke = test
assert(getcallbackvalue(bindable, "OnInvoke") == test, "Did not return the correct value")
end)
test("getconnections", {}, function()
local types = {
Enabled = "boolean",
ForeignState = "boolean",
LuaConnection = "boolean",
Function = "function",
Thread = "thread",
Fire = "function",
Defer = "function",
Disconnect = "function",
Disable = "function",
Enable = "function",
}
local bindable = Instance.new("BindableEvent")
bindable.Event:Connect(function() end)
local connection = getconnections(bindable.Event)[1]
for k, v in pairs(types) do
assert(connection[k] ~= nil, "Did not return a table with a '" .. k .. "' field")
assert(type(connection[k]) == v, "Did not return a table with " .. k .. " as a " .. v .. " (got " .. type(connection[k]) .. ")")
end
end)
test("getcustomasset", {}, function()
writefile(".tests/getcustomasset.txt", "success")
local contentId = getcustomasset(".tests/getcustomasset.txt")
assert(type(contentId) == "string", "Did not return a string")
assert(#contentId > 0, "Returned an empty string")
assert(string.match(contentId, "rbxasset://") == "rbxasset://", "Did not return an rbxasset url")
end)
test("gethiddenproperty", {}, function()
local fire = Instance.new("Fire")
local property, isHidden = gethiddenproperty(fire, "size_xml")
assert(property == 5, "Did not return the correct value")
assert(isHidden == true, "Did not return whether the property was hidden")
end)
test("sethiddenproperty", {}, function()
local fire = Instance.new("Fire")
local hidden = sethiddenproperty(fire, "size_xml", 10)
assert(hidden, "Did not return true for the hidden property")
assert(gethiddenproperty(fire, "size_xml") == 10, "Did not set the hidden property")
end)
test("gethui", {}, function()
assert(typeof(gethui()) == "Instance", "Did not return an Instance")
end)
test("getinstances", {}, function()
assert(getinstances()[1]:IsA("Instance"), "The first value is not an Instance")
end)
test("getnilinstances", {}, function()
assert(getnilinstances()[1]:IsA("Instance"), "The first value is not an Instance")
assert(getnilinstances()[1].Parent == nil, "The first value is not parented to nil")
end)
test("isscriptable", {}, function()
local fire = Instance.new("Fire")
assert(isscriptable(fire, "size_xml") == false, "Did not return false for a non-scriptable property (size_xml)")
assert(isscriptable(fire, "Size") == true, "Did not return true for a scriptable property (Size)")
end)
test("setscriptable", {}, function()
local fire = Instance.new("Fire")
local wasScriptable = setscriptable(fire, "size_xml", true)
assert(wasScriptable == false, "Did not return false for a non-scriptable property (size_xml)")
assert(isscriptable(fire, "size_xml") == true, "Did not set the scriptable property")
fire = Instance.new("Fire")
assert(isscriptable(fire, "size_xml") == false, "⚠️⚠️ setscriptable persists between unique instances ⚠️⚠️")
end)
test("setrbxclipboard", {})
-- Metatable
test("getrawmetatable", {}, function()
local metatable = { __metatable = "Locked!" }
local object = setmetatable({}, metatable)
assert(getrawmetatable(object) == metatable, "Did not return the metatable")
end)
test("hookmetamethod", {}, function()
local object = setmetatable({}, { __index = newcclosure(function() return false end), __metatable = "Locked!" })
local ref = hookmetamethod(object, "__index", function() return true end)
assert(object.test == true, "Failed to hook a metamethod and change the return value")
assert(ref() == false, "Did not return the original function")
end)
test("getnamecallmethod", {}, function()
local method
local ref
ref = hookmetamethod(game, "__namecall", function(...)
if not method then
method = getnamecallmethod()
end
return ref(...)
