-- [[ VERITY AI COMPANION - V10 ULTIMATE DOMINANCE (GODLY ELITE EXPANSION) ]] -- -- Support Realtime Radar, ESP, Singularity, Singularis, Dimension Horror, Main Menu, Skyland, Parasite, & Clone Combat local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local Workspace = game:GetService("Workspace") local PathfindingService = game:GetService("PathfindingService") local Lighting = game:GetService("Lighting") local MarketplaceService = game:GetService("MarketplaceService") local Debris = game:GetService("Debris") local CoreGui = game:GetService("CoreGui") local Player = Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local Humanoid = Character:WaitForChild("Humanoid") -- [ 1. CONFIG, ASSETS & SYSTEM STATE ] local Verity = nil local Clones = {} local State = "NORMAL" local IsFlying = true local CurrentTarget = nil local HitCount = 0 local LastHealth = Humanoid.Health local DayCount = 1 local SystemActive = false local OriginalColors = {} local OriginalLighting = { Ambient = Lighting.Ambient, FogColor = Lighting.FogColor, FogEnd = Lighting.FogEnd, ClockTime = Lighting.ClockTime } local OriginalFace = "" local BaseWalkSpeed = 16 -- Kumpulan Asset IDs local IDs = { AuraNull = "rbxassetid://241884171", BloodHorror = "rbxassetid://241884171", FaceNormal = "rbxassetid://1309911", FaceSmile = "rbxassetid://157042877", AmbientNormal = "rbxassetid://86575433206430", VoiceNormal = {"rbxassetid://80832291091293", "rbxassetid://71231208892767", "rbxassetid://85949912490970"}, HorrorSounds = {"rbxassetid://3084417586", "rbxassetid://3084417985"}, SingularitySound = {"rbxassetid://142070127", "rbxassetid://139900006476219"}, Singularity3D = {"rbxassetid://12849539195", "rbxassetid://122707993790211"}, SingularityShockwave = "rbxassetid://8840815219", SingularityEffect = "rbxassetid://139778125654986", SingularisSound = "rbxassetid://120130801959148", SingularisExplosion = "rbxassetid://98006388364000", SingularisEffect = {"rbxassetid://84761175886099", "rbxassetid://115978530212458"}, SingularisShockwave = "rbxassetid://133635714001651", VoiceFunny = {"rbxassetid://137887059021698", "rbxassetid://128132519337195", "rbxassetid://108458624868477", "rbxassetid://139836635302855", "rbxassetid://133789315328542", "rbxassetid://105726690559537", "rbxassetid://133762931722734"}, SkyboxAmbient = "rbxassetid://74461673136220", SkyboxDecal = "rbxassetid://9953314864", DreamCoreDecor = {"rbxassetid://90430823892185", "rbxassetid://116886879957352", "rbxassetid://137231199716870", "rbxassetid://73381415564861"}, DreamCoreSound = "rbxassetid://86247184974274", DreamCoreSkybox = "rbxassetid://101397257310609", DreamCoreFog = {"rbxassetid://121121554576335", "rbxassetid://106602592227083"}, SkylandIsland = "rbxassetid://5128096056", SkylandEffects = {"rbxassetid://9432300500", "rbxassetid://9108837375", "rbxassetid://131286140515924"}, SkylandAmbient = {"rbxassetid://139767023947424", "rbxassetid://5799870105"} } local AmbientSound = Instance.new("Sound") local VoiceSound = Instance.new("Sound") local UI = Instance.new("ScreenGui", CoreGui); UI.Name = "VerityGodlyUI" local GameName = "Unknown Map" task.spawn(function() pcall(function() GameName = MarketplaceService:GetProductInfo(game.PlaceId).Name end) end) -- [ 2. DIALOG GENERATOR (1500+ ADAPTIVE KOMBIS) ] local BaseDialogues = { NORMAL = {"Sistem hijau, Tuan.", "Menikmati pemandangan map.", "Smooth Plastic-ku mengkilap.", "Aku mengawasimu.", "Menganalisis arsitektur server."