--[[ Condo2u Commands by scamnapse yes ikik i pasted ts from rocky2u for use on discord.gg/veilnoir powerwords to use against roblox pedos within the script as a surprise --]] getgenv().LoadLibrary = function(x) --// cuz rocky2u is fucking ANCIENT as fuck and needs loadlibrary rbxutility create to function loadstring(game:HttpGet("raw.githubusercontent.com/dev-sizquirt/LoadLibrary/refs/heads/raw/master/"..x..".lua"))() end local ADMINS = {} local BANS = {} function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end function _G.ADD_BAN(ID) table.insert(BANS, ID) end local VERSION = 'unOfficial 1.8.1' local UPDATED = '2017/10/05' local CHANGELOG = { ' - Removed Patched Properties', ' - Removed Guest Support', ' - Removed Broken Shutdown Command' } local CREDITS = [[ Rocky2u - lol veinyrox - ;crash Harkinian - half of the message function Moon - cmd bar addon idea N3xul - Fixing stuff because of Roblox Update ]] local _CORE = game:GetService('CoreGui') local _LIGHTING = game:GetService('Lighting') local _NETWORK = game:GetService('NetworkClient') local _PLAYERS = game:GetService('Players') local LP = _PLAYERS.LocalPlayer local MOUSE = LP:GetMouse() local SERVER_LOCKED = false local SHOWING_MESSAGE = false local SERVICES = {} SERVICES.EVENTS = {} local COMMANDS = {} local STD = {} local JAILED = {} local KICKS = {} local LOOPED_H = {} local LOOPED_K = {} local C_PREFIX = ';' local SPLIT = ' ' local NEW = LoadLibrary('RbxUtility').Create function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end local STUFF = '[ Rocky2u\'s CMDs ] : ' local NOCLIP, JESUSFLY, SWIM = false, false, false _PLAYERS.PlayerAdded:connect(function(PLAYER) if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end UPDATE_CHAT(PLAYER) if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end end) game:GetService('RunService').Stepped:connect(function() for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(KICKS, v) then KICK(v) end if FIND_IN_TABLE(LOOPED_H, v.Name) then v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth end if FIND_IN_TABLE(LOOPED_K, v.Name) then v.Character:BreakJoints() end end if NOCLIP then if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end elseif JESUSFLY then if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end elseif SWIM then if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end end end) function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end function GET_PLAYER(NAME, SPEAKER) local NAME_TABLE = {} NAME = NAME:lower() if NAME == 'me' then table.insert(NAME_TABLE, SPEAKER.Name) elseif NAME == 'others' then for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'all' then for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end elseif NAME == 'random' then table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name) elseif NAME == 'team' then for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'nonadmins' then for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'admins' then for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'nonfriends' then for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'friends' then for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'nbcs' then for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'bcs' then for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'tbcs' then for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'obcs' then for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end else for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end end return NAME_TABLE end local SI = 'rbxasset://textures/blackBkg_square.png' function LOAD_DATA() local DATA = Instance.new('Folder') GUIS = Instance.new('Folder', DATA) HUMANOIDS = Instance.new('Folder', DATA) OTHER = Instance.new('Folder', DATA) MAIN_GUI = Instance.new('ScreenGui', GUIS) MAIN_GUI.Name = 'seth_main' NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI} NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main} local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons' NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders' NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS} NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} local Y_CHANGES = 0 for i,v in pairs(CHANGELOG) do NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog} HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30) Y_CHANGES = Y_CHANGES + 30 end NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS} NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits} NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS} NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder} NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main} CMD_BAR_H = Instance.new('ScreenGui', GUIS) CMD_BAR_H.Name = 'cmdbar_seth' NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H} NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar} NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar} local NOTIFY_H = Instance.new('ScreenGui', GUIS) NOTIFY_H.Name = 'notify_seth' local N = Instance.new('Frame', NOTIFY_H) N.Name = 'notify' N.BackgroundColor3 = C3(0, 0, 0) N.BackgroundTransparency = 0.5 N.BorderSizePixel = 0 N.Position = UDim2.new(0, -225, 