local HeadSize = 20 local IsDisabled = true local IsTeamCheckEnabled = false game:GetService('RunService').RenderStepped:Connect(function() if IsDisabled then local localPlayer = game:GetService('Players').LocalPlayer if not localPlayer then return end local localPlayerTeam = localPlayer.Team for _, player in ipairs(game:GetService('Players'):GetPlayers()) do if player ~= localPlayer and (not IsTeamCheckEnabled or player.Team ~= localPlayerTeam) then local humanoidRootPart = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then humanoidRootPart.Size = Vector3.new(HeadSize, HeadSize, HeadSize) humanoidRootPart.Transparency = 0.7 humanoidRootPart.BrickColor = BrickColor.new("Really blue") humanoidRootPart.Material = Enum.Material.Neon humanoidRootPart.CanCollide = false end end end end end)