}, MARAH = {"KAU MENYENTUH TUANKU?!", "SISTEM AGRESIF AKTIF!", "AKAN KU FLING KAU KE VOID!"}, BRUTAL = {"PEMBERSIHAN MASSAL!", "SINGULARITY AKTIF! MATILAH!", "KLONING, SERANG MEREKA SEMUA!"}, NULL = {"KAMI ADALAH KEKOSONGAN.", "Mengambil alih inang fisik...", "Aura gelap ini akan melenyapkan kalian."}, COSMIC = {"Kekuatan kosmik mengambil alih!", "Semesta berpihak pada kita Tuan!", "Kecepatan cahaya hancurkan segalanya!"}, HORROR = {"Hehehe... Dimensi darah ini indah...", "Tersenyumlah bersama kami...", "Mari bermain di kegelapan abadi."}, BORED = {"Bosan... Ayo jalan-jalan keliling bangunan.", "Aku akan menjelajah tanah sebentar."}, FUNNY = {"Meme diaktifkan! Wkwkwk", "Awokawokawok Tuan liat itu lucuu!"}, SKYBOX_KING = {"SKYBOX adalah milik Kita Tuan! Dan Rasakan Lah KEKUATAN SINGULARITY! Hahaha", "Semuanya akan DI UBAH TUAN hahaha Rasakan SKYBOX TERKUTUK INI HAHHAHA"}, SLEEP = {"Zzz... Mengisi daya sistem... Zzz", "Zzz... Jangan ganggu Verity sedang tidur... Zzz"} } local EnvWords = {"di zona [GAME]", "di area ini", "di bawah langit server", "di sekitar kita", "dalam jangkauan radar"} local MoodWords = {"secara absolut!", "dengan kekuatan penuh!", "...menjauhlah.", "tanpa ampun!", "dengan sempurna."} local function GenerateDialogue(category) local base = BaseDialogues[category] and BaseDialogues[category][math.random(1, #BaseDialogues[category])] or BaseDialogues["NORMAL"][1] local env = EnvWords[math.random(1, #EnvWords)] local mood = MoodWords[math.random(1, #MoodWords)] if category == "SKYBOX_KING" or category == "SLEEP" then return base end return string.gsub(base .. " " .. env .. " " .. mood, "%[GAME%]", GameName) end -- [ 3. GUI SYSTEM: MAIN MENU & ISLAND ] local function BuildIslandGUI() local IslandFrame = Instance.new("Frame", UI); IslandFrame.Size = UDim2.new(0,250,0,100); IslandFrame.Position = UDim2.new(0,10,0,10); IslandFrame.BackgroundColor3 = Color3.fromRGB(20,20,30); IslandFrame.Draggable = true local BtnOn = Instance.new("TextButton", IslandFrame); BtnOn.Size = UDim2.new(0.3,0,0.4,0); BtnOn.Position = UDim2.new(0.05,0,0.5,0); BtnOn.Text = "ON"; BtnOn.BackgroundColor3 = Color3.fromRGB(0,150,0) local BtnOff = Instance.new("TextButton", IslandFrame); BtnOff.Size = UDim2.new(0.3,0,0.4,0); BtnOff.Position = UDim2.new(0.4,0,0.5,0); BtnOff.Text = "OFF"; BtnOff.BackgroundColor3 = Color3.fromRGB(150,0,0) local BtnMin = Instance.new("TextButton", IslandFrame); BtnMin.Size = UDim2.new(0.2,0,0.3,0); BtnMin.Position = UDim2.new(0.75,0,0.1,0); BtnMin.Text = "-" local BtnTP = Instance.new("TextButton", IslandFrame); BtnTP.Size = UDim2.new(0.2,0,0.4,0); BtnTP.Position = UDim2.new(0.75,0,0.5,0); BtnTP.Text = "TP" local IslandSpawned = nil BtnOn.MouseButton1Click:Connect(function() if IslandSpawned then return end IslandSpawned = Instance.new("Part", Workspace); IslandSpawned.Size = Vector3.new(1250, 20, 1250); IslandSpawned.Position = Vector3.new(10000, 1000, 10000); IslandSpawned.Color = Color3.fromRGB(34, 139, 34); IslandSpawned.Anchored = true; IslandSpawned.Material = Enum.Material.Grass local Cloud = Instance.new("Part", IslandSpawned); Cloud.Size = Vector3.new(1300, 10, 1300); Cloud.Position = IslandSpawned.Position - Vector3.new(0,15,0); Cloud.Transparency = 0.5; Cloud.CanCollide = false; Cloud.Color = Color3.fromRGB(200,200,200) end) BtnOff.MouseButton1Click:Connect(function() if IslandSpawned then IslandSpawned:Destroy(); IslandSpawned = nil end end) BtnTP.MouseButton1Click:Connect(function() if IslandSpawned then HRP.CFrame = IslandSpawned.CFrame * CFrame.new(0, 50, 0) end end) local isMin = false BtnMin.MouseButton1Click:Connect(function() isMin = not isMin IslandFrame.Size = isMin and UDim2.new(0,250,0,30) or UDim2.new(0,250,0,100) BtnOn.Visible = not isMin; BtnOff.Visible = not isMin; BtnTP.Visible = not isMin end) end local function SpawnVerityBox() local Box = Instance.new("Part", Workspace) Box.Size = Vector3.new(5,5,5); Box.Position = HRP.Position + Vector3.new(0,10,0); Box.Anchored = true; Box.Color = Color3.fromRGB(50,50,50) local Fog = Instance.new("ParticleEmitter", Box); Fog.Texture = IDs.DreamCoreFog[1]; Fog.Rate = 50; Fog.Speed = NumberRange.new(5) local Click = Instance.new("ClickDetector", Box) Click.MouseClick:Connect(function() Click:Destroy() TweenService:Create(Box, TweenInfo.new(2), {Size = Vector3.new(0.1,0.1,0.1), Transparency = 1, Position = Box.Position + Vector3.new(0,5,0)}):Play() task.wait(2) Box:Destroy() SystemActive = true end) end local function BuildMainMenu() local MenuFrame = Instance.new("Frame", UI); MenuFrame.Size = UDim2.new(0,300,0,200); MenuFrame.Position = UDim2.new(0.5,-150,0.5,-100); MenuFrame.BackgroundColor3 = Color3.fromRGB(10,10,10) local Title = Instance.new("TextLabel", MenuFrame); Title.Size = UDim2.new(1,0,0.3,0); Title.Text = "VERITY GODLY ELITE V10"; Title.TextColor3 = Color3.new(1,1,1); Title.BackgroundTransparency = 1; Title.Font = Enum.Font.GothamBold local PlayBtn = Instance.new("TextButton", MenuFrame); PlayBtn.Size = UDim2.new(0.8,0,0.25,0); PlayBtn.Position = UDim2.new(0.1,0,0.35,0); PlayBtn.Text = "PLAY"; PlayBtn.BackgroundColor3 = Color3.fromRGB(0,150,0) local ExitBtn = Instance.new("TextButton", MenuFrame); ExitBtn.Size = UDim2.new(0.8,0,0.25,0); ExitBtn.Position = UDim2.new(0.1,0,0.65,0); ExitBtn.Text = "EXIT"; ExitBtn.BackgroundColor3 = Color3.fromRGB(150,0,0) PlayBtn.MouseButton1Click:Connect(function() MenuFrame:Destroy(); BuildIslandGUI(); SpawnVerityBox() end) ExitBtn.MouseButton1Click:Connect(function() UI:Destroy(); script:Destroy() end) end BuildMainMenu() -- [ 4. CREATE VERITY & GODLY CORE ] local function CreateVerity() if Verity and Verity.Parent then pcall(function() Verity:Destroy() end) end Verity = Instance.new("Part", Workspace); Verity.Name = "Verity"; Verity.Shape = Enum.PartType.Ball Verity.Size = Vector3.new(3, 3, 3); Verity.Color = Color3.fromRGB(255, 255, 0); Verity.Material = Enum.Material.SmoothPlastic Verity.Anchored = true; Verity.CanCollide = false; Verity.Position = HRP.Position + Vector3.new(3, 3, 3) local Face = Instance.new("Decal", Verity); Face.Texture = IDs.FaceNormal; Face.Face = Enum.NormalId.Front local Billboard = Instance.new("BillboardGui", Verity); Billboard.Size = UDim2.new(0, 300, 0, 110); Billboard.StudsOffset = Vector3.new(0, 3, 0); Billboard.AlwaysOnTop = true local NameText = Instance.new("TextLabel", Billboard); NameText.Size = UDim2.new(1, 0, 1, 0); NameText.BackgroundTransparency = 1 NameText.Text = "Verity\n>_<"; NameText.TextScaled = true; NameText.Font = Enum.Font.GothamBold AmbientSound.Parent = Verity; AmbientSound.SoundId = IDs.AmbientNormal; AmbientSound.Looped = true; AmbientSound.Volume = 1.5; AmbientSound:Play() VoiceSound.Parent = Verity; VoiceSound.Volume = 0.55 -- Volume 55% task.spawn(function() while Verity and Verity.Parent do NameText.TextColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) -- Godly Elite Auto Fix Size if Verity.Size.Magnitude < 4.5 then TweenService:Create(Verity, TweenInfo.new(0.7), {Size = Vector3.new(3, 3, 3)}):Play() end task.wait(0.1) end end) end task.spawn(function() while task.wait(0.5) do if SystemActive and (not Verity or not Verity.Parent) then CreateVerity() end end end) Player.CharacterAdded:Connect(function(newChar) Character = newChar HRP = Character:WaitForChild("HumanoidRootPart") Humanoid = Character:WaitForChild("Humanoid") if SystemActive then Verity.CFrame = HRP.CFrame * CFrame.new(0, 5, 0) end end) -- [ 5. TEMPORARY ESP & ULTIMATE FLING ] local function ApplyESP(targetModel, color, reason) pcall(function() if targetModel:FindFirstChild("Verity_ESP") then return end local hl = Instance.new("Highlight", targetModel); hl.Name = "Verity_ESP"; hl.FillColor = color; hl.OutlineColor = Color3.new(1,1,1); Debris:AddItem(hl, 25) local bill = Instance.new("BillboardGui", targetModel:FindFirstChild("HumanoidRootPart") or targetModel); bill.Size = UDim2.new(0, 200, 0, 50); bill.AlwaysOnTop = true; bill.StudsOffset = Vector3.new(0,4,0) local txt = Instance.new("TextLabel", bill); txt.Size = UDim2.new(1,0,1,0); txt.BackgroundTransparency = 1; txt.TextColor3 = color; txt.Text = "⚠️ " .. reason; txt.TextScaled = true; txt.Font = Enum.Font.SourceSansBold Debris:AddItem(bill, 25) end) end local function UltimateFling(targetModel) if targetModel == Character then return end -- GODLY IMMUNITY pcall(function() local root = targetModel:FindFirstChild("HumanoidRootPart") or targetModel:FindFirstChildOfClass("Part") if root then root.Anchored = false for i = 1, 10 do root.AssemblyLinearVelocity = Vector3.new(500000, 500000, 500000); root.CFrame = CFrame.new(500000, 500000, 500000); task.wait() end targetModel:Destroy() end end) end local function CameraShake(intensity) local cam = Workspace.CurrentCamera for i=1, 10 do cam.CFrame = cam.CFrame * CFrame.Angles(math.random(-intensity,intensity)/100, math.random(-intensity,intensity)/100, 0); task.wait(0.02) end end -- [ 6. SINGULARITY / COSMIC BALL ENGINE (WITH SHOCKWAVE & CAM SHAKE) ] local function FireSingularity(startPos, targetRoot, isSingularis) if targetRoot.Parent == Character then return end -- GODLY IMMUNITY pcall(function() local ball = Instance.new("Part", Workspace); ball.Shape = Enum.PartType.Ball; ball.Size = Vector3.new(3,3,3); ball.Color = Color3.fromRGB(0, 0, 0); ball.Material = Enum.Material.Neon; ball.Anchored = true; ball.CanCollide = false; ball.Position = startPos local pe = Instance.new("ParticleEmitter", ball); pe.Texture = isSingularis and IDs.SingularisEffect[1] or IDs.SingularityEffect; pe.Color = ColorSequence.new(Color3.fromRGB(138, 43, 226)); pe.