local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") return end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() -- <--- șterge TOT înainte să construim wait(1.2) -- puțin delay ca să se curețe scena local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end -- ═══════════════════════════════════════════════════════════════ -- BUILD - totul anchored + spawn transparent -- ═══════════════════════════════════════════════════════════════ -- BasePart local base = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(168, -9.5, -63), workspace) resize(base, Vector3.new(240, 21, 140), base.CFrame) setcollision(base, true) syncmaterial(base, Enum.Material.DiamondPlate) color(base, Color3.new(1, 1, 0)) -- new yeller name(base, "BasePart") setanchor(base, true) -- carare local carare = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(215.5, 1, -63), workspace) resize(carare, Vector3.new(109, 1, 20), carare.CFrame) setcollision(carare, true) syncmaterial(carare, Enum.Material.Plastic) color(carare, Color3.new(1, 0, 0)) -- really red name(carare, "carare") setanchor(carare, true) -- wall 1 → wall 7 local wallDecalIds = {"165335563","7560279998","4808417778","336014681","5668223666","605544193","1120224001"} local wallData = { {171.536, 13.5, -32.121, 45}, {172.707, 13.5, -93.879, 135}, {210.071, 13.5, -34.657, 45}, {214.121, 13.5, -91.464, 135}, {247.414, 13.5, -36, 45}, {247.828, 13.5, -92.586, 135}, {278, 13.5, -63, 90}, } for i, d in ipairs(wallData) do local pos = Vector3.new(d[1], d[2], d[3]) local rot = math.rad(d[4]) local cf = CFrame.new(pos) * CFrame.Angles(0, rot, 0) local wall = serverendpoint:InvokeServer("CreatePart", "Normal", cf, workspace) resize(wall, Vector3.new(30, 25, 2), cf) setcollision(wall, true) color(wall, Color3.new(1,1,1)) name(wall, "wall " .. i) setanchor(wall, true) local faces = {Enum.NormalId.Front, Enum.NormalId.Back, Enum.NormalId.Left, Enum.NormalId.Right, Enum.NormalId.Top, Enum.NormalId.Bottom} for _, face in ipairs(faces) do createdecal(wall, face) setdecal(wall, wallDecalIds[i], face) end end -- Spawna 2 → transparent 1.0 local spawna2 = serverendpoint:InvokeServer("CreatePart", "Spawn", CFrame.new(141.25, 1.001, -63) * CFrame.Angles(0, math.rad(-90), 0), workspace) resize(spawna2, Vector3.new(40.5, 0.001, 40.5), spawna2.CFrame) setcollision(spawna2, true) transparency(spawna2, 1.0) -- <--- INVIZIBIL color(spawna2, Color3.new(1,1,1)) name(spawna2, "Spawna 2") setanchor(spawna2, true) createdecal(spawna2, Enum.NormalId.Top) setdecal(spawna2, "3512459964", Enum.NormalId.Top) -- BasePart 2 local base2 = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(73, 1.5, -63), workspace) resize(base2, Vector3.new(46, 1, 136), base2.CFrame) setcollision(base2, true) color(base2, Color3.new(1,1,1)) name(base2, "BasePart 2") setanchor(base2, true) createdecal(base2, Enum.NormalId.Top) setdecal(base2, "1084998374", Enum.NormalId.Top) -- Part 1 2 3 (albastre) local bluePos = { {70.5, 4.5, -14.5}, {70.5, 4.5, -64.5}, {70.5, 4.5, -113.5}, } for i, p in ipairs(bluePos) do local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(unpack(p)), workspace) resize(part, Vector3.new(23, 6, 23), part.CFrame) setcollision(part, true) syncmaterial(part, Enum.Material.DiamondPlate) color(part, Color3.new(0,0,1)) -- really blue name(part, "Part" .. (i > 1 and " " .. i or "")) setanchor(part, true) end -- final troll commands wait(0.5) RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 14") wait(0.7) RequestCommand:InvokeServer(";music 1838211570 ;volume INF") RequestCommand:InvokeServer(";m GOOD NEWS THE IT IS COME BACK") wait(1.5) RequestCommand:InvokeServer(";m ARE YOU SCARY?") wait(1.6) RequestCommand:InvokeServer(";disco") print("Done - spawn transparent + deleteall + locked everything")