local lighting = game:GetService("Lighting") local tool = Instance.new("Tool", game:GetService("Players").LocalPlayer.Backpack) local part = Instance.new("Part", tool) local spotlight = Instance.new("SpotLight", part) tool.LevelOfDetail = "StreamingMesh" tool.ToolTip = "Light" tool.Name = "Light" tool.ModelStreamingMode = "Atomic" tool.RequiresHandle = true part.Material = "SmoothPlastic" part.Reflectance = 1 part.Size = Vector3.new(1, 1, 1) part.CanCollide = false part.Name = "Handle" part.Anchored = false part.Massless = true part.Shape = "Ball" spotlight.Angle = 90 spotlight.Brightness = 5 spotlight.Color = Color3.fromRGB(255, 255, 255) spotlight.Face = "Front" spotlight.Range = 16 spotlight.Shadows = true lighting.Ambient = Color3.fromRGB(0, 0, 0) lighting.Brightness = 3 lighting.ColorShift_Bottom = Color3.fromRGB(0, 0, 0) lighting.ColorShift_Top = Color3.fromRGB(0, 0, 0) lighting.EnvironmentDiffuseScale = 1 lighting.EnvironmentSpecularScale = 1 lighting.GlobalShadows = true lighting.LightingStyle = "Realistic" lighting.OutdoorAmbient = Color3.fromRGB(0, 0, 0) lighting.Outlines = true lighting.PrioritizeLightingQuality = true lighting.ShadowColor = Color3.fromRGB(0, 0, 0) lighting.ShadowSoftness = 0.125 lighting.Technology = "Future" lighting.ExposureCompensation = 0