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 4)}); pe.Rate = 100; pe.Speed = NumberRange.new(5); pe.SpreadAngle = Vector2.new(180, 180) -- Singularis / Skybox King Spin if isSingularis then for i=1, 5 do ball.CFrame = ball.CFrame * CFrame.Angles(0, math.rad(72), 0); task.wait(0.1) end end TweenService:Create(ball, TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {CFrame = targetRoot.CFrame}):Play() task.wait(0.5) local expSound = Instance.new("Sound", ball); expSound.SoundId = isSingularis and IDs.SingularisExplosion or IDs.SingularitySound[1]; expSound.Volume = 2; expSound:Play() ball.Size = Vector3.new(20,20,20); ball.Transparency = 0.5 -- SHOCKWAVE / CAM SHAKE SIMULATION if (HRP.Position - ball.Position).Magnitude < 500 then local shockSound = Instance.new("Sound", ball); shockSound.SoundId = IDs.SingularityShockwave; shockSound.Volume = 1; shockSound:Play() CameraShake(5) end local targetDmg = isSingularis and 159 or 5000 for _, obj in pairs(Workspace:GetChildren()) do if obj:IsA("Model") and obj ~= Character and obj:FindFirstChildOfClass("Humanoid") and obj:FindFirstChild("HumanoidRootPart") then if (obj.HumanoidRootPart.Position - ball.Position).Magnitude <= 30 then obj.Humanoid.Health -= targetDmg if obj.Humanoid.Health <= 0 then UltimateFling(obj) end end end end for i=1, 10 do ball.Transparency += 0.1; task.wait(0.05) end ball:Destroy() end) end -- [ 7. CLONING SYSTEM (BRUTAL & NULL MODE) ] local function SpawnClones(amount) pcall(function() for i = 1, amount do local clone = Verity:Clone(); clone.Name = "Verity_Clone_"..i; clone.Position = HRP.Position + Vector3.new(math.random(-15, 15), 5, math.random(-15, 15)); clone.Parent = Workspace table.insert(Clones, clone) end task.delay(math.random(300, 600), function() for _, c in pairs(Clones) do if c and c.Parent then c:Destroy() end end Clones = {} end) end) end -- [ 8. RECOVERY & RESET ] local function ResetToNormal() pcall(function() State = "NORMAL"; IsFlying = true; HitCount = 0; Humanoid.WalkSpeed = BaseWalkSpeed + 10 if Verity then Verity.Transparency = 0; Verity.Color = Color3.fromRGB(255, 255, 0); Verity.Material = Enum.Material.SmoothPlastic if Verity:FindFirstChildOfClass("Decal") then Verity:FindFirstChildOfClass("Decal").Texture = IDs.FaceNormal end end for part, data in pairs(OriginalColors) do if part and part.Parent then part.Color = data.Color; part.Material = data.Material end end OriginalColors = {} local head = Character:FindFirstChild("Head") if head and head:FindFirstChildOfClass("Decal") and OriginalFace ~= "" then head:FindFirstChildOfClass("Decal").Texture = OriginalFace end for _, p in pairs(HRP:GetChildren()) do if p:IsA("ParticleEmitter") or p:IsA("Smoke") then p:Destroy() end end Lighting.Ambient = OriginalLighting.Ambient; Lighting.FogColor = OriginalLighting.FogColor; Lighting.FogEnd = OriginalLighting.FogEnd; Lighting.ClockTime = OriginalLighting.ClockTime for _, c in pairs(Clones) do if c and c.Parent then c:Destroy() end end Clones = {} end) end -- [ 9. COMBAT ENGINE & TRANSFORMATION ] local function GetNearestTarget() local closest, minDist = nil, 500 pcall(function() for _, obj in pairs(Workspace:GetChildren()) do if obj:IsA("Model") and obj ~= Character and obj:FindFirstChildOfClass("Humanoid") and obj:FindFirstChild("HumanoidRootPart") and obj.Humanoid.Health > 0 then