local UserInputService = game:GetService("UserInputService") local VoiceChatService = game:GetService("VoiceChatService") local triggerKey = Enum.KeyCode.F local function joinVoice() VoiceChatService:JoinVoice() end UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == triggerKey then joinVoice() end end)