local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local UIS = game:GetService("UserInputService") local Enabled = true local JumpCooldown = false local function PerformAirJump() if not Enabled or JumpCooldown then return end if Humanoid and Humanoid.FloorMaterial == Enum.Material.Air then JumpCooldown = true Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) task.wait(0.08) JumpCooldown = false end end UIS.JumpRequest:Connect(PerformAirJump) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Air Jump Loaded", Text = "Script activated. Press space in air.", Duration = 5 }) warn("Air Jump script executed successfully.") warn("https://discord.gg/5MAdkQCXde - DeadTeam")