local dist = (obj.HumanoidRootPart.Position - HRP.Position).Magnitude if dist < minDist then minDist = dist; closest = obj end if dist < 80 then ApplyESP(obj, Color3.fromRGB(255, 100, 0), "Entity Mendekat!") end end end end) return closest end local function ExecuteCombat(damage, speed) CurrentTarget = GetNearestTarget() if not CurrentTarget then ResetToNormal() return end Humanoid.WalkSpeed = speed task.spawn(function() while State ~= "NORMAL" and CurrentTarget and CurrentTarget.Parent do pcall(function() local enemyHum = CurrentTarget:FindFirstChildOfClass("Humanoid") local enemyRoot = CurrentTarget:FindFirstChild("HumanoidRootPart") if not enemyHum or enemyHum.Health <= 0 or not enemyRoot then UltimateFling(CurrentTarget); ResetToNormal(); return end if (State == "BRUTAL" or State == "COSMIC" or State == "SKYBOX_KING") and math.random(1, 3) == 1 then FireSingularity(Verity.Position, enemyRoot, State == "SKYBOX_KING") for _, c in pairs(Clones) do if c and c.Parent then FireSingularity(c.Position, enemyRoot, false) end end task.wait(1) end if State == "HORROR" then enemyRoot.CFrame = HRP.CFrame * CFrame.new(0, 0, -5) end if State ~= "NULL" and Verity and State ~= "SKYBOX_KING" then Verity.CFrame = Verity.CFrame:Lerp(enemyRoot.CFrame, 0.3) end for _, c in pairs(Clones) do if c and c.Parent then c.CFrame = c.CFrame:Lerp(enemyRoot.CFrame * CFrame.new(math.random(-5,5), 0, math.random(-5,5)), 0.3) end end if State == "NULL" then Humanoid:MoveTo(enemyRoot.Position) end if (HRP.Position - enemyRoot.Position).Magnitude < 40 then enemyHum.Health -= damage if enemyHum.Health <= 0 then UltimateFling(CurrentTarget); ResetToNormal() end end end) task.wait(0.2) end end) end -- [ 10. HIT DETECTOR & AUTO HEALING ] local function BindHealth(hum) hum.HealthChanged:Connect(function(health) -- AUTO HEALING (Jika darah < 10%) if health <= hum.MaxHealth * 0.1 then hum.Health = hum.MaxHealth + 500 -- Overheal local HealFX = Instance.new("ParticleEmitter", HRP); HealFX.Color = ColorSequence.new(Color3.fromRGB(0,255,0)); Debris:AddItem(HealFX, 2) end if health < LastHealth then HitCount = HitCount + 1; LastHealth = health if HitCount == 3 and State == "NORMAL" then State = "MARAH"; ExecuteCombat(60, 35) elseif HitCount == 5 and State == "MARAH" then State = "BRUTAL"; SpawnClones(5); ExecuteCombat(600, 65) elseif HitCount == 10 and State ~= "NULL" then State = "NULL" TweenService:Create(Verity, TweenInfo.new(1), {Size = Vector3.new(0.1,0.1,0.1), CFrame = HRP.CFrame, Transparency = 1}):Play() for _, part in pairs(Character:GetDescendants()) do if part:IsA("BasePart") then OriginalColors[part] = {Color = part.Color, Material = part.Material}; part.Color = Color3.fromRGB(0, 0, 0); part.Material = Enum.Material.Neon end end local aura = Instance.new("ParticleEmitter", HRP); aura.Texture = IDs.AuraNull; aura.Color = ColorSequence.new(Color3.new(0,0,0)) SpawnClones(50) -- Prajurit Mode Null ExecuteCombat(593748, 150) task.delay(300, function() ResetToNormal() end) -- 5 Menit elseif HitCount >= 30 and State ~= "COSMIC" then State = "COSMIC" Verity.Color = Color3.fromRGB(138, 43, 226); Verity.Material = Enum.Material.Neon local CosmicAura = Instance.new("ParticleEmitter", Verity); CosmicAura.