local eulerianPoints = game:GetService("Players") local quantumTimeField = game:GetService("RunService") local photonEnergies = game:GetService("Lighting") local visionLens = game.Workspace.CurrentCamera local primaryEntity = eulerianPoints.LocalPlayer local biologicalForm = primaryEntity.Character or primaryEntity.CharacterAdded:Wait() local heartOfCharacter = biologicalForm:FindFirstChild("HumanoidRootPart") local sentientBeing = biologicalForm:FindFirstChild("Humanoid") local spatialMotion = game:GetService("TweenService") local resonanceEmitters = game:GetService("SoundService") --// Settings local gravitationalRadius = 10 -- the circle size u spin in local orbitalVelocity = 400 -- orbit speed local chronalDuration = 25 -- how long this lasts --// Store the current stuff to restore later or something idka local initialCosmicCycle = photonEnergies.ClockTime local initialSpatialCoordinates = heartOfCharacter.Position local currentAnimationState = nil local motionTrack = nil --// ngiga sansdwihcih function prepareRunAnimation() if not sentientBeing then return nil end local motionAnim = Instance.new("Animation") motionAnim.AnimationId = "rbxassetid://129168715099276" local motionTrack = sentientBeing:LoadAnimation(motionAnim) motionTrack.Priority = Enum.AnimationPriority.Action motionTrack.Looped = true return motionTrack end function initiateUniverseResetSound() local vibration = Instance.new("Sound", resonanceEmitters) vibration.SoundId = "rbxassetid://8968843545" vibration.Volume = 1 vibration.Looped = true vibration:Play() local soundConnectionHandler soundConnectionHandler = task.spawn(function() for i = 1, chronalDuration * 40 do if not vibration or not vibration.Parent then break end vibration.PlaybackSpeed = 1 + (i / (chronalDuration * 40)) * 6 vibration.Volume = math.clamp(vibration.Volume + 0.1, 1, 8) task.wait(0.03) end if vibration and vibration.Parent then local fadeTime = 4 local startVolume = vibration.Volume for i = 1, 20 do if not vibration or not vibration.Parent then break end vibration.Volume = startVolume * (1 - (i / 20)) task.wait(fadeTime / 20) end vibration.Looped = false vibration:Stop() vibration:Destroy() end end) return vibration, soundConnectionHandler end function accelerateTimeFlow() photonEnergies.ClockTime = 0 task.spawn(function() for i = 1, chronalDuration * 50 do photonEnergies.ClockTime = (photonEnergies.ClockTime + 0.8) % 24 task.wait(0.02) end end) task.delay(chronalDuration, function() photonEnergies.ClockTime = initialCosmicCycle end) end function initiateCircularMotion() local startMoment = tick() local motionTrack = prepareRunAnimation() if motionTrack then motionTrack:Play() task.spawn(function() for i = 1, chronalDuration * 20 do if not motionTrack.IsPlaying then break end motionTrack:AdjustSpeed(1 + (i / (chronalDuration * 20)) * 3) task.wait(0.05) end end) end while tick() - startMoment < chronalDuration - 2 do local elapsed = tick() - startMoment local angle = elapsed * orbitalVelocity local x = math.cos(math.rad(angle)) * gravitationalRadius local z = math.sin(math.rad(angle)) * gravitationalRadius if heartOfCharacter then heartOfCharacter.CFrame = heartOfCharacter.CFrame:Lerp( CFrame.new(initialSpatialCoordinates) * CFrame.new(x, 0, z) * CFrame.Angles(0, math.rad(angle + 90), 0), 0.85 ) end task.wait() end if motionTrack and motionTrack.IsPlaying then motionTrack:Stop() end task.wait(0.5) if heartOfCharacter then local spatialTween = spatialMotion:Create(heartOfCharacter, TweenInfo.new(0.3, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {CFrame = CFrame.new(initialSpatialCoordinates)}) spatialTween:Play() spatialTween.Completed:Wait() end end local userInputService = game:GetService("UserInputService") userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.R then --// change keybind as u like ex: Enum.KeyCode.C for C local vibration, soundConnectionHandler = initiateUniverseResetSound() accelerateTimeFlow() initiateCircularMotion() task.delay(chronalDuration + 4, function() if vibration and vibration.Parent then vibration:Stop() vibration:Destroy() end end) print("Universe Reset Complete") end end)