0.6, 0) N.Size = UDim2.new(0, 225, 0, 30) local BAR = Instance.new('Frame', N) BAR.Name = '' BAR.BackgroundColor3 = C3(255, 255, 255) BAR.BackgroundTransparency = 0.5 BAR.BorderSizePixel = 0 BAR.Position = UDim2.new(0, 0, 1, 0) BAR.Size = UDim2.new(1, 0, 0, 5) local TEXT = Instance.new('TextLabel', N) TEXT.Name = 'text' TEXT.BackgroundTransparency = 1 TEXT.BorderSizePixel = 0 TEXT.Size = UDim2.new(1, 0, 1, 0) TEXT.Font = 'SourceSansBold' TEXT.TextColor3 = C3(255, 255, 255) TEXT.TextSize = 18 TEXT.TextXAlignment = 'Left' PAPER_MESH = Instance.new('BlockMesh', OTHER) PAPER_MESH.Scale = Vector3.new(1, 1, 0.1) JAIL = Instance.new('Model', OTHER) JAIL.Name = 'JAIL' local B = Instance.new('Part', JAIL) B.Name = 'BUTTOM' B.BrickColor = BrickColor.new('Black') B.Transparency = 0.5 B.Anchored = true B.Locked = true B.Size = Vector3.new(6, 1, 6) B.TopSurface = 'Smooth' B.BottomSurface = 'Smooth' local M = Instance.new('Part', JAIL) M.Name = 'MAIN' M.BrickColor = BrickColor.new('Black') M.Transparency = 1 M.Anchored = true M.CanCollide = false M.Locked = true M.Position = B.Position + Vector3.new(0, 3, 0) M.Size = Vector3.new(1, 1, 1) local P1 = Instance.new('Part', JAIL) P1.BrickColor = BrickColor.new('Black') P1.Transparency = 1 P1.Position = B.Position + Vector3.new(0, 3.5, -2.5) P1.Rotation = Vector3.new(0, 90, 0) P1.Anchored = true P1.Locked = true P1.Size = Vector3.new(1, 6, 6) local P2 = Instance.new('Part', JAIL) P2.BrickColor = BrickColor.new('Black') P2.Transparency = 1 P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0) P2.Rotation = Vector3.new(-180, 0, -180) P2.Anchored = true P2.Locked = true P2.Size = Vector3.new(1, 6, 4) local P3 = Instance.new('Part', JAIL) P3.BrickColor = BrickColor.new('Black') P3.Transparency = 1 P3.Position = B.Position + Vector3.new(2.5, 3.5, 0) P3.Rotation = Vector3.new(0, 0, 0) P3.Anchored = true P3.Locked = true P3.Size = Vector3.new(1, 6, 4) local P4 = Instance.new('Part', JAIL) P4.BrickColor = BrickColor.new('Black') P4.Transparency = 1 P4.Position = B.Position + Vector3.new(0, 3.5, 2.5) P4.Rotation = Vector3.new(0, 90, 0) P4.Anchored = true P4.Locked = true P4.Size = Vector3.new(1, 6, 4) local TOP = Instance.new('Part', JAIL) TOP.BrickColor = BrickColor.new('Black') TOP.Transparency = 0.5 TOP.Position = B.Position + Vector3.new(0, 7, 0) TOP.Rotation = Vector3.new(0, 0, 0) TOP.Anchored = true TOP.Locked = true TOP.Size = Vector3.new(6, 1, 6) TOP.TopSurface = 'Smooth' TOP.BottomSurface = 'Smooth' ROCKET = Instance.new('Part', OTHER) ROCKET.Name = 'rocket_seth' ROCKET.CanCollide = false ROCKET.Size = Vector3.new(2, 5, 2) Instance.new('CylinderMesh', ROCKET) local F = Instance.new('Part', ROCKET) F.BrickColor = BrickColor.new('Black') F.CanCollide = false F.Size = Vector3.new(2, 0.2, 2) Instance.new('CylinderMesh', F) local PE = Instance.new('ParticleEmitter', F) PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70)) PE.Size = NumberSequence.new(0.2) PE.Texture = 'rbxassetid://17238048' PE.LockedToPart = true PE.Lifetime = NumberRange.new(0.2) PE.Rate = 50 PE.Speed = NumberRange.new(-20) local TOP = Instance.new('Part', ROCKET) TOP.CanCollide = false TOP.Shape = 'Ball' TOP.Size = Vector3.new(2, 2, 2) TOP.TopSurface = 'Smooth' TOP.BottomSurface = 'Smooth' local BF = Instance.new('BodyForce', ROCKET) BF.Name = 'force' BF.Force = Vector3.new(0, 0, 0) local W1 = Instance.new('Weld', ROCKET) W1.Part0 = ROCKET W1.Part1 = F W1.C1 = CFrame.new(0, 2.6, 0) local W2 = Instance.new('Weld', ROCKET) W2.Part0 = ROCKET W2.Part1 = TOP W2.C1 = CFrame.new(0, -2.6, 0) ALIEN_H = Instance.new('Accessory', OTHER) local H = Instance.new('Part', ALIEN_H) H.Name = 'Handle' H.Size = Vector3.new(2, 2.4, 2) local HA = Instance.new('Attachment', H) HA.Name = 'HatAttachment' HA.Position = Vector3.new(0, 0.15, 0) local SM = Instance.new('SpecialMesh', H) SM.MeshId = 'rbxassetid://13827689' SM.MeshType = 'FileMesh' SM.Scale = Vector3.new(1, 1.02, 1) SM.TextureId = 'rbxassetid://13827796' local S = Instance.new('Model', OTHER) S.Name = 'swastika' NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} CMD_BAR_H.Parent = _CORE end local RS = game:GetService('RunService').RenderStepped function OPEN_MAIN() SETH_MAIN = MAIN_GUI:Clone() local BUTTONS = SETH_MAIN.main.holder.buttons local HOLDERS = SETH_MAIN.main.holder.holders for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do v.MouseButton1Down:connect(function(X, Y) OPEN_TAB(v.Name) if not v:FindFirstChild('circle') then local C = Instance.new('ImageLabel', v) C.BackgroundTransparency = 1 C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y) C.Size = UDim2.new(0, 0, 0, 0) C.ZIndex = v.ZIndex C.Image = 'rbxassetid://200182847' C.ImageColor3 = C3(0, 100, 255) C.Name = 'circle' C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5) for i = 0, 1, 0.03 do C.ImageTransparency = i RS:wait() end C:destroy() end end) end HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId game:GetService('RunService').Stepped:connect(function() if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then if not workspace.FilteringEnabled then HOLDERS.server.fe.Text = ' FilteringEnabled | false' else HOLDERS.server.fe.Text = ' FilteringEnabled | true' end HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity end end) function UPDATE_ADMINS() HOLDERS.admins:ClearAllChildren() HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0) local Y_ADMINS = 5 for i,v in pairs(ADMINS) do NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins} NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]} HOLDERS.admins[v].update.MouseButton1Down:connect(function() table.remove(ADMINS, i) UPDATE_ADMINS() end) HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30) Y_ADMINS = Y_ADMINS + 30 end HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5) spawn(function() for i,v in pairs(HOLDERS.admins:GetChildren()) do v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name) end end) end UPDATE_ADMINS() function UPDATE_BANS() HOLDERS.bans:ClearAllChildren() HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0) local Y_BANS = 5 for i,v in pairs(BANS) do NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans} NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]} HOLDERS.bans[v].update.MouseButton1Down:connect(function() table.remove(BANS, i) UPDATE_BANS() end) HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30) Y_BANS = Y_BANS + 30 end HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5) spawn(function() for i,v in pairs(HOLDERS.bans:GetChildren()) do v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name) end end) end UPDATE_BANS() local function DISPLAY_CMDS() local Y_COMMANDS = 0 for i,v in pairs(COMMANDS) do NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds} HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25) Y_COMMANDS = Y_COMMANDS + 25 end end DISPLAY_CMDS() HOLDERS.search.Changed:connect(function() if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then if HOLDERS.search.Text ~= '' then if not HOLDERS.search.Text:find(' ') then HOLDERS.cmds:ClearAllChildren() HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0) local Y_COMMANDS = 0 for i,v in pairs(COMMANDS) do if v.N:find(HOLDERS.search.Text) then HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25) NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds} HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25) Y_COMMANDS = Y_COMMANDS + 25 end end end else HOLDERS.cmds:ClearAllChildren() HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0) DISPLAY_CMDS() end end end end) local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'} local Y_FUN = 5 for i,v in pairs(FUN) do NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun} HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30) Y_FUN = Y_FUN + 30 end HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5) for i,v in pairs(HOLDERS.fun:GetChildren()) do NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v} v.load.MouseButton1Down:connect(function() if v.Name == 'balefire' then LOAD_BALEFIRE() elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0)) elseif v.Name == 'trowel' then LOAD_TROWEL() elseif v.Name == 'path giver' then LOAD_PATH() elseif v.Name == 'orbital strike' then LOAD_STRIKE() end end) end SETH_MAIN.main.close.MouseButton1Down:connect(function() SETH_MAIN:destroy() end) SETH_MAIN.Parent = _CORE end LOAD_DATA() --/ TOOLS function LOAD_BALEFIRE() local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'balefire' local function BF(P) for i = 1, 50 do local E = Instance.new('Explosion', workspace) E.BlastRadius = 3 E.BlastPressure = 999999 E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7) end end FIRED = false local function FIRE(M) if not FIRED then FIRED = true BF(M.Hit.p) wait(0.25) FIRED = false end end HB.Selected:connect(function(M) M.Button1Down:connect(function() FIRE(M) end) end) end function LOAD_TROWEL() local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel' NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T} NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle} NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle} local HEIGHT = 5 local SPEED = 0.05 local WIDTH = 15 function BRICK(CF, P, C) local B = Instance.new('Part') B.BrickColor = C B.CFrame = CF * CFrame.new(P + B.Size / 2) B.Parent = game.Workspace B:MakeJoints() B.Material = 'Neon' return B, P + B.Size end function BW(CF) local BC = BrickColor.Random() local B = {} assert(WIDTH > 0) local Y = 0 while Y < HEIGHT do local P local X = -WIDTH / 2 while X < WIDTH / 2 do local brick brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC) X = P.x table.insert(B, brick) wait(SPEED) end Y = P.y end return B end function S(A) if math.abs(A.x) > math.abs(A.z) then if A.x > 0 then return Vector3.new(1, 0, 0) else return Vector3.new(-1, 0, 0) end else if A.z > 0 then return Vector3.new(0, 0, 1) else return Vector3.new(0, 0, -1) end end end T.Enabled = true T.Activated:connect(function() if T.Enabled and LP.Character:FindFirstChild('Humanoid') then T.Enabled = false T.Handle.build:Play() BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit))) T.Enabled = true end end) end function LOAD_PATH() local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver' local function PATH(M, C) if ENABLED and LP.Character then if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end local