local words = { "I didn't ask", "sonned", "bad", "even a grandma wouldn't love you", ":clown:", "gg = get good", "im just better", "my gaming chair is just better", "clip me", "skill", ":Skull:", "go play adopt me", "go play brookhaven", "omg you are so good :screm:", "awesome", "you built like gru", "fridge", "do not bully pliisss :sobv:", "it was your lag ofc", "fly high", "*cough* *cough*", "son", "already mad?", "please don't report :sobv:", "sob harder", "sopt be neamn to me :sob :sob: sov:", } local event = game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest local player = game.Players.LocalPlayer local keybind = "e" -- change hotkey here player:GetMouse().KeyDown:connect(function(key) if key == keybind then event:FireServer(words[math.random(1,#words)], "ALL") end end)