--// Ultimate 121+ Commands Square Cheat GUI (LocalScript) - For anyone (Mobile-Friendly) -- Smaller Square: 600x600 total, 50x50 buttons | March 2026 Edition -- Mobile: Smaller text, touch-drag works in Roblox, auto-scales -- Categories: Speeds (30), Jumps (20), Fly Speeds (15), Flings (10), Toggles (20), Teleports (10), Visuals (10), Misc (6+) -- Place in StarterPlayerScripts or Backpack local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Lighting = game:GetService("Lighting") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local Camera = workspace.CurrentCamera -- State local toggles = { noclip = false, god = false, invisible = false, fullbright = false, infjump = false, nofall = false, esp = false } local connections = {} local flyEnabled = false local flySpeed = 50 local flyBG, flyBV local espHighlights = {} local humanoid, rootPart -- Cleanup Function local function cleanup() for _, conn in pairs(connections) do if conn then conn:Disconnect() end end connections = {} toggles = {noclip = false, god = false, invisible = false, fullbright = false, infjump = false, nofall = false, esp = false} flyEnabled = false if flyBG then flyBG:Destroy() end if flyBV then flyBV:Destroy() end flyBG, flyBV = nil, nil for _, hl in pairs(espHighlights) do hl:Destroy() end espHighlights = {} -- Reset if humanoid then humanoid.WalkSpeed = 16 humanoid.JumpPower = 50 humanoid.PlatformStand = false end end LocalPlayer.CharacterAdded:Connect(function() task.wait(1) humanoid = LocalPlayer.Character:WaitForChild("Humanoid") rootPart = LocalPlayer.Character:WaitForChild("HumanoidRootPart") cleanup() -- Reset toggles on respawn end) if LocalPlayer.Character then humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") rootPart = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") end -- Core Functions local function setWalkSpeed(speed) if humanoid then humanoid.WalkSpeed = speed end end local function setJumpPower(jp) if humanoid then humanoid.JumpPower = jp end end local function toggleNoclip() toggles.noclip = not toggles.noclip if toggles.noclip then connections.noclip = RunService.Stepped:Connect(function() if LocalPlayer.Character then for _, part in LocalPlayer.Character:GetDescendants() do if part:IsA("BasePart") then part.CanCollide = false end end end end) else if connections.noclip then connections.noclip:Disconnect() end end end local function toggleGod() toggles.god = not toggles.god if humanoid and toggles.god then humanoid.MaxHealth = math.huge humanoid.Health = math.huge connections.god = humanoid:GetPropertyChangedSignal("Health"):Connect(function() humanoid.Health = math.huge end) end end local function toggleInvisible() toggles.invisible = not toggles.invisible if LocalPlayer.Character then for _, part in LocalPlayer.Character:GetDescendants() do if part:IsA("BasePart") or part:IsA("MeshPart") then part.LocalTransparencyModifier = toggles.invisible and 1 or 0 end end end end local function toggleFullbright() toggles.fullbright = not toggles.fullbright if toggles.fullbright then Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false else Lighting.Brightness = 1 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = true end end local function toggleInfJump() toggles.infjump = not toggles.infjump if toggles.infjump and humanoid then connections.infjump = UserInputService.JumpRequest:Connect(function() humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end) end end local function toggleNoFall() toggles.nofall = not toggles.nofall if toggles.nofall then connections.nofall = RunService.Stepped:Connect(function() if rootPart and rootPart.AssemblyLinearVelocity.Y < -50 then rootPart.AssemblyLinearVelocity = Vector3.new(rootPart.AssemblyLinearVelocity.X, 0, rootPart.AssemblyLinearVelocity.Z) end end) end end local function toggleESP() toggles.esp = not toggles.esp if toggles.esp then for _, plr in Players:GetPlayers() do if plr ~= LocalPlayer and plr.Character then local hl = Instance.new("Highlight") hl.Adornee = plr.Character hl.FillColor = Color3.new(1,0,0) hl.OutlineColor = Color3.new(1,1,0) hl.FillTransparency = 0.5 hl.Parent = plr.Character espHighlights[plr] = hl end end else for _, hl in pairs(espHighlights) do hl:Destroy() end espHighlights = {} end end local function flingSelf(strength) if rootPart then rootPart.AssemblyLinearVelocity = Vector3.new( math.random(-strength, strength), strength * 2, math.random(-strength, strength) ) end end local function tpMouse() if rootPart and Mouse.Hit then rootPart.CFrame = Mouse.Hit + Vector3.new(0, 5, 0) end end local function tpSpawn() if LocalPlayer.Character then LocalPlayer.Character:PivotTo(workspace:FindFirstChild("SpawnLocation") or