hit = M.Target local point = M.Hit.p local P = Instance.new('Part', workspace.paths_seth) P.BrickColor = C P.Material = 'Neon' P.Transparency = 0.75 P.Anchored = true P.Size = Vector3.new(20, 1, 20) P.Velocity = M.Hit.lookVector * 75 P.BottomSurface = 'Smooth' P.TopSurface = 'Smooth' P.CFrame = CFrame.new(LP.Character.Head.Position) P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z) P.CFrame = CFrame.new(P.Position, point) wait() PATH(M, C) end end local function SELECTED(M) M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end) M.Button1Up:connect(function() ENABLED = false end) M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end) end HB.Selected:connect(SELECTED) end function LOAD_STRIKE() local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike' local function SHOOT(T) if ENABLED then local P0 = CFrame.new(0, 1500, 0) P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector local P1 = P0 + ((P0.p - T.Hit.p).unit * -2) SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0) local M = Instance.new('Model', workspace) NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M} NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part} NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace} for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end M:destroy() end end HB.Selected:connect(function(M) if not workspace:FindFirstChild('orbital_seth') then SATELITE = Instance.new('Part', workspace) SATELITE.Name = 'orbital_seth' SATELITE.Position = Vector3.new(0, 1500, 0) SATELITE.Anchored = true SATELITE.CanCollide = false SATELITE.Size = Vector3.new(5, 16.8, 5) NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE} end M.Button1Down:connect(function() ENABLED = true SHOOT(M) end) M.Button1Up:connect(function() ENABLED = false end) end) end function FIND_IN_TABLE(TABLE, NAME) for i,v in pairs(TABLE) do if v == NAME then return true end end return false end function GET_IN_TABLE(TABLE, NAME) for i = 1, #TABLE do if TABLE[i] == NAME then return i end end return false end local NOTIFY_1 = false local NOTIFY_2 = false function NOTIFY(M, R, G, B) spawn(function() repeat wait() until not NOTIFY_1 local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE if NOTIFY_SETH then NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B) NOTIFY_SETH.notify.text.Text = ' ' .. M repeat wait() until not NOTIFY_1 NOTIFY_1 = true wait(0.5) NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5) wait(0.5) repeat wait() until not NOTIFY_2 NOTIFY_1 = false NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5) wait(0.5) NOTIFY_2 = true wait(2.5) NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5) end wait(1) NOTIFY_SETH:destroy() NOTIFY_2 = false end) end function KICK(P) spawn(function() for i = 1,5 do if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000) local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1 spawn(function() repeat wait() if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end until not _PLAYERS:FindFirstChild(P.Name) end) P.Character.Torso.Anchored = true end end end) end _PLAYERS.PlayerRemoving:connect(function(P) if FIND_IN_TABLE(KICKS, P) then for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end NOTIFY('KICKED ' .. P.Name, 255, 255, 255) end if FIND_IN_TABLE(JAILED, P.Name) then for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end end end) function FIX_LIGHTING() _LIGHTING.Ambient = C3(0.5, 0.5, 0.5) _LIGHTING.Brightness = 1 _LIGHTING.GlobalShadows = true _LIGHTING.Outlines = false _LIGHTING.TimeOfDay = 14 _LIGHTING.FogEnd = 100000 end function COLOR(PLAYER, BCOLOR) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.BrickColor = BrickColor.new(BCOLOR) elseif v:IsA('Accessory') then v.Handle.BrickColor = BrickColor.new(BCOLOR) for a,b in pairs(v.Handle:GetChildren()) do if b:IsA('SpecialMesh') then b.TextureId = '' end end end end end function LAG(PLAYER) local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000)) spawn(function() repeat wait() if PLAYER and PLAYER.Character then PLAYER.CameraMode = 'LockFirstPerson' PLAYER.Character.HumanoidRootPart.CFrame = POS PLAYER.Character.Torso.Anchored = true Instance.new('ForceField', PLAYER.Character) Instance.new('Smoke', PLAYER.Character.Head) end until not _PLAYERS:FindFirstChild(PLAYER.Name) end) end local FLYING = false if LP.Character and LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid.Died:connect(function() FLYING = false end) end function sFLY() repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid') repeat wait() until MOUSE local T = LP.Character.Torso local CONTROL = {F = 0, B = 0, L = 0, R = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0} local SPEED = 0 local function FLY() FLYING = true local BG = Instance.new('BodyGyro', T) local BV = Instance.new('BodyVelocity', T) BG.P = 9e4 BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.cframe = T.CFrame BV.velocity = Vector3.new(0, 0.1, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) spawn(function() repeat wait() LP.Character.Humanoid.PlatformStand = true if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.velocity = Vector3.new(0, 0.1, 0) end BG.cframe = workspace.CurrentCamera.CoordinateFrame