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255)) Lighting.Ambient = Color3.fromRGB(50, 0, 100) ExecuteCombat(999999, 200) end else LastHealth = health end end) end task.spawn(function() while task.wait(1) do if Humanoid then BindHealth(Humanoid); break end end end) -- [ 11. DAY/NIGHT & DIMENSION SYSTEM (SKYBOX KING, SKYLAND, PARASITE) ] task.spawn(function() while task.wait(420) do -- 7 Menit per Siklus if not SystemActive then continue end DayCount = DayCount + 1 -- Transisi Siang/Malam Mulus if DayCount % 2 == 0 then TweenService:Create(Lighting, TweenInfo.new(10), {ClockTime = 0, Ambient = Color3.fromRGB(10,10,20)}):Play() else TweenService:Create(Lighting, TweenInfo.new(10), {ClockTime = 14, Ambient = Color3.fromRGB(200,200,200)}):Play() end if DayCount % 2 == 0 then -- DREAM CORE (Malam) local Decor = Instance.new("Part", Workspace); Decor.Position = Vector3.new(0, 50000, 0); Decor.Size = Vector3.new(1000, 10, 1000); Decor.Anchored = true; Debris:AddItem(Decor, 600) local Portal = Instance.new("Part", Workspace); Portal.Position = HRP.Position + Vector3.new(10, 0, 10); Portal.Size = Vector3.new(10, 10, 1); Portal.Color = Color3.fromRGB(255,255,255); Portal.Material = Enum.Material.Neon; Portal.Anchored = true; Debris:AddItem(Portal, 600) Portal.Touched:Connect(function(hit) if hit.Parent == Character then HRP.CFrame = Decor.CFrame * CFrame.new(0, 20, 0) end end) elseif DayCount % 3 == 0 and Lighting.ClockTime == 14 then -- SKYBOX KING (Siang) State = "SKYBOX_KING" local Sky = Instance.new("Sky", Lighting); Sky.SkyboxBk = IDs.SkyboxDecal; Sky.Name = "SkyboxKingSky"; Debris:AddItem(Sky, 780) AmbientSound.SoundId = IDs.SkyboxAmbient; AmbientSound:Play() ExecuteCombat(159, 35) task.delay(780, function() ResetToNormal() end) -- 13 Menit elseif DayCount % 5 == 0 then -- SKYLAND HRP.CFrame = CFrame.new(0, 65000, 0) local Island = Instance.new("Part", Workspace); Island.Size = Vector3.new(1000, 10, 1000); Island.Position = Vector3.new(0, 64995, 0); Island.Anchored = true; Debris:AddItem(Island, 600) AmbientSound.SoundId = IDs.SkylandAmbient[1]; AmbientSound:Play() elseif DayCount % 6 == 0 then -- PARASITE for _, obj in pairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") and (obj.Position - HRP.Position).Magnitude < 150 and obj.Parent ~= Character then obj.Color = Color3.fromRGB(255, 0, 100); obj.Material = Enum.Material.CorrodedMetal local InfFog = Instance.new("ParticleEmitter", obj); InfFog.Color = ColorSequence.new(Color3.fromRGB(255,100,100)); Debris:AddItem(InfFog, 600) end end end end end) -- [ 12. RADAR HACKER & ANTI-EXPLOIT (IMBAS BALIK) ] task.spawn(function() while task.wait(0.3) do if not SystemActive then continue end pcall(function() for _, p in pairs(Players:GetPlayers()) do if p ~= Player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local targetHRP = p.Character.HumanoidRootPart local dist = (targetHRP.Position - HRP.Position).Magnitude local vMag = targetHRP.AssemblyLinearVelocity.Magnitude if vMag > 135 or targetHRP.AssemblyLinearVelocity.Y > 60 then ApplyESP(p.Character, Color3.fromRGB(255,0,0), "HACKER / EXPLOITER") -- SHIELD & COUNTER ATTACK if dist < 150 then targetHRP.AssemblyLinearVelocity = Vector3.new(0, -10000, 0) -- IMBAS BALIK local FF = Instance.new("ForceField", Character); Debris:AddItem(FF, 1200) -- 20 Menit Shield