CFrame.new(0,50,0)) end end local function tpRandomPlayer() local others = {} for _, plr in Players:GetPlayers() do if plr ~= LocalPlayer and plr.Character then table.insert(others, plr) end end if #others > 0 then local target = others[math.random(1, #others)] if target.Character.PrimaryPart then rootPart.CFrame = target.Character.PrimaryPart.CFrame * CFrame.new(0,0,-5) end end end -- Fly System (Global) local function updateFly() if not flyEnabled or not rootPart or not humanoid then return end flyBG.CFrame = Camera.CFrame local camLook = Camera.CFrame.LookVector local camRight = Camera.CFrame.RightVector local moveVector = Vector3.new(0,0,0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveVector = moveVector + camLook end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveVector = moveVector - camLook end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveVector = moveVector - camRight end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveVector = moveVector + camRight end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveVector = moveVector + Vector3.new(0,1,0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then moveVector = moveVector - Vector3.new(0,1,0) end flyBV.Velocity = (moveVector.Unit * flySpeed) * 16 end local function enableFly(speed) flyEnabled = true flySpeed = speed or 50 humanoid.PlatformStand = true flyBG = Instance.new("BodyGyro") flyBG.MaxTorque = Vector3.new(4000, 4000, 4000) flyBG.P = 2000 flyBG.Parent = rootPart flyBV = Instance.new("BodyVelocity") flyBV.MaxForce = Vector3.new(4000, 4000, 4000) flyBV.Velocity = Vector3.new() flyBV.Parent = rootPart connections.fly = RunService.RenderStepped:Connect(updateFly) end local function disableFly() flyEnabled = false humanoid.PlatformStand = false if flyBG then flyBG:Destroy() end if flyBV then flyBV:Destroy() end end -- GUI Setup (Smaller Square 600x600 for Mobile) local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "SquareCheatGUI" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 600, 0, 600) MainFrame.Position = UDim2.new(0.5, -300, 0.5, -300) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui local FrameCorner = Instance.new("UICorner") FrameCorner.CornerRadius = UDim.new(0, 16) FrameCorner.Parent = MainFrame local TitleLabel = Instance.new("TextLabel") TitleLabel.Size = UDim2.new(1, 0, 0, 40) TitleLabel.BackgroundColor3 = Color3.fromRGB(0, 120, 255) TitleLabel.Text = "🔲 SQUARE CHEAT GUI (121+ Commands) - Mobile 🔲" TitleLabel.TextColor3 = Color3.new(1,1,1) TitleLabel.Font = Enum.Font.GothamBold TitleLabel.TextSize = 16 TitleLabel.Parent = MainFrame local TitleCorner = Instance.new("UICorner") TitleCorner.CornerRadius = UDim.new(0, 16) TitleCorner.Parent = TitleLabel -- Grid Layout (50x50 buttons, smaller padding) local GridLayout = Instance.new("UIGridLayout") GridLayout.CellSize = UDim2.new(0, 50, 0, 50) GridLayout.CellPadding = UDim2.new(0, 3, 0, 3) GridLayout.SortOrder = Enum.SortOrder.LayoutOrder GridLayout.Parent = MainFrame -- Button Creator (Smaller text for mobile) local function createSquareButton(text, func) local Button = Instance.new("TextButton") Button.Size = UDim2.new(1, 0, 1, 0) Button.BackgroundColor3 = Color3.fromRGB(45, 45, 60) Button.Text = text Button.TextColor3 = Color3.new(1,1,1) Button.Font = Enum.Font.Gotham Button.TextSize = 10 Button.TextWrapped = true Button.Parent = MainFrame local BtnCorner = Instance.new("UICorner") BtnCorner.CornerRadius = UDim.new(0, 10) BtnCorner.Parent = Button Button.MouseButton1Click:Connect(func) Button.MouseEnter:Connect(function() TweenService:Create(Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(60, 60, 80)}):Play() end) Button.MouseLeave:Connect(function() TweenService:Create(Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(45, 45, 60)}):Play() end) return Button end -- Generate 121+ Buttons local buttonCount = 0 -- 1-30: WalkSpeed (16 to 480) for i = 1, 30 do local speed = 16 * i createSquareButton("Spd\n" .. speed, function() setWalkSpeed(speed) end) buttonCount = buttonCount + 1 end -- 31-50: JumpPower (50 to 1000) for i = 1, 20 do local jp = 50 * i createSquareButton("Jmp\n" .. jp, function() setJumpPower(jp) end) buttonCount = buttonCount + 1 end -- 51-65: Fly Speeds (25 to 375) - Enables/sets fly speed for i = 1, 15 do local fs = 25 * i createSquareButton("Fly\n" .. fs, function() enableFly(fs) end) buttonCount = buttonCount + 1 end -- 66-75: Fling Strengths (50 to 500) for i = 1, 10 do local f = 50 * i createSquareButton("Flg\n" .. f, function() flingSelf(f) end) buttonCount = buttonCount + 1 end -- 76-95: Toggles & Utilities (20 