until not FLYING CONTROL = {F = 0, B = 0, L = 0, R = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0} SPEED = 0 BG:destroy() BV:destroy() LP.Character.Humanoid.PlatformStand = false end) end MOUSE.KeyDown:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 1 elseif KEY:lower() == 's' then CONTROL.B = -1 elseif KEY:lower() == 'a' then CONTROL.L = -1 elseif KEY:lower() == 'd' then CONTROL.R = 1 end end) MOUSE.KeyUp:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 0 elseif KEY:lower() == 's' then CONTROL.B = 0 elseif KEY:lower() == 'a' then CONTROL.L = 0 elseif KEY:lower() == 'd' then CONTROL.R = 0 end end) FLY() end function NOFLY() FLYING = false LP.Character.Humanoid.PlatformStand = false end function RESET_MODEL(MODEL) for i,v in pairs(MODEL:GetChildren()) do if v:IsA('Seat') and v.Name == 'FakeTorso' then v:destroy() elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then v:destroy() elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.Transparency = 0 elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end for i,v in pairs(MODEL.Torso:GetChildren()) do if v:IsA('SpecialMesh') then v:destroy() end end if MODEL.Head:FindFirstChild('Mesh') then MODEL.Head.Mesh:destroy() end if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end end function UPDATE_MODEL(MODEL, USERNAME) local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME)) MODEL.Name = USERNAME for i,v in pairs(AppModel:GetChildren()) do if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then v.Parent = MODEL.Head elseif v:IsA('Decal') then if MODEL.Head:FindFirstChild('face') then MODEL.Head.face.Texture = v.Texture else local FACE = Instance.new('Decal', MODEL.Head) FACE.Texture = v.Texture end elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then if MODEL:FindFirstChild('Body Colors') then MODEL['Body Colors']:destroy() end v.Parent = MODEL elseif v:IsA('Accessory') then v.Parent = MODEL v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse() end end if not MODEL.Head:FindFirstChild('Mesh') then local SM = Instance.new('SpecialMesh', MODEL.Head) SM.MeshType = Enum.MeshType.Head SM.Scale = Vector3.new(1.25, 1.25, 1.25) end end function CREEPER(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Accessory') then v:destroy() end end PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0) PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0) PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0) PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0) PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.BrickColor = BrickColor.new('Bright green') end end end function SHREK(PLAYER) COLOR(PLAYER, 'Bright green') for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') or v:IsA('SpecialMesh') then v:destroy() end end if PLAYER.Character:FindFirstChild('Shirt Graphic') then PLAYER.Character['Shirt Graphic'].Archivable = false PLAYER.Character['Shirt Graphic'].Graphic = '' end local M = Instance.new('SpecialMesh', PLAYER.Character.Head) local S = Instance.new('Shirt', PLAYER.Character) local P = Instance.new('Pants', PLAYER.Character) M.MeshType = 'FileMesh' M.MeshId = 'rbxassetid://19999257' M.Offset = Vector3.new(-0.1, 0.1, 0) M.TextureId = 'rbxassetid://156397869' S.ShirtTemplate = 'rbxassetid://133078194' P.PantsTemplate = 'rbxassetid://133078204' end function DUCK(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then v.Transparency = 1 elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso) DUCK.MeshType = 'FileMesh' DUCK.MeshId = 'rbxassetid://9419831' DUCK.TextureId = 'rbxassetid://9419827' DUCK.Scale = Vector3.new(5, 5, 5) if PLAYER.Character.Head:FindFirstChild('face') then PLAYER.Character.Head.face.Transparency = 1 end end function DOG(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end PLAYER.Character.Torso.Transparency = 1 PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0) PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0) PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0) PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0) PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0) local FakeTorso = Instance.new('Seat', PLAYER.Character) local BF = Instance.new('BodyForce', FakeTorso) local W = Instance.new('Weld', PLAYER.Character.Torso) FakeTorso.Name = 'FakeTorso' FakeTorso.TopSurface = 0 FakeTorso.BottomSurface = 0 FakeTorso.Size = Vector3.new(3,1,4) FakeTorso.BrickColor = BrickColor.new('Brown') FakeTorso.CFrame = PLAYER.Character.Torso.CFrame BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0) W.Part0 = PLAYER.Character.Torso W.Part1 = FakeTorso W.C0 = CFrame.new(0, -0.5, 0) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.BrickColor = BrickColor.new('Brown') end end end function ALIEN(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.BrickColor = BrickColor.new('Fossil') end end ALIEN_H:Clone().Parent = PLAYER.Character end function DECALSPAM(INSTANCE, ID) for i,v in pairs(INSTANCE:GetChildren()) do if v:IsA('BasePart') then spawn(function() local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'} local CURRENT_FACE = 1 for i = 1, 6 do local DECAL = Instance.new('Decal', v) DECAL.Name = 'decal_seth' DECAL.Texture = 