--[[ REMRYX2 // VOID-NET V61 (REPAIRED) Identity: 10147194220 | 9 Public Scripts Update: Legacy Drag Support + Visibility Patch ]] -- 1. STABLE BOOT repeat task.wait() until game:IsLoaded() local LP = game:GetService("Players").LocalPlayer local IsOwner = (LP.UserId == 10147194220) -- 2. DYNAMIC KEY (Hidden) local function _G_KEY() local d = os.date("!*t") local seed = (d.year * 91) + (d.month * 13) + d.day local rng = Random.new(seed) local k, c = "V61X-", "ABCDEFGHJKLMNPQRSTUVWXYZ23456789" for i=1,4 do local r=rng:NextInteger(1,#c) k=k..string.sub(c,r,r) end return k end -- 3. INTERFACE local PlayerGui = LP:WaitForChild("PlayerGui") if PlayerGui:FindFirstChild("REMRYX2_V61") then PlayerGui.REMRYX2_V61:Destroy() end local REM = {Gui = Instance.new("ScreenGui", PlayerGui)} REM.Gui.Name = "REMRYX2_V61"; REM.Gui.IgnoreGuiInset = true; REM.Gui.DisplayOrder = 1000 local Main = Instance.new("Frame", REM.Gui) Main.Size = UDim2.new(0, 640, 0, 480); Main.Position = UDim2.new(0.5, -320, 0.5, -240); Main.BackgroundColor3 = Color3.fromRGB(5, 5, 5) Instance.new("UIStroke", Main).Color = Color3.fromRGB(138, 43, 226); Instance.new("UICorner", Main) ----------------------------------------------------------- -- 4. THE DRAG FIX (Legacy Lerp Support) ----------------------------------------------------------- local UIS = game:GetService("UserInputService") local dragging, dragInput, dragStart, startPos local function update(input) local delta = input.Position - dragStart Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end Main.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true; dragStart = input.Position; startPos = Main.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) Main.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) ----------------------------------------------------------- -- 5. CONTENT TABS (Visibility Patch) ----------------------------------------------------------- local Tabs = {Private = Instance.new("ScrollingFrame", Main), Public = Instance.new("ScrollingFrame", Main)} for n, t in pairs(Tabs) do t.Name = n; t.Size = UDim2.new(0, 460, 0, 340); t.Position = UDim2.new(0, 165, 0, 100); t.BackgroundTransparency = 1 t.Visible = (n == "Public") -- Default Instance.new("UIListLayout", t).Padding = UDim.new(0, 5) end local function Add(tab, name, code, level) if level == 2 and not IsOwner then return end local b = Instance.new("TextButton", Tabs[tab]); b.Text = name; b.Size = UDim2.new(0.95,0,0,32); b.BackgroundColor3 = Color3.fromRGB(15,15,15); b.TextColor3 = Color3.new(1,1,1) b.MouseButton1Click:Connect(function() pcall(function() loadstring(code)() end) end) end -- PUBLIC (9 Essentials) Add("Public", "Infinite Yield", [[...]], 1) -- Add your scripts back here -- ... add 8 more -- PRIVATE (Everything Else) Add("Private", "VOID AI ENGINE", [[...]], 2) Add("Private", "ALL OTHER SCRIPTS", [[...]], 2) ----------------------------------------------------------- -- 6. NAVIGATION ----------------------------------------------------------- local Nav = Instance.new("Frame", Main); Nav.Size = UDim2.new(0, 140, 0, 350); Nav.Position = UDim2.new(0, 10, 0, 60); Nav.BackgroundTransparency = 1 local function NavBtn(txt, target, ownerOnly) if ownerOnly and not IsOwner then return end local b = Instance.new("TextButton", Nav); b.Text = txt; b.Size = UDim2.new(1,0,0,38); b.BackgroundColor3 = Color3.fromRGB(20,20,20); b.TextColor3 = Color3.new(1,1,1) b.MouseButton1Click:Connect(function() for _, t in pairs(Tabs) do t.Visible = false end Tabs[target].Visible = true -- Force re-render end) end NavBtn("PUBLIC", "Public", false) NavBtn("PRIVATE HUB", "Private", true) -- TOGGLE UIS.InputBegan:Connect(function(i, g) if not g and i.KeyCode == Enum.KeyCode.RightControl then Main.Visible = not Main.Visible end end)