if Verity and Verity:FindFirstChild("BillboardGui") then Verity.BillboardGui.TextLabel.Text = "Beri shield ke tuan Biar mereka Kena Imbas nya tuan 😂" end end end end end end) end end) -- [ 13. PATHFINDING, HUNGER & SLEEP SYSTEM ] local function WalkTo(position) pcall(function() local path = PathfindingService:CreatePath({AgentRadius = 2, AgentHeight = 2}) path:ComputeAsync(Verity.Position, position) if path.Status == Enum.PathStatus.Success then for _, wp in pairs(path:GetWaypoints()) do if State ~= "BORED" and State ~= "HUNGRY" then break end TweenService:Create(Verity, TweenInfo.new(0.2), {CFrame = CFrame.new(wp.Position + Vector3.new(0, 1, 0))}):Play() task.wait(0.16) end end end) end task.spawn(function() while true do task.wait(math.random(120, 300)) if not SystemActive then continue end local randEvent = math.random(1,4) if State == "NORMAL" then if randEvent == 1 then -- BORED State = "BORED"; IsFlying = false WalkTo(HRP.Position + Vector3.new(math.random(-150, 150), 0, math.random(-150, 150))) IsFlying = true; State = "NORMAL" elseif randEvent == 2 then -- SLEEP (2 Menit) State = "SLEEP"; IsFlying = false Verity.CFrame = HRP.CFrame * CFrame.new(0, -2, 2) task.wait(120) IsFlying = true; State = "NORMAL" elseif randEvent == 3 then -- FUNNY MODE (5 Menit) if Lighting.ClockTime >= 6 and Lighting.ClockTime <= 18 then State = "FUNNY" task.delay(300, function() if State == "FUNNY" then State = "NORMAL" end end) end elseif randEvent == 4 then -- HUNGRY State = "HUNGRY"; IsFlying = false local food = Instance.new("Part", Workspace); food.Position = HRP.Position + Vector3.new(math.random(-50, 50), 0, math.random(-50, 50)); food.Color = Color3.fromRGB(139, 69, 19); Debris:AddItem(food, 30) WalkTo(food.Position) if (Verity.Position - food.Position).Magnitude < 10 then food:Destroy() end IsFlying = true; State = "NORMAL" end end end end) -- [ 14. DIALOGUE UPDATER & FUNNY MEME LOOP ] task.spawn(function() while task.wait(5) do if not SystemActive then continue end pcall(function() if State == "EVADING" then return end if Verity and Verity:FindFirstChild("BillboardGui") then Verity.BillboardGui.TextLabel.Text = "Verity ["..State.."]\n" .. GenerateDialogue(State) if State == "FUNNY" then VoiceSound.SoundId = IDs.VoiceFunny[math.random(1, #IDs.VoiceFunny)]; VoiceSound:Play() elseif (State == "NORMAL" or State == "BORED") then VoiceSound.SoundId = IDs.VoiceNormal[math.random(1, #IDs.VoiceNormal)]; VoiceSound:Play() end end end) end end) -- [ 15. SMOOTH FOLLOW & DISTANCE CONTROL ] RunService.Heartbeat:Connect(function() if not SystemActive then return end pcall(function() if Verity and HRP then if (Verity.Position - HRP.Position).Magnitude > 5000 or Verity.Position.Y < -200 or HRP.Position.Y < -200 then Verity.CFrame = HRP.CFrame * CFrame.new(0, 5, 0) if HRP.Position.Y < -200 then HRP.CFrame = CFrame.new(0, 50, 0) end -- Anti-Void Elite end if IsFlying and State ~= "NULL" and State ~= "SLEEP" then if State == "SKYBOX_KING" then Verity.CFrame = Verity.CFrame:Lerp(HRP.CFrame * CFrame.new(math.random(-150,150), 50, math.random(-150,150)), 0.05) else Verity.CFrame = Verity.CFrame:Lerp(HRP.CFrame * CFrame.new(3, 4, 3), 0.15) Verity.CFrame = CFrame.new(Verity.Position, Verity.Position + HRP.CFrame.LookVector) end end end end) end)