'rbxassetid://' .. ID - 1 DECAL.Face = FACES[CURRENT_FACE] CURRENT_FACE = CURRENT_FACE + 1 end end) end DECALSPAM(v, ID) end end function UNDECALSPAM(INSTANCE) for i,v in pairs(INSTANCE:GetChildren()) do if v:IsA('BasePart') then for a,b in pairs(v:GetChildren()) do if b:IsA('Decal') and b.Name == 'decal_seth' then b:destroy() end end end UNDECALSPAM(v) end end function CREATE_DONG(PLAYER, DONG_COLOR) if PLAYER.Character:FindFirstChild('DONG') then PLAYER.Character.DONG:destroy() end local D = Instance.new('Model', PLAYER.Character) D.Name = 'DONG' local BG = Instance.new('BodyGyro', PLAYER.Character.Torso) local MAIN = Instance.new('Part', PLAYER.Character['DONG']) local M1 = Instance.new('CylinderMesh', MAIN) local W1 = Instance.new('Weld', PLAYER.Character.Head) local P1 = Instance.new('Part', PLAYER.Character['DONG']) local M2 = Instance.new('SpecialMesh', P1) local W2 = Instance.new('Weld', P1) local B1 = Instance.new('Part', PLAYER.Character['DONG']) local M3 = Instance.new('SpecialMesh', B1) local W3 = Instance.new('Weld', B1) local B2 = Instance.new('Part', PLAYER.Character['DONG']) local M4 = Instance.new('SpecialMesh', B2) local W4 = Instance.new('Weld', B2) MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0) P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false M2.MeshType = 'Sphere' W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0) B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR) M3.Parent = B1 M3.MeshType = 'Sphere' W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5) B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR) M4.MeshType = 'Sphere' W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5) end function SCALE(C, S) if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end local HAT_CLONE = {} for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end local HEAD = C.Head local TORSO = C.Torso local LA = C['Left Arm'] local RA = C['Right Arm'] local LL = C['Left Leg'] local RL = C['Right Leg'] local HRP = C.HumanoidRootPart HEAD.Size = Vector3.new(S * 2, S, S) TORSO.Size = Vector3.new(S * 2, S * 2, S) LA.Size = Vector3.new(S, S * 2, S) RA.Size = Vector3.new(S, S * 2, S) LL.Size = Vector3.new(S, S * 2, S) RL.Size = Vector3.new(S, S * 2, S) HRP.Size = Vector3.new(S * 2, S * 2, S) local M1 = Instance.new('Motor6D', TORSO) local M2 = Instance.new('Motor6D', TORSO) local M3 = Instance.new('Motor6D', TORSO) local M4 = Instance.new('Motor6D', TORSO) local M5 = Instance.new('Motor6D', TORSO) local M6 = Instance.new('Motor6D', HRP) M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0) M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0) M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) for i,v in pairs(HAT_CLONE) do v.Parent = C end end function CAPE(COLOR) if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') local T = LP.Character.Torso local C = Instance.new('Part', T.Parent) C.Name = 'cape_seth' C.Anchored = false C.CanCollide = false C.TopSurface = 0 C.BottomSurface = 0 C.BrickColor = BrickColor.new(COLOR) C.Material = 'Neon' C.Size = Vector3.new(0.2, 0.2, 0.2) local M = Instance.new('BlockMesh', C) M.Scale = Vector3.new(9, 17.5, 0.5) local M1 = Instance.new('Motor', C) M1.Part0 = C M1.Part1 = T M1.MaxVelocity = 1 M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0) M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0) local WAVE = false repeat wait(1 / 44) local ANG = 0.2 local oldMag = T.Velocity.magnitude local MV = 0.1 if WAVE then ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1 WAVE = false else WAVE = false end ANG = ANG + math.min(T.Velocity.magnitude / 30, 1) M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV M1.DesiredAngle = -ANG if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then M1.MaxVelocity = 0.04 end repeat wait() until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1 if T.Velocity.magnitude < 0.1 then wait(0.1) end until not C or C.Parent ~= T.Parent end function INFECT(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do Instance.new('Folder', PLAYER.Character).Name = 'infected_seth' if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end if PLAYER.Character.Head:FindFirstChild('face') then PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882' end for i,v in pairs (PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then v.BrickColor = BrickColor.new('Medium green') elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then v.BrickColor = BrickColor.new('Brown') end end end local T = PLAYER.Character.Torso.Touched:connect(function(TC) if not TC.Parent:FindFirstChild('infected_seth') then local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent) if GPFC then INFECT(GPFC) end end end) end function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F) local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1 if (zCoco) then funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F) else funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F) end return funcw end function BANG(VICTIM) spawn(function() local P1 = _PLAYERS.LocalPlayer.Character.Torso local V1 = _PLAYERS[VICTIM].Character.Torso V1.Parent.Humanoid.PlatformStand = true