if not game:IsLoaded() then repeat task.wait() until game:IsLoaded() end coroutine.wrap(pcall)(function() local terrain = workspace:FindFirstChildOfClass("Terrain") if not terrain then repeat task.wait() until workspace:FindFirstChildOfClass("Terrain") terrain = workspace:FindFirstChildOfClass("Terrain") end if sethiddenproperty then sethiddenproperty(terrain, "Decoration", false) else warn("Your exploit does not support sethiddenproperty, please use a different exploit.") end if _G.ConsoleLogs then warn("Decorations Disabled") end end)