end)
game:GetService("Lighting")
assert(method == "GetService", "Did not get the correct method (GetService)")
end)
test("isreadonly", {}, function()
local object = {}
table.freeze(object)
assert(isreadonly(object), "Did not return true for a read-only table")
end)
test("setrawmetatable", {}, function()
local object = setmetatable({}, { __index = function() return false end, __metatable = "Locked!" })
local objectReturned = setrawmetatable(object, { __index = function() return true end })
assert(object, "Did not return the original object")
assert(object.test == true, "Failed to change the metatable")
if objectReturned then
return objectReturned == object and "Returned the original object" or "Did not return the original object"
end
end)
test("setreadonly", {}, function()
local object = { success = false }
table.freeze(object)
setreadonly(object, false)
object.success = true
assert(object.success, "Did not allow the table to be modified")
end)
-- Miscellaneous
test("identifyexecutor", {"getexecutorname"}, function()
local name, version = identifyexecutor()
assert(type(name) == "string", "Did not return a string for the name")
return type(version) == "string" and "Returns version as a string" or "Does not return version"
end)
test("lz4compress", {}, function()
local raw = "Hello, world!"
local compressed = lz4compress(raw)
assert(type(compressed) == "string", "Compression did not return a string")
assert(lz4decompress(compressed, #raw) == raw, "Decompression did not return the original string")
end)
test("lz4decompress", {}, function()
local raw = "Hello, world!"
local compressed = lz4compress(raw)
assert(type(compressed) == "string", "Compression did not return a string")
assert(lz4decompress(compressed, #raw) == raw, "Decompression did not return the original string")
end)
test("messagebox", {})
test("queue_on_teleport", {"queueonteleport"})
test("request", {"http.request", "http_request"}, function()
local response = request({
Url = "https://httpbin.org/user-agent",
Method = "GET",
})
assert(type(response) == "table", "Response must be a table")
assert(response.StatusCode == 200, "Did not return a 200 status code")
local data = game:GetService("HttpService"):JSONDecode(response.Body)
assert(type(data) == "table" and type(data["user-agent"]) == "string", "Did not return a table with a user-agent key")
return "User-Agent: " .. data["user-agent"]
end)
test("setclipboard", {"toclipboard"})
test("setfpscap", {}, function()
local renderStepped = game:GetService("RunService").RenderStepped
local function step()
renderStepped:Wait()
local sum = 0
for _ = 1, 5 do
sum = sum + 1 / renderStepped:Wait()
end
return math.round(sum / 5)
end
setfpscap(60)
local step60 = step()
setfpscap(0)
local step0 = step()
return step60 .. "fps @60 • " .. step0 .. "fps @0"
end)
-- Scripts
test("getgc", {}, function()
local gc = getgc()
assert(type(gc) == "table", "Did not return a table")
assert(#gc > 0, "Did not return a table with any values")
end)
test("getgenv", {}, function()
getgenv().__TEST_GLOBAL = true
assert(__TEST_GLOBAL, "Failed to set a global variable")
getgenv().__TEST_GLOBAL = nil
end)
test("getloadedmodules", {}, function()
local modules = getloadedmodules()
assert(type(modules) == "table", "Did not return a table")
assert(#modules > 0, "Did not return a table with any values")
assert(typeof(modules[1]) == "Instance", "First value is not an Instance")
assert(modules[1]:IsA("ModuleScript"), "First value is not a ModuleScript")
end)
test("getrenv", {}, function()
assert(_G ~= getrenv()._G, "The variable _G in the executor is identical to _G in the game")
end)
test("getrunningscripts", {}, function()
local scripts = getrunningscripts()
assert(type(scripts) == "table", "Did not return a table")
assert(#scripts > 0, "Did not return a table with any values")
assert(typeof(scripts[1]) == "Instance", "First value is not an Instance")
assert(scripts[1]:IsA("ModuleScript") or scripts[1]:IsA("LocalScript"), "First value is not a ModuleScript or LocalScript")
end)
test("getscriptbytecode", {"dumpstring"}, function()
local animate = game:GetService("Players").LocalPlayer.Character.Animate
local bytecode = getscriptbytecode(animate)
assert(type(bytecode) == "string", "Did not return a string for Character.Animate (a " .. animate.ClassName .. ")")
end)
test("getscripthash", {}, function()
local animate = game:GetService("Players").LocalPlayer.Character.Animate:Clone()
local hash = getscripthash(animate)
local source = animate.Source
animate.Source = "print('Hello, world!')"