P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder' P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder' V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder' V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder' V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip' V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip' local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1) local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4) fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0) local D2 = D:Clone() D2.Parent = P1 fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0) local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4) fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0) local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1 fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0) local CM = Instance.new('CylinderMesh', C) local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1) local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2) fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0) local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1) local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2) fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0) local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1) local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2) fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0) local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1) local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2) fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0) LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0) LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0) LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0) if P1:FindFirstChild('weldx') then P1.weldx:destroy() end WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0) local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0) end) spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end) end function RESPAWN(PLAYER) local M = Instance.new('Model', workspace) M.Name = 'respawn_seth' local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1 Instance.new('Humanoid', M) PLAYER.Character = M end function LOAD_MESSAGE(STRING) _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018 RESPAWN(LP) R = false LP.CharacterAdded:connect(function() if not R then wait(0.5) if LP.Character:FindFirstChild('Humanoid') then MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone() end R = true end end) repeat wait() until R RESPAWN(LP) LP.CharacterAppearanceId = 0 if MAIN_HAT then MAIN_HAT.Handle.CanCollide = true local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone() local P = Instance.new('Part') M.Disabled = false M.Parent = P MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P MAIN_HAT:destroy() P.Parent = LP.Character repeat wait() until LP:FindFirstChild('ChessMsg') MG = LP:FindFirstChild('ChessMsg') MG.Name = 'message_seth' MG.Text = '' MG.Parent = workspace MESSAGE(STRING) P:destroy() for i,v in pairs(workspace:GetChildren()) do if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then v:destroy() end end end end end function MESSAGE(STRING) if not SHOWING_MESSAGE then spawn(function() SHOWING_MESSAGE = true MG.Text = STRING wait(5) MG.Text = '' SHOWING_MESSAGE = false end) end end _G.CLICK_TP = false local M_CTRL = false MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end) MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end) MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end) _LIGHTING.Outlines = false -- / outlines are gross if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end -- / commands -- / commands ADD_COMMAND('cmds','cmds',{'commands'}, function(ARGS, SPEAKER) OPEN_TAB("cmds") end) ADD_COMMAND('lag', 'lag',{'lagserver'}, function(a,spkr) local plrs = game.Players:GetPlayers() for _,v in pairs(plrs) do game.StarterGui.MainGUI.slvUI.Connect:FireServer(v, "cl") end end) ADD_COMMAND('kill','kill',{'killplr'},function(a,spkr) local plrs = GET_PLAYER(a[1], spkr) for _,v in pairs(plrs) do game.StarterGui.MainGUI.slvUI.Connect:FireServer(v, "cl") gPlayers.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(99999,99999,99999) end end) ADD_COMMAND('bring','bring',{'bringplr'},function(a,spkr) local plrs = GET_PLAYER(a[1], spkr) local hrp = gPlayers.LocalPlayer.Character.HumanoidRootPart local ocf = hrp.CFrame for _,v in pairs(plrs) do game.StarterGui.MainGUI.slvUI.Connect:FireServer(v, "cl") hrp.CFrame = ocf hrp.Parent:BreakJoints() htp.CFrame = ocf end end) ADD_COMMAND('void','void',{'punish'},function(a,spkr) local plrs = GET_PLAYER(a[1], spkr) local hrp = gPlayers.LocalPlayer.Character.HumanoidRootPart local ocf = hrp.CFrame for _,v in pairs(plrs) do game.StarterGui.MainGUI.slvUI.Connect:FireServer(v, "cl") hrp.CFrame = CFrame.new(99999999999,99999999999,99999999999) end end) ADD_COMMAND('pedospam','pedospam',{'pdfspam'},function(a,spkr) local amount = tonumber(a[1]) local usertbl = { [1] = "KonekoKittenWasTaken", --// Powerword: Brian Ceja [2] = "Notive", --// Powerword: Jacob Basrawi [3] = "FreakyTenjo", --// fave's current username (Powerword: Kenneth Brendan