--=================================================================================================-- -- VINQ HUB | HITBOX EXPANDER (TEST) -- -- DEVELOPMENT & TESTING ARCHITECTURE -- --=================================================================================================-- if not game:IsLoaded() then game.Loaded:Wait() end local _plrs_string = string.char(80,108,97,121,101,114,115) local _plrs = game:GetService(_plrs_string) local _lp = _plrs.LocalPlayer -- UI Library Loading Layer local _v_hook = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() -- VINQ HUB GREY THEME STYLING ARRAYS local _vinq_text_color = Color3.fromRGB(240, 240, 240) local _vinq_main_grey = Color3.fromRGB(25, 25, 25) local _vinq_acc_grey = Color3.fromRGB(120, 120, 120) local _vinq_back_dark = Color3.fromRGB(15, 15, 15) local _vinq_line_grey = Color3.fromRGB(45, 45, 45) _v_hook.Options = { TextColor = _vinq_text_color, MainColor = _vinq_main_grey, AccentColor = _vinq_acc_grey, BackgroundColor = _vinq_back_dark, OutlineColor = _vinq_line_grey } -- Root Menu Architecture Execution Window local _v_window = _v_hook:CreateWindow({ Title = "VINQ HUB | Hitbox Expander (Test)", SubTitle = "Slap Battles Edition", TabWidth = 160, Size = UDim2.fromOffset(580, 540), Acrylic = false, Theme = "Dark", MinimizeKey = Enum.KeyCode.LeftControl }) -- Dynamic Parameters (Runtime Configuration Memory Pointers) local _cfg_enabled = false local _cfg_width = 10 local _cfg_height = 10 local _cfg_depth = 10 local _cfg_trans = 0.4 -- Lowered default for high visibility profile local _cfg_team = false -- Allocation Framework Tables for Navigation Elements local _v_tabs = { Hitbox = _v_window:AddTab({ Title = "Hitbox Expander", Icon = "target" }), BugsAndFixes = _v_window:AddTab({ Title = "Bugs And Fixes", Icon = "wrench" }) } -- Auto-Focus Initial Workspace Profile _v_window:SelectTab(_v_tabs.Hitbox) --=================================================================================================-- -- TAB 1: HITBOX EXPANDER WORKING WORKSPACE --=================================================================================================-- _v_tabs.Hitbox:AddParagraph({ Title = "VINQ HITBOX TEST", Content = "Adjust length and scale parameters below. This is an official test profile." }) local Tgl_1 = _v_tabs.Hitbox:AddToggle("HitboxToggle", { Title = "Enable Hitbox Expander", Default = false }) -- Master Linking Slider local Sld_All = _v_tabs.Hitbox:AddSlider("SizeAllSlider", { Title = "Size All Together", Description = "Scales width, height, and depth uniformly", Default = 10, Min = 2, Max = 50, Rounding = 1 }) local Sld_W = _v_tabs.Hitbox:AddSlider("WidthSlider", { Title = "Hitbox Width (Left/Right)", Description = "Expands lateral alignment boundaries", Default = 10, Min = 2, Max = 50, Rounding = 1 }) local Sld_H = _v_tabs.Hitbox:AddSlider("HeightSlider", { Title = "Hitbox Height (Up/Down)", Description = "Modifies player height spacing profile", Default = 10, Min = 2, Max = 50, Rounding = 1 }) local Sld_D = _v_tabs.Hitbox:AddSlider("DepthSlider", { Title = "Hitbox Depth (Front/Back)", Description = "Adjusts standard forward depth profiling", Default = 10, Min = 2, Max = 50, Rounding = 1 }) local Sld_T = _v_tabs.Hitbox:AddSlider("TransSlider", { Title = "Hitbox Transparency", Description = "Grey box field opacity parameters (Lower = More Visible)", Default = 0.4, Min = 0, Max = 1, Rounding = 1 }) local Tgl_2 = _v_tabs.Hitbox:AddToggle("TeamToggle", { Title = "Team Check", Default = false }) --=================================================================================================-- -- TAB 2: BUGS AND FIXES INFORMATIONAL LOGS --=================================================================================================-- _v_tabs.BugsAndFixes:AddParagraph({ Title = "Beta Notice / Log Profiles", Content = "This is in beta. Don't think just because it's out doesn't mean it won't bug out. More updates soon! Maybe?" }) --=================================================================================================-- -- RUNTIME CALLBACK MONITOR PIPELINES --=================================================================================================-- Tgl_1:OnChanged(function(_val) _cfg_enabled = _val _v_hook:Notify({ Title = "VINQ HUB STATUS", Content = _cfg_enabled and "Hitbox: on" or "Hitbox: off", Duration = 2 }) end) -- Intercept Master Slider to push value to sub-sliders Sld_All:OnChanged(function(_val) _cfg_width = _val _cfg_height = _val _cfg_depth = _val Sld_W:SetValue(_val) Sld_H:SetValue(_val) Sld_D:SetValue(_val) end) Sld_W:OnChanged(function(_val) _cfg_width = _val end) Sld_H:OnChanged(function(_val) _cfg_height = _val end) Sld_D:OnChanged(function(_val) _cfg_depth = _val end) Sld_T:OnChanged(function(_val) _cfg_trans = _val end) Tgl_2:OnChanged(function(_val) _cfg_team = _val end) --=================================================================================================-- -- ASYNCHRONOUS ENGINE LOOP TRACKER --=================================================================================================-- task.spawn(function() while true do task.wait(0.1) if _cfg_enabled and _lp then for _, p in ipairs(_plrs:GetPlayers()) do if p ~= _lp then if not _cfg_team or (_cfg_team and p.Team ~= _lp.Team) then pcall(function() local character = p.Character local root = character and character:FindFirstChild("HumanoidRootPart") if root then -- Custom structural highly visible grey configurations applied here root.Size = Vector3.new(_cfg_width, _cfg_height, _cfg_depth) root.Transparency = _cfg_trans root.BrickColor = BrickColor.new("Dark stone grey") root.Material = Enum.Material.Neon -- Neon material makes it highly visible in combat arenas root.CanCollide = false end end) end end end else -- Automatic safe cleanup/reset sequence when toggled completely off for _, p in ipairs(_plrs:GetPlayers()) do pcall(function() local character = p.Character local root = character and character:FindFirstChild("HumanoidRootPart") if root then root.Size = Vector3.new(2, 2, 1) root.Transparency = 1 root.CanCollide = true end end) end end end end) --=================================================================================================-- -- INITIAL INJECTION BOOT NOTIFICATION DISPATCH --=================================================================================================-- _v_hook:Notify({ Title = "VINQ HUB TEST", Content = "Lol using a hub in slap battles in 2026 bro. Imagine. Tbh i still do that so yeah, anyways enjoy the script, more bugs are gonna be fixed for the hitbox. THIS IS ONLY A TEST OF VINQ HUB HITBOX TEST", Duration = 10 })