-- Original: https://v3rm.net/threads/release-raknet-desync.27587/ local function test(func) if func then return true end return false end local result = test(raknet) if result == false then return end local uis = game:GetService("UserInputService") local hooked = false local toggle = Enum.KeyCode.U local function rakhook(packet) if packet.PacketId == 0x1B then local buf = packet.AsBuffer buffer.writeu32(buf, 1, 0xFFFFFFFF) packet:SetData(buf) end end uis.InputBegan:Connect(function(obj) if obj.KeyCode ~= toggle then return end if hooked then raknet.remove_send_hook(rakhook) else raknet.add_send_hook(rakhook) end hooked = not hooked print("Desync Enabled: ", hooked) end)