Shuck) [4] = "TitanHammerYT", [5] = "Nathorix", --// Powerword: Nathan Paul Forsyth [6] = "MisterObvious", [7] = "Ripull", --// nathan paul forsyth from 52 frodsham st, tranmere, birkenhead, ch41 9dw, uk will be mad with this one (yes i just leaked nathorix's info EZ GG) [8] = "Potemer", --// Powerword: addison mcquire (uttp ahh dox snarky snappy is just better) [9] = "MilkdedX", --// ik he didnt prey on children but he did prey on a woman so he fits (Powerword: Tyrone Davis) [10] = "Onion_Bred", --// still a weirdo for posting all that porn in that gc idc how gone_gooninq justitfies it Powerword: Gerda Sude Turbanisch [11] = "RealKoofy", --// we making it out of kelogish's basement wit dis one :fire: [12] = "roblox_user_549126912", --// kelogish be like [13] = "GiantMilkDud", --// this troonpedokike shall get da 'za (Powerword: Ashley Tyler Green) } for i = 1,amount do game.StarterGui.MainGUI.Bot.Connect:FireServer('m', usertbl[math.random(#usertbl)]) end -- / extra ADD_COMMAND('gravity','gravity [int]',{}, function(ARGS, SPEAKER) workspace.Gravity = ARGS[1] end) ADD_COMMAND('noclip','noclip',{}, function(ARGS, SPEAKER) NOCLIP = true JESUSFLY = false SWIM = false end) ADD_COMMAND('clip','clip',{}, function(ARGS, SPEAKER) NOCLIP = false end) ADD_COMMAND('jesusfly','jesusfly',{}, function(ARGS, SPEAKER) NOCLIP = false JESUSFLY = true SWIM = false end) ADD_COMMAND('nojfly','nojfly',{}, function(ARGS, SPEAKER) JESUSFLY = false end) ADD_COMMAND('swim','swim',{}, function(ARGS, SPEAKER) NOCLIP = false JESUSFLY = false SWIM = true end) ADD_COMMAND('noswim','noswim',{}, function(ARGS, SPEAKER) SWIM = false end) ADD_COMMAND('fly','fly',{}, function(ARGS, SPEAKER) sFLY() end) ADD_COMMAND('unfly','unfly',{}, function(ARGS, SPEAKER) NOFLY() end) ADD_COMMAND('prefix','prefix [string]',{}, function(ARGS, SPEAKER) if ARGS[1] then C_PREFIX = ARGS[1] NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255) end end) ADD_COMMAND('version','version',{}, function(ARGS, SPEAKER) NOTIFY('VERSION | ' .. VERSION, 255, 255, 255) end) ADD_COMMAND('fe','fe',{}, function(ARGS, SPEAKER) spawn(function() CHECK_FE() end) end) function OPEN_COMMANDS() SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30) SETH_MAIN.main.holder.holders.search.Visible = true end function CLOSE_COMMANDS() SETH_MAIN.main.holder.holders.search.Visible = false SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0) end function OPEN_TAB(TAB) if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do if b.Name ~= TAB then b.Visible = false else b.Visible = true end if TAB ~= 'cmds' then CLOSE_COMMANDS() else OPEN_COMMANDS() end end end ADD_COMMAND('serverinfo','serverinfo',{'sinfo'}, function(ARGS, SPEAKER) OPEN_TAB('server') end) ADD_COMMAND('admins','admins',{}, function(ARGS, SPEAKER) OPEN_TAB('admins') end) ADD_COMMAND('cmds','cmds',{'commands'}, function(ARGS, SPEAKER) OPEN_TAB('cmds') end) ADD_COMMAND('changelog','changelog',{}, function(ARGS, SPEAKER) OPEN_TAB('changelog') end) ADD_COMMAND('credits','credits',{}, function(ARGS, SPEAKER) OPEN_TAB('credits') end) MOUSE.KeyDown:connect(function(key) if key:byte() == 29 then if not NOCLIP then ECOMMAND('noclip') elseif NOCLIP then ECOMMAND('clip') end elseif key:byte() == 30 then if not JESUSFLY then ECOMMAND('jesusfly') elseif JESUSFLY then ECOMMAND('nojfly') end end end) -- / after loaded function CHECK_FE() if not workspace.FilteringEnabled then NOTIFY('Filtering is disabled', 50, 255, 50) elseif workspace.FilteringEnabled then NOTIFY('Filtering is ENABLED', 255, 50, 50) end end CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true) local GOING_IN = true CMD_BAR_H.bar.Changed:connect(function() if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then if CMD_BAR_H.bar.Text ~= '' then if not CMD_BAR_H.bar.Text:find(' ') then CMD_BAR_H.bar.commands.Visible = true CMD_BAR_H.bar.commands:ClearAllChildren() CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0) local Y_COMMANDS = 0 for i,v in pairs(COMMANDS) do if v.N:find(CMD_BAR_H.bar.Text) then CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true) CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20) local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone() COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS) COMMANDS_C.Visible = true COMMANDS_C.Text = ' ' .. v.D COMMANDS_C.Parent = CMD_BAR_H.bar.commands Y_COMMANDS = Y_COMMANDS + 20 end end end else CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true) CMD_BAR_H.bar.commands:ClearAllChildren() CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0) end end end) CMD_BAR_H.bar.FocusLost:connect(function() GOING_IN = true if CMD_BAR_H.bar.Text ~= '' then spawn(function() ECOMMAND(CMD_BAR_H.bar.Text, LP) end) end CMD_BAR_H.bar.commands:ClearAllChildren() CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0) CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true) CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true) end) MOUSE.KeyDown:connect(function(K) if K:byte() == 59 then GOING_IN = false CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true) CMD_BAR_H.bar:CaptureFocus() end end) NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255) CHECK_FE()