# Misc ## \ loadstring(\ scr, \ chunk = "i_will_kill_you") Translates scr to an LClosure and returns it with the chunk name being the second argument is provided. Returns string if it errors. ## \ checkcaller(\) {% hint style="danger" %} This does not check the stack of the function. If you call a game function and it calls checkcaller, it **will** return true. {% endhint %} Returns true if the thread if a Fluxus thread. ## \ islclosure(\ obj) Returns true if first argument is an LClosure, false other wise. ## \ iscclosure(\ obj) Exact opposite of islclosure. ## \ setclipboard(\ scr) Sets the users clipboard to scr. ## \ setfflag(\ fflag, \ val) Sets fflag value to val. Will error if the fflag does not exist. ## \ getfflag(\ fflag) Returns fflag value. ## \ getnamecallmethod(\) Returns the namecall method, or nil if there is none. ## \ getcustomasset(\ path) Returns a content string that can used as a fake asset id. ## \ saveinstance(\) {% hint style="danger" %} Will **not** save scripts. {% endhint %} Saves the games map. ## \ randomstring(\ len) Returns a random string with the length being len. ## \ setfpscap(\ cap) Sets ROBLOX fps cap to cap, if nil, it'll be inf. ## \ request(\ options) Performs a http request. Fingerprint header is "Flux-Fingerprint"