-- Made by D3v1lHub credits to me blah blah blah -- UI Setup local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local VectorDisplay = Instance.new("TextLabel") -- Das neue (x, y, z) Display local CreateBtn = Instance.new("TextButton") local ClearBtn = Instance.new("TextButton") local UnloadBtn = Instance.new("TextButton") ScreenGui.Parent = game.CoreGui MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) MainFrame.Size = UDim2.new(0, 250, 0, 420) MainFrame.Position = UDim2.new(0.5, -125, 0.5, -210) MainFrame.Active = true MainFrame.Draggable = false -- Wir machen es manuell über den Titel! Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 12) -- TITEL (Nur hier kann man das Fenster ziehen) Title.Parent = MainFrame Title.Size = UDim2.new(1, 0, 0, 40) Title.Text = "Vector3 Generator" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1 Title.Font = Enum.Font.GothamBold Title.TextSize = 16 -- Dragging Logik für den Titel (verhindert Konflikt mit Slidern) local UserInputService = game:GetService("UserInputService") local dragToggle, dragStart, startPos Title.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragToggle = true dragStart = input.Position startPos = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UserInputService.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement and dragToggle then local delta = input.Position - dragStart MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) -- Das Display für (x, y, z) VectorDisplay.Parent = MainFrame VectorDisplay.Size = UDim2.new(1, 0, 0, 20) VectorDisplay.Position = UDim2.new(0, 0, 0, 35) VectorDisplay.Text = "(1, 1, 1)" VectorDisplay.TextColor3 = Color3.fromRGB(0, 150, 255) VectorDisplay.BackgroundTransparency = 1 VectorDisplay.Font = Enum.Font.Code VectorDisplay.TextSize = 14 local currentValues = {X = 1, Y = 1, Z = 1} local function updateDisplay() VectorDisplay.Text = "(" .. currentValues.X .. ", " .. currentValues.Y .. ", " .. currentValues.Z .. ")" end -- Slider Erstellungs-Funktion local function createSlider(name, pos, axis) local label = Instance.new("TextLabel", MainFrame) label.Text = name .. ": 1" label.Size = UDim2.new(0.8, 0, 0, 20) label.Position = pos label.BackgroundTransparency = 1 label.TextColor3 = Color3.fromRGB(200, 200, 200) label.Font = Enum.Font.Gotham label.TextSize = 12 label.TextXAlignment = Enum.TextXAlignment.Left local sliderBack = Instance.new("Frame", MainFrame) sliderBack.BackgroundColor3 = Color3.fromRGB(45, 45, 45) sliderBack.Size = UDim2.new(0.8, 0, 0, 4) sliderBack.Position = pos + UDim2.new(0, 0, 0, 22) Instance.new("UICorner", sliderBack) local sliderKnob = Instance.new("Frame", sliderBack) sliderKnob.BackgroundColor3 = Color3.fromRGB(0, 120, 255) sliderKnob.Size = UDim2.new(0, 14, 0, 14) sliderKnob.Position = UDim2.new(0, 0, 0.5, -7) Instance.new("UICorner", sliderKnob).CornerRadius = UDim.new(1, 0) local dragging = false local function move() local mousePos = UserInputService:GetMouseLocation().X local percent = math.clamp((mousePos - sliderBack.AbsolutePosition.X) / sliderBack.AbsoluteSize.X, 0, 1) sliderKnob.Position = UDim2.new(percent, -7, 0.5, -7) local val = math.floor(percent * 99) + 1 currentValues[axis] = val label.Text = name .. ": " .. val updateDisplay() end sliderKnob.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then move() end end) end -- Slider Initialisierung createSlider("Size X", UDim2.new(0.1, 0, 0.20, 0), "X") createSlider("Size Y", UDim2.new(0.1, 0, 0.32, 0), "Y") createSlider("Size Z", UDim2.new(0.1, 0, 0.44, 0), "Z") -- Buttons local spawnedParts = {} local function styleBtn(btn, pos, text, color) btn.Parent = MainFrame btn.Size = UDim2.new(0.8, 0, 0, 35) btn.Position = pos btn.Text = text btn.BackgroundColor3 = color btn.TextColor3 = Color3.new(1,1,1) btn.Font = Enum.Font.GothamMedium Instance.new("UICorner", btn) end styleBtn(CreateBtn, UDim2.new(0.1, 0, 0.60, 0), "Part erstellen", Color3.fromRGB(0, 170, 100)) styleBtn(ClearBtn, UDim2.new(0.1, 0, 0.72, 0), "Alle löschen", Color3.fromRGB(170, 50, 50)) styleBtn(UnloadBtn, UDim2.new(0.1, 0, 0.86, 0), "Unload", Color3.fromRGB(60, 60, 60)) CreateBtn.MouseButton1Click:Connect(function() local char = game.Players.LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then local root = char.HumanoidRootPart local part = Instance.new("Part") part.Size = Vector3.new(currentValues.X, currentValues.Y, currentValues.Z) part.CFrame = root.CFrame * CFrame.new(0, 5, -10) part.Anchored = true part.Parent = workspace table.insert(spawnedParts, part) end end) ClearBtn.MouseButton1Click:Connect(function() for _, p in pairs(spawnedParts) do if p then p:Destroy() end end spawnedParts = {} end) UnloadBtn.MouseButton1Click:Connect(function() ScreenGui:Destroy() end)