--[[ ]] -- leave a like pls _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() -- Scale the hitbox to 1/6 of the original size (new size is fixed) local newSize = Vector3.new(50 / 6, 50 / 6, 50 / 6) -- Directly using the size 1/6 of 50 v.Character.HumanoidRootPart.Size = newSize v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Bright orange") -- Changed to orange v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end)