task.defer(function()
animate.Source = source
end)
local newHash = getscripthash(animate)
assert(hash ~= newHash, "Did not return a different hash for a modified script")
assert(newHash == getscripthash(animate), "Did not return the same hash for a script with the same source")
end)
test("getscripts", {}, function()
local scripts = getscripts()
assert(type(scripts) == "table", "Did not return a table")
assert(#scripts > 0, "Did not return a table with any values")
assert(typeof(scripts[1]) == "Instance", "First value is not an Instance")
assert(scripts[1]:IsA("ModuleScript") or scripts[1]:IsA("LocalScript"), "First value is not a ModuleScript or LocalScript")
end)
test("getsenv", {}, function()
local animate = game:GetService("Players").LocalPlayer.Character.Animate
local env = getsenv(animate)
assert(type(env) == "table", "Did not return a table for Character.Animate (a " .. animate.ClassName .. ")")
assert(env.script == animate, "The script global is not identical to Character.Animate")
end)
test("getthreadidentity", {"getidentity", "getthreadcontext"}, function()
assert(type(getthreadidentity()) == "number", "Did not return a number")
end)
test("setthreadidentity", {"setidentity", "setthreadcontext"}, function()
setthreadidentity(3)
assert(getthreadidentity() == 3, "Did not set the thread identity")
end)
-- Drawing
test("Drawing", {})
test("Drawing.new", {}, function()
local drawing = Drawing.new("Square")
drawing.Visible = false
local canDestroy = pcall(function()
drawing:Destroy()
end)
assert(canDestroy, "Drawing:Destroy() should not throw an error")
end)
test("Drawing.Fonts", {}, function()
assert(Drawing.Fonts.UI == 0, "Did not return the correct id for UI")
assert(Drawing.Fonts.System == 1, "Did not return the correct id for System")
assert(Drawing.Fonts.Plex == 2, "Did not return the correct id for Plex")
assert(Drawing.Fonts.Monospace == 3, "Did not return the correct id for Monospace")
end)
test("isrenderobj", {}, function()
local drawing = Drawing.new("Image")
drawing.Visible = true
assert(isrenderobj(drawing) == true, "Did not return true for an Image")
assert(isrenderobj(newproxy()) == false, "Did not return false for a blank table")
end)
test("getrenderproperty", {}, function()
local drawing = Drawing.new("Image")
drawing.Visible = true
assert(type(getrenderproperty(drawing, "Visible")) == "boolean", "Did not return a boolean value for Image.Visible")
local success, result = pcall(function()
return getrenderproperty(drawing, "Color")
end)
if not success or not result then
return "Image.Color is not supported"
end
end)
test("setrenderproperty", {}, function()
local drawing = Drawing.new("Square")
drawing.Visible = true
setrenderproperty(drawing, "Visible", false)
assert(drawing.Visible == false, "Did not set the value for Square.Visible")
end)
test("cleardrawcache", {}, function()
cleardrawcache()
end)
-- WebSocket
test("WebSocket", {})
test("WebSocket.connect", {}, function()
local types = {
Send = "function",
Close = "function",
OnMessage = {"table", "userdata"},
OnClose = {"table", "userdata"},
}
local ws = WebSocket.connect("ws://echo.websocket.events")
assert(type(ws) == "table" or type(ws) == "userdata", "Did not return a table or userdata")
for k, v in pairs(types) do
if type(v) == "table" then
assert(table.find(v, type(ws[k])), "Did not return a " .. table.concat(v, ", ") .. " for " .. k .. " (a " .. type(ws[k]) .. ")")
else
assert(type(ws[k]) == v, "Did not return a " .. v .. " for " .. k .. " (a " .. type(ws[k]) .. ")")
end
end
ws:Close()
end)
end;
task.spawn(C_3);
return G2L["1"], require;