buttons) createSquareButton("Noclip", toggleNoclip); buttonCount = buttonCount + 1 createSquareButton("God", toggleGod); buttonCount = buttonCount + 1 createSquareButton("Invis", toggleInvisible); buttonCount = buttonCount + 1 createSquareButton("Fullbrt", toggleFullbright); buttonCount = buttonCount + 1 createSquareButton("InfJmp", toggleInfJump); buttonCount = buttonCount + 1 createSquareButton("NoFall", toggleNoFall); buttonCount = buttonCount + 1 createSquareButton("ESP", toggleESP); buttonCount = buttonCount + 1 createSquareButton("No Fly", disableFly); buttonCount = buttonCount + 1 createSquareButton("Reset", cleanup); buttonCount = buttonCount + 1 createSquareButton("TP Mse", tpMouse); buttonCount = buttonCount + 1 createSquareButton("TP Spwn", tpSpawn); buttonCount = buttonCount + 1 createSquareButton("TP Rnd", tpRandomPlayer); buttonCount = buttonCount + 1 createSquareButton("Spd x2", function() setWalkSpeed(humanoid.WalkSpeed * 2) end); buttonCount = buttonCount + 1 createSquareButton("Jmp x2", function() setJumpPower(humanoid.JumpPower * 2) end); buttonCount = buttonCount + 1 createSquareButton("Flg All", function() for _,p in Players:GetPlayers() do if p.Character and p~=LocalPlayer then p.Character.HumanoidRootPart.AssemblyLinearVelocity=Vector3.new(math.random(-200,200),500,math.random(-200,200)) end end end); buttonCount = buttonCount + 1 createSquareButton("Clr ESP", function() toggleESP() end); buttonCount = buttonCount + 1 -- Toggle off createSquareButton("Dark", function() Lighting.Brightness=0 end); buttonCount = buttonCount + 1 createSquareButton("Bright", function() Lighting.Brightness=5 end); buttonCount = buttonCount + 1 createSquareButton("Mute", function() for _,s in Lighting:GetChildren() do if s:IsA("Sound") then s.Volume=0 end end end); buttonCount = buttonCount + 1 -- 96-105: More Teleports (10 variations - random offsets) for i=1,10 do createSquareButton("TP R" .. i, function() if rootPart then rootPart.CFrame = rootPart.CFrame + Vector3.new(math.random(-50,50),0,math.random(-50,50)) end end) buttonCount = buttonCount + 1 end -- 106-115: Visual Toggles (10) createSquareButton("No Fog", function() Lighting.FogEnd=math.huge end); buttonCount = buttonCount + 1 createSquareButton("Shd Off", function() Lighting.GlobalShadows=false end); buttonCount = buttonCount + 1 createSquareButton("No Team", function() for _,plr in Players:GetPlayers() do plr.TeamColor=BrickColor.new("White") end end); buttonCount = buttonCount + 1 createSquareButton("Big Hd", function() if LocalPlayer.Character.Head then LocalPlayer.Character.Head.Size=Vector3.new(3,3,3) end end); buttonCount = buttonCount + 1 createSquareButton("Sml Bdy", function() for _,p in LocalPlayer.Character:GetChildren() do if p:IsA("BasePart") and p.Name~="Head" then p.Size=p.Size*0.5 end end end); buttonCount = buttonCount + 1 createSquareButton("Rainbow", function() connections.rainbow=RunService.Heartbeat:Connect(function() if rootPart then rootPart.Color=Color3.fromHSV(tick()%6/6,1,1) end end) end); buttonCount = buttonCount + 1 createSquareButton("No Rnbw", function() if connections.rainbow then connections.rainbow:Disconnect() end end); buttonCount = buttonCount + 1 createSquareButton("Frz Tm", function() Lighting.ClockTime=12 end); buttonCount = buttonCount + 1 createSquareButton("Night", function() Lighting.ClockTime=0 end); buttonCount = buttonCount + 1 createSquareButton("Day", function() Lighting.ClockTime=12 end); buttonCount = buttonCount + 1 -- 116-121+: Misc (6+ extra) createSquareButton("Jmp 0", function() setJumpPower(0) end); buttonCount = buttonCount + 1 createSquareButton("Spd 0", function() setWalkSpeed(0) end); buttonCount = buttonCount + 1 createSquareButton("Unfly", disableFly); buttonCount = buttonCount + 1 createSquareButton("Unclip", toggleNoclip); buttonCount = buttonCount + 1 createSquareButton("Ungod", toggleGod); buttonCount = buttonCount + 1 createSquareButton("Rejoin", function() game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer) end); buttonCount = buttonCount + 1 createSquareButton("SrvHop", function() -- Simple serverhop (requires TeleportService) local servers = game.HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")) for _, v in servers.data do if v.playing < v.maxPlayers and v.id ~= game.JobId then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, v.id) return end end end); buttonCount = buttonCount + 1 print("[SQUARE GUI] Loaded " .. buttonCount .. " commands! Mobile-optimized. Drag to move.") -- Slide-in Animation TweenService:Create(MainFrame, TweenInfo.new(0.8, Enum.EasingStyle.Back), { Position = UDim2.new(0.5, -300, 0.5, -300) }):Play()